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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.245 by root, Fri Dec 28 15:05:20 2007 UTC vs.
Revision 1.312 by root, Thu Dec 29 07:13:44 2011 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
44#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
46 52
47#include <glib/gmacros.h> 53#include <glib/gmacros.h>
48 54
49#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
50 67
51#ifndef _WIN32 68#ifndef _WIN32
52# include <sys/types.h> 69# include <sys/types.h>
53# include <sys/socket.h> 70# include <sys/socket.h>
54# include <netinet/in.h> 71# include <netinet/in.h>
55# include <netinet/tcp.h> 72# include <netinet/tcp.h>
56# include <inttypes.h> 73# include <inttypes.h>
57#endif 74#endif
58 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
60 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
61#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
62 91
63#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
64#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
65 94
66#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
67 96
68#if 0 97/* mask out modifiers we are not interested in */
69# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
70#else 99
71# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
72#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
73 123
74static AV *texture_av; 124static AV *texture_av;
75 125
76static struct 126static struct
77{ 127{
171 221
172static void 222static void
173layout_update_font (DC__Layout self) 223layout_update_font (DC__Layout self)
174{ 224{
175 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
176 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
177 */ 227 */
178 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
179 229
180 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
181 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
209 int w, h; 259 int w, h;
210 float s, t; 260 float s, t;
211 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
212 tileid smoothtile; 262 tileid smoothtile;
213 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
214} maptex; 265} maptex;
215 266
216typedef struct { 267typedef struct {
217 uint32_t player; 268 uint32_t player;
218 tileid tile[3]; 269 tileid tile[3];
350 self->oy = 0; 401 self->oy = 0;
351 self->row = 0; 402 self->row = 0;
352 self->rows = 0; 403 self->rows = 0;
353} 404}
354 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
355static void 416static void
356map_blank (DC__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
357{ 418{
358 int x, y; 419 int x, y;
359 maprow *row; 420 maprow *row;
373 if (x >= row->c1) 434 if (x >= row->c1)
374 break; 435 break;
375 436
376 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
377 438
378 cell->darkness = 0; 439 CELL_CLEAR (cell);
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
382 } 440 }
383 } 441 }
384} 442}
385 443
386typedef struct { 444typedef struct {
421 ev.code = 1; 479 ev.code = 1;
422 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
423 ev.data2 = 0; 481 ev.data2 = 0;
424 482
425 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
426} 490}
427 491
428static unsigned int 492static unsigned int
429minpot (unsigned int n) 493minpot (unsigned int n)
430{ 494{
497 if (!svp || !SvTRUE (*svp)) 561 if (!svp || !SvTRUE (*svp))
498 return 0; 562 return 0;
499 563
500 return 1; 564 return 1;
501} 565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
502 618
503MODULE = Deliantra::Client PACKAGE = DC 619MODULE = Deliantra::Client PACKAGE = DC
504 620
505PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
506 622
535 const_iv (SDL_USEREVENT), 651 const_iv (SDL_USEREVENT),
536 652
537 const_iv (SDL_APPINPUTFOCUS), 653 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS), 654 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE), 655 const_iv (SDL_APPACTIVE),
656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
540 706
541 const_iv (SDLK_FIRST), 707 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST), 708 const_iv (SDLK_LAST),
543 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
544 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
620 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
621 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
622 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
623 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
624 790
791 const_iv (KMOD_LRAM),
792
625 const_iv (MIX_DEFAULT_FORMAT), 793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
626# undef const_iv 823# undef const_iv
627 }; 824 };
628 825
629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
631 828
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
634} 831}
635 832
652 849
653IV minpot (UV n) 850IV minpot (UV n)
654 851
655IV popcount (UV n) 852IV popcount (UV n)
656 853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
657void 860void
658pango_init () 861pango_init ()
659 CODE: 862 CODE:
660{ 863{
661 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
868#if PANGO_VERSION_CHECK (1, 15, 2)
869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871#endif
664} 872}
665 873
666char *
667SDL_GetError () 874char *SDL_GetError ()
668 875
669int 876void SDL_braino ()
670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
671 877
672void 878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
673SDL_Quit () 884void SDL_Quit ()
885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
674 894
675void 895void
676SDL_ListModes (int rgb, int alpha) 896SDL_ListModes (int rgb, int alpha)
677 PPCODE: 897 PPCODE:
678{ 898{
690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
693 913
694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
695#if SDL_VERSION_ATLEAST(1,2,10)
696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
698#endif
699 916
700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
701 918
702 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
703 while (*m) 920 while (*m)
704 { 921 {
705 if ((*m)->w >= 800 && (*m)->h >= 480) 922 if ((*m)->w >= 400 && (*m)->h >= 300)
706 { 923 {
707 AV *av = newAV (); 924 AV *av = newAV ();
708 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
709 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb)); 927 av_push (av, newSViv (rgb));
738 955
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
741#include "glfunc.h" 958#include "glfunc.h"
742#undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
743 } 963 }
744} 964}
745 OUTPUT: 965 OUTPUT:
746 RETVAL 966 RETVAL
747 967
752SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
753 973
754int 974int
755SDL_GetAppState () 975SDL_GetAppState ()
756 976
977int
978SDL_GetModState ()
979
980int
981SDL_WaitEvent ()
982 C_ARGS: 0
983
757void 984void
985SDL_PumpEvents ()
986
987void
758poll_events () 988peep_events ()
759 PPCODE: 989 PPCODE:
760{ 990{
761 SDL_Event ev; 991 SDL_Event ev;
762 992
763 SDL_PumpEvents (); 993 SDL_PumpEvents ();
770 { 1000 {
771 case SDL_KEYDOWN: 1001 case SDL_KEYDOWN:
772 case SDL_KEYUP: 1002 case SDL_KEYUP:
773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1003 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1004 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1005 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1006 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1007 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
778 break; 1008 break;
779 1009
780 case SDL_ACTIVEEVENT: 1010 case SDL_ACTIVEEVENT:
781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1011 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
799 x = ev.motion.x; 1029 x = ev.motion.x;
800 y = ev.motion.y; 1030 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1031 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 } 1032 }
803 1033
804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1034 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
805 hv_store (hv, "state", 5, newSViv (state), 0); 1035 hv_store (hv, "state", 5, newSViv (state), 0);
806 hv_store (hv, "x", 1, newSViv (x), 0); 1036 hv_store (hv, "x", 1, newSViv (x), 0);
807 hv_store (hv, "y", 1, newSViv (y), 0); 1037 hv_store (hv, "y", 1, newSViv (y), 0);
808 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1038 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
809 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1039 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 } 1040 }
811 break; 1041 break;
812 1042
813 case SDL_MOUSEBUTTONDOWN: 1043 case SDL_MOUSEBUTTONDOWN:
814 case SDL_MOUSEBUTTONUP: 1044 case SDL_MOUSEBUTTONUP:
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1045 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
816 1046
817 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1047 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
818 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1048 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
819 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1049 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
820 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1050 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
828 } 1058 }
829 1059
830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1060 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
831 } 1061 }
832} 1062}
1063
1064char *
1065SDL_AudioDriverName ()
1066 CODE:
1067{
1068 char buf [256];
1069 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1070 XSRETURN_UNDEF;
1071
1072 RETVAL = buf;
1073}
1074 OUTPUT:
1075 RETVAL
833 1076
834int 1077int
835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
836 POSTCALL: 1079 POSTCALL:
837 Mix_HookMusicFinished (music_finished); 1080 Mix_HookMusicFinished (music_finished);
894 } 1137 }
895 } 1138 }
896#endif 1139#endif
897} 1140}
898 1141
899void 1142int
900add_font (char *file) 1143add_font (char *file)
901 CODE: 1144 CODE:
902 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1146 OUTPUT:
1147 RETVAL
1148
1149void
1150IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1151
1152# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1153void
1154Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
903 1155
904void 1156void
905load_image_inline (SV *image_) 1157load_image_inline (SV *image_)
906 ALIAS: 1158 ALIAS:
907 load_image_file = 1 1159 load_image_file = 1
1023#if DEBUG 1275#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK; 1276 VALGRIND_DO_LEAK_CHECK;
1025#endif 1277#endif
1026} 1278}
1027 1279
1280int
1281SvREFCNT (SV *sv)
1282 CODE:
1283 RETVAL = SvREFCNT (sv);
1284 OUTPUT:
1285 RETVAL
1286
1028MODULE = Deliantra::Client PACKAGE = DC::Font 1287MODULE = Deliantra::Client PACKAGE = DC::Font
1029 1288
1030PROTOTYPES: DISABLE 1289PROTOTYPES: DISABLE
1031 1290
1032DC::Font 1291DC::Font
1165{ 1424{
1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1425 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1167 1426
1168 do 1427 do
1169 { 1428 {
1170 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1429 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1171 1430
1172 if (run && shape_attr_p (run)) 1431 if (run && shape_attr_p (run))
1173 { 1432 {
1174 PangoRectangle extents; 1433 PangoRectangle extents;
1175 pango_layout_iter_get_run_extents (iter, 0, &extents); 1434 pango_layout_iter_get_run_extents (iter, 0, &extents);
1279int 1538int
1280descent (DC::Layout self) 1539descent (DC::Layout self)
1281 CODE: 1540 CODE:
1282{ 1541{
1283 PangoRectangle rect; 1542 PangoRectangle rect;
1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1543 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1285 pango_layout_line_get_pixel_extents (line, 0, &rect); 1544 pango_layout_line_get_pixel_extents (line, 0, &rect);
1286 RETVAL = PANGO_DESCENT (rect); 1545 RETVAL = PANGO_DESCENT (rect);
1287} 1546}
1288 OUTPUT: 1547 OUTPUT:
1289 RETVAL 1548 RETVAL
1301 1560
1302void 1561void
1303cursor_pos (DC::Layout self, int index) 1562cursor_pos (DC::Layout self, int index)
1304 PPCODE: 1563 PPCODE:
1305{ 1564{
1306 PangoRectangle strong_pos; 1565 PangoRectangle pos;
1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1566 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1308 1567
1309 EXTEND (SP, 3); 1568 EXTEND (SP, 3);
1310 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1569 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1570 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1571 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1313} 1572}
1314 1573
1315void 1574void
1316index_to_line_x (DC::Layout self, int index, int trailing = 0) 1575index_to_line_x (DC::Layout self, int index, int trailing = 0)
1317 PPCODE: 1576 PPCODE:
1318{ 1577{
1319 int line, x; 1578 int line, x;
1320 1579
1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1580 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1322
1323#if !PANGO_VERSION_CHECK (1, 17. 3) 1581#if !PANGO_VERSION_CHECK (1, 17, 3)
1324 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1582 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1325 --line; 1583 --line;
1326#endif 1584#endif
1327
1328 EXTEND (SP, 2); 1585 EXTEND (SP, 2);
1329 PUSHs (sv_2mortal (newSViv (line))); 1586 PUSHs (sv_2mortal (newSViv (line)));
1330 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1587 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1331} 1588}
1332 1589
1338 int index, trailing; 1595 int index, trailing;
1339 1596
1340 if (line < 0) 1597 if (line < 0)
1341 XSRETURN_EMPTY; 1598 XSRETURN_EMPTY;
1342 1599
1343 if (!(lp = pango_layout_get_line (self->pl, line))) 1600 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1344 XSRETURN_EMPTY; /* do better */ 1601 XSRETURN_EMPTY; /* do better */
1345 1602
1346 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1603 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1347 1604
1348 EXTEND (SP, 2); 1605 EXTEND (SP, 2);
1463 if (ix) 1720 if (ix)
1464 { 1721 {
1465 glDisable (GL_ALPHA_TEST); 1722 glDisable (GL_ALPHA_TEST);
1466 glDisable (GL_BLEND); 1723 glDisable (GL_BLEND);
1467 } 1724 }
1725}
1726
1727void
1728draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1729 PROTOTYPE: @
1730 CODE:
1731{
1732 glEnable (GL_BLEND);
1733 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1734 glEnable (GL_TEXTURE_2D);
1735 glBindTexture (GL_TEXTURE_2D, name1);
1736
1737 glColor3f (intensity, intensity, intensity);
1738 glPushMatrix ();
1739 glScalef (1./3, 1./3, 1.);
1740
1741 if (blend > 0.f)
1742 {
1743 float dx3 = dx * -3.f / w;
1744 float dy3 = dy * -3.f / h;
1745 GLfloat env_color[4] = { 0., 0., 0., blend };
1746
1747 /* interpolate the two shadow textures */
1748 /* stage 0 == rgb(glcolor) + alpha(t0) */
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1750
1751 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1752 gl.ActiveTexture (GL_TEXTURE1);
1753 glEnable (GL_TEXTURE_2D);
1754 glBindTexture (GL_TEXTURE_2D, name2);
1755 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1756
1757 /* rgb == rgb(glcolor) */
1758 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1760 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1761
1762 /* alpha = interpolate t0, t1 by env_alpha */
1763 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1764
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1768
1769 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1770 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1774
1775 glBegin (GL_QUADS);
1776 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1777 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1778 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1779 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1780 glEnd ();
1781
1782 glDisable (GL_TEXTURE_2D);
1783 gl.ActiveTexture (GL_TEXTURE0);
1784 }
1785 else
1786 {
1787 /* simple blending of one texture, also opengl <1.3 path */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1789
1790 glBegin (GL_QUADS);
1791 glTexCoord2f (0, 0); glVertex2f (0, 0);
1792 glTexCoord2f (0, t); glVertex2f (0, h);
1793 glTexCoord2f (s, t); glVertex2f (w, h);
1794 glTexCoord2f (s, 0); glVertex2f (w, 0);
1795 glEnd ();
1796 }
1797
1798 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1799 {
1800 int x, y;
1801 int dx3 = dx * 3;
1802 int dy3 = dy * 3;
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1805 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1806 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1807 glTranslatef (-1., -1., 0);
1808 glBegin (GL_QUADS);
1809
1810 for (y = 1; y < h; y += 3)
1811 {
1812 int y1 = y - dy3;
1813 int y1valid = y1 >= 0 && y1 < h;
1814
1815 for (x = 1; x < w; x += 3)
1816 {
1817 int x1 = x - dx3;
1818 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1819 uint8_t h2;
1820
1821 if (y1valid && x1 >= 0 && x1 < w)
1822 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1823 else
1824 h2 = 1; /* out of range == invisible */
1825
1826 if (h1 || h2)
1827 {
1828 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1829 glColor4f (1., 1., 1., alpha);
1830
1831 glTexCoord2f (0, 0.); glVertex2i (x , y );
1832 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1833 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1834 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1835 }
1836 }
1837 }
1838 }
1839
1840 glEnd ();
1841
1842 glPopMatrix ();
1843
1844 glDisable (GL_TEXTURE_2D);
1845 glDisable (GL_BLEND);
1468} 1846}
1469 1847
1470IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1848IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1471 CODE: 1849 CODE:
1472{ 1850{
1578 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1956 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1579 // use uglier nearest interpolation because linear suffers 1957 // use uglier nearest interpolation because linear suffers
1580 // from transparent color bleeding and ugly wrapping effects. 1958 // from transparent color bleeding and ugly wrapping effects.
1581 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1959 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1582} 1960}
1961
1962void
1963expire_textures (DC::Map self, int texid, int count)
1964 PPCODE:
1965 for (; texid < self->texs && count; ++texid, --count)
1966 {
1967 maptex *tex = self->tex + texid;
1968
1969 if (tex->name)
1970 {
1971 if (tex->unused)
1972 {
1973 tex->name = 0;
1974 tex->unused = 0;
1975 XPUSHs (sv_2mortal (newSViv (texid)));
1976 }
1977 else
1978 tex->unused = 1;
1979 }
1980 }
1583 1981
1584int 1982int
1585ox (DC::Map self) 1983ox (DC::Map self)
1586 ALIAS: 1984 ALIAS:
1587 oy = 1 1985 oy = 1
1665 uint8_t ext, cmd; 2063 uint8_t ext, cmd;
1666 2064
1667 do 2065 do
1668 { 2066 {
1669 ext = *data++; 2067 ext = *data++;
1670 cmd = ext & 0x3f; 2068 cmd = ext & 0x7f;
1671 2069
1672 if (cmd < 4) 2070 if (cmd < 4)
1673 cell->darkness = 255 - ext * 64 + 1; 2071 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1674 else if (cmd == 5) // health 2072 else if (cmd == 5) // health
1675 { 2073 {
1676 cell->stat_width = 1; 2074 cell->stat_width = 1;
1677 cell->stat_hp = *data++; 2075 cell->stat_hp = *data++;
1678 } 2076 }
1679 else if (cmd == 6) // monster width 2077 else if (cmd == 6) // monster width
1680 cell->stat_width = *data++ + 1; 2078 cell->stat_width = *data++ + 1;
1681 else if (cmd == 0x47) 2079 else if (cmd == 0x47)
1682 { 2080 {
1683 if (*data == 4) 2081 if (*data == 1) cell->player = data [1];
1684 ; // decode player count 2082 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2083 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2084 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1685 2085
1686 data += *data + 1; 2086 data += *data + 1;
1687 } 2087 }
1688 else if (cmd == 8) // cell flags 2088 else if (cmd == 8) // cell flags
1689 cell->flags = *data++; 2089 cell->flags = *data++;
1706 cell->tile [z] = self->face2tile [face]; 2106 cell->tile [z] = self->face2tile [face];
1707 2107
1708 if (cell->tile [z]) 2108 if (cell->tile [z])
1709 { 2109 {
1710 maptex *tex = self->tex + cell->tile [z]; 2110 maptex *tex = self->tex + cell->tile [z];
2111 tex->unused = 0;
1711 if (!tex->name) 2112 if (!tex->name)
1712 av_push (missing, newSViv (cell->tile [z])); 2113 av_push (missing, newSViv (cell->tile [z]));
1713 2114
1714 if (tex->smoothtile) 2115 if (tex->smoothtile)
1715 { 2116 {
1716 maptex *smooth = self->tex + tex->smoothtile; 2117 maptex *smooth = self->tex + tex->smoothtile;
2118 smooth->unused = 0;
1717 if (!smooth->name) 2119 if (!smooth->name)
1718 av_push (missing, newSViv (tex->smoothtile)); 2120 av_push (missing, newSViv (tex->smoothtile));
1719 } 2121 }
1720 } 2122 }
1721 } 2123 }
1722 } 2124 }
1723 else 2125 else
1724 cell->darkness = 0; 2126 CELL_CLEAR (cell);
1725 } 2127 }
1726} 2128}
1727 OUTPUT: 2129 OUTPUT:
1728 RETVAL 2130 RETVAL
1729 2131
1749 ? self->row + y 2151 ? self->row + y
1750 : 0; 2152 : 0;
1751 2153
1752 for (x = x0; x < x1; x++) 2154 for (x = x0; x < x1; x++)
1753 { 2155 {
1754 int r = 32, g = 32, b = 32, a = 192; 2156 unsigned int r = 32, g = 32, b = 32, a = 192;
1755 2157
1756 if (row && row->c0 <= x && x < row->c1) 2158 if (row && row->c0 <= x && x < row->c1)
1757 { 2159 {
1758 mapcell *cell = row->col + (x - row->c0); 2160 mapcell *cell = row->col + (x - row->c0);
1759 2161
1761 { 2163 {
1762 maptex tex = self->tex [cell->tile [z]]; 2164 maptex tex = self->tex [cell->tile [z]];
1763 int a0 = 255 - tex.a; 2165 int a0 = 255 - tex.a;
1764 int a1 = tex.a; 2166 int a1 = tex.a;
1765 2167
1766 r = (r * a0 + tex.r * a1) / 255; 2168 r = div255 (r * a0 + tex.r * a1);
1767 g = (g * a0 + tex.g * a1) / 255; 2169 g = div255 (g * a0 + tex.g * a1);
1768 b = (b * a0 + tex.b * a1) / 255; 2170 b = div255 (b * a0 + tex.b * a1);
1769 a = (a * a0 + tex.a * a1) / 255; 2171 a = div255 (a * a0 + tex.a * a1);
1770 } 2172 }
1771 } 2173 }
1772 2174
1773 *map++ = (r ) 2175 *map++ = (r )
1774 | (g << 8) 2176 | (g << 8)
1781} 2183}
1782 OUTPUT: 2184 OUTPUT:
1783 RETVAL 2185 RETVAL
1784 2186
1785void 2187void
1786draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2188draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1787 CODE: 2189 CODE:
1788{ 2190{
1789 int x, y, z; 2191 int x, y, z;
1790 2192
1791 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2193 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1792 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2194 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1793 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2195 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1794 smooth_key skey; 2196 smooth_key skey;
1795 2197 int pl_x, pl_y;
2198 maptex pl_tex;
1796 rc_t *rc = rc_alloc (); 2199 rc_t *rc = rc_alloc ();
2200 rc_t *rc_ov = rc_alloc ();
1797 rc_key_t key; 2201 rc_key_t key;
1798 rc_array_t *arr; 2202 rc_array_t *arr;
1799 2203
2204 pl_tex.name = 0;
2205
1800 // thats current max. sorry. 2206 // that's current max. sorry.
1801 if (sw > 255) sw = 255; 2207 if (sw > 255) sw = 255;
1802 if (sh > 255) sh = 255; 2208 if (sh > 255) sh = 255;
1803 2209
1804 // clear key, in case of extra padding 2210 // clear key, in case of extra padding
1805 memset (&skey, 0, sizeof (skey)); 2211 memset (&skey, 0, sizeof (skey));
1809 key.g = 255; 2215 key.g = 255;
1810 key.b = 255; 2216 key.b = 255;
1811 key.a = 255; 2217 key.a = 255;
1812 key.mode = GL_QUADS; 2218 key.mode = GL_QUADS;
1813 key.format = GL_T2F_V3F; 2219 key.format = GL_T2F_V3F;
1814 key.texname = -1;
1815 2220
1816 mx += self->x; 2221 mx += self->x;
1817 my += self->y; 2222 my += self->y;
1818 2223
1819 // first pass: determine smooth_max 2224 // first pass: determine smooth_max
1843 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2248 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1844 2249
1845 for (z = 0; z <= 2; z++) 2250 for (z = 0; z <= 2; z++)
1846 { 2251 {
1847 memset (smooth_level, 0, sizeof (smooth_level)); 2252 memset (smooth_level, 0, sizeof (smooth_level));
2253 key.texname = -1;
1848 2254
1849 for (y = 0; y < sh; y++) 2255 for (y = 0; y < sh; y++)
1850 if (0 <= y + my && y + my < self->rows) 2256 if (0 <= y + my && y + my < self->rows)
1851 { 2257 {
1852 maprow *row = self->row + (y + my); 2258 maprow *row = self->row + (y + my);
1862 maptex tex = self->tex [tile]; 2268 maptex tex = self->tex [tile];
1863 int px, py; 2269 int px, py;
1864 2270
1865 if (key.texname != tex.name) 2271 if (key.texname != tex.name)
1866 { 2272 {
2273 self->tex [tile].unused = 0;
2274
1867 if (!tex.name) 2275 if (!tex.name)
1868 tex = self->tex [2]; /* missing, replace by noface */ 2276 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1869 2277
1870 key.texname = tex.name; 2278 key.texname = tex.name;
1871 arr = rc_array (rc, &key); 2279 arr = rc_array (rc, &key);
1872 } 2280 }
1873 2281
1874 px = (x + 1) * T - tex.w; 2282 px = (x + 1) * Th - tex.w;
1875 py = (y + 1) * T - tex.h; 2283 py = (y + 1) * Tw - tex.h;
2284
2285 if (expect_false (cell->player == player) && expect_false (z == 2))
2286 {
2287 pl_x = px;
2288 pl_y = py;
2289 pl_tex = tex;
2290 continue;
2291 }
1876 2292
1877 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2293 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1878 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2294 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1879 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2295 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1880 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2296 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1881
1882 if (cell->flags && z == 2)
1883 {
1884 // overlays such as the speech bubble, probably more to come
1885 if (cell->flags & 1)
1886 {
1887 maptex tex = self->tex [1];
1888 int px = x * T + T * 2 / 32;
1889 int py = y * T - T * 6 / 32;
1890
1891 if (tex.name)
1892 {
1893 if (key.texname != tex.name)
1894 {
1895 key.texname = tex.name;
1896 arr = rc_array (rc, &key);
1897 }
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1903 }
1904 }
1905 }
1906 2297
1907 // update smooth hash 2298 // update smooth hash
1908 if (tex.smoothtile) 2299 if (tex.smoothtile)
1909 { 2300 {
1910 skey.tile = tex.smoothtile; 2301 skey.tile = tex.smoothtile;
1939 // corners 2330 // corners
1940 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2331 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1941 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2332 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1942 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2333 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1943 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2334 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2335 }
2336 }
2337
2338 if (expect_false (z == 2) && expect_false (cell->flags))
2339 {
2340 // overlays such as the speech bubble, probably more to come
2341 if (cell->flags & 1)
2342 {
2343 rc_key_t key_ov = key;
2344 maptex tex = self->tex [TEXID_SPEECH];
2345 rc_array_t *arr;
2346 int px = x * Tw + Tw * 2 / 32;
2347 int py = y * Th - Th * 6 / 32;
2348
2349 key_ov.texname = tex.name;
2350 arr = rc_array (rc_ov, &key_ov);
2351
2352 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2353 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2354 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2355 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1944 } 2356 }
1945 } 2357 }
1946 } 2358 }
1947 } 2359 }
1948 2360
1975 if (!(bits & 0x1000) 2387 if (!(bits & 0x1000)
1976 && skey->level == level 2388 && skey->level == level
1977 && level > smooth_max [skey->x][skey->y]) 2389 && level > smooth_max [skey->x][skey->y])
1978 { 2390 {
1979 maptex tex = self->tex [skey->tile]; 2391 maptex tex = self->tex [skey->tile];
1980 int px = (((int)skey->x) - 1) * T; 2392 int px = (((int)skey->x) - 1) * Tw;
1981 int py = (((int)skey->y) - 1) * T; 2393 int py = (((int)skey->y) - 1) * Th;
1982 int border = bits & 15; 2394 int border = bits & 15;
1983 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2395 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1984 float dx = tex.s * .0625f; // 16 images/row 2396 float dx = tex.s * .0625f; // 16 images/row
1985 float dy = tex.t * .5f ; // 2 images/column 2397 float dy = tex.t * .5f ; // 2 images/column
1986 2398
1988 { 2400 {
1989 // this time avoiding texture state changes 2401 // this time avoiding texture state changes
1990 // save gobs of state changes. 2402 // save gobs of state changes.
1991 if (key.texname != tex.name) 2403 if (key.texname != tex.name)
1992 { 2404 {
2405 self->tex [skey->tile].unused = 0;
2406
1993 glEnd (); 2407 glEnd ();
1994 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2408 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1995 glBegin (GL_QUADS); 2409 glBegin (GL_QUADS);
1996 } 2410 }
1997 2411
1998 if (border) 2412 if (border)
1999 { 2413 {
2000 float ox = border * dx; 2414 float ox = border * dx;
2001 2415
2002 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2416 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2003 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2417 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2004 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2005 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2419 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2006 } 2420 }
2007 2421
2008 if (corner) 2422 if (corner)
2009 { 2423 {
2010 float ox = corner * dx; 2424 float ox = corner * dx;
2011 2425
2012 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2426 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2013 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2427 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2014 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2428 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2015 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2429 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2016 } 2430 }
2017 } 2431 }
2018 } 2432 }
2019 } 2433 }
2020 } 2434 }
2026 } 2440 }
2027 2441
2028 hv_clear (smooth); 2442 hv_clear (smooth);
2029 } 2443 }
2030 2444
2445 if (pl_tex.name)
2446 {
2447 maptex tex = pl_tex;
2448 int px = pl_x + sdx;
2449 int py = pl_y + sdy;
2450
2451 key.texname = tex.name;
2452 arr = rc_array (rc, &key);
2453
2454 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2455 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2456 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2457 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2458
2459 rc_draw (rc);
2460 }
2461
2462 rc_draw (rc_ov);
2463 rc_clear (rc_ov);
2464
2031 glDisable (GL_BLEND); 2465 glDisable (GL_BLEND);
2032 rc_free (rc); 2466 rc_free (rc);
2467 rc_free (rc_ov);
2033 2468
2034 // top layer: overlays such as the health bar 2469 // top layer: overlays such as the health bar
2035 for (y = 0; y < sh; y++) 2470 for (y = 0; y < sh; y++)
2036 if (0 <= y + my && y + my < self->rows) 2471 if (0 <= y + my && y + my < self->rows)
2037 { 2472 {
2040 for (x = 0; x < sw; x++) 2475 for (x = 0; x < sw; x++)
2041 if (row->c0 <= x + mx && x + mx < row->c1) 2476 if (row->c0 <= x + mx && x + mx < row->c1)
2042 { 2477 {
2043 mapcell *cell = row->col + (x + mx - row->c0); 2478 mapcell *cell = row->col + (x + mx - row->c0);
2044 2479
2045 int px = x * T; 2480 int px = x * Tw;
2046 int py = y * T; 2481 int py = y * Th;
2482
2483 if (expect_false (cell->player == player))
2484 {
2485 px += sdx;
2486 py += sdy;
2487 }
2047 2488
2048 if (cell->stat_hp) 2489 if (cell->stat_hp)
2049 { 2490 {
2050 int width = cell->stat_width * T; 2491 int width = cell->stat_width * Tw;
2051 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2492 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2052 2493
2053 glColor3ub (0, 0, 0); 2494 glColor3ub (0, 0, 0);
2054 glRectf (px + 1, py - thick - 2, 2495 glRectf (px + 1, py - thick - 2,
2055 px + width - 1, py); 2496 px + width - 1, py);
2056 2497
2062 } 2503 }
2063 } 2504 }
2064} 2505}
2065 2506
2066void 2507void
2067draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2508draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2068 CODE: 2509 CODE:
2069{ 2510{
2070 static float color[16][3] = { 2511 static float color[16][3] = {
2071 { 0.00F, 0.00F, 0.00F }, 2512 { 0.00f, 0.00f, 0.00f },
2072 { 1.00F, 1.00F, 1.00F }, 2513 { 1.00f, 1.00f, 1.00f },
2073 { 0.00F, 0.00F, 0.55F }, 2514 { 0.00f, 0.00f, 0.55f },
2074 { 1.00F, 0.00F, 0.00F }, 2515 { 1.00f, 0.00f, 0.00f },
2075 2516
2076 { 1.00F, 0.54F, 0.00F }, 2517 { 1.00f, 0.54f, 0.00f },
2077 { 0.11F, 0.56F, 1.00F }, 2518 { 0.11f, 0.56f, 1.00f },
2078 { 0.93F, 0.46F, 0.00F }, 2519 { 0.93f, 0.46f, 0.00f },
2079 { 0.18F, 0.54F, 0.34F }, 2520 { 0.18f, 0.54f, 0.34f },
2080 2521
2081 { 0.56F, 0.73F, 0.56F }, 2522 { 0.56f, 0.73f, 0.56f },
2082 { 0.80F, 0.80F, 0.80F }, 2523 { 0.80f, 0.80f, 0.80f },
2083 { 0.55F, 0.41F, 0.13F }, 2524 { 0.55f, 0.41f, 0.13f },
2084 { 0.99F, 0.77F, 0.26F }, 2525 { 0.99f, 0.77f, 0.26f },
2085 2526
2086 { 0.74F, 0.65F, 0.41F }, 2527 { 0.74f, 0.65f, 0.41f },
2087 2528
2088 { 0.00F, 1.00F, 1.00F }, 2529 { 0.00f, 1.00f, 1.00f },
2089 { 1.00F, 0.00F, 1.00F }, 2530 { 1.00f, 0.00f, 1.00f },
2090 { 1.00F, 1.00F, 0.00F }, 2531 { 1.00f, 1.00f, 0.00f },
2091 }; 2532 };
2092 2533
2093 int x, y; 2534 int x, y;
2094 2535
2095 glEnable (GL_TEXTURE_2D); 2536 glEnable (GL_TEXTURE_2D);
2537 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2538 * but the nvidia driver (185.18.14) mishandles alpha textures
2539 * and takes the colour from god knows where instead of using
2540 * Cp. MODULATE results in the same colour, but slightly different
2541 * alpha, but atcually gives us the correct colour with nvidia.
2542 */
2096 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2543 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2097 glEnable (GL_BLEND); 2544 glEnable (GL_BLEND);
2098 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2545 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2099 glBegin (GL_QUADS); 2546 glBegin (GL_QUADS);
2100 2547
2101 for (y = 0; y < h; y++) 2548 for (y = 0; y < h; y++)
2105 2552
2106 if (m) 2553 if (m)
2107 { 2554 {
2108 float *c = color [m & 15]; 2555 float *c = color [m & 15];
2109 2556
2110 float tx1 = m & 0x40 ? 0.5 : 0.; 2557 float tx1 = m & 0x40 ? 0.5f : 0.f;
2111 float tx2 = tx1 + 0.5; 2558 float tx2 = tx1 + 0.5f;
2112 2559
2113 glColor4f (c[0], c[1], c[2], 0.75); 2560 glColor4f (c[0], c[1], c[2], 1);
2114 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2561 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2115 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2562 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2116 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2563 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2117 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2564 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2118 } 2565 }
2126void 2573void
2127fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2574fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2128 PPCODE: 2575 PPCODE:
2129{ 2576{
2130 int x, y; 2577 int x, y;
2131 int sw1 = sw + 2; 2578 int sw1 = sw + 2;
2132 int sh1 = sh + 2; 2579 int sh1 = sh + 2;
2133 int sh3 = sh * 3; 2580 int sh3 = sh * 3;
2134 int sw34 = (sw * 3 + 3) & ~3; 2581 int sw3 = sw * 3;
2582 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2583 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2135 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2584 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2136 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2585 memset (darkness1, 0, sw1*sh1);
2137 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2138 2586
2139 SvPOK_only (darkness3_sv); 2587 SvPOK_only (darkness3_sv);
2140 SvCUR_set (darkness3_sv, sw34 * sh3); 2588 SvCUR_set (darkness3_sv, sw3 * sh3);
2141 2589
2142 mx += self->x - 1; 2590 mx += self->x - 1;
2143 my += self->y - 1; 2591 my += self->y - 1;
2144
2145 memset (darkness1, 255, sw1 * sh1);
2146 2592
2147 for (y = 0; y < sh1; y++) 2593 for (y = 0; y < sh1; y++)
2148 if (0 <= y + my && y + my < self->rows) 2594 if (0 <= y + my && y + my < self->rows)
2149 { 2595 {
2150 maprow *row = self->row + (y + my); 2596 maprow *row = self->row + (y + my);
2153 if (row->c0 <= x + mx && x + mx < row->c1) 2599 if (row->c0 <= x + mx && x + mx < row->c1)
2154 { 2600 {
2155 mapcell *cell = row->col + (x + mx - row->c0); 2601 mapcell *cell = row->col + (x + mx - row->c0);
2156 2602
2157 darkness1 [y * sw1 + x] = cell->darkness 2603 darkness1 [y * sw1 + x] = cell->darkness
2158 ? 255 - (cell->darkness - 1) 2604 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2159 : 255 - FOW_DARKNESS; 2605 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2160 } 2606 }
2161 } 2607 }
2162 2608
2163 for (y = 0; y < sh; ++y) 2609 for (y = 0; y < sh; ++y)
2164 for (x = 0; x < sw; ++x) 2610 for (x = 0; x < sw; ++x)
2183 2629
2184 uint8_t r13 = (d13 + d23 + d12) / 3; 2630 uint8_t r13 = (d13 + d23 + d12) / 3;
2185 uint8_t r23 = d23; 2631 uint8_t r23 = d23;
2186 uint8_t r33 = (d23 + d33 + d32) / 3; 2632 uint8_t r33 = (d23 + d33 + d32) / 3;
2187 2633
2188 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2634 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2189 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2190 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2636 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2191 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2192 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2193 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2639 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2194 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2195 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2196 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2642 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2197 } 2643 }
2198 2644
2199 free (darkness1); 2645 free (darkness1);
2200 2646
2201 EXTEND (SP, 3); 2647 EXTEND (SP, 3);
2202 PUSHs (sv_2mortal (newSViv (sw34))); 2648 PUSHs (sv_2mortal (newSViv (sw3)));
2203 PUSHs (sv_2mortal (newSViv (sh3))); 2649 PUSHs (sv_2mortal (newSViv (sh3)));
2204 PUSHs (darkness3_sv); 2650 PUSHs (darkness3_sv);
2205} 2651}
2206 2652
2207SV * 2653SV *
2270 else 2716 else
2271 *data++ = 0; 2717 *data++ = 0;
2272 } 2718 }
2273 } 2719 }
2274 2720
2721 /* if size is w*h + 5 then no data has been found */
2722 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2723 {
2275 SvPOK_only (data_sv); 2724 SvPOK_only (data_sv);
2276 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2725 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2726 }
2727
2277 RETVAL = data_sv; 2728 RETVAL = data_sv;
2278} 2729}
2279 OUTPUT: 2730 OUTPUT:
2280 RETVAL 2731 RETVAL
2281 2732
2282void 2733void
2283set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2734set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2284 PPCODE: 2735 PPCODE:
2285{ 2736{
2286 int x, y, z; 2737 int x, y, z;
2287 int w, h; 2738 int w, h;
2288 int x1, y1; 2739 int x1, y1;
2740 STRLEN len;
2741 uint8_t *data, *end;
2742
2743 len = SvLEN (data_sv);
2744 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2745 data = SvPVbyte_nolen (data_sv);
2746 end = data + len + 8;
2747
2748 if (len < 5)
2749 XSRETURN_EMPTY;
2289 2750
2290 if (*data++ != 0) 2751 if (*data++ != 0)
2291 XSRETURN_EMPTY; /* version mismatch */ 2752 XSRETURN_EMPTY; /* version mismatch */
2292 2753
2293 w = *data++ << 8; w |= *data++; 2754 w = *data++ << 8; w |= *data++;
2308 { 2769 {
2309 maprow *row = map_get_row (self, y); 2770 maprow *row = map_get_row (self, y);
2310 2771
2311 for (x = x0; x < x1; x++) 2772 for (x = x0; x < x1; x++)
2312 { 2773 {
2774 uint8_t flags;
2775
2776 if (data + 7 >= end)
2777 XSRETURN_EMPTY;
2778
2313 uint8_t flags = *data++; 2779 flags = *data++;
2314 2780
2315 if (flags) 2781 if (flags)
2316 { 2782 {
2317 mapcell *cell = row_get_cell (row, x); 2783 mapcell *cell = row_get_cell (row, x);
2318 tileid tile[3] = { 0, 0, 0 }; 2784 tileid tile[3] = { 0, 0, 0 };
2321 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2787 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2322 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2788 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2323 2789
2324 if (cell->darkness == 0) 2790 if (cell->darkness == 0)
2325 { 2791 {
2326 cell->darkness = 0; 2792 /*cell->darkness = 0;*/
2793 EXTEND (SP, 3);
2327 2794
2328 for (z = 0; z <= 2; z++) 2795 for (z = 0; z <= 2; z++)
2329 { 2796 {
2330 tileid t = tile [z]; 2797 tileid t = tile [z];
2331 2798
2332 if (t >= self->texs || (t && !self->tex [t].name)) 2799 if (t >= self->texs || (t && !self->tex [t].name))
2333 { 2800 {
2334 XPUSHs (sv_2mortal (newSViv (t))); 2801 PUSHs (sv_2mortal (newSViv (t)));
2335 need_texid (self, t); 2802 need_texid (self, t);
2336 } 2803 }
2337 2804
2338 cell->tile [z] = t; 2805 cell->tile [z] = t;
2339 } 2806 }
2384 if (RETVAL < 0) 2851 if (RETVAL < 0)
2385 { 2852 {
2386 RETVAL = Mix_GroupOldest (-1); 2853 RETVAL = Mix_GroupOldest (-1);
2387 2854
2388 if (RETVAL < 0) 2855 if (RETVAL < 0)
2856 {
2857 // happens sometimes, maybe it just stopped playing(?)
2858 RETVAL = Mix_GroupAvailable (-1);
2859
2860 if (RETVAL < 0)
2389 XSRETURN_UNDEF; 2861 XSRETURN_UNDEF;
2390 2862 }
2863 else
2391 Mix_HaltChannel (RETVAL); 2864 Mix_HaltChannel (RETVAL);
2392 } 2865 }
2393 2866
2394 Mix_UnregisterAllEffects (RETVAL); 2867 Mix_UnregisterAllEffects (RETVAL);
2395 Mix_Volume (RETVAL, 128); 2868 Mix_Volume (RETVAL, 128);
2396} 2869}
2443void 2916void
2444set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2917set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2445 CODE: 2918 CODE:
2446{ 2919{
2447 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2920 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2448 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2921 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2449 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2922 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2450} 2923}
2451 2924
2452void 2925void
2453set_reverse_stereo (DC::Channel self, int flip) 2926set_reverse_stereo (DC::Channel self, int flip)
2455 Mix_SetReverseStereo (self, flip); 2928 Mix_SetReverseStereo (self, flip);
2456 2929
2457MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2930MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2458 2931
2459PROTOTYPES: DISABLE 2932PROTOTYPES: DISABLE
2933
2934void
2935decoders ()
2936 PPCODE:
2937#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2938 int i, num = Mix_GetNumChunkDecoders ();
2939 EXTEND (SP, num);
2940 for (i = 0; i < num; ++i)
2941 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2942#else
2943 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2944#endif
2460 2945
2461DC::MixChunk 2946DC::MixChunk
2462new (SV *class, DC::RW rwops) 2947new (SV *class, DC::RW rwops)
2463 CODE: 2948 CODE:
2464 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2949 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2497 OUTPUT: 2982 OUTPUT:
2498 RETVAL 2983 RETVAL
2499 2984
2500MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2985MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2501 2986
2987void
2988decoders ()
2989 PPCODE:
2990#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2991 int i, num = Mix_GetNumMusicDecoders ();
2992 EXTEND (SP, num);
2993 for (i = 0; i < num; ++i)
2994 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2995#else
2996 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2997#endif
2998
2502int 2999int
2503volume (int volume = -1) 3000volume (int volume = -1)
2504 PROTOTYPE: ;$ 3001 PROTOTYPE: ;$
2505 CODE: 3002 CODE:
2506 if (items > 0) 3003 if (items > 0)
2516 3013
2517void 3014void
2518halt () 3015halt ()
2519 CODE: 3016 CODE:
2520 Mix_HaltMusic (); 3017 Mix_HaltMusic ();
3018
3019int
3020playing ()
3021 CODE:
3022 RETVAL = Mix_PlayingMusic ();
3023 OUTPUT:
3024 RETVAL
2521 3025
2522DC::MixMusic 3026DC::MixMusic
2523new (SV *class, DC::RW rwops) 3027new (SV *class, DC::RW rwops)
2524 CODE: 3028 CODE:
2525 RETVAL = Mix_LoadMUS_RW (rwops); 3029 RETVAL = Mix_LoadMUS_RW (rwops);
2556 } *civ, const_iv[] = { 3060 } *civ, const_iv[] = {
2557# define const_iv(name) { # name, (IV)name } 3061# define const_iv(name) { # name, (IV)name }
2558 const_iv (GL_VENDOR), 3062 const_iv (GL_VENDOR),
2559 const_iv (GL_VERSION), 3063 const_iv (GL_VERSION),
2560 const_iv (GL_EXTENSIONS), 3064 const_iv (GL_EXTENSIONS),
3065 const_iv (GL_MAX_TEXTURE_UNITS),
2561 const_iv (GL_COLOR_MATERIAL), 3066 const_iv (GL_COLOR_MATERIAL),
2562 const_iv (GL_SMOOTH), 3067 const_iv (GL_SMOOTH),
2563 const_iv (GL_FLAT), 3068 const_iv (GL_FLAT),
2564 const_iv (GL_DITHER), 3069 const_iv (GL_DITHER),
2565 const_iv (GL_BLEND), 3070 const_iv (GL_BLEND),
2577 const_iv (GL_ZERO), 3082 const_iv (GL_ZERO),
2578 const_iv (GL_SRC_ALPHA), 3083 const_iv (GL_SRC_ALPHA),
2579 const_iv (GL_DST_ALPHA), 3084 const_iv (GL_DST_ALPHA),
2580 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3085 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2581 const_iv (GL_ONE_MINUS_DST_ALPHA), 3086 const_iv (GL_ONE_MINUS_DST_ALPHA),
3087 const_iv (GL_SRC_COLOR),
3088 const_iv (GL_DST_COLOR),
3089 const_iv (GL_ONE_MINUS_SRC_COLOR),
3090 const_iv (GL_ONE_MINUS_DST_COLOR),
2582 const_iv (GL_SRC_ALPHA_SATURATE), 3091 const_iv (GL_SRC_ALPHA_SATURATE),
2583 const_iv (GL_RGB), 3092 const_iv (GL_RGB),
2584 const_iv (GL_RGBA), 3093 const_iv (GL_RGBA),
2585 const_iv (GL_RGBA4), 3094 const_iv (GL_RGBA4),
2586 const_iv (GL_RGBA8), 3095 const_iv (GL_RGBA8),
2654 const_iv (GL_NICEST), 3163 const_iv (GL_NICEST),
2655 const_iv (GL_V2F), 3164 const_iv (GL_V2F),
2656 const_iv (GL_V3F), 3165 const_iv (GL_V3F),
2657 const_iv (GL_T2F_V3F), 3166 const_iv (GL_T2F_V3F),
2658 const_iv (GL_T2F_N3F_V3F), 3167 const_iv (GL_T2F_N3F_V3F),
3168 const_iv (GL_FUNC_ADD),
3169 const_iv (GL_FUNC_SUBTRACT),
3170 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2659# undef const_iv 3171# undef const_iv
2660 }; 3172 };
2661 3173
2662 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3174 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2663 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3175 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2664 3176
2665 texture_av = newAV (); 3177 texture_av = newAV ();
2666 AvREAL_off (texture_av); 3178 AvREAL_off (texture_av);
2667} 3179}
2668 3180
2669void 3181void
2670disable_GL_EXT_blend_func_separate () 3182disable_GL_EXT_blend_func_separate ()
2671 CODE: 3183 CODE:
2672 gl.BlendFuncSeparate = 0; 3184 gl.BlendFuncSeparate = 0;
2673 gl.BlendFuncSeparateEXT = 0; 3185 gl.BlendFuncSeparateEXT = 0;
3186
3187void
3188apple_nvidia_bug (int enable)
2674 3189
2675char * 3190char *
2676gl_vendor () 3191gl_vendor ()
2677 CODE: 3192 CODE:
2678 RETVAL = (char *)glGetString (GL_VENDOR); 3193 RETVAL = (char *)glGetString (GL_VENDOR);
2709 3224
2710int glGetError () 3225int glGetError ()
2711 3226
2712void glFinish () 3227void glFinish ()
2713 3228
3229void glFlush ()
3230
2714void glClear (int mask) 3231void glClear (int mask)
2715 3232
2716void glClearColor (float r, float g, float b, float a = 1.0) 3233void glClearColor (float r, float g, float b, float a = 1.0)
2717 PROTOTYPE: @ 3234 PROTOTYPE: @
2718 3235
2727void glBlendFunc (int sfactor, int dfactor) 3244void glBlendFunc (int sfactor, int dfactor)
2728 3245
2729void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3246void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2730 CODE: 3247 CODE:
2731 gl_BlendFuncSeparate (sa, da, saa, daa); 3248 gl_BlendFuncSeparate (sa, da, saa, daa);
3249
3250# void glBlendEquation (int se)
2732 3251
2733void glDepthMask (int flag) 3252void glDepthMask (int flag)
2734 3253
2735void glLogicOp (int opcode) 3254void glLogicOp (int opcode)
2736 3255
2771void glRotate (float angle, float x, float y, float z) 3290void glRotate (float angle, float x, float y, float z)
2772 CODE: 3291 CODE:
2773 glRotatef (angle, x, y, z); 3292 glRotatef (angle, x, y, z);
2774 3293
2775void glColor (float r, float g, float b, float a = 1.0) 3294void glColor (float r, float g, float b, float a = 1.0)
3295 PROTOTYPE: @
2776 ALIAS: 3296 ALIAS:
2777 glColor_premultiply = 1 3297 glColor_premultiply = 1
2778 CODE: 3298 CODE:
2779 if (ix) 3299 if (ix)
2780 { 3300 {
2885void glNewList (int list, int mode = GL_COMPILE) 3405void glNewList (int list, int mode = GL_COMPILE)
2886 3406
2887void glEndList () 3407void glEndList ()
2888 3408
2889void glCallList (int list) 3409void glCallList (int list)
3410
3411void c_init ()
3412 CODE:
3413 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3414 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2890 3415
2891MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3416MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2892 3417
2893PROTOTYPES: DISABLE 3418PROTOTYPES: DISABLE
2894 3419

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