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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.135 by root, Sun Aug 13 15:14:17 2006 UTC vs.
Revision 1.252 by root, Fri Dec 28 17:30:33 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
29#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
30 46
31#include <glib/gmacros.h> 47#include <glib/gmacros.h>
32 48
33#include <pango/pango.h> 49#include <pango/pango.h>
50
51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2))
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly
56#endif
34 57
35#ifndef _WIN32 58#ifndef _WIN32
36# include <sys/types.h> 59# include <sys/types.h>
37# include <sys/socket.h> 60# include <sys/socket.h>
38# include <netinet/in.h> 61# include <netinet/in.h>
39# include <netinet/tcp.h> 62# include <netinet/tcp.h>
40# include <inttypes.h> 63# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 64#endif
49 65
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 66#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 67
52#define FOW_DARKNESS 32 68#define FOW_DARKNESS 32
53 69
54#define MAP_EXTEND_X 32 70#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 71#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 76# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 77#else
62# define PARACHUTE 0 78# define PARACHUTE 0
63#endif 79#endif
64 80
81static AV *texture_av;
82
65static struct 83static struct
66{ 84{
67#define GL_FUNC(ptr,name) ptr name; 85#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 86#include "glfunc.h"
69#undef GL_FUNC 87#undef GL_FUNC
70} gl; 88} gl;
71 89
90static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 91gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 92{
74 if (gl.BlendFuncSeparate) 93 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 94 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 95 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 96 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 97 else
79 glBlendFunc (sa, da); 98 glBlendFunc (sa, da);
80} 99}
81 100
101static GLuint
102gen_texture ()
103{
104 GLuint name;
105
106 if (AvFILL (texture_av) >= 0)
107 name = (GLuint)(size_t)av_pop (texture_av);
108 else
109 glGenTextures (1, &name);
110
111 return name;
112}
113
114static void
115del_texture (GLuint name)
116{
117 /* make a half-assed attempt at returning the memory used by the texture */
118 /* textures are frequently being reused by cfplus anyway */
119 /*glBindTexture (GL_TEXTURE_2D, name);*/
120 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
121 av_push (texture_av, (SV *)(size_t)name);
122 glDeleteTextures (1, &name);
123}
124
82#include "texcache.c" 125#include "texcache.c"
126#include "rendercache.c"
83 127
84#include "pango-font.c" 128#include "pango-font.c"
85#include "pango-fontmap.c" 129#include "pango-fontmap.c"
86#include "pango-render.c" 130#include "pango-render.c"
87 131
132typedef IV DC__Channel;
133typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 134typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 135typedef Mix_Music *DC__MixMusic;
90 136
91typedef PangoFontDescription *CFPlus__Font; 137typedef PangoFontDescription *DC__Font;
92 138
93static int 139static int
94shape_attr_p (PangoLayoutRun *run) 140shape_attr_p (PangoLayoutRun *run)
95{ 141{
96 GSList *attrs = run->item->analysis.extra_attrs; 142 GSList *attrs = run->item->analysis.extra_attrs;
110 156
111typedef struct cf_layout { 157typedef struct cf_layout {
112 PangoLayout *pl; 158 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 159 float r, g, b, a; // default color for rgba mode
114 int base_height; 160 int base_height;
115 CFPlus__Font font; 161 DC__Font font;
162 rc_t *rc;
116} *CFPlus__Layout; 163} *DC__Layout;
117 164
118static CFPlus__Font default_font; 165static DC__Font default_font;
119static PangoContext *opengl_context; 166static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 167static PangoFontMap *opengl_fontmap;
121 168
122static void 169static void
123substitute_func (FcPattern *pattern, gpointer data) 170substitute_func (FcPattern *pattern, gpointer data)
128#endif 175#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 176 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 177}
131 178
132static void 179static void
133layout_update_font (CFPlus__Layout self) 180layout_update_font (DC__Layout self)
134{ 181{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 182 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 183 * reasonably well with bitstream vera
137 */ 184 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 185 PangoFontDescription *font = self->font ? self->font : default_font;
142 189
143 pango_layout_set_font_description (self->pl, font); 190 pango_layout_set_font_description (self->pl, font);
144} 191}
145 192
146static void 193static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 194layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 195{
196 PangoRectangle rect;
197
198 // get_pixel_* wrongly rounds down
149 pango_layout_get_pixel_size (self->pl, w, h); 199 pango_layout_get_extents (self->pl, 0, &rect);
150 200
151 if (!*w) *w = 1; 201 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
152 if (!*h) *h = 1; 202 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
153 203
154 *w = (*w + 3) & ~3; 204 if (!rect.width) rect.width = 1;
155} 205 if (!rect.height) rect.height = 1;
156 206
207 *w = rect.width;
208 *h = rect.height;
209}
210
211typedef uint16_t tileid;
157typedef uint16_t mapface; 212typedef uint16_t faceid;
158 213
159typedef struct { 214typedef struct {
160 GLint name; 215 GLuint name;
161 int w, h; 216 int w, h;
162 float s, t; 217 float s, t;
163 uint8_t r, g, b, a; 218 uint8_t r, g, b, a;
219 tileid smoothtile;
220 uint8_t smoothlevel;
164} maptex; 221} maptex;
165 222
166typedef struct { 223typedef struct {
224 uint32_t player;
225 tileid tile[3];
167 int16_t darkness; 226 uint16_t darkness;
168 mapface face[3]; 227 uint8_t stat_width, stat_hp, flags, smoothmax;
169} mapcell; 228} mapcell;
170 229
171typedef struct { 230typedef struct {
172 int32_t c0, c1; 231 int32_t c0, c1;
173 mapcell *col; 232 mapcell *col;
174} maprow; 233} maprow;
175 234
176typedef struct map { 235typedef struct map {
177 int x, y, w, h; 236 int x, y, w, h;
178 int ox, oy; /* offset to virtual global coordinate system */ 237 int ox, oy; /* offset to virtual global coordinate system */
179 int faces; 238 int faces; tileid *face2tile; // [faceid]
180 mapface *face; 239 int texs; maptex *tex; // [tileid]
181
182 int texs;
183 maptex *tex;
184 240
185 int32_t rows; 241 int32_t rows;
186 maprow *row; 242 maprow *row;
187} *CFPlus__Map; 243} *DC__Map;
188 244
189static char * 245static char *
190prepend (char *ptr, int sze, int inc) 246prepend (char *ptr, int sze, int inc)
191{ 247{
192 char *p; 248 char *p;
209} 265}
210 266
211#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 267#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
212#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 268#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
213 269
270static void
271need_facenum (struct map *self, faceid face)
272{
273 while (self->faces <= face)
274 {
275 Append (tileid, self->face2tile, self->faces, self->faces);
276 self->faces *= 2;
277 }
278}
279
280static void
281need_texid (struct map *self, int texid)
282{
283 while (self->texs <= texid)
284 {
285 Append (maptex, self->tex, self->texs, self->texs);
286 self->texs *= 2;
287 }
288}
289
214static maprow * 290static maprow *
215map_get_row (CFPlus__Map self, int y) 291map_get_row (DC__Map self, int y)
216{ 292{
217 if (0 > y) 293 if (0 > y)
218 { 294 {
219 int extend = - y + MAP_EXTEND_Y; 295 int extend = - y + MAP_EXTEND_Y;
220 Prepend (maprow, self->row, self->rows, extend); 296 Prepend (maprow, self->row, self->rows, extend);
258 334
259 return row->col + (x - row->c0); 335 return row->col + (x - row->c0);
260} 336}
261 337
262static mapcell * 338static mapcell *
263map_get_cell (CFPlus__Map self, int x, int y) 339map_get_cell (DC__Map self, int x, int y)
264{ 340{
265 return row_get_cell (map_get_row (self, y), x); 341 return row_get_cell (map_get_row (self, y), x);
266} 342}
267 343
268static void 344static void
269map_clear (CFPlus__Map self) 345map_clear (DC__Map self)
270{ 346{
271 int r; 347 int r;
272 348
273 for (r = 0; r < self->rows; r++) 349 for (r = 0; r < self->rows; r++)
274 Safefree (self->row[r].col); 350 Safefree (self->row[r].col);
282 self->row = 0; 358 self->row = 0;
283 self->rows = 0; 359 self->rows = 0;
284} 360}
285 361
286static void 362static void
287map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 363map_blank (DC__Map self, int x0, int y0, int w, int h)
288{ 364{
289 int x, y; 365 int x, y;
290 maprow *row; 366 maprow *row;
367 mapcell *cell;
291 368
292 for (y = y0; y < y0 + h; y++) 369 for (y = y0; y < y0 + h; y++)
293 if (y >= 0) 370 if (y >= 0)
294 { 371 {
295 if (y >= self->rows) 372 if (y >= self->rows)
301 if (x >= row->c0) 378 if (x >= row->c0)
302 { 379 {
303 if (x >= row->c1) 380 if (x >= row->c1)
304 break; 381 break;
305 382
306 row->col[x - row->c0].darkness = -1; 383 cell = row->col + x - row->c0;
384
385 cell->darkness = 0;
386 cell->stat_hp = 0;
387 cell->flags = 0;
388 cell->player = 0;
307 } 389 }
308 } 390 }
391}
392
393typedef struct {
394 tileid tile;
395 uint8_t x, y, level;
396} smooth_key;
397
398static void
399smooth_or_bits (HV *hv, smooth_key *key, IV bits)
400{
401 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
402
403 if (SvIOK (*sv))
404 SvIV_set (*sv, SvIVX (*sv) | bits);
405 else
406 sv_setiv (*sv, bits);
309} 407}
310 408
311static void 409static void
312music_finished (void) 410music_finished (void)
313{ 411{
349 n |= n >> 16; 447 n |= n >> 16;
350 448
351 return n + 1; 449 return n + 1;
352} 450}
353 451
354MODULE = CFPlus PACKAGE = CFPlus 452static unsigned int
453popcount (unsigned int n)
454{
455 n -= (n >> 1) & 0x55555555U;
456 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
457 n = ((n >> 4) + n) & 0x0f0f0f0fU;
458 n *= 0x01010101U;
459
460 return n >> 24;
461}
462
463/* SDL should provide this, really. */
464#define SDLK_MODIFIER_MIN 300
465#define SDLK_MODIFIER_MAX 314
466
467/******************************************************************************/
468
469static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
470static GV *hover_gv;
471
472static int
473within_widget (SV *widget, NV x, NV y)
474{
475 HV *self;
476 SV **svp;
477 NV wx, ww, wy, wh;
478
479 if (!SvROK (widget))
480 return 0;
481
482 self = (HV *)SvRV (widget);
483
484 if (SvTYPE (self) != SVt_PVHV)
485 return 0;
486
487 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
488 if (y < wy)
489 return 0;
490
491 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
492 if (y >= wy + wh)
493 return 0;
494
495 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
496 if (x < wx)
497 return 0;
498
499 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
500 if (x >= wx + ww)
501 return 0;
502
503 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
504 if (!svp || !SvTRUE (*svp))
505 return 0;
506
507 return 1;
508}
509
510MODULE = Deliantra::Client PACKAGE = DC
355 511
356PROTOTYPES: ENABLE 512PROTOTYPES: ENABLE
357 513
358BOOT: 514BOOT:
359{ 515{
360 HV *stash = gv_stashpv ("CFPlus", 1); 516 HV *stash = gv_stashpv ("DC", 1);
361 static const struct { 517 static const struct {
362 const char *name; 518 const char *name;
363 IV iv; 519 IV iv;
364 } *civ, const_iv[] = { 520 } *civ, const_iv[] = {
365# define const_iv(name) { # name, (IV)name } 521# define const_iv(name) { # name, (IV)name }
522 const_iv (SDLK_MODIFIER_MIN),
523 const_iv (SDLK_MODIFIER_MAX),
524
366 const_iv (SDL_ACTIVEEVENT), 525 const_iv (SDL_ACTIVEEVENT),
367 const_iv (SDL_KEYDOWN), 526 const_iv (SDL_KEYDOWN),
368 const_iv (SDL_KEYUP), 527 const_iv (SDL_KEYUP),
369 const_iv (SDL_MOUSEMOTION), 528 const_iv (SDL_MOUSEMOTION),
370 const_iv (SDL_MOUSEBUTTONDOWN), 529 const_iv (SDL_MOUSEBUTTONDOWN),
379 const_iv (SDL_EVENT_RESERVEDA), 538 const_iv (SDL_EVENT_RESERVEDA),
380 const_iv (SDL_EVENT_RESERVEDB), 539 const_iv (SDL_EVENT_RESERVEDB),
381 const_iv (SDL_VIDEORESIZE), 540 const_iv (SDL_VIDEORESIZE),
382 const_iv (SDL_VIDEOEXPOSE), 541 const_iv (SDL_VIDEOEXPOSE),
383 const_iv (SDL_USEREVENT), 542 const_iv (SDL_USEREVENT),
543
544 const_iv (SDL_APPINPUTFOCUS),
545 const_iv (SDL_APPMOUSEFOCUS),
546 const_iv (SDL_APPACTIVE),
547
548 const_iv (SDLK_FIRST),
549 const_iv (SDLK_LAST),
384 const_iv (SDLK_KP0), 550 const_iv (SDLK_KP0),
385 const_iv (SDLK_KP1), 551 const_iv (SDLK_KP1),
386 const_iv (SDLK_KP2), 552 const_iv (SDLK_KP2),
387 const_iv (SDLK_KP3), 553 const_iv (SDLK_KP3),
388 const_iv (SDLK_KP4), 554 const_iv (SDLK_KP4),
443 const_iv (SDLK_BREAK), 609 const_iv (SDLK_BREAK),
444 const_iv (SDLK_MENU), 610 const_iv (SDLK_MENU),
445 const_iv (SDLK_POWER), 611 const_iv (SDLK_POWER),
446 const_iv (SDLK_EURO), 612 const_iv (SDLK_EURO),
447 const_iv (SDLK_UNDO), 613 const_iv (SDLK_UNDO),
614
448 const_iv (KMOD_NONE), 615 const_iv (KMOD_NONE),
616 const_iv (KMOD_SHIFT),
449 const_iv (KMOD_LSHIFT), 617 const_iv (KMOD_LSHIFT),
450 const_iv (KMOD_RSHIFT), 618 const_iv (KMOD_RSHIFT),
619 const_iv (KMOD_CTRL),
451 const_iv (KMOD_LCTRL), 620 const_iv (KMOD_LCTRL),
452 const_iv (KMOD_RCTRL), 621 const_iv (KMOD_RCTRL),
622 const_iv (KMOD_ALT),
453 const_iv (KMOD_LALT), 623 const_iv (KMOD_LALT),
454 const_iv (KMOD_RALT), 624 const_iv (KMOD_RALT),
625 const_iv (KMOD_META),
455 const_iv (KMOD_LMETA), 626 const_iv (KMOD_LMETA),
456 const_iv (KMOD_RMETA), 627 const_iv (KMOD_RMETA),
457 const_iv (KMOD_NUM), 628 const_iv (KMOD_NUM),
458 const_iv (KMOD_CAPS), 629 const_iv (KMOD_CAPS),
459 const_iv (KMOD_MODE), 630 const_iv (KMOD_MODE),
460 const_iv (KMOD_CTRL), 631
461 const_iv (KMOD_SHIFT), 632 const_iv (MIX_DEFAULT_FORMAT),
462 const_iv (KMOD_ALT),
463 const_iv (KMOD_META)
464# undef const_iv 633# undef const_iv
465 }; 634 };
466 635
467 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 636 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
468 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 637 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
638
639 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
640 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
469} 641}
642
643void
644weaken (SV *rv)
645 PROTOTYPE: $
646 CODE:
647 sv_rvweaken (rv);
470 648
471int 649int
472in_destruct () 650in_destruct ()
473 CODE: 651 CODE:
474 RETVAL = PL_main_cv == Nullcv; 652 RETVAL = PL_main_cv == Nullcv;
477 655
478NV floor (NV x) 656NV floor (NV x)
479 657
480NV ceil (NV x) 658NV ceil (NV x)
481 659
660IV minpot (UV n)
661
662IV popcount (UV n)
663
482void 664void
483pango_init () 665pango_init ()
484 CODE: 666 CODE:
485{ 667{
486 opengl_fontmap = pango_opengl_font_map_new (); 668 opengl_fontmap = pango_opengl_font_map_new ();
487 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 669 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
488 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 670 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
671#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)
672 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
673 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
674#endif
489} 675}
676
677char *
678SDL_GetError ()
490 679
491int 680int
492SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 681SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
493 682
494void 683void
495SDL_Quit () 684SDL_Quit ()
496 685
497void 686void
498SDL_ListModes () 687SDL_ListModes (int rgb, int alpha)
499 PPCODE: 688 PPCODE:
500{ 689{
501 SDL_Rect **m; 690 SDL_Rect **m;
502 691
503 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 692 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
504 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 693 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
505 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 694 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
506 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 695 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
507 696
508 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 697 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
509 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 698 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
510 699
511 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 700 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
512 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 701 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
513 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 702 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
514 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 703 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
515 704
516 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 705 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
517#if SDL_VERSION_ATLEAST(1,2,10) 706#if SDL_VERSION_ATLEAST(1,2,10)
518 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 707 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
519 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 708 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
520#endif 709#endif
521 710
522 SDL_EnableUNICODE (1);
523 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
524
525 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 711 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
526 712
527 if (m && m != (SDL_Rect **)-1) 713 if (m && m != (SDL_Rect **)-1)
528 while (*m) 714 while (*m)
529 { 715 {
716 if ((*m)->w >= 800 && (*m)->h >= 480)
717 {
530 AV *av = newAV (); 718 AV *av = newAV ();
531 av_push (av, newSViv ((*m)->w)); 719 av_push (av, newSViv ((*m)->w));
532 av_push (av, newSViv ((*m)->h)); 720 av_push (av, newSViv ((*m)->h));
721 av_push (av, newSViv (rgb));
722 av_push (av, newSViv (alpha));
533 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 723 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
724 }
534 725
535 ++m; 726 ++m;
536 } 727 }
537} 728}
538 729
539char *
540SDL_GetError ()
541
542int 730int
543SDL_SetVideoMode (int w, int h, int fullscreen) 731SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
544 CODE: 732 CODE:
733{
734 SDL_EnableUNICODE (1);
735 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
736
737 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
738 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
739 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
740 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
741
545 RETVAL = !!SDL_SetVideoMode ( 742 RETVAL = !!SDL_SetVideoMode (
546 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 743 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
547 ); 744 );
745
548 if (RETVAL) 746 if (RETVAL)
549 { 747 {
550 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 748 av_clear (texture_av);
749
750 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
551# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 751#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
552# include "glfunc.h" 752#include "glfunc.h"
553# undef GL_FUNC 753#undef GL_FUNC
554 } 754 }
755}
555 OUTPUT: 756 OUTPUT:
556 RETVAL 757 RETVAL
557 758
558void 759void
559SDL_GL_SwapBuffers () 760SDL_GL_SwapBuffers ()
560 761
561char * 762char *
562SDL_GetKeyName (int sym) 763SDL_GetKeyName (int sym)
563 764
765int
766SDL_GetAppState ()
767
564void 768void
565SDL_PollEvent () 769poll_events ()
566 PPCODE: 770 PPCODE:
567{ 771{
568 SDL_Event ev; 772 SDL_Event ev;
569 773
570 while (SDL_PollEvent (&ev)) 774 SDL_PumpEvents ();
775 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
571 { 776 {
572 HV *hv = newHV (); 777 HV *hv = newHV ();
573 hv_store (hv, "type", 4, newSViv (ev.type), 0); 778 hv_store (hv, "type", 4, newSViv (ev.type), 0);
574 779
575 switch (ev.type) 780 switch (ev.type)
577 case SDL_KEYDOWN: 782 case SDL_KEYDOWN:
578 case SDL_KEYUP: 783 case SDL_KEYUP:
579 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 784 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
580 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 785 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
581 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 786 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
787 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
582 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 788 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
583 break; 789 break;
584 790
585 case SDL_ACTIVEEVENT: 791 case SDL_ACTIVEEVENT:
586 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 792 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
587 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 793 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
588 break; 794 break;
589 795
590 case SDL_MOUSEMOTION: 796 case SDL_MOUSEMOTION:
797 {
798 int state = ev.motion.state;
799 int x = ev.motion.x;
800 int y = ev.motion.y;
801 int xrel = ev.motion.xrel;
802 int yrel = ev.motion.yrel;
803
804 /* do simplistic event compression */
805 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
806 && state == ev.motion.state)
807 {
808 xrel += ev.motion.xrel;
809 yrel += ev.motion.yrel;
810 x = ev.motion.x;
811 y = ev.motion.y;
812 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
813 }
814
591 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
592
593 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 816 hv_store (hv, "state", 5, newSViv (state), 0);
594 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 817 hv_store (hv, "x", 1, newSViv (x), 0);
595 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 818 hv_store (hv, "y", 1, newSViv (y), 0);
596 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 819 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
597 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 820 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
821 }
598 break; 822 break;
599 823
600 case SDL_MOUSEBUTTONDOWN: 824 case SDL_MOUSEBUTTONDOWN:
601 case SDL_MOUSEBUTTONUP: 825 case SDL_MOUSEBUTTONUP:
602 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
612 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 836 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
613 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 837 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
614 break; 838 break;
615 } 839 }
616 840
617 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 841 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
618 } 842 }
619} 843}
620 844
621int 845int
622Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 846Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
623 POSTCALL: 847 POSTCALL:
624 Mix_HookMusicFinished (music_finished); 848 Mix_HookMusicFinished (music_finished);
625 Mix_ChannelFinished (channel_finished); 849 Mix_ChannelFinished (channel_finished);
626 850
627void 851void
852Mix_QuerySpec ()
853 PPCODE:
854{
855 int freq, channels;
856 Uint16 format;
857
858 if (Mix_QuerySpec (&freq, &format, &channels))
859 {
860 EXTEND (SP, 3);
861 PUSHs (sv_2mortal (newSViv (freq)));
862 PUSHs (sv_2mortal (newSViv (format)));
863 PUSHs (sv_2mortal (newSViv (channels)));
864 }
865}
866
867void
628Mix_CloseAudio () 868Mix_CloseAudio ()
629 869
630int 870int
631Mix_AllocateChannels (int numchans = -1) 871Mix_AllocateChannels (int numchans = -1)
632 872
873const char *
874Mix_GetError ()
875
633void 876void
634lowdelay (int fd, int val = 1) 877lowdelay (int fd, int val = 1)
635 CODE: 878 CODE:
879 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
880
881void
882win32_proxy_info ()
883 PPCODE:
884{
636#ifndef _WIN32 885#ifdef _WIN32
637 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 886 char buffer[2048];
887 DWORD buflen;
888
889 EXTEND (SP, 3);
890
891 buflen = sizeof (buffer);
892 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
893 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
894 {
895 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
896
897 buflen = sizeof (buffer);
898 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
899 {
900 PUSHs (newSVpv (buffer, 0));
901
902 buflen = sizeof (buffer);
903 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
904 PUSHs (newSVpv (buffer, 0));
905 }
906 }
638#endif 907#endif
908}
639 909
640void 910void
641add_font (char *file) 911add_font (char *file)
642 CODE: 912 CODE:
643 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 913 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
651 STRLEN image_len; 921 STRLEN image_len;
652 char *image = (char *)SvPVbyte (image_, image_len); 922 char *image = (char *)SvPVbyte (image_, image_len);
653 SDL_Surface *surface, *surface2; 923 SDL_Surface *surface, *surface2;
654 SDL_PixelFormat fmt; 924 SDL_PixelFormat fmt;
655 SDL_RWops *rw = ix 925 SDL_RWops *rw = ix
656 ? SDL_RWFromFile (image, "r") 926 ? SDL_RWFromFile (image, "rb")
657 : SDL_RWFromConstMem (image, image_len); 927 : SDL_RWFromConstMem (image, image_len);
658 928
659 if (!rw) 929 if (!rw)
660 croak ("load_image: %s", SDL_GetError ()); 930 croak ("load_image: %s", SDL_GetError ());
661 931
734void 1004void
735error (char *message) 1005error (char *message)
736 CODE: 1006 CODE:
737 fprintf (stderr, "ERROR: %s\n", message); 1007 fprintf (stderr, "ERROR: %s\n", message);
738#ifdef _WIN32 1008#ifdef _WIN32
739 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1009 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
740#endif 1010#endif
741 1011
742void 1012void
743fatal (char *message) 1013fatal (char *message)
744 CODE: 1014 CODE:
745 fprintf (stderr, "FATAL: %s\n", message); 1015 fprintf (stderr, "FATAL: %s\n", message);
746#ifdef _WIN32 1016#ifdef _WIN32
747 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1017 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
748#endif 1018#endif
749 _exit (1); 1019 _exit (1);
750 1020
751void 1021void
752_exit (int retval) 1022_exit (int retval = 0)
753 CODE: 1023 CODE:
1024#ifdef WIN32
1025 ExitThread (retval); // unclean, please beam me up
1026#else
754 _exit (retval); 1027 _exit (retval);
1028#endif
755 1029
756MODULE = CFPlus PACKAGE = CFPlus::Font 1030void
1031debug ()
1032 CODE:
1033{
1034#if DEBUG
1035 VALGRIND_DO_LEAK_CHECK;
1036#endif
1037}
757 1038
758CFPlus::Font 1039MODULE = Deliantra::Client PACKAGE = DC::Font
1040
1041PROTOTYPES: DISABLE
1042
1043DC::Font
759new_from_file (SV *class, char *path, int id = 0) 1044new_from_file (SV *class, char *path, int id = 0)
760 CODE: 1045 CODE:
761{ 1046{
762 int count; 1047 int count;
763 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1048 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
766} 1051}
767 OUTPUT: 1052 OUTPUT:
768 RETVAL 1053 RETVAL
769 1054
770void 1055void
771DESTROY (CFPlus::Font self) 1056DESTROY (DC::Font self)
772 CODE: 1057 CODE:
773 pango_font_description_free (self); 1058 pango_font_description_free (self);
774 1059
775void 1060void
776make_default (CFPlus::Font self) 1061make_default (DC::Font self)
1062 PROTOTYPE: $
777 CODE: 1063 CODE:
778 default_font = self; 1064 default_font = self;
779 1065
780MODULE = CFPlus PACKAGE = CFPlus::Layout 1066MODULE = Deliantra::Client PACKAGE = DC::Layout
781 1067
1068PROTOTYPES: DISABLE
1069
782void 1070void
783reset_glyph_cache () 1071glyph_cache_backup ()
1072 PROTOTYPE:
784 CODE: 1073 CODE:
1074 tc_backup ();
1075
1076void
1077glyph_cache_restore ()
1078 PROTOTYPE:
1079 CODE:
785 tc_clear (); 1080 tc_restore ();
786 1081
787CFPlus::Layout 1082DC::Layout
788new (SV *class) 1083new (SV *class)
789 CODE: 1084 CODE:
790 New (0, RETVAL, 1, struct cf_layout); 1085 New (0, RETVAL, 1, struct cf_layout);
791 1086
792 RETVAL->pl = pango_layout_new (opengl_context); 1087 RETVAL->pl = pango_layout_new (opengl_context);
794 RETVAL->g = 1.; 1089 RETVAL->g = 1.;
795 RETVAL->b = 1.; 1090 RETVAL->b = 1.;
796 RETVAL->a = 1.; 1091 RETVAL->a = 1.;
797 RETVAL->base_height = MIN_FONT_HEIGHT; 1092 RETVAL->base_height = MIN_FONT_HEIGHT;
798 RETVAL->font = 0; 1093 RETVAL->font = 0;
1094 RETVAL->rc = rc_alloc ();
799 1095
800 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1096 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
801 layout_update_font (RETVAL); 1097 layout_update_font (RETVAL);
802 OUTPUT: 1098 OUTPUT:
803 RETVAL 1099 RETVAL
804 1100
805void 1101void
806DESTROY (CFPlus::Layout self) 1102DESTROY (DC::Layout self)
807 CODE: 1103 CODE:
808 g_object_unref (self->pl); 1104 g_object_unref (self->pl);
1105 rc_free (self->rc);
809 Safefree (self); 1106 Safefree (self);
810 1107
811void 1108void
812set_text (CFPlus::Layout self, SV *text_) 1109set_text (DC::Layout self, SV *text_)
813 CODE: 1110 CODE:
814{ 1111{
815 STRLEN textlen; 1112 STRLEN textlen;
816 char *text = SvPVutf8 (text_, textlen); 1113 char *text = SvPVutf8 (text_, textlen);
817 1114
818 pango_layout_set_text (self->pl, text, textlen); 1115 pango_layout_set_text (self->pl, text, textlen);
819} 1116}
820 1117
821void 1118void
822set_markup (CFPlus::Layout self, SV *text_) 1119set_markup (DC::Layout self, SV *text_)
823 CODE: 1120 CODE:
824{ 1121{
825 STRLEN textlen; 1122 STRLEN textlen;
826 char *text = SvPVutf8 (text_, textlen); 1123 char *text = SvPVutf8 (text_, textlen);
827 1124
828 pango_layout_set_markup (self->pl, text, textlen); 1125 pango_layout_set_markup (self->pl, text, textlen);
829} 1126}
830 1127
831void 1128void
832set_shapes (CFPlus::Layout self, ...) 1129set_shapes (DC::Layout self, ...)
833 CODE: 1130 CODE:
834{ 1131{
835 PangoAttrList *attrs = 0; 1132 PangoAttrList *attrs = 0;
836 const char *text = pango_layout_get_text (self->pl); 1133 const char *text = pango_layout_get_text (self->pl);
837 const char *pos = text; 1134 const char *pos = text;
872 if (attrs) 1169 if (attrs)
873 pango_layout_set_attributes (self->pl, attrs); 1170 pango_layout_set_attributes (self->pl, attrs);
874} 1171}
875 1172
876void 1173void
877get_shapes (CFPlus::Layout self) 1174get_shapes (DC::Layout self)
878 PPCODE: 1175 PPCODE:
879{ 1176{
880 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1177 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
881 1178
882 do 1179 do
883 { 1180 {
884 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1181 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
885 1182
886 if (run && shape_attr_p (run)) 1183 if (run && shape_attr_p (run))
887 { 1184 {
888 PangoRectangle extents; 1185 PangoRectangle extents;
889 pango_layout_iter_get_run_extents (iter, 0, &extents); 1186 pango_layout_iter_get_run_extents (iter, 0, &extents);
897 1194
898 pango_layout_iter_free (iter); 1195 pango_layout_iter_free (iter);
899} 1196}
900 1197
901int 1198int
902has_wrapped (CFPlus::Layout self) 1199has_wrapped (DC::Layout self)
903 CODE: 1200 CODE:
904{ 1201{
905 int lines = 1; 1202 int lines = 1;
906 const char *text = pango_layout_get_text (self->pl); 1203 const char *text = pango_layout_get_text (self->pl);
907 1204
912} 1209}
913 OUTPUT: 1210 OUTPUT:
914 RETVAL 1211 RETVAL
915 1212
916SV * 1213SV *
917get_text (CFPlus::Layout self) 1214get_text (DC::Layout self)
918 CODE: 1215 CODE:
919 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1216 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
920 sv_utf8_decode (RETVAL); 1217 sv_utf8_decode (RETVAL);
921 OUTPUT: 1218 OUTPUT:
922 RETVAL 1219 RETVAL
923 1220
924void 1221void
925set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1222set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
926 CODE: 1223 CODE:
927 self->r = r; 1224 self->r = r;
928 self->g = g; 1225 self->g = g;
929 self->b = b; 1226 self->b = b;
930 self->a = a; 1227 self->a = a;
931 1228
932void 1229void
933set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1230set_font (DC::Layout self, DC::Font font = 0)
934 CODE: 1231 CODE:
935 if (self->font != font) 1232 if (self->font != font)
936 { 1233 {
937 self->font = font; 1234 self->font = font;
938 layout_update_font (self); 1235 layout_update_font (self);
939 } 1236 }
940 1237
941void 1238void
942set_height (CFPlus::Layout self, int base_height) 1239set_height (DC::Layout self, int base_height)
943 CODE: 1240 CODE:
944 if (self->base_height != base_height) 1241 if (self->base_height != base_height)
945 { 1242 {
946 self->base_height = base_height; 1243 self->base_height = base_height;
947 layout_update_font (self); 1244 layout_update_font (self);
948 } 1245 }
949 1246
950void 1247void
951set_width (CFPlus::Layout self, int max_width = -1) 1248set_width (DC::Layout self, int max_width = -1)
952 CODE: 1249 CODE:
953 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1250 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
954 1251
955void 1252void
956set_indent (CFPlus::Layout self, int indent) 1253set_indent (DC::Layout self, int indent)
957 CODE: 1254 CODE:
958 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1255 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
959 1256
960void 1257void
961set_spacing (CFPlus::Layout self, int spacing) 1258set_spacing (DC::Layout self, int spacing)
962 CODE: 1259 CODE:
963 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1260 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
964 1261
965void 1262void
966set_ellipsise (CFPlus::Layout self, int ellipsise) 1263set_ellipsise (DC::Layout self, int ellipsise)
967 CODE: 1264 CODE:
968 pango_layout_set_ellipsize (self->pl, 1265 pango_layout_set_ellipsize (self->pl,
969 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1266 ellipsise == 1 ? PANGO_ELLIPSIZE_START
970 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1267 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
971 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1268 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
972 : PANGO_ELLIPSIZE_NONE 1269 : PANGO_ELLIPSIZE_NONE
973 ); 1270 );
974 1271
975void 1272void
976set_single_paragraph_mode (CFPlus::Layout self, int spm) 1273set_single_paragraph_mode (DC::Layout self, int spm)
977 CODE: 1274 CODE:
978 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1275 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
979 1276
980void 1277void
981size (CFPlus::Layout self) 1278size (DC::Layout self)
982 PPCODE: 1279 PPCODE:
983{ 1280{
984 int w, h; 1281 int w, h;
985 1282
986 layout_get_pixel_size (self, &w, &h); 1283 layout_get_pixel_size (self, &w, &h);
989 PUSHs (sv_2mortal (newSViv (w))); 1286 PUSHs (sv_2mortal (newSViv (w)));
990 PUSHs (sv_2mortal (newSViv (h))); 1287 PUSHs (sv_2mortal (newSViv (h)));
991} 1288}
992 1289
993int 1290int
994descent (CFPlus::Layout self) 1291descent (DC::Layout self)
995 CODE: 1292 CODE:
996{ 1293{
997 PangoRectangle rect; 1294 PangoRectangle rect;
998 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1295 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
999 pango_layout_line_get_pixel_extents (line, 0, &rect); 1296 pango_layout_line_get_pixel_extents (line, 0, &rect);
1000 RETVAL = PANGO_DESCENT (rect); 1297 RETVAL = PANGO_DESCENT (rect);
1001} 1298}
1002 OUTPUT: 1299 OUTPUT:
1003 RETVAL 1300 RETVAL
1004 1301
1005int 1302int
1006xy_to_index (CFPlus::Layout self, int x, int y) 1303xy_to_index (DC::Layout self, int x, int y)
1007 CODE: 1304 CODE:
1008{ 1305{
1009 int index, trailing; 1306 int index, trailing;
1010 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1307 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1011 RETVAL = index; 1308 RETVAL = index + trailing;
1012} 1309}
1013 OUTPUT: 1310 OUTPUT:
1014 RETVAL 1311 RETVAL
1015 1312
1016void 1313void
1017cursor_pos (CFPlus::Layout self, int index) 1314cursor_pos (DC::Layout self, int index)
1018 PPCODE: 1315 PPCODE:
1019{ 1316{
1020 PangoRectangle strong_pos; 1317 PangoRectangle pos;
1021 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1318 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1022 1319
1023 EXTEND (SP, 3); 1320 EXTEND (SP, 3);
1024 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1321 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1025 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1322 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1026 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1323 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1027} 1324}
1028 1325
1029void 1326void
1030render (CFPlus::Layout self, float x, float y, int flags = 0) 1327index_to_line_x (DC::Layout self, int index, int trailing = 0)
1031 PPCODE: 1328 PPCODE:
1329{
1330 int line, x;
1331
1332 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1333#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3))
1334 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1335 --line;
1336#endif
1337 EXTEND (SP, 2);
1338 PUSHs (sv_2mortal (newSViv (line)));
1339 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1340}
1341
1342void
1343line_x_to_index (DC::Layout self, int line, int x)
1344 PPCODE:
1345{
1346 PangoLayoutLine *lp;
1347 int index, trailing;
1348
1349 if (line < 0)
1350 XSRETURN_EMPTY;
1351
1352 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1353 XSRETURN_EMPTY; /* do better */
1354
1355 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1356
1357 EXTEND (SP, 2);
1358 if (GIMME_V == G_SCALAR)
1359 PUSHs (sv_2mortal (newSViv (index + trailing)));
1360 else
1361 {
1362 PUSHs (sv_2mortal (newSViv (index)));
1363 PUSHs (sv_2mortal (newSViv (trailing)));
1364 }
1365}
1366
1367void
1368render (DC::Layout self, float x, float y, int flags = 0)
1369 CODE:
1370 rc_clear (self->rc);
1032 pango_opengl_render_layout_subpixel ( 1371 pango_opengl_render_layout_subpixel (
1033 self->pl, 1372 self->pl,
1373 self->rc,
1034 x * PANGO_SCALE, y * PANGO_SCALE, 1374 x * PANGO_SCALE, y * PANGO_SCALE,
1035 self->r, self->g, self->b, self->a, 1375 self->r, self->g, self->b, self->a,
1036 flags 1376 flags
1037 ); 1377 );
1378 // we assume that context_change actually clears/frees stuff
1379 // and does not do any recomputation...
1380 pango_layout_context_changed (self->pl);
1038 1381
1039MODULE = CFPlus PACKAGE = CFPlus::Texture
1040
1041void 1382void
1042pad2pot (SV *data_, SV *w_, SV *h_) 1383draw (DC::Layout self)
1043 CODE: 1384 CODE:
1044{ 1385{
1045 int ow = SvIV (w_); 1386 glEnable (GL_TEXTURE_2D);
1046 int oh = SvIV (h_); 1387 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1388 glEnable (GL_BLEND);
1389 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1390 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1391 glEnable (GL_ALPHA_TEST);
1392 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1047 1393
1048 if (ow && oh) 1394 rc_draw (self->rc);
1395
1396 glDisable (GL_ALPHA_TEST);
1397 glDisable (GL_BLEND);
1398 glDisable (GL_TEXTURE_2D);
1399}
1400
1401MODULE = Deliantra::Client PACKAGE = DC::Texture
1402
1403PROTOTYPES: ENABLE
1404
1405void
1406pad (SV *data_, int ow, int oh, int nw, int nh)
1407 CODE:
1408{
1409 if ((nw != ow || nh != oh) && SvOK (data_))
1049 { 1410 {
1050 int nw = minpot (ow);
1051 int nh = minpot (oh);
1052
1053 if (nw != ow || nh != oh)
1054 {
1055 if (SvOK (data_))
1056 {
1057 STRLEN datalen; 1411 STRLEN datalen;
1058 char *data = SvPVbyte (data_, datalen); 1412 char *data = SvPVbyte (data_, datalen);
1059 int bpp = datalen / (ow * oh); 1413 int bpp = datalen / (ow * oh);
1060 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1414 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1061 1415
1062 SvPOK_only (result_); 1416 SvPOK_only (result_);
1063 SvCUR_set (result_, nw * nh * bpp); 1417 SvCUR_set (result_, nw * nh * bpp);
1064 1418
1065 memset (SvPVX (result_), 0, nw * nh * bpp); 1419 memset (SvPVX (result_), 0, nw * nh * bpp);
1066 while (oh--) 1420 while (oh--)
1067 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1421 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1068 1422
1069 sv_setsv (data_, result_); 1423 sv_setsv (data_, result_);
1070 }
1071
1072 sv_setiv (w_, nw);
1073 sv_setiv (h_, nh);
1074 }
1075 } 1424 }
1076} 1425}
1077 1426
1078void 1427void
1079draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1428draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1085{ 1434{
1086 HV *hv = (HV *)SvRV (self); 1435 HV *hv = (HV *)SvRV (self);
1087 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1436 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1088 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1437 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1089 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1438 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1439
1440 if (name <= 0)
1441 XSRETURN_EMPTY;
1090 1442
1091 if (items < 5) 1443 if (items < 5)
1092 { 1444 {
1093 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1445 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1094 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1446 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1122 glDisable (GL_ALPHA_TEST); 1474 glDisable (GL_ALPHA_TEST);
1123 glDisable (GL_BLEND); 1475 glDisable (GL_BLEND);
1124 } 1476 }
1125} 1477}
1126 1478
1127MODULE = CFPlus PACKAGE = CFPlus::Map 1479IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1480 CODE:
1481{
1482 GLint width;
1483 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1484 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1485 RETVAL = width > 0;
1486}
1487 OUTPUT:
1488 RETVAL
1128 1489
1129CFPlus::Map 1490MODULE = Deliantra::Client PACKAGE = DC::Map
1130new (SV *class, int map_width, int map_height) 1491
1492PROTOTYPES: DISABLE
1493
1494DC::Map
1495new (SV *class)
1131 CODE: 1496 CODE:
1132 New (0, RETVAL, 1, struct map); 1497 New (0, RETVAL, 1, struct map);
1133 RETVAL->x = 0; 1498 RETVAL->x = 0;
1134 RETVAL->y = 0; 1499 RETVAL->y = 0;
1135 RETVAL->w = map_width; 1500 RETVAL->w = 0;
1136 RETVAL->h = map_height; 1501 RETVAL->h = 0;
1137 RETVAL->ox = 0; 1502 RETVAL->ox = 0;
1138 RETVAL->oy = 0; 1503 RETVAL->oy = 0;
1139 RETVAL->faces = 8192; 1504 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1140 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1505 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1141 RETVAL->texs = 8192;
1142 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1143 RETVAL->rows = 0; 1506 RETVAL->rows = 0;
1144 RETVAL->row = 0; 1507 RETVAL->row = 0;
1145 OUTPUT: 1508 OUTPUT:
1146 RETVAL 1509 RETVAL
1147 1510
1148void 1511void
1149DESTROY (CFPlus::Map self) 1512DESTROY (DC::Map self)
1150 CODE: 1513 CODE:
1151{ 1514{
1152 map_clear (self); 1515 map_clear (self);
1153 Safefree (self->face); 1516 Safefree (self->face2tile);
1154 Safefree (self->tex); 1517 Safefree (self->tex);
1155 Safefree (self); 1518 Safefree (self);
1156} 1519}
1157 1520
1158void 1521void
1522resize (DC::Map self, int map_width, int map_height)
1523 CODE:
1524 self->w = map_width;
1525 self->h = map_height;
1526
1527void
1159clear (CFPlus::Map self) 1528clear (DC::Map self)
1160 CODE: 1529 CODE:
1161 map_clear (self); 1530 map_clear (self);
1162 1531
1163void 1532void
1164set_face (CFPlus::Map self, int face, int texid) 1533set_tileid (DC::Map self, int face, int tile)
1165 CODE: 1534 CODE:
1166{ 1535{
1167 while (self->faces <= face) 1536 need_facenum (self, face); self->face2tile [face] = tile;
1168 { 1537 need_texid (self, tile);
1169 Append (mapface, self->face, self->faces, self->faces);
1170 self->faces *= 2;
1171 }
1172
1173 self->face [face] = texid;
1174} 1538}
1175 1539
1176void 1540void
1541set_smooth (DC::Map self, int face, int smooth, int level)
1542 CODE:
1543{
1544 tileid texid;
1545 maptex *tex;
1546
1547 if (face < 0 || face >= self->faces)
1548 return;
1549
1550 if (smooth < 0 || smooth >= self->faces)
1551 return;
1552
1553 texid = self->face2tile [face];
1554
1555 if (!texid)
1556 return;
1557
1558 tex = self->tex + texid;
1559 tex->smoothtile = self->face2tile [smooth];
1560 tex->smoothlevel = level;
1561}
1562
1563void
1177set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1564set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1178 CODE: 1565 CODE:
1179{ 1566{
1180 while (self->texs <= texid) 1567 need_texid (self, texid);
1181 {
1182 Append (maptex, self->tex, self->texs, self->texs);
1183 self->texs *= 2;
1184 }
1185 1568
1186 { 1569 {
1187 maptex *tex = self->tex + texid; 1570 maptex *tex = self->tex + texid;
1188 1571
1189 tex->name = name; 1572 tex->name = name;
1206 // from transparent color bleeding and ugly wrapping effects. 1589 // from transparent color bleeding and ugly wrapping effects.
1207 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1590 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1208} 1591}
1209 1592
1210int 1593int
1211ox (CFPlus::Map self) 1594ox (DC::Map self)
1212 ALIAS: 1595 ALIAS:
1213 oy = 1 1596 oy = 1
1214 x = 2 1597 x = 2
1215 y = 3 1598 y = 3
1216 w = 4 1599 w = 4
1227 } 1610 }
1228 OUTPUT: 1611 OUTPUT:
1229 RETVAL 1612 RETVAL
1230 1613
1231void 1614void
1232scroll (CFPlus::Map self, int dx, int dy) 1615scroll (DC::Map self, int dx, int dy)
1233 CODE: 1616 CODE:
1234{ 1617{
1235 if (dx > 0) 1618 if (dx > 0)
1236 map_blank (self, self->x, self->y, dx - 1, self->h); 1619 map_blank (self, self->x, self->y, dx, self->h);
1237 else if (dx < 0) 1620 else if (dx < 0)
1238 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1621 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1239 1622
1240 if (dy > 0) 1623 if (dy > 0)
1241 map_blank (self, self->x, self->y, self->w, dy - 1); 1624 map_blank (self, self->x, self->y, self->w, dy);
1242 else if (dy < 0) 1625 else if (dy < 0)
1243 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1626 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1244 1627
1245 self->ox += dx; self->x += dx; 1628 self->ox += dx; self->x += dx;
1246 self->oy += dy; self->y += dy; 1629 self->oy += dy; self->y += dy;
1247 1630
1248 while (self->y < 0) 1631 while (self->y < 0)
1252 self->rows += MAP_EXTEND_Y; 1635 self->rows += MAP_EXTEND_Y;
1253 self->y += MAP_EXTEND_Y; 1636 self->y += MAP_EXTEND_Y;
1254 } 1637 }
1255} 1638}
1256 1639
1257void 1640SV *
1258map1a_update (CFPlus::Map self, SV *data_) 1641map1a_update (DC::Map self, SV *data_, int extmap)
1259 CODE: 1642 CODE:
1260{ 1643{
1261 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1644 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1262 uint8_t *data_end = (uint8_t *)SvEND (data_); 1645 uint8_t *data_end = (uint8_t *)SvEND (data_);
1263 mapcell *cell; 1646 mapcell *cell;
1264 int x, y, flags; 1647 int x, y, z, flags;
1648 AV *missing = newAV ();
1649 RETVAL = newRV_noinc ((SV *)missing);
1265 1650
1266 while (data < data_end) 1651 while (data < data_end - 1)
1267 { 1652 {
1268 flags = (data [0] << 8) + data [1]; data += 2; 1653 flags = (data [0] << 8) + data [1]; data += 2;
1269 1654
1270 x = self->x + ((flags >> 10) & 63); 1655 x = self->x + ((flags >> 10) & 63);
1271 y = self->y + ((flags >> 4) & 63); 1656 y = self->y + ((flags >> 4) & 63);
1272 1657
1273 cell = map_get_cell (self, x, y); 1658 cell = map_get_cell (self, x, y);
1274 1659
1275 if (flags & 15) 1660 if (flags & 15)
1276 { 1661 {
1277 if (cell->darkness < 0) 1662 if (!cell->darkness)
1278 { 1663 {
1664 memset (cell, 0, sizeof (*cell));
1279 cell->darkness = 0; 1665 cell->darkness = 256;
1280 cell->face [0] = 0;
1281 cell->face [1] = 0;
1282 cell->face [2] = 0;
1283 } 1666 }
1284 1667
1285 cell->darkness = flags & 8 ? *data++ : 255;
1286
1287 //TODO: don't trust server data to be in-range(!) 1668 //TODO: don't trust server data to be in-range(!)
1288 1669
1289 if (flags & 4) 1670 if (flags & 8)
1290 { 1671 {
1291 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1672 if (extmap)
1673 {
1674 uint8_t ext, cmd;
1675
1676 do
1677 {
1678 ext = *data++;
1679 cmd = ext & 0x3f;
1680
1681 if (cmd < 4)
1682 cell->darkness = 255 - ext * 64 + 1;
1683 else if (cmd == 5) // health
1684 {
1685 cell->stat_width = 1;
1686 cell->stat_hp = *data++;
1687 }
1688 else if (cmd == 6) // monster width
1689 cell->stat_width = *data++ + 1;
1690 else if (cmd == 0x47)
1691 {
1692 if (*data == 4)
1693 ; // decode player count
1694
1695 data += *data + 1;
1696 }
1697 else if (cmd == 8) // cell flags
1698 cell->flags = *data++;
1699 else if (ext & 0x40) // unknown, multibyte => skip
1700 data += *data + 1;
1701 else
1702 data++;
1703 }
1704 while (ext & 0x80);
1705 }
1706 else
1707 cell->darkness = *data++ + 1;
1292 } 1708 }
1293 1709
1710 for (z = 0; z <= 2; ++z)
1294 if (flags & 2) 1711 if (flags & (4 >> z))
1295 { 1712 {
1296 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1713 faceid face = (data [0] << 8) + data [1]; data += 2;
1714 need_facenum (self, face);
1715 cell->tile [z] = self->face2tile [face];
1716
1717 if (cell->tile [z])
1718 {
1719 maptex *tex = self->tex + cell->tile [z];
1720 if (!tex->name)
1721 av_push (missing, newSViv (cell->tile [z]));
1722
1723 if (tex->smoothtile)
1724 {
1725 maptex *smooth = self->tex + tex->smoothtile;
1726 if (!smooth->name)
1727 av_push (missing, newSViv (tex->smoothtile));
1728 }
1729 }
1297 } 1730 }
1298
1299 if (flags & 1)
1300 {
1301 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1302 }
1303 } 1731 }
1304 else 1732 else
1305 cell->darkness = -1; 1733 cell->darkness = 0;
1306 } 1734 }
1307} 1735}
1736 OUTPUT:
1737 RETVAL
1308 1738
1309SV * 1739SV *
1310mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1740mapmap (DC::Map self, int x0, int y0, int w, int h)
1311 CODE: 1741 CODE:
1312{ 1742{
1313 int x1, x; 1743 int x1, x;
1314 int y1, y; 1744 int y1, y;
1315 int z; 1745 int z;
1336 { 1766 {
1337 mapcell *cell = row->col + (x - row->c0); 1767 mapcell *cell = row->col + (x - row->c0);
1338 1768
1339 for (z = 0; z <= 0; z++) 1769 for (z = 0; z <= 0; z++)
1340 { 1770 {
1341 mapface face = cell->face [z];
1342
1343 if (face)
1344 {
1345 maptex tex = self->tex [face]; 1771 maptex tex = self->tex [cell->tile [z]];
1346 int a0 = 255 - tex.a; 1772 int a0 = 255 - tex.a;
1347 int a1 = tex.a; 1773 int a1 = tex.a;
1348 1774
1349 r = (r * a0 + tex.r * a1) / 255; 1775 r = (r * a0 + tex.r * a1) / 255;
1350 g = (g * a0 + tex.g * a1) / 255; 1776 g = (g * a0 + tex.g * a1) / 255;
1351 b = (b * a0 + tex.b * a1) / 255; 1777 b = (b * a0 + tex.b * a1) / 255;
1352 a = (a * a0 + tex.a * a1) / 255; 1778 a = (a * a0 + tex.a * a1) / 255;
1353 }
1354 } 1779 }
1355 } 1780 }
1356 1781
1357 *map++ = (r ) 1782 *map++ = (r )
1358 | (g << 8) 1783 | (g << 8)
1365} 1790}
1366 OUTPUT: 1791 OUTPUT:
1367 RETVAL 1792 RETVAL
1368 1793
1369void 1794void
1370draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1795draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1371 CODE: 1796 CODE:
1372{ 1797{
1373 int vx, vy;
1374 int x, y, z; 1798 int x, y, z;
1375 int last_name;
1376 mapface face;
1377 1799
1378 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1800 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1379 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1801 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1802 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1803 smooth_key skey;
1380 1804
1381 /* 1805 rc_t *rc = rc_alloc ();
1382 int vx = self->vx = self->w >= sw 1806 rc_key_t key;
1383 ? self->x + (self->w - sw) / 2 1807 rc_array_t *arr;
1384 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1385 1808
1386 int vy = self->vy = self->h >= sh 1809 // thats current max. sorry.
1387 ? self->y + (self->h - sh) / 2 1810 if (sw > 255) sw = 255;
1388 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1811 if (sh > 255) sh = 255;
1389 */
1390 1812
1391 glColor4ub (255, 255, 255, 255); 1813 // clear key, in case of extra padding
1814 memset (&skey, 0, sizeof (skey));
1815
1816 memset (&key, 0, sizeof (key));
1817 key.r = 255;
1818 key.g = 255;
1819 key.b = 255;
1820 key.a = 255;
1821 key.mode = GL_QUADS;
1822 key.format = GL_T2F_V3F;
1823 key.texname = -1;
1824
1825 mx += self->x;
1826 my += self->y;
1827
1828 // first pass: determine smooth_max
1829 // rather ugly, if you ask me
1830 // could also be stored inside mapcell and updated on change
1831 memset (smooth_max, 0, sizeof (smooth_max));
1832
1833 for (y = 0; y < sh; y++)
1834 if (0 <= y + my && y + my < self->rows)
1835 {
1836 maprow *row = self->row + (y + my);
1837
1838 for (x = 0; x < sw; x++)
1839 if (row->c0 <= x + mx && x + mx < row->c1)
1840 {
1841 mapcell *cell = row->col + (x + mx - row->c0);
1842
1843 smooth_max[x + 1][y + 1] =
1844 MAX (self->tex [cell->tile [0]].smoothlevel,
1845 MAX (self->tex [cell->tile [1]].smoothlevel,
1846 self->tex [cell->tile [2]].smoothlevel));
1847 }
1848 }
1392 1849
1393 glEnable (GL_BLEND); 1850 glEnable (GL_BLEND);
1394 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1851 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1395 glEnable (GL_TEXTURE_2D);
1396 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1852 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1397 1853
1398 glBegin (GL_QUADS);
1399
1400 last_name = 0;
1401
1402 for (z = 0; z < 3; z++) 1854 for (z = 0; z <= 2; z++)
1855 {
1856 memset (smooth_level, 0, sizeof (smooth_level));
1857
1403 for (y = 0; y < sh; y++) 1858 for (y = 0; y < sh; y++)
1404 if (0 <= y + vy && y + vy < self->rows) 1859 if (0 <= y + my && y + my < self->rows)
1405 { 1860 {
1406 maprow *row = self->row + (y + vy); 1861 maprow *row = self->row + (y + my);
1407 1862
1408 for (x = 0; x < sw; x++) 1863 for (x = 0; x < sw; x++)
1409 if (row->c0 <= x + vx && x + vx < row->c1) 1864 if (row->c0 <= x + mx && x + mx < row->c1)
1410 { 1865 {
1411 mapcell *cell = row->col + (x + vx - row->c0); 1866 mapcell *cell = row->col + (x + mx - row->c0);
1412
1413 face = cell->face [z]; 1867 tileid tile = cell->tile [z];
1414 1868
1415 if (face) 1869 if (tile)
1870 {
1871 maptex tex = self->tex [tile];
1872 int px, py;
1873
1874 if (key.texname != tex.name)
1875 {
1876 if (!tex.name)
1877 tex = self->tex [2]; /* missing, replace by noface */
1878
1879 key.texname = tex.name;
1880 arr = rc_array (rc, &key);
1881 }
1882
1883 px = (x + 1) * T - tex.w;
1884 py = (y + 1) * T - tex.h;
1885
1886 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1887 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1888 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1889 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1890
1891 if (cell->flags && z == 2)
1892 {
1893 // overlays such as the speech bubble, probably more to come
1894 if (cell->flags & 1)
1895 {
1896 maptex tex = self->tex [1];
1897 int px = x * T + T * 2 / 32;
1898 int py = y * T - T * 6 / 32;
1899
1900 if (tex.name)
1901 {
1902 if (key.texname != tex.name)
1903 {
1904 key.texname = tex.name;
1905 arr = rc_array (rc, &key);
1906 }
1907
1908 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1909 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1910 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1911 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1912 }
1913 }
1914 }
1915
1916 // update smooth hash
1917 if (tex.smoothtile)
1918 {
1919 skey.tile = tex.smoothtile;
1920 skey.level = tex.smoothlevel;
1921
1922 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1923
1924 // add bits to current tile and all neighbours. skey.x|y is
1925 // shifted +1|+1 so we always stay positive.
1926
1927 // bits is ___n cccc CCCC bbbb
1928 // n do not draw borders&corners
1929 // c draw these corners, but...
1930 // C ... not these
1931 // b draw these borders
1932
1933 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1934 // ┃· ·· ·┃ ━━
1935
1936 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1937 // ·· ·· ·┏ ┓·
1938
1939 // full tile
1940 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1941
1942 // borders
1943 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1944 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1945 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1946 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1947
1948 // corners
1949 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1950 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1951 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1952 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1953 }
1954 }
1955 }
1956 }
1957
1958 rc_draw (rc);
1959 rc_clear (rc);
1960
1961 // go through all smoothlevels, lowest to highest, then draw.
1962 // this is basically counting sort
1963 {
1964 int w, b;
1965
1966 glEnable (GL_TEXTURE_2D);
1967 glBegin (GL_QUADS);
1968 for (w = 0; w < 256 / 32; ++w)
1969 {
1970 uint32_t smask = smooth_level [w];
1971 if (smask)
1972 for (b = 0; b < 32; ++b)
1973 if (smask & (((uint32_t)1) << b))
1416 { 1974 {
1417 maptex tex = self->tex [face]; 1975 int level = (w << 5) | b;
1976 HE *he;
1418 1977
1419 int px = (x + 1) * 32 - tex.w; 1978 hv_iterinit (smooth);
1420 int py = (y + 1) * 32 - tex.h; 1979 while ((he = hv_iternext (smooth)))
1421
1422 if (last_name != tex.name)
1423 { 1980 {
1981 smooth_key *skey = (smooth_key *)HeKEY (he);
1982 IV bits = SvIVX (HeVAL (he));
1983
1984 if (!(bits & 0x1000)
1985 && skey->level == level
1986 && level > smooth_max [skey->x][skey->y])
1987 {
1988 maptex tex = self->tex [skey->tile];
1989 int px = (((int)skey->x) - 1) * T;
1990 int py = (((int)skey->y) - 1) * T;
1991 int border = bits & 15;
1992 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1993 float dx = tex.s * .0625f; // 16 images/row
1994 float dy = tex.t * .5f ; // 2 images/column
1995
1996 if (tex.name)
1997 {
1998 // this time avoiding texture state changes
1999 // save gobs of state changes.
2000 if (key.texname != tex.name)
2001 {
1424 glEnd (); 2002 glEnd ();
1425 last_name = tex.name;
1426 glBindTexture (GL_TEXTURE_2D, last_name); 2003 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1427 glBegin (GL_QUADS); 2004 glBegin (GL_QUADS);
2005 }
2006
2007 if (border)
2008 {
2009 float ox = border * dx;
2010
2011 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2012 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2013 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2014 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2015 }
2016
2017 if (corner)
2018 {
2019 float ox = corner * dx;
2020
2021 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2022 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2023 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2024 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2025 }
2026 }
2027 }
1428 } 2028 }
1429
1430 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1431 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1432 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1433 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1434 } 2029 }
1435 }
1436 } 2030 }
1437 2031
1438 glEnd (); 2032 glEnd ();
1439
1440 glDisable (GL_TEXTURE_2D); 2033 glDisable (GL_TEXTURE_2D);
2034 key.texname = -1;
2035 }
2036
2037 hv_clear (smooth);
2038 }
2039
1441 glDisable (GL_BLEND); 2040 glDisable (GL_BLEND);
1442} 2041 rc_free (rc);
1443 2042
2043 // top layer: overlays such as the health bar
2044 for (y = 0; y < sh; y++)
2045 if (0 <= y + my && y + my < self->rows)
2046 {
2047 maprow *row = self->row + (y + my);
2048
2049 for (x = 0; x < sw; x++)
2050 if (row->c0 <= x + mx && x + mx < row->c1)
2051 {
2052 mapcell *cell = row->col + (x + mx - row->c0);
2053
2054 int px = x * T;
2055 int py = y * T;
2056
2057 if (cell->stat_hp)
2058 {
2059 int width = cell->stat_width * T;
2060 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2061
2062 glColor3ub (0, 0, 0);
2063 glRectf (px + 1, py - thick - 2,
2064 px + width - 1, py);
2065
2066 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2067 glRectf (px + 2,
2068 py - thick - 1,
2069 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2070 }
2071 }
2072 }
2073}
2074
1444void 2075void
1445draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2076draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1446 CODE: 2077 CODE:
1447{ 2078{
1448 static float color[16][3] = { 2079 static float color[16][3] = {
1449 { 0.00F, 0.00F, 0.00F }, 2080 { 0.00F, 0.00F, 0.00F },
1450 { 1.00F, 1.00F, 1.00F }, 2081 { 1.00F, 1.00F, 1.00F },
1500 glDisable (GL_BLEND); 2131 glDisable (GL_BLEND);
1501 glDisable (GL_TEXTURE_2D); 2132 glDisable (GL_TEXTURE_2D);
1502} 2133}
1503 2134
1504void 2135void
1505fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2136fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1506 PPCODE: 2137 PPCODE:
1507{ 2138{
1508 int vx, vy;
1509 int x, y; 2139 int x, y;
2140 int sw1 = sw + 2;
2141 int sh1 = sh + 2;
2142 int sh3 = sh * 3;
1510 int sw4 = (sw + 3) & ~3; 2143 int sw34 = (sw * 3 + 3) & ~3;
2144 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1511 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2145 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1512 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2146 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1513 2147
1514 memset (darkness, 255, sw4 * sh);
1515 SvPOK_only (darkness_sv); 2148 SvPOK_only (darkness3_sv);
1516 SvCUR_set (darkness_sv, sw4 * sh); 2149 SvCUR_set (darkness3_sv, sw34 * sh3);
1517 2150
1518 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2151 mx += self->x - 1;
1519 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2152 my += self->y - 1;
1520 2153
2154 memset (darkness1, 255, sw1 * sh1);
2155
1521 for (y = 0; y < sh; y++) 2156 for (y = 0; y < sh1; y++)
1522 if (0 <= y + vy && y + vy < self->rows) 2157 if (0 <= y + my && y + my < self->rows)
1523 { 2158 {
1524 maprow *row = self->row + (y + vy); 2159 maprow *row = self->row + (y + my);
1525 2160
1526 for (x = 0; x < sw; x++) 2161 for (x = 0; x < sw1; x++)
1527 if (row->c0 <= x + vx && x + vx < row->c1) 2162 if (row->c0 <= x + mx && x + mx < row->c1)
1528 { 2163 {
1529 mapcell *cell = row->col + (x + vx - row->c0); 2164 mapcell *cell = row->col + (x + mx - row->c0);
1530 2165
1531 darkness[y * sw4 + x] = cell->darkness < 0 2166 darkness1 [y * sw1 + x] = cell->darkness
2167 ? 255 - (cell->darkness - 1)
1532 ? 255 - FOW_DARKNESS 2168 : 255 - FOW_DARKNESS;
1533 : 255 - cell->darkness;
1534 } 2169 }
1535 } 2170 }
1536 2171
2172 for (y = 0; y < sh; ++y)
2173 for (x = 0; x < sw; ++x)
2174 {
2175 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2176 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2177 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2178 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2179 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2180 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2181 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2182 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2183 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2184
2185 uint8_t r11 = (d11 + d21 + d12) / 3;
2186 uint8_t r21 = d21;
2187 uint8_t r31 = (d21 + d31 + d32) / 3;
2188
2189 uint8_t r12 = d12;
2190 uint8_t r22 = d22;
2191 uint8_t r32 = d32;
2192
2193 uint8_t r13 = (d13 + d23 + d12) / 3;
2194 uint8_t r23 = d23;
2195 uint8_t r33 = (d23 + d33 + d32) / 3;
2196
2197 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2198 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2199 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2200 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2201 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2202 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2203 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2204 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2205 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2206 }
2207
2208 free (darkness1);
2209
1537 EXTEND (SP, 3); 2210 EXTEND (SP, 3);
1538 PUSHs (sv_2mortal (newSViv (sw4))); 2211 PUSHs (sv_2mortal (newSViv (sw34)));
1539 PUSHs (sv_2mortal (newSViv (sh))); 2212 PUSHs (sv_2mortal (newSViv (sh3)));
1540 PUSHs (darkness_sv); 2213 PUSHs (darkness3_sv);
1541} 2214}
1542 2215
1543SV * 2216SV *
1544get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2217get_rect (DC::Map self, int x0, int y0, int w, int h)
1545 CODE: 2218 CODE:
1546{ 2219{
1547 int x, y, x1, y1; 2220 int x, y, x1, y1;
1548 SV *data_sv = newSV (w * h * 7 + 5); 2221 SV *data_sv = newSV (w * h * 7 + 5);
1549 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2222 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1574 if (row && row->c0 <= x && x < row->c1) 2247 if (row && row->c0 <= x && x < row->c1)
1575 { 2248 {
1576 mapcell *cell = row->col + (x - row->c0); 2249 mapcell *cell = row->col + (x - row->c0);
1577 uint8_t flags = 0; 2250 uint8_t flags = 0;
1578 2251
1579 if (cell->face [0]) flags |= 1; 2252 if (cell->tile [0]) flags |= 1;
1580 if (cell->face [1]) flags |= 2; 2253 if (cell->tile [1]) flags |= 2;
1581 if (cell->face [2]) flags |= 4; 2254 if (cell->tile [2]) flags |= 4;
1582 2255
1583 *data++ = flags; 2256 *data++ = flags;
1584 2257
1585 if (flags & 1) 2258 if (flags & 1)
1586 { 2259 {
2260 tileid tile = cell->tile [0];
1587 *data++ = cell->face [0] >> 8; 2261 *data++ = tile >> 8;
1588 *data++ = cell->face [0]; 2262 *data++ = tile;
1589 } 2263 }
1590 2264
1591 if (flags & 2) 2265 if (flags & 2)
1592 { 2266 {
2267 tileid tile = cell->tile [1];
1593 *data++ = cell->face [1] >> 8; 2268 *data++ = tile >> 8;
1594 *data++ = cell->face [1]; 2269 *data++ = tile;
1595 } 2270 }
1596 2271
1597 if (flags & 4) 2272 if (flags & 4)
1598 { 2273 {
2274 tileid tile = cell->tile [2];
1599 *data++ = cell->face [2] >> 8; 2275 *data++ = tile >> 8;
1600 *data++ = cell->face [2]; 2276 *data++ = tile;
1601 } 2277 }
1602 } 2278 }
1603 else 2279 else
1604 *data++ = 0; 2280 *data++ = 0;
1605 } 2281 }
1611} 2287}
1612 OUTPUT: 2288 OUTPUT:
1613 RETVAL 2289 RETVAL
1614 2290
1615void 2291void
1616set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2292set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1617 PPCODE: 2293 PPCODE:
1618{ 2294{
1619 int x, y, z; 2295 int x, y, z;
1620 int w, h; 2296 int w, h;
1621 int x1, y1; 2297 int x1, y1;
1622 2298
1623 if (*data++ != 0) 2299 if (*data++ != 0)
1624 return; /* version mismatch */ 2300 XSRETURN_EMPTY; /* version mismatch */
1625 2301
1626 w = *data++ << 8; w |= *data++; 2302 w = *data++ << 8; w |= *data++;
1627 h = *data++ << 8; h |= *data++; 2303 h = *data++ << 8; h |= *data++;
1628 2304
1629 // we need to do this 'cause we don't keep an absolute coord system for rows 2305 // we need to do this 'cause we don't keep an absolute coord system for rows
1645 { 2321 {
1646 uint8_t flags = *data++; 2322 uint8_t flags = *data++;
1647 2323
1648 if (flags) 2324 if (flags)
1649 { 2325 {
1650 mapface face[3] = { 0, 0, 0 };
1651
1652 mapcell *cell = row_get_cell (row, x); 2326 mapcell *cell = row_get_cell (row, x);
2327 tileid tile[3] = { 0, 0, 0 };
1653 2328
1654 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2329 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1655 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2330 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1656 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2331 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1657 2332
1658 if (cell->darkness <= 0) 2333 if (cell->darkness == 0)
1659 { 2334 {
1660 cell->darkness = -1; 2335 cell->darkness = 0;
1661 2336
1662 for (z = 0; z <= 2; z++) 2337 for (z = 0; z <= 2; z++)
1663 { 2338 {
1664 cell->face[z] = face[z]; 2339 tileid t = tile [z];
1665 2340
1666 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2341 if (t >= self->texs || (t && !self->tex [t].name))
2342 {
1667 XPUSHs (sv_2mortal (newSViv (face[z]))); 2343 XPUSHs (sv_2mortal (newSViv (t)));
2344 need_texid (self, t);
2345 }
2346
2347 cell->tile [z] = t;
1668 } 2348 }
1669 } 2349 }
1670 } 2350 }
1671 } 2351 }
1672 } 2352 }
1673} 2353}
1674 2354
1675MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2355MODULE = Deliantra::Client PACKAGE = DC::RW
1676 2356
1677CFPlus::MixChunk 2357DC::RW
1678new_from_file (SV *class, char *path) 2358new (SV *class, SV *data_sv)
1679 CODE: 2359 CODE:
1680 RETVAL = Mix_LoadWAV (path); 2360{
2361 STRLEN datalen;
2362 char *data = SvPVbyte (data_sv, datalen);
2363
2364 RETVAL = SDL_RWFromConstMem (data, datalen);
2365}
1681 OUTPUT: 2366 OUTPUT:
1682 RETVAL 2367 RETVAL
1683 2368
2369DC::RW
2370new_from_file (SV *class, const char *path, const char *mode = "rb")
2371 CODE:
2372 RETVAL = SDL_RWFromFile (path, mode);
2373 OUTPUT:
2374 RETVAL
2375
2376# fails on win32:
2377# dc.xs(2268) : error C2059: syntax error : '('
1684void 2378#void
2379#close (DC::RW self)
2380# CODE:
2381# (self->(close)) (self);
2382
2383MODULE = Deliantra::Client PACKAGE = DC::Channel
2384
2385PROTOTYPES: DISABLE
2386
2387DC::Channel
2388find ()
2389 CODE:
2390{
2391 RETVAL = Mix_GroupAvailable (-1);
2392
2393 if (RETVAL < 0)
2394 {
2395 RETVAL = Mix_GroupOldest (-1);
2396
2397 if (RETVAL < 0)
2398 XSRETURN_UNDEF;
2399
2400 Mix_HaltChannel (RETVAL);
2401 }
2402
2403 Mix_UnregisterAllEffects (RETVAL);
2404 Mix_Volume (RETVAL, 128);
2405}
2406 OUTPUT:
2407 RETVAL
2408
2409void
2410halt (DC::Channel self)
2411 CODE:
2412 Mix_HaltChannel (self);
2413
2414void
2415expire (DC::Channel self, int ticks = -1)
2416 CODE:
2417 Mix_ExpireChannel (self, ticks);
2418
2419void
2420fade_out (DC::Channel self, int ticks = -1)
2421 CODE:
2422 Mix_FadeOutChannel (self, ticks);
2423
2424int
2425volume (DC::Channel self, int volume)
2426 CODE:
2427 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2428 OUTPUT:
2429 RETVAL
2430
2431void
2432unregister_all_effects (DC::Channel self)
2433 CODE:
2434 Mix_UnregisterAllEffects (self);
2435
2436void
2437set_panning (DC::Channel self, int left, int right)
2438 CODE:
2439 left = CLAMP (left , 0, 255);
2440 right = CLAMP (right, 0, 255);
2441 Mix_SetPanning (self, left, right);
2442
2443void
2444set_distance (DC::Channel self, int distance)
2445 CODE:
2446 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2447
2448void
2449set_position (DC::Channel self, int angle, int distance)
2450 CODE:
2451
2452void
2453set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2454 CODE:
2455{
2456 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2457 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2458 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2459}
2460
2461void
2462set_reverse_stereo (DC::Channel self, int flip)
2463 CODE:
2464 Mix_SetReverseStereo (self, flip);
2465
2466MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2467
2468PROTOTYPES: DISABLE
2469
2470DC::MixChunk
2471new (SV *class, DC::RW rwops)
2472 CODE:
2473 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2474 OUTPUT:
2475 RETVAL
2476
2477void
1685DESTROY (CFPlus::MixChunk self) 2478DESTROY (DC::MixChunk self)
1686 CODE: 2479 CODE:
1687 Mix_FreeChunk (self); 2480 Mix_FreeChunk (self);
1688 2481
1689int 2482int
1690volume (CFPlus::MixChunk self, int volume = -1) 2483volume (DC::MixChunk self, int volume = -1)
1691 CODE: 2484 CODE:
2485 if (items > 1)
2486 volume = CLAMP (volume, 0, 128);
1692 RETVAL = Mix_VolumeChunk (self, volume); 2487 RETVAL = Mix_VolumeChunk (self, volume);
1693 OUTPUT: 2488 OUTPUT:
1694 RETVAL 2489 RETVAL
1695 2490
1696int 2491DC::Channel
1697play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2492play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1698 CODE: 2493 CODE:
2494{
1699 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2495 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2496
2497 if (RETVAL < 0)
2498 XSRETURN_UNDEF;
2499
2500 if (channel < 0)
2501 {
2502 Mix_UnregisterAllEffects (RETVAL);
2503 Mix_Volume (RETVAL, 128);
2504 }
2505}
1700 OUTPUT: 2506 OUTPUT:
1701 RETVAL 2507 RETVAL
1702 2508
1703MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2509MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1704 2510
1705int 2511int
1706volume (int volume = -1) 2512volume (int volume = -1)
2513 PROTOTYPE: ;$
1707 CODE: 2514 CODE:
2515 if (items > 0)
2516 volume = CLAMP (volume, 0, 128);
1708 RETVAL = Mix_VolumeMusic (volume); 2517 RETVAL = Mix_VolumeMusic (volume);
1709 OUTPUT: 2518 OUTPUT:
1710 RETVAL 2519 RETVAL
1711 2520
2521void
2522fade_out (int ms)
2523 CODE:
2524 Mix_FadeOutMusic (ms);
2525
2526void
2527halt ()
2528 CODE:
2529 Mix_HaltMusic ();
2530
1712CFPlus::MixMusic 2531DC::MixMusic
1713new_from_file (SV *class, char *path) 2532new (SV *class, DC::RW rwops)
1714 CODE: 2533 CODE:
1715 RETVAL = Mix_LoadMUS (path); 2534 RETVAL = Mix_LoadMUS_RW (rwops);
1716 OUTPUT: 2535 OUTPUT:
1717 RETVAL 2536 RETVAL
1718 2537
1719void 2538void
1720DESTROY (CFPlus::MixMusic self) 2539DESTROY (DC::MixMusic self)
1721 CODE: 2540 CODE:
1722 Mix_FreeMusic (self); 2541 Mix_FreeMusic (self);
1723 2542
1724int 2543int
1725play (CFPlus::MixMusic self, int loops = -1) 2544play (DC::MixMusic self, int loops = -1)
1726 CODE: 2545 CODE:
1727 RETVAL = Mix_PlayMusic (self, loops); 2546 RETVAL = Mix_PlayMusic (self, loops);
1728 OUTPUT: 2547 OUTPUT:
1729 RETVAL 2548 RETVAL
1730 2549
1731MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2550void
2551fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2552 CODE:
2553 Mix_FadeInMusicPos (self, loops, ms, position);
2554
2555MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2556
2557PROTOTYPES: ENABLE
1732 2558
1733BOOT: 2559BOOT:
1734{ 2560{
1735 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2561 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1736 static const struct { 2562 static const struct {
1737 const char *name; 2563 const char *name;
1738 IV iv; 2564 IV iv;
1739 } *civ, const_iv[] = { 2565 } *civ, const_iv[] = {
1740# define const_iv(name) { # name, (IV)name } 2566# define const_iv(name) { # name, (IV)name }
2567 const_iv (GL_VENDOR),
2568 const_iv (GL_VERSION),
2569 const_iv (GL_EXTENSIONS),
1741 const_iv (GL_COLOR_MATERIAL), 2570 const_iv (GL_COLOR_MATERIAL),
1742 const_iv (GL_SMOOTH), 2571 const_iv (GL_SMOOTH),
1743 const_iv (GL_FLAT), 2572 const_iv (GL_FLAT),
1744 const_iv (GL_DITHER), 2573 const_iv (GL_DITHER),
1745 const_iv (GL_BLEND), 2574 const_iv (GL_BLEND),
1749 const_iv (GL_ALPHA_TEST), 2578 const_iv (GL_ALPHA_TEST),
1750 const_iv (GL_NORMALIZE), 2579 const_iv (GL_NORMALIZE),
1751 const_iv (GL_RESCALE_NORMAL), 2580 const_iv (GL_RESCALE_NORMAL),
1752 const_iv (GL_FRONT), 2581 const_iv (GL_FRONT),
1753 const_iv (GL_BACK), 2582 const_iv (GL_BACK),
2583 const_iv (GL_AUX0),
1754 const_iv (GL_AND), 2584 const_iv (GL_AND),
1755 const_iv (GL_ONE), 2585 const_iv (GL_ONE),
1756 const_iv (GL_ZERO), 2586 const_iv (GL_ZERO),
1757 const_iv (GL_SRC_ALPHA), 2587 const_iv (GL_SRC_ALPHA),
1758 const_iv (GL_DST_ALPHA), 2588 const_iv (GL_DST_ALPHA),
1771 const_iv (GL_INTENSITY), 2601 const_iv (GL_INTENSITY),
1772 const_iv (GL_LUMINANCE), 2602 const_iv (GL_LUMINANCE),
1773 const_iv (GL_LUMINANCE_ALPHA), 2603 const_iv (GL_LUMINANCE_ALPHA),
1774 const_iv (GL_FLOAT), 2604 const_iv (GL_FLOAT),
1775 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2605 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2606 const_iv (GL_COMPRESSED_ALPHA_ARB),
2607 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2608 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2609 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2610 const_iv (GL_COMPRESSED_RGB_ARB),
2611 const_iv (GL_COMPRESSED_RGBA_ARB),
1776 const_iv (GL_COMPILE), 2612 const_iv (GL_COMPILE),
2613 const_iv (GL_PROXY_TEXTURE_1D),
2614 const_iv (GL_PROXY_TEXTURE_2D),
1777 const_iv (GL_TEXTURE_1D), 2615 const_iv (GL_TEXTURE_1D),
1778 const_iv (GL_TEXTURE_2D), 2616 const_iv (GL_TEXTURE_2D),
1779 const_iv (GL_TEXTURE_ENV), 2617 const_iv (GL_TEXTURE_ENV),
1780 const_iv (GL_TEXTURE_MAG_FILTER), 2618 const_iv (GL_TEXTURE_MAG_FILTER),
1781 const_iv (GL_TEXTURE_MIN_FILTER), 2619 const_iv (GL_TEXTURE_MIN_FILTER),
1802 const_iv (GL_COLOR_LOGIC_OP), 2640 const_iv (GL_COLOR_LOGIC_OP),
1803 const_iv (GL_SEPARABLE_2D), 2641 const_iv (GL_SEPARABLE_2D),
1804 const_iv (GL_CONVOLUTION_2D), 2642 const_iv (GL_CONVOLUTION_2D),
1805 const_iv (GL_CONVOLUTION_BORDER_MODE), 2643 const_iv (GL_CONVOLUTION_BORDER_MODE),
1806 const_iv (GL_CONSTANT_BORDER), 2644 const_iv (GL_CONSTANT_BORDER),
2645 const_iv (GL_POINTS),
1807 const_iv (GL_LINES), 2646 const_iv (GL_LINES),
2647 const_iv (GL_LINE_STRIP),
1808 const_iv (GL_LINE_LOOP), 2648 const_iv (GL_LINE_LOOP),
1809 const_iv (GL_QUADS), 2649 const_iv (GL_QUADS),
1810 const_iv (GL_QUAD_STRIP), 2650 const_iv (GL_QUAD_STRIP),
1811 const_iv (GL_TRIANGLES), 2651 const_iv (GL_TRIANGLES),
1812 const_iv (GL_TRIANGLE_STRIP), 2652 const_iv (GL_TRIANGLE_STRIP),
1813 const_iv (GL_TRIANGLE_FAN), 2653 const_iv (GL_TRIANGLE_FAN),
2654 const_iv (GL_POLYGON),
1814 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2655 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2656 const_iv (GL_POINT_SMOOTH_HINT),
2657 const_iv (GL_LINE_SMOOTH_HINT),
2658 const_iv (GL_POLYGON_SMOOTH_HINT),
2659 const_iv (GL_GENERATE_MIPMAP_HINT),
2660 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1815 const_iv (GL_FASTEST), 2661 const_iv (GL_FASTEST),
2662 const_iv (GL_DONT_CARE),
2663 const_iv (GL_NICEST),
1816 const_iv (GL_V2F), 2664 const_iv (GL_V2F),
1817 const_iv (GL_V3F), 2665 const_iv (GL_V3F),
1818 const_iv (GL_T2F_V3F), 2666 const_iv (GL_T2F_V3F),
1819 const_iv (GL_T2F_N3F_V3F), 2667 const_iv (GL_T2F_N3F_V3F),
1820# undef const_iv 2668# undef const_iv
1821 }; 2669 };
1822 2670
1823 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2671 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1824 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2672 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2673
2674 texture_av = newAV ();
2675 AvREAL_off (texture_av);
1825} 2676}
2677
2678void
2679disable_GL_EXT_blend_func_separate ()
2680 CODE:
2681 gl.BlendFuncSeparate = 0;
2682 gl.BlendFuncSeparateEXT = 0;
1826 2683
1827char * 2684char *
1828gl_vendor () 2685gl_vendor ()
1829 CODE: 2686 CODE:
1830 RETVAL = (char *)glGetString (GL_VENDOR); 2687 RETVAL = (char *)glGetString (GL_VENDOR);
1843 CODE: 2700 CODE:
1844 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2701 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1845 OUTPUT: 2702 OUTPUT:
1846 RETVAL 2703 RETVAL
1847 2704
2705const char *glGetString (GLenum pname)
2706
2707GLint glGetInteger (GLenum pname)
2708 CODE:
2709 glGetIntegerv (pname, &RETVAL);
2710 OUTPUT:
2711 RETVAL
2712
2713GLdouble glGetDouble (GLenum pname)
2714 CODE:
2715 glGetDoublev (pname, &RETVAL);
2716 OUTPUT:
2717 RETVAL
2718
1848int glGetError () 2719int glGetError ()
1849 2720
1850void glFinish () 2721void glFinish ()
1851 2722
1852void glClear (int mask) 2723void glClear (int mask)
1889# near_ and far_ are due to microsofts buggy "c" compiler 2760# near_ and far_ are due to microsofts buggy "c" compiler
1890void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2761void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1891 2762
1892# near_ and far_ are due to microsofts buggy "c" compiler 2763# near_ and far_ are due to microsofts buggy "c" compiler
1893void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2764void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2765
2766PROTOTYPES: DISABLE
1894 2767
1895void glViewport (int x, int y, int width, int height) 2768void glViewport (int x, int y, int width, int height)
1896 2769
1897void glScissor (int x, int y, int width, int height) 2770void glScissor (int x, int y, int width, int height)
1898 2771
1906 2779
1907void glRotate (float angle, float x, float y, float z) 2780void glRotate (float angle, float x, float y, float z)
1908 CODE: 2781 CODE:
1909 glRotatef (angle, x, y, z); 2782 glRotatef (angle, x, y, z);
1910 2783
1911void glBegin (int mode)
1912
1913void glEnd ()
1914
1915void glColor (float r, float g, float b, float a = 1.0) 2784void glColor (float r, float g, float b, float a = 1.0)
1916 PROTOTYPE: @
1917 ALIAS: 2785 ALIAS:
1918 glColor_premultiply = 1 2786 glColor_premultiply = 1
1919 CODE: 2787 CODE:
1920 if (ix) 2788 if (ix)
1921 { 2789 {
1924 b *= a; 2792 b *= a;
1925 } 2793 }
1926 // microsoft visual "c" rounds instead of truncating... 2794 // microsoft visual "c" rounds instead of truncating...
1927 glColor4f (r, g, b, a); 2795 glColor4f (r, g, b, a);
1928 2796
1929void glInterleavedArrays (int format, int stride, char *data)
1930
1931void glDrawElements (int mode, int count, int type, char *indices)
1932
1933# 1.2 void glDrawRangeElements (int mode, int start, int end
1934
1935void glRasterPos (float x, float y, float z = 0.) 2797void glRasterPos (float x, float y, float z = 0.)
1936 CODE: 2798 CODE:
1937 glRasterPos3f (0, 0, z); 2799 glRasterPos3f (0, 0, z);
1938 glBitmap (0, 0, 0, 0, x, y, 0); 2800 glBitmap (0, 0, 0, 0, x, y, 0);
1939 2801
1943 2805
1944void glTexCoord (float s, float t) 2806void glTexCoord (float s, float t)
1945 CODE: 2807 CODE:
1946 glTexCoord2f (s, t); 2808 glTexCoord2f (s, t);
1947 2809
2810void glRect (float x1, float y1, float x2, float y2)
2811 CODE:
2812 glRectf (x1, y1, x2, y2);
2813
2814void glRect_lineloop (float x1, float y1, float x2, float y2)
2815 CODE:
2816 glBegin (GL_LINE_LOOP);
2817 glVertex2f (x1, y1);
2818 glVertex2f (x2, y1);
2819 glVertex2f (x2, y2);
2820 glVertex2f (x1, y2);
2821 glEnd ();
2822
2823PROTOTYPES: ENABLE
2824
2825void glBegin (int mode)
2826
2827void glEnd ()
2828
2829void glPointSize (GLfloat size)
2830
2831void glLineWidth (GLfloat width)
2832
2833void glInterleavedArrays (int format, int stride, char *data)
2834
2835void glDrawElements (int mode, int count, int type, char *indices)
2836
2837# 1.2 void glDrawRangeElements (int mode, int start, int end
2838
1948void glTexEnv (int target, int pname, float param) 2839void glTexEnv (int target, int pname, float param)
1949 CODE: 2840 CODE:
1950 glTexEnvf (target, pname, param); 2841 glTexEnvf (target, pname, param);
1951 2842
1952void glTexParameter (int target, int pname, float param) 2843void glTexParameter (int target, int pname, float param)
1968void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2859void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1969 CODE: 2860 CODE:
1970 if (gl.SeparableFilter2D) 2861 if (gl.SeparableFilter2D)
1971 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2862 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1972 2863
1973void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2864void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1974 2865
1975void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2866void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1976 2867
1977void glDrawPixels (int width, int height, int format, int type, char *pixels) 2868void glDrawPixels (int width, int height, int format, int type, char *pixels)
2869
2870void glPixelZoom (float x, float y)
1978 2871
1979void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2872void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1980 2873
1981int glGenTexture () 2874int glGenTexture ()
1982 CODE: 2875 CODE:
1983{ 2876 RETVAL = gen_texture ();
1984 GLuint name;
1985 glGenTextures (1, &name);
1986 RETVAL = name;
1987}
1988 OUTPUT: 2877 OUTPUT:
1989 RETVAL 2878 RETVAL
1990 2879
1991void glDeleteTexture (int name) 2880void glDeleteTexture (int name)
1992 CODE: 2881 CODE:
1993{
1994 GLuint name_ = name;
1995 glDeleteTextures (1, &name_); 2882 del_texture (name);
1996} 2883
1997
1998int glGenList () 2884int glGenList ()
1999 CODE: 2885 CODE:
2000 RETVAL = glGenLists (1); 2886 RETVAL = glGenLists (1);
2001 OUTPUT: 2887 OUTPUT:
2002 RETVAL 2888 RETVAL
2009 2895
2010void glEndList () 2896void glEndList ()
2011 2897
2012void glCallList (int list) 2898void glCallList (int list)
2013 2899
2900MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2014 2901
2902PROTOTYPES: DISABLE
2903
2904void
2905find_widget (SV *self, NV x, NV y)
2906 PPCODE:
2907{
2908 if (within_widget (self, x, y))
2909 XPUSHs (self);
2910}
2911
2912BOOT:
2913{
2914 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2915
2916 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2917 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2918 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2919 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2920}
2921
2922void
2923draw (SV *self)
2924 CODE:
2925{
2926 HV *hv;
2927 SV **svp;
2928 NV x, y, w, h;
2929 SV *draw_x_sv = GvSV (draw_x_gv);
2930 SV *draw_y_sv = GvSV (draw_y_gv);
2931 SV *draw_w_sv = GvSV (draw_w_gv);
2932 SV *draw_h_sv = GvSV (draw_h_gv);
2933 double draw_x, draw_y;
2934
2935 if (!SvROK (self))
2936 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2937
2938 hv = (HV *)SvRV (self);
2939
2940 if (SvTYPE (hv) != SVt_PVHV)
2941 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2942
2943 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2944 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2945
2946 if (!h || !w)
2947 XSRETURN_EMPTY;
2948
2949 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2950 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2951
2952 draw_x = SvNV (draw_x_sv) + x;
2953 draw_y = SvNV (draw_y_sv) + y;
2954
2955 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2956 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2957 XSRETURN_EMPTY;
2958
2959 sv_setnv (draw_x_sv, draw_x);
2960 sv_setnv (draw_y_sv, draw_y);
2961
2962 glPushMatrix ();
2963 glTranslated (x, y, 0);
2964
2965 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2966 {
2967 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2968
2969 if (svp && SvTRUE (*svp))
2970 {
2971 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2972 glEnable (GL_BLEND);
2973 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2974 glBegin (GL_QUADS);
2975 glVertex2f (0, 0);
2976 glVertex2f (w, 0);
2977 glVertex2f (w, h);
2978 glVertex2f (0, h);
2979 glEnd ();
2980 glDisable (GL_BLEND);
2981 }
2982 }
2983#if 0
2984 // draw borders, for debugging
2985 glPushMatrix ();
2986 glColor4f (1., 1., 0., 1.);
2987 glTranslatef (.5, .5, 0.);
2988 glBegin (GL_LINE_LOOP);
2989 glVertex2f (0 , 0);
2990 glVertex2f (w - 1, 0);
2991 glVertex2f (w - 1, h - 1);
2992 glVertex2f (0 , h - 1);
2993 glEnd ();
2994 glPopMatrix ();
2995#endif
2996 PUSHMARK (SP);
2997 XPUSHs (self);
2998 PUTBACK;
2999 call_method ("_draw", G_VOID | G_DISCARD);
3000 SPAGAIN;
3001
3002 glPopMatrix ();
3003
3004 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3005 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3006}
3007

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