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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.165 by root, Fri Dec 8 14:59:54 2006 UTC vs.
Revision 1.248 by root, Fri Dec 28 15:27:39 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
29#include <assert.h>
19#include <math.h> 30#include <math.h>
20#include <string.h> 31#include <string.h>
21#include <stdio.h> 32#include <stdio.h>
22#include <stdlib.h> 33#include <stdlib.h>
23 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
24#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
25#include <SDL_endian.h> 39#include <SDL_endian.h>
26#include <SDL_image.h> 40#include <SDL_image.h>
27#include <SDL_mixer.h> 41#include <SDL_mixer.h>
28#include <SDL_opengl.h> 42#include <SDL_opengl.h>
29 43
55# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
56#else 70#else
57# define PARACHUTE 0 71# define PARACHUTE 0
58#endif 72#endif
59 73
74static AV *texture_av;
75
60static struct 76static struct
61{ 77{
62#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 79#include "glfunc.h"
64#undef GL_FUNC 80#undef GL_FUNC
65} gl; 81} gl;
66 82
83static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 85{
69 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 90 else
74 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
75} 92}
76 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
77#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
78 120
79#include "pango-font.c" 121#include "pango-font.c"
80#include "pango-fontmap.c" 122#include "pango-fontmap.c"
81#include "pango-render.c" 123#include "pango-render.c"
82 124
125typedef IV DC__Channel;
126typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *DC__MixMusic;
85 129
86typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *DC__Font;
87 131
88static int 132static int
89shape_attr_p (PangoLayoutRun *run) 133shape_attr_p (PangoLayoutRun *run)
90{ 134{
91 GSList *attrs = run->item->analysis.extra_attrs; 135 GSList *attrs = run->item->analysis.extra_attrs;
105 149
106typedef struct cf_layout { 150typedef struct cf_layout {
107 PangoLayout *pl; 151 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
109 int base_height; 153 int base_height;
110 CFPlus__Font font; 154 DC__Font font;
155 rc_t *rc;
111} *CFPlus__Layout; 156} *DC__Layout;
112 157
113static CFPlus__Font default_font; 158static DC__Font default_font;
114static PangoContext *opengl_context; 159static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
116 161
117static void 162static void
118substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
123#endif 168#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 170}
126 171
127static void 172static void
128layout_update_font (CFPlus__Layout self) 173layout_update_font (DC__Layout self)
129{ 174{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
132 */ 177 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 178 PangoFontDescription *font = self->font ? self->font : default_font;
137 182
138 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
139} 184}
140 185
141static void 186static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 187layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 188{
144 PangoRectangle rect; 189 PangoRectangle rect;
145 190
146 // get_pixel_* wrongly rounds down 191 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 192 pango_layout_get_extents (self->pl, 0, &rect);
154 199
155 *w = rect.width; 200 *w = rect.width;
156 *h = rect.height; 201 *h = rect.height;
157} 202}
158 203
204typedef uint16_t tileid;
159typedef uint16_t mapface; 205typedef uint16_t faceid;
160 206
161typedef struct { 207typedef struct {
162 GLint name; 208 GLuint name;
163 int w, h; 209 int w, h;
164 float s, t; 210 float s, t;
165 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
166} maptex; 214} maptex;
167 215
168typedef struct { 216typedef struct {
169 uint32_t player; 217 uint32_t player;
170 mapface face[3]; 218 tileid tile[3];
171 uint16_t darkness; 219 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 221} mapcell;
174 222
175typedef struct { 223typedef struct {
176 int32_t c0, c1; 224 int32_t c0, c1;
177 mapcell *col; 225 mapcell *col;
178} maprow; 226} maprow;
179 227
180typedef struct map { 228typedef struct map {
181 int x, y, w, h; 229 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 231 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 232 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 233
189 int32_t rows; 234 int32_t rows;
190 maprow *row; 235 maprow *row;
191} *CFPlus__Map; 236} *DC__Map;
192 237
193static char * 238static char *
194prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
195{ 240{
196 char *p; 241 char *p;
213} 258}
214 259
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
282
218static maprow * 283static maprow *
219map_get_row (CFPlus__Map self, int y) 284map_get_row (DC__Map self, int y)
220{ 285{
221 if (0 > y) 286 if (0 > y)
222 { 287 {
223 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
262 327
263 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
264} 329}
265 330
266static mapcell * 331static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 332map_get_cell (DC__Map self, int x, int y)
268{ 333{
269 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
270} 335}
271 336
272static void 337static void
273map_clear (CFPlus__Map self) 338map_clear (DC__Map self)
274{ 339{
275 int r; 340 int r;
276 341
277 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
286 self->row = 0; 351 self->row = 0;
287 self->rows = 0; 352 self->rows = 0;
288} 353}
289 354
290static void 355static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 356map_blank (DC__Map self, int x0, int y0, int w, int h)
292{ 357{
293 int x, y; 358 int x, y;
294 maprow *row; 359 maprow *row;
295 mapcell *cell; 360 mapcell *cell;
296 361
316 cell->player = 0; 381 cell->player = 0;
317 } 382 }
318 } 383 }
319} 384}
320 385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400}
401
321static void 402static void
322music_finished (void) 403music_finished (void)
323{ 404{
324 SDL_UserEvent ev; 405 SDL_UserEvent ev;
325 406
359 n |= n >> 16; 440 n |= n >> 16;
360 441
361 return n + 1; 442 return n + 1;
362} 443}
363 444
364MODULE = CFPlus PACKAGE = CFPlus 445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
503MODULE = Deliantra::Client PACKAGE = DC
365 504
366PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
367 506
368BOOT: 507BOOT:
369{ 508{
370 HV *stash = gv_stashpv ("CFPlus", 1); 509 HV *stash = gv_stashpv ("DC", 1);
371 static const struct { 510 static const struct {
372 const char *name; 511 const char *name;
373 IV iv; 512 IV iv;
374 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
376 const_iv (SDL_ACTIVEEVENT), 518 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 519 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 520 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 521 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 522 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 531 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 532 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 533 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 534 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
394 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 602 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 603 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 604 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 605 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 606 const_iv (SDLK_UNDO),
607
458 const_iv (KMOD_NONE), 608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 610 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 613 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 616 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL), 624
471 const_iv (KMOD_SHIFT), 625 const_iv (MIX_DEFAULT_FORMAT),
472 const_iv (KMOD_ALT),
473 const_iv (KMOD_META)
474# undef const_iv 626# undef const_iv
475 }; 627 };
476 628
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
631
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 634}
635
636void
637weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
480 641
481int 642int
482in_destruct () 643in_destruct ()
483 CODE: 644 CODE:
484 RETVAL = PL_main_cv == Nullcv; 645 RETVAL = PL_main_cv == Nullcv;
486 RETVAL 647 RETVAL
487 648
488NV floor (NV x) 649NV floor (NV x)
489 650
490NV ceil (NV x) 651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
491 656
492void 657void
493pango_init () 658pango_init ()
494 CODE: 659 CODE:
495{ 660{
496 opengl_fontmap = pango_opengl_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
499} 664}
500 665
666char *
667SDL_GetError ()
668
501int 669int
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 671
504void 672void
505SDL_Quit () 673SDL_Quit ()
506 674
507void 675void
508SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
509 PPCODE: 677 PPCODE:
510{ 678{
511 SDL_Rect **m; 679 SDL_Rect **m;
512 680
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 685
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 688
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 693
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10) 695#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif 698#endif
531 699
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 701
537 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
538 while (*m) 703 while (*m)
539 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 480)
706 {
540 AV *av = newAV (); 707 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
544 714
545 ++m; 715 ++m;
546 } 716 }
547} 717}
548 718
549char *
550SDL_GetError ()
551
552int 719int
553SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
555 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 733 );
734
558 if (RETVAL) 735 if (RETVAL)
559 { 736 {
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 741#include "glfunc.h"
563# undef GL_FUNC 742#undef GL_FUNC
564 } 743 }
744}
565 OUTPUT: 745 OUTPUT:
566 RETVAL 746 RETVAL
567 747
568void 748void
569SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
570 750
571char * 751char *
572SDL_GetKeyName (int sym) 752SDL_GetKeyName (int sym)
573 753
754int
755SDL_GetAppState ()
756
574void 757void
575SDL_PollEvent () 758poll_events ()
576 PPCODE: 759 PPCODE:
577{ 760{
578 SDL_Event ev; 761 SDL_Event ev;
579 762
580 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 765 {
582 HV *hv = newHV (); 766 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 768
585 switch (ev.type) 769 switch (ev.type)
587 case SDL_KEYDOWN: 771 case SDL_KEYDOWN:
588 case SDL_KEYUP: 772 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 778 break;
594 779
595 case SDL_ACTIVEEVENT: 780 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 783 break;
599 784
600 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
608 break; 811 break;
609 812
610 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
622 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
623 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
624 break; 827 break;
625 } 828 }
626 829
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
628 } 831 }
629} 832}
630 833
631int 834int
632Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
633 POSTCALL: 836 POSTCALL:
634 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
636 839
637void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
638Mix_CloseAudio () 857Mix_CloseAudio ()
639 858
640int 859int
641Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
642 861
862const char *
863Mix_GetError ()
864
643void 865void
644lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
645 CODE: 867 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 869
650void 870void
651win32_proxy_info () 871win32_proxy_info ()
652 PPCODE: 872 PPCODE:
653{ 873{
690 STRLEN image_len; 910 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
696 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
697 917
698 if (!rw) 918 if (!rw)
699 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
700 920
773void 993void
774error (char *message) 994error (char *message)
775 CODE: 995 CODE:
776 fprintf (stderr, "ERROR: %s\n", message); 996 fprintf (stderr, "ERROR: %s\n", message);
777#ifdef _WIN32 997#ifdef _WIN32
778 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
779#endif 999#endif
780 1000
781void 1001void
782fatal (char *message) 1002fatal (char *message)
783 CODE: 1003 CODE:
784 fprintf (stderr, "FATAL: %s\n", message); 1004 fprintf (stderr, "FATAL: %s\n", message);
785#ifdef _WIN32 1005#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
787#endif 1007#endif
788 _exit (1); 1008 _exit (1);
789 1009
790void 1010void
791_exit (int retval = 0) 1011_exit (int retval = 0)
794 ExitThread (retval); // unclean, please beam me up 1014 ExitThread (retval); // unclean, please beam me up
795#else 1015#else
796 _exit (retval); 1016 _exit (retval);
797#endif 1017#endif
798 1018
799MODULE = CFPlus PACKAGE = CFPlus::Font 1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
800 1027
801CFPlus::Font 1028MODULE = Deliantra::Client PACKAGE = DC::Font
1029
1030PROTOTYPES: DISABLE
1031
1032DC::Font
802new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
803 CODE: 1034 CODE:
804{ 1035{
805 int count; 1036 int count;
806 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
809} 1040}
810 OUTPUT: 1041 OUTPUT:
811 RETVAL 1042 RETVAL
812 1043
813void 1044void
814DESTROY (CFPlus::Font self) 1045DESTROY (DC::Font self)
815 CODE: 1046 CODE:
816 pango_font_description_free (self); 1047 pango_font_description_free (self);
817 1048
818void 1049void
819make_default (CFPlus::Font self) 1050make_default (DC::Font self)
1051 PROTOTYPE: $
820 CODE: 1052 CODE:
821 default_font = self; 1053 default_font = self;
822 1054
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = Deliantra::Client PACKAGE = DC::Layout
824 1056
1057PROTOTYPES: DISABLE
1058
825void 1059void
826reset_glyph_cache () 1060glyph_cache_backup ()
1061 PROTOTYPE:
827 CODE: 1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
828 tc_clear (); 1069 tc_restore ();
829 1070
830CFPlus::Layout 1071DC::Layout
831new (SV *class) 1072new (SV *class)
832 CODE: 1073 CODE:
833 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
834 1075
835 RETVAL->pl = pango_layout_new (opengl_context); 1076 RETVAL->pl = pango_layout_new (opengl_context);
837 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
838 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
839 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
840 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
841 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
842 1084
843 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
844 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
845 OUTPUT: 1087 OUTPUT:
846 RETVAL 1088 RETVAL
847 1089
848void 1090void
849DESTROY (CFPlus::Layout self) 1091DESTROY (DC::Layout self)
850 CODE: 1092 CODE:
851 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
852 Safefree (self); 1095 Safefree (self);
853 1096
854void 1097void
855set_text (CFPlus::Layout self, SV *text_) 1098set_text (DC::Layout self, SV *text_)
856 CODE: 1099 CODE:
857{ 1100{
858 STRLEN textlen; 1101 STRLEN textlen;
859 char *text = SvPVutf8 (text_, textlen); 1102 char *text = SvPVutf8 (text_, textlen);
860 1103
861 pango_layout_set_text (self->pl, text, textlen); 1104 pango_layout_set_text (self->pl, text, textlen);
862} 1105}
863 1106
864void 1107void
865set_markup (CFPlus::Layout self, SV *text_) 1108set_markup (DC::Layout self, SV *text_)
866 CODE: 1109 CODE:
867{ 1110{
868 STRLEN textlen; 1111 STRLEN textlen;
869 char *text = SvPVutf8 (text_, textlen); 1112 char *text = SvPVutf8 (text_, textlen);
870 1113
871 pango_layout_set_markup (self->pl, text, textlen); 1114 pango_layout_set_markup (self->pl, text, textlen);
872} 1115}
873 1116
874void 1117void
875set_shapes (CFPlus::Layout self, ...) 1118set_shapes (DC::Layout self, ...)
876 CODE: 1119 CODE:
877{ 1120{
878 PangoAttrList *attrs = 0; 1121 PangoAttrList *attrs = 0;
879 const char *text = pango_layout_get_text (self->pl); 1122 const char *text = pango_layout_get_text (self->pl);
880 const char *pos = text; 1123 const char *pos = text;
915 if (attrs) 1158 if (attrs)
916 pango_layout_set_attributes (self->pl, attrs); 1159 pango_layout_set_attributes (self->pl, attrs);
917} 1160}
918 1161
919void 1162void
920get_shapes (CFPlus::Layout self) 1163get_shapes (DC::Layout self)
921 PPCODE: 1164 PPCODE:
922{ 1165{
923 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
924 1167
925 do 1168 do
940 1183
941 pango_layout_iter_free (iter); 1184 pango_layout_iter_free (iter);
942} 1185}
943 1186
944int 1187int
945has_wrapped (CFPlus::Layout self) 1188has_wrapped (DC::Layout self)
946 CODE: 1189 CODE:
947{ 1190{
948 int lines = 1; 1191 int lines = 1;
949 const char *text = pango_layout_get_text (self->pl); 1192 const char *text = pango_layout_get_text (self->pl);
950 1193
955} 1198}
956 OUTPUT: 1199 OUTPUT:
957 RETVAL 1200 RETVAL
958 1201
959SV * 1202SV *
960get_text (CFPlus::Layout self) 1203get_text (DC::Layout self)
961 CODE: 1204 CODE:
962 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
963 sv_utf8_decode (RETVAL); 1206 sv_utf8_decode (RETVAL);
964 OUTPUT: 1207 OUTPUT:
965 RETVAL 1208 RETVAL
966 1209
967void 1210void
968set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1211set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
969 CODE: 1212 CODE:
970 self->r = r; 1213 self->r = r;
971 self->g = g; 1214 self->g = g;
972 self->b = b; 1215 self->b = b;
973 self->a = a; 1216 self->a = a;
974 1217
975void 1218void
976set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1219set_font (DC::Layout self, DC::Font font = 0)
977 CODE: 1220 CODE:
978 if (self->font != font) 1221 if (self->font != font)
979 { 1222 {
980 self->font = font; 1223 self->font = font;
981 layout_update_font (self); 1224 layout_update_font (self);
982 } 1225 }
983 1226
984void 1227void
985set_height (CFPlus::Layout self, int base_height) 1228set_height (DC::Layout self, int base_height)
986 CODE: 1229 CODE:
987 if (self->base_height != base_height) 1230 if (self->base_height != base_height)
988 { 1231 {
989 self->base_height = base_height; 1232 self->base_height = base_height;
990 layout_update_font (self); 1233 layout_update_font (self);
991 } 1234 }
992 1235
993void 1236void
994set_width (CFPlus::Layout self, int max_width = -1) 1237set_width (DC::Layout self, int max_width = -1)
995 CODE: 1238 CODE:
996 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
997 1240
998void 1241void
999set_indent (CFPlus::Layout self, int indent) 1242set_indent (DC::Layout self, int indent)
1000 CODE: 1243 CODE:
1001 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1002 1245
1003void 1246void
1004set_spacing (CFPlus::Layout self, int spacing) 1247set_spacing (DC::Layout self, int spacing)
1005 CODE: 1248 CODE:
1006 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1007 1250
1008void 1251void
1009set_ellipsise (CFPlus::Layout self, int ellipsise) 1252set_ellipsise (DC::Layout self, int ellipsise)
1010 CODE: 1253 CODE:
1011 pango_layout_set_ellipsize (self->pl, 1254 pango_layout_set_ellipsize (self->pl,
1012 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1013 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1014 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1015 : PANGO_ELLIPSIZE_NONE 1258 : PANGO_ELLIPSIZE_NONE
1016 ); 1259 );
1017 1260
1018void 1261void
1019set_single_paragraph_mode (CFPlus::Layout self, int spm) 1262set_single_paragraph_mode (DC::Layout self, int spm)
1020 CODE: 1263 CODE:
1021 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1022 1265
1023void 1266void
1024size (CFPlus::Layout self) 1267size (DC::Layout self)
1025 PPCODE: 1268 PPCODE:
1026{ 1269{
1027 int w, h; 1270 int w, h;
1028 1271
1029 layout_get_pixel_size (self, &w, &h); 1272 layout_get_pixel_size (self, &w, &h);
1032 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (w)));
1033 PUSHs (sv_2mortal (newSViv (h))); 1276 PUSHs (sv_2mortal (newSViv (h)));
1034} 1277}
1035 1278
1036int 1279int
1037descent (CFPlus::Layout self) 1280descent (DC::Layout self)
1038 CODE: 1281 CODE:
1039{ 1282{
1040 PangoRectangle rect; 1283 PangoRectangle rect;
1041 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1042 pango_layout_line_get_pixel_extents (line, 0, &rect); 1285 pango_layout_line_get_pixel_extents (line, 0, &rect);
1044} 1287}
1045 OUTPUT: 1288 OUTPUT:
1046 RETVAL 1289 RETVAL
1047 1290
1048int 1291int
1049xy_to_index (CFPlus::Layout self, int x, int y) 1292xy_to_index (DC::Layout self, int x, int y)
1050 CODE: 1293 CODE:
1051{ 1294{
1052 int index, trailing; 1295 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index + trailing; 1297 RETVAL = index + trailing;
1055} 1298}
1056 OUTPUT: 1299 OUTPUT:
1057 RETVAL 1300 RETVAL
1058 1301
1059void 1302void
1060cursor_pos (CFPlus::Layout self, int index) 1303cursor_pos (DC::Layout self, int index)
1061 PPCODE: 1304 PPCODE:
1062{ 1305{
1063 PangoRectangle strong_pos; 1306 PangoRectangle strong_pos;
1064 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1065 1308
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1070} 1313}
1071 1314
1072void 1315void
1073index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1316index_to_line_x (DC::Layout self, int index, int trailing = 0)
1074 PPCODE: 1317 PPCODE:
1075{ 1318{
1076 int line, x; 1319 int line, x;
1077 1320
1078 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1322#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3))
1079 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1323 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1080 1324 --line;
1325#endif
1081 EXTEND (SP, 2); 1326 EXTEND (SP, 2);
1082 PUSHs (sv_2mortal (newSViv (line - 1))); 1327 PUSHs (sv_2mortal (newSViv (line)));
1083 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1328 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1084} 1329}
1085 1330
1086void 1331void
1087line_x_to_index (CFPlus::Layout self, int line, int x) 1332line_x_to_index (DC::Layout self, int line, int x)
1088 PPCODE: 1333 PPCODE:
1089{ 1334{
1090 PangoLayoutLine *lp; 1335 PangoLayoutLine *lp;
1091 int index, trailing; 1336 int index, trailing;
1092 1337
1094 XSRETURN_EMPTY; 1339 XSRETURN_EMPTY;
1095 1340
1096 if (!(lp = pango_layout_get_line (self->pl, line))) 1341 if (!(lp = pango_layout_get_line (self->pl, line)))
1097 XSRETURN_EMPTY; /* do better */ 1342 XSRETURN_EMPTY; /* do better */
1098 1343
1099 if (!pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing)) 1344 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1100 XSRETURN_EMPTY; /* do better */
1101 1345
1102 EXTEND (SP, 2); 1346 EXTEND (SP, 2);
1103 if (GIMME_V == G_SCALAR) 1347 if (GIMME_V == G_SCALAR)
1104 PUSHs (sv_2mortal (newSViv (index + trailing))); 1348 PUSHs (sv_2mortal (newSViv (index + trailing)));
1105 else 1349 else
1108 PUSHs (sv_2mortal (newSViv (trailing))); 1352 PUSHs (sv_2mortal (newSViv (trailing)));
1109 } 1353 }
1110} 1354}
1111 1355
1112void 1356void
1113render (CFPlus::Layout self, float x, float y, int flags = 0) 1357render (DC::Layout self, float x, float y, int flags = 0)
1114 PPCODE: 1358 CODE:
1359 rc_clear (self->rc);
1115 pango_opengl_render_layout_subpixel ( 1360 pango_opengl_render_layout_subpixel (
1116 self->pl, 1361 self->pl,
1362 self->rc,
1117 x * PANGO_SCALE, y * PANGO_SCALE, 1363 x * PANGO_SCALE, y * PANGO_SCALE,
1118 self->r, self->g, self->b, self->a, 1364 self->r, self->g, self->b, self->a,
1119 flags 1365 flags
1120 ); 1366 );
1367 // we assume that context_change actually clears/frees stuff
1368 // and does not do any recomputation...
1369 pango_layout_context_changed (self->pl);
1121 1370
1122MODULE = CFPlus PACKAGE = CFPlus::Texture
1123
1124void 1371void
1125pad2pot (SV *data_, SV *w_, SV *h_) 1372draw (DC::Layout self)
1126 CODE: 1373 CODE:
1127{ 1374{
1128 int ow = SvIV (w_); 1375 glEnable (GL_TEXTURE_2D);
1129 int oh = SvIV (h_); 1376 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1377 glEnable (GL_BLEND);
1378 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1379 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1380 glEnable (GL_ALPHA_TEST);
1381 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1130 1382
1131 if (ow && oh) 1383 rc_draw (self->rc);
1384
1385 glDisable (GL_ALPHA_TEST);
1386 glDisable (GL_BLEND);
1387 glDisable (GL_TEXTURE_2D);
1388}
1389
1390MODULE = Deliantra::Client PACKAGE = DC::Texture
1391
1392PROTOTYPES: ENABLE
1393
1394void
1395pad (SV *data_, int ow, int oh, int nw, int nh)
1396 CODE:
1397{
1398 if ((nw != ow || nh != oh) && SvOK (data_))
1132 { 1399 {
1133 int nw = minpot (ow);
1134 int nh = minpot (oh);
1135
1136 if (nw != ow || nh != oh)
1137 {
1138 if (SvOK (data_))
1139 {
1140 STRLEN datalen; 1400 STRLEN datalen;
1141 char *data = SvPVbyte (data_, datalen); 1401 char *data = SvPVbyte (data_, datalen);
1142 int bpp = datalen / (ow * oh); 1402 int bpp = datalen / (ow * oh);
1143 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1403 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1144 1404
1145 SvPOK_only (result_); 1405 SvPOK_only (result_);
1146 SvCUR_set (result_, nw * nh * bpp); 1406 SvCUR_set (result_, nw * nh * bpp);
1147 1407
1148 memset (SvPVX (result_), 0, nw * nh * bpp); 1408 memset (SvPVX (result_), 0, nw * nh * bpp);
1149 while (oh--) 1409 while (oh--)
1150 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1410 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1151 1411
1152 sv_setsv (data_, result_); 1412 sv_setsv (data_, result_);
1153 }
1154
1155 sv_setiv (w_, nw);
1156 sv_setiv (h_, nh);
1157 }
1158 } 1413 }
1159} 1414}
1160 1415
1161void 1416void
1162draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1417draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1168{ 1423{
1169 HV *hv = (HV *)SvRV (self); 1424 HV *hv = (HV *)SvRV (self);
1170 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1425 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1171 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1426 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1172 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1427 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1428
1429 if (name <= 0)
1430 XSRETURN_EMPTY;
1173 1431
1174 if (items < 5) 1432 if (items < 5)
1175 { 1433 {
1176 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1434 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1177 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1435 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1205 glDisable (GL_ALPHA_TEST); 1463 glDisable (GL_ALPHA_TEST);
1206 glDisable (GL_BLEND); 1464 glDisable (GL_BLEND);
1207 } 1465 }
1208} 1466}
1209 1467
1210MODULE = CFPlus PACKAGE = CFPlus::Map 1468IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1469 CODE:
1470{
1471 GLint width;
1472 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1473 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1474 RETVAL = width > 0;
1475}
1476 OUTPUT:
1477 RETVAL
1211 1478
1212CFPlus::Map 1479MODULE = Deliantra::Client PACKAGE = DC::Map
1480
1481PROTOTYPES: DISABLE
1482
1483DC::Map
1213new (SV *class) 1484new (SV *class)
1214 CODE: 1485 CODE:
1215 New (0, RETVAL, 1, struct map); 1486 New (0, RETVAL, 1, struct map);
1216 RETVAL->x = 0; 1487 RETVAL->x = 0;
1217 RETVAL->y = 0; 1488 RETVAL->y = 0;
1218 RETVAL->w = 0; 1489 RETVAL->w = 0;
1219 RETVAL->h = 0; 1490 RETVAL->h = 0;
1220 RETVAL->ox = 0; 1491 RETVAL->ox = 0;
1221 RETVAL->oy = 0; 1492 RETVAL->oy = 0;
1222 RETVAL->faces = 8192; 1493 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1223 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1494 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1224 RETVAL->texs = 8192;
1225 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1226 RETVAL->rows = 0; 1495 RETVAL->rows = 0;
1227 RETVAL->row = 0; 1496 RETVAL->row = 0;
1228 OUTPUT: 1497 OUTPUT:
1229 RETVAL 1498 RETVAL
1230 1499
1231void 1500void
1232DESTROY (CFPlus::Map self) 1501DESTROY (DC::Map self)
1233 CODE: 1502 CODE:
1234{ 1503{
1235 map_clear (self); 1504 map_clear (self);
1236 Safefree (self->face); 1505 Safefree (self->face2tile);
1237 Safefree (self->tex); 1506 Safefree (self->tex);
1238 Safefree (self); 1507 Safefree (self);
1239} 1508}
1240 1509
1241void 1510void
1242resize (CFPlus::Map self, int map_width, int map_height) 1511resize (DC::Map self, int map_width, int map_height)
1243 CODE: 1512 CODE:
1244 self->w = map_width; 1513 self->w = map_width;
1245 self->h = map_height; 1514 self->h = map_height;
1246 1515
1247void 1516void
1248clear (CFPlus::Map self) 1517clear (DC::Map self)
1249 CODE: 1518 CODE:
1250 map_clear (self); 1519 map_clear (self);
1251 1520
1252void 1521void
1253set_face (CFPlus::Map self, int face, int texid) 1522set_tileid (DC::Map self, int face, int tile)
1254 CODE: 1523 CODE:
1255{ 1524{
1256 while (self->faces <= face) 1525 need_facenum (self, face); self->face2tile [face] = tile;
1257 { 1526 need_texid (self, tile);
1258 Append (mapface, self->face, self->faces, self->faces);
1259 self->faces *= 2;
1260 }
1261
1262 self->face [face] = texid;
1263} 1527}
1264 1528
1265void 1529void
1530set_smooth (DC::Map self, int face, int smooth, int level)
1531 CODE:
1532{
1533 tileid texid;
1534 maptex *tex;
1535
1536 if (face < 0 || face >= self->faces)
1537 return;
1538
1539 if (smooth < 0 || smooth >= self->faces)
1540 return;
1541
1542 texid = self->face2tile [face];
1543
1544 if (!texid)
1545 return;
1546
1547 tex = self->tex + texid;
1548 tex->smoothtile = self->face2tile [smooth];
1549 tex->smoothlevel = level;
1550}
1551
1552void
1266set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1553set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1267 CODE: 1554 CODE:
1268{ 1555{
1269 while (self->texs <= texid) 1556 need_texid (self, texid);
1270 {
1271 Append (maptex, self->tex, self->texs, self->texs);
1272 self->texs *= 2;
1273 }
1274 1557
1275 { 1558 {
1276 maptex *tex = self->tex + texid; 1559 maptex *tex = self->tex + texid;
1277 1560
1278 tex->name = name; 1561 tex->name = name;
1295 // from transparent color bleeding and ugly wrapping effects. 1578 // from transparent color bleeding and ugly wrapping effects.
1296 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1579 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1297} 1580}
1298 1581
1299int 1582int
1300ox (CFPlus::Map self) 1583ox (DC::Map self)
1301 ALIAS: 1584 ALIAS:
1302 oy = 1 1585 oy = 1
1303 x = 2 1586 x = 2
1304 y = 3 1587 y = 3
1305 w = 4 1588 w = 4
1316 } 1599 }
1317 OUTPUT: 1600 OUTPUT:
1318 RETVAL 1601 RETVAL
1319 1602
1320void 1603void
1321scroll (CFPlus::Map self, int dx, int dy) 1604scroll (DC::Map self, int dx, int dy)
1322 CODE: 1605 CODE:
1323{ 1606{
1324 if (dx > 0) 1607 if (dx > 0)
1325 map_blank (self, self->x, self->y, dx, self->h); 1608 map_blank (self, self->x, self->y, dx, self->h);
1326 else if (dx < 0) 1609 else if (dx < 0)
1327 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1610 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1328 1611
1329 if (dy > 0) 1612 if (dy > 0)
1330 map_blank (self, self->x, self->y, self->w, dy); 1613 map_blank (self, self->x, self->y, self->w, dy);
1331 else if (dy < 0) 1614 else if (dy < 0)
1332 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1615 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1333 1616
1334 self->ox += dx; self->x += dx; 1617 self->ox += dx; self->x += dx;
1335 self->oy += dy; self->y += dy; 1618 self->oy += dy; self->y += dy;
1336 1619
1337 while (self->y < 0) 1620 while (self->y < 0)
1341 self->rows += MAP_EXTEND_Y; 1624 self->rows += MAP_EXTEND_Y;
1342 self->y += MAP_EXTEND_Y; 1625 self->y += MAP_EXTEND_Y;
1343 } 1626 }
1344} 1627}
1345 1628
1346void 1629SV *
1347map1a_update (CFPlus::Map self, SV *data_, int extmap) 1630map1a_update (DC::Map self, SV *data_, int extmap)
1348 CODE: 1631 CODE:
1349{ 1632{
1350 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1633 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1351 uint8_t *data_end = (uint8_t *)SvEND (data_); 1634 uint8_t *data_end = (uint8_t *)SvEND (data_);
1352 mapcell *cell; 1635 mapcell *cell;
1353 int x, y, flags; 1636 int x, y, z, flags;
1637 AV *missing = newAV ();
1638 RETVAL = newRV_noinc ((SV *)missing);
1354 1639
1355 while (data < data_end - 1) 1640 while (data < data_end - 1)
1356 { 1641 {
1357 flags = (data [0] << 8) + data [1]; data += 2; 1642 flags = (data [0] << 8) + data [1]; data += 2;
1358 1643
1389 cell->stat_width = 1; 1674 cell->stat_width = 1;
1390 cell->stat_hp = *data++; 1675 cell->stat_hp = *data++;
1391 } 1676 }
1392 else if (cmd == 6) // monster width 1677 else if (cmd == 6) // monster width
1393 cell->stat_width = *data++ + 1; 1678 cell->stat_width = *data++ + 1;
1394 else if (cmd == 0x47) // monster width 1679 else if (cmd == 0x47)
1395 { 1680 {
1396 if (*data == 4) 1681 if (*data == 4)
1397 ; // decode player tag 1682 ; // decode player count
1398 1683
1399 data += *data + 1; 1684 data += *data + 1;
1400 } 1685 }
1401 else if (cmd == 8) // cell flags 1686 else if (cmd == 8) // cell flags
1402 cell->flags = *data++; 1687 cell->flags = *data++;
1409 } 1694 }
1410 else 1695 else
1411 cell->darkness = *data++ + 1; 1696 cell->darkness = *data++ + 1;
1412 } 1697 }
1413 1698
1699 for (z = 0; z <= 2; ++z)
1414 if (flags & 4) 1700 if (flags & (4 >> z))
1415 { 1701 {
1416 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1702 faceid face = (data [0] << 8) + data [1]; data += 2;
1703 need_facenum (self, face);
1704 cell->tile [z] = self->face2tile [face];
1705
1706 if (cell->tile [z])
1707 {
1708 maptex *tex = self->tex + cell->tile [z];
1709 if (!tex->name)
1710 av_push (missing, newSViv (cell->tile [z]));
1711
1712 if (tex->smoothtile)
1713 {
1714 maptex *smooth = self->tex + tex->smoothtile;
1715 if (!smooth->name)
1716 av_push (missing, newSViv (tex->smoothtile));
1717 }
1718 }
1417 } 1719 }
1418
1419 if (flags & 2)
1420 {
1421 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1422 }
1423
1424 if (flags & 1)
1425 {
1426 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1427 }
1428 } 1720 }
1429 else 1721 else
1430 cell->darkness = 0; 1722 cell->darkness = 0;
1431 } 1723 }
1432} 1724}
1725 OUTPUT:
1726 RETVAL
1433 1727
1434SV * 1728SV *
1435mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1729mapmap (DC::Map self, int x0, int y0, int w, int h)
1436 CODE: 1730 CODE:
1437{ 1731{
1438 int x1, x; 1732 int x1, x;
1439 int y1, y; 1733 int y1, y;
1440 int z; 1734 int z;
1461 { 1755 {
1462 mapcell *cell = row->col + (x - row->c0); 1756 mapcell *cell = row->col + (x - row->c0);
1463 1757
1464 for (z = 0; z <= 0; z++) 1758 for (z = 0; z <= 0; z++)
1465 { 1759 {
1466 mapface face = cell->face [z];
1467
1468 if (face)
1469 {
1470 maptex tex = self->tex [face]; 1760 maptex tex = self->tex [cell->tile [z]];
1471 int a0 = 255 - tex.a; 1761 int a0 = 255 - tex.a;
1472 int a1 = tex.a; 1762 int a1 = tex.a;
1473 1763
1474 r = (r * a0 + tex.r * a1) / 255; 1764 r = (r * a0 + tex.r * a1) / 255;
1475 g = (g * a0 + tex.g * a1) / 255; 1765 g = (g * a0 + tex.g * a1) / 255;
1476 b = (b * a0 + tex.b * a1) / 255; 1766 b = (b * a0 + tex.b * a1) / 255;
1477 a = (a * a0 + tex.a * a1) / 255; 1767 a = (a * a0 + tex.a * a1) / 255;
1478 }
1479 } 1768 }
1480 } 1769 }
1481 1770
1482 *map++ = (r ) 1771 *map++ = (r )
1483 | (g << 8) 1772 | (g << 8)
1490} 1779}
1491 OUTPUT: 1780 OUTPUT:
1492 RETVAL 1781 RETVAL
1493 1782
1494void 1783void
1495draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1784draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1496 CODE: 1785 CODE:
1497{ 1786{
1498 int x, y, z; 1787 int x, y, z;
1499 int last_name;
1500 mapface face;
1501 1788
1502 glColor4ub (255, 255, 255, 255); 1789 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1790 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1791 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1792 smooth_key skey;
1793
1794 rc_t *rc = rc_alloc ();
1795 rc_key_t key;
1796 rc_array_t *arr;
1797
1798 // thats current max. sorry.
1799 if (sw > 255) sw = 255;
1800 if (sh > 255) sh = 255;
1801
1802 // clear key, in case of extra padding
1803 memset (&skey, 0, sizeof (skey));
1804
1805 memset (&key, 0, sizeof (key));
1806 key.r = 255;
1807 key.g = 255;
1808 key.b = 255;
1809 key.a = 255;
1810 key.mode = GL_QUADS;
1811 key.format = GL_T2F_V3F;
1812 key.texname = -1;
1813
1814 mx += self->x;
1815 my += self->y;
1816
1817 // first pass: determine smooth_max
1818 // rather ugly, if you ask me
1819 // could also be stored inside mapcell and updated on change
1820 memset (smooth_max, 0, sizeof (smooth_max));
1821
1822 for (y = 0; y < sh; y++)
1823 if (0 <= y + my && y + my < self->rows)
1824 {
1825 maprow *row = self->row + (y + my);
1826
1827 for (x = 0; x < sw; x++)
1828 if (row->c0 <= x + mx && x + mx < row->c1)
1829 {
1830 mapcell *cell = row->col + (x + mx - row->c0);
1831
1832 smooth_max[x + 1][y + 1] =
1833 MAX (self->tex [cell->tile [0]].smoothlevel,
1834 MAX (self->tex [cell->tile [1]].smoothlevel,
1835 self->tex [cell->tile [2]].smoothlevel));
1836 }
1837 }
1503 1838
1504 glEnable (GL_BLEND); 1839 glEnable (GL_BLEND);
1505 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1840 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1506 glEnable (GL_TEXTURE_2D);
1507 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1841 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1508 1842
1509 glBegin (GL_QUADS);
1510
1511 last_name = 0;
1512
1513 mx += self->x;
1514 my += self->y;
1515
1516 for (z = 0; z < 3; z++) 1843 for (z = 0; z <= 2; z++)
1844 {
1845 memset (smooth_level, 0, sizeof (smooth_level));
1846
1517 for (y = 0; y < sh; y++) 1847 for (y = 0; y < sh; y++)
1518 if (0 <= y + my && y + my < self->rows) 1848 if (0 <= y + my && y + my < self->rows)
1519 { 1849 {
1520 maprow *row = self->row + (y + my); 1850 maprow *row = self->row + (y + my);
1521 1851
1522 for (x = 0; x < sw; x++) 1852 for (x = 0; x < sw; x++)
1523 if (row->c0 <= x + mx && x + mx < row->c1) 1853 if (row->c0 <= x + mx && x + mx < row->c1)
1524 { 1854 {
1525 mapcell *cell = row->col + (x + mx - row->c0); 1855 mapcell *cell = row->col + (x + mx - row->c0);
1526
1527 face = cell->face [z]; 1856 tileid tile = cell->tile [z];
1857
1858 if (tile)
1859 {
1860 maptex tex = self->tex [tile];
1861 int px, py;
1528 1862
1529 if (face && face < self->texs) 1863 if (key.texname != tex.name)
1864 {
1865 if (!tex.name)
1866 tex = self->tex [2]; /* missing, replace by noface */
1867
1868 key.texname = tex.name;
1869 arr = rc_array (rc, &key);
1870 }
1871
1872 px = (x + 1) * T - tex.w;
1873 py = (y + 1) * T - tex.h;
1874
1875 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1876 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1877 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1878 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1879
1880 if (cell->flags && z == 2)
1881 {
1882 // overlays such as the speech bubble, probably more to come
1883 if (cell->flags & 1)
1884 {
1885 maptex tex = self->tex [1];
1886 int px = x * T + T * 2 / 32;
1887 int py = y * T - T * 6 / 32;
1888
1889 if (tex.name)
1890 {
1891 if (key.texname != tex.name)
1892 {
1893 key.texname = tex.name;
1894 arr = rc_array (rc, &key);
1895 }
1896
1897 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1898 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1899 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1900 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1901 }
1902 }
1903 }
1904
1905 // update smooth hash
1906 if (tex.smoothtile)
1907 {
1908 skey.tile = tex.smoothtile;
1909 skey.level = tex.smoothlevel;
1910
1911 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1912
1913 // add bits to current tile and all neighbours. skey.x|y is
1914 // shifted +1|+1 so we always stay positive.
1915
1916 // bits is ___n cccc CCCC bbbb
1917 // n do not draw borders&corners
1918 // c draw these corners, but...
1919 // C ... not these
1920 // b draw these borders
1921
1922 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1923 // ┃· ·· ·┃ ━━
1924
1925 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1926 // ·· ·· ·┏ ┓·
1927
1928 // full tile
1929 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1930
1931 // borders
1932 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1933 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1934 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1935 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1936
1937 // corners
1938 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1939 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1940 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1941 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1942 }
1943 }
1944 }
1945 }
1946
1947 rc_draw (rc);
1948 rc_clear (rc);
1949
1950 // go through all smoothlevels, lowest to highest, then draw.
1951 // this is basically counting sort
1952 {
1953 int w, b;
1954
1955 glEnable (GL_TEXTURE_2D);
1956 glBegin (GL_QUADS);
1957 for (w = 0; w < 256 / 32; ++w)
1958 {
1959 uint32_t smask = smooth_level [w];
1960 if (smask)
1961 for (b = 0; b < 32; ++b)
1962 if (smask & (((uint32_t)1) << b))
1530 { 1963 {
1531 maptex tex = self->tex [face]; 1964 int level = (w << 5) | b;
1532 int px = (x + 1) * 32 - tex.w; 1965 HE *he;
1533 int py = (y + 1) * 32 - tex.h;
1534 1966
1535 if (last_name != tex.name) 1967 hv_iterinit (smooth);
1968 while ((he = hv_iternext (smooth)))
1536 { 1969 {
1537 glEnd (); 1970 smooth_key *skey = (smooth_key *)HeKEY (he);
1538 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1971 IV bits = SvIVX (HeVAL (he));
1539 glBegin (GL_QUADS);
1540 }
1541 1972
1542 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1543 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1544 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1545 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1546 }
1547
1548 if (cell->flags && z == 2)
1549 {
1550 if (cell->flags & 1) 1973 if (!(bits & 0x1000)
1974 && skey->level == level
1975 && level > smooth_max [skey->x][skey->y])
1551 { 1976 {
1552 maptex tex = self->tex [1]; 1977 maptex tex = self->tex [skey->tile];
1553 int px = (x + 1) * 32 - tex.w + 2; 1978 int px = (((int)skey->x) - 1) * T;
1554 int py = (y + 1) * 32 - tex.h - 6; 1979 int py = (((int)skey->y) - 1) * T;
1980 int border = bits & 15;
1981 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1982 float dx = tex.s * .0625f; // 16 images/row
1983 float dy = tex.t * .5f ; // 2 images/column
1555 1984
1985 if (tex.name)
1986 {
1987 // this time avoiding texture state changes
1988 // save gobs of state changes.
1989 if (key.texname != tex.name)
1990 {
1556 glEnd (); 1991 glEnd ();
1557 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1992 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1558 glBegin (GL_QUADS); 1993 glBegin (GL_QUADS);
1994 }
1559 1995
1996 if (border)
1997 {
1998 float ox = border * dx;
1999
2000 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2001 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2002 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2003 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2004 }
2005
2006 if (corner)
2007 {
2008 float ox = corner * dx;
2009
1560 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2010 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1561 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2011 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1562 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2012 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1563 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2013 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2014 }
2015 }
2016 }
1564 } 2017 }
1565 } 2018 }
1566 }
1567 } 2019 }
1568 2020
1569 glEnd (); 2021 glEnd ();
1570
1571 glDisable (GL_TEXTURE_2D); 2022 glDisable (GL_TEXTURE_2D);
2023 key.texname = -1;
2024 }
2025
2026 hv_clear (smooth);
2027 }
2028
1572 glDisable (GL_BLEND); 2029 glDisable (GL_BLEND);
2030 rc_free (rc);
1573 2031
1574 // top layer: overlays such as the health bar 2032 // top layer: overlays such as the health bar
1575 for (y = 0; y < sh; y++) 2033 for (y = 0; y < sh; y++)
1576 if (0 <= y + my && y + my < self->rows) 2034 if (0 <= y + my && y + my < self->rows)
1577 { 2035 {
1580 for (x = 0; x < sw; x++) 2038 for (x = 0; x < sw; x++)
1581 if (row->c0 <= x + mx && x + mx < row->c1) 2039 if (row->c0 <= x + mx && x + mx < row->c1)
1582 { 2040 {
1583 mapcell *cell = row->col + (x + mx - row->c0); 2041 mapcell *cell = row->col + (x + mx - row->c0);
1584 2042
1585 int px = x * 32; 2043 int px = x * T;
1586 int py = y * 32; 2044 int py = y * T;
1587 2045
1588 if (cell->stat_hp) 2046 if (cell->stat_hp)
1589 { 2047 {
1590 int width = cell->stat_width * 32; 2048 int width = cell->stat_width * T;
1591 int thick = sh / 28 + 1 + cell->stat_width; 2049 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1592 2050
1593 glColor3ub (0, 0, 0); 2051 glColor3ub (0, 0, 0);
1594 glRectf (px + 1, py - thick - 2, 2052 glRectf (px + 1, py - thick - 2,
1595 px + width - 1, py); 2053 px + width - 1, py);
1596 2054
1602 } 2060 }
1603 } 2061 }
1604} 2062}
1605 2063
1606void 2064void
1607draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2065draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1608 CODE: 2066 CODE:
1609{ 2067{
1610 static float color[16][3] = { 2068 static float color[16][3] = {
1611 { 0.00F, 0.00F, 0.00F }, 2069 { 0.00F, 0.00F, 0.00F },
1612 { 1.00F, 1.00F, 1.00F }, 2070 { 1.00F, 1.00F, 1.00F },
1662 glDisable (GL_BLEND); 2120 glDisable (GL_BLEND);
1663 glDisable (GL_TEXTURE_2D); 2121 glDisable (GL_TEXTURE_2D);
1664} 2122}
1665 2123
1666void 2124void
1667fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2125fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1668 PPCODE: 2126 PPCODE:
1669{ 2127{
1670 int x, y; 2128 int x, y;
2129 int sw1 = sw + 2;
2130 int sh1 = sh + 2;
2131 int sh3 = sh * 3;
1671 int sw4 = (sw + 3) & ~3; 2132 int sw34 = (sw * 3 + 3) & ~3;
2133 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1672 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2134 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1673 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2135 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1674 2136
1675 memset (darkness, 255, sw4 * sh);
1676 SvPOK_only (darkness_sv); 2137 SvPOK_only (darkness3_sv);
1677 SvCUR_set (darkness_sv, sw4 * sh); 2138 SvCUR_set (darkness3_sv, sw34 * sh3);
1678 2139
1679 mx += self->x; 2140 mx += self->x - 1;
1680 my += self->y; 2141 my += self->y - 1;
1681 2142
2143 memset (darkness1, 255, sw1 * sh1);
2144
1682 for (y = 0; y < sh; y++) 2145 for (y = 0; y < sh1; y++)
1683 if (0 <= y + my && y + my < self->rows) 2146 if (0 <= y + my && y + my < self->rows)
1684 { 2147 {
1685 maprow *row = self->row + (y + my); 2148 maprow *row = self->row + (y + my);
1686 2149
1687 for (x = 0; x < sw; x++) 2150 for (x = 0; x < sw1; x++)
1688 if (row->c0 <= x + mx && x + mx < row->c1) 2151 if (row->c0 <= x + mx && x + mx < row->c1)
1689 { 2152 {
1690 mapcell *cell = row->col + (x + mx - row->c0); 2153 mapcell *cell = row->col + (x + mx - row->c0);
1691 2154
1692 darkness[y * sw4 + x] = cell->darkness 2155 darkness1 [y * sw1 + x] = cell->darkness
1693 ? 255 - (cell->darkness - 1) 2156 ? 255 - (cell->darkness - 1)
1694 : 255 - FOW_DARKNESS; 2157 : 255 - FOW_DARKNESS;
1695 } 2158 }
1696 } 2159 }
1697 2160
2161 for (y = 0; y < sh; ++y)
2162 for (x = 0; x < sw; ++x)
2163 {
2164 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2165 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2166 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2167 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2168 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2169 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2170 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2171 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2172 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2173
2174 uint8_t r11 = (d11 + d21 + d12) / 3;
2175 uint8_t r21 = d21;
2176 uint8_t r31 = (d21 + d31 + d32) / 3;
2177
2178 uint8_t r12 = d12;
2179 uint8_t r22 = d22;
2180 uint8_t r32 = d32;
2181
2182 uint8_t r13 = (d13 + d23 + d12) / 3;
2183 uint8_t r23 = d23;
2184 uint8_t r33 = (d23 + d33 + d32) / 3;
2185
2186 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2187 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2188 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2189 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2190 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2191 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2192 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2193 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2194 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2195 }
2196
2197 free (darkness1);
2198
1698 EXTEND (SP, 3); 2199 EXTEND (SP, 3);
1699 PUSHs (sv_2mortal (newSViv (sw4))); 2200 PUSHs (sv_2mortal (newSViv (sw34)));
1700 PUSHs (sv_2mortal (newSViv (sh))); 2201 PUSHs (sv_2mortal (newSViv (sh3)));
1701 PUSHs (darkness_sv); 2202 PUSHs (darkness3_sv);
1702} 2203}
1703 2204
1704SV * 2205SV *
1705get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2206get_rect (DC::Map self, int x0, int y0, int w, int h)
1706 CODE: 2207 CODE:
1707{ 2208{
1708 int x, y, x1, y1; 2209 int x, y, x1, y1;
1709 SV *data_sv = newSV (w * h * 7 + 5); 2210 SV *data_sv = newSV (w * h * 7 + 5);
1710 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2211 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1735 if (row && row->c0 <= x && x < row->c1) 2236 if (row && row->c0 <= x && x < row->c1)
1736 { 2237 {
1737 mapcell *cell = row->col + (x - row->c0); 2238 mapcell *cell = row->col + (x - row->c0);
1738 uint8_t flags = 0; 2239 uint8_t flags = 0;
1739 2240
1740 if (cell->face [0]) flags |= 1; 2241 if (cell->tile [0]) flags |= 1;
1741 if (cell->face [1]) flags |= 2; 2242 if (cell->tile [1]) flags |= 2;
1742 if (cell->face [2]) flags |= 4; 2243 if (cell->tile [2]) flags |= 4;
1743 2244
1744 *data++ = flags; 2245 *data++ = flags;
1745 2246
1746 if (flags & 1) 2247 if (flags & 1)
1747 { 2248 {
2249 tileid tile = cell->tile [0];
1748 *data++ = cell->face [0] >> 8; 2250 *data++ = tile >> 8;
1749 *data++ = cell->face [0]; 2251 *data++ = tile;
1750 } 2252 }
1751 2253
1752 if (flags & 2) 2254 if (flags & 2)
1753 { 2255 {
2256 tileid tile = cell->tile [1];
1754 *data++ = cell->face [1] >> 8; 2257 *data++ = tile >> 8;
1755 *data++ = cell->face [1]; 2258 *data++ = tile;
1756 } 2259 }
1757 2260
1758 if (flags & 4) 2261 if (flags & 4)
1759 { 2262 {
2263 tileid tile = cell->tile [2];
1760 *data++ = cell->face [2] >> 8; 2264 *data++ = tile >> 8;
1761 *data++ = cell->face [2]; 2265 *data++ = tile;
1762 } 2266 }
1763 } 2267 }
1764 else 2268 else
1765 *data++ = 0; 2269 *data++ = 0;
1766 } 2270 }
1772} 2276}
1773 OUTPUT: 2277 OUTPUT:
1774 RETVAL 2278 RETVAL
1775 2279
1776void 2280void
1777set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2281set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1778 PPCODE: 2282 PPCODE:
1779{ 2283{
1780 int x, y, z; 2284 int x, y, z;
1781 int w, h; 2285 int w, h;
1782 int x1, y1; 2286 int x1, y1;
1783 2287
1784 if (*data++ != 0) 2288 if (*data++ != 0)
1785 return; /* version mismatch */ 2289 XSRETURN_EMPTY; /* version mismatch */
1786 2290
1787 w = *data++ << 8; w |= *data++; 2291 w = *data++ << 8; w |= *data++;
1788 h = *data++ << 8; h |= *data++; 2292 h = *data++ << 8; h |= *data++;
1789 2293
1790 // we need to do this 'cause we don't keep an absolute coord system for rows 2294 // we need to do this 'cause we don't keep an absolute coord system for rows
1806 { 2310 {
1807 uint8_t flags = *data++; 2311 uint8_t flags = *data++;
1808 2312
1809 if (flags) 2313 if (flags)
1810 { 2314 {
1811 mapface face[3] = { 0, 0, 0 };
1812
1813 mapcell *cell = row_get_cell (row, x); 2315 mapcell *cell = row_get_cell (row, x);
2316 tileid tile[3] = { 0, 0, 0 };
1814 2317
1815 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2318 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1816 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2319 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1817 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2320 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1818 2321
1819 if (cell->darkness == 0) 2322 if (cell->darkness == 0)
1820 { 2323 {
1821 cell->darkness = 0; 2324 cell->darkness = 0;
1822 2325
1823 for (z = 0; z <= 2; z++) 2326 for (z = 0; z <= 2; z++)
1824 { 2327 {
1825 cell->face[z] = face[z]; 2328 tileid t = tile [z];
1826 2329
1827 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2330 if (t >= self->texs || (t && !self->tex [t].name))
2331 {
1828 XPUSHs (sv_2mortal (newSViv (face[z]))); 2332 XPUSHs (sv_2mortal (newSViv (t)));
2333 need_texid (self, t);
2334 }
2335
2336 cell->tile [z] = t;
1829 } 2337 }
1830 } 2338 }
1831 } 2339 }
1832 } 2340 }
1833 } 2341 }
1834} 2342}
1835 2343
1836MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2344MODULE = Deliantra::Client PACKAGE = DC::RW
1837 2345
1838CFPlus::MixChunk 2346DC::RW
1839new_from_file (SV *class, char *path) 2347new (SV *class, SV *data_sv)
1840 CODE: 2348 CODE:
1841 RETVAL = Mix_LoadWAV (path); 2349{
2350 STRLEN datalen;
2351 char *data = SvPVbyte (data_sv, datalen);
2352
2353 RETVAL = SDL_RWFromConstMem (data, datalen);
2354}
1842 OUTPUT: 2355 OUTPUT:
1843 RETVAL 2356 RETVAL
1844 2357
2358DC::RW
2359new_from_file (SV *class, const char *path, const char *mode = "rb")
2360 CODE:
2361 RETVAL = SDL_RWFromFile (path, mode);
2362 OUTPUT:
2363 RETVAL
2364
2365# fails on win32:
2366# dc.xs(2268) : error C2059: syntax error : '('
1845void 2367#void
2368#close (DC::RW self)
2369# CODE:
2370# (self->(close)) (self);
2371
2372MODULE = Deliantra::Client PACKAGE = DC::Channel
2373
2374PROTOTYPES: DISABLE
2375
2376DC::Channel
2377find ()
2378 CODE:
2379{
2380 RETVAL = Mix_GroupAvailable (-1);
2381
2382 if (RETVAL < 0)
2383 {
2384 RETVAL = Mix_GroupOldest (-1);
2385
2386 if (RETVAL < 0)
2387 XSRETURN_UNDEF;
2388
2389 Mix_HaltChannel (RETVAL);
2390 }
2391
2392 Mix_UnregisterAllEffects (RETVAL);
2393 Mix_Volume (RETVAL, 128);
2394}
2395 OUTPUT:
2396 RETVAL
2397
2398void
2399halt (DC::Channel self)
2400 CODE:
2401 Mix_HaltChannel (self);
2402
2403void
2404expire (DC::Channel self, int ticks = -1)
2405 CODE:
2406 Mix_ExpireChannel (self, ticks);
2407
2408void
2409fade_out (DC::Channel self, int ticks = -1)
2410 CODE:
2411 Mix_FadeOutChannel (self, ticks);
2412
2413int
2414volume (DC::Channel self, int volume)
2415 CODE:
2416 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2417 OUTPUT:
2418 RETVAL
2419
2420void
2421unregister_all_effects (DC::Channel self)
2422 CODE:
2423 Mix_UnregisterAllEffects (self);
2424
2425void
2426set_panning (DC::Channel self, int left, int right)
2427 CODE:
2428 left = CLAMP (left , 0, 255);
2429 right = CLAMP (right, 0, 255);
2430 Mix_SetPanning (self, left, right);
2431
2432void
2433set_distance (DC::Channel self, int distance)
2434 CODE:
2435 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2436
2437void
2438set_position (DC::Channel self, int angle, int distance)
2439 CODE:
2440
2441void
2442set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2443 CODE:
2444{
2445 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2446 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2447 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2448}
2449
2450void
2451set_reverse_stereo (DC::Channel self, int flip)
2452 CODE:
2453 Mix_SetReverseStereo (self, flip);
2454
2455MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2456
2457PROTOTYPES: DISABLE
2458
2459DC::MixChunk
2460new (SV *class, DC::RW rwops)
2461 CODE:
2462 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2463 OUTPUT:
2464 RETVAL
2465
2466void
1846DESTROY (CFPlus::MixChunk self) 2467DESTROY (DC::MixChunk self)
1847 CODE: 2468 CODE:
1848 Mix_FreeChunk (self); 2469 Mix_FreeChunk (self);
1849 2470
1850int 2471int
1851volume (CFPlus::MixChunk self, int volume = -1) 2472volume (DC::MixChunk self, int volume = -1)
1852 CODE: 2473 CODE:
2474 if (items > 1)
2475 volume = CLAMP (volume, 0, 128);
1853 RETVAL = Mix_VolumeChunk (self, volume); 2476 RETVAL = Mix_VolumeChunk (self, volume);
1854 OUTPUT: 2477 OUTPUT:
1855 RETVAL 2478 RETVAL
1856 2479
1857int 2480DC::Channel
1858play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2481play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1859 CODE: 2482 CODE:
2483{
1860 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2484 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2485
2486 if (RETVAL < 0)
2487 XSRETURN_UNDEF;
2488
2489 if (channel < 0)
2490 {
2491 Mix_UnregisterAllEffects (RETVAL);
2492 Mix_Volume (RETVAL, 128);
2493 }
2494}
1861 OUTPUT: 2495 OUTPUT:
1862 RETVAL 2496 RETVAL
1863 2497
1864MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2498MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1865 2499
1866int 2500int
1867volume (int volume = -1) 2501volume (int volume = -1)
2502 PROTOTYPE: ;$
1868 CODE: 2503 CODE:
2504 if (items > 0)
2505 volume = CLAMP (volume, 0, 128);
1869 RETVAL = Mix_VolumeMusic (volume); 2506 RETVAL = Mix_VolumeMusic (volume);
1870 OUTPUT: 2507 OUTPUT:
1871 RETVAL 2508 RETVAL
1872 2509
2510void
2511fade_out (int ms)
2512 CODE:
2513 Mix_FadeOutMusic (ms);
2514
2515void
2516halt ()
2517 CODE:
2518 Mix_HaltMusic ();
2519
1873CFPlus::MixMusic 2520DC::MixMusic
1874new_from_file (SV *class, char *path) 2521new (SV *class, DC::RW rwops)
1875 CODE: 2522 CODE:
1876 RETVAL = Mix_LoadMUS (path); 2523 RETVAL = Mix_LoadMUS_RW (rwops);
1877 OUTPUT: 2524 OUTPUT:
1878 RETVAL 2525 RETVAL
1879 2526
1880void 2527void
1881DESTROY (CFPlus::MixMusic self) 2528DESTROY (DC::MixMusic self)
1882 CODE: 2529 CODE:
1883 Mix_FreeMusic (self); 2530 Mix_FreeMusic (self);
1884 2531
1885int 2532int
1886play (CFPlus::MixMusic self, int loops = -1) 2533play (DC::MixMusic self, int loops = -1)
1887 CODE: 2534 CODE:
1888 RETVAL = Mix_PlayMusic (self, loops); 2535 RETVAL = Mix_PlayMusic (self, loops);
1889 OUTPUT: 2536 OUTPUT:
1890 RETVAL 2537 RETVAL
1891 2538
1892MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2539void
2540fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2541 CODE:
2542 Mix_FadeInMusicPos (self, loops, ms, position);
2543
2544MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2545
2546PROTOTYPES: ENABLE
1893 2547
1894BOOT: 2548BOOT:
1895{ 2549{
1896 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2550 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1897 static const struct { 2551 static const struct {
1898 const char *name; 2552 const char *name;
1899 IV iv; 2553 IV iv;
1900 } *civ, const_iv[] = { 2554 } *civ, const_iv[] = {
1901# define const_iv(name) { # name, (IV)name } 2555# define const_iv(name) { # name, (IV)name }
2556 const_iv (GL_VENDOR),
2557 const_iv (GL_VERSION),
2558 const_iv (GL_EXTENSIONS),
1902 const_iv (GL_COLOR_MATERIAL), 2559 const_iv (GL_COLOR_MATERIAL),
1903 const_iv (GL_SMOOTH), 2560 const_iv (GL_SMOOTH),
1904 const_iv (GL_FLAT), 2561 const_iv (GL_FLAT),
1905 const_iv (GL_DITHER), 2562 const_iv (GL_DITHER),
1906 const_iv (GL_BLEND), 2563 const_iv (GL_BLEND),
1910 const_iv (GL_ALPHA_TEST), 2567 const_iv (GL_ALPHA_TEST),
1911 const_iv (GL_NORMALIZE), 2568 const_iv (GL_NORMALIZE),
1912 const_iv (GL_RESCALE_NORMAL), 2569 const_iv (GL_RESCALE_NORMAL),
1913 const_iv (GL_FRONT), 2570 const_iv (GL_FRONT),
1914 const_iv (GL_BACK), 2571 const_iv (GL_BACK),
2572 const_iv (GL_AUX0),
1915 const_iv (GL_AND), 2573 const_iv (GL_AND),
1916 const_iv (GL_ONE), 2574 const_iv (GL_ONE),
1917 const_iv (GL_ZERO), 2575 const_iv (GL_ZERO),
1918 const_iv (GL_SRC_ALPHA), 2576 const_iv (GL_SRC_ALPHA),
1919 const_iv (GL_DST_ALPHA), 2577 const_iv (GL_DST_ALPHA),
1932 const_iv (GL_INTENSITY), 2590 const_iv (GL_INTENSITY),
1933 const_iv (GL_LUMINANCE), 2591 const_iv (GL_LUMINANCE),
1934 const_iv (GL_LUMINANCE_ALPHA), 2592 const_iv (GL_LUMINANCE_ALPHA),
1935 const_iv (GL_FLOAT), 2593 const_iv (GL_FLOAT),
1936 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2594 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2595 const_iv (GL_COMPRESSED_ALPHA_ARB),
2596 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2597 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2598 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2599 const_iv (GL_COMPRESSED_RGB_ARB),
2600 const_iv (GL_COMPRESSED_RGBA_ARB),
1937 const_iv (GL_COMPILE), 2601 const_iv (GL_COMPILE),
2602 const_iv (GL_PROXY_TEXTURE_1D),
2603 const_iv (GL_PROXY_TEXTURE_2D),
1938 const_iv (GL_TEXTURE_1D), 2604 const_iv (GL_TEXTURE_1D),
1939 const_iv (GL_TEXTURE_2D), 2605 const_iv (GL_TEXTURE_2D),
1940 const_iv (GL_TEXTURE_ENV), 2606 const_iv (GL_TEXTURE_ENV),
1941 const_iv (GL_TEXTURE_MAG_FILTER), 2607 const_iv (GL_TEXTURE_MAG_FILTER),
1942 const_iv (GL_TEXTURE_MIN_FILTER), 2608 const_iv (GL_TEXTURE_MIN_FILTER),
1963 const_iv (GL_COLOR_LOGIC_OP), 2629 const_iv (GL_COLOR_LOGIC_OP),
1964 const_iv (GL_SEPARABLE_2D), 2630 const_iv (GL_SEPARABLE_2D),
1965 const_iv (GL_CONVOLUTION_2D), 2631 const_iv (GL_CONVOLUTION_2D),
1966 const_iv (GL_CONVOLUTION_BORDER_MODE), 2632 const_iv (GL_CONVOLUTION_BORDER_MODE),
1967 const_iv (GL_CONSTANT_BORDER), 2633 const_iv (GL_CONSTANT_BORDER),
2634 const_iv (GL_POINTS),
1968 const_iv (GL_LINES), 2635 const_iv (GL_LINES),
1969 const_iv (GL_LINE_STRIP), 2636 const_iv (GL_LINE_STRIP),
1970 const_iv (GL_LINE_LOOP), 2637 const_iv (GL_LINE_LOOP),
1971 const_iv (GL_QUADS), 2638 const_iv (GL_QUADS),
1972 const_iv (GL_QUAD_STRIP), 2639 const_iv (GL_QUAD_STRIP),
1973 const_iv (GL_TRIANGLES), 2640 const_iv (GL_TRIANGLES),
1974 const_iv (GL_TRIANGLE_STRIP), 2641 const_iv (GL_TRIANGLE_STRIP),
1975 const_iv (GL_TRIANGLE_FAN), 2642 const_iv (GL_TRIANGLE_FAN),
2643 const_iv (GL_POLYGON),
1976 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2644 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2645 const_iv (GL_POINT_SMOOTH_HINT),
2646 const_iv (GL_LINE_SMOOTH_HINT),
2647 const_iv (GL_POLYGON_SMOOTH_HINT),
2648 const_iv (GL_GENERATE_MIPMAP_HINT),
2649 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1977 const_iv (GL_FASTEST), 2650 const_iv (GL_FASTEST),
2651 const_iv (GL_DONT_CARE),
2652 const_iv (GL_NICEST),
1978 const_iv (GL_V2F), 2653 const_iv (GL_V2F),
1979 const_iv (GL_V3F), 2654 const_iv (GL_V3F),
1980 const_iv (GL_T2F_V3F), 2655 const_iv (GL_T2F_V3F),
1981 const_iv (GL_T2F_N3F_V3F), 2656 const_iv (GL_T2F_N3F_V3F),
1982# undef const_iv 2657# undef const_iv
1983 }; 2658 };
1984 2659
1985 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2660 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1986 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2661 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2662
2663 texture_av = newAV ();
2664 AvREAL_off (texture_av);
1987} 2665}
2666
2667void
2668disable_GL_EXT_blend_func_separate ()
2669 CODE:
2670 gl.BlendFuncSeparate = 0;
2671 gl.BlendFuncSeparateEXT = 0;
1988 2672
1989char * 2673char *
1990gl_vendor () 2674gl_vendor ()
1991 CODE: 2675 CODE:
1992 RETVAL = (char *)glGetString (GL_VENDOR); 2676 RETVAL = (char *)glGetString (GL_VENDOR);
2005 CODE: 2689 CODE:
2006 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2690 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2007 OUTPUT: 2691 OUTPUT:
2008 RETVAL 2692 RETVAL
2009 2693
2694const char *glGetString (GLenum pname)
2695
2696GLint glGetInteger (GLenum pname)
2697 CODE:
2698 glGetIntegerv (pname, &RETVAL);
2699 OUTPUT:
2700 RETVAL
2701
2702GLdouble glGetDouble (GLenum pname)
2703 CODE:
2704 glGetDoublev (pname, &RETVAL);
2705 OUTPUT:
2706 RETVAL
2707
2010int glGetError () 2708int glGetError ()
2011 2709
2012void glFinish () 2710void glFinish ()
2013 2711
2014void glClear (int mask) 2712void glClear (int mask)
2051# near_ and far_ are due to microsofts buggy "c" compiler 2749# near_ and far_ are due to microsofts buggy "c" compiler
2052void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2750void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2053 2751
2054# near_ and far_ are due to microsofts buggy "c" compiler 2752# near_ and far_ are due to microsofts buggy "c" compiler
2055void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2753void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2754
2755PROTOTYPES: DISABLE
2056 2756
2057void glViewport (int x, int y, int width, int height) 2757void glViewport (int x, int y, int width, int height)
2058 2758
2059void glScissor (int x, int y, int width, int height) 2759void glScissor (int x, int y, int width, int height)
2060 2760
2068 2768
2069void glRotate (float angle, float x, float y, float z) 2769void glRotate (float angle, float x, float y, float z)
2070 CODE: 2770 CODE:
2071 glRotatef (angle, x, y, z); 2771 glRotatef (angle, x, y, z);
2072 2772
2073void glBegin (int mode)
2074
2075void glEnd ()
2076
2077void glColor (float r, float g, float b, float a = 1.0) 2773void glColor (float r, float g, float b, float a = 1.0)
2078 PROTOTYPE: @
2079 ALIAS: 2774 ALIAS:
2080 glColor_premultiply = 1 2775 glColor_premultiply = 1
2081 CODE: 2776 CODE:
2082 if (ix) 2777 if (ix)
2083 { 2778 {
2086 b *= a; 2781 b *= a;
2087 } 2782 }
2088 // microsoft visual "c" rounds instead of truncating... 2783 // microsoft visual "c" rounds instead of truncating...
2089 glColor4f (r, g, b, a); 2784 glColor4f (r, g, b, a);
2090 2785
2091void glInterleavedArrays (int format, int stride, char *data)
2092
2093void glDrawElements (int mode, int count, int type, char *indices)
2094
2095# 1.2 void glDrawRangeElements (int mode, int start, int end
2096
2097void glRasterPos (float x, float y, float z = 0.) 2786void glRasterPos (float x, float y, float z = 0.)
2098 CODE: 2787 CODE:
2099 glRasterPos3f (0, 0, z); 2788 glRasterPos3f (0, 0, z);
2100 glBitmap (0, 0, 0, 0, x, y, 0); 2789 glBitmap (0, 0, 0, 0, x, y, 0);
2101 2790
2105 2794
2106void glTexCoord (float s, float t) 2795void glTexCoord (float s, float t)
2107 CODE: 2796 CODE:
2108 glTexCoord2f (s, t); 2797 glTexCoord2f (s, t);
2109 2798
2799void glRect (float x1, float y1, float x2, float y2)
2800 CODE:
2801 glRectf (x1, y1, x2, y2);
2802
2803void glRect_lineloop (float x1, float y1, float x2, float y2)
2804 CODE:
2805 glBegin (GL_LINE_LOOP);
2806 glVertex2f (x1, y1);
2807 glVertex2f (x2, y1);
2808 glVertex2f (x2, y2);
2809 glVertex2f (x1, y2);
2810 glEnd ();
2811
2812PROTOTYPES: ENABLE
2813
2814void glBegin (int mode)
2815
2816void glEnd ()
2817
2818void glPointSize (GLfloat size)
2819
2820void glLineWidth (GLfloat width)
2821
2822void glInterleavedArrays (int format, int stride, char *data)
2823
2824void glDrawElements (int mode, int count, int type, char *indices)
2825
2826# 1.2 void glDrawRangeElements (int mode, int start, int end
2827
2110void glTexEnv (int target, int pname, float param) 2828void glTexEnv (int target, int pname, float param)
2111 CODE: 2829 CODE:
2112 glTexEnvf (target, pname, param); 2830 glTexEnvf (target, pname, param);
2113 2831
2114void glTexParameter (int target, int pname, float param) 2832void glTexParameter (int target, int pname, float param)
2130void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2848void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2131 CODE: 2849 CODE:
2132 if (gl.SeparableFilter2D) 2850 if (gl.SeparableFilter2D)
2133 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2851 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2134 2852
2135void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2853void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2136 2854
2137void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2855void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2138 2856
2139void glDrawPixels (int width, int height, int format, int type, char *pixels) 2857void glDrawPixels (int width, int height, int format, int type, char *pixels)
2858
2859void glPixelZoom (float x, float y)
2140 2860
2141void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2861void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2142 2862
2143int glGenTexture () 2863int glGenTexture ()
2144 CODE: 2864 CODE:
2145{ 2865 RETVAL = gen_texture ();
2146 GLuint name;
2147 glGenTextures (1, &name);
2148 RETVAL = name;
2149}
2150 OUTPUT: 2866 OUTPUT:
2151 RETVAL 2867 RETVAL
2152 2868
2153void glDeleteTexture (int name) 2869void glDeleteTexture (int name)
2154 CODE: 2870 CODE:
2155{
2156 GLuint name_ = name;
2157 glDeleteTextures (1, &name_); 2871 del_texture (name);
2158} 2872
2159
2160int glGenList () 2873int glGenList ()
2161 CODE: 2874 CODE:
2162 RETVAL = glGenLists (1); 2875 RETVAL = glGenLists (1);
2163 OUTPUT: 2876 OUTPUT:
2164 RETVAL 2877 RETVAL
2171 2884
2172void glEndList () 2885void glEndList ()
2173 2886
2174void glCallList (int list) 2887void glCallList (int list)
2175 2888
2889MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2890
2891PROTOTYPES: DISABLE
2892
2893void
2894find_widget (SV *self, NV x, NV y)
2895 PPCODE:
2896{
2897 if (within_widget (self, x, y))
2898 XPUSHs (self);
2899}
2900
2901BOOT:
2902{
2903 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2904
2905 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2906 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2907 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2908 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2909}
2910
2911void
2912draw (SV *self)
2913 CODE:
2914{
2915 HV *hv;
2916 SV **svp;
2917 NV x, y, w, h;
2918 SV *draw_x_sv = GvSV (draw_x_gv);
2919 SV *draw_y_sv = GvSV (draw_y_gv);
2920 SV *draw_w_sv = GvSV (draw_w_gv);
2921 SV *draw_h_sv = GvSV (draw_h_gv);
2922 double draw_x, draw_y;
2923
2924 if (!SvROK (self))
2925 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2926
2927 hv = (HV *)SvRV (self);
2928
2929 if (SvTYPE (hv) != SVt_PVHV)
2930 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2931
2932 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2933 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2934
2935 if (!h || !w)
2936 XSRETURN_EMPTY;
2937
2938 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2939 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2940
2941 draw_x = SvNV (draw_x_sv) + x;
2942 draw_y = SvNV (draw_y_sv) + y;
2943
2944 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2945 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2946 XSRETURN_EMPTY;
2947
2948 sv_setnv (draw_x_sv, draw_x);
2949 sv_setnv (draw_y_sv, draw_y);
2950
2951 glPushMatrix ();
2952 glTranslated (x, y, 0);
2953
2954 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2955 {
2956 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2957
2958 if (svp && SvTRUE (*svp))
2959 {
2960 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2961 glEnable (GL_BLEND);
2962 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2963 glBegin (GL_QUADS);
2964 glVertex2f (0, 0);
2965 glVertex2f (w, 0);
2966 glVertex2f (w, h);
2967 glVertex2f (0, h);
2968 glEnd ();
2969 glDisable (GL_BLEND);
2970 }
2971 }
2972#if 0
2973 // draw borders, for debugging
2974 glPushMatrix ();
2975 glColor4f (1., 1., 0., 1.);
2976 glTranslatef (.5, .5, 0.);
2977 glBegin (GL_LINE_LOOP);
2978 glVertex2f (0 , 0);
2979 glVertex2f (w - 1, 0);
2980 glVertex2f (w - 1, h - 1);
2981 glVertex2f (0 , h - 1);
2982 glEnd ();
2983 glPopMatrix ();
2984#endif
2985 PUSHMARK (SP);
2986 XPUSHs (self);
2987 PUTBACK;
2988 call_method ("_draw", G_VOID | G_DISCARD);
2989 SPAGAIN;
2990
2991 glPopMatrix ();
2992
2993 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2994 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2995}
2996

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