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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.251 by root, Fri Dec 28 17:28:01 2007 UTC vs.
Revision 1.323 by root, Sun Nov 18 01:48:39 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
34 37
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 39
37#include <SDL.h> 40#include <SDL.h>
38#include <SDL_thread.h> 41#include <SDL_thread.h>
39#include <SDL_endian.h> 42#include <SDL_endian.h>
40#include <SDL_image.h> 43#include <SDL_image.h>
41#include <SDL_mixer.h> 44#include <SDL_mixer.h>
42#include <SDL_opengl.h> 45#include <SDL_opengl.h>
43 46
47/* work around os x broken headers */
48#ifdef __MACOSX__
49typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
52#endif
53
44#define PANGO_ENABLE_BACKEND 54#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 55#define G_DISABLE_CAST_CHECKS
46 56
47#include <glib/gmacros.h> 57#include <glib.h>
48 58
49#include <pango/pango.h> 59#include <pango/pango.h>
50 60
51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)) 61#ifndef PANGO_VERSION_CHECK
62# define PANGO_VERSION_CHECK(a,b,c) 0
63#endif
64
65#if !PANGO_VERSION_CHECK (1, 15, 2)
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly 66# define pango_layout_get_line_readonly pango_layout_get_line
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly 67# define pango_layout_get_lines_readonly pango_layout_get_lines
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly 68# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly 69# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
56#endif 70#endif
57 71
58#ifndef _WIN32 72#ifndef _WIN32
59# include <sys/types.h> 73# include <sys/types.h>
60# include <sys/socket.h> 74# include <sys/socket.h>
61# include <netinet/in.h> 75# include <netinet/in.h>
62# include <netinet/tcp.h> 76# include <netinet/tcp.h>
63# include <inttypes.h> 77# include <inttypes.h>
64#endif 78#endif
65 79
80#if __GNUC__ >= 4
81# define expect(expr,value) __builtin_expect ((expr),(value))
82#else
83# define expect(expr,value) (expr)
84#endif
85
86#define expect_false(expr) expect ((expr) != 0, 0)
87#define expect_true(expr) expect ((expr) != 0, 1)
88
66#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 89#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
67 90
91/* this is used as fow flag as well, so has to have a different value */
92/* then anything that is computed by incoming darkness */
68#define FOW_DARKNESS 32 93#define FOW_DARKNESS 50
94#define DARKNESS_ADJUST(n) (n)
69 95
70#define MAP_EXTEND_X 32 96#define MAP_EXTEND_X 32
71#define MAP_EXTEND_Y 512 97#define MAP_EXTEND_Y 512
72 98
73#define MIN_FONT_HEIGHT 10 99#define MIN_FONT_HEIGHT 10
74 100
75#if 0 101/* mask out modifiers we are not interested in */
76# define PARACHUTE SDL_INIT_NOPARACHUTE 102#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
77#else 103
78# define PARACHUTE 0 104#define KMOD_LRAM 0x10000 // our extension
79#endif 105
106#define TEXID_SPEECH 1
107#define TEXID_NOFACE 2
108
109static char *
110fast_sv_grow (SV *sv, STRLEN need)
111{
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
80 127
81static AV *texture_av; 128static AV *texture_av;
82 129
83static struct 130static struct
84{ 131{
141{ 188{
142 GSList *attrs = run->item->analysis.extra_attrs; 189 GSList *attrs = run->item->analysis.extra_attrs;
143 190
144 while (attrs) 191 while (attrs)
145 { 192 {
146 PangoAttribute *attr = attrs->data; 193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
147 194
148 if (attr->klass->type == PANGO_ATTR_SHAPE) 195 if (attr->klass->type == PANGO_ATTR_SHAPE)
149 return 1; 196 return 1;
150 197
151 attrs = attrs->next; 198 attrs = attrs->next;
152 } 199 }
153 200
154 return 0; 201 return 0;
155} 202}
156 203
157typedef struct cf_layout { 204struct cf_layout {
158 PangoLayout *pl; 205 PangoLayout *pl;
159 float r, g, b, a; // default color for rgba mode 206 float r, g, b, a; // default color for rgba mode
160 int base_height; 207 int base_height;
161 DC__Font font; 208 DC__Font font;
162 rc_t *rc; 209 rc_t *rc;
163} *DC__Layout; 210};
211
212typedef cf_layout *DC__Layout;
164 213
165static DC__Font default_font; 214static DC__Font default_font;
166static PangoContext *opengl_context; 215static PangoContext *opengl_context;
167static PangoFontMap *opengl_fontmap; 216static PangoFontMap *opengl_fontmap;
168 217
169static void 218static void
170substitute_func (FcPattern *pattern, gpointer data) 219substitute_func (FcPattern *pattern, gpointer data)
171{ 220{
172 FcPatternAddBool (pattern, FC_HINTING, 1); 221 FcPatternAddBool (pattern, FC_HINTING, 1);
173#ifdef FC_HINT_STYLE 222#ifdef FC_HINT_STYLE
174 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 223 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
175#endif 224#endif
176 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 225 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
177} 226}
178 227
179static void 228static void
180layout_update_font (DC__Layout self) 229layout_update_font (DC__Layout self)
181{ 230{
182 /* use a random scale factor to account for unknown descenders, 0.8 works 231 /* use a random scale factor to account for unknown descenders, 0.8 works
183 * reasonably well with bitstream vera 232 * reasonably well with dejavu/bistream fonts
184 */ 233 */
185 PangoFontDescription *font = self->font ? self->font : default_font; 234 PangoFontDescription *font = self->font ? self->font : default_font;
186 235
187 pango_font_description_set_absolute_size (font, 236 pango_font_description_set_absolute_size (font,
188 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 237 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
209} 258}
210 259
211typedef uint16_t tileid; 260typedef uint16_t tileid;
212typedef uint16_t faceid; 261typedef uint16_t faceid;
213 262
214typedef struct { 263struct maptex
264{
215 GLuint name; 265 GLuint name;
216 int w, h; 266 int w, h;
217 float s, t; 267 float s, t;
218 uint8_t r, g, b, a; 268 uint8_t r, g, b, a;
219 tileid smoothtile; 269 tileid smoothtile;
220 uint8_t smoothlevel; 270 uint8_t smoothlevel;
221} maptex; 271 uint8_t unused; /* set to zero on use */
272};
222 273
223typedef struct { 274struct mapcell
275{
224 uint32_t player; 276 uint32_t player;
225 tileid tile[3]; 277 tileid tile[3];
226 uint16_t darkness; 278 uint16_t darkness;
227 uint8_t stat_width, stat_hp, flags, smoothmax; 279 uint8_t stat_width, stat_hp, flags, smoothmax;
228} mapcell; 280};
229 281
230typedef struct { 282struct maprow
283{
231 int32_t c0, c1; 284 int32_t c0, c1;
232 mapcell *col; 285 mapcell *col;
233} maprow; 286};
234 287
235typedef struct map { 288struct mapgrid {
236 int x, y, w, h; 289 int x, y, w, h;
237 int ox, oy; /* offset to virtual global coordinate system */ 290 int ox, oy; /* offset to virtual global coordinate system */
238 int faces; tileid *face2tile; // [faceid] 291 int faces; tileid *face2tile; // [faceid]
239 int texs; maptex *tex; // [tileid] 292 int texs; maptex *tex; // [tileid]
240 293
241 int32_t rows; 294 int32_t rows;
242 maprow *row; 295 maprow *row;
243} *DC__Map; 296};
297
298typedef mapgrid *DC__Map;
244 299
245static char * 300static char *
246prepend (char *ptr, int sze, int inc) 301prepend (char *ptr, int sze, int inc)
247{ 302{
248 char *p; 303 char *p;
266 321
267#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 322#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
268#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
269 324
270static void 325static void
271need_facenum (struct map *self, faceid face) 326need_facenum (struct mapgrid *self, faceid face)
272{ 327{
273 while (self->faces <= face) 328 while (self->faces <= face)
274 { 329 {
275 Append (tileid, self->face2tile, self->faces, self->faces); 330 Append (tileid, self->face2tile, self->faces, self->faces);
276 self->faces *= 2; 331 self->faces *= 2;
277 } 332 }
278} 333}
279 334
280static void 335static void
281need_texid (struct map *self, int texid) 336need_texid (struct mapgrid *self, int texid)
282{ 337{
283 while (self->texs <= texid) 338 while (self->texs <= texid)
284 { 339 {
285 Append (maptex, self->tex, self->texs, self->texs); 340 Append (maptex, self->tex, self->texs, self->texs);
286 self->texs *= 2; 341 self->texs *= 2;
287 } 342 }
288} 343}
289 344
290static maprow * 345static maprow *
291map_get_row (DC__Map self, int y) 346map_get_row (mapgrid *self, int y)
292{ 347{
293 if (0 > y) 348 if (0 > y)
294 { 349 {
295 int extend = - y + MAP_EXTEND_Y; 350 int extend = - y + MAP_EXTEND_Y;
296 Prepend (maprow, self->row, self->rows, extend); 351 Prepend (maprow, self->row, self->rows, extend);
334 389
335 return row->col + (x - row->c0); 390 return row->col + (x - row->c0);
336} 391}
337 392
338static mapcell * 393static mapcell *
339map_get_cell (DC__Map self, int x, int y) 394map_get_cell (mapgrid *self, int x, int y)
340{ 395{
341 return row_get_cell (map_get_row (self, y), x); 396 return row_get_cell (map_get_row (self, y), x);
342} 397}
343 398
344static void 399static void
345map_clear (DC__Map self) 400map_clear (mapgrid *self)
346{ 401{
347 int r; 402 int r;
348 403
349 for (r = 0; r < self->rows; r++) 404 for (r = 0; r < self->rows; r++)
350 Safefree (self->row[r].col); 405 Safefree (self->row[r].col);
357 self->oy = 0; 412 self->oy = 0;
358 self->row = 0; 413 self->row = 0;
359 self->rows = 0; 414 self->rows = 0;
360} 415}
361 416
417#define CELL_CLEAR(cell) \
418 do { \
419 if ((cell)->player) \
420 (cell)->tile [2] = 0; \
421 (cell)->darkness = 0; \
422 (cell)->stat_hp = 0; \
423 (cell)->flags = 0; \
424 (cell)->player = 0; \
425 } while (0)
426
362static void 427static void
363map_blank (DC__Map self, int x0, int y0, int w, int h) 428map_blank (mapgrid *self, int x0, int y0, int w, int h)
364{ 429{
365 int x, y; 430 int x, y;
366 maprow *row; 431 maprow *row;
367 mapcell *cell; 432 mapcell *cell;
368 433
380 if (x >= row->c1) 445 if (x >= row->c1)
381 break; 446 break;
382 447
383 cell = row->col + x - row->c0; 448 cell = row->col + x - row->c0;
384 449
385 cell->darkness = 0; 450 CELL_CLEAR (cell);
386 cell->stat_hp = 0;
387 cell->flags = 0;
388 cell->player = 0;
389 } 451 }
390 } 452 }
391} 453}
392 454
393typedef struct { 455struct smooth_key
456{
394 tileid tile; 457 tileid tile;
395 uint8_t x, y, level; 458 uint8_t x, y, level;
396} smooth_key; 459
460 bool operator == (const smooth_key &o) const
461 {
462 return tile == o.tile && x == o.x && y == o.y && level == o.level;
463 }
464};
465
466typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
467
468namespace std {
469 template <>
470 struct hash<smooth_key>
471 {
472 size_t operator () (const smooth_key &v) const
473 {
474 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
475 }
476 };
477}
397 478
398static void 479static void
399smooth_or_bits (HV *hv, smooth_key *key, IV bits) 480smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
400{ 481{
401 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 482 auto &&it = h.find (key);
402 483
403 if (SvIOK (*sv)) 484 if (it == h.end ())
404 SvIV_set (*sv, SvIVX (*sv) | bits); 485 h.insert (std::make_pair (key, bits));
405 else 486 else
406 sv_setiv (*sv, bits); 487 it->second |= bits;
407} 488}
408 489
409static void 490static void
410music_finished (void) 491music_finished (void)
411{ 492{
428 ev.code = 1; 509 ev.code = 1;
429 ev.data1 = (void *)(long)channel; 510 ev.data1 = (void *)(long)channel;
430 ev.data2 = 0; 511 ev.data2 = 0;
431 512
432 SDL_PushEvent ((SDL_Event *)&ev); 513 SDL_PushEvent ((SDL_Event *)&ev);
514}
515
516// approximately divide by 255
517static unsigned int
518div255 (unsigned int n)
519{
520 return (n + (n >> 8)) >> 8;
433} 521}
434 522
435static unsigned int 523static unsigned int
436minpot (unsigned int n) 524minpot (unsigned int n)
437{ 525{
504 if (!svp || !SvTRUE (*svp)) 592 if (!svp || !SvTRUE (*svp))
505 return 0; 593 return 0;
506 594
507 return 1; 595 return 1;
508} 596}
597
598/******************************************************************************/
599
600/* process keyboard modifiers */
601static int
602mod_munge (int mod)
603{
604 mod &= MOD_MASK;
605
606 if (mod & (KMOD_META | KMOD_ALT))
607 mod |= KMOD_LRAM;
608
609 return mod;
610}
611
612static void
613deliantra_main (SV *real_main)
614{
615 dSP;
616
617 PUSHMARK (SP);
618 call_sv (real_main, G_DISCARD | G_VOID);
619}
620
621#ifdef __MACOSX__
622 static SV *real_main;
623
624 /* to due surprising braindamage on the side of SDL design, we
625 * do some mind-boggling hack here: SDL requires a custom main()
626 * on OS X, so... we provide one and call the original main(), which,
627 * due to shared library magic, calls -lSDLmain's main, not perl's main,
628 * and which calls our main (== SDL_main) back.
629 */
630 extern C_LINKAGE int
631 main (int argc, char *argv[])
632 {
633 deliantra_main (real_main);
634 }
635
636 #undef main
637
638 extern C_LINKAGE int main (int argc, char *argv[]);
639
640 static void
641 SDL_main_hack (SV *real_main_)
642 {
643 real_main = real_main_;
644
645 char *argv[] = { "deliantra client", 0 };
646 (main) (1, argv);
647 }
648#else
649 static void
650 SDL_main_hack (SV *real_main)
651 {
652 deliantra_main (real_main);
653 }
654#endif
509 655
510MODULE = Deliantra::Client PACKAGE = DC 656MODULE = Deliantra::Client PACKAGE = DC
511 657
512PROTOTYPES: ENABLE 658PROTOTYPES: ENABLE
513 659
542 const_iv (SDL_USEREVENT), 688 const_iv (SDL_USEREVENT),
543 689
544 const_iv (SDL_APPINPUTFOCUS), 690 const_iv (SDL_APPINPUTFOCUS),
545 const_iv (SDL_APPMOUSEFOCUS), 691 const_iv (SDL_APPMOUSEFOCUS),
546 const_iv (SDL_APPACTIVE), 692 const_iv (SDL_APPACTIVE),
693
694
695 const_iv (SDLK_UNKNOWN),
696 const_iv (SDLK_FIRST),
697 const_iv (SDLK_BACKSPACE),
698 const_iv (SDLK_TAB),
699 const_iv (SDLK_CLEAR),
700 const_iv (SDLK_RETURN),
701 const_iv (SDLK_PAUSE),
702 const_iv (SDLK_ESCAPE),
703 const_iv (SDLK_SPACE),
704 const_iv (SDLK_EXCLAIM),
705 const_iv (SDLK_QUOTEDBL),
706 const_iv (SDLK_HASH),
707 const_iv (SDLK_DOLLAR),
708 const_iv (SDLK_AMPERSAND),
709 const_iv (SDLK_QUOTE),
710 const_iv (SDLK_LEFTPAREN),
711 const_iv (SDLK_RIGHTPAREN),
712 const_iv (SDLK_ASTERISK),
713 const_iv (SDLK_PLUS),
714 const_iv (SDLK_COMMA),
715 const_iv (SDLK_MINUS),
716 const_iv (SDLK_PERIOD),
717 const_iv (SDLK_SLASH),
718 const_iv (SDLK_0),
719 const_iv (SDLK_1),
720 const_iv (SDLK_2),
721 const_iv (SDLK_3),
722 const_iv (SDLK_4),
723 const_iv (SDLK_5),
724 const_iv (SDLK_6),
725 const_iv (SDLK_7),
726 const_iv (SDLK_8),
727 const_iv (SDLK_9),
728 const_iv (SDLK_COLON),
729 const_iv (SDLK_SEMICOLON),
730 const_iv (SDLK_LESS),
731 const_iv (SDLK_EQUALS),
732 const_iv (SDLK_GREATER),
733 const_iv (SDLK_QUESTION),
734 const_iv (SDLK_AT),
735
736 const_iv (SDLK_LEFTBRACKET),
737 const_iv (SDLK_BACKSLASH),
738 const_iv (SDLK_RIGHTBRACKET),
739 const_iv (SDLK_CARET),
740 const_iv (SDLK_UNDERSCORE),
741 const_iv (SDLK_BACKQUOTE),
742 const_iv (SDLK_DELETE),
547 743
548 const_iv (SDLK_FIRST), 744 const_iv (SDLK_FIRST),
549 const_iv (SDLK_LAST), 745 const_iv (SDLK_LAST),
550 const_iv (SDLK_KP0), 746 const_iv (SDLK_KP0),
551 const_iv (SDLK_KP1), 747 const_iv (SDLK_KP1),
627 const_iv (KMOD_RMETA), 823 const_iv (KMOD_RMETA),
628 const_iv (KMOD_NUM), 824 const_iv (KMOD_NUM),
629 const_iv (KMOD_CAPS), 825 const_iv (KMOD_CAPS),
630 const_iv (KMOD_MODE), 826 const_iv (KMOD_MODE),
631 827
828 const_iv (KMOD_LRAM),
829
632 const_iv (MIX_DEFAULT_FORMAT), 830 const_iv (MIX_DEFAULT_FORMAT),
831
832 const_iv (SDL_INIT_TIMER),
833 const_iv (SDL_INIT_AUDIO),
834 const_iv (SDL_INIT_VIDEO),
835 const_iv (SDL_INIT_CDROM),
836 const_iv (SDL_INIT_JOYSTICK),
837 const_iv (SDL_INIT_EVERYTHING),
838 const_iv (SDL_INIT_NOPARACHUTE),
839 const_iv (SDL_INIT_EVENTTHREAD),
840
841 const_iv (SDL_GL_RED_SIZE),
842 const_iv (SDL_GL_GREEN_SIZE),
843 const_iv (SDL_GL_BLUE_SIZE),
844 const_iv (SDL_GL_ALPHA_SIZE),
845 const_iv (SDL_GL_DOUBLEBUFFER),
846 const_iv (SDL_GL_BUFFER_SIZE),
847 const_iv (SDL_GL_DEPTH_SIZE),
848 const_iv (SDL_GL_STENCIL_SIZE),
849 const_iv (SDL_GL_ACCUM_RED_SIZE),
850 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
851 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
852 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
853 const_iv (SDL_GL_STEREO),
854 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
855 const_iv (SDL_GL_MULTISAMPLESAMPLES),
856 const_iv (SDL_GL_ACCELERATED_VISUAL),
857 const_iv (SDL_GL_SWAP_CONTROL),
858
859 const_iv (FOW_DARKNESS)
633# undef const_iv 860# undef const_iv
634 }; 861 };
635 862
636 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 863 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
637 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 864 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
638 865
639 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 866 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
640 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 867 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
641} 868}
642 869
658NV ceil (NV x) 885NV ceil (NV x)
659 886
660IV minpot (UV n) 887IV minpot (UV n)
661 888
662IV popcount (UV n) 889IV popcount (UV n)
890
891NV distance (NV dx, NV dy)
892 CODE:
893 RETVAL = pow (dx * dx + dy * dy, 0.5);
894 OUTPUT:
895 RETVAL
663 896
664void 897void
665pango_init () 898pango_init ()
666 CODE: 899 CODE:
667{ 900{
668 opengl_fontmap = pango_opengl_font_map_new (); 901 opengl_fontmap = pango_opengl_font_map_new ();
669 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 902 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
670 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 903 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
671#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2) 904 /*pango_context_set_font_description (opengl_context, default_font);*/
905#if PANGO_VERSION_CHECK (1, 15, 2)
672 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 906 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
673 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 907 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
674#endif 908#endif
675} 909}
676 910
677char *
678SDL_GetError () 911char *SDL_GetError ()
679 912
680int 913void SDL_main_hack (SV *real_main)
681SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 914 PROTOTYPE: &
682 915
683void 916int SDL_Init (U32 flags)
917
918int SDL_InitSubSystem (U32 flags)
919
920void SDL_QuitSubSystem (U32 flags)
921
684SDL_Quit () 922void SDL_Quit ()
923
924int SDL_GL_SetAttribute (int attr, int value)
925 C_ARGS: (SDL_GLattr)attr, value
926
927int SDL_GL_GetAttribute (int attr)
928 CODE:
929 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
930 XSRETURN_UNDEF;
931 OUTPUT:
932 RETVAL
685 933
686void 934void
687SDL_ListModes (int rgb, int alpha) 935SDL_ListModes (int rgb, int alpha)
688 PPCODE: 936 PPCODE:
689{ 937{
701 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
702 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
703 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
704 952
705 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 953 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
706#if SDL_VERSION_ATLEAST(1,2,10)
707 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
708 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 954 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
709#endif
710 955
711 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 956 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
712 957
713 if (m && m != (SDL_Rect **)-1) 958 if (m && m != (SDL_Rect **)-1)
714 while (*m) 959 while (*m)
715 { 960 {
716 if ((*m)->w >= 800 && (*m)->h >= 480) 961 if ((*m)->w >= 400 && (*m)->h >= 300)
717 { 962 {
718 AV *av = newAV (); 963 AV *av = newAV ();
719 av_push (av, newSViv ((*m)->w)); 964 av_push (av, newSViv ((*m)->w));
720 av_push (av, newSViv ((*m)->h)); 965 av_push (av, newSViv ((*m)->h));
721 av_push (av, newSViv (rgb)); 966 av_push (av, newSViv (rgb));
744 ); 989 );
745 990
746 if (RETVAL) 991 if (RETVAL)
747 { 992 {
748 av_clear (texture_av); 993 av_clear (texture_av);
749
750 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
751#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 994#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
752#include "glfunc.h" 995#include "glfunc.h"
753#undef GL_FUNC 996#undef GL_FUNC
997 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
998 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
754 } 999 }
755} 1000}
756 OUTPUT: 1001 OUTPUT:
757 RETVAL 1002 RETVAL
1003
1004void
1005SDL_WM_SetCaption (const char *title, const char *icon)
758 1006
759void 1007void
760SDL_GL_SwapBuffers () 1008SDL_GL_SwapBuffers ()
761 1009
762char * 1010char *
763SDL_GetKeyName (int sym) 1011SDL_GetKeyName (int sym)
1012 C_ARGS: (SDLKey)sym
764 1013
765int 1014int
766SDL_GetAppState () 1015SDL_GetAppState ()
767 1016
1017int
1018SDL_GetModState ()
1019
1020int
1021SDL_WaitEvent ()
1022 C_ARGS: 0
1023
768void 1024void
1025SDL_PumpEvents ()
1026
1027void
769poll_events () 1028peep_events ()
770 PPCODE: 1029 PPCODE:
771{ 1030{
772 SDL_Event ev; 1031 SDL_Event ev;
773 1032
774 SDL_PumpEvents (); 1033 SDL_PumpEvents ();
781 { 1040 {
782 case SDL_KEYDOWN: 1041 case SDL_KEYDOWN:
783 case SDL_KEYUP: 1042 case SDL_KEYUP:
784 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1043 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
785 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1044 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
786 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1045 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
787 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1046 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
788 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1047 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
789 break; 1048 break;
790 1049
791 case SDL_ACTIVEEVENT: 1050 case SDL_ACTIVEEVENT:
792 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1051 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
810 x = ev.motion.x; 1069 x = ev.motion.x;
811 y = ev.motion.y; 1070 y = ev.motion.y;
812 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1071 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
813 } 1072 }
814 1073
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1074 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
816 hv_store (hv, "state", 5, newSViv (state), 0); 1075 hv_store (hv, "state", 5, newSViv (state), 0);
817 hv_store (hv, "x", 1, newSViv (x), 0); 1076 hv_store (hv, "x", 1, newSViv (x), 0);
818 hv_store (hv, "y", 1, newSViv (y), 0); 1077 hv_store (hv, "y", 1, newSViv (y), 0);
819 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1078 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
820 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1079 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
821 } 1080 }
822 break; 1081 break;
823 1082
824 case SDL_MOUSEBUTTONDOWN: 1083 case SDL_MOUSEBUTTONDOWN:
825 case SDL_MOUSEBUTTONUP: 1084 case SDL_MOUSEBUTTONUP:
826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1085 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
827 1086
828 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1087 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
829 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1088 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
830 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1089 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
831 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1090 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
840 1099
841 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1100 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
842 } 1101 }
843} 1102}
844 1103
1104char *
1105SDL_AudioDriverName ()
1106 CODE:
1107{
1108 char buf [256];
1109 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1110 XSRETURN_UNDEF;
1111
1112 RETVAL = buf;
1113}
1114 OUTPUT:
1115 RETVAL
1116
845int 1117int
846Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1118Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
847 POSTCALL: 1119 POSTCALL:
848 Mix_HookMusicFinished (music_finished); 1120 Mix_HookMusicFinished (music_finished);
849 Mix_ChannelFinished (channel_finished); 1121 Mix_ChannelFinished (channel_finished);
850 1122
851void 1123void
852Mix_QuerySpec () 1124Mix_QuerySpec ()
905 } 1177 }
906 } 1178 }
907#endif 1179#endif
908} 1180}
909 1181
910void 1182int
911add_font (char *file) 1183add_font (char *file)
912 CODE: 1184 CODE:
913 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1185 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1186 OUTPUT:
1187 RETVAL
1188
1189void
1190IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1191
1192# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1193void
1194Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
914 1195
915void 1196void
916load_image_inline (SV *image_) 1197load_image_inline (SV *image_)
917 ALIAS: 1198 ALIAS:
918 load_image_file = 1 1199 load_image_file = 1
964 1245
965 SDL_LockSurface (surface2); 1246 SDL_LockSurface (surface2);
966 EXTEND (SP, 6); 1247 EXTEND (SP, 6);
967 PUSHs (sv_2mortal (newSViv (surface2->w))); 1248 PUSHs (sv_2mortal (newSViv (surface2->w)));
968 PUSHs (sv_2mortal (newSViv (surface2->h))); 1249 PUSHs (sv_2mortal (newSViv (surface2->h)));
969 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1250 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
970 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1251 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
971 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1252 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
972 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1253 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
973 SDL_UnlockSurface (surface2); 1254 SDL_UnlockSurface (surface2);
974 1255
1034#if DEBUG 1315#if DEBUG
1035 VALGRIND_DO_LEAK_CHECK; 1316 VALGRIND_DO_LEAK_CHECK;
1036#endif 1317#endif
1037} 1318}
1038 1319
1320int
1321SvREFCNT (SV *sv)
1322 CODE:
1323 RETVAL = SvREFCNT (sv);
1324 OUTPUT:
1325 RETVAL
1326
1039MODULE = Deliantra::Client PACKAGE = DC::Font 1327MODULE = Deliantra::Client PACKAGE = DC::Font
1040 1328
1041PROTOTYPES: DISABLE 1329PROTOTYPES: DISABLE
1042 1330
1043DC::Font 1331DC::Font
1044new_from_file (SV *class, char *path, int id = 0) 1332new_from_file (SV *klass, char *path, int id = 0)
1045 CODE: 1333 CODE:
1046{ 1334{
1047 int count; 1335 int count;
1048 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1336 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1049 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1337 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1078 PROTOTYPE: 1366 PROTOTYPE:
1079 CODE: 1367 CODE:
1080 tc_restore (); 1368 tc_restore ();
1081 1369
1082DC::Layout 1370DC::Layout
1083new (SV *class) 1371new (SV *klass)
1084 CODE: 1372 CODE:
1085 New (0, RETVAL, 1, struct cf_layout); 1373 New (0, RETVAL, 1, struct cf_layout);
1086 1374
1087 RETVAL->pl = pango_layout_new (opengl_context); 1375 RETVAL->pl = pango_layout_new (opengl_context);
1088 RETVAL->r = 1.; 1376 RETVAL->r = 1.;
1237 1525
1238void 1526void
1239set_height (DC::Layout self, int base_height) 1527set_height (DC::Layout self, int base_height)
1240 CODE: 1528 CODE:
1241 if (self->base_height != base_height) 1529 if (self->base_height != base_height)
1242 { 1530 {
1243 self->base_height = base_height; 1531 self->base_height = base_height;
1244 layout_update_font (self); 1532 layout_update_font (self);
1245 } 1533 }
1246 1534
1247void 1535void
1313void 1601void
1314cursor_pos (DC::Layout self, int index) 1602cursor_pos (DC::Layout self, int index)
1315 PPCODE: 1603 PPCODE:
1316{ 1604{
1317 PangoRectangle pos; 1605 PangoRectangle pos;
1318 pango_layout_get_cursor_pos (self->pl, index, 0, &pos); 1606 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1319 1607
1320 EXTEND (SP, 3); 1608 EXTEND (SP, 3);
1321 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE))); 1609 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1322 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1323 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1328 PPCODE: 1616 PPCODE:
1329{ 1617{
1330 int line, x; 1618 int line, x;
1331 1619
1332 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1620 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1333#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3)) 1621#if !PANGO_VERSION_CHECK (1, 17, 3)
1334 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1622 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1335 --line; 1623 --line;
1336#endif 1624#endif
1337 EXTEND (SP, 2); 1625 EXTEND (SP, 2);
1338 PUSHs (sv_2mortal (newSViv (line))); 1626 PUSHs (sv_2mortal (newSViv (line)));
1474 glDisable (GL_ALPHA_TEST); 1762 glDisable (GL_ALPHA_TEST);
1475 glDisable (GL_BLEND); 1763 glDisable (GL_BLEND);
1476 } 1764 }
1477} 1765}
1478 1766
1767void
1768draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1769 PROTOTYPE: @
1770 CODE:
1771{
1772 glEnable (GL_BLEND);
1773 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1774 glEnable (GL_TEXTURE_2D);
1775 glBindTexture (GL_TEXTURE_2D, name1);
1776
1777 glColor3f (intensity, intensity, intensity);
1778 glPushMatrix ();
1779 glScalef (1./3, 1./3, 1.);
1780
1781 if (blend > 0.f)
1782 {
1783 float dx3 = dx * -3.f / w;
1784 float dy3 = dy * -3.f / h;
1785 GLfloat env_color[4] = { 0., 0., 0., blend };
1786
1787 /* interpolate the two shadow textures */
1788 /* stage 0 == rgb(glcolor) + alpha(t0) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1790
1791 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1792 gl.ActiveTexture (GL_TEXTURE1);
1793 glEnable (GL_TEXTURE_2D);
1794 glBindTexture (GL_TEXTURE_2D, name2);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1796
1797 /* rgb == rgb(glcolor) */
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1801
1802 /* alpha = interpolate t0, t1 by env_alpha */
1803 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1808
1809 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1810 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1811
1812 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1813 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1814
1815 glBegin (GL_QUADS);
1816 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1820 glEnd ();
1821
1822 glDisable (GL_TEXTURE_2D);
1823 gl.ActiveTexture (GL_TEXTURE0);
1824 }
1825 else
1826 {
1827 /* simple blending of one texture, also opengl <1.3 path */
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1829
1830 glBegin (GL_QUADS);
1831 glTexCoord2f (0, 0); glVertex2f (0, 0);
1832 glTexCoord2f (0, t); glVertex2f (0, h);
1833 glTexCoord2f (s, t); glVertex2f (w, h);
1834 glTexCoord2f (s, 0); glVertex2f (w, 0);
1835 glEnd ();
1836 }
1837
1838 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1839 {
1840 int x, y;
1841 int dx3 = dx * 3;
1842 int dy3 = dy * 3;
1843
1844 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1845 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1846 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1847 glTranslatef (-1., -1., 0);
1848 glBegin (GL_QUADS);
1849
1850 for (y = 1; y < h; y += 3)
1851 {
1852 int y1 = y - dy3;
1853 int y1valid = y1 >= 0 && y1 < h;
1854
1855 for (x = 1; x < w; x += 3)
1856 {
1857 int x1 = x - dx3;
1858 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 uint8_t h2;
1860
1861 if (y1valid && x1 >= 0 && x1 < w)
1862 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1863 else
1864 h2 = 1; /* out of range == invisible */
1865
1866 if (h1 || h2)
1867 {
1868 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1869 glColor4f (1., 1., 1., alpha);
1870
1871 glTexCoord2f (0, 0.); glVertex2i (x , y );
1872 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1873 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1874 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1875 }
1876 }
1877 }
1878 }
1879
1880 glEnd ();
1881
1882 glPopMatrix ();
1883
1884 glDisable (GL_TEXTURE_2D);
1885 glDisable (GL_BLEND);
1886}
1887
1479IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1888IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1480 CODE: 1889 CODE:
1481{ 1890{
1482 GLint width; 1891 GLint width;
1483 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1892 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1490MODULE = Deliantra::Client PACKAGE = DC::Map 1899MODULE = Deliantra::Client PACKAGE = DC::Map
1491 1900
1492PROTOTYPES: DISABLE 1901PROTOTYPES: DISABLE
1493 1902
1494DC::Map 1903DC::Map
1495new (SV *class) 1904new (SV *klass)
1496 CODE: 1905 CODE:
1497 New (0, RETVAL, 1, struct map); 1906 New (0, RETVAL, 1, mapgrid);
1498 RETVAL->x = 0; 1907 RETVAL->x = 0;
1499 RETVAL->y = 0; 1908 RETVAL->y = 0;
1500 RETVAL->w = 0; 1909 RETVAL->w = 0;
1501 RETVAL->h = 0; 1910 RETVAL->h = 0;
1502 RETVAL->ox = 0; 1911 RETVAL->ox = 0;
1539 1948
1540void 1949void
1541set_smooth (DC::Map self, int face, int smooth, int level) 1950set_smooth (DC::Map self, int face, int smooth, int level)
1542 CODE: 1951 CODE:
1543{ 1952{
1544 tileid texid; 1953 tileid texid;
1545 maptex *tex; 1954 maptex *tex;
1546 1955
1547 if (face < 0 || face >= self->faces) 1956 if (face < 0 || face >= self->faces)
1548 return; 1957 return;
1549 1958
1550 if (smooth < 0 || smooth >= self->faces) 1959 if (smooth < 0 || smooth >= self->faces)
1551 return; 1960 return;
1552 1961
1553 texid = self->face2tile [face]; 1962 texid = self->face2tile [face];
1554 1963
1555 if (!texid) 1964 if (!texid)
1556 return; 1965 return;
1557 1966
1558 tex = self->tex + texid; 1967 tex = self->tex + texid;
1587 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1996 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1588 // use uglier nearest interpolation because linear suffers 1997 // use uglier nearest interpolation because linear suffers
1589 // from transparent color bleeding and ugly wrapping effects. 1998 // from transparent color bleeding and ugly wrapping effects.
1590 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1999 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1591} 2000}
2001
2002void
2003expire_textures (DC::Map self, int texid, int count)
2004 PPCODE:
2005 for (; texid < self->texs && count; ++texid, --count)
2006 {
2007 maptex *tex = self->tex + texid;
2008
2009 if (tex->name)
2010 {
2011 if (tex->unused)
2012 {
2013 tex->name = 0;
2014 tex->unused = 0;
2015 XPUSHs (sv_2mortal (newSViv (texid)));
2016 }
2017 else
2018 tex->unused = 1;
2019 }
2020 }
1592 2021
1593int 2022int
1594ox (DC::Map self) 2023ox (DC::Map self)
1595 ALIAS: 2024 ALIAS:
1596 oy = 1 2025 oy = 1
1636 self->y += MAP_EXTEND_Y; 2065 self->y += MAP_EXTEND_Y;
1637 } 2066 }
1638} 2067}
1639 2068
1640SV * 2069SV *
1641map1a_update (DC::Map self, SV *data_, int extmap) 2070map1a_update (DC::Map self, SV *data_)
1642 CODE: 2071 CODE:
1643{ 2072{
1644 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2073 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1645 uint8_t *data_end = (uint8_t *)SvEND (data_); 2074 uint8_t *data_end = (uint8_t *)SvEND (data_);
1646 mapcell *cell; 2075 mapcell *cell;
1667 2096
1668 //TODO: don't trust server data to be in-range(!) 2097 //TODO: don't trust server data to be in-range(!)
1669 2098
1670 if (flags & 8) 2099 if (flags & 8)
1671 { 2100 {
2101 uint8_t ext, cmd;
2102
1672 if (extmap) 2103 do
1673 { 2104 {
1674 uint8_t ext, cmd; 2105 ext = *data++;
2106 cmd = ext & 0x7f;
1675 2107
1676 do 2108 if (cmd < 4)
2109 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2110 else if (cmd == 5) // health
1677 { 2111 {
1678 ext = *data++;
1679 cmd = ext & 0x3f;
1680
1681 if (cmd < 4)
1682 cell->darkness = 255 - ext * 64 + 1;
1683 else if (cmd == 5) // health
1684 {
1685 cell->stat_width = 1; 2112 cell->stat_width = 1;
1686 cell->stat_hp = *data++; 2113 cell->stat_hp = *data++;
1687 }
1688 else if (cmd == 6) // monster width
1689 cell->stat_width = *data++ + 1;
1690 else if (cmd == 0x47)
1691 {
1692 if (*data == 4)
1693 ; // decode player count
1694
1695 data += *data + 1;
1696 }
1697 else if (cmd == 8) // cell flags
1698 cell->flags = *data++;
1699 else if (ext & 0x40) // unknown, multibyte => skip
1700 data += *data + 1;
1701 else
1702 data++;
1703 } 2114 }
1704 while (ext & 0x80); 2115 else if (cmd == 6) // monster width
2116 cell->stat_width = *data++ + 1;
2117 else if (cmd == 0x47)
2118 {
2119 if (*data == 1) cell->player = data [1];
2120 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2121 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2122 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2123
2124 data += *data + 1;
2125 }
2126 else if (cmd == 8) // cell flags
2127 cell->flags = *data++;
2128 else if (ext & 0x40) // unknown, multibyte => skip
2129 data += *data + 1;
2130 else
2131 data++;
1705 } 2132 }
1706 else 2133 while (ext & 0x80);
1707 cell->darkness = *data++ + 1;
1708 } 2134 }
1709 2135
1710 for (z = 0; z <= 2; ++z) 2136 for (z = 0; z <= 2; ++z)
1711 if (flags & (4 >> z)) 2137 if (flags & (4 >> z))
1712 { 2138 {
1715 cell->tile [z] = self->face2tile [face]; 2141 cell->tile [z] = self->face2tile [face];
1716 2142
1717 if (cell->tile [z]) 2143 if (cell->tile [z])
1718 { 2144 {
1719 maptex *tex = self->tex + cell->tile [z]; 2145 maptex *tex = self->tex + cell->tile [z];
2146 tex->unused = 0;
1720 if (!tex->name) 2147 if (!tex->name)
1721 av_push (missing, newSViv (cell->tile [z])); 2148 av_push (missing, newSViv (cell->tile [z]));
1722 2149
1723 if (tex->smoothtile) 2150 if (tex->smoothtile)
1724 { 2151 {
1725 maptex *smooth = self->tex + tex->smoothtile; 2152 maptex *smooth = self->tex + tex->smoothtile;
2153 smooth->unused = 0;
1726 if (!smooth->name) 2154 if (!smooth->name)
1727 av_push (missing, newSViv (tex->smoothtile)); 2155 av_push (missing, newSViv (tex->smoothtile));
1728 } 2156 }
1729 } 2157 }
1730 } 2158 }
1731 } 2159 }
1732 else 2160 else
1733 cell->darkness = 0; 2161 CELL_CLEAR (cell);
1734 } 2162 }
1735} 2163}
1736 OUTPUT: 2164 OUTPUT:
1737 RETVAL 2165 RETVAL
1738 2166
1758 ? self->row + y 2186 ? self->row + y
1759 : 0; 2187 : 0;
1760 2188
1761 for (x = x0; x < x1; x++) 2189 for (x = x0; x < x1; x++)
1762 { 2190 {
1763 int r = 32, g = 32, b = 32, a = 192; 2191 unsigned int r = 32, g = 32, b = 32, a = 192;
1764 2192
1765 if (row && row->c0 <= x && x < row->c1) 2193 if (row && row->c0 <= x && x < row->c1)
1766 { 2194 {
1767 mapcell *cell = row->col + (x - row->c0); 2195 mapcell *cell = row->col + (x - row->c0);
1768 2196
1770 { 2198 {
1771 maptex tex = self->tex [cell->tile [z]]; 2199 maptex tex = self->tex [cell->tile [z]];
1772 int a0 = 255 - tex.a; 2200 int a0 = 255 - tex.a;
1773 int a1 = tex.a; 2201 int a1 = tex.a;
1774 2202
1775 r = (r * a0 + tex.r * a1) / 255; 2203 r = div255 (r * a0 + tex.r * a1);
1776 g = (g * a0 + tex.g * a1) / 255; 2204 g = div255 (g * a0 + tex.g * a1);
1777 b = (b * a0 + tex.b * a1) / 255; 2205 b = div255 (b * a0 + tex.b * a1);
1778 a = (a * a0 + tex.a * a1) / 255; 2206 a = div255 (a * a0 + tex.a * a1);
1779 } 2207 }
1780 } 2208 }
1781 2209
1782 *map++ = (r ) 2210 *map++ = (r )
1783 | (g << 8) 2211 | (g << 8)
1784 | (b << 16) 2212 | (b << 16)
1785 | (a << 24); 2213 | (a << 24);
1786 } 2214 }
1787 } 2215 }
1788 2216
1789 RETVAL = map_sv; 2217 RETVAL = map_sv;
1790} 2218}
1791 OUTPUT: 2219 OUTPUT:
1792 RETVAL 2220 RETVAL
1793 2221
1794void 2222void
1795draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2223draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1796 CODE: 2224 CODE:
1797{ 2225{
1798 int x, y, z; 2226 int x, y, z;
1799 2227
1800 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1801 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2228 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1802 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1803 smooth_key skey; 2230 smooth_key skey;
1804 2231 int pl_x, pl_y;
2232 maptex pl_tex;
1805 rc_t *rc = rc_alloc (); 2233 rc_t *rc = rc_alloc ();
2234 rc_t *rc_ov = rc_alloc ();
1806 rc_key_t key; 2235 rc_key_t key;
1807 rc_array_t *arr; 2236 rc_array_t *arr;
1808 2237
2238 pl_tex.name = 0;
2239
1809 // thats current max. sorry. 2240 // that's current max. sorry.
1810 if (sw > 255) sw = 255; 2241 if (sw > 255) sw = 255;
1811 if (sh > 255) sh = 255; 2242 if (sh > 255) sh = 255;
1812 2243
1813 // clear key, in case of extra padding 2244 // clear key, in case of extra padding
1814 memset (&skey, 0, sizeof (skey)); 2245 memset (&skey, 0, sizeof (skey));
1818 key.g = 255; 2249 key.g = 255;
1819 key.b = 255; 2250 key.b = 255;
1820 key.a = 255; 2251 key.a = 255;
1821 key.mode = GL_QUADS; 2252 key.mode = GL_QUADS;
1822 key.format = GL_T2F_V3F; 2253 key.format = GL_T2F_V3F;
1823 key.texname = -1;
1824 2254
1825 mx += self->x; 2255 mx += self->x;
1826 my += self->y; 2256 my += self->y;
1827 2257
1828 // first pass: determine smooth_max 2258 // first pass: determine smooth_max
1851 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2281 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1852 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2282 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1853 2283
1854 for (z = 0; z <= 2; z++) 2284 for (z = 0; z <= 2; z++)
1855 { 2285 {
2286 smooth_hash smooth;
1856 memset (smooth_level, 0, sizeof (smooth_level)); 2287 memset (smooth_level, 0, sizeof (smooth_level));
2288 key.texname = -1;
1857 2289
1858 for (y = 0; y < sh; y++) 2290 for (y = 0; y < sh; y++)
1859 if (0 <= y + my && y + my < self->rows) 2291 if (0 <= y + my && y + my < self->rows)
1860 { 2292 {
1861 maprow *row = self->row + (y + my); 2293 maprow *row = self->row + (y + my);
1871 maptex tex = self->tex [tile]; 2303 maptex tex = self->tex [tile];
1872 int px, py; 2304 int px, py;
1873 2305
1874 if (key.texname != tex.name) 2306 if (key.texname != tex.name)
1875 { 2307 {
2308 self->tex [tile].unused = 0;
2309
1876 if (!tex.name) 2310 if (!tex.name)
1877 tex = self->tex [2]; /* missing, replace by noface */ 2311 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1878 2312
1879 key.texname = tex.name; 2313 key.texname = tex.name;
1880 arr = rc_array (rc, &key); 2314 arr = rc_array (rc, &key);
1881 } 2315 }
1882 2316
1883 px = (x + 1) * T - tex.w; 2317 px = (x + 1) * Th - tex.w;
1884 py = (y + 1) * T - tex.h; 2318 py = (y + 1) * Tw - tex.h;
2319
2320 if (expect_false (cell->player == player) && expect_false (z == 2))
2321 {
2322 pl_x = px;
2323 pl_y = py;
2324 pl_tex = tex;
2325 continue;
2326 }
1885 2327
1886 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2328 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1887 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2329 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1888 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2330 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1889 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2331 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1890
1891 if (cell->flags && z == 2)
1892 {
1893 // overlays such as the speech bubble, probably more to come
1894 if (cell->flags & 1)
1895 {
1896 maptex tex = self->tex [1];
1897 int px = x * T + T * 2 / 32;
1898 int py = y * T - T * 6 / 32;
1899
1900 if (tex.name)
1901 {
1902 if (key.texname != tex.name)
1903 {
1904 key.texname = tex.name;
1905 arr = rc_array (rc, &key);
1906 }
1907
1908 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1909 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1910 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1911 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1912 }
1913 }
1914 }
1915 2332
1916 // update smooth hash 2333 // update smooth hash
1917 if (tex.smoothtile) 2334 if (tex.smoothtile)
1918 { 2335 {
1919 skey.tile = tex.smoothtile; 2336 skey.tile = tex.smoothtile;
1935 2352
1936 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2353 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1937 // ·· ·· ·┏ ┓· 2354 // ·· ·· ·┏ ┓·
1938 2355
1939 // full tile 2356 // full tile
1940 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2357 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1941 2358
1942 // borders 2359 // borders
1943 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2360 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1944 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2361 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1945 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2362 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1946 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2363 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1947 2364
1948 // corners 2365 // corners
1949 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2366 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1950 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2367 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1951 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2368 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1952 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2369 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2370 }
2371 }
2372
2373 if (expect_false (z == 2) && expect_false (cell->flags))
2374 {
2375 // overlays such as the speech bubble, probably more to come
2376 if (cell->flags & 1)
2377 {
2378 rc_key_t key_ov = key;
2379 maptex tex = self->tex [TEXID_SPEECH];
2380 rc_array_t *arr;
2381 int px = x * Tw + Tw * 2 / 32;
2382 int py = y * Th - Th * 6 / 32;
2383
2384 key_ov.texname = tex.name;
2385 arr = rc_array (rc_ov, &key_ov);
2386
2387 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2388 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2389 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2390 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1953 } 2391 }
1954 } 2392 }
1955 } 2393 }
1956 } 2394 }
1957 2395
1973 if (smask & (((uint32_t)1) << b)) 2411 if (smask & (((uint32_t)1) << b))
1974 { 2412 {
1975 int level = (w << 5) | b; 2413 int level = (w << 5) | b;
1976 HE *he; 2414 HE *he;
1977 2415
1978 hv_iterinit (smooth); 2416 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1979 while ((he = hv_iternext (smooth)))
1980 { 2417 {
1981 smooth_key *skey = (smooth_key *)HeKEY (he); 2418 smooth_key &skey = it->first;
1982 IV bits = SvIVX (HeVAL (he)); 2419 IV bits = it->second;
1983 2420
1984 if (!(bits & 0x1000) 2421 if (!(bits & 0x1000)
1985 && skey->level == level 2422 && skey.level == level
1986 && level > smooth_max [skey->x][skey->y]) 2423 && level > smooth_max [skey.x][skey.y])
1987 { 2424 {
1988 maptex tex = self->tex [skey->tile]; 2425 maptex tex = self->tex [skey.tile];
1989 int px = (((int)skey->x) - 1) * T; 2426 int px = (((int)skey.x) - 1) * Tw;
1990 int py = (((int)skey->y) - 1) * T; 2427 int py = (((int)skey.y) - 1) * Th;
1991 int border = bits & 15; 2428 int border = bits & 15;
1992 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2429 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1993 float dx = tex.s * .0625f; // 16 images/row 2430 float dx = tex.s * .0625f; // 16 images/row
1994 float dy = tex.t * .5f ; // 2 images/column 2431 float dy = tex.t * .5f ; // 2 images/column
1995 2432
1997 { 2434 {
1998 // this time avoiding texture state changes 2435 // this time avoiding texture state changes
1999 // save gobs of state changes. 2436 // save gobs of state changes.
2000 if (key.texname != tex.name) 2437 if (key.texname != tex.name)
2001 { 2438 {
2439 self->tex [skey.tile].unused = 0;
2440
2002 glEnd (); 2441 glEnd ();
2003 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2442 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2004 glBegin (GL_QUADS); 2443 glBegin (GL_QUADS);
2005 } 2444 }
2006 2445
2007 if (border) 2446 if (border)
2008 { 2447 {
2009 float ox = border * dx; 2448 float ox = border * dx;
2010 2449
2011 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2450 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2012 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2451 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2013 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2014 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2453 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2015 } 2454 }
2016 2455
2017 if (corner) 2456 if (corner)
2018 { 2457 {
2019 float ox = corner * dx; 2458 float ox = corner * dx;
2020 2459
2021 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2460 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2022 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2461 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2023 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2462 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2024 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2463 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2025 } 2464 }
2026 } 2465 }
2027 } 2466 }
2028 } 2467 }
2029 } 2468 }
2031 2470
2032 glEnd (); 2471 glEnd ();
2033 glDisable (GL_TEXTURE_2D); 2472 glDisable (GL_TEXTURE_2D);
2034 key.texname = -1; 2473 key.texname = -1;
2035 } 2474 }
2036
2037 hv_clear (smooth);
2038 } 2475 }
2476
2477 if (pl_tex.name)
2478 {
2479 maptex tex = pl_tex;
2480 int px = pl_x + sdx;
2481 int py = pl_y + sdy;
2482
2483 key.texname = tex.name;
2484 arr = rc_array (rc, &key);
2485
2486 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2487 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2488 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2489 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2490
2491 rc_draw (rc);
2492 }
2493
2494 rc_draw (rc_ov);
2495 rc_clear (rc_ov);
2039 2496
2040 glDisable (GL_BLEND); 2497 glDisable (GL_BLEND);
2041 rc_free (rc); 2498 rc_free (rc);
2499 rc_free (rc_ov);
2042 2500
2043 // top layer: overlays such as the health bar 2501 // top layer: overlays such as the health bar
2044 for (y = 0; y < sh; y++) 2502 for (y = 0; y < sh; y++)
2045 if (0 <= y + my && y + my < self->rows) 2503 if (0 <= y + my && y + my < self->rows)
2046 { 2504 {
2049 for (x = 0; x < sw; x++) 2507 for (x = 0; x < sw; x++)
2050 if (row->c0 <= x + mx && x + mx < row->c1) 2508 if (row->c0 <= x + mx && x + mx < row->c1)
2051 { 2509 {
2052 mapcell *cell = row->col + (x + mx - row->c0); 2510 mapcell *cell = row->col + (x + mx - row->c0);
2053 2511
2054 int px = x * T; 2512 int px = x * Tw;
2055 int py = y * T; 2513 int py = y * Th;
2514
2515 if (expect_false (cell->player == player))
2516 {
2517 px += sdx;
2518 py += sdy;
2519 }
2056 2520
2057 if (cell->stat_hp) 2521 if (cell->stat_hp)
2058 { 2522 {
2059 int width = cell->stat_width * T; 2523 int width = cell->stat_width * Tw;
2060 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2524 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2061 2525
2062 glColor3ub (0, 0, 0); 2526 glColor3ub (0, 0, 0);
2063 glRectf (px + 1, py - thick - 2, 2527 glRectf (px + 1, py - thick - 2,
2064 px + width - 1, py); 2528 px + width - 1, py);
2065 2529
2071 } 2535 }
2072 } 2536 }
2073} 2537}
2074 2538
2075void 2539void
2076draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2540draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2077 CODE: 2541 CODE:
2078{ 2542{
2079 static float color[16][3] = { 2543 static float color[16][3] = {
2080 { 0.00F, 0.00F, 0.00F }, 2544 { 0.00f, 0.00f, 0.00f },
2081 { 1.00F, 1.00F, 1.00F }, 2545 { 1.00f, 1.00f, 1.00f },
2082 { 0.00F, 0.00F, 0.55F }, 2546 { 0.00f, 0.00f, 0.55f },
2083 { 1.00F, 0.00F, 0.00F }, 2547 { 1.00f, 0.00f, 0.00f },
2084 2548
2085 { 1.00F, 0.54F, 0.00F }, 2549 { 1.00f, 0.54f, 0.00f },
2086 { 0.11F, 0.56F, 1.00F }, 2550 { 0.11f, 0.56f, 1.00f },
2087 { 0.93F, 0.46F, 0.00F }, 2551 { 0.93f, 0.46f, 0.00f },
2088 { 0.18F, 0.54F, 0.34F }, 2552 { 0.18f, 0.54f, 0.34f },
2089 2553
2090 { 0.56F, 0.73F, 0.56F }, 2554 { 0.56f, 0.73f, 0.56f },
2091 { 0.80F, 0.80F, 0.80F }, 2555 { 0.80f, 0.80f, 0.80f },
2092 { 0.55F, 0.41F, 0.13F }, 2556 { 0.55f, 0.41f, 0.13f },
2093 { 0.99F, 0.77F, 0.26F }, 2557 { 0.99f, 0.77f, 0.26f },
2094 2558
2095 { 0.74F, 0.65F, 0.41F }, 2559 { 0.74f, 0.65f, 0.41f },
2096 2560
2097 { 0.00F, 1.00F, 1.00F }, 2561 { 0.00f, 1.00f, 1.00f },
2098 { 1.00F, 0.00F, 1.00F }, 2562 { 1.00f, 0.00f, 1.00f },
2099 { 1.00F, 1.00F, 0.00F }, 2563 { 1.00f, 1.00f, 0.00f },
2100 }; 2564 };
2101 2565
2102 int x, y; 2566 int x, y;
2103 2567
2104 glEnable (GL_TEXTURE_2D); 2568 glEnable (GL_TEXTURE_2D);
2569 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2570 * but the nvidia driver (185.18.14) mishandles alpha textures
2571 * and takes the colour from god knows where instead of using
2572 * Cp. MODULATE results in the same colour, but slightly different
2573 * alpha, but atcually gives us the correct colour with nvidia.
2574 */
2105 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2575 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2106 glEnable (GL_BLEND); 2576 glEnable (GL_BLEND);
2107 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2577 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2108 glBegin (GL_QUADS); 2578 glBegin (GL_QUADS);
2109 2579
2110 for (y = 0; y < h; y++) 2580 for (y = 0; y < h; y++)
2114 2584
2115 if (m) 2585 if (m)
2116 { 2586 {
2117 float *c = color [m & 15]; 2587 float *c = color [m & 15];
2118 2588
2119 float tx1 = m & 0x40 ? 0.5 : 0.; 2589 float tx1 = m & 0x40 ? 0.5f : 0.f;
2120 float tx2 = tx1 + 0.5; 2590 float tx2 = tx1 + 0.5f;
2121 2591
2122 glColor4f (c[0], c[1], c[2], 0.75); 2592 glColor4f (c[0], c[1], c[2], 1);
2123 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2593 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2124 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2594 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2125 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2595 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2126 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2596 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2127 } 2597 }
2135void 2605void
2136fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2606fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2137 PPCODE: 2607 PPCODE:
2138{ 2608{
2139 int x, y; 2609 int x, y;
2140 int sw1 = sw + 2; 2610 int sw1 = sw + 2;
2141 int sh1 = sh + 2; 2611 int sh1 = sh + 2;
2142 int sh3 = sh * 3; 2612 int sh3 = sh * 3;
2143 int sw34 = (sw * 3 + 3) & ~3; 2613 int sw3 = sw * 3;
2614 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2615 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2144 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2616 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2145 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2617 memset (darkness1, 0, sw1*sh1);
2146 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2147 2618
2148 SvPOK_only (darkness3_sv); 2619 SvPOK_only (darkness3_sv);
2149 SvCUR_set (darkness3_sv, sw34 * sh3); 2620 SvCUR_set (darkness3_sv, sw3 * sh3);
2150 2621
2151 mx += self->x - 1; 2622 mx += self->x - 1;
2152 my += self->y - 1; 2623 my += self->y - 1;
2153
2154 memset (darkness1, 255, sw1 * sh1);
2155 2624
2156 for (y = 0; y < sh1; y++) 2625 for (y = 0; y < sh1; y++)
2157 if (0 <= y + my && y + my < self->rows) 2626 if (0 <= y + my && y + my < self->rows)
2158 { 2627 {
2159 maprow *row = self->row + (y + my); 2628 maprow *row = self->row + (y + my);
2162 if (row->c0 <= x + mx && x + mx < row->c1) 2631 if (row->c0 <= x + mx && x + mx < row->c1)
2163 { 2632 {
2164 mapcell *cell = row->col + (x + mx - row->c0); 2633 mapcell *cell = row->col + (x + mx - row->c0);
2165 2634
2166 darkness1 [y * sw1 + x] = cell->darkness 2635 darkness1 [y * sw1 + x] = cell->darkness
2167 ? 255 - (cell->darkness - 1) 2636 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2168 : 255 - FOW_DARKNESS; 2637 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2169 } 2638 }
2170 } 2639 }
2171 2640
2172 for (y = 0; y < sh; ++y) 2641 for (y = 0; y < sh; ++y)
2173 for (x = 0; x < sw; ++x) 2642 for (x = 0; x < sw; ++x)
2192 2661
2193 uint8_t r13 = (d13 + d23 + d12) / 3; 2662 uint8_t r13 = (d13 + d23 + d12) / 3;
2194 uint8_t r23 = d23; 2663 uint8_t r23 = d23;
2195 uint8_t r33 = (d23 + d33 + d32) / 3; 2664 uint8_t r33 = (d23 + d33 + d32) / 3;
2196 2665
2197 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2666 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2198 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2667 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2199 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2668 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2200 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2669 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2201 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2670 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2202 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2671 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2203 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2672 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2204 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2673 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2205 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2674 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2206 } 2675 }
2207 2676
2208 free (darkness1); 2677 free (darkness1);
2209 2678
2210 EXTEND (SP, 3); 2679 EXTEND (SP, 3);
2211 PUSHs (sv_2mortal (newSViv (sw34))); 2680 PUSHs (sv_2mortal (newSViv (sw3)));
2212 PUSHs (sv_2mortal (newSViv (sh3))); 2681 PUSHs (sv_2mortal (newSViv (sh3)));
2213 PUSHs (darkness3_sv); 2682 PUSHs (darkness3_sv);
2214} 2683}
2215 2684
2216SV * 2685SV *
2279 else 2748 else
2280 *data++ = 0; 2749 *data++ = 0;
2281 } 2750 }
2282 } 2751 }
2283 2752
2753 /* if size is w*h + 5 then no data has been found */
2754 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2755 {
2284 SvPOK_only (data_sv); 2756 SvPOK_only (data_sv);
2285 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2757 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2758 }
2759
2286 RETVAL = data_sv; 2760 RETVAL = data_sv;
2287} 2761}
2288 OUTPUT: 2762 OUTPUT:
2289 RETVAL 2763 RETVAL
2290 2764
2291void 2765void
2292set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2766set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2293 PPCODE: 2767 PPCODE:
2294{ 2768{
2295 int x, y, z; 2769 int x, y, z;
2296 int w, h; 2770 int w, h;
2297 int x1, y1; 2771 int x1, y1;
2772 STRLEN len;
2773 uint8_t *data, *end;
2774
2775 len = SvLEN (data_sv);
2776 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2777 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2778 end = data + len + 8;
2779
2780 if (len < 5)
2781 XSRETURN_EMPTY;
2298 2782
2299 if (*data++ != 0) 2783 if (*data++ != 0)
2300 XSRETURN_EMPTY; /* version mismatch */ 2784 XSRETURN_EMPTY; /* version mismatch */
2301 2785
2302 w = *data++ << 8; w |= *data++; 2786 w = *data++ << 8; w |= *data++;
2317 { 2801 {
2318 maprow *row = map_get_row (self, y); 2802 maprow *row = map_get_row (self, y);
2319 2803
2320 for (x = x0; x < x1; x++) 2804 for (x = x0; x < x1; x++)
2321 { 2805 {
2806 uint8_t flags;
2807
2808 if (data + 7 >= end)
2809 XSRETURN_EMPTY;
2810
2322 uint8_t flags = *data++; 2811 flags = *data++;
2323 2812
2324 if (flags) 2813 if (flags)
2325 { 2814 {
2326 mapcell *cell = row_get_cell (row, x); 2815 mapcell *cell = row_get_cell (row, x);
2327 tileid tile[3] = { 0, 0, 0 }; 2816 tileid tile[3] = { 0, 0, 0 };
2330 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2819 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2331 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2820 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2332 2821
2333 if (cell->darkness == 0) 2822 if (cell->darkness == 0)
2334 { 2823 {
2335 cell->darkness = 0; 2824 /*cell->darkness = 0;*/
2825 EXTEND (SP, 3);
2336 2826
2337 for (z = 0; z <= 2; z++) 2827 for (z = 0; z <= 2; z++)
2338 { 2828 {
2339 tileid t = tile [z]; 2829 tileid t = tile [z];
2340 2830
2341 if (t >= self->texs || (t && !self->tex [t].name)) 2831 if (t >= self->texs || (t && !self->tex [t].name))
2342 { 2832 {
2343 XPUSHs (sv_2mortal (newSViv (t))); 2833 PUSHs (sv_2mortal (newSViv (t)));
2344 need_texid (self, t); 2834 need_texid (self, t);
2345 } 2835 }
2346 2836
2347 cell->tile [z] = t; 2837 cell->tile [z] = t;
2348 } 2838 }
2353} 2843}
2354 2844
2355MODULE = Deliantra::Client PACKAGE = DC::RW 2845MODULE = Deliantra::Client PACKAGE = DC::RW
2356 2846
2357DC::RW 2847DC::RW
2358new (SV *class, SV *data_sv) 2848new (SV *klass, SV *data_sv)
2359 CODE: 2849 CODE:
2360{ 2850{
2361 STRLEN datalen; 2851 STRLEN datalen;
2362 char *data = SvPVbyte (data_sv, datalen); 2852 char *data = SvPVbyte (data_sv, datalen);
2363 2853
2365} 2855}
2366 OUTPUT: 2856 OUTPUT:
2367 RETVAL 2857 RETVAL
2368 2858
2369DC::RW 2859DC::RW
2370new_from_file (SV *class, const char *path, const char *mode = "rb") 2860new_from_file (SV *klass, const char *path, const char *mode = "rb")
2371 CODE: 2861 CODE:
2372 RETVAL = SDL_RWFromFile (path, mode); 2862 RETVAL = SDL_RWFromFile (path, mode);
2373 OUTPUT: 2863 OUTPUT:
2374 RETVAL 2864 RETVAL
2375 2865
2393 if (RETVAL < 0) 2883 if (RETVAL < 0)
2394 { 2884 {
2395 RETVAL = Mix_GroupOldest (-1); 2885 RETVAL = Mix_GroupOldest (-1);
2396 2886
2397 if (RETVAL < 0) 2887 if (RETVAL < 0)
2888 {
2889 // happens sometimes, maybe it just stopped playing(?)
2890 RETVAL = Mix_GroupAvailable (-1);
2891
2892 if (RETVAL < 0)
2398 XSRETURN_UNDEF; 2893 XSRETURN_UNDEF;
2399 2894 }
2895 else
2400 Mix_HaltChannel (RETVAL); 2896 Mix_HaltChannel (RETVAL);
2401 } 2897 }
2402 2898
2403 Mix_UnregisterAllEffects (RETVAL); 2899 Mix_UnregisterAllEffects (RETVAL);
2404 Mix_Volume (RETVAL, 128); 2900 Mix_Volume (RETVAL, 128);
2405} 2901}
2452void 2948void
2453set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2949set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2454 CODE: 2950 CODE:
2455{ 2951{
2456 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2952 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2457 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2953 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2458 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2954 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2459} 2955}
2460 2956
2461void 2957void
2462set_reverse_stereo (DC::Channel self, int flip) 2958set_reverse_stereo (DC::Channel self, int flip)
2465 2961
2466MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2962MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2467 2963
2468PROTOTYPES: DISABLE 2964PROTOTYPES: DISABLE
2469 2965
2966void
2967decoders ()
2968 PPCODE:
2969#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2970 int i, num = Mix_GetNumChunkDecoders ();
2971 EXTEND (SP, num);
2972 for (i = 0; i < num; ++i)
2973 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2974#else
2975 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2976#endif
2977
2470DC::MixChunk 2978DC::MixChunk
2471new (SV *class, DC::RW rwops) 2979new (SV *klass, DC::RW rwops)
2472 CODE: 2980 CODE:
2473 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2981 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2474 OUTPUT: 2982 OUTPUT:
2475 RETVAL 2983 RETVAL
2476 2984
2506 OUTPUT: 3014 OUTPUT:
2507 RETVAL 3015 RETVAL
2508 3016
2509MODULE = Deliantra::Client PACKAGE = DC::MixMusic 3017MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2510 3018
3019void
3020decoders ()
3021 PPCODE:
3022#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3023 int i, num = Mix_GetNumMusicDecoders ();
3024 EXTEND (SP, num);
3025 for (i = 0; i < num; ++i)
3026 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3027#else
3028 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3029#endif
3030
2511int 3031int
2512volume (int volume = -1) 3032volume (int volume = -1)
2513 PROTOTYPE: ;$ 3033 PROTOTYPE: ;$
2514 CODE: 3034 CODE:
2515 if (items > 0) 3035 if (items > 0)
2526void 3046void
2527halt () 3047halt ()
2528 CODE: 3048 CODE:
2529 Mix_HaltMusic (); 3049 Mix_HaltMusic ();
2530 3050
3051int
3052playing ()
3053 CODE:
3054 RETVAL = Mix_PlayingMusic ();
3055 OUTPUT:
3056 RETVAL
3057
2531DC::MixMusic 3058DC::MixMusic
2532new (SV *class, DC::RW rwops) 3059new (SV *klass, DC::RW rwops)
2533 CODE: 3060 CODE:
2534 RETVAL = Mix_LoadMUS_RW (rwops); 3061 RETVAL = Mix_LoadMUS_RW (rwops);
2535 OUTPUT: 3062 OUTPUT:
2536 RETVAL 3063 RETVAL
2537 3064
2565 } *civ, const_iv[] = { 3092 } *civ, const_iv[] = {
2566# define const_iv(name) { # name, (IV)name } 3093# define const_iv(name) { # name, (IV)name }
2567 const_iv (GL_VENDOR), 3094 const_iv (GL_VENDOR),
2568 const_iv (GL_VERSION), 3095 const_iv (GL_VERSION),
2569 const_iv (GL_EXTENSIONS), 3096 const_iv (GL_EXTENSIONS),
3097 const_iv (GL_MAX_TEXTURE_UNITS),
2570 const_iv (GL_COLOR_MATERIAL), 3098 const_iv (GL_COLOR_MATERIAL),
2571 const_iv (GL_SMOOTH), 3099 const_iv (GL_SMOOTH),
2572 const_iv (GL_FLAT), 3100 const_iv (GL_FLAT),
2573 const_iv (GL_DITHER), 3101 const_iv (GL_DITHER),
2574 const_iv (GL_BLEND), 3102 const_iv (GL_BLEND),
2586 const_iv (GL_ZERO), 3114 const_iv (GL_ZERO),
2587 const_iv (GL_SRC_ALPHA), 3115 const_iv (GL_SRC_ALPHA),
2588 const_iv (GL_DST_ALPHA), 3116 const_iv (GL_DST_ALPHA),
2589 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3117 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2590 const_iv (GL_ONE_MINUS_DST_ALPHA), 3118 const_iv (GL_ONE_MINUS_DST_ALPHA),
3119 const_iv (GL_SRC_COLOR),
3120 const_iv (GL_DST_COLOR),
3121 const_iv (GL_ONE_MINUS_SRC_COLOR),
3122 const_iv (GL_ONE_MINUS_DST_COLOR),
2591 const_iv (GL_SRC_ALPHA_SATURATE), 3123 const_iv (GL_SRC_ALPHA_SATURATE),
2592 const_iv (GL_RGB), 3124 const_iv (GL_RGB),
2593 const_iv (GL_RGBA), 3125 const_iv (GL_RGBA),
2594 const_iv (GL_RGBA4), 3126 const_iv (GL_RGBA4),
2595 const_iv (GL_RGBA8), 3127 const_iv (GL_RGBA8),
2663 const_iv (GL_NICEST), 3195 const_iv (GL_NICEST),
2664 const_iv (GL_V2F), 3196 const_iv (GL_V2F),
2665 const_iv (GL_V3F), 3197 const_iv (GL_V3F),
2666 const_iv (GL_T2F_V3F), 3198 const_iv (GL_T2F_V3F),
2667 const_iv (GL_T2F_N3F_V3F), 3199 const_iv (GL_T2F_N3F_V3F),
3200 const_iv (GL_FUNC_ADD),
3201 const_iv (GL_FUNC_SUBTRACT),
3202 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2668# undef const_iv 3203# undef const_iv
2669 }; 3204 };
2670 3205
2671 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3206 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2672 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3207 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2673 3208
2674 texture_av = newAV (); 3209 texture_av = newAV ();
2675 AvREAL_off (texture_av); 3210 AvREAL_off (texture_av);
2676} 3211}
2677 3212
2679disable_GL_EXT_blend_func_separate () 3214disable_GL_EXT_blend_func_separate ()
2680 CODE: 3215 CODE:
2681 gl.BlendFuncSeparate = 0; 3216 gl.BlendFuncSeparate = 0;
2682 gl.BlendFuncSeparateEXT = 0; 3217 gl.BlendFuncSeparateEXT = 0;
2683 3218
2684char * 3219void
3220apple_nvidia_bug (int enable)
3221
3222const char *
2685gl_vendor () 3223gl_vendor ()
2686 CODE: 3224 CODE:
2687 RETVAL = (char *)glGetString (GL_VENDOR); 3225 RETVAL = (const char *)glGetString (GL_VENDOR);
2688 OUTPUT: 3226 OUTPUT:
2689 RETVAL 3227 RETVAL
2690 3228
2691char * 3229const char *
2692gl_version () 3230gl_version ()
2693 CODE: 3231 CODE:
2694 RETVAL = (char *)glGetString (GL_VERSION); 3232 RETVAL = (const char *)glGetString (GL_VERSION);
2695 OUTPUT: 3233 OUTPUT:
2696 RETVAL 3234 RETVAL
2697 3235
2698char * 3236const char *
2699gl_extensions () 3237gl_extensions ()
2700 CODE: 3238 CODE:
2701 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3239 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2702 OUTPUT: 3240 OUTPUT:
2703 RETVAL 3241 RETVAL
2704 3242
2705const char *glGetString (GLenum pname) 3243const char *glGetString (GLenum pname)
3244 CODE:
3245 RETVAL = (const char *)glGetString (pname);
3246 OUTPUT:
3247 RETVAL
2706 3248
2707GLint glGetInteger (GLenum pname) 3249GLint glGetInteger (GLenum pname)
2708 CODE: 3250 CODE:
2709 glGetIntegerv (pname, &RETVAL); 3251 glGetIntegerv (pname, &RETVAL);
2710 OUTPUT: 3252 OUTPUT:
2718 3260
2719int glGetError () 3261int glGetError ()
2720 3262
2721void glFinish () 3263void glFinish ()
2722 3264
3265void glFlush ()
3266
2723void glClear (int mask) 3267void glClear (int mask)
2724 3268
2725void glClearColor (float r, float g, float b, float a = 1.0) 3269void glClearColor (float r, float g, float b, float a = 1.0)
2726 PROTOTYPE: @ 3270 PROTOTYPE: @
2727 3271
2736void glBlendFunc (int sfactor, int dfactor) 3280void glBlendFunc (int sfactor, int dfactor)
2737 3281
2738void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3282void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2739 CODE: 3283 CODE:
2740 gl_BlendFuncSeparate (sa, da, saa, daa); 3284 gl_BlendFuncSeparate (sa, da, saa, daa);
3285
3286# void glBlendEquation (int se)
2741 3287
2742void glDepthMask (int flag) 3288void glDepthMask (int flag)
2743 3289
2744void glLogicOp (int opcode) 3290void glLogicOp (int opcode)
2745 3291
2780void glRotate (float angle, float x, float y, float z) 3326void glRotate (float angle, float x, float y, float z)
2781 CODE: 3327 CODE:
2782 glRotatef (angle, x, y, z); 3328 glRotatef (angle, x, y, z);
2783 3329
2784void glColor (float r, float g, float b, float a = 1.0) 3330void glColor (float r, float g, float b, float a = 1.0)
3331 PROTOTYPE: @
2785 ALIAS: 3332 ALIAS:
2786 glColor_premultiply = 1 3333 glColor_premultiply = 1
2787 CODE: 3334 CODE:
2788 if (ix) 3335 if (ix)
2789 { 3336 {
2895 3442
2896void glEndList () 3443void glEndList ()
2897 3444
2898void glCallList (int list) 3445void glCallList (int list)
2899 3446
3447void c_init ()
3448 CODE:
3449 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3450 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3451
2900MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3452MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2901 3453
2902PROTOTYPES: DISABLE 3454PROTOTYPES: DISABLE
2903 3455
2904void 3456void
2905find_widget (SV *self, NV x, NV y) 3457find_widget (SV *self, NV x, NV y)
2906 PPCODE: 3458 PPCODE:
2907{ 3459{
2908 if (within_widget (self, x, y)) 3460 if (within_widget (self, x, y))
2909 XPUSHs (self); 3461 XPUSHs (self);
2910} 3462}
2911 3463
2912BOOT: 3464BOOT:
2913{ 3465{
2921 3473
2922void 3474void
2923draw (SV *self) 3475draw (SV *self)
2924 CODE: 3476 CODE:
2925{ 3477{
2926 HV *hv; 3478 HV *hv;
2927 SV **svp; 3479 SV **svp;
2928 NV x, y, w, h; 3480 NV x, y, w, h;
2929 SV *draw_x_sv = GvSV (draw_x_gv); 3481 SV *draw_x_sv = GvSV (draw_x_gv);
2930 SV *draw_y_sv = GvSV (draw_y_gv); 3482 SV *draw_y_sv = GvSV (draw_y_gv);
2931 SV *draw_w_sv = GvSV (draw_w_gv); 3483 SV *draw_w_sv = GvSV (draw_w_gv);
2932 SV *draw_h_sv = GvSV (draw_h_gv); 3484 SV *draw_h_sv = GvSV (draw_h_gv);

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