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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.249 by root, Fri Dec 28 15:40:07 2007 UTC vs.
Revision 1.306 by root, Thu Oct 14 00:02:39 2010 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
44#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
46 52
47#include <glib/gmacros.h> 53#include <glib/gmacros.h>
48 54
49#include <pango/pango.h> 55#include <pango/pango.h>
50 56
51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)) 57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly 62# define pango_layout_get_line_readonly pango_layout_get_line
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly 63# define pango_layout_get_lines_readonly pango_layout_get_lines
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly 64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly 65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
56#endif 66#endif
57 67
58#ifndef _WIN32 68#ifndef _WIN32
59# include <sys/types.h> 69# include <sys/types.h>
60# include <sys/socket.h> 70# include <sys/socket.h>
61# include <netinet/in.h> 71# include <netinet/in.h>
62# include <netinet/tcp.h> 72# include <netinet/tcp.h>
63# include <inttypes.h> 73# include <inttypes.h>
64#endif 74#endif
65 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
66#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
67 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
68#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
69 91
70#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
71#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
72 94
73#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
74 96
75#if 0 97/* mask out modifiers we are not interested in */
76# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
77#else 99
78# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
79#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
80 123
81static AV *texture_av; 124static AV *texture_av;
82 125
83static struct 126static struct
84{ 127{
178 221
179static void 222static void
180layout_update_font (DC__Layout self) 223layout_update_font (DC__Layout self)
181{ 224{
182 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
183 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
184 */ 227 */
185 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
186 229
187 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
188 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
216 int w, h; 259 int w, h;
217 float s, t; 260 float s, t;
218 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
219 tileid smoothtile; 262 tileid smoothtile;
220 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
221} maptex; 265} maptex;
222 266
223typedef struct { 267typedef struct {
224 uint32_t player; 268 uint32_t player;
225 tileid tile[3]; 269 tileid tile[3];
357 self->oy = 0; 401 self->oy = 0;
358 self->row = 0; 402 self->row = 0;
359 self->rows = 0; 403 self->rows = 0;
360} 404}
361 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
362static void 416static void
363map_blank (DC__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
364{ 418{
365 int x, y; 419 int x, y;
366 maprow *row; 420 maprow *row;
380 if (x >= row->c1) 434 if (x >= row->c1)
381 break; 435 break;
382 436
383 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
384 438
385 cell->darkness = 0; 439 CELL_CLEAR (cell);
386 cell->stat_hp = 0;
387 cell->flags = 0;
388 cell->player = 0;
389 } 440 }
390 } 441 }
391} 442}
392 443
393typedef struct { 444typedef struct {
428 ev.code = 1; 479 ev.code = 1;
429 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
430 ev.data2 = 0; 481 ev.data2 = 0;
431 482
432 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
433} 490}
434 491
435static unsigned int 492static unsigned int
436minpot (unsigned int n) 493minpot (unsigned int n)
437{ 494{
504 if (!svp || !SvTRUE (*svp)) 561 if (!svp || !SvTRUE (*svp))
505 return 0; 562 return 0;
506 563
507 return 1; 564 return 1;
508} 565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
509 618
510MODULE = Deliantra::Client PACKAGE = DC 619MODULE = Deliantra::Client PACKAGE = DC
511 620
512PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
513 622
542 const_iv (SDL_USEREVENT), 651 const_iv (SDL_USEREVENT),
543 652
544 const_iv (SDL_APPINPUTFOCUS), 653 const_iv (SDL_APPINPUTFOCUS),
545 const_iv (SDL_APPMOUSEFOCUS), 654 const_iv (SDL_APPMOUSEFOCUS),
546 const_iv (SDL_APPACTIVE), 655 const_iv (SDL_APPACTIVE),
656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
547 706
548 const_iv (SDLK_FIRST), 707 const_iv (SDLK_FIRST),
549 const_iv (SDLK_LAST), 708 const_iv (SDLK_LAST),
550 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
551 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
627 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
628 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
629 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
630 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
631 790
791 const_iv (KMOD_LRAM),
792
632 const_iv (MIX_DEFAULT_FORMAT), 793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
633# undef const_iv 823# undef const_iv
634 }; 824 };
635 825
636 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
637 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
659 849
660IV minpot (UV n) 850IV minpot (UV n)
661 851
662IV popcount (UV n) 852IV popcount (UV n)
663 853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
664void 860void
665pango_init () 861pango_init ()
666 CODE: 862 CODE:
667{ 863{
668 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
669 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
670 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
671#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2) 867 /*pango_context_set_font_description (opengl_context, default_font);*/
868#if PANGO_VERSION_CHECK (1, 15, 2)
672 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
673 pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR); 870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
674#endif 871#endif
675} 872}
676 873
677char *
678SDL_GetError () 874char *SDL_GetError ()
679 875
680int 876void SDL_braino ()
681SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
682 877
683void 878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
684SDL_Quit () 884void SDL_Quit ()
885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
685 894
686void 895void
687SDL_ListModes (int rgb, int alpha) 896SDL_ListModes (int rgb, int alpha)
688 PPCODE: 897 PPCODE:
689{ 898{
701 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
702 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
703 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
704 913
705 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
706#if SDL_VERSION_ATLEAST(1,2,10)
707 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
708 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
709#endif
710 916
711 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
712 918
713 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
714 while (*m) 920 while (*m)
715 { 921 {
716 if ((*m)->w >= 800 && (*m)->h >= 480) 922 if ((*m)->w >= 400 && (*m)->h >= 300)
717 { 923 {
718 AV *av = newAV (); 924 AV *av = newAV ();
719 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
720 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
721 av_push (av, newSViv (rgb)); 927 av_push (av, newSViv (rgb));
749 955
750 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
751#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
752#include "glfunc.h" 958#include "glfunc.h"
753#undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
754 } 963 }
755} 964}
756 OUTPUT: 965 OUTPUT:
757 RETVAL 966 RETVAL
758 967
762char * 971char *
763SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
764 973
765int 974int
766SDL_GetAppState () 975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
767 979
768void 980void
769poll_events () 981poll_events ()
770 PPCODE: 982 PPCODE:
771{ 983{
781 { 993 {
782 case SDL_KEYDOWN: 994 case SDL_KEYDOWN:
783 case SDL_KEYUP: 995 case SDL_KEYUP:
784 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 996 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
785 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 997 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
786 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
787 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 999 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
788 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1000 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
789 break; 1001 break;
790 1002
791 case SDL_ACTIVEEVENT: 1003 case SDL_ACTIVEEVENT:
792 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1004 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
810 x = ev.motion.x; 1022 x = ev.motion.x;
811 y = ev.motion.y; 1023 y = ev.motion.y;
812 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1024 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
813 } 1025 }
814 1026
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1027 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
816 hv_store (hv, "state", 5, newSViv (state), 0); 1028 hv_store (hv, "state", 5, newSViv (state), 0);
817 hv_store (hv, "x", 1, newSViv (x), 0); 1029 hv_store (hv, "x", 1, newSViv (x), 0);
818 hv_store (hv, "y", 1, newSViv (y), 0); 1030 hv_store (hv, "y", 1, newSViv (y), 0);
819 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1031 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
820 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1032 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
821 } 1033 }
822 break; 1034 break;
823 1035
824 case SDL_MOUSEBUTTONDOWN: 1036 case SDL_MOUSEBUTTONDOWN:
825 case SDL_MOUSEBUTTONUP: 1037 case SDL_MOUSEBUTTONUP:
826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1038 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
827 1039
828 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1040 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
829 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
830 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1042 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
831 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1043 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
839 } 1051 }
840 1052
841 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1053 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
842 } 1054 }
843} 1055}
1056
1057char *
1058SDL_AudioDriverName ()
1059 CODE:
1060{
1061 char buf [256];
1062 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1063 XSRETURN_UNDEF;
1064
1065 RETVAL = buf;
1066}
1067 OUTPUT:
1068 RETVAL
844 1069
845int 1070int
846Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1071Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
847 POSTCALL: 1072 POSTCALL:
848 Mix_HookMusicFinished (music_finished); 1073 Mix_HookMusicFinished (music_finished);
905 } 1130 }
906 } 1131 }
907#endif 1132#endif
908} 1133}
909 1134
910void 1135int
911add_font (char *file) 1136add_font (char *file)
912 CODE: 1137 CODE:
913 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1139 OUTPUT:
1140 RETVAL
1141
1142void
1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
914 1144
915void 1145void
916load_image_inline (SV *image_) 1146load_image_inline (SV *image_)
917 ALIAS: 1147 ALIAS:
918 load_image_file = 1 1148 load_image_file = 1
1034#if DEBUG 1264#if DEBUG
1035 VALGRIND_DO_LEAK_CHECK; 1265 VALGRIND_DO_LEAK_CHECK;
1036#endif 1266#endif
1037} 1267}
1038 1268
1269int
1270SvREFCNT (SV *sv)
1271 CODE:
1272 RETVAL = SvREFCNT (sv);
1273 OUTPUT:
1274 RETVAL
1275
1039MODULE = Deliantra::Client PACKAGE = DC::Font 1276MODULE = Deliantra::Client PACKAGE = DC::Font
1040 1277
1041PROTOTYPES: DISABLE 1278PROTOTYPES: DISABLE
1042 1279
1043DC::Font 1280DC::Font
1312 1549
1313void 1550void
1314cursor_pos (DC::Layout self, int index) 1551cursor_pos (DC::Layout self, int index)
1315 PPCODE: 1552 PPCODE:
1316{ 1553{
1317 PangoRectangle strong_pos; 1554 PangoRectangle pos;
1318 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1555 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1319 1556
1320 EXTEND (SP, 3); 1557 EXTEND (SP, 3);
1321 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1558 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1322 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1559 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1323 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1560 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1324} 1561}
1325 1562
1326void 1563void
1327index_to_line_x (DC::Layout self, int index, int trailing = 0) 1564index_to_line_x (DC::Layout self, int index, int trailing = 0)
1328 PPCODE: 1565 PPCODE:
1329{ 1566{
1330 int line, x; 1567 int line, x;
1331 1568
1332 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1569 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1333#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3)) 1570#if !PANGO_VERSION_CHECK (1, 17, 3)
1334 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1571 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1335 --line; 1572 --line;
1336#endif 1573#endif
1337 EXTEND (SP, 2); 1574 EXTEND (SP, 2);
1338 PUSHs (sv_2mortal (newSViv (line))); 1575 PUSHs (sv_2mortal (newSViv (line)));
1472 if (ix) 1709 if (ix)
1473 { 1710 {
1474 glDisable (GL_ALPHA_TEST); 1711 glDisable (GL_ALPHA_TEST);
1475 glDisable (GL_BLEND); 1712 glDisable (GL_BLEND);
1476 } 1713 }
1714}
1715
1716void
1717draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1718 PROTOTYPE: @
1719 CODE:
1720{
1721 glEnable (GL_BLEND);
1722 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1723 glEnable (GL_TEXTURE_2D);
1724 glBindTexture (GL_TEXTURE_2D, name1);
1725
1726 glColor3f (intensity, intensity, intensity);
1727 glPushMatrix ();
1728 glScalef (1./3, 1./3, 1.);
1729
1730 if (blend > 0.f)
1731 {
1732 float dx3 = dx * -3.f / w;
1733 float dy3 = dy * -3.f / h;
1734 GLfloat env_color[4] = { 0., 0., 0., blend };
1735
1736 /* interpolate the two shadow textures */
1737 /* stage 0 == rgb(glcolor) + alpha(t0) */
1738 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1739
1740 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1741 gl.ActiveTexture (GL_TEXTURE1);
1742 glEnable (GL_TEXTURE_2D);
1743 glBindTexture (GL_TEXTURE_2D, name2);
1744 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1745
1746 /* rgb == rgb(glcolor) */
1747 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1748 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1749 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1750
1751 /* alpha = interpolate t0, t1 by env_alpha */
1752 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1753
1754 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1755 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1756 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1757
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1760
1761 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1763
1764 glBegin (GL_QUADS);
1765 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1766 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1767 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1768 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1769 glEnd ();
1770
1771 glDisable (GL_TEXTURE_2D);
1772 gl.ActiveTexture (GL_TEXTURE0);
1773 }
1774 else
1775 {
1776 /* simple blending of one texture, also opengl <1.3 path */
1777 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1778
1779 glBegin (GL_QUADS);
1780 glTexCoord2f (0, 0); glVertex2f (0, 0);
1781 glTexCoord2f (0, t); glVertex2f (0, h);
1782 glTexCoord2f (s, t); glVertex2f (w, h);
1783 glTexCoord2f (s, 0); glVertex2f (w, 0);
1784 glEnd ();
1785 }
1786
1787 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1788 {
1789 int x, y;
1790 int dx3 = dx * 3;
1791 int dy3 = dy * 3;
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1794 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1795 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1796 glTranslatef (-1., -1., 0);
1797 glBegin (GL_QUADS);
1798
1799 for (y = 1; y < h; y += 3)
1800 {
1801 int y1 = y - dy3;
1802 int y1valid = y1 >= 0 && y1 < h;
1803
1804 for (x = 1; x < w; x += 3)
1805 {
1806 int x1 = x - dx3;
1807 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1808 uint8_t h2;
1809
1810 if (y1valid && x1 >= 0 && x1 < w)
1811 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1812 else
1813 h2 = 1; /* out of range == invisible */
1814
1815 if (h1 || h2)
1816 {
1817 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1818 glColor4f (1., 1., 1., alpha);
1819
1820 glTexCoord2f (0, 0.); glVertex2i (x , y );
1821 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1822 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1823 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1824 }
1825 }
1826 }
1827 }
1828
1829 glEnd ();
1830
1831 glPopMatrix ();
1832
1833 glDisable (GL_TEXTURE_2D);
1834 glDisable (GL_BLEND);
1477} 1835}
1478 1836
1479IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1837IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1480 CODE: 1838 CODE:
1481{ 1839{
1587 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1945 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1588 // use uglier nearest interpolation because linear suffers 1946 // use uglier nearest interpolation because linear suffers
1589 // from transparent color bleeding and ugly wrapping effects. 1947 // from transparent color bleeding and ugly wrapping effects.
1590 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1948 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1591} 1949}
1950
1951void
1952expire_textures (DC::Map self, int texid, int count)
1953 PPCODE:
1954 for (; texid < self->texs && count; ++texid, --count)
1955 {
1956 maptex *tex = self->tex + texid;
1957
1958 if (tex->name)
1959 {
1960 if (tex->unused)
1961 {
1962 tex->name = 0;
1963 tex->unused = 0;
1964 XPUSHs (sv_2mortal (newSViv (texid)));
1965 }
1966 else
1967 tex->unused = 1;
1968 }
1969 }
1592 1970
1593int 1971int
1594ox (DC::Map self) 1972ox (DC::Map self)
1595 ALIAS: 1973 ALIAS:
1596 oy = 1 1974 oy = 1
1674 uint8_t ext, cmd; 2052 uint8_t ext, cmd;
1675 2053
1676 do 2054 do
1677 { 2055 {
1678 ext = *data++; 2056 ext = *data++;
1679 cmd = ext & 0x3f; 2057 cmd = ext & 0x7f;
1680 2058
1681 if (cmd < 4) 2059 if (cmd < 4)
1682 cell->darkness = 255 - ext * 64 + 1; 2060 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1683 else if (cmd == 5) // health 2061 else if (cmd == 5) // health
1684 { 2062 {
1685 cell->stat_width = 1; 2063 cell->stat_width = 1;
1686 cell->stat_hp = *data++; 2064 cell->stat_hp = *data++;
1687 } 2065 }
1688 else if (cmd == 6) // monster width 2066 else if (cmd == 6) // monster width
1689 cell->stat_width = *data++ + 1; 2067 cell->stat_width = *data++ + 1;
1690 else if (cmd == 0x47) 2068 else if (cmd == 0x47)
1691 { 2069 {
1692 if (*data == 4) 2070 if (*data == 1) cell->player = data [1];
1693 ; // decode player count 2071 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2072 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2073 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1694 2074
1695 data += *data + 1; 2075 data += *data + 1;
1696 } 2076 }
1697 else if (cmd == 8) // cell flags 2077 else if (cmd == 8) // cell flags
1698 cell->flags = *data++; 2078 cell->flags = *data++;
1715 cell->tile [z] = self->face2tile [face]; 2095 cell->tile [z] = self->face2tile [face];
1716 2096
1717 if (cell->tile [z]) 2097 if (cell->tile [z])
1718 { 2098 {
1719 maptex *tex = self->tex + cell->tile [z]; 2099 maptex *tex = self->tex + cell->tile [z];
2100 tex->unused = 0;
1720 if (!tex->name) 2101 if (!tex->name)
1721 av_push (missing, newSViv (cell->tile [z])); 2102 av_push (missing, newSViv (cell->tile [z]));
1722 2103
1723 if (tex->smoothtile) 2104 if (tex->smoothtile)
1724 { 2105 {
1725 maptex *smooth = self->tex + tex->smoothtile; 2106 maptex *smooth = self->tex + tex->smoothtile;
2107 smooth->unused = 0;
1726 if (!smooth->name) 2108 if (!smooth->name)
1727 av_push (missing, newSViv (tex->smoothtile)); 2109 av_push (missing, newSViv (tex->smoothtile));
1728 } 2110 }
1729 } 2111 }
1730 } 2112 }
1731 } 2113 }
1732 else 2114 else
1733 cell->darkness = 0; 2115 CELL_CLEAR (cell);
1734 } 2116 }
1735} 2117}
1736 OUTPUT: 2118 OUTPUT:
1737 RETVAL 2119 RETVAL
1738 2120
1758 ? self->row + y 2140 ? self->row + y
1759 : 0; 2141 : 0;
1760 2142
1761 for (x = x0; x < x1; x++) 2143 for (x = x0; x < x1; x++)
1762 { 2144 {
1763 int r = 32, g = 32, b = 32, a = 192; 2145 unsigned int r = 32, g = 32, b = 32, a = 192;
1764 2146
1765 if (row && row->c0 <= x && x < row->c1) 2147 if (row && row->c0 <= x && x < row->c1)
1766 { 2148 {
1767 mapcell *cell = row->col + (x - row->c0); 2149 mapcell *cell = row->col + (x - row->c0);
1768 2150
1770 { 2152 {
1771 maptex tex = self->tex [cell->tile [z]]; 2153 maptex tex = self->tex [cell->tile [z]];
1772 int a0 = 255 - tex.a; 2154 int a0 = 255 - tex.a;
1773 int a1 = tex.a; 2155 int a1 = tex.a;
1774 2156
1775 r = (r * a0 + tex.r * a1) / 255; 2157 r = div255 (r * a0 + tex.r * a1);
1776 g = (g * a0 + tex.g * a1) / 255; 2158 g = div255 (g * a0 + tex.g * a1);
1777 b = (b * a0 + tex.b * a1) / 255; 2159 b = div255 (b * a0 + tex.b * a1);
1778 a = (a * a0 + tex.a * a1) / 255; 2160 a = div255 (a * a0 + tex.a * a1);
1779 } 2161 }
1780 } 2162 }
1781 2163
1782 *map++ = (r ) 2164 *map++ = (r )
1783 | (g << 8) 2165 | (g << 8)
1790} 2172}
1791 OUTPUT: 2173 OUTPUT:
1792 RETVAL 2174 RETVAL
1793 2175
1794void 2176void
1795draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2177draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1796 CODE: 2178 CODE:
1797{ 2179{
1798 int x, y, z; 2180 int x, y, z;
1799 2181
1800 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2182 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1801 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2183 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1802 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2184 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1803 smooth_key skey; 2185 smooth_key skey;
1804 2186 int pl_x, pl_y;
2187 maptex pl_tex;
1805 rc_t *rc = rc_alloc (); 2188 rc_t *rc = rc_alloc ();
2189 rc_t *rc_ov = rc_alloc ();
1806 rc_key_t key; 2190 rc_key_t key;
1807 rc_array_t *arr; 2191 rc_array_t *arr;
1808 2192
2193 pl_tex.name = 0;
2194
1809 // thats current max. sorry. 2195 // that's current max. sorry.
1810 if (sw > 255) sw = 255; 2196 if (sw > 255) sw = 255;
1811 if (sh > 255) sh = 255; 2197 if (sh > 255) sh = 255;
1812 2198
1813 // clear key, in case of extra padding 2199 // clear key, in case of extra padding
1814 memset (&skey, 0, sizeof (skey)); 2200 memset (&skey, 0, sizeof (skey));
1818 key.g = 255; 2204 key.g = 255;
1819 key.b = 255; 2205 key.b = 255;
1820 key.a = 255; 2206 key.a = 255;
1821 key.mode = GL_QUADS; 2207 key.mode = GL_QUADS;
1822 key.format = GL_T2F_V3F; 2208 key.format = GL_T2F_V3F;
1823 key.texname = -1;
1824 2209
1825 mx += self->x; 2210 mx += self->x;
1826 my += self->y; 2211 my += self->y;
1827 2212
1828 // first pass: determine smooth_max 2213 // first pass: determine smooth_max
1852 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2237 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1853 2238
1854 for (z = 0; z <= 2; z++) 2239 for (z = 0; z <= 2; z++)
1855 { 2240 {
1856 memset (smooth_level, 0, sizeof (smooth_level)); 2241 memset (smooth_level, 0, sizeof (smooth_level));
2242 key.texname = -1;
1857 2243
1858 for (y = 0; y < sh; y++) 2244 for (y = 0; y < sh; y++)
1859 if (0 <= y + my && y + my < self->rows) 2245 if (0 <= y + my && y + my < self->rows)
1860 { 2246 {
1861 maprow *row = self->row + (y + my); 2247 maprow *row = self->row + (y + my);
1871 maptex tex = self->tex [tile]; 2257 maptex tex = self->tex [tile];
1872 int px, py; 2258 int px, py;
1873 2259
1874 if (key.texname != tex.name) 2260 if (key.texname != tex.name)
1875 { 2261 {
2262 self->tex [tile].unused = 0;
2263
1876 if (!tex.name) 2264 if (!tex.name)
1877 tex = self->tex [2]; /* missing, replace by noface */ 2265 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1878 2266
1879 key.texname = tex.name; 2267 key.texname = tex.name;
1880 arr = rc_array (rc, &key); 2268 arr = rc_array (rc, &key);
1881 } 2269 }
1882 2270
1883 px = (x + 1) * T - tex.w; 2271 px = (x + 1) * Th - tex.w;
1884 py = (y + 1) * T - tex.h; 2272 py = (y + 1) * Tw - tex.h;
2273
2274 if (expect_false (cell->player == player) && expect_false (z == 2))
2275 {
2276 pl_x = px;
2277 pl_y = py;
2278 pl_tex = tex;
2279 continue;
2280 }
1885 2281
1886 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2282 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1887 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2283 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1888 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2284 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1889 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2285 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1890
1891 if (cell->flags && z == 2)
1892 {
1893 // overlays such as the speech bubble, probably more to come
1894 if (cell->flags & 1)
1895 {
1896 maptex tex = self->tex [1];
1897 int px = x * T + T * 2 / 32;
1898 int py = y * T - T * 6 / 32;
1899
1900 if (tex.name)
1901 {
1902 if (key.texname != tex.name)
1903 {
1904 key.texname = tex.name;
1905 arr = rc_array (rc, &key);
1906 }
1907
1908 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1909 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1910 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1911 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1912 }
1913 }
1914 }
1915 2286
1916 // update smooth hash 2287 // update smooth hash
1917 if (tex.smoothtile) 2288 if (tex.smoothtile)
1918 { 2289 {
1919 skey.tile = tex.smoothtile; 2290 skey.tile = tex.smoothtile;
1948 // corners 2319 // corners
1949 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2320 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1950 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2321 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1951 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2322 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1952 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2323 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2324 }
2325 }
2326
2327 if (expect_false (z == 2) && expect_false (cell->flags))
2328 {
2329 // overlays such as the speech bubble, probably more to come
2330 if (cell->flags & 1)
2331 {
2332 rc_key_t key_ov = key;
2333 maptex tex = self->tex [TEXID_SPEECH];
2334 rc_array_t *arr;
2335 int px = x * Tw + Tw * 2 / 32;
2336 int py = y * Th - Th * 6 / 32;
2337
2338 key_ov.texname = tex.name;
2339 arr = rc_array (rc_ov, &key_ov);
2340
2341 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2342 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2343 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2344 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1953 } 2345 }
1954 } 2346 }
1955 } 2347 }
1956 } 2348 }
1957 2349
1984 if (!(bits & 0x1000) 2376 if (!(bits & 0x1000)
1985 && skey->level == level 2377 && skey->level == level
1986 && level > smooth_max [skey->x][skey->y]) 2378 && level > smooth_max [skey->x][skey->y])
1987 { 2379 {
1988 maptex tex = self->tex [skey->tile]; 2380 maptex tex = self->tex [skey->tile];
1989 int px = (((int)skey->x) - 1) * T; 2381 int px = (((int)skey->x) - 1) * Tw;
1990 int py = (((int)skey->y) - 1) * T; 2382 int py = (((int)skey->y) - 1) * Th;
1991 int border = bits & 15; 2383 int border = bits & 15;
1992 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2384 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1993 float dx = tex.s * .0625f; // 16 images/row 2385 float dx = tex.s * .0625f; // 16 images/row
1994 float dy = tex.t * .5f ; // 2 images/column 2386 float dy = tex.t * .5f ; // 2 images/column
1995 2387
1997 { 2389 {
1998 // this time avoiding texture state changes 2390 // this time avoiding texture state changes
1999 // save gobs of state changes. 2391 // save gobs of state changes.
2000 if (key.texname != tex.name) 2392 if (key.texname != tex.name)
2001 { 2393 {
2394 self->tex [skey->tile].unused = 0;
2395
2002 glEnd (); 2396 glEnd ();
2003 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2397 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2004 glBegin (GL_QUADS); 2398 glBegin (GL_QUADS);
2005 } 2399 }
2006 2400
2007 if (border) 2401 if (border)
2008 { 2402 {
2009 float ox = border * dx; 2403 float ox = border * dx;
2010 2404
2011 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2405 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2012 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2406 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2013 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2407 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2014 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2408 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2015 } 2409 }
2016 2410
2017 if (corner) 2411 if (corner)
2018 { 2412 {
2019 float ox = corner * dx; 2413 float ox = corner * dx;
2020 2414
2021 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2415 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2022 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2416 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2023 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2024 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2025 } 2419 }
2026 } 2420 }
2027 } 2421 }
2028 } 2422 }
2029 } 2423 }
2035 } 2429 }
2036 2430
2037 hv_clear (smooth); 2431 hv_clear (smooth);
2038 } 2432 }
2039 2433
2434 if (pl_tex.name)
2435 {
2436 maptex tex = pl_tex;
2437 int px = pl_x + sdx;
2438 int py = pl_y + sdy;
2439
2440 key.texname = tex.name;
2441 arr = rc_array (rc, &key);
2442
2443 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2444 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2445 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2446 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2447
2448 rc_draw (rc);
2449 }
2450
2451 rc_draw (rc_ov);
2452 rc_clear (rc_ov);
2453
2040 glDisable (GL_BLEND); 2454 glDisable (GL_BLEND);
2041 rc_free (rc); 2455 rc_free (rc);
2456 rc_free (rc_ov);
2042 2457
2043 // top layer: overlays such as the health bar 2458 // top layer: overlays such as the health bar
2044 for (y = 0; y < sh; y++) 2459 for (y = 0; y < sh; y++)
2045 if (0 <= y + my && y + my < self->rows) 2460 if (0 <= y + my && y + my < self->rows)
2046 { 2461 {
2049 for (x = 0; x < sw; x++) 2464 for (x = 0; x < sw; x++)
2050 if (row->c0 <= x + mx && x + mx < row->c1) 2465 if (row->c0 <= x + mx && x + mx < row->c1)
2051 { 2466 {
2052 mapcell *cell = row->col + (x + mx - row->c0); 2467 mapcell *cell = row->col + (x + mx - row->c0);
2053 2468
2054 int px = x * T; 2469 int px = x * Tw;
2055 int py = y * T; 2470 int py = y * Th;
2471
2472 if (expect_false (cell->player == player))
2473 {
2474 px += sdx;
2475 py += sdy;
2476 }
2056 2477
2057 if (cell->stat_hp) 2478 if (cell->stat_hp)
2058 { 2479 {
2059 int width = cell->stat_width * T; 2480 int width = cell->stat_width * Tw;
2060 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2481 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2061 2482
2062 glColor3ub (0, 0, 0); 2483 glColor3ub (0, 0, 0);
2063 glRectf (px + 1, py - thick - 2, 2484 glRectf (px + 1, py - thick - 2,
2064 px + width - 1, py); 2485 px + width - 1, py);
2065 2486
2071 } 2492 }
2072 } 2493 }
2073} 2494}
2074 2495
2075void 2496void
2076draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2497draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2077 CODE: 2498 CODE:
2078{ 2499{
2079 static float color[16][3] = { 2500 static float color[16][3] = {
2080 { 0.00F, 0.00F, 0.00F }, 2501 { 0.00f, 0.00f, 0.00f },
2081 { 1.00F, 1.00F, 1.00F }, 2502 { 1.00f, 1.00f, 1.00f },
2082 { 0.00F, 0.00F, 0.55F }, 2503 { 0.00f, 0.00f, 0.55f },
2083 { 1.00F, 0.00F, 0.00F }, 2504 { 1.00f, 0.00f, 0.00f },
2084 2505
2085 { 1.00F, 0.54F, 0.00F }, 2506 { 1.00f, 0.54f, 0.00f },
2086 { 0.11F, 0.56F, 1.00F }, 2507 { 0.11f, 0.56f, 1.00f },
2087 { 0.93F, 0.46F, 0.00F }, 2508 { 0.93f, 0.46f, 0.00f },
2088 { 0.18F, 0.54F, 0.34F }, 2509 { 0.18f, 0.54f, 0.34f },
2089 2510
2090 { 0.56F, 0.73F, 0.56F }, 2511 { 0.56f, 0.73f, 0.56f },
2091 { 0.80F, 0.80F, 0.80F }, 2512 { 0.80f, 0.80f, 0.80f },
2092 { 0.55F, 0.41F, 0.13F }, 2513 { 0.55f, 0.41f, 0.13f },
2093 { 0.99F, 0.77F, 0.26F }, 2514 { 0.99f, 0.77f, 0.26f },
2094 2515
2095 { 0.74F, 0.65F, 0.41F }, 2516 { 0.74f, 0.65f, 0.41f },
2096 2517
2097 { 0.00F, 1.00F, 1.00F }, 2518 { 0.00f, 1.00f, 1.00f },
2098 { 1.00F, 0.00F, 1.00F }, 2519 { 1.00f, 0.00f, 1.00f },
2099 { 1.00F, 1.00F, 0.00F }, 2520 { 1.00f, 1.00f, 0.00f },
2100 }; 2521 };
2101 2522
2102 int x, y; 2523 int x, y;
2103 2524
2104 glEnable (GL_TEXTURE_2D); 2525 glEnable (GL_TEXTURE_2D);
2526 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2527 * but the nvidia driver (185.18.14) mishandles alpha textures
2528 * and takes the colour from god knows where instead of using
2529 * Cp. MODULATE results in the same colour, but slightly different
2530 * alpha, but atcually gives us the correct colour with nvidia.
2531 */
2105 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2532 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2106 glEnable (GL_BLEND); 2533 glEnable (GL_BLEND);
2107 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2534 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2108 glBegin (GL_QUADS); 2535 glBegin (GL_QUADS);
2109 2536
2110 for (y = 0; y < h; y++) 2537 for (y = 0; y < h; y++)
2114 2541
2115 if (m) 2542 if (m)
2116 { 2543 {
2117 float *c = color [m & 15]; 2544 float *c = color [m & 15];
2118 2545
2119 float tx1 = m & 0x40 ? 0.5 : 0.; 2546 float tx1 = m & 0x40 ? 0.5f : 0.f;
2120 float tx2 = tx1 + 0.5; 2547 float tx2 = tx1 + 0.5f;
2121 2548
2122 glColor4f (c[0], c[1], c[2], 0.75); 2549 glColor4f (c[0], c[1], c[2], 1);
2123 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2550 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2124 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2551 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2125 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2552 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2126 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2553 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2127 } 2554 }
2135void 2562void
2136fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2563fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2137 PPCODE: 2564 PPCODE:
2138{ 2565{
2139 int x, y; 2566 int x, y;
2140 int sw1 = sw + 2; 2567 int sw1 = sw + 2;
2141 int sh1 = sh + 2; 2568 int sh1 = sh + 2;
2142 int sh3 = sh * 3; 2569 int sh3 = sh * 3;
2143 int sw34 = (sw * 3 + 3) & ~3; 2570 int sw3 = sw * 3;
2144 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2571 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2145 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2572 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2146 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2573 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2147 2574
2148 SvPOK_only (darkness3_sv); 2575 SvPOK_only (darkness3_sv);
2149 SvCUR_set (darkness3_sv, sw34 * sh3); 2576 SvCUR_set (darkness3_sv, sw3 * sh3);
2150 2577
2151 mx += self->x - 1; 2578 mx += self->x - 1;
2152 my += self->y - 1; 2579 my += self->y - 1;
2153
2154 memset (darkness1, 255, sw1 * sh1);
2155 2580
2156 for (y = 0; y < sh1; y++) 2581 for (y = 0; y < sh1; y++)
2157 if (0 <= y + my && y + my < self->rows) 2582 if (0 <= y + my && y + my < self->rows)
2158 { 2583 {
2159 maprow *row = self->row + (y + my); 2584 maprow *row = self->row + (y + my);
2162 if (row->c0 <= x + mx && x + mx < row->c1) 2587 if (row->c0 <= x + mx && x + mx < row->c1)
2163 { 2588 {
2164 mapcell *cell = row->col + (x + mx - row->c0); 2589 mapcell *cell = row->col + (x + mx - row->c0);
2165 2590
2166 darkness1 [y * sw1 + x] = cell->darkness 2591 darkness1 [y * sw1 + x] = cell->darkness
2167 ? 255 - (cell->darkness - 1) 2592 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2168 : 255 - FOW_DARKNESS; 2593 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2169 } 2594 }
2170 } 2595 }
2171 2596
2172 for (y = 0; y < sh; ++y) 2597 for (y = 0; y < sh; ++y)
2173 for (x = 0; x < sw; ++x) 2598 for (x = 0; x < sw; ++x)
2192 2617
2193 uint8_t r13 = (d13 + d23 + d12) / 3; 2618 uint8_t r13 = (d13 + d23 + d12) / 3;
2194 uint8_t r23 = d23; 2619 uint8_t r23 = d23;
2195 uint8_t r33 = (d23 + d33 + d32) / 3; 2620 uint8_t r33 = (d23 + d33 + d32) / 3;
2196 2621
2197 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2622 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2198 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2623 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2199 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2624 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2200 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2625 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2201 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2626 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2202 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2627 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2203 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2628 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2204 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2629 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2205 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2630 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2206 } 2631 }
2207 2632
2208 free (darkness1); 2633 free (darkness1);
2209 2634
2210 EXTEND (SP, 3); 2635 EXTEND (SP, 3);
2211 PUSHs (sv_2mortal (newSViv (sw34))); 2636 PUSHs (sv_2mortal (newSViv (sw3)));
2212 PUSHs (sv_2mortal (newSViv (sh3))); 2637 PUSHs (sv_2mortal (newSViv (sh3)));
2213 PUSHs (darkness3_sv); 2638 PUSHs (darkness3_sv);
2214} 2639}
2215 2640
2216SV * 2641SV *
2279 else 2704 else
2280 *data++ = 0; 2705 *data++ = 0;
2281 } 2706 }
2282 } 2707 }
2283 2708
2709 /* if size is w*h + 5 then no data has been found */
2710 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2711 {
2284 SvPOK_only (data_sv); 2712 SvPOK_only (data_sv);
2285 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2713 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2714 }
2715
2286 RETVAL = data_sv; 2716 RETVAL = data_sv;
2287} 2717}
2288 OUTPUT: 2718 OUTPUT:
2289 RETVAL 2719 RETVAL
2290 2720
2291void 2721void
2292set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2722set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2293 PPCODE: 2723 PPCODE:
2294{ 2724{
2295 int x, y, z; 2725 int x, y, z;
2296 int w, h; 2726 int w, h;
2297 int x1, y1; 2727 int x1, y1;
2728 STRLEN len;
2729 uint8_t *data, *end;
2730
2731 len = SvLEN (data_sv);
2732 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2733 data = SvPVbyte_nolen (data_sv);
2734 end = data + len + 8;
2735
2736 if (len < 5)
2737 XSRETURN_EMPTY;
2298 2738
2299 if (*data++ != 0) 2739 if (*data++ != 0)
2300 XSRETURN_EMPTY; /* version mismatch */ 2740 XSRETURN_EMPTY; /* version mismatch */
2301 2741
2302 w = *data++ << 8; w |= *data++; 2742 w = *data++ << 8; w |= *data++;
2317 { 2757 {
2318 maprow *row = map_get_row (self, y); 2758 maprow *row = map_get_row (self, y);
2319 2759
2320 for (x = x0; x < x1; x++) 2760 for (x = x0; x < x1; x++)
2321 { 2761 {
2762 uint8_t flags;
2763
2764 if (data + 7 >= end)
2765 XSRETURN_EMPTY;
2766
2322 uint8_t flags = *data++; 2767 flags = *data++;
2323 2768
2324 if (flags) 2769 if (flags)
2325 { 2770 {
2326 mapcell *cell = row_get_cell (row, x); 2771 mapcell *cell = row_get_cell (row, x);
2327 tileid tile[3] = { 0, 0, 0 }; 2772 tileid tile[3] = { 0, 0, 0 };
2330 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2775 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2331 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2776 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2332 2777
2333 if (cell->darkness == 0) 2778 if (cell->darkness == 0)
2334 { 2779 {
2335 cell->darkness = 0; 2780 /*cell->darkness = 0;*/
2781 EXTEND (SP, 3);
2336 2782
2337 for (z = 0; z <= 2; z++) 2783 for (z = 0; z <= 2; z++)
2338 { 2784 {
2339 tileid t = tile [z]; 2785 tileid t = tile [z];
2340 2786
2341 if (t >= self->texs || (t && !self->tex [t].name)) 2787 if (t >= self->texs || (t && !self->tex [t].name))
2342 { 2788 {
2343 XPUSHs (sv_2mortal (newSViv (t))); 2789 PUSHs (sv_2mortal (newSViv (t)));
2344 need_texid (self, t); 2790 need_texid (self, t);
2345 } 2791 }
2346 2792
2347 cell->tile [z] = t; 2793 cell->tile [z] = t;
2348 } 2794 }
2393 if (RETVAL < 0) 2839 if (RETVAL < 0)
2394 { 2840 {
2395 RETVAL = Mix_GroupOldest (-1); 2841 RETVAL = Mix_GroupOldest (-1);
2396 2842
2397 if (RETVAL < 0) 2843 if (RETVAL < 0)
2844 {
2845 // happens sometimes, maybe it just stopped playing(?)
2846 RETVAL = Mix_GroupAvailable (-1);
2847
2848 if (RETVAL < 0)
2398 XSRETURN_UNDEF; 2849 XSRETURN_UNDEF;
2399 2850 }
2851 else
2400 Mix_HaltChannel (RETVAL); 2852 Mix_HaltChannel (RETVAL);
2401 } 2853 }
2402 2854
2403 Mix_UnregisterAllEffects (RETVAL); 2855 Mix_UnregisterAllEffects (RETVAL);
2404 Mix_Volume (RETVAL, 128); 2856 Mix_Volume (RETVAL, 128);
2405} 2857}
2452void 2904void
2453set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2905set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2454 CODE: 2906 CODE:
2455{ 2907{
2456 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2908 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2457 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2909 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2458 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2910 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2459} 2911}
2460 2912
2461void 2913void
2462set_reverse_stereo (DC::Channel self, int flip) 2914set_reverse_stereo (DC::Channel self, int flip)
2464 Mix_SetReverseStereo (self, flip); 2916 Mix_SetReverseStereo (self, flip);
2465 2917
2466MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2918MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2467 2919
2468PROTOTYPES: DISABLE 2920PROTOTYPES: DISABLE
2921
2922void
2923decoders ()
2924 PPCODE:
2925#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2926 int i, num = Mix_GetNumChunkDecoders ();
2927 EXTEND (SP, num);
2928 for (i = 0; i < num; ++i)
2929 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2930#else
2931 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2932#endif
2469 2933
2470DC::MixChunk 2934DC::MixChunk
2471new (SV *class, DC::RW rwops) 2935new (SV *class, DC::RW rwops)
2472 CODE: 2936 CODE:
2473 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2937 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2506 OUTPUT: 2970 OUTPUT:
2507 RETVAL 2971 RETVAL
2508 2972
2509MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2973MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2510 2974
2975void
2976decoders ()
2977 PPCODE:
2978#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2979 int i, num = Mix_GetNumMusicDecoders ();
2980 EXTEND (SP, num);
2981 for (i = 0; i < num; ++i)
2982 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2983#else
2984 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2985#endif
2986
2511int 2987int
2512volume (int volume = -1) 2988volume (int volume = -1)
2513 PROTOTYPE: ;$ 2989 PROTOTYPE: ;$
2514 CODE: 2990 CODE:
2515 if (items > 0) 2991 if (items > 0)
2525 3001
2526void 3002void
2527halt () 3003halt ()
2528 CODE: 3004 CODE:
2529 Mix_HaltMusic (); 3005 Mix_HaltMusic ();
3006
3007int
3008playing ()
3009 CODE:
3010 RETVAL = Mix_PlayingMusic ();
3011 OUTPUT:
3012 RETVAL
2530 3013
2531DC::MixMusic 3014DC::MixMusic
2532new (SV *class, DC::RW rwops) 3015new (SV *class, DC::RW rwops)
2533 CODE: 3016 CODE:
2534 RETVAL = Mix_LoadMUS_RW (rwops); 3017 RETVAL = Mix_LoadMUS_RW (rwops);
2565 } *civ, const_iv[] = { 3048 } *civ, const_iv[] = {
2566# define const_iv(name) { # name, (IV)name } 3049# define const_iv(name) { # name, (IV)name }
2567 const_iv (GL_VENDOR), 3050 const_iv (GL_VENDOR),
2568 const_iv (GL_VERSION), 3051 const_iv (GL_VERSION),
2569 const_iv (GL_EXTENSIONS), 3052 const_iv (GL_EXTENSIONS),
3053 const_iv (GL_MAX_TEXTURE_UNITS),
2570 const_iv (GL_COLOR_MATERIAL), 3054 const_iv (GL_COLOR_MATERIAL),
2571 const_iv (GL_SMOOTH), 3055 const_iv (GL_SMOOTH),
2572 const_iv (GL_FLAT), 3056 const_iv (GL_FLAT),
2573 const_iv (GL_DITHER), 3057 const_iv (GL_DITHER),
2574 const_iv (GL_BLEND), 3058 const_iv (GL_BLEND),
2586 const_iv (GL_ZERO), 3070 const_iv (GL_ZERO),
2587 const_iv (GL_SRC_ALPHA), 3071 const_iv (GL_SRC_ALPHA),
2588 const_iv (GL_DST_ALPHA), 3072 const_iv (GL_DST_ALPHA),
2589 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3073 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2590 const_iv (GL_ONE_MINUS_DST_ALPHA), 3074 const_iv (GL_ONE_MINUS_DST_ALPHA),
3075 const_iv (GL_SRC_COLOR),
3076 const_iv (GL_DST_COLOR),
3077 const_iv (GL_ONE_MINUS_SRC_COLOR),
3078 const_iv (GL_ONE_MINUS_DST_COLOR),
2591 const_iv (GL_SRC_ALPHA_SATURATE), 3079 const_iv (GL_SRC_ALPHA_SATURATE),
2592 const_iv (GL_RGB), 3080 const_iv (GL_RGB),
2593 const_iv (GL_RGBA), 3081 const_iv (GL_RGBA),
2594 const_iv (GL_RGBA4), 3082 const_iv (GL_RGBA4),
2595 const_iv (GL_RGBA8), 3083 const_iv (GL_RGBA8),
2663 const_iv (GL_NICEST), 3151 const_iv (GL_NICEST),
2664 const_iv (GL_V2F), 3152 const_iv (GL_V2F),
2665 const_iv (GL_V3F), 3153 const_iv (GL_V3F),
2666 const_iv (GL_T2F_V3F), 3154 const_iv (GL_T2F_V3F),
2667 const_iv (GL_T2F_N3F_V3F), 3155 const_iv (GL_T2F_N3F_V3F),
3156 const_iv (GL_FUNC_ADD),
3157 const_iv (GL_FUNC_SUBTRACT),
3158 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2668# undef const_iv 3159# undef const_iv
2669 }; 3160 };
2670 3161
2671 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3162 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2672 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3163 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2679disable_GL_EXT_blend_func_separate () 3170disable_GL_EXT_blend_func_separate ()
2680 CODE: 3171 CODE:
2681 gl.BlendFuncSeparate = 0; 3172 gl.BlendFuncSeparate = 0;
2682 gl.BlendFuncSeparateEXT = 0; 3173 gl.BlendFuncSeparateEXT = 0;
2683 3174
3175void
3176apple_nvidia_bug (int enable)
3177
2684char * 3178char *
2685gl_vendor () 3179gl_vendor ()
2686 CODE: 3180 CODE:
2687 RETVAL = (char *)glGetString (GL_VENDOR); 3181 RETVAL = (char *)glGetString (GL_VENDOR);
2688 OUTPUT: 3182 OUTPUT:
2718 3212
2719int glGetError () 3213int glGetError ()
2720 3214
2721void glFinish () 3215void glFinish ()
2722 3216
3217void glFlush ()
3218
2723void glClear (int mask) 3219void glClear (int mask)
2724 3220
2725void glClearColor (float r, float g, float b, float a = 1.0) 3221void glClearColor (float r, float g, float b, float a = 1.0)
2726 PROTOTYPE: @ 3222 PROTOTYPE: @
2727 3223
2736void glBlendFunc (int sfactor, int dfactor) 3232void glBlendFunc (int sfactor, int dfactor)
2737 3233
2738void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3234void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2739 CODE: 3235 CODE:
2740 gl_BlendFuncSeparate (sa, da, saa, daa); 3236 gl_BlendFuncSeparate (sa, da, saa, daa);
3237
3238# void glBlendEquation (int se)
2741 3239
2742void glDepthMask (int flag) 3240void glDepthMask (int flag)
2743 3241
2744void glLogicOp (int opcode) 3242void glLogicOp (int opcode)
2745 3243
2780void glRotate (float angle, float x, float y, float z) 3278void glRotate (float angle, float x, float y, float z)
2781 CODE: 3279 CODE:
2782 glRotatef (angle, x, y, z); 3280 glRotatef (angle, x, y, z);
2783 3281
2784void glColor (float r, float g, float b, float a = 1.0) 3282void glColor (float r, float g, float b, float a = 1.0)
3283 PROTOTYPE: @
2785 ALIAS: 3284 ALIAS:
2786 glColor_premultiply = 1 3285 glColor_premultiply = 1
2787 CODE: 3286 CODE:
2788 if (ix) 3287 if (ix)
2789 { 3288 {
2894void glNewList (int list, int mode = GL_COMPILE) 3393void glNewList (int list, int mode = GL_COMPILE)
2895 3394
2896void glEndList () 3395void glEndList ()
2897 3396
2898void glCallList (int list) 3397void glCallList (int list)
3398
3399void c_init ()
3400 CODE:
3401 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3402 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2899 3403
2900MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3404MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2901 3405
2902PROTOTYPES: DISABLE 3406PROTOTYPES: DISABLE
2903 3407

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