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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.85 by root, Fri May 19 03:49:47 2006 UTC vs.
Revision 1.247 by root, Fri Dec 28 15:06:08 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
22#include <glib/gmacros.h> 47#include <glib/gmacros.h>
23 48
24#include <pango/pango.h> 49#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 50
29#ifndef _WIN32 51#ifndef _WIN32
30# include <sys/types.h> 52# include <sys/types.h>
31# include <sys/socket.h> 53# include <sys/socket.h>
32# include <netinet/in.h> 54# include <netinet/in.h>
33# include <netinet/tcp.h> 55# include <netinet/tcp.h>
34# include <inttypes.h> 56# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 57#endif
43 58
44#include "glext.h" 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 60
46#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
47 62
48#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
50 65
51#define MIN_FONT_HEIGHT 10 66#define MIN_FONT_HEIGHT 10
52 67
53#define GL_CALL(type,func,args) \ 68#if 0
54 { \ 69# define PARACHUTE SDL_INIT_NOPARACHUTE
55 static int init_; \ 70#else
56 static type fptr_; \ 71# define PARACHUTE 0
57 \ 72#endif
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 73
74static AV *texture_av;
75
76static struct
77{
78#define GL_FUNC(ptr,name) ptr name;
79#include "glfunc.h"
80#undef GL_FUNC
81} gl;
82
83static void
84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
85{
86 if (gl.BlendFuncSeparate)
87 gl.BlendFuncSeparate (sa, da, saa, daa);
88 else if (gl.BlendFuncSeparateEXT)
89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
90 else
91 glBlendFunc (sa, da);
92}
93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
118#include "texcache.c"
119#include "rendercache.c"
120
121#include "pango-font.c"
122#include "pango-fontmap.c"
123#include "pango-render.c"
124
125typedef IV DC__Channel;
126typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 127typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 128typedef Mix_Music *DC__MixMusic;
70 129
71typedef PangoFontDescription *CFClient__Font; 130typedef PangoFontDescription *DC__Font;
131
132static int
133shape_attr_p (PangoLayoutRun *run)
134{
135 GSList *attrs = run->item->analysis.extra_attrs;
136
137 while (attrs)
138 {
139 PangoAttribute *attr = attrs->data;
140
141 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1;
143
144 attrs = attrs->next;
145 }
146
147 return 0;
148}
72 149
73typedef struct cf_layout { 150typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 151 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
77 int base_height; 153 int base_height;
78 CFClient__Font font; 154 DC__Font font;
155 rc_t *rc;
79} *CFClient__Layout; 156} *DC__Layout;
80 157
81static CFClient__Font default_font; 158static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 159static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 160static PangoFontMap *opengl_fontmap;
84 161
85static void 162static void
86substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
87{ 164{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 165 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 166#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 167 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 168#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 170}
95 171
96static void 172static void
97layout_update_font (CFClient__Layout self) 173layout_update_font (DC__Layout self)
98{ 174{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
101 */ 177 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 178 PangoFontDescription *font = self->font ? self->font : default_font;
106 182
107 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
108} 184}
109 185
110static void 186static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 187layout_get_pixel_size (DC__Layout self, int *w, int *h)
112{ 188{
189 PangoRectangle rect;
190
191 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 192 pango_layout_get_extents (self->pl, 0, &rect);
114 193
115 if (!*w) *w = 1; 194 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 195 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 196
118 *w = (*w + 3) & ~3; 197 if (!rect.width) rect.width = 1;
119} 198 if (!rect.height) rect.height = 1;
120 199
200 *w = rect.width;
201 *h = rect.height;
202}
203
204typedef uint16_t tileid;
121typedef uint16_t mapface; 205typedef uint16_t faceid;
122 206
123typedef struct { 207typedef struct {
124 GLint name; 208 GLuint name;
125 int w, h; 209 int w, h;
126 float s, t; 210 float s, t;
127 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
128} maptex; 214} maptex;
129 215
130typedef struct { 216typedef struct {
217 uint32_t player;
218 tileid tile[3];
131 int16_t darkness; 219 uint16_t darkness;
132 mapface face[3]; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 221} mapcell;
134 222
135typedef struct { 223typedef struct {
136 int32_t c0, c1; 224 int32_t c0, c1;
137 mapcell *col; 225 mapcell *col;
138} maprow; 226} maprow;
139 227
140typedef struct map { 228typedef struct map {
141 int x, y, w, h; 229 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 231 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 232 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 233
149 int32_t rows; 234 int32_t rows;
150 maprow *row; 235 maprow *row;
151} *CFClient__Map; 236} *DC__Map;
152 237
153static char * 238static char *
154prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
155{ 240{
156 char *p; 241 char *p;
173} 258}
174 259
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
282
178static maprow * 283static maprow *
179map_get_row (CFClient__Map self, int y) 284map_get_row (DC__Map self, int y)
180{ 285{
181 if (0 > y) 286 if (0 > y)
182 { 287 {
183 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
222 327
223 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
224} 329}
225 330
226static mapcell * 331static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 332map_get_cell (DC__Map self, int x, int y)
228{ 333{
229 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
230} 335}
231 336
232static void 337static void
233map_clear (CFClient__Map self) 338map_clear (DC__Map self)
234{ 339{
235 int r; 340 int r;
236 341
237 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
246 self->row = 0; 351 self->row = 0;
247 self->rows = 0; 352 self->rows = 0;
248} 353}
249 354
250static void 355static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 356map_blank (DC__Map self, int x0, int y0, int w, int h)
252{ 357{
253 int x, y; 358 int x, y;
254 maprow *row; 359 maprow *row;
360 mapcell *cell;
255 361
256 for (y = y0; y < y0 + h; y++) 362 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 363 if (y >= 0)
258 { 364 {
259 if (y >= self->rows) 365 if (y >= self->rows)
265 if (x >= row->c0) 371 if (x >= row->c0)
266 { 372 {
267 if (x >= row->c1) 373 if (x >= row->c1)
268 break; 374 break;
269 375
270 row->col[x - row->c0].darkness = -1; 376 cell = row->col + x - row->c0;
377
378 cell->darkness = 0;
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
271 } 382 }
272 } 383 }
384}
385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
273} 400}
274 401
275static void 402static void
276music_finished (void) 403music_finished (void)
277{ 404{
296 ev.data2 = 0; 423 ev.data2 = 0;
297 424
298 SDL_PushEvent ((SDL_Event *)&ev); 425 SDL_PushEvent ((SDL_Event *)&ev);
299} 426}
300 427
301MODULE = CFClient PACKAGE = CFClient 428static unsigned int
429minpot (unsigned int n)
430{
431 if (!n)
432 return 0;
433
434 --n;
435
436 n |= n >> 1;
437 n |= n >> 2;
438 n |= n >> 4;
439 n |= n >> 8;
440 n |= n >> 16;
441
442 return n + 1;
443}
444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
503MODULE = Deliantra::Client PACKAGE = DC
302 504
303PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
304 506
305BOOT: 507BOOT:
306{ 508{
307 HV *stash = gv_stashpv ("CFClient", 1); 509 HV *stash = gv_stashpv ("DC", 1);
308 static const struct { 510 static const struct {
309 const char *name; 511 const char *name;
310 IV iv; 512 IV iv;
311 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
313 const_iv (SDL_ACTIVEEVENT), 518 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 519 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 520 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 521 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 522 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 531 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 532 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 533 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 534 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
331 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 602 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 603 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 604 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 605 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 606 const_iv (SDLK_UNDO),
607
395 const_iv (KMOD_NONE), 608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 610 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 613 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 616 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL), 624
408 const_iv (KMOD_SHIFT), 625 const_iv (MIX_DEFAULT_FORMAT),
409 const_iv (KMOD_ALT),
410 const_iv (KMOD_META)
411# undef const_iv 626# undef const_iv
412 }; 627 };
413 628
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
631
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 634}
635
636void
637weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
641
642int
643in_destruct ()
644 CODE:
645 RETVAL = PL_main_cv == Nullcv;
646 OUTPUT:
647 RETVAL
648
649NV floor (NV x)
650
651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
417 656
418void 657void
419pango_init () 658pango_init ()
420 CODE: 659 CODE:
421{ 660{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426
427 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
429} 664}
665
666char *
667SDL_GetError ()
430 668
431int 669int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
433 671
434void 672void
435SDL_Quit () 673SDL_Quit ()
436 674
437void 675void
438SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
439 PPCODE: 677 PPCODE:
440{ 678{
441 SDL_Rect **m; 679 SDL_Rect **m;
442 680
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 685
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
450 688
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 693
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
457 695#if SDL_VERSION_ATLEAST(1,2,10)
458 SDL_EnableUNICODE (1); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
698#endif
460 699
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
462 701
463 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
464 while (*m) 703 while (*m)
465 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 480)
706 {
466 AV *av = newAV (); 707 AV *av = newAV ();
467 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
468 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
470 714
471 ++m; 715 ++m;
472 } 716 }
473} 717}
474 718
475int 719int
476SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
477 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
478 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
479 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
480 ); 733 );
481 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 734
735 if (RETVAL)
736 {
737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
741#include "glfunc.h"
742#undef GL_FUNC
743 }
744}
482 OUTPUT: 745 OUTPUT:
483 RETVAL 746 RETVAL
484 747
485void 748void
486SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
487 750
751char *
752SDL_GetKeyName (int sym)
753
754int
755SDL_GetAppState ()
756
488void 757void
489SDL_PollEvent () 758poll_events ()
490 PPCODE: 759 PPCODE:
491{ 760{
492 SDL_Event ev; 761 SDL_Event ev;
493 762
494 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
495 { 765 {
496 HV *hv = newHV (); 766 HV *hv = newHV ();
497 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
498 768
499 switch (ev.type) 769 switch (ev.type)
501 case SDL_KEYDOWN: 771 case SDL_KEYDOWN:
502 case SDL_KEYUP: 772 case SDL_KEYUP:
503 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
504 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
505 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
506 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
507 break; 778 break;
508 779
509 case SDL_ACTIVEEVENT: 780 case SDL_ACTIVEEVENT:
510 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
511 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
512 break; 783 break;
513 784
514 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
515 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
516 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
517 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
518 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
519 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
520 break; 811 break;
521 812
522 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
523 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
816
524 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 817 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
525 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 818 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
526 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 819 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
527 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 820 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
528 break; 821 break;
532 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
533 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
534 break; 827 break;
535 } 828 }
536 829
537 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
538 } 831 }
539} 832}
540 833
541int 834int
542Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
543 POSTCALL: 836 POSTCALL:
544 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
545 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
546 839
547void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
548Mix_CloseAudio () 857Mix_CloseAudio ()
549 858
550int 859int
551Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
552 861
862const char *
863Mix_GetError ()
864
553void 865void
554lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
555 CODE: 867 CODE:
868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
869
870void
871win32_proxy_info ()
872 PPCODE:
873{
556#ifndef _WIN32 874#ifdef _WIN32
557 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 875 char buffer[2048];
876 DWORD buflen;
877
878 EXTEND (SP, 3);
879
880 buflen = sizeof (buffer);
881 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
882 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
883 {
884 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
885
886 buflen = sizeof (buffer);
887 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
888 {
889 PUSHs (newSVpv (buffer, 0));
890
891 buflen = sizeof (buffer);
892 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
893 PUSHs (newSVpv (buffer, 0));
894 }
895 }
558#endif 896#endif
559 897}
560char *
561gl_version ()
562 CODE:
563 RETVAL = (char *)glGetString (GL_VERSION);
564 OUTPUT:
565 RETVAL
566
567char *
568gl_extensions ()
569 CODE:
570 RETVAL = (char *)glGetString (GL_EXTENSIONS);
571 OUTPUT:
572 RETVAL
573 898
574void 899void
575add_font (char *file) 900add_font (char *file)
576 CODE: 901 CODE:
577 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 902 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
578#ifdef _WIN32
579 // cairo... sigh... requires win2000
580 AddFontResourceEx (file, FR_PRIVATE, 0);
581#endif
582 903
583void 904void
584load_image_inline (SV *image_) 905load_image_inline (SV *image_)
585 ALIAS: 906 ALIAS:
586 load_image_file = 1 907 load_image_file = 1
589 STRLEN image_len; 910 STRLEN image_len;
590 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
591 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
592 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
593 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
594 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
595 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
596 917
597 if (!rw) 918 if (!rw)
598 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
599 920
628 949
629 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 950 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
630 951
631 assert (surface2->pitch == surface2->w * 4); 952 assert (surface2->pitch == surface2->w * 4);
632 953
954 SDL_LockSurface (surface2);
633 EXTEND (SP, 5); 955 EXTEND (SP, 6);
634 PUSHs (sv_2mortal (newSViv (surface2->w))); 956 PUSHs (sv_2mortal (newSViv (surface2->w)));
635 PUSHs (sv_2mortal (newSViv (surface2->h))); 957 PUSHs (sv_2mortal (newSViv (surface2->h)));
636 SDL_LockSurface (surface2);
637 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 958 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
638 SDL_UnlockSurface (surface2);
639 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 959 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
640 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 960 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
641 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 961 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
962 SDL_UnlockSurface (surface2);
642 963
643 SDL_FreeSurface (surface); 964 SDL_FreeSurface (surface);
644 SDL_FreeSurface (surface2); 965 SDL_FreeSurface (surface2);
645} 966}
646 967
670} 991}
671 992
672void 993void
673error (char *message) 994error (char *message)
674 CODE: 995 CODE:
996 fprintf (stderr, "ERROR: %s\n", message);
675#ifdef _WIN32 997#ifdef _WIN32
676 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
999#endif
1000
1001void
1002fatal (char *message)
1003 CODE:
1004 fprintf (stderr, "FATAL: %s\n", message);
1005#ifdef _WIN32
1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1007#endif
1008 _exit (1);
1009
1010void
1011_exit (int retval = 0)
1012 CODE:
1013#ifdef WIN32
1014 ExitThread (retval); // unclean, please beam me up
677#else 1015#else
678 fprintf (stderr, "ERROR: %s\n", message); 1016 _exit (retval);
679#endif 1017#endif
680 1018
681void 1019void
682fatal (char *message) 1020debug ()
683 CODE: 1021 CODE:
684#ifdef _WIN32 1022{
685 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1023#if DEBUG
686#else 1024 VALGRIND_DO_LEAK_CHECK;
687 fprintf (stderr, "FATAL: %s\n", message);
688#endif 1025#endif
689 exit (1); 1026}
690 1027
691MODULE = CFClient PACKAGE = CFClient::Font 1028MODULE = Deliantra::Client PACKAGE = DC::Font
692 1029
693CFClient::Font 1030PROTOTYPES: DISABLE
1031
1032DC::Font
694new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
695 CODE: 1034 CODE:
696{ 1035{
697 int count; 1036 int count;
698 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
701} 1040}
702 OUTPUT: 1041 OUTPUT:
703 RETVAL 1042 RETVAL
704 1043
705void 1044void
706DESTROY (CFClient::Font self) 1045DESTROY (DC::Font self)
707 CODE: 1046 CODE:
708 pango_font_description_free (self); 1047 pango_font_description_free (self);
709 1048
710void 1049void
711make_default (CFClient::Font self) 1050make_default (DC::Font self)
1051 PROTOTYPE: $
712 CODE: 1052 CODE:
713 default_font = self; 1053 default_font = self;
714 1054
715MODULE = CFClient PACKAGE = CFClient::Layout 1055MODULE = Deliantra::Client PACKAGE = DC::Layout
716 1056
717CFClient::Layout 1057PROTOTYPES: DISABLE
718new (SV *class, int rgba = 0) 1058
1059void
1060glyph_cache_backup ()
1061 PROTOTYPE:
1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
1069 tc_restore ();
1070
1071DC::Layout
1072new (SV *class)
719 CODE: 1073 CODE:
720 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
721 1075
722 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1076 RETVAL->pl = pango_layout_new (opengl_context);
723 RETVAL->rgba = rgba;
724 RETVAL->r = 1.; 1077 RETVAL->r = 1.;
725 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
726 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
727 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
728 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
729 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
730 1084
731 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
732 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
733 OUTPUT: 1087 OUTPUT:
734 RETVAL 1088 RETVAL
735 1089
736void 1090void
737DESTROY (CFClient::Layout self) 1091DESTROY (DC::Layout self)
738 CODE: 1092 CODE:
739 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
740 Safefree (self); 1095 Safefree (self);
741 1096
742int
743is_rgba (CFClient::Layout self)
744 CODE:
745 RETVAL = self->rgba;
746 OUTPUT:
747 RETVAL
748
749void 1097void
750set_text (CFClient::Layout self, SV *text_) 1098set_text (DC::Layout self, SV *text_)
751 CODE: 1099 CODE:
752{ 1100{
753 STRLEN textlen; 1101 STRLEN textlen;
754 char *text = SvPVutf8 (text_, textlen); 1102 char *text = SvPVutf8 (text_, textlen);
755 1103
756 pango_layout_set_text (self->pl, text, textlen); 1104 pango_layout_set_text (self->pl, text, textlen);
757} 1105}
758 1106
759void 1107void
760set_markup (CFClient::Layout self, SV *text_) 1108set_markup (DC::Layout self, SV *text_)
761 CODE: 1109 CODE:
762{ 1110{
763 STRLEN textlen; 1111 STRLEN textlen;
764 char *text = SvPVutf8 (text_, textlen); 1112 char *text = SvPVutf8 (text_, textlen);
765 1113
766 pango_layout_set_markup (self->pl, text, textlen); 1114 pango_layout_set_markup (self->pl, text, textlen);
767} 1115}
768 1116
1117void
1118set_shapes (DC::Layout self, ...)
1119 CODE:
1120{
1121 PangoAttrList *attrs = 0;
1122 const char *text = pango_layout_get_text (self->pl);
1123 const char *pos = text;
1124 int arg = 4;
1125
1126 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1127 {
1128 PangoRectangle inkrect, rect;
1129 PangoAttribute *attr;
1130
1131 int x = SvIV (ST (arg - 3));
1132 int y = SvIV (ST (arg - 2));
1133 int w = SvIV (ST (arg - 1));
1134 int h = SvIV (ST (arg ));
1135
1136 inkrect.x = 0;
1137 inkrect.y = 0;
1138 inkrect.width = 0;
1139 inkrect.height = 0;
1140
1141 rect.x = x * PANGO_SCALE;
1142 rect.y = y * PANGO_SCALE;
1143 rect.width = w * PANGO_SCALE;
1144 rect.height = h * PANGO_SCALE;
1145
1146 if (!attrs)
1147 attrs = pango_layout_get_attributes (self->pl);
1148
1149 attr = pango_attr_shape_new (&inkrect, &rect);
1150 attr->start_index = pos - text;
1151 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1152 pango_attr_list_insert (attrs, attr);
1153
1154 arg += 4;
1155 pos += sizeof (OBJ_STR) - 1;
1156 }
1157
1158 if (attrs)
1159 pango_layout_set_attributes (self->pl, attrs);
1160}
1161
1162void
1163get_shapes (DC::Layout self)
1164 PPCODE:
1165{
1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1167
1168 do
1169 {
1170 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1171
1172 if (run && shape_attr_p (run))
1173 {
1174 PangoRectangle extents;
1175 pango_layout_iter_get_run_extents (iter, 0, &extents);
1176
1177 EXTEND (SP, 2);
1178 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1179 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1180 }
1181 }
1182 while (pango_layout_iter_next_run (iter));
1183
1184 pango_layout_iter_free (iter);
1185}
1186
1187int
1188has_wrapped (DC::Layout self)
1189 CODE:
1190{
1191 int lines = 1;
1192 const char *text = pango_layout_get_text (self->pl);
1193
1194 while (*text)
1195 lines += *text++ == '\n';
1196
1197 RETVAL = lines < pango_layout_get_line_count (self->pl);
1198}
1199 OUTPUT:
1200 RETVAL
1201
769SV * 1202SV *
770get_text (CFClient::Layout self) 1203get_text (DC::Layout self)
771 CODE: 1204 CODE:
772 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
773 SvUTF8_on (RETVAL); 1206 sv_utf8_decode (RETVAL);
774 OUTPUT: 1207 OUTPUT:
775 RETVAL 1208 RETVAL
776 1209
777void 1210void
778set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1211set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
779 CODE: 1212 CODE:
780 self->r = r; 1213 self->r = r;
781 self->g = g; 1214 self->g = g;
782 self->b = b; 1215 self->b = b;
783 self->a = a; 1216 self->a = a;
784 1217
785void 1218void
786set_font (CFClient::Layout self, CFClient::Font font = 0) 1219set_font (DC::Layout self, DC::Font font = 0)
787 CODE: 1220 CODE:
788 if (self->font != font) 1221 if (self->font != font)
789 { 1222 {
790 self->font = font; 1223 self->font = font;
791 layout_update_font (self); 1224 layout_update_font (self);
792 } 1225 }
793 1226
794void 1227void
795set_height (CFClient::Layout self, int base_height) 1228set_height (DC::Layout self, int base_height)
796 CODE: 1229 CODE:
797 if (self->base_height != base_height) 1230 if (self->base_height != base_height)
798 { 1231 {
799 self->base_height = base_height; 1232 self->base_height = base_height;
800 layout_update_font (self); 1233 layout_update_font (self);
801 } 1234 }
802 1235
803void 1236void
804set_width (CFClient::Layout self, int max_width = -1) 1237set_width (DC::Layout self, int max_width = -1)
805 CODE: 1238 CODE:
806 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
807 1240
808void 1241void
809set_indent (CFClient::Layout self, int indent) 1242set_indent (DC::Layout self, int indent)
810 CODE: 1243 CODE:
811 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
812 1245
813void 1246void
814set_spacing (CFClient::Layout self, int spacing) 1247set_spacing (DC::Layout self, int spacing)
815 CODE: 1248 CODE:
816 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
817 1250
818void 1251void
819set_ellipsise (CFClient::Layout self, int ellipsise) 1252set_ellipsise (DC::Layout self, int ellipsise)
820 CODE: 1253 CODE:
821 pango_layout_set_ellipsize (self->pl, 1254 pango_layout_set_ellipsize (self->pl,
822 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START
823 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
824 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
825 : PANGO_ELLIPSIZE_NONE 1258 : PANGO_ELLIPSIZE_NONE
826 ); 1259 );
827 1260
828void 1261void
829set_single_paragraph_mode (CFClient::Layout self, int spm) 1262set_single_paragraph_mode (DC::Layout self, int spm)
830 CODE: 1263 CODE:
831 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
832 1265
833void 1266void
834size (CFClient::Layout self) 1267size (DC::Layout self)
835 PPCODE: 1268 PPCODE:
836{ 1269{
837 int w, h; 1270 int w, h;
838 1271
839 layout_get_pixel_size (self, &w, &h); 1272 layout_get_pixel_size (self, &w, &h);
842 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (w)));
843 PUSHs (sv_2mortal (newSViv (h))); 1276 PUSHs (sv_2mortal (newSViv (h)));
844} 1277}
845 1278
846int 1279int
1280descent (DC::Layout self)
1281 CODE:
1282{
1283 PangoRectangle rect;
1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1285 pango_layout_line_get_pixel_extents (line, 0, &rect);
1286 RETVAL = PANGO_DESCENT (rect);
1287}
1288 OUTPUT:
1289 RETVAL
1290
1291int
847xy_to_index (CFClient::Layout self, int x, int y) 1292xy_to_index (DC::Layout self, int x, int y)
848 CODE: 1293 CODE:
849{ 1294{
850 int index, trailing; 1295 int index, trailing;
851 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
852 RETVAL = index; 1297 RETVAL = index + trailing;
853} 1298}
854 OUTPUT: 1299 OUTPUT:
855 RETVAL 1300 RETVAL
856 1301
857void 1302void
858cursor_pos (CFClient::Layout self, int index) 1303cursor_pos (DC::Layout self, int index)
859 PPCODE: 1304 PPCODE:
860{ 1305{
861 PangoRectangle strong_pos; 1306 PangoRectangle strong_pos;
862 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
863 1308
866 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
867 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
868} 1313}
869 1314
870void 1315void
871render (CFClient::Layout self) 1316index_to_line_x (DC::Layout self, int index, int trailing = 0)
872 PPCODE: 1317 PPCODE:
873{ 1318{
874 SV *retval; 1319 int line, x;
875 int w, h;
876 1320
877 layout_get_pixel_size (self, &w, &h); 1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
878 1322#if !PANGO_VERSION_CHECK (1, 17, 3)
879 if (self->rgba) 1323 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
880 { 1324 --line;
881 cairo_surface_t *surface; 1325#endif
882 cairo_t *cairo;
883
884 retval = newSV (w * h * 4);
885 SvPOK_only (retval);
886 SvCUR_set (retval, w * h * 4);
887
888 memset (SvPVX (retval), 0, w * h * 4);
889
890 surface = cairo_image_surface_create_for_data (
891 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
892 cairo = cairo_create (surface);
893 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
894
895 pango_cairo_show_layout (cairo, self->pl);
896
897 cairo_destroy (cairo);
898 cairo_surface_destroy (surface);
899
900 // what a mess, and its premultiplied, too :(
901 {
902 uint32_t *p = (uint32_t *)SvPVX (retval);
903 uint32_t *e = p + w * h;
904
905 while (p < e)
906 {
907 uint32_t rgba = *p;
908 rgba = (rgba >> 24) | (rgba << 8);
909 rgba = SDL_SwapBE32 (rgba);
910 *p++ = rgba;
911 }
912 }
913
914 EXTEND (SP, 5); 1326 EXTEND (SP, 2);
915 PUSHs (sv_2mortal (newSViv (w))); 1327 PUSHs (sv_2mortal (newSViv (line)));
1328 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1329}
1330
1331void
1332line_x_to_index (DC::Layout self, int line, int x)
1333 PPCODE:
1334{
1335 PangoLayoutLine *lp;
1336 int index, trailing;
1337
1338 if (line < 0)
1339 XSRETURN_EMPTY;
1340
1341 if (!(lp = pango_layout_get_line (self->pl, line)))
1342 XSRETURN_EMPTY; /* do better */
1343
1344 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1345
1346 EXTEND (SP, 2);
1347 if (GIMME_V == G_SCALAR)
916 PUSHs (sv_2mortal (newSViv (h))); 1348 PUSHs (sv_2mortal (newSViv (index + trailing)));
917 PUSHs (sv_2mortal (retval));
918 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
919 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
920 }
921 else 1349 else
922 { 1350 {
923 FT_Bitmap bitmap;
924
925 retval = newSV (w * h);
926 SvPOK_only (retval);
927 SvCUR_set (retval, w * h);
928
929 bitmap.rows = h;
930 bitmap.width = w;
931 bitmap.pitch = w;
932 bitmap.buffer = (unsigned char*)SvPVX (retval);
933 bitmap.num_grays = 256;
934 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
935
936 memset (bitmap.buffer, 0, w * h);
937
938 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
939
940 EXTEND (SP, 5);
941 PUSHs (sv_2mortal (newSViv (w))); 1351 PUSHs (sv_2mortal (newSViv (index)));
942 PUSHs (sv_2mortal (newSViv (h))); 1352 PUSHs (sv_2mortal (newSViv (trailing)));
943 PUSHs (sv_2mortal (retval));
944 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
945 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
946 } 1353 }
947} 1354}
948 1355
1356void
1357render (DC::Layout self, float x, float y, int flags = 0)
1358 CODE:
1359 rc_clear (self->rc);
1360 pango_opengl_render_layout_subpixel (
1361 self->pl,
1362 self->rc,
1363 x * PANGO_SCALE, y * PANGO_SCALE,
1364 self->r, self->g, self->b, self->a,
1365 flags
1366 );
1367 // we assume that context_change actually clears/frees stuff
1368 // and does not do any recomputation...
1369 pango_layout_context_changed (self->pl);
1370
1371void
1372draw (DC::Layout self)
1373 CODE:
1374{
1375 glEnable (GL_TEXTURE_2D);
1376 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1377 glEnable (GL_BLEND);
1378 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1379 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1380 glEnable (GL_ALPHA_TEST);
1381 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1382
1383 rc_draw (self->rc);
1384
1385 glDisable (GL_ALPHA_TEST);
1386 glDisable (GL_BLEND);
1387 glDisable (GL_TEXTURE_2D);
1388}
1389
949MODULE = CFClient PACKAGE = CFClient::Texture 1390MODULE = Deliantra::Client PACKAGE = DC::Texture
950 1391
1392PROTOTYPES: ENABLE
1393
951void 1394void
1395pad (SV *data_, int ow, int oh, int nw, int nh)
1396 CODE:
1397{
1398 if ((nw != ow || nh != oh) && SvOK (data_))
1399 {
1400 STRLEN datalen;
1401 char *data = SvPVbyte (data_, datalen);
1402 int bpp = datalen / (ow * oh);
1403 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1404
1405 SvPOK_only (result_);
1406 SvCUR_set (result_, nw * nh * bpp);
1407
1408 memset (SvPVX (result_), 0, nw * nh * bpp);
1409 while (oh--)
1410 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1411
1412 sv_setsv (data_, result_);
1413 }
1414}
1415
1416void
952draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1417draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
953 PROTOTYPE: $$$;$$ 1418 PROTOTYPE: $$$;$$
954 ALIAS: 1419 ALIAS:
955 draw_quad_alpha = 1 1420 draw_quad_alpha = 1
956 draw_quad_alpha_premultiplied = 2 1421 draw_quad_alpha_premultiplied = 2
957 CODE: 1422 CODE:
958{ 1423{
959 HV *hv = (HV *)SvRV (self); 1424 HV *hv = (HV *)SvRV (self);
960 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1425 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
961 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1426 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
962 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1427 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
963 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1428
1429 if (name <= 0)
1430 XSRETURN_EMPTY;
964 1431
965 if (items < 5) 1432 if (items < 5)
966 { 1433 {
967 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1434 w = SvNV (*hv_fetch (hv, "w", 1, 1));
968 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1435 h = SvNV (*hv_fetch (hv, "h", 1, 1));
969 } 1436 }
970 1437
971 if (ix) 1438 if (ix)
972 { 1439 {
973 glEnable (GL_BLEND); 1440 glEnable (GL_BLEND);
1441
1442 if (ix == 2)
974 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1443 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1444 else
1445 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1446 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1447
1448 glEnable (GL_ALPHA_TEST);
1449 glAlphaFunc (GL_GREATER, 0.01f);
975 } 1450 }
976 1451
977 glBindTexture (GL_TEXTURE_2D, name); 1452 glBindTexture (GL_TEXTURE_2D, name);
978
979 if (wrap_mode)
980 {
981 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
982 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
983 }
984 1453
985 glBegin (GL_QUADS); 1454 glBegin (GL_QUADS);
986 glTexCoord2f (0, 0); glVertex2f (x , y ); 1455 glTexCoord2f (0, 0); glVertex2f (x , y );
987 glTexCoord2f (0, t); glVertex2f (x , y + h); 1456 glTexCoord2f (0, t); glVertex2f (x , y + h);
988 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1457 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
989 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1458 glTexCoord2f (s, 0); glVertex2f (x + w, y );
990 glEnd (); 1459 glEnd ();
991 1460
992 if (ix) 1461 if (ix)
1462 {
1463 glDisable (GL_ALPHA_TEST);
993 glDisable (GL_BLEND); 1464 glDisable (GL_BLEND);
1465 }
994} 1466}
995 1467
1468IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1469 CODE:
1470{
1471 GLint width;
1472 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1473 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1474 RETVAL = width > 0;
1475}
1476 OUTPUT:
1477 RETVAL
1478
996MODULE = CFClient PACKAGE = CFClient::Map 1479MODULE = Deliantra::Client PACKAGE = DC::Map
997 1480
998CFClient::Map 1481PROTOTYPES: DISABLE
999new (SV *class, int map_width, int map_height) 1482
1483DC::Map
1484new (SV *class)
1000 CODE: 1485 CODE:
1001 New (0, RETVAL, 1, struct map); 1486 New (0, RETVAL, 1, struct map);
1002 RETVAL->x = 0; 1487 RETVAL->x = 0;
1003 RETVAL->y = 0; 1488 RETVAL->y = 0;
1004 RETVAL->w = map_width; 1489 RETVAL->w = 0;
1005 RETVAL->h = map_height; 1490 RETVAL->h = 0;
1006 RETVAL->ox = 0; 1491 RETVAL->ox = 0;
1007 RETVAL->oy = 0; 1492 RETVAL->oy = 0;
1008 RETVAL->faces = 8192; 1493 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1009 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1494 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1010 RETVAL->texs = 8192;
1011 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1012 RETVAL->rows = 0; 1495 RETVAL->rows = 0;
1013 RETVAL->row = 0; 1496 RETVAL->row = 0;
1014 OUTPUT: 1497 OUTPUT:
1015 RETVAL 1498 RETVAL
1016 1499
1017void 1500void
1018DESTROY (CFClient::Map self) 1501DESTROY (DC::Map self)
1019 CODE: 1502 CODE:
1020{ 1503{
1021 map_clear (self); 1504 map_clear (self);
1022 Safefree (self->face); 1505 Safefree (self->face2tile);
1506 Safefree (self->tex);
1023 Safefree (self); 1507 Safefree (self);
1024} 1508}
1025 1509
1026void 1510void
1511resize (DC::Map self, int map_width, int map_height)
1512 CODE:
1513 self->w = map_width;
1514 self->h = map_height;
1515
1516void
1027clear (CFClient::Map self) 1517clear (DC::Map self)
1028 CODE: 1518 CODE:
1029 map_clear (self); 1519 map_clear (self);
1030 1520
1031void 1521void
1032set_face (CFClient::Map self, int face, int texid) 1522set_tileid (DC::Map self, int face, int tile)
1033 CODE: 1523 CODE:
1034{ 1524{
1035 while (self->faces <= face) 1525 need_facenum (self, face); self->face2tile [face] = tile;
1036 { 1526 need_texid (self, tile);
1037 Append (mapface, self->face, self->faces, self->faces);
1038 self->faces *= 2;
1039 }
1040
1041 self->face [face] = texid;
1042} 1527}
1043 1528
1044void 1529void
1530set_smooth (DC::Map self, int face, int smooth, int level)
1531 CODE:
1532{
1533 tileid texid;
1534 maptex *tex;
1535
1536 if (face < 0 || face >= self->faces)
1537 return;
1538
1539 if (smooth < 0 || smooth >= self->faces)
1540 return;
1541
1542 texid = self->face2tile [face];
1543
1544 if (!texid)
1545 return;
1546
1547 tex = self->tex + texid;
1548 tex->smoothtile = self->face2tile [smooth];
1549 tex->smoothlevel = level;
1550}
1551
1552void
1045set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1553set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1046 CODE: 1554 CODE:
1047{ 1555{
1048 while (self->texs <= texid) 1556 need_texid (self, texid);
1049 {
1050 Append (maptex, self->tex, self->texs, self->texs);
1051 self->texs *= 2;
1052 }
1053 1557
1054 { 1558 {
1055 maptex *tex = self->tex + texid; 1559 maptex *tex = self->tex + texid;
1056 1560
1057 tex->name = name; 1561 tex->name = name;
1062 tex->r = r; 1566 tex->r = r;
1063 tex->g = g; 1567 tex->g = g;
1064 tex->b = b; 1568 tex->b = b;
1065 tex->a = a; 1569 tex->a = a;
1066 } 1570 }
1571
1572 // somewhat hackish, but for textures that require it, it really
1573 // improves the look, and most others don't suffer.
1574 glBindTexture (GL_TEXTURE_2D, name);
1575 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1576 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1577 // use uglier nearest interpolation because linear suffers
1578 // from transparent color bleeding and ugly wrapping effects.
1579 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1067} 1580}
1068 1581
1069int 1582int
1070ox (CFClient::Map self) 1583ox (DC::Map self)
1071 ALIAS: 1584 ALIAS:
1072 oy = 1 1585 oy = 1
1586 x = 2
1587 y = 3
1588 w = 4
1589 h = 5
1073 CODE: 1590 CODE:
1074 switch (ix) 1591 switch (ix)
1075 { 1592 {
1076 case 0: RETVAL = self->ox; break; 1593 case 0: RETVAL = self->ox; break;
1077 case 1: RETVAL = self->oy; break; 1594 case 1: RETVAL = self->oy; break;
1595 case 2: RETVAL = self->x; break;
1596 case 3: RETVAL = self->y; break;
1597 case 4: RETVAL = self->w; break;
1598 case 5: RETVAL = self->h; break;
1078 } 1599 }
1079 OUTPUT: 1600 OUTPUT:
1080 RETVAL 1601 RETVAL
1081 1602
1082void 1603void
1083scroll (CFClient::Map self, int dx, int dy) 1604scroll (DC::Map self, int dx, int dy)
1084 CODE: 1605 CODE:
1085{ 1606{
1086 if (dx > 0) 1607 if (dx > 0)
1087 map_blank (self, self->x, self->y, dx - 1, self->h); 1608 map_blank (self, self->x, self->y, dx, self->h);
1088 else if (dx < 0) 1609 else if (dx < 0)
1089 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1610 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1090 1611
1091 if (dy > 0) 1612 if (dy > 0)
1092 map_blank (self, self->x, self->y, self->w, dy - 1); 1613 map_blank (self, self->x, self->y, self->w, dy);
1093 else if (dy < 0) 1614 else if (dy < 0)
1094 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1615 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1095 1616
1096 self->ox += dx; self->x += dx; 1617 self->ox += dx; self->x += dx;
1097 self->oy += dy; self->y += dy; 1618 self->oy += dy; self->y += dy;
1098 1619
1099 while (self->y < 0) 1620 while (self->y < 0)
1103 self->rows += MAP_EXTEND_Y; 1624 self->rows += MAP_EXTEND_Y;
1104 self->y += MAP_EXTEND_Y; 1625 self->y += MAP_EXTEND_Y;
1105 } 1626 }
1106} 1627}
1107 1628
1108void 1629SV *
1109map1a_update (CFClient::Map self, SV *data_) 1630map1a_update (DC::Map self, SV *data_, int extmap)
1110 CODE: 1631 CODE:
1111{ 1632{
1112 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1633 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1113 uint8_t *data_end = (uint8_t *)SvEND (data_); 1634 uint8_t *data_end = (uint8_t *)SvEND (data_);
1114 mapcell *cell; 1635 mapcell *cell;
1115 int x, y, flags; 1636 int x, y, z, flags;
1637 AV *missing = newAV ();
1638 RETVAL = newRV_noinc ((SV *)missing);
1116 1639
1117 while (data < data_end) 1640 while (data < data_end - 1)
1118 { 1641 {
1119 flags = (data [0] << 8) + data [1]; data += 2; 1642 flags = (data [0] << 8) + data [1]; data += 2;
1120 1643
1121 x = ((flags >> 10) & 63) + self->x; 1644 x = self->x + ((flags >> 10) & 63);
1122 y = ((flags >> 4) & 63) + self->y; 1645 y = self->y + ((flags >> 4) & 63);
1123 1646
1124 cell = map_get_cell (self, x, y); 1647 cell = map_get_cell (self, x, y);
1125 1648
1126 if (flags & 15) 1649 if (flags & 15)
1127 { 1650 {
1128 if (cell->darkness < 0) 1651 if (!cell->darkness)
1129 { 1652 {
1653 memset (cell, 0, sizeof (*cell));
1130 cell->darkness = 0; 1654 cell->darkness = 256;
1131 cell->face [0] = 0;
1132 cell->face [1] = 0;
1133 cell->face [2] = 0;
1134 } 1655 }
1135 1656
1136 cell->darkness = flags & 8 ? *data++ : 255;
1137
1138 //TODO: don't trust server data to be in-range(!) 1657 //TODO: don't trust server data to be in-range(!)
1139 1658
1140 if (flags & 4) 1659 if (flags & 8)
1141 { 1660 {
1142 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1661 if (extmap)
1662 {
1663 uint8_t ext, cmd;
1664
1665 do
1666 {
1667 ext = *data++;
1668 cmd = ext & 0x3f;
1669
1670 if (cmd < 4)
1671 cell->darkness = 255 - ext * 64 + 1;
1672 else if (cmd == 5) // health
1673 {
1674 cell->stat_width = 1;
1675 cell->stat_hp = *data++;
1676 }
1677 else if (cmd == 6) // monster width
1678 cell->stat_width = *data++ + 1;
1679 else if (cmd == 0x47)
1680 {
1681 if (*data == 4)
1682 ; // decode player count
1683
1684 data += *data + 1;
1685 }
1686 else if (cmd == 8) // cell flags
1687 cell->flags = *data++;
1688 else if (ext & 0x40) // unknown, multibyte => skip
1689 data += *data + 1;
1690 else
1691 data++;
1692 }
1693 while (ext & 0x80);
1694 }
1695 else
1696 cell->darkness = *data++ + 1;
1143 } 1697 }
1144 1698
1699 for (z = 0; z <= 2; ++z)
1145 if (flags & 2) 1700 if (flags & (4 >> z))
1146 { 1701 {
1147 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1702 faceid face = (data [0] << 8) + data [1]; data += 2;
1703 need_facenum (self, face);
1704 cell->tile [z] = self->face2tile [face];
1705
1706 if (cell->tile [z])
1707 {
1708 maptex *tex = self->tex + cell->tile [z];
1709 if (!tex->name)
1710 av_push (missing, newSViv (cell->tile [z]));
1711
1712 if (tex->smoothtile)
1713 {
1714 maptex *smooth = self->tex + tex->smoothtile;
1715 if (!smooth->name)
1716 av_push (missing, newSViv (tex->smoothtile));
1717 }
1718 }
1148 } 1719 }
1149
1150 if (flags & 1)
1151 {
1152 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1153 }
1154 } 1720 }
1155 else 1721 else
1156 cell->darkness = -1; 1722 cell->darkness = 0;
1157 } 1723 }
1158} 1724}
1725 OUTPUT:
1726 RETVAL
1159 1727
1160SV * 1728SV *
1161mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1729mapmap (DC::Map self, int x0, int y0, int w, int h)
1162 CODE: 1730 CODE:
1163{ 1731{
1164 int x1, x; 1732 int x1, x;
1165 int y1, y; 1733 int y1, y;
1166 int z; 1734 int z;
1187 { 1755 {
1188 mapcell *cell = row->col + (x - row->c0); 1756 mapcell *cell = row->col + (x - row->c0);
1189 1757
1190 for (z = 0; z <= 0; z++) 1758 for (z = 0; z <= 0; z++)
1191 { 1759 {
1192 mapface face = cell->face [z];
1193
1194 if (face)
1195 {
1196 maptex tex = self->tex [face]; 1760 maptex tex = self->tex [cell->tile [z]];
1197 int a0 = 255 - tex.a; 1761 int a0 = 255 - tex.a;
1198 int a1 = tex.a; 1762 int a1 = tex.a;
1199 1763
1200 r = (r * a0 + tex.r * a1) / 255; 1764 r = (r * a0 + tex.r * a1) / 255;
1201 g = (g * a0 + tex.g * a1) / 255; 1765 g = (g * a0 + tex.g * a1) / 255;
1202 b = (b * a0 + tex.b * a1) / 255; 1766 b = (b * a0 + tex.b * a1) / 255;
1203 a = (a * a0 + tex.a * a1) / 255; 1767 a = (a * a0 + tex.a * a1) / 255;
1204 }
1205 } 1768 }
1206 } 1769 }
1207 1770
1208 *map++ = (r ) 1771 *map++ = (r )
1209 | (g << 8) 1772 | (g << 8)
1216} 1779}
1217 OUTPUT: 1780 OUTPUT:
1218 RETVAL 1781 RETVAL
1219 1782
1220void 1783void
1221draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1784draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1785 CODE:
1786{
1787 int x, y, z;
1788
1789 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1790 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1791 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1792 smooth_key skey;
1793
1794 rc_t *rc = rc_alloc ();
1795 rc_key_t key;
1796 rc_array_t *arr;
1797
1798 // thats current max. sorry.
1799 if (sw > 255) sw = 255;
1800 if (sh > 255) sh = 255;
1801
1802 // clear key, in case of extra padding
1803 memset (&skey, 0, sizeof (skey));
1804
1805 memset (&key, 0, sizeof (key));
1806 key.r = 255;
1807 key.g = 255;
1808 key.b = 255;
1809 key.a = 255;
1810 key.mode = GL_QUADS;
1811 key.format = GL_T2F_V3F;
1812 key.texname = -1;
1813
1814 mx += self->x;
1815 my += self->y;
1816
1817 // first pass: determine smooth_max
1818 // rather ugly, if you ask me
1819 // could also be stored inside mapcell and updated on change
1820 memset (smooth_max, 0, sizeof (smooth_max));
1821
1822 for (y = 0; y < sh; y++)
1823 if (0 <= y + my && y + my < self->rows)
1824 {
1825 maprow *row = self->row + (y + my);
1826
1827 for (x = 0; x < sw; x++)
1828 if (row->c0 <= x + mx && x + mx < row->c1)
1829 {
1830 mapcell *cell = row->col + (x + mx - row->c0);
1831
1832 smooth_max[x + 1][y + 1] =
1833 MAX (self->tex [cell->tile [0]].smoothlevel,
1834 MAX (self->tex [cell->tile [1]].smoothlevel,
1835 self->tex [cell->tile [2]].smoothlevel));
1836 }
1837 }
1838
1839 glEnable (GL_BLEND);
1840 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1841 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1842
1843 for (z = 0; z <= 2; z++)
1844 {
1845 memset (smooth_level, 0, sizeof (smooth_level));
1846
1847 for (y = 0; y < sh; y++)
1848 if (0 <= y + my && y + my < self->rows)
1849 {
1850 maprow *row = self->row + (y + my);
1851
1852 for (x = 0; x < sw; x++)
1853 if (row->c0 <= x + mx && x + mx < row->c1)
1854 {
1855 mapcell *cell = row->col + (x + mx - row->c0);
1856 tileid tile = cell->tile [z];
1857
1858 if (tile)
1859 {
1860 maptex tex = self->tex [tile];
1861 int px, py;
1862
1863 if (key.texname != tex.name)
1864 {
1865 if (!tex.name)
1866 tex = self->tex [2]; /* missing, replace by noface */
1867
1868 key.texname = tex.name;
1869 arr = rc_array (rc, &key);
1870 }
1871
1872 px = (x + 1) * T - tex.w;
1873 py = (y + 1) * T - tex.h;
1874
1875 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1876 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1877 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1878 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1879
1880 if (cell->flags && z == 2)
1881 {
1882 // overlays such as the speech bubble, probably more to come
1883 if (cell->flags & 1)
1884 {
1885 maptex tex = self->tex [1];
1886 int px = x * T + T * 2 / 32;
1887 int py = y * T - T * 6 / 32;
1888
1889 if (tex.name)
1890 {
1891 if (key.texname != tex.name)
1892 {
1893 key.texname = tex.name;
1894 arr = rc_array (rc, &key);
1895 }
1896
1897 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1898 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1899 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1900 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1901 }
1902 }
1903 }
1904
1905 // update smooth hash
1906 if (tex.smoothtile)
1907 {
1908 skey.tile = tex.smoothtile;
1909 skey.level = tex.smoothlevel;
1910
1911 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1912
1913 // add bits to current tile and all neighbours. skey.x|y is
1914 // shifted +1|+1 so we always stay positive.
1915
1916 // bits is ___n cccc CCCC bbbb
1917 // n do not draw borders&corners
1918 // c draw these corners, but...
1919 // C ... not these
1920 // b draw these borders
1921
1922 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1923 // ┃· ·· ·┃ ━━
1924
1925 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1926 // ·· ·· ·┏ ┓·
1927
1928 // full tile
1929 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1930
1931 // borders
1932 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1933 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1934 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1935 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1936
1937 // corners
1938 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1939 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1940 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1941 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1942 }
1943 }
1944 }
1945 }
1946
1947 rc_draw (rc);
1948 rc_clear (rc);
1949
1950 // go through all smoothlevels, lowest to highest, then draw.
1951 // this is basically counting sort
1952 {
1953 int w, b;
1954
1955 glEnable (GL_TEXTURE_2D);
1956 glBegin (GL_QUADS);
1957 for (w = 0; w < 256 / 32; ++w)
1958 {
1959 uint32_t smask = smooth_level [w];
1960 if (smask)
1961 for (b = 0; b < 32; ++b)
1962 if (smask & (((uint32_t)1) << b))
1963 {
1964 int level = (w << 5) | b;
1965 HE *he;
1966
1967 hv_iterinit (smooth);
1968 while ((he = hv_iternext (smooth)))
1969 {
1970 smooth_key *skey = (smooth_key *)HeKEY (he);
1971 IV bits = SvIVX (HeVAL (he));
1972
1973 if (!(bits & 0x1000)
1974 && skey->level == level
1975 && level > smooth_max [skey->x][skey->y])
1976 {
1977 maptex tex = self->tex [skey->tile];
1978 int px = (((int)skey->x) - 1) * T;
1979 int py = (((int)skey->y) - 1) * T;
1980 int border = bits & 15;
1981 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1982 float dx = tex.s * .0625f; // 16 images/row
1983 float dy = tex.t * .5f ; // 2 images/column
1984
1985 if (tex.name)
1986 {
1987 // this time avoiding texture state changes
1988 // save gobs of state changes.
1989 if (key.texname != tex.name)
1990 {
1991 glEnd ();
1992 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1993 glBegin (GL_QUADS);
1994 }
1995
1996 if (border)
1997 {
1998 float ox = border * dx;
1999
2000 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2001 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2002 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2003 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2004 }
2005
2006 if (corner)
2007 {
2008 float ox = corner * dx;
2009
2010 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2011 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2012 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2013 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2014 }
2015 }
2016 }
2017 }
2018 }
2019 }
2020
2021 glEnd ();
2022 glDisable (GL_TEXTURE_2D);
2023 key.texname = -1;
2024 }
2025
2026 hv_clear (smooth);
2027 }
2028
2029 glDisable (GL_BLEND);
2030 rc_free (rc);
2031
2032 // top layer: overlays such as the health bar
2033 for (y = 0; y < sh; y++)
2034 if (0 <= y + my && y + my < self->rows)
2035 {
2036 maprow *row = self->row + (y + my);
2037
2038 for (x = 0; x < sw; x++)
2039 if (row->c0 <= x + mx && x + mx < row->c1)
2040 {
2041 mapcell *cell = row->col + (x + mx - row->c0);
2042
2043 int px = x * T;
2044 int py = y * T;
2045
2046 if (cell->stat_hp)
2047 {
2048 int width = cell->stat_width * T;
2049 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2050
2051 glColor3ub (0, 0, 0);
2052 glRectf (px + 1, py - thick - 2,
2053 px + width - 1, py);
2054
2055 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2056 glRectf (px + 2,
2057 py - thick - 1,
2058 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2059 }
2060 }
2061 }
2062}
2063
2064void
2065draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2066 CODE:
2067{
2068 static float color[16][3] = {
2069 { 0.00F, 0.00F, 0.00F },
2070 { 1.00F, 1.00F, 1.00F },
2071 { 0.00F, 0.00F, 0.55F },
2072 { 1.00F, 0.00F, 0.00F },
2073
2074 { 1.00F, 0.54F, 0.00F },
2075 { 0.11F, 0.56F, 1.00F },
2076 { 0.93F, 0.46F, 0.00F },
2077 { 0.18F, 0.54F, 0.34F },
2078
2079 { 0.56F, 0.73F, 0.56F },
2080 { 0.80F, 0.80F, 0.80F },
2081 { 0.55F, 0.41F, 0.13F },
2082 { 0.99F, 0.77F, 0.26F },
2083
2084 { 0.74F, 0.65F, 0.41F },
2085
2086 { 0.00F, 1.00F, 1.00F },
2087 { 1.00F, 0.00F, 1.00F },
2088 { 1.00F, 1.00F, 0.00F },
2089 };
2090
2091 int x, y;
2092
2093 glEnable (GL_TEXTURE_2D);
2094 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2095 glEnable (GL_BLEND);
2096 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2097 glBegin (GL_QUADS);
2098
2099 for (y = 0; y < h; y++)
2100 for (x = 0; x < w; x++)
2101 {
2102 unsigned char m = data [x + y * w];
2103
2104 if (m)
2105 {
2106 float *c = color [m & 15];
2107
2108 float tx1 = m & 0x40 ? 0.5 : 0.;
2109 float tx2 = tx1 + 0.5;
2110
2111 glColor4f (c[0], c[1], c[2], 0.75);
2112 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2113 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2114 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2115 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2116 }
2117 }
2118
2119 glEnd ();
2120 glDisable (GL_BLEND);
2121 glDisable (GL_TEXTURE_2D);
2122}
2123
2124void
2125fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1222 PPCODE: 2126 PPCODE:
1223{ 2127{
1224 int vx, vy;
1225 int x, y, z; 2128 int x, y;
1226 int last_name; 2129 int sw1 = sw + 2;
1227 mapface face; 2130 int sh1 = sh + 2;
2131 int sh3 = sh * 3;
1228 int sw4 = (sw + 3) & ~3; 2132 int sw34 = (sw * 3 + 3) & ~3;
2133 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1229 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2134 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1230 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2135 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1231 2136
1232 memset (darkness, 255, sw4 * sh);
1233 SvPOK_only (darkness_sv); 2137 SvPOK_only (darkness3_sv);
1234 SvCUR_set (darkness_sv, sw4 * sh); 2138 SvCUR_set (darkness3_sv, sw34 * sh3);
1235 2139
1236 vx = self->x + (self->w - sw) / 2 - shift_x; 2140 mx += self->x - 1;
1237 vy = self->y + (self->h - sh) / 2 - shift_y; 2141 my += self->y - 1;
1238 2142
1239 /* 2143 memset (darkness1, 255, sw1 * sh1);
1240 int vx = self->vx = self->w >= sw
1241 ? self->x + (self->w - sw) / 2
1242 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1243 2144
1244 int vy = self->vy = self->h >= sh
1245 ? self->y + (self->h - sh) / 2
1246 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1247 */
1248
1249 glColor4ub (255, 255, 255, 255);
1250
1251 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1252 glEnable (GL_BLEND);
1253 glEnable (GL_TEXTURE_2D);
1254 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1255
1256 glBegin (GL_QUADS);
1257
1258 last_name = 0;
1259
1260 for (z = 0; z < 3; z++)
1261 for (y = 0; y < sh; y++) 2145 for (y = 0; y < sh1; y++)
1262 if (0 <= y + vy && y + vy < self->rows) 2146 if (0 <= y + my && y + my < self->rows)
1263 { 2147 {
1264 maprow *row = self->row + (y + vy); 2148 maprow *row = self->row + (y + my);
1265 2149
1266 for (x = 0; x < sw; x++) 2150 for (x = 0; x < sw1; x++)
1267 if (row->c0 <= x + vx && x + vx < row->c1) 2151 if (row->c0 <= x + mx && x + mx < row->c1)
1268 { 2152 {
1269 mapcell *cell = row->col + (x + vx - row->c0); 2153 mapcell *cell = row->col + (x + mx - row->c0);
1270 2154
1271 darkness[y * sw4 + x] = cell->darkness < 0 2155 darkness1 [y * sw1 + x] = cell->darkness
2156 ? 255 - (cell->darkness - 1)
1272 ? 255 - FOW_DARKNESS 2157 : 255 - FOW_DARKNESS;
1273 : 255 - cell->darkness;
1274
1275 face = cell->face [z];
1276
1277 if (face)
1278 {
1279 maptex tex = self->tex [face];
1280
1281 int px = (x + 1) * 32 - tex.w;
1282 int py = (y + 1) * 32 - tex.h;
1283
1284 if (last_name != tex.name)
1285 {
1286 glEnd ();
1287 last_name = tex.name;
1288 glBindTexture (GL_TEXTURE_2D, last_name);
1289 glBegin (GL_QUADS);
1290 }
1291
1292 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1293 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1294 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1295 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1296 }
1297 } 2158 }
1298 } 2159 }
1299 2160
1300 glEnd (); 2161 for (y = 0; y < sh; ++y)
2162 for (x = 0; x < sw; ++x)
2163 {
2164 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2165 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2166 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2167 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2168 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2169 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2170 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2171 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2172 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1301 2173
1302 glDisable (GL_TEXTURE_2D); 2174 uint8_t r11 = (d11 + d21 + d12) / 3;
1303 glDisable (GL_BLEND); 2175 uint8_t r21 = d21;
2176 uint8_t r31 = (d21 + d31 + d32) / 3;
2177
2178 uint8_t r12 = d12;
2179 uint8_t r22 = d22;
2180 uint8_t r32 = d32;
2181
2182 uint8_t r13 = (d13 + d23 + d12) / 3;
2183 uint8_t r23 = d23;
2184 uint8_t r33 = (d23 + d33 + d32) / 3;
2185
2186 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2187 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2188 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2189 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2190 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2191 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2192 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2193 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2194 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2195 }
2196
2197 free (darkness1);
1304 2198
1305 EXTEND (SP, 3); 2199 EXTEND (SP, 3);
1306 PUSHs (sv_2mortal (newSViv (sw4))); 2200 PUSHs (sv_2mortal (newSViv (sw34)));
1307 PUSHs (sv_2mortal (newSViv (sh))); 2201 PUSHs (sv_2mortal (newSViv (sh3)));
1308 PUSHs (darkness_sv); 2202 PUSHs (darkness3_sv);
1309} 2203}
1310 2204
1311SV * 2205SV *
1312get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2206get_rect (DC::Map self, int x0, int y0, int w, int h)
1313 CODE: 2207 CODE:
1314{ 2208{
1315 int x, y, x1, y1; 2209 int x, y, x1, y1;
1316 SV *data_sv = newSV (w * h * 7 + 5); 2210 SV *data_sv = newSV (w * h * 7 + 5);
1317 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2211 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1342 if (row && row->c0 <= x && x < row->c1) 2236 if (row && row->c0 <= x && x < row->c1)
1343 { 2237 {
1344 mapcell *cell = row->col + (x - row->c0); 2238 mapcell *cell = row->col + (x - row->c0);
1345 uint8_t flags = 0; 2239 uint8_t flags = 0;
1346 2240
1347 if (cell->face [0]) flags |= 1; 2241 if (cell->tile [0]) flags |= 1;
1348 if (cell->face [1]) flags |= 2; 2242 if (cell->tile [1]) flags |= 2;
1349 if (cell->face [2]) flags |= 4; 2243 if (cell->tile [2]) flags |= 4;
1350 2244
1351 *data++ = flags; 2245 *data++ = flags;
1352 2246
1353 if (flags & 1) 2247 if (flags & 1)
1354 { 2248 {
2249 tileid tile = cell->tile [0];
1355 *data++ = cell->face [0] >> 8; 2250 *data++ = tile >> 8;
1356 *data++ = cell->face [0]; 2251 *data++ = tile;
1357 } 2252 }
1358 2253
1359 if (flags & 2) 2254 if (flags & 2)
1360 { 2255 {
2256 tileid tile = cell->tile [1];
1361 *data++ = cell->face [1] >> 8; 2257 *data++ = tile >> 8;
1362 *data++ = cell->face [1]; 2258 *data++ = tile;
1363 } 2259 }
1364 2260
1365 if (flags & 4) 2261 if (flags & 4)
1366 { 2262 {
2263 tileid tile = cell->tile [2];
1367 *data++ = cell->face [2] >> 8; 2264 *data++ = tile >> 8;
1368 *data++ = cell->face [2]; 2265 *data++ = tile;
1369 } 2266 }
1370 } 2267 }
1371 else 2268 else
1372 *data++ = 0; 2269 *data++ = 0;
1373 } 2270 }
1379} 2276}
1380 OUTPUT: 2277 OUTPUT:
1381 RETVAL 2278 RETVAL
1382 2279
1383void 2280void
1384set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2281set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1385 PPCODE: 2282 PPCODE:
1386{ 2283{
1387 int x, y, z; 2284 int x, y, z;
1388 int w, h; 2285 int w, h;
1389 int x1, y1; 2286 int x1, y1;
1390 2287
1391 if (*data++ != 0) 2288 if (*data++ != 0)
1392 return; /* version mismatch */ 2289 XSRETURN_EMPTY; /* version mismatch */
1393 2290
1394 w = *data++ << 8; w |= *data++; 2291 w = *data++ << 8; w |= *data++;
1395 h = *data++ << 8; h |= *data++; 2292 h = *data++ << 8; h |= *data++;
1396 2293
1397 // we need to do this 'cause we don't keep an absolute coord system for rows 2294 // we need to do this 'cause we don't keep an absolute coord system for rows
1413 { 2310 {
1414 uint8_t flags = *data++; 2311 uint8_t flags = *data++;
1415 2312
1416 if (flags) 2313 if (flags)
1417 { 2314 {
1418 mapface face[3] = { 0, 0, 0 };
1419
1420 mapcell *cell = row_get_cell (row, x); 2315 mapcell *cell = row_get_cell (row, x);
2316 tileid tile[3] = { 0, 0, 0 };
1421 2317
1422 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2318 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1423 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2319 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1424 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2320 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1425 2321
1426 if (cell->darkness <= 0) 2322 if (cell->darkness == 0)
1427 { 2323 {
1428 cell->darkness = -1; 2324 cell->darkness = 0;
1429 2325
1430 for (z = 0; z <= 2; z++) 2326 for (z = 0; z <= 2; z++)
1431 { 2327 {
1432 cell->face[z] = face[z]; 2328 tileid t = tile [z];
1433 2329
1434 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2330 if (t >= self->texs || (t && !self->tex [t].name))
2331 {
1435 XPUSHs (sv_2mortal (newSViv (face[z]))); 2332 XPUSHs (sv_2mortal (newSViv (t)));
2333 need_texid (self, t);
2334 }
2335
2336 cell->tile [z] = t;
1436 } 2337 }
1437 } 2338 }
1438 } 2339 }
1439 } 2340 }
1440 } 2341 }
1441} 2342}
1442 2343
1443MODULE = CFClient PACKAGE = CFClient::MixChunk 2344MODULE = Deliantra::Client PACKAGE = DC::RW
1444 2345
1445CFClient::MixChunk 2346DC::RW
1446new_from_file (SV *class, char *path) 2347new (SV *class, SV *data_sv)
1447 CODE: 2348 CODE:
1448 RETVAL = Mix_LoadWAV (path); 2349{
2350 STRLEN datalen;
2351 char *data = SvPVbyte (data_sv, datalen);
2352
2353 RETVAL = SDL_RWFromConstMem (data, datalen);
2354}
1449 OUTPUT: 2355 OUTPUT:
1450 RETVAL 2356 RETVAL
1451 2357
2358DC::RW
2359new_from_file (SV *class, const char *path, const char *mode = "rb")
2360 CODE:
2361 RETVAL = SDL_RWFromFile (path, mode);
2362 OUTPUT:
2363 RETVAL
2364
2365# fails on win32:
2366# dc.xs(2268) : error C2059: syntax error : '('
1452void 2367#void
2368#close (DC::RW self)
2369# CODE:
2370# (self->(close)) (self);
2371
2372MODULE = Deliantra::Client PACKAGE = DC::Channel
2373
2374PROTOTYPES: DISABLE
2375
2376DC::Channel
2377find ()
2378 CODE:
2379{
2380 RETVAL = Mix_GroupAvailable (-1);
2381
2382 if (RETVAL < 0)
2383 {
2384 RETVAL = Mix_GroupOldest (-1);
2385
2386 if (RETVAL < 0)
2387 XSRETURN_UNDEF;
2388
2389 Mix_HaltChannel (RETVAL);
2390 }
2391
2392 Mix_UnregisterAllEffects (RETVAL);
2393 Mix_Volume (RETVAL, 128);
2394}
2395 OUTPUT:
2396 RETVAL
2397
2398void
2399halt (DC::Channel self)
2400 CODE:
2401 Mix_HaltChannel (self);
2402
2403void
2404expire (DC::Channel self, int ticks = -1)
2405 CODE:
2406 Mix_ExpireChannel (self, ticks);
2407
2408void
2409fade_out (DC::Channel self, int ticks = -1)
2410 CODE:
2411 Mix_FadeOutChannel (self, ticks);
2412
2413int
2414volume (DC::Channel self, int volume)
2415 CODE:
2416 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2417 OUTPUT:
2418 RETVAL
2419
2420void
2421unregister_all_effects (DC::Channel self)
2422 CODE:
2423 Mix_UnregisterAllEffects (self);
2424
2425void
2426set_panning (DC::Channel self, int left, int right)
2427 CODE:
2428 left = CLAMP (left , 0, 255);
2429 right = CLAMP (right, 0, 255);
2430 Mix_SetPanning (self, left, right);
2431
2432void
2433set_distance (DC::Channel self, int distance)
2434 CODE:
2435 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2436
2437void
2438set_position (DC::Channel self, int angle, int distance)
2439 CODE:
2440
2441void
2442set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2443 CODE:
2444{
2445 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2446 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2447 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2448}
2449
2450void
2451set_reverse_stereo (DC::Channel self, int flip)
2452 CODE:
2453 Mix_SetReverseStereo (self, flip);
2454
2455MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2456
2457PROTOTYPES: DISABLE
2458
2459DC::MixChunk
2460new (SV *class, DC::RW rwops)
2461 CODE:
2462 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2463 OUTPUT:
2464 RETVAL
2465
2466void
1453DESTROY (CFClient::MixChunk self) 2467DESTROY (DC::MixChunk self)
1454 CODE: 2468 CODE:
1455 Mix_FreeChunk (self); 2469 Mix_FreeChunk (self);
1456 2470
1457int 2471int
1458volume (CFClient::MixChunk self, int volume = -1) 2472volume (DC::MixChunk self, int volume = -1)
1459 CODE: 2473 CODE:
2474 if (items > 1)
2475 volume = CLAMP (volume, 0, 128);
1460 RETVAL = Mix_VolumeChunk (self, volume); 2476 RETVAL = Mix_VolumeChunk (self, volume);
1461 OUTPUT: 2477 OUTPUT:
1462 RETVAL 2478 RETVAL
1463 2479
1464int 2480DC::Channel
1465play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2481play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1466 CODE: 2482 CODE:
2483{
1467 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2484 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2485
2486 if (RETVAL < 0)
2487 XSRETURN_UNDEF;
2488
2489 if (channel < 0)
2490 {
2491 Mix_UnregisterAllEffects (RETVAL);
2492 Mix_Volume (RETVAL, 128);
2493 }
2494}
1468 OUTPUT: 2495 OUTPUT:
1469 RETVAL 2496 RETVAL
1470 2497
1471MODULE = CFClient PACKAGE = CFClient::MixMusic 2498MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1472 2499
1473int 2500int
1474volume (int volume = -1) 2501volume (int volume = -1)
2502 PROTOTYPE: ;$
1475 CODE: 2503 CODE:
2504 if (items > 0)
2505 volume = CLAMP (volume, 0, 128);
1476 RETVAL = Mix_VolumeMusic (volume); 2506 RETVAL = Mix_VolumeMusic (volume);
1477 OUTPUT: 2507 OUTPUT:
1478 RETVAL 2508 RETVAL
1479 2509
1480CFClient::MixMusic 2510void
1481new_from_file (SV *class, char *path) 2511fade_out (int ms)
1482 CODE: 2512 CODE:
2513 Mix_FadeOutMusic (ms);
2514
2515void
2516halt ()
2517 CODE:
2518 Mix_HaltMusic ();
2519
2520DC::MixMusic
2521new (SV *class, DC::RW rwops)
2522 CODE:
1483 RETVAL = Mix_LoadMUS (path); 2523 RETVAL = Mix_LoadMUS_RW (rwops);
1484 OUTPUT: 2524 OUTPUT:
1485 RETVAL 2525 RETVAL
1486 2526
1487void 2527void
1488DESTROY (CFClient::MixMusic self) 2528DESTROY (DC::MixMusic self)
1489 CODE: 2529 CODE:
1490 Mix_FreeMusic (self); 2530 Mix_FreeMusic (self);
1491 2531
1492int 2532int
1493play (CFClient::MixMusic self, int loops = -1) 2533play (DC::MixMusic self, int loops = -1)
1494 CODE: 2534 CODE:
1495 RETVAL = Mix_PlayMusic (self, loops); 2535 RETVAL = Mix_PlayMusic (self, loops);
1496 OUTPUT: 2536 OUTPUT:
1497 RETVAL 2537 RETVAL
1498 2538
2539void
2540fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2541 CODE:
2542 Mix_FadeInMusicPos (self, loops, ms, position);
2543
1499MODULE = CFClient PACKAGE = CFClient::OpenGL 2544MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2545
2546PROTOTYPES: ENABLE
1500 2547
1501BOOT: 2548BOOT:
1502{ 2549{
1503 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2550 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1504 static const struct { 2551 static const struct {
1505 const char *name; 2552 const char *name;
1506 IV iv; 2553 IV iv;
1507 } *civ, const_iv[] = { 2554 } *civ, const_iv[] = {
1508# define const_iv(name) { # name, (IV)name } 2555# define const_iv(name) { # name, (IV)name }
2556 const_iv (GL_VENDOR),
2557 const_iv (GL_VERSION),
2558 const_iv (GL_EXTENSIONS),
1509 const_iv (GL_COLOR_MATERIAL), 2559 const_iv (GL_COLOR_MATERIAL),
1510 const_iv (GL_SMOOTH), 2560 const_iv (GL_SMOOTH),
1511 const_iv (GL_FLAT), 2561 const_iv (GL_FLAT),
1512 const_iv (GL_DITHER), 2562 const_iv (GL_DITHER),
1513 const_iv (GL_BLEND), 2563 const_iv (GL_BLEND),
2564 const_iv (GL_CULL_FACE),
1514 const_iv (GL_SCISSOR_TEST), 2565 const_iv (GL_SCISSOR_TEST),
2566 const_iv (GL_DEPTH_TEST),
2567 const_iv (GL_ALPHA_TEST),
2568 const_iv (GL_NORMALIZE),
2569 const_iv (GL_RESCALE_NORMAL),
2570 const_iv (GL_FRONT),
2571 const_iv (GL_BACK),
2572 const_iv (GL_AUX0),
1515 const_iv (GL_AND), 2573 const_iv (GL_AND),
1516 const_iv (GL_ONE), 2574 const_iv (GL_ONE),
1517 const_iv (GL_ZERO), 2575 const_iv (GL_ZERO),
1518 const_iv (GL_SRC_ALPHA), 2576 const_iv (GL_SRC_ALPHA),
1519 const_iv (GL_SRC_ALPHA_SATURATE), 2577 const_iv (GL_DST_ALPHA),
1520 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2578 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1521 const_iv (GL_ONE_MINUS_DST_ALPHA), 2579 const_iv (GL_ONE_MINUS_DST_ALPHA),
2580 const_iv (GL_SRC_ALPHA_SATURATE),
1522 const_iv (GL_RGB), 2581 const_iv (GL_RGB),
1523 const_iv (GL_RGBA), 2582 const_iv (GL_RGBA),
2583 const_iv (GL_RGBA4),
2584 const_iv (GL_RGBA8),
2585 const_iv (GL_RGB5_A1),
1524 const_iv (GL_UNSIGNED_BYTE), 2586 const_iv (GL_UNSIGNED_BYTE),
2587 const_iv (GL_UNSIGNED_SHORT),
2588 const_iv (GL_UNSIGNED_INT),
1525 const_iv (GL_ALPHA), 2589 const_iv (GL_ALPHA),
2590 const_iv (GL_INTENSITY),
1526 const_iv (GL_LUMINANCE), 2591 const_iv (GL_LUMINANCE),
2592 const_iv (GL_LUMINANCE_ALPHA),
1527 const_iv (GL_FLOAT), 2593 const_iv (GL_FLOAT),
1528 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2594 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2595 const_iv (GL_COMPRESSED_ALPHA_ARB),
2596 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2597 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2598 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2599 const_iv (GL_COMPRESSED_RGB_ARB),
2600 const_iv (GL_COMPRESSED_RGBA_ARB),
1529 const_iv (GL_COMPILE), 2601 const_iv (GL_COMPILE),
2602 const_iv (GL_PROXY_TEXTURE_1D),
2603 const_iv (GL_PROXY_TEXTURE_2D),
1530 const_iv (GL_TEXTURE_1D), 2604 const_iv (GL_TEXTURE_1D),
1531 const_iv (GL_TEXTURE_2D), 2605 const_iv (GL_TEXTURE_2D),
1532 const_iv (GL_TEXTURE_ENV), 2606 const_iv (GL_TEXTURE_ENV),
1533 const_iv (GL_TEXTURE_MAG_FILTER), 2607 const_iv (GL_TEXTURE_MAG_FILTER),
1534 const_iv (GL_TEXTURE_MIN_FILTER), 2608 const_iv (GL_TEXTURE_MIN_FILTER),
1535 const_iv (GL_TEXTURE_ENV_MODE), 2609 const_iv (GL_TEXTURE_ENV_MODE),
1536 const_iv (GL_TEXTURE_WRAP_S), 2610 const_iv (GL_TEXTURE_WRAP_S),
1537 const_iv (GL_TEXTURE_WRAP_T), 2611 const_iv (GL_TEXTURE_WRAP_T),
2612 const_iv (GL_REPEAT),
1538 const_iv (GL_CLAMP), 2613 const_iv (GL_CLAMP),
1539 const_iv (GL_REPEAT), 2614 const_iv (GL_CLAMP_TO_EDGE),
1540 const_iv (GL_NEAREST), 2615 const_iv (GL_NEAREST),
1541 const_iv (GL_LINEAR), 2616 const_iv (GL_LINEAR),
1542 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2617 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1543 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2618 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1544 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2619 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1545 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2620 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1546 const_iv (GL_GENERATE_MIPMAP), 2621 const_iv (GL_GENERATE_MIPMAP),
1547 const_iv (GL_MODULATE), 2622 const_iv (GL_MODULATE),
1548 const_iv (GL_DECAL), 2623 const_iv (GL_DECAL),
1549 const_iv (GL_REPLACE), 2624 const_iv (GL_REPLACE),
2625 const_iv (GL_DEPTH_BUFFER_BIT),
1550 const_iv (GL_COLOR_BUFFER_BIT), 2626 const_iv (GL_COLOR_BUFFER_BIT),
1551 const_iv (GL_PROJECTION), 2627 const_iv (GL_PROJECTION),
1552 const_iv (GL_MODELVIEW), 2628 const_iv (GL_MODELVIEW),
1553 const_iv (GL_COLOR_LOGIC_OP), 2629 const_iv (GL_COLOR_LOGIC_OP),
1554 const_iv (GL_SEPARABLE_2D), 2630 const_iv (GL_SEPARABLE_2D),
1555 const_iv (GL_CONVOLUTION_2D), 2631 const_iv (GL_CONVOLUTION_2D),
1556 const_iv (GL_CONVOLUTION_BORDER_MODE), 2632 const_iv (GL_CONVOLUTION_BORDER_MODE),
1557 const_iv (GL_CONSTANT_BORDER), 2633 const_iv (GL_CONSTANT_BORDER),
2634 const_iv (GL_POINTS),
1558 const_iv (GL_LINES), 2635 const_iv (GL_LINES),
2636 const_iv (GL_LINE_STRIP),
2637 const_iv (GL_LINE_LOOP),
1559 const_iv (GL_QUADS), 2638 const_iv (GL_QUADS),
2639 const_iv (GL_QUAD_STRIP),
2640 const_iv (GL_TRIANGLES),
2641 const_iv (GL_TRIANGLE_STRIP),
2642 const_iv (GL_TRIANGLE_FAN),
1560 const_iv (GL_LINE_LOOP), 2643 const_iv (GL_POLYGON),
1561 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2644 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2645 const_iv (GL_POINT_SMOOTH_HINT),
2646 const_iv (GL_LINE_SMOOTH_HINT),
2647 const_iv (GL_POLYGON_SMOOTH_HINT),
2648 const_iv (GL_GENERATE_MIPMAP_HINT),
2649 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1562 const_iv (GL_FASTEST), 2650 const_iv (GL_FASTEST),
2651 const_iv (GL_DONT_CARE),
2652 const_iv (GL_NICEST),
2653 const_iv (GL_V2F),
2654 const_iv (GL_V3F),
2655 const_iv (GL_T2F_V3F),
2656 const_iv (GL_T2F_N3F_V3F),
1563# undef const_iv 2657# undef const_iv
1564 }; 2658 };
1565 2659
1566 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2660 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1567 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2661 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2662
2663 texture_av = newAV ();
2664 AvREAL_off (texture_av);
1568} 2665}
2666
2667void
2668disable_GL_EXT_blend_func_separate ()
2669 CODE:
2670 gl.BlendFuncSeparate = 0;
2671 gl.BlendFuncSeparateEXT = 0;
2672
2673char *
2674gl_vendor ()
2675 CODE:
2676 RETVAL = (char *)glGetString (GL_VENDOR);
2677 OUTPUT:
2678 RETVAL
2679
2680char *
2681gl_version ()
2682 CODE:
2683 RETVAL = (char *)glGetString (GL_VERSION);
2684 OUTPUT:
2685 RETVAL
2686
2687char *
2688gl_extensions ()
2689 CODE:
2690 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2691 OUTPUT:
2692 RETVAL
2693
2694const char *glGetString (GLenum pname)
2695
2696GLint glGetInteger (GLenum pname)
2697 CODE:
2698 glGetIntegerv (pname, &RETVAL);
2699 OUTPUT:
2700 RETVAL
2701
2702GLdouble glGetDouble (GLenum pname)
2703 CODE:
2704 glGetDoublev (pname, &RETVAL);
2705 OUTPUT:
2706 RETVAL
1569 2707
1570int glGetError () 2708int glGetError ()
2709
2710void glFinish ()
1571 2711
1572void glClear (int mask) 2712void glClear (int mask)
1573 2713
1574void glClearColor (float r, float g, float b, float a = 1.0) 2714void glClearColor (float r, float g, float b, float a = 1.0)
1575 PROTOTYPE: @ 2715 PROTOTYPE: @
1582 2722
1583void glHint (int target, int mode) 2723void glHint (int target, int mode)
1584 2724
1585void glBlendFunc (int sfactor, int dfactor) 2725void glBlendFunc (int sfactor, int dfactor)
1586 2726
2727void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2728 CODE:
2729 gl_BlendFuncSeparate (sa, da, saa, daa);
2730
2731void glDepthMask (int flag)
2732
1587void glLogicOp (int opcode) 2733void glLogicOp (int opcode)
1588 2734
1589void glColorMask (int red, int green, int blue, int alpha) 2735void glColorMask (int red, int green, int blue, int alpha)
1590 2736
1591void glMatrixMode (int mode) 2737void glMatrixMode (int mode)
1594 2740
1595void glPopMatrix () 2741void glPopMatrix ()
1596 2742
1597void glLoadIdentity () 2743void glLoadIdentity ()
1598 2744
2745void glDrawBuffer (int buffer)
2746
2747void glReadBuffer (int buffer)
2748
1599# near and far are due to microsofts buggy c compiler 2749# near_ and far_ are due to microsofts buggy "c" compiler
2750void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2751
2752# near_ and far_ are due to microsofts buggy "c" compiler
1600void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2753void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2754
2755PROTOTYPES: DISABLE
1601 2756
1602void glViewport (int x, int y, int width, int height) 2757void glViewport (int x, int y, int width, int height)
1603 2758
1604void glScissor (int x, int y, int width, int height) 2759void glScissor (int x, int y, int width, int height)
1605 2760
1613 2768
1614void glRotate (float angle, float x, float y, float z) 2769void glRotate (float angle, float x, float y, float z)
1615 CODE: 2770 CODE:
1616 glRotatef (angle, x, y, z); 2771 glRotatef (angle, x, y, z);
1617 2772
1618void glBegin (int mode)
1619
1620void glEnd ()
1621
1622void glColor (float r, float g, float b, float a = 1.0) 2773void glColor (float r, float g, float b, float a = 1.0)
1623 PROTOTYPE: @ 2774 ALIAS:
2775 glColor_premultiply = 1
1624 CODE: 2776 CODE:
1625 glColor4ub (MIN ((int)(r * 255.f), 255), 2777 if (ix)
1626 MIN ((int)(g * 255.f), 255), 2778 {
1627 MIN ((int)(b * 255.f), 255), 2779 r *= a;
1628 MIN ((int)(a * 255.f), 255)); 2780 g *= a;
2781 b *= a;
2782 }
2783 // microsoft visual "c" rounds instead of truncating...
2784 glColor4f (r, g, b, a);
2785
2786void glRasterPos (float x, float y, float z = 0.)
2787 CODE:
2788 glRasterPos3f (0, 0, z);
2789 glBitmap (0, 0, 0, 0, x, y, 0);
1629 2790
1630void glVertex (float x, float y, float z = 0.) 2791void glVertex (float x, float y, float z = 0.)
1631 CODE: 2792 CODE:
1632 glVertex3f (x, y, z); 2793 glVertex3f (x, y, z);
1633 2794
1634void glTexCoord (float s, float t) 2795void glTexCoord (float s, float t)
1635 CODE: 2796 CODE:
1636 glTexCoord2f (s, t); 2797 glTexCoord2f (s, t);
1637 2798
2799void glRect (float x1, float y1, float x2, float y2)
2800 CODE:
2801 glRectf (x1, y1, x2, y2);
2802
2803void glRect_lineloop (float x1, float y1, float x2, float y2)
2804 CODE:
2805 glBegin (GL_LINE_LOOP);
2806 glVertex2f (x1, y1);
2807 glVertex2f (x2, y1);
2808 glVertex2f (x2, y2);
2809 glVertex2f (x1, y2);
2810 glEnd ();
2811
2812PROTOTYPES: ENABLE
2813
2814void glBegin (int mode)
2815
2816void glEnd ()
2817
2818void glPointSize (GLfloat size)
2819
2820void glLineWidth (GLfloat width)
2821
2822void glInterleavedArrays (int format, int stride, char *data)
2823
2824void glDrawElements (int mode, int count, int type, char *indices)
2825
2826# 1.2 void glDrawRangeElements (int mode, int start, int end
2827
1638void glTexEnv (int target, int pname, float param) 2828void glTexEnv (int target, int pname, float param)
1639 CODE: 2829 CODE:
1640 glTexEnvf (target, pname, param); 2830 glTexEnvf (target, pname, param);
1641 2831
1642void glTexParameter (int target, int pname, float param) 2832void glTexParameter (int target, int pname, float param)
1645 2835
1646void glBindTexture (int target, int name) 2836void glBindTexture (int target, int name)
1647 2837
1648void glConvolutionParameter (int target, int pname, float params) 2838void glConvolutionParameter (int target, int pname, float params)
1649 CODE: 2839 CODE:
1650 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2840 if (gl.ConvolutionParameterf)
2841 gl.ConvolutionParameterf (target, pname, params);
1651 2842
1652void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2843void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1653 CODE: 2844 CODE:
1654 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2845 if (gl.ConvolutionFilter2D)
1655 (target, internalformat, width, height, format, type, data)); 2846 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1656 2847
1657void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2848void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1658 CODE: 2849 CODE:
1659 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2850 if (gl.SeparableFilter2D)
1660 (target, internalformat, width, height, format, type, row, column)); 2851 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1661 2852
1662void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2853void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1663 2854
1664void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2855void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1665 2856
1666void glRasterPos (int x, int y) 2857void glDrawPixels (int width, int height, int format, int type, char *pixels)
1667 CODE: 2858
1668 glRasterPos2i (x, y); 2859void glPixelZoom (float x, float y)
1669 2860
1670void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2861void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1671 2862
1672int glGenTexture () 2863int glGenTexture ()
1673 CODE: 2864 CODE:
1674{ 2865 RETVAL = gen_texture ();
1675 GLuint name;
1676 glGenTextures (1, &name);
1677 RETVAL = name;
1678}
1679 OUTPUT: 2866 OUTPUT:
1680 RETVAL 2867 RETVAL
1681 2868
1682void glDeleteTexture (int name) 2869void glDeleteTexture (int name)
1683 CODE: 2870 CODE:
1684{
1685 GLuint name_ = name;
1686 glDeleteTextures (1, &name_); 2871 del_texture (name);
1687} 2872
1688
1689int glGenList () 2873int glGenList ()
1690 CODE: 2874 CODE:
1691 RETVAL = glGenLists (1); 2875 RETVAL = glGenLists (1);
1692 OUTPUT: 2876 OUTPUT:
1693 RETVAL 2877 RETVAL
1700 2884
1701void glEndList () 2885void glEndList ()
1702 2886
1703void glCallList (int list) 2887void glCallList (int list)
1704 2888
2889MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2890
2891PROTOTYPES: DISABLE
2892
2893void
2894find_widget (SV *self, NV x, NV y)
2895 PPCODE:
2896{
2897 if (within_widget (self, x, y))
2898 XPUSHs (self);
2899}
2900
2901BOOT:
2902{
2903 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2904
2905 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2906 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2907 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2908 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2909}
2910
2911void
2912draw (SV *self)
2913 CODE:
2914{
2915 HV *hv;
2916 SV **svp;
2917 NV x, y, w, h;
2918 SV *draw_x_sv = GvSV (draw_x_gv);
2919 SV *draw_y_sv = GvSV (draw_y_gv);
2920 SV *draw_w_sv = GvSV (draw_w_gv);
2921 SV *draw_h_sv = GvSV (draw_h_gv);
2922 double draw_x, draw_y;
2923
2924 if (!SvROK (self))
2925 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2926
2927 hv = (HV *)SvRV (self);
2928
2929 if (SvTYPE (hv) != SVt_PVHV)
2930 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2931
2932 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2933 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2934
2935 if (!h || !w)
2936 XSRETURN_EMPTY;
2937
2938 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2939 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2940
2941 draw_x = SvNV (draw_x_sv) + x;
2942 draw_y = SvNV (draw_y_sv) + y;
2943
2944 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2945 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2946 XSRETURN_EMPTY;
2947
2948 sv_setnv (draw_x_sv, draw_x);
2949 sv_setnv (draw_y_sv, draw_y);
2950
2951 glPushMatrix ();
2952 glTranslated (x, y, 0);
2953
2954 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2955 {
2956 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2957
2958 if (svp && SvTRUE (*svp))
2959 {
2960 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2961 glEnable (GL_BLEND);
2962 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2963 glBegin (GL_QUADS);
2964 glVertex2f (0, 0);
2965 glVertex2f (w, 0);
2966 glVertex2f (w, h);
2967 glVertex2f (0, h);
2968 glEnd ();
2969 glDisable (GL_BLEND);
2970 }
2971 }
2972#if 0
2973 // draw borders, for debugging
2974 glPushMatrix ();
2975 glColor4f (1., 1., 0., 1.);
2976 glTranslatef (.5, .5, 0.);
2977 glBegin (GL_LINE_LOOP);
2978 glVertex2f (0 , 0);
2979 glVertex2f (w - 1, 0);
2980 glVertex2f (w - 1, h - 1);
2981 glVertex2f (0 , h - 1);
2982 glEnd ();
2983 glPopMatrix ();
2984#endif
2985 PUSHMARK (SP);
2986 XPUSHs (self);
2987 PUTBACK;
2988 call_method ("_draw", G_VOID | G_DISCARD);
2989 SPAGAIN;
2990
2991 glPopMatrix ();
2992
2993 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2994 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2995}
2996

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