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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.249 by root, Fri Dec 28 15:40:07 2007 UTC vs.
Revision 1.303 by root, Thu Apr 22 11:18:04 2010 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
44#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
46 52
47#include <glib/gmacros.h> 53#include <glib/gmacros.h>
48 54
49#include <pango/pango.h> 55#include <pango/pango.h>
50 56
51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)) 57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly 62# define pango_layout_get_line_readonly pango_layout_get_line
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly 63# define pango_layout_get_lines_readonly pango_layout_get_lines
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly 64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly 65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
56#endif 66#endif
57 67
58#ifndef _WIN32 68#ifndef _WIN32
59# include <sys/types.h> 69# include <sys/types.h>
60# include <sys/socket.h> 70# include <sys/socket.h>
61# include <netinet/in.h> 71# include <netinet/in.h>
62# include <netinet/tcp.h> 72# include <netinet/tcp.h>
63# include <inttypes.h> 73# include <inttypes.h>
64#endif 74#endif
65 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
66#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
67 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
68#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
69 91
70#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
71#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
72 94
73#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
74 96
75#if 0 97/* mask out modifiers we are not interested in */
76# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
77#else 99
78# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
79#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
80 104
81static AV *texture_av; 105static AV *texture_av;
82 106
83static struct 107static struct
84{ 108{
178 202
179static void 203static void
180layout_update_font (DC__Layout self) 204layout_update_font (DC__Layout self)
181{ 205{
182 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
183 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
184 */ 208 */
185 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
186 210
187 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
188 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
216 int w, h; 240 int w, h;
217 float s, t; 241 float s, t;
218 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
219 tileid smoothtile; 243 tileid smoothtile;
220 uint8_t smoothlevel; 244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
221} maptex; 246} maptex;
222 247
223typedef struct { 248typedef struct {
224 uint32_t player; 249 uint32_t player;
225 tileid tile[3]; 250 tileid tile[3];
357 self->oy = 0; 382 self->oy = 0;
358 self->row = 0; 383 self->row = 0;
359 self->rows = 0; 384 self->rows = 0;
360} 385}
361 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
362static void 397static void
363map_blank (DC__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
364{ 399{
365 int x, y; 400 int x, y;
366 maprow *row; 401 maprow *row;
380 if (x >= row->c1) 415 if (x >= row->c1)
381 break; 416 break;
382 417
383 cell = row->col + x - row->c0; 418 cell = row->col + x - row->c0;
384 419
385 cell->darkness = 0; 420 CELL_CLEAR (cell);
386 cell->stat_hp = 0;
387 cell->flags = 0;
388 cell->player = 0;
389 } 421 }
390 } 422 }
391} 423}
392 424
393typedef struct { 425typedef struct {
504 if (!svp || !SvTRUE (*svp)) 536 if (!svp || !SvTRUE (*svp))
505 return 0; 537 return 0;
506 538
507 return 1; 539 return 1;
508} 540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
509 593
510MODULE = Deliantra::Client PACKAGE = DC 594MODULE = Deliantra::Client PACKAGE = DC
511 595
512PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
513 597
542 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
543 627
544 const_iv (SDL_APPINPUTFOCUS), 628 const_iv (SDL_APPINPUTFOCUS),
545 const_iv (SDL_APPMOUSEFOCUS), 629 const_iv (SDL_APPMOUSEFOCUS),
546 const_iv (SDL_APPACTIVE), 630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
547 681
548 const_iv (SDLK_FIRST), 682 const_iv (SDLK_FIRST),
549 const_iv (SDLK_LAST), 683 const_iv (SDLK_LAST),
550 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
551 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
627 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
628 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
629 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
630 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
631 765
766 const_iv (KMOD_LRAM),
767
632 const_iv (MIX_DEFAULT_FORMAT), 768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
633# undef const_iv 798# undef const_iv
634 }; 799 };
635 800
636 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
637 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
659 824
660IV minpot (UV n) 825IV minpot (UV n)
661 826
662IV popcount (UV n) 827IV popcount (UV n)
663 828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
664void 835void
665pango_init () 836pango_init ()
666 CODE: 837 CODE:
667{ 838{
668 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
669 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
670 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
671#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2) 842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
672 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
673 pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR); 845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
674#endif 846#endif
675} 847}
676 848
677char *
678SDL_GetError () 849char *SDL_GetError ()
679 850
680int 851void SDL_braino ()
681SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
682 852
683void 853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
684SDL_Quit () 859void SDL_Quit ()
860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
685 869
686void 870void
687SDL_ListModes (int rgb, int alpha) 871SDL_ListModes (int rgb, int alpha)
688 PPCODE: 872 PPCODE:
689{ 873{
701 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
702 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
703 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
704 888
705 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
706#if SDL_VERSION_ATLEAST(1,2,10)
707 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
708 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
709#endif
710 891
711 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
712 893
713 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
714 while (*m) 895 while (*m)
715 { 896 {
716 if ((*m)->w >= 800 && (*m)->h >= 480) 897 if ((*m)->w >= 400 && (*m)->h >= 300)
717 { 898 {
718 AV *av = newAV (); 899 AV *av = newAV ();
719 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
720 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
721 av_push (av, newSViv (rgb)); 902 av_push (av, newSViv (rgb));
749 930
750 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
751#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
752#include "glfunc.h" 933#include "glfunc.h"
753#undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
754 } 938 }
755} 939}
756 OUTPUT: 940 OUTPUT:
757 RETVAL 941 RETVAL
758 942
762char * 946char *
763SDL_GetKeyName (int sym) 947SDL_GetKeyName (int sym)
764 948
765int 949int
766SDL_GetAppState () 950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
767 954
768void 955void
769poll_events () 956poll_events ()
770 PPCODE: 957 PPCODE:
771{ 958{
781 { 968 {
782 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
783 case SDL_KEYUP: 970 case SDL_KEYUP:
784 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
785 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
786 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
787 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
788 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
789 break; 976 break;
790 977
791 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
792 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
810 x = ev.motion.x; 997 x = ev.motion.x;
811 y = ev.motion.y; 998 y = ev.motion.y;
812 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
813 } 1000 }
814 1001
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
816 hv_store (hv, "state", 5, newSViv (state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
817 hv_store (hv, "x", 1, newSViv (x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
818 hv_store (hv, "y", 1, newSViv (y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
819 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
820 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
821 } 1008 }
822 break; 1009 break;
823 1010
824 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
825 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
827 1014
828 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
829 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
830 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
831 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
839 } 1026 }
840 1027
841 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
842 } 1029 }
843} 1030}
1031
1032char *
1033SDL_AudioDriverName ()
1034 CODE:
1035{
1036 char buf [256];
1037 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1038 XSRETURN_UNDEF;
1039
1040 RETVAL = buf;
1041}
1042 OUTPUT:
1043 RETVAL
844 1044
845int 1045int
846Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
847 POSTCALL: 1047 POSTCALL:
848 Mix_HookMusicFinished (music_finished); 1048 Mix_HookMusicFinished (music_finished);
905 } 1105 }
906 } 1106 }
907#endif 1107#endif
908} 1108}
909 1109
910void 1110int
911add_font (char *file) 1111add_font (char *file)
912 CODE: 1112 CODE:
913 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1113 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1114 OUTPUT:
1115 RETVAL
914 1116
915void 1117void
916load_image_inline (SV *image_) 1118load_image_inline (SV *image_)
917 ALIAS: 1119 ALIAS:
918 load_image_file = 1 1120 load_image_file = 1
1034#if DEBUG 1236#if DEBUG
1035 VALGRIND_DO_LEAK_CHECK; 1237 VALGRIND_DO_LEAK_CHECK;
1036#endif 1238#endif
1037} 1239}
1038 1240
1241int
1242SvREFCNT (SV *sv)
1243 CODE:
1244 RETVAL = SvREFCNT (sv);
1245 OUTPUT:
1246 RETVAL
1247
1039MODULE = Deliantra::Client PACKAGE = DC::Font 1248MODULE = Deliantra::Client PACKAGE = DC::Font
1040 1249
1041PROTOTYPES: DISABLE 1250PROTOTYPES: DISABLE
1042 1251
1043DC::Font 1252DC::Font
1312 1521
1313void 1522void
1314cursor_pos (DC::Layout self, int index) 1523cursor_pos (DC::Layout self, int index)
1315 PPCODE: 1524 PPCODE:
1316{ 1525{
1317 PangoRectangle strong_pos; 1526 PangoRectangle pos;
1318 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1527 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1319 1528
1320 EXTEND (SP, 3); 1529 EXTEND (SP, 3);
1321 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1530 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1322 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1531 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1323 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1532 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1324} 1533}
1325 1534
1326void 1535void
1327index_to_line_x (DC::Layout self, int index, int trailing = 0) 1536index_to_line_x (DC::Layout self, int index, int trailing = 0)
1328 PPCODE: 1537 PPCODE:
1329{ 1538{
1330 int line, x; 1539 int line, x;
1331 1540
1332 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1541 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1333#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3)) 1542#if !PANGO_VERSION_CHECK (1, 17, 3)
1334 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1543 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1335 --line; 1544 --line;
1336#endif 1545#endif
1337 EXTEND (SP, 2); 1546 EXTEND (SP, 2);
1338 PUSHs (sv_2mortal (newSViv (line))); 1547 PUSHs (sv_2mortal (newSViv (line)));
1472 if (ix) 1681 if (ix)
1473 { 1682 {
1474 glDisable (GL_ALPHA_TEST); 1683 glDisable (GL_ALPHA_TEST);
1475 glDisable (GL_BLEND); 1684 glDisable (GL_BLEND);
1476 } 1685 }
1686}
1687
1688void
1689draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1690 PROTOTYPE: @
1691 CODE:
1692{
1693 glEnable (GL_BLEND);
1694 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1695 glEnable (GL_TEXTURE_2D);
1696 glBindTexture (GL_TEXTURE_2D, name1);
1697
1698 glColor3f (intensity, intensity, intensity);
1699 glPushMatrix ();
1700 glScalef (1./3, 1./3, 1.);
1701
1702 if (blend > 0.f)
1703 {
1704 float dx3 = dx * -3.f / w;
1705 float dy3 = dy * -3.f / h;
1706 GLfloat env_color[4] = { 0., 0., 0., blend };
1707
1708 /* interpolate the two shadow textures */
1709 /* stage 0 == rgb(glcolor) + alpha(t0) */
1710 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1711
1712 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1713 gl.ActiveTexture (GL_TEXTURE1);
1714 glEnable (GL_TEXTURE_2D);
1715 glBindTexture (GL_TEXTURE_2D, name2);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1717
1718 /* rgb == rgb(glcolor) */
1719 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1722
1723 /* alpha = interpolate t0, t1 by env_alpha */
1724 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1725
1726 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1727 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1728 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1729
1730 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1731 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1732
1733 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1734 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1735
1736 glBegin (GL_QUADS);
1737 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1738 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1739 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1740 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1741 glEnd ();
1742
1743 glDisable (GL_TEXTURE_2D);
1744 gl.ActiveTexture (GL_TEXTURE0);
1745 }
1746 else
1747 {
1748 /* simple blending of one texture, also opengl <1.3 path */
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1750
1751 glBegin (GL_QUADS);
1752 glTexCoord2f (0, 0); glVertex2f (0, 0);
1753 glTexCoord2f (0, t); glVertex2f (0, h);
1754 glTexCoord2f (s, t); glVertex2f (w, h);
1755 glTexCoord2f (s, 0); glVertex2f (w, 0);
1756 glEnd ();
1757 }
1758
1759 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1760 {
1761 int x, y;
1762 int dx3 = dx * 3;
1763 int dy3 = dy * 3;
1764
1765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1766 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1767 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1768 glTranslatef (-1., -1., 0);
1769 glBegin (GL_QUADS);
1770
1771 for (y = 1; y < h; y += 3)
1772 {
1773 int y1 = y - dy3;
1774 int y1valid = y1 >= 0 && y1 < h;
1775
1776 for (x = 1; x < w; x += 3)
1777 {
1778 int x1 = x - dx3;
1779 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1780 uint8_t h2;
1781
1782 if (y1valid && x1 >= 0 && x1 < w)
1783 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1784 else
1785 h2 = 1; /* out of range == invisible */
1786
1787 if (h1 || h2)
1788 {
1789 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1790 glColor4f (1., 1., 1., alpha);
1791
1792 glTexCoord2f (0, 0.); glVertex2i (x , y );
1793 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1794 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1795 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1796 }
1797 }
1798 }
1799 }
1800
1801 glEnd ();
1802
1803 glPopMatrix ();
1804
1805 glDisable (GL_TEXTURE_2D);
1806 glDisable (GL_BLEND);
1477} 1807}
1478 1808
1479IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1809IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1480 CODE: 1810 CODE:
1481{ 1811{
1587 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1917 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1588 // use uglier nearest interpolation because linear suffers 1918 // use uglier nearest interpolation because linear suffers
1589 // from transparent color bleeding and ugly wrapping effects. 1919 // from transparent color bleeding and ugly wrapping effects.
1590 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1920 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1591} 1921}
1922
1923void
1924expire_textures (DC::Map self, int texid, int count)
1925 PPCODE:
1926 for (; texid < self->texs && count; ++texid, --count)
1927 {
1928 maptex *tex = self->tex + texid;
1929
1930 if (tex->name)
1931 {
1932 if (tex->unused)
1933 {
1934 tex->name = 0;
1935 tex->unused = 0;
1936 XPUSHs (sv_2mortal (newSViv (texid)));
1937 }
1938 else
1939 tex->unused = 1;
1940 }
1941 }
1592 1942
1593int 1943int
1594ox (DC::Map self) 1944ox (DC::Map self)
1595 ALIAS: 1945 ALIAS:
1596 oy = 1 1946 oy = 1
1674 uint8_t ext, cmd; 2024 uint8_t ext, cmd;
1675 2025
1676 do 2026 do
1677 { 2027 {
1678 ext = *data++; 2028 ext = *data++;
1679 cmd = ext & 0x3f; 2029 cmd = ext & 0x7f;
1680 2030
1681 if (cmd < 4) 2031 if (cmd < 4)
1682 cell->darkness = 255 - ext * 64 + 1; 2032 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1683 else if (cmd == 5) // health 2033 else if (cmd == 5) // health
1684 { 2034 {
1685 cell->stat_width = 1; 2035 cell->stat_width = 1;
1686 cell->stat_hp = *data++; 2036 cell->stat_hp = *data++;
1687 } 2037 }
1688 else if (cmd == 6) // monster width 2038 else if (cmd == 6) // monster width
1689 cell->stat_width = *data++ + 1; 2039 cell->stat_width = *data++ + 1;
1690 else if (cmd == 0x47) 2040 else if (cmd == 0x47)
1691 { 2041 {
1692 if (*data == 4) 2042 if (*data == 1) cell->player = data [1];
1693 ; // decode player count 2043 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2044 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2045 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1694 2046
1695 data += *data + 1; 2047 data += *data + 1;
1696 } 2048 }
1697 else if (cmd == 8) // cell flags 2049 else if (cmd == 8) // cell flags
1698 cell->flags = *data++; 2050 cell->flags = *data++;
1715 cell->tile [z] = self->face2tile [face]; 2067 cell->tile [z] = self->face2tile [face];
1716 2068
1717 if (cell->tile [z]) 2069 if (cell->tile [z])
1718 { 2070 {
1719 maptex *tex = self->tex + cell->tile [z]; 2071 maptex *tex = self->tex + cell->tile [z];
2072 tex->unused = 0;
1720 if (!tex->name) 2073 if (!tex->name)
1721 av_push (missing, newSViv (cell->tile [z])); 2074 av_push (missing, newSViv (cell->tile [z]));
1722 2075
1723 if (tex->smoothtile) 2076 if (tex->smoothtile)
1724 { 2077 {
1725 maptex *smooth = self->tex + tex->smoothtile; 2078 maptex *smooth = self->tex + tex->smoothtile;
2079 smooth->unused = 0;
1726 if (!smooth->name) 2080 if (!smooth->name)
1727 av_push (missing, newSViv (tex->smoothtile)); 2081 av_push (missing, newSViv (tex->smoothtile));
1728 } 2082 }
1729 } 2083 }
1730 } 2084 }
1731 } 2085 }
1732 else 2086 else
1733 cell->darkness = 0; 2087 CELL_CLEAR (cell);
1734 } 2088 }
1735} 2089}
1736 OUTPUT: 2090 OUTPUT:
1737 RETVAL 2091 RETVAL
1738 2092
1790} 2144}
1791 OUTPUT: 2145 OUTPUT:
1792 RETVAL 2146 RETVAL
1793 2147
1794void 2148void
1795draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2149draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1796 CODE: 2150 CODE:
1797{ 2151{
1798 int x, y, z; 2152 int x, y, z;
1799 2153
1800 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2154 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1801 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2155 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1802 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2156 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1803 smooth_key skey; 2157 smooth_key skey;
1804 2158 int pl_x, pl_y;
2159 maptex pl_tex;
1805 rc_t *rc = rc_alloc (); 2160 rc_t *rc = rc_alloc ();
2161 rc_t *rc_ov = rc_alloc ();
1806 rc_key_t key; 2162 rc_key_t key;
1807 rc_array_t *arr; 2163 rc_array_t *arr;
1808 2164
2165 pl_tex.name = 0;
2166
1809 // thats current max. sorry. 2167 // that's current max. sorry.
1810 if (sw > 255) sw = 255; 2168 if (sw > 255) sw = 255;
1811 if (sh > 255) sh = 255; 2169 if (sh > 255) sh = 255;
1812 2170
1813 // clear key, in case of extra padding 2171 // clear key, in case of extra padding
1814 memset (&skey, 0, sizeof (skey)); 2172 memset (&skey, 0, sizeof (skey));
1818 key.g = 255; 2176 key.g = 255;
1819 key.b = 255; 2177 key.b = 255;
1820 key.a = 255; 2178 key.a = 255;
1821 key.mode = GL_QUADS; 2179 key.mode = GL_QUADS;
1822 key.format = GL_T2F_V3F; 2180 key.format = GL_T2F_V3F;
1823 key.texname = -1;
1824 2181
1825 mx += self->x; 2182 mx += self->x;
1826 my += self->y; 2183 my += self->y;
1827 2184
1828 // first pass: determine smooth_max 2185 // first pass: determine smooth_max
1852 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2209 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1853 2210
1854 for (z = 0; z <= 2; z++) 2211 for (z = 0; z <= 2; z++)
1855 { 2212 {
1856 memset (smooth_level, 0, sizeof (smooth_level)); 2213 memset (smooth_level, 0, sizeof (smooth_level));
2214 key.texname = -1;
1857 2215
1858 for (y = 0; y < sh; y++) 2216 for (y = 0; y < sh; y++)
1859 if (0 <= y + my && y + my < self->rows) 2217 if (0 <= y + my && y + my < self->rows)
1860 { 2218 {
1861 maprow *row = self->row + (y + my); 2219 maprow *row = self->row + (y + my);
1871 maptex tex = self->tex [tile]; 2229 maptex tex = self->tex [tile];
1872 int px, py; 2230 int px, py;
1873 2231
1874 if (key.texname != tex.name) 2232 if (key.texname != tex.name)
1875 { 2233 {
2234 self->tex [tile].unused = 0;
2235
1876 if (!tex.name) 2236 if (!tex.name)
1877 tex = self->tex [2]; /* missing, replace by noface */ 2237 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1878 2238
1879 key.texname = tex.name; 2239 key.texname = tex.name;
1880 arr = rc_array (rc, &key); 2240 arr = rc_array (rc, &key);
1881 } 2241 }
1882 2242
1883 px = (x + 1) * T - tex.w; 2243 px = (x + 1) * T - tex.w;
1884 py = (y + 1) * T - tex.h; 2244 py = (y + 1) * T - tex.h;
2245
2246 if (expect_false (cell->player == player) && expect_false (z == 2))
2247 {
2248 pl_x = px;
2249 pl_y = py;
2250 pl_tex = tex;
2251 continue;
2252 }
1885 2253
1886 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2254 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1887 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2255 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1888 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2256 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1889 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2257 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1890
1891 if (cell->flags && z == 2)
1892 {
1893 // overlays such as the speech bubble, probably more to come
1894 if (cell->flags & 1)
1895 {
1896 maptex tex = self->tex [1];
1897 int px = x * T + T * 2 / 32;
1898 int py = y * T - T * 6 / 32;
1899
1900 if (tex.name)
1901 {
1902 if (key.texname != tex.name)
1903 {
1904 key.texname = tex.name;
1905 arr = rc_array (rc, &key);
1906 }
1907
1908 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1909 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1910 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1911 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1912 }
1913 }
1914 }
1915 2258
1916 // update smooth hash 2259 // update smooth hash
1917 if (tex.smoothtile) 2260 if (tex.smoothtile)
1918 { 2261 {
1919 skey.tile = tex.smoothtile; 2262 skey.tile = tex.smoothtile;
1948 // corners 2291 // corners
1949 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2292 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1950 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2293 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1951 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2294 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1952 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2295 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2296 }
2297 }
2298
2299 if (expect_false (z == 2) && expect_false (cell->flags))
2300 {
2301 // overlays such as the speech bubble, probably more to come
2302 if (cell->flags & 1)
2303 {
2304 rc_key_t key_ov = key;
2305 maptex tex = self->tex [TEXID_SPEECH];
2306 rc_array_t *arr;
2307 int px = x * T + T * 2 / 32;
2308 int py = y * T - T * 6 / 32;
2309
2310 key_ov.texname = tex.name;
2311 arr = rc_array (rc_ov, &key_ov);
2312
2313 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2314 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2315 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2316 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1953 } 2317 }
1954 } 2318 }
1955 } 2319 }
1956 } 2320 }
1957 2321
1997 { 2361 {
1998 // this time avoiding texture state changes 2362 // this time avoiding texture state changes
1999 // save gobs of state changes. 2363 // save gobs of state changes.
2000 if (key.texname != tex.name) 2364 if (key.texname != tex.name)
2001 { 2365 {
2366 self->tex [skey->tile].unused = 0;
2367
2002 glEnd (); 2368 glEnd ();
2003 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2369 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2004 glBegin (GL_QUADS); 2370 glBegin (GL_QUADS);
2005 } 2371 }
2006 2372
2035 } 2401 }
2036 2402
2037 hv_clear (smooth); 2403 hv_clear (smooth);
2038 } 2404 }
2039 2405
2406 if (pl_tex.name)
2407 {
2408 maptex tex = pl_tex;
2409 int px = pl_x + sdx;
2410 int py = pl_y + sdy;
2411
2412 key.texname = tex.name;
2413 arr = rc_array (rc, &key);
2414
2415 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2416 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2417 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2418 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2419
2420 rc_draw (rc);
2421 }
2422
2423 rc_draw (rc_ov);
2424 rc_clear (rc_ov);
2425
2040 glDisable (GL_BLEND); 2426 glDisable (GL_BLEND);
2041 rc_free (rc); 2427 rc_free (rc);
2428 rc_free (rc_ov);
2042 2429
2043 // top layer: overlays such as the health bar 2430 // top layer: overlays such as the health bar
2044 for (y = 0; y < sh; y++) 2431 for (y = 0; y < sh; y++)
2045 if (0 <= y + my && y + my < self->rows) 2432 if (0 <= y + my && y + my < self->rows)
2046 { 2433 {
2051 { 2438 {
2052 mapcell *cell = row->col + (x + mx - row->c0); 2439 mapcell *cell = row->col + (x + mx - row->c0);
2053 2440
2054 int px = x * T; 2441 int px = x * T;
2055 int py = y * T; 2442 int py = y * T;
2443
2444 if (expect_false (cell->player == player))
2445 {
2446 px += sdx;
2447 py += sdy;
2448 }
2056 2449
2057 if (cell->stat_hp) 2450 if (cell->stat_hp)
2058 { 2451 {
2059 int width = cell->stat_width * T; 2452 int width = cell->stat_width * T;
2060 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2453 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2071 } 2464 }
2072 } 2465 }
2073} 2466}
2074 2467
2075void 2468void
2076draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2469draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2077 CODE: 2470 CODE:
2078{ 2471{
2079 static float color[16][3] = { 2472 static float color[16][3] = {
2080 { 0.00F, 0.00F, 0.00F }, 2473 { 0.00f, 0.00f, 0.00f },
2081 { 1.00F, 1.00F, 1.00F }, 2474 { 1.00f, 1.00f, 1.00f },
2082 { 0.00F, 0.00F, 0.55F }, 2475 { 0.00f, 0.00f, 0.55f },
2083 { 1.00F, 0.00F, 0.00F }, 2476 { 1.00f, 0.00f, 0.00f },
2084 2477
2085 { 1.00F, 0.54F, 0.00F }, 2478 { 1.00f, 0.54f, 0.00f },
2086 { 0.11F, 0.56F, 1.00F }, 2479 { 0.11f, 0.56f, 1.00f },
2087 { 0.93F, 0.46F, 0.00F }, 2480 { 0.93f, 0.46f, 0.00f },
2088 { 0.18F, 0.54F, 0.34F }, 2481 { 0.18f, 0.54f, 0.34f },
2089 2482
2090 { 0.56F, 0.73F, 0.56F }, 2483 { 0.56f, 0.73f, 0.56f },
2091 { 0.80F, 0.80F, 0.80F }, 2484 { 0.80f, 0.80f, 0.80f },
2092 { 0.55F, 0.41F, 0.13F }, 2485 { 0.55f, 0.41f, 0.13f },
2093 { 0.99F, 0.77F, 0.26F }, 2486 { 0.99f, 0.77f, 0.26f },
2094 2487
2095 { 0.74F, 0.65F, 0.41F }, 2488 { 0.74f, 0.65f, 0.41f },
2096 2489
2097 { 0.00F, 1.00F, 1.00F }, 2490 { 0.00f, 1.00f, 1.00f },
2098 { 1.00F, 0.00F, 1.00F }, 2491 { 1.00f, 0.00f, 1.00f },
2099 { 1.00F, 1.00F, 0.00F }, 2492 { 1.00f, 1.00f, 0.00f },
2100 }; 2493 };
2101 2494
2102 int x, y; 2495 int x, y;
2103 2496
2104 glEnable (GL_TEXTURE_2D); 2497 glEnable (GL_TEXTURE_2D);
2498 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2499 * but the nvidia driver (185.18.14) mishandles alpha textures
2500 * and takes the colour from god knows where instead of using
2501 * Cp. MODULATE results in the same colour, but slightly different
2502 * alpha, but atcually gives us the correct colour with nvidia.
2503 */
2105 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2504 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2106 glEnable (GL_BLEND); 2505 glEnable (GL_BLEND);
2107 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2506 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2108 glBegin (GL_QUADS); 2507 glBegin (GL_QUADS);
2109 2508
2110 for (y = 0; y < h; y++) 2509 for (y = 0; y < h; y++)
2114 2513
2115 if (m) 2514 if (m)
2116 { 2515 {
2117 float *c = color [m & 15]; 2516 float *c = color [m & 15];
2118 2517
2119 float tx1 = m & 0x40 ? 0.5 : 0.; 2518 float tx1 = m & 0x40 ? 0.5f : 0.f;
2120 float tx2 = tx1 + 0.5; 2519 float tx2 = tx1 + 0.5f;
2121 2520
2122 glColor4f (c[0], c[1], c[2], 0.75); 2521 glColor4f (c[0], c[1], c[2], 1);
2123 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2522 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2124 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2523 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2125 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2524 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2126 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2525 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2127 } 2526 }
2135void 2534void
2136fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2535fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2137 PPCODE: 2536 PPCODE:
2138{ 2537{
2139 int x, y; 2538 int x, y;
2140 int sw1 = sw + 2; 2539 int sw1 = sw + 2;
2141 int sh1 = sh + 2; 2540 int sh1 = sh + 2;
2142 int sh3 = sh * 3; 2541 int sh3 = sh * 3;
2143 int sw34 = (sw * 3 + 3) & ~3; 2542 int sw3 = sw * 3;
2144 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2543 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2145 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2544 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2146 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2545 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2147 2546
2148 SvPOK_only (darkness3_sv); 2547 SvPOK_only (darkness3_sv);
2149 SvCUR_set (darkness3_sv, sw34 * sh3); 2548 SvCUR_set (darkness3_sv, sw3 * sh3);
2150 2549
2151 mx += self->x - 1; 2550 mx += self->x - 1;
2152 my += self->y - 1; 2551 my += self->y - 1;
2153
2154 memset (darkness1, 255, sw1 * sh1);
2155 2552
2156 for (y = 0; y < sh1; y++) 2553 for (y = 0; y < sh1; y++)
2157 if (0 <= y + my && y + my < self->rows) 2554 if (0 <= y + my && y + my < self->rows)
2158 { 2555 {
2159 maprow *row = self->row + (y + my); 2556 maprow *row = self->row + (y + my);
2162 if (row->c0 <= x + mx && x + mx < row->c1) 2559 if (row->c0 <= x + mx && x + mx < row->c1)
2163 { 2560 {
2164 mapcell *cell = row->col + (x + mx - row->c0); 2561 mapcell *cell = row->col + (x + mx - row->c0);
2165 2562
2166 darkness1 [y * sw1 + x] = cell->darkness 2563 darkness1 [y * sw1 + x] = cell->darkness
2167 ? 255 - (cell->darkness - 1) 2564 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2168 : 255 - FOW_DARKNESS; 2565 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2169 } 2566 }
2170 } 2567 }
2171 2568
2172 for (y = 0; y < sh; ++y) 2569 for (y = 0; y < sh; ++y)
2173 for (x = 0; x < sw; ++x) 2570 for (x = 0; x < sw; ++x)
2192 2589
2193 uint8_t r13 = (d13 + d23 + d12) / 3; 2590 uint8_t r13 = (d13 + d23 + d12) / 3;
2194 uint8_t r23 = d23; 2591 uint8_t r23 = d23;
2195 uint8_t r33 = (d23 + d33 + d32) / 3; 2592 uint8_t r33 = (d23 + d33 + d32) / 3;
2196 2593
2197 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2594 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2198 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2595 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2199 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2596 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2200 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2597 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2201 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2598 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2202 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2599 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2203 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2600 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2204 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2601 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2205 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2602 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2206 } 2603 }
2207 2604
2208 free (darkness1); 2605 free (darkness1);
2209 2606
2210 EXTEND (SP, 3); 2607 EXTEND (SP, 3);
2211 PUSHs (sv_2mortal (newSViv (sw34))); 2608 PUSHs (sv_2mortal (newSViv (sw3)));
2212 PUSHs (sv_2mortal (newSViv (sh3))); 2609 PUSHs (sv_2mortal (newSViv (sh3)));
2213 PUSHs (darkness3_sv); 2610 PUSHs (darkness3_sv);
2214} 2611}
2215 2612
2216SV * 2613SV *
2279 else 2676 else
2280 *data++ = 0; 2677 *data++ = 0;
2281 } 2678 }
2282 } 2679 }
2283 2680
2681 /* if size is w*h + 5 then no data has been found */
2682 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2683 {
2284 SvPOK_only (data_sv); 2684 SvPOK_only (data_sv);
2285 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2685 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2686 }
2687
2286 RETVAL = data_sv; 2688 RETVAL = data_sv;
2287} 2689}
2288 OUTPUT: 2690 OUTPUT:
2289 RETVAL 2691 RETVAL
2290 2692
2291void 2693void
2292set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2694set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2293 PPCODE: 2695 PPCODE:
2294{ 2696{
2295 int x, y, z; 2697 int x, y, z;
2296 int w, h; 2698 int w, h;
2297 int x1, y1; 2699 int x1, y1;
2700 STRLEN len;
2701 uint8_t *data, *end;
2702
2703 len = SvLEN (data_sv);
2704 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2705 data = SvPVbyte_nolen (data_sv);
2706 end = data + len + 8;
2707
2708 if (len < 5)
2709 XSRETURN_EMPTY;
2298 2710
2299 if (*data++ != 0) 2711 if (*data++ != 0)
2300 XSRETURN_EMPTY; /* version mismatch */ 2712 XSRETURN_EMPTY; /* version mismatch */
2301 2713
2302 w = *data++ << 8; w |= *data++; 2714 w = *data++ << 8; w |= *data++;
2317 { 2729 {
2318 maprow *row = map_get_row (self, y); 2730 maprow *row = map_get_row (self, y);
2319 2731
2320 for (x = x0; x < x1; x++) 2732 for (x = x0; x < x1; x++)
2321 { 2733 {
2734 uint8_t flags;
2735
2736 if (data + 7 >= end)
2737 XSRETURN_EMPTY;
2738
2322 uint8_t flags = *data++; 2739 flags = *data++;
2323 2740
2324 if (flags) 2741 if (flags)
2325 { 2742 {
2326 mapcell *cell = row_get_cell (row, x); 2743 mapcell *cell = row_get_cell (row, x);
2327 tileid tile[3] = { 0, 0, 0 }; 2744 tileid tile[3] = { 0, 0, 0 };
2330 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2747 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2331 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2748 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2332 2749
2333 if (cell->darkness == 0) 2750 if (cell->darkness == 0)
2334 { 2751 {
2335 cell->darkness = 0; 2752 /*cell->darkness = 0;*/
2753 EXTEND (SP, 3);
2336 2754
2337 for (z = 0; z <= 2; z++) 2755 for (z = 0; z <= 2; z++)
2338 { 2756 {
2339 tileid t = tile [z]; 2757 tileid t = tile [z];
2340 2758
2341 if (t >= self->texs || (t && !self->tex [t].name)) 2759 if (t >= self->texs || (t && !self->tex [t].name))
2342 { 2760 {
2343 XPUSHs (sv_2mortal (newSViv (t))); 2761 PUSHs (sv_2mortal (newSViv (t)));
2344 need_texid (self, t); 2762 need_texid (self, t);
2345 } 2763 }
2346 2764
2347 cell->tile [z] = t; 2765 cell->tile [z] = t;
2348 } 2766 }
2393 if (RETVAL < 0) 2811 if (RETVAL < 0)
2394 { 2812 {
2395 RETVAL = Mix_GroupOldest (-1); 2813 RETVAL = Mix_GroupOldest (-1);
2396 2814
2397 if (RETVAL < 0) 2815 if (RETVAL < 0)
2816 {
2817 // happens sometimes, maybe it just stopped playing(?)
2818 RETVAL = Mix_GroupAvailable (-1);
2819
2820 if (RETVAL < 0)
2398 XSRETURN_UNDEF; 2821 XSRETURN_UNDEF;
2399 2822 }
2823 else
2400 Mix_HaltChannel (RETVAL); 2824 Mix_HaltChannel (RETVAL);
2401 } 2825 }
2402 2826
2403 Mix_UnregisterAllEffects (RETVAL); 2827 Mix_UnregisterAllEffects (RETVAL);
2404 Mix_Volume (RETVAL, 128); 2828 Mix_Volume (RETVAL, 128);
2405} 2829}
2452void 2876void
2453set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2877set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2454 CODE: 2878 CODE:
2455{ 2879{
2456 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2880 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2457 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2881 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2458 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2882 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2459} 2883}
2460 2884
2461void 2885void
2462set_reverse_stereo (DC::Channel self, int flip) 2886set_reverse_stereo (DC::Channel self, int flip)
2464 Mix_SetReverseStereo (self, flip); 2888 Mix_SetReverseStereo (self, flip);
2465 2889
2466MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2890MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2467 2891
2468PROTOTYPES: DISABLE 2892PROTOTYPES: DISABLE
2893
2894void
2895decoders ()
2896 PPCODE:
2897#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2898 int i, num = Mix_GetNumChunkDecoders ();
2899 EXTEND (SP, num);
2900 for (i = 0; i < num; ++i)
2901 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2902#else
2903 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2904#endif
2469 2905
2470DC::MixChunk 2906DC::MixChunk
2471new (SV *class, DC::RW rwops) 2907new (SV *class, DC::RW rwops)
2472 CODE: 2908 CODE:
2473 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2909 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2506 OUTPUT: 2942 OUTPUT:
2507 RETVAL 2943 RETVAL
2508 2944
2509MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2945MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2510 2946
2947void
2948decoders ()
2949 PPCODE:
2950#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2951 int i, num = Mix_GetNumMusicDecoders ();
2952 EXTEND (SP, num);
2953 for (i = 0; i < num; ++i)
2954 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2955#else
2956 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2957#endif
2958
2511int 2959int
2512volume (int volume = -1) 2960volume (int volume = -1)
2513 PROTOTYPE: ;$ 2961 PROTOTYPE: ;$
2514 CODE: 2962 CODE:
2515 if (items > 0) 2963 if (items > 0)
2525 2973
2526void 2974void
2527halt () 2975halt ()
2528 CODE: 2976 CODE:
2529 Mix_HaltMusic (); 2977 Mix_HaltMusic ();
2978
2979int
2980playing ()
2981 CODE:
2982 RETVAL = Mix_PlayingMusic ();
2983 OUTPUT:
2984 RETVAL
2530 2985
2531DC::MixMusic 2986DC::MixMusic
2532new (SV *class, DC::RW rwops) 2987new (SV *class, DC::RW rwops)
2533 CODE: 2988 CODE:
2534 RETVAL = Mix_LoadMUS_RW (rwops); 2989 RETVAL = Mix_LoadMUS_RW (rwops);
2565 } *civ, const_iv[] = { 3020 } *civ, const_iv[] = {
2566# define const_iv(name) { # name, (IV)name } 3021# define const_iv(name) { # name, (IV)name }
2567 const_iv (GL_VENDOR), 3022 const_iv (GL_VENDOR),
2568 const_iv (GL_VERSION), 3023 const_iv (GL_VERSION),
2569 const_iv (GL_EXTENSIONS), 3024 const_iv (GL_EXTENSIONS),
3025 const_iv (GL_MAX_TEXTURE_UNITS),
2570 const_iv (GL_COLOR_MATERIAL), 3026 const_iv (GL_COLOR_MATERIAL),
2571 const_iv (GL_SMOOTH), 3027 const_iv (GL_SMOOTH),
2572 const_iv (GL_FLAT), 3028 const_iv (GL_FLAT),
2573 const_iv (GL_DITHER), 3029 const_iv (GL_DITHER),
2574 const_iv (GL_BLEND), 3030 const_iv (GL_BLEND),
2586 const_iv (GL_ZERO), 3042 const_iv (GL_ZERO),
2587 const_iv (GL_SRC_ALPHA), 3043 const_iv (GL_SRC_ALPHA),
2588 const_iv (GL_DST_ALPHA), 3044 const_iv (GL_DST_ALPHA),
2589 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3045 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2590 const_iv (GL_ONE_MINUS_DST_ALPHA), 3046 const_iv (GL_ONE_MINUS_DST_ALPHA),
3047 const_iv (GL_SRC_COLOR),
3048 const_iv (GL_DST_COLOR),
3049 const_iv (GL_ONE_MINUS_SRC_COLOR),
3050 const_iv (GL_ONE_MINUS_DST_COLOR),
2591 const_iv (GL_SRC_ALPHA_SATURATE), 3051 const_iv (GL_SRC_ALPHA_SATURATE),
2592 const_iv (GL_RGB), 3052 const_iv (GL_RGB),
2593 const_iv (GL_RGBA), 3053 const_iv (GL_RGBA),
2594 const_iv (GL_RGBA4), 3054 const_iv (GL_RGBA4),
2595 const_iv (GL_RGBA8), 3055 const_iv (GL_RGBA8),
2663 const_iv (GL_NICEST), 3123 const_iv (GL_NICEST),
2664 const_iv (GL_V2F), 3124 const_iv (GL_V2F),
2665 const_iv (GL_V3F), 3125 const_iv (GL_V3F),
2666 const_iv (GL_T2F_V3F), 3126 const_iv (GL_T2F_V3F),
2667 const_iv (GL_T2F_N3F_V3F), 3127 const_iv (GL_T2F_N3F_V3F),
3128 const_iv (GL_FUNC_ADD),
3129 const_iv (GL_FUNC_SUBTRACT),
3130 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2668# undef const_iv 3131# undef const_iv
2669 }; 3132 };
2670 3133
2671 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3134 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2672 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3135 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2679disable_GL_EXT_blend_func_separate () 3142disable_GL_EXT_blend_func_separate ()
2680 CODE: 3143 CODE:
2681 gl.BlendFuncSeparate = 0; 3144 gl.BlendFuncSeparate = 0;
2682 gl.BlendFuncSeparateEXT = 0; 3145 gl.BlendFuncSeparateEXT = 0;
2683 3146
3147void
3148apple_nvidia_bug (int enable)
3149
2684char * 3150char *
2685gl_vendor () 3151gl_vendor ()
2686 CODE: 3152 CODE:
2687 RETVAL = (char *)glGetString (GL_VENDOR); 3153 RETVAL = (char *)glGetString (GL_VENDOR);
2688 OUTPUT: 3154 OUTPUT:
2736void glBlendFunc (int sfactor, int dfactor) 3202void glBlendFunc (int sfactor, int dfactor)
2737 3203
2738void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3204void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2739 CODE: 3205 CODE:
2740 gl_BlendFuncSeparate (sa, da, saa, daa); 3206 gl_BlendFuncSeparate (sa, da, saa, daa);
3207
3208# void glBlendEquation (int se)
2741 3209
2742void glDepthMask (int flag) 3210void glDepthMask (int flag)
2743 3211
2744void glLogicOp (int opcode) 3212void glLogicOp (int opcode)
2745 3213
2780void glRotate (float angle, float x, float y, float z) 3248void glRotate (float angle, float x, float y, float z)
2781 CODE: 3249 CODE:
2782 glRotatef (angle, x, y, z); 3250 glRotatef (angle, x, y, z);
2783 3251
2784void glColor (float r, float g, float b, float a = 1.0) 3252void glColor (float r, float g, float b, float a = 1.0)
3253 PROTOTYPE: @
2785 ALIAS: 3254 ALIAS:
2786 glColor_premultiply = 1 3255 glColor_premultiply = 1
2787 CODE: 3256 CODE:
2788 if (ix) 3257 if (ix)
2789 { 3258 {
2894void glNewList (int list, int mode = GL_COMPILE) 3363void glNewList (int list, int mode = GL_COMPILE)
2895 3364
2896void glEndList () 3365void glEndList ()
2897 3366
2898void glCallList (int list) 3367void glCallList (int list)
3368
3369void c_init ()
3370 CODE:
3371 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3372 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2899 3373
2900MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3374MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2901 3375
2902PROTOTYPES: DISABLE 3376PROTOTYPES: DISABLE
2903 3377

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