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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.202 by root, Tue Jul 17 18:34:24 2007 UTC vs.
Revision 1.247 by root, Fri Dec 28 15:06:08 2007 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 36
30#include <SDL.h> 37#include <SDL.h>
31#include <SDL_thread.h> 38#include <SDL_thread.h>
32#include <SDL_endian.h> 39#include <SDL_endian.h>
33#include <SDL_image.h> 40#include <SDL_image.h>
107 av_push (texture_av, (SV *)(size_t)name); 114 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 115 glDeleteTextures (1, &name);
109} 116}
110 117
111#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
112 120
113#include "pango-font.c" 121#include "pango-font.c"
114#include "pango-fontmap.c" 122#include "pango-fontmap.c"
115#include "pango-render.c" 123#include "pango-render.c"
116 124
125typedef IV DC__Channel;
126typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *DC__MixMusic;
119 129
120typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *DC__Font;
121 131
122static int 132static int
123shape_attr_p (PangoLayoutRun *run) 133shape_attr_p (PangoLayoutRun *run)
124{ 134{
125 GSList *attrs = run->item->analysis.extra_attrs; 135 GSList *attrs = run->item->analysis.extra_attrs;
139 149
140typedef struct cf_layout { 150typedef struct cf_layout {
141 PangoLayout *pl; 151 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
143 int base_height; 153 int base_height;
144 CFPlus__Font font; 154 DC__Font font;
155 rc_t *rc;
145} *CFPlus__Layout; 156} *DC__Layout;
146 157
147static CFPlus__Font default_font; 158static DC__Font default_font;
148static PangoContext *opengl_context; 159static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
150 161
151static void 162static void
152substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
157#endif 168#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 170}
160 171
161static void 172static void
162layout_update_font (CFPlus__Layout self) 173layout_update_font (DC__Layout self)
163{ 174{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
166 */ 177 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 178 PangoFontDescription *font = self->font ? self->font : default_font;
171 182
172 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
173} 184}
174 185
175static void 186static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 187layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 188{
178 PangoRectangle rect; 189 PangoRectangle rect;
179 190
180 // get_pixel_* wrongly rounds down 191 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 192 pango_layout_get_extents (self->pl, 0, &rect);
192 203
193typedef uint16_t tileid; 204typedef uint16_t tileid;
194typedef uint16_t faceid; 205typedef uint16_t faceid;
195 206
196typedef struct { 207typedef struct {
197 int name; 208 GLuint name;
198 int w, h; 209 int w, h;
199 float s, t; 210 float s, t;
200 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
201 tileid smoothtile; 212 tileid smoothtile;
202 uint8_t smoothlevel; 213 uint8_t smoothlevel;
220 int faces; tileid *face2tile; // [faceid] 231 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 232 int texs; maptex *tex; // [tileid]
222 233
223 int32_t rows; 234 int32_t rows;
224 maprow *row; 235 maprow *row;
225} *CFPlus__Map; 236} *DC__Map;
226 237
227static char * 238static char *
228prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
229{ 240{
230 char *p; 241 char *p;
268 self->texs *= 2; 279 self->texs *= 2;
269 } 280 }
270} 281}
271 282
272static maprow * 283static maprow *
273map_get_row (CFPlus__Map self, int y) 284map_get_row (DC__Map self, int y)
274{ 285{
275 if (0 > y) 286 if (0 > y)
276 { 287 {
277 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
316 327
317 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
318} 329}
319 330
320static mapcell * 331static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 332map_get_cell (DC__Map self, int x, int y)
322{ 333{
323 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
324} 335}
325 336
326static void 337static void
327map_clear (CFPlus__Map self) 338map_clear (DC__Map self)
328{ 339{
329 int r; 340 int r;
330 341
331 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
340 self->row = 0; 351 self->row = 0;
341 self->rows = 0; 352 self->rows = 0;
342} 353}
343 354
344static void 355static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 356map_blank (DC__Map self, int x0, int y0, int w, int h)
346{ 357{
347 int x, y; 358 int x, y;
348 maprow *row; 359 maprow *row;
349 mapcell *cell; 360 mapcell *cell;
350 361
429 n |= n >> 16; 440 n |= n >> 16;
430 441
431 return n + 1; 442 return n + 1;
432} 443}
433 444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
434/* SDL should provide this, really. */ 456/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 457#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 458#define SDLK_MODIFIER_MAX 314
437 459
438MODULE = CFPlus PACKAGE = CFPlus 460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
503MODULE = Deliantra::Client PACKAGE = DC
439 504
440PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
441 506
442BOOT: 507BOOT:
443{ 508{
444 HV *stash = gv_stashpv ("CFPlus", 1); 509 HV *stash = gv_stashpv ("DC", 1);
445 static const struct { 510 static const struct {
446 const char *name; 511 const char *name;
447 IV iv; 512 IV iv;
448 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
449# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
471 536
472 const_iv (SDL_APPINPUTFOCUS), 537 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS), 538 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE), 539 const_iv (SDL_APPACTIVE),
475 540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
476 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
477 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
478 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
479 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
480 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
552 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
553 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
554 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
555 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
556 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
624
625 const_iv (MIX_DEFAULT_FORMAT),
557# undef const_iv 626# undef const_iv
558 }; 627 };
559 628
560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
578 RETVAL 647 RETVAL
579 648
580NV floor (NV x) 649NV floor (NV x)
581 650
582NV ceil (NV x) 651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
583 656
584void 657void
585pango_init () 658pango_init ()
586 CODE: 659 CODE:
587{ 660{
627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
628 701
629 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
630 while (*m) 703 while (*m)
631 { 704 {
632 if ((*m)->w >= 640 && (*m)->h >= 480) 705 if ((*m)->w >= 800 && (*m)->h >= 480)
633 { 706 {
634 AV *av = newAV (); 707 AV *av = newAV ();
635 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
636 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb)); 710 av_push (av, newSViv (rgb));
661 734
662 if (RETVAL) 735 if (RETVAL)
663 { 736 {
664 av_clear (texture_av); 737 av_clear (texture_av);
665 738
666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h" 741#include "glfunc.h"
669#undef GL_FUNC 742#undef GL_FUNC
670 } 743 }
671} 744}
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break; 827 break;
755 } 828 }
756 829
757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
758 } 831 }
759} 832}
760 833
761int 834int
762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
763 POSTCALL: 836 POSTCALL:
764 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
766 839
767void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
768Mix_CloseAudio () 857Mix_CloseAudio ()
769 858
770int 859int
771Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
861
862const char *
863Mix_GetError ()
772 864
773void 865void
774lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
775 CODE: 867 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
818 STRLEN image_len; 910 STRLEN image_len;
819 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
820 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
821 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
822 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
823 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
824 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
825 917
826 if (!rw) 918 if (!rw)
827 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
828 920
901void 993void
902error (char *message) 994error (char *message)
903 CODE: 995 CODE:
904 fprintf (stderr, "ERROR: %s\n", message); 996 fprintf (stderr, "ERROR: %s\n", message);
905#ifdef _WIN32 997#ifdef _WIN32
906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
907#endif 999#endif
908 1000
909void 1001void
910fatal (char *message) 1002fatal (char *message)
911 CODE: 1003 CODE:
912 fprintf (stderr, "FATAL: %s\n", message); 1004 fprintf (stderr, "FATAL: %s\n", message);
913#ifdef _WIN32 1005#ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
915#endif 1007#endif
916 _exit (1); 1008 _exit (1);
917 1009
918void 1010void
919_exit (int retval = 0) 1011_exit (int retval = 0)
931#if DEBUG 1023#if DEBUG
932 VALGRIND_DO_LEAK_CHECK; 1024 VALGRIND_DO_LEAK_CHECK;
933#endif 1025#endif
934} 1026}
935 1027
936MODULE = CFPlus PACKAGE = CFPlus::Font 1028MODULE = Deliantra::Client PACKAGE = DC::Font
937 1029
938CFPlus::Font 1030PROTOTYPES: DISABLE
1031
1032DC::Font
939new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
940 CODE: 1034 CODE:
941{ 1035{
942 int count; 1036 int count;
943 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
946} 1040}
947 OUTPUT: 1041 OUTPUT:
948 RETVAL 1042 RETVAL
949 1043
950void 1044void
951DESTROY (CFPlus::Font self) 1045DESTROY (DC::Font self)
952 CODE: 1046 CODE:
953 pango_font_description_free (self); 1047 pango_font_description_free (self);
954 1048
955void 1049void
956make_default (CFPlus::Font self) 1050make_default (DC::Font self)
1051 PROTOTYPE: $
957 CODE: 1052 CODE:
958 default_font = self; 1053 default_font = self;
959 1054
960MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = Deliantra::Client PACKAGE = DC::Layout
961 1056
1057PROTOTYPES: DISABLE
1058
962void 1059void
963reset_glyph_cache () 1060glyph_cache_backup ()
1061 PROTOTYPE:
964 CODE: 1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
965 tc_clear (); 1069 tc_restore ();
966 1070
967CFPlus::Layout 1071DC::Layout
968new (SV *class) 1072new (SV *class)
969 CODE: 1073 CODE:
970 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
971 1075
972 RETVAL->pl = pango_layout_new (opengl_context); 1076 RETVAL->pl = pango_layout_new (opengl_context);
974 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
975 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
976 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
977 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
978 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
979 1084
980 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
981 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
982 OUTPUT: 1087 OUTPUT:
983 RETVAL 1088 RETVAL
984 1089
985void 1090void
986DESTROY (CFPlus::Layout self) 1091DESTROY (DC::Layout self)
987 CODE: 1092 CODE:
988 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
989 Safefree (self); 1095 Safefree (self);
990 1096
991void 1097void
992set_text (CFPlus::Layout self, SV *text_) 1098set_text (DC::Layout self, SV *text_)
993 CODE: 1099 CODE:
994{ 1100{
995 STRLEN textlen; 1101 STRLEN textlen;
996 char *text = SvPVutf8 (text_, textlen); 1102 char *text = SvPVutf8 (text_, textlen);
997 1103
998 pango_layout_set_text (self->pl, text, textlen); 1104 pango_layout_set_text (self->pl, text, textlen);
999} 1105}
1000 1106
1001void 1107void
1002set_markup (CFPlus::Layout self, SV *text_) 1108set_markup (DC::Layout self, SV *text_)
1003 CODE: 1109 CODE:
1004{ 1110{
1005 STRLEN textlen; 1111 STRLEN textlen;
1006 char *text = SvPVutf8 (text_, textlen); 1112 char *text = SvPVutf8 (text_, textlen);
1007 1113
1008 pango_layout_set_markup (self->pl, text, textlen); 1114 pango_layout_set_markup (self->pl, text, textlen);
1009} 1115}
1010 1116
1011void 1117void
1012set_shapes (CFPlus::Layout self, ...) 1118set_shapes (DC::Layout self, ...)
1013 CODE: 1119 CODE:
1014{ 1120{
1015 PangoAttrList *attrs = 0; 1121 PangoAttrList *attrs = 0;
1016 const char *text = pango_layout_get_text (self->pl); 1122 const char *text = pango_layout_get_text (self->pl);
1017 const char *pos = text; 1123 const char *pos = text;
1052 if (attrs) 1158 if (attrs)
1053 pango_layout_set_attributes (self->pl, attrs); 1159 pango_layout_set_attributes (self->pl, attrs);
1054} 1160}
1055 1161
1056void 1162void
1057get_shapes (CFPlus::Layout self) 1163get_shapes (DC::Layout self)
1058 PPCODE: 1164 PPCODE:
1059{ 1165{
1060 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1061 1167
1062 do 1168 do
1077 1183
1078 pango_layout_iter_free (iter); 1184 pango_layout_iter_free (iter);
1079} 1185}
1080 1186
1081int 1187int
1082has_wrapped (CFPlus::Layout self) 1188has_wrapped (DC::Layout self)
1083 CODE: 1189 CODE:
1084{ 1190{
1085 int lines = 1; 1191 int lines = 1;
1086 const char *text = pango_layout_get_text (self->pl); 1192 const char *text = pango_layout_get_text (self->pl);
1087 1193
1092} 1198}
1093 OUTPUT: 1199 OUTPUT:
1094 RETVAL 1200 RETVAL
1095 1201
1096SV * 1202SV *
1097get_text (CFPlus::Layout self) 1203get_text (DC::Layout self)
1098 CODE: 1204 CODE:
1099 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1100 sv_utf8_decode (RETVAL); 1206 sv_utf8_decode (RETVAL);
1101 OUTPUT: 1207 OUTPUT:
1102 RETVAL 1208 RETVAL
1103 1209
1104void 1210void
1105set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1211set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1106 CODE: 1212 CODE:
1107 self->r = r; 1213 self->r = r;
1108 self->g = g; 1214 self->g = g;
1109 self->b = b; 1215 self->b = b;
1110 self->a = a; 1216 self->a = a;
1111 1217
1112void 1218void
1113set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1219set_font (DC::Layout self, DC::Font font = 0)
1114 CODE: 1220 CODE:
1115 if (self->font != font) 1221 if (self->font != font)
1116 { 1222 {
1117 self->font = font; 1223 self->font = font;
1118 layout_update_font (self); 1224 layout_update_font (self);
1119 } 1225 }
1120 1226
1121void 1227void
1122set_height (CFPlus::Layout self, int base_height) 1228set_height (DC::Layout self, int base_height)
1123 CODE: 1229 CODE:
1124 if (self->base_height != base_height) 1230 if (self->base_height != base_height)
1125 { 1231 {
1126 self->base_height = base_height; 1232 self->base_height = base_height;
1127 layout_update_font (self); 1233 layout_update_font (self);
1128 } 1234 }
1129 1235
1130void 1236void
1131set_width (CFPlus::Layout self, int max_width = -1) 1237set_width (DC::Layout self, int max_width = -1)
1132 CODE: 1238 CODE:
1133 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1134 1240
1135void 1241void
1136set_indent (CFPlus::Layout self, int indent) 1242set_indent (DC::Layout self, int indent)
1137 CODE: 1243 CODE:
1138 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1139 1245
1140void 1246void
1141set_spacing (CFPlus::Layout self, int spacing) 1247set_spacing (DC::Layout self, int spacing)
1142 CODE: 1248 CODE:
1143 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1144 1250
1145void 1251void
1146set_ellipsise (CFPlus::Layout self, int ellipsise) 1252set_ellipsise (DC::Layout self, int ellipsise)
1147 CODE: 1253 CODE:
1148 pango_layout_set_ellipsize (self->pl, 1254 pango_layout_set_ellipsize (self->pl,
1149 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1150 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1151 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1152 : PANGO_ELLIPSIZE_NONE 1258 : PANGO_ELLIPSIZE_NONE
1153 ); 1259 );
1154 1260
1155void 1261void
1156set_single_paragraph_mode (CFPlus::Layout self, int spm) 1262set_single_paragraph_mode (DC::Layout self, int spm)
1157 CODE: 1263 CODE:
1158 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1159 1265
1160void 1266void
1161size (CFPlus::Layout self) 1267size (DC::Layout self)
1162 PPCODE: 1268 PPCODE:
1163{ 1269{
1164 int w, h; 1270 int w, h;
1165 1271
1166 layout_get_pixel_size (self, &w, &h); 1272 layout_get_pixel_size (self, &w, &h);
1169 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (w)));
1170 PUSHs (sv_2mortal (newSViv (h))); 1276 PUSHs (sv_2mortal (newSViv (h)));
1171} 1277}
1172 1278
1173int 1279int
1174descent (CFPlus::Layout self) 1280descent (DC::Layout self)
1175 CODE: 1281 CODE:
1176{ 1282{
1177 PangoRectangle rect; 1283 PangoRectangle rect;
1178 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1179 pango_layout_line_get_pixel_extents (line, 0, &rect); 1285 pango_layout_line_get_pixel_extents (line, 0, &rect);
1181} 1287}
1182 OUTPUT: 1288 OUTPUT:
1183 RETVAL 1289 RETVAL
1184 1290
1185int 1291int
1186xy_to_index (CFPlus::Layout self, int x, int y) 1292xy_to_index (DC::Layout self, int x, int y)
1187 CODE: 1293 CODE:
1188{ 1294{
1189 int index, trailing; 1295 int index, trailing;
1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1191 RETVAL = index + trailing; 1297 RETVAL = index + trailing;
1192} 1298}
1193 OUTPUT: 1299 OUTPUT:
1194 RETVAL 1300 RETVAL
1195 1301
1196void 1302void
1197cursor_pos (CFPlus::Layout self, int index) 1303cursor_pos (DC::Layout self, int index)
1198 PPCODE: 1304 PPCODE:
1199{ 1305{
1200 PangoRectangle strong_pos; 1306 PangoRectangle strong_pos;
1201 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1202 1308
1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1207} 1313}
1208 1314
1209void 1315void
1210index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1316index_to_line_x (DC::Layout self, int index, int trailing = 0)
1211 PPCODE: 1317 PPCODE:
1212{ 1318{
1213 int line, x; 1319 int line, x;
1214 1320
1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1322#if !PANGO_VERSION_CHECK (1, 17, 3)
1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1323 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1217 1324 --line;
1325#endif
1218 EXTEND (SP, 2); 1326 EXTEND (SP, 2);
1219 PUSHs (sv_2mortal (newSViv (line - 1))); 1327 PUSHs (sv_2mortal (newSViv (line)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1328 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221} 1329}
1222 1330
1223void 1331void
1224line_x_to_index (CFPlus::Layout self, int line, int x) 1332line_x_to_index (DC::Layout self, int line, int x)
1225 PPCODE: 1333 PPCODE:
1226{ 1334{
1227 PangoLayoutLine *lp; 1335 PangoLayoutLine *lp;
1228 int index, trailing; 1336 int index, trailing;
1229 1337
1244 PUSHs (sv_2mortal (newSViv (trailing))); 1352 PUSHs (sv_2mortal (newSViv (trailing)));
1245 } 1353 }
1246} 1354}
1247 1355
1248void 1356void
1249render (CFPlus::Layout self, float x, float y, int flags = 0) 1357render (DC::Layout self, float x, float y, int flags = 0)
1250 PPCODE: 1358 CODE:
1359 rc_clear (self->rc);
1251 pango_opengl_render_layout_subpixel ( 1360 pango_opengl_render_layout_subpixel (
1252 self->pl, 1361 self->pl,
1362 self->rc,
1253 x * PANGO_SCALE, y * PANGO_SCALE, 1363 x * PANGO_SCALE, y * PANGO_SCALE,
1254 self->r, self->g, self->b, self->a, 1364 self->r, self->g, self->b, self->a,
1255 flags 1365 flags
1256 ); 1366 );
1367 // we assume that context_change actually clears/frees stuff
1368 // and does not do any recomputation...
1369 pango_layout_context_changed (self->pl);
1257 1370
1258MODULE = CFPlus PACKAGE = CFPlus::Texture
1259
1260int minpot (int n)
1261
1262void 1371void
1263pad2pot (SV *data_, SV *w_, SV *h_) 1372draw (DC::Layout self)
1264 CODE: 1373 CODE:
1265{ 1374{
1266 int ow = SvIV (w_); 1375 glEnable (GL_TEXTURE_2D);
1267 int oh = SvIV (h_); 1376 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1377 glEnable (GL_BLEND);
1378 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1379 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1380 glEnable (GL_ALPHA_TEST);
1381 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1268 1382
1269 if (ow && oh) 1383 rc_draw (self->rc);
1384
1385 glDisable (GL_ALPHA_TEST);
1386 glDisable (GL_BLEND);
1387 glDisable (GL_TEXTURE_2D);
1388}
1389
1390MODULE = Deliantra::Client PACKAGE = DC::Texture
1391
1392PROTOTYPES: ENABLE
1393
1394void
1395pad (SV *data_, int ow, int oh, int nw, int nh)
1396 CODE:
1397{
1398 if ((nw != ow || nh != oh) && SvOK (data_))
1270 { 1399 {
1271 int nw = minpot (ow);
1272 int nh = minpot (oh);
1273
1274 if (nw != ow || nh != oh)
1275 {
1276 if (SvOK (data_))
1277 {
1278 STRLEN datalen; 1400 STRLEN datalen;
1279 char *data = SvPVbyte (data_, datalen); 1401 char *data = SvPVbyte (data_, datalen);
1280 int bpp = datalen / (ow * oh); 1402 int bpp = datalen / (ow * oh);
1281 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1403 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1282 1404
1283 SvPOK_only (result_); 1405 SvPOK_only (result_);
1284 SvCUR_set (result_, nw * nh * bpp); 1406 SvCUR_set (result_, nw * nh * bpp);
1285 1407
1286 memset (SvPVX (result_), 0, nw * nh * bpp); 1408 memset (SvPVX (result_), 0, nw * nh * bpp);
1287 while (oh--) 1409 while (oh--)
1288 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1410 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1289 1411
1290 sv_setsv (data_, result_); 1412 sv_setsv (data_, result_);
1291 }
1292
1293 sv_setiv (w_, nw);
1294 sv_setiv (h_, nh);
1295 }
1296 } 1413 }
1297} 1414}
1298 1415
1299void 1416void
1300draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1417draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1306{ 1423{
1307 HV *hv = (HV *)SvRV (self); 1424 HV *hv = (HV *)SvRV (self);
1308 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1425 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1309 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1426 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1310 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1427 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1428
1429 if (name <= 0)
1430 XSRETURN_EMPTY;
1311 1431
1312 if (items < 5) 1432 if (items < 5)
1313 { 1433 {
1314 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1434 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1315 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1435 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1354 RETVAL = width > 0; 1474 RETVAL = width > 0;
1355} 1475}
1356 OUTPUT: 1476 OUTPUT:
1357 RETVAL 1477 RETVAL
1358 1478
1359MODULE = CFPlus PACKAGE = CFPlus::Map 1479MODULE = Deliantra::Client PACKAGE = DC::Map
1360 1480
1361CFPlus::Map 1481PROTOTYPES: DISABLE
1482
1483DC::Map
1362new (SV *class) 1484new (SV *class)
1363 CODE: 1485 CODE:
1364 New (0, RETVAL, 1, struct map); 1486 New (0, RETVAL, 1, struct map);
1365 RETVAL->x = 0; 1487 RETVAL->x = 0;
1366 RETVAL->y = 0; 1488 RETVAL->y = 0;
1374 RETVAL->row = 0; 1496 RETVAL->row = 0;
1375 OUTPUT: 1497 OUTPUT:
1376 RETVAL 1498 RETVAL
1377 1499
1378void 1500void
1379DESTROY (CFPlus::Map self) 1501DESTROY (DC::Map self)
1380 CODE: 1502 CODE:
1381{ 1503{
1382 map_clear (self); 1504 map_clear (self);
1383 Safefree (self->face2tile); 1505 Safefree (self->face2tile);
1384 Safefree (self->tex); 1506 Safefree (self->tex);
1385 Safefree (self); 1507 Safefree (self);
1386} 1508}
1387 1509
1388void 1510void
1389resize (CFPlus::Map self, int map_width, int map_height) 1511resize (DC::Map self, int map_width, int map_height)
1390 CODE: 1512 CODE:
1391 self->w = map_width; 1513 self->w = map_width;
1392 self->h = map_height; 1514 self->h = map_height;
1393 1515
1394void 1516void
1395clear (CFPlus::Map self) 1517clear (DC::Map self)
1396 CODE: 1518 CODE:
1397 map_clear (self); 1519 map_clear (self);
1398 1520
1399void 1521void
1400set_tileid (CFPlus::Map self, int face, int tile) 1522set_tileid (DC::Map self, int face, int tile)
1401 CODE: 1523 CODE:
1402{ 1524{
1403 need_facenum (self, face); self->face2tile [face] = tile; 1525 need_facenum (self, face); self->face2tile [face] = tile;
1404 need_texid (self, tile); 1526 need_texid (self, tile);
1405} 1527}
1406 1528
1407void 1529void
1408set_smooth (CFPlus::Map self, int face, int smooth, int level) 1530set_smooth (DC::Map self, int face, int smooth, int level)
1409 CODE: 1531 CODE:
1410{ 1532{
1411 tileid texid; 1533 tileid texid;
1412 maptex *tex; 1534 maptex *tex;
1413 1535
1426 tex->smoothtile = self->face2tile [smooth]; 1548 tex->smoothtile = self->face2tile [smooth];
1427 tex->smoothlevel = level; 1549 tex->smoothlevel = level;
1428} 1550}
1429 1551
1430void 1552void
1431set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1553set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1432 CODE: 1554 CODE:
1433{ 1555{
1434 need_texid (self, texid); 1556 need_texid (self, texid);
1435 1557
1436 { 1558 {
1456 // from transparent color bleeding and ugly wrapping effects. 1578 // from transparent color bleeding and ugly wrapping effects.
1457 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1579 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1458} 1580}
1459 1581
1460int 1582int
1461ox (CFPlus::Map self) 1583ox (DC::Map self)
1462 ALIAS: 1584 ALIAS:
1463 oy = 1 1585 oy = 1
1464 x = 2 1586 x = 2
1465 y = 3 1587 y = 3
1466 w = 4 1588 w = 4
1477 } 1599 }
1478 OUTPUT: 1600 OUTPUT:
1479 RETVAL 1601 RETVAL
1480 1602
1481void 1603void
1482scroll (CFPlus::Map self, int dx, int dy) 1604scroll (DC::Map self, int dx, int dy)
1483 CODE: 1605 CODE:
1484{ 1606{
1485 if (dx > 0) 1607 if (dx > 0)
1486 map_blank (self, self->x, self->y, dx, self->h); 1608 map_blank (self, self->x, self->y, dx, self->h);
1487 else if (dx < 0) 1609 else if (dx < 0)
1502 self->rows += MAP_EXTEND_Y; 1624 self->rows += MAP_EXTEND_Y;
1503 self->y += MAP_EXTEND_Y; 1625 self->y += MAP_EXTEND_Y;
1504 } 1626 }
1505} 1627}
1506 1628
1507void 1629SV *
1508map1a_update (CFPlus::Map self, SV *data_, int extmap) 1630map1a_update (DC::Map self, SV *data_, int extmap)
1509 CODE: 1631 CODE:
1510{ 1632{
1511 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1633 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1512 uint8_t *data_end = (uint8_t *)SvEND (data_); 1634 uint8_t *data_end = (uint8_t *)SvEND (data_);
1513 mapcell *cell; 1635 mapcell *cell;
1514 int x, y, flags; 1636 int x, y, z, flags;
1637 AV *missing = newAV ();
1638 RETVAL = newRV_noinc ((SV *)missing);
1515 1639
1516 while (data < data_end - 1) 1640 while (data < data_end - 1)
1517 { 1641 {
1518 flags = (data [0] << 8) + data [1]; data += 2; 1642 flags = (data [0] << 8) + data [1]; data += 2;
1519 1643
1570 } 1694 }
1571 else 1695 else
1572 cell->darkness = *data++ + 1; 1696 cell->darkness = *data++ + 1;
1573 } 1697 }
1574 1698
1699 for (z = 0; z <= 2; ++z)
1575 if (flags & 4) 1700 if (flags & (4 >> z))
1576 { 1701 {
1577 faceid face = (data [0] << 8) + data [1]; data += 2; 1702 faceid face = (data [0] << 8) + data [1]; data += 2;
1578 need_facenum (self, face); 1703 need_facenum (self, face);
1579 cell->tile [0] = self->face2tile [face]; 1704 cell->tile [z] = self->face2tile [face];
1705
1706 if (cell->tile [z])
1707 {
1708 maptex *tex = self->tex + cell->tile [z];
1709 if (!tex->name)
1710 av_push (missing, newSViv (cell->tile [z]));
1711
1712 if (tex->smoothtile)
1713 {
1714 maptex *smooth = self->tex + tex->smoothtile;
1715 if (!smooth->name)
1716 av_push (missing, newSViv (tex->smoothtile));
1717 }
1718 }
1580 } 1719 }
1581
1582 if (flags & 2)
1583 {
1584 faceid face = (data [0] << 8) + data [1]; data += 2;
1585 need_facenum (self, face);
1586 cell->tile [1] = self->face2tile [face];
1587 }
1588
1589 if (flags & 1)
1590 {
1591 faceid face = (data [0] << 8) + data [1]; data += 2;
1592 need_facenum (self, face);
1593 cell->tile [2] = self->face2tile [face];
1594 }
1595 } 1720 }
1596 else 1721 else
1597 cell->darkness = 0; 1722 cell->darkness = 0;
1598 } 1723 }
1599} 1724}
1725 OUTPUT:
1726 RETVAL
1600 1727
1601SV * 1728SV *
1602mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1729mapmap (DC::Map self, int x0, int y0, int w, int h)
1603 CODE: 1730 CODE:
1604{ 1731{
1605 int x1, x; 1732 int x1, x;
1606 int y1, y; 1733 int y1, y;
1607 int z; 1734 int z;
1652} 1779}
1653 OUTPUT: 1780 OUTPUT:
1654 RETVAL 1781 RETVAL
1655 1782
1656void 1783void
1657draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1784draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1658 CODE: 1785 CODE:
1659{ 1786{
1787 int x, y, z;
1788
1660 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1789 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1661 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1790 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1662 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1791 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1663 smooth_key skey; 1792 smooth_key skey;
1664 int x, y, z; 1793
1665 int last_name; 1794 rc_t *rc = rc_alloc ();
1795 rc_key_t key;
1796 rc_array_t *arr;
1666 1797
1667 // thats current max. sorry. 1798 // thats current max. sorry.
1668 if (sw > 255) sw = 255; 1799 if (sw > 255) sw = 255;
1669 if (sh > 255) sh = 255; 1800 if (sh > 255) sh = 255;
1670 1801
1671 // clear key, in case of extra padding 1802 // clear key, in case of extra padding
1672 memset (&skey, 0, sizeof (skey)); 1803 memset (&skey, 0, sizeof (skey));
1673 1804
1674 glColor4ub (255, 255, 255, 255); 1805 memset (&key, 0, sizeof (key));
1675 1806 key.r = 255;
1676 glEnable (GL_BLEND); 1807 key.g = 255;
1677 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1808 key.b = 255;
1678 glEnable (GL_TEXTURE_2D); 1809 key.a = 255;
1679 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1810 key.mode = GL_QUADS;
1680 1811 key.format = GL_T2F_V3F;
1681 glBegin (GL_QUADS); 1812 key.texname = -1;
1682
1683 last_name = 0;
1684 1813
1685 mx += self->x; 1814 mx += self->x;
1686 my += self->y; 1815 my += self->y;
1687 1816
1688 // first pass: determine smooth_max 1817 // first pass: determine smooth_max
1704 MAX (self->tex [cell->tile [0]].smoothlevel, 1833 MAX (self->tex [cell->tile [0]].smoothlevel,
1705 MAX (self->tex [cell->tile [1]].smoothlevel, 1834 MAX (self->tex [cell->tile [1]].smoothlevel,
1706 self->tex [cell->tile [2]].smoothlevel)); 1835 self->tex [cell->tile [2]].smoothlevel));
1707 } 1836 }
1708 } 1837 }
1838
1839 glEnable (GL_BLEND);
1840 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1841 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1709 1842
1710 for (z = 0; z <= 2; z++) 1843 for (z = 0; z <= 2; z++)
1711 { 1844 {
1712 memset (smooth_level, 0, sizeof (smooth_level)); 1845 memset (smooth_level, 0, sizeof (smooth_level));
1713 1846
1723 tileid tile = cell->tile [z]; 1856 tileid tile = cell->tile [z];
1724 1857
1725 if (tile) 1858 if (tile)
1726 { 1859 {
1727 maptex tex = self->tex [tile]; 1860 maptex tex = self->tex [tile];
1728 int px = (x + 1) * T - tex.w; 1861 int px, py;
1729 int py = (y + 1) * T - tex.h;
1730 1862
1731 // suppressing texture state switches here
1732 // is only moderately effective, but worth the extra effort
1733 if (last_name != tex.name) 1863 if (key.texname != tex.name)
1734 { 1864 {
1735 if (!tex.name) 1865 if (!tex.name)
1736 tex = self->tex [2]; /* missing, replace by noface */ 1866 tex = self->tex [2]; /* missing, replace by noface */
1737 1867
1738 glEnd (); 1868 key.texname = tex.name;
1739 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1869 arr = rc_array (rc, &key);
1740 glBegin (GL_QUADS);
1741 } 1870 }
1742 1871
1743 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1872 px = (x + 1) * T - tex.w;
1873 py = (y + 1) * T - tex.h;
1874
1875 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1744 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1876 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1745 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1877 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1746 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1878 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1747 1879
1748 if (cell->flags && z == 2) 1880 if (cell->flags && z == 2)
1749 { 1881 {
1882 // overlays such as the speech bubble, probably more to come
1750 if (cell->flags & 1) 1883 if (cell->flags & 1)
1751 { 1884 {
1752 maptex tex = self->tex [1]; 1885 maptex tex = self->tex [1];
1753 int px = x * T + T * 2 / 32; 1886 int px = x * T + T * 2 / 32;
1754 int py = y * T - T * 6 / 32; 1887 int py = y * T - T * 6 / 32;
1755 1888
1889 if (tex.name)
1756 glEnd (); 1890 {
1757 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1891 if (key.texname != tex.name)
1892 {
1893 key.texname = tex.name;
1894 arr = rc_array (rc, &key);
1895 }
1896
1897 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1898 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1899 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1900 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1758 glBegin (GL_QUADS); 1901 }
1759
1760 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1761 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1762 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1763 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1764 } 1902 }
1765 } 1903 }
1766 1904
1767 // update smooth hash 1905 // update smooth hash
1768 if (tex.smoothtile) 1906 if (tex.smoothtile)
1804 } 1942 }
1805 } 1943 }
1806 } 1944 }
1807 } 1945 }
1808 1946
1947 rc_draw (rc);
1948 rc_clear (rc);
1949
1809 // go through all smoothlevels, lowest to highest, then draw. 1950 // go through all smoothlevels, lowest to highest, then draw.
1810 // this is basically counting sort 1951 // this is basically counting sort
1811 { 1952 {
1812 int w, b; 1953 int w, b;
1813 1954
1955 glEnable (GL_TEXTURE_2D);
1956 glBegin (GL_QUADS);
1814 for (w = 0; w < 256 / 32; ++w) 1957 for (w = 0; w < 256 / 32; ++w)
1815 { 1958 {
1816 uint32_t smask = smooth_level [w]; 1959 uint32_t smask = smooth_level [w];
1817 if (smask) 1960 if (smask)
1818 for (b = 0; b < 32; ++b) 1961 for (b = 0; b < 32; ++b)
1837 int border = bits & 15; 1980 int border = bits & 15;
1838 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1981 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1839 float dx = tex.s * .0625f; // 16 images/row 1982 float dx = tex.s * .0625f; // 16 images/row
1840 float dy = tex.t * .5f ; // 2 images/column 1983 float dy = tex.t * .5f ; // 2 images/column
1841 1984
1842 // this time naively avoiding texture state changes
1843 // save gobs of state changes.
1844 if (last_name != tex.name) 1985 if (tex.name)
1845 { 1986 {
1987 // this time avoiding texture state changes
1988 // save gobs of state changes.
1846 if (!tex.name) 1989 if (key.texname != tex.name)
1847 continue; // smoothing not yet available 1990 {
1848
1849 glEnd (); 1991 glEnd ();
1850 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1992 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1851 glBegin (GL_QUADS); 1993 glBegin (GL_QUADS);
1852 } 1994 }
1853 1995
1854 if (border) 1996 if (border)
1855 { 1997 {
1856 float ox = border * dx; 1998 float ox = border * dx;
1857 1999
1858 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2000 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1859 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2001 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1860 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2002 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1861 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2003 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1862 } 2004 }
1863 2005
1864 if (corner) 2006 if (corner)
1865 { 2007 {
1866 float ox = corner * dx; 2008 float ox = corner * dx;
1867 2009
1868 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2010 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1869 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2011 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1870 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2012 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1871 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2013 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2014 }
1872 } 2015 }
1873 } 2016 }
1874 } 2017 }
1875 } 2018 }
1876 } 2019 }
2020
2021 glEnd ();
2022 glDisable (GL_TEXTURE_2D);
2023 key.texname = -1;
1877 } 2024 }
1878 2025
1879 hv_clear (smooth); 2026 hv_clear (smooth);
1880 } 2027 }
1881 2028
1882 glEnd ();
1883
1884 glDisable (GL_TEXTURE_2D);
1885 glDisable (GL_BLEND); 2029 glDisable (GL_BLEND);
2030 rc_free (rc);
1886 2031
1887 // top layer: overlays such as the health bar 2032 // top layer: overlays such as the health bar
1888 for (y = 0; y < sh; y++) 2033 for (y = 0; y < sh; y++)
1889 if (0 <= y + my && y + my < self->rows) 2034 if (0 <= y + my && y + my < self->rows)
1890 { 2035 {
1915 } 2060 }
1916 } 2061 }
1917} 2062}
1918 2063
1919void 2064void
1920draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2065draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1921 CODE: 2066 CODE:
1922{ 2067{
1923 static float color[16][3] = { 2068 static float color[16][3] = {
1924 { 0.00F, 0.00F, 0.00F }, 2069 { 0.00F, 0.00F, 0.00F },
1925 { 1.00F, 1.00F, 1.00F }, 2070 { 1.00F, 1.00F, 1.00F },
1975 glDisable (GL_BLEND); 2120 glDisable (GL_BLEND);
1976 glDisable (GL_TEXTURE_2D); 2121 glDisable (GL_TEXTURE_2D);
1977} 2122}
1978 2123
1979void 2124void
1980fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix) 2125fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1981 PPCODE: 2126 PPCODE:
1982{ 2127{
1983 int x, y; 2128 int x, y;
2129 int sw1 = sw + 2;
2130 int sh1 = sh + 2;
2131 int sh3 = sh * 3;
1984 int sw4 = (sw + 3) & ~3; 2132 int sw34 = (sw * 3 + 3) & ~3;
2133 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1985 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2134 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1986 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2135 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1987 2136
1988 memset (darkness, 255, sw4 * sh);
1989 SvPOK_only (darkness_sv); 2137 SvPOK_only (darkness3_sv);
1990 SvCUR_set (darkness_sv, sw4 * sh); 2138 SvCUR_set (darkness3_sv, sw34 * sh3);
1991 2139
1992 mx += self->x; 2140 mx += self->x - 1;
1993 my += self->y; 2141 my += self->y - 1;
1994 2142
2143 memset (darkness1, 255, sw1 * sh1);
2144
1995 for (y = 0; y < sh; y++) 2145 for (y = 0; y < sh1; y++)
1996 if (0 <= y + my && y + my < self->rows) 2146 if (0 <= y + my && y + my < self->rows)
1997 { 2147 {
1998 maprow *row = self->row + (y + my); 2148 maprow *row = self->row + (y + my);
1999 2149
2000 for (x = 0; x < sw; x++) 2150 for (x = 0; x < sw1; x++)
2001 if (row->c0 <= x + mx && x + mx < row->c1) 2151 if (row->c0 <= x + mx && x + mx < row->c1)
2002 { 2152 {
2003 mapcell *cell = row->col + (x + mx - row->c0); 2153 mapcell *cell = row->col + (x + mx - row->c0);
2004 2154
2005 darkness[y * sw4 + x] = cell->darkness 2155 darkness1 [y * sw1 + x] = cell->darkness
2006 ? 255 - (cell->darkness - 1) 2156 ? 255 - (cell->darkness - 1)
2007 : 255 - FOW_DARKNESS; 2157 : 255 - FOW_DARKNESS;
2008 } 2158 }
2009 } 2159 }
2010 2160
2011 if (smoothing)
2012 {
2013 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2014 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2015
2016 SvPOK_only (darkness2_sv);
2017 SvCUR_set (darkness2_sv, sw4 * sh);
2018
2019 for (y = 0; y < sh; ++y) 2161 for (y = 0; y < sh; ++y)
2020 for (x = 0; x < sw4; ++x) 2162 for (x = 0; x < sw; ++x)
2021 { 2163 {
2022 float *f = (float *)matrix; 2164 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2023 int dx, dy; 2165 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2024 float sum = 0.f; 2166 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2167 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2168 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2169 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2170 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2171 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2172 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2025 2173
2026 for (dy = -1; dy <= 1; ++dy) 2174 uint8_t r11 = (d11 + d21 + d12) / 3;
2027 for (dx = -1; dx <= 1; ++dx) 2175 uint8_t r21 = d21;
2028 { 2176 uint8_t r31 = (d21 + d31 + d32) / 3;
2029 unsigned int x2 = x + dx;
2030 unsigned int y2 = y + dy;
2031 2177
2032 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++; 2178 uint8_t r12 = d12;
2033 } 2179 uint8_t r22 = d22;
2180 uint8_t r32 = d32;
2034 2181
2035 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum; 2182 uint8_t r13 = (d13 + d23 + d12) / 3;
2036 } 2183 uint8_t r23 = d23;
2184 uint8_t r33 = (d23 + d33 + d32) / 3;
2037 2185
2038 darkness_sv = darkness2_sv; 2186 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2187 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2188 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2189 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2190 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2191 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2192 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2193 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2194 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2039 } 2195 }
2196
2197 free (darkness1);
2040 2198
2041 EXTEND (SP, 3); 2199 EXTEND (SP, 3);
2042 PUSHs (sv_2mortal (newSViv (sw4))); 2200 PUSHs (sv_2mortal (newSViv (sw34)));
2043 PUSHs (sv_2mortal (newSViv (sh))); 2201 PUSHs (sv_2mortal (newSViv (sh3)));
2044 PUSHs (darkness_sv); 2202 PUSHs (darkness3_sv);
2045} 2203}
2046 2204
2047SV * 2205SV *
2048get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2206get_rect (DC::Map self, int x0, int y0, int w, int h)
2049 CODE: 2207 CODE:
2050{ 2208{
2051 int x, y, x1, y1; 2209 int x, y, x1, y1;
2052 SV *data_sv = newSV (w * h * 7 + 5); 2210 SV *data_sv = newSV (w * h * 7 + 5);
2053 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2211 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2118} 2276}
2119 OUTPUT: 2277 OUTPUT:
2120 RETVAL 2278 RETVAL
2121 2279
2122void 2280void
2123set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2281set_rect (DC::Map self, int x0, int y0, uint8_t *data)
2124 PPCODE: 2282 PPCODE:
2125{ 2283{
2126 int x, y, z; 2284 int x, y, z;
2127 int w, h; 2285 int w, h;
2128 int x1, y1; 2286 int x1, y1;
2129 2287
2130 if (*data++ != 0) 2288 if (*data++ != 0)
2131 return; /* version mismatch */ 2289 XSRETURN_EMPTY; /* version mismatch */
2132 2290
2133 w = *data++ << 8; w |= *data++; 2291 w = *data++ << 8; w |= *data++;
2134 h = *data++ << 8; h |= *data++; 2292 h = *data++ << 8; h |= *data++;
2135 2293
2136 // we need to do this 'cause we don't keep an absolute coord system for rows 2294 // we need to do this 'cause we don't keep an absolute coord system for rows
2181 } 2339 }
2182 } 2340 }
2183 } 2341 }
2184} 2342}
2185 2343
2186MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2344MODULE = Deliantra::Client PACKAGE = DC::RW
2187 2345
2188CFPlus::MixChunk 2346DC::RW
2189new_from_file (SV *class, char *path) 2347new (SV *class, SV *data_sv)
2190 CODE: 2348 CODE:
2191 RETVAL = Mix_LoadWAV (path); 2349{
2350 STRLEN datalen;
2351 char *data = SvPVbyte (data_sv, datalen);
2352
2353 RETVAL = SDL_RWFromConstMem (data, datalen);
2354}
2192 OUTPUT: 2355 OUTPUT:
2193 RETVAL 2356 RETVAL
2194 2357
2358DC::RW
2359new_from_file (SV *class, const char *path, const char *mode = "rb")
2360 CODE:
2361 RETVAL = SDL_RWFromFile (path, mode);
2362 OUTPUT:
2363 RETVAL
2364
2365# fails on win32:
2366# dc.xs(2268) : error C2059: syntax error : '('
2195void 2367#void
2368#close (DC::RW self)
2369# CODE:
2370# (self->(close)) (self);
2371
2372MODULE = Deliantra::Client PACKAGE = DC::Channel
2373
2374PROTOTYPES: DISABLE
2375
2376DC::Channel
2377find ()
2378 CODE:
2379{
2380 RETVAL = Mix_GroupAvailable (-1);
2381
2382 if (RETVAL < 0)
2383 {
2384 RETVAL = Mix_GroupOldest (-1);
2385
2386 if (RETVAL < 0)
2387 XSRETURN_UNDEF;
2388
2389 Mix_HaltChannel (RETVAL);
2390 }
2391
2392 Mix_UnregisterAllEffects (RETVAL);
2393 Mix_Volume (RETVAL, 128);
2394}
2395 OUTPUT:
2396 RETVAL
2397
2398void
2399halt (DC::Channel self)
2400 CODE:
2401 Mix_HaltChannel (self);
2402
2403void
2404expire (DC::Channel self, int ticks = -1)
2405 CODE:
2406 Mix_ExpireChannel (self, ticks);
2407
2408void
2409fade_out (DC::Channel self, int ticks = -1)
2410 CODE:
2411 Mix_FadeOutChannel (self, ticks);
2412
2413int
2414volume (DC::Channel self, int volume)
2415 CODE:
2416 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2417 OUTPUT:
2418 RETVAL
2419
2420void
2421unregister_all_effects (DC::Channel self)
2422 CODE:
2423 Mix_UnregisterAllEffects (self);
2424
2425void
2426set_panning (DC::Channel self, int left, int right)
2427 CODE:
2428 left = CLAMP (left , 0, 255);
2429 right = CLAMP (right, 0, 255);
2430 Mix_SetPanning (self, left, right);
2431
2432void
2433set_distance (DC::Channel self, int distance)
2434 CODE:
2435 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2436
2437void
2438set_position (DC::Channel self, int angle, int distance)
2439 CODE:
2440
2441void
2442set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2443 CODE:
2444{
2445 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2446 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2447 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2448}
2449
2450void
2451set_reverse_stereo (DC::Channel self, int flip)
2452 CODE:
2453 Mix_SetReverseStereo (self, flip);
2454
2455MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2456
2457PROTOTYPES: DISABLE
2458
2459DC::MixChunk
2460new (SV *class, DC::RW rwops)
2461 CODE:
2462 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2463 OUTPUT:
2464 RETVAL
2465
2466void
2196DESTROY (CFPlus::MixChunk self) 2467DESTROY (DC::MixChunk self)
2197 CODE: 2468 CODE:
2198 Mix_FreeChunk (self); 2469 Mix_FreeChunk (self);
2199 2470
2200int 2471int
2201volume (CFPlus::MixChunk self, int volume = -1) 2472volume (DC::MixChunk self, int volume = -1)
2202 CODE: 2473 CODE:
2474 if (items > 1)
2475 volume = CLAMP (volume, 0, 128);
2203 RETVAL = Mix_VolumeChunk (self, volume); 2476 RETVAL = Mix_VolumeChunk (self, volume);
2204 OUTPUT: 2477 OUTPUT:
2205 RETVAL 2478 RETVAL
2206 2479
2207int 2480DC::Channel
2208play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2481play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2209 CODE: 2482 CODE:
2483{
2210 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2484 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2485
2486 if (RETVAL < 0)
2487 XSRETURN_UNDEF;
2488
2489 if (channel < 0)
2490 {
2491 Mix_UnregisterAllEffects (RETVAL);
2492 Mix_Volume (RETVAL, 128);
2493 }
2494}
2211 OUTPUT: 2495 OUTPUT:
2212 RETVAL 2496 RETVAL
2213 2497
2214MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2498MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2215 2499
2216int 2500int
2217volume (int volume = -1) 2501volume (int volume = -1)
2502 PROTOTYPE: ;$
2218 CODE: 2503 CODE:
2504 if (items > 0)
2505 volume = CLAMP (volume, 0, 128);
2219 RETVAL = Mix_VolumeMusic (volume); 2506 RETVAL = Mix_VolumeMusic (volume);
2220 OUTPUT: 2507 OUTPUT:
2221 RETVAL 2508 RETVAL
2222 2509
2510void
2511fade_out (int ms)
2512 CODE:
2513 Mix_FadeOutMusic (ms);
2514
2515void
2516halt ()
2517 CODE:
2518 Mix_HaltMusic ();
2519
2520DC::MixMusic
2521new (SV *class, DC::RW rwops)
2522 CODE:
2523 RETVAL = Mix_LoadMUS_RW (rwops);
2524 OUTPUT:
2525 RETVAL
2526
2527void
2528DESTROY (DC::MixMusic self)
2529 CODE:
2530 Mix_FreeMusic (self);
2531
2223int 2532int
2224fade_out (int ms)
2225 CODE:
2226 RETVAL = Mix_FadeOutMusic (ms);
2227 OUTPUT:
2228 RETVAL
2229
2230CFPlus::MixMusic
2231new_from_file (SV *class, char *path)
2232 CODE:
2233 RETVAL = Mix_LoadMUS (path);
2234 OUTPUT:
2235 RETVAL
2236
2237void
2238DESTROY (CFPlus::MixMusic self)
2239 CODE:
2240 Mix_FreeMusic (self);
2241
2242int
2243play (CFPlus::MixMusic self, int loops = -1) 2533play (DC::MixMusic self, int loops = -1)
2244 CODE: 2534 CODE:
2245 RETVAL = Mix_PlayMusic (self, loops); 2535 RETVAL = Mix_PlayMusic (self, loops);
2246 OUTPUT: 2536 OUTPUT:
2247 RETVAL 2537 RETVAL
2248 2538
2249int 2539void
2250fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2540fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2251 CODE: 2541 CODE:
2252 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2542 Mix_FadeInMusicPos (self, loops, ms, position);
2253 OUTPUT:
2254 RETVAL
2255 2543
2256MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2544MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2545
2546PROTOTYPES: ENABLE
2257 2547
2258BOOT: 2548BOOT:
2259{ 2549{
2260 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2550 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2261 static const struct { 2551 static const struct {
2262 const char *name; 2552 const char *name;
2263 IV iv; 2553 IV iv;
2264 } *civ, const_iv[] = { 2554 } *civ, const_iv[] = {
2265# define const_iv(name) { # name, (IV)name } 2555# define const_iv(name) { # name, (IV)name }
2277 const_iv (GL_ALPHA_TEST), 2567 const_iv (GL_ALPHA_TEST),
2278 const_iv (GL_NORMALIZE), 2568 const_iv (GL_NORMALIZE),
2279 const_iv (GL_RESCALE_NORMAL), 2569 const_iv (GL_RESCALE_NORMAL),
2280 const_iv (GL_FRONT), 2570 const_iv (GL_FRONT),
2281 const_iv (GL_BACK), 2571 const_iv (GL_BACK),
2572 const_iv (GL_AUX0),
2282 const_iv (GL_AND), 2573 const_iv (GL_AND),
2283 const_iv (GL_ONE), 2574 const_iv (GL_ONE),
2284 const_iv (GL_ZERO), 2575 const_iv (GL_ZERO),
2285 const_iv (GL_SRC_ALPHA), 2576 const_iv (GL_SRC_ALPHA),
2286 const_iv (GL_DST_ALPHA), 2577 const_iv (GL_DST_ALPHA),
2299 const_iv (GL_INTENSITY), 2590 const_iv (GL_INTENSITY),
2300 const_iv (GL_LUMINANCE), 2591 const_iv (GL_LUMINANCE),
2301 const_iv (GL_LUMINANCE_ALPHA), 2592 const_iv (GL_LUMINANCE_ALPHA),
2302 const_iv (GL_FLOAT), 2593 const_iv (GL_FLOAT),
2303 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2594 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2595 const_iv (GL_COMPRESSED_ALPHA_ARB),
2596 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2597 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2598 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2599 const_iv (GL_COMPRESSED_RGB_ARB),
2600 const_iv (GL_COMPRESSED_RGBA_ARB),
2304 const_iv (GL_COMPILE), 2601 const_iv (GL_COMPILE),
2305 const_iv (GL_PROXY_TEXTURE_1D), 2602 const_iv (GL_PROXY_TEXTURE_1D),
2306 const_iv (GL_PROXY_TEXTURE_2D), 2603 const_iv (GL_PROXY_TEXTURE_2D),
2307 const_iv (GL_TEXTURE_1D), 2604 const_iv (GL_TEXTURE_1D),
2308 const_iv (GL_TEXTURE_2D), 2605 const_iv (GL_TEXTURE_2D),
2332 const_iv (GL_COLOR_LOGIC_OP), 2629 const_iv (GL_COLOR_LOGIC_OP),
2333 const_iv (GL_SEPARABLE_2D), 2630 const_iv (GL_SEPARABLE_2D),
2334 const_iv (GL_CONVOLUTION_2D), 2631 const_iv (GL_CONVOLUTION_2D),
2335 const_iv (GL_CONVOLUTION_BORDER_MODE), 2632 const_iv (GL_CONVOLUTION_BORDER_MODE),
2336 const_iv (GL_CONSTANT_BORDER), 2633 const_iv (GL_CONSTANT_BORDER),
2634 const_iv (GL_POINTS),
2337 const_iv (GL_LINES), 2635 const_iv (GL_LINES),
2338 const_iv (GL_LINE_STRIP), 2636 const_iv (GL_LINE_STRIP),
2339 const_iv (GL_LINE_LOOP), 2637 const_iv (GL_LINE_LOOP),
2340 const_iv (GL_QUADS), 2638 const_iv (GL_QUADS),
2341 const_iv (GL_QUAD_STRIP), 2639 const_iv (GL_QUAD_STRIP),
2342 const_iv (GL_TRIANGLES), 2640 const_iv (GL_TRIANGLES),
2343 const_iv (GL_TRIANGLE_STRIP), 2641 const_iv (GL_TRIANGLE_STRIP),
2344 const_iv (GL_TRIANGLE_FAN), 2642 const_iv (GL_TRIANGLE_FAN),
2643 const_iv (GL_POLYGON),
2345 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2644 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2645 const_iv (GL_POINT_SMOOTH_HINT),
2646 const_iv (GL_LINE_SMOOTH_HINT),
2647 const_iv (GL_POLYGON_SMOOTH_HINT),
2648 const_iv (GL_GENERATE_MIPMAP_HINT),
2649 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2346 const_iv (GL_FASTEST), 2650 const_iv (GL_FASTEST),
2651 const_iv (GL_DONT_CARE),
2652 const_iv (GL_NICEST),
2347 const_iv (GL_V2F), 2653 const_iv (GL_V2F),
2348 const_iv (GL_V3F), 2654 const_iv (GL_V3F),
2349 const_iv (GL_T2F_V3F), 2655 const_iv (GL_T2F_V3F),
2350 const_iv (GL_T2F_N3F_V3F), 2656 const_iv (GL_T2F_N3F_V3F),
2351# undef const_iv 2657# undef const_iv
2356 2662
2357 texture_av = newAV (); 2663 texture_av = newAV ();
2358 AvREAL_off (texture_av); 2664 AvREAL_off (texture_av);
2359} 2665}
2360 2666
2667void
2668disable_GL_EXT_blend_func_separate ()
2669 CODE:
2670 gl.BlendFuncSeparate = 0;
2671 gl.BlendFuncSeparateEXT = 0;
2672
2361char * 2673char *
2362gl_vendor () 2674gl_vendor ()
2363 CODE: 2675 CODE:
2364 RETVAL = (char *)glGetString (GL_VENDOR); 2676 RETVAL = (char *)glGetString (GL_VENDOR);
2365 OUTPUT: 2677 OUTPUT:
2437# near_ and far_ are due to microsofts buggy "c" compiler 2749# near_ and far_ are due to microsofts buggy "c" compiler
2438void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2750void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2439 2751
2440# near_ and far_ are due to microsofts buggy "c" compiler 2752# near_ and far_ are due to microsofts buggy "c" compiler
2441void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2753void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2754
2755PROTOTYPES: DISABLE
2442 2756
2443void glViewport (int x, int y, int width, int height) 2757void glViewport (int x, int y, int width, int height)
2444 2758
2445void glScissor (int x, int y, int width, int height) 2759void glScissor (int x, int y, int width, int height)
2446 2760
2454 2768
2455void glRotate (float angle, float x, float y, float z) 2769void glRotate (float angle, float x, float y, float z)
2456 CODE: 2770 CODE:
2457 glRotatef (angle, x, y, z); 2771 glRotatef (angle, x, y, z);
2458 2772
2459void glBegin (int mode)
2460
2461void glEnd ()
2462
2463void glColor (float r, float g, float b, float a = 1.0) 2773void glColor (float r, float g, float b, float a = 1.0)
2464 PROTOTYPE: @
2465 ALIAS: 2774 ALIAS:
2466 glColor_premultiply = 1 2775 glColor_premultiply = 1
2467 CODE: 2776 CODE:
2468 if (ix) 2777 if (ix)
2469 { 2778 {
2472 b *= a; 2781 b *= a;
2473 } 2782 }
2474 // microsoft visual "c" rounds instead of truncating... 2783 // microsoft visual "c" rounds instead of truncating...
2475 glColor4f (r, g, b, a); 2784 glColor4f (r, g, b, a);
2476 2785
2477void glInterleavedArrays (int format, int stride, char *data)
2478
2479void glDrawElements (int mode, int count, int type, char *indices)
2480
2481# 1.2 void glDrawRangeElements (int mode, int start, int end
2482
2483void glRasterPos (float x, float y, float z = 0.) 2786void glRasterPos (float x, float y, float z = 0.)
2484 CODE: 2787 CODE:
2485 glRasterPos3f (0, 0, z); 2788 glRasterPos3f (0, 0, z);
2486 glBitmap (0, 0, 0, 0, x, y, 0); 2789 glBitmap (0, 0, 0, 0, x, y, 0);
2487 2790
2491 2794
2492void glTexCoord (float s, float t) 2795void glTexCoord (float s, float t)
2493 CODE: 2796 CODE:
2494 glTexCoord2f (s, t); 2797 glTexCoord2f (s, t);
2495 2798
2799void glRect (float x1, float y1, float x2, float y2)
2800 CODE:
2801 glRectf (x1, y1, x2, y2);
2802
2803void glRect_lineloop (float x1, float y1, float x2, float y2)
2804 CODE:
2805 glBegin (GL_LINE_LOOP);
2806 glVertex2f (x1, y1);
2807 glVertex2f (x2, y1);
2808 glVertex2f (x2, y2);
2809 glVertex2f (x1, y2);
2810 glEnd ();
2811
2812PROTOTYPES: ENABLE
2813
2814void glBegin (int mode)
2815
2816void glEnd ()
2817
2818void glPointSize (GLfloat size)
2819
2820void glLineWidth (GLfloat width)
2821
2822void glInterleavedArrays (int format, int stride, char *data)
2823
2824void glDrawElements (int mode, int count, int type, char *indices)
2825
2826# 1.2 void glDrawRangeElements (int mode, int start, int end
2827
2496void glTexEnv (int target, int pname, float param) 2828void glTexEnv (int target, int pname, float param)
2497 CODE: 2829 CODE:
2498 glTexEnvf (target, pname, param); 2830 glTexEnvf (target, pname, param);
2499 2831
2500void glTexParameter (int target, int pname, float param) 2832void glTexParameter (int target, int pname, float param)
2516void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2848void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2517 CODE: 2849 CODE:
2518 if (gl.SeparableFilter2D) 2850 if (gl.SeparableFilter2D)
2519 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2851 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2520 2852
2521void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2853void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2522 2854
2523void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2855void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2524 2856
2525void glDrawPixels (int width, int height, int format, int type, char *pixels) 2857void glDrawPixels (int width, int height, int format, int type, char *pixels)
2526 2858
2552 2884
2553void glEndList () 2885void glEndList ()
2554 2886
2555void glCallList (int list) 2887void glCallList (int list)
2556 2888
2889MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2890
2891PROTOTYPES: DISABLE
2892
2893void
2894find_widget (SV *self, NV x, NV y)
2895 PPCODE:
2896{
2897 if (within_widget (self, x, y))
2898 XPUSHs (self);
2899}
2900
2901BOOT:
2902{
2903 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2904
2905 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2906 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2907 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2908 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2909}
2910
2911void
2912draw (SV *self)
2913 CODE:
2914{
2915 HV *hv;
2916 SV **svp;
2917 NV x, y, w, h;
2918 SV *draw_x_sv = GvSV (draw_x_gv);
2919 SV *draw_y_sv = GvSV (draw_y_gv);
2920 SV *draw_w_sv = GvSV (draw_w_gv);
2921 SV *draw_h_sv = GvSV (draw_h_gv);
2922 double draw_x, draw_y;
2923
2924 if (!SvROK (self))
2925 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2926
2927 hv = (HV *)SvRV (self);
2928
2929 if (SvTYPE (hv) != SVt_PVHV)
2930 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2931
2932 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2933 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2934
2935 if (!h || !w)
2936 XSRETURN_EMPTY;
2937
2938 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2939 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2940
2941 draw_x = SvNV (draw_x_sv) + x;
2942 draw_y = SvNV (draw_y_sv) + y;
2943
2944 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2945 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2946 XSRETURN_EMPTY;
2947
2948 sv_setnv (draw_x_sv, draw_x);
2949 sv_setnv (draw_y_sv, draw_y);
2950
2951 glPushMatrix ();
2952 glTranslated (x, y, 0);
2953
2954 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2955 {
2956 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2957
2958 if (svp && SvTRUE (*svp))
2959 {
2960 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2961 glEnable (GL_BLEND);
2962 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2963 glBegin (GL_QUADS);
2964 glVertex2f (0, 0);
2965 glVertex2f (w, 0);
2966 glVertex2f (w, h);
2967 glVertex2f (0, h);
2968 glEnd ();
2969 glDisable (GL_BLEND);
2970 }
2971 }
2972#if 0
2973 // draw borders, for debugging
2974 glPushMatrix ();
2975 glColor4f (1., 1., 0., 1.);
2976 glTranslatef (.5, .5, 0.);
2977 glBegin (GL_LINE_LOOP);
2978 glVertex2f (0 , 0);
2979 glVertex2f (w - 1, 0);
2980 glVertex2f (w - 1, h - 1);
2981 glVertex2f (0 , h - 1);
2982 glEnd ();
2983 glPopMatrix ();
2984#endif
2985 PUSHMARK (SP);
2986 XPUSHs (self);
2987 PUTBACK;
2988 call_method ("_draw", G_VOID | G_DISCARD);
2989 SPAGAIN;
2990
2991 glPopMatrix ();
2992
2993 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2994 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2995}
2996

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