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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.173 by root, Wed Apr 4 02:43:29 2007 UTC vs.
Revision 1.251 by root, Fri Dec 28 17:28:01 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2))
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly
56#endif
37 57
38#ifndef _WIN32 58#ifndef _WIN32
39# include <sys/types.h> 59# include <sys/types.h>
40# include <sys/socket.h> 60# include <sys/socket.h>
41# include <netinet/in.h> 61# include <netinet/in.h>
56# define PARACHUTE SDL_INIT_NOPARACHUTE 76# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 77#else
58# define PARACHUTE 0 78# define PARACHUTE 0
59#endif 79#endif
60 80
81static AV *texture_av;
82
61static struct 83static struct
62{ 84{
63#define GL_FUNC(ptr,name) ptr name; 85#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 86#include "glfunc.h"
65#undef GL_FUNC 87#undef GL_FUNC
66} gl; 88} gl;
67 89
90static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 91gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 92{
70 if (gl.BlendFuncSeparate) 93 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 94 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 95 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 96 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 97 else
75 glBlendFunc (sa, da); 98 glBlendFunc (sa, da);
76} 99}
77 100
101static GLuint
102gen_texture ()
103{
104 GLuint name;
105
106 if (AvFILL (texture_av) >= 0)
107 name = (GLuint)(size_t)av_pop (texture_av);
108 else
109 glGenTextures (1, &name);
110
111 return name;
112}
113
114static void
115del_texture (GLuint name)
116{
117 /* make a half-assed attempt at returning the memory used by the texture */
118 /* textures are frequently being reused by cfplus anyway */
119 /*glBindTexture (GL_TEXTURE_2D, name);*/
120 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
121 av_push (texture_av, (SV *)(size_t)name);
122 glDeleteTextures (1, &name);
123}
124
78#include "texcache.c" 125#include "texcache.c"
126#include "rendercache.c"
79 127
80#include "pango-font.c" 128#include "pango-font.c"
81#include "pango-fontmap.c" 129#include "pango-fontmap.c"
82#include "pango-render.c" 130#include "pango-render.c"
83 131
132typedef IV DC__Channel;
133typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 134typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 135typedef Mix_Music *DC__MixMusic;
86 136
87typedef PangoFontDescription *CFPlus__Font; 137typedef PangoFontDescription *DC__Font;
88 138
89static int 139static int
90shape_attr_p (PangoLayoutRun *run) 140shape_attr_p (PangoLayoutRun *run)
91{ 141{
92 GSList *attrs = run->item->analysis.extra_attrs; 142 GSList *attrs = run->item->analysis.extra_attrs;
106 156
107typedef struct cf_layout { 157typedef struct cf_layout {
108 PangoLayout *pl; 158 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 159 float r, g, b, a; // default color for rgba mode
110 int base_height; 160 int base_height;
111 CFPlus__Font font; 161 DC__Font font;
162 rc_t *rc;
112} *CFPlus__Layout; 163} *DC__Layout;
113 164
114static CFPlus__Font default_font; 165static DC__Font default_font;
115static PangoContext *opengl_context; 166static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 167static PangoFontMap *opengl_fontmap;
117 168
118static void 169static void
119substitute_func (FcPattern *pattern, gpointer data) 170substitute_func (FcPattern *pattern, gpointer data)
124#endif 175#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 176 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 177}
127 178
128static void 179static void
129layout_update_font (CFPlus__Layout self) 180layout_update_font (DC__Layout self)
130{ 181{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 182 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 183 * reasonably well with bitstream vera
133 */ 184 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 185 PangoFontDescription *font = self->font ? self->font : default_font;
138 189
139 pango_layout_set_font_description (self->pl, font); 190 pango_layout_set_font_description (self->pl, font);
140} 191}
141 192
142static void 193static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 194layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 195{
145 PangoRectangle rect; 196 PangoRectangle rect;
146 197
147 // get_pixel_* wrongly rounds down 198 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 199 pango_layout_get_extents (self->pl, 0, &rect);
155 206
156 *w = rect.width; 207 *w = rect.width;
157 *h = rect.height; 208 *h = rect.height;
158} 209}
159 210
211typedef uint16_t tileid;
160typedef uint16_t mapface; 212typedef uint16_t faceid;
161 213
162typedef struct { 214typedef struct {
163 GLint name; 215 GLuint name;
164 int w, h; 216 int w, h;
165 float s, t; 217 float s, t;
166 uint8_t r, g, b, a; 218 uint8_t r, g, b, a;
219 tileid smoothtile;
220 uint8_t smoothlevel;
167} maptex; 221} maptex;
168 222
169typedef struct { 223typedef struct {
170 uint32_t player; 224 uint32_t player;
171 mapface face[3]; 225 tileid tile[3];
172 uint16_t darkness; 226 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 227 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 228} mapcell;
175 229
176typedef struct { 230typedef struct {
177 int32_t c0, c1; 231 int32_t c0, c1;
178 mapcell *col; 232 mapcell *col;
179} maprow; 233} maprow;
180 234
181typedef struct map { 235typedef struct map {
182 int x, y, w, h; 236 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 237 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 238 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 239 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 240
190 int32_t rows; 241 int32_t rows;
191 maprow *row; 242 maprow *row;
192} *CFPlus__Map; 243} *DC__Map;
193 244
194static char * 245static char *
195prepend (char *ptr, int sze, int inc) 246prepend (char *ptr, int sze, int inc)
196{ 247{
197 char *p; 248 char *p;
214} 265}
215 266
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 267#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 268#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218 269
270static void
271need_facenum (struct map *self, faceid face)
272{
273 while (self->faces <= face)
274 {
275 Append (tileid, self->face2tile, self->faces, self->faces);
276 self->faces *= 2;
277 }
278}
279
280static void
281need_texid (struct map *self, int texid)
282{
283 while (self->texs <= texid)
284 {
285 Append (maptex, self->tex, self->texs, self->texs);
286 self->texs *= 2;
287 }
288}
289
219static maprow * 290static maprow *
220map_get_row (CFPlus__Map self, int y) 291map_get_row (DC__Map self, int y)
221{ 292{
222 if (0 > y) 293 if (0 > y)
223 { 294 {
224 int extend = - y + MAP_EXTEND_Y; 295 int extend = - y + MAP_EXTEND_Y;
225 Prepend (maprow, self->row, self->rows, extend); 296 Prepend (maprow, self->row, self->rows, extend);
263 334
264 return row->col + (x - row->c0); 335 return row->col + (x - row->c0);
265} 336}
266 337
267static mapcell * 338static mapcell *
268map_get_cell (CFPlus__Map self, int x, int y) 339map_get_cell (DC__Map self, int x, int y)
269{ 340{
270 return row_get_cell (map_get_row (self, y), x); 341 return row_get_cell (map_get_row (self, y), x);
271} 342}
272 343
273static void 344static void
274map_clear (CFPlus__Map self) 345map_clear (DC__Map self)
275{ 346{
276 int r; 347 int r;
277 348
278 for (r = 0; r < self->rows; r++) 349 for (r = 0; r < self->rows; r++)
279 Safefree (self->row[r].col); 350 Safefree (self->row[r].col);
287 self->row = 0; 358 self->row = 0;
288 self->rows = 0; 359 self->rows = 0;
289} 360}
290 361
291static void 362static void
292map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 363map_blank (DC__Map self, int x0, int y0, int w, int h)
293{ 364{
294 int x, y; 365 int x, y;
295 maprow *row; 366 maprow *row;
296 mapcell *cell; 367 mapcell *cell;
297 368
317 cell->player = 0; 388 cell->player = 0;
318 } 389 }
319 } 390 }
320} 391}
321 392
393typedef struct {
394 tileid tile;
395 uint8_t x, y, level;
396} smooth_key;
397
398static void
399smooth_or_bits (HV *hv, smooth_key *key, IV bits)
400{
401 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
402
403 if (SvIOK (*sv))
404 SvIV_set (*sv, SvIVX (*sv) | bits);
405 else
406 sv_setiv (*sv, bits);
407}
408
322static void 409static void
323music_finished (void) 410music_finished (void)
324{ 411{
325 SDL_UserEvent ev; 412 SDL_UserEvent ev;
326 413
360 n |= n >> 16; 447 n |= n >> 16;
361 448
362 return n + 1; 449 return n + 1;
363} 450}
364 451
452static unsigned int
453popcount (unsigned int n)
454{
455 n -= (n >> 1) & 0x55555555U;
456 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
457 n = ((n >> 4) + n) & 0x0f0f0f0fU;
458 n *= 0x01010101U;
459
460 return n >> 24;
461}
462
365/* SDL should provide this, really. */ 463/* SDL should provide this, really. */
366#define SDLK_MODIFIER_MIN 300 464#define SDLK_MODIFIER_MIN 300
367#define SDLK_MODIFIER_MAX 314 465#define SDLK_MODIFIER_MAX 314
368 466
369MODULE = CFPlus PACKAGE = CFPlus 467/******************************************************************************/
468
469static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
470static GV *hover_gv;
471
472static int
473within_widget (SV *widget, NV x, NV y)
474{
475 HV *self;
476 SV **svp;
477 NV wx, ww, wy, wh;
478
479 if (!SvROK (widget))
480 return 0;
481
482 self = (HV *)SvRV (widget);
483
484 if (SvTYPE (self) != SVt_PVHV)
485 return 0;
486
487 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
488 if (y < wy)
489 return 0;
490
491 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
492 if (y >= wy + wh)
493 return 0;
494
495 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
496 if (x < wx)
497 return 0;
498
499 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
500 if (x >= wx + ww)
501 return 0;
502
503 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
504 if (!svp || !SvTRUE (*svp))
505 return 0;
506
507 return 1;
508}
509
510MODULE = Deliantra::Client PACKAGE = DC
370 511
371PROTOTYPES: ENABLE 512PROTOTYPES: ENABLE
372 513
373BOOT: 514BOOT:
374{ 515{
375 HV *stash = gv_stashpv ("CFPlus", 1); 516 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 517 static const struct {
377 const char *name; 518 const char *name;
378 IV iv; 519 IV iv;
379 } *civ, const_iv[] = { 520 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 521# define const_iv(name) { # name, (IV)name }
402 543
403 const_iv (SDL_APPINPUTFOCUS), 544 const_iv (SDL_APPINPUTFOCUS),
404 const_iv (SDL_APPMOUSEFOCUS), 545 const_iv (SDL_APPMOUSEFOCUS),
405 const_iv (SDL_APPACTIVE), 546 const_iv (SDL_APPACTIVE),
406 547
548 const_iv (SDLK_FIRST),
549 const_iv (SDLK_LAST),
407 const_iv (SDLK_KP0), 550 const_iv (SDLK_KP0),
408 const_iv (SDLK_KP1), 551 const_iv (SDLK_KP1),
409 const_iv (SDLK_KP2), 552 const_iv (SDLK_KP2),
410 const_iv (SDLK_KP3), 553 const_iv (SDLK_KP3),
411 const_iv (SDLK_KP4), 554 const_iv (SDLK_KP4),
483 const_iv (KMOD_LMETA), 626 const_iv (KMOD_LMETA),
484 const_iv (KMOD_RMETA), 627 const_iv (KMOD_RMETA),
485 const_iv (KMOD_NUM), 628 const_iv (KMOD_NUM),
486 const_iv (KMOD_CAPS), 629 const_iv (KMOD_CAPS),
487 const_iv (KMOD_MODE), 630 const_iv (KMOD_MODE),
631
632 const_iv (MIX_DEFAULT_FORMAT),
488# undef const_iv 633# undef const_iv
489 }; 634 };
490 635
491 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 636 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
492 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 637 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
510 655
511NV floor (NV x) 656NV floor (NV x)
512 657
513NV ceil (NV x) 658NV ceil (NV x)
514 659
660IV minpot (UV n)
661
662IV popcount (UV n)
663
515void 664void
516pango_init () 665pango_init ()
517 CODE: 666 CODE:
518{ 667{
519 opengl_fontmap = pango_opengl_font_map_new (); 668 opengl_fontmap = pango_opengl_font_map_new ();
520 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 669 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
521 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 670 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
671#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)
672 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
673 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
674#endif
522} 675}
676
677char *
678SDL_GetError ()
523 679
524int 680int
525SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 681SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
526 682
527void 683void
528SDL_Quit () 684SDL_Quit ()
529 685
530void 686void
531SDL_ListModes () 687SDL_ListModes (int rgb, int alpha)
532 PPCODE: 688 PPCODE:
533{ 689{
534 SDL_Rect **m; 690 SDL_Rect **m;
535 691
536 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 692 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
537 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 693 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
538 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 694 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
539 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 695 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
540 696
541 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 697 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
542 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 698 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
543 699
544 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 700 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
545 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 701 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
546 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 702 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
547 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 703 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
548 704
549 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 705 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
550#if SDL_VERSION_ATLEAST(1,2,10) 706#if SDL_VERSION_ATLEAST(1,2,10)
551 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 707 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
552 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 708 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
553#endif 709#endif
554 710
555 SDL_EnableUNICODE (1);
556 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
557
558 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 711 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
559 712
560 if (m && m != (SDL_Rect **)-1) 713 if (m && m != (SDL_Rect **)-1)
561 while (*m) 714 while (*m)
562 { 715 {
716 if ((*m)->w >= 800 && (*m)->h >= 480)
717 {
563 AV *av = newAV (); 718 AV *av = newAV ();
564 av_push (av, newSViv ((*m)->w)); 719 av_push (av, newSViv ((*m)->w));
565 av_push (av, newSViv ((*m)->h)); 720 av_push (av, newSViv ((*m)->h));
721 av_push (av, newSViv (rgb));
722 av_push (av, newSViv (alpha));
566 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 723 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
724 }
567 725
568 ++m; 726 ++m;
569 } 727 }
570} 728}
571 729
572char *
573SDL_GetError ()
574
575int 730int
576SDL_SetVideoMode (int w, int h, int fullscreen) 731SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
577 CODE: 732 CODE:
733{
734 SDL_EnableUNICODE (1);
735 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
736
737 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
738 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
739 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
740 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
741
578 RETVAL = !!SDL_SetVideoMode ( 742 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 743 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 744 );
745
581 if (RETVAL) 746 if (RETVAL)
582 { 747 {
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 748 av_clear (texture_av);
749
750 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 751#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 752#include "glfunc.h"
586# undef GL_FUNC 753#undef GL_FUNC
587 } 754 }
755}
588 OUTPUT: 756 OUTPUT:
589 RETVAL 757 RETVAL
590 758
591void 759void
592SDL_GL_SwapBuffers () 760SDL_GL_SwapBuffers ()
593 761
594char * 762char *
595SDL_GetKeyName (int sym) 763SDL_GetKeyName (int sym)
596 764
765int
766SDL_GetAppState ()
767
597void 768void
598SDL_PollEvent () 769poll_events ()
599 PPCODE: 770 PPCODE:
600{ 771{
601 SDL_Event ev; 772 SDL_Event ev;
602 773
603 while (SDL_PollEvent (&ev)) 774 SDL_PumpEvents ();
775 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
604 { 776 {
605 HV *hv = newHV (); 777 HV *hv = newHV ();
606 hv_store (hv, "type", 4, newSViv (ev.type), 0); 778 hv_store (hv, "type", 4, newSViv (ev.type), 0);
607 779
608 switch (ev.type) 780 switch (ev.type)
620 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 792 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
621 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 793 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
622 break; 794 break;
623 795
624 case SDL_MOUSEMOTION: 796 case SDL_MOUSEMOTION:
797 {
798 int state = ev.motion.state;
799 int x = ev.motion.x;
800 int y = ev.motion.y;
801 int xrel = ev.motion.xrel;
802 int yrel = ev.motion.yrel;
803
804 /* do simplistic event compression */
805 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
806 && state == ev.motion.state)
807 {
808 xrel += ev.motion.xrel;
809 yrel += ev.motion.yrel;
810 x = ev.motion.x;
811 y = ev.motion.y;
812 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
813 }
814
625 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
626
627 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 816 hv_store (hv, "state", 5, newSViv (state), 0);
628 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 817 hv_store (hv, "x", 1, newSViv (x), 0);
629 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 818 hv_store (hv, "y", 1, newSViv (y), 0);
630 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 819 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
631 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 820 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
821 }
632 break; 822 break;
633 823
634 case SDL_MOUSEBUTTONDOWN: 824 case SDL_MOUSEBUTTONDOWN:
635 case SDL_MOUSEBUTTONUP: 825 case SDL_MOUSEBUTTONUP:
636 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
646 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 836 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
647 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 837 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
648 break; 838 break;
649 } 839 }
650 840
651 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 841 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
652 } 842 }
653} 843}
654 844
655int 845int
656Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 846Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
657 POSTCALL: 847 POSTCALL:
658 Mix_HookMusicFinished (music_finished); 848 Mix_HookMusicFinished (music_finished);
659 Mix_ChannelFinished (channel_finished); 849 Mix_ChannelFinished (channel_finished);
660 850
661void 851void
852Mix_QuerySpec ()
853 PPCODE:
854{
855 int freq, channels;
856 Uint16 format;
857
858 if (Mix_QuerySpec (&freq, &format, &channels))
859 {
860 EXTEND (SP, 3);
861 PUSHs (sv_2mortal (newSViv (freq)));
862 PUSHs (sv_2mortal (newSViv (format)));
863 PUSHs (sv_2mortal (newSViv (channels)));
864 }
865}
866
867void
662Mix_CloseAudio () 868Mix_CloseAudio ()
663 869
664int 870int
665Mix_AllocateChannels (int numchans = -1) 871Mix_AllocateChannels (int numchans = -1)
666 872
873const char *
874Mix_GetError ()
875
667void 876void
668lowdelay (int fd, int val = 1) 877lowdelay (int fd, int val = 1)
669 CODE: 878 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 879 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 880
674void 881void
675win32_proxy_info () 882win32_proxy_info ()
676 PPCODE: 883 PPCODE:
677{ 884{
714 STRLEN image_len; 921 STRLEN image_len;
715 char *image = (char *)SvPVbyte (image_, image_len); 922 char *image = (char *)SvPVbyte (image_, image_len);
716 SDL_Surface *surface, *surface2; 923 SDL_Surface *surface, *surface2;
717 SDL_PixelFormat fmt; 924 SDL_PixelFormat fmt;
718 SDL_RWops *rw = ix 925 SDL_RWops *rw = ix
719 ? SDL_RWFromFile (image, "r") 926 ? SDL_RWFromFile (image, "rb")
720 : SDL_RWFromConstMem (image, image_len); 927 : SDL_RWFromConstMem (image, image_len);
721 928
722 if (!rw) 929 if (!rw)
723 croak ("load_image: %s", SDL_GetError ()); 930 croak ("load_image: %s", SDL_GetError ());
724 931
797void 1004void
798error (char *message) 1005error (char *message)
799 CODE: 1006 CODE:
800 fprintf (stderr, "ERROR: %s\n", message); 1007 fprintf (stderr, "ERROR: %s\n", message);
801#ifdef _WIN32 1008#ifdef _WIN32
802 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1009 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
803#endif 1010#endif
804 1011
805void 1012void
806fatal (char *message) 1013fatal (char *message)
807 CODE: 1014 CODE:
808 fprintf (stderr, "FATAL: %s\n", message); 1015 fprintf (stderr, "FATAL: %s\n", message);
809#ifdef _WIN32 1016#ifdef _WIN32
810 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1017 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
811#endif 1018#endif
812 _exit (1); 1019 _exit (1);
813 1020
814void 1021void
815_exit (int retval = 0) 1022_exit (int retval = 0)
818 ExitThread (retval); // unclean, please beam me up 1025 ExitThread (retval); // unclean, please beam me up
819#else 1026#else
820 _exit (retval); 1027 _exit (retval);
821#endif 1028#endif
822 1029
823MODULE = CFPlus PACKAGE = CFPlus::Font 1030void
1031debug ()
1032 CODE:
1033{
1034#if DEBUG
1035 VALGRIND_DO_LEAK_CHECK;
1036#endif
1037}
824 1038
825CFPlus::Font 1039MODULE = Deliantra::Client PACKAGE = DC::Font
1040
1041PROTOTYPES: DISABLE
1042
1043DC::Font
826new_from_file (SV *class, char *path, int id = 0) 1044new_from_file (SV *class, char *path, int id = 0)
827 CODE: 1045 CODE:
828{ 1046{
829 int count; 1047 int count;
830 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1048 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
833} 1051}
834 OUTPUT: 1052 OUTPUT:
835 RETVAL 1053 RETVAL
836 1054
837void 1055void
838DESTROY (CFPlus::Font self) 1056DESTROY (DC::Font self)
839 CODE: 1057 CODE:
840 pango_font_description_free (self); 1058 pango_font_description_free (self);
841 1059
842void 1060void
843make_default (CFPlus::Font self) 1061make_default (DC::Font self)
1062 PROTOTYPE: $
844 CODE: 1063 CODE:
845 default_font = self; 1064 default_font = self;
846 1065
847MODULE = CFPlus PACKAGE = CFPlus::Layout 1066MODULE = Deliantra::Client PACKAGE = DC::Layout
848 1067
1068PROTOTYPES: DISABLE
1069
849void 1070void
850reset_glyph_cache () 1071glyph_cache_backup ()
1072 PROTOTYPE:
851 CODE: 1073 CODE:
1074 tc_backup ();
1075
1076void
1077glyph_cache_restore ()
1078 PROTOTYPE:
1079 CODE:
852 tc_clear (); 1080 tc_restore ();
853 1081
854CFPlus::Layout 1082DC::Layout
855new (SV *class) 1083new (SV *class)
856 CODE: 1084 CODE:
857 New (0, RETVAL, 1, struct cf_layout); 1085 New (0, RETVAL, 1, struct cf_layout);
858 1086
859 RETVAL->pl = pango_layout_new (opengl_context); 1087 RETVAL->pl = pango_layout_new (opengl_context);
861 RETVAL->g = 1.; 1089 RETVAL->g = 1.;
862 RETVAL->b = 1.; 1090 RETVAL->b = 1.;
863 RETVAL->a = 1.; 1091 RETVAL->a = 1.;
864 RETVAL->base_height = MIN_FONT_HEIGHT; 1092 RETVAL->base_height = MIN_FONT_HEIGHT;
865 RETVAL->font = 0; 1093 RETVAL->font = 0;
1094 RETVAL->rc = rc_alloc ();
866 1095
867 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1096 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
868 layout_update_font (RETVAL); 1097 layout_update_font (RETVAL);
869 OUTPUT: 1098 OUTPUT:
870 RETVAL 1099 RETVAL
871 1100
872void 1101void
873DESTROY (CFPlus::Layout self) 1102DESTROY (DC::Layout self)
874 CODE: 1103 CODE:
875 g_object_unref (self->pl); 1104 g_object_unref (self->pl);
1105 rc_free (self->rc);
876 Safefree (self); 1106 Safefree (self);
877 1107
878void 1108void
879set_text (CFPlus::Layout self, SV *text_) 1109set_text (DC::Layout self, SV *text_)
880 CODE: 1110 CODE:
881{ 1111{
882 STRLEN textlen; 1112 STRLEN textlen;
883 char *text = SvPVutf8 (text_, textlen); 1113 char *text = SvPVutf8 (text_, textlen);
884 1114
885 pango_layout_set_text (self->pl, text, textlen); 1115 pango_layout_set_text (self->pl, text, textlen);
886} 1116}
887 1117
888void 1118void
889set_markup (CFPlus::Layout self, SV *text_) 1119set_markup (DC::Layout self, SV *text_)
890 CODE: 1120 CODE:
891{ 1121{
892 STRLEN textlen; 1122 STRLEN textlen;
893 char *text = SvPVutf8 (text_, textlen); 1123 char *text = SvPVutf8 (text_, textlen);
894 1124
895 pango_layout_set_markup (self->pl, text, textlen); 1125 pango_layout_set_markup (self->pl, text, textlen);
896} 1126}
897 1127
898void 1128void
899set_shapes (CFPlus::Layout self, ...) 1129set_shapes (DC::Layout self, ...)
900 CODE: 1130 CODE:
901{ 1131{
902 PangoAttrList *attrs = 0; 1132 PangoAttrList *attrs = 0;
903 const char *text = pango_layout_get_text (self->pl); 1133 const char *text = pango_layout_get_text (self->pl);
904 const char *pos = text; 1134 const char *pos = text;
939 if (attrs) 1169 if (attrs)
940 pango_layout_set_attributes (self->pl, attrs); 1170 pango_layout_set_attributes (self->pl, attrs);
941} 1171}
942 1172
943void 1173void
944get_shapes (CFPlus::Layout self) 1174get_shapes (DC::Layout self)
945 PPCODE: 1175 PPCODE:
946{ 1176{
947 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1177 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
948 1178
949 do 1179 do
950 { 1180 {
951 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1181 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
952 1182
953 if (run && shape_attr_p (run)) 1183 if (run && shape_attr_p (run))
954 { 1184 {
955 PangoRectangle extents; 1185 PangoRectangle extents;
956 pango_layout_iter_get_run_extents (iter, 0, &extents); 1186 pango_layout_iter_get_run_extents (iter, 0, &extents);
964 1194
965 pango_layout_iter_free (iter); 1195 pango_layout_iter_free (iter);
966} 1196}
967 1197
968int 1198int
969has_wrapped (CFPlus::Layout self) 1199has_wrapped (DC::Layout self)
970 CODE: 1200 CODE:
971{ 1201{
972 int lines = 1; 1202 int lines = 1;
973 const char *text = pango_layout_get_text (self->pl); 1203 const char *text = pango_layout_get_text (self->pl);
974 1204
979} 1209}
980 OUTPUT: 1210 OUTPUT:
981 RETVAL 1211 RETVAL
982 1212
983SV * 1213SV *
984get_text (CFPlus::Layout self) 1214get_text (DC::Layout self)
985 CODE: 1215 CODE:
986 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1216 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
987 sv_utf8_decode (RETVAL); 1217 sv_utf8_decode (RETVAL);
988 OUTPUT: 1218 OUTPUT:
989 RETVAL 1219 RETVAL
990 1220
991void 1221void
992set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1222set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
993 CODE: 1223 CODE:
994 self->r = r; 1224 self->r = r;
995 self->g = g; 1225 self->g = g;
996 self->b = b; 1226 self->b = b;
997 self->a = a; 1227 self->a = a;
998 1228
999void 1229void
1000set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1230set_font (DC::Layout self, DC::Font font = 0)
1001 CODE: 1231 CODE:
1002 if (self->font != font) 1232 if (self->font != font)
1003 { 1233 {
1004 self->font = font; 1234 self->font = font;
1005 layout_update_font (self); 1235 layout_update_font (self);
1006 } 1236 }
1007 1237
1008void 1238void
1009set_height (CFPlus::Layout self, int base_height) 1239set_height (DC::Layout self, int base_height)
1010 CODE: 1240 CODE:
1011 if (self->base_height != base_height) 1241 if (self->base_height != base_height)
1012 { 1242 {
1013 self->base_height = base_height; 1243 self->base_height = base_height;
1014 layout_update_font (self); 1244 layout_update_font (self);
1015 } 1245 }
1016 1246
1017void 1247void
1018set_width (CFPlus::Layout self, int max_width = -1) 1248set_width (DC::Layout self, int max_width = -1)
1019 CODE: 1249 CODE:
1020 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1250 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1021 1251
1022void 1252void
1023set_indent (CFPlus::Layout self, int indent) 1253set_indent (DC::Layout self, int indent)
1024 CODE: 1254 CODE:
1025 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1255 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1026 1256
1027void 1257void
1028set_spacing (CFPlus::Layout self, int spacing) 1258set_spacing (DC::Layout self, int spacing)
1029 CODE: 1259 CODE:
1030 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1260 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1031 1261
1032void 1262void
1033set_ellipsise (CFPlus::Layout self, int ellipsise) 1263set_ellipsise (DC::Layout self, int ellipsise)
1034 CODE: 1264 CODE:
1035 pango_layout_set_ellipsize (self->pl, 1265 pango_layout_set_ellipsize (self->pl,
1036 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1266 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1037 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1267 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1038 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1268 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1039 : PANGO_ELLIPSIZE_NONE 1269 : PANGO_ELLIPSIZE_NONE
1040 ); 1270 );
1041 1271
1042void 1272void
1043set_single_paragraph_mode (CFPlus::Layout self, int spm) 1273set_single_paragraph_mode (DC::Layout self, int spm)
1044 CODE: 1274 CODE:
1045 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1275 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1046 1276
1047void 1277void
1048size (CFPlus::Layout self) 1278size (DC::Layout self)
1049 PPCODE: 1279 PPCODE:
1050{ 1280{
1051 int w, h; 1281 int w, h;
1052 1282
1053 layout_get_pixel_size (self, &w, &h); 1283 layout_get_pixel_size (self, &w, &h);
1056 PUSHs (sv_2mortal (newSViv (w))); 1286 PUSHs (sv_2mortal (newSViv (w)));
1057 PUSHs (sv_2mortal (newSViv (h))); 1287 PUSHs (sv_2mortal (newSViv (h)));
1058} 1288}
1059 1289
1060int 1290int
1061descent (CFPlus::Layout self) 1291descent (DC::Layout self)
1062 CODE: 1292 CODE:
1063{ 1293{
1064 PangoRectangle rect; 1294 PangoRectangle rect;
1065 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1295 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1066 pango_layout_line_get_pixel_extents (line, 0, &rect); 1296 pango_layout_line_get_pixel_extents (line, 0, &rect);
1067 RETVAL = PANGO_DESCENT (rect); 1297 RETVAL = PANGO_DESCENT (rect);
1068} 1298}
1069 OUTPUT: 1299 OUTPUT:
1070 RETVAL 1300 RETVAL
1071 1301
1072int 1302int
1073xy_to_index (CFPlus::Layout self, int x, int y) 1303xy_to_index (DC::Layout self, int x, int y)
1074 CODE: 1304 CODE:
1075{ 1305{
1076 int index, trailing; 1306 int index, trailing;
1077 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1307 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1078 RETVAL = index + trailing; 1308 RETVAL = index + trailing;
1079} 1309}
1080 OUTPUT: 1310 OUTPUT:
1081 RETVAL 1311 RETVAL
1082 1312
1083void 1313void
1084cursor_pos (CFPlus::Layout self, int index) 1314cursor_pos (DC::Layout self, int index)
1085 PPCODE: 1315 PPCODE:
1086{ 1316{
1087 PangoRectangle strong_pos; 1317 PangoRectangle pos;
1088 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1318 pango_layout_get_cursor_pos (self->pl, index, 0, &pos);
1089 1319
1090 EXTEND (SP, 3); 1320 EXTEND (SP, 3);
1091 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1321 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1092 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1322 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1093 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1323 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1094} 1324}
1095 1325
1096void 1326void
1097index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1327index_to_line_x (DC::Layout self, int index, int trailing = 0)
1098 PPCODE: 1328 PPCODE:
1099{ 1329{
1100 int line, x; 1330 int line, x;
1101 1331
1102 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1332 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1333#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3))
1103 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1334 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1104 1335 --line;
1336#endif
1105 EXTEND (SP, 2); 1337 EXTEND (SP, 2);
1106 PUSHs (sv_2mortal (newSViv (line - 1))); 1338 PUSHs (sv_2mortal (newSViv (line)));
1107 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1339 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1108} 1340}
1109 1341
1110void 1342void
1111line_x_to_index (CFPlus::Layout self, int line, int x) 1343line_x_to_index (DC::Layout self, int line, int x)
1112 PPCODE: 1344 PPCODE:
1113{ 1345{
1114 PangoLayoutLine *lp; 1346 PangoLayoutLine *lp;
1115 int index, trailing; 1347 int index, trailing;
1116 1348
1117 if (line < 0) 1349 if (line < 0)
1118 XSRETURN_EMPTY; 1350 XSRETURN_EMPTY;
1119 1351
1120 if (!(lp = pango_layout_get_line (self->pl, line))) 1352 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1121 XSRETURN_EMPTY; /* do better */ 1353 XSRETURN_EMPTY; /* do better */
1122 1354
1123 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1355 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1124 1356
1125 EXTEND (SP, 2); 1357 EXTEND (SP, 2);
1131 PUSHs (sv_2mortal (newSViv (trailing))); 1363 PUSHs (sv_2mortal (newSViv (trailing)));
1132 } 1364 }
1133} 1365}
1134 1366
1135void 1367void
1136render (CFPlus::Layout self, float x, float y, int flags = 0) 1368render (DC::Layout self, float x, float y, int flags = 0)
1137 PPCODE: 1369 CODE:
1370 rc_clear (self->rc);
1138 pango_opengl_render_layout_subpixel ( 1371 pango_opengl_render_layout_subpixel (
1139 self->pl, 1372 self->pl,
1373 self->rc,
1140 x * PANGO_SCALE, y * PANGO_SCALE, 1374 x * PANGO_SCALE, y * PANGO_SCALE,
1141 self->r, self->g, self->b, self->a, 1375 self->r, self->g, self->b, self->a,
1142 flags 1376 flags
1143 ); 1377 );
1378 // we assume that context_change actually clears/frees stuff
1379 // and does not do any recomputation...
1380 pango_layout_context_changed (self->pl);
1144 1381
1145MODULE = CFPlus PACKAGE = CFPlus::Texture
1146
1147void 1382void
1148pad2pot (SV *data_, SV *w_, SV *h_) 1383draw (DC::Layout self)
1149 CODE: 1384 CODE:
1150{ 1385{
1151 int ow = SvIV (w_); 1386 glEnable (GL_TEXTURE_2D);
1152 int oh = SvIV (h_); 1387 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1388 glEnable (GL_BLEND);
1389 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1390 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1391 glEnable (GL_ALPHA_TEST);
1392 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1153 1393
1154 if (ow && oh) 1394 rc_draw (self->rc);
1395
1396 glDisable (GL_ALPHA_TEST);
1397 glDisable (GL_BLEND);
1398 glDisable (GL_TEXTURE_2D);
1399}
1400
1401MODULE = Deliantra::Client PACKAGE = DC::Texture
1402
1403PROTOTYPES: ENABLE
1404
1405void
1406pad (SV *data_, int ow, int oh, int nw, int nh)
1407 CODE:
1408{
1409 if ((nw != ow || nh != oh) && SvOK (data_))
1155 { 1410 {
1156 int nw = minpot (ow);
1157 int nh = minpot (oh);
1158
1159 if (nw != ow || nh != oh)
1160 {
1161 if (SvOK (data_))
1162 {
1163 STRLEN datalen; 1411 STRLEN datalen;
1164 char *data = SvPVbyte (data_, datalen); 1412 char *data = SvPVbyte (data_, datalen);
1165 int bpp = datalen / (ow * oh); 1413 int bpp = datalen / (ow * oh);
1166 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1414 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1167 1415
1168 SvPOK_only (result_); 1416 SvPOK_only (result_);
1169 SvCUR_set (result_, nw * nh * bpp); 1417 SvCUR_set (result_, nw * nh * bpp);
1170 1418
1171 memset (SvPVX (result_), 0, nw * nh * bpp); 1419 memset (SvPVX (result_), 0, nw * nh * bpp);
1172 while (oh--) 1420 while (oh--)
1173 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1421 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1174 1422
1175 sv_setsv (data_, result_); 1423 sv_setsv (data_, result_);
1176 }
1177
1178 sv_setiv (w_, nw);
1179 sv_setiv (h_, nh);
1180 }
1181 } 1424 }
1182} 1425}
1183 1426
1184void 1427void
1185draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1428draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1191{ 1434{
1192 HV *hv = (HV *)SvRV (self); 1435 HV *hv = (HV *)SvRV (self);
1193 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1436 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1194 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1437 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1195 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1438 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1439
1440 if (name <= 0)
1441 XSRETURN_EMPTY;
1196 1442
1197 if (items < 5) 1443 if (items < 5)
1198 { 1444 {
1199 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1445 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1200 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1446 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1228 glDisable (GL_ALPHA_TEST); 1474 glDisable (GL_ALPHA_TEST);
1229 glDisable (GL_BLEND); 1475 glDisable (GL_BLEND);
1230 } 1476 }
1231} 1477}
1232 1478
1233MODULE = CFPlus PACKAGE = CFPlus::Map 1479IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1480 CODE:
1481{
1482 GLint width;
1483 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1484 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1485 RETVAL = width > 0;
1486}
1487 OUTPUT:
1488 RETVAL
1234 1489
1235CFPlus::Map 1490MODULE = Deliantra::Client PACKAGE = DC::Map
1491
1492PROTOTYPES: DISABLE
1493
1494DC::Map
1236new (SV *class) 1495new (SV *class)
1237 CODE: 1496 CODE:
1238 New (0, RETVAL, 1, struct map); 1497 New (0, RETVAL, 1, struct map);
1239 RETVAL->x = 0; 1498 RETVAL->x = 0;
1240 RETVAL->y = 0; 1499 RETVAL->y = 0;
1241 RETVAL->w = 0; 1500 RETVAL->w = 0;
1242 RETVAL->h = 0; 1501 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1502 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1503 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1504 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1505 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1506 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1507 RETVAL->row = 0;
1251 OUTPUT: 1508 OUTPUT:
1252 RETVAL 1509 RETVAL
1253 1510
1254void 1511void
1255DESTROY (CFPlus::Map self) 1512DESTROY (DC::Map self)
1256 CODE: 1513 CODE:
1257{ 1514{
1258 map_clear (self); 1515 map_clear (self);
1259 Safefree (self->face); 1516 Safefree (self->face2tile);
1260 Safefree (self->tex); 1517 Safefree (self->tex);
1261 Safefree (self); 1518 Safefree (self);
1262} 1519}
1263 1520
1264void 1521void
1265resize (CFPlus::Map self, int map_width, int map_height) 1522resize (DC::Map self, int map_width, int map_height)
1266 CODE: 1523 CODE:
1267 self->w = map_width; 1524 self->w = map_width;
1268 self->h = map_height; 1525 self->h = map_height;
1269 1526
1270void 1527void
1271clear (CFPlus::Map self) 1528clear (DC::Map self)
1272 CODE: 1529 CODE:
1273 map_clear (self); 1530 map_clear (self);
1274 1531
1275void 1532void
1276set_face (CFPlus::Map self, int face, int texid) 1533set_tileid (DC::Map self, int face, int tile)
1277 CODE: 1534 CODE:
1278{ 1535{
1279 while (self->faces <= face) 1536 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1537 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces);
1282 self->faces *= 2;
1283 }
1284
1285 self->face [face] = texid;
1286} 1538}
1287 1539
1288void 1540void
1541set_smooth (DC::Map self, int face, int smooth, int level)
1542 CODE:
1543{
1544 tileid texid;
1545 maptex *tex;
1546
1547 if (face < 0 || face >= self->faces)
1548 return;
1549
1550 if (smooth < 0 || smooth >= self->faces)
1551 return;
1552
1553 texid = self->face2tile [face];
1554
1555 if (!texid)
1556 return;
1557
1558 tex = self->tex + texid;
1559 tex->smoothtile = self->face2tile [smooth];
1560 tex->smoothlevel = level;
1561}
1562
1563void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1564set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1565 CODE:
1291{ 1566{
1292 while (self->texs <= texid) 1567 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1568
1298 { 1569 {
1299 maptex *tex = self->tex + texid; 1570 maptex *tex = self->tex + texid;
1300 1571
1301 tex->name = name; 1572 tex->name = name;
1318 // from transparent color bleeding and ugly wrapping effects. 1589 // from transparent color bleeding and ugly wrapping effects.
1319 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1590 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1320} 1591}
1321 1592
1322int 1593int
1323ox (CFPlus::Map self) 1594ox (DC::Map self)
1324 ALIAS: 1595 ALIAS:
1325 oy = 1 1596 oy = 1
1326 x = 2 1597 x = 2
1327 y = 3 1598 y = 3
1328 w = 4 1599 w = 4
1339 } 1610 }
1340 OUTPUT: 1611 OUTPUT:
1341 RETVAL 1612 RETVAL
1342 1613
1343void 1614void
1344scroll (CFPlus::Map self, int dx, int dy) 1615scroll (DC::Map self, int dx, int dy)
1345 CODE: 1616 CODE:
1346{ 1617{
1347 if (dx > 0) 1618 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 1619 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 1620 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1621 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 1622
1352 if (dy > 0) 1623 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 1624 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 1625 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1626 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 1627
1357 self->ox += dx; self->x += dx; 1628 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 1629 self->oy += dy; self->y += dy;
1359 1630
1360 while (self->y < 0) 1631 while (self->y < 0)
1364 self->rows += MAP_EXTEND_Y; 1635 self->rows += MAP_EXTEND_Y;
1365 self->y += MAP_EXTEND_Y; 1636 self->y += MAP_EXTEND_Y;
1366 } 1637 }
1367} 1638}
1368 1639
1369void 1640SV *
1370map1a_update (CFPlus::Map self, SV *data_, int extmap) 1641map1a_update (DC::Map self, SV *data_, int extmap)
1371 CODE: 1642 CODE:
1372{ 1643{
1373 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1644 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1374 uint8_t *data_end = (uint8_t *)SvEND (data_); 1645 uint8_t *data_end = (uint8_t *)SvEND (data_);
1375 mapcell *cell; 1646 mapcell *cell;
1376 int x, y, flags; 1647 int x, y, z, flags;
1648 AV *missing = newAV ();
1649 RETVAL = newRV_noinc ((SV *)missing);
1377 1650
1378 while (data < data_end - 1) 1651 while (data < data_end - 1)
1379 { 1652 {
1380 flags = (data [0] << 8) + data [1]; data += 2; 1653 flags = (data [0] << 8) + data [1]; data += 2;
1381 1654
1414 } 1687 }
1415 else if (cmd == 6) // monster width 1688 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1; 1689 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47) 1690 else if (cmd == 0x47)
1418 { 1691 {
1419 if (*data == 8) 1692 if (*data == 4)
1420 ; // decode player uuid 1693 ; // decode player count
1421 1694
1422 data += *data + 1; 1695 data += *data + 1;
1423 } 1696 }
1424 else if (cmd == 8) // cell flags 1697 else if (cmd == 8) // cell flags
1425 cell->flags = *data++; 1698 cell->flags = *data++;
1432 } 1705 }
1433 else 1706 else
1434 cell->darkness = *data++ + 1; 1707 cell->darkness = *data++ + 1;
1435 } 1708 }
1436 1709
1710 for (z = 0; z <= 2; ++z)
1437 if (flags & 4) 1711 if (flags & (4 >> z))
1438 { 1712 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1713 faceid face = (data [0] << 8) + data [1]; data += 2;
1714 need_facenum (self, face);
1715 cell->tile [z] = self->face2tile [face];
1716
1717 if (cell->tile [z])
1718 {
1719 maptex *tex = self->tex + cell->tile [z];
1720 if (!tex->name)
1721 av_push (missing, newSViv (cell->tile [z]));
1722
1723 if (tex->smoothtile)
1724 {
1725 maptex *smooth = self->tex + tex->smoothtile;
1726 if (!smooth->name)
1727 av_push (missing, newSViv (tex->smoothtile));
1728 }
1729 }
1440 } 1730 }
1441
1442 if (flags & 2)
1443 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1445 }
1446
1447 if (flags & 1)
1448 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1450 }
1451 } 1731 }
1452 else 1732 else
1453 cell->darkness = 0; 1733 cell->darkness = 0;
1454 } 1734 }
1455} 1735}
1736 OUTPUT:
1737 RETVAL
1456 1738
1457SV * 1739SV *
1458mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1740mapmap (DC::Map self, int x0, int y0, int w, int h)
1459 CODE: 1741 CODE:
1460{ 1742{
1461 int x1, x; 1743 int x1, x;
1462 int y1, y; 1744 int y1, y;
1463 int z; 1745 int z;
1484 { 1766 {
1485 mapcell *cell = row->col + (x - row->c0); 1767 mapcell *cell = row->col + (x - row->c0);
1486 1768
1487 for (z = 0; z <= 0; z++) 1769 for (z = 0; z <= 0; z++)
1488 { 1770 {
1489 mapface face = cell->face [z];
1490
1491 if (face > 0 && face < self->texs)
1492 {
1493 maptex tex = self->tex [face]; 1771 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 1772 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 1773 int a1 = tex.a;
1496 1774
1497 r = (r * a0 + tex.r * a1) / 255; 1775 r = (r * a0 + tex.r * a1) / 255;
1498 g = (g * a0 + tex.g * a1) / 255; 1776 g = (g * a0 + tex.g * a1) / 255;
1499 b = (b * a0 + tex.b * a1) / 255; 1777 b = (b * a0 + tex.b * a1) / 255;
1500 a = (a * a0 + tex.a * a1) / 255; 1778 a = (a * a0 + tex.a * a1) / 255;
1501 }
1502 } 1779 }
1503 } 1780 }
1504 1781
1505 *map++ = (r ) 1782 *map++ = (r )
1506 | (g << 8) 1783 | (g << 8)
1513} 1790}
1514 OUTPUT: 1791 OUTPUT:
1515 RETVAL 1792 RETVAL
1516 1793
1517void 1794void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1795draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1519 CODE: 1796 CODE:
1520{ 1797{
1521 int x, y, z; 1798 int x, y, z;
1522 int last_name;
1523 mapface face;
1524 1799
1525 glColor4ub (255, 255, 255, 255); 1800 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1801 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1802 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1803 smooth_key skey;
1804
1805 rc_t *rc = rc_alloc ();
1806 rc_key_t key;
1807 rc_array_t *arr;
1808
1809 // thats current max. sorry.
1810 if (sw > 255) sw = 255;
1811 if (sh > 255) sh = 255;
1812
1813 // clear key, in case of extra padding
1814 memset (&skey, 0, sizeof (skey));
1815
1816 memset (&key, 0, sizeof (key));
1817 key.r = 255;
1818 key.g = 255;
1819 key.b = 255;
1820 key.a = 255;
1821 key.mode = GL_QUADS;
1822 key.format = GL_T2F_V3F;
1823 key.texname = -1;
1824
1825 mx += self->x;
1826 my += self->y;
1827
1828 // first pass: determine smooth_max
1829 // rather ugly, if you ask me
1830 // could also be stored inside mapcell and updated on change
1831 memset (smooth_max, 0, sizeof (smooth_max));
1832
1833 for (y = 0; y < sh; y++)
1834 if (0 <= y + my && y + my < self->rows)
1835 {
1836 maprow *row = self->row + (y + my);
1837
1838 for (x = 0; x < sw; x++)
1839 if (row->c0 <= x + mx && x + mx < row->c1)
1840 {
1841 mapcell *cell = row->col + (x + mx - row->c0);
1842
1843 smooth_max[x + 1][y + 1] =
1844 MAX (self->tex [cell->tile [0]].smoothlevel,
1845 MAX (self->tex [cell->tile [1]].smoothlevel,
1846 self->tex [cell->tile [2]].smoothlevel));
1847 }
1848 }
1526 1849
1527 glEnable (GL_BLEND); 1850 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1851 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1529 glEnable (GL_TEXTURE_2D);
1530 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1852 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1531 1853
1532 glBegin (GL_QUADS);
1533
1534 last_name = 0;
1535
1536 mx += self->x;
1537 my += self->y;
1538
1539 for (z = 0; z < 3; z++) 1854 for (z = 0; z <= 2; z++)
1855 {
1856 memset (smooth_level, 0, sizeof (smooth_level));
1857
1540 for (y = 0; y < sh; y++) 1858 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 1859 if (0 <= y + my && y + my < self->rows)
1542 { 1860 {
1543 maprow *row = self->row + (y + my); 1861 maprow *row = self->row + (y + my);
1544 1862
1545 for (x = 0; x < sw; x++) 1863 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 1864 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 1865 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 1866 mapcell *cell = row->col + (x + mx - row->c0);
1549
1550 face = cell->face [z]; 1867 tileid tile = cell->tile [z];
1868
1869 if (tile)
1870 {
1871 maptex tex = self->tex [tile];
1872 int px, py;
1551 1873
1552 if (face > 0 && face < self->texs) 1874 if (key.texname != tex.name)
1875 {
1876 if (!tex.name)
1877 tex = self->tex [2]; /* missing, replace by noface */
1878
1879 key.texname = tex.name;
1880 arr = rc_array (rc, &key);
1881 }
1882
1883 px = (x + 1) * T - tex.w;
1884 py = (y + 1) * T - tex.h;
1885
1886 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1887 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1888 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1889 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1890
1891 if (cell->flags && z == 2)
1892 {
1893 // overlays such as the speech bubble, probably more to come
1894 if (cell->flags & 1)
1895 {
1896 maptex tex = self->tex [1];
1897 int px = x * T + T * 2 / 32;
1898 int py = y * T - T * 6 / 32;
1899
1900 if (tex.name)
1901 {
1902 if (key.texname != tex.name)
1903 {
1904 key.texname = tex.name;
1905 arr = rc_array (rc, &key);
1906 }
1907
1908 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1909 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1910 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1911 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1912 }
1913 }
1914 }
1915
1916 // update smooth hash
1917 if (tex.smoothtile)
1918 {
1919 skey.tile = tex.smoothtile;
1920 skey.level = tex.smoothlevel;
1921
1922 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1923
1924 // add bits to current tile and all neighbours. skey.x|y is
1925 // shifted +1|+1 so we always stay positive.
1926
1927 // bits is ___n cccc CCCC bbbb
1928 // n do not draw borders&corners
1929 // c draw these corners, but...
1930 // C ... not these
1931 // b draw these borders
1932
1933 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1934 // ┃· ·· ·┃ ━━
1935
1936 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1937 // ·· ·· ·┏ ┓·
1938
1939 // full tile
1940 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1941
1942 // borders
1943 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1944 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1945 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1946 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1947
1948 // corners
1949 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1950 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1951 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1952 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1953 }
1954 }
1955 }
1956 }
1957
1958 rc_draw (rc);
1959 rc_clear (rc);
1960
1961 // go through all smoothlevels, lowest to highest, then draw.
1962 // this is basically counting sort
1963 {
1964 int w, b;
1965
1966 glEnable (GL_TEXTURE_2D);
1967 glBegin (GL_QUADS);
1968 for (w = 0; w < 256 / 32; ++w)
1969 {
1970 uint32_t smask = smooth_level [w];
1971 if (smask)
1972 for (b = 0; b < 32; ++b)
1973 if (smask & (((uint32_t)1) << b))
1553 { 1974 {
1554 maptex tex = self->tex [face]; 1975 int level = (w << 5) | b;
1555 int px = (x + 1) * T - tex.w; 1976 HE *he;
1556 int py = (y + 1) * T - tex.h;
1557 1977
1558 if (last_name != tex.name) 1978 hv_iterinit (smooth);
1979 while ((he = hv_iternext (smooth)))
1559 { 1980 {
1560 glEnd (); 1981 smooth_key *skey = (smooth_key *)HeKEY (he);
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1982 IV bits = SvIVX (HeVAL (he));
1562 glBegin (GL_QUADS);
1563 }
1564 1983
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1) 1984 if (!(bits & 0x1000)
1985 && skey->level == level
1986 && level > smooth_max [skey->x][skey->y])
1574 { 1987 {
1575 maptex tex = self->tex [1]; 1988 maptex tex = self->tex [skey->tile];
1576 int px = (x + 1) * T - tex.w + 2; 1989 int px = (((int)skey->x) - 1) * T;
1577 int py = (y + 1) * T - tex.h - 6; 1990 int py = (((int)skey->y) - 1) * T;
1991 int border = bits & 15;
1992 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1993 float dx = tex.s * .0625f; // 16 images/row
1994 float dy = tex.t * .5f ; // 2 images/column
1578 1995
1996 if (tex.name)
1997 {
1998 // this time avoiding texture state changes
1999 // save gobs of state changes.
2000 if (key.texname != tex.name)
2001 {
1579 glEnd (); 2002 glEnd ();
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2003 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1581 glBegin (GL_QUADS); 2004 glBegin (GL_QUADS);
2005 }
1582 2006
2007 if (border)
2008 {
2009 float ox = border * dx;
2010
2011 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2012 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2013 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2014 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2015 }
2016
2017 if (corner)
2018 {
2019 float ox = corner * dx;
2020
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2021 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2022 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2023 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2024 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2025 }
2026 }
2027 }
1587 } 2028 }
1588 } 2029 }
1589 }
1590 } 2030 }
1591 2031
1592 glEnd (); 2032 glEnd ();
1593
1594 glDisable (GL_TEXTURE_2D); 2033 glDisable (GL_TEXTURE_2D);
2034 key.texname = -1;
2035 }
2036
2037 hv_clear (smooth);
2038 }
2039
1595 glDisable (GL_BLEND); 2040 glDisable (GL_BLEND);
2041 rc_free (rc);
1596 2042
1597 // top layer: overlays such as the health bar 2043 // top layer: overlays such as the health bar
1598 for (y = 0; y < sh; y++) 2044 for (y = 0; y < sh; y++)
1599 if (0 <= y + my && y + my < self->rows) 2045 if (0 <= y + my && y + my < self->rows)
1600 { 2046 {
1609 int py = y * T; 2055 int py = y * T;
1610 2056
1611 if (cell->stat_hp) 2057 if (cell->stat_hp)
1612 { 2058 {
1613 int width = cell->stat_width * T; 2059 int width = cell->stat_width * T;
1614 int thick = (sh * T / 32) / 28 + 1 + cell->stat_width; 2060 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1615 2061
1616 glColor3ub (0, 0, 0); 2062 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 2063 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 2064 px + width - 1, py);
1619 2065
1625 } 2071 }
1626 } 2072 }
1627} 2073}
1628 2074
1629void 2075void
1630draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2076draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1631 CODE: 2077 CODE:
1632{ 2078{
1633 static float color[16][3] = { 2079 static float color[16][3] = {
1634 { 0.00F, 0.00F, 0.00F }, 2080 { 0.00F, 0.00F, 0.00F },
1635 { 1.00F, 1.00F, 1.00F }, 2081 { 1.00F, 1.00F, 1.00F },
1685 glDisable (GL_BLEND); 2131 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D); 2132 glDisable (GL_TEXTURE_2D);
1687} 2133}
1688 2134
1689void 2135void
1690fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2136fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1691 PPCODE: 2137 PPCODE:
1692{ 2138{
1693 int x, y; 2139 int x, y;
2140 int sw1 = sw + 2;
2141 int sh1 = sh + 2;
2142 int sh3 = sh * 3;
1694 int sw4 = (sw + 3) & ~3; 2143 int sw34 = (sw * 3 + 3) & ~3;
2144 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1695 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2145 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1696 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2146 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1697 2147
1698 memset (darkness, 255, sw4 * sh);
1699 SvPOK_only (darkness_sv); 2148 SvPOK_only (darkness3_sv);
1700 SvCUR_set (darkness_sv, sw4 * sh); 2149 SvCUR_set (darkness3_sv, sw34 * sh3);
1701 2150
1702 mx += self->x; 2151 mx += self->x - 1;
1703 my += self->y; 2152 my += self->y - 1;
1704 2153
2154 memset (darkness1, 255, sw1 * sh1);
2155
1705 for (y = 0; y < sh; y++) 2156 for (y = 0; y < sh1; y++)
1706 if (0 <= y + my && y + my < self->rows) 2157 if (0 <= y + my && y + my < self->rows)
1707 { 2158 {
1708 maprow *row = self->row + (y + my); 2159 maprow *row = self->row + (y + my);
1709 2160
1710 for (x = 0; x < sw; x++) 2161 for (x = 0; x < sw1; x++)
1711 if (row->c0 <= x + mx && x + mx < row->c1) 2162 if (row->c0 <= x + mx && x + mx < row->c1)
1712 { 2163 {
1713 mapcell *cell = row->col + (x + mx - row->c0); 2164 mapcell *cell = row->col + (x + mx - row->c0);
1714 2165
1715 darkness[y * sw4 + x] = cell->darkness 2166 darkness1 [y * sw1 + x] = cell->darkness
1716 ? 255 - (cell->darkness - 1) 2167 ? 255 - (cell->darkness - 1)
1717 : 255 - FOW_DARKNESS; 2168 : 255 - FOW_DARKNESS;
1718 } 2169 }
1719 } 2170 }
1720 2171
2172 for (y = 0; y < sh; ++y)
2173 for (x = 0; x < sw; ++x)
2174 {
2175 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2176 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2177 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2178 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2179 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2180 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2181 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2182 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2183 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2184
2185 uint8_t r11 = (d11 + d21 + d12) / 3;
2186 uint8_t r21 = d21;
2187 uint8_t r31 = (d21 + d31 + d32) / 3;
2188
2189 uint8_t r12 = d12;
2190 uint8_t r22 = d22;
2191 uint8_t r32 = d32;
2192
2193 uint8_t r13 = (d13 + d23 + d12) / 3;
2194 uint8_t r23 = d23;
2195 uint8_t r33 = (d23 + d33 + d32) / 3;
2196
2197 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2198 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2199 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2200 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2201 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2202 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2203 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2204 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2205 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2206 }
2207
2208 free (darkness1);
2209
1721 EXTEND (SP, 3); 2210 EXTEND (SP, 3);
1722 PUSHs (sv_2mortal (newSViv (sw4))); 2211 PUSHs (sv_2mortal (newSViv (sw34)));
1723 PUSHs (sv_2mortal (newSViv (sh))); 2212 PUSHs (sv_2mortal (newSViv (sh3)));
1724 PUSHs (darkness_sv); 2213 PUSHs (darkness3_sv);
1725} 2214}
1726 2215
1727SV * 2216SV *
1728get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2217get_rect (DC::Map self, int x0, int y0, int w, int h)
1729 CODE: 2218 CODE:
1730{ 2219{
1731 int x, y, x1, y1; 2220 int x, y, x1, y1;
1732 SV *data_sv = newSV (w * h * 7 + 5); 2221 SV *data_sv = newSV (w * h * 7 + 5);
1733 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2222 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1758 if (row && row->c0 <= x && x < row->c1) 2247 if (row && row->c0 <= x && x < row->c1)
1759 { 2248 {
1760 mapcell *cell = row->col + (x - row->c0); 2249 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 2250 uint8_t flags = 0;
1762 2251
1763 if (cell->face [0]) flags |= 1; 2252 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 2253 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 2254 if (cell->tile [2]) flags |= 4;
1766 2255
1767 *data++ = flags; 2256 *data++ = flags;
1768 2257
1769 if (flags & 1) 2258 if (flags & 1)
1770 { 2259 {
2260 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2261 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2262 *data++ = tile;
1773 } 2263 }
1774 2264
1775 if (flags & 2) 2265 if (flags & 2)
1776 { 2266 {
2267 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2268 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2269 *data++ = tile;
1779 } 2270 }
1780 2271
1781 if (flags & 4) 2272 if (flags & 4)
1782 { 2273 {
2274 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2275 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2276 *data++ = tile;
1785 } 2277 }
1786 } 2278 }
1787 else 2279 else
1788 *data++ = 0; 2280 *data++ = 0;
1789 } 2281 }
1795} 2287}
1796 OUTPUT: 2288 OUTPUT:
1797 RETVAL 2289 RETVAL
1798 2290
1799void 2291void
1800set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2292set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1801 PPCODE: 2293 PPCODE:
1802{ 2294{
1803 int x, y, z; 2295 int x, y, z;
1804 int w, h; 2296 int w, h;
1805 int x1, y1; 2297 int x1, y1;
1806 2298
1807 if (*data++ != 0) 2299 if (*data++ != 0)
1808 return; /* version mismatch */ 2300 XSRETURN_EMPTY; /* version mismatch */
1809 2301
1810 w = *data++ << 8; w |= *data++; 2302 w = *data++ << 8; w |= *data++;
1811 h = *data++ << 8; h |= *data++; 2303 h = *data++ << 8; h |= *data++;
1812 2304
1813 // we need to do this 'cause we don't keep an absolute coord system for rows 2305 // we need to do this 'cause we don't keep an absolute coord system for rows
1829 { 2321 {
1830 uint8_t flags = *data++; 2322 uint8_t flags = *data++;
1831 2323
1832 if (flags) 2324 if (flags)
1833 { 2325 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2326 mapcell *cell = row_get_cell (row, x);
2327 tileid tile[3] = { 0, 0, 0 };
1837 2328
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2329 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2330 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2331 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2332
1842 if (cell->darkness == 0) 2333 if (cell->darkness == 0)
1843 { 2334 {
1844 cell->darkness = 0; 2335 cell->darkness = 0;
1845 2336
1846 for (z = 0; z <= 2; z++) 2337 for (z = 0; z <= 2; z++)
1847 { 2338 {
1848 cell->face[z] = face[z]; 2339 tileid t = tile [z];
1849 2340
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2341 if (t >= self->texs || (t && !self->tex [t].name))
2342 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2343 XPUSHs (sv_2mortal (newSViv (t)));
2344 need_texid (self, t);
2345 }
2346
2347 cell->tile [z] = t;
1852 } 2348 }
1853 } 2349 }
1854 } 2350 }
1855 } 2351 }
1856 } 2352 }
1857} 2353}
1858 2354
1859MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2355MODULE = Deliantra::Client PACKAGE = DC::RW
1860 2356
1861CFPlus::MixChunk 2357DC::RW
1862new_from_file (SV *class, char *path) 2358new (SV *class, SV *data_sv)
1863 CODE: 2359 CODE:
1864 RETVAL = Mix_LoadWAV (path); 2360{
2361 STRLEN datalen;
2362 char *data = SvPVbyte (data_sv, datalen);
2363
2364 RETVAL = SDL_RWFromConstMem (data, datalen);
2365}
1865 OUTPUT: 2366 OUTPUT:
1866 RETVAL 2367 RETVAL
1867 2368
2369DC::RW
2370new_from_file (SV *class, const char *path, const char *mode = "rb")
2371 CODE:
2372 RETVAL = SDL_RWFromFile (path, mode);
2373 OUTPUT:
2374 RETVAL
2375
2376# fails on win32:
2377# dc.xs(2268) : error C2059: syntax error : '('
1868void 2378#void
2379#close (DC::RW self)
2380# CODE:
2381# (self->(close)) (self);
2382
2383MODULE = Deliantra::Client PACKAGE = DC::Channel
2384
2385PROTOTYPES: DISABLE
2386
2387DC::Channel
2388find ()
2389 CODE:
2390{
2391 RETVAL = Mix_GroupAvailable (-1);
2392
2393 if (RETVAL < 0)
2394 {
2395 RETVAL = Mix_GroupOldest (-1);
2396
2397 if (RETVAL < 0)
2398 XSRETURN_UNDEF;
2399
2400 Mix_HaltChannel (RETVAL);
2401 }
2402
2403 Mix_UnregisterAllEffects (RETVAL);
2404 Mix_Volume (RETVAL, 128);
2405}
2406 OUTPUT:
2407 RETVAL
2408
2409void
2410halt (DC::Channel self)
2411 CODE:
2412 Mix_HaltChannel (self);
2413
2414void
2415expire (DC::Channel self, int ticks = -1)
2416 CODE:
2417 Mix_ExpireChannel (self, ticks);
2418
2419void
2420fade_out (DC::Channel self, int ticks = -1)
2421 CODE:
2422 Mix_FadeOutChannel (self, ticks);
2423
2424int
2425volume (DC::Channel self, int volume)
2426 CODE:
2427 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2428 OUTPUT:
2429 RETVAL
2430
2431void
2432unregister_all_effects (DC::Channel self)
2433 CODE:
2434 Mix_UnregisterAllEffects (self);
2435
2436void
2437set_panning (DC::Channel self, int left, int right)
2438 CODE:
2439 left = CLAMP (left , 0, 255);
2440 right = CLAMP (right, 0, 255);
2441 Mix_SetPanning (self, left, right);
2442
2443void
2444set_distance (DC::Channel self, int distance)
2445 CODE:
2446 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2447
2448void
2449set_position (DC::Channel self, int angle, int distance)
2450 CODE:
2451
2452void
2453set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2454 CODE:
2455{
2456 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2457 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2458 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2459}
2460
2461void
2462set_reverse_stereo (DC::Channel self, int flip)
2463 CODE:
2464 Mix_SetReverseStereo (self, flip);
2465
2466MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2467
2468PROTOTYPES: DISABLE
2469
2470DC::MixChunk
2471new (SV *class, DC::RW rwops)
2472 CODE:
2473 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2474 OUTPUT:
2475 RETVAL
2476
2477void
1869DESTROY (CFPlus::MixChunk self) 2478DESTROY (DC::MixChunk self)
1870 CODE: 2479 CODE:
1871 Mix_FreeChunk (self); 2480 Mix_FreeChunk (self);
1872 2481
1873int 2482int
1874volume (CFPlus::MixChunk self, int volume = -1) 2483volume (DC::MixChunk self, int volume = -1)
1875 CODE: 2484 CODE:
2485 if (items > 1)
2486 volume = CLAMP (volume, 0, 128);
1876 RETVAL = Mix_VolumeChunk (self, volume); 2487 RETVAL = Mix_VolumeChunk (self, volume);
1877 OUTPUT: 2488 OUTPUT:
1878 RETVAL 2489 RETVAL
1879 2490
1880int 2491DC::Channel
1881play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2492play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1882 CODE: 2493 CODE:
2494{
1883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2495 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2496
2497 if (RETVAL < 0)
2498 XSRETURN_UNDEF;
2499
2500 if (channel < 0)
2501 {
2502 Mix_UnregisterAllEffects (RETVAL);
2503 Mix_Volume (RETVAL, 128);
2504 }
2505}
1884 OUTPUT: 2506 OUTPUT:
1885 RETVAL 2507 RETVAL
1886 2508
1887MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2509MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1888 2510
1889int 2511int
1890volume (int volume = -1) 2512volume (int volume = -1)
2513 PROTOTYPE: ;$
1891 CODE: 2514 CODE:
2515 if (items > 0)
2516 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeMusic (volume); 2517 RETVAL = Mix_VolumeMusic (volume);
1893 OUTPUT: 2518 OUTPUT:
1894 RETVAL 2519 RETVAL
1895 2520
2521void
2522fade_out (int ms)
2523 CODE:
2524 Mix_FadeOutMusic (ms);
2525
2526void
2527halt ()
2528 CODE:
2529 Mix_HaltMusic ();
2530
1896CFPlus::MixMusic 2531DC::MixMusic
1897new_from_file (SV *class, char *path) 2532new (SV *class, DC::RW rwops)
1898 CODE: 2533 CODE:
1899 RETVAL = Mix_LoadMUS (path); 2534 RETVAL = Mix_LoadMUS_RW (rwops);
1900 OUTPUT: 2535 OUTPUT:
1901 RETVAL 2536 RETVAL
1902 2537
1903void 2538void
1904DESTROY (CFPlus::MixMusic self) 2539DESTROY (DC::MixMusic self)
1905 CODE: 2540 CODE:
1906 Mix_FreeMusic (self); 2541 Mix_FreeMusic (self);
1907 2542
1908int 2543int
1909play (CFPlus::MixMusic self, int loops = -1) 2544play (DC::MixMusic self, int loops = -1)
1910 CODE: 2545 CODE:
1911 RETVAL = Mix_PlayMusic (self, loops); 2546 RETVAL = Mix_PlayMusic (self, loops);
1912 OUTPUT: 2547 OUTPUT:
1913 RETVAL 2548 RETVAL
1914 2549
1915MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2550void
2551fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2552 CODE:
2553 Mix_FadeInMusicPos (self, loops, ms, position);
2554
2555MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2556
2557PROTOTYPES: ENABLE
1916 2558
1917BOOT: 2559BOOT:
1918{ 2560{
1919 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2561 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1920 static const struct { 2562 static const struct {
1921 const char *name; 2563 const char *name;
1922 IV iv; 2564 IV iv;
1923 } *civ, const_iv[] = { 2565 } *civ, const_iv[] = {
1924# define const_iv(name) { # name, (IV)name } 2566# define const_iv(name) { # name, (IV)name }
2567 const_iv (GL_VENDOR),
2568 const_iv (GL_VERSION),
2569 const_iv (GL_EXTENSIONS),
1925 const_iv (GL_COLOR_MATERIAL), 2570 const_iv (GL_COLOR_MATERIAL),
1926 const_iv (GL_SMOOTH), 2571 const_iv (GL_SMOOTH),
1927 const_iv (GL_FLAT), 2572 const_iv (GL_FLAT),
1928 const_iv (GL_DITHER), 2573 const_iv (GL_DITHER),
1929 const_iv (GL_BLEND), 2574 const_iv (GL_BLEND),
1933 const_iv (GL_ALPHA_TEST), 2578 const_iv (GL_ALPHA_TEST),
1934 const_iv (GL_NORMALIZE), 2579 const_iv (GL_NORMALIZE),
1935 const_iv (GL_RESCALE_NORMAL), 2580 const_iv (GL_RESCALE_NORMAL),
1936 const_iv (GL_FRONT), 2581 const_iv (GL_FRONT),
1937 const_iv (GL_BACK), 2582 const_iv (GL_BACK),
2583 const_iv (GL_AUX0),
1938 const_iv (GL_AND), 2584 const_iv (GL_AND),
1939 const_iv (GL_ONE), 2585 const_iv (GL_ONE),
1940 const_iv (GL_ZERO), 2586 const_iv (GL_ZERO),
1941 const_iv (GL_SRC_ALPHA), 2587 const_iv (GL_SRC_ALPHA),
1942 const_iv (GL_DST_ALPHA), 2588 const_iv (GL_DST_ALPHA),
1955 const_iv (GL_INTENSITY), 2601 const_iv (GL_INTENSITY),
1956 const_iv (GL_LUMINANCE), 2602 const_iv (GL_LUMINANCE),
1957 const_iv (GL_LUMINANCE_ALPHA), 2603 const_iv (GL_LUMINANCE_ALPHA),
1958 const_iv (GL_FLOAT), 2604 const_iv (GL_FLOAT),
1959 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2605 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2606 const_iv (GL_COMPRESSED_ALPHA_ARB),
2607 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2608 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2609 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2610 const_iv (GL_COMPRESSED_RGB_ARB),
2611 const_iv (GL_COMPRESSED_RGBA_ARB),
1960 const_iv (GL_COMPILE), 2612 const_iv (GL_COMPILE),
2613 const_iv (GL_PROXY_TEXTURE_1D),
2614 const_iv (GL_PROXY_TEXTURE_2D),
1961 const_iv (GL_TEXTURE_1D), 2615 const_iv (GL_TEXTURE_1D),
1962 const_iv (GL_TEXTURE_2D), 2616 const_iv (GL_TEXTURE_2D),
1963 const_iv (GL_TEXTURE_ENV), 2617 const_iv (GL_TEXTURE_ENV),
1964 const_iv (GL_TEXTURE_MAG_FILTER), 2618 const_iv (GL_TEXTURE_MAG_FILTER),
1965 const_iv (GL_TEXTURE_MIN_FILTER), 2619 const_iv (GL_TEXTURE_MIN_FILTER),
1986 const_iv (GL_COLOR_LOGIC_OP), 2640 const_iv (GL_COLOR_LOGIC_OP),
1987 const_iv (GL_SEPARABLE_2D), 2641 const_iv (GL_SEPARABLE_2D),
1988 const_iv (GL_CONVOLUTION_2D), 2642 const_iv (GL_CONVOLUTION_2D),
1989 const_iv (GL_CONVOLUTION_BORDER_MODE), 2643 const_iv (GL_CONVOLUTION_BORDER_MODE),
1990 const_iv (GL_CONSTANT_BORDER), 2644 const_iv (GL_CONSTANT_BORDER),
2645 const_iv (GL_POINTS),
1991 const_iv (GL_LINES), 2646 const_iv (GL_LINES),
1992 const_iv (GL_LINE_STRIP), 2647 const_iv (GL_LINE_STRIP),
1993 const_iv (GL_LINE_LOOP), 2648 const_iv (GL_LINE_LOOP),
1994 const_iv (GL_QUADS), 2649 const_iv (GL_QUADS),
1995 const_iv (GL_QUAD_STRIP), 2650 const_iv (GL_QUAD_STRIP),
1996 const_iv (GL_TRIANGLES), 2651 const_iv (GL_TRIANGLES),
1997 const_iv (GL_TRIANGLE_STRIP), 2652 const_iv (GL_TRIANGLE_STRIP),
1998 const_iv (GL_TRIANGLE_FAN), 2653 const_iv (GL_TRIANGLE_FAN),
2654 const_iv (GL_POLYGON),
1999 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2655 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2656 const_iv (GL_POINT_SMOOTH_HINT),
2657 const_iv (GL_LINE_SMOOTH_HINT),
2658 const_iv (GL_POLYGON_SMOOTH_HINT),
2659 const_iv (GL_GENERATE_MIPMAP_HINT),
2660 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2000 const_iv (GL_FASTEST), 2661 const_iv (GL_FASTEST),
2662 const_iv (GL_DONT_CARE),
2663 const_iv (GL_NICEST),
2001 const_iv (GL_V2F), 2664 const_iv (GL_V2F),
2002 const_iv (GL_V3F), 2665 const_iv (GL_V3F),
2003 const_iv (GL_T2F_V3F), 2666 const_iv (GL_T2F_V3F),
2004 const_iv (GL_T2F_N3F_V3F), 2667 const_iv (GL_T2F_N3F_V3F),
2005# undef const_iv 2668# undef const_iv
2006 }; 2669 };
2007 2670
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2671 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2672 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2673
2674 texture_av = newAV ();
2675 AvREAL_off (texture_av);
2010} 2676}
2677
2678void
2679disable_GL_EXT_blend_func_separate ()
2680 CODE:
2681 gl.BlendFuncSeparate = 0;
2682 gl.BlendFuncSeparateEXT = 0;
2011 2683
2012char * 2684char *
2013gl_vendor () 2685gl_vendor ()
2014 CODE: 2686 CODE:
2015 RETVAL = (char *)glGetString (GL_VENDOR); 2687 RETVAL = (char *)glGetString (GL_VENDOR);
2028 CODE: 2700 CODE:
2029 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2701 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2030 OUTPUT: 2702 OUTPUT:
2031 RETVAL 2703 RETVAL
2032 2704
2705const char *glGetString (GLenum pname)
2706
2707GLint glGetInteger (GLenum pname)
2708 CODE:
2709 glGetIntegerv (pname, &RETVAL);
2710 OUTPUT:
2711 RETVAL
2712
2713GLdouble glGetDouble (GLenum pname)
2714 CODE:
2715 glGetDoublev (pname, &RETVAL);
2716 OUTPUT:
2717 RETVAL
2718
2033int glGetError () 2719int glGetError ()
2034 2720
2035void glFinish () 2721void glFinish ()
2036 2722
2037void glClear (int mask) 2723void glClear (int mask)
2074# near_ and far_ are due to microsofts buggy "c" compiler 2760# near_ and far_ are due to microsofts buggy "c" compiler
2075void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2761void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2076 2762
2077# near_ and far_ are due to microsofts buggy "c" compiler 2763# near_ and far_ are due to microsofts buggy "c" compiler
2078void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2764void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2765
2766PROTOTYPES: DISABLE
2079 2767
2080void glViewport (int x, int y, int width, int height) 2768void glViewport (int x, int y, int width, int height)
2081 2769
2082void glScissor (int x, int y, int width, int height) 2770void glScissor (int x, int y, int width, int height)
2083 2771
2091 2779
2092void glRotate (float angle, float x, float y, float z) 2780void glRotate (float angle, float x, float y, float z)
2093 CODE: 2781 CODE:
2094 glRotatef (angle, x, y, z); 2782 glRotatef (angle, x, y, z);
2095 2783
2096void glBegin (int mode)
2097
2098void glEnd ()
2099
2100void glColor (float r, float g, float b, float a = 1.0) 2784void glColor (float r, float g, float b, float a = 1.0)
2101 PROTOTYPE: @
2102 ALIAS: 2785 ALIAS:
2103 glColor_premultiply = 1 2786 glColor_premultiply = 1
2104 CODE: 2787 CODE:
2105 if (ix) 2788 if (ix)
2106 { 2789 {
2109 b *= a; 2792 b *= a;
2110 } 2793 }
2111 // microsoft visual "c" rounds instead of truncating... 2794 // microsoft visual "c" rounds instead of truncating...
2112 glColor4f (r, g, b, a); 2795 glColor4f (r, g, b, a);
2113 2796
2114void glInterleavedArrays (int format, int stride, char *data)
2115
2116void glDrawElements (int mode, int count, int type, char *indices)
2117
2118# 1.2 void glDrawRangeElements (int mode, int start, int end
2119
2120void glRasterPos (float x, float y, float z = 0.) 2797void glRasterPos (float x, float y, float z = 0.)
2121 CODE: 2798 CODE:
2122 glRasterPos3f (0, 0, z); 2799 glRasterPos3f (0, 0, z);
2123 glBitmap (0, 0, 0, 0, x, y, 0); 2800 glBitmap (0, 0, 0, 0, x, y, 0);
2124 2801
2128 2805
2129void glTexCoord (float s, float t) 2806void glTexCoord (float s, float t)
2130 CODE: 2807 CODE:
2131 glTexCoord2f (s, t); 2808 glTexCoord2f (s, t);
2132 2809
2810void glRect (float x1, float y1, float x2, float y2)
2811 CODE:
2812 glRectf (x1, y1, x2, y2);
2813
2814void glRect_lineloop (float x1, float y1, float x2, float y2)
2815 CODE:
2816 glBegin (GL_LINE_LOOP);
2817 glVertex2f (x1, y1);
2818 glVertex2f (x2, y1);
2819 glVertex2f (x2, y2);
2820 glVertex2f (x1, y2);
2821 glEnd ();
2822
2823PROTOTYPES: ENABLE
2824
2825void glBegin (int mode)
2826
2827void glEnd ()
2828
2829void glPointSize (GLfloat size)
2830
2831void glLineWidth (GLfloat width)
2832
2833void glInterleavedArrays (int format, int stride, char *data)
2834
2835void glDrawElements (int mode, int count, int type, char *indices)
2836
2837# 1.2 void glDrawRangeElements (int mode, int start, int end
2838
2133void glTexEnv (int target, int pname, float param) 2839void glTexEnv (int target, int pname, float param)
2134 CODE: 2840 CODE:
2135 glTexEnvf (target, pname, param); 2841 glTexEnvf (target, pname, param);
2136 2842
2137void glTexParameter (int target, int pname, float param) 2843void glTexParameter (int target, int pname, float param)
2153void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2859void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2154 CODE: 2860 CODE:
2155 if (gl.SeparableFilter2D) 2861 if (gl.SeparableFilter2D)
2156 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2862 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2157 2863
2158void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2864void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2159 2865
2160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2866void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2161 2867
2162void glDrawPixels (int width, int height, int format, int type, char *pixels) 2868void glDrawPixels (int width, int height, int format, int type, char *pixels)
2869
2870void glPixelZoom (float x, float y)
2163 2871
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2872void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 2873
2166int glGenTexture () 2874int glGenTexture ()
2167 CODE: 2875 CODE:
2168{ 2876 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 2877 OUTPUT:
2174 RETVAL 2878 RETVAL
2175 2879
2176void glDeleteTexture (int name) 2880void glDeleteTexture (int name)
2177 CODE: 2881 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 2882 del_texture (name);
2181} 2883
2182
2183int glGenList () 2884int glGenList ()
2184 CODE: 2885 CODE:
2185 RETVAL = glGenLists (1); 2886 RETVAL = glGenLists (1);
2186 OUTPUT: 2887 OUTPUT:
2187 RETVAL 2888 RETVAL
2194 2895
2195void glEndList () 2896void glEndList ()
2196 2897
2197void glCallList (int list) 2898void glCallList (int list)
2198 2899
2900MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2901
2902PROTOTYPES: DISABLE
2903
2904void
2905find_widget (SV *self, NV x, NV y)
2906 PPCODE:
2907{
2908 if (within_widget (self, x, y))
2909 XPUSHs (self);
2910}
2911
2912BOOT:
2913{
2914 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2915
2916 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2917 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2918 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2919 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2920}
2921
2922void
2923draw (SV *self)
2924 CODE:
2925{
2926 HV *hv;
2927 SV **svp;
2928 NV x, y, w, h;
2929 SV *draw_x_sv = GvSV (draw_x_gv);
2930 SV *draw_y_sv = GvSV (draw_y_gv);
2931 SV *draw_w_sv = GvSV (draw_w_gv);
2932 SV *draw_h_sv = GvSV (draw_h_gv);
2933 double draw_x, draw_y;
2934
2935 if (!SvROK (self))
2936 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2937
2938 hv = (HV *)SvRV (self);
2939
2940 if (SvTYPE (hv) != SVt_PVHV)
2941 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2942
2943 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2944 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2945
2946 if (!h || !w)
2947 XSRETURN_EMPTY;
2948
2949 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2950 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2951
2952 draw_x = SvNV (draw_x_sv) + x;
2953 draw_y = SvNV (draw_y_sv) + y;
2954
2955 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2956 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2957 XSRETURN_EMPTY;
2958
2959 sv_setnv (draw_x_sv, draw_x);
2960 sv_setnv (draw_y_sv, draw_y);
2961
2962 glPushMatrix ();
2963 glTranslated (x, y, 0);
2964
2965 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2966 {
2967 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2968
2969 if (svp && SvTRUE (*svp))
2970 {
2971 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2972 glEnable (GL_BLEND);
2973 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2974 glBegin (GL_QUADS);
2975 glVertex2f (0, 0);
2976 glVertex2f (w, 0);
2977 glVertex2f (w, h);
2978 glVertex2f (0, h);
2979 glEnd ();
2980 glDisable (GL_BLEND);
2981 }
2982 }
2983#if 0
2984 // draw borders, for debugging
2985 glPushMatrix ();
2986 glColor4f (1., 1., 0., 1.);
2987 glTranslatef (.5, .5, 0.);
2988 glBegin (GL_LINE_LOOP);
2989 glVertex2f (0 , 0);
2990 glVertex2f (w - 1, 0);
2991 glVertex2f (w - 1, h - 1);
2992 glVertex2f (0 , h - 1);
2993 glEnd ();
2994 glPopMatrix ();
2995#endif
2996 PUSHMARK (SP);
2997 XPUSHs (self);
2998 PUTBACK;
2999 call_method ("_draw", G_VOID | G_DISCARD);
3000 SPAGAIN;
3001
3002 glPopMatrix ();
3003
3004 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3005 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3006}
3007

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