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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.248 by root, Fri Dec 28 15:27:39 2007 UTC vs.
Revision 1.328 by root, Sun Nov 18 12:47:55 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
39#include <SDL_endian.h> 43#include <SDL_endian.h>
40#include <SDL_image.h> 44#include <SDL_image.h>
41#include <SDL_mixer.h> 45#include <SDL_mixer.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
44#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
46 57
47#include <glib/gmacros.h> 58#include <glib.h>
48 59
49#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
50 72
51#ifndef _WIN32 73#ifndef _WIN32
52# include <sys/types.h> 74# include <sys/types.h>
53# include <sys/socket.h> 75# include <sys/socket.h>
54# include <netinet/in.h> 76# include <netinet/in.h>
55# include <netinet/tcp.h> 77# include <netinet/tcp.h>
56# include <inttypes.h> 78# include <inttypes.h>
57#endif 79#endif
58 80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
83#else
84# define expect(expr,value) (expr)
85#endif
86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
60 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
61#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
62 96
63#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
64#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
65 99
66#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
67 101
68#if 0 102/* mask out modifiers we are not interested in */
69# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
70#else 104
71# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
72#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
73 128
74static AV *texture_av; 129static AV *texture_av;
75 130
76static struct 131static struct
77{ 132{
134{ 189{
135 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
136 191
137 while (attrs) 192 while (attrs)
138 { 193 {
139 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
140 195
141 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1; 197 return 1;
143 198
144 attrs = attrs->next; 199 attrs = attrs->next;
145 } 200 }
146 201
147 return 0; 202 return 0;
148} 203}
149 204
150typedef struct cf_layout { 205struct cf_layout {
151 PangoLayout *pl; 206 PangoLayout *pl;
152 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
153 int base_height; 208 int base_height;
154 DC__Font font; 209 DC__Font font;
155 rc_t *rc; 210 rc_t rc;
156} *DC__Layout; 211};
212
213typedef cf_layout *DC__Layout;
157 214
158static DC__Font default_font; 215static DC__Font default_font;
159static PangoContext *opengl_context; 216static PangoContext *opengl_context;
160static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
161 218
162static void 219static void
163substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
164{ 221{
165 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
166#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
167 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
168#endif 225#endif
169 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
170} 227}
171 228
172static void 229static void
173layout_update_font (DC__Layout self) 230layout_update_font (DC__Layout self)
174{ 231{
175 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
176 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
177 */ 234 */
178 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
179 236
180 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
181 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
202} 259}
203 260
204typedef uint16_t tileid; 261typedef uint16_t tileid;
205typedef uint16_t faceid; 262typedef uint16_t faceid;
206 263
207typedef struct { 264struct maptex
265{
208 GLuint name; 266 GLuint name;
209 int w, h; 267 int w, h;
210 float s, t; 268 float s, t;
211 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
212 tileid smoothtile; 270 tileid smoothtile;
213 uint8_t smoothlevel; 271 uint8_t smoothlevel;
214} maptex; 272 uint8_t unused; /* set to zero on use */
273};
215 274
216typedef struct { 275struct mapcell
276{
217 uint32_t player; 277 uint32_t player;
218 tileid tile[3]; 278 tileid tile[3];
219 uint16_t darkness; 279 uint16_t darkness;
220 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
221} mapcell; 281};
222 282
223typedef struct { 283struct maprow
284{
224 int32_t c0, c1; 285 int32_t c0, c1;
225 mapcell *col; 286 mapcell *col;
226} maprow; 287};
227 288
228typedef struct map { 289struct mapgrid {
229 int x, y, w, h; 290 int x, y, w, h;
230 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
231 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
232 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
233 294
234 int32_t rows; 295 int32_t rows;
235 maprow *row; 296 maprow *row;
236} *DC__Map; 297};
298
299typedef mapgrid *DC__Map;
237 300
238static char * 301static char *
239prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
240{ 303{
241 char *p; 304 char *p;
259 322
260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
262 325
263static void 326static void
264need_facenum (struct map *self, faceid face) 327need_facenum (struct mapgrid *self, faceid face)
265{ 328{
266 while (self->faces <= face) 329 while (self->faces <= face)
267 { 330 {
268 Append (tileid, self->face2tile, self->faces, self->faces); 331 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2; 332 self->faces *= 2;
270 } 333 }
271} 334}
272 335
273static void 336static void
274need_texid (struct map *self, int texid) 337need_texid (struct mapgrid *self, int texid)
275{ 338{
276 while (self->texs <= texid) 339 while (self->texs <= texid)
277 { 340 {
278 Append (maptex, self->tex, self->texs, self->texs); 341 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2; 342 self->texs *= 2;
280 } 343 }
281} 344}
282 345
283static maprow * 346static maprow *
284map_get_row (DC__Map self, int y) 347map_get_row (mapgrid *self, int y)
285{ 348{
286 if (0 > y) 349 if (0 > y)
287 { 350 {
288 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
289 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
327 390
328 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
329} 392}
330 393
331static mapcell * 394static mapcell *
332map_get_cell (DC__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
333{ 396{
334 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
335} 398}
336 399
337static void 400static void
338map_clear (DC__Map self) 401map_clear (mapgrid *self)
339{ 402{
340 int r; 403 int r;
341 404
342 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
343 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
350 self->oy = 0; 413 self->oy = 0;
351 self->row = 0; 414 self->row = 0;
352 self->rows = 0; 415 self->rows = 0;
353} 416}
354 417
418#define CELL_CLEAR(cell) \
419 do { \
420 if ((cell)->player) \
421 (cell)->tile [2] = 0; \
422 (cell)->darkness = 0; \
423 (cell)->stat_hp = 0; \
424 (cell)->flags = 0; \
425 (cell)->player = 0; \
426 } while (0)
427
355static void 428static void
356map_blank (DC__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
357{ 430{
358 int x, y; 431 int x, y;
359 maprow *row; 432 maprow *row;
360 mapcell *cell; 433 mapcell *cell;
361 434
373 if (x >= row->c1) 446 if (x >= row->c1)
374 break; 447 break;
375 448
376 cell = row->col + x - row->c0; 449 cell = row->col + x - row->c0;
377 450
378 cell->darkness = 0; 451 CELL_CLEAR (cell);
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
382 } 452 }
383 } 453 }
384} 454}
385 455
386typedef struct { 456struct smooth_key
457{
387 tileid tile; 458 tileid tile;
388 uint8_t x, y, level; 459 uint8_t x, y, level;
389} smooth_key; 460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
390 479
391static void 480static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits) 481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
393{ 482{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 483 auto &&it = h.find (key);
395 484
396 if (SvIOK (*sv)) 485 if (it == h.end ())
397 SvIV_set (*sv, SvIVX (*sv) | bits); 486 h.insert (std::make_pair (key, bits));
398 else 487 else
399 sv_setiv (*sv, bits); 488 it->second |= bits;
400} 489}
401 490
402static void 491static void
403music_finished (void) 492music_finished (void)
404{ 493{
421 ev.code = 1; 510 ev.code = 1;
422 ev.data1 = (void *)(long)channel; 511 ev.data1 = (void *)(long)channel;
423 ev.data2 = 0; 512 ev.data2 = 0;
424 513
425 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
515}
516
517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
426} 522}
427 523
428static unsigned int 524static unsigned int
429minpot (unsigned int n) 525minpot (unsigned int n)
430{ 526{
497 if (!svp || !SvTRUE (*svp)) 593 if (!svp || !SvTRUE (*svp))
498 return 0; 594 return 0;
499 595
500 return 1; 596 return 1;
501} 597}
598
599/******************************************************************************/
600
601/* process keyboard modifiers */
602static int
603mod_munge (int mod)
604{
605 mod &= MOD_MASK;
606
607 if (mod & (KMOD_META | KMOD_ALT))
608 mod |= KMOD_LRAM;
609
610 return mod;
611}
612
613static void
614deliantra_main (SV *real_main)
615{
616 dSP;
617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
620}
621
622#ifdef __MACOSX__
623 static SV *real_main;
624
625 /* to due surprising braindamage on the side of SDL design, we
626 * do some mind-boggling hack here: SDL requires a custom main()
627 * on OS X, so... we provide one and call the original main(), which,
628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
629 * and which calls our main (== SDL_main) back.
630 */
631 extern C_LINKAGE int
632 main (int argc, char *argv[])
633 {
634 deliantra_main (real_main);
635 }
636
637 #undef main
638
639 extern C_LINKAGE int main (int argc, char *argv[]);
640
641 static void
642 SDL_main_hack (SV *real_main_)
643 {
644 real_main = real_main_;
645
646 char *argv[] = { "deliantra client", 0 };
647 (main) (1, argv);
648 }
649#else
650 static void
651 SDL_main_hack (SV *real_main)
652 {
653 deliantra_main (real_main);
654 }
655#endif
502 656
503MODULE = Deliantra::Client PACKAGE = DC 657MODULE = Deliantra::Client PACKAGE = DC
504 658
505PROTOTYPES: ENABLE 659PROTOTYPES: ENABLE
506 660
535 const_iv (SDL_USEREVENT), 689 const_iv (SDL_USEREVENT),
536 690
537 const_iv (SDL_APPINPUTFOCUS), 691 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS), 692 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE), 693 const_iv (SDL_APPACTIVE),
694
695
696 const_iv (SDLK_UNKNOWN),
697 const_iv (SDLK_FIRST),
698 const_iv (SDLK_BACKSPACE),
699 const_iv (SDLK_TAB),
700 const_iv (SDLK_CLEAR),
701 const_iv (SDLK_RETURN),
702 const_iv (SDLK_PAUSE),
703 const_iv (SDLK_ESCAPE),
704 const_iv (SDLK_SPACE),
705 const_iv (SDLK_EXCLAIM),
706 const_iv (SDLK_QUOTEDBL),
707 const_iv (SDLK_HASH),
708 const_iv (SDLK_DOLLAR),
709 const_iv (SDLK_AMPERSAND),
710 const_iv (SDLK_QUOTE),
711 const_iv (SDLK_LEFTPAREN),
712 const_iv (SDLK_RIGHTPAREN),
713 const_iv (SDLK_ASTERISK),
714 const_iv (SDLK_PLUS),
715 const_iv (SDLK_COMMA),
716 const_iv (SDLK_MINUS),
717 const_iv (SDLK_PERIOD),
718 const_iv (SDLK_SLASH),
719 const_iv (SDLK_0),
720 const_iv (SDLK_1),
721 const_iv (SDLK_2),
722 const_iv (SDLK_3),
723 const_iv (SDLK_4),
724 const_iv (SDLK_5),
725 const_iv (SDLK_6),
726 const_iv (SDLK_7),
727 const_iv (SDLK_8),
728 const_iv (SDLK_9),
729 const_iv (SDLK_COLON),
730 const_iv (SDLK_SEMICOLON),
731 const_iv (SDLK_LESS),
732 const_iv (SDLK_EQUALS),
733 const_iv (SDLK_GREATER),
734 const_iv (SDLK_QUESTION),
735 const_iv (SDLK_AT),
736
737 const_iv (SDLK_LEFTBRACKET),
738 const_iv (SDLK_BACKSLASH),
739 const_iv (SDLK_RIGHTBRACKET),
740 const_iv (SDLK_CARET),
741 const_iv (SDLK_UNDERSCORE),
742 const_iv (SDLK_BACKQUOTE),
743 const_iv (SDLK_DELETE),
540 744
541 const_iv (SDLK_FIRST), 745 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST), 746 const_iv (SDLK_LAST),
543 const_iv (SDLK_KP0), 747 const_iv (SDLK_KP0),
544 const_iv (SDLK_KP1), 748 const_iv (SDLK_KP1),
620 const_iv (KMOD_RMETA), 824 const_iv (KMOD_RMETA),
621 const_iv (KMOD_NUM), 825 const_iv (KMOD_NUM),
622 const_iv (KMOD_CAPS), 826 const_iv (KMOD_CAPS),
623 const_iv (KMOD_MODE), 827 const_iv (KMOD_MODE),
624 828
829 const_iv (KMOD_LRAM),
830
625 const_iv (MIX_DEFAULT_FORMAT), 831 const_iv (MIX_DEFAULT_FORMAT),
832
833 const_iv (SDL_INIT_TIMER),
834 const_iv (SDL_INIT_AUDIO),
835 const_iv (SDL_INIT_VIDEO),
836 const_iv (SDL_INIT_CDROM),
837 const_iv (SDL_INIT_JOYSTICK),
838 const_iv (SDL_INIT_EVERYTHING),
839 const_iv (SDL_INIT_NOPARACHUTE),
840 const_iv (SDL_INIT_EVENTTHREAD),
841
842 const_iv (SDL_GL_RED_SIZE),
843 const_iv (SDL_GL_GREEN_SIZE),
844 const_iv (SDL_GL_BLUE_SIZE),
845 const_iv (SDL_GL_ALPHA_SIZE),
846 const_iv (SDL_GL_DOUBLEBUFFER),
847 const_iv (SDL_GL_BUFFER_SIZE),
848 const_iv (SDL_GL_DEPTH_SIZE),
849 const_iv (SDL_GL_STENCIL_SIZE),
850 const_iv (SDL_GL_ACCUM_RED_SIZE),
851 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
852 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
853 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
854 const_iv (SDL_GL_STEREO),
855 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
856 const_iv (SDL_GL_MULTISAMPLESAMPLES),
857 const_iv (SDL_GL_ACCELERATED_VISUAL),
858 const_iv (SDL_GL_SWAP_CONTROL),
859
860 const_iv (FOW_DARKNESS)
626# undef const_iv 861# undef const_iv
627 }; 862 };
628 863
629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
631 866
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
634} 869}
635 870
651NV ceil (NV x) 886NV ceil (NV x)
652 887
653IV minpot (UV n) 888IV minpot (UV n)
654 889
655IV popcount (UV n) 890IV popcount (UV n)
891
892NV distance (NV dx, NV dy)
893 CODE:
894 RETVAL = pow (dx * dx + dy * dy, 0.5);
895 OUTPUT:
896 RETVAL
656 897
657void 898void
658pango_init () 899pango_init ()
659 CODE: 900 CODE:
660{ 901{
661 opengl_fontmap = pango_opengl_font_map_new (); 902 opengl_fontmap = pango_opengl_font_map_new ();
662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 903 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 904 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
905 /*pango_context_set_font_description (opengl_context, default_font);*/
906#if PANGO_VERSION_CHECK (1, 15, 2)
907 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
908 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
909#endif
664} 910}
665 911
666char *
667SDL_GetError () 912char *SDL_GetError ()
668 913
669int 914void SDL_main_hack (SV *real_main)
670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 915 PROTOTYPE: &
671 916
672void 917int SDL_Init (U32 flags)
918
919int SDL_InitSubSystem (U32 flags)
920
921void SDL_QuitSubSystem (U32 flags)
922
673SDL_Quit () 923void SDL_Quit ()
924
925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
927
928int SDL_GL_GetAttribute (int attr)
929 CODE:
930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
931 XSRETURN_UNDEF;
932 OUTPUT:
933 RETVAL
674 934
675void 935void
676SDL_ListModes (int rgb, int alpha) 936SDL_ListModes (int rgb, int alpha)
677 PPCODE: 937 PPCODE:
678{ 938{
690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 952 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
693 953
694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 954 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
695#if SDL_VERSION_ATLEAST(1,2,10)
696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 955 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
698#endif
699 956
700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 957 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
701 958
702 if (m && m != (SDL_Rect **)-1) 959 if (m && m != (SDL_Rect **)-1)
703 while (*m) 960 while (*m)
704 { 961 {
705 if ((*m)->w >= 800 && (*m)->h >= 480) 962 if ((*m)->w >= 400 && (*m)->h >= 300)
706 { 963 {
707 AV *av = newAV (); 964 AV *av = newAV ();
708 av_push (av, newSViv ((*m)->w)); 965 av_push (av, newSViv ((*m)->w));
709 av_push (av, newSViv ((*m)->h)); 966 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb)); 967 av_push (av, newSViv (rgb));
733 ); 990 );
734 991
735 if (RETVAL) 992 if (RETVAL)
736 { 993 {
737 av_clear (texture_av); 994 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
741#include "glfunc.h" 996#include "glfunc.h"
742#undef GL_FUNC 997#undef GL_FUNC
998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
743 } 1000 }
744} 1001}
745 OUTPUT: 1002 OUTPUT:
746 RETVAL 1003 RETVAL
1004
1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
747 1007
748void 1008void
749SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
750 1010
751char * 1011char *
752SDL_GetKeyName (int sym) 1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
753 1014
754int 1015int
755SDL_GetAppState () 1016SDL_GetAppState ()
756 1017
1018int
1019SDL_GetModState ()
1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
757void 1025void
1026SDL_PumpEvents ()
1027
1028void
758poll_events () 1029peep_events ()
759 PPCODE: 1030 PPCODE:
760{ 1031{
761 SDL_Event ev; 1032 SDL_Event ev;
762 1033
763 SDL_PumpEvents (); 1034 SDL_PumpEvents ();
770 { 1041 {
771 case SDL_KEYDOWN: 1042 case SDL_KEYDOWN:
772 case SDL_KEYUP: 1043 case SDL_KEYUP:
773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1045 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1046 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1047 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1048 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
778 break; 1049 break;
779 1050
780 case SDL_ACTIVEEVENT: 1051 case SDL_ACTIVEEVENT:
781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1052 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
799 x = ev.motion.x; 1070 x = ev.motion.x;
800 y = ev.motion.y; 1071 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1072 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 } 1073 }
803 1074
804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1075 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
805 hv_store (hv, "state", 5, newSViv (state), 0); 1076 hv_store (hv, "state", 5, newSViv (state), 0);
806 hv_store (hv, "x", 1, newSViv (x), 0); 1077 hv_store (hv, "x", 1, newSViv (x), 0);
807 hv_store (hv, "y", 1, newSViv (y), 0); 1078 hv_store (hv, "y", 1, newSViv (y), 0);
808 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1079 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
809 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1080 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 } 1081 }
811 break; 1082 break;
812 1083
813 case SDL_MOUSEBUTTONDOWN: 1084 case SDL_MOUSEBUTTONDOWN:
814 case SDL_MOUSEBUTTONUP: 1085 case SDL_MOUSEBUTTONUP:
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1086 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
816 1087
817 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1088 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
818 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1089 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
819 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1090 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
820 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1091 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
829 1100
830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
831 } 1102 }
832} 1103}
833 1104
1105char *
1106SDL_AudioDriverName ()
1107 CODE:
1108{
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114}
1115 OUTPUT:
1116 RETVAL
1117
834int 1118int
835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
836 POSTCALL: 1120 POSTCALL:
837 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
838 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
839 1123
840void 1124void
841Mix_QuerySpec () 1125Mix_QuerySpec ()
894 } 1178 }
895 } 1179 }
896#endif 1180#endif
897} 1181}
898 1182
899void 1183int
900add_font (char *file) 1184add_font (char *file)
901 CODE: 1185 CODE:
902 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1187 OUTPUT:
1188 RETVAL
1189
1190void
1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194void
1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
903 1196
904void 1197void
905load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
906 ALIAS: 1199 ALIAS:
907 load_image_file = 1 1200 load_image_file = 1
953 1246
954 SDL_LockSurface (surface2); 1247 SDL_LockSurface (surface2);
955 EXTEND (SP, 6); 1248 EXTEND (SP, 6);
956 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
957 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
958 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
959 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
960 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
961 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
962 SDL_UnlockSurface (surface2); 1255 SDL_UnlockSurface (surface2);
963 1256
1023#if DEBUG 1316#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK; 1317 VALGRIND_DO_LEAK_CHECK;
1025#endif 1318#endif
1026} 1319}
1027 1320
1321int
1322SvREFCNT (SV *sv)
1323 CODE:
1324 RETVAL = SvREFCNT (sv);
1325 OUTPUT:
1326 RETVAL
1327
1028MODULE = Deliantra::Client PACKAGE = DC::Font 1328MODULE = Deliantra::Client PACKAGE = DC::Font
1029 1329
1030PROTOTYPES: DISABLE 1330PROTOTYPES: DISABLE
1031 1331
1032DC::Font 1332DC::Font
1033new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
1034 CODE: 1334 CODE:
1035{ 1335{
1036 int count; 1336 int count;
1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1038 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1067 PROTOTYPE: 1367 PROTOTYPE:
1068 CODE: 1368 CODE:
1069 tc_restore (); 1369 tc_restore ();
1070 1370
1071DC::Layout 1371DC::Layout
1072new (SV *class) 1372new (SV *klass)
1073 CODE: 1373 CODE:
1074 New (0, RETVAL, 1, struct cf_layout); 1374 RETVAL = new cf_layout;
1075 1375
1076 RETVAL->pl = pango_layout_new (opengl_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
1077 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
1078 RETVAL->g = 1.; 1378 RETVAL->g = 1.;
1079 RETVAL->b = 1.; 1379 RETVAL->b = 1.;
1080 RETVAL->a = 1.; 1380 RETVAL->a = 1.;
1081 RETVAL->base_height = MIN_FONT_HEIGHT; 1381 RETVAL->base_height = MIN_FONT_HEIGHT;
1082 RETVAL->font = 0; 1382 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
1084 1383
1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1384 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1086 layout_update_font (RETVAL); 1385 layout_update_font (RETVAL);
1087 OUTPUT: 1386 OUTPUT:
1088 RETVAL 1387 RETVAL
1089 1388
1090void 1389void
1091DESTROY (DC::Layout self) 1390DESTROY (DC::Layout self)
1092 CODE: 1391 CODE:
1093 g_object_unref (self->pl); 1392 g_object_unref (self->pl);
1094 rc_free (self->rc);
1095 Safefree (self); 1393 delete self;
1096 1394
1097void 1395void
1098set_text (DC::Layout self, SV *text_) 1396set_text (DC::Layout self, SV *text_)
1099 CODE: 1397 CODE:
1100{ 1398{
1165{ 1463{
1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1464 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1167 1465
1168 do 1466 do
1169 { 1467 {
1170 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1468 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1171 1469
1172 if (run && shape_attr_p (run)) 1470 if (run && shape_attr_p (run))
1173 { 1471 {
1174 PangoRectangle extents; 1472 PangoRectangle extents;
1175 pango_layout_iter_get_run_extents (iter, 0, &extents); 1473 pango_layout_iter_get_run_extents (iter, 0, &extents);
1226 1524
1227void 1525void
1228set_height (DC::Layout self, int base_height) 1526set_height (DC::Layout self, int base_height)
1229 CODE: 1527 CODE:
1230 if (self->base_height != base_height) 1528 if (self->base_height != base_height)
1231 { 1529 {
1232 self->base_height = base_height; 1530 self->base_height = base_height;
1233 layout_update_font (self); 1531 layout_update_font (self);
1234 } 1532 }
1235 1533
1236void 1534void
1279int 1577int
1280descent (DC::Layout self) 1578descent (DC::Layout self)
1281 CODE: 1579 CODE:
1282{ 1580{
1283 PangoRectangle rect; 1581 PangoRectangle rect;
1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1582 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1285 pango_layout_line_get_pixel_extents (line, 0, &rect); 1583 pango_layout_line_get_pixel_extents (line, 0, &rect);
1286 RETVAL = PANGO_DESCENT (rect); 1584 RETVAL = PANGO_DESCENT (rect);
1287} 1585}
1288 OUTPUT: 1586 OUTPUT:
1289 RETVAL 1587 RETVAL
1301 1599
1302void 1600void
1303cursor_pos (DC::Layout self, int index) 1601cursor_pos (DC::Layout self, int index)
1304 PPCODE: 1602 PPCODE:
1305{ 1603{
1306 PangoRectangle strong_pos; 1604 PangoRectangle pos;
1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1605 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1308 1606
1309 EXTEND (SP, 3); 1607 EXTEND (SP, 3);
1310 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1608 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1609 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1313} 1611}
1314 1612
1315void 1613void
1316index_to_line_x (DC::Layout self, int index, int trailing = 0) 1614index_to_line_x (DC::Layout self, int index, int trailing = 0)
1317 PPCODE: 1615 PPCODE:
1318{ 1616{
1319 int line, x; 1617 int line, x;
1320 1618
1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1619 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1322#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3)) 1620#if !PANGO_VERSION_CHECK (1, 17, 3)
1323 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1621 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1324 --line; 1622 --line;
1325#endif 1623#endif
1326 EXTEND (SP, 2); 1624 EXTEND (SP, 2);
1327 PUSHs (sv_2mortal (newSViv (line))); 1625 PUSHs (sv_2mortal (newSViv (line)));
1336 int index, trailing; 1634 int index, trailing;
1337 1635
1338 if (line < 0) 1636 if (line < 0)
1339 XSRETURN_EMPTY; 1637 XSRETURN_EMPTY;
1340 1638
1341 if (!(lp = pango_layout_get_line (self->pl, line))) 1639 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1342 XSRETURN_EMPTY; /* do better */ 1640 XSRETURN_EMPTY; /* do better */
1343 1641
1344 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1642 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1345 1643
1346 EXTEND (SP, 2); 1644 EXTEND (SP, 2);
1354} 1652}
1355 1653
1356void 1654void
1357render (DC::Layout self, float x, float y, int flags = 0) 1655render (DC::Layout self, float x, float y, int flags = 0)
1358 CODE: 1656 CODE:
1359 rc_clear (self->rc); 1657 self->rc.clear ();
1360 pango_opengl_render_layout_subpixel ( 1658 pango_opengl_render_layout_subpixel (
1361 self->pl, 1659 self->pl,
1362 self->rc, 1660 &self->rc,
1363 x * PANGO_SCALE, y * PANGO_SCALE, 1661 x * PANGO_SCALE, y * PANGO_SCALE,
1364 self->r, self->g, self->b, self->a, 1662 self->r, self->g, self->b, self->a,
1365 flags 1663 flags
1366 ); 1664 );
1367 // we assume that context_change actually clears/frees stuff 1665 // we assume that context_change actually clears/frees stuff
1378 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1676 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1379 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1677 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1380 glEnable (GL_ALPHA_TEST); 1678 glEnable (GL_ALPHA_TEST);
1381 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1679 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1382 1680
1383 rc_draw (self->rc); 1681 self->rc.draw ();
1384 1682
1385 glDisable (GL_ALPHA_TEST); 1683 glDisable (GL_ALPHA_TEST);
1386 glDisable (GL_BLEND); 1684 glDisable (GL_BLEND);
1387 glDisable (GL_TEXTURE_2D); 1685 glDisable (GL_TEXTURE_2D);
1388} 1686}
1463 glDisable (GL_ALPHA_TEST); 1761 glDisable (GL_ALPHA_TEST);
1464 glDisable (GL_BLEND); 1762 glDisable (GL_BLEND);
1465 } 1763 }
1466} 1764}
1467 1765
1766void
1767draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1768 PROTOTYPE: @
1769 CODE:
1770{
1771 glEnable (GL_BLEND);
1772 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1773 glEnable (GL_TEXTURE_2D);
1774 glBindTexture (GL_TEXTURE_2D, name1);
1775
1776 glColor3f (intensity, intensity, intensity);
1777 glPushMatrix ();
1778 glScalef (1./3, 1./3, 1.);
1779
1780 if (blend > 0.f)
1781 {
1782 float dx3 = dx * -3.f / w;
1783 float dy3 = dy * -3.f / h;
1784 GLfloat env_color[4] = { 0., 0., 0., blend };
1785
1786 /* interpolate the two shadow textures */
1787 /* stage 0 == rgb(glcolor) + alpha(t0) */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1789
1790 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1791 gl.ActiveTexture (GL_TEXTURE1);
1792 glEnable (GL_TEXTURE_2D);
1793 glBindTexture (GL_TEXTURE_2D, name2);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1795
1796 /* rgb == rgb(glcolor) */
1797 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1800
1801 /* alpha = interpolate t0, t1 by env_alpha */
1802 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1807
1808 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1809 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1812 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1813
1814 glBegin (GL_QUADS);
1815 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1816 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1819 glEnd ();
1820
1821 glDisable (GL_TEXTURE_2D);
1822 gl.ActiveTexture (GL_TEXTURE0);
1823 }
1824 else
1825 {
1826 /* simple blending of one texture, also opengl <1.3 path */
1827 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1828
1829 glBegin (GL_QUADS);
1830 glTexCoord2f (0, 0); glVertex2f (0, 0);
1831 glTexCoord2f (0, t); glVertex2f (0, h);
1832 glTexCoord2f (s, t); glVertex2f (w, h);
1833 glTexCoord2f (s, 0); glVertex2f (w, 0);
1834 glEnd ();
1835 }
1836
1837 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1838 {
1839 int x, y;
1840 int dx3 = dx * 3;
1841 int dy3 = dy * 3;
1842
1843 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1844 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1845 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1846 glTranslatef (-1., -1., 0);
1847 glBegin (GL_QUADS);
1848
1849 for (y = 1; y < h; y += 3)
1850 {
1851 int y1 = y - dy3;
1852 int y1valid = y1 >= 0 && y1 < h;
1853
1854 for (x = 1; x < w; x += 3)
1855 {
1856 int x1 = x - dx3;
1857 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1858 uint8_t h2;
1859
1860 if (y1valid && x1 >= 0 && x1 < w)
1861 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1862 else
1863 h2 = 1; /* out of range == invisible */
1864
1865 if (h1 || h2)
1866 {
1867 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1868 glColor4f (1., 1., 1., alpha);
1869
1870 glTexCoord2f (0, 0.); glVertex2i (x , y );
1871 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1872 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1873 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1874 }
1875 }
1876 }
1877 }
1878
1879 glEnd ();
1880
1881 glPopMatrix ();
1882
1883 glDisable (GL_TEXTURE_2D);
1884 glDisable (GL_BLEND);
1885}
1886
1468IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1887IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1469 CODE: 1888 CODE:
1470{ 1889{
1471 GLint width; 1890 GLint width;
1472 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1891 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1479MODULE = Deliantra::Client PACKAGE = DC::Map 1898MODULE = Deliantra::Client PACKAGE = DC::Map
1480 1899
1481PROTOTYPES: DISABLE 1900PROTOTYPES: DISABLE
1482 1901
1483DC::Map 1902DC::Map
1484new (SV *class) 1903new (SV *klass)
1485 CODE: 1904 CODE:
1486 New (0, RETVAL, 1, struct map); 1905 New (0, RETVAL, 1, mapgrid);
1487 RETVAL->x = 0; 1906 RETVAL->x = 0;
1488 RETVAL->y = 0; 1907 RETVAL->y = 0;
1489 RETVAL->w = 0; 1908 RETVAL->w = 0;
1490 RETVAL->h = 0; 1909 RETVAL->h = 0;
1491 RETVAL->ox = 0; 1910 RETVAL->ox = 0;
1528 1947
1529void 1948void
1530set_smooth (DC::Map self, int face, int smooth, int level) 1949set_smooth (DC::Map self, int face, int smooth, int level)
1531 CODE: 1950 CODE:
1532{ 1951{
1533 tileid texid; 1952 tileid texid;
1534 maptex *tex; 1953 maptex *tex;
1535 1954
1536 if (face < 0 || face >= self->faces) 1955 if (face < 0 || face >= self->faces)
1537 return; 1956 return;
1538 1957
1539 if (smooth < 0 || smooth >= self->faces) 1958 if (smooth < 0 || smooth >= self->faces)
1540 return; 1959 return;
1541 1960
1542 texid = self->face2tile [face]; 1961 texid = self->face2tile [face];
1543 1962
1544 if (!texid) 1963 if (!texid)
1545 return; 1964 return;
1546 1965
1547 tex = self->tex + texid; 1966 tex = self->tex + texid;
1576 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1995 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1577 // use uglier nearest interpolation because linear suffers 1996 // use uglier nearest interpolation because linear suffers
1578 // from transparent color bleeding and ugly wrapping effects. 1997 // from transparent color bleeding and ugly wrapping effects.
1579 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1998 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1580} 1999}
2000
2001void
2002expire_textures (DC::Map self, int texid, int count)
2003 PPCODE:
2004 for (; texid < self->texs && count; ++texid, --count)
2005 {
2006 maptex *tex = self->tex + texid;
2007
2008 if (tex->name)
2009 {
2010 if (tex->unused)
2011 {
2012 tex->name = 0;
2013 tex->unused = 0;
2014 XPUSHs (sv_2mortal (newSViv (texid)));
2015 }
2016 else
2017 tex->unused = 1;
2018 }
2019 }
1581 2020
1582int 2021int
1583ox (DC::Map self) 2022ox (DC::Map self)
1584 ALIAS: 2023 ALIAS:
1585 oy = 1 2024 oy = 1
1625 self->y += MAP_EXTEND_Y; 2064 self->y += MAP_EXTEND_Y;
1626 } 2065 }
1627} 2066}
1628 2067
1629SV * 2068SV *
1630map1a_update (DC::Map self, SV *data_, int extmap) 2069map1a_update (DC::Map self, SV *data_)
1631 CODE: 2070 CODE:
1632{ 2071{
1633 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2072 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1634 uint8_t *data_end = (uint8_t *)SvEND (data_); 2073 uint8_t *data_end = (uint8_t *)SvEND (data_);
1635 mapcell *cell; 2074 mapcell *cell;
1656 2095
1657 //TODO: don't trust server data to be in-range(!) 2096 //TODO: don't trust server data to be in-range(!)
1658 2097
1659 if (flags & 8) 2098 if (flags & 8)
1660 { 2099 {
2100 uint8_t ext, cmd;
2101
1661 if (extmap) 2102 do
1662 { 2103 {
1663 uint8_t ext, cmd; 2104 ext = *data++;
2105 cmd = ext & 0x7f;
1664 2106
1665 do 2107 if (cmd < 4)
2108 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2109 else if (cmd == 5) // health
1666 { 2110 {
1667 ext = *data++;
1668 cmd = ext & 0x3f;
1669
1670 if (cmd < 4)
1671 cell->darkness = 255 - ext * 64 + 1;
1672 else if (cmd == 5) // health
1673 {
1674 cell->stat_width = 1; 2111 cell->stat_width = 1;
1675 cell->stat_hp = *data++; 2112 cell->stat_hp = *data++;
1676 }
1677 else if (cmd == 6) // monster width
1678 cell->stat_width = *data++ + 1;
1679 else if (cmd == 0x47)
1680 {
1681 if (*data == 4)
1682 ; // decode player count
1683
1684 data += *data + 1;
1685 }
1686 else if (cmd == 8) // cell flags
1687 cell->flags = *data++;
1688 else if (ext & 0x40) // unknown, multibyte => skip
1689 data += *data + 1;
1690 else
1691 data++;
1692 } 2113 }
1693 while (ext & 0x80); 2114 else if (cmd == 6) // monster width
2115 cell->stat_width = *data++ + 1;
2116 else if (cmd == 0x47)
2117 {
2118 if (*data == 1) cell->player = data [1];
2119 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2120 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2121 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2122
2123 data += *data + 1;
2124 }
2125 else if (cmd == 8) // cell flags
2126 cell->flags = *data++;
2127 else if (ext & 0x40) // unknown, multibyte => skip
2128 data += *data + 1;
2129 else
2130 data++;
1694 } 2131 }
1695 else 2132 while (ext & 0x80);
1696 cell->darkness = *data++ + 1;
1697 } 2133 }
1698 2134
1699 for (z = 0; z <= 2; ++z) 2135 for (z = 0; z <= 2; ++z)
1700 if (flags & (4 >> z)) 2136 if (flags & (4 >> z))
1701 { 2137 {
1704 cell->tile [z] = self->face2tile [face]; 2140 cell->tile [z] = self->face2tile [face];
1705 2141
1706 if (cell->tile [z]) 2142 if (cell->tile [z])
1707 { 2143 {
1708 maptex *tex = self->tex + cell->tile [z]; 2144 maptex *tex = self->tex + cell->tile [z];
2145 tex->unused = 0;
1709 if (!tex->name) 2146 if (!tex->name)
1710 av_push (missing, newSViv (cell->tile [z])); 2147 av_push (missing, newSViv (cell->tile [z]));
1711 2148
1712 if (tex->smoothtile) 2149 if (tex->smoothtile)
1713 { 2150 {
1714 maptex *smooth = self->tex + tex->smoothtile; 2151 maptex *smooth = self->tex + tex->smoothtile;
2152 smooth->unused = 0;
1715 if (!smooth->name) 2153 if (!smooth->name)
1716 av_push (missing, newSViv (tex->smoothtile)); 2154 av_push (missing, newSViv (tex->smoothtile));
1717 } 2155 }
1718 } 2156 }
1719 } 2157 }
1720 } 2158 }
1721 else 2159 else
1722 cell->darkness = 0; 2160 CELL_CLEAR (cell);
1723 } 2161 }
1724} 2162}
1725 OUTPUT: 2163 OUTPUT:
1726 RETVAL 2164 RETVAL
1727 2165
1747 ? self->row + y 2185 ? self->row + y
1748 : 0; 2186 : 0;
1749 2187
1750 for (x = x0; x < x1; x++) 2188 for (x = x0; x < x1; x++)
1751 { 2189 {
1752 int r = 32, g = 32, b = 32, a = 192; 2190 unsigned int r = 32, g = 32, b = 32, a = 192;
1753 2191
1754 if (row && row->c0 <= x && x < row->c1) 2192 if (row && row->c0 <= x && x < row->c1)
1755 { 2193 {
1756 mapcell *cell = row->col + (x - row->c0); 2194 mapcell *cell = row->col + (x - row->c0);
1757 2195
1759 { 2197 {
1760 maptex tex = self->tex [cell->tile [z]]; 2198 maptex tex = self->tex [cell->tile [z]];
1761 int a0 = 255 - tex.a; 2199 int a0 = 255 - tex.a;
1762 int a1 = tex.a; 2200 int a1 = tex.a;
1763 2201
1764 r = (r * a0 + tex.r * a1) / 255; 2202 r = div255 (r * a0 + tex.r * a1);
1765 g = (g * a0 + tex.g * a1) / 255; 2203 g = div255 (g * a0 + tex.g * a1);
1766 b = (b * a0 + tex.b * a1) / 255; 2204 b = div255 (b * a0 + tex.b * a1);
1767 a = (a * a0 + tex.a * a1) / 255; 2205 a = div255 (a * a0 + tex.a * a1);
1768 } 2206 }
1769 } 2207 }
1770 2208
1771 *map++ = (r ) 2209 *map++ = (r )
1772 | (g << 8) 2210 | (g << 8)
1773 | (b << 16) 2211 | (b << 16)
1774 | (a << 24); 2212 | (a << 24);
1775 } 2213 }
1776 } 2214 }
1777 2215
1778 RETVAL = map_sv; 2216 RETVAL = map_sv;
1779} 2217}
1780 OUTPUT: 2218 OUTPUT:
1781 RETVAL 2219 RETVAL
1782 2220
1783void 2221void
1784draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2222draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1785 CODE: 2223 CODE:
1786{ 2224{
1787 int x, y, z; 2225 int x, y, z;
1788 2226
1789 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1790 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1791 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2227 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1792 smooth_key skey; 2228 int pl_x, pl_y;
1793 2229 maptex pl_tex;
1794 rc_t *rc = rc_alloc (); 2230 rc_t rc;
2231 rc_t rc_ov;
1795 rc_key_t key; 2232 rc_key_t key;
1796 rc_array_t *arr; 2233 rc_t::array_t *arr;
1797 2234
2235 pl_tex.name = 0;
2236
1798 // thats current max. sorry. 2237 // that's current max. sorry.
1799 if (sw > 255) sw = 255; 2238 if (sw > 255) sw = 255;
1800 if (sh > 255) sh = 255; 2239 if (sh > 255) sh = 255;
1801
1802 // clear key, in case of extra padding
1803 memset (&skey, 0, sizeof (skey));
1804 2240
1805 memset (&key, 0, sizeof (key)); 2241 memset (&key, 0, sizeof (key));
1806 key.r = 255; 2242 key.r = 255;
1807 key.g = 255; 2243 key.g = 255;
1808 key.b = 255; 2244 key.b = 255;
1809 key.a = 255; 2245 key.a = 255;
1810 key.mode = GL_QUADS; 2246 key.mode = GL_QUADS;
1811 key.format = GL_T2F_V3F; 2247 key.format = GL_T2F_V3F;
1812 key.texname = -1;
1813 2248
1814 mx += self->x; 2249 mx += self->x;
1815 my += self->y; 2250 my += self->y;
1816 2251
1817 // first pass: determine smooth_max 2252 // first pass: determine smooth_max
1818 // rather ugly, if you ask me 2253 // rather ugly, if you ask me
1819 // could also be stored inside mapcell and updated on change 2254 // could also be stored inside mapcell and updated on change
1820 memset (smooth_max, 0, sizeof (smooth_max)); 2255 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1821 2256
1822 for (y = 0; y < sh; y++) 2257 for (y = 0; y < sh; y++)
1823 if (0 <= y + my && y + my < self->rows) 2258 if (0 <= y + my && y + my < self->rows)
1824 { 2259 {
1825 maprow *row = self->row + (y + my); 2260 maprow *row = self->row + (y + my);
1840 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2275 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1841 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2276 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1842 2277
1843 for (z = 0; z <= 2; z++) 2278 for (z = 0; z <= 2; z++)
1844 { 2279 {
1845 memset (smooth_level, 0, sizeof (smooth_level)); 2280 std::bitset<256> smooth_level; // one bit for every possible smooth level
2281 smooth_key skey;
2282 smooth_hash smooth;
2283 key.texname = -1;
1846 2284
1847 for (y = 0; y < sh; y++) 2285 for (y = 0; y < sh; y++)
1848 if (0 <= y + my && y + my < self->rows) 2286 if (0 <= y + my && y + my < self->rows)
1849 { 2287 {
1850 maprow *row = self->row + (y + my); 2288 maprow *row = self->row + (y + my);
1860 maptex tex = self->tex [tile]; 2298 maptex tex = self->tex [tile];
1861 int px, py; 2299 int px, py;
1862 2300
1863 if (key.texname != tex.name) 2301 if (key.texname != tex.name)
1864 { 2302 {
2303 self->tex [tile].unused = 0;
2304
1865 if (!tex.name) 2305 if (!tex.name)
1866 tex = self->tex [2]; /* missing, replace by noface */ 2306 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1867 2307
1868 key.texname = tex.name; 2308 key.texname = tex.name;
1869 arr = rc_array (rc, &key); 2309 arr = &rc.array (key);
1870 } 2310 }
1871 2311
1872 px = (x + 1) * T - tex.w; 2312 px = (x + 1) * Th - tex.w;
1873 py = (y + 1) * T - tex.h; 2313 py = (y + 1) * Tw - tex.h;
1874 2314
1875 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2315 if (expect_false (cell->player == player) && expect_false (z == 2))
1876 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1877 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1878 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1879
1880 if (cell->flags && z == 2)
1881 { 2316 {
1882 // overlays such as the speech bubble, probably more to come 2317 pl_x = px;
1883 if (cell->flags & 1) 2318 pl_y = py;
2319 pl_tex = tex;
1884 { 2320 continue;
1885 maptex tex = self->tex [1];
1886 int px = x * T + T * 2 / 32;
1887 int py = y * T - T * 6 / 32;
1888
1889 if (tex.name)
1890 {
1891 if (key.texname != tex.name)
1892 {
1893 key.texname = tex.name;
1894 arr = rc_array (rc, &key);
1895 }
1896
1897 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1898 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1899 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1900 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1901 }
1902 }
1903 } 2321 }
2322
2323 arr->t2f_v3f (0 , 0 , px , py , 0);
2324 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2325 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2326 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1904 2327
1905 // update smooth hash 2328 // update smooth hash
1906 if (tex.smoothtile) 2329 if (tex.smoothtile)
1907 { 2330 {
1908 skey.tile = tex.smoothtile; 2331 skey.tile = tex.smoothtile;
1909 skey.level = tex.smoothlevel; 2332 skey.level = tex.smoothlevel;
1910 2333
1911 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2334 smooth_level[tex.smoothlevel] = 1;
1912 2335
1913 // add bits to current tile and all neighbours. skey.x|y is 2336 // add bits to current tile and all neighbours. skey.x|y is
1914 // shifted +1|+1 so we always stay positive. 2337 // shifted +1|+1 so we always stay positive.
1915 2338
1916 // bits is ___n cccc CCCC bbbb 2339 // bits is ___n cccc CCCC bbbb
1924 2347
1925 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2348 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1926 // ·· ·· ·┏ ┓· 2349 // ·· ·· ·┏ ┓·
1927 2350
1928 // full tile 2351 // full tile
1929 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2352 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1930 2353
1931 // borders 2354 // borders
1932 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2355 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1933 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2356 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1934 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2357 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1935 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2358 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1936 2359
1937 // corners 2360 // corners
1938 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2361 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1939 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2362 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1940 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2363 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1941 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2364 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2365 }
2366 }
2367
2368 if (expect_false (z == 2) && expect_false (cell->flags))
2369 {
2370 // overlays such as the speech bubble, probably more to come
2371 if (cell->flags & 1)
2372 {
2373 rc_key_t key_ov = key;
2374 maptex tex = self->tex[TEXID_SPEECH];
2375 int px = x * Tw + Tw * 2 / 32;
2376 int py = y * Th - Th * 6 / 32;
2377
2378 key_ov.texname = tex.name;
2379 rc_t::array_t &arr = rc_ov.array (key_ov);
2380
2381 arr.t2f_v3f (0 , 0 , px , py , 0);
2382 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2383 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2384 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1942 } 2385 }
1943 } 2386 }
1944 } 2387 }
1945 } 2388 }
1946 2389
1947 rc_draw (rc); 2390 rc.draw ();
1948 rc_clear (rc); 2391 rc.clear ();
1949 2392
1950 // go through all smoothlevels, lowest to highest, then draw. 2393 // go through all smoothlevels, lowest to highest, then draw.
1951 // this is basically counting sort 2394 // this is basically counting sort
1952 { 2395 {
1953 int w, b; 2396 int w, b;
1954 2397
1955 glEnable (GL_TEXTURE_2D); 2398 glEnable (GL_TEXTURE_2D);
1956 glBegin (GL_QUADS); 2399 glBegin (GL_QUADS);
1957 for (w = 0; w < 256 / 32; ++w) 2400 for (int level = 0; level < smooth_level.size (); ++level)
2401 if (smooth_level[level])
2402 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1958 { 2403 {
1959 uint32_t smask = smooth_level [w]; 2404 smooth_key &skey = it->first;
1960 if (smask) 2405 IV bits = it->second;
1961 for (b = 0; b < 32; ++b) 2406
1962 if (smask & (((uint32_t)1) << b)) 2407 if (!(bits & 0x1000)
2408 && skey.level == level
2409 && level > smooth_max [skey.x][skey.y])
1963 { 2410 {
1964 int level = (w << 5) | b; 2411 maptex tex = self->tex [skey.tile];
2412 int px = (((int)skey.x) - 1) * Tw;
2413 int py = (((int)skey.y) - 1) * Th;
2414 int border = bits & 15;
2415 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2416 float dx = tex.s * .0625f; // 16 images/row
2417 float dy = tex.t * .5f ; // 2 images/column
2418
1965 HE *he; 2419 if (tex.name)
1966
1967 hv_iterinit (smooth);
1968 while ((he = hv_iternext (smooth)))
1969 { 2420 {
1970 smooth_key *skey = (smooth_key *)HeKEY (he); 2421 // this time avoiding texture state changes
1971 IV bits = SvIVX (HeVAL (he)); 2422 // save gobs of state changes.
1972 2423 if (key.texname != tex.name)
1973 if (!(bits & 0x1000)
1974 && skey->level == level
1975 && level > smooth_max [skey->x][skey->y])
1976 { 2424 {
1977 maptex tex = self->tex [skey->tile]; 2425 self->tex [skey.tile].unused = 0;
1978 int px = (((int)skey->x) - 1) * T;
1979 int py = (((int)skey->y) - 1) * T;
1980 int border = bits & 15;
1981 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1982 float dx = tex.s * .0625f; // 16 images/row
1983 float dy = tex.t * .5f ; // 2 images/column
1984 2426
1985 if (tex.name)
1986 {
1987 // this time avoiding texture state changes
1988 // save gobs of state changes.
1989 if (key.texname != tex.name)
1990 {
1991 glEnd (); 2427 glEnd ();
1992 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2428 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1993 glBegin (GL_QUADS); 2429 glBegin (GL_QUADS);
1994 } 2430 }
1995 2431
1996 if (border) 2432 if (border)
1997 { 2433 {
1998 float ox = border * dx; 2434 float ox = border * dx;
1999 2435
2000 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2436 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2001 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2437 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2002 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2438 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2003 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2439 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2004 } 2440 }
2005 2441
2006 if (corner) 2442 if (corner)
2007 { 2443 {
2008 float ox = corner * dx; 2444 float ox = corner * dx;
2009 2445
2010 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2446 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2011 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2447 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2012 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2448 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2013 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2449 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2014 }
2015 }
2016 } 2450 }
2017 } 2451 }
2018 } 2452 }
2019 } 2453 }
2020 2454
2021 glEnd (); 2455 glEnd ();
2022 glDisable (GL_TEXTURE_2D); 2456 glDisable (GL_TEXTURE_2D);
2023 key.texname = -1; 2457 key.texname = -1;
2024 } 2458 }
2025
2026 hv_clear (smooth);
2027 } 2459 }
2028 2460
2461 if (pl_tex.name)
2462 {
2463 maptex tex = pl_tex;
2464 int px = pl_x + sdx;
2465 int py = pl_y + sdy;
2466
2467 key.texname = tex.name;
2468 rc_t::array_t &arr = rc.array (key);
2469
2470 arr.t2f_v3f (0 , 0 , px , py , 0);
2471 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2472 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2473 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2474
2475 rc.draw ();
2476 }
2477
2478 rc_ov.draw ();
2479 rc_ov.clear ();
2480
2029 glDisable (GL_BLEND); 2481 glDisable (GL_BLEND);
2030 rc_free (rc);
2031 2482
2032 // top layer: overlays such as the health bar 2483 // top layer: overlays such as the health bar
2033 for (y = 0; y < sh; y++) 2484 for (y = 0; y < sh; y++)
2034 if (0 <= y + my && y + my < self->rows) 2485 if (0 <= y + my && y + my < self->rows)
2035 { 2486 {
2038 for (x = 0; x < sw; x++) 2489 for (x = 0; x < sw; x++)
2039 if (row->c0 <= x + mx && x + mx < row->c1) 2490 if (row->c0 <= x + mx && x + mx < row->c1)
2040 { 2491 {
2041 mapcell *cell = row->col + (x + mx - row->c0); 2492 mapcell *cell = row->col + (x + mx - row->c0);
2042 2493
2043 int px = x * T; 2494 int px = x * Tw;
2044 int py = y * T; 2495 int py = y * Th;
2496
2497 if (expect_false (cell->player == player))
2498 {
2499 px += sdx;
2500 py += sdy;
2501 }
2045 2502
2046 if (cell->stat_hp) 2503 if (cell->stat_hp)
2047 { 2504 {
2048 int width = cell->stat_width * T; 2505 int width = cell->stat_width * Tw;
2049 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2506 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2050 2507
2051 glColor3ub (0, 0, 0); 2508 glColor3ub (0, 0, 0);
2052 glRectf (px + 1, py - thick - 2, 2509 glRectf (px + 1, py - thick - 2,
2053 px + width - 1, py); 2510 px + width - 1, py);
2054 2511
2060 } 2517 }
2061 } 2518 }
2062} 2519}
2063 2520
2064void 2521void
2065draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2522draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2066 CODE: 2523 CODE:
2067{ 2524{
2068 static float color[16][3] = { 2525 static float color[16][3] = {
2069 { 0.00F, 0.00F, 0.00F }, 2526 { 0.00f, 0.00f, 0.00f },
2070 { 1.00F, 1.00F, 1.00F }, 2527 { 1.00f, 1.00f, 1.00f },
2071 { 0.00F, 0.00F, 0.55F }, 2528 { 0.00f, 0.00f, 0.55f },
2072 { 1.00F, 0.00F, 0.00F }, 2529 { 1.00f, 0.00f, 0.00f },
2073 2530
2074 { 1.00F, 0.54F, 0.00F }, 2531 { 1.00f, 0.54f, 0.00f },
2075 { 0.11F, 0.56F, 1.00F }, 2532 { 0.11f, 0.56f, 1.00f },
2076 { 0.93F, 0.46F, 0.00F }, 2533 { 0.93f, 0.46f, 0.00f },
2077 { 0.18F, 0.54F, 0.34F }, 2534 { 0.18f, 0.54f, 0.34f },
2078 2535
2079 { 0.56F, 0.73F, 0.56F }, 2536 { 0.56f, 0.73f, 0.56f },
2080 { 0.80F, 0.80F, 0.80F }, 2537 { 0.80f, 0.80f, 0.80f },
2081 { 0.55F, 0.41F, 0.13F }, 2538 { 0.55f, 0.41f, 0.13f },
2082 { 0.99F, 0.77F, 0.26F }, 2539 { 0.99f, 0.77f, 0.26f },
2083 2540
2084 { 0.74F, 0.65F, 0.41F }, 2541 { 0.74f, 0.65f, 0.41f },
2085 2542
2086 { 0.00F, 1.00F, 1.00F }, 2543 { 0.00f, 1.00f, 1.00f },
2087 { 1.00F, 0.00F, 1.00F }, 2544 { 1.00f, 0.00f, 1.00f },
2088 { 1.00F, 1.00F, 0.00F }, 2545 { 1.00f, 1.00f, 0.00f },
2089 }; 2546 };
2090 2547
2091 int x, y; 2548 int x, y;
2092 2549
2093 glEnable (GL_TEXTURE_2D); 2550 glEnable (GL_TEXTURE_2D);
2551 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2552 * but the nvidia driver (185.18.14) mishandles alpha textures
2553 * and takes the colour from god knows where instead of using
2554 * Cp. MODULATE results in the same colour, but slightly different
2555 * alpha, but atcually gives us the correct colour with nvidia.
2556 */
2094 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2557 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2095 glEnable (GL_BLEND); 2558 glEnable (GL_BLEND);
2096 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2559 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2097 glBegin (GL_QUADS); 2560 glBegin (GL_QUADS);
2098 2561
2099 for (y = 0; y < h; y++) 2562 for (y = 0; y < h; y++)
2103 2566
2104 if (m) 2567 if (m)
2105 { 2568 {
2106 float *c = color [m & 15]; 2569 float *c = color [m & 15];
2107 2570
2108 float tx1 = m & 0x40 ? 0.5 : 0.; 2571 float tx1 = m & 0x40 ? 0.5f : 0.f;
2109 float tx2 = tx1 + 0.5; 2572 float tx2 = tx1 + 0.5f;
2110 2573
2111 glColor4f (c[0], c[1], c[2], 0.75); 2574 glColor4f (c[0], c[1], c[2], 1);
2112 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2575 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2113 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2576 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2114 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2577 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2115 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2578 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2116 } 2579 }
2124void 2587void
2125fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2588fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2126 PPCODE: 2589 PPCODE:
2127{ 2590{
2128 int x, y; 2591 int x, y;
2129 int sw1 = sw + 2; 2592 int sw1 = sw + 2;
2130 int sh1 = sh + 2; 2593 int sh1 = sh + 2;
2131 int sh3 = sh * 3; 2594 int sh3 = sh * 3;
2132 int sw34 = (sw * 3 + 3) & ~3; 2595 int sw3 = sw * 3;
2596 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2597 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2133 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2598 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2134 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2599 memset (darkness1, 0, sw1*sh1);
2135 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2136 2600
2137 SvPOK_only (darkness3_sv); 2601 SvPOK_only (darkness3_sv);
2138 SvCUR_set (darkness3_sv, sw34 * sh3); 2602 SvCUR_set (darkness3_sv, sw3 * sh3);
2139 2603
2140 mx += self->x - 1; 2604 mx += self->x - 1;
2141 my += self->y - 1; 2605 my += self->y - 1;
2142
2143 memset (darkness1, 255, sw1 * sh1);
2144 2606
2145 for (y = 0; y < sh1; y++) 2607 for (y = 0; y < sh1; y++)
2146 if (0 <= y + my && y + my < self->rows) 2608 if (0 <= y + my && y + my < self->rows)
2147 { 2609 {
2148 maprow *row = self->row + (y + my); 2610 maprow *row = self->row + (y + my);
2151 if (row->c0 <= x + mx && x + mx < row->c1) 2613 if (row->c0 <= x + mx && x + mx < row->c1)
2152 { 2614 {
2153 mapcell *cell = row->col + (x + mx - row->c0); 2615 mapcell *cell = row->col + (x + mx - row->c0);
2154 2616
2155 darkness1 [y * sw1 + x] = cell->darkness 2617 darkness1 [y * sw1 + x] = cell->darkness
2156 ? 255 - (cell->darkness - 1) 2618 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2157 : 255 - FOW_DARKNESS; 2619 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2158 } 2620 }
2159 } 2621 }
2160 2622
2161 for (y = 0; y < sh; ++y) 2623 for (y = 0; y < sh; ++y)
2162 for (x = 0; x < sw; ++x) 2624 for (x = 0; x < sw; ++x)
2181 2643
2182 uint8_t r13 = (d13 + d23 + d12) / 3; 2644 uint8_t r13 = (d13 + d23 + d12) / 3;
2183 uint8_t r23 = d23; 2645 uint8_t r23 = d23;
2184 uint8_t r33 = (d23 + d33 + d32) / 3; 2646 uint8_t r33 = (d23 + d33 + d32) / 3;
2185 2647
2186 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2648 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2187 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2649 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2188 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2650 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2189 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2651 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2190 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2652 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2191 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2653 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2192 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2654 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2193 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2655 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2194 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2656 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2195 } 2657 }
2196 2658
2197 free (darkness1); 2659 free (darkness1);
2198 2660
2199 EXTEND (SP, 3); 2661 EXTEND (SP, 3);
2200 PUSHs (sv_2mortal (newSViv (sw34))); 2662 PUSHs (sv_2mortal (newSViv (sw3)));
2201 PUSHs (sv_2mortal (newSViv (sh3))); 2663 PUSHs (sv_2mortal (newSViv (sh3)));
2202 PUSHs (darkness3_sv); 2664 PUSHs (darkness3_sv);
2203} 2665}
2204 2666
2205SV * 2667SV *
2268 else 2730 else
2269 *data++ = 0; 2731 *data++ = 0;
2270 } 2732 }
2271 } 2733 }
2272 2734
2735 /* if size is w*h + 5 then no data has been found */
2736 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2737 {
2273 SvPOK_only (data_sv); 2738 SvPOK_only (data_sv);
2274 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2739 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2740 }
2741
2275 RETVAL = data_sv; 2742 RETVAL = data_sv;
2276} 2743}
2277 OUTPUT: 2744 OUTPUT:
2278 RETVAL 2745 RETVAL
2279 2746
2280void 2747void
2281set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2748set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2282 PPCODE: 2749 PPCODE:
2283{ 2750{
2284 int x, y, z; 2751 int x, y, z;
2285 int w, h; 2752 int w, h;
2286 int x1, y1; 2753 int x1, y1;
2754 STRLEN len;
2755 uint8_t *data, *end;
2756
2757 len = SvLEN (data_sv);
2758 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2759 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2760 end = data + len + 8;
2761
2762 if (len < 5)
2763 XSRETURN_EMPTY;
2287 2764
2288 if (*data++ != 0) 2765 if (*data++ != 0)
2289 XSRETURN_EMPTY; /* version mismatch */ 2766 XSRETURN_EMPTY; /* version mismatch */
2290 2767
2291 w = *data++ << 8; w |= *data++; 2768 w = *data++ << 8; w |= *data++;
2306 { 2783 {
2307 maprow *row = map_get_row (self, y); 2784 maprow *row = map_get_row (self, y);
2308 2785
2309 for (x = x0; x < x1; x++) 2786 for (x = x0; x < x1; x++)
2310 { 2787 {
2788 uint8_t flags;
2789
2790 if (data + 7 >= end)
2791 XSRETURN_EMPTY;
2792
2311 uint8_t flags = *data++; 2793 flags = *data++;
2312 2794
2313 if (flags) 2795 if (flags)
2314 { 2796 {
2315 mapcell *cell = row_get_cell (row, x); 2797 mapcell *cell = row_get_cell (row, x);
2316 tileid tile[3] = { 0, 0, 0 }; 2798 tileid tile[3] = { 0, 0, 0 };
2319 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2801 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2320 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2802 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2321 2803
2322 if (cell->darkness == 0) 2804 if (cell->darkness == 0)
2323 { 2805 {
2324 cell->darkness = 0; 2806 /*cell->darkness = 0;*/
2807 EXTEND (SP, 3);
2325 2808
2326 for (z = 0; z <= 2; z++) 2809 for (z = 0; z <= 2; z++)
2327 { 2810 {
2328 tileid t = tile [z]; 2811 tileid t = tile [z];
2329 2812
2330 if (t >= self->texs || (t && !self->tex [t].name)) 2813 if (t >= self->texs || (t && !self->tex [t].name))
2331 { 2814 {
2332 XPUSHs (sv_2mortal (newSViv (t))); 2815 PUSHs (sv_2mortal (newSViv (t)));
2333 need_texid (self, t); 2816 need_texid (self, t);
2334 } 2817 }
2335 2818
2336 cell->tile [z] = t; 2819 cell->tile [z] = t;
2337 } 2820 }
2342} 2825}
2343 2826
2344MODULE = Deliantra::Client PACKAGE = DC::RW 2827MODULE = Deliantra::Client PACKAGE = DC::RW
2345 2828
2346DC::RW 2829DC::RW
2347new (SV *class, SV *data_sv) 2830new (SV *klass, SV *data_sv)
2348 CODE: 2831 CODE:
2349{ 2832{
2350 STRLEN datalen; 2833 STRLEN datalen;
2351 char *data = SvPVbyte (data_sv, datalen); 2834 char *data = SvPVbyte (data_sv, datalen);
2352 2835
2354} 2837}
2355 OUTPUT: 2838 OUTPUT:
2356 RETVAL 2839 RETVAL
2357 2840
2358DC::RW 2841DC::RW
2359new_from_file (SV *class, const char *path, const char *mode = "rb") 2842new_from_file (SV *klass, const char *path, const char *mode = "rb")
2360 CODE: 2843 CODE:
2361 RETVAL = SDL_RWFromFile (path, mode); 2844 RETVAL = SDL_RWFromFile (path, mode);
2362 OUTPUT: 2845 OUTPUT:
2363 RETVAL 2846 RETVAL
2364 2847
2382 if (RETVAL < 0) 2865 if (RETVAL < 0)
2383 { 2866 {
2384 RETVAL = Mix_GroupOldest (-1); 2867 RETVAL = Mix_GroupOldest (-1);
2385 2868
2386 if (RETVAL < 0) 2869 if (RETVAL < 0)
2870 {
2871 // happens sometimes, maybe it just stopped playing(?)
2872 RETVAL = Mix_GroupAvailable (-1);
2873
2874 if (RETVAL < 0)
2387 XSRETURN_UNDEF; 2875 XSRETURN_UNDEF;
2388 2876 }
2877 else
2389 Mix_HaltChannel (RETVAL); 2878 Mix_HaltChannel (RETVAL);
2390 } 2879 }
2391 2880
2392 Mix_UnregisterAllEffects (RETVAL); 2881 Mix_UnregisterAllEffects (RETVAL);
2393 Mix_Volume (RETVAL, 128); 2882 Mix_Volume (RETVAL, 128);
2394} 2883}
2441void 2930void
2442set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2931set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2443 CODE: 2932 CODE:
2444{ 2933{
2445 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2934 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2446 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2935 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2447 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2936 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2448} 2937}
2449 2938
2450void 2939void
2451set_reverse_stereo (DC::Channel self, int flip) 2940set_reverse_stereo (DC::Channel self, int flip)
2454 2943
2455MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2944MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2456 2945
2457PROTOTYPES: DISABLE 2946PROTOTYPES: DISABLE
2458 2947
2948void
2949decoders ()
2950 PPCODE:
2951#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2952 int i, num = Mix_GetNumChunkDecoders ();
2953 EXTEND (SP, num);
2954 for (i = 0; i < num; ++i)
2955 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2956#else
2957 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2958#endif
2959
2459DC::MixChunk 2960DC::MixChunk
2460new (SV *class, DC::RW rwops) 2961new (SV *klass, DC::RW rwops)
2461 CODE: 2962 CODE:
2462 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2963 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2463 OUTPUT: 2964 OUTPUT:
2464 RETVAL 2965 RETVAL
2465 2966
2495 OUTPUT: 2996 OUTPUT:
2496 RETVAL 2997 RETVAL
2497 2998
2498MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2999MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2499 3000
3001void
3002decoders ()
3003 PPCODE:
3004#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3005 int i, num = Mix_GetNumMusicDecoders ();
3006 EXTEND (SP, num);
3007 for (i = 0; i < num; ++i)
3008 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3009#else
3010 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3011#endif
3012
2500int 3013int
2501volume (int volume = -1) 3014volume (int volume = -1)
2502 PROTOTYPE: ;$ 3015 PROTOTYPE: ;$
2503 CODE: 3016 CODE:
2504 if (items > 0) 3017 if (items > 0)
2515void 3028void
2516halt () 3029halt ()
2517 CODE: 3030 CODE:
2518 Mix_HaltMusic (); 3031 Mix_HaltMusic ();
2519 3032
3033int
3034playing ()
3035 CODE:
3036 RETVAL = Mix_PlayingMusic ();
3037 OUTPUT:
3038 RETVAL
3039
2520DC::MixMusic 3040DC::MixMusic
2521new (SV *class, DC::RW rwops) 3041new (SV *klass, DC::RW rwops)
2522 CODE: 3042 CODE:
2523 RETVAL = Mix_LoadMUS_RW (rwops); 3043 RETVAL = Mix_LoadMUS_RW (rwops);
2524 OUTPUT: 3044 OUTPUT:
2525 RETVAL 3045 RETVAL
2526 3046
2554 } *civ, const_iv[] = { 3074 } *civ, const_iv[] = {
2555# define const_iv(name) { # name, (IV)name } 3075# define const_iv(name) { # name, (IV)name }
2556 const_iv (GL_VENDOR), 3076 const_iv (GL_VENDOR),
2557 const_iv (GL_VERSION), 3077 const_iv (GL_VERSION),
2558 const_iv (GL_EXTENSIONS), 3078 const_iv (GL_EXTENSIONS),
3079 const_iv (GL_MAX_TEXTURE_UNITS),
2559 const_iv (GL_COLOR_MATERIAL), 3080 const_iv (GL_COLOR_MATERIAL),
2560 const_iv (GL_SMOOTH), 3081 const_iv (GL_SMOOTH),
2561 const_iv (GL_FLAT), 3082 const_iv (GL_FLAT),
2562 const_iv (GL_DITHER), 3083 const_iv (GL_DITHER),
2563 const_iv (GL_BLEND), 3084 const_iv (GL_BLEND),
2575 const_iv (GL_ZERO), 3096 const_iv (GL_ZERO),
2576 const_iv (GL_SRC_ALPHA), 3097 const_iv (GL_SRC_ALPHA),
2577 const_iv (GL_DST_ALPHA), 3098 const_iv (GL_DST_ALPHA),
2578 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3099 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2579 const_iv (GL_ONE_MINUS_DST_ALPHA), 3100 const_iv (GL_ONE_MINUS_DST_ALPHA),
3101 const_iv (GL_SRC_COLOR),
3102 const_iv (GL_DST_COLOR),
3103 const_iv (GL_ONE_MINUS_SRC_COLOR),
3104 const_iv (GL_ONE_MINUS_DST_COLOR),
2580 const_iv (GL_SRC_ALPHA_SATURATE), 3105 const_iv (GL_SRC_ALPHA_SATURATE),
2581 const_iv (GL_RGB), 3106 const_iv (GL_RGB),
2582 const_iv (GL_RGBA), 3107 const_iv (GL_RGBA),
2583 const_iv (GL_RGBA4), 3108 const_iv (GL_RGBA4),
2584 const_iv (GL_RGBA8), 3109 const_iv (GL_RGBA8),
2652 const_iv (GL_NICEST), 3177 const_iv (GL_NICEST),
2653 const_iv (GL_V2F), 3178 const_iv (GL_V2F),
2654 const_iv (GL_V3F), 3179 const_iv (GL_V3F),
2655 const_iv (GL_T2F_V3F), 3180 const_iv (GL_T2F_V3F),
2656 const_iv (GL_T2F_N3F_V3F), 3181 const_iv (GL_T2F_N3F_V3F),
3182 const_iv (GL_FUNC_ADD),
3183 const_iv (GL_FUNC_SUBTRACT),
3184 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2657# undef const_iv 3185# undef const_iv
2658 }; 3186 };
2659 3187
2660 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3188 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2661 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3189 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2662 3190
2663 texture_av = newAV (); 3191 texture_av = newAV ();
2664 AvREAL_off (texture_av); 3192 AvREAL_off (texture_av);
2665} 3193}
2666 3194
2668disable_GL_EXT_blend_func_separate () 3196disable_GL_EXT_blend_func_separate ()
2669 CODE: 3197 CODE:
2670 gl.BlendFuncSeparate = 0; 3198 gl.BlendFuncSeparate = 0;
2671 gl.BlendFuncSeparateEXT = 0; 3199 gl.BlendFuncSeparateEXT = 0;
2672 3200
2673char * 3201void
3202apple_nvidia_bug (int enable)
3203
3204const char *
2674gl_vendor () 3205gl_vendor ()
2675 CODE: 3206 CODE:
2676 RETVAL = (char *)glGetString (GL_VENDOR); 3207 RETVAL = (const char *)glGetString (GL_VENDOR);
2677 OUTPUT: 3208 OUTPUT:
2678 RETVAL 3209 RETVAL
2679 3210
2680char * 3211const char *
2681gl_version () 3212gl_version ()
2682 CODE: 3213 CODE:
2683 RETVAL = (char *)glGetString (GL_VERSION); 3214 RETVAL = (const char *)glGetString (GL_VERSION);
2684 OUTPUT: 3215 OUTPUT:
2685 RETVAL 3216 RETVAL
2686 3217
2687char * 3218const char *
2688gl_extensions () 3219gl_extensions ()
2689 CODE: 3220 CODE:
2690 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3221 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2691 OUTPUT: 3222 OUTPUT:
2692 RETVAL 3223 RETVAL
2693 3224
2694const char *glGetString (GLenum pname) 3225const char *glGetString (GLenum pname)
3226 CODE:
3227 RETVAL = (const char *)glGetString (pname);
3228 OUTPUT:
3229 RETVAL
2695 3230
2696GLint glGetInteger (GLenum pname) 3231GLint glGetInteger (GLenum pname)
2697 CODE: 3232 CODE:
2698 glGetIntegerv (pname, &RETVAL); 3233 glGetIntegerv (pname, &RETVAL);
2699 OUTPUT: 3234 OUTPUT:
2707 3242
2708int glGetError () 3243int glGetError ()
2709 3244
2710void glFinish () 3245void glFinish ()
2711 3246
3247void glFlush ()
3248
2712void glClear (int mask) 3249void glClear (int mask)
2713 3250
2714void glClearColor (float r, float g, float b, float a = 1.0) 3251void glClearColor (float r, float g, float b, float a = 1.0)
2715 PROTOTYPE: @ 3252 PROTOTYPE: @
2716 3253
2725void glBlendFunc (int sfactor, int dfactor) 3262void glBlendFunc (int sfactor, int dfactor)
2726 3263
2727void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3264void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2728 CODE: 3265 CODE:
2729 gl_BlendFuncSeparate (sa, da, saa, daa); 3266 gl_BlendFuncSeparate (sa, da, saa, daa);
3267
3268# void glBlendEquation (int se)
2730 3269
2731void glDepthMask (int flag) 3270void glDepthMask (int flag)
2732 3271
2733void glLogicOp (int opcode) 3272void glLogicOp (int opcode)
2734 3273
2769void glRotate (float angle, float x, float y, float z) 3308void glRotate (float angle, float x, float y, float z)
2770 CODE: 3309 CODE:
2771 glRotatef (angle, x, y, z); 3310 glRotatef (angle, x, y, z);
2772 3311
2773void glColor (float r, float g, float b, float a = 1.0) 3312void glColor (float r, float g, float b, float a = 1.0)
3313 PROTOTYPE: @
2774 ALIAS: 3314 ALIAS:
2775 glColor_premultiply = 1 3315 glColor_premultiply = 1
2776 CODE: 3316 CODE:
2777 if (ix) 3317 if (ix)
2778 { 3318 {
2884 3424
2885void glEndList () 3425void glEndList ()
2886 3426
2887void glCallList (int list) 3427void glCallList (int list)
2888 3428
3429void c_init ()
3430 CODE:
3431 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3432 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3433
2889MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3434MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2890 3435
2891PROTOTYPES: DISABLE 3436PROTOTYPES: DISABLE
2892 3437
2893void 3438void
2894find_widget (SV *self, NV x, NV y) 3439find_widget (SV *self, NV x, NV y)
2895 PPCODE: 3440 PPCODE:
2896{ 3441{
2897 if (within_widget (self, x, y)) 3442 if (within_widget (self, x, y))
2898 XPUSHs (self); 3443 XPUSHs (self);
2899} 3444}
2900 3445
2901BOOT: 3446BOOT:
2902{ 3447{
2910 3455
2911void 3456void
2912draw (SV *self) 3457draw (SV *self)
2913 CODE: 3458 CODE:
2914{ 3459{
2915 HV *hv; 3460 HV *hv;
2916 SV **svp; 3461 SV **svp;
2917 NV x, y, w, h; 3462 NV x, y, w, h;
2918 SV *draw_x_sv = GvSV (draw_x_gv); 3463 SV *draw_x_sv = GvSV (draw_x_gv);
2919 SV *draw_y_sv = GvSV (draw_y_gv); 3464 SV *draw_y_sv = GvSV (draw_y_gv);
2920 SV *draw_w_sv = GvSV (draw_w_gv); 3465 SV *draw_w_sv = GvSV (draw_w_gv);
2921 SV *draw_h_sv = GvSV (draw_h_gv); 3466 SV *draw_h_sv = GvSV (draw_h_gv);

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