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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.46 by root, Mon Apr 17 19:20:59 2006 UTC vs.
Revision 1.245 by root, Fri Dec 28 15:05:20 2007 UTC

1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
1#include "EXTERN.h" 16#include "EXTERN.h"
2#include "perl.h" 17#include "perl.h"
3#include "XSUB.h" 18#include "XSUB.h"
4 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
5#include <string.h> 31#include <string.h>
6#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
7 36
8#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
9#include <SDL_image.h> 40#include <SDL_image.h>
41#include <SDL_mixer.h>
10#include <SDL_opengl.h> 42#include <SDL_opengl.h>
11 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
12#include <glib/gmacros.h> 47#include <glib/gmacros.h>
13 48
14#include <pango/pango.h> 49#include <pango/pango.h>
15#include <pango/pangofc-fontmap.h>
16#include <pango/pangoft2.h>
17 50
51#ifndef _WIN32
18#include <sys/types.h> 52# include <sys/types.h>
19#include <sys/socket.h> 53# include <sys/socket.h>
20#include <netinet/in.h> 54# include <netinet/in.h>
21#include <netinet/tcp.h> 55# include <netinet/tcp.h>
22
23#include <inttypes.h> 56# include <inttypes.h>
57#endif
58
59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
24 60
25#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
26 62
27#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
28#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
29 65
30static PangoContext *context; 66#define MIN_FONT_HEIGHT 10
31static PangoFontMap *fontmap; 67
68#if 0
69# define PARACHUTE SDL_INIT_NOPARACHUTE
70#else
71# define PARACHUTE 0
72#endif
73
74static AV *texture_av;
75
76static struct
77{
78#define GL_FUNC(ptr,name) ptr name;
79#include "glfunc.h"
80#undef GL_FUNC
81} gl;
82
83static void
84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
85{
86 if (gl.BlendFuncSeparate)
87 gl.BlendFuncSeparate (sa, da, saa, daa);
88 else if (gl.BlendFuncSeparateEXT)
89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
90 else
91 glBlendFunc (sa, da);
92}
93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
118#include "texcache.c"
119#include "rendercache.c"
120
121#include "pango-font.c"
122#include "pango-fontmap.c"
123#include "pango-render.c"
124
125typedef IV DC__Channel;
126typedef SDL_RWops *DC__RW;
127typedef Mix_Chunk *DC__MixChunk;
128typedef Mix_Music *DC__MixMusic;
129
130typedef PangoFontDescription *DC__Font;
131
132static int
133shape_attr_p (PangoLayoutRun *run)
134{
135 GSList *attrs = run->item->analysis.extra_attrs;
136
137 while (attrs)
138 {
139 PangoAttribute *attr = attrs->data;
140
141 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1;
143
144 attrs = attrs->next;
145 }
146
147 return 0;
148}
32 149
33typedef struct cf_layout { 150typedef struct cf_layout {
34 PangoLayout *pl; 151 PangoLayout *pl;
152 float r, g, b, a; // default color for rgba mode
35 int base_height; 153 int base_height;
154 DC__Font font;
155 rc_t *rc;
36} *CFClient__Layout; 156} *DC__Layout;
157
158static DC__Font default_font;
159static PangoContext *opengl_context;
160static PangoFontMap *opengl_fontmap;
37 161
38static void 162static void
39substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
40{ 164{
41 FcPatternAddBool (pattern, FC_HINTING , 1); 165 FcPatternAddBool (pattern, FC_HINTING, 1);
166#ifdef FC_HINT_STYLE
167 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
168#endif
42 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
43} 170}
44 171
45static void 172static void
46layout_update (CFClient__Layout self) 173layout_update_font (DC__Layout self)
47{ 174{
48 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
49 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
50 */ 177 */
51 PangoFontDescription *font = pango_context_get_font_description (context); 178 PangoFontDescription *font = self->font ? self->font : default_font;
52 179
53 int height = self->base_height * (PANGO_SCALE * 8 / 10);
54
55 if (pango_font_description_get_size (font) != height)
56 {
57 pango_font_description_set_absolute_size (font, height); 180 pango_font_description_set_absolute_size (font,
58 pango_layout_context_changed (self->pl); 181 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
59 } 182
183 pango_layout_set_font_description (self->pl, font);
60} 184}
61 185
62static void 186static void
63layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 187layout_get_pixel_size (DC__Layout self, int *w, int *h)
64{ 188{
65 layout_update (self); 189 PangoRectangle rect;
66 190
191 // get_pixel_* wrongly rounds down
67 pango_layout_get_pixel_size (self->pl, w, h); 192 pango_layout_get_extents (self->pl, 0, &rect);
68 193
69 *w = (*w + 3) & ~3; 194 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
70 if (!*w) *w = 1; 195 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
71 if (!*h) *h = 1;
72}
73 196
197 if (!rect.width) rect.width = 1;
198 if (!rect.height) rect.height = 1;
199
200 *w = rect.width;
201 *h = rect.height;
202}
203
204typedef uint16_t tileid;
74typedef uint16_t mapface; 205typedef uint16_t faceid;
75 206
76typedef struct { 207typedef struct {
77 GLint name; 208 GLuint name;
78 int w, h; 209 int w, h;
79 float s, t; 210 float s, t;
80 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
81} maptex; 214} maptex;
82 215
83typedef struct { 216typedef struct {
217 uint32_t player;
218 tileid tile[3];
84 int16_t darkness; 219 uint16_t darkness;
85 mapface face[3]; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
86} mapcell; 221} mapcell;
87 222
88typedef struct { 223typedef struct {
89 int32_t c0, c1; 224 int32_t c0, c1;
90 mapcell *col; 225 mapcell *col;
91} maprow; 226} maprow;
92 227
93typedef struct map { 228typedef struct map {
94 int x, y, w, h; 229 int x, y, w, h;
95 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
96 int faces; 231 int faces; tileid *face2tile; // [faceid]
97 mapface *face; 232 int texs; maptex *tex; // [tileid]
98 233
99 int texs;
100 maptex *tex;
101
102 uint32_t rows; 234 int32_t rows;
103 maprow *row; 235 maprow *row;
104} *CFClient__Map; 236} *DC__Map;
105 237
106static char * 238static char *
107prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
108{ 240{
109 char *p; 241 char *p;
126} 258}
127 259
128#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
129#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
130 262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
282
131static maprow * 283static maprow *
132map_get_row (CFClient__Map self, int y) 284map_get_row (DC__Map self, int y)
133{ 285{
134 if (0 > y) 286 if (0 > y)
135 { 287 {
136 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
137 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
175 327
176 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
177} 329}
178 330
179static mapcell * 331static mapcell *
180map_get_cell (CFClient__Map self, int x, int y) 332map_get_cell (DC__Map self, int x, int y)
181{ 333{
182 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
183} 335}
184 336
185static void 337static void
186map_clear (CFClient__Map self) 338map_clear (DC__Map self)
187{ 339{
188 int r; 340 int r;
189 341
190 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
191 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
199 self->row = 0; 351 self->row = 0;
200 self->rows = 0; 352 self->rows = 0;
201} 353}
202 354
203static void 355static void
204map_blank (CFClient__Map self, int x0, int y0, int w, int h) 356map_blank (DC__Map self, int x0, int y0, int w, int h)
205{ 357{
206 int x, y; 358 int x, y;
359 maprow *row;
360 mapcell *cell;
207 361
208 for (y = y0; y < y0 + h; y++) 362 for (y = y0; y < y0 + h; y++)
209 if (y >= 0) 363 if (y >= 0)
210 { 364 {
211 if (y >= self->rows) 365 if (y >= self->rows)
212 break; 366 break;
213 367
214 maprow *row = self->row + y; 368 row = self->row + y;
215 369
216 for (x = x0; x < x0 + w; x++) 370 for (x = x0; x < x0 + w; x++)
217 if (x >= row->c0) 371 if (x >= row->c0)
218 { 372 {
219 if (x >= row->c1) 373 if (x >= row->c1)
220 break; 374 break;
221 375
222 row->col[x - row->c0].darkness = -1; 376 cell = row->col + x - row->c0;
377
378 cell->darkness = 0;
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
223 } 382 }
224 } 383 }
225} 384}
226 385
227MODULE = CFClient PACKAGE = CFClient 386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400}
401
402static void
403music_finished (void)
404{
405 SDL_UserEvent ev;
406
407 ev.type = SDL_USEREVENT;
408 ev.code = 0;
409 ev.data1 = 0;
410 ev.data2 = 0;
411
412 SDL_PushEvent ((SDL_Event *)&ev);
413}
414
415static void
416channel_finished (int channel)
417{
418 SDL_UserEvent ev;
419
420 ev.type = SDL_USEREVENT;
421 ev.code = 1;
422 ev.data1 = (void *)(long)channel;
423 ev.data2 = 0;
424
425 SDL_PushEvent ((SDL_Event *)&ev);
426}
427
428static unsigned int
429minpot (unsigned int n)
430{
431 if (!n)
432 return 0;
433
434 --n;
435
436 n |= n >> 1;
437 n |= n >> 2;
438 n |= n >> 4;
439 n |= n >> 8;
440 n |= n >> 16;
441
442 return n + 1;
443}
444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
503MODULE = Deliantra::Client PACKAGE = DC
228 504
229PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
230 506
231BOOT: 507BOOT:
232{ 508{
233 fontmap = pango_ft2_font_map_new (); 509 HV *stash = gv_stashpv ("DC", 1);
510 static const struct {
511 const char *name;
512 IV iv;
513 } *civ, const_iv[] = {
514# define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
518 const_iv (SDL_ACTIVEEVENT),
519 const_iv (SDL_KEYDOWN),
520 const_iv (SDL_KEYUP),
521 const_iv (SDL_MOUSEMOTION),
522 const_iv (SDL_MOUSEBUTTONDOWN),
523 const_iv (SDL_MOUSEBUTTONUP),
524 const_iv (SDL_JOYAXISMOTION),
525 const_iv (SDL_JOYBALLMOTION),
526 const_iv (SDL_JOYHATMOTION),
527 const_iv (SDL_JOYBUTTONDOWN),
528 const_iv (SDL_JOYBUTTONUP),
529 const_iv (SDL_QUIT),
530 const_iv (SDL_SYSWMEVENT),
531 const_iv (SDL_EVENT_RESERVEDA),
532 const_iv (SDL_EVENT_RESERVEDB),
533 const_iv (SDL_VIDEORESIZE),
534 const_iv (SDL_VIDEOEXPOSE),
535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
543 const_iv (SDLK_KP0),
544 const_iv (SDLK_KP1),
545 const_iv (SDLK_KP2),
546 const_iv (SDLK_KP3),
547 const_iv (SDLK_KP4),
548 const_iv (SDLK_KP5),
549 const_iv (SDLK_KP6),
550 const_iv (SDLK_KP7),
551 const_iv (SDLK_KP8),
552 const_iv (SDLK_KP9),
553 const_iv (SDLK_KP_PERIOD),
554 const_iv (SDLK_KP_DIVIDE),
555 const_iv (SDLK_KP_MULTIPLY),
556 const_iv (SDLK_KP_MINUS),
557 const_iv (SDLK_KP_PLUS),
558 const_iv (SDLK_KP_ENTER),
559 const_iv (SDLK_KP_EQUALS),
560 const_iv (SDLK_UP),
561 const_iv (SDLK_DOWN),
562 const_iv (SDLK_RIGHT),
563 const_iv (SDLK_LEFT),
564 const_iv (SDLK_INSERT),
565 const_iv (SDLK_HOME),
566 const_iv (SDLK_END),
567 const_iv (SDLK_PAGEUP),
568 const_iv (SDLK_PAGEDOWN),
569 const_iv (SDLK_F1),
570 const_iv (SDLK_F2),
571 const_iv (SDLK_F3),
572 const_iv (SDLK_F4),
573 const_iv (SDLK_F5),
574 const_iv (SDLK_F6),
575 const_iv (SDLK_F7),
576 const_iv (SDLK_F8),
577 const_iv (SDLK_F9),
578 const_iv (SDLK_F10),
579 const_iv (SDLK_F11),
580 const_iv (SDLK_F12),
581 const_iv (SDLK_F13),
582 const_iv (SDLK_F14),
583 const_iv (SDLK_F15),
584 const_iv (SDLK_NUMLOCK),
585 const_iv (SDLK_CAPSLOCK),
586 const_iv (SDLK_SCROLLOCK),
587 const_iv (SDLK_RSHIFT),
588 const_iv (SDLK_LSHIFT),
589 const_iv (SDLK_RCTRL),
590 const_iv (SDLK_LCTRL),
591 const_iv (SDLK_RALT),
592 const_iv (SDLK_LALT),
593 const_iv (SDLK_RMETA),
594 const_iv (SDLK_LMETA),
595 const_iv (SDLK_LSUPER),
596 const_iv (SDLK_RSUPER),
597 const_iv (SDLK_MODE),
598 const_iv (SDLK_COMPOSE),
599 const_iv (SDLK_HELP),
600 const_iv (SDLK_PRINT),
601 const_iv (SDLK_SYSREQ),
602 const_iv (SDLK_BREAK),
603 const_iv (SDLK_MENU),
604 const_iv (SDLK_POWER),
605 const_iv (SDLK_EURO),
606 const_iv (SDLK_UNDO),
607
608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
610 const_iv (KMOD_LSHIFT),
611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
613 const_iv (KMOD_LCTRL),
614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
616 const_iv (KMOD_LALT),
617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
619 const_iv (KMOD_LMETA),
620 const_iv (KMOD_RMETA),
621 const_iv (KMOD_NUM),
622 const_iv (KMOD_CAPS),
623 const_iv (KMOD_MODE),
624
625 const_iv (MIX_DEFAULT_FORMAT),
626# undef const_iv
627 };
628
629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
631
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
634}
635
636void
637weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
641
642int
643in_destruct ()
644 CODE:
645 RETVAL = PL_main_cv == Nullcv;
646 OUTPUT:
647 RETVAL
648
649NV floor (NV x)
650
651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
656
657void
658pango_init ()
659 CODE:
660{
661 opengl_fontmap = pango_opengl_font_map_new ();
234 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
235 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
236} 664}
665
666char *
667SDL_GetError ()
668
669int
670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
671
672void
673SDL_Quit ()
674
675void
676SDL_ListModes (int rgb, int alpha)
677 PPCODE:
678{
679 SDL_Rect **m;
680
681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
685
686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
688
689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
693
694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
695#if SDL_VERSION_ATLEAST(1,2,10)
696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
698#endif
699
700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
701
702 if (m && m != (SDL_Rect **)-1)
703 while (*m)
704 {
705 if ((*m)->w >= 800 && (*m)->h >= 480)
706 {
707 AV *av = newAV ();
708 av_push (av, newSViv ((*m)->w));
709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
714
715 ++m;
716 }
717}
718
719int
720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
731 RETVAL = !!SDL_SetVideoMode (
732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
733 );
734
735 if (RETVAL)
736 {
737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
741#include "glfunc.h"
742#undef GL_FUNC
743 }
744}
745 OUTPUT:
746 RETVAL
747
748void
749SDL_GL_SwapBuffers ()
750
751char *
752SDL_GetKeyName (int sym)
753
754int
755SDL_GetAppState ()
756
757void
758poll_events ()
759 PPCODE:
760{
761 SDL_Event ev;
762
763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
765 {
766 HV *hv = newHV ();
767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
768
769 switch (ev.type)
770 {
771 case SDL_KEYDOWN:
772 case SDL_KEYUP:
773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
778 break;
779
780 case SDL_ACTIVEEVENT:
781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
783 break;
784
785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
805 hv_store (hv, "state", 5, newSViv (state), 0);
806 hv_store (hv, "x", 1, newSViv (x), 0);
807 hv_store (hv, "y", 1, newSViv (y), 0);
808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
811 break;
812
813 case SDL_MOUSEBUTTONDOWN:
814 case SDL_MOUSEBUTTONUP:
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
816
817 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
818 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
819 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
820 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
821 break;
822
823 case SDL_USEREVENT:
824 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
827 break;
828 }
829
830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
831 }
832}
833
834int
835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
836 POSTCALL:
837 Mix_HookMusicFinished (music_finished);
838 Mix_ChannelFinished (channel_finished);
839
840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
857Mix_CloseAudio ()
858
859int
860Mix_AllocateChannels (int numchans = -1)
861
862const char *
863Mix_GetError ()
237 864
238void 865void
239lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
240 CODE: 867 CODE:
241 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
242 869
243char * 870void
244gl_version () 871win32_proxy_info ()
245 CODE: 872 PPCODE:
246 RETVAL = (char *)glGetString (GL_VERSION); 873{
247 OUTPUT: 874#ifdef _WIN32
248 RETVAL 875 char buffer[2048];
876 DWORD buflen;
249 877
250char * 878 EXTEND (SP, 3);
251gl_extensions () 879
252 CODE: 880 buflen = sizeof (buffer);
253 RETVAL = (char *)glGetString (GL_EXTENSIONS); 881 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
254 OUTPUT: 882 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
255 RETVAL 883 {
884 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
885
886 buflen = sizeof (buffer);
887 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
888 {
889 PUSHs (newSVpv (buffer, 0));
890
891 buflen = sizeof (buffer);
892 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
893 PUSHs (newSVpv (buffer, 0));
894 }
895 }
896#endif
897}
256 898
257void 899void
258add_font (char *file) 900add_font (char *file)
259 CODE: 901 CODE:
260 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 902 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
261
262void
263set_font (char *file)
264 CODE:
265{
266 int count;
267 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
268 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
269 FcPatternDestroy (pattern);
270 pango_context_set_font_description (context, font);
271}
272 903
273void 904void
274load_image_inline (SV *image_) 905load_image_inline (SV *image_)
275 ALIAS: 906 ALIAS:
276 load_image_file = 1 907 load_image_file = 1
279 STRLEN image_len; 910 STRLEN image_len;
280 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
281 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
282 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
283 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
284 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
285 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
286 917
287 if (!rw) 918 if (!rw)
288 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
289 920
292 croak ("load_image: %s", SDL_GetError ()); 923 croak ("load_image: %s", SDL_GetError ());
293 924
294 fmt.palette = NULL; 925 fmt.palette = NULL;
295 fmt.BitsPerPixel = 32; 926 fmt.BitsPerPixel = 32;
296 fmt.BytesPerPixel = 4; 927 fmt.BytesPerPixel = 4;
928#if SDL_BYTEORDER == SDL_LIL_ENDIAN
297 fmt.Rmask = 0x000000ff; 929 fmt.Rmask = 0x000000ff;
298 fmt.Gmask = 0x0000ff00; 930 fmt.Gmask = 0x0000ff00;
299 fmt.Bmask = 0x00ff0000; 931 fmt.Bmask = 0x00ff0000;
300 fmt.Amask = 0xff000000; 932 fmt.Amask = 0xff000000;
933#else
934 fmt.Rmask = 0xff000000;
935 fmt.Gmask = 0x00ff0000;
936 fmt.Bmask = 0x0000ff00;
937 fmt.Amask = 0x000000ff;
938#endif
301 fmt.Rloss = 0; 939 fmt.Rloss = 0;
302 fmt.Gloss = 0; 940 fmt.Gloss = 0;
303 fmt.Bloss = 0; 941 fmt.Bloss = 0;
304 fmt.Aloss = 0; 942 fmt.Aloss = 0;
305 fmt.Rshift = 0; 943 fmt.Rshift = 0;
311 949
312 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 950 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
313 951
314 assert (surface2->pitch == surface2->w * 4); 952 assert (surface2->pitch == surface2->w * 4);
315 953
954 SDL_LockSurface (surface2);
316 EXTEND (SP, 5); 955 EXTEND (SP, 6);
317 PUSHs (sv_2mortal (newSViv (surface2->w))); 956 PUSHs (sv_2mortal (newSViv (surface2->w)));
318 PUSHs (sv_2mortal (newSViv (surface2->h))); 957 PUSHs (sv_2mortal (newSViv (surface2->h)));
319 SDL_LockSurface (surface2);
320 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 958 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
321 SDL_UnlockSurface (surface2);
322 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 959 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
323 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 960 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
324 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_INT_8_8_8_8_REV))); 961 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
962 SDL_UnlockSurface (surface2);
325 963
326 SDL_FreeSurface (surface); 964 SDL_FreeSurface (surface);
327 SDL_FreeSurface (surface2); 965 SDL_FreeSurface (surface2);
328} 966}
329 967
351 PUSHs (sv_2mortal (newSViv (b / y))); 989 PUSHs (sv_2mortal (newSViv (b / y)));
352 PUSHs (sv_2mortal (newSViv (a / y))); 990 PUSHs (sv_2mortal (newSViv (a / y)));
353} 991}
354 992
355void 993void
994error (char *message)
995 CODE:
996 fprintf (stderr, "ERROR: %s\n", message);
997#ifdef _WIN32
998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
999#endif
1000
1001void
356fatal (char *message) 1002fatal (char *message)
357 CODE: 1003 CODE:
1004 fprintf (stderr, "FATAL: %s\n", message);
1005#ifdef _WIN32
1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1007#endif
1008 _exit (1);
1009
1010void
1011_exit (int retval = 0)
1012 CODE:
358#ifdef WIN32 1013#ifdef WIN32
359 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1014 ExitThread (retval); // unclean, please beam me up
360#else 1015#else
361 fprintf (stderr, "FATAL: %s\n", message); 1016 _exit (retval);
362#endif 1017#endif
363 exit (1);
364 1018
1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
1027
1028MODULE = Deliantra::Client PACKAGE = DC::Font
1029
1030PROTOTYPES: DISABLE
1031
1032DC::Font
1033new_from_file (SV *class, char *path, int id = 0)
1034 CODE:
1035{
1036 int count;
1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1038 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1039 FcPatternDestroy (pattern);
1040}
1041 OUTPUT:
1042 RETVAL
1043
1044void
1045DESTROY (DC::Font self)
1046 CODE:
1047 pango_font_description_free (self);
1048
1049void
1050make_default (DC::Font self)
1051 PROTOTYPE: $
1052 CODE:
1053 default_font = self;
1054
365MODULE = CFClient PACKAGE = CFClient::Layout 1055MODULE = Deliantra::Client PACKAGE = DC::Layout
366 1056
367CFClient::Layout 1057PROTOTYPES: DISABLE
368new (SV *class, int base_height = 10) 1058
1059void
1060glyph_cache_backup ()
1061 PROTOTYPE:
1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
1069 tc_restore ();
1070
1071DC::Layout
1072new (SV *class)
369 CODE: 1073 CODE:
370 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
371 RETVAL->base_height = base_height; 1075
372 RETVAL->pl = pango_layout_new (context); 1076 RETVAL->pl = pango_layout_new (opengl_context);
1077 RETVAL->r = 1.;
1078 RETVAL->g = 1.;
1079 RETVAL->b = 1.;
1080 RETVAL->a = 1.;
1081 RETVAL->base_height = MIN_FONT_HEIGHT;
1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
1084
373 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1086 layout_update_font (RETVAL);
374 OUTPUT: 1087 OUTPUT:
375 RETVAL 1088 RETVAL
376 1089
377void 1090void
378DESTROY (CFClient::Layout self) 1091DESTROY (DC::Layout self)
379 CODE: 1092 CODE:
380 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
381 Safefree (self); 1095 Safefree (self);
382 1096
383void 1097void
384set_text (CFClient::Layout self, SV *text_) 1098set_text (DC::Layout self, SV *text_)
385 CODE: 1099 CODE:
386{ 1100{
387 STRLEN textlen; 1101 STRLEN textlen;
388 char *text = SvPVutf8 (text_, textlen); 1102 char *text = SvPVutf8 (text_, textlen);
389 1103
390 pango_layout_set_text (self->pl, text, textlen); 1104 pango_layout_set_text (self->pl, text, textlen);
391} 1105}
392 1106
393void 1107void
394set_markup (CFClient::Layout self, SV *text_) 1108set_markup (DC::Layout self, SV *text_)
395 CODE: 1109 CODE:
396{ 1110{
397 STRLEN textlen; 1111 STRLEN textlen;
398 char *text = SvPVutf8 (text_, textlen); 1112 char *text = SvPVutf8 (text_, textlen);
399 1113
400 pango_layout_set_markup (self->pl, text, textlen); 1114 pango_layout_set_markup (self->pl, text, textlen);
401} 1115}
402 1116
1117void
1118set_shapes (DC::Layout self, ...)
1119 CODE:
1120{
1121 PangoAttrList *attrs = 0;
1122 const char *text = pango_layout_get_text (self->pl);
1123 const char *pos = text;
1124 int arg = 4;
1125
1126 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1127 {
1128 PangoRectangle inkrect, rect;
1129 PangoAttribute *attr;
1130
1131 int x = SvIV (ST (arg - 3));
1132 int y = SvIV (ST (arg - 2));
1133 int w = SvIV (ST (arg - 1));
1134 int h = SvIV (ST (arg ));
1135
1136 inkrect.x = 0;
1137 inkrect.y = 0;
1138 inkrect.width = 0;
1139 inkrect.height = 0;
1140
1141 rect.x = x * PANGO_SCALE;
1142 rect.y = y * PANGO_SCALE;
1143 rect.width = w * PANGO_SCALE;
1144 rect.height = h * PANGO_SCALE;
1145
1146 if (!attrs)
1147 attrs = pango_layout_get_attributes (self->pl);
1148
1149 attr = pango_attr_shape_new (&inkrect, &rect);
1150 attr->start_index = pos - text;
1151 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1152 pango_attr_list_insert (attrs, attr);
1153
1154 arg += 4;
1155 pos += sizeof (OBJ_STR) - 1;
1156 }
1157
1158 if (attrs)
1159 pango_layout_set_attributes (self->pl, attrs);
1160}
1161
1162void
1163get_shapes (DC::Layout self)
1164 PPCODE:
1165{
1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1167
1168 do
1169 {
1170 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1171
1172 if (run && shape_attr_p (run))
1173 {
1174 PangoRectangle extents;
1175 pango_layout_iter_get_run_extents (iter, 0, &extents);
1176
1177 EXTEND (SP, 2);
1178 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1179 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1180 }
1181 }
1182 while (pango_layout_iter_next_run (iter));
1183
1184 pango_layout_iter_free (iter);
1185}
1186
1187int
1188has_wrapped (DC::Layout self)
1189 CODE:
1190{
1191 int lines = 1;
1192 const char *text = pango_layout_get_text (self->pl);
1193
1194 while (*text)
1195 lines += *text++ == '\n';
1196
1197 RETVAL = lines < pango_layout_get_line_count (self->pl);
1198}
1199 OUTPUT:
1200 RETVAL
1201
403SV * 1202SV *
404get_text (CFClient::Layout self) 1203get_text (DC::Layout self)
405 CODE: 1204 CODE:
406 RETVAL = newSVpv (pango_layout_get_text (self), 0); 1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
407 SvUTF8_on (RETVAL); 1206 sv_utf8_decode (RETVAL);
408 OUTPUT: 1207 OUTPUT:
409 RETVAL 1208 RETVAL
410 1209
411void 1210void
1211set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1212 CODE:
1213 self->r = r;
1214 self->g = g;
1215 self->b = b;
1216 self->a = a;
1217
1218void
1219set_font (DC::Layout self, DC::Font font = 0)
1220 CODE:
1221 if (self->font != font)
1222 {
1223 self->font = font;
1224 layout_update_font (self);
1225 }
1226
1227void
412set_height (CFClient::Layout self, int base_height) 1228set_height (DC::Layout self, int base_height)
413 CODE: 1229 CODE:
1230 if (self->base_height != base_height)
1231 {
414 self->base_height = base_height; 1232 self->base_height = base_height;
1233 layout_update_font (self);
1234 }
415 1235
416void 1236void
417set_width (CFClient::Layout self, int max_width = -1) 1237set_width (DC::Layout self, int max_width = -1)
418 CODE: 1238 CODE:
419 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
420 1240
421void 1241void
1242set_indent (DC::Layout self, int indent)
1243 CODE:
1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1245
1246void
1247set_spacing (DC::Layout self, int spacing)
1248 CODE:
1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1250
1251void
1252set_ellipsise (DC::Layout self, int ellipsise)
1253 CODE:
1254 pango_layout_set_ellipsize (self->pl,
1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1258 : PANGO_ELLIPSIZE_NONE
1259 );
1260
1261void
1262set_single_paragraph_mode (DC::Layout self, int spm)
1263 CODE:
1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1265
1266void
422size (CFClient::Layout self) 1267size (DC::Layout self)
423 PPCODE: 1268 PPCODE:
424{ 1269{
425 int w, h; 1270 int w, h;
426 1271
427 layout_update (self);
428 layout_get_pixel_size (self, &w, &h); 1272 layout_get_pixel_size (self, &w, &h);
429 1273
430 EXTEND (SP, 2); 1274 EXTEND (SP, 2);
431 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (w)));
432 PUSHs (sv_2mortal (newSViv (h))); 1276 PUSHs (sv_2mortal (newSViv (h)));
433} 1277}
434 1278
435int 1279int
1280descent (DC::Layout self)
1281 CODE:
1282{
1283 PangoRectangle rect;
1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1285 pango_layout_line_get_pixel_extents (line, 0, &rect);
1286 RETVAL = PANGO_DESCENT (rect);
1287}
1288 OUTPUT:
1289 RETVAL
1290
1291int
436xy_to_index (CFClient::Layout self, int x, int y) 1292xy_to_index (DC::Layout self, int x, int y)
437 CODE: 1293 CODE:
438{ 1294{
439 int index, trailing; 1295 int index, trailing;
440
441 layout_update (self);
442 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
443
444 RETVAL = index; 1297 RETVAL = index + trailing;
445} 1298}
446 OUTPUT: 1299 OUTPUT:
447 RETVAL 1300 RETVAL
448 1301
449void 1302void
450cursor_pos (CFClient::Layout self, int index) 1303cursor_pos (DC::Layout self, int index)
451 PPCODE: 1304 PPCODE:
452{ 1305{
453 PangoRectangle strong_pos; 1306 PangoRectangle strong_pos;
454 layout_update (self);
455 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
456 1308
457 EXTEND (SP, 3); 1309 EXTEND (SP, 3);
458 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1310 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
459 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
460 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
461} 1313}
462 1314
463void 1315void
464render (CFClient::Layout self) 1316index_to_line_x (DC::Layout self, int index, int trailing = 0)
465 PPCODE: 1317 PPCODE:
466{ 1318{
467 SV *retval; 1319 int line, x;
468 int w, h;
469 FT_Bitmap bitmap;
470 1320
471 layout_update (self); 1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
472 layout_get_pixel_size (self, &w, &h);
473 1322
474 retval = newSV (w * h); 1323#if !PANGO_VERSION_CHECK (1, 17. 3)
475 SvPOK_only (retval); 1324 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
476 SvCUR_set (retval, w * h); 1325 --line;
1326#endif
477 1327
478 bitmap.rows = h;
479 bitmap.width = w;
480 bitmap.pitch = w;
481 bitmap.buffer = (unsigned char*)SvPVX (retval);
482 bitmap.num_grays = 256;
483 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
484
485 memset (bitmap.buffer, 0, w * h);
486
487 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
488
489 EXTEND (SP, 3); 1328 EXTEND (SP, 2);
490 PUSHs (sv_2mortal (newSViv (w))); 1329 PUSHs (sv_2mortal (newSViv (line)));
1330 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1331}
1332
1333void
1334line_x_to_index (DC::Layout self, int line, int x)
1335 PPCODE:
1336{
1337 PangoLayoutLine *lp;
1338 int index, trailing;
1339
1340 if (line < 0)
1341 XSRETURN_EMPTY;
1342
1343 if (!(lp = pango_layout_get_line (self->pl, line)))
1344 XSRETURN_EMPTY; /* do better */
1345
1346 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1347
1348 EXTEND (SP, 2);
1349 if (GIMME_V == G_SCALAR)
1350 PUSHs (sv_2mortal (newSViv (index + trailing)));
1351 else
1352 {
491 PUSHs (sv_2mortal (newSViv (h))); 1353 PUSHs (sv_2mortal (newSViv (index)));
492 PUSHs (sv_2mortal (retval)); 1354 PUSHs (sv_2mortal (newSViv (trailing)));
1355 }
493} 1356}
494 1357
1358void
1359render (DC::Layout self, float x, float y, int flags = 0)
1360 CODE:
1361 rc_clear (self->rc);
1362 pango_opengl_render_layout_subpixel (
1363 self->pl,
1364 self->rc,
1365 x * PANGO_SCALE, y * PANGO_SCALE,
1366 self->r, self->g, self->b, self->a,
1367 flags
1368 );
1369 // we assume that context_change actually clears/frees stuff
1370 // and does not do any recomputation...
1371 pango_layout_context_changed (self->pl);
1372
1373void
1374draw (DC::Layout self)
1375 CODE:
1376{
1377 glEnable (GL_TEXTURE_2D);
1378 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1379 glEnable (GL_BLEND);
1380 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1381 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1382 glEnable (GL_ALPHA_TEST);
1383 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1384
1385 rc_draw (self->rc);
1386
1387 glDisable (GL_ALPHA_TEST);
1388 glDisable (GL_BLEND);
1389 glDisable (GL_TEXTURE_2D);
1390}
1391
495MODULE = CFClient PACKAGE = CFClient::Texture 1392MODULE = Deliantra::Client PACKAGE = DC::Texture
496 1393
1394PROTOTYPES: ENABLE
1395
497void 1396void
1397pad (SV *data_, int ow, int oh, int nw, int nh)
1398 CODE:
1399{
1400 if ((nw != ow || nh != oh) && SvOK (data_))
1401 {
1402 STRLEN datalen;
1403 char *data = SvPVbyte (data_, datalen);
1404 int bpp = datalen / (ow * oh);
1405 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1406
1407 SvPOK_only (result_);
1408 SvCUR_set (result_, nw * nh * bpp);
1409
1410 memset (SvPVX (result_), 0, nw * nh * bpp);
1411 while (oh--)
1412 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1413
1414 sv_setsv (data_, result_);
1415 }
1416}
1417
1418void
498draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1419draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
499 PROTOTYPE: $$$;$$ 1420 PROTOTYPE: $$$;$$
1421 ALIAS:
1422 draw_quad_alpha = 1
1423 draw_quad_alpha_premultiplied = 2
500 CODE: 1424 CODE:
501{ 1425{
502 HV *hv = (HV *)SvRV (self); 1426 HV *hv = (HV *)SvRV (self);
503 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1427 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
504 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1428 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
505 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1429 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
506 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1430
1431 if (name <= 0)
1432 XSRETURN_EMPTY;
507 1433
508 if (items < 5) 1434 if (items < 5)
509 { 1435 {
510 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1436 w = SvNV (*hv_fetch (hv, "w", 1, 1));
511 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1437 h = SvNV (*hv_fetch (hv, "h", 1, 1));
512 } 1438 }
513 1439
1440 if (ix)
1441 {
1442 glEnable (GL_BLEND);
1443
1444 if (ix == 2)
1445 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1446 else
1447 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1448 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1449
1450 glEnable (GL_ALPHA_TEST);
1451 glAlphaFunc (GL_GREATER, 0.01f);
1452 }
1453
514 glBindTexture (GL_TEXTURE_2D, name); 1454 glBindTexture (GL_TEXTURE_2D, name);
515 if (wrap_mode) { 1455
516 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
517 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
518 }
519 glBegin (GL_QUADS); 1456 glBegin (GL_QUADS);
520 glTexCoord2f (0, 0); glVertex2f (x , y ); 1457 glTexCoord2f (0, 0); glVertex2f (x , y );
521 glTexCoord2f (0, t); glVertex2f (x , y + h); 1458 glTexCoord2f (0, t); glVertex2f (x , y + h);
522 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1459 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
523 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1460 glTexCoord2f (s, 0); glVertex2f (x + w, y );
524 glEnd (); 1461 glEnd ();
525}
526 1462
1463 if (ix)
1464 {
1465 glDisable (GL_ALPHA_TEST);
1466 glDisable (GL_BLEND);
1467 }
1468}
1469
1470IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1471 CODE:
1472{
1473 GLint width;
1474 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1475 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1476 RETVAL = width > 0;
1477}
1478 OUTPUT:
1479 RETVAL
1480
527MODULE = CFClient PACKAGE = CFClient::Map 1481MODULE = Deliantra::Client PACKAGE = DC::Map
528 1482
529CFClient::Map 1483PROTOTYPES: DISABLE
530new (SV *class, int map_width, int map_height) 1484
1485DC::Map
1486new (SV *class)
531 CODE: 1487 CODE:
532 New (0, RETVAL, 1, struct map); 1488 New (0, RETVAL, 1, struct map);
533 RETVAL->x = 0; 1489 RETVAL->x = 0;
534 RETVAL->y = 0; 1490 RETVAL->y = 0;
535 RETVAL->w = map_width; 1491 RETVAL->w = 0;
536 RETVAL->h = map_height; 1492 RETVAL->h = 0;
537 RETVAL->ox = 0; 1493 RETVAL->ox = 0;
538 RETVAL->oy = 0; 1494 RETVAL->oy = 0;
539 RETVAL->faces = 8192; 1495 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
540 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1496 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
541 RETVAL->texs = 8192;
542 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
543 RETVAL->rows = 0; 1497 RETVAL->rows = 0;
544 RETVAL->row = 0; 1498 RETVAL->row = 0;
545 OUTPUT: 1499 OUTPUT:
546 RETVAL 1500 RETVAL
547 1501
548void 1502void
549DESTROY (CFClient::Map self) 1503DESTROY (DC::Map self)
550 CODE: 1504 CODE:
551{ 1505{
552 map_clear (self); 1506 map_clear (self);
553 Safefree (self->face); 1507 Safefree (self->face2tile);
1508 Safefree (self->tex);
554 Safefree (self); 1509 Safefree (self);
555} 1510}
556 1511
557void 1512void
1513resize (DC::Map self, int map_width, int map_height)
1514 CODE:
1515 self->w = map_width;
1516 self->h = map_height;
1517
1518void
558clear (CFClient::Map self) 1519clear (DC::Map self)
559 CODE: 1520 CODE:
560 map_clear (self); 1521 map_clear (self);
561 1522
562void 1523void
563set_face (CFClient::Map self, int face, int texid) 1524set_tileid (DC::Map self, int face, int tile)
564 CODE: 1525 CODE:
565{ 1526{
566 while (self->faces <= face) 1527 need_facenum (self, face); self->face2tile [face] = tile;
567 { 1528 need_texid (self, tile);
568 Append (mapface, self->face, self->faces, self->faces);
569 self->faces *= 2;
570 }
571
572 self->face [face] = texid;
573} 1529}
574 1530
575void 1531void
1532set_smooth (DC::Map self, int face, int smooth, int level)
1533 CODE:
1534{
1535 tileid texid;
1536 maptex *tex;
1537
1538 if (face < 0 || face >= self->faces)
1539 return;
1540
1541 if (smooth < 0 || smooth >= self->faces)
1542 return;
1543
1544 texid = self->face2tile [face];
1545
1546 if (!texid)
1547 return;
1548
1549 tex = self->tex + texid;
1550 tex->smoothtile = self->face2tile [smooth];
1551 tex->smoothlevel = level;
1552}
1553
1554void
576set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1555set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
577 CODE: 1556 CODE:
578{ 1557{
579 while (self->texs <= texid) 1558 need_texid (self, texid);
1559
580 { 1560 {
581 Append (maptex, self->tex, self->texs, self->texs);
582 self->texs *= 2;
583 }
584
585 maptex *tex = self->tex + texid; 1561 maptex *tex = self->tex + texid;
586 1562
587 tex->name = name; 1563 tex->name = name;
588 tex->w = w; 1564 tex->w = w;
589 tex->h = h; 1565 tex->h = h;
590 tex->s = s; 1566 tex->s = s;
591 tex->t = t; 1567 tex->t = t;
592 tex->r = r; 1568 tex->r = r;
593 tex->g = g; 1569 tex->g = g;
594 tex->b = b; 1570 tex->b = b;
595 tex->a = a; 1571 tex->a = a;
1572 }
1573
1574 // somewhat hackish, but for textures that require it, it really
1575 // improves the look, and most others don't suffer.
1576 glBindTexture (GL_TEXTURE_2D, name);
1577 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1578 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1579 // use uglier nearest interpolation because linear suffers
1580 // from transparent color bleeding and ugly wrapping effects.
1581 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
596} 1582}
597 1583
598int 1584int
599ox (CFClient::Map self) 1585ox (DC::Map self)
600 ALIAS: 1586 ALIAS:
601 oy = 1 1587 oy = 1
1588 x = 2
1589 y = 3
1590 w = 4
1591 h = 5
602 CODE: 1592 CODE:
603 switch (ix) 1593 switch (ix)
604 { 1594 {
605 case 0: RETVAL = self->ox; break; 1595 case 0: RETVAL = self->ox; break;
606 case 1: RETVAL = self->oy; break; 1596 case 1: RETVAL = self->oy; break;
1597 case 2: RETVAL = self->x; break;
1598 case 3: RETVAL = self->y; break;
1599 case 4: RETVAL = self->w; break;
1600 case 5: RETVAL = self->h; break;
607 } 1601 }
608 OUTPUT: 1602 OUTPUT:
609 RETVAL 1603 RETVAL
610 1604
611void 1605void
612scroll (CFClient::Map self, int dx, int dy) 1606scroll (DC::Map self, int dx, int dy)
613 CODE: 1607 CODE:
614{ 1608{
615 if (dx > 0) 1609 if (dx > 0)
616 map_blank (self, self->x, self->y, dx - 1, self->h); 1610 map_blank (self, self->x, self->y, dx, self->h);
617 else if (dx < 0) 1611 else if (dx < 0)
618 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1612 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
619 1613
620 if (dy > 0) 1614 if (dy > 0)
621 map_blank (self, self->x, self->y, self->w, dy - 1); 1615 map_blank (self, self->x, self->y, self->w, dy);
622 else if (dy < 0) 1616 else if (dy < 0)
623 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1617 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
624 1618
625 self->ox += dx; self->x += dx; 1619 self->ox += dx; self->x += dx;
626 self->oy += dy; self->y += dy; 1620 self->oy += dy; self->y += dy;
627 1621
628 while (self->y < 0) 1622 while (self->y < 0)
632 self->rows += MAP_EXTEND_Y; 1626 self->rows += MAP_EXTEND_Y;
633 self->y += MAP_EXTEND_Y; 1627 self->y += MAP_EXTEND_Y;
634 } 1628 }
635} 1629}
636 1630
637void 1631SV *
638map1a_update (CFClient::Map self, SV *data_) 1632map1a_update (DC::Map self, SV *data_, int extmap)
639 CODE: 1633 CODE:
640{ 1634{
641 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1635 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
642 uint8_t *data_end = (uint8_t *)SvEND (data_); 1636 uint8_t *data_end = (uint8_t *)SvEND (data_);
1637 mapcell *cell;
1638 int x, y, z, flags;
1639 AV *missing = newAV ();
1640 RETVAL = newRV_noinc ((SV *)missing);
643 1641
644 while (data < data_end) 1642 while (data < data_end - 1)
645 { 1643 {
646 int flags = (data [0] << 8) + data [1]; data += 2; 1644 flags = (data [0] << 8) + data [1]; data += 2;
647 1645
648 int x = ((flags >> 10) & 63) + self->x; 1646 x = self->x + ((flags >> 10) & 63);
649 int y = ((flags >> 4) & 63) + self->y; 1647 y = self->y + ((flags >> 4) & 63);
650 1648
651 mapcell *cell = map_get_cell (self, x, y); 1649 cell = map_get_cell (self, x, y);
652 1650
653 if (flags & 15) 1651 if (flags & 15)
654 { 1652 {
655 if (cell->darkness < 0) 1653 if (!cell->darkness)
656 { 1654 {
1655 memset (cell, 0, sizeof (*cell));
657 cell->darkness = 0; 1656 cell->darkness = 256;
658 cell->face [0] = 0;
659 cell->face [1] = 0;
660 cell->face [2] = 0;
661 } 1657 }
662 1658
663 cell->darkness = flags & 8 ? *data++ : 255;
664
665 //TODO: don't trust server data to be in-range(!) 1659 //TODO: don't trust server data to be in-range(!)
666 1660
667 if (flags & 4) 1661 if (flags & 8)
668 { 1662 {
669 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1663 if (extmap)
1664 {
1665 uint8_t ext, cmd;
1666
1667 do
1668 {
1669 ext = *data++;
1670 cmd = ext & 0x3f;
1671
1672 if (cmd < 4)
1673 cell->darkness = 255 - ext * 64 + 1;
1674 else if (cmd == 5) // health
1675 {
1676 cell->stat_width = 1;
1677 cell->stat_hp = *data++;
1678 }
1679 else if (cmd == 6) // monster width
1680 cell->stat_width = *data++ + 1;
1681 else if (cmd == 0x47)
1682 {
1683 if (*data == 4)
1684 ; // decode player count
1685
1686 data += *data + 1;
1687 }
1688 else if (cmd == 8) // cell flags
1689 cell->flags = *data++;
1690 else if (ext & 0x40) // unknown, multibyte => skip
1691 data += *data + 1;
1692 else
1693 data++;
1694 }
1695 while (ext & 0x80);
1696 }
1697 else
1698 cell->darkness = *data++ + 1;
670 } 1699 }
671 1700
1701 for (z = 0; z <= 2; ++z)
672 if (flags & 2) 1702 if (flags & (4 >> z))
673 { 1703 {
674 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1704 faceid face = (data [0] << 8) + data [1]; data += 2;
1705 need_facenum (self, face);
1706 cell->tile [z] = self->face2tile [face];
1707
1708 if (cell->tile [z])
1709 {
1710 maptex *tex = self->tex + cell->tile [z];
1711 if (!tex->name)
1712 av_push (missing, newSViv (cell->tile [z]));
1713
1714 if (tex->smoothtile)
1715 {
1716 maptex *smooth = self->tex + tex->smoothtile;
1717 if (!smooth->name)
1718 av_push (missing, newSViv (tex->smoothtile));
1719 }
1720 }
675 } 1721 }
676
677 if (flags & 1)
678 {
679 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
680 }
681 } 1722 }
682 else 1723 else
683 cell->darkness = -1; 1724 cell->darkness = 0;
684 } 1725 }
685} 1726}
1727 OUTPUT:
1728 RETVAL
686 1729
687SV * 1730SV *
688mapmap (CFClient::Map self, int w, int h) 1731mapmap (DC::Map self, int x0, int y0, int w, int h)
689 CODE: 1732 CODE:
690{ 1733{
691 int x0, x1, x; 1734 int x1, x;
692 int y0, y1, y; 1735 int y1, y;
693 int z; 1736 int z;
694 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 1737 SV *map_sv = newSV (w * h * sizeof (uint32_t));
695 uint32_t *map = (uint32_t *)SvPVX (map_sv); 1738 uint32_t *map = (uint32_t *)SvPVX (map_sv);
696 1739
697 SvPOK_only (map_sv); 1740 SvPOK_only (map_sv);
698 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 1741 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
699 1742
700 x0 = self->x - w / 2; x1 = x0 + w; 1743 x0 += self->x; x1 = x0 + w;
701 y0 = self->y - h / 2; y1 = y0 + h; 1744 y0 += self->y; y1 = y0 + h;
702 1745
703 for (y = y0; y < y1; y++) 1746 for (y = y0; y < y1; y++)
704 { 1747 {
705 maprow *row = 0 <= y && y < self->rows 1748 maprow *row = 0 <= y && y < self->rows
706 ? self->row + y 1749 ? self->row + y
714 { 1757 {
715 mapcell *cell = row->col + (x - row->c0); 1758 mapcell *cell = row->col + (x - row->c0);
716 1759
717 for (z = 0; z <= 0; z++) 1760 for (z = 0; z <= 0; z++)
718 { 1761 {
719 mapface face = cell->face [z];
720
721 if (face)
722 {
723 maptex tex = self->tex [face]; 1762 maptex tex = self->tex [cell->tile [z]];
724 int a0 = 255 - tex.a; 1763 int a0 = 255 - tex.a;
725 int a1 = tex.a; 1764 int a1 = tex.a;
726 1765
727 r = (r * a0 + tex.r * a1) / 255; 1766 r = (r * a0 + tex.r * a1) / 255;
728 g = (g * a0 + tex.g * a1) / 255; 1767 g = (g * a0 + tex.g * a1) / 255;
729 b = (b * a0 + tex.b * a1) / 255; 1768 b = (b * a0 + tex.b * a1) / 255;
730 a = (a * a0 + tex.a * a1) / 255; 1769 a = (a * a0 + tex.a * a1) / 255;
731 }
732 } 1770 }
733 } 1771 }
734 1772
735 *map++ = (r ) 1773 *map++ = (r )
736 | (g << 8) 1774 | (g << 8)
743} 1781}
744 OUTPUT: 1782 OUTPUT:
745 RETVAL 1783 RETVAL
746 1784
747void 1785void
748draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1786draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1787 CODE:
1788{
1789 int x, y, z;
1790
1791 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1792 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1793 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1794 smooth_key skey;
1795
1796 rc_t *rc = rc_alloc ();
1797 rc_key_t key;
1798 rc_array_t *arr;
1799
1800 // thats current max. sorry.
1801 if (sw > 255) sw = 255;
1802 if (sh > 255) sh = 255;
1803
1804 // clear key, in case of extra padding
1805 memset (&skey, 0, sizeof (skey));
1806
1807 memset (&key, 0, sizeof (key));
1808 key.r = 255;
1809 key.g = 255;
1810 key.b = 255;
1811 key.a = 255;
1812 key.mode = GL_QUADS;
1813 key.format = GL_T2F_V3F;
1814 key.texname = -1;
1815
1816 mx += self->x;
1817 my += self->y;
1818
1819 // first pass: determine smooth_max
1820 // rather ugly, if you ask me
1821 // could also be stored inside mapcell and updated on change
1822 memset (smooth_max, 0, sizeof (smooth_max));
1823
1824 for (y = 0; y < sh; y++)
1825 if (0 <= y + my && y + my < self->rows)
1826 {
1827 maprow *row = self->row + (y + my);
1828
1829 for (x = 0; x < sw; x++)
1830 if (row->c0 <= x + mx && x + mx < row->c1)
1831 {
1832 mapcell *cell = row->col + (x + mx - row->c0);
1833
1834 smooth_max[x + 1][y + 1] =
1835 MAX (self->tex [cell->tile [0]].smoothlevel,
1836 MAX (self->tex [cell->tile [1]].smoothlevel,
1837 self->tex [cell->tile [2]].smoothlevel));
1838 }
1839 }
1840
1841 glEnable (GL_BLEND);
1842 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1843 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1844
1845 for (z = 0; z <= 2; z++)
1846 {
1847 memset (smooth_level, 0, sizeof (smooth_level));
1848
1849 for (y = 0; y < sh; y++)
1850 if (0 <= y + my && y + my < self->rows)
1851 {
1852 maprow *row = self->row + (y + my);
1853
1854 for (x = 0; x < sw; x++)
1855 if (row->c0 <= x + mx && x + mx < row->c1)
1856 {
1857 mapcell *cell = row->col + (x + mx - row->c0);
1858 tileid tile = cell->tile [z];
1859
1860 if (tile)
1861 {
1862 maptex tex = self->tex [tile];
1863 int px, py;
1864
1865 if (key.texname != tex.name)
1866 {
1867 if (!tex.name)
1868 tex = self->tex [2]; /* missing, replace by noface */
1869
1870 key.texname = tex.name;
1871 arr = rc_array (rc, &key);
1872 }
1873
1874 px = (x + 1) * T - tex.w;
1875 py = (y + 1) * T - tex.h;
1876
1877 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1878 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1879 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1880 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1881
1882 if (cell->flags && z == 2)
1883 {
1884 // overlays such as the speech bubble, probably more to come
1885 if (cell->flags & 1)
1886 {
1887 maptex tex = self->tex [1];
1888 int px = x * T + T * 2 / 32;
1889 int py = y * T - T * 6 / 32;
1890
1891 if (tex.name)
1892 {
1893 if (key.texname != tex.name)
1894 {
1895 key.texname = tex.name;
1896 arr = rc_array (rc, &key);
1897 }
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1903 }
1904 }
1905 }
1906
1907 // update smooth hash
1908 if (tex.smoothtile)
1909 {
1910 skey.tile = tex.smoothtile;
1911 skey.level = tex.smoothlevel;
1912
1913 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1914
1915 // add bits to current tile and all neighbours. skey.x|y is
1916 // shifted +1|+1 so we always stay positive.
1917
1918 // bits is ___n cccc CCCC bbbb
1919 // n do not draw borders&corners
1920 // c draw these corners, but...
1921 // C ... not these
1922 // b draw these borders
1923
1924 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1925 // ┃· ·· ·┃ ━━
1926
1927 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1928 // ·· ·· ·┏ ┓·
1929
1930 // full tile
1931 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1932
1933 // borders
1934 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1935 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1936 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1937 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1938
1939 // corners
1940 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1941 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1942 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1943 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1944 }
1945 }
1946 }
1947 }
1948
1949 rc_draw (rc);
1950 rc_clear (rc);
1951
1952 // go through all smoothlevels, lowest to highest, then draw.
1953 // this is basically counting sort
1954 {
1955 int w, b;
1956
1957 glEnable (GL_TEXTURE_2D);
1958 glBegin (GL_QUADS);
1959 for (w = 0; w < 256 / 32; ++w)
1960 {
1961 uint32_t smask = smooth_level [w];
1962 if (smask)
1963 for (b = 0; b < 32; ++b)
1964 if (smask & (((uint32_t)1) << b))
1965 {
1966 int level = (w << 5) | b;
1967 HE *he;
1968
1969 hv_iterinit (smooth);
1970 while ((he = hv_iternext (smooth)))
1971 {
1972 smooth_key *skey = (smooth_key *)HeKEY (he);
1973 IV bits = SvIVX (HeVAL (he));
1974
1975 if (!(bits & 0x1000)
1976 && skey->level == level
1977 && level > smooth_max [skey->x][skey->y])
1978 {
1979 maptex tex = self->tex [skey->tile];
1980 int px = (((int)skey->x) - 1) * T;
1981 int py = (((int)skey->y) - 1) * T;
1982 int border = bits & 15;
1983 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1984 float dx = tex.s * .0625f; // 16 images/row
1985 float dy = tex.t * .5f ; // 2 images/column
1986
1987 if (tex.name)
1988 {
1989 // this time avoiding texture state changes
1990 // save gobs of state changes.
1991 if (key.texname != tex.name)
1992 {
1993 glEnd ();
1994 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1995 glBegin (GL_QUADS);
1996 }
1997
1998 if (border)
1999 {
2000 float ox = border * dx;
2001
2002 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2003 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2004 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2005 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2006 }
2007
2008 if (corner)
2009 {
2010 float ox = corner * dx;
2011
2012 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2013 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2014 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2015 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2016 }
2017 }
2018 }
2019 }
2020 }
2021 }
2022
2023 glEnd ();
2024 glDisable (GL_TEXTURE_2D);
2025 key.texname = -1;
2026 }
2027
2028 hv_clear (smooth);
2029 }
2030
2031 glDisable (GL_BLEND);
2032 rc_free (rc);
2033
2034 // top layer: overlays such as the health bar
2035 for (y = 0; y < sh; y++)
2036 if (0 <= y + my && y + my < self->rows)
2037 {
2038 maprow *row = self->row + (y + my);
2039
2040 for (x = 0; x < sw; x++)
2041 if (row->c0 <= x + mx && x + mx < row->c1)
2042 {
2043 mapcell *cell = row->col + (x + mx - row->c0);
2044
2045 int px = x * T;
2046 int py = y * T;
2047
2048 if (cell->stat_hp)
2049 {
2050 int width = cell->stat_width * T;
2051 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2052
2053 glColor3ub (0, 0, 0);
2054 glRectf (px + 1, py - thick - 2,
2055 px + width - 1, py);
2056
2057 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2058 glRectf (px + 2,
2059 py - thick - 1,
2060 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2061 }
2062 }
2063 }
2064}
2065
2066void
2067draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2068 CODE:
2069{
2070 static float color[16][3] = {
2071 { 0.00F, 0.00F, 0.00F },
2072 { 1.00F, 1.00F, 1.00F },
2073 { 0.00F, 0.00F, 0.55F },
2074 { 1.00F, 0.00F, 0.00F },
2075
2076 { 1.00F, 0.54F, 0.00F },
2077 { 0.11F, 0.56F, 1.00F },
2078 { 0.93F, 0.46F, 0.00F },
2079 { 0.18F, 0.54F, 0.34F },
2080
2081 { 0.56F, 0.73F, 0.56F },
2082 { 0.80F, 0.80F, 0.80F },
2083 { 0.55F, 0.41F, 0.13F },
2084 { 0.99F, 0.77F, 0.26F },
2085
2086 { 0.74F, 0.65F, 0.41F },
2087
2088 { 0.00F, 1.00F, 1.00F },
2089 { 1.00F, 0.00F, 1.00F },
2090 { 1.00F, 1.00F, 0.00F },
2091 };
2092
2093 int x, y;
2094
2095 glEnable (GL_TEXTURE_2D);
2096 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2097 glEnable (GL_BLEND);
2098 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2099 glBegin (GL_QUADS);
2100
2101 for (y = 0; y < h; y++)
2102 for (x = 0; x < w; x++)
2103 {
2104 unsigned char m = data [x + y * w];
2105
2106 if (m)
2107 {
2108 float *c = color [m & 15];
2109
2110 float tx1 = m & 0x40 ? 0.5 : 0.;
2111 float tx2 = tx1 + 0.5;
2112
2113 glColor4f (c[0], c[1], c[2], 0.75);
2114 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2115 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2116 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2117 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2118 }
2119 }
2120
2121 glEnd ();
2122 glDisable (GL_BLEND);
2123 glDisable (GL_TEXTURE_2D);
2124}
2125
2126void
2127fow_texture (DC::Map self, int mx, int my, int sw, int sh)
749 PPCODE: 2128 PPCODE:
750{ 2129{
2130 int x, y;
2131 int sw1 = sw + 2;
2132 int sh1 = sh + 2;
2133 int sh3 = sh * 3;
751 int sw4 = (sw + 3) & ~3; 2134 int sw34 = (sw * 3 + 3) & ~3;
2135 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
752 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2136 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
753 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2137 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
754 memset (darkness, 255, sw4 * sh); 2138
755 SvPOK_only (darkness_sv); 2139 SvPOK_only (darkness3_sv);
756 SvCUR_set (darkness_sv, sw4 * sh); 2140 SvCUR_set (darkness3_sv, sw34 * sh3);
757 2141
758 int vx = self->x + (self->w - sw) / 2 - shift_x; 2142 mx += self->x - 1;
759 int vy = self->y + (self->h - sh) / 2 - shift_y; 2143 my += self->y - 1;
760 2144
761 /* 2145 memset (darkness1, 255, sw1 * sh1);
762 int vx = self->vx = self->w >= sw
763 ? self->x + (self->w - sw) / 2
764 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
765 2146
766 int vy = self->vy = self->h >= sh
767 ? self->y + (self->h - sh) / 2
768 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
769 */
770
771 glColor4ub (255, 255, 255, 255);
772
773 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
774 glEnable (GL_BLEND);
775 glEnable (GL_TEXTURE_2D);
776 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
777
778 int x, y, z;
779
780 int last_name = 0;
781
782 glBegin (GL_QUADS);
783
784 for (z = 0; z < 3; z++)
785 for (y = 0; y < sh; y++) 2147 for (y = 0; y < sh1; y++)
786 if (0 <= y + vy && y + vy < self->rows) 2148 if (0 <= y + my && y + my < self->rows)
787 { 2149 {
788 maprow *row = self->row + (y + vy); 2150 maprow *row = self->row + (y + my);
789 2151
790 for (x = 0; x < sw; x++) 2152 for (x = 0; x < sw1; x++)
791 if (row->c0 <= x + vx && x + vx < row->c1) 2153 if (row->c0 <= x + mx && x + mx < row->c1)
792 { 2154 {
793 mapcell *cell = row->col + (x + vx - row->c0); 2155 mapcell *cell = row->col + (x + mx - row->c0);
794 2156
795 darkness[y * sw4 + x] = cell->darkness < 0 2157 darkness1 [y * sw1 + x] = cell->darkness
2158 ? 255 - (cell->darkness - 1)
796 ? 255 - FOW_DARKNESS 2159 : 255 - FOW_DARKNESS;
797 : 255 - cell->darkness;
798
799 mapface face = cell->face [z];
800
801 if (face)
802 {
803 maptex tex = self->tex [face];
804
805 int px = (x + 1) * 32 - tex.w;
806 int py = (y + 1) * 32 - tex.h;
807
808 if (last_name != tex.name)
809 {
810 glEnd ();
811 last_name = tex.name;
812 glBindTexture (GL_TEXTURE_2D, last_name);
813 glBegin (GL_QUADS);
814 }
815
816 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
817 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
818 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
819 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
820 }
821 } 2160 }
822 } 2161 }
823 2162
824 glEnd (); 2163 for (y = 0; y < sh; ++y)
2164 for (x = 0; x < sw; ++x)
2165 {
2166 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2167 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2168 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2169 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2170 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2171 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2172 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2173 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2174 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
825 2175
826 glDisable (GL_TEXTURE_2D); 2176 uint8_t r11 = (d11 + d21 + d12) / 3;
827 glDisable (GL_BLEND); 2177 uint8_t r21 = d21;
2178 uint8_t r31 = (d21 + d31 + d32) / 3;
2179
2180 uint8_t r12 = d12;
2181 uint8_t r22 = d22;
2182 uint8_t r32 = d32;
2183
2184 uint8_t r13 = (d13 + d23 + d12) / 3;
2185 uint8_t r23 = d23;
2186 uint8_t r33 = (d23 + d33 + d32) / 3;
2187
2188 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2189 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2190 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2191 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2192 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2193 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2194 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2195 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2196 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2197 }
2198
2199 free (darkness1);
828 2200
829 EXTEND (SP, 3); 2201 EXTEND (SP, 3);
830 PUSHs (sv_2mortal (newSViv (sw4))); 2202 PUSHs (sv_2mortal (newSViv (sw34)));
831 PUSHs (sv_2mortal (newSViv (sh))); 2203 PUSHs (sv_2mortal (newSViv (sh3)));
832 PUSHs (darkness_sv); 2204 PUSHs (darkness3_sv);
833} 2205}
834 2206
835SV * 2207SV *
836get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2208get_rect (DC::Map self, int x0, int y0, int w, int h)
837 CODE: 2209 CODE:
838{ 2210{
839 int x, y, x1, y1; 2211 int x, y, x1, y1;
840 SV *data_sv = newSV (w * h * 7 + 5); 2212 SV *data_sv = newSV (w * h * 7 + 5);
841 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2213 uint8_t *data = (uint8_t *)SvPVX (data_sv);
843 *data++ = 0; /* version 0 format */ 2215 *data++ = 0; /* version 0 format */
844 *data++ = w >> 8; *data++ = w; 2216 *data++ = w >> 8; *data++ = w;
845 *data++ = h >> 8; *data++ = h; 2217 *data++ = h >> 8; *data++ = h;
846 2218
847 // we need to do this 'cause we don't keep an absolute coord system for rows 2219 // we need to do this 'cause we don't keep an absolute coord system for rows
848 // TODO: treat rows as we treat 2220 // TODO: treat rows as we treat columns
849 map_get_row (self, y0 + self->y - self->oy);//D 2221 map_get_row (self, y0 + self->y - self->oy);//D
850 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2222 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
851 2223
852 x0 += self->x - self->ox; 2224 x0 += self->x - self->ox;
853 y0 += self->y - self->oy; 2225 y0 += self->y - self->oy;
864 for (x = x0; x < x1; x++) 2236 for (x = x0; x < x1; x++)
865 { 2237 {
866 if (row && row->c0 <= x && x < row->c1) 2238 if (row && row->c0 <= x && x < row->c1)
867 { 2239 {
868 mapcell *cell = row->col + (x - row->c0); 2240 mapcell *cell = row->col + (x - row->c0);
869
870 uint8_t flags = 0; 2241 uint8_t flags = 0;
871 2242
872 if (cell->face [0]) flags |= 1; 2243 if (cell->tile [0]) flags |= 1;
873 if (cell->face [1]) flags |= 2; 2244 if (cell->tile [1]) flags |= 2;
874 if (cell->face [2]) flags |= 4; 2245 if (cell->tile [2]) flags |= 4;
875 2246
876 *data++ = flags; 2247 *data++ = flags;
877 2248
878 if (flags & 1) 2249 if (flags & 1)
879 { 2250 {
2251 tileid tile = cell->tile [0];
880 *data++ = cell->face [0] >> 8; 2252 *data++ = tile >> 8;
881 *data++ = cell->face [0]; 2253 *data++ = tile;
882 } 2254 }
883 2255
884 if (flags & 2) 2256 if (flags & 2)
885 { 2257 {
2258 tileid tile = cell->tile [1];
886 *data++ = cell->face [1] >> 8; 2259 *data++ = tile >> 8;
887 *data++ = cell->face [1]; 2260 *data++ = tile;
888 } 2261 }
889 2262
890 if (flags & 4) 2263 if (flags & 4)
891 { 2264 {
2265 tileid tile = cell->tile [2];
892 *data++ = cell->face [2] >> 8; 2266 *data++ = tile >> 8;
893 *data++ = cell->face [2]; 2267 *data++ = tile;
894 } 2268 }
895 } 2269 }
896 else 2270 else
897 *data++ = 0; 2271 *data++ = 0;
898 } 2272 }
904} 2278}
905 OUTPUT: 2279 OUTPUT:
906 RETVAL 2280 RETVAL
907 2281
908void 2282void
909set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2283set_rect (DC::Map self, int x0, int y0, uint8_t *data)
910 PPCODE: 2284 PPCODE:
911{ 2285{
912 int x, y, z; 2286 int x, y, z;
2287 int w, h;
913 int x1, y1; 2288 int x1, y1;
914 2289
915 if (*data++ != 0) 2290 if (*data++ != 0)
916 return; /* version mismatch */ 2291 XSRETURN_EMPTY; /* version mismatch */
917 2292
918 int w = *data++ << 8; w |= *data++; 2293 w = *data++ << 8; w |= *data++;
919 int h = *data++ << 8; h |= *data++; 2294 h = *data++ << 8; h |= *data++;
920 2295
921 // we need to do this 'cause we don't keep an absolute coord system for rows 2296 // we need to do this 'cause we don't keep an absolute coord system for rows
922 // TODO: treat rows as we treat 2297 // TODO: treat rows as we treat columns
923 map_get_row (self, y0 + self->y - self->oy);//D 2298 map_get_row (self, y0 + self->y - self->oy);//D
924 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2299 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
925 2300
926 x0 += self->x - self->ox; 2301 x0 += self->x - self->ox;
927 y0 += self->y - self->oy; 2302 y0 += self->y - self->oy;
937 { 2312 {
938 uint8_t flags = *data++; 2313 uint8_t flags = *data++;
939 2314
940 if (flags) 2315 if (flags)
941 { 2316 {
942 mapface face[3] = { 0, 0, 0 };
943
944 mapcell *cell = row_get_cell (row, x); 2317 mapcell *cell = row_get_cell (row, x);
2318 tileid tile[3] = { 0, 0, 0 };
945 2319
946 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2320 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
947 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2321 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
948 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2322 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
949 2323
950 if (cell->darkness <= 0) 2324 if (cell->darkness == 0)
951 { 2325 {
952 cell->darkness = -1; 2326 cell->darkness = 0;
953 2327
954 for (z = 0; z <= 2; z++) 2328 for (z = 0; z <= 2; z++)
955 { 2329 {
956 cell->face[z] = face[z]; 2330 tileid t = tile [z];
957 2331
958 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2332 if (t >= self->texs || (t && !self->tex [t].name))
2333 {
959 XPUSHs (sv_2mortal (newSViv (face[z]))); 2334 XPUSHs (sv_2mortal (newSViv (t)));
2335 need_texid (self, t);
2336 }
2337
2338 cell->tile [z] = t;
960 } 2339 }
961 } 2340 }
962 } 2341 }
963 } 2342 }
964 } 2343 }
965} 2344}
966 2345
2346MODULE = Deliantra::Client PACKAGE = DC::RW
2347
2348DC::RW
2349new (SV *class, SV *data_sv)
2350 CODE:
2351{
2352 STRLEN datalen;
2353 char *data = SvPVbyte (data_sv, datalen);
2354
2355 RETVAL = SDL_RWFromConstMem (data, datalen);
2356}
2357 OUTPUT:
2358 RETVAL
2359
2360DC::RW
2361new_from_file (SV *class, const char *path, const char *mode = "rb")
2362 CODE:
2363 RETVAL = SDL_RWFromFile (path, mode);
2364 OUTPUT:
2365 RETVAL
2366
2367# fails on win32:
2368# dc.xs(2268) : error C2059: syntax error : '('
2369#void
2370#close (DC::RW self)
2371# CODE:
2372# (self->(close)) (self);
2373
2374MODULE = Deliantra::Client PACKAGE = DC::Channel
2375
2376PROTOTYPES: DISABLE
2377
2378DC::Channel
2379find ()
2380 CODE:
2381{
2382 RETVAL = Mix_GroupAvailable (-1);
2383
2384 if (RETVAL < 0)
2385 {
2386 RETVAL = Mix_GroupOldest (-1);
2387
2388 if (RETVAL < 0)
2389 XSRETURN_UNDEF;
2390
2391 Mix_HaltChannel (RETVAL);
2392 }
2393
2394 Mix_UnregisterAllEffects (RETVAL);
2395 Mix_Volume (RETVAL, 128);
2396}
2397 OUTPUT:
2398 RETVAL
2399
2400void
2401halt (DC::Channel self)
2402 CODE:
2403 Mix_HaltChannel (self);
2404
2405void
2406expire (DC::Channel self, int ticks = -1)
2407 CODE:
2408 Mix_ExpireChannel (self, ticks);
2409
2410void
2411fade_out (DC::Channel self, int ticks = -1)
2412 CODE:
2413 Mix_FadeOutChannel (self, ticks);
2414
2415int
2416volume (DC::Channel self, int volume)
2417 CODE:
2418 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2419 OUTPUT:
2420 RETVAL
2421
2422void
2423unregister_all_effects (DC::Channel self)
2424 CODE:
2425 Mix_UnregisterAllEffects (self);
2426
2427void
2428set_panning (DC::Channel self, int left, int right)
2429 CODE:
2430 left = CLAMP (left , 0, 255);
2431 right = CLAMP (right, 0, 255);
2432 Mix_SetPanning (self, left, right);
2433
2434void
2435set_distance (DC::Channel self, int distance)
2436 CODE:
2437 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2438
2439void
2440set_position (DC::Channel self, int angle, int distance)
2441 CODE:
2442
2443void
2444set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2445 CODE:
2446{
2447 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2448 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2449 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2450}
2451
2452void
2453set_reverse_stereo (DC::Channel self, int flip)
2454 CODE:
2455 Mix_SetReverseStereo (self, flip);
2456
2457MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2458
2459PROTOTYPES: DISABLE
2460
2461DC::MixChunk
2462new (SV *class, DC::RW rwops)
2463 CODE:
2464 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2465 OUTPUT:
2466 RETVAL
2467
2468void
2469DESTROY (DC::MixChunk self)
2470 CODE:
2471 Mix_FreeChunk (self);
2472
2473int
2474volume (DC::MixChunk self, int volume = -1)
2475 CODE:
2476 if (items > 1)
2477 volume = CLAMP (volume, 0, 128);
2478 RETVAL = Mix_VolumeChunk (self, volume);
2479 OUTPUT:
2480 RETVAL
2481
2482DC::Channel
2483play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2484 CODE:
2485{
2486 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2487
2488 if (RETVAL < 0)
2489 XSRETURN_UNDEF;
2490
2491 if (channel < 0)
2492 {
2493 Mix_UnregisterAllEffects (RETVAL);
2494 Mix_Volume (RETVAL, 128);
2495 }
2496}
2497 OUTPUT:
2498 RETVAL
2499
2500MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2501
2502int
2503volume (int volume = -1)
2504 PROTOTYPE: ;$
2505 CODE:
2506 if (items > 0)
2507 volume = CLAMP (volume, 0, 128);
2508 RETVAL = Mix_VolumeMusic (volume);
2509 OUTPUT:
2510 RETVAL
2511
2512void
2513fade_out (int ms)
2514 CODE:
2515 Mix_FadeOutMusic (ms);
2516
2517void
2518halt ()
2519 CODE:
2520 Mix_HaltMusic ();
2521
2522DC::MixMusic
2523new (SV *class, DC::RW rwops)
2524 CODE:
2525 RETVAL = Mix_LoadMUS_RW (rwops);
2526 OUTPUT:
2527 RETVAL
2528
2529void
2530DESTROY (DC::MixMusic self)
2531 CODE:
2532 Mix_FreeMusic (self);
2533
2534int
2535play (DC::MixMusic self, int loops = -1)
2536 CODE:
2537 RETVAL = Mix_PlayMusic (self, loops);
2538 OUTPUT:
2539 RETVAL
2540
2541void
2542fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2543 CODE:
2544 Mix_FadeInMusicPos (self, loops, ms, position);
2545
2546MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2547
2548PROTOTYPES: ENABLE
2549
2550BOOT:
2551{
2552 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2553 static const struct {
2554 const char *name;
2555 IV iv;
2556 } *civ, const_iv[] = {
2557# define const_iv(name) { # name, (IV)name }
2558 const_iv (GL_VENDOR),
2559 const_iv (GL_VERSION),
2560 const_iv (GL_EXTENSIONS),
2561 const_iv (GL_COLOR_MATERIAL),
2562 const_iv (GL_SMOOTH),
2563 const_iv (GL_FLAT),
2564 const_iv (GL_DITHER),
2565 const_iv (GL_BLEND),
2566 const_iv (GL_CULL_FACE),
2567 const_iv (GL_SCISSOR_TEST),
2568 const_iv (GL_DEPTH_TEST),
2569 const_iv (GL_ALPHA_TEST),
2570 const_iv (GL_NORMALIZE),
2571 const_iv (GL_RESCALE_NORMAL),
2572 const_iv (GL_FRONT),
2573 const_iv (GL_BACK),
2574 const_iv (GL_AUX0),
2575 const_iv (GL_AND),
2576 const_iv (GL_ONE),
2577 const_iv (GL_ZERO),
2578 const_iv (GL_SRC_ALPHA),
2579 const_iv (GL_DST_ALPHA),
2580 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2581 const_iv (GL_ONE_MINUS_DST_ALPHA),
2582 const_iv (GL_SRC_ALPHA_SATURATE),
2583 const_iv (GL_RGB),
2584 const_iv (GL_RGBA),
2585 const_iv (GL_RGBA4),
2586 const_iv (GL_RGBA8),
2587 const_iv (GL_RGB5_A1),
2588 const_iv (GL_UNSIGNED_BYTE),
2589 const_iv (GL_UNSIGNED_SHORT),
2590 const_iv (GL_UNSIGNED_INT),
2591 const_iv (GL_ALPHA),
2592 const_iv (GL_INTENSITY),
2593 const_iv (GL_LUMINANCE),
2594 const_iv (GL_LUMINANCE_ALPHA),
2595 const_iv (GL_FLOAT),
2596 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2597 const_iv (GL_COMPRESSED_ALPHA_ARB),
2598 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2599 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2600 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2601 const_iv (GL_COMPRESSED_RGB_ARB),
2602 const_iv (GL_COMPRESSED_RGBA_ARB),
2603 const_iv (GL_COMPILE),
2604 const_iv (GL_PROXY_TEXTURE_1D),
2605 const_iv (GL_PROXY_TEXTURE_2D),
2606 const_iv (GL_TEXTURE_1D),
2607 const_iv (GL_TEXTURE_2D),
2608 const_iv (GL_TEXTURE_ENV),
2609 const_iv (GL_TEXTURE_MAG_FILTER),
2610 const_iv (GL_TEXTURE_MIN_FILTER),
2611 const_iv (GL_TEXTURE_ENV_MODE),
2612 const_iv (GL_TEXTURE_WRAP_S),
2613 const_iv (GL_TEXTURE_WRAP_T),
2614 const_iv (GL_REPEAT),
2615 const_iv (GL_CLAMP),
2616 const_iv (GL_CLAMP_TO_EDGE),
2617 const_iv (GL_NEAREST),
2618 const_iv (GL_LINEAR),
2619 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2620 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2621 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2622 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2623 const_iv (GL_GENERATE_MIPMAP),
2624 const_iv (GL_MODULATE),
2625 const_iv (GL_DECAL),
2626 const_iv (GL_REPLACE),
2627 const_iv (GL_DEPTH_BUFFER_BIT),
2628 const_iv (GL_COLOR_BUFFER_BIT),
2629 const_iv (GL_PROJECTION),
2630 const_iv (GL_MODELVIEW),
2631 const_iv (GL_COLOR_LOGIC_OP),
2632 const_iv (GL_SEPARABLE_2D),
2633 const_iv (GL_CONVOLUTION_2D),
2634 const_iv (GL_CONVOLUTION_BORDER_MODE),
2635 const_iv (GL_CONSTANT_BORDER),
2636 const_iv (GL_POINTS),
2637 const_iv (GL_LINES),
2638 const_iv (GL_LINE_STRIP),
2639 const_iv (GL_LINE_LOOP),
2640 const_iv (GL_QUADS),
2641 const_iv (GL_QUAD_STRIP),
2642 const_iv (GL_TRIANGLES),
2643 const_iv (GL_TRIANGLE_STRIP),
2644 const_iv (GL_TRIANGLE_FAN),
2645 const_iv (GL_POLYGON),
2646 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2647 const_iv (GL_POINT_SMOOTH_HINT),
2648 const_iv (GL_LINE_SMOOTH_HINT),
2649 const_iv (GL_POLYGON_SMOOTH_HINT),
2650 const_iv (GL_GENERATE_MIPMAP_HINT),
2651 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2652 const_iv (GL_FASTEST),
2653 const_iv (GL_DONT_CARE),
2654 const_iv (GL_NICEST),
2655 const_iv (GL_V2F),
2656 const_iv (GL_V3F),
2657 const_iv (GL_T2F_V3F),
2658 const_iv (GL_T2F_N3F_V3F),
2659# undef const_iv
2660 };
2661
2662 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2663 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2664
2665 texture_av = newAV ();
2666 AvREAL_off (texture_av);
2667}
2668
2669void
2670disable_GL_EXT_blend_func_separate ()
2671 CODE:
2672 gl.BlendFuncSeparate = 0;
2673 gl.BlendFuncSeparateEXT = 0;
2674
2675char *
2676gl_vendor ()
2677 CODE:
2678 RETVAL = (char *)glGetString (GL_VENDOR);
2679 OUTPUT:
2680 RETVAL
2681
2682char *
2683gl_version ()
2684 CODE:
2685 RETVAL = (char *)glGetString (GL_VERSION);
2686 OUTPUT:
2687 RETVAL
2688
2689char *
2690gl_extensions ()
2691 CODE:
2692 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2693 OUTPUT:
2694 RETVAL
2695
2696const char *glGetString (GLenum pname)
2697
2698GLint glGetInteger (GLenum pname)
2699 CODE:
2700 glGetIntegerv (pname, &RETVAL);
2701 OUTPUT:
2702 RETVAL
2703
2704GLdouble glGetDouble (GLenum pname)
2705 CODE:
2706 glGetDoublev (pname, &RETVAL);
2707 OUTPUT:
2708 RETVAL
2709
2710int glGetError ()
2711
2712void glFinish ()
2713
2714void glClear (int mask)
2715
2716void glClearColor (float r, float g, float b, float a = 1.0)
2717 PROTOTYPE: @
2718
2719void glEnable (int cap)
2720
2721void glDisable (int cap)
2722
2723void glShadeModel (int mode)
2724
2725void glHint (int target, int mode)
2726
2727void glBlendFunc (int sfactor, int dfactor)
2728
2729void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2730 CODE:
2731 gl_BlendFuncSeparate (sa, da, saa, daa);
2732
2733void glDepthMask (int flag)
2734
2735void glLogicOp (int opcode)
2736
2737void glColorMask (int red, int green, int blue, int alpha)
2738
2739void glMatrixMode (int mode)
2740
2741void glPushMatrix ()
2742
2743void glPopMatrix ()
2744
2745void glLoadIdentity ()
2746
2747void glDrawBuffer (int buffer)
2748
2749void glReadBuffer (int buffer)
2750
2751# near_ and far_ are due to microsofts buggy "c" compiler
2752void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2753
2754# near_ and far_ are due to microsofts buggy "c" compiler
2755void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2756
2757PROTOTYPES: DISABLE
2758
2759void glViewport (int x, int y, int width, int height)
2760
2761void glScissor (int x, int y, int width, int height)
2762
2763void glTranslate (float x, float y, float z = 0.)
2764 CODE:
2765 glTranslatef (x, y, z);
2766
2767void glScale (float x, float y, float z = 1.)
2768 CODE:
2769 glScalef (x, y, z);
2770
2771void glRotate (float angle, float x, float y, float z)
2772 CODE:
2773 glRotatef (angle, x, y, z);
2774
2775void glColor (float r, float g, float b, float a = 1.0)
2776 ALIAS:
2777 glColor_premultiply = 1
2778 CODE:
2779 if (ix)
2780 {
2781 r *= a;
2782 g *= a;
2783 b *= a;
2784 }
2785 // microsoft visual "c" rounds instead of truncating...
2786 glColor4f (r, g, b, a);
2787
2788void glRasterPos (float x, float y, float z = 0.)
2789 CODE:
2790 glRasterPos3f (0, 0, z);
2791 glBitmap (0, 0, 0, 0, x, y, 0);
2792
2793void glVertex (float x, float y, float z = 0.)
2794 CODE:
2795 glVertex3f (x, y, z);
2796
2797void glTexCoord (float s, float t)
2798 CODE:
2799 glTexCoord2f (s, t);
2800
2801void glRect (float x1, float y1, float x2, float y2)
2802 CODE:
2803 glRectf (x1, y1, x2, y2);
2804
2805void glRect_lineloop (float x1, float y1, float x2, float y2)
2806 CODE:
2807 glBegin (GL_LINE_LOOP);
2808 glVertex2f (x1, y1);
2809 glVertex2f (x2, y1);
2810 glVertex2f (x2, y2);
2811 glVertex2f (x1, y2);
2812 glEnd ();
2813
2814PROTOTYPES: ENABLE
2815
2816void glBegin (int mode)
2817
2818void glEnd ()
2819
2820void glPointSize (GLfloat size)
2821
2822void glLineWidth (GLfloat width)
2823
2824void glInterleavedArrays (int format, int stride, char *data)
2825
2826void glDrawElements (int mode, int count, int type, char *indices)
2827
2828# 1.2 void glDrawRangeElements (int mode, int start, int end
2829
2830void glTexEnv (int target, int pname, float param)
2831 CODE:
2832 glTexEnvf (target, pname, param);
2833
2834void glTexParameter (int target, int pname, float param)
2835 CODE:
2836 glTexParameterf (target, pname, param);
2837
2838void glBindTexture (int target, int name)
2839
2840void glConvolutionParameter (int target, int pname, float params)
2841 CODE:
2842 if (gl.ConvolutionParameterf)
2843 gl.ConvolutionParameterf (target, pname, params);
2844
2845void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2846 CODE:
2847 if (gl.ConvolutionFilter2D)
2848 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2849
2850void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2851 CODE:
2852 if (gl.SeparableFilter2D)
2853 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2854
2855void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2856
2857void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2858
2859void glDrawPixels (int width, int height, int format, int type, char *pixels)
2860
2861void glPixelZoom (float x, float y)
2862
2863void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2864
2865int glGenTexture ()
2866 CODE:
2867 RETVAL = gen_texture ();
2868 OUTPUT:
2869 RETVAL
2870
2871void glDeleteTexture (int name)
2872 CODE:
2873 del_texture (name);
2874
2875int glGenList ()
2876 CODE:
2877 RETVAL = glGenLists (1);
2878 OUTPUT:
2879 RETVAL
2880
2881void glDeleteList (int list)
2882 CODE:
2883 glDeleteLists (list, 1);
2884
2885void glNewList (int list, int mode = GL_COMPILE)
2886
2887void glEndList ()
2888
2889void glCallList (int list)
2890
2891MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2892
2893PROTOTYPES: DISABLE
2894
2895void
2896find_widget (SV *self, NV x, NV y)
2897 PPCODE:
2898{
2899 if (within_widget (self, x, y))
2900 XPUSHs (self);
2901}
2902
2903BOOT:
2904{
2905 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2906
2907 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2908 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2909 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2910 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2911}
2912
2913void
2914draw (SV *self)
2915 CODE:
2916{
2917 HV *hv;
2918 SV **svp;
2919 NV x, y, w, h;
2920 SV *draw_x_sv = GvSV (draw_x_gv);
2921 SV *draw_y_sv = GvSV (draw_y_gv);
2922 SV *draw_w_sv = GvSV (draw_w_gv);
2923 SV *draw_h_sv = GvSV (draw_h_gv);
2924 double draw_x, draw_y;
2925
2926 if (!SvROK (self))
2927 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2928
2929 hv = (HV *)SvRV (self);
2930
2931 if (SvTYPE (hv) != SVt_PVHV)
2932 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2933
2934 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2935 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2936
2937 if (!h || !w)
2938 XSRETURN_EMPTY;
2939
2940 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2941 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2942
2943 draw_x = SvNV (draw_x_sv) + x;
2944 draw_y = SvNV (draw_y_sv) + y;
2945
2946 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2947 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2948 XSRETURN_EMPTY;
2949
2950 sv_setnv (draw_x_sv, draw_x);
2951 sv_setnv (draw_y_sv, draw_y);
2952
2953 glPushMatrix ();
2954 glTranslated (x, y, 0);
2955
2956 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2957 {
2958 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2959
2960 if (svp && SvTRUE (*svp))
2961 {
2962 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2963 glEnable (GL_BLEND);
2964 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2965 glBegin (GL_QUADS);
2966 glVertex2f (0, 0);
2967 glVertex2f (w, 0);
2968 glVertex2f (w, h);
2969 glVertex2f (0, h);
2970 glEnd ();
2971 glDisable (GL_BLEND);
2972 }
2973 }
2974#if 0
2975 // draw borders, for debugging
2976 glPushMatrix ();
2977 glColor4f (1., 1., 0., 1.);
2978 glTranslatef (.5, .5, 0.);
2979 glBegin (GL_LINE_LOOP);
2980 glVertex2f (0 , 0);
2981 glVertex2f (w - 1, 0);
2982 glVertex2f (w - 1, h - 1);
2983 glVertex2f (0 , h - 1);
2984 glEnd ();
2985 glPopMatrix ();
2986#endif
2987 PUSHMARK (SP);
2988 XPUSHs (self);
2989 PUTBACK;
2990 call_method ("_draw", G_VOID | G_DISCARD);
2991 SPAGAIN;
2992
2993 glPopMatrix ();
2994
2995 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2996 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2997}
2998

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