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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.153 by root, Tue Sep 19 22:02:38 2006 UTC vs.
Revision 1.252 by root, Fri Dec 28 17:30:33 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
29#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
30 46
31#include <glib/gmacros.h> 47#include <glib/gmacros.h>
32 48
33#include <pango/pango.h> 49#include <pango/pango.h>
50
51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2))
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly
56#endif
34 57
35#ifndef _WIN32 58#ifndef _WIN32
36# include <sys/types.h> 59# include <sys/types.h>
37# include <sys/socket.h> 60# include <sys/socket.h>
38# include <netinet/in.h> 61# include <netinet/in.h>
39# include <netinet/tcp.h> 62# include <netinet/tcp.h>
40# include <inttypes.h> 63# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 64#endif
49 65
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 66#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 67
52#define FOW_DARKNESS 32 68#define FOW_DARKNESS 32
53 69
54#define MAP_EXTEND_X 32 70#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 71#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 76# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 77#else
62# define PARACHUTE 0 78# define PARACHUTE 0
63#endif 79#endif
64 80
81static AV *texture_av;
82
65static struct 83static struct
66{ 84{
67#define GL_FUNC(ptr,name) ptr name; 85#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 86#include "glfunc.h"
69#undef GL_FUNC 87#undef GL_FUNC
70} gl; 88} gl;
71 89
90static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 91gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 92{
74 if (gl.BlendFuncSeparate) 93 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 94 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 95 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 96 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 97 else
79 glBlendFunc (sa, da); 98 glBlendFunc (sa, da);
80} 99}
81 100
101static GLuint
102gen_texture ()
103{
104 GLuint name;
105
106 if (AvFILL (texture_av) >= 0)
107 name = (GLuint)(size_t)av_pop (texture_av);
108 else
109 glGenTextures (1, &name);
110
111 return name;
112}
113
114static void
115del_texture (GLuint name)
116{
117 /* make a half-assed attempt at returning the memory used by the texture */
118 /* textures are frequently being reused by cfplus anyway */
119 /*glBindTexture (GL_TEXTURE_2D, name);*/
120 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
121 av_push (texture_av, (SV *)(size_t)name);
122 glDeleteTextures (1, &name);
123}
124
82#include "texcache.c" 125#include "texcache.c"
126#include "rendercache.c"
83 127
84#include "pango-font.c" 128#include "pango-font.c"
85#include "pango-fontmap.c" 129#include "pango-fontmap.c"
86#include "pango-render.c" 130#include "pango-render.c"
87 131
132typedef IV DC__Channel;
133typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 134typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 135typedef Mix_Music *DC__MixMusic;
90 136
91typedef PangoFontDescription *CFPlus__Font; 137typedef PangoFontDescription *DC__Font;
92 138
93static int 139static int
94shape_attr_p (PangoLayoutRun *run) 140shape_attr_p (PangoLayoutRun *run)
95{ 141{
96 GSList *attrs = run->item->analysis.extra_attrs; 142 GSList *attrs = run->item->analysis.extra_attrs;
110 156
111typedef struct cf_layout { 157typedef struct cf_layout {
112 PangoLayout *pl; 158 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 159 float r, g, b, a; // default color for rgba mode
114 int base_height; 160 int base_height;
115 CFPlus__Font font; 161 DC__Font font;
162 rc_t *rc;
116} *CFPlus__Layout; 163} *DC__Layout;
117 164
118static CFPlus__Font default_font; 165static DC__Font default_font;
119static PangoContext *opengl_context; 166static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 167static PangoFontMap *opengl_fontmap;
121 168
122static void 169static void
123substitute_func (FcPattern *pattern, gpointer data) 170substitute_func (FcPattern *pattern, gpointer data)
128#endif 175#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 176 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 177}
131 178
132static void 179static void
133layout_update_font (CFPlus__Layout self) 180layout_update_font (DC__Layout self)
134{ 181{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 182 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 183 * reasonably well with bitstream vera
137 */ 184 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 185 PangoFontDescription *font = self->font ? self->font : default_font;
142 189
143 pango_layout_set_font_description (self->pl, font); 190 pango_layout_set_font_description (self->pl, font);
144} 191}
145 192
146static void 193static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 194layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 195{
149 PangoRectangle rect; 196 PangoRectangle rect;
150 197
151 // get_pixel_* wrongly rounds down 198 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 199 pango_layout_get_extents (self->pl, 0, &rect);
159 206
160 *w = rect.width; 207 *w = rect.width;
161 *h = rect.height; 208 *h = rect.height;
162} 209}
163 210
211typedef uint16_t tileid;
164typedef uint16_t mapface; 212typedef uint16_t faceid;
165 213
166typedef struct { 214typedef struct {
167 GLint name; 215 GLuint name;
168 int w, h; 216 int w, h;
169 float s, t; 217 float s, t;
170 uint8_t r, g, b, a; 218 uint8_t r, g, b, a;
219 tileid smoothtile;
220 uint8_t smoothlevel;
171} maptex; 221} maptex;
172 222
173typedef struct { 223typedef struct {
174 uint32_t player; 224 uint32_t player;
175 mapface face[3]; 225 tileid tile[3];
176 uint16_t darkness; 226 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 227 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 228} mapcell;
179 229
180typedef struct { 230typedef struct {
181 int32_t c0, c1; 231 int32_t c0, c1;
182 mapcell *col; 232 mapcell *col;
183} maprow; 233} maprow;
184 234
185typedef struct map { 235typedef struct map {
186 int x, y, w, h; 236 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 237 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 238 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 239 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 240
194 int32_t rows; 241 int32_t rows;
195 maprow *row; 242 maprow *row;
196} *CFPlus__Map; 243} *DC__Map;
197 244
198static char * 245static char *
199prepend (char *ptr, int sze, int inc) 246prepend (char *ptr, int sze, int inc)
200{ 247{
201 char *p; 248 char *p;
218} 265}
219 266
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 267#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 268#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222 269
270static void
271need_facenum (struct map *self, faceid face)
272{
273 while (self->faces <= face)
274 {
275 Append (tileid, self->face2tile, self->faces, self->faces);
276 self->faces *= 2;
277 }
278}
279
280static void
281need_texid (struct map *self, int texid)
282{
283 while (self->texs <= texid)
284 {
285 Append (maptex, self->tex, self->texs, self->texs);
286 self->texs *= 2;
287 }
288}
289
223static maprow * 290static maprow *
224map_get_row (CFPlus__Map self, int y) 291map_get_row (DC__Map self, int y)
225{ 292{
226 if (0 > y) 293 if (0 > y)
227 { 294 {
228 int extend = - y + MAP_EXTEND_Y; 295 int extend = - y + MAP_EXTEND_Y;
229 Prepend (maprow, self->row, self->rows, extend); 296 Prepend (maprow, self->row, self->rows, extend);
267 334
268 return row->col + (x - row->c0); 335 return row->col + (x - row->c0);
269} 336}
270 337
271static mapcell * 338static mapcell *
272map_get_cell (CFPlus__Map self, int x, int y) 339map_get_cell (DC__Map self, int x, int y)
273{ 340{
274 return row_get_cell (map_get_row (self, y), x); 341 return row_get_cell (map_get_row (self, y), x);
275} 342}
276 343
277static void 344static void
278map_clear (CFPlus__Map self) 345map_clear (DC__Map self)
279{ 346{
280 int r; 347 int r;
281 348
282 for (r = 0; r < self->rows; r++) 349 for (r = 0; r < self->rows; r++)
283 Safefree (self->row[r].col); 350 Safefree (self->row[r].col);
291 self->row = 0; 358 self->row = 0;
292 self->rows = 0; 359 self->rows = 0;
293} 360}
294 361
295static void 362static void
296map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 363map_blank (DC__Map self, int x0, int y0, int w, int h)
297{ 364{
298 int x, y; 365 int x, y;
299 maprow *row; 366 maprow *row;
300 mapcell *cell; 367 mapcell *cell;
301 368
315 382
316 cell = row->col + x - row->c0; 383 cell = row->col + x - row->c0;
317 384
318 cell->darkness = 0; 385 cell->darkness = 0;
319 cell->stat_hp = 0; 386 cell->stat_hp = 0;
387 cell->flags = 0;
388 cell->player = 0;
320 } 389 }
321 } 390 }
391}
392
393typedef struct {
394 tileid tile;
395 uint8_t x, y, level;
396} smooth_key;
397
398static void
399smooth_or_bits (HV *hv, smooth_key *key, IV bits)
400{
401 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
402
403 if (SvIOK (*sv))
404 SvIV_set (*sv, SvIVX (*sv) | bits);
405 else
406 sv_setiv (*sv, bits);
322} 407}
323 408
324static void 409static void
325music_finished (void) 410music_finished (void)
326{ 411{
362 n |= n >> 16; 447 n |= n >> 16;
363 448
364 return n + 1; 449 return n + 1;
365} 450}
366 451
367MODULE = CFPlus PACKAGE = CFPlus 452static unsigned int
453popcount (unsigned int n)
454{
455 n -= (n >> 1) & 0x55555555U;
456 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
457 n = ((n >> 4) + n) & 0x0f0f0f0fU;
458 n *= 0x01010101U;
459
460 return n >> 24;
461}
462
463/* SDL should provide this, really. */
464#define SDLK_MODIFIER_MIN 300
465#define SDLK_MODIFIER_MAX 314
466
467/******************************************************************************/
468
469static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
470static GV *hover_gv;
471
472static int
473within_widget (SV *widget, NV x, NV y)
474{
475 HV *self;
476 SV **svp;
477 NV wx, ww, wy, wh;
478
479 if (!SvROK (widget))
480 return 0;
481
482 self = (HV *)SvRV (widget);
483
484 if (SvTYPE (self) != SVt_PVHV)
485 return 0;
486
487 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
488 if (y < wy)
489 return 0;
490
491 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
492 if (y >= wy + wh)
493 return 0;
494
495 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
496 if (x < wx)
497 return 0;
498
499 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
500 if (x >= wx + ww)
501 return 0;
502
503 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
504 if (!svp || !SvTRUE (*svp))
505 return 0;
506
507 return 1;
508}
509
510MODULE = Deliantra::Client PACKAGE = DC
368 511
369PROTOTYPES: ENABLE 512PROTOTYPES: ENABLE
370 513
371BOOT: 514BOOT:
372{ 515{
373 HV *stash = gv_stashpv ("CFPlus", 1); 516 HV *stash = gv_stashpv ("DC", 1);
374 static const struct { 517 static const struct {
375 const char *name; 518 const char *name;
376 IV iv; 519 IV iv;
377 } *civ, const_iv[] = { 520 } *civ, const_iv[] = {
378# define const_iv(name) { # name, (IV)name } 521# define const_iv(name) { # name, (IV)name }
522 const_iv (SDLK_MODIFIER_MIN),
523 const_iv (SDLK_MODIFIER_MAX),
524
379 const_iv (SDL_ACTIVEEVENT), 525 const_iv (SDL_ACTIVEEVENT),
380 const_iv (SDL_KEYDOWN), 526 const_iv (SDL_KEYDOWN),
381 const_iv (SDL_KEYUP), 527 const_iv (SDL_KEYUP),
382 const_iv (SDL_MOUSEMOTION), 528 const_iv (SDL_MOUSEMOTION),
383 const_iv (SDL_MOUSEBUTTONDOWN), 529 const_iv (SDL_MOUSEBUTTONDOWN),
392 const_iv (SDL_EVENT_RESERVEDA), 538 const_iv (SDL_EVENT_RESERVEDA),
393 const_iv (SDL_EVENT_RESERVEDB), 539 const_iv (SDL_EVENT_RESERVEDB),
394 const_iv (SDL_VIDEORESIZE), 540 const_iv (SDL_VIDEORESIZE),
395 const_iv (SDL_VIDEOEXPOSE), 541 const_iv (SDL_VIDEOEXPOSE),
396 const_iv (SDL_USEREVENT), 542 const_iv (SDL_USEREVENT),
543
544 const_iv (SDL_APPINPUTFOCUS),
545 const_iv (SDL_APPMOUSEFOCUS),
546 const_iv (SDL_APPACTIVE),
547
548 const_iv (SDLK_FIRST),
549 const_iv (SDLK_LAST),
397 const_iv (SDLK_KP0), 550 const_iv (SDLK_KP0),
398 const_iv (SDLK_KP1), 551 const_iv (SDLK_KP1),
399 const_iv (SDLK_KP2), 552 const_iv (SDLK_KP2),
400 const_iv (SDLK_KP3), 553 const_iv (SDLK_KP3),
401 const_iv (SDLK_KP4), 554 const_iv (SDLK_KP4),
456 const_iv (SDLK_BREAK), 609 const_iv (SDLK_BREAK),
457 const_iv (SDLK_MENU), 610 const_iv (SDLK_MENU),
458 const_iv (SDLK_POWER), 611 const_iv (SDLK_POWER),
459 const_iv (SDLK_EURO), 612 const_iv (SDLK_EURO),
460 const_iv (SDLK_UNDO), 613 const_iv (SDLK_UNDO),
614
461 const_iv (KMOD_NONE), 615 const_iv (KMOD_NONE),
616 const_iv (KMOD_SHIFT),
462 const_iv (KMOD_LSHIFT), 617 const_iv (KMOD_LSHIFT),
463 const_iv (KMOD_RSHIFT), 618 const_iv (KMOD_RSHIFT),
619 const_iv (KMOD_CTRL),
464 const_iv (KMOD_LCTRL), 620 const_iv (KMOD_LCTRL),
465 const_iv (KMOD_RCTRL), 621 const_iv (KMOD_RCTRL),
622 const_iv (KMOD_ALT),
466 const_iv (KMOD_LALT), 623 const_iv (KMOD_LALT),
467 const_iv (KMOD_RALT), 624 const_iv (KMOD_RALT),
625 const_iv (KMOD_META),
468 const_iv (KMOD_LMETA), 626 const_iv (KMOD_LMETA),
469 const_iv (KMOD_RMETA), 627 const_iv (KMOD_RMETA),
470 const_iv (KMOD_NUM), 628 const_iv (KMOD_NUM),
471 const_iv (KMOD_CAPS), 629 const_iv (KMOD_CAPS),
472 const_iv (KMOD_MODE), 630 const_iv (KMOD_MODE),
473 const_iv (KMOD_CTRL), 631
474 const_iv (KMOD_SHIFT), 632 const_iv (MIX_DEFAULT_FORMAT),
475 const_iv (KMOD_ALT),
476 const_iv (KMOD_META)
477# undef const_iv 633# undef const_iv
478 }; 634 };
479 635
480 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 636 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
481 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 637 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
638
639 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
640 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
482} 641}
642
643void
644weaken (SV *rv)
645 PROTOTYPE: $
646 CODE:
647 sv_rvweaken (rv);
483 648
484int 649int
485in_destruct () 650in_destruct ()
486 CODE: 651 CODE:
487 RETVAL = PL_main_cv == Nullcv; 652 RETVAL = PL_main_cv == Nullcv;
490 655
491NV floor (NV x) 656NV floor (NV x)
492 657
493NV ceil (NV x) 658NV ceil (NV x)
494 659
660IV minpot (UV n)
661
662IV popcount (UV n)
663
495void 664void
496pango_init () 665pango_init ()
497 CODE: 666 CODE:
498{ 667{
499 opengl_fontmap = pango_opengl_font_map_new (); 668 opengl_fontmap = pango_opengl_font_map_new ();
500 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 669 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
501 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 670 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
671#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)
672 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
673 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
674#endif
502} 675}
676
677char *
678SDL_GetError ()
503 679
504int 680int
505SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 681SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
506 682
507void 683void
508SDL_Quit () 684SDL_Quit ()
509 685
510void 686void
511SDL_ListModes () 687SDL_ListModes (int rgb, int alpha)
512 PPCODE: 688 PPCODE:
513{ 689{
514 SDL_Rect **m; 690 SDL_Rect **m;
515 691
516 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 692 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
517 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 693 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
518 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 694 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 695 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
520 696
521 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 697 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
522 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 698 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
523 699
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 700 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
525 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 701 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 702 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 703 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
528 704
529 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 705 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
530#if SDL_VERSION_ATLEAST(1,2,10) 706#if SDL_VERSION_ATLEAST(1,2,10)
531 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 707 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
532 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 708 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
533#endif 709#endif
534 710
535 SDL_EnableUNICODE (1);
536 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
537
538 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 711 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
539 712
540 if (m && m != (SDL_Rect **)-1) 713 if (m && m != (SDL_Rect **)-1)
541 while (*m) 714 while (*m)
542 { 715 {
716 if ((*m)->w >= 800 && (*m)->h >= 480)
717 {
543 AV *av = newAV (); 718 AV *av = newAV ();
544 av_push (av, newSViv ((*m)->w)); 719 av_push (av, newSViv ((*m)->w));
545 av_push (av, newSViv ((*m)->h)); 720 av_push (av, newSViv ((*m)->h));
721 av_push (av, newSViv (rgb));
722 av_push (av, newSViv (alpha));
546 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 723 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
724 }
547 725
548 ++m; 726 ++m;
549 } 727 }
550} 728}
551 729
552char *
553SDL_GetError ()
554
555int 730int
556SDL_SetVideoMode (int w, int h, int fullscreen) 731SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
557 CODE: 732 CODE:
733{
734 SDL_EnableUNICODE (1);
735 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
736
737 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
738 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
739 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
740 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
741
558 RETVAL = !!SDL_SetVideoMode ( 742 RETVAL = !!SDL_SetVideoMode (
559 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 743 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
560 ); 744 );
745
561 if (RETVAL) 746 if (RETVAL)
562 { 747 {
563 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 748 av_clear (texture_av);
749
750 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
564# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 751#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
565# include "glfunc.h" 752#include "glfunc.h"
566# undef GL_FUNC 753#undef GL_FUNC
567 } 754 }
755}
568 OUTPUT: 756 OUTPUT:
569 RETVAL 757 RETVAL
570 758
571void 759void
572SDL_GL_SwapBuffers () 760SDL_GL_SwapBuffers ()
573 761
574char * 762char *
575SDL_GetKeyName (int sym) 763SDL_GetKeyName (int sym)
576 764
765int
766SDL_GetAppState ()
767
577void 768void
578SDL_PollEvent () 769poll_events ()
579 PPCODE: 770 PPCODE:
580{ 771{
581 SDL_Event ev; 772 SDL_Event ev;
582 773
583 while (SDL_PollEvent (&ev)) 774 SDL_PumpEvents ();
775 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
584 { 776 {
585 HV *hv = newHV (); 777 HV *hv = newHV ();
586 hv_store (hv, "type", 4, newSViv (ev.type), 0); 778 hv_store (hv, "type", 4, newSViv (ev.type), 0);
587 779
588 switch (ev.type) 780 switch (ev.type)
590 case SDL_KEYDOWN: 782 case SDL_KEYDOWN:
591 case SDL_KEYUP: 783 case SDL_KEYUP:
592 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 784 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
593 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 785 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
594 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 786 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
787 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
595 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 788 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
596 break; 789 break;
597 790
598 case SDL_ACTIVEEVENT: 791 case SDL_ACTIVEEVENT:
599 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 792 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
600 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 793 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
601 break; 794 break;
602 795
603 case SDL_MOUSEMOTION: 796 case SDL_MOUSEMOTION:
797 {
798 int state = ev.motion.state;
799 int x = ev.motion.x;
800 int y = ev.motion.y;
801 int xrel = ev.motion.xrel;
802 int yrel = ev.motion.yrel;
803
804 /* do simplistic event compression */
805 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
806 && state == ev.motion.state)
807 {
808 xrel += ev.motion.xrel;
809 yrel += ev.motion.yrel;
810 x = ev.motion.x;
811 y = ev.motion.y;
812 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
813 }
814
604 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
605
606 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 816 hv_store (hv, "state", 5, newSViv (state), 0);
607 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 817 hv_store (hv, "x", 1, newSViv (x), 0);
608 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 818 hv_store (hv, "y", 1, newSViv (y), 0);
609 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 819 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
610 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 820 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
821 }
611 break; 822 break;
612 823
613 case SDL_MOUSEBUTTONDOWN: 824 case SDL_MOUSEBUTTONDOWN:
614 case SDL_MOUSEBUTTONUP: 825 case SDL_MOUSEBUTTONUP:
615 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
625 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 836 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
626 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 837 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
627 break; 838 break;
628 } 839 }
629 840
630 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 841 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
631 } 842 }
632} 843}
633 844
634int 845int
635Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 846Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
636 POSTCALL: 847 POSTCALL:
637 Mix_HookMusicFinished (music_finished); 848 Mix_HookMusicFinished (music_finished);
638 Mix_ChannelFinished (channel_finished); 849 Mix_ChannelFinished (channel_finished);
639 850
640void 851void
852Mix_QuerySpec ()
853 PPCODE:
854{
855 int freq, channels;
856 Uint16 format;
857
858 if (Mix_QuerySpec (&freq, &format, &channels))
859 {
860 EXTEND (SP, 3);
861 PUSHs (sv_2mortal (newSViv (freq)));
862 PUSHs (sv_2mortal (newSViv (format)));
863 PUSHs (sv_2mortal (newSViv (channels)));
864 }
865}
866
867void
641Mix_CloseAudio () 868Mix_CloseAudio ()
642 869
643int 870int
644Mix_AllocateChannels (int numchans = -1) 871Mix_AllocateChannels (int numchans = -1)
645 872
873const char *
874Mix_GetError ()
875
646void 876void
647lowdelay (int fd, int val = 1) 877lowdelay (int fd, int val = 1)
648 CODE: 878 CODE:
879 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
880
881void
882win32_proxy_info ()
883 PPCODE:
884{
649#ifndef _WIN32 885#ifdef _WIN32
650 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 886 char buffer[2048];
887 DWORD buflen;
888
889 EXTEND (SP, 3);
890
891 buflen = sizeof (buffer);
892 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
893 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
894 {
895 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
896
897 buflen = sizeof (buffer);
898 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
899 {
900 PUSHs (newSVpv (buffer, 0));
901
902 buflen = sizeof (buffer);
903 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
904 PUSHs (newSVpv (buffer, 0));
905 }
906 }
651#endif 907#endif
908}
652 909
653void 910void
654add_font (char *file) 911add_font (char *file)
655 CODE: 912 CODE:
656 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 913 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
664 STRLEN image_len; 921 STRLEN image_len;
665 char *image = (char *)SvPVbyte (image_, image_len); 922 char *image = (char *)SvPVbyte (image_, image_len);
666 SDL_Surface *surface, *surface2; 923 SDL_Surface *surface, *surface2;
667 SDL_PixelFormat fmt; 924 SDL_PixelFormat fmt;
668 SDL_RWops *rw = ix 925 SDL_RWops *rw = ix
669 ? SDL_RWFromFile (image, "r") 926 ? SDL_RWFromFile (image, "rb")
670 : SDL_RWFromConstMem (image, image_len); 927 : SDL_RWFromConstMem (image, image_len);
671 928
672 if (!rw) 929 if (!rw)
673 croak ("load_image: %s", SDL_GetError ()); 930 croak ("load_image: %s", SDL_GetError ());
674 931
747void 1004void
748error (char *message) 1005error (char *message)
749 CODE: 1006 CODE:
750 fprintf (stderr, "ERROR: %s\n", message); 1007 fprintf (stderr, "ERROR: %s\n", message);
751#ifdef _WIN32 1008#ifdef _WIN32
752 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1009 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
753#endif 1010#endif
754 1011
755void 1012void
756fatal (char *message) 1013fatal (char *message)
757 CODE: 1014 CODE:
758 fprintf (stderr, "FATAL: %s\n", message); 1015 fprintf (stderr, "FATAL: %s\n", message);
759#ifdef _WIN32 1016#ifdef _WIN32
760 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1017 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
761#endif 1018#endif
762 _exit (1); 1019 _exit (1);
763 1020
764void 1021void
765_exit (int retval) 1022_exit (int retval = 0)
766 CODE: 1023 CODE:
1024#ifdef WIN32
1025 ExitThread (retval); // unclean, please beam me up
1026#else
767 _exit (retval); 1027 _exit (retval);
1028#endif
768 1029
769MODULE = CFPlus PACKAGE = CFPlus::Font 1030void
1031debug ()
1032 CODE:
1033{
1034#if DEBUG
1035 VALGRIND_DO_LEAK_CHECK;
1036#endif
1037}
770 1038
771CFPlus::Font 1039MODULE = Deliantra::Client PACKAGE = DC::Font
1040
1041PROTOTYPES: DISABLE
1042
1043DC::Font
772new_from_file (SV *class, char *path, int id = 0) 1044new_from_file (SV *class, char *path, int id = 0)
773 CODE: 1045 CODE:
774{ 1046{
775 int count; 1047 int count;
776 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1048 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
779} 1051}
780 OUTPUT: 1052 OUTPUT:
781 RETVAL 1053 RETVAL
782 1054
783void 1055void
784DESTROY (CFPlus::Font self) 1056DESTROY (DC::Font self)
785 CODE: 1057 CODE:
786 pango_font_description_free (self); 1058 pango_font_description_free (self);
787 1059
788void 1060void
789make_default (CFPlus::Font self) 1061make_default (DC::Font self)
1062 PROTOTYPE: $
790 CODE: 1063 CODE:
791 default_font = self; 1064 default_font = self;
792 1065
793MODULE = CFPlus PACKAGE = CFPlus::Layout 1066MODULE = Deliantra::Client PACKAGE = DC::Layout
794 1067
1068PROTOTYPES: DISABLE
1069
795void 1070void
796reset_glyph_cache () 1071glyph_cache_backup ()
1072 PROTOTYPE:
797 CODE: 1073 CODE:
1074 tc_backup ();
1075
1076void
1077glyph_cache_restore ()
1078 PROTOTYPE:
1079 CODE:
798 tc_clear (); 1080 tc_restore ();
799 1081
800CFPlus::Layout 1082DC::Layout
801new (SV *class) 1083new (SV *class)
802 CODE: 1084 CODE:
803 New (0, RETVAL, 1, struct cf_layout); 1085 New (0, RETVAL, 1, struct cf_layout);
804 1086
805 RETVAL->pl = pango_layout_new (opengl_context); 1087 RETVAL->pl = pango_layout_new (opengl_context);
807 RETVAL->g = 1.; 1089 RETVAL->g = 1.;
808 RETVAL->b = 1.; 1090 RETVAL->b = 1.;
809 RETVAL->a = 1.; 1091 RETVAL->a = 1.;
810 RETVAL->base_height = MIN_FONT_HEIGHT; 1092 RETVAL->base_height = MIN_FONT_HEIGHT;
811 RETVAL->font = 0; 1093 RETVAL->font = 0;
1094 RETVAL->rc = rc_alloc ();
812 1095
813 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1096 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
814 layout_update_font (RETVAL); 1097 layout_update_font (RETVAL);
815 OUTPUT: 1098 OUTPUT:
816 RETVAL 1099 RETVAL
817 1100
818void 1101void
819DESTROY (CFPlus::Layout self) 1102DESTROY (DC::Layout self)
820 CODE: 1103 CODE:
821 g_object_unref (self->pl); 1104 g_object_unref (self->pl);
1105 rc_free (self->rc);
822 Safefree (self); 1106 Safefree (self);
823 1107
824void 1108void
825set_text (CFPlus::Layout self, SV *text_) 1109set_text (DC::Layout self, SV *text_)
826 CODE: 1110 CODE:
827{ 1111{
828 STRLEN textlen; 1112 STRLEN textlen;
829 char *text = SvPVutf8 (text_, textlen); 1113 char *text = SvPVutf8 (text_, textlen);
830 1114
831 pango_layout_set_text (self->pl, text, textlen); 1115 pango_layout_set_text (self->pl, text, textlen);
832} 1116}
833 1117
834void 1118void
835set_markup (CFPlus::Layout self, SV *text_) 1119set_markup (DC::Layout self, SV *text_)
836 CODE: 1120 CODE:
837{ 1121{
838 STRLEN textlen; 1122 STRLEN textlen;
839 char *text = SvPVutf8 (text_, textlen); 1123 char *text = SvPVutf8 (text_, textlen);
840 1124
841 pango_layout_set_markup (self->pl, text, textlen); 1125 pango_layout_set_markup (self->pl, text, textlen);
842} 1126}
843 1127
844void 1128void
845set_shapes (CFPlus::Layout self, ...) 1129set_shapes (DC::Layout self, ...)
846 CODE: 1130 CODE:
847{ 1131{
848 PangoAttrList *attrs = 0; 1132 PangoAttrList *attrs = 0;
849 const char *text = pango_layout_get_text (self->pl); 1133 const char *text = pango_layout_get_text (self->pl);
850 const char *pos = text; 1134 const char *pos = text;
885 if (attrs) 1169 if (attrs)
886 pango_layout_set_attributes (self->pl, attrs); 1170 pango_layout_set_attributes (self->pl, attrs);
887} 1171}
888 1172
889void 1173void
890get_shapes (CFPlus::Layout self) 1174get_shapes (DC::Layout self)
891 PPCODE: 1175 PPCODE:
892{ 1176{
893 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1177 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
894 1178
895 do 1179 do
896 { 1180 {
897 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1181 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
898 1182
899 if (run && shape_attr_p (run)) 1183 if (run && shape_attr_p (run))
900 { 1184 {
901 PangoRectangle extents; 1185 PangoRectangle extents;
902 pango_layout_iter_get_run_extents (iter, 0, &extents); 1186 pango_layout_iter_get_run_extents (iter, 0, &extents);
910 1194
911 pango_layout_iter_free (iter); 1195 pango_layout_iter_free (iter);
912} 1196}
913 1197
914int 1198int
915has_wrapped (CFPlus::Layout self) 1199has_wrapped (DC::Layout self)
916 CODE: 1200 CODE:
917{ 1201{
918 int lines = 1; 1202 int lines = 1;
919 const char *text = pango_layout_get_text (self->pl); 1203 const char *text = pango_layout_get_text (self->pl);
920 1204
925} 1209}
926 OUTPUT: 1210 OUTPUT:
927 RETVAL 1211 RETVAL
928 1212
929SV * 1213SV *
930get_text (CFPlus::Layout self) 1214get_text (DC::Layout self)
931 CODE: 1215 CODE:
932 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1216 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
933 sv_utf8_decode (RETVAL); 1217 sv_utf8_decode (RETVAL);
934 OUTPUT: 1218 OUTPUT:
935 RETVAL 1219 RETVAL
936 1220
937void 1221void
938set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1222set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
939 CODE: 1223 CODE:
940 self->r = r; 1224 self->r = r;
941 self->g = g; 1225 self->g = g;
942 self->b = b; 1226 self->b = b;
943 self->a = a; 1227 self->a = a;
944 1228
945void 1229void
946set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1230set_font (DC::Layout self, DC::Font font = 0)
947 CODE: 1231 CODE:
948 if (self->font != font) 1232 if (self->font != font)
949 { 1233 {
950 self->font = font; 1234 self->font = font;
951 layout_update_font (self); 1235 layout_update_font (self);
952 } 1236 }
953 1237
954void 1238void
955set_height (CFPlus::Layout self, int base_height) 1239set_height (DC::Layout self, int base_height)
956 CODE: 1240 CODE:
957 if (self->base_height != base_height) 1241 if (self->base_height != base_height)
958 { 1242 {
959 self->base_height = base_height; 1243 self->base_height = base_height;
960 layout_update_font (self); 1244 layout_update_font (self);
961 } 1245 }
962 1246
963void 1247void
964set_width (CFPlus::Layout self, int max_width = -1) 1248set_width (DC::Layout self, int max_width = -1)
965 CODE: 1249 CODE:
966 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1250 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
967 1251
968void 1252void
969set_indent (CFPlus::Layout self, int indent) 1253set_indent (DC::Layout self, int indent)
970 CODE: 1254 CODE:
971 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1255 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
972 1256
973void 1257void
974set_spacing (CFPlus::Layout self, int spacing) 1258set_spacing (DC::Layout self, int spacing)
975 CODE: 1259 CODE:
976 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1260 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
977 1261
978void 1262void
979set_ellipsise (CFPlus::Layout self, int ellipsise) 1263set_ellipsise (DC::Layout self, int ellipsise)
980 CODE: 1264 CODE:
981 pango_layout_set_ellipsize (self->pl, 1265 pango_layout_set_ellipsize (self->pl,
982 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1266 ellipsise == 1 ? PANGO_ELLIPSIZE_START
983 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1267 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
984 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1268 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
985 : PANGO_ELLIPSIZE_NONE 1269 : PANGO_ELLIPSIZE_NONE
986 ); 1270 );
987 1271
988void 1272void
989set_single_paragraph_mode (CFPlus::Layout self, int spm) 1273set_single_paragraph_mode (DC::Layout self, int spm)
990 CODE: 1274 CODE:
991 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1275 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
992 1276
993void 1277void
994size (CFPlus::Layout self) 1278size (DC::Layout self)
995 PPCODE: 1279 PPCODE:
996{ 1280{
997 int w, h; 1281 int w, h;
998 1282
999 layout_get_pixel_size (self, &w, &h); 1283 layout_get_pixel_size (self, &w, &h);
1002 PUSHs (sv_2mortal (newSViv (w))); 1286 PUSHs (sv_2mortal (newSViv (w)));
1003 PUSHs (sv_2mortal (newSViv (h))); 1287 PUSHs (sv_2mortal (newSViv (h)));
1004} 1288}
1005 1289
1006int 1290int
1007descent (CFPlus::Layout self) 1291descent (DC::Layout self)
1008 CODE: 1292 CODE:
1009{ 1293{
1010 PangoRectangle rect; 1294 PangoRectangle rect;
1011 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1295 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1012 pango_layout_line_get_pixel_extents (line, 0, &rect); 1296 pango_layout_line_get_pixel_extents (line, 0, &rect);
1013 RETVAL = PANGO_DESCENT (rect); 1297 RETVAL = PANGO_DESCENT (rect);
1014} 1298}
1015 OUTPUT: 1299 OUTPUT:
1016 RETVAL 1300 RETVAL
1017 1301
1018int 1302int
1019xy_to_index (CFPlus::Layout self, int x, int y) 1303xy_to_index (DC::Layout self, int x, int y)
1020 CODE: 1304 CODE:
1021{ 1305{
1022 int index, trailing; 1306 int index, trailing;
1023 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1307 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1024 RETVAL = index; 1308 RETVAL = index + trailing;
1025} 1309}
1026 OUTPUT: 1310 OUTPUT:
1027 RETVAL 1311 RETVAL
1028 1312
1029void 1313void
1030cursor_pos (CFPlus::Layout self, int index) 1314cursor_pos (DC::Layout self, int index)
1031 PPCODE: 1315 PPCODE:
1032{ 1316{
1033 PangoRectangle strong_pos; 1317 PangoRectangle pos;
1034 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1318 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1035 1319
1036 EXTEND (SP, 3); 1320 EXTEND (SP, 3);
1037 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1321 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1038 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1322 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1039 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1323 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1040} 1324}
1041 1325
1042void 1326void
1043render (CFPlus::Layout self, float x, float y, int flags = 0) 1327index_to_line_x (DC::Layout self, int index, int trailing = 0)
1044 PPCODE: 1328 PPCODE:
1329{
1330 int line, x;
1331
1332 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1333#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3))
1334 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1335 --line;
1336#endif
1337 EXTEND (SP, 2);
1338 PUSHs (sv_2mortal (newSViv (line)));
1339 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1340}
1341
1342void
1343line_x_to_index (DC::Layout self, int line, int x)
1344 PPCODE:
1345{
1346 PangoLayoutLine *lp;
1347 int index, trailing;
1348
1349 if (line < 0)
1350 XSRETURN_EMPTY;
1351
1352 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1353 XSRETURN_EMPTY; /* do better */
1354
1355 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1356
1357 EXTEND (SP, 2);
1358 if (GIMME_V == G_SCALAR)
1359 PUSHs (sv_2mortal (newSViv (index + trailing)));
1360 else
1361 {
1362 PUSHs (sv_2mortal (newSViv (index)));
1363 PUSHs (sv_2mortal (newSViv (trailing)));
1364 }
1365}
1366
1367void
1368render (DC::Layout self, float x, float y, int flags = 0)
1369 CODE:
1370 rc_clear (self->rc);
1045 pango_opengl_render_layout_subpixel ( 1371 pango_opengl_render_layout_subpixel (
1046 self->pl, 1372 self->pl,
1373 self->rc,
1047 x * PANGO_SCALE, y * PANGO_SCALE, 1374 x * PANGO_SCALE, y * PANGO_SCALE,
1048 self->r, self->g, self->b, self->a, 1375 self->r, self->g, self->b, self->a,
1049 flags 1376 flags
1050 ); 1377 );
1378 // we assume that context_change actually clears/frees stuff
1379 // and does not do any recomputation...
1380 pango_layout_context_changed (self->pl);
1051 1381
1052MODULE = CFPlus PACKAGE = CFPlus::Texture
1053
1054void 1382void
1055pad2pot (SV *data_, SV *w_, SV *h_) 1383draw (DC::Layout self)
1056 CODE: 1384 CODE:
1057{ 1385{
1058 int ow = SvIV (w_); 1386 glEnable (GL_TEXTURE_2D);
1059 int oh = SvIV (h_); 1387 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1388 glEnable (GL_BLEND);
1389 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1390 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1391 glEnable (GL_ALPHA_TEST);
1392 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1060 1393
1061 if (ow && oh) 1394 rc_draw (self->rc);
1395
1396 glDisable (GL_ALPHA_TEST);
1397 glDisable (GL_BLEND);
1398 glDisable (GL_TEXTURE_2D);
1399}
1400
1401MODULE = Deliantra::Client PACKAGE = DC::Texture
1402
1403PROTOTYPES: ENABLE
1404
1405void
1406pad (SV *data_, int ow, int oh, int nw, int nh)
1407 CODE:
1408{
1409 if ((nw != ow || nh != oh) && SvOK (data_))
1062 { 1410 {
1063 int nw = minpot (ow);
1064 int nh = minpot (oh);
1065
1066 if (nw != ow || nh != oh)
1067 {
1068 if (SvOK (data_))
1069 {
1070 STRLEN datalen; 1411 STRLEN datalen;
1071 char *data = SvPVbyte (data_, datalen); 1412 char *data = SvPVbyte (data_, datalen);
1072 int bpp = datalen / (ow * oh); 1413 int bpp = datalen / (ow * oh);
1073 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1414 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1074 1415
1075 SvPOK_only (result_); 1416 SvPOK_only (result_);
1076 SvCUR_set (result_, nw * nh * bpp); 1417 SvCUR_set (result_, nw * nh * bpp);
1077 1418
1078 memset (SvPVX (result_), 0, nw * nh * bpp); 1419 memset (SvPVX (result_), 0, nw * nh * bpp);
1079 while (oh--) 1420 while (oh--)
1080 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1421 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1081 1422
1082 sv_setsv (data_, result_); 1423 sv_setsv (data_, result_);
1083 }
1084
1085 sv_setiv (w_, nw);
1086 sv_setiv (h_, nh);
1087 }
1088 } 1424 }
1089} 1425}
1090 1426
1091void 1427void
1092draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1428draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1098{ 1434{
1099 HV *hv = (HV *)SvRV (self); 1435 HV *hv = (HV *)SvRV (self);
1100 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1436 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1101 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1437 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1102 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1438 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1439
1440 if (name <= 0)
1441 XSRETURN_EMPTY;
1103 1442
1104 if (items < 5) 1443 if (items < 5)
1105 { 1444 {
1106 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1445 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1107 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1446 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1135 glDisable (GL_ALPHA_TEST); 1474 glDisable (GL_ALPHA_TEST);
1136 glDisable (GL_BLEND); 1475 glDisable (GL_BLEND);
1137 } 1476 }
1138} 1477}
1139 1478
1140MODULE = CFPlus PACKAGE = CFPlus::Map 1479IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1480 CODE:
1481{
1482 GLint width;
1483 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1484 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1485 RETVAL = width > 0;
1486}
1487 OUTPUT:
1488 RETVAL
1141 1489
1142CFPlus::Map 1490MODULE = Deliantra::Client PACKAGE = DC::Map
1143new (SV *class, int map_width, int map_height) 1491
1492PROTOTYPES: DISABLE
1493
1494DC::Map
1495new (SV *class)
1144 CODE: 1496 CODE:
1145 New (0, RETVAL, 1, struct map); 1497 New (0, RETVAL, 1, struct map);
1146 RETVAL->x = 0; 1498 RETVAL->x = 0;
1147 RETVAL->y = 0; 1499 RETVAL->y = 0;
1148 RETVAL->w = map_width; 1500 RETVAL->w = 0;
1149 RETVAL->h = map_height; 1501 RETVAL->h = 0;
1150 RETVAL->ox = 0; 1502 RETVAL->ox = 0;
1151 RETVAL->oy = 0; 1503 RETVAL->oy = 0;
1152 RETVAL->faces = 8192; 1504 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1153 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1505 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1154 RETVAL->texs = 8192;
1155 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1156 RETVAL->rows = 0; 1506 RETVAL->rows = 0;
1157 RETVAL->row = 0; 1507 RETVAL->row = 0;
1158 OUTPUT: 1508 OUTPUT:
1159 RETVAL 1509 RETVAL
1160 1510
1161void 1511void
1162DESTROY (CFPlus::Map self) 1512DESTROY (DC::Map self)
1163 CODE: 1513 CODE:
1164{ 1514{
1165 map_clear (self); 1515 map_clear (self);
1166 Safefree (self->face); 1516 Safefree (self->face2tile);
1167 Safefree (self->tex); 1517 Safefree (self->tex);
1168 Safefree (self); 1518 Safefree (self);
1169} 1519}
1170 1520
1171void 1521void
1522resize (DC::Map self, int map_width, int map_height)
1523 CODE:
1524 self->w = map_width;
1525 self->h = map_height;
1526
1527void
1172clear (CFPlus::Map self) 1528clear (DC::Map self)
1173 CODE: 1529 CODE:
1174 map_clear (self); 1530 map_clear (self);
1175 1531
1176void 1532void
1177set_face (CFPlus::Map self, int face, int texid) 1533set_tileid (DC::Map self, int face, int tile)
1178 CODE: 1534 CODE:
1179{ 1535{
1180 while (self->faces <= face) 1536 need_facenum (self, face); self->face2tile [face] = tile;
1181 { 1537 need_texid (self, tile);
1182 Append (mapface, self->face, self->faces, self->faces);
1183 self->faces *= 2;
1184 }
1185
1186 self->face [face] = texid;
1187} 1538}
1188 1539
1189void 1540void
1541set_smooth (DC::Map self, int face, int smooth, int level)
1542 CODE:
1543{
1544 tileid texid;
1545 maptex *tex;
1546
1547 if (face < 0 || face >= self->faces)
1548 return;
1549
1550 if (smooth < 0 || smooth >= self->faces)
1551 return;
1552
1553 texid = self->face2tile [face];
1554
1555 if (!texid)
1556 return;
1557
1558 tex = self->tex + texid;
1559 tex->smoothtile = self->face2tile [smooth];
1560 tex->smoothlevel = level;
1561}
1562
1563void
1190set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1564set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1191 CODE: 1565 CODE:
1192{ 1566{
1193 while (self->texs <= texid) 1567 need_texid (self, texid);
1194 {
1195 Append (maptex, self->tex, self->texs, self->texs);
1196 self->texs *= 2;
1197 }
1198 1568
1199 { 1569 {
1200 maptex *tex = self->tex + texid; 1570 maptex *tex = self->tex + texid;
1201 1571
1202 tex->name = name; 1572 tex->name = name;
1219 // from transparent color bleeding and ugly wrapping effects. 1589 // from transparent color bleeding and ugly wrapping effects.
1220 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1590 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1221} 1591}
1222 1592
1223int 1593int
1224ox (CFPlus::Map self) 1594ox (DC::Map self)
1225 ALIAS: 1595 ALIAS:
1226 oy = 1 1596 oy = 1
1227 x = 2 1597 x = 2
1228 y = 3 1598 y = 3
1229 w = 4 1599 w = 4
1240 } 1610 }
1241 OUTPUT: 1611 OUTPUT:
1242 RETVAL 1612 RETVAL
1243 1613
1244void 1614void
1245scroll (CFPlus::Map self, int dx, int dy) 1615scroll (DC::Map self, int dx, int dy)
1246 CODE: 1616 CODE:
1247{ 1617{
1248 if (dx > 0) 1618 if (dx > 0)
1249 map_blank (self, self->x, self->y, dx - 1, self->h); 1619 map_blank (self, self->x, self->y, dx, self->h);
1250 else if (dx < 0) 1620 else if (dx < 0)
1251 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1621 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1252 1622
1253 if (dy > 0) 1623 if (dy > 0)
1254 map_blank (self, self->x, self->y, self->w, dy - 1); 1624 map_blank (self, self->x, self->y, self->w, dy);
1255 else if (dy < 0) 1625 else if (dy < 0)
1256 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1626 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1257 1627
1258 self->ox += dx; self->x += dx; 1628 self->ox += dx; self->x += dx;
1259 self->oy += dy; self->y += dy; 1629 self->oy += dy; self->y += dy;
1260 1630
1261 while (self->y < 0) 1631 while (self->y < 0)
1265 self->rows += MAP_EXTEND_Y; 1635 self->rows += MAP_EXTEND_Y;
1266 self->y += MAP_EXTEND_Y; 1636 self->y += MAP_EXTEND_Y;
1267 } 1637 }
1268} 1638}
1269 1639
1270void 1640SV *
1271map1a_update (CFPlus::Map self, SV *data_, int extmap) 1641map1a_update (DC::Map self, SV *data_, int extmap)
1272 CODE: 1642 CODE:
1273{ 1643{
1274 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1644 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1275 uint8_t *data_end = (uint8_t *)SvEND (data_); 1645 uint8_t *data_end = (uint8_t *)SvEND (data_);
1276 mapcell *cell; 1646 mapcell *cell;
1277 int x, y, flags; 1647 int x, y, z, flags;
1648 AV *missing = newAV ();
1649 RETVAL = newRV_noinc ((SV *)missing);
1278 1650
1279 while (data < data_end - 1) 1651 while (data < data_end - 1)
1280 { 1652 {
1281 flags = (data [0] << 8) + data [1]; data += 2; 1653 flags = (data [0] << 8) + data [1]; data += 2;
1282 1654
1287 1659
1288 if (flags & 15) 1660 if (flags & 15)
1289 { 1661 {
1290 if (!cell->darkness) 1662 if (!cell->darkness)
1291 { 1663 {
1664 memset (cell, 0, sizeof (*cell));
1292 cell->darkness = 256; 1665 cell->darkness = 256;
1293 cell->face [0] = 0;
1294 cell->face [1] = 0;
1295 cell->face [2] = 0;
1296 } 1666 }
1297 1667
1298 //TODO: don't trust server data to be in-range(!) 1668 //TODO: don't trust server data to be in-range(!)
1299 1669
1300 if (flags & 8) 1670 if (flags & 8)
1315 cell->stat_width = 1; 1685 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 1686 cell->stat_hp = *data++;
1317 } 1687 }
1318 else if (cmd == 6) // monster width 1688 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1; 1689 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width 1690 else if (cmd == 0x47)
1321 { 1691 {
1322 if (*data == 4) 1692 if (*data == 4)
1323 ; // decode player tag 1693 ; // decode player count
1324 1694
1325 data += *data + 1; 1695 data += *data + 1;
1326 } 1696 }
1327 else if (cmd == 8) // cell flags 1697 else if (cmd == 8) // cell flags
1328 cell->flags = *data++; 1698 cell->flags = *data++;
1335 } 1705 }
1336 else 1706 else
1337 cell->darkness = *data++ + 1; 1707 cell->darkness = *data++ + 1;
1338 } 1708 }
1339 1709
1710 for (z = 0; z <= 2; ++z)
1340 if (flags & 4) 1711 if (flags & (4 >> z))
1341 { 1712 {
1342 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1713 faceid face = (data [0] << 8) + data [1]; data += 2;
1714 need_facenum (self, face);
1715 cell->tile [z] = self->face2tile [face];
1716
1717 if (cell->tile [z])
1718 {
1719 maptex *tex = self->tex + cell->tile [z];
1720 if (!tex->name)
1721 av_push (missing, newSViv (cell->tile [z]));
1722
1723 if (tex->smoothtile)
1724 {
1725 maptex *smooth = self->tex + tex->smoothtile;
1726 if (!smooth->name)
1727 av_push (missing, newSViv (tex->smoothtile));
1728 }
1729 }
1343 } 1730 }
1344
1345 if (flags & 2)
1346 {
1347 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1348 }
1349
1350 if (flags & 1)
1351 {
1352 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1353 }
1354 } 1731 }
1355 else 1732 else
1356 {
1357 cell->darkness = 0; 1733 cell->darkness = 0;
1358 cell->stat_hp = 0;
1359 }
1360 } 1734 }
1361} 1735}
1736 OUTPUT:
1737 RETVAL
1362 1738
1363SV * 1739SV *
1364mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1740mapmap (DC::Map self, int x0, int y0, int w, int h)
1365 CODE: 1741 CODE:
1366{ 1742{
1367 int x1, x; 1743 int x1, x;
1368 int y1, y; 1744 int y1, y;
1369 int z; 1745 int z;
1390 { 1766 {
1391 mapcell *cell = row->col + (x - row->c0); 1767 mapcell *cell = row->col + (x - row->c0);
1392 1768
1393 for (z = 0; z <= 0; z++) 1769 for (z = 0; z <= 0; z++)
1394 { 1770 {
1395 mapface face = cell->face [z];
1396
1397 if (face)
1398 {
1399 maptex tex = self->tex [face]; 1771 maptex tex = self->tex [cell->tile [z]];
1400 int a0 = 255 - tex.a; 1772 int a0 = 255 - tex.a;
1401 int a1 = tex.a; 1773 int a1 = tex.a;
1402 1774
1403 r = (r * a0 + tex.r * a1) / 255; 1775 r = (r * a0 + tex.r * a1) / 255;
1404 g = (g * a0 + tex.g * a1) / 255; 1776 g = (g * a0 + tex.g * a1) / 255;
1405 b = (b * a0 + tex.b * a1) / 255; 1777 b = (b * a0 + tex.b * a1) / 255;
1406 a = (a * a0 + tex.a * a1) / 255; 1778 a = (a * a0 + tex.a * a1) / 255;
1407 }
1408 } 1779 }
1409 } 1780 }
1410 1781
1411 *map++ = (r ) 1782 *map++ = (r )
1412 | (g << 8) 1783 | (g << 8)
1419} 1790}
1420 OUTPUT: 1791 OUTPUT:
1421 RETVAL 1792 RETVAL
1422 1793
1423void 1794void
1424draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1795draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1425 CODE: 1796 CODE:
1426{ 1797{
1427 int vx, vy;
1428 int x, y, z; 1798 int x, y, z;
1429 int last_name;
1430 mapface face;
1431 1799
1432 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1800 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1433 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1801 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1802 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1803 smooth_key skey;
1434 1804
1435 /* 1805 rc_t *rc = rc_alloc ();
1436 int vx = self->vx = self->w >= sw 1806 rc_key_t key;
1437 ? self->x + (self->w - sw) / 2 1807 rc_array_t *arr;
1438 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1439 1808
1440 int vy = self->vy = self->h >= sh 1809 // thats current max. sorry.
1441 ? self->y + (self->h - sh) / 2 1810 if (sw > 255) sw = 255;
1442 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1811 if (sh > 255) sh = 255;
1443 */
1444 1812
1445 glColor4ub (255, 255, 255, 255); 1813 // clear key, in case of extra padding
1814 memset (&skey, 0, sizeof (skey));
1815
1816 memset (&key, 0, sizeof (key));
1817 key.r = 255;
1818 key.g = 255;
1819 key.b = 255;
1820 key.a = 255;
1821 key.mode = GL_QUADS;
1822 key.format = GL_T2F_V3F;
1823 key.texname = -1;
1824
1825 mx += self->x;
1826 my += self->y;
1827
1828 // first pass: determine smooth_max
1829 // rather ugly, if you ask me
1830 // could also be stored inside mapcell and updated on change
1831 memset (smooth_max, 0, sizeof (smooth_max));
1832
1833 for (y = 0; y < sh; y++)
1834 if (0 <= y + my && y + my < self->rows)
1835 {
1836 maprow *row = self->row + (y + my);
1837
1838 for (x = 0; x < sw; x++)
1839 if (row->c0 <= x + mx && x + mx < row->c1)
1840 {
1841 mapcell *cell = row->col + (x + mx - row->c0);
1842
1843 smooth_max[x + 1][y + 1] =
1844 MAX (self->tex [cell->tile [0]].smoothlevel,
1845 MAX (self->tex [cell->tile [1]].smoothlevel,
1846 self->tex [cell->tile [2]].smoothlevel));
1847 }
1848 }
1446 1849
1447 glEnable (GL_BLEND); 1850 glEnable (GL_BLEND);
1448 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1851 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1449 glEnable (GL_TEXTURE_2D);
1450 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1852 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1451 1853
1452 glBegin (GL_QUADS);
1453
1454 last_name = 0;
1455
1456 for (z = 0; z < 3; z++) 1854 for (z = 0; z <= 2; z++)
1855 {
1856 memset (smooth_level, 0, sizeof (smooth_level));
1857
1457 for (y = 0; y < sh; y++) 1858 for (y = 0; y < sh; y++)
1458 if (0 <= y + vy && y + vy < self->rows) 1859 if (0 <= y + my && y + my < self->rows)
1459 { 1860 {
1460 maprow *row = self->row + (y + vy); 1861 maprow *row = self->row + (y + my);
1461 1862
1462 for (x = 0; x < sw; x++) 1863 for (x = 0; x < sw; x++)
1463 if (row->c0 <= x + vx && x + vx < row->c1) 1864 if (row->c0 <= x + mx && x + mx < row->c1)
1464 { 1865 {
1465 mapcell *cell = row->col + (x + vx - row->c0); 1866 mapcell *cell = row->col + (x + mx - row->c0);
1466
1467 face = cell->face [z]; 1867 tileid tile = cell->tile [z];
1868
1869 if (tile)
1870 {
1871 maptex tex = self->tex [tile];
1872 int px, py;
1468 1873
1469 if (face && face < self->texs) 1874 if (key.texname != tex.name)
1875 {
1876 if (!tex.name)
1877 tex = self->tex [2]; /* missing, replace by noface */
1878
1879 key.texname = tex.name;
1880 arr = rc_array (rc, &key);
1881 }
1882
1883 px = (x + 1) * T - tex.w;
1884 py = (y + 1) * T - tex.h;
1885
1886 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1887 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1888 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1889 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1890
1891 if (cell->flags && z == 2)
1892 {
1893 // overlays such as the speech bubble, probably more to come
1894 if (cell->flags & 1)
1895 {
1896 maptex tex = self->tex [1];
1897 int px = x * T + T * 2 / 32;
1898 int py = y * T - T * 6 / 32;
1899
1900 if (tex.name)
1901 {
1902 if (key.texname != tex.name)
1903 {
1904 key.texname = tex.name;
1905 arr = rc_array (rc, &key);
1906 }
1907
1908 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1909 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1910 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1911 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1912 }
1913 }
1914 }
1915
1916 // update smooth hash
1917 if (tex.smoothtile)
1918 {
1919 skey.tile = tex.smoothtile;
1920 skey.level = tex.smoothlevel;
1921
1922 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1923
1924 // add bits to current tile and all neighbours. skey.x|y is
1925 // shifted +1|+1 so we always stay positive.
1926
1927 // bits is ___n cccc CCCC bbbb
1928 // n do not draw borders&corners
1929 // c draw these corners, but...
1930 // C ... not these
1931 // b draw these borders
1932
1933 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1934 // ┃· ·· ·┃ ━━
1935
1936 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1937 // ·· ·· ·┏ ┓·
1938
1939 // full tile
1940 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1941
1942 // borders
1943 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1944 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1945 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1946 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1947
1948 // corners
1949 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1950 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1951 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1952 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1953 }
1954 }
1955 }
1956 }
1957
1958 rc_draw (rc);
1959 rc_clear (rc);
1960
1961 // go through all smoothlevels, lowest to highest, then draw.
1962 // this is basically counting sort
1963 {
1964 int w, b;
1965
1966 glEnable (GL_TEXTURE_2D);
1967 glBegin (GL_QUADS);
1968 for (w = 0; w < 256 / 32; ++w)
1969 {
1970 uint32_t smask = smooth_level [w];
1971 if (smask)
1972 for (b = 0; b < 32; ++b)
1973 if (smask & (((uint32_t)1) << b))
1470 { 1974 {
1471 maptex tex = self->tex [face]; 1975 int level = (w << 5) | b;
1472 int px = (x + 1) * 32 - tex.w; 1976 HE *he;
1473 int py = (y + 1) * 32 - tex.h;
1474 1977
1475 if (last_name != tex.name) 1978 hv_iterinit (smooth);
1979 while ((he = hv_iternext (smooth)))
1476 { 1980 {
1477 glEnd (); 1981 smooth_key *skey = (smooth_key *)HeKEY (he);
1478 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1982 IV bits = SvIVX (HeVAL (he));
1479 glBegin (GL_QUADS);
1480 }
1481 1983
1482 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1483 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1484 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1485 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1486 }
1487
1488 if (cell->flags && z == 2)
1489 {
1490 if (cell->flags & 1) 1984 if (!(bits & 0x1000)
1985 && skey->level == level
1986 && level > smooth_max [skey->x][skey->y])
1491 { 1987 {
1492 maptex tex = self->tex [1]; 1988 maptex tex = self->tex [skey->tile];
1493 int px = (x + 1) * 32 - tex.w + 2; 1989 int px = (((int)skey->x) - 1) * T;
1494 int py = (y + 1) * 32 - tex.h - 6; 1990 int py = (((int)skey->y) - 1) * T;
1991 int border = bits & 15;
1992 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1993 float dx = tex.s * .0625f; // 16 images/row
1994 float dy = tex.t * .5f ; // 2 images/column
1495 1995
1996 if (tex.name)
1997 {
1998 // this time avoiding texture state changes
1999 // save gobs of state changes.
2000 if (key.texname != tex.name)
2001 {
1496 glEnd (); 2002 glEnd ();
1497 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2003 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1498 glBegin (GL_QUADS); 2004 glBegin (GL_QUADS);
2005 }
1499 2006
2007 if (border)
2008 {
2009 float ox = border * dx;
2010
2011 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2012 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2013 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2014 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2015 }
2016
2017 if (corner)
2018 {
2019 float ox = corner * dx;
2020
1500 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2021 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1501 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2022 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1502 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2023 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1503 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2024 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2025 }
2026 }
2027 }
1504 } 2028 }
1505 } 2029 }
1506 }
1507 } 2030 }
1508 2031
1509 glEnd (); 2032 glEnd ();
1510
1511 glDisable (GL_TEXTURE_2D); 2033 glDisable (GL_TEXTURE_2D);
2034 key.texname = -1;
2035 }
2036
2037 hv_clear (smooth);
2038 }
2039
1512 glDisable (GL_BLEND); 2040 glDisable (GL_BLEND);
2041 rc_free (rc);
1513 2042
1514 // top layer: overlays such as the health bar 2043 // top layer: overlays such as the health bar
1515 for (y = 0; y < sh; y++) 2044 for (y = 0; y < sh; y++)
1516 if (0 <= y + vy && y + vy < self->rows) 2045 if (0 <= y + my && y + my < self->rows)
1517 { 2046 {
1518 maprow *row = self->row + (y + vy); 2047 maprow *row = self->row + (y + my);
1519 2048
1520 for (x = 0; x < sw; x++) 2049 for (x = 0; x < sw; x++)
1521 if (row->c0 <= x + vx && x + vx < row->c1) 2050 if (row->c0 <= x + mx && x + mx < row->c1)
1522 { 2051 {
1523 mapcell *cell = row->col + (x + vx - row->c0); 2052 mapcell *cell = row->col + (x + mx - row->c0);
1524 2053
1525 int px = x * 32; 2054 int px = x * T;
1526 int py = y * 32; 2055 int py = y * T;
1527 2056
1528 if (cell->stat_hp) 2057 if (cell->stat_hp)
1529 { 2058 {
1530 int width = cell->stat_width * 32; 2059 int width = cell->stat_width * T;
1531 int thick = sh / 28 + 1 + cell->stat_width; 2060 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1532 2061
1533 glColor3ub (0, 0, 0); 2062 glColor3ub (0, 0, 0);
1534 glRectf (px + 1, py - thick - 2, 2063 glRectf (px + 1, py - thick - 2,
1535 px + width - 1, py); 2064 px + width - 1, py);
1536 2065
1542 } 2071 }
1543 } 2072 }
1544} 2073}
1545 2074
1546void 2075void
1547draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2076draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1548 CODE: 2077 CODE:
1549{ 2078{
1550 static float color[16][3] = { 2079 static float color[16][3] = {
1551 { 0.00F, 0.00F, 0.00F }, 2080 { 0.00F, 0.00F, 0.00F },
1552 { 1.00F, 1.00F, 1.00F }, 2081 { 1.00F, 1.00F, 1.00F },
1602 glDisable (GL_BLEND); 2131 glDisable (GL_BLEND);
1603 glDisable (GL_TEXTURE_2D); 2132 glDisable (GL_TEXTURE_2D);
1604} 2133}
1605 2134
1606void 2135void
1607fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2136fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1608 PPCODE: 2137 PPCODE:
1609{ 2138{
1610 int vx, vy;
1611 int x, y; 2139 int x, y;
2140 int sw1 = sw + 2;
2141 int sh1 = sh + 2;
2142 int sh3 = sh * 3;
1612 int sw4 = (sw + 3) & ~3; 2143 int sw34 = (sw * 3 + 3) & ~3;
2144 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1613 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2145 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1614 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2146 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1615 2147
1616 memset (darkness, 255, sw4 * sh);
1617 SvPOK_only (darkness_sv); 2148 SvPOK_only (darkness3_sv);
1618 SvCUR_set (darkness_sv, sw4 * sh); 2149 SvCUR_set (darkness3_sv, sw34 * sh3);
1619 2150
1620 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2151 mx += self->x - 1;
1621 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2152 my += self->y - 1;
1622 2153
2154 memset (darkness1, 255, sw1 * sh1);
2155
1623 for (y = 0; y < sh; y++) 2156 for (y = 0; y < sh1; y++)
1624 if (0 <= y + vy && y + vy < self->rows) 2157 if (0 <= y + my && y + my < self->rows)
1625 { 2158 {
1626 maprow *row = self->row + (y + vy); 2159 maprow *row = self->row + (y + my);
1627 2160
1628 for (x = 0; x < sw; x++) 2161 for (x = 0; x < sw1; x++)
1629 if (row->c0 <= x + vx && x + vx < row->c1) 2162 if (row->c0 <= x + mx && x + mx < row->c1)
1630 { 2163 {
1631 mapcell *cell = row->col + (x + vx - row->c0); 2164 mapcell *cell = row->col + (x + mx - row->c0);
1632 2165
1633 darkness[y * sw4 + x] = cell->darkness 2166 darkness1 [y * sw1 + x] = cell->darkness
1634 ? 255 - (cell->darkness - 1) 2167 ? 255 - (cell->darkness - 1)
1635 : 255 - FOW_DARKNESS; 2168 : 255 - FOW_DARKNESS;
1636 } 2169 }
1637 } 2170 }
1638 2171
2172 for (y = 0; y < sh; ++y)
2173 for (x = 0; x < sw; ++x)
2174 {
2175 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2176 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2177 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2178 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2179 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2180 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2181 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2182 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2183 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2184
2185 uint8_t r11 = (d11 + d21 + d12) / 3;
2186 uint8_t r21 = d21;
2187 uint8_t r31 = (d21 + d31 + d32) / 3;
2188
2189 uint8_t r12 = d12;
2190 uint8_t r22 = d22;
2191 uint8_t r32 = d32;
2192
2193 uint8_t r13 = (d13 + d23 + d12) / 3;
2194 uint8_t r23 = d23;
2195 uint8_t r33 = (d23 + d33 + d32) / 3;
2196
2197 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2198 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2199 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2200 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2201 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2202 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2203 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2204 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2205 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2206 }
2207
2208 free (darkness1);
2209
1639 EXTEND (SP, 3); 2210 EXTEND (SP, 3);
1640 PUSHs (sv_2mortal (newSViv (sw4))); 2211 PUSHs (sv_2mortal (newSViv (sw34)));
1641 PUSHs (sv_2mortal (newSViv (sh))); 2212 PUSHs (sv_2mortal (newSViv (sh3)));
1642 PUSHs (darkness_sv); 2213 PUSHs (darkness3_sv);
1643} 2214}
1644 2215
1645SV * 2216SV *
1646get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2217get_rect (DC::Map self, int x0, int y0, int w, int h)
1647 CODE: 2218 CODE:
1648{ 2219{
1649 int x, y, x1, y1; 2220 int x, y, x1, y1;
1650 SV *data_sv = newSV (w * h * 7 + 5); 2221 SV *data_sv = newSV (w * h * 7 + 5);
1651 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2222 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1676 if (row && row->c0 <= x && x < row->c1) 2247 if (row && row->c0 <= x && x < row->c1)
1677 { 2248 {
1678 mapcell *cell = row->col + (x - row->c0); 2249 mapcell *cell = row->col + (x - row->c0);
1679 uint8_t flags = 0; 2250 uint8_t flags = 0;
1680 2251
1681 if (cell->face [0]) flags |= 1; 2252 if (cell->tile [0]) flags |= 1;
1682 if (cell->face [1]) flags |= 2; 2253 if (cell->tile [1]) flags |= 2;
1683 if (cell->face [2]) flags |= 4; 2254 if (cell->tile [2]) flags |= 4;
1684 2255
1685 *data++ = flags; 2256 *data++ = flags;
1686 2257
1687 if (flags & 1) 2258 if (flags & 1)
1688 { 2259 {
2260 tileid tile = cell->tile [0];
1689 *data++ = cell->face [0] >> 8; 2261 *data++ = tile >> 8;
1690 *data++ = cell->face [0]; 2262 *data++ = tile;
1691 } 2263 }
1692 2264
1693 if (flags & 2) 2265 if (flags & 2)
1694 { 2266 {
2267 tileid tile = cell->tile [1];
1695 *data++ = cell->face [1] >> 8; 2268 *data++ = tile >> 8;
1696 *data++ = cell->face [1]; 2269 *data++ = tile;
1697 } 2270 }
1698 2271
1699 if (flags & 4) 2272 if (flags & 4)
1700 { 2273 {
2274 tileid tile = cell->tile [2];
1701 *data++ = cell->face [2] >> 8; 2275 *data++ = tile >> 8;
1702 *data++ = cell->face [2]; 2276 *data++ = tile;
1703 } 2277 }
1704 } 2278 }
1705 else 2279 else
1706 *data++ = 0; 2280 *data++ = 0;
1707 } 2281 }
1713} 2287}
1714 OUTPUT: 2288 OUTPUT:
1715 RETVAL 2289 RETVAL
1716 2290
1717void 2291void
1718set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2292set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1719 PPCODE: 2293 PPCODE:
1720{ 2294{
1721 int x, y, z; 2295 int x, y, z;
1722 int w, h; 2296 int w, h;
1723 int x1, y1; 2297 int x1, y1;
1724 2298
1725 if (*data++ != 0) 2299 if (*data++ != 0)
1726 return; /* version mismatch */ 2300 XSRETURN_EMPTY; /* version mismatch */
1727 2301
1728 w = *data++ << 8; w |= *data++; 2302 w = *data++ << 8; w |= *data++;
1729 h = *data++ << 8; h |= *data++; 2303 h = *data++ << 8; h |= *data++;
1730 2304
1731 // we need to do this 'cause we don't keep an absolute coord system for rows 2305 // we need to do this 'cause we don't keep an absolute coord system for rows
1747 { 2321 {
1748 uint8_t flags = *data++; 2322 uint8_t flags = *data++;
1749 2323
1750 if (flags) 2324 if (flags)
1751 { 2325 {
1752 mapface face[3] = { 0, 0, 0 };
1753
1754 mapcell *cell = row_get_cell (row, x); 2326 mapcell *cell = row_get_cell (row, x);
2327 tileid tile[3] = { 0, 0, 0 };
1755 2328
1756 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2329 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1757 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2330 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1758 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2331 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1759 2332
1760 if (cell->darkness == 0) 2333 if (cell->darkness == 0)
1761 { 2334 {
1762 cell->darkness = 0; 2335 cell->darkness = 0;
1763 2336
1764 for (z = 0; z <= 2; z++) 2337 for (z = 0; z <= 2; z++)
1765 { 2338 {
1766 cell->face[z] = face[z]; 2339 tileid t = tile [z];
1767 2340
1768 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2341 if (t >= self->texs || (t && !self->tex [t].name))
2342 {
1769 XPUSHs (sv_2mortal (newSViv (face[z]))); 2343 XPUSHs (sv_2mortal (newSViv (t)));
2344 need_texid (self, t);
2345 }
2346
2347 cell->tile [z] = t;
1770 } 2348 }
1771 } 2349 }
1772 } 2350 }
1773 } 2351 }
1774 } 2352 }
1775} 2353}
1776 2354
1777MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2355MODULE = Deliantra::Client PACKAGE = DC::RW
1778 2356
1779CFPlus::MixChunk 2357DC::RW
1780new_from_file (SV *class, char *path) 2358new (SV *class, SV *data_sv)
1781 CODE: 2359 CODE:
1782 RETVAL = Mix_LoadWAV (path); 2360{
2361 STRLEN datalen;
2362 char *data = SvPVbyte (data_sv, datalen);
2363
2364 RETVAL = SDL_RWFromConstMem (data, datalen);
2365}
1783 OUTPUT: 2366 OUTPUT:
1784 RETVAL 2367 RETVAL
1785 2368
2369DC::RW
2370new_from_file (SV *class, const char *path, const char *mode = "rb")
2371 CODE:
2372 RETVAL = SDL_RWFromFile (path, mode);
2373 OUTPUT:
2374 RETVAL
2375
2376# fails on win32:
2377# dc.xs(2268) : error C2059: syntax error : '('
1786void 2378#void
2379#close (DC::RW self)
2380# CODE:
2381# (self->(close)) (self);
2382
2383MODULE = Deliantra::Client PACKAGE = DC::Channel
2384
2385PROTOTYPES: DISABLE
2386
2387DC::Channel
2388find ()
2389 CODE:
2390{
2391 RETVAL = Mix_GroupAvailable (-1);
2392
2393 if (RETVAL < 0)
2394 {
2395 RETVAL = Mix_GroupOldest (-1);
2396
2397 if (RETVAL < 0)
2398 XSRETURN_UNDEF;
2399
2400 Mix_HaltChannel (RETVAL);
2401 }
2402
2403 Mix_UnregisterAllEffects (RETVAL);
2404 Mix_Volume (RETVAL, 128);
2405}
2406 OUTPUT:
2407 RETVAL
2408
2409void
2410halt (DC::Channel self)
2411 CODE:
2412 Mix_HaltChannel (self);
2413
2414void
2415expire (DC::Channel self, int ticks = -1)
2416 CODE:
2417 Mix_ExpireChannel (self, ticks);
2418
2419void
2420fade_out (DC::Channel self, int ticks = -1)
2421 CODE:
2422 Mix_FadeOutChannel (self, ticks);
2423
2424int
2425volume (DC::Channel self, int volume)
2426 CODE:
2427 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2428 OUTPUT:
2429 RETVAL
2430
2431void
2432unregister_all_effects (DC::Channel self)
2433 CODE:
2434 Mix_UnregisterAllEffects (self);
2435
2436void
2437set_panning (DC::Channel self, int left, int right)
2438 CODE:
2439 left = CLAMP (left , 0, 255);
2440 right = CLAMP (right, 0, 255);
2441 Mix_SetPanning (self, left, right);
2442
2443void
2444set_distance (DC::Channel self, int distance)
2445 CODE:
2446 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2447
2448void
2449set_position (DC::Channel self, int angle, int distance)
2450 CODE:
2451
2452void
2453set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2454 CODE:
2455{
2456 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2457 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2458 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2459}
2460
2461void
2462set_reverse_stereo (DC::Channel self, int flip)
2463 CODE:
2464 Mix_SetReverseStereo (self, flip);
2465
2466MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2467
2468PROTOTYPES: DISABLE
2469
2470DC::MixChunk
2471new (SV *class, DC::RW rwops)
2472 CODE:
2473 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2474 OUTPUT:
2475 RETVAL
2476
2477void
1787DESTROY (CFPlus::MixChunk self) 2478DESTROY (DC::MixChunk self)
1788 CODE: 2479 CODE:
1789 Mix_FreeChunk (self); 2480 Mix_FreeChunk (self);
1790 2481
1791int 2482int
1792volume (CFPlus::MixChunk self, int volume = -1) 2483volume (DC::MixChunk self, int volume = -1)
1793 CODE: 2484 CODE:
2485 if (items > 1)
2486 volume = CLAMP (volume, 0, 128);
1794 RETVAL = Mix_VolumeChunk (self, volume); 2487 RETVAL = Mix_VolumeChunk (self, volume);
1795 OUTPUT: 2488 OUTPUT:
1796 RETVAL 2489 RETVAL
1797 2490
1798int 2491DC::Channel
1799play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2492play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1800 CODE: 2493 CODE:
2494{
1801 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2495 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2496
2497 if (RETVAL < 0)
2498 XSRETURN_UNDEF;
2499
2500 if (channel < 0)
2501 {
2502 Mix_UnregisterAllEffects (RETVAL);
2503 Mix_Volume (RETVAL, 128);
2504 }
2505}
1802 OUTPUT: 2506 OUTPUT:
1803 RETVAL 2507 RETVAL
1804 2508
1805MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2509MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1806 2510
1807int 2511int
1808volume (int volume = -1) 2512volume (int volume = -1)
2513 PROTOTYPE: ;$
1809 CODE: 2514 CODE:
2515 if (items > 0)
2516 volume = CLAMP (volume, 0, 128);
1810 RETVAL = Mix_VolumeMusic (volume); 2517 RETVAL = Mix_VolumeMusic (volume);
1811 OUTPUT: 2518 OUTPUT:
1812 RETVAL 2519 RETVAL
1813 2520
2521void
2522fade_out (int ms)
2523 CODE:
2524 Mix_FadeOutMusic (ms);
2525
2526void
2527halt ()
2528 CODE:
2529 Mix_HaltMusic ();
2530
1814CFPlus::MixMusic 2531DC::MixMusic
1815new_from_file (SV *class, char *path) 2532new (SV *class, DC::RW rwops)
1816 CODE: 2533 CODE:
1817 RETVAL = Mix_LoadMUS (path); 2534 RETVAL = Mix_LoadMUS_RW (rwops);
1818 OUTPUT: 2535 OUTPUT:
1819 RETVAL 2536 RETVAL
1820 2537
1821void 2538void
1822DESTROY (CFPlus::MixMusic self) 2539DESTROY (DC::MixMusic self)
1823 CODE: 2540 CODE:
1824 Mix_FreeMusic (self); 2541 Mix_FreeMusic (self);
1825 2542
1826int 2543int
1827play (CFPlus::MixMusic self, int loops = -1) 2544play (DC::MixMusic self, int loops = -1)
1828 CODE: 2545 CODE:
1829 RETVAL = Mix_PlayMusic (self, loops); 2546 RETVAL = Mix_PlayMusic (self, loops);
1830 OUTPUT: 2547 OUTPUT:
1831 RETVAL 2548 RETVAL
1832 2549
1833MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2550void
2551fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2552 CODE:
2553 Mix_FadeInMusicPos (self, loops, ms, position);
2554
2555MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2556
2557PROTOTYPES: ENABLE
1834 2558
1835BOOT: 2559BOOT:
1836{ 2560{
1837 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2561 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1838 static const struct { 2562 static const struct {
1839 const char *name; 2563 const char *name;
1840 IV iv; 2564 IV iv;
1841 } *civ, const_iv[] = { 2565 } *civ, const_iv[] = {
1842# define const_iv(name) { # name, (IV)name } 2566# define const_iv(name) { # name, (IV)name }
2567 const_iv (GL_VENDOR),
2568 const_iv (GL_VERSION),
2569 const_iv (GL_EXTENSIONS),
1843 const_iv (GL_COLOR_MATERIAL), 2570 const_iv (GL_COLOR_MATERIAL),
1844 const_iv (GL_SMOOTH), 2571 const_iv (GL_SMOOTH),
1845 const_iv (GL_FLAT), 2572 const_iv (GL_FLAT),
1846 const_iv (GL_DITHER), 2573 const_iv (GL_DITHER),
1847 const_iv (GL_BLEND), 2574 const_iv (GL_BLEND),
1851 const_iv (GL_ALPHA_TEST), 2578 const_iv (GL_ALPHA_TEST),
1852 const_iv (GL_NORMALIZE), 2579 const_iv (GL_NORMALIZE),
1853 const_iv (GL_RESCALE_NORMAL), 2580 const_iv (GL_RESCALE_NORMAL),
1854 const_iv (GL_FRONT), 2581 const_iv (GL_FRONT),
1855 const_iv (GL_BACK), 2582 const_iv (GL_BACK),
2583 const_iv (GL_AUX0),
1856 const_iv (GL_AND), 2584 const_iv (GL_AND),
1857 const_iv (GL_ONE), 2585 const_iv (GL_ONE),
1858 const_iv (GL_ZERO), 2586 const_iv (GL_ZERO),
1859 const_iv (GL_SRC_ALPHA), 2587 const_iv (GL_SRC_ALPHA),
1860 const_iv (GL_DST_ALPHA), 2588 const_iv (GL_DST_ALPHA),
1873 const_iv (GL_INTENSITY), 2601 const_iv (GL_INTENSITY),
1874 const_iv (GL_LUMINANCE), 2602 const_iv (GL_LUMINANCE),
1875 const_iv (GL_LUMINANCE_ALPHA), 2603 const_iv (GL_LUMINANCE_ALPHA),
1876 const_iv (GL_FLOAT), 2604 const_iv (GL_FLOAT),
1877 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2605 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2606 const_iv (GL_COMPRESSED_ALPHA_ARB),
2607 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2608 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2609 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2610 const_iv (GL_COMPRESSED_RGB_ARB),
2611 const_iv (GL_COMPRESSED_RGBA_ARB),
1878 const_iv (GL_COMPILE), 2612 const_iv (GL_COMPILE),
2613 const_iv (GL_PROXY_TEXTURE_1D),
2614 const_iv (GL_PROXY_TEXTURE_2D),
1879 const_iv (GL_TEXTURE_1D), 2615 const_iv (GL_TEXTURE_1D),
1880 const_iv (GL_TEXTURE_2D), 2616 const_iv (GL_TEXTURE_2D),
1881 const_iv (GL_TEXTURE_ENV), 2617 const_iv (GL_TEXTURE_ENV),
1882 const_iv (GL_TEXTURE_MAG_FILTER), 2618 const_iv (GL_TEXTURE_MAG_FILTER),
1883 const_iv (GL_TEXTURE_MIN_FILTER), 2619 const_iv (GL_TEXTURE_MIN_FILTER),
1904 const_iv (GL_COLOR_LOGIC_OP), 2640 const_iv (GL_COLOR_LOGIC_OP),
1905 const_iv (GL_SEPARABLE_2D), 2641 const_iv (GL_SEPARABLE_2D),
1906 const_iv (GL_CONVOLUTION_2D), 2642 const_iv (GL_CONVOLUTION_2D),
1907 const_iv (GL_CONVOLUTION_BORDER_MODE), 2643 const_iv (GL_CONVOLUTION_BORDER_MODE),
1908 const_iv (GL_CONSTANT_BORDER), 2644 const_iv (GL_CONSTANT_BORDER),
2645 const_iv (GL_POINTS),
1909 const_iv (GL_LINES), 2646 const_iv (GL_LINES),
1910 const_iv (GL_LINE_STRIP), 2647 const_iv (GL_LINE_STRIP),
1911 const_iv (GL_LINE_LOOP), 2648 const_iv (GL_LINE_LOOP),
1912 const_iv (GL_QUADS), 2649 const_iv (GL_QUADS),
1913 const_iv (GL_QUAD_STRIP), 2650 const_iv (GL_QUAD_STRIP),
1914 const_iv (GL_TRIANGLES), 2651 const_iv (GL_TRIANGLES),
1915 const_iv (GL_TRIANGLE_STRIP), 2652 const_iv (GL_TRIANGLE_STRIP),
1916 const_iv (GL_TRIANGLE_FAN), 2653 const_iv (GL_TRIANGLE_FAN),
2654 const_iv (GL_POLYGON),
1917 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2655 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2656 const_iv (GL_POINT_SMOOTH_HINT),
2657 const_iv (GL_LINE_SMOOTH_HINT),
2658 const_iv (GL_POLYGON_SMOOTH_HINT),
2659 const_iv (GL_GENERATE_MIPMAP_HINT),
2660 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1918 const_iv (GL_FASTEST), 2661 const_iv (GL_FASTEST),
2662 const_iv (GL_DONT_CARE),
2663 const_iv (GL_NICEST),
1919 const_iv (GL_V2F), 2664 const_iv (GL_V2F),
1920 const_iv (GL_V3F), 2665 const_iv (GL_V3F),
1921 const_iv (GL_T2F_V3F), 2666 const_iv (GL_T2F_V3F),
1922 const_iv (GL_T2F_N3F_V3F), 2667 const_iv (GL_T2F_N3F_V3F),
1923# undef const_iv 2668# undef const_iv
1924 }; 2669 };
1925 2670
1926 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2671 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1927 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2672 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2673
2674 texture_av = newAV ();
2675 AvREAL_off (texture_av);
1928} 2676}
2677
2678void
2679disable_GL_EXT_blend_func_separate ()
2680 CODE:
2681 gl.BlendFuncSeparate = 0;
2682 gl.BlendFuncSeparateEXT = 0;
1929 2683
1930char * 2684char *
1931gl_vendor () 2685gl_vendor ()
1932 CODE: 2686 CODE:
1933 RETVAL = (char *)glGetString (GL_VENDOR); 2687 RETVAL = (char *)glGetString (GL_VENDOR);
1946 CODE: 2700 CODE:
1947 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2701 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1948 OUTPUT: 2702 OUTPUT:
1949 RETVAL 2703 RETVAL
1950 2704
2705const char *glGetString (GLenum pname)
2706
2707GLint glGetInteger (GLenum pname)
2708 CODE:
2709 glGetIntegerv (pname, &RETVAL);
2710 OUTPUT:
2711 RETVAL
2712
2713GLdouble glGetDouble (GLenum pname)
2714 CODE:
2715 glGetDoublev (pname, &RETVAL);
2716 OUTPUT:
2717 RETVAL
2718
1951int glGetError () 2719int glGetError ()
1952 2720
1953void glFinish () 2721void glFinish ()
1954 2722
1955void glClear (int mask) 2723void glClear (int mask)
1992# near_ and far_ are due to microsofts buggy "c" compiler 2760# near_ and far_ are due to microsofts buggy "c" compiler
1993void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2761void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1994 2762
1995# near_ and far_ are due to microsofts buggy "c" compiler 2763# near_ and far_ are due to microsofts buggy "c" compiler
1996void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2764void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2765
2766PROTOTYPES: DISABLE
1997 2767
1998void glViewport (int x, int y, int width, int height) 2768void glViewport (int x, int y, int width, int height)
1999 2769
2000void glScissor (int x, int y, int width, int height) 2770void glScissor (int x, int y, int width, int height)
2001 2771
2009 2779
2010void glRotate (float angle, float x, float y, float z) 2780void glRotate (float angle, float x, float y, float z)
2011 CODE: 2781 CODE:
2012 glRotatef (angle, x, y, z); 2782 glRotatef (angle, x, y, z);
2013 2783
2014void glBegin (int mode)
2015
2016void glEnd ()
2017
2018void glColor (float r, float g, float b, float a = 1.0) 2784void glColor (float r, float g, float b, float a = 1.0)
2019 PROTOTYPE: @
2020 ALIAS: 2785 ALIAS:
2021 glColor_premultiply = 1 2786 glColor_premultiply = 1
2022 CODE: 2787 CODE:
2023 if (ix) 2788 if (ix)
2024 { 2789 {
2027 b *= a; 2792 b *= a;
2028 } 2793 }
2029 // microsoft visual "c" rounds instead of truncating... 2794 // microsoft visual "c" rounds instead of truncating...
2030 glColor4f (r, g, b, a); 2795 glColor4f (r, g, b, a);
2031 2796
2032void glInterleavedArrays (int format, int stride, char *data)
2033
2034void glDrawElements (int mode, int count, int type, char *indices)
2035
2036# 1.2 void glDrawRangeElements (int mode, int start, int end
2037
2038void glRasterPos (float x, float y, float z = 0.) 2797void glRasterPos (float x, float y, float z = 0.)
2039 CODE: 2798 CODE:
2040 glRasterPos3f (0, 0, z); 2799 glRasterPos3f (0, 0, z);
2041 glBitmap (0, 0, 0, 0, x, y, 0); 2800 glBitmap (0, 0, 0, 0, x, y, 0);
2042 2801
2046 2805
2047void glTexCoord (float s, float t) 2806void glTexCoord (float s, float t)
2048 CODE: 2807 CODE:
2049 glTexCoord2f (s, t); 2808 glTexCoord2f (s, t);
2050 2809
2810void glRect (float x1, float y1, float x2, float y2)
2811 CODE:
2812 glRectf (x1, y1, x2, y2);
2813
2814void glRect_lineloop (float x1, float y1, float x2, float y2)
2815 CODE:
2816 glBegin (GL_LINE_LOOP);
2817 glVertex2f (x1, y1);
2818 glVertex2f (x2, y1);
2819 glVertex2f (x2, y2);
2820 glVertex2f (x1, y2);
2821 glEnd ();
2822
2823PROTOTYPES: ENABLE
2824
2825void glBegin (int mode)
2826
2827void glEnd ()
2828
2829void glPointSize (GLfloat size)
2830
2831void glLineWidth (GLfloat width)
2832
2833void glInterleavedArrays (int format, int stride, char *data)
2834
2835void glDrawElements (int mode, int count, int type, char *indices)
2836
2837# 1.2 void glDrawRangeElements (int mode, int start, int end
2838
2051void glTexEnv (int target, int pname, float param) 2839void glTexEnv (int target, int pname, float param)
2052 CODE: 2840 CODE:
2053 glTexEnvf (target, pname, param); 2841 glTexEnvf (target, pname, param);
2054 2842
2055void glTexParameter (int target, int pname, float param) 2843void glTexParameter (int target, int pname, float param)
2071void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2859void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2072 CODE: 2860 CODE:
2073 if (gl.SeparableFilter2D) 2861 if (gl.SeparableFilter2D)
2074 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2862 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2075 2863
2076void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2864void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2077 2865
2078void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2866void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2079 2867
2080void glDrawPixels (int width, int height, int format, int type, char *pixels) 2868void glDrawPixels (int width, int height, int format, int type, char *pixels)
2869
2870void glPixelZoom (float x, float y)
2081 2871
2082void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2872void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2083 2873
2084int glGenTexture () 2874int glGenTexture ()
2085 CODE: 2875 CODE:
2086{ 2876 RETVAL = gen_texture ();
2087 GLuint name;
2088 glGenTextures (1, &name);
2089 RETVAL = name;
2090}
2091 OUTPUT: 2877 OUTPUT:
2092 RETVAL 2878 RETVAL
2093 2879
2094void glDeleteTexture (int name) 2880void glDeleteTexture (int name)
2095 CODE: 2881 CODE:
2096{
2097 GLuint name_ = name;
2098 glDeleteTextures (1, &name_); 2882 del_texture (name);
2099} 2883
2100
2101int glGenList () 2884int glGenList ()
2102 CODE: 2885 CODE:
2103 RETVAL = glGenLists (1); 2886 RETVAL = glGenLists (1);
2104 OUTPUT: 2887 OUTPUT:
2105 RETVAL 2888 RETVAL
2112 2895
2113void glEndList () 2896void glEndList ()
2114 2897
2115void glCallList (int list) 2898void glCallList (int list)
2116 2899
2900MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2901
2902PROTOTYPES: DISABLE
2903
2904void
2905find_widget (SV *self, NV x, NV y)
2906 PPCODE:
2907{
2908 if (within_widget (self, x, y))
2909 XPUSHs (self);
2910}
2911
2912BOOT:
2913{
2914 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2915
2916 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2917 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2918 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2919 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2920}
2921
2922void
2923draw (SV *self)
2924 CODE:
2925{
2926 HV *hv;
2927 SV **svp;
2928 NV x, y, w, h;
2929 SV *draw_x_sv = GvSV (draw_x_gv);
2930 SV *draw_y_sv = GvSV (draw_y_gv);
2931 SV *draw_w_sv = GvSV (draw_w_gv);
2932 SV *draw_h_sv = GvSV (draw_h_gv);
2933 double draw_x, draw_y;
2934
2935 if (!SvROK (self))
2936 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2937
2938 hv = (HV *)SvRV (self);
2939
2940 if (SvTYPE (hv) != SVt_PVHV)
2941 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2942
2943 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2944 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2945
2946 if (!h || !w)
2947 XSRETURN_EMPTY;
2948
2949 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2950 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2951
2952 draw_x = SvNV (draw_x_sv) + x;
2953 draw_y = SvNV (draw_y_sv) + y;
2954
2955 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2956 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2957 XSRETURN_EMPTY;
2958
2959 sv_setnv (draw_x_sv, draw_x);
2960 sv_setnv (draw_y_sv, draw_y);
2961
2962 glPushMatrix ();
2963 glTranslated (x, y, 0);
2964
2965 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2966 {
2967 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2968
2969 if (svp && SvTRUE (*svp))
2970 {
2971 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2972 glEnable (GL_BLEND);
2973 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2974 glBegin (GL_QUADS);
2975 glVertex2f (0, 0);
2976 glVertex2f (w, 0);
2977 glVertex2f (w, h);
2978 glVertex2f (0, h);
2979 glEnd ();
2980 glDisable (GL_BLEND);
2981 }
2982 }
2983#if 0
2984 // draw borders, for debugging
2985 glPushMatrix ();
2986 glColor4f (1., 1., 0., 1.);
2987 glTranslatef (.5, .5, 0.);
2988 glBegin (GL_LINE_LOOP);
2989 glVertex2f (0 , 0);
2990 glVertex2f (w - 1, 0);
2991 glVertex2f (w - 1, h - 1);
2992 glVertex2f (0 , h - 1);
2993 glEnd ();
2994 glPopMatrix ();
2995#endif
2996 PUSHMARK (SP);
2997 XPUSHs (self);
2998 PUTBACK;
2999 call_method ("_draw", G_VOID | G_DISCARD);
3000 SPAGAIN;
3001
3002 glPopMatrix ();
3003
3004 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3005 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3006}
3007

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