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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.249 by root, Fri Dec 28 15:40:07 2007 UTC vs.
Revision 1.325 by root, Sun Nov 18 02:04:48 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
39#include <SDL_endian.h> 43#include <SDL_endian.h>
40#include <SDL_image.h> 44#include <SDL_image.h>
41#include <SDL_mixer.h> 45#include <SDL_mixer.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
44#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
46 57
47#include <glib/gmacros.h> 58#include <glib.h>
48 59
49#include <pango/pango.h> 60#include <pango/pango.h>
50 61
51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)) 62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly 67# define pango_layout_get_line_readonly pango_layout_get_line
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly 68# define pango_layout_get_lines_readonly pango_layout_get_lines
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly 69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly 70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
56#endif 71#endif
57 72
58#ifndef _WIN32 73#ifndef _WIN32
59# include <sys/types.h> 74# include <sys/types.h>
60# include <sys/socket.h> 75# include <sys/socket.h>
61# include <netinet/in.h> 76# include <netinet/in.h>
62# include <netinet/tcp.h> 77# include <netinet/tcp.h>
63# include <inttypes.h> 78# include <inttypes.h>
64#endif 79#endif
65 80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
83#else
84# define expect(expr,value) (expr)
85#endif
86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
66#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
67 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
68#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
69 96
70#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
71#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
72 99
73#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
74 101
75#if 0 102/* mask out modifiers we are not interested in */
76# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
77#else 104
78# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
79#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
80 128
81static AV *texture_av; 129static AV *texture_av;
82 130
83static struct 131static struct
84{ 132{
141{ 189{
142 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
143 191
144 while (attrs) 192 while (attrs)
145 { 193 {
146 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
147 195
148 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
149 return 1; 197 return 1;
150 198
151 attrs = attrs->next; 199 attrs = attrs->next;
152 } 200 }
153 201
154 return 0; 202 return 0;
155} 203}
156 204
157typedef struct cf_layout { 205struct cf_layout {
158 PangoLayout *pl; 206 PangoLayout *pl;
159 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
160 int base_height; 208 int base_height;
161 DC__Font font; 209 DC__Font font;
162 rc_t *rc; 210 rc_t *rc;
163} *DC__Layout; 211};
212
213typedef cf_layout *DC__Layout;
164 214
165static DC__Font default_font; 215static DC__Font default_font;
166static PangoContext *opengl_context; 216static PangoContext *opengl_context;
167static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
168 218
169static void 219static void
170substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
171{ 221{
172 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
173#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
174 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
175#endif 225#endif
176 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
177} 227}
178 228
179static void 229static void
180layout_update_font (DC__Layout self) 230layout_update_font (DC__Layout self)
181{ 231{
182 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
183 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
184 */ 234 */
185 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
186 236
187 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
188 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
209} 259}
210 260
211typedef uint16_t tileid; 261typedef uint16_t tileid;
212typedef uint16_t faceid; 262typedef uint16_t faceid;
213 263
214typedef struct { 264struct maptex
265{
215 GLuint name; 266 GLuint name;
216 int w, h; 267 int w, h;
217 float s, t; 268 float s, t;
218 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
219 tileid smoothtile; 270 tileid smoothtile;
220 uint8_t smoothlevel; 271 uint8_t smoothlevel;
221} maptex; 272 uint8_t unused; /* set to zero on use */
273};
222 274
223typedef struct { 275struct mapcell
276{
224 uint32_t player; 277 uint32_t player;
225 tileid tile[3]; 278 tileid tile[3];
226 uint16_t darkness; 279 uint16_t darkness;
227 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
228} mapcell; 281};
229 282
230typedef struct { 283struct maprow
284{
231 int32_t c0, c1; 285 int32_t c0, c1;
232 mapcell *col; 286 mapcell *col;
233} maprow; 287};
234 288
235typedef struct map { 289struct mapgrid {
236 int x, y, w, h; 290 int x, y, w, h;
237 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
238 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
239 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
240 294
241 int32_t rows; 295 int32_t rows;
242 maprow *row; 296 maprow *row;
243} *DC__Map; 297};
298
299typedef mapgrid *DC__Map;
244 300
245static char * 301static char *
246prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
247{ 303{
248 char *p; 304 char *p;
266 322
267#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
268#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
269 325
270static void 326static void
271need_facenum (struct map *self, faceid face) 327need_facenum (struct mapgrid *self, faceid face)
272{ 328{
273 while (self->faces <= face) 329 while (self->faces <= face)
274 { 330 {
275 Append (tileid, self->face2tile, self->faces, self->faces); 331 Append (tileid, self->face2tile, self->faces, self->faces);
276 self->faces *= 2; 332 self->faces *= 2;
277 } 333 }
278} 334}
279 335
280static void 336static void
281need_texid (struct map *self, int texid) 337need_texid (struct mapgrid *self, int texid)
282{ 338{
283 while (self->texs <= texid) 339 while (self->texs <= texid)
284 { 340 {
285 Append (maptex, self->tex, self->texs, self->texs); 341 Append (maptex, self->tex, self->texs, self->texs);
286 self->texs *= 2; 342 self->texs *= 2;
287 } 343 }
288} 344}
289 345
290static maprow * 346static maprow *
291map_get_row (DC__Map self, int y) 347map_get_row (mapgrid *self, int y)
292{ 348{
293 if (0 > y) 349 if (0 > y)
294 { 350 {
295 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
296 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
334 390
335 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
336} 392}
337 393
338static mapcell * 394static mapcell *
339map_get_cell (DC__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
340{ 396{
341 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
342} 398}
343 399
344static void 400static void
345map_clear (DC__Map self) 401map_clear (mapgrid *self)
346{ 402{
347 int r; 403 int r;
348 404
349 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
350 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
357 self->oy = 0; 413 self->oy = 0;
358 self->row = 0; 414 self->row = 0;
359 self->rows = 0; 415 self->rows = 0;
360} 416}
361 417
418#define CELL_CLEAR(cell) \
419 do { \
420 if ((cell)->player) \
421 (cell)->tile [2] = 0; \
422 (cell)->darkness = 0; \
423 (cell)->stat_hp = 0; \
424 (cell)->flags = 0; \
425 (cell)->player = 0; \
426 } while (0)
427
362static void 428static void
363map_blank (DC__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
364{ 430{
365 int x, y; 431 int x, y;
366 maprow *row; 432 maprow *row;
367 mapcell *cell; 433 mapcell *cell;
368 434
380 if (x >= row->c1) 446 if (x >= row->c1)
381 break; 447 break;
382 448
383 cell = row->col + x - row->c0; 449 cell = row->col + x - row->c0;
384 450
385 cell->darkness = 0; 451 CELL_CLEAR (cell);
386 cell->stat_hp = 0;
387 cell->flags = 0;
388 cell->player = 0;
389 } 452 }
390 } 453 }
391} 454}
392 455
393typedef struct { 456struct smooth_key
457{
394 tileid tile; 458 tileid tile;
395 uint8_t x, y, level; 459 uint8_t x, y, level;
396} smooth_key; 460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
397 479
398static void 480static void
399smooth_or_bits (HV *hv, smooth_key *key, IV bits) 481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
400{ 482{
401 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 483 auto &&it = h.find (key);
402 484
403 if (SvIOK (*sv)) 485 if (it == h.end ())
404 SvIV_set (*sv, SvIVX (*sv) | bits); 486 h.insert (std::make_pair (key, bits));
405 else 487 else
406 sv_setiv (*sv, bits); 488 it->second |= bits;
407} 489}
408 490
409static void 491static void
410music_finished (void) 492music_finished (void)
411{ 493{
428 ev.code = 1; 510 ev.code = 1;
429 ev.data1 = (void *)(long)channel; 511 ev.data1 = (void *)(long)channel;
430 ev.data2 = 0; 512 ev.data2 = 0;
431 513
432 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
515}
516
517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
433} 522}
434 523
435static unsigned int 524static unsigned int
436minpot (unsigned int n) 525minpot (unsigned int n)
437{ 526{
504 if (!svp || !SvTRUE (*svp)) 593 if (!svp || !SvTRUE (*svp))
505 return 0; 594 return 0;
506 595
507 return 1; 596 return 1;
508} 597}
598
599/******************************************************************************/
600
601/* process keyboard modifiers */
602static int
603mod_munge (int mod)
604{
605 mod &= MOD_MASK;
606
607 if (mod & (KMOD_META | KMOD_ALT))
608 mod |= KMOD_LRAM;
609
610 return mod;
611}
612
613static void
614deliantra_main (SV *real_main)
615{
616 dSP;
617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
620}
621
622#ifdef __MACOSX__
623 static SV *real_main;
624
625 /* to due surprising braindamage on the side of SDL design, we
626 * do some mind-boggling hack here: SDL requires a custom main()
627 * on OS X, so... we provide one and call the original main(), which,
628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
629 * and which calls our main (== SDL_main) back.
630 */
631 extern C_LINKAGE int
632 main (int argc, char *argv[])
633 {
634 deliantra_main (real_main);
635 }
636
637 #undef main
638
639 extern C_LINKAGE int main (int argc, char *argv[]);
640
641 static void
642 SDL_main_hack (SV *real_main_)
643 {
644 real_main = real_main_;
645
646 char *argv[] = { "deliantra client", 0 };
647 (main) (1, argv);
648 }
649#else
650 static void
651 SDL_main_hack (SV *real_main)
652 {
653 deliantra_main (real_main);
654 }
655#endif
509 656
510MODULE = Deliantra::Client PACKAGE = DC 657MODULE = Deliantra::Client PACKAGE = DC
511 658
512PROTOTYPES: ENABLE 659PROTOTYPES: ENABLE
513 660
542 const_iv (SDL_USEREVENT), 689 const_iv (SDL_USEREVENT),
543 690
544 const_iv (SDL_APPINPUTFOCUS), 691 const_iv (SDL_APPINPUTFOCUS),
545 const_iv (SDL_APPMOUSEFOCUS), 692 const_iv (SDL_APPMOUSEFOCUS),
546 const_iv (SDL_APPACTIVE), 693 const_iv (SDL_APPACTIVE),
694
695
696 const_iv (SDLK_UNKNOWN),
697 const_iv (SDLK_FIRST),
698 const_iv (SDLK_BACKSPACE),
699 const_iv (SDLK_TAB),
700 const_iv (SDLK_CLEAR),
701 const_iv (SDLK_RETURN),
702 const_iv (SDLK_PAUSE),
703 const_iv (SDLK_ESCAPE),
704 const_iv (SDLK_SPACE),
705 const_iv (SDLK_EXCLAIM),
706 const_iv (SDLK_QUOTEDBL),
707 const_iv (SDLK_HASH),
708 const_iv (SDLK_DOLLAR),
709 const_iv (SDLK_AMPERSAND),
710 const_iv (SDLK_QUOTE),
711 const_iv (SDLK_LEFTPAREN),
712 const_iv (SDLK_RIGHTPAREN),
713 const_iv (SDLK_ASTERISK),
714 const_iv (SDLK_PLUS),
715 const_iv (SDLK_COMMA),
716 const_iv (SDLK_MINUS),
717 const_iv (SDLK_PERIOD),
718 const_iv (SDLK_SLASH),
719 const_iv (SDLK_0),
720 const_iv (SDLK_1),
721 const_iv (SDLK_2),
722 const_iv (SDLK_3),
723 const_iv (SDLK_4),
724 const_iv (SDLK_5),
725 const_iv (SDLK_6),
726 const_iv (SDLK_7),
727 const_iv (SDLK_8),
728 const_iv (SDLK_9),
729 const_iv (SDLK_COLON),
730 const_iv (SDLK_SEMICOLON),
731 const_iv (SDLK_LESS),
732 const_iv (SDLK_EQUALS),
733 const_iv (SDLK_GREATER),
734 const_iv (SDLK_QUESTION),
735 const_iv (SDLK_AT),
736
737 const_iv (SDLK_LEFTBRACKET),
738 const_iv (SDLK_BACKSLASH),
739 const_iv (SDLK_RIGHTBRACKET),
740 const_iv (SDLK_CARET),
741 const_iv (SDLK_UNDERSCORE),
742 const_iv (SDLK_BACKQUOTE),
743 const_iv (SDLK_DELETE),
547 744
548 const_iv (SDLK_FIRST), 745 const_iv (SDLK_FIRST),
549 const_iv (SDLK_LAST), 746 const_iv (SDLK_LAST),
550 const_iv (SDLK_KP0), 747 const_iv (SDLK_KP0),
551 const_iv (SDLK_KP1), 748 const_iv (SDLK_KP1),
627 const_iv (KMOD_RMETA), 824 const_iv (KMOD_RMETA),
628 const_iv (KMOD_NUM), 825 const_iv (KMOD_NUM),
629 const_iv (KMOD_CAPS), 826 const_iv (KMOD_CAPS),
630 const_iv (KMOD_MODE), 827 const_iv (KMOD_MODE),
631 828
829 const_iv (KMOD_LRAM),
830
632 const_iv (MIX_DEFAULT_FORMAT), 831 const_iv (MIX_DEFAULT_FORMAT),
832
833 const_iv (SDL_INIT_TIMER),
834 const_iv (SDL_INIT_AUDIO),
835 const_iv (SDL_INIT_VIDEO),
836 const_iv (SDL_INIT_CDROM),
837 const_iv (SDL_INIT_JOYSTICK),
838 const_iv (SDL_INIT_EVERYTHING),
839 const_iv (SDL_INIT_NOPARACHUTE),
840 const_iv (SDL_INIT_EVENTTHREAD),
841
842 const_iv (SDL_GL_RED_SIZE),
843 const_iv (SDL_GL_GREEN_SIZE),
844 const_iv (SDL_GL_BLUE_SIZE),
845 const_iv (SDL_GL_ALPHA_SIZE),
846 const_iv (SDL_GL_DOUBLEBUFFER),
847 const_iv (SDL_GL_BUFFER_SIZE),
848 const_iv (SDL_GL_DEPTH_SIZE),
849 const_iv (SDL_GL_STENCIL_SIZE),
850 const_iv (SDL_GL_ACCUM_RED_SIZE),
851 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
852 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
853 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
854 const_iv (SDL_GL_STEREO),
855 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
856 const_iv (SDL_GL_MULTISAMPLESAMPLES),
857 const_iv (SDL_GL_ACCELERATED_VISUAL),
858 const_iv (SDL_GL_SWAP_CONTROL),
859
860 const_iv (FOW_DARKNESS)
633# undef const_iv 861# undef const_iv
634 }; 862 };
635 863
636 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
637 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
638 866
639 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
640 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
641} 869}
642 870
658NV ceil (NV x) 886NV ceil (NV x)
659 887
660IV minpot (UV n) 888IV minpot (UV n)
661 889
662IV popcount (UV n) 890IV popcount (UV n)
891
892NV distance (NV dx, NV dy)
893 CODE:
894 RETVAL = pow (dx * dx + dy * dy, 0.5);
895 OUTPUT:
896 RETVAL
663 897
664void 898void
665pango_init () 899pango_init ()
666 CODE: 900 CODE:
667{ 901{
668 opengl_fontmap = pango_opengl_font_map_new (); 902 opengl_fontmap = pango_opengl_font_map_new ();
669 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 903 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
670 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 904 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
671#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2) 905 /*pango_context_set_font_description (opengl_context, default_font);*/
906#if PANGO_VERSION_CHECK (1, 15, 2)
672 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 907 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
673 pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR); 908 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
674#endif 909#endif
675} 910}
676 911
677char *
678SDL_GetError () 912char *SDL_GetError ()
679 913
680int 914void SDL_main_hack (SV *real_main)
681SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 915 PROTOTYPE: &
682 916
683void 917int SDL_Init (U32 flags)
918
919int SDL_InitSubSystem (U32 flags)
920
921void SDL_QuitSubSystem (U32 flags)
922
684SDL_Quit () 923void SDL_Quit ()
924
925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
927
928int SDL_GL_GetAttribute (int attr)
929 CODE:
930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
931 XSRETURN_UNDEF;
932 OUTPUT:
933 RETVAL
685 934
686void 935void
687SDL_ListModes (int rgb, int alpha) 936SDL_ListModes (int rgb, int alpha)
688 PPCODE: 937 PPCODE:
689{ 938{
701 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
702 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
703 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 952 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
704 953
705 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 954 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
706#if SDL_VERSION_ATLEAST(1,2,10)
707 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
708 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 955 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
709#endif
710 956
711 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 957 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
712 958
713 if (m && m != (SDL_Rect **)-1) 959 if (m && m != (SDL_Rect **)-1)
714 while (*m) 960 while (*m)
715 { 961 {
716 if ((*m)->w >= 800 && (*m)->h >= 480) 962 if ((*m)->w >= 400 && (*m)->h >= 300)
717 { 963 {
718 AV *av = newAV (); 964 AV *av = newAV ();
719 av_push (av, newSViv ((*m)->w)); 965 av_push (av, newSViv ((*m)->w));
720 av_push (av, newSViv ((*m)->h)); 966 av_push (av, newSViv ((*m)->h));
721 av_push (av, newSViv (rgb)); 967 av_push (av, newSViv (rgb));
744 ); 990 );
745 991
746 if (RETVAL) 992 if (RETVAL)
747 { 993 {
748 av_clear (texture_av); 994 av_clear (texture_av);
749
750 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
751#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
752#include "glfunc.h" 996#include "glfunc.h"
753#undef GL_FUNC 997#undef GL_FUNC
998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
754 } 1000 }
755} 1001}
756 OUTPUT: 1002 OUTPUT:
757 RETVAL 1003 RETVAL
1004
1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
758 1007
759void 1008void
760SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
761 1010
762char * 1011char *
763SDL_GetKeyName (int sym) 1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
764 1014
765int 1015int
766SDL_GetAppState () 1016SDL_GetAppState ()
767 1017
1018int
1019SDL_GetModState ()
1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
768void 1025void
1026SDL_PumpEvents ()
1027
1028void
769poll_events () 1029peep_events ()
770 PPCODE: 1030 PPCODE:
771{ 1031{
772 SDL_Event ev; 1032 SDL_Event ev;
773 1033
774 SDL_PumpEvents (); 1034 SDL_PumpEvents ();
781 { 1041 {
782 case SDL_KEYDOWN: 1042 case SDL_KEYDOWN:
783 case SDL_KEYUP: 1043 case SDL_KEYUP:
784 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
785 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1045 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
786 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1046 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
787 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1047 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
788 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1048 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
789 break; 1049 break;
790 1050
791 case SDL_ACTIVEEVENT: 1051 case SDL_ACTIVEEVENT:
792 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1052 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
810 x = ev.motion.x; 1070 x = ev.motion.x;
811 y = ev.motion.y; 1071 y = ev.motion.y;
812 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1072 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
813 } 1073 }
814 1074
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1075 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
816 hv_store (hv, "state", 5, newSViv (state), 0); 1076 hv_store (hv, "state", 5, newSViv (state), 0);
817 hv_store (hv, "x", 1, newSViv (x), 0); 1077 hv_store (hv, "x", 1, newSViv (x), 0);
818 hv_store (hv, "y", 1, newSViv (y), 0); 1078 hv_store (hv, "y", 1, newSViv (y), 0);
819 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1079 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
820 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1080 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
821 } 1081 }
822 break; 1082 break;
823 1083
824 case SDL_MOUSEBUTTONDOWN: 1084 case SDL_MOUSEBUTTONDOWN:
825 case SDL_MOUSEBUTTONUP: 1085 case SDL_MOUSEBUTTONUP:
826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1086 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
827 1087
828 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1088 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
829 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1089 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
830 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1090 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
831 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1091 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
840 1100
841 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
842 } 1102 }
843} 1103}
844 1104
1105char *
1106SDL_AudioDriverName ()
1107 CODE:
1108{
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114}
1115 OUTPUT:
1116 RETVAL
1117
845int 1118int
846Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
847 POSTCALL: 1120 POSTCALL:
848 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
849 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
850 1123
851void 1124void
852Mix_QuerySpec () 1125Mix_QuerySpec ()
905 } 1178 }
906 } 1179 }
907#endif 1180#endif
908} 1181}
909 1182
910void 1183int
911add_font (char *file) 1184add_font (char *file)
912 CODE: 1185 CODE:
913 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1187 OUTPUT:
1188 RETVAL
1189
1190void
1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194void
1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
914 1196
915void 1197void
916load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
917 ALIAS: 1199 ALIAS:
918 load_image_file = 1 1200 load_image_file = 1
964 1246
965 SDL_LockSurface (surface2); 1247 SDL_LockSurface (surface2);
966 EXTEND (SP, 6); 1248 EXTEND (SP, 6);
967 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
968 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
969 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
970 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
971 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
972 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
973 SDL_UnlockSurface (surface2); 1255 SDL_UnlockSurface (surface2);
974 1256
1034#if DEBUG 1316#if DEBUG
1035 VALGRIND_DO_LEAK_CHECK; 1317 VALGRIND_DO_LEAK_CHECK;
1036#endif 1318#endif
1037} 1319}
1038 1320
1321int
1322SvREFCNT (SV *sv)
1323 CODE:
1324 RETVAL = SvREFCNT (sv);
1325 OUTPUT:
1326 RETVAL
1327
1039MODULE = Deliantra::Client PACKAGE = DC::Font 1328MODULE = Deliantra::Client PACKAGE = DC::Font
1040 1329
1041PROTOTYPES: DISABLE 1330PROTOTYPES: DISABLE
1042 1331
1043DC::Font 1332DC::Font
1044new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
1045 CODE: 1334 CODE:
1046{ 1335{
1047 int count; 1336 int count;
1048 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1049 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1078 PROTOTYPE: 1367 PROTOTYPE:
1079 CODE: 1368 CODE:
1080 tc_restore (); 1369 tc_restore ();
1081 1370
1082DC::Layout 1371DC::Layout
1083new (SV *class) 1372new (SV *klass)
1084 CODE: 1373 CODE:
1085 New (0, RETVAL, 1, struct cf_layout); 1374 New (0, RETVAL, 1, struct cf_layout);
1086 1375
1087 RETVAL->pl = pango_layout_new (opengl_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
1088 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
1237 1526
1238void 1527void
1239set_height (DC::Layout self, int base_height) 1528set_height (DC::Layout self, int base_height)
1240 CODE: 1529 CODE:
1241 if (self->base_height != base_height) 1530 if (self->base_height != base_height)
1242 { 1531 {
1243 self->base_height = base_height; 1532 self->base_height = base_height;
1244 layout_update_font (self); 1533 layout_update_font (self);
1245 } 1534 }
1246 1535
1247void 1536void
1312 1601
1313void 1602void
1314cursor_pos (DC::Layout self, int index) 1603cursor_pos (DC::Layout self, int index)
1315 PPCODE: 1604 PPCODE:
1316{ 1605{
1317 PangoRectangle strong_pos; 1606 PangoRectangle pos;
1318 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1607 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1319 1608
1320 EXTEND (SP, 3); 1609 EXTEND (SP, 3);
1321 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1322 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1323 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1612 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1324} 1613}
1325 1614
1326void 1615void
1327index_to_line_x (DC::Layout self, int index, int trailing = 0) 1616index_to_line_x (DC::Layout self, int index, int trailing = 0)
1328 PPCODE: 1617 PPCODE:
1329{ 1618{
1330 int line, x; 1619 int line, x;
1331 1620
1332 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1621 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1333#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3)) 1622#if !PANGO_VERSION_CHECK (1, 17, 3)
1334 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1623 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1335 --line; 1624 --line;
1336#endif 1625#endif
1337 EXTEND (SP, 2); 1626 EXTEND (SP, 2);
1338 PUSHs (sv_2mortal (newSViv (line))); 1627 PUSHs (sv_2mortal (newSViv (line)));
1474 glDisable (GL_ALPHA_TEST); 1763 glDisable (GL_ALPHA_TEST);
1475 glDisable (GL_BLEND); 1764 glDisable (GL_BLEND);
1476 } 1765 }
1477} 1766}
1478 1767
1768void
1769draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1770 PROTOTYPE: @
1771 CODE:
1772{
1773 glEnable (GL_BLEND);
1774 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1775 glEnable (GL_TEXTURE_2D);
1776 glBindTexture (GL_TEXTURE_2D, name1);
1777
1778 glColor3f (intensity, intensity, intensity);
1779 glPushMatrix ();
1780 glScalef (1./3, 1./3, 1.);
1781
1782 if (blend > 0.f)
1783 {
1784 float dx3 = dx * -3.f / w;
1785 float dy3 = dy * -3.f / h;
1786 GLfloat env_color[4] = { 0., 0., 0., blend };
1787
1788 /* interpolate the two shadow textures */
1789 /* stage 0 == rgb(glcolor) + alpha(t0) */
1790 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1791
1792 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1793 gl.ActiveTexture (GL_TEXTURE1);
1794 glEnable (GL_TEXTURE_2D);
1795 glBindTexture (GL_TEXTURE_2D, name2);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1797
1798 /* rgb == rgb(glcolor) */
1799 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1802
1803 /* alpha = interpolate t0, t1 by env_alpha */
1804 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1805
1806 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1808 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1809
1810 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1811 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1812
1813 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1814 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1815
1816 glBegin (GL_QUADS);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1820 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1821 glEnd ();
1822
1823 glDisable (GL_TEXTURE_2D);
1824 gl.ActiveTexture (GL_TEXTURE0);
1825 }
1826 else
1827 {
1828 /* simple blending of one texture, also opengl <1.3 path */
1829 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1830
1831 glBegin (GL_QUADS);
1832 glTexCoord2f (0, 0); glVertex2f (0, 0);
1833 glTexCoord2f (0, t); glVertex2f (0, h);
1834 glTexCoord2f (s, t); glVertex2f (w, h);
1835 glTexCoord2f (s, 0); glVertex2f (w, 0);
1836 glEnd ();
1837 }
1838
1839 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1840 {
1841 int x, y;
1842 int dx3 = dx * 3;
1843 int dy3 = dy * 3;
1844
1845 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1846 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1847 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1848 glTranslatef (-1., -1., 0);
1849 glBegin (GL_QUADS);
1850
1851 for (y = 1; y < h; y += 3)
1852 {
1853 int y1 = y - dy3;
1854 int y1valid = y1 >= 0 && y1 < h;
1855
1856 for (x = 1; x < w; x += 3)
1857 {
1858 int x1 = x - dx3;
1859 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1860 uint8_t h2;
1861
1862 if (y1valid && x1 >= 0 && x1 < w)
1863 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1864 else
1865 h2 = 1; /* out of range == invisible */
1866
1867 if (h1 || h2)
1868 {
1869 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1870 glColor4f (1., 1., 1., alpha);
1871
1872 glTexCoord2f (0, 0.); glVertex2i (x , y );
1873 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1874 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1875 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1876 }
1877 }
1878 }
1879 }
1880
1881 glEnd ();
1882
1883 glPopMatrix ();
1884
1885 glDisable (GL_TEXTURE_2D);
1886 glDisable (GL_BLEND);
1887}
1888
1479IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1889IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1480 CODE: 1890 CODE:
1481{ 1891{
1482 GLint width; 1892 GLint width;
1483 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1893 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1490MODULE = Deliantra::Client PACKAGE = DC::Map 1900MODULE = Deliantra::Client PACKAGE = DC::Map
1491 1901
1492PROTOTYPES: DISABLE 1902PROTOTYPES: DISABLE
1493 1903
1494DC::Map 1904DC::Map
1495new (SV *class) 1905new (SV *klass)
1496 CODE: 1906 CODE:
1497 New (0, RETVAL, 1, struct map); 1907 New (0, RETVAL, 1, mapgrid);
1498 RETVAL->x = 0; 1908 RETVAL->x = 0;
1499 RETVAL->y = 0; 1909 RETVAL->y = 0;
1500 RETVAL->w = 0; 1910 RETVAL->w = 0;
1501 RETVAL->h = 0; 1911 RETVAL->h = 0;
1502 RETVAL->ox = 0; 1912 RETVAL->ox = 0;
1539 1949
1540void 1950void
1541set_smooth (DC::Map self, int face, int smooth, int level) 1951set_smooth (DC::Map self, int face, int smooth, int level)
1542 CODE: 1952 CODE:
1543{ 1953{
1544 tileid texid; 1954 tileid texid;
1545 maptex *tex; 1955 maptex *tex;
1546 1956
1547 if (face < 0 || face >= self->faces) 1957 if (face < 0 || face >= self->faces)
1548 return; 1958 return;
1549 1959
1550 if (smooth < 0 || smooth >= self->faces) 1960 if (smooth < 0 || smooth >= self->faces)
1551 return; 1961 return;
1552 1962
1553 texid = self->face2tile [face]; 1963 texid = self->face2tile [face];
1554 1964
1555 if (!texid) 1965 if (!texid)
1556 return; 1966 return;
1557 1967
1558 tex = self->tex + texid; 1968 tex = self->tex + texid;
1587 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1997 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1588 // use uglier nearest interpolation because linear suffers 1998 // use uglier nearest interpolation because linear suffers
1589 // from transparent color bleeding and ugly wrapping effects. 1999 // from transparent color bleeding and ugly wrapping effects.
1590 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 2000 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1591} 2001}
2002
2003void
2004expire_textures (DC::Map self, int texid, int count)
2005 PPCODE:
2006 for (; texid < self->texs && count; ++texid, --count)
2007 {
2008 maptex *tex = self->tex + texid;
2009
2010 if (tex->name)
2011 {
2012 if (tex->unused)
2013 {
2014 tex->name = 0;
2015 tex->unused = 0;
2016 XPUSHs (sv_2mortal (newSViv (texid)));
2017 }
2018 else
2019 tex->unused = 1;
2020 }
2021 }
1592 2022
1593int 2023int
1594ox (DC::Map self) 2024ox (DC::Map self)
1595 ALIAS: 2025 ALIAS:
1596 oy = 1 2026 oy = 1
1636 self->y += MAP_EXTEND_Y; 2066 self->y += MAP_EXTEND_Y;
1637 } 2067 }
1638} 2068}
1639 2069
1640SV * 2070SV *
1641map1a_update (DC::Map self, SV *data_, int extmap) 2071map1a_update (DC::Map self, SV *data_)
1642 CODE: 2072 CODE:
1643{ 2073{
1644 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2074 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1645 uint8_t *data_end = (uint8_t *)SvEND (data_); 2075 uint8_t *data_end = (uint8_t *)SvEND (data_);
1646 mapcell *cell; 2076 mapcell *cell;
1667 2097
1668 //TODO: don't trust server data to be in-range(!) 2098 //TODO: don't trust server data to be in-range(!)
1669 2099
1670 if (flags & 8) 2100 if (flags & 8)
1671 { 2101 {
2102 uint8_t ext, cmd;
2103
1672 if (extmap) 2104 do
1673 { 2105 {
1674 uint8_t ext, cmd; 2106 ext = *data++;
2107 cmd = ext & 0x7f;
1675 2108
1676 do 2109 if (cmd < 4)
2110 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2111 else if (cmd == 5) // health
1677 { 2112 {
1678 ext = *data++;
1679 cmd = ext & 0x3f;
1680
1681 if (cmd < 4)
1682 cell->darkness = 255 - ext * 64 + 1;
1683 else if (cmd == 5) // health
1684 {
1685 cell->stat_width = 1; 2113 cell->stat_width = 1;
1686 cell->stat_hp = *data++; 2114 cell->stat_hp = *data++;
1687 }
1688 else if (cmd == 6) // monster width
1689 cell->stat_width = *data++ + 1;
1690 else if (cmd == 0x47)
1691 {
1692 if (*data == 4)
1693 ; // decode player count
1694
1695 data += *data + 1;
1696 }
1697 else if (cmd == 8) // cell flags
1698 cell->flags = *data++;
1699 else if (ext & 0x40) // unknown, multibyte => skip
1700 data += *data + 1;
1701 else
1702 data++;
1703 } 2115 }
1704 while (ext & 0x80); 2116 else if (cmd == 6) // monster width
2117 cell->stat_width = *data++ + 1;
2118 else if (cmd == 0x47)
2119 {
2120 if (*data == 1) cell->player = data [1];
2121 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2122 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2123 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2124
2125 data += *data + 1;
2126 }
2127 else if (cmd == 8) // cell flags
2128 cell->flags = *data++;
2129 else if (ext & 0x40) // unknown, multibyte => skip
2130 data += *data + 1;
2131 else
2132 data++;
1705 } 2133 }
1706 else 2134 while (ext & 0x80);
1707 cell->darkness = *data++ + 1;
1708 } 2135 }
1709 2136
1710 for (z = 0; z <= 2; ++z) 2137 for (z = 0; z <= 2; ++z)
1711 if (flags & (4 >> z)) 2138 if (flags & (4 >> z))
1712 { 2139 {
1715 cell->tile [z] = self->face2tile [face]; 2142 cell->tile [z] = self->face2tile [face];
1716 2143
1717 if (cell->tile [z]) 2144 if (cell->tile [z])
1718 { 2145 {
1719 maptex *tex = self->tex + cell->tile [z]; 2146 maptex *tex = self->tex + cell->tile [z];
2147 tex->unused = 0;
1720 if (!tex->name) 2148 if (!tex->name)
1721 av_push (missing, newSViv (cell->tile [z])); 2149 av_push (missing, newSViv (cell->tile [z]));
1722 2150
1723 if (tex->smoothtile) 2151 if (tex->smoothtile)
1724 { 2152 {
1725 maptex *smooth = self->tex + tex->smoothtile; 2153 maptex *smooth = self->tex + tex->smoothtile;
2154 smooth->unused = 0;
1726 if (!smooth->name) 2155 if (!smooth->name)
1727 av_push (missing, newSViv (tex->smoothtile)); 2156 av_push (missing, newSViv (tex->smoothtile));
1728 } 2157 }
1729 } 2158 }
1730 } 2159 }
1731 } 2160 }
1732 else 2161 else
1733 cell->darkness = 0; 2162 CELL_CLEAR (cell);
1734 } 2163 }
1735} 2164}
1736 OUTPUT: 2165 OUTPUT:
1737 RETVAL 2166 RETVAL
1738 2167
1758 ? self->row + y 2187 ? self->row + y
1759 : 0; 2188 : 0;
1760 2189
1761 for (x = x0; x < x1; x++) 2190 for (x = x0; x < x1; x++)
1762 { 2191 {
1763 int r = 32, g = 32, b = 32, a = 192; 2192 unsigned int r = 32, g = 32, b = 32, a = 192;
1764 2193
1765 if (row && row->c0 <= x && x < row->c1) 2194 if (row && row->c0 <= x && x < row->c1)
1766 { 2195 {
1767 mapcell *cell = row->col + (x - row->c0); 2196 mapcell *cell = row->col + (x - row->c0);
1768 2197
1770 { 2199 {
1771 maptex tex = self->tex [cell->tile [z]]; 2200 maptex tex = self->tex [cell->tile [z]];
1772 int a0 = 255 - tex.a; 2201 int a0 = 255 - tex.a;
1773 int a1 = tex.a; 2202 int a1 = tex.a;
1774 2203
1775 r = (r * a0 + tex.r * a1) / 255; 2204 r = div255 (r * a0 + tex.r * a1);
1776 g = (g * a0 + tex.g * a1) / 255; 2205 g = div255 (g * a0 + tex.g * a1);
1777 b = (b * a0 + tex.b * a1) / 255; 2206 b = div255 (b * a0 + tex.b * a1);
1778 a = (a * a0 + tex.a * a1) / 255; 2207 a = div255 (a * a0 + tex.a * a1);
1779 } 2208 }
1780 } 2209 }
1781 2210
1782 *map++ = (r ) 2211 *map++ = (r )
1783 | (g << 8) 2212 | (g << 8)
1784 | (b << 16) 2213 | (b << 16)
1785 | (a << 24); 2214 | (a << 24);
1786 } 2215 }
1787 } 2216 }
1788 2217
1789 RETVAL = map_sv; 2218 RETVAL = map_sv;
1790} 2219}
1791 OUTPUT: 2220 OUTPUT:
1792 RETVAL 2221 RETVAL
1793 2222
1794void 2223void
1795draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2224draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1796 CODE: 2225 CODE:
1797{ 2226{
1798 int x, y, z; 2227 int x, y, z;
1799 2228
1800 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1801 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1802 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1803 smooth_key skey; 2230 int pl_x, pl_y;
1804 2231 maptex pl_tex;
1805 rc_t *rc = rc_alloc (); 2232 rc_t *rc = rc_alloc ();
2233 rc_t *rc_ov = rc_alloc ();
1806 rc_key_t key; 2234 rc_key_t key;
1807 rc_array_t *arr; 2235 rc_array_t *arr;
1808 2236
2237 pl_tex.name = 0;
2238
1809 // thats current max. sorry. 2239 // that's current max. sorry.
1810 if (sw > 255) sw = 255; 2240 if (sw > 255) sw = 255;
1811 if (sh > 255) sh = 255; 2241 if (sh > 255) sh = 255;
1812
1813 // clear key, in case of extra padding
1814 memset (&skey, 0, sizeof (skey));
1815 2242
1816 memset (&key, 0, sizeof (key)); 2243 memset (&key, 0, sizeof (key));
1817 key.r = 255; 2244 key.r = 255;
1818 key.g = 255; 2245 key.g = 255;
1819 key.b = 255; 2246 key.b = 255;
1820 key.a = 255; 2247 key.a = 255;
1821 key.mode = GL_QUADS; 2248 key.mode = GL_QUADS;
1822 key.format = GL_T2F_V3F; 2249 key.format = GL_T2F_V3F;
1823 key.texname = -1;
1824 2250
1825 mx += self->x; 2251 mx += self->x;
1826 my += self->y; 2252 my += self->y;
1827 2253
1828 // first pass: determine smooth_max 2254 // first pass: determine smooth_max
1829 // rather ugly, if you ask me 2255 // rather ugly, if you ask me
1830 // could also be stored inside mapcell and updated on change 2256 // could also be stored inside mapcell and updated on change
1831 memset (smooth_max, 0, sizeof (smooth_max)); 2257 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1832 2258
1833 for (y = 0; y < sh; y++) 2259 for (y = 0; y < sh; y++)
1834 if (0 <= y + my && y + my < self->rows) 2260 if (0 <= y + my && y + my < self->rows)
1835 { 2261 {
1836 maprow *row = self->row + (y + my); 2262 maprow *row = self->row + (y + my);
1851 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2277 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1852 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2278 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1853 2279
1854 for (z = 0; z <= 2; z++) 2280 for (z = 0; z <= 2; z++)
1855 { 2281 {
1856 memset (smooth_level, 0, sizeof (smooth_level)); 2282 std::bitset<256> smooth_level; // one bit for every possible smooth level
2283 smooth_key skey;
2284 smooth_hash smooth;
2285 key.texname = -1;
1857 2286
1858 for (y = 0; y < sh; y++) 2287 for (y = 0; y < sh; y++)
1859 if (0 <= y + my && y + my < self->rows) 2288 if (0 <= y + my && y + my < self->rows)
1860 { 2289 {
1861 maprow *row = self->row + (y + my); 2290 maprow *row = self->row + (y + my);
1871 maptex tex = self->tex [tile]; 2300 maptex tex = self->tex [tile];
1872 int px, py; 2301 int px, py;
1873 2302
1874 if (key.texname != tex.name) 2303 if (key.texname != tex.name)
1875 { 2304 {
2305 self->tex [tile].unused = 0;
2306
1876 if (!tex.name) 2307 if (!tex.name)
1877 tex = self->tex [2]; /* missing, replace by noface */ 2308 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1878 2309
1879 key.texname = tex.name; 2310 key.texname = tex.name;
1880 arr = rc_array (rc, &key); 2311 arr = rc_array (rc, &key);
1881 } 2312 }
1882 2313
1883 px = (x + 1) * T - tex.w; 2314 px = (x + 1) * Th - tex.w;
1884 py = (y + 1) * T - tex.h; 2315 py = (y + 1) * Tw - tex.h;
2316
2317 if (expect_false (cell->player == player) && expect_false (z == 2))
2318 {
2319 pl_x = px;
2320 pl_y = py;
2321 pl_tex = tex;
2322 continue;
2323 }
1885 2324
1886 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2325 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1887 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2326 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1888 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2327 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1889 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2328 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1890
1891 if (cell->flags && z == 2)
1892 {
1893 // overlays such as the speech bubble, probably more to come
1894 if (cell->flags & 1)
1895 {
1896 maptex tex = self->tex [1];
1897 int px = x * T + T * 2 / 32;
1898 int py = y * T - T * 6 / 32;
1899
1900 if (tex.name)
1901 {
1902 if (key.texname != tex.name)
1903 {
1904 key.texname = tex.name;
1905 arr = rc_array (rc, &key);
1906 }
1907
1908 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1909 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1910 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1911 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1912 }
1913 }
1914 }
1915 2329
1916 // update smooth hash 2330 // update smooth hash
1917 if (tex.smoothtile) 2331 if (tex.smoothtile)
1918 { 2332 {
1919 skey.tile = tex.smoothtile; 2333 skey.tile = tex.smoothtile;
1920 skey.level = tex.smoothlevel; 2334 skey.level = tex.smoothlevel;
1921 2335
1922 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2336 smooth_level[tex.smoothlevel] = 1;
1923 2337
1924 // add bits to current tile and all neighbours. skey.x|y is 2338 // add bits to current tile and all neighbours. skey.x|y is
1925 // shifted +1|+1 so we always stay positive. 2339 // shifted +1|+1 so we always stay positive.
1926 2340
1927 // bits is ___n cccc CCCC bbbb 2341 // bits is ___n cccc CCCC bbbb
1935 2349
1936 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2350 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1937 // ·· ·· ·┏ ┓· 2351 // ·· ·· ·┏ ┓·
1938 2352
1939 // full tile 2353 // full tile
1940 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2354 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1941 2355
1942 // borders 2356 // borders
1943 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2357 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1944 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2358 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1945 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2359 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1946 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2360 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1947 2361
1948 // corners 2362 // corners
1949 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2363 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1950 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2364 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1951 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2365 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1952 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2366 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2367 }
2368 }
2369
2370 if (expect_false (z == 2) && expect_false (cell->flags))
2371 {
2372 // overlays such as the speech bubble, probably more to come
2373 if (cell->flags & 1)
2374 {
2375 rc_key_t key_ov = key;
2376 maptex tex = self->tex [TEXID_SPEECH];
2377 rc_array_t *arr;
2378 int px = x * Tw + Tw * 2 / 32;
2379 int py = y * Th - Th * 6 / 32;
2380
2381 key_ov.texname = tex.name;
2382 arr = rc_array (rc_ov, &key_ov);
2383
2384 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2385 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2386 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2387 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1953 } 2388 }
1954 } 2389 }
1955 } 2390 }
1956 } 2391 }
1957 2392
1963 { 2398 {
1964 int w, b; 2399 int w, b;
1965 2400
1966 glEnable (GL_TEXTURE_2D); 2401 glEnable (GL_TEXTURE_2D);
1967 glBegin (GL_QUADS); 2402 glBegin (GL_QUADS);
1968 for (w = 0; w < 256 / 32; ++w) 2403 for (int level = 0; level < smooth_level.size (); ++level)
2404 if (smooth_level[level])
2405 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1969 { 2406 {
1970 uint32_t smask = smooth_level [w]; 2407 smooth_key &skey = it->first;
1971 if (smask) 2408 IV bits = it->second;
1972 for (b = 0; b < 32; ++b) 2409
1973 if (smask & (((uint32_t)1) << b)) 2410 if (!(bits & 0x1000)
2411 && skey.level == level
2412 && level > smooth_max [skey.x][skey.y])
1974 { 2413 {
1975 int level = (w << 5) | b; 2414 maptex tex = self->tex [skey.tile];
2415 int px = (((int)skey.x) - 1) * Tw;
2416 int py = (((int)skey.y) - 1) * Th;
2417 int border = bits & 15;
2418 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2419 float dx = tex.s * .0625f; // 16 images/row
2420 float dy = tex.t * .5f ; // 2 images/column
2421
1976 HE *he; 2422 if (tex.name)
1977
1978 hv_iterinit (smooth);
1979 while ((he = hv_iternext (smooth)))
1980 { 2423 {
1981 smooth_key *skey = (smooth_key *)HeKEY (he); 2424 // this time avoiding texture state changes
1982 IV bits = SvIVX (HeVAL (he)); 2425 // save gobs of state changes.
1983 2426 if (key.texname != tex.name)
1984 if (!(bits & 0x1000)
1985 && skey->level == level
1986 && level > smooth_max [skey->x][skey->y])
1987 { 2427 {
1988 maptex tex = self->tex [skey->tile]; 2428 self->tex [skey.tile].unused = 0;
1989 int px = (((int)skey->x) - 1) * T;
1990 int py = (((int)skey->y) - 1) * T;
1991 int border = bits & 15;
1992 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1993 float dx = tex.s * .0625f; // 16 images/row
1994 float dy = tex.t * .5f ; // 2 images/column
1995 2429
1996 if (tex.name)
1997 {
1998 // this time avoiding texture state changes
1999 // save gobs of state changes.
2000 if (key.texname != tex.name)
2001 {
2002 glEnd (); 2430 glEnd ();
2003 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2431 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2004 glBegin (GL_QUADS); 2432 glBegin (GL_QUADS);
2005 } 2433 }
2006 2434
2007 if (border) 2435 if (border)
2008 { 2436 {
2009 float ox = border * dx; 2437 float ox = border * dx;
2010 2438
2011 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2439 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2012 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2440 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2013 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2441 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2014 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2442 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2015 } 2443 }
2016 2444
2017 if (corner) 2445 if (corner)
2018 { 2446 {
2019 float ox = corner * dx; 2447 float ox = corner * dx;
2020 2448
2021 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2449 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2022 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2450 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2023 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2451 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2024 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2025 }
2026 }
2027 } 2453 }
2028 } 2454 }
2029 } 2455 }
2030 } 2456 }
2031 2457
2032 glEnd (); 2458 glEnd ();
2033 glDisable (GL_TEXTURE_2D); 2459 glDisable (GL_TEXTURE_2D);
2034 key.texname = -1; 2460 key.texname = -1;
2035 } 2461 }
2036
2037 hv_clear (smooth);
2038 } 2462 }
2463
2464 if (pl_tex.name)
2465 {
2466 maptex tex = pl_tex;
2467 int px = pl_x + sdx;
2468 int py = pl_y + sdy;
2469
2470 key.texname = tex.name;
2471 arr = rc_array (rc, &key);
2472
2473 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2474 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2475 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2476 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2477
2478 rc_draw (rc);
2479 }
2480
2481 rc_draw (rc_ov);
2482 rc_clear (rc_ov);
2039 2483
2040 glDisable (GL_BLEND); 2484 glDisable (GL_BLEND);
2041 rc_free (rc); 2485 rc_free (rc);
2486 rc_free (rc_ov);
2042 2487
2043 // top layer: overlays such as the health bar 2488 // top layer: overlays such as the health bar
2044 for (y = 0; y < sh; y++) 2489 for (y = 0; y < sh; y++)
2045 if (0 <= y + my && y + my < self->rows) 2490 if (0 <= y + my && y + my < self->rows)
2046 { 2491 {
2049 for (x = 0; x < sw; x++) 2494 for (x = 0; x < sw; x++)
2050 if (row->c0 <= x + mx && x + mx < row->c1) 2495 if (row->c0 <= x + mx && x + mx < row->c1)
2051 { 2496 {
2052 mapcell *cell = row->col + (x + mx - row->c0); 2497 mapcell *cell = row->col + (x + mx - row->c0);
2053 2498
2054 int px = x * T; 2499 int px = x * Tw;
2055 int py = y * T; 2500 int py = y * Th;
2501
2502 if (expect_false (cell->player == player))
2503 {
2504 px += sdx;
2505 py += sdy;
2506 }
2056 2507
2057 if (cell->stat_hp) 2508 if (cell->stat_hp)
2058 { 2509 {
2059 int width = cell->stat_width * T; 2510 int width = cell->stat_width * Tw;
2060 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2511 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2061 2512
2062 glColor3ub (0, 0, 0); 2513 glColor3ub (0, 0, 0);
2063 glRectf (px + 1, py - thick - 2, 2514 glRectf (px + 1, py - thick - 2,
2064 px + width - 1, py); 2515 px + width - 1, py);
2065 2516
2071 } 2522 }
2072 } 2523 }
2073} 2524}
2074 2525
2075void 2526void
2076draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2527draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2077 CODE: 2528 CODE:
2078{ 2529{
2079 static float color[16][3] = { 2530 static float color[16][3] = {
2080 { 0.00F, 0.00F, 0.00F }, 2531 { 0.00f, 0.00f, 0.00f },
2081 { 1.00F, 1.00F, 1.00F }, 2532 { 1.00f, 1.00f, 1.00f },
2082 { 0.00F, 0.00F, 0.55F }, 2533 { 0.00f, 0.00f, 0.55f },
2083 { 1.00F, 0.00F, 0.00F }, 2534 { 1.00f, 0.00f, 0.00f },
2084 2535
2085 { 1.00F, 0.54F, 0.00F }, 2536 { 1.00f, 0.54f, 0.00f },
2086 { 0.11F, 0.56F, 1.00F }, 2537 { 0.11f, 0.56f, 1.00f },
2087 { 0.93F, 0.46F, 0.00F }, 2538 { 0.93f, 0.46f, 0.00f },
2088 { 0.18F, 0.54F, 0.34F }, 2539 { 0.18f, 0.54f, 0.34f },
2089 2540
2090 { 0.56F, 0.73F, 0.56F }, 2541 { 0.56f, 0.73f, 0.56f },
2091 { 0.80F, 0.80F, 0.80F }, 2542 { 0.80f, 0.80f, 0.80f },
2092 { 0.55F, 0.41F, 0.13F }, 2543 { 0.55f, 0.41f, 0.13f },
2093 { 0.99F, 0.77F, 0.26F }, 2544 { 0.99f, 0.77f, 0.26f },
2094 2545
2095 { 0.74F, 0.65F, 0.41F }, 2546 { 0.74f, 0.65f, 0.41f },
2096 2547
2097 { 0.00F, 1.00F, 1.00F }, 2548 { 0.00f, 1.00f, 1.00f },
2098 { 1.00F, 0.00F, 1.00F }, 2549 { 1.00f, 0.00f, 1.00f },
2099 { 1.00F, 1.00F, 0.00F }, 2550 { 1.00f, 1.00f, 0.00f },
2100 }; 2551 };
2101 2552
2102 int x, y; 2553 int x, y;
2103 2554
2104 glEnable (GL_TEXTURE_2D); 2555 glEnable (GL_TEXTURE_2D);
2556 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2557 * but the nvidia driver (185.18.14) mishandles alpha textures
2558 * and takes the colour from god knows where instead of using
2559 * Cp. MODULATE results in the same colour, but slightly different
2560 * alpha, but atcually gives us the correct colour with nvidia.
2561 */
2105 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2562 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2106 glEnable (GL_BLEND); 2563 glEnable (GL_BLEND);
2107 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2564 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2108 glBegin (GL_QUADS); 2565 glBegin (GL_QUADS);
2109 2566
2110 for (y = 0; y < h; y++) 2567 for (y = 0; y < h; y++)
2114 2571
2115 if (m) 2572 if (m)
2116 { 2573 {
2117 float *c = color [m & 15]; 2574 float *c = color [m & 15];
2118 2575
2119 float tx1 = m & 0x40 ? 0.5 : 0.; 2576 float tx1 = m & 0x40 ? 0.5f : 0.f;
2120 float tx2 = tx1 + 0.5; 2577 float tx2 = tx1 + 0.5f;
2121 2578
2122 glColor4f (c[0], c[1], c[2], 0.75); 2579 glColor4f (c[0], c[1], c[2], 1);
2123 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2580 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2124 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2581 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2125 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2582 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2126 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2583 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2127 } 2584 }
2135void 2592void
2136fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2593fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2137 PPCODE: 2594 PPCODE:
2138{ 2595{
2139 int x, y; 2596 int x, y;
2140 int sw1 = sw + 2; 2597 int sw1 = sw + 2;
2141 int sh1 = sh + 2; 2598 int sh1 = sh + 2;
2142 int sh3 = sh * 3; 2599 int sh3 = sh * 3;
2143 int sw34 = (sw * 3 + 3) & ~3; 2600 int sw3 = sw * 3;
2601 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2602 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2144 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2603 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2145 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2604 memset (darkness1, 0, sw1*sh1);
2146 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2147 2605
2148 SvPOK_only (darkness3_sv); 2606 SvPOK_only (darkness3_sv);
2149 SvCUR_set (darkness3_sv, sw34 * sh3); 2607 SvCUR_set (darkness3_sv, sw3 * sh3);
2150 2608
2151 mx += self->x - 1; 2609 mx += self->x - 1;
2152 my += self->y - 1; 2610 my += self->y - 1;
2153
2154 memset (darkness1, 255, sw1 * sh1);
2155 2611
2156 for (y = 0; y < sh1; y++) 2612 for (y = 0; y < sh1; y++)
2157 if (0 <= y + my && y + my < self->rows) 2613 if (0 <= y + my && y + my < self->rows)
2158 { 2614 {
2159 maprow *row = self->row + (y + my); 2615 maprow *row = self->row + (y + my);
2162 if (row->c0 <= x + mx && x + mx < row->c1) 2618 if (row->c0 <= x + mx && x + mx < row->c1)
2163 { 2619 {
2164 mapcell *cell = row->col + (x + mx - row->c0); 2620 mapcell *cell = row->col + (x + mx - row->c0);
2165 2621
2166 darkness1 [y * sw1 + x] = cell->darkness 2622 darkness1 [y * sw1 + x] = cell->darkness
2167 ? 255 - (cell->darkness - 1) 2623 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2168 : 255 - FOW_DARKNESS; 2624 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2169 } 2625 }
2170 } 2626 }
2171 2627
2172 for (y = 0; y < sh; ++y) 2628 for (y = 0; y < sh; ++y)
2173 for (x = 0; x < sw; ++x) 2629 for (x = 0; x < sw; ++x)
2192 2648
2193 uint8_t r13 = (d13 + d23 + d12) / 3; 2649 uint8_t r13 = (d13 + d23 + d12) / 3;
2194 uint8_t r23 = d23; 2650 uint8_t r23 = d23;
2195 uint8_t r33 = (d23 + d33 + d32) / 3; 2651 uint8_t r33 = (d23 + d33 + d32) / 3;
2196 2652
2197 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2653 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2198 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2654 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2199 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2655 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2200 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2656 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2201 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2657 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2202 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2658 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2203 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2659 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2204 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2660 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2205 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2661 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2206 } 2662 }
2207 2663
2208 free (darkness1); 2664 free (darkness1);
2209 2665
2210 EXTEND (SP, 3); 2666 EXTEND (SP, 3);
2211 PUSHs (sv_2mortal (newSViv (sw34))); 2667 PUSHs (sv_2mortal (newSViv (sw3)));
2212 PUSHs (sv_2mortal (newSViv (sh3))); 2668 PUSHs (sv_2mortal (newSViv (sh3)));
2213 PUSHs (darkness3_sv); 2669 PUSHs (darkness3_sv);
2214} 2670}
2215 2671
2216SV * 2672SV *
2279 else 2735 else
2280 *data++ = 0; 2736 *data++ = 0;
2281 } 2737 }
2282 } 2738 }
2283 2739
2740 /* if size is w*h + 5 then no data has been found */
2741 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2742 {
2284 SvPOK_only (data_sv); 2743 SvPOK_only (data_sv);
2285 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2744 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2745 }
2746
2286 RETVAL = data_sv; 2747 RETVAL = data_sv;
2287} 2748}
2288 OUTPUT: 2749 OUTPUT:
2289 RETVAL 2750 RETVAL
2290 2751
2291void 2752void
2292set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2753set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2293 PPCODE: 2754 PPCODE:
2294{ 2755{
2295 int x, y, z; 2756 int x, y, z;
2296 int w, h; 2757 int w, h;
2297 int x1, y1; 2758 int x1, y1;
2759 STRLEN len;
2760 uint8_t *data, *end;
2761
2762 len = SvLEN (data_sv);
2763 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2764 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2765 end = data + len + 8;
2766
2767 if (len < 5)
2768 XSRETURN_EMPTY;
2298 2769
2299 if (*data++ != 0) 2770 if (*data++ != 0)
2300 XSRETURN_EMPTY; /* version mismatch */ 2771 XSRETURN_EMPTY; /* version mismatch */
2301 2772
2302 w = *data++ << 8; w |= *data++; 2773 w = *data++ << 8; w |= *data++;
2317 { 2788 {
2318 maprow *row = map_get_row (self, y); 2789 maprow *row = map_get_row (self, y);
2319 2790
2320 for (x = x0; x < x1; x++) 2791 for (x = x0; x < x1; x++)
2321 { 2792 {
2793 uint8_t flags;
2794
2795 if (data + 7 >= end)
2796 XSRETURN_EMPTY;
2797
2322 uint8_t flags = *data++; 2798 flags = *data++;
2323 2799
2324 if (flags) 2800 if (flags)
2325 { 2801 {
2326 mapcell *cell = row_get_cell (row, x); 2802 mapcell *cell = row_get_cell (row, x);
2327 tileid tile[3] = { 0, 0, 0 }; 2803 tileid tile[3] = { 0, 0, 0 };
2330 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2806 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2331 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2807 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2332 2808
2333 if (cell->darkness == 0) 2809 if (cell->darkness == 0)
2334 { 2810 {
2335 cell->darkness = 0; 2811 /*cell->darkness = 0;*/
2812 EXTEND (SP, 3);
2336 2813
2337 for (z = 0; z <= 2; z++) 2814 for (z = 0; z <= 2; z++)
2338 { 2815 {
2339 tileid t = tile [z]; 2816 tileid t = tile [z];
2340 2817
2341 if (t >= self->texs || (t && !self->tex [t].name)) 2818 if (t >= self->texs || (t && !self->tex [t].name))
2342 { 2819 {
2343 XPUSHs (sv_2mortal (newSViv (t))); 2820 PUSHs (sv_2mortal (newSViv (t)));
2344 need_texid (self, t); 2821 need_texid (self, t);
2345 } 2822 }
2346 2823
2347 cell->tile [z] = t; 2824 cell->tile [z] = t;
2348 } 2825 }
2353} 2830}
2354 2831
2355MODULE = Deliantra::Client PACKAGE = DC::RW 2832MODULE = Deliantra::Client PACKAGE = DC::RW
2356 2833
2357DC::RW 2834DC::RW
2358new (SV *class, SV *data_sv) 2835new (SV *klass, SV *data_sv)
2359 CODE: 2836 CODE:
2360{ 2837{
2361 STRLEN datalen; 2838 STRLEN datalen;
2362 char *data = SvPVbyte (data_sv, datalen); 2839 char *data = SvPVbyte (data_sv, datalen);
2363 2840
2365} 2842}
2366 OUTPUT: 2843 OUTPUT:
2367 RETVAL 2844 RETVAL
2368 2845
2369DC::RW 2846DC::RW
2370new_from_file (SV *class, const char *path, const char *mode = "rb") 2847new_from_file (SV *klass, const char *path, const char *mode = "rb")
2371 CODE: 2848 CODE:
2372 RETVAL = SDL_RWFromFile (path, mode); 2849 RETVAL = SDL_RWFromFile (path, mode);
2373 OUTPUT: 2850 OUTPUT:
2374 RETVAL 2851 RETVAL
2375 2852
2393 if (RETVAL < 0) 2870 if (RETVAL < 0)
2394 { 2871 {
2395 RETVAL = Mix_GroupOldest (-1); 2872 RETVAL = Mix_GroupOldest (-1);
2396 2873
2397 if (RETVAL < 0) 2874 if (RETVAL < 0)
2875 {
2876 // happens sometimes, maybe it just stopped playing(?)
2877 RETVAL = Mix_GroupAvailable (-1);
2878
2879 if (RETVAL < 0)
2398 XSRETURN_UNDEF; 2880 XSRETURN_UNDEF;
2399 2881 }
2882 else
2400 Mix_HaltChannel (RETVAL); 2883 Mix_HaltChannel (RETVAL);
2401 } 2884 }
2402 2885
2403 Mix_UnregisterAllEffects (RETVAL); 2886 Mix_UnregisterAllEffects (RETVAL);
2404 Mix_Volume (RETVAL, 128); 2887 Mix_Volume (RETVAL, 128);
2405} 2888}
2452void 2935void
2453set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2936set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2454 CODE: 2937 CODE:
2455{ 2938{
2456 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2939 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2457 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2940 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2458 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2941 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2459} 2942}
2460 2943
2461void 2944void
2462set_reverse_stereo (DC::Channel self, int flip) 2945set_reverse_stereo (DC::Channel self, int flip)
2465 2948
2466MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2949MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2467 2950
2468PROTOTYPES: DISABLE 2951PROTOTYPES: DISABLE
2469 2952
2953void
2954decoders ()
2955 PPCODE:
2956#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2957 int i, num = Mix_GetNumChunkDecoders ();
2958 EXTEND (SP, num);
2959 for (i = 0; i < num; ++i)
2960 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2961#else
2962 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2963#endif
2964
2470DC::MixChunk 2965DC::MixChunk
2471new (SV *class, DC::RW rwops) 2966new (SV *klass, DC::RW rwops)
2472 CODE: 2967 CODE:
2473 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2968 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2474 OUTPUT: 2969 OUTPUT:
2475 RETVAL 2970 RETVAL
2476 2971
2506 OUTPUT: 3001 OUTPUT:
2507 RETVAL 3002 RETVAL
2508 3003
2509MODULE = Deliantra::Client PACKAGE = DC::MixMusic 3004MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2510 3005
3006void
3007decoders ()
3008 PPCODE:
3009#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3010 int i, num = Mix_GetNumMusicDecoders ();
3011 EXTEND (SP, num);
3012 for (i = 0; i < num; ++i)
3013 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3014#else
3015 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3016#endif
3017
2511int 3018int
2512volume (int volume = -1) 3019volume (int volume = -1)
2513 PROTOTYPE: ;$ 3020 PROTOTYPE: ;$
2514 CODE: 3021 CODE:
2515 if (items > 0) 3022 if (items > 0)
2526void 3033void
2527halt () 3034halt ()
2528 CODE: 3035 CODE:
2529 Mix_HaltMusic (); 3036 Mix_HaltMusic ();
2530 3037
3038int
3039playing ()
3040 CODE:
3041 RETVAL = Mix_PlayingMusic ();
3042 OUTPUT:
3043 RETVAL
3044
2531DC::MixMusic 3045DC::MixMusic
2532new (SV *class, DC::RW rwops) 3046new (SV *klass, DC::RW rwops)
2533 CODE: 3047 CODE:
2534 RETVAL = Mix_LoadMUS_RW (rwops); 3048 RETVAL = Mix_LoadMUS_RW (rwops);
2535 OUTPUT: 3049 OUTPUT:
2536 RETVAL 3050 RETVAL
2537 3051
2565 } *civ, const_iv[] = { 3079 } *civ, const_iv[] = {
2566# define const_iv(name) { # name, (IV)name } 3080# define const_iv(name) { # name, (IV)name }
2567 const_iv (GL_VENDOR), 3081 const_iv (GL_VENDOR),
2568 const_iv (GL_VERSION), 3082 const_iv (GL_VERSION),
2569 const_iv (GL_EXTENSIONS), 3083 const_iv (GL_EXTENSIONS),
3084 const_iv (GL_MAX_TEXTURE_UNITS),
2570 const_iv (GL_COLOR_MATERIAL), 3085 const_iv (GL_COLOR_MATERIAL),
2571 const_iv (GL_SMOOTH), 3086 const_iv (GL_SMOOTH),
2572 const_iv (GL_FLAT), 3087 const_iv (GL_FLAT),
2573 const_iv (GL_DITHER), 3088 const_iv (GL_DITHER),
2574 const_iv (GL_BLEND), 3089 const_iv (GL_BLEND),
2586 const_iv (GL_ZERO), 3101 const_iv (GL_ZERO),
2587 const_iv (GL_SRC_ALPHA), 3102 const_iv (GL_SRC_ALPHA),
2588 const_iv (GL_DST_ALPHA), 3103 const_iv (GL_DST_ALPHA),
2589 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3104 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2590 const_iv (GL_ONE_MINUS_DST_ALPHA), 3105 const_iv (GL_ONE_MINUS_DST_ALPHA),
3106 const_iv (GL_SRC_COLOR),
3107 const_iv (GL_DST_COLOR),
3108 const_iv (GL_ONE_MINUS_SRC_COLOR),
3109 const_iv (GL_ONE_MINUS_DST_COLOR),
2591 const_iv (GL_SRC_ALPHA_SATURATE), 3110 const_iv (GL_SRC_ALPHA_SATURATE),
2592 const_iv (GL_RGB), 3111 const_iv (GL_RGB),
2593 const_iv (GL_RGBA), 3112 const_iv (GL_RGBA),
2594 const_iv (GL_RGBA4), 3113 const_iv (GL_RGBA4),
2595 const_iv (GL_RGBA8), 3114 const_iv (GL_RGBA8),
2663 const_iv (GL_NICEST), 3182 const_iv (GL_NICEST),
2664 const_iv (GL_V2F), 3183 const_iv (GL_V2F),
2665 const_iv (GL_V3F), 3184 const_iv (GL_V3F),
2666 const_iv (GL_T2F_V3F), 3185 const_iv (GL_T2F_V3F),
2667 const_iv (GL_T2F_N3F_V3F), 3186 const_iv (GL_T2F_N3F_V3F),
3187 const_iv (GL_FUNC_ADD),
3188 const_iv (GL_FUNC_SUBTRACT),
3189 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2668# undef const_iv 3190# undef const_iv
2669 }; 3191 };
2670 3192
2671 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3193 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2672 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3194 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2673 3195
2674 texture_av = newAV (); 3196 texture_av = newAV ();
2675 AvREAL_off (texture_av); 3197 AvREAL_off (texture_av);
2676} 3198}
2677 3199
2679disable_GL_EXT_blend_func_separate () 3201disable_GL_EXT_blend_func_separate ()
2680 CODE: 3202 CODE:
2681 gl.BlendFuncSeparate = 0; 3203 gl.BlendFuncSeparate = 0;
2682 gl.BlendFuncSeparateEXT = 0; 3204 gl.BlendFuncSeparateEXT = 0;
2683 3205
2684char * 3206void
3207apple_nvidia_bug (int enable)
3208
3209const char *
2685gl_vendor () 3210gl_vendor ()
2686 CODE: 3211 CODE:
2687 RETVAL = (char *)glGetString (GL_VENDOR); 3212 RETVAL = (const char *)glGetString (GL_VENDOR);
2688 OUTPUT: 3213 OUTPUT:
2689 RETVAL 3214 RETVAL
2690 3215
2691char * 3216const char *
2692gl_version () 3217gl_version ()
2693 CODE: 3218 CODE:
2694 RETVAL = (char *)glGetString (GL_VERSION); 3219 RETVAL = (const char *)glGetString (GL_VERSION);
2695 OUTPUT: 3220 OUTPUT:
2696 RETVAL 3221 RETVAL
2697 3222
2698char * 3223const char *
2699gl_extensions () 3224gl_extensions ()
2700 CODE: 3225 CODE:
2701 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3226 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2702 OUTPUT: 3227 OUTPUT:
2703 RETVAL 3228 RETVAL
2704 3229
2705const char *glGetString (GLenum pname) 3230const char *glGetString (GLenum pname)
3231 CODE:
3232 RETVAL = (const char *)glGetString (pname);
3233 OUTPUT:
3234 RETVAL
2706 3235
2707GLint glGetInteger (GLenum pname) 3236GLint glGetInteger (GLenum pname)
2708 CODE: 3237 CODE:
2709 glGetIntegerv (pname, &RETVAL); 3238 glGetIntegerv (pname, &RETVAL);
2710 OUTPUT: 3239 OUTPUT:
2718 3247
2719int glGetError () 3248int glGetError ()
2720 3249
2721void glFinish () 3250void glFinish ()
2722 3251
3252void glFlush ()
3253
2723void glClear (int mask) 3254void glClear (int mask)
2724 3255
2725void glClearColor (float r, float g, float b, float a = 1.0) 3256void glClearColor (float r, float g, float b, float a = 1.0)
2726 PROTOTYPE: @ 3257 PROTOTYPE: @
2727 3258
2736void glBlendFunc (int sfactor, int dfactor) 3267void glBlendFunc (int sfactor, int dfactor)
2737 3268
2738void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3269void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2739 CODE: 3270 CODE:
2740 gl_BlendFuncSeparate (sa, da, saa, daa); 3271 gl_BlendFuncSeparate (sa, da, saa, daa);
3272
3273# void glBlendEquation (int se)
2741 3274
2742void glDepthMask (int flag) 3275void glDepthMask (int flag)
2743 3276
2744void glLogicOp (int opcode) 3277void glLogicOp (int opcode)
2745 3278
2780void glRotate (float angle, float x, float y, float z) 3313void glRotate (float angle, float x, float y, float z)
2781 CODE: 3314 CODE:
2782 glRotatef (angle, x, y, z); 3315 glRotatef (angle, x, y, z);
2783 3316
2784void glColor (float r, float g, float b, float a = 1.0) 3317void glColor (float r, float g, float b, float a = 1.0)
3318 PROTOTYPE: @
2785 ALIAS: 3319 ALIAS:
2786 glColor_premultiply = 1 3320 glColor_premultiply = 1
2787 CODE: 3321 CODE:
2788 if (ix) 3322 if (ix)
2789 { 3323 {
2895 3429
2896void glEndList () 3430void glEndList ()
2897 3431
2898void glCallList (int list) 3432void glCallList (int list)
2899 3433
3434void c_init ()
3435 CODE:
3436 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3437 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3438
2900MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3439MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2901 3440
2902PROTOTYPES: DISABLE 3441PROTOTYPES: DISABLE
2903 3442
2904void 3443void
2905find_widget (SV *self, NV x, NV y) 3444find_widget (SV *self, NV x, NV y)
2906 PPCODE: 3445 PPCODE:
2907{ 3446{
2908 if (within_widget (self, x, y)) 3447 if (within_widget (self, x, y))
2909 XPUSHs (self); 3448 XPUSHs (self);
2910} 3449}
2911 3450
2912BOOT: 3451BOOT:
2913{ 3452{
2921 3460
2922void 3461void
2923draw (SV *self) 3462draw (SV *self)
2924 CODE: 3463 CODE:
2925{ 3464{
2926 HV *hv; 3465 HV *hv;
2927 SV **svp; 3466 SV **svp;
2928 NV x, y, w, h; 3467 NV x, y, w, h;
2929 SV *draw_x_sv = GvSV (draw_x_gv); 3468 SV *draw_x_sv = GvSV (draw_x_gv);
2930 SV *draw_y_sv = GvSV (draw_y_gv); 3469 SV *draw_y_sv = GvSV (draw_y_gv);
2931 SV *draw_w_sv = GvSV (draw_w_gv); 3470 SV *draw_w_sv = GvSV (draw_w_gv);
2932 SV *draw_h_sv = GvSV (draw_h_gv); 3471 SV *draw_h_sv = GvSV (draw_h_gv);

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