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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.179 by root, Wed Apr 11 04:32:51 2007 UTC vs.
Revision 1.249 by root, Fri Dec 28 15:40:07 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2))
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly
56#endif
37 57
38#ifndef _WIN32 58#ifndef _WIN32
39# include <sys/types.h> 59# include <sys/types.h>
40# include <sys/socket.h> 60# include <sys/socket.h>
41# include <netinet/in.h> 61# include <netinet/in.h>
56# define PARACHUTE SDL_INIT_NOPARACHUTE 76# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 77#else
58# define PARACHUTE 0 78# define PARACHUTE 0
59#endif 79#endif
60 80
81static AV *texture_av;
82
61static struct 83static struct
62{ 84{
63#define GL_FUNC(ptr,name) ptr name; 85#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 86#include "glfunc.h"
65#undef GL_FUNC 87#undef GL_FUNC
66} gl; 88} gl;
67 89
90static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 91gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 92{
70 if (gl.BlendFuncSeparate) 93 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 94 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 95 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 96 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 97 else
75 glBlendFunc (sa, da); 98 glBlendFunc (sa, da);
76} 99}
77 100
101static GLuint
102gen_texture ()
103{
104 GLuint name;
105
106 if (AvFILL (texture_av) >= 0)
107 name = (GLuint)(size_t)av_pop (texture_av);
108 else
109 glGenTextures (1, &name);
110
111 return name;
112}
113
114static void
115del_texture (GLuint name)
116{
117 /* make a half-assed attempt at returning the memory used by the texture */
118 /* textures are frequently being reused by cfplus anyway */
119 /*glBindTexture (GL_TEXTURE_2D, name);*/
120 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
121 av_push (texture_av, (SV *)(size_t)name);
122 glDeleteTextures (1, &name);
123}
124
78#include "texcache.c" 125#include "texcache.c"
126#include "rendercache.c"
79 127
80#include "pango-font.c" 128#include "pango-font.c"
81#include "pango-fontmap.c" 129#include "pango-fontmap.c"
82#include "pango-render.c" 130#include "pango-render.c"
83 131
132typedef IV DC__Channel;
133typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 134typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 135typedef Mix_Music *DC__MixMusic;
86 136
87typedef PangoFontDescription *CFPlus__Font; 137typedef PangoFontDescription *DC__Font;
88 138
89static int 139static int
90shape_attr_p (PangoLayoutRun *run) 140shape_attr_p (PangoLayoutRun *run)
91{ 141{
92 GSList *attrs = run->item->analysis.extra_attrs; 142 GSList *attrs = run->item->analysis.extra_attrs;
106 156
107typedef struct cf_layout { 157typedef struct cf_layout {
108 PangoLayout *pl; 158 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 159 float r, g, b, a; // default color for rgba mode
110 int base_height; 160 int base_height;
111 CFPlus__Font font; 161 DC__Font font;
162 rc_t *rc;
112} *CFPlus__Layout; 163} *DC__Layout;
113 164
114static CFPlus__Font default_font; 165static DC__Font default_font;
115static PangoContext *opengl_context; 166static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 167static PangoFontMap *opengl_fontmap;
117 168
118static void 169static void
119substitute_func (FcPattern *pattern, gpointer data) 170substitute_func (FcPattern *pattern, gpointer data)
124#endif 175#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 176 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 177}
127 178
128static void 179static void
129layout_update_font (CFPlus__Layout self) 180layout_update_font (DC__Layout self)
130{ 181{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 182 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 183 * reasonably well with bitstream vera
133 */ 184 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 185 PangoFontDescription *font = self->font ? self->font : default_font;
138 189
139 pango_layout_set_font_description (self->pl, font); 190 pango_layout_set_font_description (self->pl, font);
140} 191}
141 192
142static void 193static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 194layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 195{
145 PangoRectangle rect; 196 PangoRectangle rect;
146 197
147 // get_pixel_* wrongly rounds down 198 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 199 pango_layout_get_extents (self->pl, 0, &rect);
159 210
160typedef uint16_t tileid; 211typedef uint16_t tileid;
161typedef uint16_t faceid; 212typedef uint16_t faceid;
162 213
163typedef struct { 214typedef struct {
164 int name; 215 GLuint name;
165 int w, h; 216 int w, h;
166 float s, t; 217 float s, t;
167 uint8_t r, g, b, a; 218 uint8_t r, g, b, a;
168 tileid smoothtile; 219 tileid smoothtile;
169 uint8_t smoothlevel; 220 uint8_t smoothlevel;
187 int faces; tileid *face2tile; // [faceid] 238 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 239 int texs; maptex *tex; // [tileid]
189 240
190 int32_t rows; 241 int32_t rows;
191 maprow *row; 242 maprow *row;
192} *CFPlus__Map; 243} *DC__Map;
193 244
194static char * 245static char *
195prepend (char *ptr, int sze, int inc) 246prepend (char *ptr, int sze, int inc)
196{ 247{
197 char *p; 248 char *p;
235 self->texs *= 2; 286 self->texs *= 2;
236 } 287 }
237} 288}
238 289
239static maprow * 290static maprow *
240map_get_row (CFPlus__Map self, int y) 291map_get_row (DC__Map self, int y)
241{ 292{
242 if (0 > y) 293 if (0 > y)
243 { 294 {
244 int extend = - y + MAP_EXTEND_Y; 295 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 296 Prepend (maprow, self->row, self->rows, extend);
283 334
284 return row->col + (x - row->c0); 335 return row->col + (x - row->c0);
285} 336}
286 337
287static mapcell * 338static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 339map_get_cell (DC__Map self, int x, int y)
289{ 340{
290 return row_get_cell (map_get_row (self, y), x); 341 return row_get_cell (map_get_row (self, y), x);
291} 342}
292 343
293static void 344static void
294map_clear (CFPlus__Map self) 345map_clear (DC__Map self)
295{ 346{
296 int r; 347 int r;
297 348
298 for (r = 0; r < self->rows; r++) 349 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 350 Safefree (self->row[r].col);
307 self->row = 0; 358 self->row = 0;
308 self->rows = 0; 359 self->rows = 0;
309} 360}
310 361
311static void 362static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 363map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 364{
314 int x, y; 365 int x, y;
315 maprow *row; 366 maprow *row;
316 mapcell *cell; 367 mapcell *cell;
317 368
345} smooth_key; 396} smooth_key;
346 397
347static void 398static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 399smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{ 400{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 401 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351 402
352 if (SvIOK (*sv)) 403 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits); 404 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else 405 else
355 sv_setiv (*sv, bits); 406 sv_setiv (*sv, bits);
396 n |= n >> 16; 447 n |= n >> 16;
397 448
398 return n + 1; 449 return n + 1;
399} 450}
400 451
452static unsigned int
453popcount (unsigned int n)
454{
455 n -= (n >> 1) & 0x55555555U;
456 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
457 n = ((n >> 4) + n) & 0x0f0f0f0fU;
458 n *= 0x01010101U;
459
460 return n >> 24;
461}
462
401/* SDL should provide this, really. */ 463/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 464#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 465#define SDLK_MODIFIER_MAX 314
404 466
405MODULE = CFPlus PACKAGE = CFPlus 467/******************************************************************************/
468
469static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
470static GV *hover_gv;
471
472static int
473within_widget (SV *widget, NV x, NV y)
474{
475 HV *self;
476 SV **svp;
477 NV wx, ww, wy, wh;
478
479 if (!SvROK (widget))
480 return 0;
481
482 self = (HV *)SvRV (widget);
483
484 if (SvTYPE (self) != SVt_PVHV)
485 return 0;
486
487 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
488 if (y < wy)
489 return 0;
490
491 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
492 if (y >= wy + wh)
493 return 0;
494
495 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
496 if (x < wx)
497 return 0;
498
499 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
500 if (x >= wx + ww)
501 return 0;
502
503 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
504 if (!svp || !SvTRUE (*svp))
505 return 0;
506
507 return 1;
508}
509
510MODULE = Deliantra::Client PACKAGE = DC
406 511
407PROTOTYPES: ENABLE 512PROTOTYPES: ENABLE
408 513
409BOOT: 514BOOT:
410{ 515{
411 HV *stash = gv_stashpv ("CFPlus", 1); 516 HV *stash = gv_stashpv ("DC", 1);
412 static const struct { 517 static const struct {
413 const char *name; 518 const char *name;
414 IV iv; 519 IV iv;
415 } *civ, const_iv[] = { 520 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name } 521# define const_iv(name) { # name, (IV)name }
438 543
439 const_iv (SDL_APPINPUTFOCUS), 544 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 545 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 546 const_iv (SDL_APPACTIVE),
442 547
548 const_iv (SDLK_FIRST),
549 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 550 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 551 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 552 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 553 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 554 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 626 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 627 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 628 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 629 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 630 const_iv (KMOD_MODE),
631
632 const_iv (MIX_DEFAULT_FORMAT),
524# undef const_iv 633# undef const_iv
525 }; 634 };
526 635
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 636 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 637 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
546 655
547NV floor (NV x) 656NV floor (NV x)
548 657
549NV ceil (NV x) 658NV ceil (NV x)
550 659
660IV minpot (UV n)
661
662IV popcount (UV n)
663
551void 664void
552pango_init () 665pango_init ()
553 CODE: 666 CODE:
554{ 667{
555 opengl_fontmap = pango_opengl_font_map_new (); 668 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 669 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 670 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
671#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)
672 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
673 pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);
674#endif
558} 675}
676
677char *
678SDL_GetError ()
559 679
560int 680int
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 681SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 682
563void 683void
564SDL_Quit () 684SDL_Quit ()
565 685
566void 686void
567SDL_ListModes () 687SDL_ListModes (int rgb, int alpha)
568 PPCODE: 688 PPCODE:
569{ 689{
570 SDL_Rect **m; 690 SDL_Rect **m;
571 691
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 692 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 693 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 694 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 695 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 696
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 697 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 698 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 699
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 700 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 701 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 702 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 703 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 704
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 705 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10) 706#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 707 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 708 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif 709#endif
590 710
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 711 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 712
596 if (m && m != (SDL_Rect **)-1) 713 if (m && m != (SDL_Rect **)-1)
597 while (*m) 714 while (*m)
598 { 715 {
716 if ((*m)->w >= 800 && (*m)->h >= 480)
717 {
599 AV *av = newAV (); 718 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 719 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 720 av_push (av, newSViv ((*m)->h));
721 av_push (av, newSViv (rgb));
722 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 723 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
724 }
603 725
604 ++m; 726 ++m;
605 } 727 }
606} 728}
607 729
608char *
609SDL_GetError ()
610
611int 730int
612SDL_SetVideoMode (int w, int h, int fullscreen) 731SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 732 CODE:
733{
734 SDL_EnableUNICODE (1);
735 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
736
737 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
738 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
739 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
740 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
741
614 RETVAL = !!SDL_SetVideoMode ( 742 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 743 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 744 );
745
617 if (RETVAL) 746 if (RETVAL)
618 { 747 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 748 av_clear (texture_av);
749
750 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 751#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 752#include "glfunc.h"
622# undef GL_FUNC 753#undef GL_FUNC
623 } 754 }
755}
624 OUTPUT: 756 OUTPUT:
625 RETVAL 757 RETVAL
626 758
627void 759void
628SDL_GL_SwapBuffers () 760SDL_GL_SwapBuffers ()
629 761
630char * 762char *
631SDL_GetKeyName (int sym) 763SDL_GetKeyName (int sym)
632 764
765int
766SDL_GetAppState ()
767
633void 768void
634SDL_PollEvent () 769poll_events ()
635 PPCODE: 770 PPCODE:
636{ 771{
637 SDL_Event ev; 772 SDL_Event ev;
638 773
639 while (SDL_PollEvent (&ev)) 774 SDL_PumpEvents ();
775 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 776 {
641 HV *hv = newHV (); 777 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 778 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 779
644 switch (ev.type) 780 switch (ev.type)
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 792 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 793 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 794 break;
659 795
660 case SDL_MOUSEMOTION: 796 case SDL_MOUSEMOTION:
797 {
798 int state = ev.motion.state;
799 int x = ev.motion.x;
800 int y = ev.motion.y;
801 int xrel = ev.motion.xrel;
802 int yrel = ev.motion.yrel;
803
804 /* do simplistic event compression */
805 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
806 && state == ev.motion.state)
807 {
808 xrel += ev.motion.xrel;
809 yrel += ev.motion.yrel;
810 x = ev.motion.x;
811 y = ev.motion.y;
812 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
813 }
814
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 816 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 817 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 818 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 819 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 820 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
821 }
668 break; 822 break;
669 823
670 case SDL_MOUSEBUTTONDOWN: 824 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 825 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 836 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 837 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break; 838 break;
685 } 839 }
686 840
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 841 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
688 } 842 }
689} 843}
690 844
691int 845int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 846Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 847 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 848 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 849 Mix_ChannelFinished (channel_finished);
696 850
697void 851void
852Mix_QuerySpec ()
853 PPCODE:
854{
855 int freq, channels;
856 Uint16 format;
857
858 if (Mix_QuerySpec (&freq, &format, &channels))
859 {
860 EXTEND (SP, 3);
861 PUSHs (sv_2mortal (newSViv (freq)));
862 PUSHs (sv_2mortal (newSViv (format)));
863 PUSHs (sv_2mortal (newSViv (channels)));
864 }
865}
866
867void
698Mix_CloseAudio () 868Mix_CloseAudio ()
699 869
700int 870int
701Mix_AllocateChannels (int numchans = -1) 871Mix_AllocateChannels (int numchans = -1)
872
873const char *
874Mix_GetError ()
702 875
703void 876void
704lowdelay (int fd, int val = 1) 877lowdelay (int fd, int val = 1)
705 CODE: 878 CODE:
706 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 879 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
748 STRLEN image_len; 921 STRLEN image_len;
749 char *image = (char *)SvPVbyte (image_, image_len); 922 char *image = (char *)SvPVbyte (image_, image_len);
750 SDL_Surface *surface, *surface2; 923 SDL_Surface *surface, *surface2;
751 SDL_PixelFormat fmt; 924 SDL_PixelFormat fmt;
752 SDL_RWops *rw = ix 925 SDL_RWops *rw = ix
753 ? SDL_RWFromFile (image, "r") 926 ? SDL_RWFromFile (image, "rb")
754 : SDL_RWFromConstMem (image, image_len); 927 : SDL_RWFromConstMem (image, image_len);
755 928
756 if (!rw) 929 if (!rw)
757 croak ("load_image: %s", SDL_GetError ()); 930 croak ("load_image: %s", SDL_GetError ());
758 931
831void 1004void
832error (char *message) 1005error (char *message)
833 CODE: 1006 CODE:
834 fprintf (stderr, "ERROR: %s\n", message); 1007 fprintf (stderr, "ERROR: %s\n", message);
835#ifdef _WIN32 1008#ifdef _WIN32
836 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1009 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
837#endif 1010#endif
838 1011
839void 1012void
840fatal (char *message) 1013fatal (char *message)
841 CODE: 1014 CODE:
842 fprintf (stderr, "FATAL: %s\n", message); 1015 fprintf (stderr, "FATAL: %s\n", message);
843#ifdef _WIN32 1016#ifdef _WIN32
844 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1017 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
845#endif 1018#endif
846 _exit (1); 1019 _exit (1);
847 1020
848void 1021void
849_exit (int retval = 0) 1022_exit (int retval = 0)
852 ExitThread (retval); // unclean, please beam me up 1025 ExitThread (retval); // unclean, please beam me up
853#else 1026#else
854 _exit (retval); 1027 _exit (retval);
855#endif 1028#endif
856 1029
857MODULE = CFPlus PACKAGE = CFPlus::Font 1030void
1031debug ()
1032 CODE:
1033{
1034#if DEBUG
1035 VALGRIND_DO_LEAK_CHECK;
1036#endif
1037}
858 1038
859CFPlus::Font 1039MODULE = Deliantra::Client PACKAGE = DC::Font
1040
1041PROTOTYPES: DISABLE
1042
1043DC::Font
860new_from_file (SV *class, char *path, int id = 0) 1044new_from_file (SV *class, char *path, int id = 0)
861 CODE: 1045 CODE:
862{ 1046{
863 int count; 1047 int count;
864 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1048 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
867} 1051}
868 OUTPUT: 1052 OUTPUT:
869 RETVAL 1053 RETVAL
870 1054
871void 1055void
872DESTROY (CFPlus::Font self) 1056DESTROY (DC::Font self)
873 CODE: 1057 CODE:
874 pango_font_description_free (self); 1058 pango_font_description_free (self);
875 1059
876void 1060void
877make_default (CFPlus::Font self) 1061make_default (DC::Font self)
1062 PROTOTYPE: $
878 CODE: 1063 CODE:
879 default_font = self; 1064 default_font = self;
880 1065
881MODULE = CFPlus PACKAGE = CFPlus::Layout 1066MODULE = Deliantra::Client PACKAGE = DC::Layout
882 1067
1068PROTOTYPES: DISABLE
1069
883void 1070void
884reset_glyph_cache () 1071glyph_cache_backup ()
1072 PROTOTYPE:
885 CODE: 1073 CODE:
1074 tc_backup ();
1075
1076void
1077glyph_cache_restore ()
1078 PROTOTYPE:
1079 CODE:
886 tc_clear (); 1080 tc_restore ();
887 1081
888CFPlus::Layout 1082DC::Layout
889new (SV *class) 1083new (SV *class)
890 CODE: 1084 CODE:
891 New (0, RETVAL, 1, struct cf_layout); 1085 New (0, RETVAL, 1, struct cf_layout);
892 1086
893 RETVAL->pl = pango_layout_new (opengl_context); 1087 RETVAL->pl = pango_layout_new (opengl_context);
895 RETVAL->g = 1.; 1089 RETVAL->g = 1.;
896 RETVAL->b = 1.; 1090 RETVAL->b = 1.;
897 RETVAL->a = 1.; 1091 RETVAL->a = 1.;
898 RETVAL->base_height = MIN_FONT_HEIGHT; 1092 RETVAL->base_height = MIN_FONT_HEIGHT;
899 RETVAL->font = 0; 1093 RETVAL->font = 0;
1094 RETVAL->rc = rc_alloc ();
900 1095
901 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1096 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
902 layout_update_font (RETVAL); 1097 layout_update_font (RETVAL);
903 OUTPUT: 1098 OUTPUT:
904 RETVAL 1099 RETVAL
905 1100
906void 1101void
907DESTROY (CFPlus::Layout self) 1102DESTROY (DC::Layout self)
908 CODE: 1103 CODE:
909 g_object_unref (self->pl); 1104 g_object_unref (self->pl);
1105 rc_free (self->rc);
910 Safefree (self); 1106 Safefree (self);
911 1107
912void 1108void
913set_text (CFPlus::Layout self, SV *text_) 1109set_text (DC::Layout self, SV *text_)
914 CODE: 1110 CODE:
915{ 1111{
916 STRLEN textlen; 1112 STRLEN textlen;
917 char *text = SvPVutf8 (text_, textlen); 1113 char *text = SvPVutf8 (text_, textlen);
918 1114
919 pango_layout_set_text (self->pl, text, textlen); 1115 pango_layout_set_text (self->pl, text, textlen);
920} 1116}
921 1117
922void 1118void
923set_markup (CFPlus::Layout self, SV *text_) 1119set_markup (DC::Layout self, SV *text_)
924 CODE: 1120 CODE:
925{ 1121{
926 STRLEN textlen; 1122 STRLEN textlen;
927 char *text = SvPVutf8 (text_, textlen); 1123 char *text = SvPVutf8 (text_, textlen);
928 1124
929 pango_layout_set_markup (self->pl, text, textlen); 1125 pango_layout_set_markup (self->pl, text, textlen);
930} 1126}
931 1127
932void 1128void
933set_shapes (CFPlus::Layout self, ...) 1129set_shapes (DC::Layout self, ...)
934 CODE: 1130 CODE:
935{ 1131{
936 PangoAttrList *attrs = 0; 1132 PangoAttrList *attrs = 0;
937 const char *text = pango_layout_get_text (self->pl); 1133 const char *text = pango_layout_get_text (self->pl);
938 const char *pos = text; 1134 const char *pos = text;
973 if (attrs) 1169 if (attrs)
974 pango_layout_set_attributes (self->pl, attrs); 1170 pango_layout_set_attributes (self->pl, attrs);
975} 1171}
976 1172
977void 1173void
978get_shapes (CFPlus::Layout self) 1174get_shapes (DC::Layout self)
979 PPCODE: 1175 PPCODE:
980{ 1176{
981 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1177 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
982 1178
983 do 1179 do
984 { 1180 {
985 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1181 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
986 1182
987 if (run && shape_attr_p (run)) 1183 if (run && shape_attr_p (run))
988 { 1184 {
989 PangoRectangle extents; 1185 PangoRectangle extents;
990 pango_layout_iter_get_run_extents (iter, 0, &extents); 1186 pango_layout_iter_get_run_extents (iter, 0, &extents);
998 1194
999 pango_layout_iter_free (iter); 1195 pango_layout_iter_free (iter);
1000} 1196}
1001 1197
1002int 1198int
1003has_wrapped (CFPlus::Layout self) 1199has_wrapped (DC::Layout self)
1004 CODE: 1200 CODE:
1005{ 1201{
1006 int lines = 1; 1202 int lines = 1;
1007 const char *text = pango_layout_get_text (self->pl); 1203 const char *text = pango_layout_get_text (self->pl);
1008 1204
1013} 1209}
1014 OUTPUT: 1210 OUTPUT:
1015 RETVAL 1211 RETVAL
1016 1212
1017SV * 1213SV *
1018get_text (CFPlus::Layout self) 1214get_text (DC::Layout self)
1019 CODE: 1215 CODE:
1020 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1216 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1021 sv_utf8_decode (RETVAL); 1217 sv_utf8_decode (RETVAL);
1022 OUTPUT: 1218 OUTPUT:
1023 RETVAL 1219 RETVAL
1024 1220
1025void 1221void
1026set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1222set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1027 CODE: 1223 CODE:
1028 self->r = r; 1224 self->r = r;
1029 self->g = g; 1225 self->g = g;
1030 self->b = b; 1226 self->b = b;
1031 self->a = a; 1227 self->a = a;
1032 1228
1033void 1229void
1034set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1230set_font (DC::Layout self, DC::Font font = 0)
1035 CODE: 1231 CODE:
1036 if (self->font != font) 1232 if (self->font != font)
1037 { 1233 {
1038 self->font = font; 1234 self->font = font;
1039 layout_update_font (self); 1235 layout_update_font (self);
1040 } 1236 }
1041 1237
1042void 1238void
1043set_height (CFPlus::Layout self, int base_height) 1239set_height (DC::Layout self, int base_height)
1044 CODE: 1240 CODE:
1045 if (self->base_height != base_height) 1241 if (self->base_height != base_height)
1046 { 1242 {
1047 self->base_height = base_height; 1243 self->base_height = base_height;
1048 layout_update_font (self); 1244 layout_update_font (self);
1049 } 1245 }
1050 1246
1051void 1247void
1052set_width (CFPlus::Layout self, int max_width = -1) 1248set_width (DC::Layout self, int max_width = -1)
1053 CODE: 1249 CODE:
1054 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1250 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1055 1251
1056void 1252void
1057set_indent (CFPlus::Layout self, int indent) 1253set_indent (DC::Layout self, int indent)
1058 CODE: 1254 CODE:
1059 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1255 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1060 1256
1061void 1257void
1062set_spacing (CFPlus::Layout self, int spacing) 1258set_spacing (DC::Layout self, int spacing)
1063 CODE: 1259 CODE:
1064 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1260 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1065 1261
1066void 1262void
1067set_ellipsise (CFPlus::Layout self, int ellipsise) 1263set_ellipsise (DC::Layout self, int ellipsise)
1068 CODE: 1264 CODE:
1069 pango_layout_set_ellipsize (self->pl, 1265 pango_layout_set_ellipsize (self->pl,
1070 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1266 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1071 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1267 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1072 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1268 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1073 : PANGO_ELLIPSIZE_NONE 1269 : PANGO_ELLIPSIZE_NONE
1074 ); 1270 );
1075 1271
1076void 1272void
1077set_single_paragraph_mode (CFPlus::Layout self, int spm) 1273set_single_paragraph_mode (DC::Layout self, int spm)
1078 CODE: 1274 CODE:
1079 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1275 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1080 1276
1081void 1277void
1082size (CFPlus::Layout self) 1278size (DC::Layout self)
1083 PPCODE: 1279 PPCODE:
1084{ 1280{
1085 int w, h; 1281 int w, h;
1086 1282
1087 layout_get_pixel_size (self, &w, &h); 1283 layout_get_pixel_size (self, &w, &h);
1090 PUSHs (sv_2mortal (newSViv (w))); 1286 PUSHs (sv_2mortal (newSViv (w)));
1091 PUSHs (sv_2mortal (newSViv (h))); 1287 PUSHs (sv_2mortal (newSViv (h)));
1092} 1288}
1093 1289
1094int 1290int
1095descent (CFPlus::Layout self) 1291descent (DC::Layout self)
1096 CODE: 1292 CODE:
1097{ 1293{
1098 PangoRectangle rect; 1294 PangoRectangle rect;
1099 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1295 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1100 pango_layout_line_get_pixel_extents (line, 0, &rect); 1296 pango_layout_line_get_pixel_extents (line, 0, &rect);
1101 RETVAL = PANGO_DESCENT (rect); 1297 RETVAL = PANGO_DESCENT (rect);
1102} 1298}
1103 OUTPUT: 1299 OUTPUT:
1104 RETVAL 1300 RETVAL
1105 1301
1106int 1302int
1107xy_to_index (CFPlus::Layout self, int x, int y) 1303xy_to_index (DC::Layout self, int x, int y)
1108 CODE: 1304 CODE:
1109{ 1305{
1110 int index, trailing; 1306 int index, trailing;
1111 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1307 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1112 RETVAL = index + trailing; 1308 RETVAL = index + trailing;
1113} 1309}
1114 OUTPUT: 1310 OUTPUT:
1115 RETVAL 1311 RETVAL
1116 1312
1117void 1313void
1118cursor_pos (CFPlus::Layout self, int index) 1314cursor_pos (DC::Layout self, int index)
1119 PPCODE: 1315 PPCODE:
1120{ 1316{
1121 PangoRectangle strong_pos; 1317 PangoRectangle strong_pos;
1122 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1318 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1123 1319
1126 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1322 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1127 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1323 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1128} 1324}
1129 1325
1130void 1326void
1131index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1327index_to_line_x (DC::Layout self, int index, int trailing = 0)
1132 PPCODE: 1328 PPCODE:
1133{ 1329{
1134 int line, x; 1330 int line, x;
1135 1331
1136 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1332 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1333#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3))
1137 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1334 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1138 1335 --line;
1336#endif
1139 EXTEND (SP, 2); 1337 EXTEND (SP, 2);
1140 PUSHs (sv_2mortal (newSViv (line - 1))); 1338 PUSHs (sv_2mortal (newSViv (line)));
1141 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1339 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1142} 1340}
1143 1341
1144void 1342void
1145line_x_to_index (CFPlus::Layout self, int line, int x) 1343line_x_to_index (DC::Layout self, int line, int x)
1146 PPCODE: 1344 PPCODE:
1147{ 1345{
1148 PangoLayoutLine *lp; 1346 PangoLayoutLine *lp;
1149 int index, trailing; 1347 int index, trailing;
1150 1348
1151 if (line < 0) 1349 if (line < 0)
1152 XSRETURN_EMPTY; 1350 XSRETURN_EMPTY;
1153 1351
1154 if (!(lp = pango_layout_get_line (self->pl, line))) 1352 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1155 XSRETURN_EMPTY; /* do better */ 1353 XSRETURN_EMPTY; /* do better */
1156 1354
1157 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1355 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1158 1356
1159 EXTEND (SP, 2); 1357 EXTEND (SP, 2);
1165 PUSHs (sv_2mortal (newSViv (trailing))); 1363 PUSHs (sv_2mortal (newSViv (trailing)));
1166 } 1364 }
1167} 1365}
1168 1366
1169void 1367void
1170render (CFPlus::Layout self, float x, float y, int flags = 0) 1368render (DC::Layout self, float x, float y, int flags = 0)
1171 PPCODE: 1369 CODE:
1370 rc_clear (self->rc);
1172 pango_opengl_render_layout_subpixel ( 1371 pango_opengl_render_layout_subpixel (
1173 self->pl, 1372 self->pl,
1373 self->rc,
1174 x * PANGO_SCALE, y * PANGO_SCALE, 1374 x * PANGO_SCALE, y * PANGO_SCALE,
1175 self->r, self->g, self->b, self->a, 1375 self->r, self->g, self->b, self->a,
1176 flags 1376 flags
1177 ); 1377 );
1378 // we assume that context_change actually clears/frees stuff
1379 // and does not do any recomputation...
1380 pango_layout_context_changed (self->pl);
1178 1381
1179MODULE = CFPlus PACKAGE = CFPlus::Texture
1180
1181void 1382void
1182pad2pot (SV *data_, SV *w_, SV *h_) 1383draw (DC::Layout self)
1183 CODE: 1384 CODE:
1184{ 1385{
1185 int ow = SvIV (w_); 1386 glEnable (GL_TEXTURE_2D);
1186 int oh = SvIV (h_); 1387 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1388 glEnable (GL_BLEND);
1389 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1390 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1391 glEnable (GL_ALPHA_TEST);
1392 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1187 1393
1188 if (ow && oh) 1394 rc_draw (self->rc);
1395
1396 glDisable (GL_ALPHA_TEST);
1397 glDisable (GL_BLEND);
1398 glDisable (GL_TEXTURE_2D);
1399}
1400
1401MODULE = Deliantra::Client PACKAGE = DC::Texture
1402
1403PROTOTYPES: ENABLE
1404
1405void
1406pad (SV *data_, int ow, int oh, int nw, int nh)
1407 CODE:
1408{
1409 if ((nw != ow || nh != oh) && SvOK (data_))
1189 { 1410 {
1190 int nw = minpot (ow);
1191 int nh = minpot (oh);
1192
1193 if (nw != ow || nh != oh)
1194 {
1195 if (SvOK (data_))
1196 {
1197 STRLEN datalen; 1411 STRLEN datalen;
1198 char *data = SvPVbyte (data_, datalen); 1412 char *data = SvPVbyte (data_, datalen);
1199 int bpp = datalen / (ow * oh); 1413 int bpp = datalen / (ow * oh);
1200 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1414 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1201 1415
1202 SvPOK_only (result_); 1416 SvPOK_only (result_);
1203 SvCUR_set (result_, nw * nh * bpp); 1417 SvCUR_set (result_, nw * nh * bpp);
1204 1418
1205 memset (SvPVX (result_), 0, nw * nh * bpp); 1419 memset (SvPVX (result_), 0, nw * nh * bpp);
1206 while (oh--) 1420 while (oh--)
1207 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1421 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1208 1422
1209 sv_setsv (data_, result_); 1423 sv_setsv (data_, result_);
1210 }
1211
1212 sv_setiv (w_, nw);
1213 sv_setiv (h_, nh);
1214 }
1215 } 1424 }
1216} 1425}
1217 1426
1218void 1427void
1219draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1428draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1225{ 1434{
1226 HV *hv = (HV *)SvRV (self); 1435 HV *hv = (HV *)SvRV (self);
1227 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1436 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1228 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1437 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1229 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1438 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1439
1440 if (name <= 0)
1441 XSRETURN_EMPTY;
1230 1442
1231 if (items < 5) 1443 if (items < 5)
1232 { 1444 {
1233 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1445 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1234 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1446 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1262 glDisable (GL_ALPHA_TEST); 1474 glDisable (GL_ALPHA_TEST);
1263 glDisable (GL_BLEND); 1475 glDisable (GL_BLEND);
1264 } 1476 }
1265} 1477}
1266 1478
1267MODULE = CFPlus PACKAGE = CFPlus::Map 1479IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1480 CODE:
1481{
1482 GLint width;
1483 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1484 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1485 RETVAL = width > 0;
1486}
1487 OUTPUT:
1488 RETVAL
1268 1489
1269CFPlus::Map 1490MODULE = Deliantra::Client PACKAGE = DC::Map
1491
1492PROTOTYPES: DISABLE
1493
1494DC::Map
1270new (SV *class) 1495new (SV *class)
1271 CODE: 1496 CODE:
1272 New (0, RETVAL, 1, struct map); 1497 New (0, RETVAL, 1, struct map);
1273 RETVAL->x = 0; 1498 RETVAL->x = 0;
1274 RETVAL->y = 0; 1499 RETVAL->y = 0;
1282 RETVAL->row = 0; 1507 RETVAL->row = 0;
1283 OUTPUT: 1508 OUTPUT:
1284 RETVAL 1509 RETVAL
1285 1510
1286void 1511void
1287DESTROY (CFPlus::Map self) 1512DESTROY (DC::Map self)
1288 CODE: 1513 CODE:
1289{ 1514{
1290 map_clear (self); 1515 map_clear (self);
1291 Safefree (self->face2tile); 1516 Safefree (self->face2tile);
1292 Safefree (self->tex); 1517 Safefree (self->tex);
1293 Safefree (self); 1518 Safefree (self);
1294} 1519}
1295 1520
1296void 1521void
1297resize (CFPlus::Map self, int map_width, int map_height) 1522resize (DC::Map self, int map_width, int map_height)
1298 CODE: 1523 CODE:
1299 self->w = map_width; 1524 self->w = map_width;
1300 self->h = map_height; 1525 self->h = map_height;
1301 1526
1302void 1527void
1303clear (CFPlus::Map self) 1528clear (DC::Map self)
1304 CODE: 1529 CODE:
1305 map_clear (self); 1530 map_clear (self);
1306 1531
1307void 1532void
1308set_tileid (CFPlus::Map self, int face, int tile) 1533set_tileid (DC::Map self, int face, int tile)
1309 CODE: 1534 CODE:
1310{ 1535{
1311 need_facenum (self, face); self->face2tile [face] = tile; 1536 need_facenum (self, face); self->face2tile [face] = tile;
1312 need_texid (self, tile); 1537 need_texid (self, tile);
1313} 1538}
1314 1539
1315void 1540void
1316set_smooth (CFPlus::Map self, int face, int smooth, int level) 1541set_smooth (DC::Map self, int face, int smooth, int level)
1317 CODE: 1542 CODE:
1318{ 1543{
1319 tileid texid; 1544 tileid texid;
1320 maptex *tex; 1545 maptex *tex;
1321 1546
1334 tex->smoothtile = self->face2tile [smooth]; 1559 tex->smoothtile = self->face2tile [smooth];
1335 tex->smoothlevel = level; 1560 tex->smoothlevel = level;
1336} 1561}
1337 1562
1338void 1563void
1339set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1564set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1340 CODE: 1565 CODE:
1341{ 1566{
1342 need_texid (self, texid); 1567 need_texid (self, texid);
1343 1568
1344 { 1569 {
1364 // from transparent color bleeding and ugly wrapping effects. 1589 // from transparent color bleeding and ugly wrapping effects.
1365 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1590 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1366} 1591}
1367 1592
1368int 1593int
1369ox (CFPlus::Map self) 1594ox (DC::Map self)
1370 ALIAS: 1595 ALIAS:
1371 oy = 1 1596 oy = 1
1372 x = 2 1597 x = 2
1373 y = 3 1598 y = 3
1374 w = 4 1599 w = 4
1385 } 1610 }
1386 OUTPUT: 1611 OUTPUT:
1387 RETVAL 1612 RETVAL
1388 1613
1389void 1614void
1390scroll (CFPlus::Map self, int dx, int dy) 1615scroll (DC::Map self, int dx, int dy)
1391 CODE: 1616 CODE:
1392{ 1617{
1393 if (dx > 0) 1618 if (dx > 0)
1394 map_blank (self, self->x, self->y, dx, self->h); 1619 map_blank (self, self->x, self->y, dx, self->h);
1395 else if (dx < 0) 1620 else if (dx < 0)
1396 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1621 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1397 1622
1398 if (dy > 0) 1623 if (dy > 0)
1399 map_blank (self, self->x, self->y, self->w, dy); 1624 map_blank (self, self->x, self->y, self->w, dy);
1400 else if (dy < 0) 1625 else if (dy < 0)
1401 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1626 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1402 1627
1403 self->ox += dx; self->x += dx; 1628 self->ox += dx; self->x += dx;
1404 self->oy += dy; self->y += dy; 1629 self->oy += dy; self->y += dy;
1405 1630
1406 while (self->y < 0) 1631 while (self->y < 0)
1410 self->rows += MAP_EXTEND_Y; 1635 self->rows += MAP_EXTEND_Y;
1411 self->y += MAP_EXTEND_Y; 1636 self->y += MAP_EXTEND_Y;
1412 } 1637 }
1413} 1638}
1414 1639
1415void 1640SV *
1416map1a_update (CFPlus::Map self, SV *data_, int extmap) 1641map1a_update (DC::Map self, SV *data_, int extmap)
1417 CODE: 1642 CODE:
1418{ 1643{
1419 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1644 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1420 uint8_t *data_end = (uint8_t *)SvEND (data_); 1645 uint8_t *data_end = (uint8_t *)SvEND (data_);
1421 mapcell *cell; 1646 mapcell *cell;
1422 int x, y, flags; 1647 int x, y, z, flags;
1648 AV *missing = newAV ();
1649 RETVAL = newRV_noinc ((SV *)missing);
1423 1650
1424 while (data < data_end - 1) 1651 while (data < data_end - 1)
1425 { 1652 {
1426 flags = (data [0] << 8) + data [1]; data += 2; 1653 flags = (data [0] << 8) + data [1]; data += 2;
1427 1654
1460 } 1687 }
1461 else if (cmd == 6) // monster width 1688 else if (cmd == 6) // monster width
1462 cell->stat_width = *data++ + 1; 1689 cell->stat_width = *data++ + 1;
1463 else if (cmd == 0x47) 1690 else if (cmd == 0x47)
1464 { 1691 {
1465 if (*data == 8) 1692 if (*data == 4)
1466 ; // decode player uuid 1693 ; // decode player count
1467 1694
1468 data += *data + 1; 1695 data += *data + 1;
1469 } 1696 }
1470 else if (cmd == 8) // cell flags 1697 else if (cmd == 8) // cell flags
1471 cell->flags = *data++; 1698 cell->flags = *data++;
1478 } 1705 }
1479 else 1706 else
1480 cell->darkness = *data++ + 1; 1707 cell->darkness = *data++ + 1;
1481 } 1708 }
1482 1709
1710 for (z = 0; z <= 2; ++z)
1483 if (flags & 4) 1711 if (flags & (4 >> z))
1484 { 1712 {
1485 faceid face = (data [0] << 8) + data [1]; data += 2; 1713 faceid face = (data [0] << 8) + data [1]; data += 2;
1486 need_facenum (self, face); 1714 need_facenum (self, face);
1487 cell->tile [0] = self->face2tile [face]; 1715 cell->tile [z] = self->face2tile [face];
1716
1717 if (cell->tile [z])
1718 {
1719 maptex *tex = self->tex + cell->tile [z];
1720 if (!tex->name)
1721 av_push (missing, newSViv (cell->tile [z]));
1722
1723 if (tex->smoothtile)
1724 {
1725 maptex *smooth = self->tex + tex->smoothtile;
1726 if (!smooth->name)
1727 av_push (missing, newSViv (tex->smoothtile));
1728 }
1729 }
1488 } 1730 }
1489
1490 if (flags & 2)
1491 {
1492 faceid face = (data [0] << 8) + data [1]; data += 2;
1493 need_facenum (self, face);
1494 cell->tile [1] = self->face2tile [face];
1495 }
1496
1497 if (flags & 1)
1498 {
1499 faceid face = (data [0] << 8) + data [1]; data += 2;
1500 need_facenum (self, face);
1501 cell->tile [2] = self->face2tile [face];
1502 }
1503 } 1731 }
1504 else 1732 else
1505 cell->darkness = 0; 1733 cell->darkness = 0;
1506 } 1734 }
1507} 1735}
1736 OUTPUT:
1737 RETVAL
1508 1738
1509SV * 1739SV *
1510mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1740mapmap (DC::Map self, int x0, int y0, int w, int h)
1511 CODE: 1741 CODE:
1512{ 1742{
1513 int x1, x; 1743 int x1, x;
1514 int y1, y; 1744 int y1, y;
1515 int z; 1745 int z;
1560} 1790}
1561 OUTPUT: 1791 OUTPUT:
1562 RETVAL 1792 RETVAL
1563 1793
1564void 1794void
1565draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1795draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1566 CODE: 1796 CODE:
1567{ 1797{
1798 int x, y, z;
1799
1568 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1800 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1569 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1801 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1570 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1802 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1571 smooth_key skey; 1803 smooth_key skey;
1572 int x, y, z; 1804
1573 int last_name; 1805 rc_t *rc = rc_alloc ();
1806 rc_key_t key;
1807 rc_array_t *arr;
1574 1808
1575 // thats current max. sorry. 1809 // thats current max. sorry.
1576 if (sw > 255) sw = 255; 1810 if (sw > 255) sw = 255;
1577 if (sh > 255) sh = 255; 1811 if (sh > 255) sh = 255;
1578 1812
1579 // clear key, in case of extra padding 1813 // clear key, in case of extra padding
1580 memset (&skey, 0, sizeof (skey)); 1814 memset (&skey, 0, sizeof (skey));
1581 1815
1582 glColor4ub (255, 255, 255, 255); 1816 memset (&key, 0, sizeof (key));
1583 1817 key.r = 255;
1584 glEnable (GL_BLEND); 1818 key.g = 255;
1585 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1819 key.b = 255;
1586 glEnable (GL_TEXTURE_2D); 1820 key.a = 255;
1587 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1821 key.mode = GL_QUADS;
1588 1822 key.format = GL_T2F_V3F;
1589 glBegin (GL_QUADS); 1823 key.texname = -1;
1590
1591 last_name = 0;
1592 1824
1593 mx += self->x; 1825 mx += self->x;
1594 my += self->y; 1826 my += self->y;
1595 1827
1596 // first pass: determine smooth_max 1828 // first pass: determine smooth_max
1612 MAX (self->tex [cell->tile [0]].smoothlevel, 1844 MAX (self->tex [cell->tile [0]].smoothlevel,
1613 MAX (self->tex [cell->tile [1]].smoothlevel, 1845 MAX (self->tex [cell->tile [1]].smoothlevel,
1614 self->tex [cell->tile [2]].smoothlevel)); 1846 self->tex [cell->tile [2]].smoothlevel));
1615 } 1847 }
1616 } 1848 }
1849
1850 glEnable (GL_BLEND);
1851 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1852 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1617 1853
1618 for (z = 0; z <= 2; z++) 1854 for (z = 0; z <= 2; z++)
1619 { 1855 {
1620 memset (smooth_level, 0, sizeof (smooth_level)); 1856 memset (smooth_level, 0, sizeof (smooth_level));
1621 1857
1631 tileid tile = cell->tile [z]; 1867 tileid tile = cell->tile [z];
1632 1868
1633 if (tile) 1869 if (tile)
1634 { 1870 {
1635 maptex tex = self->tex [tile]; 1871 maptex tex = self->tex [tile];
1636 int px = (x + 1) * T - tex.w; 1872 int px, py;
1637 int py = (y + 1) * T - tex.h;
1638 1873
1639 // suppressing texture state switches here
1640 // is only moderately effective, but worth the extra effort
1641 if (last_name != tex.name) 1874 if (key.texname != tex.name)
1642 { 1875 {
1643 if (!tex.name) 1876 if (!tex.name)
1644 tex = self->tex [2]; /* missing, replace by noface */ 1877 tex = self->tex [2]; /* missing, replace by noface */
1645 1878
1646 glEnd (); 1879 key.texname = tex.name;
1647 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1880 arr = rc_array (rc, &key);
1648 glBegin (GL_QUADS);
1649 } 1881 }
1650 1882
1651 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1883 px = (x + 1) * T - tex.w;
1884 py = (y + 1) * T - tex.h;
1885
1886 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1652 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1887 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1653 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1888 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1654 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1889 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1655 1890
1656 if (cell->flags && z == 2) 1891 if (cell->flags && z == 2)
1657 { 1892 {
1893 // overlays such as the speech bubble, probably more to come
1658 if (cell->flags & 1) 1894 if (cell->flags & 1)
1659 { 1895 {
1660 maptex tex = self->tex [1]; 1896 maptex tex = self->tex [1];
1661 int px = x * T + T * 2 / 32; 1897 int px = x * T + T * 2 / 32;
1662 int py = y * T - T * 6 / 32; 1898 int py = y * T - T * 6 / 32;
1663 1899
1900 if (tex.name)
1664 glEnd (); 1901 {
1665 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1902 if (key.texname != tex.name)
1903 {
1904 key.texname = tex.name;
1905 arr = rc_array (rc, &key);
1906 }
1907
1908 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1909 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1910 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1911 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1666 glBegin (GL_QUADS); 1912 }
1667
1668 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1669 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1670 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1671 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1672 } 1913 }
1673 } 1914 }
1674 1915
1675 // update smooth hash 1916 // update smooth hash
1676 if (tex.smoothtile) 1917 if (tex.smoothtile)
1681 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 1922 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1682 1923
1683 // add bits to current tile and all neighbours. skey.x|y is 1924 // add bits to current tile and all neighbours. skey.x|y is
1684 // shifted +1|+1 so we always stay positive. 1925 // shifted +1|+1 so we always stay positive.
1685 1926
1927 // bits is ___n cccc CCCC bbbb
1928 // n do not draw borders&corners
1929 // c draw these corners, but...
1930 // C ... not these
1931 // b draw these borders
1932
1933 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1934 // ┃· ·· ·┃ ━━
1935
1936 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1937 // ·· ·· ·┏ ┓·
1938
1686 // full tile 1939 // full tile
1687 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 1940 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1688 1941
1689 // borders 1942 // borders
1690 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 1943 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1691 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 1944 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1692 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 1945 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1693 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 1946 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1694 1947
1695 // corners 1948 // corners
1696 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 1949 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1700 } 1953 }
1701 } 1954 }
1702 } 1955 }
1703 } 1956 }
1704 1957
1958 rc_draw (rc);
1959 rc_clear (rc);
1960
1705 // go through all smoothlevels, lowest to highest, then draw 1961 // go through all smoothlevels, lowest to highest, then draw.
1706 // this is basically counting sort 1962 // this is basically counting sort
1707 { 1963 {
1708 int w, b; 1964 int w, b;
1709 1965
1966 glEnable (GL_TEXTURE_2D);
1967 glBegin (GL_QUADS);
1710 for (w = 0; w < 256 / 32; ++w) 1968 for (w = 0; w < 256 / 32; ++w)
1711 { 1969 {
1712 uint32_t smask = smooth_level [w]; 1970 uint32_t smask = smooth_level [w];
1713 if (smask) 1971 if (smask)
1714 for (b = 0; b < 32; ++b) 1972 for (b = 0; b < 32; ++b)
1721 while ((he = hv_iternext (smooth))) 1979 while ((he = hv_iternext (smooth)))
1722 { 1980 {
1723 smooth_key *skey = (smooth_key *)HeKEY (he); 1981 smooth_key *skey = (smooth_key *)HeKEY (he);
1724 IV bits = SvIVX (HeVAL (he)); 1982 IV bits = SvIVX (HeVAL (he));
1725 1983
1726 // bits is ___n cccc CCCC bbbb
1727 // n do not draw borders&corners
1728 // c draw these corners, but...
1729 // C ... not these
1730 // b draw these borders
1731
1732 if (!(bits & 0x1000) 1984 if (!(bits & 0x1000)
1733 && skey->level == level 1985 && skey->level == level
1734 && level >= smooth_max [skey->x][skey->y]) 1986 && level > smooth_max [skey->x][skey->y])
1735 { 1987 {
1736 maptex tex = self->tex [skey->tile]; 1988 maptex tex = self->tex [skey->tile];
1737 int px = (((int)skey->x) - 1) * T; 1989 int px = (((int)skey->x) - 1) * T;
1738 int py = (((int)skey->y) - 1) * T; 1990 int py = (((int)skey->y) - 1) * T;
1739 int border = bits & 15; 1991 int border = bits & 15;
1740 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1992 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1741 float dx = tex.s * .0625f; // 16 images/row 1993 float dx = tex.s * .0625f; // 16 images/row
1742 float dy = tex.t * .5f ; // 2 images/column 1994 float dy = tex.t * .5f ; // 2 images/column
1743 1995
1744 // this time naively avoiding texture state changes
1745 // save gobs of state changes.
1746 if (last_name != tex.name) 1996 if (tex.name)
1747 { 1997 {
1998 // this time avoiding texture state changes
1999 // save gobs of state changes.
1748 if (!tex.name) 2000 if (key.texname != tex.name)
1749 continue; // smoothing not yet available 2001 {
1750
1751 glEnd (); 2002 glEnd ();
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2003 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1753 glBegin (GL_QUADS); 2004 glBegin (GL_QUADS);
1754 } 2005 }
1755 2006
1756 if (border) 2007 if (border)
1757 { 2008 {
1758 float ox = border * dx; 2009 float ox = border * dx;
1759 2010
1760 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2011 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1761 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2012 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1762 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2013 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1763 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2014 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1764 } 2015 }
1765 2016
1766 if (corner) 2017 if (corner)
1767 { 2018 {
1768 float ox = corner * dx; 2019 float ox = corner * dx;
1769 2020
1770 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2021 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1771 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2022 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1772 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2023 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2024 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2025 }
1774 } 2026 }
1775 } 2027 }
1776 } 2028 }
1777 } 2029 }
1778 } 2030 }
2031
2032 glEnd ();
2033 glDisable (GL_TEXTURE_2D);
2034 key.texname = -1;
1779 } 2035 }
1780 2036
1781 hv_clear (smooth); 2037 hv_clear (smooth);
1782 } 2038 }
1783 2039
1784 glEnd ();
1785
1786 glDisable (GL_TEXTURE_2D);
1787 glDisable (GL_BLEND); 2040 glDisable (GL_BLEND);
2041 rc_free (rc);
1788 2042
1789 // top layer: overlays such as the health bar 2043 // top layer: overlays such as the health bar
1790 for (y = 0; y < sh; y++) 2044 for (y = 0; y < sh; y++)
1791 if (0 <= y + my && y + my < self->rows) 2045 if (0 <= y + my && y + my < self->rows)
1792 { 2046 {
1817 } 2071 }
1818 } 2072 }
1819} 2073}
1820 2074
1821void 2075void
1822draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2076draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1823 CODE: 2077 CODE:
1824{ 2078{
1825 static float color[16][3] = { 2079 static float color[16][3] = {
1826 { 0.00F, 0.00F, 0.00F }, 2080 { 0.00F, 0.00F, 0.00F },
1827 { 1.00F, 1.00F, 1.00F }, 2081 { 1.00F, 1.00F, 1.00F },
1877 glDisable (GL_BLEND); 2131 glDisable (GL_BLEND);
1878 glDisable (GL_TEXTURE_2D); 2132 glDisable (GL_TEXTURE_2D);
1879} 2133}
1880 2134
1881void 2135void
1882fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2136fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1883 PPCODE: 2137 PPCODE:
1884{ 2138{
1885 int x, y; 2139 int x, y;
2140 int sw1 = sw + 2;
2141 int sh1 = sh + 2;
2142 int sh3 = sh * 3;
1886 int sw4 = (sw + 3) & ~3; 2143 int sw34 = (sw * 3 + 3) & ~3;
2144 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1887 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2145 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1888 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2146 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1889 2147
1890 memset (darkness, 255, sw4 * sh);
1891 SvPOK_only (darkness_sv); 2148 SvPOK_only (darkness3_sv);
1892 SvCUR_set (darkness_sv, sw4 * sh); 2149 SvCUR_set (darkness3_sv, sw34 * sh3);
1893 2150
1894 mx += self->x; 2151 mx += self->x - 1;
1895 my += self->y; 2152 my += self->y - 1;
1896 2153
2154 memset (darkness1, 255, sw1 * sh1);
2155
1897 for (y = 0; y < sh; y++) 2156 for (y = 0; y < sh1; y++)
1898 if (0 <= y + my && y + my < self->rows) 2157 if (0 <= y + my && y + my < self->rows)
1899 { 2158 {
1900 maprow *row = self->row + (y + my); 2159 maprow *row = self->row + (y + my);
1901 2160
1902 for (x = 0; x < sw; x++) 2161 for (x = 0; x < sw1; x++)
1903 if (row->c0 <= x + mx && x + mx < row->c1) 2162 if (row->c0 <= x + mx && x + mx < row->c1)
1904 { 2163 {
1905 mapcell *cell = row->col + (x + mx - row->c0); 2164 mapcell *cell = row->col + (x + mx - row->c0);
1906 2165
1907 darkness[y * sw4 + x] = cell->darkness 2166 darkness1 [y * sw1 + x] = cell->darkness
1908 ? 255 - (cell->darkness - 1) 2167 ? 255 - (cell->darkness - 1)
1909 : 255 - FOW_DARKNESS; 2168 : 255 - FOW_DARKNESS;
1910 } 2169 }
1911 } 2170 }
1912 2171
2172 for (y = 0; y < sh; ++y)
2173 for (x = 0; x < sw; ++x)
2174 {
2175 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2176 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2177 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2178 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2179 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2180 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2181 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2182 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2183 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2184
2185 uint8_t r11 = (d11 + d21 + d12) / 3;
2186 uint8_t r21 = d21;
2187 uint8_t r31 = (d21 + d31 + d32) / 3;
2188
2189 uint8_t r12 = d12;
2190 uint8_t r22 = d22;
2191 uint8_t r32 = d32;
2192
2193 uint8_t r13 = (d13 + d23 + d12) / 3;
2194 uint8_t r23 = d23;
2195 uint8_t r33 = (d23 + d33 + d32) / 3;
2196
2197 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2198 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2199 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2200 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2201 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2202 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2203 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2204 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2205 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2206 }
2207
2208 free (darkness1);
2209
1913 EXTEND (SP, 3); 2210 EXTEND (SP, 3);
1914 PUSHs (sv_2mortal (newSViv (sw4))); 2211 PUSHs (sv_2mortal (newSViv (sw34)));
1915 PUSHs (sv_2mortal (newSViv (sh))); 2212 PUSHs (sv_2mortal (newSViv (sh3)));
1916 PUSHs (darkness_sv); 2213 PUSHs (darkness3_sv);
1917} 2214}
1918 2215
1919SV * 2216SV *
1920get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2217get_rect (DC::Map self, int x0, int y0, int w, int h)
1921 CODE: 2218 CODE:
1922{ 2219{
1923 int x, y, x1, y1; 2220 int x, y, x1, y1;
1924 SV *data_sv = newSV (w * h * 7 + 5); 2221 SV *data_sv = newSV (w * h * 7 + 5);
1925 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2222 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1990} 2287}
1991 OUTPUT: 2288 OUTPUT:
1992 RETVAL 2289 RETVAL
1993 2290
1994void 2291void
1995set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2292set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1996 PPCODE: 2293 PPCODE:
1997{ 2294{
1998 int x, y, z; 2295 int x, y, z;
1999 int w, h; 2296 int w, h;
2000 int x1, y1; 2297 int x1, y1;
2001 2298
2002 if (*data++ != 0) 2299 if (*data++ != 0)
2003 return; /* version mismatch */ 2300 XSRETURN_EMPTY; /* version mismatch */
2004 2301
2005 w = *data++ << 8; w |= *data++; 2302 w = *data++ << 8; w |= *data++;
2006 h = *data++ << 8; h |= *data++; 2303 h = *data++ << 8; h |= *data++;
2007 2304
2008 // we need to do this 'cause we don't keep an absolute coord system for rows 2305 // we need to do this 'cause we don't keep an absolute coord system for rows
2053 } 2350 }
2054 } 2351 }
2055 } 2352 }
2056} 2353}
2057 2354
2058MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2355MODULE = Deliantra::Client PACKAGE = DC::RW
2059 2356
2060CFPlus::MixChunk 2357DC::RW
2061new_from_file (SV *class, char *path) 2358new (SV *class, SV *data_sv)
2062 CODE: 2359 CODE:
2063 RETVAL = Mix_LoadWAV (path); 2360{
2361 STRLEN datalen;
2362 char *data = SvPVbyte (data_sv, datalen);
2363
2364 RETVAL = SDL_RWFromConstMem (data, datalen);
2365}
2064 OUTPUT: 2366 OUTPUT:
2065 RETVAL 2367 RETVAL
2066 2368
2369DC::RW
2370new_from_file (SV *class, const char *path, const char *mode = "rb")
2371 CODE:
2372 RETVAL = SDL_RWFromFile (path, mode);
2373 OUTPUT:
2374 RETVAL
2375
2376# fails on win32:
2377# dc.xs(2268) : error C2059: syntax error : '('
2067void 2378#void
2379#close (DC::RW self)
2380# CODE:
2381# (self->(close)) (self);
2382
2383MODULE = Deliantra::Client PACKAGE = DC::Channel
2384
2385PROTOTYPES: DISABLE
2386
2387DC::Channel
2388find ()
2389 CODE:
2390{
2391 RETVAL = Mix_GroupAvailable (-1);
2392
2393 if (RETVAL < 0)
2394 {
2395 RETVAL = Mix_GroupOldest (-1);
2396
2397 if (RETVAL < 0)
2398 XSRETURN_UNDEF;
2399
2400 Mix_HaltChannel (RETVAL);
2401 }
2402
2403 Mix_UnregisterAllEffects (RETVAL);
2404 Mix_Volume (RETVAL, 128);
2405}
2406 OUTPUT:
2407 RETVAL
2408
2409void
2410halt (DC::Channel self)
2411 CODE:
2412 Mix_HaltChannel (self);
2413
2414void
2415expire (DC::Channel self, int ticks = -1)
2416 CODE:
2417 Mix_ExpireChannel (self, ticks);
2418
2419void
2420fade_out (DC::Channel self, int ticks = -1)
2421 CODE:
2422 Mix_FadeOutChannel (self, ticks);
2423
2424int
2425volume (DC::Channel self, int volume)
2426 CODE:
2427 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2428 OUTPUT:
2429 RETVAL
2430
2431void
2432unregister_all_effects (DC::Channel self)
2433 CODE:
2434 Mix_UnregisterAllEffects (self);
2435
2436void
2437set_panning (DC::Channel self, int left, int right)
2438 CODE:
2439 left = CLAMP (left , 0, 255);
2440 right = CLAMP (right, 0, 255);
2441 Mix_SetPanning (self, left, right);
2442
2443void
2444set_distance (DC::Channel self, int distance)
2445 CODE:
2446 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2447
2448void
2449set_position (DC::Channel self, int angle, int distance)
2450 CODE:
2451
2452void
2453set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2454 CODE:
2455{
2456 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2457 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2458 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2459}
2460
2461void
2462set_reverse_stereo (DC::Channel self, int flip)
2463 CODE:
2464 Mix_SetReverseStereo (self, flip);
2465
2466MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2467
2468PROTOTYPES: DISABLE
2469
2470DC::MixChunk
2471new (SV *class, DC::RW rwops)
2472 CODE:
2473 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2474 OUTPUT:
2475 RETVAL
2476
2477void
2068DESTROY (CFPlus::MixChunk self) 2478DESTROY (DC::MixChunk self)
2069 CODE: 2479 CODE:
2070 Mix_FreeChunk (self); 2480 Mix_FreeChunk (self);
2071 2481
2072int 2482int
2073volume (CFPlus::MixChunk self, int volume = -1) 2483volume (DC::MixChunk self, int volume = -1)
2074 CODE: 2484 CODE:
2485 if (items > 1)
2486 volume = CLAMP (volume, 0, 128);
2075 RETVAL = Mix_VolumeChunk (self, volume); 2487 RETVAL = Mix_VolumeChunk (self, volume);
2076 OUTPUT: 2488 OUTPUT:
2077 RETVAL 2489 RETVAL
2078 2490
2079int 2491DC::Channel
2080play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2492play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2081 CODE: 2493 CODE:
2494{
2082 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2495 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2496
2497 if (RETVAL < 0)
2498 XSRETURN_UNDEF;
2499
2500 if (channel < 0)
2501 {
2502 Mix_UnregisterAllEffects (RETVAL);
2503 Mix_Volume (RETVAL, 128);
2504 }
2505}
2083 OUTPUT: 2506 OUTPUT:
2084 RETVAL 2507 RETVAL
2085 2508
2086MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2509MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2087 2510
2088int 2511int
2089volume (int volume = -1) 2512volume (int volume = -1)
2513 PROTOTYPE: ;$
2090 CODE: 2514 CODE:
2515 if (items > 0)
2516 volume = CLAMP (volume, 0, 128);
2091 RETVAL = Mix_VolumeMusic (volume); 2517 RETVAL = Mix_VolumeMusic (volume);
2092 OUTPUT: 2518 OUTPUT:
2093 RETVAL 2519 RETVAL
2094 2520
2521void
2522fade_out (int ms)
2523 CODE:
2524 Mix_FadeOutMusic (ms);
2525
2526void
2527halt ()
2528 CODE:
2529 Mix_HaltMusic ();
2530
2095CFPlus::MixMusic 2531DC::MixMusic
2096new_from_file (SV *class, char *path) 2532new (SV *class, DC::RW rwops)
2097 CODE: 2533 CODE:
2098 RETVAL = Mix_LoadMUS (path); 2534 RETVAL = Mix_LoadMUS_RW (rwops);
2099 OUTPUT: 2535 OUTPUT:
2100 RETVAL 2536 RETVAL
2101 2537
2102void 2538void
2103DESTROY (CFPlus::MixMusic self) 2539DESTROY (DC::MixMusic self)
2104 CODE: 2540 CODE:
2105 Mix_FreeMusic (self); 2541 Mix_FreeMusic (self);
2106 2542
2107int 2543int
2108play (CFPlus::MixMusic self, int loops = -1) 2544play (DC::MixMusic self, int loops = -1)
2109 CODE: 2545 CODE:
2110 RETVAL = Mix_PlayMusic (self, loops); 2546 RETVAL = Mix_PlayMusic (self, loops);
2111 OUTPUT: 2547 OUTPUT:
2112 RETVAL 2548 RETVAL
2113 2549
2114MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2550void
2551fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2552 CODE:
2553 Mix_FadeInMusicPos (self, loops, ms, position);
2554
2555MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2556
2557PROTOTYPES: ENABLE
2115 2558
2116BOOT: 2559BOOT:
2117{ 2560{
2118 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2561 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2119 static const struct { 2562 static const struct {
2120 const char *name; 2563 const char *name;
2121 IV iv; 2564 IV iv;
2122 } *civ, const_iv[] = { 2565 } *civ, const_iv[] = {
2123# define const_iv(name) { # name, (IV)name } 2566# define const_iv(name) { # name, (IV)name }
2567 const_iv (GL_VENDOR),
2568 const_iv (GL_VERSION),
2569 const_iv (GL_EXTENSIONS),
2124 const_iv (GL_COLOR_MATERIAL), 2570 const_iv (GL_COLOR_MATERIAL),
2125 const_iv (GL_SMOOTH), 2571 const_iv (GL_SMOOTH),
2126 const_iv (GL_FLAT), 2572 const_iv (GL_FLAT),
2127 const_iv (GL_DITHER), 2573 const_iv (GL_DITHER),
2128 const_iv (GL_BLEND), 2574 const_iv (GL_BLEND),
2132 const_iv (GL_ALPHA_TEST), 2578 const_iv (GL_ALPHA_TEST),
2133 const_iv (GL_NORMALIZE), 2579 const_iv (GL_NORMALIZE),
2134 const_iv (GL_RESCALE_NORMAL), 2580 const_iv (GL_RESCALE_NORMAL),
2135 const_iv (GL_FRONT), 2581 const_iv (GL_FRONT),
2136 const_iv (GL_BACK), 2582 const_iv (GL_BACK),
2583 const_iv (GL_AUX0),
2137 const_iv (GL_AND), 2584 const_iv (GL_AND),
2138 const_iv (GL_ONE), 2585 const_iv (GL_ONE),
2139 const_iv (GL_ZERO), 2586 const_iv (GL_ZERO),
2140 const_iv (GL_SRC_ALPHA), 2587 const_iv (GL_SRC_ALPHA),
2141 const_iv (GL_DST_ALPHA), 2588 const_iv (GL_DST_ALPHA),
2154 const_iv (GL_INTENSITY), 2601 const_iv (GL_INTENSITY),
2155 const_iv (GL_LUMINANCE), 2602 const_iv (GL_LUMINANCE),
2156 const_iv (GL_LUMINANCE_ALPHA), 2603 const_iv (GL_LUMINANCE_ALPHA),
2157 const_iv (GL_FLOAT), 2604 const_iv (GL_FLOAT),
2158 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2605 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2606 const_iv (GL_COMPRESSED_ALPHA_ARB),
2607 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2608 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2609 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2610 const_iv (GL_COMPRESSED_RGB_ARB),
2611 const_iv (GL_COMPRESSED_RGBA_ARB),
2159 const_iv (GL_COMPILE), 2612 const_iv (GL_COMPILE),
2613 const_iv (GL_PROXY_TEXTURE_1D),
2614 const_iv (GL_PROXY_TEXTURE_2D),
2160 const_iv (GL_TEXTURE_1D), 2615 const_iv (GL_TEXTURE_1D),
2161 const_iv (GL_TEXTURE_2D), 2616 const_iv (GL_TEXTURE_2D),
2162 const_iv (GL_TEXTURE_ENV), 2617 const_iv (GL_TEXTURE_ENV),
2163 const_iv (GL_TEXTURE_MAG_FILTER), 2618 const_iv (GL_TEXTURE_MAG_FILTER),
2164 const_iv (GL_TEXTURE_MIN_FILTER), 2619 const_iv (GL_TEXTURE_MIN_FILTER),
2185 const_iv (GL_COLOR_LOGIC_OP), 2640 const_iv (GL_COLOR_LOGIC_OP),
2186 const_iv (GL_SEPARABLE_2D), 2641 const_iv (GL_SEPARABLE_2D),
2187 const_iv (GL_CONVOLUTION_2D), 2642 const_iv (GL_CONVOLUTION_2D),
2188 const_iv (GL_CONVOLUTION_BORDER_MODE), 2643 const_iv (GL_CONVOLUTION_BORDER_MODE),
2189 const_iv (GL_CONSTANT_BORDER), 2644 const_iv (GL_CONSTANT_BORDER),
2645 const_iv (GL_POINTS),
2190 const_iv (GL_LINES), 2646 const_iv (GL_LINES),
2191 const_iv (GL_LINE_STRIP), 2647 const_iv (GL_LINE_STRIP),
2192 const_iv (GL_LINE_LOOP), 2648 const_iv (GL_LINE_LOOP),
2193 const_iv (GL_QUADS), 2649 const_iv (GL_QUADS),
2194 const_iv (GL_QUAD_STRIP), 2650 const_iv (GL_QUAD_STRIP),
2195 const_iv (GL_TRIANGLES), 2651 const_iv (GL_TRIANGLES),
2196 const_iv (GL_TRIANGLE_STRIP), 2652 const_iv (GL_TRIANGLE_STRIP),
2197 const_iv (GL_TRIANGLE_FAN), 2653 const_iv (GL_TRIANGLE_FAN),
2654 const_iv (GL_POLYGON),
2198 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2655 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2656 const_iv (GL_POINT_SMOOTH_HINT),
2657 const_iv (GL_LINE_SMOOTH_HINT),
2658 const_iv (GL_POLYGON_SMOOTH_HINT),
2659 const_iv (GL_GENERATE_MIPMAP_HINT),
2660 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2199 const_iv (GL_FASTEST), 2661 const_iv (GL_FASTEST),
2662 const_iv (GL_DONT_CARE),
2663 const_iv (GL_NICEST),
2200 const_iv (GL_V2F), 2664 const_iv (GL_V2F),
2201 const_iv (GL_V3F), 2665 const_iv (GL_V3F),
2202 const_iv (GL_T2F_V3F), 2666 const_iv (GL_T2F_V3F),
2203 const_iv (GL_T2F_N3F_V3F), 2667 const_iv (GL_T2F_N3F_V3F),
2204# undef const_iv 2668# undef const_iv
2205 }; 2669 };
2206 2670
2207 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2671 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2208 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2672 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2673
2674 texture_av = newAV ();
2675 AvREAL_off (texture_av);
2209} 2676}
2677
2678void
2679disable_GL_EXT_blend_func_separate ()
2680 CODE:
2681 gl.BlendFuncSeparate = 0;
2682 gl.BlendFuncSeparateEXT = 0;
2210 2683
2211char * 2684char *
2212gl_vendor () 2685gl_vendor ()
2213 CODE: 2686 CODE:
2214 RETVAL = (char *)glGetString (GL_VENDOR); 2687 RETVAL = (char *)glGetString (GL_VENDOR);
2227 CODE: 2700 CODE:
2228 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2701 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2229 OUTPUT: 2702 OUTPUT:
2230 RETVAL 2703 RETVAL
2231 2704
2705const char *glGetString (GLenum pname)
2706
2707GLint glGetInteger (GLenum pname)
2708 CODE:
2709 glGetIntegerv (pname, &RETVAL);
2710 OUTPUT:
2711 RETVAL
2712
2713GLdouble glGetDouble (GLenum pname)
2714 CODE:
2715 glGetDoublev (pname, &RETVAL);
2716 OUTPUT:
2717 RETVAL
2718
2232int glGetError () 2719int glGetError ()
2233 2720
2234void glFinish () 2721void glFinish ()
2235 2722
2236void glClear (int mask) 2723void glClear (int mask)
2273# near_ and far_ are due to microsofts buggy "c" compiler 2760# near_ and far_ are due to microsofts buggy "c" compiler
2274void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2761void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2275 2762
2276# near_ and far_ are due to microsofts buggy "c" compiler 2763# near_ and far_ are due to microsofts buggy "c" compiler
2277void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2764void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2765
2766PROTOTYPES: DISABLE
2278 2767
2279void glViewport (int x, int y, int width, int height) 2768void glViewport (int x, int y, int width, int height)
2280 2769
2281void glScissor (int x, int y, int width, int height) 2770void glScissor (int x, int y, int width, int height)
2282 2771
2290 2779
2291void glRotate (float angle, float x, float y, float z) 2780void glRotate (float angle, float x, float y, float z)
2292 CODE: 2781 CODE:
2293 glRotatef (angle, x, y, z); 2782 glRotatef (angle, x, y, z);
2294 2783
2295void glBegin (int mode)
2296
2297void glEnd ()
2298
2299void glColor (float r, float g, float b, float a = 1.0) 2784void glColor (float r, float g, float b, float a = 1.0)
2300 PROTOTYPE: @
2301 ALIAS: 2785 ALIAS:
2302 glColor_premultiply = 1 2786 glColor_premultiply = 1
2303 CODE: 2787 CODE:
2304 if (ix) 2788 if (ix)
2305 { 2789 {
2308 b *= a; 2792 b *= a;
2309 } 2793 }
2310 // microsoft visual "c" rounds instead of truncating... 2794 // microsoft visual "c" rounds instead of truncating...
2311 glColor4f (r, g, b, a); 2795 glColor4f (r, g, b, a);
2312 2796
2313void glInterleavedArrays (int format, int stride, char *data)
2314
2315void glDrawElements (int mode, int count, int type, char *indices)
2316
2317# 1.2 void glDrawRangeElements (int mode, int start, int end
2318
2319void glRasterPos (float x, float y, float z = 0.) 2797void glRasterPos (float x, float y, float z = 0.)
2320 CODE: 2798 CODE:
2321 glRasterPos3f (0, 0, z); 2799 glRasterPos3f (0, 0, z);
2322 glBitmap (0, 0, 0, 0, x, y, 0); 2800 glBitmap (0, 0, 0, 0, x, y, 0);
2323 2801
2327 2805
2328void glTexCoord (float s, float t) 2806void glTexCoord (float s, float t)
2329 CODE: 2807 CODE:
2330 glTexCoord2f (s, t); 2808 glTexCoord2f (s, t);
2331 2809
2810void glRect (float x1, float y1, float x2, float y2)
2811 CODE:
2812 glRectf (x1, y1, x2, y2);
2813
2814void glRect_lineloop (float x1, float y1, float x2, float y2)
2815 CODE:
2816 glBegin (GL_LINE_LOOP);
2817 glVertex2f (x1, y1);
2818 glVertex2f (x2, y1);
2819 glVertex2f (x2, y2);
2820 glVertex2f (x1, y2);
2821 glEnd ();
2822
2823PROTOTYPES: ENABLE
2824
2825void glBegin (int mode)
2826
2827void glEnd ()
2828
2829void glPointSize (GLfloat size)
2830
2831void glLineWidth (GLfloat width)
2832
2833void glInterleavedArrays (int format, int stride, char *data)
2834
2835void glDrawElements (int mode, int count, int type, char *indices)
2836
2837# 1.2 void glDrawRangeElements (int mode, int start, int end
2838
2332void glTexEnv (int target, int pname, float param) 2839void glTexEnv (int target, int pname, float param)
2333 CODE: 2840 CODE:
2334 glTexEnvf (target, pname, param); 2841 glTexEnvf (target, pname, param);
2335 2842
2336void glTexParameter (int target, int pname, float param) 2843void glTexParameter (int target, int pname, float param)
2352void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2859void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2353 CODE: 2860 CODE:
2354 if (gl.SeparableFilter2D) 2861 if (gl.SeparableFilter2D)
2355 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2862 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2356 2863
2357void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2864void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2358 2865
2359void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2866void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2360 2867
2361void glDrawPixels (int width, int height, int format, int type, char *pixels) 2868void glDrawPixels (int width, int height, int format, int type, char *pixels)
2869
2870void glPixelZoom (float x, float y)
2362 2871
2363void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2872void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2364 2873
2365int glGenTexture () 2874int glGenTexture ()
2366 CODE: 2875 CODE:
2367{ 2876 RETVAL = gen_texture ();
2368 GLuint name;
2369 glGenTextures (1, &name);
2370 RETVAL = name;
2371}
2372 OUTPUT: 2877 OUTPUT:
2373 RETVAL 2878 RETVAL
2374 2879
2375void glDeleteTexture (int name) 2880void glDeleteTexture (int name)
2376 CODE: 2881 CODE:
2377{
2378 GLuint name_ = name;
2379 glDeleteTextures (1, &name_); 2882 del_texture (name);
2380} 2883
2381
2382int glGenList () 2884int glGenList ()
2383 CODE: 2885 CODE:
2384 RETVAL = glGenLists (1); 2886 RETVAL = glGenLists (1);
2385 OUTPUT: 2887 OUTPUT:
2386 RETVAL 2888 RETVAL
2393 2895
2394void glEndList () 2896void glEndList ()
2395 2897
2396void glCallList (int list) 2898void glCallList (int list)
2397 2899
2900MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2901
2902PROTOTYPES: DISABLE
2903
2904void
2905find_widget (SV *self, NV x, NV y)
2906 PPCODE:
2907{
2908 if (within_widget (self, x, y))
2909 XPUSHs (self);
2910}
2911
2912BOOT:
2913{
2914 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2915
2916 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2917 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2918 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2919 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2920}
2921
2922void
2923draw (SV *self)
2924 CODE:
2925{
2926 HV *hv;
2927 SV **svp;
2928 NV x, y, w, h;
2929 SV *draw_x_sv = GvSV (draw_x_gv);
2930 SV *draw_y_sv = GvSV (draw_y_gv);
2931 SV *draw_w_sv = GvSV (draw_w_gv);
2932 SV *draw_h_sv = GvSV (draw_h_gv);
2933 double draw_x, draw_y;
2934
2935 if (!SvROK (self))
2936 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2937
2938 hv = (HV *)SvRV (self);
2939
2940 if (SvTYPE (hv) != SVt_PVHV)
2941 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2942
2943 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2944 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2945
2946 if (!h || !w)
2947 XSRETURN_EMPTY;
2948
2949 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2950 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2951
2952 draw_x = SvNV (draw_x_sv) + x;
2953 draw_y = SvNV (draw_y_sv) + y;
2954
2955 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2956 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2957 XSRETURN_EMPTY;
2958
2959 sv_setnv (draw_x_sv, draw_x);
2960 sv_setnv (draw_y_sv, draw_y);
2961
2962 glPushMatrix ();
2963 glTranslated (x, y, 0);
2964
2965 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2966 {
2967 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2968
2969 if (svp && SvTRUE (*svp))
2970 {
2971 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2972 glEnable (GL_BLEND);
2973 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2974 glBegin (GL_QUADS);
2975 glVertex2f (0, 0);
2976 glVertex2f (w, 0);
2977 glVertex2f (w, h);
2978 glVertex2f (0, h);
2979 glEnd ();
2980 glDisable (GL_BLEND);
2981 }
2982 }
2983#if 0
2984 // draw borders, for debugging
2985 glPushMatrix ();
2986 glColor4f (1., 1., 0., 1.);
2987 glTranslatef (.5, .5, 0.);
2988 glBegin (GL_LINE_LOOP);
2989 glVertex2f (0 , 0);
2990 glVertex2f (w - 1, 0);
2991 glVertex2f (w - 1, h - 1);
2992 glVertex2f (0 , h - 1);
2993 glEnd ();
2994 glPopMatrix ();
2995#endif
2996 PUSHMARK (SP);
2997 XPUSHs (self);
2998 PUTBACK;
2999 call_method ("_draw", G_VOID | G_DISCARD);
3000 SPAGAIN;
3001
3002 glPopMatrix ();
3003
3004 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3005 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3006}
3007

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