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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.157 by root, Sun Oct 1 14:48:50 2006 UTC vs.
Revision 1.251 by root, Fri Dec 28 17:28:01 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
16#endif 27#endif
17 28
29#include <assert.h>
18#include <math.h> 30#include <math.h>
19#include <string.h> 31#include <string.h>
20#include <stdio.h> 32#include <stdio.h>
21#include <stdlib.h> 33#include <stdlib.h>
22 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
23#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
24#include <SDL_endian.h> 39#include <SDL_endian.h>
25#include <SDL_image.h> 40#include <SDL_image.h>
26#include <SDL_mixer.h> 41#include <SDL_mixer.h>
27#include <SDL_opengl.h> 42#include <SDL_opengl.h>
28 43
30#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
31 46
32#include <glib/gmacros.h> 47#include <glib/gmacros.h>
33 48
34#include <pango/pango.h> 49#include <pango/pango.h>
50
51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2))
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly
56#endif
35 57
36#ifndef _WIN32 58#ifndef _WIN32
37# include <sys/types.h> 59# include <sys/types.h>
38# include <sys/socket.h> 60# include <sys/socket.h>
39# include <netinet/in.h> 61# include <netinet/in.h>
40# include <netinet/tcp.h> 62# include <netinet/tcp.h>
41# include <inttypes.h> 63# include <inttypes.h>
42#else
43 typedef unsigned char uint8_t;
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 64#endif
50 65
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 66#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 67
53#define FOW_DARKNESS 32 68#define FOW_DARKNESS 32
54 69
55#define MAP_EXTEND_X 32 70#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 71#define MAP_EXTEND_Y 512
61# define PARACHUTE SDL_INIT_NOPARACHUTE 76# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else 77#else
63# define PARACHUTE 0 78# define PARACHUTE 0
64#endif 79#endif
65 80
81static AV *texture_av;
82
66static struct 83static struct
67{ 84{
68#define GL_FUNC(ptr,name) ptr name; 85#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 86#include "glfunc.h"
70#undef GL_FUNC 87#undef GL_FUNC
71} gl; 88} gl;
72 89
90static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 91gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 92{
75 if (gl.BlendFuncSeparate) 93 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 94 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 95 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 96 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 97 else
80 glBlendFunc (sa, da); 98 glBlendFunc (sa, da);
81} 99}
82 100
101static GLuint
102gen_texture ()
103{
104 GLuint name;
105
106 if (AvFILL (texture_av) >= 0)
107 name = (GLuint)(size_t)av_pop (texture_av);
108 else
109 glGenTextures (1, &name);
110
111 return name;
112}
113
114static void
115del_texture (GLuint name)
116{
117 /* make a half-assed attempt at returning the memory used by the texture */
118 /* textures are frequently being reused by cfplus anyway */
119 /*glBindTexture (GL_TEXTURE_2D, name);*/
120 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
121 av_push (texture_av, (SV *)(size_t)name);
122 glDeleteTextures (1, &name);
123}
124
83#include "texcache.c" 125#include "texcache.c"
126#include "rendercache.c"
84 127
85#include "pango-font.c" 128#include "pango-font.c"
86#include "pango-fontmap.c" 129#include "pango-fontmap.c"
87#include "pango-render.c" 130#include "pango-render.c"
88 131
132typedef IV DC__Channel;
133typedef SDL_RWops *DC__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 134typedef Mix_Chunk *DC__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 135typedef Mix_Music *DC__MixMusic;
91 136
92typedef PangoFontDescription *CFPlus__Font; 137typedef PangoFontDescription *DC__Font;
93 138
94static int 139static int
95shape_attr_p (PangoLayoutRun *run) 140shape_attr_p (PangoLayoutRun *run)
96{ 141{
97 GSList *attrs = run->item->analysis.extra_attrs; 142 GSList *attrs = run->item->analysis.extra_attrs;
111 156
112typedef struct cf_layout { 157typedef struct cf_layout {
113 PangoLayout *pl; 158 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode 159 float r, g, b, a; // default color for rgba mode
115 int base_height; 160 int base_height;
116 CFPlus__Font font; 161 DC__Font font;
162 rc_t *rc;
117} *CFPlus__Layout; 163} *DC__Layout;
118 164
119static CFPlus__Font default_font; 165static DC__Font default_font;
120static PangoContext *opengl_context; 166static PangoContext *opengl_context;
121static PangoFontMap *opengl_fontmap; 167static PangoFontMap *opengl_fontmap;
122 168
123static void 169static void
124substitute_func (FcPattern *pattern, gpointer data) 170substitute_func (FcPattern *pattern, gpointer data)
129#endif 175#endif
130 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 176 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
131} 177}
132 178
133static void 179static void
134layout_update_font (CFPlus__Layout self) 180layout_update_font (DC__Layout self)
135{ 181{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 182 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 183 * reasonably well with bitstream vera
138 */ 184 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 185 PangoFontDescription *font = self->font ? self->font : default_font;
143 189
144 pango_layout_set_font_description (self->pl, font); 190 pango_layout_set_font_description (self->pl, font);
145} 191}
146 192
147static void 193static void
148layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 194layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 195{
150 PangoRectangle rect; 196 PangoRectangle rect;
151 197
152 // get_pixel_* wrongly rounds down 198 // get_pixel_* wrongly rounds down
153 pango_layout_get_extents (self->pl, 0, &rect); 199 pango_layout_get_extents (self->pl, 0, &rect);
160 206
161 *w = rect.width; 207 *w = rect.width;
162 *h = rect.height; 208 *h = rect.height;
163} 209}
164 210
211typedef uint16_t tileid;
165typedef uint16_t mapface; 212typedef uint16_t faceid;
166 213
167typedef struct { 214typedef struct {
168 GLint name; 215 GLuint name;
169 int w, h; 216 int w, h;
170 float s, t; 217 float s, t;
171 uint8_t r, g, b, a; 218 uint8_t r, g, b, a;
219 tileid smoothtile;
220 uint8_t smoothlevel;
172} maptex; 221} maptex;
173 222
174typedef struct { 223typedef struct {
175 uint32_t player; 224 uint32_t player;
176 mapface face[3]; 225 tileid tile[3];
177 uint16_t darkness; 226 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 227 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 228} mapcell;
180 229
181typedef struct { 230typedef struct {
182 int32_t c0, c1; 231 int32_t c0, c1;
183 mapcell *col; 232 mapcell *col;
184} maprow; 233} maprow;
185 234
186typedef struct map { 235typedef struct map {
187 int x, y, w, h; 236 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 237 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 238 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 239 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 240
195 int32_t rows; 241 int32_t rows;
196 maprow *row; 242 maprow *row;
197} *CFPlus__Map; 243} *DC__Map;
198 244
199static char * 245static char *
200prepend (char *ptr, int sze, int inc) 246prepend (char *ptr, int sze, int inc)
201{ 247{
202 char *p; 248 char *p;
219} 265}
220 266
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 267#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 268#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
223 269
270static void
271need_facenum (struct map *self, faceid face)
272{
273 while (self->faces <= face)
274 {
275 Append (tileid, self->face2tile, self->faces, self->faces);
276 self->faces *= 2;
277 }
278}
279
280static void
281need_texid (struct map *self, int texid)
282{
283 while (self->texs <= texid)
284 {
285 Append (maptex, self->tex, self->texs, self->texs);
286 self->texs *= 2;
287 }
288}
289
224static maprow * 290static maprow *
225map_get_row (CFPlus__Map self, int y) 291map_get_row (DC__Map self, int y)
226{ 292{
227 if (0 > y) 293 if (0 > y)
228 { 294 {
229 int extend = - y + MAP_EXTEND_Y; 295 int extend = - y + MAP_EXTEND_Y;
230 Prepend (maprow, self->row, self->rows, extend); 296 Prepend (maprow, self->row, self->rows, extend);
268 334
269 return row->col + (x - row->c0); 335 return row->col + (x - row->c0);
270} 336}
271 337
272static mapcell * 338static mapcell *
273map_get_cell (CFPlus__Map self, int x, int y) 339map_get_cell (DC__Map self, int x, int y)
274{ 340{
275 return row_get_cell (map_get_row (self, y), x); 341 return row_get_cell (map_get_row (self, y), x);
276} 342}
277 343
278static void 344static void
279map_clear (CFPlus__Map self) 345map_clear (DC__Map self)
280{ 346{
281 int r; 347 int r;
282 348
283 for (r = 0; r < self->rows; r++) 349 for (r = 0; r < self->rows; r++)
284 Safefree (self->row[r].col); 350 Safefree (self->row[r].col);
292 self->row = 0; 358 self->row = 0;
293 self->rows = 0; 359 self->rows = 0;
294} 360}
295 361
296static void 362static void
297map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 363map_blank (DC__Map self, int x0, int y0, int w, int h)
298{ 364{
299 int x, y; 365 int x, y;
300 maprow *row; 366 maprow *row;
301 mapcell *cell; 367 mapcell *cell;
302 368
322 cell->player = 0; 388 cell->player = 0;
323 } 389 }
324 } 390 }
325} 391}
326 392
393typedef struct {
394 tileid tile;
395 uint8_t x, y, level;
396} smooth_key;
397
398static void
399smooth_or_bits (HV *hv, smooth_key *key, IV bits)
400{
401 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
402
403 if (SvIOK (*sv))
404 SvIV_set (*sv, SvIVX (*sv) | bits);
405 else
406 sv_setiv (*sv, bits);
407}
408
327static void 409static void
328music_finished (void) 410music_finished (void)
329{ 411{
330 SDL_UserEvent ev; 412 SDL_UserEvent ev;
331 413
365 n |= n >> 16; 447 n |= n >> 16;
366 448
367 return n + 1; 449 return n + 1;
368} 450}
369 451
370MODULE = CFPlus PACKAGE = CFPlus 452static unsigned int
453popcount (unsigned int n)
454{
455 n -= (n >> 1) & 0x55555555U;
456 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
457 n = ((n >> 4) + n) & 0x0f0f0f0fU;
458 n *= 0x01010101U;
459
460 return n >> 24;
461}
462
463/* SDL should provide this, really. */
464#define SDLK_MODIFIER_MIN 300
465#define SDLK_MODIFIER_MAX 314
466
467/******************************************************************************/
468
469static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
470static GV *hover_gv;
471
472static int
473within_widget (SV *widget, NV x, NV y)
474{
475 HV *self;
476 SV **svp;
477 NV wx, ww, wy, wh;
478
479 if (!SvROK (widget))
480 return 0;
481
482 self = (HV *)SvRV (widget);
483
484 if (SvTYPE (self) != SVt_PVHV)
485 return 0;
486
487 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
488 if (y < wy)
489 return 0;
490
491 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
492 if (y >= wy + wh)
493 return 0;
494
495 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
496 if (x < wx)
497 return 0;
498
499 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
500 if (x >= wx + ww)
501 return 0;
502
503 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
504 if (!svp || !SvTRUE (*svp))
505 return 0;
506
507 return 1;
508}
509
510MODULE = Deliantra::Client PACKAGE = DC
371 511
372PROTOTYPES: ENABLE 512PROTOTYPES: ENABLE
373 513
374BOOT: 514BOOT:
375{ 515{
376 HV *stash = gv_stashpv ("CFPlus", 1); 516 HV *stash = gv_stashpv ("DC", 1);
377 static const struct { 517 static const struct {
378 const char *name; 518 const char *name;
379 IV iv; 519 IV iv;
380 } *civ, const_iv[] = { 520 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 521# define const_iv(name) { # name, (IV)name }
522 const_iv (SDLK_MODIFIER_MIN),
523 const_iv (SDLK_MODIFIER_MAX),
524
382 const_iv (SDL_ACTIVEEVENT), 525 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 526 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 527 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 528 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 529 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 538 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 539 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 540 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 541 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 542 const_iv (SDL_USEREVENT),
543
544 const_iv (SDL_APPINPUTFOCUS),
545 const_iv (SDL_APPMOUSEFOCUS),
546 const_iv (SDL_APPACTIVE),
547
548 const_iv (SDLK_FIRST),
549 const_iv (SDLK_LAST),
400 const_iv (SDLK_KP0), 550 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 551 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 552 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 553 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 554 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 609 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 610 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 611 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 612 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 613 const_iv (SDLK_UNDO),
614
464 const_iv (KMOD_NONE), 615 const_iv (KMOD_NONE),
616 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 617 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 618 const_iv (KMOD_RSHIFT),
619 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 620 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 621 const_iv (KMOD_RCTRL),
622 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 623 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 624 const_iv (KMOD_RALT),
625 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 626 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 627 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 628 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 629 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 630 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL), 631
477 const_iv (KMOD_SHIFT), 632 const_iv (MIX_DEFAULT_FORMAT),
478 const_iv (KMOD_ALT),
479 const_iv (KMOD_META)
480# undef const_iv 633# undef const_iv
481 }; 634 };
482 635
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 636 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 637 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
638
639 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
640 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 641}
642
643void
644weaken (SV *rv)
645 PROTOTYPE: $
646 CODE:
647 sv_rvweaken (rv);
486 648
487int 649int
488in_destruct () 650in_destruct ()
489 CODE: 651 CODE:
490 RETVAL = PL_main_cv == Nullcv; 652 RETVAL = PL_main_cv == Nullcv;
493 655
494NV floor (NV x) 656NV floor (NV x)
495 657
496NV ceil (NV x) 658NV ceil (NV x)
497 659
660IV minpot (UV n)
661
662IV popcount (UV n)
663
498void 664void
499pango_init () 665pango_init ()
500 CODE: 666 CODE:
501{ 667{
502 opengl_fontmap = pango_opengl_font_map_new (); 668 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 669 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 670 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
671#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)
672 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
673 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
674#endif
505} 675}
676
677char *
678SDL_GetError ()
506 679
507int 680int
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 681SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 682
510void 683void
511SDL_Quit () 684SDL_Quit ()
512 685
513void 686void
514SDL_ListModes () 687SDL_ListModes (int rgb, int alpha)
515 PPCODE: 688 PPCODE:
516{ 689{
517 SDL_Rect **m; 690 SDL_Rect **m;
518 691
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 692 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 693 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 694 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 695 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 696
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 697 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 698 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 699
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 700 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 701 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 702 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 703 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 704
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 705 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10) 706#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 707 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 708 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif 709#endif
537 710
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 711 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 712
543 if (m && m != (SDL_Rect **)-1) 713 if (m && m != (SDL_Rect **)-1)
544 while (*m) 714 while (*m)
545 { 715 {
716 if ((*m)->w >= 800 && (*m)->h >= 480)
717 {
546 AV *av = newAV (); 718 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 719 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 720 av_push (av, newSViv ((*m)->h));
721 av_push (av, newSViv (rgb));
722 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 723 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
724 }
550 725
551 ++m; 726 ++m;
552 } 727 }
553} 728}
554 729
555char *
556SDL_GetError ()
557
558int 730int
559SDL_SetVideoMode (int w, int h, int fullscreen) 731SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 732 CODE:
733{
734 SDL_EnableUNICODE (1);
735 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
736
737 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
738 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
739 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
740 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
741
561 RETVAL = !!SDL_SetVideoMode ( 742 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 743 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 744 );
745
564 if (RETVAL) 746 if (RETVAL)
565 { 747 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 748 av_clear (texture_av);
749
750 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 751#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 752#include "glfunc.h"
569# undef GL_FUNC 753#undef GL_FUNC
570 } 754 }
755}
571 OUTPUT: 756 OUTPUT:
572 RETVAL 757 RETVAL
573 758
574void 759void
575SDL_GL_SwapBuffers () 760SDL_GL_SwapBuffers ()
576 761
577char * 762char *
578SDL_GetKeyName (int sym) 763SDL_GetKeyName (int sym)
579 764
765int
766SDL_GetAppState ()
767
580void 768void
581SDL_PollEvent () 769poll_events ()
582 PPCODE: 770 PPCODE:
583{ 771{
584 SDL_Event ev; 772 SDL_Event ev;
585 773
586 while (SDL_PollEvent (&ev)) 774 SDL_PumpEvents ();
775 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 776 {
588 HV *hv = newHV (); 777 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 778 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 779
591 switch (ev.type) 780 switch (ev.type)
593 case SDL_KEYDOWN: 782 case SDL_KEYDOWN:
594 case SDL_KEYUP: 783 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 784 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 785 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 786 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
787 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 788 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 789 break;
600 790
601 case SDL_ACTIVEEVENT: 791 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 792 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 793 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 794 break;
605 795
606 case SDL_MOUSEMOTION: 796 case SDL_MOUSEMOTION:
797 {
798 int state = ev.motion.state;
799 int x = ev.motion.x;
800 int y = ev.motion.y;
801 int xrel = ev.motion.xrel;
802 int yrel = ev.motion.yrel;
803
804 /* do simplistic event compression */
805 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
806 && state == ev.motion.state)
807 {
808 xrel += ev.motion.xrel;
809 yrel += ev.motion.yrel;
810 x = ev.motion.x;
811 y = ev.motion.y;
812 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
813 }
814
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 816 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 817 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 818 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 819 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 820 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
821 }
614 break; 822 break;
615 823
616 case SDL_MOUSEBUTTONDOWN: 824 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 825 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
628 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 836 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
629 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 837 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
630 break; 838 break;
631 } 839 }
632 840
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 841 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
634 } 842 }
635} 843}
636 844
637int 845int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 846Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 847 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 848 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 849 Mix_ChannelFinished (channel_finished);
642 850
643void 851void
852Mix_QuerySpec ()
853 PPCODE:
854{
855 int freq, channels;
856 Uint16 format;
857
858 if (Mix_QuerySpec (&freq, &format, &channels))
859 {
860 EXTEND (SP, 3);
861 PUSHs (sv_2mortal (newSViv (freq)));
862 PUSHs (sv_2mortal (newSViv (format)));
863 PUSHs (sv_2mortal (newSViv (channels)));
864 }
865}
866
867void
644Mix_CloseAudio () 868Mix_CloseAudio ()
645 869
646int 870int
647Mix_AllocateChannels (int numchans = -1) 871Mix_AllocateChannels (int numchans = -1)
648 872
873const char *
874Mix_GetError ()
875
649void 876void
650lowdelay (int fd, int val = 1) 877lowdelay (int fd, int val = 1)
651 CODE: 878 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 879 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 880
656void 881void
657win32_proxy_info () 882win32_proxy_info ()
658 PPCODE: 883 PPCODE:
659{ 884{
660#ifdef _WIN32 885#ifdef _WIN32
661 INTERNET_PROXY_INFO proxyinfo;
662 char buffer[2048]; 886 char buffer[2048];
663 DWORD buflen; 887 DWORD buflen;
664 888
665 EXTEND (SP, 3); 889 EXTEND (SP, 3);
666 890
697 STRLEN image_len; 921 STRLEN image_len;
698 char *image = (char *)SvPVbyte (image_, image_len); 922 char *image = (char *)SvPVbyte (image_, image_len);
699 SDL_Surface *surface, *surface2; 923 SDL_Surface *surface, *surface2;
700 SDL_PixelFormat fmt; 924 SDL_PixelFormat fmt;
701 SDL_RWops *rw = ix 925 SDL_RWops *rw = ix
702 ? SDL_RWFromFile (image, "r") 926 ? SDL_RWFromFile (image, "rb")
703 : SDL_RWFromConstMem (image, image_len); 927 : SDL_RWFromConstMem (image, image_len);
704 928
705 if (!rw) 929 if (!rw)
706 croak ("load_image: %s", SDL_GetError ()); 930 croak ("load_image: %s", SDL_GetError ());
707 931
780void 1004void
781error (char *message) 1005error (char *message)
782 CODE: 1006 CODE:
783 fprintf (stderr, "ERROR: %s\n", message); 1007 fprintf (stderr, "ERROR: %s\n", message);
784#ifdef _WIN32 1008#ifdef _WIN32
785 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1009 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
786#endif 1010#endif
787 1011
788void 1012void
789fatal (char *message) 1013fatal (char *message)
790 CODE: 1014 CODE:
791 fprintf (stderr, "FATAL: %s\n", message); 1015 fprintf (stderr, "FATAL: %s\n", message);
792#ifdef _WIN32 1016#ifdef _WIN32
793 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1017 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
794#endif 1018#endif
795 _exit (1); 1019 _exit (1);
796 1020
797void 1021void
798_exit (int retval) 1022_exit (int retval = 0)
799 CODE: 1023 CODE:
1024#ifdef WIN32
1025 ExitThread (retval); // unclean, please beam me up
1026#else
800 _exit (retval); 1027 _exit (retval);
1028#endif
801 1029
802MODULE = CFPlus PACKAGE = CFPlus::Font 1030void
1031debug ()
1032 CODE:
1033{
1034#if DEBUG
1035 VALGRIND_DO_LEAK_CHECK;
1036#endif
1037}
803 1038
804CFPlus::Font 1039MODULE = Deliantra::Client PACKAGE = DC::Font
1040
1041PROTOTYPES: DISABLE
1042
1043DC::Font
805new_from_file (SV *class, char *path, int id = 0) 1044new_from_file (SV *class, char *path, int id = 0)
806 CODE: 1045 CODE:
807{ 1046{
808 int count; 1047 int count;
809 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1048 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
812} 1051}
813 OUTPUT: 1052 OUTPUT:
814 RETVAL 1053 RETVAL
815 1054
816void 1055void
817DESTROY (CFPlus::Font self) 1056DESTROY (DC::Font self)
818 CODE: 1057 CODE:
819 pango_font_description_free (self); 1058 pango_font_description_free (self);
820 1059
821void 1060void
822make_default (CFPlus::Font self) 1061make_default (DC::Font self)
1062 PROTOTYPE: $
823 CODE: 1063 CODE:
824 default_font = self; 1064 default_font = self;
825 1065
826MODULE = CFPlus PACKAGE = CFPlus::Layout 1066MODULE = Deliantra::Client PACKAGE = DC::Layout
827 1067
1068PROTOTYPES: DISABLE
1069
828void 1070void
829reset_glyph_cache () 1071glyph_cache_backup ()
1072 PROTOTYPE:
830 CODE: 1073 CODE:
1074 tc_backup ();
1075
1076void
1077glyph_cache_restore ()
1078 PROTOTYPE:
1079 CODE:
831 tc_clear (); 1080 tc_restore ();
832 1081
833CFPlus::Layout 1082DC::Layout
834new (SV *class) 1083new (SV *class)
835 CODE: 1084 CODE:
836 New (0, RETVAL, 1, struct cf_layout); 1085 New (0, RETVAL, 1, struct cf_layout);
837 1086
838 RETVAL->pl = pango_layout_new (opengl_context); 1087 RETVAL->pl = pango_layout_new (opengl_context);
840 RETVAL->g = 1.; 1089 RETVAL->g = 1.;
841 RETVAL->b = 1.; 1090 RETVAL->b = 1.;
842 RETVAL->a = 1.; 1091 RETVAL->a = 1.;
843 RETVAL->base_height = MIN_FONT_HEIGHT; 1092 RETVAL->base_height = MIN_FONT_HEIGHT;
844 RETVAL->font = 0; 1093 RETVAL->font = 0;
1094 RETVAL->rc = rc_alloc ();
845 1095
846 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1096 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
847 layout_update_font (RETVAL); 1097 layout_update_font (RETVAL);
848 OUTPUT: 1098 OUTPUT:
849 RETVAL 1099 RETVAL
850 1100
851void 1101void
852DESTROY (CFPlus::Layout self) 1102DESTROY (DC::Layout self)
853 CODE: 1103 CODE:
854 g_object_unref (self->pl); 1104 g_object_unref (self->pl);
1105 rc_free (self->rc);
855 Safefree (self); 1106 Safefree (self);
856 1107
857void 1108void
858set_text (CFPlus::Layout self, SV *text_) 1109set_text (DC::Layout self, SV *text_)
859 CODE: 1110 CODE:
860{ 1111{
861 STRLEN textlen; 1112 STRLEN textlen;
862 char *text = SvPVutf8 (text_, textlen); 1113 char *text = SvPVutf8 (text_, textlen);
863 1114
864 pango_layout_set_text (self->pl, text, textlen); 1115 pango_layout_set_text (self->pl, text, textlen);
865} 1116}
866 1117
867void 1118void
868set_markup (CFPlus::Layout self, SV *text_) 1119set_markup (DC::Layout self, SV *text_)
869 CODE: 1120 CODE:
870{ 1121{
871 STRLEN textlen; 1122 STRLEN textlen;
872 char *text = SvPVutf8 (text_, textlen); 1123 char *text = SvPVutf8 (text_, textlen);
873 1124
874 pango_layout_set_markup (self->pl, text, textlen); 1125 pango_layout_set_markup (self->pl, text, textlen);
875} 1126}
876 1127
877void 1128void
878set_shapes (CFPlus::Layout self, ...) 1129set_shapes (DC::Layout self, ...)
879 CODE: 1130 CODE:
880{ 1131{
881 PangoAttrList *attrs = 0; 1132 PangoAttrList *attrs = 0;
882 const char *text = pango_layout_get_text (self->pl); 1133 const char *text = pango_layout_get_text (self->pl);
883 const char *pos = text; 1134 const char *pos = text;
918 if (attrs) 1169 if (attrs)
919 pango_layout_set_attributes (self->pl, attrs); 1170 pango_layout_set_attributes (self->pl, attrs);
920} 1171}
921 1172
922void 1173void
923get_shapes (CFPlus::Layout self) 1174get_shapes (DC::Layout self)
924 PPCODE: 1175 PPCODE:
925{ 1176{
926 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1177 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
927 1178
928 do 1179 do
929 { 1180 {
930 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1181 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
931 1182
932 if (run && shape_attr_p (run)) 1183 if (run && shape_attr_p (run))
933 { 1184 {
934 PangoRectangle extents; 1185 PangoRectangle extents;
935 pango_layout_iter_get_run_extents (iter, 0, &extents); 1186 pango_layout_iter_get_run_extents (iter, 0, &extents);
943 1194
944 pango_layout_iter_free (iter); 1195 pango_layout_iter_free (iter);
945} 1196}
946 1197
947int 1198int
948has_wrapped (CFPlus::Layout self) 1199has_wrapped (DC::Layout self)
949 CODE: 1200 CODE:
950{ 1201{
951 int lines = 1; 1202 int lines = 1;
952 const char *text = pango_layout_get_text (self->pl); 1203 const char *text = pango_layout_get_text (self->pl);
953 1204
958} 1209}
959 OUTPUT: 1210 OUTPUT:
960 RETVAL 1211 RETVAL
961 1212
962SV * 1213SV *
963get_text (CFPlus::Layout self) 1214get_text (DC::Layout self)
964 CODE: 1215 CODE:
965 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1216 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
966 sv_utf8_decode (RETVAL); 1217 sv_utf8_decode (RETVAL);
967 OUTPUT: 1218 OUTPUT:
968 RETVAL 1219 RETVAL
969 1220
970void 1221void
971set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1222set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
972 CODE: 1223 CODE:
973 self->r = r; 1224 self->r = r;
974 self->g = g; 1225 self->g = g;
975 self->b = b; 1226 self->b = b;
976 self->a = a; 1227 self->a = a;
977 1228
978void 1229void
979set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1230set_font (DC::Layout self, DC::Font font = 0)
980 CODE: 1231 CODE:
981 if (self->font != font) 1232 if (self->font != font)
982 { 1233 {
983 self->font = font; 1234 self->font = font;
984 layout_update_font (self); 1235 layout_update_font (self);
985 } 1236 }
986 1237
987void 1238void
988set_height (CFPlus::Layout self, int base_height) 1239set_height (DC::Layout self, int base_height)
989 CODE: 1240 CODE:
990 if (self->base_height != base_height) 1241 if (self->base_height != base_height)
991 { 1242 {
992 self->base_height = base_height; 1243 self->base_height = base_height;
993 layout_update_font (self); 1244 layout_update_font (self);
994 } 1245 }
995 1246
996void 1247void
997set_width (CFPlus::Layout self, int max_width = -1) 1248set_width (DC::Layout self, int max_width = -1)
998 CODE: 1249 CODE:
999 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1250 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1000 1251
1001void 1252void
1002set_indent (CFPlus::Layout self, int indent) 1253set_indent (DC::Layout self, int indent)
1003 CODE: 1254 CODE:
1004 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1255 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1005 1256
1006void 1257void
1007set_spacing (CFPlus::Layout self, int spacing) 1258set_spacing (DC::Layout self, int spacing)
1008 CODE: 1259 CODE:
1009 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1260 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1010 1261
1011void 1262void
1012set_ellipsise (CFPlus::Layout self, int ellipsise) 1263set_ellipsise (DC::Layout self, int ellipsise)
1013 CODE: 1264 CODE:
1014 pango_layout_set_ellipsize (self->pl, 1265 pango_layout_set_ellipsize (self->pl,
1015 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1266 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1016 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1267 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1017 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1268 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1018 : PANGO_ELLIPSIZE_NONE 1269 : PANGO_ELLIPSIZE_NONE
1019 ); 1270 );
1020 1271
1021void 1272void
1022set_single_paragraph_mode (CFPlus::Layout self, int spm) 1273set_single_paragraph_mode (DC::Layout self, int spm)
1023 CODE: 1274 CODE:
1024 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1275 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1025 1276
1026void 1277void
1027size (CFPlus::Layout self) 1278size (DC::Layout self)
1028 PPCODE: 1279 PPCODE:
1029{ 1280{
1030 int w, h; 1281 int w, h;
1031 1282
1032 layout_get_pixel_size (self, &w, &h); 1283 layout_get_pixel_size (self, &w, &h);
1035 PUSHs (sv_2mortal (newSViv (w))); 1286 PUSHs (sv_2mortal (newSViv (w)));
1036 PUSHs (sv_2mortal (newSViv (h))); 1287 PUSHs (sv_2mortal (newSViv (h)));
1037} 1288}
1038 1289
1039int 1290int
1040descent (CFPlus::Layout self) 1291descent (DC::Layout self)
1041 CODE: 1292 CODE:
1042{ 1293{
1043 PangoRectangle rect; 1294 PangoRectangle rect;
1044 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1295 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1045 pango_layout_line_get_pixel_extents (line, 0, &rect); 1296 pango_layout_line_get_pixel_extents (line, 0, &rect);
1046 RETVAL = PANGO_DESCENT (rect); 1297 RETVAL = PANGO_DESCENT (rect);
1047} 1298}
1048 OUTPUT: 1299 OUTPUT:
1049 RETVAL 1300 RETVAL
1050 1301
1051int 1302int
1052xy_to_index (CFPlus::Layout self, int x, int y) 1303xy_to_index (DC::Layout self, int x, int y)
1053 CODE: 1304 CODE:
1054{ 1305{
1055 int index, trailing; 1306 int index, trailing;
1056 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1307 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1057 RETVAL = index; 1308 RETVAL = index + trailing;
1058} 1309}
1059 OUTPUT: 1310 OUTPUT:
1060 RETVAL 1311 RETVAL
1061 1312
1062void 1313void
1063cursor_pos (CFPlus::Layout self, int index) 1314cursor_pos (DC::Layout self, int index)
1064 PPCODE: 1315 PPCODE:
1065{ 1316{
1066 PangoRectangle strong_pos; 1317 PangoRectangle pos;
1067 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1318 pango_layout_get_cursor_pos (self->pl, index, 0, &pos);
1068 1319
1069 EXTEND (SP, 3); 1320 EXTEND (SP, 3);
1070 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1321 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1071 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1322 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1323 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1073} 1324}
1074 1325
1075void 1326void
1076render (CFPlus::Layout self, float x, float y, int flags = 0) 1327index_to_line_x (DC::Layout self, int index, int trailing = 0)
1077 PPCODE: 1328 PPCODE:
1329{
1330 int line, x;
1331
1332 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1333#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3))
1334 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1335 --line;
1336#endif
1337 EXTEND (SP, 2);
1338 PUSHs (sv_2mortal (newSViv (line)));
1339 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1340}
1341
1342void
1343line_x_to_index (DC::Layout self, int line, int x)
1344 PPCODE:
1345{
1346 PangoLayoutLine *lp;
1347 int index, trailing;
1348
1349 if (line < 0)
1350 XSRETURN_EMPTY;
1351
1352 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1353 XSRETURN_EMPTY; /* do better */
1354
1355 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1356
1357 EXTEND (SP, 2);
1358 if (GIMME_V == G_SCALAR)
1359 PUSHs (sv_2mortal (newSViv (index + trailing)));
1360 else
1361 {
1362 PUSHs (sv_2mortal (newSViv (index)));
1363 PUSHs (sv_2mortal (newSViv (trailing)));
1364 }
1365}
1366
1367void
1368render (DC::Layout self, float x, float y, int flags = 0)
1369 CODE:
1370 rc_clear (self->rc);
1078 pango_opengl_render_layout_subpixel ( 1371 pango_opengl_render_layout_subpixel (
1079 self->pl, 1372 self->pl,
1373 self->rc,
1080 x * PANGO_SCALE, y * PANGO_SCALE, 1374 x * PANGO_SCALE, y * PANGO_SCALE,
1081 self->r, self->g, self->b, self->a, 1375 self->r, self->g, self->b, self->a,
1082 flags 1376 flags
1083 ); 1377 );
1378 // we assume that context_change actually clears/frees stuff
1379 // and does not do any recomputation...
1380 pango_layout_context_changed (self->pl);
1084 1381
1085MODULE = CFPlus PACKAGE = CFPlus::Texture
1086
1087void 1382void
1088pad2pot (SV *data_, SV *w_, SV *h_) 1383draw (DC::Layout self)
1089 CODE: 1384 CODE:
1090{ 1385{
1091 int ow = SvIV (w_); 1386 glEnable (GL_TEXTURE_2D);
1092 int oh = SvIV (h_); 1387 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1388 glEnable (GL_BLEND);
1389 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1390 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1391 glEnable (GL_ALPHA_TEST);
1392 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1093 1393
1094 if (ow && oh) 1394 rc_draw (self->rc);
1395
1396 glDisable (GL_ALPHA_TEST);
1397 glDisable (GL_BLEND);
1398 glDisable (GL_TEXTURE_2D);
1399}
1400
1401MODULE = Deliantra::Client PACKAGE = DC::Texture
1402
1403PROTOTYPES: ENABLE
1404
1405void
1406pad (SV *data_, int ow, int oh, int nw, int nh)
1407 CODE:
1408{
1409 if ((nw != ow || nh != oh) && SvOK (data_))
1095 { 1410 {
1096 int nw = minpot (ow);
1097 int nh = minpot (oh);
1098
1099 if (nw != ow || nh != oh)
1100 {
1101 if (SvOK (data_))
1102 {
1103 STRLEN datalen; 1411 STRLEN datalen;
1104 char *data = SvPVbyte (data_, datalen); 1412 char *data = SvPVbyte (data_, datalen);
1105 int bpp = datalen / (ow * oh); 1413 int bpp = datalen / (ow * oh);
1106 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1414 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1107 1415
1108 SvPOK_only (result_); 1416 SvPOK_only (result_);
1109 SvCUR_set (result_, nw * nh * bpp); 1417 SvCUR_set (result_, nw * nh * bpp);
1110 1418
1111 memset (SvPVX (result_), 0, nw * nh * bpp); 1419 memset (SvPVX (result_), 0, nw * nh * bpp);
1112 while (oh--) 1420 while (oh--)
1113 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1421 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1114 1422
1115 sv_setsv (data_, result_); 1423 sv_setsv (data_, result_);
1116 }
1117
1118 sv_setiv (w_, nw);
1119 sv_setiv (h_, nh);
1120 }
1121 } 1424 }
1122} 1425}
1123 1426
1124void 1427void
1125draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1428draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1131{ 1434{
1132 HV *hv = (HV *)SvRV (self); 1435 HV *hv = (HV *)SvRV (self);
1133 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1436 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1134 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1437 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1135 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1438 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1439
1440 if (name <= 0)
1441 XSRETURN_EMPTY;
1136 1442
1137 if (items < 5) 1443 if (items < 5)
1138 { 1444 {
1139 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1445 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1140 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1446 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1168 glDisable (GL_ALPHA_TEST); 1474 glDisable (GL_ALPHA_TEST);
1169 glDisable (GL_BLEND); 1475 glDisable (GL_BLEND);
1170 } 1476 }
1171} 1477}
1172 1478
1173MODULE = CFPlus PACKAGE = CFPlus::Map 1479IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1480 CODE:
1481{
1482 GLint width;
1483 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1484 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1485 RETVAL = width > 0;
1486}
1487 OUTPUT:
1488 RETVAL
1174 1489
1175CFPlus::Map 1490MODULE = Deliantra::Client PACKAGE = DC::Map
1176new (SV *class, int map_width, int map_height) 1491
1492PROTOTYPES: DISABLE
1493
1494DC::Map
1495new (SV *class)
1177 CODE: 1496 CODE:
1178 New (0, RETVAL, 1, struct map); 1497 New (0, RETVAL, 1, struct map);
1179 RETVAL->x = 0; 1498 RETVAL->x = 0;
1180 RETVAL->y = 0; 1499 RETVAL->y = 0;
1181 RETVAL->w = map_width; 1500 RETVAL->w = 0;
1182 RETVAL->h = map_height; 1501 RETVAL->h = 0;
1183 RETVAL->ox = 0; 1502 RETVAL->ox = 0;
1184 RETVAL->oy = 0; 1503 RETVAL->oy = 0;
1185 RETVAL->faces = 8192; 1504 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1186 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1505 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1187 RETVAL->texs = 8192;
1188 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1189 RETVAL->rows = 0; 1506 RETVAL->rows = 0;
1190 RETVAL->row = 0; 1507 RETVAL->row = 0;
1191 OUTPUT: 1508 OUTPUT:
1192 RETVAL 1509 RETVAL
1193 1510
1194void 1511void
1195DESTROY (CFPlus::Map self) 1512DESTROY (DC::Map self)
1196 CODE: 1513 CODE:
1197{ 1514{
1198 map_clear (self); 1515 map_clear (self);
1199 Safefree (self->face); 1516 Safefree (self->face2tile);
1200 Safefree (self->tex); 1517 Safefree (self->tex);
1201 Safefree (self); 1518 Safefree (self);
1202} 1519}
1203 1520
1204void 1521void
1522resize (DC::Map self, int map_width, int map_height)
1523 CODE:
1524 self->w = map_width;
1525 self->h = map_height;
1526
1527void
1205clear (CFPlus::Map self) 1528clear (DC::Map self)
1206 CODE: 1529 CODE:
1207 map_clear (self); 1530 map_clear (self);
1208 1531
1209void 1532void
1210set_face (CFPlus::Map self, int face, int texid) 1533set_tileid (DC::Map self, int face, int tile)
1211 CODE: 1534 CODE:
1212{ 1535{
1213 while (self->faces <= face) 1536 need_facenum (self, face); self->face2tile [face] = tile;
1214 { 1537 need_texid (self, tile);
1215 Append (mapface, self->face, self->faces, self->faces);
1216 self->faces *= 2;
1217 }
1218
1219 self->face [face] = texid;
1220} 1538}
1221 1539
1222void 1540void
1541set_smooth (DC::Map self, int face, int smooth, int level)
1542 CODE:
1543{
1544 tileid texid;
1545 maptex *tex;
1546
1547 if (face < 0 || face >= self->faces)
1548 return;
1549
1550 if (smooth < 0 || smooth >= self->faces)
1551 return;
1552
1553 texid = self->face2tile [face];
1554
1555 if (!texid)
1556 return;
1557
1558 tex = self->tex + texid;
1559 tex->smoothtile = self->face2tile [smooth];
1560 tex->smoothlevel = level;
1561}
1562
1563void
1223set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1564set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1224 CODE: 1565 CODE:
1225{ 1566{
1226 while (self->texs <= texid) 1567 need_texid (self, texid);
1227 {
1228 Append (maptex, self->tex, self->texs, self->texs);
1229 self->texs *= 2;
1230 }
1231 1568
1232 { 1569 {
1233 maptex *tex = self->tex + texid; 1570 maptex *tex = self->tex + texid;
1234 1571
1235 tex->name = name; 1572 tex->name = name;
1252 // from transparent color bleeding and ugly wrapping effects. 1589 // from transparent color bleeding and ugly wrapping effects.
1253 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1590 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1254} 1591}
1255 1592
1256int 1593int
1257ox (CFPlus::Map self) 1594ox (DC::Map self)
1258 ALIAS: 1595 ALIAS:
1259 oy = 1 1596 oy = 1
1260 x = 2 1597 x = 2
1261 y = 3 1598 y = 3
1262 w = 4 1599 w = 4
1273 } 1610 }
1274 OUTPUT: 1611 OUTPUT:
1275 RETVAL 1612 RETVAL
1276 1613
1277void 1614void
1278scroll (CFPlus::Map self, int dx, int dy) 1615scroll (DC::Map self, int dx, int dy)
1279 CODE: 1616 CODE:
1280{ 1617{
1281 if (dx > 0) 1618 if (dx > 0)
1282 map_blank (self, self->x, self->y, dx, self->h); 1619 map_blank (self, self->x, self->y, dx, self->h);
1283 else if (dx < 0) 1620 else if (dx < 0)
1284 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1621 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1285 1622
1286 if (dy > 0) 1623 if (dy > 0)
1287 map_blank (self, self->x, self->y, self->w, dy); 1624 map_blank (self, self->x, self->y, self->w, dy);
1288 else if (dy < 0) 1625 else if (dy < 0)
1289 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1626 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1290 1627
1291 self->ox += dx; self->x += dx; 1628 self->ox += dx; self->x += dx;
1292 self->oy += dy; self->y += dy; 1629 self->oy += dy; self->y += dy;
1293 1630
1294 while (self->y < 0) 1631 while (self->y < 0)
1298 self->rows += MAP_EXTEND_Y; 1635 self->rows += MAP_EXTEND_Y;
1299 self->y += MAP_EXTEND_Y; 1636 self->y += MAP_EXTEND_Y;
1300 } 1637 }
1301} 1638}
1302 1639
1303void 1640SV *
1304map1a_update (CFPlus::Map self, SV *data_, int extmap) 1641map1a_update (DC::Map self, SV *data_, int extmap)
1305 CODE: 1642 CODE:
1306{ 1643{
1307 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1644 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1308 uint8_t *data_end = (uint8_t *)SvEND (data_); 1645 uint8_t *data_end = (uint8_t *)SvEND (data_);
1309 mapcell *cell; 1646 mapcell *cell;
1310 int x, y, flags; 1647 int x, y, z, flags;
1648 AV *missing = newAV ();
1649 RETVAL = newRV_noinc ((SV *)missing);
1311 1650
1312 while (data < data_end - 1) 1651 while (data < data_end - 1)
1313 { 1652 {
1314 flags = (data [0] << 8) + data [1]; data += 2; 1653 flags = (data [0] << 8) + data [1]; data += 2;
1315 1654
1346 cell->stat_width = 1; 1685 cell->stat_width = 1;
1347 cell->stat_hp = *data++; 1686 cell->stat_hp = *data++;
1348 } 1687 }
1349 else if (cmd == 6) // monster width 1688 else if (cmd == 6) // monster width
1350 cell->stat_width = *data++ + 1; 1689 cell->stat_width = *data++ + 1;
1351 else if (cmd == 0x47) // monster width 1690 else if (cmd == 0x47)
1352 { 1691 {
1353 if (*data == 4) 1692 if (*data == 4)
1354 ; // decode player tag 1693 ; // decode player count
1355 1694
1356 data += *data + 1; 1695 data += *data + 1;
1357 } 1696 }
1358 else if (cmd == 8) // cell flags 1697 else if (cmd == 8) // cell flags
1359 cell->flags = *data++; 1698 cell->flags = *data++;
1366 } 1705 }
1367 else 1706 else
1368 cell->darkness = *data++ + 1; 1707 cell->darkness = *data++ + 1;
1369 } 1708 }
1370 1709
1710 for (z = 0; z <= 2; ++z)
1371 if (flags & 4) 1711 if (flags & (4 >> z))
1372 { 1712 {
1373 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1713 faceid face = (data [0] << 8) + data [1]; data += 2;
1714 need_facenum (self, face);
1715 cell->tile [z] = self->face2tile [face];
1716
1717 if (cell->tile [z])
1718 {
1719 maptex *tex = self->tex + cell->tile [z];
1720 if (!tex->name)
1721 av_push (missing, newSViv (cell->tile [z]));
1722
1723 if (tex->smoothtile)
1724 {
1725 maptex *smooth = self->tex + tex->smoothtile;
1726 if (!smooth->name)
1727 av_push (missing, newSViv (tex->smoothtile));
1728 }
1729 }
1374 } 1730 }
1375
1376 if (flags & 2)
1377 {
1378 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1379 }
1380
1381 if (flags & 1)
1382 {
1383 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1384 }
1385 } 1731 }
1386 else 1732 else
1387 cell->darkness = 0; 1733 cell->darkness = 0;
1388 } 1734 }
1389} 1735}
1736 OUTPUT:
1737 RETVAL
1390 1738
1391SV * 1739SV *
1392mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1740mapmap (DC::Map self, int x0, int y0, int w, int h)
1393 CODE: 1741 CODE:
1394{ 1742{
1395 int x1, x; 1743 int x1, x;
1396 int y1, y; 1744 int y1, y;
1397 int z; 1745 int z;
1418 { 1766 {
1419 mapcell *cell = row->col + (x - row->c0); 1767 mapcell *cell = row->col + (x - row->c0);
1420 1768
1421 for (z = 0; z <= 0; z++) 1769 for (z = 0; z <= 0; z++)
1422 { 1770 {
1423 mapface face = cell->face [z];
1424
1425 if (face)
1426 {
1427 maptex tex = self->tex [face]; 1771 maptex tex = self->tex [cell->tile [z]];
1428 int a0 = 255 - tex.a; 1772 int a0 = 255 - tex.a;
1429 int a1 = tex.a; 1773 int a1 = tex.a;
1430 1774
1431 r = (r * a0 + tex.r * a1) / 255; 1775 r = (r * a0 + tex.r * a1) / 255;
1432 g = (g * a0 + tex.g * a1) / 255; 1776 g = (g * a0 + tex.g * a1) / 255;
1433 b = (b * a0 + tex.b * a1) / 255; 1777 b = (b * a0 + tex.b * a1) / 255;
1434 a = (a * a0 + tex.a * a1) / 255; 1778 a = (a * a0 + tex.a * a1) / 255;
1435 }
1436 } 1779 }
1437 } 1780 }
1438 1781
1439 *map++ = (r ) 1782 *map++ = (r )
1440 | (g << 8) 1783 | (g << 8)
1447} 1790}
1448 OUTPUT: 1791 OUTPUT:
1449 RETVAL 1792 RETVAL
1450 1793
1451void 1794void
1452draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1795draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1453 CODE: 1796 CODE:
1454{ 1797{
1455 int vx, vy;
1456 int x, y, z; 1798 int x, y, z;
1457 int last_name;
1458 mapface face;
1459 1799
1460 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1800 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1461 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1801 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1802 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1803 smooth_key skey;
1462 1804
1463 /* 1805 rc_t *rc = rc_alloc ();
1464 int vx = self->vx = self->w >= sw 1806 rc_key_t key;
1465 ? self->x + (self->w - sw) / 2 1807 rc_array_t *arr;
1466 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1467 1808
1468 int vy = self->vy = self->h >= sh 1809 // thats current max. sorry.
1469 ? self->y + (self->h - sh) / 2 1810 if (sw > 255) sw = 255;
1470 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1811 if (sh > 255) sh = 255;
1471 */
1472 1812
1473 glColor4ub (255, 255, 255, 255); 1813 // clear key, in case of extra padding
1814 memset (&skey, 0, sizeof (skey));
1815
1816 memset (&key, 0, sizeof (key));
1817 key.r = 255;
1818 key.g = 255;
1819 key.b = 255;
1820 key.a = 255;
1821 key.mode = GL_QUADS;
1822 key.format = GL_T2F_V3F;
1823 key.texname = -1;
1824
1825 mx += self->x;
1826 my += self->y;
1827
1828 // first pass: determine smooth_max
1829 // rather ugly, if you ask me
1830 // could also be stored inside mapcell and updated on change
1831 memset (smooth_max, 0, sizeof (smooth_max));
1832
1833 for (y = 0; y < sh; y++)
1834 if (0 <= y + my && y + my < self->rows)
1835 {
1836 maprow *row = self->row + (y + my);
1837
1838 for (x = 0; x < sw; x++)
1839 if (row->c0 <= x + mx && x + mx < row->c1)
1840 {
1841 mapcell *cell = row->col + (x + mx - row->c0);
1842
1843 smooth_max[x + 1][y + 1] =
1844 MAX (self->tex [cell->tile [0]].smoothlevel,
1845 MAX (self->tex [cell->tile [1]].smoothlevel,
1846 self->tex [cell->tile [2]].smoothlevel));
1847 }
1848 }
1474 1849
1475 glEnable (GL_BLEND); 1850 glEnable (GL_BLEND);
1476 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1851 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1477 glEnable (GL_TEXTURE_2D);
1478 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1852 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1479 1853
1480 glBegin (GL_QUADS);
1481
1482 last_name = 0;
1483
1484 for (z = 0; z < 3; z++) 1854 for (z = 0; z <= 2; z++)
1855 {
1856 memset (smooth_level, 0, sizeof (smooth_level));
1857
1485 for (y = 0; y < sh; y++) 1858 for (y = 0; y < sh; y++)
1486 if (0 <= y + vy && y + vy < self->rows) 1859 if (0 <= y + my && y + my < self->rows)
1487 { 1860 {
1488 maprow *row = self->row + (y + vy); 1861 maprow *row = self->row + (y + my);
1489 1862
1490 for (x = 0; x < sw; x++) 1863 for (x = 0; x < sw; x++)
1491 if (row->c0 <= x + vx && x + vx < row->c1) 1864 if (row->c0 <= x + mx && x + mx < row->c1)
1492 { 1865 {
1493 mapcell *cell = row->col + (x + vx - row->c0); 1866 mapcell *cell = row->col + (x + mx - row->c0);
1494
1495 face = cell->face [z]; 1867 tileid tile = cell->tile [z];
1868
1869 if (tile)
1870 {
1871 maptex tex = self->tex [tile];
1872 int px, py;
1496 1873
1497 if (face && face < self->texs) 1874 if (key.texname != tex.name)
1875 {
1876 if (!tex.name)
1877 tex = self->tex [2]; /* missing, replace by noface */
1878
1879 key.texname = tex.name;
1880 arr = rc_array (rc, &key);
1881 }
1882
1883 px = (x + 1) * T - tex.w;
1884 py = (y + 1) * T - tex.h;
1885
1886 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1887 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1888 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1889 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1890
1891 if (cell->flags && z == 2)
1892 {
1893 // overlays such as the speech bubble, probably more to come
1894 if (cell->flags & 1)
1895 {
1896 maptex tex = self->tex [1];
1897 int px = x * T + T * 2 / 32;
1898 int py = y * T - T * 6 / 32;
1899
1900 if (tex.name)
1901 {
1902 if (key.texname != tex.name)
1903 {
1904 key.texname = tex.name;
1905 arr = rc_array (rc, &key);
1906 }
1907
1908 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1909 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1910 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1911 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1912 }
1913 }
1914 }
1915
1916 // update smooth hash
1917 if (tex.smoothtile)
1918 {
1919 skey.tile = tex.smoothtile;
1920 skey.level = tex.smoothlevel;
1921
1922 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1923
1924 // add bits to current tile and all neighbours. skey.x|y is
1925 // shifted +1|+1 so we always stay positive.
1926
1927 // bits is ___n cccc CCCC bbbb
1928 // n do not draw borders&corners
1929 // c draw these corners, but...
1930 // C ... not these
1931 // b draw these borders
1932
1933 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1934 // ┃· ·· ·┃ ━━
1935
1936 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1937 // ·· ·· ·┏ ┓·
1938
1939 // full tile
1940 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1941
1942 // borders
1943 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1944 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1945 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1946 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1947
1948 // corners
1949 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1950 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1951 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1952 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1953 }
1954 }
1955 }
1956 }
1957
1958 rc_draw (rc);
1959 rc_clear (rc);
1960
1961 // go through all smoothlevels, lowest to highest, then draw.
1962 // this is basically counting sort
1963 {
1964 int w, b;
1965
1966 glEnable (GL_TEXTURE_2D);
1967 glBegin (GL_QUADS);
1968 for (w = 0; w < 256 / 32; ++w)
1969 {
1970 uint32_t smask = smooth_level [w];
1971 if (smask)
1972 for (b = 0; b < 32; ++b)
1973 if (smask & (((uint32_t)1) << b))
1498 { 1974 {
1499 maptex tex = self->tex [face]; 1975 int level = (w << 5) | b;
1500 int px = (x + 1) * 32 - tex.w; 1976 HE *he;
1501 int py = (y + 1) * 32 - tex.h;
1502 1977
1503 if (last_name != tex.name) 1978 hv_iterinit (smooth);
1979 while ((he = hv_iternext (smooth)))
1504 { 1980 {
1505 glEnd (); 1981 smooth_key *skey = (smooth_key *)HeKEY (he);
1506 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1982 IV bits = SvIVX (HeVAL (he));
1507 glBegin (GL_QUADS);
1508 }
1509 1983
1510 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1511 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1512 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1513 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1514 }
1515
1516 if (cell->flags && z == 2)
1517 {
1518 if (cell->flags & 1) 1984 if (!(bits & 0x1000)
1985 && skey->level == level
1986 && level > smooth_max [skey->x][skey->y])
1519 { 1987 {
1520 maptex tex = self->tex [1]; 1988 maptex tex = self->tex [skey->tile];
1521 int px = (x + 1) * 32 - tex.w + 2; 1989 int px = (((int)skey->x) - 1) * T;
1522 int py = (y + 1) * 32 - tex.h - 6; 1990 int py = (((int)skey->y) - 1) * T;
1991 int border = bits & 15;
1992 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1993 float dx = tex.s * .0625f; // 16 images/row
1994 float dy = tex.t * .5f ; // 2 images/column
1523 1995
1996 if (tex.name)
1997 {
1998 // this time avoiding texture state changes
1999 // save gobs of state changes.
2000 if (key.texname != tex.name)
2001 {
1524 glEnd (); 2002 glEnd ();
1525 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2003 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1526 glBegin (GL_QUADS); 2004 glBegin (GL_QUADS);
2005 }
1527 2006
2007 if (border)
2008 {
2009 float ox = border * dx;
2010
2011 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2012 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2013 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2014 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2015 }
2016
2017 if (corner)
2018 {
2019 float ox = corner * dx;
2020
1528 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2021 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1529 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2022 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1530 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2023 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1531 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2024 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2025 }
2026 }
2027 }
1532 } 2028 }
1533 } 2029 }
1534 }
1535 } 2030 }
1536 2031
1537 glEnd (); 2032 glEnd ();
1538
1539 glDisable (GL_TEXTURE_2D); 2033 glDisable (GL_TEXTURE_2D);
2034 key.texname = -1;
2035 }
2036
2037 hv_clear (smooth);
2038 }
2039
1540 glDisable (GL_BLEND); 2040 glDisable (GL_BLEND);
2041 rc_free (rc);
1541 2042
1542 // top layer: overlays such as the health bar 2043 // top layer: overlays such as the health bar
1543 for (y = 0; y < sh; y++) 2044 for (y = 0; y < sh; y++)
1544 if (0 <= y + vy && y + vy < self->rows) 2045 if (0 <= y + my && y + my < self->rows)
1545 { 2046 {
1546 maprow *row = self->row + (y + vy); 2047 maprow *row = self->row + (y + my);
1547 2048
1548 for (x = 0; x < sw; x++) 2049 for (x = 0; x < sw; x++)
1549 if (row->c0 <= x + vx && x + vx < row->c1) 2050 if (row->c0 <= x + mx && x + mx < row->c1)
1550 { 2051 {
1551 mapcell *cell = row->col + (x + vx - row->c0); 2052 mapcell *cell = row->col + (x + mx - row->c0);
1552 2053
1553 int px = x * 32; 2054 int px = x * T;
1554 int py = y * 32; 2055 int py = y * T;
1555 2056
1556 if (cell->stat_hp) 2057 if (cell->stat_hp)
1557 { 2058 {
1558 int width = cell->stat_width * 32; 2059 int width = cell->stat_width * T;
1559 int thick = sh / 28 + 1 + cell->stat_width; 2060 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1560 2061
1561 glColor3ub (0, 0, 0); 2062 glColor3ub (0, 0, 0);
1562 glRectf (px + 1, py - thick - 2, 2063 glRectf (px + 1, py - thick - 2,
1563 px + width - 1, py); 2064 px + width - 1, py);
1564 2065
1570 } 2071 }
1571 } 2072 }
1572} 2073}
1573 2074
1574void 2075void
1575draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2076draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1576 CODE: 2077 CODE:
1577{ 2078{
1578 static float color[16][3] = { 2079 static float color[16][3] = {
1579 { 0.00F, 0.00F, 0.00F }, 2080 { 0.00F, 0.00F, 0.00F },
1580 { 1.00F, 1.00F, 1.00F }, 2081 { 1.00F, 1.00F, 1.00F },
1630 glDisable (GL_BLEND); 2131 glDisable (GL_BLEND);
1631 glDisable (GL_TEXTURE_2D); 2132 glDisable (GL_TEXTURE_2D);
1632} 2133}
1633 2134
1634void 2135void
1635fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2136fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1636 PPCODE: 2137 PPCODE:
1637{ 2138{
1638 int vx, vy;
1639 int x, y; 2139 int x, y;
2140 int sw1 = sw + 2;
2141 int sh1 = sh + 2;
2142 int sh3 = sh * 3;
1640 int sw4 = (sw + 3) & ~3; 2143 int sw34 = (sw * 3 + 3) & ~3;
2144 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1641 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2145 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1642 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2146 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1643 2147
1644 memset (darkness, 255, sw4 * sh);
1645 SvPOK_only (darkness_sv); 2148 SvPOK_only (darkness3_sv);
1646 SvCUR_set (darkness_sv, sw4 * sh); 2149 SvCUR_set (darkness3_sv, sw34 * sh3);
1647 2150
1648 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2151 mx += self->x - 1;
1649 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2152 my += self->y - 1;
1650 2153
2154 memset (darkness1, 255, sw1 * sh1);
2155
1651 for (y = 0; y < sh; y++) 2156 for (y = 0; y < sh1; y++)
1652 if (0 <= y + vy && y + vy < self->rows) 2157 if (0 <= y + my && y + my < self->rows)
1653 { 2158 {
1654 maprow *row = self->row + (y + vy); 2159 maprow *row = self->row + (y + my);
1655 2160
1656 for (x = 0; x < sw; x++) 2161 for (x = 0; x < sw1; x++)
1657 if (row->c0 <= x + vx && x + vx < row->c1) 2162 if (row->c0 <= x + mx && x + mx < row->c1)
1658 { 2163 {
1659 mapcell *cell = row->col + (x + vx - row->c0); 2164 mapcell *cell = row->col + (x + mx - row->c0);
1660 2165
1661 darkness[y * sw4 + x] = cell->darkness 2166 darkness1 [y * sw1 + x] = cell->darkness
1662 ? 255 - (cell->darkness - 1) 2167 ? 255 - (cell->darkness - 1)
1663 : 255 - FOW_DARKNESS; 2168 : 255 - FOW_DARKNESS;
1664 } 2169 }
1665 } 2170 }
1666 2171
2172 for (y = 0; y < sh; ++y)
2173 for (x = 0; x < sw; ++x)
2174 {
2175 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2176 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2177 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2178 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2179 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2180 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2181 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2182 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2183 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2184
2185 uint8_t r11 = (d11 + d21 + d12) / 3;
2186 uint8_t r21 = d21;
2187 uint8_t r31 = (d21 + d31 + d32) / 3;
2188
2189 uint8_t r12 = d12;
2190 uint8_t r22 = d22;
2191 uint8_t r32 = d32;
2192
2193 uint8_t r13 = (d13 + d23 + d12) / 3;
2194 uint8_t r23 = d23;
2195 uint8_t r33 = (d23 + d33 + d32) / 3;
2196
2197 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2198 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2199 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2200 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2201 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2202 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2203 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2204 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2205 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2206 }
2207
2208 free (darkness1);
2209
1667 EXTEND (SP, 3); 2210 EXTEND (SP, 3);
1668 PUSHs (sv_2mortal (newSViv (sw4))); 2211 PUSHs (sv_2mortal (newSViv (sw34)));
1669 PUSHs (sv_2mortal (newSViv (sh))); 2212 PUSHs (sv_2mortal (newSViv (sh3)));
1670 PUSHs (darkness_sv); 2213 PUSHs (darkness3_sv);
1671} 2214}
1672 2215
1673SV * 2216SV *
1674get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2217get_rect (DC::Map self, int x0, int y0, int w, int h)
1675 CODE: 2218 CODE:
1676{ 2219{
1677 int x, y, x1, y1; 2220 int x, y, x1, y1;
1678 SV *data_sv = newSV (w * h * 7 + 5); 2221 SV *data_sv = newSV (w * h * 7 + 5);
1679 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2222 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1704 if (row && row->c0 <= x && x < row->c1) 2247 if (row && row->c0 <= x && x < row->c1)
1705 { 2248 {
1706 mapcell *cell = row->col + (x - row->c0); 2249 mapcell *cell = row->col + (x - row->c0);
1707 uint8_t flags = 0; 2250 uint8_t flags = 0;
1708 2251
1709 if (cell->face [0]) flags |= 1; 2252 if (cell->tile [0]) flags |= 1;
1710 if (cell->face [1]) flags |= 2; 2253 if (cell->tile [1]) flags |= 2;
1711 if (cell->face [2]) flags |= 4; 2254 if (cell->tile [2]) flags |= 4;
1712 2255
1713 *data++ = flags; 2256 *data++ = flags;
1714 2257
1715 if (flags & 1) 2258 if (flags & 1)
1716 { 2259 {
2260 tileid tile = cell->tile [0];
1717 *data++ = cell->face [0] >> 8; 2261 *data++ = tile >> 8;
1718 *data++ = cell->face [0]; 2262 *data++ = tile;
1719 } 2263 }
1720 2264
1721 if (flags & 2) 2265 if (flags & 2)
1722 { 2266 {
2267 tileid tile = cell->tile [1];
1723 *data++ = cell->face [1] >> 8; 2268 *data++ = tile >> 8;
1724 *data++ = cell->face [1]; 2269 *data++ = tile;
1725 } 2270 }
1726 2271
1727 if (flags & 4) 2272 if (flags & 4)
1728 { 2273 {
2274 tileid tile = cell->tile [2];
1729 *data++ = cell->face [2] >> 8; 2275 *data++ = tile >> 8;
1730 *data++ = cell->face [2]; 2276 *data++ = tile;
1731 } 2277 }
1732 } 2278 }
1733 else 2279 else
1734 *data++ = 0; 2280 *data++ = 0;
1735 } 2281 }
1741} 2287}
1742 OUTPUT: 2288 OUTPUT:
1743 RETVAL 2289 RETVAL
1744 2290
1745void 2291void
1746set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2292set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1747 PPCODE: 2293 PPCODE:
1748{ 2294{
1749 int x, y, z; 2295 int x, y, z;
1750 int w, h; 2296 int w, h;
1751 int x1, y1; 2297 int x1, y1;
1752 2298
1753 if (*data++ != 0) 2299 if (*data++ != 0)
1754 return; /* version mismatch */ 2300 XSRETURN_EMPTY; /* version mismatch */
1755 2301
1756 w = *data++ << 8; w |= *data++; 2302 w = *data++ << 8; w |= *data++;
1757 h = *data++ << 8; h |= *data++; 2303 h = *data++ << 8; h |= *data++;
1758 2304
1759 // we need to do this 'cause we don't keep an absolute coord system for rows 2305 // we need to do this 'cause we don't keep an absolute coord system for rows
1775 { 2321 {
1776 uint8_t flags = *data++; 2322 uint8_t flags = *data++;
1777 2323
1778 if (flags) 2324 if (flags)
1779 { 2325 {
1780 mapface face[3] = { 0, 0, 0 };
1781
1782 mapcell *cell = row_get_cell (row, x); 2326 mapcell *cell = row_get_cell (row, x);
2327 tileid tile[3] = { 0, 0, 0 };
1783 2328
1784 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2329 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1785 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2330 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1786 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2331 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1787 2332
1788 if (cell->darkness == 0) 2333 if (cell->darkness == 0)
1789 { 2334 {
1790 cell->darkness = 0; 2335 cell->darkness = 0;
1791 2336
1792 for (z = 0; z <= 2; z++) 2337 for (z = 0; z <= 2; z++)
1793 { 2338 {
1794 cell->face[z] = face[z]; 2339 tileid t = tile [z];
1795 2340
1796 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2341 if (t >= self->texs || (t && !self->tex [t].name))
2342 {
1797 XPUSHs (sv_2mortal (newSViv (face[z]))); 2343 XPUSHs (sv_2mortal (newSViv (t)));
2344 need_texid (self, t);
2345 }
2346
2347 cell->tile [z] = t;
1798 } 2348 }
1799 } 2349 }
1800 } 2350 }
1801 } 2351 }
1802 } 2352 }
1803} 2353}
1804 2354
1805MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2355MODULE = Deliantra::Client PACKAGE = DC::RW
1806 2356
1807CFPlus::MixChunk 2357DC::RW
1808new_from_file (SV *class, char *path) 2358new (SV *class, SV *data_sv)
1809 CODE: 2359 CODE:
1810 RETVAL = Mix_LoadWAV (path); 2360{
2361 STRLEN datalen;
2362 char *data = SvPVbyte (data_sv, datalen);
2363
2364 RETVAL = SDL_RWFromConstMem (data, datalen);
2365}
1811 OUTPUT: 2366 OUTPUT:
1812 RETVAL 2367 RETVAL
1813 2368
2369DC::RW
2370new_from_file (SV *class, const char *path, const char *mode = "rb")
2371 CODE:
2372 RETVAL = SDL_RWFromFile (path, mode);
2373 OUTPUT:
2374 RETVAL
2375
2376# fails on win32:
2377# dc.xs(2268) : error C2059: syntax error : '('
1814void 2378#void
2379#close (DC::RW self)
2380# CODE:
2381# (self->(close)) (self);
2382
2383MODULE = Deliantra::Client PACKAGE = DC::Channel
2384
2385PROTOTYPES: DISABLE
2386
2387DC::Channel
2388find ()
2389 CODE:
2390{
2391 RETVAL = Mix_GroupAvailable (-1);
2392
2393 if (RETVAL < 0)
2394 {
2395 RETVAL = Mix_GroupOldest (-1);
2396
2397 if (RETVAL < 0)
2398 XSRETURN_UNDEF;
2399
2400 Mix_HaltChannel (RETVAL);
2401 }
2402
2403 Mix_UnregisterAllEffects (RETVAL);
2404 Mix_Volume (RETVAL, 128);
2405}
2406 OUTPUT:
2407 RETVAL
2408
2409void
2410halt (DC::Channel self)
2411 CODE:
2412 Mix_HaltChannel (self);
2413
2414void
2415expire (DC::Channel self, int ticks = -1)
2416 CODE:
2417 Mix_ExpireChannel (self, ticks);
2418
2419void
2420fade_out (DC::Channel self, int ticks = -1)
2421 CODE:
2422 Mix_FadeOutChannel (self, ticks);
2423
2424int
2425volume (DC::Channel self, int volume)
2426 CODE:
2427 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2428 OUTPUT:
2429 RETVAL
2430
2431void
2432unregister_all_effects (DC::Channel self)
2433 CODE:
2434 Mix_UnregisterAllEffects (self);
2435
2436void
2437set_panning (DC::Channel self, int left, int right)
2438 CODE:
2439 left = CLAMP (left , 0, 255);
2440 right = CLAMP (right, 0, 255);
2441 Mix_SetPanning (self, left, right);
2442
2443void
2444set_distance (DC::Channel self, int distance)
2445 CODE:
2446 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2447
2448void
2449set_position (DC::Channel self, int angle, int distance)
2450 CODE:
2451
2452void
2453set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2454 CODE:
2455{
2456 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2457 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2458 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2459}
2460
2461void
2462set_reverse_stereo (DC::Channel self, int flip)
2463 CODE:
2464 Mix_SetReverseStereo (self, flip);
2465
2466MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2467
2468PROTOTYPES: DISABLE
2469
2470DC::MixChunk
2471new (SV *class, DC::RW rwops)
2472 CODE:
2473 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2474 OUTPUT:
2475 RETVAL
2476
2477void
1815DESTROY (CFPlus::MixChunk self) 2478DESTROY (DC::MixChunk self)
1816 CODE: 2479 CODE:
1817 Mix_FreeChunk (self); 2480 Mix_FreeChunk (self);
1818 2481
1819int 2482int
1820volume (CFPlus::MixChunk self, int volume = -1) 2483volume (DC::MixChunk self, int volume = -1)
1821 CODE: 2484 CODE:
2485 if (items > 1)
2486 volume = CLAMP (volume, 0, 128);
1822 RETVAL = Mix_VolumeChunk (self, volume); 2487 RETVAL = Mix_VolumeChunk (self, volume);
1823 OUTPUT: 2488 OUTPUT:
1824 RETVAL 2489 RETVAL
1825 2490
1826int 2491DC::Channel
1827play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2492play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1828 CODE: 2493 CODE:
2494{
1829 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2495 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2496
2497 if (RETVAL < 0)
2498 XSRETURN_UNDEF;
2499
2500 if (channel < 0)
2501 {
2502 Mix_UnregisterAllEffects (RETVAL);
2503 Mix_Volume (RETVAL, 128);
2504 }
2505}
1830 OUTPUT: 2506 OUTPUT:
1831 RETVAL 2507 RETVAL
1832 2508
1833MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2509MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1834 2510
1835int 2511int
1836volume (int volume = -1) 2512volume (int volume = -1)
2513 PROTOTYPE: ;$
1837 CODE: 2514 CODE:
2515 if (items > 0)
2516 volume = CLAMP (volume, 0, 128);
1838 RETVAL = Mix_VolumeMusic (volume); 2517 RETVAL = Mix_VolumeMusic (volume);
1839 OUTPUT: 2518 OUTPUT:
1840 RETVAL 2519 RETVAL
1841 2520
2521void
2522fade_out (int ms)
2523 CODE:
2524 Mix_FadeOutMusic (ms);
2525
2526void
2527halt ()
2528 CODE:
2529 Mix_HaltMusic ();
2530
1842CFPlus::MixMusic 2531DC::MixMusic
1843new_from_file (SV *class, char *path) 2532new (SV *class, DC::RW rwops)
1844 CODE: 2533 CODE:
1845 RETVAL = Mix_LoadMUS (path); 2534 RETVAL = Mix_LoadMUS_RW (rwops);
1846 OUTPUT: 2535 OUTPUT:
1847 RETVAL 2536 RETVAL
1848 2537
1849void 2538void
1850DESTROY (CFPlus::MixMusic self) 2539DESTROY (DC::MixMusic self)
1851 CODE: 2540 CODE:
1852 Mix_FreeMusic (self); 2541 Mix_FreeMusic (self);
1853 2542
1854int 2543int
1855play (CFPlus::MixMusic self, int loops = -1) 2544play (DC::MixMusic self, int loops = -1)
1856 CODE: 2545 CODE:
1857 RETVAL = Mix_PlayMusic (self, loops); 2546 RETVAL = Mix_PlayMusic (self, loops);
1858 OUTPUT: 2547 OUTPUT:
1859 RETVAL 2548 RETVAL
1860 2549
1861MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2550void
2551fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2552 CODE:
2553 Mix_FadeInMusicPos (self, loops, ms, position);
2554
2555MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2556
2557PROTOTYPES: ENABLE
1862 2558
1863BOOT: 2559BOOT:
1864{ 2560{
1865 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2561 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1866 static const struct { 2562 static const struct {
1867 const char *name; 2563 const char *name;
1868 IV iv; 2564 IV iv;
1869 } *civ, const_iv[] = { 2565 } *civ, const_iv[] = {
1870# define const_iv(name) { # name, (IV)name } 2566# define const_iv(name) { # name, (IV)name }
2567 const_iv (GL_VENDOR),
2568 const_iv (GL_VERSION),
2569 const_iv (GL_EXTENSIONS),
1871 const_iv (GL_COLOR_MATERIAL), 2570 const_iv (GL_COLOR_MATERIAL),
1872 const_iv (GL_SMOOTH), 2571 const_iv (GL_SMOOTH),
1873 const_iv (GL_FLAT), 2572 const_iv (GL_FLAT),
1874 const_iv (GL_DITHER), 2573 const_iv (GL_DITHER),
1875 const_iv (GL_BLEND), 2574 const_iv (GL_BLEND),
1879 const_iv (GL_ALPHA_TEST), 2578 const_iv (GL_ALPHA_TEST),
1880 const_iv (GL_NORMALIZE), 2579 const_iv (GL_NORMALIZE),
1881 const_iv (GL_RESCALE_NORMAL), 2580 const_iv (GL_RESCALE_NORMAL),
1882 const_iv (GL_FRONT), 2581 const_iv (GL_FRONT),
1883 const_iv (GL_BACK), 2582 const_iv (GL_BACK),
2583 const_iv (GL_AUX0),
1884 const_iv (GL_AND), 2584 const_iv (GL_AND),
1885 const_iv (GL_ONE), 2585 const_iv (GL_ONE),
1886 const_iv (GL_ZERO), 2586 const_iv (GL_ZERO),
1887 const_iv (GL_SRC_ALPHA), 2587 const_iv (GL_SRC_ALPHA),
1888 const_iv (GL_DST_ALPHA), 2588 const_iv (GL_DST_ALPHA),
1901 const_iv (GL_INTENSITY), 2601 const_iv (GL_INTENSITY),
1902 const_iv (GL_LUMINANCE), 2602 const_iv (GL_LUMINANCE),
1903 const_iv (GL_LUMINANCE_ALPHA), 2603 const_iv (GL_LUMINANCE_ALPHA),
1904 const_iv (GL_FLOAT), 2604 const_iv (GL_FLOAT),
1905 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2605 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2606 const_iv (GL_COMPRESSED_ALPHA_ARB),
2607 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2608 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2609 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2610 const_iv (GL_COMPRESSED_RGB_ARB),
2611 const_iv (GL_COMPRESSED_RGBA_ARB),
1906 const_iv (GL_COMPILE), 2612 const_iv (GL_COMPILE),
2613 const_iv (GL_PROXY_TEXTURE_1D),
2614 const_iv (GL_PROXY_TEXTURE_2D),
1907 const_iv (GL_TEXTURE_1D), 2615 const_iv (GL_TEXTURE_1D),
1908 const_iv (GL_TEXTURE_2D), 2616 const_iv (GL_TEXTURE_2D),
1909 const_iv (GL_TEXTURE_ENV), 2617 const_iv (GL_TEXTURE_ENV),
1910 const_iv (GL_TEXTURE_MAG_FILTER), 2618 const_iv (GL_TEXTURE_MAG_FILTER),
1911 const_iv (GL_TEXTURE_MIN_FILTER), 2619 const_iv (GL_TEXTURE_MIN_FILTER),
1932 const_iv (GL_COLOR_LOGIC_OP), 2640 const_iv (GL_COLOR_LOGIC_OP),
1933 const_iv (GL_SEPARABLE_2D), 2641 const_iv (GL_SEPARABLE_2D),
1934 const_iv (GL_CONVOLUTION_2D), 2642 const_iv (GL_CONVOLUTION_2D),
1935 const_iv (GL_CONVOLUTION_BORDER_MODE), 2643 const_iv (GL_CONVOLUTION_BORDER_MODE),
1936 const_iv (GL_CONSTANT_BORDER), 2644 const_iv (GL_CONSTANT_BORDER),
2645 const_iv (GL_POINTS),
1937 const_iv (GL_LINES), 2646 const_iv (GL_LINES),
1938 const_iv (GL_LINE_STRIP), 2647 const_iv (GL_LINE_STRIP),
1939 const_iv (GL_LINE_LOOP), 2648 const_iv (GL_LINE_LOOP),
1940 const_iv (GL_QUADS), 2649 const_iv (GL_QUADS),
1941 const_iv (GL_QUAD_STRIP), 2650 const_iv (GL_QUAD_STRIP),
1942 const_iv (GL_TRIANGLES), 2651 const_iv (GL_TRIANGLES),
1943 const_iv (GL_TRIANGLE_STRIP), 2652 const_iv (GL_TRIANGLE_STRIP),
1944 const_iv (GL_TRIANGLE_FAN), 2653 const_iv (GL_TRIANGLE_FAN),
2654 const_iv (GL_POLYGON),
1945 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2655 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2656 const_iv (GL_POINT_SMOOTH_HINT),
2657 const_iv (GL_LINE_SMOOTH_HINT),
2658 const_iv (GL_POLYGON_SMOOTH_HINT),
2659 const_iv (GL_GENERATE_MIPMAP_HINT),
2660 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1946 const_iv (GL_FASTEST), 2661 const_iv (GL_FASTEST),
2662 const_iv (GL_DONT_CARE),
2663 const_iv (GL_NICEST),
1947 const_iv (GL_V2F), 2664 const_iv (GL_V2F),
1948 const_iv (GL_V3F), 2665 const_iv (GL_V3F),
1949 const_iv (GL_T2F_V3F), 2666 const_iv (GL_T2F_V3F),
1950 const_iv (GL_T2F_N3F_V3F), 2667 const_iv (GL_T2F_N3F_V3F),
1951# undef const_iv 2668# undef const_iv
1952 }; 2669 };
1953 2670
1954 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2671 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1955 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2672 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2673
2674 texture_av = newAV ();
2675 AvREAL_off (texture_av);
1956} 2676}
2677
2678void
2679disable_GL_EXT_blend_func_separate ()
2680 CODE:
2681 gl.BlendFuncSeparate = 0;
2682 gl.BlendFuncSeparateEXT = 0;
1957 2683
1958char * 2684char *
1959gl_vendor () 2685gl_vendor ()
1960 CODE: 2686 CODE:
1961 RETVAL = (char *)glGetString (GL_VENDOR); 2687 RETVAL = (char *)glGetString (GL_VENDOR);
1974 CODE: 2700 CODE:
1975 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2701 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1976 OUTPUT: 2702 OUTPUT:
1977 RETVAL 2703 RETVAL
1978 2704
2705const char *glGetString (GLenum pname)
2706
2707GLint glGetInteger (GLenum pname)
2708 CODE:
2709 glGetIntegerv (pname, &RETVAL);
2710 OUTPUT:
2711 RETVAL
2712
2713GLdouble glGetDouble (GLenum pname)
2714 CODE:
2715 glGetDoublev (pname, &RETVAL);
2716 OUTPUT:
2717 RETVAL
2718
1979int glGetError () 2719int glGetError ()
1980 2720
1981void glFinish () 2721void glFinish ()
1982 2722
1983void glClear (int mask) 2723void glClear (int mask)
2020# near_ and far_ are due to microsofts buggy "c" compiler 2760# near_ and far_ are due to microsofts buggy "c" compiler
2021void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2761void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2022 2762
2023# near_ and far_ are due to microsofts buggy "c" compiler 2763# near_ and far_ are due to microsofts buggy "c" compiler
2024void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2764void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2765
2766PROTOTYPES: DISABLE
2025 2767
2026void glViewport (int x, int y, int width, int height) 2768void glViewport (int x, int y, int width, int height)
2027 2769
2028void glScissor (int x, int y, int width, int height) 2770void glScissor (int x, int y, int width, int height)
2029 2771
2037 2779
2038void glRotate (float angle, float x, float y, float z) 2780void glRotate (float angle, float x, float y, float z)
2039 CODE: 2781 CODE:
2040 glRotatef (angle, x, y, z); 2782 glRotatef (angle, x, y, z);
2041 2783
2042void glBegin (int mode)
2043
2044void glEnd ()
2045
2046void glColor (float r, float g, float b, float a = 1.0) 2784void glColor (float r, float g, float b, float a = 1.0)
2047 PROTOTYPE: @
2048 ALIAS: 2785 ALIAS:
2049 glColor_premultiply = 1 2786 glColor_premultiply = 1
2050 CODE: 2787 CODE:
2051 if (ix) 2788 if (ix)
2052 { 2789 {
2055 b *= a; 2792 b *= a;
2056 } 2793 }
2057 // microsoft visual "c" rounds instead of truncating... 2794 // microsoft visual "c" rounds instead of truncating...
2058 glColor4f (r, g, b, a); 2795 glColor4f (r, g, b, a);
2059 2796
2060void glInterleavedArrays (int format, int stride, char *data)
2061
2062void glDrawElements (int mode, int count, int type, char *indices)
2063
2064# 1.2 void glDrawRangeElements (int mode, int start, int end
2065
2066void glRasterPos (float x, float y, float z = 0.) 2797void glRasterPos (float x, float y, float z = 0.)
2067 CODE: 2798 CODE:
2068 glRasterPos3f (0, 0, z); 2799 glRasterPos3f (0, 0, z);
2069 glBitmap (0, 0, 0, 0, x, y, 0); 2800 glBitmap (0, 0, 0, 0, x, y, 0);
2070 2801
2074 2805
2075void glTexCoord (float s, float t) 2806void glTexCoord (float s, float t)
2076 CODE: 2807 CODE:
2077 glTexCoord2f (s, t); 2808 glTexCoord2f (s, t);
2078 2809
2810void glRect (float x1, float y1, float x2, float y2)
2811 CODE:
2812 glRectf (x1, y1, x2, y2);
2813
2814void glRect_lineloop (float x1, float y1, float x2, float y2)
2815 CODE:
2816 glBegin (GL_LINE_LOOP);
2817 glVertex2f (x1, y1);
2818 glVertex2f (x2, y1);
2819 glVertex2f (x2, y2);
2820 glVertex2f (x1, y2);
2821 glEnd ();
2822
2823PROTOTYPES: ENABLE
2824
2825void glBegin (int mode)
2826
2827void glEnd ()
2828
2829void glPointSize (GLfloat size)
2830
2831void glLineWidth (GLfloat width)
2832
2833void glInterleavedArrays (int format, int stride, char *data)
2834
2835void glDrawElements (int mode, int count, int type, char *indices)
2836
2837# 1.2 void glDrawRangeElements (int mode, int start, int end
2838
2079void glTexEnv (int target, int pname, float param) 2839void glTexEnv (int target, int pname, float param)
2080 CODE: 2840 CODE:
2081 glTexEnvf (target, pname, param); 2841 glTexEnvf (target, pname, param);
2082 2842
2083void glTexParameter (int target, int pname, float param) 2843void glTexParameter (int target, int pname, float param)
2099void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2859void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2100 CODE: 2860 CODE:
2101 if (gl.SeparableFilter2D) 2861 if (gl.SeparableFilter2D)
2102 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2862 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2103 2863
2104void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2864void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2105 2865
2106void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2866void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2107 2867
2108void glDrawPixels (int width, int height, int format, int type, char *pixels) 2868void glDrawPixels (int width, int height, int format, int type, char *pixels)
2869
2870void glPixelZoom (float x, float y)
2109 2871
2110void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2872void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2111 2873
2112int glGenTexture () 2874int glGenTexture ()
2113 CODE: 2875 CODE:
2114{ 2876 RETVAL = gen_texture ();
2115 GLuint name;
2116 glGenTextures (1, &name);
2117 RETVAL = name;
2118}
2119 OUTPUT: 2877 OUTPUT:
2120 RETVAL 2878 RETVAL
2121 2879
2122void glDeleteTexture (int name) 2880void glDeleteTexture (int name)
2123 CODE: 2881 CODE:
2124{
2125 GLuint name_ = name;
2126 glDeleteTextures (1, &name_); 2882 del_texture (name);
2127} 2883
2128
2129int glGenList () 2884int glGenList ()
2130 CODE: 2885 CODE:
2131 RETVAL = glGenLists (1); 2886 RETVAL = glGenLists (1);
2132 OUTPUT: 2887 OUTPUT:
2133 RETVAL 2888 RETVAL
2140 2895
2141void glEndList () 2896void glEndList ()
2142 2897
2143void glCallList (int list) 2898void glCallList (int list)
2144 2899
2900MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2901
2902PROTOTYPES: DISABLE
2903
2904void
2905find_widget (SV *self, NV x, NV y)
2906 PPCODE:
2907{
2908 if (within_widget (self, x, y))
2909 XPUSHs (self);
2910}
2911
2912BOOT:
2913{
2914 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2915
2916 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2917 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2918 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2919 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2920}
2921
2922void
2923draw (SV *self)
2924 CODE:
2925{
2926 HV *hv;
2927 SV **svp;
2928 NV x, y, w, h;
2929 SV *draw_x_sv = GvSV (draw_x_gv);
2930 SV *draw_y_sv = GvSV (draw_y_gv);
2931 SV *draw_w_sv = GvSV (draw_w_gv);
2932 SV *draw_h_sv = GvSV (draw_h_gv);
2933 double draw_x, draw_y;
2934
2935 if (!SvROK (self))
2936 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2937
2938 hv = (HV *)SvRV (self);
2939
2940 if (SvTYPE (hv) != SVt_PVHV)
2941 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2942
2943 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2944 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2945
2946 if (!h || !w)
2947 XSRETURN_EMPTY;
2948
2949 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2950 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2951
2952 draw_x = SvNV (draw_x_sv) + x;
2953 draw_y = SvNV (draw_y_sv) + y;
2954
2955 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2956 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2957 XSRETURN_EMPTY;
2958
2959 sv_setnv (draw_x_sv, draw_x);
2960 sv_setnv (draw_y_sv, draw_y);
2961
2962 glPushMatrix ();
2963 glTranslated (x, y, 0);
2964
2965 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2966 {
2967 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2968
2969 if (svp && SvTRUE (*svp))
2970 {
2971 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2972 glEnable (GL_BLEND);
2973 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2974 glBegin (GL_QUADS);
2975 glVertex2f (0, 0);
2976 glVertex2f (w, 0);
2977 glVertex2f (w, h);
2978 glVertex2f (0, h);
2979 glEnd ();
2980 glDisable (GL_BLEND);
2981 }
2982 }
2983#if 0
2984 // draw borders, for debugging
2985 glPushMatrix ();
2986 glColor4f (1., 1., 0., 1.);
2987 glTranslatef (.5, .5, 0.);
2988 glBegin (GL_LINE_LOOP);
2989 glVertex2f (0 , 0);
2990 glVertex2f (w - 1, 0);
2991 glVertex2f (w - 1, h - 1);
2992 glVertex2f (0 , h - 1);
2993 glEnd ();
2994 glPopMatrix ();
2995#endif
2996 PUSHMARK (SP);
2997 XPUSHs (self);
2998 PUTBACK;
2999 call_method ("_draw", G_VOID | G_DISCARD);
3000 SPAGAIN;
3001
3002 glPopMatrix ();
3003
3004 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3005 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3006}
3007

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