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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.129 by root, Wed Jul 12 17:20:04 2006 UTC vs.
Revision 1.246 by root, Fri Dec 28 15:06:02 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
15#include <stdlib.h> 33#include <stdlib.h>
16 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
17#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
18#include <SDL_endian.h> 39#include <SDL_endian.h>
19#include <SDL_image.h> 40#include <SDL_image.h>
20#include <SDL_mixer.h> 41#include <SDL_mixer.h>
21#include <SDL_opengl.h> 42#include <SDL_opengl.h>
22 43
31# include <sys/types.h> 52# include <sys/types.h>
32# include <sys/socket.h> 53# include <sys/socket.h>
33# include <netinet/in.h> 54# include <netinet/in.h>
34# include <netinet/tcp.h> 55# include <netinet/tcp.h>
35# include <inttypes.h> 56# include <inttypes.h>
36#else
37 typedef unsigned char uint8_t;
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 57#endif
44 58
45#include "glext.h"
46
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
48 60
49#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
50 62
51#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
52#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
57# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
58#else 70#else
59# define PARACHUTE 0 71# define PARACHUTE 0
60#endif 72#endif
61 73
74static AV *texture_av;
75
62static struct 76static struct
63{ 77{
64#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
65#include "glfunc.h" 79#include "glfunc.h"
66#undef GL_FUNC 80#undef GL_FUNC
67} gl; 81} gl;
68 82
83static void
69static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
70{ 85{
71 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
72 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
73 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
74 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
75 else 90 else
76 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
77} 92}
78 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
79#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
80 120
81#include "pango-font.c" 121#include "pango-font.c"
82#include "pango-fontmap.c" 122#include "pango-fontmap.c"
83#include "pango-render.c" 123#include "pango-render.c"
84 124
125typedef IV DC__Channel;
126typedef SDL_RWops *DC__RW;
85typedef Mix_Chunk *CFClient__MixChunk; 127typedef Mix_Chunk *DC__MixChunk;
86typedef Mix_Music *CFClient__MixMusic; 128typedef Mix_Music *DC__MixMusic;
87 129
88typedef PangoFontDescription *CFClient__Font; 130typedef PangoFontDescription *DC__Font;
89 131
90static int 132static int
91shape_attr_p (PangoLayoutRun *run) 133shape_attr_p (PangoLayoutRun *run)
92{ 134{
93 GSList *attrs = run->item->analysis.extra_attrs; 135 GSList *attrs = run->item->analysis.extra_attrs;
107 149
108typedef struct cf_layout { 150typedef struct cf_layout {
109 PangoLayout *pl; 151 PangoLayout *pl;
110 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
111 int base_height; 153 int base_height;
112 CFClient__Font font; 154 DC__Font font;
155 rc_t *rc;
113} *CFClient__Layout; 156} *DC__Layout;
114 157
115static CFClient__Font default_font; 158static DC__Font default_font;
116static PangoContext *opengl_context; 159static PangoContext *opengl_context;
117static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
118 161
119static void 162static void
120substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
125#endif 168#endif
126 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
127} 170}
128 171
129static void 172static void
130layout_update_font (CFClient__Layout self) 173layout_update_font (DC__Layout self)
131{ 174{
132 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
133 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
134 */ 177 */
135 PangoFontDescription *font = self->font ? self->font : default_font; 178 PangoFontDescription *font = self->font ? self->font : default_font;
139 182
140 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
141} 184}
142 185
143static void 186static void
144layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 187layout_get_pixel_size (DC__Layout self, int *w, int *h)
145{ 188{
189 PangoRectangle rect;
190
191 // get_pixel_* wrongly rounds down
146 pango_layout_get_pixel_size (self->pl, w, h); 192 pango_layout_get_extents (self->pl, 0, &rect);
147 193
148 if (!*w) *w = 1; 194 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
149 if (!*h) *h = 1; 195 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
150 196
151 *w = (*w + 3) & ~3; 197 if (!rect.width) rect.width = 1;
152} 198 if (!rect.height) rect.height = 1;
153 199
200 *w = rect.width;
201 *h = rect.height;
202}
203
204typedef uint16_t tileid;
154typedef uint16_t mapface; 205typedef uint16_t faceid;
155 206
156typedef struct { 207typedef struct {
157 GLint name; 208 GLuint name;
158 int w, h; 209 int w, h;
159 float s, t; 210 float s, t;
160 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
161} maptex; 214} maptex;
162 215
163typedef struct { 216typedef struct {
217 uint32_t player;
218 tileid tile[3];
164 int16_t darkness; 219 uint16_t darkness;
165 mapface face[3]; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
166} mapcell; 221} mapcell;
167 222
168typedef struct { 223typedef struct {
169 int32_t c0, c1; 224 int32_t c0, c1;
170 mapcell *col; 225 mapcell *col;
171} maprow; 226} maprow;
172 227
173typedef struct map { 228typedef struct map {
174 int x, y, w, h; 229 int x, y, w, h;
175 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
176 int faces; 231 int faces; tileid *face2tile; // [faceid]
177 mapface *face; 232 int texs; maptex *tex; // [tileid]
178
179 int texs;
180 maptex *tex;
181 233
182 int32_t rows; 234 int32_t rows;
183 maprow *row; 235 maprow *row;
184} *CFClient__Map; 236} *DC__Map;
185 237
186static char * 238static char *
187prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
188{ 240{
189 char *p; 241 char *p;
206} 258}
207 259
208#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
209#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
210 262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
282
211static maprow * 283static maprow *
212map_get_row (CFClient__Map self, int y) 284map_get_row (DC__Map self, int y)
213{ 285{
214 if (0 > y) 286 if (0 > y)
215 { 287 {
216 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
217 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
255 327
256 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
257} 329}
258 330
259static mapcell * 331static mapcell *
260map_get_cell (CFClient__Map self, int x, int y) 332map_get_cell (DC__Map self, int x, int y)
261{ 333{
262 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
263} 335}
264 336
265static void 337static void
266map_clear (CFClient__Map self) 338map_clear (DC__Map self)
267{ 339{
268 int r; 340 int r;
269 341
270 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
271 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
279 self->row = 0; 351 self->row = 0;
280 self->rows = 0; 352 self->rows = 0;
281} 353}
282 354
283static void 355static void
284map_blank (CFClient__Map self, int x0, int y0, int w, int h) 356map_blank (DC__Map self, int x0, int y0, int w, int h)
285{ 357{
286 int x, y; 358 int x, y;
287 maprow *row; 359 maprow *row;
360 mapcell *cell;
288 361
289 for (y = y0; y < y0 + h; y++) 362 for (y = y0; y < y0 + h; y++)
290 if (y >= 0) 363 if (y >= 0)
291 { 364 {
292 if (y >= self->rows) 365 if (y >= self->rows)
298 if (x >= row->c0) 371 if (x >= row->c0)
299 { 372 {
300 if (x >= row->c1) 373 if (x >= row->c1)
301 break; 374 break;
302 375
303 row->col[x - row->c0].darkness = -1; 376 cell = row->col + x - row->c0;
377
378 cell->darkness = 0;
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
304 } 382 }
305 } 383 }
384}
385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
306} 400}
307 401
308static void 402static void
309music_finished (void) 403music_finished (void)
310{ 404{
346 n |= n >> 16; 440 n |= n >> 16;
347 441
348 return n + 1; 442 return n + 1;
349} 443}
350 444
351MODULE = CFClient PACKAGE = CFClient 445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
503MODULE = Deliantra::Client PACKAGE = DC
352 504
353PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
354 506
355BOOT: 507BOOT:
356{ 508{
357 HV *stash = gv_stashpv ("CFClient", 1); 509 HV *stash = gv_stashpv ("DC", 1);
358 static const struct { 510 static const struct {
359 const char *name; 511 const char *name;
360 IV iv; 512 IV iv;
361 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
362# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
363 const_iv (SDL_ACTIVEEVENT), 518 const_iv (SDL_ACTIVEEVENT),
364 const_iv (SDL_KEYDOWN), 519 const_iv (SDL_KEYDOWN),
365 const_iv (SDL_KEYUP), 520 const_iv (SDL_KEYUP),
366 const_iv (SDL_MOUSEMOTION), 521 const_iv (SDL_MOUSEMOTION),
367 const_iv (SDL_MOUSEBUTTONDOWN), 522 const_iv (SDL_MOUSEBUTTONDOWN),
376 const_iv (SDL_EVENT_RESERVEDA), 531 const_iv (SDL_EVENT_RESERVEDA),
377 const_iv (SDL_EVENT_RESERVEDB), 532 const_iv (SDL_EVENT_RESERVEDB),
378 const_iv (SDL_VIDEORESIZE), 533 const_iv (SDL_VIDEORESIZE),
379 const_iv (SDL_VIDEOEXPOSE), 534 const_iv (SDL_VIDEOEXPOSE),
380 const_iv (SDL_USEREVENT), 535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
381 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
382 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
383 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
384 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
385 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
440 const_iv (SDLK_BREAK), 602 const_iv (SDLK_BREAK),
441 const_iv (SDLK_MENU), 603 const_iv (SDLK_MENU),
442 const_iv (SDLK_POWER), 604 const_iv (SDLK_POWER),
443 const_iv (SDLK_EURO), 605 const_iv (SDLK_EURO),
444 const_iv (SDLK_UNDO), 606 const_iv (SDLK_UNDO),
607
445 const_iv (KMOD_NONE), 608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
446 const_iv (KMOD_LSHIFT), 610 const_iv (KMOD_LSHIFT),
447 const_iv (KMOD_RSHIFT), 611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
448 const_iv (KMOD_LCTRL), 613 const_iv (KMOD_LCTRL),
449 const_iv (KMOD_RCTRL), 614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
450 const_iv (KMOD_LALT), 616 const_iv (KMOD_LALT),
451 const_iv (KMOD_RALT), 617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
452 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
453 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
454 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
455 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
456 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
457 const_iv (KMOD_CTRL), 624
458 const_iv (KMOD_SHIFT), 625 const_iv (MIX_DEFAULT_FORMAT),
459 const_iv (KMOD_ALT),
460 const_iv (KMOD_META)
461# undef const_iv 626# undef const_iv
462 }; 627 };
463 628
464 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
465 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
631
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
466} 634}
635
636void
637weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
467 641
468int 642int
469in_destruct () 643in_destruct ()
470 CODE: 644 CODE:
471 RETVAL = PL_main_cv == Nullcv; 645 RETVAL = PL_main_cv == Nullcv;
473 RETVAL 647 RETVAL
474 648
475NV floor (NV x) 649NV floor (NV x)
476 650
477NV ceil (NV x) 651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
478 656
479void 657void
480pango_init () 658pango_init ()
481 CODE: 659 CODE:
482{ 660{
483 opengl_fontmap = pango_opengl_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
484 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
485 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
486} 664}
487 665
666char *
667SDL_GetError ()
668
488int 669int
489SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
490 671
491void 672void
492SDL_Quit () 673SDL_Quit ()
493 674
494void 675void
495SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
496 PPCODE: 677 PPCODE:
497{ 678{
498 SDL_Rect **m; 679 SDL_Rect **m;
499 680
500 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
501 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
502 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
503 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
504 685
505 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
506 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
507 688
508 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
509 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
510 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
511 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
512 693
513 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
514 695#if SDL_VERSION_ATLEAST(1,2,10)
515 SDL_EnableUNICODE (1); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
516 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
698#endif
517 699
518 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
519 701
520 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
521 while (*m) 703 while (*m)
522 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 480)
706 {
523 AV *av = newAV (); 707 AV *av = newAV ();
524 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
525 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
526 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
527 714
528 ++m; 715 ++m;
529 } 716 }
530} 717}
531 718
532char *
533SDL_GetError ()
534
535int 719int
536SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
537 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
538 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
539 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
540 ); 733 );
734
541 if (RETVAL) 735 if (RETVAL)
542 { 736 {
543 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
544# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
545# include "glfunc.h" 741#include "glfunc.h"
546# undef GL_FUNC 742#undef GL_FUNC
547 } 743 }
744}
548 OUTPUT: 745 OUTPUT:
549 RETVAL 746 RETVAL
550 747
551void 748void
552SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
553 750
554char * 751char *
555SDL_GetKeyName (int sym) 752SDL_GetKeyName (int sym)
556 753
754int
755SDL_GetAppState ()
756
557void 757void
558SDL_PollEvent () 758poll_events ()
559 PPCODE: 759 PPCODE:
560{ 760{
561 SDL_Event ev; 761 SDL_Event ev;
562 762
563 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
564 { 765 {
565 HV *hv = newHV (); 766 HV *hv = newHV ();
566 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
567 768
568 switch (ev.type) 769 switch (ev.type)
570 case SDL_KEYDOWN: 771 case SDL_KEYDOWN:
571 case SDL_KEYUP: 772 case SDL_KEYUP:
572 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
573 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
574 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
575 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
576 break; 778 break;
577 779
578 case SDL_ACTIVEEVENT: 780 case SDL_ACTIVEEVENT:
579 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
580 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
581 break; 783 break;
582 784
583 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
584 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
585
586 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
587 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
588 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
589 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
590 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
591 break; 811 break;
592 812
593 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
594 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
595 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
605 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
606 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
607 break; 827 break;
608 } 828 }
609 829
610 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
611 } 831 }
612} 832}
613 833
614int 834int
615Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
616 POSTCALL: 836 POSTCALL:
617 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
618 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
619 839
620void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
621Mix_CloseAudio () 857Mix_CloseAudio ()
622 858
623int 859int
624Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
625 861
862const char *
863Mix_GetError ()
864
626void 865void
627lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
628 CODE: 867 CODE:
868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
869
870void
871win32_proxy_info ()
872 PPCODE:
873{
629#ifndef _WIN32 874#ifdef _WIN32
630 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 875 char buffer[2048];
876 DWORD buflen;
877
878 EXTEND (SP, 3);
879
880 buflen = sizeof (buffer);
881 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
882 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
883 {
884 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
885
886 buflen = sizeof (buffer);
887 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
888 {
889 PUSHs (newSVpv (buffer, 0));
890
891 buflen = sizeof (buffer);
892 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
893 PUSHs (newSVpv (buffer, 0));
894 }
895 }
631#endif 896#endif
897}
632 898
633void 899void
634add_font (char *file) 900add_font (char *file)
635 CODE: 901 CODE:
636 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 902 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
644 STRLEN image_len; 910 STRLEN image_len;
645 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
646 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
647 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
648 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
649 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
650 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
651 917
652 if (!rw) 918 if (!rw)
653 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
654 920
727void 993void
728error (char *message) 994error (char *message)
729 CODE: 995 CODE:
730 fprintf (stderr, "ERROR: %s\n", message); 996 fprintf (stderr, "ERROR: %s\n", message);
731#ifdef _WIN32 997#ifdef _WIN32
732 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
733#endif 999#endif
734 1000
735void 1001void
736fatal (char *message) 1002fatal (char *message)
737 CODE: 1003 CODE:
738 fprintf (stderr, "FATAL: %s\n", message); 1004 fprintf (stderr, "FATAL: %s\n", message);
739#ifdef _WIN32 1005#ifdef _WIN32
740 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
741#endif 1007#endif
742 _exit (1); 1008 _exit (1);
743 1009
744void 1010void
745_exit (int retval) 1011_exit (int retval = 0)
746 CODE: 1012 CODE:
1013#ifdef WIN32
1014 ExitThread (retval); // unclean, please beam me up
1015#else
747 _exit (retval); 1016 _exit (retval);
1017#endif
748 1018
1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
1027
749MODULE = CFClient PACKAGE = CFClient::Font 1028MODULE = Deliantra::Client PACKAGE = DC::Font
750 1029
751CFClient::Font 1030PROTOTYPES: DISABLE
1031
1032DC::Font
752new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
753 CODE: 1034 CODE:
754{ 1035{
755 int count; 1036 int count;
756 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
759} 1040}
760 OUTPUT: 1041 OUTPUT:
761 RETVAL 1042 RETVAL
762 1043
763void 1044void
764DESTROY (CFClient::Font self) 1045DESTROY (DC::Font self)
765 CODE: 1046 CODE:
766 pango_font_description_free (self); 1047 pango_font_description_free (self);
767 1048
768void 1049void
769make_default (CFClient::Font self) 1050make_default (DC::Font self)
1051 PROTOTYPE: $
770 CODE: 1052 CODE:
771 default_font = self; 1053 default_font = self;
772 1054
773MODULE = CFClient PACKAGE = CFClient::Layout 1055MODULE = Deliantra::Client PACKAGE = DC::Layout
774 1056
1057PROTOTYPES: DISABLE
1058
775void 1059void
776reset_glyph_cache () 1060glyph_cache_backup ()
1061 PROTOTYPE:
777 CODE: 1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
778 tc_clear (); 1069 tc_restore ();
779 1070
780CFClient::Layout 1071DC::Layout
781new (SV *class) 1072new (SV *class)
782 CODE: 1073 CODE:
783 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
784 1075
785 RETVAL->pl = pango_layout_new (opengl_context); 1076 RETVAL->pl = pango_layout_new (opengl_context);
787 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
788 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
789 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
790 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
791 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
792 1084
793 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
794 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
795 OUTPUT: 1087 OUTPUT:
796 RETVAL 1088 RETVAL
797 1089
798void 1090void
799DESTROY (CFClient::Layout self) 1091DESTROY (DC::Layout self)
800 CODE: 1092 CODE:
801 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
802 Safefree (self); 1095 Safefree (self);
803 1096
804void 1097void
805set_text (CFClient::Layout self, SV *text_) 1098set_text (DC::Layout self, SV *text_)
806 CODE: 1099 CODE:
807{ 1100{
808 STRLEN textlen; 1101 STRLEN textlen;
809 char *text = SvPVutf8 (text_, textlen); 1102 char *text = SvPVutf8 (text_, textlen);
810 1103
811 pango_layout_set_text (self->pl, text, textlen); 1104 pango_layout_set_text (self->pl, text, textlen);
812} 1105}
813 1106
814void 1107void
815set_markup (CFClient::Layout self, SV *text_) 1108set_markup (DC::Layout self, SV *text_)
816 CODE: 1109 CODE:
817{ 1110{
818 STRLEN textlen; 1111 STRLEN textlen;
819 char *text = SvPVutf8 (text_, textlen); 1112 char *text = SvPVutf8 (text_, textlen);
820 1113
821 pango_layout_set_markup (self->pl, text, textlen); 1114 pango_layout_set_markup (self->pl, text, textlen);
822} 1115}
823 1116
824void 1117void
825set_shapes (CFClient::Layout self, ...) 1118set_shapes (DC::Layout self, ...)
826 CODE: 1119 CODE:
827{ 1120{
828 PangoAttrList *attrs = 0; 1121 PangoAttrList *attrs = 0;
829 const char *text = pango_layout_get_text (self->pl); 1122 const char *text = pango_layout_get_text (self->pl);
830 const char *pos = text; 1123 const char *pos = text;
865 if (attrs) 1158 if (attrs)
866 pango_layout_set_attributes (self->pl, attrs); 1159 pango_layout_set_attributes (self->pl, attrs);
867} 1160}
868 1161
869void 1162void
870get_shapes (CFClient::Layout self) 1163get_shapes (DC::Layout self)
871 PPCODE: 1164 PPCODE:
872{ 1165{
873 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
874 1167
875 do 1168 do
890 1183
891 pango_layout_iter_free (iter); 1184 pango_layout_iter_free (iter);
892} 1185}
893 1186
894int 1187int
895has_wrapped (CFClient::Layout self) 1188has_wrapped (DC::Layout self)
896 CODE: 1189 CODE:
897{ 1190{
898 int lines = 1; 1191 int lines = 1;
899 const char *text = pango_layout_get_text (self->pl); 1192 const char *text = pango_layout_get_text (self->pl);
900 1193
905} 1198}
906 OUTPUT: 1199 OUTPUT:
907 RETVAL 1200 RETVAL
908 1201
909SV * 1202SV *
910get_text (CFClient::Layout self) 1203get_text (DC::Layout self)
911 CODE: 1204 CODE:
912 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
913 sv_utf8_decode (RETVAL); 1206 sv_utf8_decode (RETVAL);
914 OUTPUT: 1207 OUTPUT:
915 RETVAL 1208 RETVAL
916 1209
917void 1210void
918set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1211set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
919 CODE: 1212 CODE:
920 self->r = r; 1213 self->r = r;
921 self->g = g; 1214 self->g = g;
922 self->b = b; 1215 self->b = b;
923 self->a = a; 1216 self->a = a;
924 1217
925void 1218void
926set_font (CFClient::Layout self, CFClient::Font font = 0) 1219set_font (DC::Layout self, DC::Font font = 0)
927 CODE: 1220 CODE:
928 if (self->font != font) 1221 if (self->font != font)
929 { 1222 {
930 self->font = font; 1223 self->font = font;
931 layout_update_font (self); 1224 layout_update_font (self);
932 } 1225 }
933 1226
934void 1227void
935set_height (CFClient::Layout self, int base_height) 1228set_height (DC::Layout self, int base_height)
936 CODE: 1229 CODE:
937 if (self->base_height != base_height) 1230 if (self->base_height != base_height)
938 { 1231 {
939 self->base_height = base_height; 1232 self->base_height = base_height;
940 layout_update_font (self); 1233 layout_update_font (self);
941 } 1234 }
942 1235
943void 1236void
944set_width (CFClient::Layout self, int max_width = -1) 1237set_width (DC::Layout self, int max_width = -1)
945 CODE: 1238 CODE:
946 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
947 1240
948void 1241void
949set_indent (CFClient::Layout self, int indent) 1242set_indent (DC::Layout self, int indent)
950 CODE: 1243 CODE:
951 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
952 1245
953void 1246void
954set_spacing (CFClient::Layout self, int spacing) 1247set_spacing (DC::Layout self, int spacing)
955 CODE: 1248 CODE:
956 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
957 1250
958void 1251void
959set_ellipsise (CFClient::Layout self, int ellipsise) 1252set_ellipsise (DC::Layout self, int ellipsise)
960 CODE: 1253 CODE:
961 pango_layout_set_ellipsize (self->pl, 1254 pango_layout_set_ellipsize (self->pl,
962 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START
963 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
964 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
965 : PANGO_ELLIPSIZE_NONE 1258 : PANGO_ELLIPSIZE_NONE
966 ); 1259 );
967 1260
968void 1261void
969set_single_paragraph_mode (CFClient::Layout self, int spm) 1262set_single_paragraph_mode (DC::Layout self, int spm)
970 CODE: 1263 CODE:
971 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
972 1265
973void 1266void
974size (CFClient::Layout self) 1267size (DC::Layout self)
975 PPCODE: 1268 PPCODE:
976{ 1269{
977 int w, h; 1270 int w, h;
978 1271
979 layout_get_pixel_size (self, &w, &h); 1272 layout_get_pixel_size (self, &w, &h);
982 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (w)));
983 PUSHs (sv_2mortal (newSViv (h))); 1276 PUSHs (sv_2mortal (newSViv (h)));
984} 1277}
985 1278
986int 1279int
987descent (CFClient::Layout self) 1280descent (DC::Layout self)
988 CODE: 1281 CODE:
989{ 1282{
990 PangoRectangle rect; 1283 PangoRectangle rect;
991 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
992 pango_layout_line_get_pixel_extents (line, 0, &rect); 1285 pango_layout_line_get_pixel_extents (line, 0, &rect);
994} 1287}
995 OUTPUT: 1288 OUTPUT:
996 RETVAL 1289 RETVAL
997 1290
998int 1291int
999xy_to_index (CFClient::Layout self, int x, int y) 1292xy_to_index (DC::Layout self, int x, int y)
1000 CODE: 1293 CODE:
1001{ 1294{
1002 int index, trailing; 1295 int index, trailing;
1003 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1004 RETVAL = index; 1297 RETVAL = index + trailing;
1005} 1298}
1006 OUTPUT: 1299 OUTPUT:
1007 RETVAL 1300 RETVAL
1008 1301
1009void 1302void
1010cursor_pos (CFClient::Layout self, int index) 1303cursor_pos (DC::Layout self, int index)
1011 PPCODE: 1304 PPCODE:
1012{ 1305{
1013 PangoRectangle strong_pos; 1306 PangoRectangle strong_pos;
1014 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1015 1308
1018 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1019 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1020} 1313}
1021 1314
1022void 1315void
1023render (CFClient::Layout self, float x, float y) 1316index_to_line_x (DC::Layout self, int index, int trailing = 0)
1024 PPCODE: 1317 PPCODE:
1318{
1319 int line, x;
1320
1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1322#if !PANGO_VERSION_CHECK (1, 17. 3)
1323 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1324 --line;
1325#endif
1326 EXTEND (SP, 2);
1327 PUSHs (sv_2mortal (newSViv (line)));
1328 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1329}
1330
1331void
1332line_x_to_index (DC::Layout self, int line, int x)
1333 PPCODE:
1334{
1335 PangoLayoutLine *lp;
1336 int index, trailing;
1337
1338 if (line < 0)
1339 XSRETURN_EMPTY;
1340
1341 if (!(lp = pango_layout_get_line (self->pl, line)))
1342 XSRETURN_EMPTY; /* do better */
1343
1344 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1345
1346 EXTEND (SP, 2);
1347 if (GIMME_V == G_SCALAR)
1348 PUSHs (sv_2mortal (newSViv (index + trailing)));
1349 else
1350 {
1351 PUSHs (sv_2mortal (newSViv (index)));
1352 PUSHs (sv_2mortal (newSViv (trailing)));
1353 }
1354}
1355
1356void
1357render (DC::Layout self, float x, float y, int flags = 0)
1358 CODE:
1359 rc_clear (self->rc);
1025 pango_opengl_render_layout_subpixel ( 1360 pango_opengl_render_layout_subpixel (
1026 self->pl, 1361 self->pl,
1362 self->rc,
1027 x * PANGO_SCALE, y * PANGO_SCALE, 1363 x * PANGO_SCALE, y * PANGO_SCALE,
1028 self->r, self->g, self->b, self->a 1364 self->r, self->g, self->b, self->a,
1365 flags
1029 ); 1366 );
1367 // we assume that context_change actually clears/frees stuff
1368 // and does not do any recomputation...
1369 pango_layout_context_changed (self->pl);
1030 1370
1371void
1372draw (DC::Layout self)
1373 CODE:
1374{
1375 glEnable (GL_TEXTURE_2D);
1376 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1377 glEnable (GL_BLEND);
1378 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1379 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1380 glEnable (GL_ALPHA_TEST);
1381 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1382
1383 rc_draw (self->rc);
1384
1385 glDisable (GL_ALPHA_TEST);
1386 glDisable (GL_BLEND);
1387 glDisable (GL_TEXTURE_2D);
1388}
1389
1031MODULE = CFClient PACKAGE = CFClient::Texture 1390MODULE = Deliantra::Client PACKAGE = DC::Texture
1032 1391
1033void 1392PROTOTYPES: ENABLE
1034pad2pot (SV *data_, SV *w_, SV *h_)
1035 CODE:
1036{
1037 int ow = SvIV (w_);
1038 int oh = SvIV (h_);
1039 1393
1040 if (ow && oh) 1394void
1395pad (SV *data_, int ow, int oh, int nw, int nh)
1396 CODE:
1397{
1398 if ((nw != ow || nh != oh) && SvOK (data_))
1041 { 1399 {
1042 int nw = minpot (ow);
1043 int nh = minpot (oh);
1044
1045 if (nw != ow || nh != oh)
1046 {
1047 if (SvOK (data_))
1048 {
1049 STRLEN datalen; 1400 STRLEN datalen;
1050 char *data = SvPVbyte (data_, datalen); 1401 char *data = SvPVbyte (data_, datalen);
1051 int bpp = datalen / (ow * oh); 1402 int bpp = datalen / (ow * oh);
1052 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1403 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1053 1404
1054 SvPOK_only (result_); 1405 SvPOK_only (result_);
1055 SvCUR_set (result_, nw * nh * bpp); 1406 SvCUR_set (result_, nw * nh * bpp);
1056 1407
1057 memset (SvPVX (result_), 0, nw * nh * bpp); 1408 memset (SvPVX (result_), 0, nw * nh * bpp);
1058 while (oh--) 1409 while (oh--)
1059 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1410 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1060 1411
1061 sv_setsv (data_, result_); 1412 sv_setsv (data_, result_);
1062 }
1063
1064 sv_setiv (w_, nw);
1065 sv_setiv (h_, nh);
1066 }
1067 } 1413 }
1068} 1414}
1069 1415
1070void 1416void
1071draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1417draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1077{ 1423{
1078 HV *hv = (HV *)SvRV (self); 1424 HV *hv = (HV *)SvRV (self);
1079 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1425 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1080 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1426 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1081 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1427 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1428
1429 if (name <= 0)
1430 XSRETURN_EMPTY;
1082 1431
1083 if (items < 5) 1432 if (items < 5)
1084 { 1433 {
1085 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1434 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1086 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1435 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1114 glDisable (GL_ALPHA_TEST); 1463 glDisable (GL_ALPHA_TEST);
1115 glDisable (GL_BLEND); 1464 glDisable (GL_BLEND);
1116 } 1465 }
1117} 1466}
1118 1467
1468IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1469 CODE:
1470{
1471 GLint width;
1472 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1473 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1474 RETVAL = width > 0;
1475}
1476 OUTPUT:
1477 RETVAL
1478
1119MODULE = CFClient PACKAGE = CFClient::Map 1479MODULE = Deliantra::Client PACKAGE = DC::Map
1120 1480
1121CFClient::Map 1481PROTOTYPES: DISABLE
1122new (SV *class, int map_width, int map_height) 1482
1483DC::Map
1484new (SV *class)
1123 CODE: 1485 CODE:
1124 New (0, RETVAL, 1, struct map); 1486 New (0, RETVAL, 1, struct map);
1125 RETVAL->x = 0; 1487 RETVAL->x = 0;
1126 RETVAL->y = 0; 1488 RETVAL->y = 0;
1127 RETVAL->w = map_width; 1489 RETVAL->w = 0;
1128 RETVAL->h = map_height; 1490 RETVAL->h = 0;
1129 RETVAL->ox = 0; 1491 RETVAL->ox = 0;
1130 RETVAL->oy = 0; 1492 RETVAL->oy = 0;
1131 RETVAL->faces = 8192; 1493 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1132 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1494 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1133 RETVAL->texs = 8192;
1134 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1135 RETVAL->rows = 0; 1495 RETVAL->rows = 0;
1136 RETVAL->row = 0; 1496 RETVAL->row = 0;
1137 OUTPUT: 1497 OUTPUT:
1138 RETVAL 1498 RETVAL
1139 1499
1140void 1500void
1141DESTROY (CFClient::Map self) 1501DESTROY (DC::Map self)
1142 CODE: 1502 CODE:
1143{ 1503{
1144 map_clear (self); 1504 map_clear (self);
1145 Safefree (self->face); 1505 Safefree (self->face2tile);
1146 Safefree (self->tex); 1506 Safefree (self->tex);
1147 Safefree (self); 1507 Safefree (self);
1148} 1508}
1149 1509
1150void 1510void
1511resize (DC::Map self, int map_width, int map_height)
1512 CODE:
1513 self->w = map_width;
1514 self->h = map_height;
1515
1516void
1151clear (CFClient::Map self) 1517clear (DC::Map self)
1152 CODE: 1518 CODE:
1153 map_clear (self); 1519 map_clear (self);
1154 1520
1155void 1521void
1156set_face (CFClient::Map self, int face, int texid) 1522set_tileid (DC::Map self, int face, int tile)
1157 CODE: 1523 CODE:
1158{ 1524{
1159 while (self->faces <= face) 1525 need_facenum (self, face); self->face2tile [face] = tile;
1160 { 1526 need_texid (self, tile);
1161 Append (mapface, self->face, self->faces, self->faces);
1162 self->faces *= 2;
1163 }
1164
1165 self->face [face] = texid;
1166} 1527}
1167 1528
1168void 1529void
1530set_smooth (DC::Map self, int face, int smooth, int level)
1531 CODE:
1532{
1533 tileid texid;
1534 maptex *tex;
1535
1536 if (face < 0 || face >= self->faces)
1537 return;
1538
1539 if (smooth < 0 || smooth >= self->faces)
1540 return;
1541
1542 texid = self->face2tile [face];
1543
1544 if (!texid)
1545 return;
1546
1547 tex = self->tex + texid;
1548 tex->smoothtile = self->face2tile [smooth];
1549 tex->smoothlevel = level;
1550}
1551
1552void
1169set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1553set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1170 CODE: 1554 CODE:
1171{ 1555{
1172 while (self->texs <= texid) 1556 need_texid (self, texid);
1173 {
1174 Append (maptex, self->tex, self->texs, self->texs);
1175 self->texs *= 2;
1176 }
1177 1557
1178 { 1558 {
1179 maptex *tex = self->tex + texid; 1559 maptex *tex = self->tex + texid;
1180 1560
1181 tex->name = name; 1561 tex->name = name;
1198 // from transparent color bleeding and ugly wrapping effects. 1578 // from transparent color bleeding and ugly wrapping effects.
1199 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1579 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1200} 1580}
1201 1581
1202int 1582int
1203ox (CFClient::Map self) 1583ox (DC::Map self)
1204 ALIAS: 1584 ALIAS:
1205 oy = 1 1585 oy = 1
1206 x = 2 1586 x = 2
1207 y = 3 1587 y = 3
1208 w = 4 1588 w = 4
1219 } 1599 }
1220 OUTPUT: 1600 OUTPUT:
1221 RETVAL 1601 RETVAL
1222 1602
1223void 1603void
1224scroll (CFClient::Map self, int dx, int dy) 1604scroll (DC::Map self, int dx, int dy)
1225 CODE: 1605 CODE:
1226{ 1606{
1227 if (dx > 0) 1607 if (dx > 0)
1228 map_blank (self, self->x, self->y, dx - 1, self->h); 1608 map_blank (self, self->x, self->y, dx, self->h);
1229 else if (dx < 0) 1609 else if (dx < 0)
1230 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1610 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1231 1611
1232 if (dy > 0) 1612 if (dy > 0)
1233 map_blank (self, self->x, self->y, self->w, dy - 1); 1613 map_blank (self, self->x, self->y, self->w, dy);
1234 else if (dy < 0) 1614 else if (dy < 0)
1235 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1615 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1236 1616
1237 self->ox += dx; self->x += dx; 1617 self->ox += dx; self->x += dx;
1238 self->oy += dy; self->y += dy; 1618 self->oy += dy; self->y += dy;
1239 1619
1240 while (self->y < 0) 1620 while (self->y < 0)
1244 self->rows += MAP_EXTEND_Y; 1624 self->rows += MAP_EXTEND_Y;
1245 self->y += MAP_EXTEND_Y; 1625 self->y += MAP_EXTEND_Y;
1246 } 1626 }
1247} 1627}
1248 1628
1249void 1629SV *
1250map1a_update (CFClient::Map self, SV *data_) 1630map1a_update (DC::Map self, SV *data_, int extmap)
1251 CODE: 1631 CODE:
1252{ 1632{
1253 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1633 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1254 uint8_t *data_end = (uint8_t *)SvEND (data_); 1634 uint8_t *data_end = (uint8_t *)SvEND (data_);
1255 mapcell *cell; 1635 mapcell *cell;
1256 int x, y, flags; 1636 int x, y, z, flags;
1637 AV *missing = newAV ();
1638 RETVAL = newRV_noinc ((SV *)missing);
1257 1639
1258 while (data < data_end) 1640 while (data < data_end - 1)
1259 { 1641 {
1260 flags = (data [0] << 8) + data [1]; data += 2; 1642 flags = (data [0] << 8) + data [1]; data += 2;
1261 1643
1262 x = self->x + ((flags >> 10) & 63); 1644 x = self->x + ((flags >> 10) & 63);
1263 y = self->y + ((flags >> 4) & 63); 1645 y = self->y + ((flags >> 4) & 63);
1264 1646
1265 cell = map_get_cell (self, x, y); 1647 cell = map_get_cell (self, x, y);
1266 1648
1267 if (flags & 15) 1649 if (flags & 15)
1268 { 1650 {
1269 if (cell->darkness < 0) 1651 if (!cell->darkness)
1270 { 1652 {
1653 memset (cell, 0, sizeof (*cell));
1271 cell->darkness = 0; 1654 cell->darkness = 256;
1272 cell->face [0] = 0;
1273 cell->face [1] = 0;
1274 cell->face [2] = 0;
1275 } 1655 }
1276 1656
1277 cell->darkness = flags & 8 ? *data++ : 255;
1278
1279 //TODO: don't trust server data to be in-range(!) 1657 //TODO: don't trust server data to be in-range(!)
1280 1658
1281 if (flags & 4) 1659 if (flags & 8)
1282 { 1660 {
1283 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1661 if (extmap)
1662 {
1663 uint8_t ext, cmd;
1664
1665 do
1666 {
1667 ext = *data++;
1668 cmd = ext & 0x3f;
1669
1670 if (cmd < 4)
1671 cell->darkness = 255 - ext * 64 + 1;
1672 else if (cmd == 5) // health
1673 {
1674 cell->stat_width = 1;
1675 cell->stat_hp = *data++;
1676 }
1677 else if (cmd == 6) // monster width
1678 cell->stat_width = *data++ + 1;
1679 else if (cmd == 0x47)
1680 {
1681 if (*data == 4)
1682 ; // decode player count
1683
1684 data += *data + 1;
1685 }
1686 else if (cmd == 8) // cell flags
1687 cell->flags = *data++;
1688 else if (ext & 0x40) // unknown, multibyte => skip
1689 data += *data + 1;
1690 else
1691 data++;
1692 }
1693 while (ext & 0x80);
1694 }
1695 else
1696 cell->darkness = *data++ + 1;
1284 } 1697 }
1285 1698
1699 for (z = 0; z <= 2; ++z)
1286 if (flags & 2) 1700 if (flags & (4 >> z))
1287 { 1701 {
1288 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1702 faceid face = (data [0] << 8) + data [1]; data += 2;
1703 need_facenum (self, face);
1704 cell->tile [z] = self->face2tile [face];
1705
1706 if (cell->tile [z])
1707 {
1708 maptex *tex = self->tex + cell->tile [z];
1709 if (!tex->name)
1710 av_push (missing, newSViv (cell->tile [z]));
1711
1712 if (tex->smoothtile)
1713 {
1714 maptex *smooth = self->tex + tex->smoothtile;
1715 if (!smooth->name)
1716 av_push (missing, newSViv (tex->smoothtile));
1717 }
1718 }
1289 } 1719 }
1290
1291 if (flags & 1)
1292 {
1293 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1294 }
1295 } 1720 }
1296 else 1721 else
1297 cell->darkness = -1; 1722 cell->darkness = 0;
1298 } 1723 }
1299} 1724}
1725 OUTPUT:
1726 RETVAL
1300 1727
1301SV * 1728SV *
1302mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1729mapmap (DC::Map self, int x0, int y0, int w, int h)
1303 CODE: 1730 CODE:
1304{ 1731{
1305 int x1, x; 1732 int x1, x;
1306 int y1, y; 1733 int y1, y;
1307 int z; 1734 int z;
1328 { 1755 {
1329 mapcell *cell = row->col + (x - row->c0); 1756 mapcell *cell = row->col + (x - row->c0);
1330 1757
1331 for (z = 0; z <= 0; z++) 1758 for (z = 0; z <= 0; z++)
1332 { 1759 {
1333 mapface face = cell->face [z];
1334
1335 if (face)
1336 {
1337 maptex tex = self->tex [face]; 1760 maptex tex = self->tex [cell->tile [z]];
1338 int a0 = 255 - tex.a; 1761 int a0 = 255 - tex.a;
1339 int a1 = tex.a; 1762 int a1 = tex.a;
1340 1763
1341 r = (r * a0 + tex.r * a1) / 255; 1764 r = (r * a0 + tex.r * a1) / 255;
1342 g = (g * a0 + tex.g * a1) / 255; 1765 g = (g * a0 + tex.g * a1) / 255;
1343 b = (b * a0 + tex.b * a1) / 255; 1766 b = (b * a0 + tex.b * a1) / 255;
1344 a = (a * a0 + tex.a * a1) / 255; 1767 a = (a * a0 + tex.a * a1) / 255;
1345 }
1346 } 1768 }
1347 } 1769 }
1348 1770
1349 *map++ = (r ) 1771 *map++ = (r )
1350 | (g << 8) 1772 | (g << 8)
1357} 1779}
1358 OUTPUT: 1780 OUTPUT:
1359 RETVAL 1781 RETVAL
1360 1782
1361void 1783void
1362draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1784draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1363 CODE: 1785 CODE:
1364{ 1786{
1365 int vx, vy;
1366 int x, y, z; 1787 int x, y, z;
1367 int last_name;
1368 mapface face;
1369 1788
1370 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1789 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1371 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1790 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1791 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1792 smooth_key skey;
1372 1793
1373 /* 1794 rc_t *rc = rc_alloc ();
1374 int vx = self->vx = self->w >= sw 1795 rc_key_t key;
1375 ? self->x + (self->w - sw) / 2 1796 rc_array_t *arr;
1376 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1377 1797
1378 int vy = self->vy = self->h >= sh 1798 // thats current max. sorry.
1379 ? self->y + (self->h - sh) / 2 1799 if (sw > 255) sw = 255;
1380 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1800 if (sh > 255) sh = 255;
1381 */
1382 1801
1383 glColor4ub (255, 255, 255, 255); 1802 // clear key, in case of extra padding
1803 memset (&skey, 0, sizeof (skey));
1804
1805 memset (&key, 0, sizeof (key));
1806 key.r = 255;
1807 key.g = 255;
1808 key.b = 255;
1809 key.a = 255;
1810 key.mode = GL_QUADS;
1811 key.format = GL_T2F_V3F;
1812 key.texname = -1;
1813
1814 mx += self->x;
1815 my += self->y;
1816
1817 // first pass: determine smooth_max
1818 // rather ugly, if you ask me
1819 // could also be stored inside mapcell and updated on change
1820 memset (smooth_max, 0, sizeof (smooth_max));
1821
1822 for (y = 0; y < sh; y++)
1823 if (0 <= y + my && y + my < self->rows)
1824 {
1825 maprow *row = self->row + (y + my);
1826
1827 for (x = 0; x < sw; x++)
1828 if (row->c0 <= x + mx && x + mx < row->c1)
1829 {
1830 mapcell *cell = row->col + (x + mx - row->c0);
1831
1832 smooth_max[x + 1][y + 1] =
1833 MAX (self->tex [cell->tile [0]].smoothlevel,
1834 MAX (self->tex [cell->tile [1]].smoothlevel,
1835 self->tex [cell->tile [2]].smoothlevel));
1836 }
1837 }
1384 1838
1385 glEnable (GL_BLEND); 1839 glEnable (GL_BLEND);
1386 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1840 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1387 glEnable (GL_TEXTURE_2D);
1388 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1841 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1389 1842
1390 glBegin (GL_QUADS);
1391
1392 last_name = 0;
1393
1394 for (z = 0; z < 3; z++) 1843 for (z = 0; z <= 2; z++)
1844 {
1845 memset (smooth_level, 0, sizeof (smooth_level));
1846
1395 for (y = 0; y < sh; y++) 1847 for (y = 0; y < sh; y++)
1396 if (0 <= y + vy && y + vy < self->rows) 1848 if (0 <= y + my && y + my < self->rows)
1397 { 1849 {
1398 maprow *row = self->row + (y + vy); 1850 maprow *row = self->row + (y + my);
1399 1851
1400 for (x = 0; x < sw; x++) 1852 for (x = 0; x < sw; x++)
1401 if (row->c0 <= x + vx && x + vx < row->c1) 1853 if (row->c0 <= x + mx && x + mx < row->c1)
1402 { 1854 {
1403 mapcell *cell = row->col + (x + vx - row->c0); 1855 mapcell *cell = row->col + (x + mx - row->c0);
1404
1405 face = cell->face [z]; 1856 tileid tile = cell->tile [z];
1406 1857
1407 if (face) 1858 if (tile)
1859 {
1860 maptex tex = self->tex [tile];
1861 int px, py;
1862
1863 if (key.texname != tex.name)
1864 {
1865 if (!tex.name)
1866 tex = self->tex [2]; /* missing, replace by noface */
1867
1868 key.texname = tex.name;
1869 arr = rc_array (rc, &key);
1870 }
1871
1872 px = (x + 1) * T - tex.w;
1873 py = (y + 1) * T - tex.h;
1874
1875 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1876 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1877 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1878 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1879
1880 if (cell->flags && z == 2)
1881 {
1882 // overlays such as the speech bubble, probably more to come
1883 if (cell->flags & 1)
1884 {
1885 maptex tex = self->tex [1];
1886 int px = x * T + T * 2 / 32;
1887 int py = y * T - T * 6 / 32;
1888
1889 if (tex.name)
1890 {
1891 if (key.texname != tex.name)
1892 {
1893 key.texname = tex.name;
1894 arr = rc_array (rc, &key);
1895 }
1896
1897 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1898 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1899 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1900 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1901 }
1902 }
1903 }
1904
1905 // update smooth hash
1906 if (tex.smoothtile)
1907 {
1908 skey.tile = tex.smoothtile;
1909 skey.level = tex.smoothlevel;
1910
1911 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1912
1913 // add bits to current tile and all neighbours. skey.x|y is
1914 // shifted +1|+1 so we always stay positive.
1915
1916 // bits is ___n cccc CCCC bbbb
1917 // n do not draw borders&corners
1918 // c draw these corners, but...
1919 // C ... not these
1920 // b draw these borders
1921
1922 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1923 // ┃· ·· ·┃ ━━
1924
1925 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1926 // ·· ·· ·┏ ┓·
1927
1928 // full tile
1929 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1930
1931 // borders
1932 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1933 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1934 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1935 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1936
1937 // corners
1938 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1939 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1940 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1941 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1942 }
1943 }
1944 }
1945 }
1946
1947 rc_draw (rc);
1948 rc_clear (rc);
1949
1950 // go through all smoothlevels, lowest to highest, then draw.
1951 // this is basically counting sort
1952 {
1953 int w, b;
1954
1955 glEnable (GL_TEXTURE_2D);
1956 glBegin (GL_QUADS);
1957 for (w = 0; w < 256 / 32; ++w)
1958 {
1959 uint32_t smask = smooth_level [w];
1960 if (smask)
1961 for (b = 0; b < 32; ++b)
1962 if (smask & (((uint32_t)1) << b))
1408 { 1963 {
1409 maptex tex = self->tex [face]; 1964 int level = (w << 5) | b;
1965 HE *he;
1410 1966
1411 int px = (x + 1) * 32 - tex.w; 1967 hv_iterinit (smooth);
1412 int py = (y + 1) * 32 - tex.h; 1968 while ((he = hv_iternext (smooth)))
1413
1414 if (last_name != tex.name)
1415 { 1969 {
1970 smooth_key *skey = (smooth_key *)HeKEY (he);
1971 IV bits = SvIVX (HeVAL (he));
1972
1973 if (!(bits & 0x1000)
1974 && skey->level == level
1975 && level > smooth_max [skey->x][skey->y])
1976 {
1977 maptex tex = self->tex [skey->tile];
1978 int px = (((int)skey->x) - 1) * T;
1979 int py = (((int)skey->y) - 1) * T;
1980 int border = bits & 15;
1981 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1982 float dx = tex.s * .0625f; // 16 images/row
1983 float dy = tex.t * .5f ; // 2 images/column
1984
1985 if (tex.name)
1986 {
1987 // this time avoiding texture state changes
1988 // save gobs of state changes.
1989 if (key.texname != tex.name)
1990 {
1416 glEnd (); 1991 glEnd ();
1417 last_name = tex.name;
1418 glBindTexture (GL_TEXTURE_2D, last_name); 1992 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1419 glBegin (GL_QUADS); 1993 glBegin (GL_QUADS);
1994 }
1995
1996 if (border)
1997 {
1998 float ox = border * dx;
1999
2000 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2001 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2002 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2003 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2004 }
2005
2006 if (corner)
2007 {
2008 float ox = corner * dx;
2009
2010 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2011 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2012 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2013 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2014 }
2015 }
2016 }
1420 } 2017 }
1421
1422 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1423 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1424 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1425 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1426 } 2018 }
1427 }
1428 } 2019 }
1429 2020
1430 glEnd (); 2021 glEnd ();
1431
1432 glDisable (GL_TEXTURE_2D); 2022 glDisable (GL_TEXTURE_2D);
2023 key.texname = -1;
2024 }
2025
2026 hv_clear (smooth);
2027 }
2028
1433 glDisable (GL_BLEND); 2029 glDisable (GL_BLEND);
1434} 2030 rc_free (rc);
1435 2031
2032 // top layer: overlays such as the health bar
2033 for (y = 0; y < sh; y++)
2034 if (0 <= y + my && y + my < self->rows)
2035 {
2036 maprow *row = self->row + (y + my);
2037
2038 for (x = 0; x < sw; x++)
2039 if (row->c0 <= x + mx && x + mx < row->c1)
2040 {
2041 mapcell *cell = row->col + (x + mx - row->c0);
2042
2043 int px = x * T;
2044 int py = y * T;
2045
2046 if (cell->stat_hp)
2047 {
2048 int width = cell->stat_width * T;
2049 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2050
2051 glColor3ub (0, 0, 0);
2052 glRectf (px + 1, py - thick - 2,
2053 px + width - 1, py);
2054
2055 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2056 glRectf (px + 2,
2057 py - thick - 1,
2058 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2059 }
2060 }
2061 }
2062}
2063
1436void 2064void
1437draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2065draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1438 CODE: 2066 CODE:
1439{ 2067{
1440 static float color[16][3] = { 2068 static float color[16][3] = {
1441 { 0.00F, 0.00F, 0.00F }, 2069 { 0.00F, 0.00F, 0.00F },
1442 { 1.00F, 1.00F, 1.00F }, 2070 { 1.00F, 1.00F, 1.00F },
1492 glDisable (GL_BLEND); 2120 glDisable (GL_BLEND);
1493 glDisable (GL_TEXTURE_2D); 2121 glDisable (GL_TEXTURE_2D);
1494} 2122}
1495 2123
1496void 2124void
1497fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2125fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1498 PPCODE: 2126 PPCODE:
1499{ 2127{
1500 int vx, vy;
1501 int x, y; 2128 int x, y;
2129 int sw1 = sw + 2;
2130 int sh1 = sh + 2;
2131 int sh3 = sh * 3;
1502 int sw4 = (sw + 3) & ~3; 2132 int sw34 = (sw * 3 + 3) & ~3;
2133 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1503 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2134 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1504 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2135 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1505 2136
1506 memset (darkness, 255, sw4 * sh);
1507 SvPOK_only (darkness_sv); 2137 SvPOK_only (darkness3_sv);
1508 SvCUR_set (darkness_sv, sw4 * sh); 2138 SvCUR_set (darkness3_sv, sw34 * sh3);
1509 2139
1510 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2140 mx += self->x - 1;
1511 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2141 my += self->y - 1;
1512 2142
2143 memset (darkness1, 255, sw1 * sh1);
2144
1513 for (y = 0; y < sh; y++) 2145 for (y = 0; y < sh1; y++)
1514 if (0 <= y + vy && y + vy < self->rows) 2146 if (0 <= y + my && y + my < self->rows)
1515 { 2147 {
1516 maprow *row = self->row + (y + vy); 2148 maprow *row = self->row + (y + my);
1517 2149
1518 for (x = 0; x < sw; x++) 2150 for (x = 0; x < sw1; x++)
1519 if (row->c0 <= x + vx && x + vx < row->c1) 2151 if (row->c0 <= x + mx && x + mx < row->c1)
1520 { 2152 {
1521 mapcell *cell = row->col + (x + vx - row->c0); 2153 mapcell *cell = row->col + (x + mx - row->c0);
1522 2154
1523 darkness[y * sw4 + x] = cell->darkness < 0 2155 darkness1 [y * sw1 + x] = cell->darkness
2156 ? 255 - (cell->darkness - 1)
1524 ? 255 - FOW_DARKNESS 2157 : 255 - FOW_DARKNESS;
1525 : 255 - cell->darkness;
1526 } 2158 }
1527 } 2159 }
1528 2160
2161 for (y = 0; y < sh; ++y)
2162 for (x = 0; x < sw; ++x)
2163 {
2164 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2165 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2166 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2167 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2168 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2169 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2170 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2171 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2172 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2173
2174 uint8_t r11 = (d11 + d21 + d12) / 3;
2175 uint8_t r21 = d21;
2176 uint8_t r31 = (d21 + d31 + d32) / 3;
2177
2178 uint8_t r12 = d12;
2179 uint8_t r22 = d22;
2180 uint8_t r32 = d32;
2181
2182 uint8_t r13 = (d13 + d23 + d12) / 3;
2183 uint8_t r23 = d23;
2184 uint8_t r33 = (d23 + d33 + d32) / 3;
2185
2186 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2187 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2188 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2189 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2190 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2191 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2192 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2193 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2194 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2195 }
2196
2197 free (darkness1);
2198
1529 EXTEND (SP, 3); 2199 EXTEND (SP, 3);
1530 PUSHs (sv_2mortal (newSViv (sw4))); 2200 PUSHs (sv_2mortal (newSViv (sw34)));
1531 PUSHs (sv_2mortal (newSViv (sh))); 2201 PUSHs (sv_2mortal (newSViv (sh3)));
1532 PUSHs (darkness_sv); 2202 PUSHs (darkness3_sv);
1533} 2203}
1534 2204
1535SV * 2205SV *
1536get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2206get_rect (DC::Map self, int x0, int y0, int w, int h)
1537 CODE: 2207 CODE:
1538{ 2208{
1539 int x, y, x1, y1; 2209 int x, y, x1, y1;
1540 SV *data_sv = newSV (w * h * 7 + 5); 2210 SV *data_sv = newSV (w * h * 7 + 5);
1541 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2211 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1566 if (row && row->c0 <= x && x < row->c1) 2236 if (row && row->c0 <= x && x < row->c1)
1567 { 2237 {
1568 mapcell *cell = row->col + (x - row->c0); 2238 mapcell *cell = row->col + (x - row->c0);
1569 uint8_t flags = 0; 2239 uint8_t flags = 0;
1570 2240
1571 if (cell->face [0]) flags |= 1; 2241 if (cell->tile [0]) flags |= 1;
1572 if (cell->face [1]) flags |= 2; 2242 if (cell->tile [1]) flags |= 2;
1573 if (cell->face [2]) flags |= 4; 2243 if (cell->tile [2]) flags |= 4;
1574 2244
1575 *data++ = flags; 2245 *data++ = flags;
1576 2246
1577 if (flags & 1) 2247 if (flags & 1)
1578 { 2248 {
2249 tileid tile = cell->tile [0];
1579 *data++ = cell->face [0] >> 8; 2250 *data++ = tile >> 8;
1580 *data++ = cell->face [0]; 2251 *data++ = tile;
1581 } 2252 }
1582 2253
1583 if (flags & 2) 2254 if (flags & 2)
1584 { 2255 {
2256 tileid tile = cell->tile [1];
1585 *data++ = cell->face [1] >> 8; 2257 *data++ = tile >> 8;
1586 *data++ = cell->face [1]; 2258 *data++ = tile;
1587 } 2259 }
1588 2260
1589 if (flags & 4) 2261 if (flags & 4)
1590 { 2262 {
2263 tileid tile = cell->tile [2];
1591 *data++ = cell->face [2] >> 8; 2264 *data++ = tile >> 8;
1592 *data++ = cell->face [2]; 2265 *data++ = tile;
1593 } 2266 }
1594 } 2267 }
1595 else 2268 else
1596 *data++ = 0; 2269 *data++ = 0;
1597 } 2270 }
1603} 2276}
1604 OUTPUT: 2277 OUTPUT:
1605 RETVAL 2278 RETVAL
1606 2279
1607void 2280void
1608set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2281set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1609 PPCODE: 2282 PPCODE:
1610{ 2283{
1611 int x, y, z; 2284 int x, y, z;
1612 int w, h; 2285 int w, h;
1613 int x1, y1; 2286 int x1, y1;
1614 2287
1615 if (*data++ != 0) 2288 if (*data++ != 0)
1616 return; /* version mismatch */ 2289 XSRETURN_EMPTY; /* version mismatch */
1617 2290
1618 w = *data++ << 8; w |= *data++; 2291 w = *data++ << 8; w |= *data++;
1619 h = *data++ << 8; h |= *data++; 2292 h = *data++ << 8; h |= *data++;
1620 2293
1621 // we need to do this 'cause we don't keep an absolute coord system for rows 2294 // we need to do this 'cause we don't keep an absolute coord system for rows
1637 { 2310 {
1638 uint8_t flags = *data++; 2311 uint8_t flags = *data++;
1639 2312
1640 if (flags) 2313 if (flags)
1641 { 2314 {
1642 mapface face[3] = { 0, 0, 0 };
1643
1644 mapcell *cell = row_get_cell (row, x); 2315 mapcell *cell = row_get_cell (row, x);
2316 tileid tile[3] = { 0, 0, 0 };
1645 2317
1646 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2318 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1647 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2319 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1648 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2320 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1649 2321
1650 if (cell->darkness <= 0) 2322 if (cell->darkness == 0)
1651 { 2323 {
1652 cell->darkness = -1; 2324 cell->darkness = 0;
1653 2325
1654 for (z = 0; z <= 2; z++) 2326 for (z = 0; z <= 2; z++)
1655 { 2327 {
1656 cell->face[z] = face[z]; 2328 tileid t = tile [z];
1657 2329
1658 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2330 if (t >= self->texs || (t && !self->tex [t].name))
2331 {
1659 XPUSHs (sv_2mortal (newSViv (face[z]))); 2332 XPUSHs (sv_2mortal (newSViv (t)));
2333 need_texid (self, t);
2334 }
2335
2336 cell->tile [z] = t;
1660 } 2337 }
1661 } 2338 }
1662 } 2339 }
1663 } 2340 }
1664 } 2341 }
1665} 2342}
1666 2343
1667MODULE = CFClient PACKAGE = CFClient::MixChunk 2344MODULE = Deliantra::Client PACKAGE = DC::RW
1668 2345
1669CFClient::MixChunk 2346DC::RW
1670new_from_file (SV *class, char *path) 2347new (SV *class, SV *data_sv)
1671 CODE: 2348 CODE:
1672 RETVAL = Mix_LoadWAV (path); 2349{
2350 STRLEN datalen;
2351 char *data = SvPVbyte (data_sv, datalen);
2352
2353 RETVAL = SDL_RWFromConstMem (data, datalen);
2354}
1673 OUTPUT: 2355 OUTPUT:
1674 RETVAL 2356 RETVAL
1675 2357
2358DC::RW
2359new_from_file (SV *class, const char *path, const char *mode = "rb")
2360 CODE:
2361 RETVAL = SDL_RWFromFile (path, mode);
2362 OUTPUT:
2363 RETVAL
2364
2365# fails on win32:
2366# dc.xs(2268) : error C2059: syntax error : '('
1676void 2367#void
2368#close (DC::RW self)
2369# CODE:
2370# (self->(close)) (self);
2371
2372MODULE = Deliantra::Client PACKAGE = DC::Channel
2373
2374PROTOTYPES: DISABLE
2375
2376DC::Channel
2377find ()
2378 CODE:
2379{
2380 RETVAL = Mix_GroupAvailable (-1);
2381
2382 if (RETVAL < 0)
2383 {
2384 RETVAL = Mix_GroupOldest (-1);
2385
2386 if (RETVAL < 0)
2387 XSRETURN_UNDEF;
2388
2389 Mix_HaltChannel (RETVAL);
2390 }
2391
2392 Mix_UnregisterAllEffects (RETVAL);
2393 Mix_Volume (RETVAL, 128);
2394}
2395 OUTPUT:
2396 RETVAL
2397
2398void
2399halt (DC::Channel self)
2400 CODE:
2401 Mix_HaltChannel (self);
2402
2403void
2404expire (DC::Channel self, int ticks = -1)
2405 CODE:
2406 Mix_ExpireChannel (self, ticks);
2407
2408void
2409fade_out (DC::Channel self, int ticks = -1)
2410 CODE:
2411 Mix_FadeOutChannel (self, ticks);
2412
2413int
2414volume (DC::Channel self, int volume)
2415 CODE:
2416 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2417 OUTPUT:
2418 RETVAL
2419
2420void
2421unregister_all_effects (DC::Channel self)
2422 CODE:
2423 Mix_UnregisterAllEffects (self);
2424
2425void
2426set_panning (DC::Channel self, int left, int right)
2427 CODE:
2428 left = CLAMP (left , 0, 255);
2429 right = CLAMP (right, 0, 255);
2430 Mix_SetPanning (self, left, right);
2431
2432void
2433set_distance (DC::Channel self, int distance)
2434 CODE:
2435 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2436
2437void
2438set_position (DC::Channel self, int angle, int distance)
2439 CODE:
2440
2441void
2442set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2443 CODE:
2444{
2445 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2446 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2447 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2448}
2449
2450void
2451set_reverse_stereo (DC::Channel self, int flip)
2452 CODE:
2453 Mix_SetReverseStereo (self, flip);
2454
2455MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2456
2457PROTOTYPES: DISABLE
2458
2459DC::MixChunk
2460new (SV *class, DC::RW rwops)
2461 CODE:
2462 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2463 OUTPUT:
2464 RETVAL
2465
2466void
1677DESTROY (CFClient::MixChunk self) 2467DESTROY (DC::MixChunk self)
1678 CODE: 2468 CODE:
1679 Mix_FreeChunk (self); 2469 Mix_FreeChunk (self);
1680 2470
1681int 2471int
1682volume (CFClient::MixChunk self, int volume = -1) 2472volume (DC::MixChunk self, int volume = -1)
1683 CODE: 2473 CODE:
2474 if (items > 1)
2475 volume = CLAMP (volume, 0, 128);
1684 RETVAL = Mix_VolumeChunk (self, volume); 2476 RETVAL = Mix_VolumeChunk (self, volume);
1685 OUTPUT: 2477 OUTPUT:
1686 RETVAL 2478 RETVAL
1687 2479
1688int 2480DC::Channel
1689play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2481play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1690 CODE: 2482 CODE:
2483{
1691 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2484 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2485
2486 if (RETVAL < 0)
2487 XSRETURN_UNDEF;
2488
2489 if (channel < 0)
2490 {
2491 Mix_UnregisterAllEffects (RETVAL);
2492 Mix_Volume (RETVAL, 128);
2493 }
2494}
1692 OUTPUT: 2495 OUTPUT:
1693 RETVAL 2496 RETVAL
1694 2497
1695MODULE = CFClient PACKAGE = CFClient::MixMusic 2498MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1696 2499
1697int 2500int
1698volume (int volume = -1) 2501volume (int volume = -1)
2502 PROTOTYPE: ;$
1699 CODE: 2503 CODE:
2504 if (items > 0)
2505 volume = CLAMP (volume, 0, 128);
1700 RETVAL = Mix_VolumeMusic (volume); 2506 RETVAL = Mix_VolumeMusic (volume);
1701 OUTPUT: 2507 OUTPUT:
1702 RETVAL 2508 RETVAL
1703 2509
1704CFClient::MixMusic 2510void
1705new_from_file (SV *class, char *path) 2511fade_out (int ms)
1706 CODE: 2512 CODE:
2513 Mix_FadeOutMusic (ms);
2514
2515void
2516halt ()
2517 CODE:
2518 Mix_HaltMusic ();
2519
2520DC::MixMusic
2521new (SV *class, DC::RW rwops)
2522 CODE:
1707 RETVAL = Mix_LoadMUS (path); 2523 RETVAL = Mix_LoadMUS_RW (rwops);
1708 OUTPUT: 2524 OUTPUT:
1709 RETVAL 2525 RETVAL
1710 2526
1711void 2527void
1712DESTROY (CFClient::MixMusic self) 2528DESTROY (DC::MixMusic self)
1713 CODE: 2529 CODE:
1714 Mix_FreeMusic (self); 2530 Mix_FreeMusic (self);
1715 2531
1716int 2532int
1717play (CFClient::MixMusic self, int loops = -1) 2533play (DC::MixMusic self, int loops = -1)
1718 CODE: 2534 CODE:
1719 RETVAL = Mix_PlayMusic (self, loops); 2535 RETVAL = Mix_PlayMusic (self, loops);
1720 OUTPUT: 2536 OUTPUT:
1721 RETVAL 2537 RETVAL
1722 2538
2539void
2540fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2541 CODE:
2542 Mix_FadeInMusicPos (self, loops, ms, position);
2543
1723MODULE = CFClient PACKAGE = CFClient::OpenGL 2544MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2545
2546PROTOTYPES: ENABLE
1724 2547
1725BOOT: 2548BOOT:
1726{ 2549{
1727 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2550 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1728 static const struct { 2551 static const struct {
1729 const char *name; 2552 const char *name;
1730 IV iv; 2553 IV iv;
1731 } *civ, const_iv[] = { 2554 } *civ, const_iv[] = {
1732# define const_iv(name) { # name, (IV)name } 2555# define const_iv(name) { # name, (IV)name }
2556 const_iv (GL_VENDOR),
2557 const_iv (GL_VERSION),
2558 const_iv (GL_EXTENSIONS),
1733 const_iv (GL_COLOR_MATERIAL), 2559 const_iv (GL_COLOR_MATERIAL),
1734 const_iv (GL_SMOOTH), 2560 const_iv (GL_SMOOTH),
1735 const_iv (GL_FLAT), 2561 const_iv (GL_FLAT),
1736 const_iv (GL_DITHER), 2562 const_iv (GL_DITHER),
1737 const_iv (GL_BLEND), 2563 const_iv (GL_BLEND),
1741 const_iv (GL_ALPHA_TEST), 2567 const_iv (GL_ALPHA_TEST),
1742 const_iv (GL_NORMALIZE), 2568 const_iv (GL_NORMALIZE),
1743 const_iv (GL_RESCALE_NORMAL), 2569 const_iv (GL_RESCALE_NORMAL),
1744 const_iv (GL_FRONT), 2570 const_iv (GL_FRONT),
1745 const_iv (GL_BACK), 2571 const_iv (GL_BACK),
2572 const_iv (GL_AUX0),
1746 const_iv (GL_AND), 2573 const_iv (GL_AND),
1747 const_iv (GL_ONE), 2574 const_iv (GL_ONE),
1748 const_iv (GL_ZERO), 2575 const_iv (GL_ZERO),
1749 const_iv (GL_SRC_ALPHA), 2576 const_iv (GL_SRC_ALPHA),
1750 const_iv (GL_DST_ALPHA), 2577 const_iv (GL_DST_ALPHA),
1763 const_iv (GL_INTENSITY), 2590 const_iv (GL_INTENSITY),
1764 const_iv (GL_LUMINANCE), 2591 const_iv (GL_LUMINANCE),
1765 const_iv (GL_LUMINANCE_ALPHA), 2592 const_iv (GL_LUMINANCE_ALPHA),
1766 const_iv (GL_FLOAT), 2593 const_iv (GL_FLOAT),
1767 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2594 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2595 const_iv (GL_COMPRESSED_ALPHA_ARB),
2596 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2597 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2598 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2599 const_iv (GL_COMPRESSED_RGB_ARB),
2600 const_iv (GL_COMPRESSED_RGBA_ARB),
1768 const_iv (GL_COMPILE), 2601 const_iv (GL_COMPILE),
2602 const_iv (GL_PROXY_TEXTURE_1D),
2603 const_iv (GL_PROXY_TEXTURE_2D),
1769 const_iv (GL_TEXTURE_1D), 2604 const_iv (GL_TEXTURE_1D),
1770 const_iv (GL_TEXTURE_2D), 2605 const_iv (GL_TEXTURE_2D),
1771 const_iv (GL_TEXTURE_ENV), 2606 const_iv (GL_TEXTURE_ENV),
1772 const_iv (GL_TEXTURE_MAG_FILTER), 2607 const_iv (GL_TEXTURE_MAG_FILTER),
1773 const_iv (GL_TEXTURE_MIN_FILTER), 2608 const_iv (GL_TEXTURE_MIN_FILTER),
1794 const_iv (GL_COLOR_LOGIC_OP), 2629 const_iv (GL_COLOR_LOGIC_OP),
1795 const_iv (GL_SEPARABLE_2D), 2630 const_iv (GL_SEPARABLE_2D),
1796 const_iv (GL_CONVOLUTION_2D), 2631 const_iv (GL_CONVOLUTION_2D),
1797 const_iv (GL_CONVOLUTION_BORDER_MODE), 2632 const_iv (GL_CONVOLUTION_BORDER_MODE),
1798 const_iv (GL_CONSTANT_BORDER), 2633 const_iv (GL_CONSTANT_BORDER),
2634 const_iv (GL_POINTS),
1799 const_iv (GL_LINES), 2635 const_iv (GL_LINES),
2636 const_iv (GL_LINE_STRIP),
1800 const_iv (GL_LINE_LOOP), 2637 const_iv (GL_LINE_LOOP),
1801 const_iv (GL_QUADS), 2638 const_iv (GL_QUADS),
1802 const_iv (GL_QUAD_STRIP), 2639 const_iv (GL_QUAD_STRIP),
1803 const_iv (GL_TRIANGLES), 2640 const_iv (GL_TRIANGLES),
1804 const_iv (GL_TRIANGLE_STRIP), 2641 const_iv (GL_TRIANGLE_STRIP),
1805 const_iv (GL_TRIANGLE_FAN), 2642 const_iv (GL_TRIANGLE_FAN),
2643 const_iv (GL_POLYGON),
1806 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2644 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2645 const_iv (GL_POINT_SMOOTH_HINT),
2646 const_iv (GL_LINE_SMOOTH_HINT),
2647 const_iv (GL_POLYGON_SMOOTH_HINT),
2648 const_iv (GL_GENERATE_MIPMAP_HINT),
2649 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1807 const_iv (GL_FASTEST), 2650 const_iv (GL_FASTEST),
2651 const_iv (GL_DONT_CARE),
2652 const_iv (GL_NICEST),
1808 const_iv (GL_V2F), 2653 const_iv (GL_V2F),
1809 const_iv (GL_V3F), 2654 const_iv (GL_V3F),
1810 const_iv (GL_T2F_V3F), 2655 const_iv (GL_T2F_V3F),
1811 const_iv (GL_T2F_N3F_V3F), 2656 const_iv (GL_T2F_N3F_V3F),
1812# undef const_iv 2657# undef const_iv
1813 }; 2658 };
1814 2659
1815 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2660 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1816 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2661 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2662
2663 texture_av = newAV ();
2664 AvREAL_off (texture_av);
1817} 2665}
2666
2667void
2668disable_GL_EXT_blend_func_separate ()
2669 CODE:
2670 gl.BlendFuncSeparate = 0;
2671 gl.BlendFuncSeparateEXT = 0;
1818 2672
1819char * 2673char *
1820gl_vendor () 2674gl_vendor ()
1821 CODE: 2675 CODE:
1822 RETVAL = (char *)glGetString (GL_VENDOR); 2676 RETVAL = (char *)glGetString (GL_VENDOR);
1835 CODE: 2689 CODE:
1836 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2690 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1837 OUTPUT: 2691 OUTPUT:
1838 RETVAL 2692 RETVAL
1839 2693
2694const char *glGetString (GLenum pname)
2695
2696GLint glGetInteger (GLenum pname)
2697 CODE:
2698 glGetIntegerv (pname, &RETVAL);
2699 OUTPUT:
2700 RETVAL
2701
2702GLdouble glGetDouble (GLenum pname)
2703 CODE:
2704 glGetDoublev (pname, &RETVAL);
2705 OUTPUT:
2706 RETVAL
2707
1840int glGetError () 2708int glGetError ()
1841 2709
1842void glFinish () 2710void glFinish ()
1843 2711
1844void glClear (int mask) 2712void glClear (int mask)
1881# near_ and far_ are due to microsofts buggy "c" compiler 2749# near_ and far_ are due to microsofts buggy "c" compiler
1882void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2750void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1883 2751
1884# near_ and far_ are due to microsofts buggy "c" compiler 2752# near_ and far_ are due to microsofts buggy "c" compiler
1885void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2753void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2754
2755PROTOTYPES: DISABLE
1886 2756
1887void glViewport (int x, int y, int width, int height) 2757void glViewport (int x, int y, int width, int height)
1888 2758
1889void glScissor (int x, int y, int width, int height) 2759void glScissor (int x, int y, int width, int height)
1890 2760
1898 2768
1899void glRotate (float angle, float x, float y, float z) 2769void glRotate (float angle, float x, float y, float z)
1900 CODE: 2770 CODE:
1901 glRotatef (angle, x, y, z); 2771 glRotatef (angle, x, y, z);
1902 2772
1903void glBegin (int mode)
1904
1905void glEnd ()
1906
1907void glColor (float r, float g, float b, float a = 1.0) 2773void glColor (float r, float g, float b, float a = 1.0)
1908 PROTOTYPE: @
1909 ALIAS: 2774 ALIAS:
1910 glColor_premultiply = 1 2775 glColor_premultiply = 1
1911 CODE: 2776 CODE:
1912 if (ix) 2777 if (ix)
1913 { 2778 {
1914 r *= a; 2779 r *= a;
1915 g *= a; 2780 g *= a;
1916 b *= a; 2781 b *= a;
1917 } 2782 }
1918 // microsoft visual "c" rounds instead of truncating... 2783 // microsoft visual "c" rounds instead of truncating...
1919 glColor4ub (MIN ((int)(r * 256.f), 255), 2784 glColor4f (r, g, b, a);
1920 MIN ((int)(g * 256.f), 255),
1921 MIN ((int)(b * 256.f), 255),
1922 MIN ((int)(a * 256.f), 255));
1923
1924void glInterleavedArrays (int format, int stride, char *data)
1925
1926void glDrawElements (int mode, int count, int type, char *indices)
1927
1928# 1.2 void glDrawRangeElements (int mode, int start, int end
1929 2785
1930void glRasterPos (float x, float y, float z = 0.) 2786void glRasterPos (float x, float y, float z = 0.)
1931 CODE: 2787 CODE:
1932 glRasterPos3f (0, 0, z); 2788 glRasterPos3f (0, 0, z);
1933 glBitmap (0, 0, 0, 0, x, y, 0); 2789 glBitmap (0, 0, 0, 0, x, y, 0);
1938 2794
1939void glTexCoord (float s, float t) 2795void glTexCoord (float s, float t)
1940 CODE: 2796 CODE:
1941 glTexCoord2f (s, t); 2797 glTexCoord2f (s, t);
1942 2798
2799void glRect (float x1, float y1, float x2, float y2)
2800 CODE:
2801 glRectf (x1, y1, x2, y2);
2802
2803void glRect_lineloop (float x1, float y1, float x2, float y2)
2804 CODE:
2805 glBegin (GL_LINE_LOOP);
2806 glVertex2f (x1, y1);
2807 glVertex2f (x2, y1);
2808 glVertex2f (x2, y2);
2809 glVertex2f (x1, y2);
2810 glEnd ();
2811
2812PROTOTYPES: ENABLE
2813
2814void glBegin (int mode)
2815
2816void glEnd ()
2817
2818void glPointSize (GLfloat size)
2819
2820void glLineWidth (GLfloat width)
2821
2822void glInterleavedArrays (int format, int stride, char *data)
2823
2824void glDrawElements (int mode, int count, int type, char *indices)
2825
2826# 1.2 void glDrawRangeElements (int mode, int start, int end
2827
1943void glTexEnv (int target, int pname, float param) 2828void glTexEnv (int target, int pname, float param)
1944 CODE: 2829 CODE:
1945 glTexEnvf (target, pname, param); 2830 glTexEnvf (target, pname, param);
1946 2831
1947void glTexParameter (int target, int pname, float param) 2832void glTexParameter (int target, int pname, float param)
1963void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2848void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1964 CODE: 2849 CODE:
1965 if (gl.SeparableFilter2D) 2850 if (gl.SeparableFilter2D)
1966 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2851 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1967 2852
1968void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2853void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1969 2854
1970void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2855void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1971 2856
1972void glDrawPixels (int width, int height, int format, int type, char *pixels) 2857void glDrawPixels (int width, int height, int format, int type, char *pixels)
2858
2859void glPixelZoom (float x, float y)
1973 2860
1974void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2861void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1975 2862
1976int glGenTexture () 2863int glGenTexture ()
1977 CODE: 2864 CODE:
1978{ 2865 RETVAL = gen_texture ();
1979 GLuint name;
1980 glGenTextures (1, &name);
1981 RETVAL = name;
1982}
1983 OUTPUT: 2866 OUTPUT:
1984 RETVAL 2867 RETVAL
1985 2868
1986void glDeleteTexture (int name) 2869void glDeleteTexture (int name)
1987 CODE: 2870 CODE:
1988{
1989 GLuint name_ = name;
1990 glDeleteTextures (1, &name_); 2871 del_texture (name);
1991} 2872
1992
1993int glGenList () 2873int glGenList ()
1994 CODE: 2874 CODE:
1995 RETVAL = glGenLists (1); 2875 RETVAL = glGenLists (1);
1996 OUTPUT: 2876 OUTPUT:
1997 RETVAL 2877 RETVAL
2004 2884
2005void glEndList () 2885void glEndList ()
2006 2886
2007void glCallList (int list) 2887void glCallList (int list)
2008 2888
2889MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2009 2890
2891PROTOTYPES: DISABLE
2892
2893void
2894find_widget (SV *self, NV x, NV y)
2895 PPCODE:
2896{
2897 if (within_widget (self, x, y))
2898 XPUSHs (self);
2899}
2900
2901BOOT:
2902{
2903 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2904
2905 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2906 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2907 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2908 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2909}
2910
2911void
2912draw (SV *self)
2913 CODE:
2914{
2915 HV *hv;
2916 SV **svp;
2917 NV x, y, w, h;
2918 SV *draw_x_sv = GvSV (draw_x_gv);
2919 SV *draw_y_sv = GvSV (draw_y_gv);
2920 SV *draw_w_sv = GvSV (draw_w_gv);
2921 SV *draw_h_sv = GvSV (draw_h_gv);
2922 double draw_x, draw_y;
2923
2924 if (!SvROK (self))
2925 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2926
2927 hv = (HV *)SvRV (self);
2928
2929 if (SvTYPE (hv) != SVt_PVHV)
2930 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2931
2932 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2933 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2934
2935 if (!h || !w)
2936 XSRETURN_EMPTY;
2937
2938 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2939 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2940
2941 draw_x = SvNV (draw_x_sv) + x;
2942 draw_y = SvNV (draw_y_sv) + y;
2943
2944 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2945 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2946 XSRETURN_EMPTY;
2947
2948 sv_setnv (draw_x_sv, draw_x);
2949 sv_setnv (draw_y_sv, draw_y);
2950
2951 glPushMatrix ();
2952 glTranslated (x, y, 0);
2953
2954 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2955 {
2956 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2957
2958 if (svp && SvTRUE (*svp))
2959 {
2960 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2961 glEnable (GL_BLEND);
2962 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2963 glBegin (GL_QUADS);
2964 glVertex2f (0, 0);
2965 glVertex2f (w, 0);
2966 glVertex2f (w, h);
2967 glVertex2f (0, h);
2968 glEnd ();
2969 glDisable (GL_BLEND);
2970 }
2971 }
2972#if 0
2973 // draw borders, for debugging
2974 glPushMatrix ();
2975 glColor4f (1., 1., 0., 1.);
2976 glTranslatef (.5, .5, 0.);
2977 glBegin (GL_LINE_LOOP);
2978 glVertex2f (0 , 0);
2979 glVertex2f (w - 1, 0);
2980 glVertex2f (w - 1, h - 1);
2981 glVertex2f (0 , h - 1);
2982 glEnd ();
2983 glPopMatrix ();
2984#endif
2985 PUSHMARK (SP);
2986 XPUSHs (self);
2987 PUTBACK;
2988 call_method ("_draw", G_VOID | G_DISCARD);
2989 SPAGAIN;
2990
2991 glPopMatrix ();
2992
2993 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2994 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2995}
2996

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