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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.167 by root, Sat Dec 9 02:21:25 2006 UTC vs.
Revision 1.247 by root, Fri Dec 28 15:06:08 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
29#include <assert.h>
19#include <math.h> 30#include <math.h>
20#include <string.h> 31#include <string.h>
21#include <stdio.h> 32#include <stdio.h>
22#include <stdlib.h> 33#include <stdlib.h>
23 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
24#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
25#include <SDL_endian.h> 39#include <SDL_endian.h>
26#include <SDL_image.h> 40#include <SDL_image.h>
27#include <SDL_mixer.h> 41#include <SDL_mixer.h>
28#include <SDL_opengl.h> 42#include <SDL_opengl.h>
29 43
55# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
56#else 70#else
57# define PARACHUTE 0 71# define PARACHUTE 0
58#endif 72#endif
59 73
74static AV *texture_av;
75
60static struct 76static struct
61{ 77{
62#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 79#include "glfunc.h"
64#undef GL_FUNC 80#undef GL_FUNC
65} gl; 81} gl;
66 82
83static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 85{
69 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 90 else
74 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
75} 92}
76 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
77#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
78 120
79#include "pango-font.c" 121#include "pango-font.c"
80#include "pango-fontmap.c" 122#include "pango-fontmap.c"
81#include "pango-render.c" 123#include "pango-render.c"
82 124
125typedef IV DC__Channel;
126typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *DC__MixMusic;
85 129
86typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *DC__Font;
87 131
88static int 132static int
89shape_attr_p (PangoLayoutRun *run) 133shape_attr_p (PangoLayoutRun *run)
90{ 134{
91 GSList *attrs = run->item->analysis.extra_attrs; 135 GSList *attrs = run->item->analysis.extra_attrs;
105 149
106typedef struct cf_layout { 150typedef struct cf_layout {
107 PangoLayout *pl; 151 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
109 int base_height; 153 int base_height;
110 CFPlus__Font font; 154 DC__Font font;
155 rc_t *rc;
111} *CFPlus__Layout; 156} *DC__Layout;
112 157
113static CFPlus__Font default_font; 158static DC__Font default_font;
114static PangoContext *opengl_context; 159static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
116 161
117static void 162static void
118substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
123#endif 168#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 170}
126 171
127static void 172static void
128layout_update_font (CFPlus__Layout self) 173layout_update_font (DC__Layout self)
129{ 174{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
132 */ 177 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 178 PangoFontDescription *font = self->font ? self->font : default_font;
137 182
138 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
139} 184}
140 185
141static void 186static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 187layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 188{
144 PangoRectangle rect; 189 PangoRectangle rect;
145 190
146 // get_pixel_* wrongly rounds down 191 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 192 pango_layout_get_extents (self->pl, 0, &rect);
154 199
155 *w = rect.width; 200 *w = rect.width;
156 *h = rect.height; 201 *h = rect.height;
157} 202}
158 203
204typedef uint16_t tileid;
159typedef uint16_t mapface; 205typedef uint16_t faceid;
160 206
161typedef struct { 207typedef struct {
162 GLint name; 208 GLuint name;
163 int w, h; 209 int w, h;
164 float s, t; 210 float s, t;
165 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
166} maptex; 214} maptex;
167 215
168typedef struct { 216typedef struct {
169 uint32_t player; 217 uint32_t player;
170 mapface face[3]; 218 tileid tile[3];
171 uint16_t darkness; 219 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 221} mapcell;
174 222
175typedef struct { 223typedef struct {
176 int32_t c0, c1; 224 int32_t c0, c1;
177 mapcell *col; 225 mapcell *col;
178} maprow; 226} maprow;
179 227
180typedef struct map { 228typedef struct map {
181 int x, y, w, h; 229 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 231 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 232 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 233
189 int32_t rows; 234 int32_t rows;
190 maprow *row; 235 maprow *row;
191} *CFPlus__Map; 236} *DC__Map;
192 237
193static char * 238static char *
194prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
195{ 240{
196 char *p; 241 char *p;
213} 258}
214 259
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
282
218static maprow * 283static maprow *
219map_get_row (CFPlus__Map self, int y) 284map_get_row (DC__Map self, int y)
220{ 285{
221 if (0 > y) 286 if (0 > y)
222 { 287 {
223 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
262 327
263 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
264} 329}
265 330
266static mapcell * 331static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 332map_get_cell (DC__Map self, int x, int y)
268{ 333{
269 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
270} 335}
271 336
272static void 337static void
273map_clear (CFPlus__Map self) 338map_clear (DC__Map self)
274{ 339{
275 int r; 340 int r;
276 341
277 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
286 self->row = 0; 351 self->row = 0;
287 self->rows = 0; 352 self->rows = 0;
288} 353}
289 354
290static void 355static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 356map_blank (DC__Map self, int x0, int y0, int w, int h)
292{ 357{
293 int x, y; 358 int x, y;
294 maprow *row; 359 maprow *row;
295 mapcell *cell; 360 mapcell *cell;
296 361
316 cell->player = 0; 381 cell->player = 0;
317 } 382 }
318 } 383 }
319} 384}
320 385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400}
401
321static void 402static void
322music_finished (void) 403music_finished (void)
323{ 404{
324 SDL_UserEvent ev; 405 SDL_UserEvent ev;
325 406
359 n |= n >> 16; 440 n |= n >> 16;
360 441
361 return n + 1; 442 return n + 1;
362} 443}
363 444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
364/* SDL should provide this, really. */ 456/* SDL should provide this, really. */
365#define SDLK_MODIFIER_MIN 300 457#define SDLK_MODIFIER_MIN 300
366#define SDLK_MODIFIER_MAX 314 458#define SDLK_MODIFIER_MAX 314
367 459
368MODULE = CFPlus PACKAGE = CFPlus 460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
503MODULE = Deliantra::Client PACKAGE = DC
369 504
370PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
371 506
372BOOT: 507BOOT:
373{ 508{
374 HV *stash = gv_stashpv ("CFPlus", 1); 509 HV *stash = gv_stashpv ("DC", 1);
375 static const struct { 510 static const struct {
376 const char *name; 511 const char *name;
377 IV iv; 512 IV iv;
378 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
379# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
401 536
402 const_iv (SDL_APPINPUTFOCUS), 537 const_iv (SDL_APPINPUTFOCUS),
403 const_iv (SDL_APPMOUSEFOCUS), 538 const_iv (SDL_APPMOUSEFOCUS),
404 const_iv (SDL_APPACTIVE), 539 const_iv (SDL_APPACTIVE),
405 540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
406 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
407 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
408 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
409 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
410 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
482 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
483 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
484 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
485 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
486 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
624
625 const_iv (MIX_DEFAULT_FORMAT),
487# undef const_iv 626# undef const_iv
488 }; 627 };
489 628
490 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
491 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
492 631
493 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
494 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
495} 634}
496 635
636void
637weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
641
497int 642int
498in_destruct () 643in_destruct ()
499 CODE: 644 CODE:
500 RETVAL = PL_main_cv == Nullcv; 645 RETVAL = PL_main_cv == Nullcv;
501 OUTPUT: 646 OUTPUT:
502 RETVAL 647 RETVAL
503 648
504NV floor (NV x) 649NV floor (NV x)
505 650
506NV ceil (NV x) 651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
507 656
508void 657void
509pango_init () 658pango_init ()
510 CODE: 659 CODE:
511{ 660{
512 opengl_fontmap = pango_opengl_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
513 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
514 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
515} 664}
516 665
666char *
667SDL_GetError ()
668
517int 669int
518SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
519 671
520void 672void
521SDL_Quit () 673SDL_Quit ()
522 674
523void 675void
524SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
525 PPCODE: 677 PPCODE:
526{ 678{
527 SDL_Rect **m; 679 SDL_Rect **m;
528 680
529 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
530 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
531 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
532 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
533 685
534 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
535 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
536 688
537 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
538 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
539 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
540 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
541 693
542 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
543#if SDL_VERSION_ATLEAST(1,2,10) 695#if SDL_VERSION_ATLEAST(1,2,10)
544 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
545 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
546#endif 698#endif
547 699
548 SDL_EnableUNICODE (1);
549 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
550
551 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
552 701
553 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
554 while (*m) 703 while (*m)
555 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 480)
706 {
556 AV *av = newAV (); 707 AV *av = newAV ();
557 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
558 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
559 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
560 714
561 ++m; 715 ++m;
562 } 716 }
563} 717}
564 718
565char *
566SDL_GetError ()
567
568int 719int
569SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
570 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
571 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
572 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
573 ); 733 );
734
574 if (RETVAL) 735 if (RETVAL)
575 { 736 {
576 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
577# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
578# include "glfunc.h" 741#include "glfunc.h"
579# undef GL_FUNC 742#undef GL_FUNC
580 } 743 }
744}
581 OUTPUT: 745 OUTPUT:
582 RETVAL 746 RETVAL
583 747
584void 748void
585SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
586 750
587char * 751char *
588SDL_GetKeyName (int sym) 752SDL_GetKeyName (int sym)
589 753
754int
755SDL_GetAppState ()
756
590void 757void
591SDL_PollEvent () 758poll_events ()
592 PPCODE: 759 PPCODE:
593{ 760{
594 SDL_Event ev; 761 SDL_Event ev;
595 762
596 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
597 { 765 {
598 HV *hv = newHV (); 766 HV *hv = newHV ();
599 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
600 768
601 switch (ev.type) 769 switch (ev.type)
613 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
614 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
615 break; 783 break;
616 784
617 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
619
620 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
623 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
624 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
625 break; 811 break;
626 812
627 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
628 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
629 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
639 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
640 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
641 break; 827 break;
642 } 828 }
643 829
644 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
645 } 831 }
646} 832}
647 833
648int 834int
649Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
650 POSTCALL: 836 POSTCALL:
651 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
652 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
653 839
654void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
655Mix_CloseAudio () 857Mix_CloseAudio ()
656 858
657int 859int
658Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
659 861
862const char *
863Mix_GetError ()
864
660void 865void
661lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
662 CODE: 867 CODE:
663#ifndef _WIN32
664 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
665#endif
666 869
667void 870void
668win32_proxy_info () 871win32_proxy_info ()
669 PPCODE: 872 PPCODE:
670{ 873{
707 STRLEN image_len; 910 STRLEN image_len;
708 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
709 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
710 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
711 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
712 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
713 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
714 917
715 if (!rw) 918 if (!rw)
716 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
717 920
790void 993void
791error (char *message) 994error (char *message)
792 CODE: 995 CODE:
793 fprintf (stderr, "ERROR: %s\n", message); 996 fprintf (stderr, "ERROR: %s\n", message);
794#ifdef _WIN32 997#ifdef _WIN32
795 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
796#endif 999#endif
797 1000
798void 1001void
799fatal (char *message) 1002fatal (char *message)
800 CODE: 1003 CODE:
801 fprintf (stderr, "FATAL: %s\n", message); 1004 fprintf (stderr, "FATAL: %s\n", message);
802#ifdef _WIN32 1005#ifdef _WIN32
803 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
804#endif 1007#endif
805 _exit (1); 1008 _exit (1);
806 1009
807void 1010void
808_exit (int retval = 0) 1011_exit (int retval = 0)
811 ExitThread (retval); // unclean, please beam me up 1014 ExitThread (retval); // unclean, please beam me up
812#else 1015#else
813 _exit (retval); 1016 _exit (retval);
814#endif 1017#endif
815 1018
816MODULE = CFPlus PACKAGE = CFPlus::Font 1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
817 1027
818CFPlus::Font 1028MODULE = Deliantra::Client PACKAGE = DC::Font
1029
1030PROTOTYPES: DISABLE
1031
1032DC::Font
819new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
820 CODE: 1034 CODE:
821{ 1035{
822 int count; 1036 int count;
823 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
826} 1040}
827 OUTPUT: 1041 OUTPUT:
828 RETVAL 1042 RETVAL
829 1043
830void 1044void
831DESTROY (CFPlus::Font self) 1045DESTROY (DC::Font self)
832 CODE: 1046 CODE:
833 pango_font_description_free (self); 1047 pango_font_description_free (self);
834 1048
835void 1049void
836make_default (CFPlus::Font self) 1050make_default (DC::Font self)
1051 PROTOTYPE: $
837 CODE: 1052 CODE:
838 default_font = self; 1053 default_font = self;
839 1054
840MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = Deliantra::Client PACKAGE = DC::Layout
841 1056
1057PROTOTYPES: DISABLE
1058
842void 1059void
843reset_glyph_cache () 1060glyph_cache_backup ()
1061 PROTOTYPE:
844 CODE: 1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
845 tc_clear (); 1069 tc_restore ();
846 1070
847CFPlus::Layout 1071DC::Layout
848new (SV *class) 1072new (SV *class)
849 CODE: 1073 CODE:
850 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
851 1075
852 RETVAL->pl = pango_layout_new (opengl_context); 1076 RETVAL->pl = pango_layout_new (opengl_context);
854 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
855 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
856 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
857 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
858 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
859 1084
860 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
861 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
862 OUTPUT: 1087 OUTPUT:
863 RETVAL 1088 RETVAL
864 1089
865void 1090void
866DESTROY (CFPlus::Layout self) 1091DESTROY (DC::Layout self)
867 CODE: 1092 CODE:
868 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
869 Safefree (self); 1095 Safefree (self);
870 1096
871void 1097void
872set_text (CFPlus::Layout self, SV *text_) 1098set_text (DC::Layout self, SV *text_)
873 CODE: 1099 CODE:
874{ 1100{
875 STRLEN textlen; 1101 STRLEN textlen;
876 char *text = SvPVutf8 (text_, textlen); 1102 char *text = SvPVutf8 (text_, textlen);
877 1103
878 pango_layout_set_text (self->pl, text, textlen); 1104 pango_layout_set_text (self->pl, text, textlen);
879} 1105}
880 1106
881void 1107void
882set_markup (CFPlus::Layout self, SV *text_) 1108set_markup (DC::Layout self, SV *text_)
883 CODE: 1109 CODE:
884{ 1110{
885 STRLEN textlen; 1111 STRLEN textlen;
886 char *text = SvPVutf8 (text_, textlen); 1112 char *text = SvPVutf8 (text_, textlen);
887 1113
888 pango_layout_set_markup (self->pl, text, textlen); 1114 pango_layout_set_markup (self->pl, text, textlen);
889} 1115}
890 1116
891void 1117void
892set_shapes (CFPlus::Layout self, ...) 1118set_shapes (DC::Layout self, ...)
893 CODE: 1119 CODE:
894{ 1120{
895 PangoAttrList *attrs = 0; 1121 PangoAttrList *attrs = 0;
896 const char *text = pango_layout_get_text (self->pl); 1122 const char *text = pango_layout_get_text (self->pl);
897 const char *pos = text; 1123 const char *pos = text;
932 if (attrs) 1158 if (attrs)
933 pango_layout_set_attributes (self->pl, attrs); 1159 pango_layout_set_attributes (self->pl, attrs);
934} 1160}
935 1161
936void 1162void
937get_shapes (CFPlus::Layout self) 1163get_shapes (DC::Layout self)
938 PPCODE: 1164 PPCODE:
939{ 1165{
940 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
941 1167
942 do 1168 do
957 1183
958 pango_layout_iter_free (iter); 1184 pango_layout_iter_free (iter);
959} 1185}
960 1186
961int 1187int
962has_wrapped (CFPlus::Layout self) 1188has_wrapped (DC::Layout self)
963 CODE: 1189 CODE:
964{ 1190{
965 int lines = 1; 1191 int lines = 1;
966 const char *text = pango_layout_get_text (self->pl); 1192 const char *text = pango_layout_get_text (self->pl);
967 1193
972} 1198}
973 OUTPUT: 1199 OUTPUT:
974 RETVAL 1200 RETVAL
975 1201
976SV * 1202SV *
977get_text (CFPlus::Layout self) 1203get_text (DC::Layout self)
978 CODE: 1204 CODE:
979 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
980 sv_utf8_decode (RETVAL); 1206 sv_utf8_decode (RETVAL);
981 OUTPUT: 1207 OUTPUT:
982 RETVAL 1208 RETVAL
983 1209
984void 1210void
985set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1211set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
986 CODE: 1212 CODE:
987 self->r = r; 1213 self->r = r;
988 self->g = g; 1214 self->g = g;
989 self->b = b; 1215 self->b = b;
990 self->a = a; 1216 self->a = a;
991 1217
992void 1218void
993set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1219set_font (DC::Layout self, DC::Font font = 0)
994 CODE: 1220 CODE:
995 if (self->font != font) 1221 if (self->font != font)
996 { 1222 {
997 self->font = font; 1223 self->font = font;
998 layout_update_font (self); 1224 layout_update_font (self);
999 } 1225 }
1000 1226
1001void 1227void
1002set_height (CFPlus::Layout self, int base_height) 1228set_height (DC::Layout self, int base_height)
1003 CODE: 1229 CODE:
1004 if (self->base_height != base_height) 1230 if (self->base_height != base_height)
1005 { 1231 {
1006 self->base_height = base_height; 1232 self->base_height = base_height;
1007 layout_update_font (self); 1233 layout_update_font (self);
1008 } 1234 }
1009 1235
1010void 1236void
1011set_width (CFPlus::Layout self, int max_width = -1) 1237set_width (DC::Layout self, int max_width = -1)
1012 CODE: 1238 CODE:
1013 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1014 1240
1015void 1241void
1016set_indent (CFPlus::Layout self, int indent) 1242set_indent (DC::Layout self, int indent)
1017 CODE: 1243 CODE:
1018 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1019 1245
1020void 1246void
1021set_spacing (CFPlus::Layout self, int spacing) 1247set_spacing (DC::Layout self, int spacing)
1022 CODE: 1248 CODE:
1023 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1024 1250
1025void 1251void
1026set_ellipsise (CFPlus::Layout self, int ellipsise) 1252set_ellipsise (DC::Layout self, int ellipsise)
1027 CODE: 1253 CODE:
1028 pango_layout_set_ellipsize (self->pl, 1254 pango_layout_set_ellipsize (self->pl,
1029 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1030 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1031 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1032 : PANGO_ELLIPSIZE_NONE 1258 : PANGO_ELLIPSIZE_NONE
1033 ); 1259 );
1034 1260
1035void 1261void
1036set_single_paragraph_mode (CFPlus::Layout self, int spm) 1262set_single_paragraph_mode (DC::Layout self, int spm)
1037 CODE: 1263 CODE:
1038 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1039 1265
1040void 1266void
1041size (CFPlus::Layout self) 1267size (DC::Layout self)
1042 PPCODE: 1268 PPCODE:
1043{ 1269{
1044 int w, h; 1270 int w, h;
1045 1271
1046 layout_get_pixel_size (self, &w, &h); 1272 layout_get_pixel_size (self, &w, &h);
1049 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (w)));
1050 PUSHs (sv_2mortal (newSViv (h))); 1276 PUSHs (sv_2mortal (newSViv (h)));
1051} 1277}
1052 1278
1053int 1279int
1054descent (CFPlus::Layout self) 1280descent (DC::Layout self)
1055 CODE: 1281 CODE:
1056{ 1282{
1057 PangoRectangle rect; 1283 PangoRectangle rect;
1058 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1059 pango_layout_line_get_pixel_extents (line, 0, &rect); 1285 pango_layout_line_get_pixel_extents (line, 0, &rect);
1061} 1287}
1062 OUTPUT: 1288 OUTPUT:
1063 RETVAL 1289 RETVAL
1064 1290
1065int 1291int
1066xy_to_index (CFPlus::Layout self, int x, int y) 1292xy_to_index (DC::Layout self, int x, int y)
1067 CODE: 1293 CODE:
1068{ 1294{
1069 int index, trailing; 1295 int index, trailing;
1070 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1071 RETVAL = index + trailing; 1297 RETVAL = index + trailing;
1072} 1298}
1073 OUTPUT: 1299 OUTPUT:
1074 RETVAL 1300 RETVAL
1075 1301
1076void 1302void
1077cursor_pos (CFPlus::Layout self, int index) 1303cursor_pos (DC::Layout self, int index)
1078 PPCODE: 1304 PPCODE:
1079{ 1305{
1080 PangoRectangle strong_pos; 1306 PangoRectangle strong_pos;
1081 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1082 1308
1085 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1086 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1087} 1313}
1088 1314
1089void 1315void
1090index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1316index_to_line_x (DC::Layout self, int index, int trailing = 0)
1091 PPCODE: 1317 PPCODE:
1092{ 1318{
1093 int line, x; 1319 int line, x;
1094 1320
1095 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1322#if !PANGO_VERSION_CHECK (1, 17, 3)
1096 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1323 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1097 1324 --line;
1325#endif
1098 EXTEND (SP, 2); 1326 EXTEND (SP, 2);
1099 PUSHs (sv_2mortal (newSViv (line - 1))); 1327 PUSHs (sv_2mortal (newSViv (line)));
1100 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1328 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1101} 1329}
1102 1330
1103void 1331void
1104line_x_to_index (CFPlus::Layout self, int line, int x) 1332line_x_to_index (DC::Layout self, int line, int x)
1105 PPCODE: 1333 PPCODE:
1106{ 1334{
1107 PangoLayoutLine *lp; 1335 PangoLayoutLine *lp;
1108 int index, trailing; 1336 int index, trailing;
1109 1337
1124 PUSHs (sv_2mortal (newSViv (trailing))); 1352 PUSHs (sv_2mortal (newSViv (trailing)));
1125 } 1353 }
1126} 1354}
1127 1355
1128void 1356void
1129render (CFPlus::Layout self, float x, float y, int flags = 0) 1357render (DC::Layout self, float x, float y, int flags = 0)
1130 PPCODE: 1358 CODE:
1359 rc_clear (self->rc);
1131 pango_opengl_render_layout_subpixel ( 1360 pango_opengl_render_layout_subpixel (
1132 self->pl, 1361 self->pl,
1362 self->rc,
1133 x * PANGO_SCALE, y * PANGO_SCALE, 1363 x * PANGO_SCALE, y * PANGO_SCALE,
1134 self->r, self->g, self->b, self->a, 1364 self->r, self->g, self->b, self->a,
1135 flags 1365 flags
1136 ); 1366 );
1367 // we assume that context_change actually clears/frees stuff
1368 // and does not do any recomputation...
1369 pango_layout_context_changed (self->pl);
1137 1370
1138MODULE = CFPlus PACKAGE = CFPlus::Texture
1139
1140void 1371void
1141pad2pot (SV *data_, SV *w_, SV *h_) 1372draw (DC::Layout self)
1142 CODE: 1373 CODE:
1143{ 1374{
1144 int ow = SvIV (w_); 1375 glEnable (GL_TEXTURE_2D);
1145 int oh = SvIV (h_); 1376 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1377 glEnable (GL_BLEND);
1378 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1379 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1380 glEnable (GL_ALPHA_TEST);
1381 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1146 1382
1147 if (ow && oh) 1383 rc_draw (self->rc);
1384
1385 glDisable (GL_ALPHA_TEST);
1386 glDisable (GL_BLEND);
1387 glDisable (GL_TEXTURE_2D);
1388}
1389
1390MODULE = Deliantra::Client PACKAGE = DC::Texture
1391
1392PROTOTYPES: ENABLE
1393
1394void
1395pad (SV *data_, int ow, int oh, int nw, int nh)
1396 CODE:
1397{
1398 if ((nw != ow || nh != oh) && SvOK (data_))
1148 { 1399 {
1149 int nw = minpot (ow);
1150 int nh = minpot (oh);
1151
1152 if (nw != ow || nh != oh)
1153 {
1154 if (SvOK (data_))
1155 {
1156 STRLEN datalen; 1400 STRLEN datalen;
1157 char *data = SvPVbyte (data_, datalen); 1401 char *data = SvPVbyte (data_, datalen);
1158 int bpp = datalen / (ow * oh); 1402 int bpp = datalen / (ow * oh);
1159 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1403 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1160 1404
1161 SvPOK_only (result_); 1405 SvPOK_only (result_);
1162 SvCUR_set (result_, nw * nh * bpp); 1406 SvCUR_set (result_, nw * nh * bpp);
1163 1407
1164 memset (SvPVX (result_), 0, nw * nh * bpp); 1408 memset (SvPVX (result_), 0, nw * nh * bpp);
1165 while (oh--) 1409 while (oh--)
1166 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1410 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1167 1411
1168 sv_setsv (data_, result_); 1412 sv_setsv (data_, result_);
1169 }
1170
1171 sv_setiv (w_, nw);
1172 sv_setiv (h_, nh);
1173 }
1174 } 1413 }
1175} 1414}
1176 1415
1177void 1416void
1178draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1417draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1184{ 1423{
1185 HV *hv = (HV *)SvRV (self); 1424 HV *hv = (HV *)SvRV (self);
1186 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1425 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1187 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1426 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1188 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1427 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1428
1429 if (name <= 0)
1430 XSRETURN_EMPTY;
1189 1431
1190 if (items < 5) 1432 if (items < 5)
1191 { 1433 {
1192 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1434 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1193 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1435 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1221 glDisable (GL_ALPHA_TEST); 1463 glDisable (GL_ALPHA_TEST);
1222 glDisable (GL_BLEND); 1464 glDisable (GL_BLEND);
1223 } 1465 }
1224} 1466}
1225 1467
1226MODULE = CFPlus PACKAGE = CFPlus::Map 1468IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1469 CODE:
1470{
1471 GLint width;
1472 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1473 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1474 RETVAL = width > 0;
1475}
1476 OUTPUT:
1477 RETVAL
1227 1478
1228CFPlus::Map 1479MODULE = Deliantra::Client PACKAGE = DC::Map
1480
1481PROTOTYPES: DISABLE
1482
1483DC::Map
1229new (SV *class) 1484new (SV *class)
1230 CODE: 1485 CODE:
1231 New (0, RETVAL, 1, struct map); 1486 New (0, RETVAL, 1, struct map);
1232 RETVAL->x = 0; 1487 RETVAL->x = 0;
1233 RETVAL->y = 0; 1488 RETVAL->y = 0;
1234 RETVAL->w = 0; 1489 RETVAL->w = 0;
1235 RETVAL->h = 0; 1490 RETVAL->h = 0;
1236 RETVAL->ox = 0; 1491 RETVAL->ox = 0;
1237 RETVAL->oy = 0; 1492 RETVAL->oy = 0;
1238 RETVAL->faces = 8192; 1493 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1239 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1494 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1240 RETVAL->texs = 8192;
1241 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1242 RETVAL->rows = 0; 1495 RETVAL->rows = 0;
1243 RETVAL->row = 0; 1496 RETVAL->row = 0;
1244 OUTPUT: 1497 OUTPUT:
1245 RETVAL 1498 RETVAL
1246 1499
1247void 1500void
1248DESTROY (CFPlus::Map self) 1501DESTROY (DC::Map self)
1249 CODE: 1502 CODE:
1250{ 1503{
1251 map_clear (self); 1504 map_clear (self);
1252 Safefree (self->face); 1505 Safefree (self->face2tile);
1253 Safefree (self->tex); 1506 Safefree (self->tex);
1254 Safefree (self); 1507 Safefree (self);
1255} 1508}
1256 1509
1257void 1510void
1258resize (CFPlus::Map self, int map_width, int map_height) 1511resize (DC::Map self, int map_width, int map_height)
1259 CODE: 1512 CODE:
1260 self->w = map_width; 1513 self->w = map_width;
1261 self->h = map_height; 1514 self->h = map_height;
1262 1515
1263void 1516void
1264clear (CFPlus::Map self) 1517clear (DC::Map self)
1265 CODE: 1518 CODE:
1266 map_clear (self); 1519 map_clear (self);
1267 1520
1268void 1521void
1269set_face (CFPlus::Map self, int face, int texid) 1522set_tileid (DC::Map self, int face, int tile)
1270 CODE: 1523 CODE:
1271{ 1524{
1272 while (self->faces <= face) 1525 need_facenum (self, face); self->face2tile [face] = tile;
1273 { 1526 need_texid (self, tile);
1274 Append (mapface, self->face, self->faces, self->faces);
1275 self->faces *= 2;
1276 }
1277
1278 self->face [face] = texid;
1279} 1527}
1280 1528
1281void 1529void
1530set_smooth (DC::Map self, int face, int smooth, int level)
1531 CODE:
1532{
1533 tileid texid;
1534 maptex *tex;
1535
1536 if (face < 0 || face >= self->faces)
1537 return;
1538
1539 if (smooth < 0 || smooth >= self->faces)
1540 return;
1541
1542 texid = self->face2tile [face];
1543
1544 if (!texid)
1545 return;
1546
1547 tex = self->tex + texid;
1548 tex->smoothtile = self->face2tile [smooth];
1549 tex->smoothlevel = level;
1550}
1551
1552void
1282set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1553set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1283 CODE: 1554 CODE:
1284{ 1555{
1285 while (self->texs <= texid) 1556 need_texid (self, texid);
1286 {
1287 Append (maptex, self->tex, self->texs, self->texs);
1288 self->texs *= 2;
1289 }
1290 1557
1291 { 1558 {
1292 maptex *tex = self->tex + texid; 1559 maptex *tex = self->tex + texid;
1293 1560
1294 tex->name = name; 1561 tex->name = name;
1311 // from transparent color bleeding and ugly wrapping effects. 1578 // from transparent color bleeding and ugly wrapping effects.
1312 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1579 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1313} 1580}
1314 1581
1315int 1582int
1316ox (CFPlus::Map self) 1583ox (DC::Map self)
1317 ALIAS: 1584 ALIAS:
1318 oy = 1 1585 oy = 1
1319 x = 2 1586 x = 2
1320 y = 3 1587 y = 3
1321 w = 4 1588 w = 4
1332 } 1599 }
1333 OUTPUT: 1600 OUTPUT:
1334 RETVAL 1601 RETVAL
1335 1602
1336void 1603void
1337scroll (CFPlus::Map self, int dx, int dy) 1604scroll (DC::Map self, int dx, int dy)
1338 CODE: 1605 CODE:
1339{ 1606{
1340 if (dx > 0) 1607 if (dx > 0)
1341 map_blank (self, self->x, self->y, dx, self->h); 1608 map_blank (self, self->x, self->y, dx, self->h);
1342 else if (dx < 0) 1609 else if (dx < 0)
1343 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1610 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1344 1611
1345 if (dy > 0) 1612 if (dy > 0)
1346 map_blank (self, self->x, self->y, self->w, dy); 1613 map_blank (self, self->x, self->y, self->w, dy);
1347 else if (dy < 0) 1614 else if (dy < 0)
1348 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1615 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1349 1616
1350 self->ox += dx; self->x += dx; 1617 self->ox += dx; self->x += dx;
1351 self->oy += dy; self->y += dy; 1618 self->oy += dy; self->y += dy;
1352 1619
1353 while (self->y < 0) 1620 while (self->y < 0)
1357 self->rows += MAP_EXTEND_Y; 1624 self->rows += MAP_EXTEND_Y;
1358 self->y += MAP_EXTEND_Y; 1625 self->y += MAP_EXTEND_Y;
1359 } 1626 }
1360} 1627}
1361 1628
1362void 1629SV *
1363map1a_update (CFPlus::Map self, SV *data_, int extmap) 1630map1a_update (DC::Map self, SV *data_, int extmap)
1364 CODE: 1631 CODE:
1365{ 1632{
1366 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1633 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1367 uint8_t *data_end = (uint8_t *)SvEND (data_); 1634 uint8_t *data_end = (uint8_t *)SvEND (data_);
1368 mapcell *cell; 1635 mapcell *cell;
1369 int x, y, flags; 1636 int x, y, z, flags;
1637 AV *missing = newAV ();
1638 RETVAL = newRV_noinc ((SV *)missing);
1370 1639
1371 while (data < data_end - 1) 1640 while (data < data_end - 1)
1372 { 1641 {
1373 flags = (data [0] << 8) + data [1]; data += 2; 1642 flags = (data [0] << 8) + data [1]; data += 2;
1374 1643
1405 cell->stat_width = 1; 1674 cell->stat_width = 1;
1406 cell->stat_hp = *data++; 1675 cell->stat_hp = *data++;
1407 } 1676 }
1408 else if (cmd == 6) // monster width 1677 else if (cmd == 6) // monster width
1409 cell->stat_width = *data++ + 1; 1678 cell->stat_width = *data++ + 1;
1410 else if (cmd == 0x47) // monster width 1679 else if (cmd == 0x47)
1411 { 1680 {
1412 if (*data == 4) 1681 if (*data == 4)
1413 ; // decode player tag 1682 ; // decode player count
1414 1683
1415 data += *data + 1; 1684 data += *data + 1;
1416 } 1685 }
1417 else if (cmd == 8) // cell flags 1686 else if (cmd == 8) // cell flags
1418 cell->flags = *data++; 1687 cell->flags = *data++;
1425 } 1694 }
1426 else 1695 else
1427 cell->darkness = *data++ + 1; 1696 cell->darkness = *data++ + 1;
1428 } 1697 }
1429 1698
1699 for (z = 0; z <= 2; ++z)
1430 if (flags & 4) 1700 if (flags & (4 >> z))
1431 { 1701 {
1432 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1702 faceid face = (data [0] << 8) + data [1]; data += 2;
1703 need_facenum (self, face);
1704 cell->tile [z] = self->face2tile [face];
1705
1706 if (cell->tile [z])
1707 {
1708 maptex *tex = self->tex + cell->tile [z];
1709 if (!tex->name)
1710 av_push (missing, newSViv (cell->tile [z]));
1711
1712 if (tex->smoothtile)
1713 {
1714 maptex *smooth = self->tex + tex->smoothtile;
1715 if (!smooth->name)
1716 av_push (missing, newSViv (tex->smoothtile));
1717 }
1718 }
1433 } 1719 }
1434
1435 if (flags & 2)
1436 {
1437 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1438 }
1439
1440 if (flags & 1)
1441 {
1442 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1443 }
1444 } 1720 }
1445 else 1721 else
1446 cell->darkness = 0; 1722 cell->darkness = 0;
1447 } 1723 }
1448} 1724}
1725 OUTPUT:
1726 RETVAL
1449 1727
1450SV * 1728SV *
1451mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1729mapmap (DC::Map self, int x0, int y0, int w, int h)
1452 CODE: 1730 CODE:
1453{ 1731{
1454 int x1, x; 1732 int x1, x;
1455 int y1, y; 1733 int y1, y;
1456 int z; 1734 int z;
1477 { 1755 {
1478 mapcell *cell = row->col + (x - row->c0); 1756 mapcell *cell = row->col + (x - row->c0);
1479 1757
1480 for (z = 0; z <= 0; z++) 1758 for (z = 0; z <= 0; z++)
1481 { 1759 {
1482 mapface face = cell->face [z];
1483
1484 if (face)
1485 {
1486 maptex tex = self->tex [face]; 1760 maptex tex = self->tex [cell->tile [z]];
1487 int a0 = 255 - tex.a; 1761 int a0 = 255 - tex.a;
1488 int a1 = tex.a; 1762 int a1 = tex.a;
1489 1763
1490 r = (r * a0 + tex.r * a1) / 255; 1764 r = (r * a0 + tex.r * a1) / 255;
1491 g = (g * a0 + tex.g * a1) / 255; 1765 g = (g * a0 + tex.g * a1) / 255;
1492 b = (b * a0 + tex.b * a1) / 255; 1766 b = (b * a0 + tex.b * a1) / 255;
1493 a = (a * a0 + tex.a * a1) / 255; 1767 a = (a * a0 + tex.a * a1) / 255;
1494 }
1495 } 1768 }
1496 } 1769 }
1497 1770
1498 *map++ = (r ) 1771 *map++ = (r )
1499 | (g << 8) 1772 | (g << 8)
1506} 1779}
1507 OUTPUT: 1780 OUTPUT:
1508 RETVAL 1781 RETVAL
1509 1782
1510void 1783void
1511draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1784draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1512 CODE: 1785 CODE:
1513{ 1786{
1514 int x, y, z; 1787 int x, y, z;
1515 int last_name;
1516 mapface face;
1517 1788
1518 glColor4ub (255, 255, 255, 255); 1789 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1790 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1791 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1792 smooth_key skey;
1793
1794 rc_t *rc = rc_alloc ();
1795 rc_key_t key;
1796 rc_array_t *arr;
1797
1798 // thats current max. sorry.
1799 if (sw > 255) sw = 255;
1800 if (sh > 255) sh = 255;
1801
1802 // clear key, in case of extra padding
1803 memset (&skey, 0, sizeof (skey));
1804
1805 memset (&key, 0, sizeof (key));
1806 key.r = 255;
1807 key.g = 255;
1808 key.b = 255;
1809 key.a = 255;
1810 key.mode = GL_QUADS;
1811 key.format = GL_T2F_V3F;
1812 key.texname = -1;
1813
1814 mx += self->x;
1815 my += self->y;
1816
1817 // first pass: determine smooth_max
1818 // rather ugly, if you ask me
1819 // could also be stored inside mapcell and updated on change
1820 memset (smooth_max, 0, sizeof (smooth_max));
1821
1822 for (y = 0; y < sh; y++)
1823 if (0 <= y + my && y + my < self->rows)
1824 {
1825 maprow *row = self->row + (y + my);
1826
1827 for (x = 0; x < sw; x++)
1828 if (row->c0 <= x + mx && x + mx < row->c1)
1829 {
1830 mapcell *cell = row->col + (x + mx - row->c0);
1831
1832 smooth_max[x + 1][y + 1] =
1833 MAX (self->tex [cell->tile [0]].smoothlevel,
1834 MAX (self->tex [cell->tile [1]].smoothlevel,
1835 self->tex [cell->tile [2]].smoothlevel));
1836 }
1837 }
1519 1838
1520 glEnable (GL_BLEND); 1839 glEnable (GL_BLEND);
1521 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1840 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1522 glEnable (GL_TEXTURE_2D);
1523 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1841 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1524 1842
1525 glBegin (GL_QUADS);
1526
1527 last_name = 0;
1528
1529 mx += self->x;
1530 my += self->y;
1531
1532 for (z = 0; z < 3; z++) 1843 for (z = 0; z <= 2; z++)
1844 {
1845 memset (smooth_level, 0, sizeof (smooth_level));
1846
1533 for (y = 0; y < sh; y++) 1847 for (y = 0; y < sh; y++)
1534 if (0 <= y + my && y + my < self->rows) 1848 if (0 <= y + my && y + my < self->rows)
1535 { 1849 {
1536 maprow *row = self->row + (y + my); 1850 maprow *row = self->row + (y + my);
1537 1851
1538 for (x = 0; x < sw; x++) 1852 for (x = 0; x < sw; x++)
1539 if (row->c0 <= x + mx && x + mx < row->c1) 1853 if (row->c0 <= x + mx && x + mx < row->c1)
1540 { 1854 {
1541 mapcell *cell = row->col + (x + mx - row->c0); 1855 mapcell *cell = row->col + (x + mx - row->c0);
1542
1543 face = cell->face [z]; 1856 tileid tile = cell->tile [z];
1857
1858 if (tile)
1859 {
1860 maptex tex = self->tex [tile];
1861 int px, py;
1544 1862
1545 if (face && face < self->texs) 1863 if (key.texname != tex.name)
1864 {
1865 if (!tex.name)
1866 tex = self->tex [2]; /* missing, replace by noface */
1867
1868 key.texname = tex.name;
1869 arr = rc_array (rc, &key);
1870 }
1871
1872 px = (x + 1) * T - tex.w;
1873 py = (y + 1) * T - tex.h;
1874
1875 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1876 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1877 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1878 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1879
1880 if (cell->flags && z == 2)
1881 {
1882 // overlays such as the speech bubble, probably more to come
1883 if (cell->flags & 1)
1884 {
1885 maptex tex = self->tex [1];
1886 int px = x * T + T * 2 / 32;
1887 int py = y * T - T * 6 / 32;
1888
1889 if (tex.name)
1890 {
1891 if (key.texname != tex.name)
1892 {
1893 key.texname = tex.name;
1894 arr = rc_array (rc, &key);
1895 }
1896
1897 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1898 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1899 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1900 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1901 }
1902 }
1903 }
1904
1905 // update smooth hash
1906 if (tex.smoothtile)
1907 {
1908 skey.tile = tex.smoothtile;
1909 skey.level = tex.smoothlevel;
1910
1911 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1912
1913 // add bits to current tile and all neighbours. skey.x|y is
1914 // shifted +1|+1 so we always stay positive.
1915
1916 // bits is ___n cccc CCCC bbbb
1917 // n do not draw borders&corners
1918 // c draw these corners, but...
1919 // C ... not these
1920 // b draw these borders
1921
1922 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1923 // ┃· ·· ·┃ ━━
1924
1925 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1926 // ·· ·· ·┏ ┓·
1927
1928 // full tile
1929 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1930
1931 // borders
1932 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1933 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1934 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1935 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1936
1937 // corners
1938 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1939 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1940 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1941 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1942 }
1943 }
1944 }
1945 }
1946
1947 rc_draw (rc);
1948 rc_clear (rc);
1949
1950 // go through all smoothlevels, lowest to highest, then draw.
1951 // this is basically counting sort
1952 {
1953 int w, b;
1954
1955 glEnable (GL_TEXTURE_2D);
1956 glBegin (GL_QUADS);
1957 for (w = 0; w < 256 / 32; ++w)
1958 {
1959 uint32_t smask = smooth_level [w];
1960 if (smask)
1961 for (b = 0; b < 32; ++b)
1962 if (smask & (((uint32_t)1) << b))
1546 { 1963 {
1547 maptex tex = self->tex [face]; 1964 int level = (w << 5) | b;
1548 int px = (x + 1) * 32 - tex.w; 1965 HE *he;
1549 int py = (y + 1) * 32 - tex.h;
1550 1966
1551 if (last_name != tex.name) 1967 hv_iterinit (smooth);
1968 while ((he = hv_iternext (smooth)))
1552 { 1969 {
1553 glEnd (); 1970 smooth_key *skey = (smooth_key *)HeKEY (he);
1554 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1971 IV bits = SvIVX (HeVAL (he));
1555 glBegin (GL_QUADS);
1556 }
1557 1972
1558 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1559 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1560 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1561 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1562 }
1563
1564 if (cell->flags && z == 2)
1565 {
1566 if (cell->flags & 1) 1973 if (!(bits & 0x1000)
1974 && skey->level == level
1975 && level > smooth_max [skey->x][skey->y])
1567 { 1976 {
1568 maptex tex = self->tex [1]; 1977 maptex tex = self->tex [skey->tile];
1569 int px = (x + 1) * 32 - tex.w + 2; 1978 int px = (((int)skey->x) - 1) * T;
1570 int py = (y + 1) * 32 - tex.h - 6; 1979 int py = (((int)skey->y) - 1) * T;
1980 int border = bits & 15;
1981 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1982 float dx = tex.s * .0625f; // 16 images/row
1983 float dy = tex.t * .5f ; // 2 images/column
1571 1984
1985 if (tex.name)
1986 {
1987 // this time avoiding texture state changes
1988 // save gobs of state changes.
1989 if (key.texname != tex.name)
1990 {
1572 glEnd (); 1991 glEnd ();
1573 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1992 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1574 glBegin (GL_QUADS); 1993 glBegin (GL_QUADS);
1994 }
1575 1995
1996 if (border)
1997 {
1998 float ox = border * dx;
1999
2000 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2001 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2002 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2003 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2004 }
2005
2006 if (corner)
2007 {
2008 float ox = corner * dx;
2009
1576 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2010 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1577 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2011 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1578 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2012 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1579 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2013 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2014 }
2015 }
2016 }
1580 } 2017 }
1581 } 2018 }
1582 }
1583 } 2019 }
1584 2020
1585 glEnd (); 2021 glEnd ();
1586
1587 glDisable (GL_TEXTURE_2D); 2022 glDisable (GL_TEXTURE_2D);
2023 key.texname = -1;
2024 }
2025
2026 hv_clear (smooth);
2027 }
2028
1588 glDisable (GL_BLEND); 2029 glDisable (GL_BLEND);
2030 rc_free (rc);
1589 2031
1590 // top layer: overlays such as the health bar 2032 // top layer: overlays such as the health bar
1591 for (y = 0; y < sh; y++) 2033 for (y = 0; y < sh; y++)
1592 if (0 <= y + my && y + my < self->rows) 2034 if (0 <= y + my && y + my < self->rows)
1593 { 2035 {
1596 for (x = 0; x < sw; x++) 2038 for (x = 0; x < sw; x++)
1597 if (row->c0 <= x + mx && x + mx < row->c1) 2039 if (row->c0 <= x + mx && x + mx < row->c1)
1598 { 2040 {
1599 mapcell *cell = row->col + (x + mx - row->c0); 2041 mapcell *cell = row->col + (x + mx - row->c0);
1600 2042
1601 int px = x * 32; 2043 int px = x * T;
1602 int py = y * 32; 2044 int py = y * T;
1603 2045
1604 if (cell->stat_hp) 2046 if (cell->stat_hp)
1605 { 2047 {
1606 int width = cell->stat_width * 32; 2048 int width = cell->stat_width * T;
1607 int thick = sh / 28 + 1 + cell->stat_width; 2049 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1608 2050
1609 glColor3ub (0, 0, 0); 2051 glColor3ub (0, 0, 0);
1610 glRectf (px + 1, py - thick - 2, 2052 glRectf (px + 1, py - thick - 2,
1611 px + width - 1, py); 2053 px + width - 1, py);
1612 2054
1618 } 2060 }
1619 } 2061 }
1620} 2062}
1621 2063
1622void 2064void
1623draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2065draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1624 CODE: 2066 CODE:
1625{ 2067{
1626 static float color[16][3] = { 2068 static float color[16][3] = {
1627 { 0.00F, 0.00F, 0.00F }, 2069 { 0.00F, 0.00F, 0.00F },
1628 { 1.00F, 1.00F, 1.00F }, 2070 { 1.00F, 1.00F, 1.00F },
1678 glDisable (GL_BLEND); 2120 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D); 2121 glDisable (GL_TEXTURE_2D);
1680} 2122}
1681 2123
1682void 2124void
1683fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2125fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1684 PPCODE: 2126 PPCODE:
1685{ 2127{
1686 int x, y; 2128 int x, y;
2129 int sw1 = sw + 2;
2130 int sh1 = sh + 2;
2131 int sh3 = sh * 3;
1687 int sw4 = (sw + 3) & ~3; 2132 int sw34 = (sw * 3 + 3) & ~3;
2133 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1688 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2134 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1689 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2135 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1690 2136
1691 memset (darkness, 255, sw4 * sh);
1692 SvPOK_only (darkness_sv); 2137 SvPOK_only (darkness3_sv);
1693 SvCUR_set (darkness_sv, sw4 * sh); 2138 SvCUR_set (darkness3_sv, sw34 * sh3);
1694 2139
1695 mx += self->x; 2140 mx += self->x - 1;
1696 my += self->y; 2141 my += self->y - 1;
1697 2142
2143 memset (darkness1, 255, sw1 * sh1);
2144
1698 for (y = 0; y < sh; y++) 2145 for (y = 0; y < sh1; y++)
1699 if (0 <= y + my && y + my < self->rows) 2146 if (0 <= y + my && y + my < self->rows)
1700 { 2147 {
1701 maprow *row = self->row + (y + my); 2148 maprow *row = self->row + (y + my);
1702 2149
1703 for (x = 0; x < sw; x++) 2150 for (x = 0; x < sw1; x++)
1704 if (row->c0 <= x + mx && x + mx < row->c1) 2151 if (row->c0 <= x + mx && x + mx < row->c1)
1705 { 2152 {
1706 mapcell *cell = row->col + (x + mx - row->c0); 2153 mapcell *cell = row->col + (x + mx - row->c0);
1707 2154
1708 darkness[y * sw4 + x] = cell->darkness 2155 darkness1 [y * sw1 + x] = cell->darkness
1709 ? 255 - (cell->darkness - 1) 2156 ? 255 - (cell->darkness - 1)
1710 : 255 - FOW_DARKNESS; 2157 : 255 - FOW_DARKNESS;
1711 } 2158 }
1712 } 2159 }
1713 2160
2161 for (y = 0; y < sh; ++y)
2162 for (x = 0; x < sw; ++x)
2163 {
2164 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2165 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2166 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2167 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2168 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2169 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2170 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2171 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2172 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2173
2174 uint8_t r11 = (d11 + d21 + d12) / 3;
2175 uint8_t r21 = d21;
2176 uint8_t r31 = (d21 + d31 + d32) / 3;
2177
2178 uint8_t r12 = d12;
2179 uint8_t r22 = d22;
2180 uint8_t r32 = d32;
2181
2182 uint8_t r13 = (d13 + d23 + d12) / 3;
2183 uint8_t r23 = d23;
2184 uint8_t r33 = (d23 + d33 + d32) / 3;
2185
2186 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2187 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2188 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2189 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2190 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2191 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2192 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2193 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2194 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2195 }
2196
2197 free (darkness1);
2198
1714 EXTEND (SP, 3); 2199 EXTEND (SP, 3);
1715 PUSHs (sv_2mortal (newSViv (sw4))); 2200 PUSHs (sv_2mortal (newSViv (sw34)));
1716 PUSHs (sv_2mortal (newSViv (sh))); 2201 PUSHs (sv_2mortal (newSViv (sh3)));
1717 PUSHs (darkness_sv); 2202 PUSHs (darkness3_sv);
1718} 2203}
1719 2204
1720SV * 2205SV *
1721get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2206get_rect (DC::Map self, int x0, int y0, int w, int h)
1722 CODE: 2207 CODE:
1723{ 2208{
1724 int x, y, x1, y1; 2209 int x, y, x1, y1;
1725 SV *data_sv = newSV (w * h * 7 + 5); 2210 SV *data_sv = newSV (w * h * 7 + 5);
1726 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2211 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1751 if (row && row->c0 <= x && x < row->c1) 2236 if (row && row->c0 <= x && x < row->c1)
1752 { 2237 {
1753 mapcell *cell = row->col + (x - row->c0); 2238 mapcell *cell = row->col + (x - row->c0);
1754 uint8_t flags = 0; 2239 uint8_t flags = 0;
1755 2240
1756 if (cell->face [0]) flags |= 1; 2241 if (cell->tile [0]) flags |= 1;
1757 if (cell->face [1]) flags |= 2; 2242 if (cell->tile [1]) flags |= 2;
1758 if (cell->face [2]) flags |= 4; 2243 if (cell->tile [2]) flags |= 4;
1759 2244
1760 *data++ = flags; 2245 *data++ = flags;
1761 2246
1762 if (flags & 1) 2247 if (flags & 1)
1763 { 2248 {
2249 tileid tile = cell->tile [0];
1764 *data++ = cell->face [0] >> 8; 2250 *data++ = tile >> 8;
1765 *data++ = cell->face [0]; 2251 *data++ = tile;
1766 } 2252 }
1767 2253
1768 if (flags & 2) 2254 if (flags & 2)
1769 { 2255 {
2256 tileid tile = cell->tile [1];
1770 *data++ = cell->face [1] >> 8; 2257 *data++ = tile >> 8;
1771 *data++ = cell->face [1]; 2258 *data++ = tile;
1772 } 2259 }
1773 2260
1774 if (flags & 4) 2261 if (flags & 4)
1775 { 2262 {
2263 tileid tile = cell->tile [2];
1776 *data++ = cell->face [2] >> 8; 2264 *data++ = tile >> 8;
1777 *data++ = cell->face [2]; 2265 *data++ = tile;
1778 } 2266 }
1779 } 2267 }
1780 else 2268 else
1781 *data++ = 0; 2269 *data++ = 0;
1782 } 2270 }
1788} 2276}
1789 OUTPUT: 2277 OUTPUT:
1790 RETVAL 2278 RETVAL
1791 2279
1792void 2280void
1793set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2281set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1794 PPCODE: 2282 PPCODE:
1795{ 2283{
1796 int x, y, z; 2284 int x, y, z;
1797 int w, h; 2285 int w, h;
1798 int x1, y1; 2286 int x1, y1;
1799 2287
1800 if (*data++ != 0) 2288 if (*data++ != 0)
1801 return; /* version mismatch */ 2289 XSRETURN_EMPTY; /* version mismatch */
1802 2290
1803 w = *data++ << 8; w |= *data++; 2291 w = *data++ << 8; w |= *data++;
1804 h = *data++ << 8; h |= *data++; 2292 h = *data++ << 8; h |= *data++;
1805 2293
1806 // we need to do this 'cause we don't keep an absolute coord system for rows 2294 // we need to do this 'cause we don't keep an absolute coord system for rows
1822 { 2310 {
1823 uint8_t flags = *data++; 2311 uint8_t flags = *data++;
1824 2312
1825 if (flags) 2313 if (flags)
1826 { 2314 {
1827 mapface face[3] = { 0, 0, 0 };
1828
1829 mapcell *cell = row_get_cell (row, x); 2315 mapcell *cell = row_get_cell (row, x);
2316 tileid tile[3] = { 0, 0, 0 };
1830 2317
1831 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2318 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1832 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2319 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1833 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2320 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1834 2321
1835 if (cell->darkness == 0) 2322 if (cell->darkness == 0)
1836 { 2323 {
1837 cell->darkness = 0; 2324 cell->darkness = 0;
1838 2325
1839 for (z = 0; z <= 2; z++) 2326 for (z = 0; z <= 2; z++)
1840 { 2327 {
1841 cell->face[z] = face[z]; 2328 tileid t = tile [z];
1842 2329
1843 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2330 if (t >= self->texs || (t && !self->tex [t].name))
2331 {
1844 XPUSHs (sv_2mortal (newSViv (face[z]))); 2332 XPUSHs (sv_2mortal (newSViv (t)));
2333 need_texid (self, t);
2334 }
2335
2336 cell->tile [z] = t;
1845 } 2337 }
1846 } 2338 }
1847 } 2339 }
1848 } 2340 }
1849 } 2341 }
1850} 2342}
1851 2343
1852MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2344MODULE = Deliantra::Client PACKAGE = DC::RW
1853 2345
1854CFPlus::MixChunk 2346DC::RW
1855new_from_file (SV *class, char *path) 2347new (SV *class, SV *data_sv)
1856 CODE: 2348 CODE:
1857 RETVAL = Mix_LoadWAV (path); 2349{
2350 STRLEN datalen;
2351 char *data = SvPVbyte (data_sv, datalen);
2352
2353 RETVAL = SDL_RWFromConstMem (data, datalen);
2354}
1858 OUTPUT: 2355 OUTPUT:
1859 RETVAL 2356 RETVAL
1860 2357
2358DC::RW
2359new_from_file (SV *class, const char *path, const char *mode = "rb")
2360 CODE:
2361 RETVAL = SDL_RWFromFile (path, mode);
2362 OUTPUT:
2363 RETVAL
2364
2365# fails on win32:
2366# dc.xs(2268) : error C2059: syntax error : '('
1861void 2367#void
2368#close (DC::RW self)
2369# CODE:
2370# (self->(close)) (self);
2371
2372MODULE = Deliantra::Client PACKAGE = DC::Channel
2373
2374PROTOTYPES: DISABLE
2375
2376DC::Channel
2377find ()
2378 CODE:
2379{
2380 RETVAL = Mix_GroupAvailable (-1);
2381
2382 if (RETVAL < 0)
2383 {
2384 RETVAL = Mix_GroupOldest (-1);
2385
2386 if (RETVAL < 0)
2387 XSRETURN_UNDEF;
2388
2389 Mix_HaltChannel (RETVAL);
2390 }
2391
2392 Mix_UnregisterAllEffects (RETVAL);
2393 Mix_Volume (RETVAL, 128);
2394}
2395 OUTPUT:
2396 RETVAL
2397
2398void
2399halt (DC::Channel self)
2400 CODE:
2401 Mix_HaltChannel (self);
2402
2403void
2404expire (DC::Channel self, int ticks = -1)
2405 CODE:
2406 Mix_ExpireChannel (self, ticks);
2407
2408void
2409fade_out (DC::Channel self, int ticks = -1)
2410 CODE:
2411 Mix_FadeOutChannel (self, ticks);
2412
2413int
2414volume (DC::Channel self, int volume)
2415 CODE:
2416 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2417 OUTPUT:
2418 RETVAL
2419
2420void
2421unregister_all_effects (DC::Channel self)
2422 CODE:
2423 Mix_UnregisterAllEffects (self);
2424
2425void
2426set_panning (DC::Channel self, int left, int right)
2427 CODE:
2428 left = CLAMP (left , 0, 255);
2429 right = CLAMP (right, 0, 255);
2430 Mix_SetPanning (self, left, right);
2431
2432void
2433set_distance (DC::Channel self, int distance)
2434 CODE:
2435 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2436
2437void
2438set_position (DC::Channel self, int angle, int distance)
2439 CODE:
2440
2441void
2442set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2443 CODE:
2444{
2445 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2446 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2447 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2448}
2449
2450void
2451set_reverse_stereo (DC::Channel self, int flip)
2452 CODE:
2453 Mix_SetReverseStereo (self, flip);
2454
2455MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2456
2457PROTOTYPES: DISABLE
2458
2459DC::MixChunk
2460new (SV *class, DC::RW rwops)
2461 CODE:
2462 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2463 OUTPUT:
2464 RETVAL
2465
2466void
1862DESTROY (CFPlus::MixChunk self) 2467DESTROY (DC::MixChunk self)
1863 CODE: 2468 CODE:
1864 Mix_FreeChunk (self); 2469 Mix_FreeChunk (self);
1865 2470
1866int 2471int
1867volume (CFPlus::MixChunk self, int volume = -1) 2472volume (DC::MixChunk self, int volume = -1)
1868 CODE: 2473 CODE:
2474 if (items > 1)
2475 volume = CLAMP (volume, 0, 128);
1869 RETVAL = Mix_VolumeChunk (self, volume); 2476 RETVAL = Mix_VolumeChunk (self, volume);
1870 OUTPUT: 2477 OUTPUT:
1871 RETVAL 2478 RETVAL
1872 2479
1873int 2480DC::Channel
1874play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2481play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1875 CODE: 2482 CODE:
2483{
1876 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2484 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2485
2486 if (RETVAL < 0)
2487 XSRETURN_UNDEF;
2488
2489 if (channel < 0)
2490 {
2491 Mix_UnregisterAllEffects (RETVAL);
2492 Mix_Volume (RETVAL, 128);
2493 }
2494}
1877 OUTPUT: 2495 OUTPUT:
1878 RETVAL 2496 RETVAL
1879 2497
1880MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2498MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1881 2499
1882int 2500int
1883volume (int volume = -1) 2501volume (int volume = -1)
2502 PROTOTYPE: ;$
1884 CODE: 2503 CODE:
2504 if (items > 0)
2505 volume = CLAMP (volume, 0, 128);
1885 RETVAL = Mix_VolumeMusic (volume); 2506 RETVAL = Mix_VolumeMusic (volume);
1886 OUTPUT: 2507 OUTPUT:
1887 RETVAL 2508 RETVAL
1888 2509
2510void
2511fade_out (int ms)
2512 CODE:
2513 Mix_FadeOutMusic (ms);
2514
2515void
2516halt ()
2517 CODE:
2518 Mix_HaltMusic ();
2519
1889CFPlus::MixMusic 2520DC::MixMusic
1890new_from_file (SV *class, char *path) 2521new (SV *class, DC::RW rwops)
1891 CODE: 2522 CODE:
1892 RETVAL = Mix_LoadMUS (path); 2523 RETVAL = Mix_LoadMUS_RW (rwops);
1893 OUTPUT: 2524 OUTPUT:
1894 RETVAL 2525 RETVAL
1895 2526
1896void 2527void
1897DESTROY (CFPlus::MixMusic self) 2528DESTROY (DC::MixMusic self)
1898 CODE: 2529 CODE:
1899 Mix_FreeMusic (self); 2530 Mix_FreeMusic (self);
1900 2531
1901int 2532int
1902play (CFPlus::MixMusic self, int loops = -1) 2533play (DC::MixMusic self, int loops = -1)
1903 CODE: 2534 CODE:
1904 RETVAL = Mix_PlayMusic (self, loops); 2535 RETVAL = Mix_PlayMusic (self, loops);
1905 OUTPUT: 2536 OUTPUT:
1906 RETVAL 2537 RETVAL
1907 2538
1908MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2539void
2540fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2541 CODE:
2542 Mix_FadeInMusicPos (self, loops, ms, position);
2543
2544MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2545
2546PROTOTYPES: ENABLE
1909 2547
1910BOOT: 2548BOOT:
1911{ 2549{
1912 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2550 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1913 static const struct { 2551 static const struct {
1914 const char *name; 2552 const char *name;
1915 IV iv; 2553 IV iv;
1916 } *civ, const_iv[] = { 2554 } *civ, const_iv[] = {
1917# define const_iv(name) { # name, (IV)name } 2555# define const_iv(name) { # name, (IV)name }
2556 const_iv (GL_VENDOR),
2557 const_iv (GL_VERSION),
2558 const_iv (GL_EXTENSIONS),
1918 const_iv (GL_COLOR_MATERIAL), 2559 const_iv (GL_COLOR_MATERIAL),
1919 const_iv (GL_SMOOTH), 2560 const_iv (GL_SMOOTH),
1920 const_iv (GL_FLAT), 2561 const_iv (GL_FLAT),
1921 const_iv (GL_DITHER), 2562 const_iv (GL_DITHER),
1922 const_iv (GL_BLEND), 2563 const_iv (GL_BLEND),
1926 const_iv (GL_ALPHA_TEST), 2567 const_iv (GL_ALPHA_TEST),
1927 const_iv (GL_NORMALIZE), 2568 const_iv (GL_NORMALIZE),
1928 const_iv (GL_RESCALE_NORMAL), 2569 const_iv (GL_RESCALE_NORMAL),
1929 const_iv (GL_FRONT), 2570 const_iv (GL_FRONT),
1930 const_iv (GL_BACK), 2571 const_iv (GL_BACK),
2572 const_iv (GL_AUX0),
1931 const_iv (GL_AND), 2573 const_iv (GL_AND),
1932 const_iv (GL_ONE), 2574 const_iv (GL_ONE),
1933 const_iv (GL_ZERO), 2575 const_iv (GL_ZERO),
1934 const_iv (GL_SRC_ALPHA), 2576 const_iv (GL_SRC_ALPHA),
1935 const_iv (GL_DST_ALPHA), 2577 const_iv (GL_DST_ALPHA),
1948 const_iv (GL_INTENSITY), 2590 const_iv (GL_INTENSITY),
1949 const_iv (GL_LUMINANCE), 2591 const_iv (GL_LUMINANCE),
1950 const_iv (GL_LUMINANCE_ALPHA), 2592 const_iv (GL_LUMINANCE_ALPHA),
1951 const_iv (GL_FLOAT), 2593 const_iv (GL_FLOAT),
1952 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2594 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2595 const_iv (GL_COMPRESSED_ALPHA_ARB),
2596 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2597 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2598 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2599 const_iv (GL_COMPRESSED_RGB_ARB),
2600 const_iv (GL_COMPRESSED_RGBA_ARB),
1953 const_iv (GL_COMPILE), 2601 const_iv (GL_COMPILE),
2602 const_iv (GL_PROXY_TEXTURE_1D),
2603 const_iv (GL_PROXY_TEXTURE_2D),
1954 const_iv (GL_TEXTURE_1D), 2604 const_iv (GL_TEXTURE_1D),
1955 const_iv (GL_TEXTURE_2D), 2605 const_iv (GL_TEXTURE_2D),
1956 const_iv (GL_TEXTURE_ENV), 2606 const_iv (GL_TEXTURE_ENV),
1957 const_iv (GL_TEXTURE_MAG_FILTER), 2607 const_iv (GL_TEXTURE_MAG_FILTER),
1958 const_iv (GL_TEXTURE_MIN_FILTER), 2608 const_iv (GL_TEXTURE_MIN_FILTER),
1979 const_iv (GL_COLOR_LOGIC_OP), 2629 const_iv (GL_COLOR_LOGIC_OP),
1980 const_iv (GL_SEPARABLE_2D), 2630 const_iv (GL_SEPARABLE_2D),
1981 const_iv (GL_CONVOLUTION_2D), 2631 const_iv (GL_CONVOLUTION_2D),
1982 const_iv (GL_CONVOLUTION_BORDER_MODE), 2632 const_iv (GL_CONVOLUTION_BORDER_MODE),
1983 const_iv (GL_CONSTANT_BORDER), 2633 const_iv (GL_CONSTANT_BORDER),
2634 const_iv (GL_POINTS),
1984 const_iv (GL_LINES), 2635 const_iv (GL_LINES),
1985 const_iv (GL_LINE_STRIP), 2636 const_iv (GL_LINE_STRIP),
1986 const_iv (GL_LINE_LOOP), 2637 const_iv (GL_LINE_LOOP),
1987 const_iv (GL_QUADS), 2638 const_iv (GL_QUADS),
1988 const_iv (GL_QUAD_STRIP), 2639 const_iv (GL_QUAD_STRIP),
1989 const_iv (GL_TRIANGLES), 2640 const_iv (GL_TRIANGLES),
1990 const_iv (GL_TRIANGLE_STRIP), 2641 const_iv (GL_TRIANGLE_STRIP),
1991 const_iv (GL_TRIANGLE_FAN), 2642 const_iv (GL_TRIANGLE_FAN),
2643 const_iv (GL_POLYGON),
1992 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2644 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2645 const_iv (GL_POINT_SMOOTH_HINT),
2646 const_iv (GL_LINE_SMOOTH_HINT),
2647 const_iv (GL_POLYGON_SMOOTH_HINT),
2648 const_iv (GL_GENERATE_MIPMAP_HINT),
2649 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1993 const_iv (GL_FASTEST), 2650 const_iv (GL_FASTEST),
2651 const_iv (GL_DONT_CARE),
2652 const_iv (GL_NICEST),
1994 const_iv (GL_V2F), 2653 const_iv (GL_V2F),
1995 const_iv (GL_V3F), 2654 const_iv (GL_V3F),
1996 const_iv (GL_T2F_V3F), 2655 const_iv (GL_T2F_V3F),
1997 const_iv (GL_T2F_N3F_V3F), 2656 const_iv (GL_T2F_N3F_V3F),
1998# undef const_iv 2657# undef const_iv
1999 }; 2658 };
2000 2659
2001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2660 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2661 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2662
2663 texture_av = newAV ();
2664 AvREAL_off (texture_av);
2003} 2665}
2666
2667void
2668disable_GL_EXT_blend_func_separate ()
2669 CODE:
2670 gl.BlendFuncSeparate = 0;
2671 gl.BlendFuncSeparateEXT = 0;
2004 2672
2005char * 2673char *
2006gl_vendor () 2674gl_vendor ()
2007 CODE: 2675 CODE:
2008 RETVAL = (char *)glGetString (GL_VENDOR); 2676 RETVAL = (char *)glGetString (GL_VENDOR);
2021 CODE: 2689 CODE:
2022 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2690 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2023 OUTPUT: 2691 OUTPUT:
2024 RETVAL 2692 RETVAL
2025 2693
2694const char *glGetString (GLenum pname)
2695
2696GLint glGetInteger (GLenum pname)
2697 CODE:
2698 glGetIntegerv (pname, &RETVAL);
2699 OUTPUT:
2700 RETVAL
2701
2702GLdouble glGetDouble (GLenum pname)
2703 CODE:
2704 glGetDoublev (pname, &RETVAL);
2705 OUTPUT:
2706 RETVAL
2707
2026int glGetError () 2708int glGetError ()
2027 2709
2028void glFinish () 2710void glFinish ()
2029 2711
2030void glClear (int mask) 2712void glClear (int mask)
2067# near_ and far_ are due to microsofts buggy "c" compiler 2749# near_ and far_ are due to microsofts buggy "c" compiler
2068void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2750void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2069 2751
2070# near_ and far_ are due to microsofts buggy "c" compiler 2752# near_ and far_ are due to microsofts buggy "c" compiler
2071void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2753void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2754
2755PROTOTYPES: DISABLE
2072 2756
2073void glViewport (int x, int y, int width, int height) 2757void glViewport (int x, int y, int width, int height)
2074 2758
2075void glScissor (int x, int y, int width, int height) 2759void glScissor (int x, int y, int width, int height)
2076 2760
2084 2768
2085void glRotate (float angle, float x, float y, float z) 2769void glRotate (float angle, float x, float y, float z)
2086 CODE: 2770 CODE:
2087 glRotatef (angle, x, y, z); 2771 glRotatef (angle, x, y, z);
2088 2772
2089void glBegin (int mode)
2090
2091void glEnd ()
2092
2093void glColor (float r, float g, float b, float a = 1.0) 2773void glColor (float r, float g, float b, float a = 1.0)
2094 PROTOTYPE: @
2095 ALIAS: 2774 ALIAS:
2096 glColor_premultiply = 1 2775 glColor_premultiply = 1
2097 CODE: 2776 CODE:
2098 if (ix) 2777 if (ix)
2099 { 2778 {
2102 b *= a; 2781 b *= a;
2103 } 2782 }
2104 // microsoft visual "c" rounds instead of truncating... 2783 // microsoft visual "c" rounds instead of truncating...
2105 glColor4f (r, g, b, a); 2784 glColor4f (r, g, b, a);
2106 2785
2107void glInterleavedArrays (int format, int stride, char *data)
2108
2109void glDrawElements (int mode, int count, int type, char *indices)
2110
2111# 1.2 void glDrawRangeElements (int mode, int start, int end
2112
2113void glRasterPos (float x, float y, float z = 0.) 2786void glRasterPos (float x, float y, float z = 0.)
2114 CODE: 2787 CODE:
2115 glRasterPos3f (0, 0, z); 2788 glRasterPos3f (0, 0, z);
2116 glBitmap (0, 0, 0, 0, x, y, 0); 2789 glBitmap (0, 0, 0, 0, x, y, 0);
2117 2790
2121 2794
2122void glTexCoord (float s, float t) 2795void glTexCoord (float s, float t)
2123 CODE: 2796 CODE:
2124 glTexCoord2f (s, t); 2797 glTexCoord2f (s, t);
2125 2798
2799void glRect (float x1, float y1, float x2, float y2)
2800 CODE:
2801 glRectf (x1, y1, x2, y2);
2802
2803void glRect_lineloop (float x1, float y1, float x2, float y2)
2804 CODE:
2805 glBegin (GL_LINE_LOOP);
2806 glVertex2f (x1, y1);
2807 glVertex2f (x2, y1);
2808 glVertex2f (x2, y2);
2809 glVertex2f (x1, y2);
2810 glEnd ();
2811
2812PROTOTYPES: ENABLE
2813
2814void glBegin (int mode)
2815
2816void glEnd ()
2817
2818void glPointSize (GLfloat size)
2819
2820void glLineWidth (GLfloat width)
2821
2822void glInterleavedArrays (int format, int stride, char *data)
2823
2824void glDrawElements (int mode, int count, int type, char *indices)
2825
2826# 1.2 void glDrawRangeElements (int mode, int start, int end
2827
2126void glTexEnv (int target, int pname, float param) 2828void glTexEnv (int target, int pname, float param)
2127 CODE: 2829 CODE:
2128 glTexEnvf (target, pname, param); 2830 glTexEnvf (target, pname, param);
2129 2831
2130void glTexParameter (int target, int pname, float param) 2832void glTexParameter (int target, int pname, float param)
2146void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2848void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2147 CODE: 2849 CODE:
2148 if (gl.SeparableFilter2D) 2850 if (gl.SeparableFilter2D)
2149 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2851 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2150 2852
2151void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2853void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2152 2854
2153void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2855void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2154 2856
2155void glDrawPixels (int width, int height, int format, int type, char *pixels) 2857void glDrawPixels (int width, int height, int format, int type, char *pixels)
2858
2859void glPixelZoom (float x, float y)
2156 2860
2157void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2861void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2158 2862
2159int glGenTexture () 2863int glGenTexture ()
2160 CODE: 2864 CODE:
2161{ 2865 RETVAL = gen_texture ();
2162 GLuint name;
2163 glGenTextures (1, &name);
2164 RETVAL = name;
2165}
2166 OUTPUT: 2866 OUTPUT:
2167 RETVAL 2867 RETVAL
2168 2868
2169void glDeleteTexture (int name) 2869void glDeleteTexture (int name)
2170 CODE: 2870 CODE:
2171{
2172 GLuint name_ = name;
2173 glDeleteTextures (1, &name_); 2871 del_texture (name);
2174} 2872
2175
2176int glGenList () 2873int glGenList ()
2177 CODE: 2874 CODE:
2178 RETVAL = glGenLists (1); 2875 RETVAL = glGenLists (1);
2179 OUTPUT: 2876 OUTPUT:
2180 RETVAL 2877 RETVAL
2187 2884
2188void glEndList () 2885void glEndList ()
2189 2886
2190void glCallList (int list) 2887void glCallList (int list)
2191 2888
2889MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2890
2891PROTOTYPES: DISABLE
2892
2893void
2894find_widget (SV *self, NV x, NV y)
2895 PPCODE:
2896{
2897 if (within_widget (self, x, y))
2898 XPUSHs (self);
2899}
2900
2901BOOT:
2902{
2903 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2904
2905 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2906 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2907 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2908 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2909}
2910
2911void
2912draw (SV *self)
2913 CODE:
2914{
2915 HV *hv;
2916 SV **svp;
2917 NV x, y, w, h;
2918 SV *draw_x_sv = GvSV (draw_x_gv);
2919 SV *draw_y_sv = GvSV (draw_y_gv);
2920 SV *draw_w_sv = GvSV (draw_w_gv);
2921 SV *draw_h_sv = GvSV (draw_h_gv);
2922 double draw_x, draw_y;
2923
2924 if (!SvROK (self))
2925 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2926
2927 hv = (HV *)SvRV (self);
2928
2929 if (SvTYPE (hv) != SVt_PVHV)
2930 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2931
2932 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2933 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2934
2935 if (!h || !w)
2936 XSRETURN_EMPTY;
2937
2938 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2939 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2940
2941 draw_x = SvNV (draw_x_sv) + x;
2942 draw_y = SvNV (draw_y_sv) + y;
2943
2944 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2945 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2946 XSRETURN_EMPTY;
2947
2948 sv_setnv (draw_x_sv, draw_x);
2949 sv_setnv (draw_y_sv, draw_y);
2950
2951 glPushMatrix ();
2952 glTranslated (x, y, 0);
2953
2954 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2955 {
2956 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2957
2958 if (svp && SvTRUE (*svp))
2959 {
2960 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2961 glEnable (GL_BLEND);
2962 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2963 glBegin (GL_QUADS);
2964 glVertex2f (0, 0);
2965 glVertex2f (w, 0);
2966 glVertex2f (w, h);
2967 glVertex2f (0, h);
2968 glEnd ();
2969 glDisable (GL_BLEND);
2970 }
2971 }
2972#if 0
2973 // draw borders, for debugging
2974 glPushMatrix ();
2975 glColor4f (1., 1., 0., 1.);
2976 glTranslatef (.5, .5, 0.);
2977 glBegin (GL_LINE_LOOP);
2978 glVertex2f (0 , 0);
2979 glVertex2f (w - 1, 0);
2980 glVertex2f (w - 1, h - 1);
2981 glVertex2f (0 , h - 1);
2982 glEnd ();
2983 glPopMatrix ();
2984#endif
2985 PUSHMARK (SP);
2986 XPUSHs (self);
2987 PUTBACK;
2988 call_method ("_draw", G_VOID | G_DISCARD);
2989 SPAGAIN;
2990
2991 glPopMatrix ();
2992
2993 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2994 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2995}
2996

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