ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.164 by root, Tue Nov 7 22:41:27 2006 UTC vs.
Revision 1.252 by root, Fri Dec 28 17:30:33 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
29#include <assert.h>
19#include <math.h> 30#include <math.h>
20#include <string.h> 31#include <string.h>
21#include <stdio.h> 32#include <stdio.h>
22#include <stdlib.h> 33#include <stdlib.h>
23 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
24#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
25#include <SDL_endian.h> 39#include <SDL_endian.h>
26#include <SDL_image.h> 40#include <SDL_image.h>
27#include <SDL_mixer.h> 41#include <SDL_mixer.h>
28#include <SDL_opengl.h> 42#include <SDL_opengl.h>
29 43
31#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
32 46
33#include <glib/gmacros.h> 47#include <glib/gmacros.h>
34 48
35#include <pango/pango.h> 49#include <pango/pango.h>
50
51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2))
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly
56#endif
36 57
37#ifndef _WIN32 58#ifndef _WIN32
38# include <sys/types.h> 59# include <sys/types.h>
39# include <sys/socket.h> 60# include <sys/socket.h>
40# include <netinet/in.h> 61# include <netinet/in.h>
55# define PARACHUTE SDL_INIT_NOPARACHUTE 76# define PARACHUTE SDL_INIT_NOPARACHUTE
56#else 77#else
57# define PARACHUTE 0 78# define PARACHUTE 0
58#endif 79#endif
59 80
81static AV *texture_av;
82
60static struct 83static struct
61{ 84{
62#define GL_FUNC(ptr,name) ptr name; 85#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 86#include "glfunc.h"
64#undef GL_FUNC 87#undef GL_FUNC
65} gl; 88} gl;
66 89
90static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 91gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 92{
69 if (gl.BlendFuncSeparate) 93 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 94 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 95 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 96 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 97 else
74 glBlendFunc (sa, da); 98 glBlendFunc (sa, da);
75} 99}
76 100
101static GLuint
102gen_texture ()
103{
104 GLuint name;
105
106 if (AvFILL (texture_av) >= 0)
107 name = (GLuint)(size_t)av_pop (texture_av);
108 else
109 glGenTextures (1, &name);
110
111 return name;
112}
113
114static void
115del_texture (GLuint name)
116{
117 /* make a half-assed attempt at returning the memory used by the texture */
118 /* textures are frequently being reused by cfplus anyway */
119 /*glBindTexture (GL_TEXTURE_2D, name);*/
120 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
121 av_push (texture_av, (SV *)(size_t)name);
122 glDeleteTextures (1, &name);
123}
124
77#include "texcache.c" 125#include "texcache.c"
126#include "rendercache.c"
78 127
79#include "pango-font.c" 128#include "pango-font.c"
80#include "pango-fontmap.c" 129#include "pango-fontmap.c"
81#include "pango-render.c" 130#include "pango-render.c"
82 131
132typedef IV DC__Channel;
133typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 134typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 135typedef Mix_Music *DC__MixMusic;
85 136
86typedef PangoFontDescription *CFPlus__Font; 137typedef PangoFontDescription *DC__Font;
87 138
88static int 139static int
89shape_attr_p (PangoLayoutRun *run) 140shape_attr_p (PangoLayoutRun *run)
90{ 141{
91 GSList *attrs = run->item->analysis.extra_attrs; 142 GSList *attrs = run->item->analysis.extra_attrs;
105 156
106typedef struct cf_layout { 157typedef struct cf_layout {
107 PangoLayout *pl; 158 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 159 float r, g, b, a; // default color for rgba mode
109 int base_height; 160 int base_height;
110 CFPlus__Font font; 161 DC__Font font;
162 rc_t *rc;
111} *CFPlus__Layout; 163} *DC__Layout;
112 164
113static CFPlus__Font default_font; 165static DC__Font default_font;
114static PangoContext *opengl_context; 166static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 167static PangoFontMap *opengl_fontmap;
116 168
117static void 169static void
118substitute_func (FcPattern *pattern, gpointer data) 170substitute_func (FcPattern *pattern, gpointer data)
123#endif 175#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 176 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 177}
126 178
127static void 179static void
128layout_update_font (CFPlus__Layout self) 180layout_update_font (DC__Layout self)
129{ 181{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 182 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 183 * reasonably well with bitstream vera
132 */ 184 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 185 PangoFontDescription *font = self->font ? self->font : default_font;
137 189
138 pango_layout_set_font_description (self->pl, font); 190 pango_layout_set_font_description (self->pl, font);
139} 191}
140 192
141static void 193static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 194layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 195{
144 PangoRectangle rect; 196 PangoRectangle rect;
145 197
146 // get_pixel_* wrongly rounds down 198 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 199 pango_layout_get_extents (self->pl, 0, &rect);
154 206
155 *w = rect.width; 207 *w = rect.width;
156 *h = rect.height; 208 *h = rect.height;
157} 209}
158 210
211typedef uint16_t tileid;
159typedef uint16_t mapface; 212typedef uint16_t faceid;
160 213
161typedef struct { 214typedef struct {
162 GLint name; 215 GLuint name;
163 int w, h; 216 int w, h;
164 float s, t; 217 float s, t;
165 uint8_t r, g, b, a; 218 uint8_t r, g, b, a;
219 tileid smoothtile;
220 uint8_t smoothlevel;
166} maptex; 221} maptex;
167 222
168typedef struct { 223typedef struct {
169 uint32_t player; 224 uint32_t player;
170 mapface face[3]; 225 tileid tile[3];
171 uint16_t darkness; 226 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 227 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 228} mapcell;
174 229
175typedef struct { 230typedef struct {
176 int32_t c0, c1; 231 int32_t c0, c1;
177 mapcell *col; 232 mapcell *col;
178} maprow; 233} maprow;
179 234
180typedef struct map { 235typedef struct map {
181 int x, y, w, h; 236 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 237 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 238 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 239 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 240
189 int32_t rows; 241 int32_t rows;
190 maprow *row; 242 maprow *row;
191} *CFPlus__Map; 243} *DC__Map;
192 244
193static char * 245static char *
194prepend (char *ptr, int sze, int inc) 246prepend (char *ptr, int sze, int inc)
195{ 247{
196 char *p; 248 char *p;
213} 265}
214 266
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 267#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 268#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 269
270static void
271need_facenum (struct map *self, faceid face)
272{
273 while (self->faces <= face)
274 {
275 Append (tileid, self->face2tile, self->faces, self->faces);
276 self->faces *= 2;
277 }
278}
279
280static void
281need_texid (struct map *self, int texid)
282{
283 while (self->texs <= texid)
284 {
285 Append (maptex, self->tex, self->texs, self->texs);
286 self->texs *= 2;
287 }
288}
289
218static maprow * 290static maprow *
219map_get_row (CFPlus__Map self, int y) 291map_get_row (DC__Map self, int y)
220{ 292{
221 if (0 > y) 293 if (0 > y)
222 { 294 {
223 int extend = - y + MAP_EXTEND_Y; 295 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 296 Prepend (maprow, self->row, self->rows, extend);
262 334
263 return row->col + (x - row->c0); 335 return row->col + (x - row->c0);
264} 336}
265 337
266static mapcell * 338static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 339map_get_cell (DC__Map self, int x, int y)
268{ 340{
269 return row_get_cell (map_get_row (self, y), x); 341 return row_get_cell (map_get_row (self, y), x);
270} 342}
271 343
272static void 344static void
273map_clear (CFPlus__Map self) 345map_clear (DC__Map self)
274{ 346{
275 int r; 347 int r;
276 348
277 for (r = 0; r < self->rows; r++) 349 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 350 Safefree (self->row[r].col);
286 self->row = 0; 358 self->row = 0;
287 self->rows = 0; 359 self->rows = 0;
288} 360}
289 361
290static void 362static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 363map_blank (DC__Map self, int x0, int y0, int w, int h)
292{ 364{
293 int x, y; 365 int x, y;
294 maprow *row; 366 maprow *row;
295 mapcell *cell; 367 mapcell *cell;
296 368
316 cell->player = 0; 388 cell->player = 0;
317 } 389 }
318 } 390 }
319} 391}
320 392
393typedef struct {
394 tileid tile;
395 uint8_t x, y, level;
396} smooth_key;
397
398static void
399smooth_or_bits (HV *hv, smooth_key *key, IV bits)
400{
401 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
402
403 if (SvIOK (*sv))
404 SvIV_set (*sv, SvIVX (*sv) | bits);
405 else
406 sv_setiv (*sv, bits);
407}
408
321static void 409static void
322music_finished (void) 410music_finished (void)
323{ 411{
324 SDL_UserEvent ev; 412 SDL_UserEvent ev;
325 413
359 n |= n >> 16; 447 n |= n >> 16;
360 448
361 return n + 1; 449 return n + 1;
362} 450}
363 451
364MODULE = CFPlus PACKAGE = CFPlus 452static unsigned int
453popcount (unsigned int n)
454{
455 n -= (n >> 1) & 0x55555555U;
456 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
457 n = ((n >> 4) + n) & 0x0f0f0f0fU;
458 n *= 0x01010101U;
459
460 return n >> 24;
461}
462
463/* SDL should provide this, really. */
464#define SDLK_MODIFIER_MIN 300
465#define SDLK_MODIFIER_MAX 314
466
467/******************************************************************************/
468
469static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
470static GV *hover_gv;
471
472static int
473within_widget (SV *widget, NV x, NV y)
474{
475 HV *self;
476 SV **svp;
477 NV wx, ww, wy, wh;
478
479 if (!SvROK (widget))
480 return 0;
481
482 self = (HV *)SvRV (widget);
483
484 if (SvTYPE (self) != SVt_PVHV)
485 return 0;
486
487 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
488 if (y < wy)
489 return 0;
490
491 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
492 if (y >= wy + wh)
493 return 0;
494
495 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
496 if (x < wx)
497 return 0;
498
499 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
500 if (x >= wx + ww)
501 return 0;
502
503 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
504 if (!svp || !SvTRUE (*svp))
505 return 0;
506
507 return 1;
508}
509
510MODULE = Deliantra::Client PACKAGE = DC
365 511
366PROTOTYPES: ENABLE 512PROTOTYPES: ENABLE
367 513
368BOOT: 514BOOT:
369{ 515{
370 HV *stash = gv_stashpv ("CFPlus", 1); 516 HV *stash = gv_stashpv ("DC", 1);
371 static const struct { 517 static const struct {
372 const char *name; 518 const char *name;
373 IV iv; 519 IV iv;
374 } *civ, const_iv[] = { 520 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 521# define const_iv(name) { # name, (IV)name }
522 const_iv (SDLK_MODIFIER_MIN),
523 const_iv (SDLK_MODIFIER_MAX),
524
376 const_iv (SDL_ACTIVEEVENT), 525 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 526 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 527 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 528 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 529 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 538 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 539 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 540 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 541 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 542 const_iv (SDL_USEREVENT),
543
544 const_iv (SDL_APPINPUTFOCUS),
545 const_iv (SDL_APPMOUSEFOCUS),
546 const_iv (SDL_APPACTIVE),
547
548 const_iv (SDLK_FIRST),
549 const_iv (SDLK_LAST),
394 const_iv (SDLK_KP0), 550 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 551 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 552 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 553 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 554 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 609 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 610 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 611 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 612 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 613 const_iv (SDLK_UNDO),
614
458 const_iv (KMOD_NONE), 615 const_iv (KMOD_NONE),
616 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 617 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 618 const_iv (KMOD_RSHIFT),
619 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 620 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 621 const_iv (KMOD_RCTRL),
622 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 623 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 624 const_iv (KMOD_RALT),
625 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 626 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 627 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 628 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 629 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 630 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL), 631
471 const_iv (KMOD_SHIFT), 632 const_iv (MIX_DEFAULT_FORMAT),
472 const_iv (KMOD_ALT),
473 const_iv (KMOD_META)
474# undef const_iv 633# undef const_iv
475 }; 634 };
476 635
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 636 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 637 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
638
639 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
640 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 641}
642
643void
644weaken (SV *rv)
645 PROTOTYPE: $
646 CODE:
647 sv_rvweaken (rv);
480 648
481int 649int
482in_destruct () 650in_destruct ()
483 CODE: 651 CODE:
484 RETVAL = PL_main_cv == Nullcv; 652 RETVAL = PL_main_cv == Nullcv;
487 655
488NV floor (NV x) 656NV floor (NV x)
489 657
490NV ceil (NV x) 658NV ceil (NV x)
491 659
660IV minpot (UV n)
661
662IV popcount (UV n)
663
492void 664void
493pango_init () 665pango_init ()
494 CODE: 666 CODE:
495{ 667{
496 opengl_fontmap = pango_opengl_font_map_new (); 668 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 669 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 670 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
671#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)
672 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
673 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
674#endif
499} 675}
676
677char *
678SDL_GetError ()
500 679
501int 680int
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 681SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 682
504void 683void
505SDL_Quit () 684SDL_Quit ()
506 685
507void 686void
508SDL_ListModes () 687SDL_ListModes (int rgb, int alpha)
509 PPCODE: 688 PPCODE:
510{ 689{
511 SDL_Rect **m; 690 SDL_Rect **m;
512 691
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 692 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 693 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 694 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 695 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 696
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 697 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 698 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 699
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 700 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 701 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 702 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 703 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 704
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 705 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10) 706#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 707 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 708 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif 709#endif
531 710
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 711 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 712
537 if (m && m != (SDL_Rect **)-1) 713 if (m && m != (SDL_Rect **)-1)
538 while (*m) 714 while (*m)
539 { 715 {
716 if ((*m)->w >= 800 && (*m)->h >= 480)
717 {
540 AV *av = newAV (); 718 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 719 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 720 av_push (av, newSViv ((*m)->h));
721 av_push (av, newSViv (rgb));
722 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 723 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
724 }
544 725
545 ++m; 726 ++m;
546 } 727 }
547} 728}
548 729
549char *
550SDL_GetError ()
551
552int 730int
553SDL_SetVideoMode (int w, int h, int fullscreen) 731SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 732 CODE:
733{
734 SDL_EnableUNICODE (1);
735 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
736
737 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
738 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
739 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
740 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
741
555 RETVAL = !!SDL_SetVideoMode ( 742 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 743 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 744 );
745
558 if (RETVAL) 746 if (RETVAL)
559 { 747 {
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 748 av_clear (texture_av);
749
750 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 751#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 752#include "glfunc.h"
563# undef GL_FUNC 753#undef GL_FUNC
564 } 754 }
755}
565 OUTPUT: 756 OUTPUT:
566 RETVAL 757 RETVAL
567 758
568void 759void
569SDL_GL_SwapBuffers () 760SDL_GL_SwapBuffers ()
570 761
571char * 762char *
572SDL_GetKeyName (int sym) 763SDL_GetKeyName (int sym)
573 764
765int
766SDL_GetAppState ()
767
574void 768void
575SDL_PollEvent () 769poll_events ()
576 PPCODE: 770 PPCODE:
577{ 771{
578 SDL_Event ev; 772 SDL_Event ev;
579 773
580 while (SDL_PollEvent (&ev)) 774 SDL_PumpEvents ();
775 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 776 {
582 HV *hv = newHV (); 777 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 778 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 779
585 switch (ev.type) 780 switch (ev.type)
587 case SDL_KEYDOWN: 782 case SDL_KEYDOWN:
588 case SDL_KEYUP: 783 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 784 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 785 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 786 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
787 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 788 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 789 break;
594 790
595 case SDL_ACTIVEEVENT: 791 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 792 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 793 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 794 break;
599 795
600 case SDL_MOUSEMOTION: 796 case SDL_MOUSEMOTION:
797 {
798 int state = ev.motion.state;
799 int x = ev.motion.x;
800 int y = ev.motion.y;
801 int xrel = ev.motion.xrel;
802 int yrel = ev.motion.yrel;
803
804 /* do simplistic event compression */
805 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
806 && state == ev.motion.state)
807 {
808 xrel += ev.motion.xrel;
809 yrel += ev.motion.yrel;
810 x = ev.motion.x;
811 y = ev.motion.y;
812 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
813 }
814
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 816 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 817 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 818 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 819 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 820 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
821 }
608 break; 822 break;
609 823
610 case SDL_MOUSEBUTTONDOWN: 824 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 825 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
622 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 836 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
623 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 837 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
624 break; 838 break;
625 } 839 }
626 840
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 841 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
628 } 842 }
629} 843}
630 844
631int 845int
632Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 846Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
633 POSTCALL: 847 POSTCALL:
634 Mix_HookMusicFinished (music_finished); 848 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished); 849 Mix_ChannelFinished (channel_finished);
636 850
637void 851void
852Mix_QuerySpec ()
853 PPCODE:
854{
855 int freq, channels;
856 Uint16 format;
857
858 if (Mix_QuerySpec (&freq, &format, &channels))
859 {
860 EXTEND (SP, 3);
861 PUSHs (sv_2mortal (newSViv (freq)));
862 PUSHs (sv_2mortal (newSViv (format)));
863 PUSHs (sv_2mortal (newSViv (channels)));
864 }
865}
866
867void
638Mix_CloseAudio () 868Mix_CloseAudio ()
639 869
640int 870int
641Mix_AllocateChannels (int numchans = -1) 871Mix_AllocateChannels (int numchans = -1)
642 872
873const char *
874Mix_GetError ()
875
643void 876void
644lowdelay (int fd, int val = 1) 877lowdelay (int fd, int val = 1)
645 CODE: 878 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 879 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 880
650void 881void
651win32_proxy_info () 882win32_proxy_info ()
652 PPCODE: 883 PPCODE:
653{ 884{
690 STRLEN image_len; 921 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len); 922 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2; 923 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt; 924 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix 925 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r") 926 ? SDL_RWFromFile (image, "rb")
696 : SDL_RWFromConstMem (image, image_len); 927 : SDL_RWFromConstMem (image, image_len);
697 928
698 if (!rw) 929 if (!rw)
699 croak ("load_image: %s", SDL_GetError ()); 930 croak ("load_image: %s", SDL_GetError ());
700 931
773void 1004void
774error (char *message) 1005error (char *message)
775 CODE: 1006 CODE:
776 fprintf (stderr, "ERROR: %s\n", message); 1007 fprintf (stderr, "ERROR: %s\n", message);
777#ifdef _WIN32 1008#ifdef _WIN32
778 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1009 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
779#endif 1010#endif
780 1011
781void 1012void
782fatal (char *message) 1013fatal (char *message)
783 CODE: 1014 CODE:
784 fprintf (stderr, "FATAL: %s\n", message); 1015 fprintf (stderr, "FATAL: %s\n", message);
785#ifdef _WIN32 1016#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1017 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
787#endif 1018#endif
788 _exit (1); 1019 _exit (1);
789 1020
790void 1021void
791_exit (int retval = 0) 1022_exit (int retval = 0)
794 ExitThread (retval); // unclean, please beam me up 1025 ExitThread (retval); // unclean, please beam me up
795#else 1026#else
796 _exit (retval); 1027 _exit (retval);
797#endif 1028#endif
798 1029
799MODULE = CFPlus PACKAGE = CFPlus::Font 1030void
1031debug ()
1032 CODE:
1033{
1034#if DEBUG
1035 VALGRIND_DO_LEAK_CHECK;
1036#endif
1037}
800 1038
801CFPlus::Font 1039MODULE = Deliantra::Client PACKAGE = DC::Font
1040
1041PROTOTYPES: DISABLE
1042
1043DC::Font
802new_from_file (SV *class, char *path, int id = 0) 1044new_from_file (SV *class, char *path, int id = 0)
803 CODE: 1045 CODE:
804{ 1046{
805 int count; 1047 int count;
806 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1048 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
809} 1051}
810 OUTPUT: 1052 OUTPUT:
811 RETVAL 1053 RETVAL
812 1054
813void 1055void
814DESTROY (CFPlus::Font self) 1056DESTROY (DC::Font self)
815 CODE: 1057 CODE:
816 pango_font_description_free (self); 1058 pango_font_description_free (self);
817 1059
818void 1060void
819make_default (CFPlus::Font self) 1061make_default (DC::Font self)
1062 PROTOTYPE: $
820 CODE: 1063 CODE:
821 default_font = self; 1064 default_font = self;
822 1065
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1066MODULE = Deliantra::Client PACKAGE = DC::Layout
824 1067
1068PROTOTYPES: DISABLE
1069
825void 1070void
826reset_glyph_cache () 1071glyph_cache_backup ()
1072 PROTOTYPE:
827 CODE: 1073 CODE:
1074 tc_backup ();
1075
1076void
1077glyph_cache_restore ()
1078 PROTOTYPE:
1079 CODE:
828 tc_clear (); 1080 tc_restore ();
829 1081
830CFPlus::Layout 1082DC::Layout
831new (SV *class) 1083new (SV *class)
832 CODE: 1084 CODE:
833 New (0, RETVAL, 1, struct cf_layout); 1085 New (0, RETVAL, 1, struct cf_layout);
834 1086
835 RETVAL->pl = pango_layout_new (opengl_context); 1087 RETVAL->pl = pango_layout_new (opengl_context);
837 RETVAL->g = 1.; 1089 RETVAL->g = 1.;
838 RETVAL->b = 1.; 1090 RETVAL->b = 1.;
839 RETVAL->a = 1.; 1091 RETVAL->a = 1.;
840 RETVAL->base_height = MIN_FONT_HEIGHT; 1092 RETVAL->base_height = MIN_FONT_HEIGHT;
841 RETVAL->font = 0; 1093 RETVAL->font = 0;
1094 RETVAL->rc = rc_alloc ();
842 1095
843 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1096 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
844 layout_update_font (RETVAL); 1097 layout_update_font (RETVAL);
845 OUTPUT: 1098 OUTPUT:
846 RETVAL 1099 RETVAL
847 1100
848void 1101void
849DESTROY (CFPlus::Layout self) 1102DESTROY (DC::Layout self)
850 CODE: 1103 CODE:
851 g_object_unref (self->pl); 1104 g_object_unref (self->pl);
1105 rc_free (self->rc);
852 Safefree (self); 1106 Safefree (self);
853 1107
854void 1108void
855set_text (CFPlus::Layout self, SV *text_) 1109set_text (DC::Layout self, SV *text_)
856 CODE: 1110 CODE:
857{ 1111{
858 STRLEN textlen; 1112 STRLEN textlen;
859 char *text = SvPVutf8 (text_, textlen); 1113 char *text = SvPVutf8 (text_, textlen);
860 1114
861 pango_layout_set_text (self->pl, text, textlen); 1115 pango_layout_set_text (self->pl, text, textlen);
862} 1116}
863 1117
864void 1118void
865set_markup (CFPlus::Layout self, SV *text_) 1119set_markup (DC::Layout self, SV *text_)
866 CODE: 1120 CODE:
867{ 1121{
868 STRLEN textlen; 1122 STRLEN textlen;
869 char *text = SvPVutf8 (text_, textlen); 1123 char *text = SvPVutf8 (text_, textlen);
870 1124
871 pango_layout_set_markup (self->pl, text, textlen); 1125 pango_layout_set_markup (self->pl, text, textlen);
872} 1126}
873 1127
874void 1128void
875set_shapes (CFPlus::Layout self, ...) 1129set_shapes (DC::Layout self, ...)
876 CODE: 1130 CODE:
877{ 1131{
878 PangoAttrList *attrs = 0; 1132 PangoAttrList *attrs = 0;
879 const char *text = pango_layout_get_text (self->pl); 1133 const char *text = pango_layout_get_text (self->pl);
880 const char *pos = text; 1134 const char *pos = text;
915 if (attrs) 1169 if (attrs)
916 pango_layout_set_attributes (self->pl, attrs); 1170 pango_layout_set_attributes (self->pl, attrs);
917} 1171}
918 1172
919void 1173void
920get_shapes (CFPlus::Layout self) 1174get_shapes (DC::Layout self)
921 PPCODE: 1175 PPCODE:
922{ 1176{
923 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1177 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
924 1178
925 do 1179 do
926 { 1180 {
927 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1181 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
928 1182
929 if (run && shape_attr_p (run)) 1183 if (run && shape_attr_p (run))
930 { 1184 {
931 PangoRectangle extents; 1185 PangoRectangle extents;
932 pango_layout_iter_get_run_extents (iter, 0, &extents); 1186 pango_layout_iter_get_run_extents (iter, 0, &extents);
940 1194
941 pango_layout_iter_free (iter); 1195 pango_layout_iter_free (iter);
942} 1196}
943 1197
944int 1198int
945has_wrapped (CFPlus::Layout self) 1199has_wrapped (DC::Layout self)
946 CODE: 1200 CODE:
947{ 1201{
948 int lines = 1; 1202 int lines = 1;
949 const char *text = pango_layout_get_text (self->pl); 1203 const char *text = pango_layout_get_text (self->pl);
950 1204
955} 1209}
956 OUTPUT: 1210 OUTPUT:
957 RETVAL 1211 RETVAL
958 1212
959SV * 1213SV *
960get_text (CFPlus::Layout self) 1214get_text (DC::Layout self)
961 CODE: 1215 CODE:
962 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1216 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
963 sv_utf8_decode (RETVAL); 1217 sv_utf8_decode (RETVAL);
964 OUTPUT: 1218 OUTPUT:
965 RETVAL 1219 RETVAL
966 1220
967void 1221void
968set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1222set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
969 CODE: 1223 CODE:
970 self->r = r; 1224 self->r = r;
971 self->g = g; 1225 self->g = g;
972 self->b = b; 1226 self->b = b;
973 self->a = a; 1227 self->a = a;
974 1228
975void 1229void
976set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1230set_font (DC::Layout self, DC::Font font = 0)
977 CODE: 1231 CODE:
978 if (self->font != font) 1232 if (self->font != font)
979 { 1233 {
980 self->font = font; 1234 self->font = font;
981 layout_update_font (self); 1235 layout_update_font (self);
982 } 1236 }
983 1237
984void 1238void
985set_height (CFPlus::Layout self, int base_height) 1239set_height (DC::Layout self, int base_height)
986 CODE: 1240 CODE:
987 if (self->base_height != base_height) 1241 if (self->base_height != base_height)
988 { 1242 {
989 self->base_height = base_height; 1243 self->base_height = base_height;
990 layout_update_font (self); 1244 layout_update_font (self);
991 } 1245 }
992 1246
993void 1247void
994set_width (CFPlus::Layout self, int max_width = -1) 1248set_width (DC::Layout self, int max_width = -1)
995 CODE: 1249 CODE:
996 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1250 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
997 1251
998void 1252void
999set_indent (CFPlus::Layout self, int indent) 1253set_indent (DC::Layout self, int indent)
1000 CODE: 1254 CODE:
1001 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1255 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1002 1256
1003void 1257void
1004set_spacing (CFPlus::Layout self, int spacing) 1258set_spacing (DC::Layout self, int spacing)
1005 CODE: 1259 CODE:
1006 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1260 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1007 1261
1008void 1262void
1009set_ellipsise (CFPlus::Layout self, int ellipsise) 1263set_ellipsise (DC::Layout self, int ellipsise)
1010 CODE: 1264 CODE:
1011 pango_layout_set_ellipsize (self->pl, 1265 pango_layout_set_ellipsize (self->pl,
1012 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1266 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1013 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1267 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1014 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1268 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1015 : PANGO_ELLIPSIZE_NONE 1269 : PANGO_ELLIPSIZE_NONE
1016 ); 1270 );
1017 1271
1018void 1272void
1019set_single_paragraph_mode (CFPlus::Layout self, int spm) 1273set_single_paragraph_mode (DC::Layout self, int spm)
1020 CODE: 1274 CODE:
1021 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1275 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1022 1276
1023void 1277void
1024size (CFPlus::Layout self) 1278size (DC::Layout self)
1025 PPCODE: 1279 PPCODE:
1026{ 1280{
1027 int w, h; 1281 int w, h;
1028 1282
1029 layout_get_pixel_size (self, &w, &h); 1283 layout_get_pixel_size (self, &w, &h);
1032 PUSHs (sv_2mortal (newSViv (w))); 1286 PUSHs (sv_2mortal (newSViv (w)));
1033 PUSHs (sv_2mortal (newSViv (h))); 1287 PUSHs (sv_2mortal (newSViv (h)));
1034} 1288}
1035 1289
1036int 1290int
1037descent (CFPlus::Layout self) 1291descent (DC::Layout self)
1038 CODE: 1292 CODE:
1039{ 1293{
1040 PangoRectangle rect; 1294 PangoRectangle rect;
1041 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1295 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1042 pango_layout_line_get_pixel_extents (line, 0, &rect); 1296 pango_layout_line_get_pixel_extents (line, 0, &rect);
1043 RETVAL = PANGO_DESCENT (rect); 1297 RETVAL = PANGO_DESCENT (rect);
1044} 1298}
1045 OUTPUT: 1299 OUTPUT:
1046 RETVAL 1300 RETVAL
1047 1301
1048int 1302int
1049xy_to_index (CFPlus::Layout self, int x, int y) 1303xy_to_index (DC::Layout self, int x, int y)
1050 CODE: 1304 CODE:
1051{ 1305{
1052 int index, trailing; 1306 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1307 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index; 1308 RETVAL = index + trailing;
1055} 1309}
1056 OUTPUT: 1310 OUTPUT:
1057 RETVAL 1311 RETVAL
1058 1312
1059void 1313void
1060cursor_pos (CFPlus::Layout self, int index) 1314cursor_pos (DC::Layout self, int index)
1061 PPCODE: 1315 PPCODE:
1062{ 1316{
1063 PangoRectangle strong_pos; 1317 PangoRectangle pos;
1064 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1318 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1065 1319
1066 EXTEND (SP, 3); 1320 EXTEND (SP, 3);
1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1321 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1322 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1323 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1070} 1324}
1071 1325
1072void 1326void
1073render (CFPlus::Layout self, float x, float y, int flags = 0) 1327index_to_line_x (DC::Layout self, int index, int trailing = 0)
1074 PPCODE: 1328 PPCODE:
1329{
1330 int line, x;
1331
1332 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1333#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3))
1334 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1335 --line;
1336#endif
1337 EXTEND (SP, 2);
1338 PUSHs (sv_2mortal (newSViv (line)));
1339 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1340}
1341
1342void
1343line_x_to_index (DC::Layout self, int line, int x)
1344 PPCODE:
1345{
1346 PangoLayoutLine *lp;
1347 int index, trailing;
1348
1349 if (line < 0)
1350 XSRETURN_EMPTY;
1351
1352 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1353 XSRETURN_EMPTY; /* do better */
1354
1355 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1356
1357 EXTEND (SP, 2);
1358 if (GIMME_V == G_SCALAR)
1359 PUSHs (sv_2mortal (newSViv (index + trailing)));
1360 else
1361 {
1362 PUSHs (sv_2mortal (newSViv (index)));
1363 PUSHs (sv_2mortal (newSViv (trailing)));
1364 }
1365}
1366
1367void
1368render (DC::Layout self, float x, float y, int flags = 0)
1369 CODE:
1370 rc_clear (self->rc);
1075 pango_opengl_render_layout_subpixel ( 1371 pango_opengl_render_layout_subpixel (
1076 self->pl, 1372 self->pl,
1373 self->rc,
1077 x * PANGO_SCALE, y * PANGO_SCALE, 1374 x * PANGO_SCALE, y * PANGO_SCALE,
1078 self->r, self->g, self->b, self->a, 1375 self->r, self->g, self->b, self->a,
1079 flags 1376 flags
1080 ); 1377 );
1378 // we assume that context_change actually clears/frees stuff
1379 // and does not do any recomputation...
1380 pango_layout_context_changed (self->pl);
1081 1381
1082MODULE = CFPlus PACKAGE = CFPlus::Texture
1083
1084void 1382void
1085pad2pot (SV *data_, SV *w_, SV *h_) 1383draw (DC::Layout self)
1086 CODE: 1384 CODE:
1087{ 1385{
1088 int ow = SvIV (w_); 1386 glEnable (GL_TEXTURE_2D);
1089 int oh = SvIV (h_); 1387 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1388 glEnable (GL_BLEND);
1389 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1390 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1391 glEnable (GL_ALPHA_TEST);
1392 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1090 1393
1091 if (ow && oh) 1394 rc_draw (self->rc);
1395
1396 glDisable (GL_ALPHA_TEST);
1397 glDisable (GL_BLEND);
1398 glDisable (GL_TEXTURE_2D);
1399}
1400
1401MODULE = Deliantra::Client PACKAGE = DC::Texture
1402
1403PROTOTYPES: ENABLE
1404
1405void
1406pad (SV *data_, int ow, int oh, int nw, int nh)
1407 CODE:
1408{
1409 if ((nw != ow || nh != oh) && SvOK (data_))
1092 { 1410 {
1093 int nw = minpot (ow);
1094 int nh = minpot (oh);
1095
1096 if (nw != ow || nh != oh)
1097 {
1098 if (SvOK (data_))
1099 {
1100 STRLEN datalen; 1411 STRLEN datalen;
1101 char *data = SvPVbyte (data_, datalen); 1412 char *data = SvPVbyte (data_, datalen);
1102 int bpp = datalen / (ow * oh); 1413 int bpp = datalen / (ow * oh);
1103 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1414 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1104 1415
1105 SvPOK_only (result_); 1416 SvPOK_only (result_);
1106 SvCUR_set (result_, nw * nh * bpp); 1417 SvCUR_set (result_, nw * nh * bpp);
1107 1418
1108 memset (SvPVX (result_), 0, nw * nh * bpp); 1419 memset (SvPVX (result_), 0, nw * nh * bpp);
1109 while (oh--) 1420 while (oh--)
1110 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1421 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1111 1422
1112 sv_setsv (data_, result_); 1423 sv_setsv (data_, result_);
1113 }
1114
1115 sv_setiv (w_, nw);
1116 sv_setiv (h_, nh);
1117 }
1118 } 1424 }
1119} 1425}
1120 1426
1121void 1427void
1122draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1428draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1128{ 1434{
1129 HV *hv = (HV *)SvRV (self); 1435 HV *hv = (HV *)SvRV (self);
1130 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1436 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1131 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1437 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1132 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1438 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1439
1440 if (name <= 0)
1441 XSRETURN_EMPTY;
1133 1442
1134 if (items < 5) 1443 if (items < 5)
1135 { 1444 {
1136 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1445 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1137 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1446 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1165 glDisable (GL_ALPHA_TEST); 1474 glDisable (GL_ALPHA_TEST);
1166 glDisable (GL_BLEND); 1475 glDisable (GL_BLEND);
1167 } 1476 }
1168} 1477}
1169 1478
1170MODULE = CFPlus PACKAGE = CFPlus::Map 1479IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1480 CODE:
1481{
1482 GLint width;
1483 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1484 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1485 RETVAL = width > 0;
1486}
1487 OUTPUT:
1488 RETVAL
1171 1489
1172CFPlus::Map 1490MODULE = Deliantra::Client PACKAGE = DC::Map
1491
1492PROTOTYPES: DISABLE
1493
1494DC::Map
1173new (SV *class) 1495new (SV *class)
1174 CODE: 1496 CODE:
1175 New (0, RETVAL, 1, struct map); 1497 New (0, RETVAL, 1, struct map);
1176 RETVAL->x = 0; 1498 RETVAL->x = 0;
1177 RETVAL->y = 0; 1499 RETVAL->y = 0;
1178 RETVAL->w = 0; 1500 RETVAL->w = 0;
1179 RETVAL->h = 0; 1501 RETVAL->h = 0;
1180 RETVAL->ox = 0; 1502 RETVAL->ox = 0;
1181 RETVAL->oy = 0; 1503 RETVAL->oy = 0;
1182 RETVAL->faces = 8192; 1504 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1183 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1505 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1184 RETVAL->texs = 8192;
1185 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1186 RETVAL->rows = 0; 1506 RETVAL->rows = 0;
1187 RETVAL->row = 0; 1507 RETVAL->row = 0;
1188 OUTPUT: 1508 OUTPUT:
1189 RETVAL 1509 RETVAL
1190 1510
1191void 1511void
1192DESTROY (CFPlus::Map self) 1512DESTROY (DC::Map self)
1193 CODE: 1513 CODE:
1194{ 1514{
1195 map_clear (self); 1515 map_clear (self);
1196 Safefree (self->face); 1516 Safefree (self->face2tile);
1197 Safefree (self->tex); 1517 Safefree (self->tex);
1198 Safefree (self); 1518 Safefree (self);
1199} 1519}
1200 1520
1201void 1521void
1202resize (CFPlus::Map self, int map_width, int map_height) 1522resize (DC::Map self, int map_width, int map_height)
1203 CODE: 1523 CODE:
1204 self->w = map_width; 1524 self->w = map_width;
1205 self->h = map_height; 1525 self->h = map_height;
1206 1526
1207void 1527void
1208clear (CFPlus::Map self) 1528clear (DC::Map self)
1209 CODE: 1529 CODE:
1210 map_clear (self); 1530 map_clear (self);
1211 1531
1212void 1532void
1213set_face (CFPlus::Map self, int face, int texid) 1533set_tileid (DC::Map self, int face, int tile)
1214 CODE: 1534 CODE:
1215{ 1535{
1216 while (self->faces <= face) 1536 need_facenum (self, face); self->face2tile [face] = tile;
1217 { 1537 need_texid (self, tile);
1218 Append (mapface, self->face, self->faces, self->faces);
1219 self->faces *= 2;
1220 }
1221
1222 self->face [face] = texid;
1223} 1538}
1224 1539
1225void 1540void
1541set_smooth (DC::Map self, int face, int smooth, int level)
1542 CODE:
1543{
1544 tileid texid;
1545 maptex *tex;
1546
1547 if (face < 0 || face >= self->faces)
1548 return;
1549
1550 if (smooth < 0 || smooth >= self->faces)
1551 return;
1552
1553 texid = self->face2tile [face];
1554
1555 if (!texid)
1556 return;
1557
1558 tex = self->tex + texid;
1559 tex->smoothtile = self->face2tile [smooth];
1560 tex->smoothlevel = level;
1561}
1562
1563void
1226set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1564set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1227 CODE: 1565 CODE:
1228{ 1566{
1229 while (self->texs <= texid) 1567 need_texid (self, texid);
1230 {
1231 Append (maptex, self->tex, self->texs, self->texs);
1232 self->texs *= 2;
1233 }
1234 1568
1235 { 1569 {
1236 maptex *tex = self->tex + texid; 1570 maptex *tex = self->tex + texid;
1237 1571
1238 tex->name = name; 1572 tex->name = name;
1255 // from transparent color bleeding and ugly wrapping effects. 1589 // from transparent color bleeding and ugly wrapping effects.
1256 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1590 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1257} 1591}
1258 1592
1259int 1593int
1260ox (CFPlus::Map self) 1594ox (DC::Map self)
1261 ALIAS: 1595 ALIAS:
1262 oy = 1 1596 oy = 1
1263 x = 2 1597 x = 2
1264 y = 3 1598 y = 3
1265 w = 4 1599 w = 4
1276 } 1610 }
1277 OUTPUT: 1611 OUTPUT:
1278 RETVAL 1612 RETVAL
1279 1613
1280void 1614void
1281scroll (CFPlus::Map self, int dx, int dy) 1615scroll (DC::Map self, int dx, int dy)
1282 CODE: 1616 CODE:
1283{ 1617{
1284 if (dx > 0) 1618 if (dx > 0)
1285 map_blank (self, self->x, self->y, dx, self->h); 1619 map_blank (self, self->x, self->y, dx, self->h);
1286 else if (dx < 0) 1620 else if (dx < 0)
1287 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1621 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1288 1622
1289 if (dy > 0) 1623 if (dy > 0)
1290 map_blank (self, self->x, self->y, self->w, dy); 1624 map_blank (self, self->x, self->y, self->w, dy);
1291 else if (dy < 0) 1625 else if (dy < 0)
1292 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1626 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1293 1627
1294 self->ox += dx; self->x += dx; 1628 self->ox += dx; self->x += dx;
1295 self->oy += dy; self->y += dy; 1629 self->oy += dy; self->y += dy;
1296 1630
1297 while (self->y < 0) 1631 while (self->y < 0)
1301 self->rows += MAP_EXTEND_Y; 1635 self->rows += MAP_EXTEND_Y;
1302 self->y += MAP_EXTEND_Y; 1636 self->y += MAP_EXTEND_Y;
1303 } 1637 }
1304} 1638}
1305 1639
1306void 1640SV *
1307map1a_update (CFPlus::Map self, SV *data_, int extmap) 1641map1a_update (DC::Map self, SV *data_, int extmap)
1308 CODE: 1642 CODE:
1309{ 1643{
1310 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1644 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1311 uint8_t *data_end = (uint8_t *)SvEND (data_); 1645 uint8_t *data_end = (uint8_t *)SvEND (data_);
1312 mapcell *cell; 1646 mapcell *cell;
1313 int x, y, flags; 1647 int x, y, z, flags;
1648 AV *missing = newAV ();
1649 RETVAL = newRV_noinc ((SV *)missing);
1314 1650
1315 while (data < data_end - 1) 1651 while (data < data_end - 1)
1316 { 1652 {
1317 flags = (data [0] << 8) + data [1]; data += 2; 1653 flags = (data [0] << 8) + data [1]; data += 2;
1318 1654
1349 cell->stat_width = 1; 1685 cell->stat_width = 1;
1350 cell->stat_hp = *data++; 1686 cell->stat_hp = *data++;
1351 } 1687 }
1352 else if (cmd == 6) // monster width 1688 else if (cmd == 6) // monster width
1353 cell->stat_width = *data++ + 1; 1689 cell->stat_width = *data++ + 1;
1354 else if (cmd == 0x47) // monster width 1690 else if (cmd == 0x47)
1355 { 1691 {
1356 if (*data == 4) 1692 if (*data == 4)
1357 ; // decode player tag 1693 ; // decode player count
1358 1694
1359 data += *data + 1; 1695 data += *data + 1;
1360 } 1696 }
1361 else if (cmd == 8) // cell flags 1697 else if (cmd == 8) // cell flags
1362 cell->flags = *data++; 1698 cell->flags = *data++;
1369 } 1705 }
1370 else 1706 else
1371 cell->darkness = *data++ + 1; 1707 cell->darkness = *data++ + 1;
1372 } 1708 }
1373 1709
1710 for (z = 0; z <= 2; ++z)
1374 if (flags & 4) 1711 if (flags & (4 >> z))
1375 { 1712 {
1376 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1713 faceid face = (data [0] << 8) + data [1]; data += 2;
1714 need_facenum (self, face);
1715 cell->tile [z] = self->face2tile [face];
1716
1717 if (cell->tile [z])
1718 {
1719 maptex *tex = self->tex + cell->tile [z];
1720 if (!tex->name)
1721 av_push (missing, newSViv (cell->tile [z]));
1722
1723 if (tex->smoothtile)
1724 {
1725 maptex *smooth = self->tex + tex->smoothtile;
1726 if (!smooth->name)
1727 av_push (missing, newSViv (tex->smoothtile));
1728 }
1729 }
1377 } 1730 }
1378
1379 if (flags & 2)
1380 {
1381 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1382 }
1383
1384 if (flags & 1)
1385 {
1386 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1387 }
1388 } 1731 }
1389 else 1732 else
1390 cell->darkness = 0; 1733 cell->darkness = 0;
1391 } 1734 }
1392} 1735}
1736 OUTPUT:
1737 RETVAL
1393 1738
1394SV * 1739SV *
1395mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1740mapmap (DC::Map self, int x0, int y0, int w, int h)
1396 CODE: 1741 CODE:
1397{ 1742{
1398 int x1, x; 1743 int x1, x;
1399 int y1, y; 1744 int y1, y;
1400 int z; 1745 int z;
1421 { 1766 {
1422 mapcell *cell = row->col + (x - row->c0); 1767 mapcell *cell = row->col + (x - row->c0);
1423 1768
1424 for (z = 0; z <= 0; z++) 1769 for (z = 0; z <= 0; z++)
1425 { 1770 {
1426 mapface face = cell->face [z];
1427
1428 if (face)
1429 {
1430 maptex tex = self->tex [face]; 1771 maptex tex = self->tex [cell->tile [z]];
1431 int a0 = 255 - tex.a; 1772 int a0 = 255 - tex.a;
1432 int a1 = tex.a; 1773 int a1 = tex.a;
1433 1774
1434 r = (r * a0 + tex.r * a1) / 255; 1775 r = (r * a0 + tex.r * a1) / 255;
1435 g = (g * a0 + tex.g * a1) / 255; 1776 g = (g * a0 + tex.g * a1) / 255;
1436 b = (b * a0 + tex.b * a1) / 255; 1777 b = (b * a0 + tex.b * a1) / 255;
1437 a = (a * a0 + tex.a * a1) / 255; 1778 a = (a * a0 + tex.a * a1) / 255;
1438 }
1439 } 1779 }
1440 } 1780 }
1441 1781
1442 *map++ = (r ) 1782 *map++ = (r )
1443 | (g << 8) 1783 | (g << 8)
1450} 1790}
1451 OUTPUT: 1791 OUTPUT:
1452 RETVAL 1792 RETVAL
1453 1793
1454void 1794void
1455draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1795draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1456 CODE: 1796 CODE:
1457{ 1797{
1458 int x, y, z; 1798 int x, y, z;
1459 int last_name;
1460 mapface face;
1461 1799
1462 glColor4ub (255, 255, 255, 255); 1800 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1801 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1802 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1803 smooth_key skey;
1804
1805 rc_t *rc = rc_alloc ();
1806 rc_key_t key;
1807 rc_array_t *arr;
1808
1809 // thats current max. sorry.
1810 if (sw > 255) sw = 255;
1811 if (sh > 255) sh = 255;
1812
1813 // clear key, in case of extra padding
1814 memset (&skey, 0, sizeof (skey));
1815
1816 memset (&key, 0, sizeof (key));
1817 key.r = 255;
1818 key.g = 255;
1819 key.b = 255;
1820 key.a = 255;
1821 key.mode = GL_QUADS;
1822 key.format = GL_T2F_V3F;
1823 key.texname = -1;
1824
1825 mx += self->x;
1826 my += self->y;
1827
1828 // first pass: determine smooth_max
1829 // rather ugly, if you ask me
1830 // could also be stored inside mapcell and updated on change
1831 memset (smooth_max, 0, sizeof (smooth_max));
1832
1833 for (y = 0; y < sh; y++)
1834 if (0 <= y + my && y + my < self->rows)
1835 {
1836 maprow *row = self->row + (y + my);
1837
1838 for (x = 0; x < sw; x++)
1839 if (row->c0 <= x + mx && x + mx < row->c1)
1840 {
1841 mapcell *cell = row->col + (x + mx - row->c0);
1842
1843 smooth_max[x + 1][y + 1] =
1844 MAX (self->tex [cell->tile [0]].smoothlevel,
1845 MAX (self->tex [cell->tile [1]].smoothlevel,
1846 self->tex [cell->tile [2]].smoothlevel));
1847 }
1848 }
1463 1849
1464 glEnable (GL_BLEND); 1850 glEnable (GL_BLEND);
1465 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1851 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1466 glEnable (GL_TEXTURE_2D);
1467 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1852 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1468 1853
1469 glBegin (GL_QUADS);
1470
1471 last_name = 0;
1472
1473 mx += self->x;
1474 my += self->y;
1475
1476 for (z = 0; z < 3; z++) 1854 for (z = 0; z <= 2; z++)
1855 {
1856 memset (smooth_level, 0, sizeof (smooth_level));
1857
1477 for (y = 0; y < sh; y++) 1858 for (y = 0; y < sh; y++)
1478 if (0 <= y + my && y + my < self->rows) 1859 if (0 <= y + my && y + my < self->rows)
1479 { 1860 {
1480 maprow *row = self->row + (y + my); 1861 maprow *row = self->row + (y + my);
1481 1862
1482 for (x = 0; x < sw; x++) 1863 for (x = 0; x < sw; x++)
1483 if (row->c0 <= x + mx && x + mx < row->c1) 1864 if (row->c0 <= x + mx && x + mx < row->c1)
1484 { 1865 {
1485 mapcell *cell = row->col + (x + mx - row->c0); 1866 mapcell *cell = row->col + (x + mx - row->c0);
1486
1487 face = cell->face [z]; 1867 tileid tile = cell->tile [z];
1868
1869 if (tile)
1870 {
1871 maptex tex = self->tex [tile];
1872 int px, py;
1488 1873
1489 if (face && face < self->texs) 1874 if (key.texname != tex.name)
1875 {
1876 if (!tex.name)
1877 tex = self->tex [2]; /* missing, replace by noface */
1878
1879 key.texname = tex.name;
1880 arr = rc_array (rc, &key);
1881 }
1882
1883 px = (x + 1) * T - tex.w;
1884 py = (y + 1) * T - tex.h;
1885
1886 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1887 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1888 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1889 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1890
1891 if (cell->flags && z == 2)
1892 {
1893 // overlays such as the speech bubble, probably more to come
1894 if (cell->flags & 1)
1895 {
1896 maptex tex = self->tex [1];
1897 int px = x * T + T * 2 / 32;
1898 int py = y * T - T * 6 / 32;
1899
1900 if (tex.name)
1901 {
1902 if (key.texname != tex.name)
1903 {
1904 key.texname = tex.name;
1905 arr = rc_array (rc, &key);
1906 }
1907
1908 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1909 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1910 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1911 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1912 }
1913 }
1914 }
1915
1916 // update smooth hash
1917 if (tex.smoothtile)
1918 {
1919 skey.tile = tex.smoothtile;
1920 skey.level = tex.smoothlevel;
1921
1922 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1923
1924 // add bits to current tile and all neighbours. skey.x|y is
1925 // shifted +1|+1 so we always stay positive.
1926
1927 // bits is ___n cccc CCCC bbbb
1928 // n do not draw borders&corners
1929 // c draw these corners, but...
1930 // C ... not these
1931 // b draw these borders
1932
1933 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1934 // ┃· ·· ·┃ ━━
1935
1936 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1937 // ·· ·· ·┏ ┓·
1938
1939 // full tile
1940 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1941
1942 // borders
1943 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1944 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1945 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1946 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1947
1948 // corners
1949 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1950 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1951 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1952 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1953 }
1954 }
1955 }
1956 }
1957
1958 rc_draw (rc);
1959 rc_clear (rc);
1960
1961 // go through all smoothlevels, lowest to highest, then draw.
1962 // this is basically counting sort
1963 {
1964 int w, b;
1965
1966 glEnable (GL_TEXTURE_2D);
1967 glBegin (GL_QUADS);
1968 for (w = 0; w < 256 / 32; ++w)
1969 {
1970 uint32_t smask = smooth_level [w];
1971 if (smask)
1972 for (b = 0; b < 32; ++b)
1973 if (smask & (((uint32_t)1) << b))
1490 { 1974 {
1491 maptex tex = self->tex [face]; 1975 int level = (w << 5) | b;
1492 int px = (x + 1) * 32 - tex.w; 1976 HE *he;
1493 int py = (y + 1) * 32 - tex.h;
1494 1977
1495 if (last_name != tex.name) 1978 hv_iterinit (smooth);
1979 while ((he = hv_iternext (smooth)))
1496 { 1980 {
1497 glEnd (); 1981 smooth_key *skey = (smooth_key *)HeKEY (he);
1498 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1982 IV bits = SvIVX (HeVAL (he));
1499 glBegin (GL_QUADS);
1500 }
1501 1983
1502 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1503 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1504 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1505 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1506 }
1507
1508 if (cell->flags && z == 2)
1509 {
1510 if (cell->flags & 1) 1984 if (!(bits & 0x1000)
1985 && skey->level == level
1986 && level > smooth_max [skey->x][skey->y])
1511 { 1987 {
1512 maptex tex = self->tex [1]; 1988 maptex tex = self->tex [skey->tile];
1513 int px = (x + 1) * 32 - tex.w + 2; 1989 int px = (((int)skey->x) - 1) * T;
1514 int py = (y + 1) * 32 - tex.h - 6; 1990 int py = (((int)skey->y) - 1) * T;
1991 int border = bits & 15;
1992 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1993 float dx = tex.s * .0625f; // 16 images/row
1994 float dy = tex.t * .5f ; // 2 images/column
1515 1995
1996 if (tex.name)
1997 {
1998 // this time avoiding texture state changes
1999 // save gobs of state changes.
2000 if (key.texname != tex.name)
2001 {
1516 glEnd (); 2002 glEnd ();
1517 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2003 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1518 glBegin (GL_QUADS); 2004 glBegin (GL_QUADS);
2005 }
1519 2006
2007 if (border)
2008 {
2009 float ox = border * dx;
2010
2011 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2012 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2013 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2014 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2015 }
2016
2017 if (corner)
2018 {
2019 float ox = corner * dx;
2020
1520 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2021 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1521 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2022 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1522 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2023 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1523 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2024 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2025 }
2026 }
2027 }
1524 } 2028 }
1525 } 2029 }
1526 }
1527 } 2030 }
1528 2031
1529 glEnd (); 2032 glEnd ();
1530
1531 glDisable (GL_TEXTURE_2D); 2033 glDisable (GL_TEXTURE_2D);
2034 key.texname = -1;
2035 }
2036
2037 hv_clear (smooth);
2038 }
2039
1532 glDisable (GL_BLEND); 2040 glDisable (GL_BLEND);
2041 rc_free (rc);
1533 2042
1534 // top layer: overlays such as the health bar 2043 // top layer: overlays such as the health bar
1535 for (y = 0; y < sh; y++) 2044 for (y = 0; y < sh; y++)
1536 if (0 <= y + my && y + my < self->rows) 2045 if (0 <= y + my && y + my < self->rows)
1537 { 2046 {
1540 for (x = 0; x < sw; x++) 2049 for (x = 0; x < sw; x++)
1541 if (row->c0 <= x + mx && x + mx < row->c1) 2050 if (row->c0 <= x + mx && x + mx < row->c1)
1542 { 2051 {
1543 mapcell *cell = row->col + (x + mx - row->c0); 2052 mapcell *cell = row->col + (x + mx - row->c0);
1544 2053
1545 int px = x * 32; 2054 int px = x * T;
1546 int py = y * 32; 2055 int py = y * T;
1547 2056
1548 if (cell->stat_hp) 2057 if (cell->stat_hp)
1549 { 2058 {
1550 int width = cell->stat_width * 32; 2059 int width = cell->stat_width * T;
1551 int thick = sh / 28 + 1 + cell->stat_width; 2060 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1552 2061
1553 glColor3ub (0, 0, 0); 2062 glColor3ub (0, 0, 0);
1554 glRectf (px + 1, py - thick - 2, 2063 glRectf (px + 1, py - thick - 2,
1555 px + width - 1, py); 2064 px + width - 1, py);
1556 2065
1562 } 2071 }
1563 } 2072 }
1564} 2073}
1565 2074
1566void 2075void
1567draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2076draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1568 CODE: 2077 CODE:
1569{ 2078{
1570 static float color[16][3] = { 2079 static float color[16][3] = {
1571 { 0.00F, 0.00F, 0.00F }, 2080 { 0.00F, 0.00F, 0.00F },
1572 { 1.00F, 1.00F, 1.00F }, 2081 { 1.00F, 1.00F, 1.00F },
1622 glDisable (GL_BLEND); 2131 glDisable (GL_BLEND);
1623 glDisable (GL_TEXTURE_2D); 2132 glDisable (GL_TEXTURE_2D);
1624} 2133}
1625 2134
1626void 2135void
1627fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2136fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1628 PPCODE: 2137 PPCODE:
1629{ 2138{
1630 int x, y; 2139 int x, y;
2140 int sw1 = sw + 2;
2141 int sh1 = sh + 2;
2142 int sh3 = sh * 3;
1631 int sw4 = (sw + 3) & ~3; 2143 int sw34 = (sw * 3 + 3) & ~3;
2144 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1632 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2145 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1633 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2146 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1634 2147
1635 memset (darkness, 255, sw4 * sh);
1636 SvPOK_only (darkness_sv); 2148 SvPOK_only (darkness3_sv);
1637 SvCUR_set (darkness_sv, sw4 * sh); 2149 SvCUR_set (darkness3_sv, sw34 * sh3);
1638 2150
1639 mx += self->x; 2151 mx += self->x - 1;
1640 my += self->y; 2152 my += self->y - 1;
1641 2153
2154 memset (darkness1, 255, sw1 * sh1);
2155
1642 for (y = 0; y < sh; y++) 2156 for (y = 0; y < sh1; y++)
1643 if (0 <= y + my && y + my < self->rows) 2157 if (0 <= y + my && y + my < self->rows)
1644 { 2158 {
1645 maprow *row = self->row + (y + my); 2159 maprow *row = self->row + (y + my);
1646 2160
1647 for (x = 0; x < sw; x++) 2161 for (x = 0; x < sw1; x++)
1648 if (row->c0 <= x + mx && x + mx < row->c1) 2162 if (row->c0 <= x + mx && x + mx < row->c1)
1649 { 2163 {
1650 mapcell *cell = row->col + (x + mx - row->c0); 2164 mapcell *cell = row->col + (x + mx - row->c0);
1651 2165
1652 darkness[y * sw4 + x] = cell->darkness 2166 darkness1 [y * sw1 + x] = cell->darkness
1653 ? 255 - (cell->darkness - 1) 2167 ? 255 - (cell->darkness - 1)
1654 : 255 - FOW_DARKNESS; 2168 : 255 - FOW_DARKNESS;
1655 } 2169 }
1656 } 2170 }
1657 2171
2172 for (y = 0; y < sh; ++y)
2173 for (x = 0; x < sw; ++x)
2174 {
2175 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2176 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2177 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2178 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2179 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2180 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2181 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2182 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2183 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2184
2185 uint8_t r11 = (d11 + d21 + d12) / 3;
2186 uint8_t r21 = d21;
2187 uint8_t r31 = (d21 + d31 + d32) / 3;
2188
2189 uint8_t r12 = d12;
2190 uint8_t r22 = d22;
2191 uint8_t r32 = d32;
2192
2193 uint8_t r13 = (d13 + d23 + d12) / 3;
2194 uint8_t r23 = d23;
2195 uint8_t r33 = (d23 + d33 + d32) / 3;
2196
2197 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2198 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2199 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2200 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2201 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2202 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2203 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2204 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2205 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2206 }
2207
2208 free (darkness1);
2209
1658 EXTEND (SP, 3); 2210 EXTEND (SP, 3);
1659 PUSHs (sv_2mortal (newSViv (sw4))); 2211 PUSHs (sv_2mortal (newSViv (sw34)));
1660 PUSHs (sv_2mortal (newSViv (sh))); 2212 PUSHs (sv_2mortal (newSViv (sh3)));
1661 PUSHs (darkness_sv); 2213 PUSHs (darkness3_sv);
1662} 2214}
1663 2215
1664SV * 2216SV *
1665get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2217get_rect (DC::Map self, int x0, int y0, int w, int h)
1666 CODE: 2218 CODE:
1667{ 2219{
1668 int x, y, x1, y1; 2220 int x, y, x1, y1;
1669 SV *data_sv = newSV (w * h * 7 + 5); 2221 SV *data_sv = newSV (w * h * 7 + 5);
1670 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2222 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1695 if (row && row->c0 <= x && x < row->c1) 2247 if (row && row->c0 <= x && x < row->c1)
1696 { 2248 {
1697 mapcell *cell = row->col + (x - row->c0); 2249 mapcell *cell = row->col + (x - row->c0);
1698 uint8_t flags = 0; 2250 uint8_t flags = 0;
1699 2251
1700 if (cell->face [0]) flags |= 1; 2252 if (cell->tile [0]) flags |= 1;
1701 if (cell->face [1]) flags |= 2; 2253 if (cell->tile [1]) flags |= 2;
1702 if (cell->face [2]) flags |= 4; 2254 if (cell->tile [2]) flags |= 4;
1703 2255
1704 *data++ = flags; 2256 *data++ = flags;
1705 2257
1706 if (flags & 1) 2258 if (flags & 1)
1707 { 2259 {
2260 tileid tile = cell->tile [0];
1708 *data++ = cell->face [0] >> 8; 2261 *data++ = tile >> 8;
1709 *data++ = cell->face [0]; 2262 *data++ = tile;
1710 } 2263 }
1711 2264
1712 if (flags & 2) 2265 if (flags & 2)
1713 { 2266 {
2267 tileid tile = cell->tile [1];
1714 *data++ = cell->face [1] >> 8; 2268 *data++ = tile >> 8;
1715 *data++ = cell->face [1]; 2269 *data++ = tile;
1716 } 2270 }
1717 2271
1718 if (flags & 4) 2272 if (flags & 4)
1719 { 2273 {
2274 tileid tile = cell->tile [2];
1720 *data++ = cell->face [2] >> 8; 2275 *data++ = tile >> 8;
1721 *data++ = cell->face [2]; 2276 *data++ = tile;
1722 } 2277 }
1723 } 2278 }
1724 else 2279 else
1725 *data++ = 0; 2280 *data++ = 0;
1726 } 2281 }
1732} 2287}
1733 OUTPUT: 2288 OUTPUT:
1734 RETVAL 2289 RETVAL
1735 2290
1736void 2291void
1737set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2292set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1738 PPCODE: 2293 PPCODE:
1739{ 2294{
1740 int x, y, z; 2295 int x, y, z;
1741 int w, h; 2296 int w, h;
1742 int x1, y1; 2297 int x1, y1;
1743 2298
1744 if (*data++ != 0) 2299 if (*data++ != 0)
1745 return; /* version mismatch */ 2300 XSRETURN_EMPTY; /* version mismatch */
1746 2301
1747 w = *data++ << 8; w |= *data++; 2302 w = *data++ << 8; w |= *data++;
1748 h = *data++ << 8; h |= *data++; 2303 h = *data++ << 8; h |= *data++;
1749 2304
1750 // we need to do this 'cause we don't keep an absolute coord system for rows 2305 // we need to do this 'cause we don't keep an absolute coord system for rows
1766 { 2321 {
1767 uint8_t flags = *data++; 2322 uint8_t flags = *data++;
1768 2323
1769 if (flags) 2324 if (flags)
1770 { 2325 {
1771 mapface face[3] = { 0, 0, 0 };
1772
1773 mapcell *cell = row_get_cell (row, x); 2326 mapcell *cell = row_get_cell (row, x);
2327 tileid tile[3] = { 0, 0, 0 };
1774 2328
1775 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2329 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1776 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2330 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1777 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2331 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1778 2332
1779 if (cell->darkness == 0) 2333 if (cell->darkness == 0)
1780 { 2334 {
1781 cell->darkness = 0; 2335 cell->darkness = 0;
1782 2336
1783 for (z = 0; z <= 2; z++) 2337 for (z = 0; z <= 2; z++)
1784 { 2338 {
1785 cell->face[z] = face[z]; 2339 tileid t = tile [z];
1786 2340
1787 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2341 if (t >= self->texs || (t && !self->tex [t].name))
2342 {
1788 XPUSHs (sv_2mortal (newSViv (face[z]))); 2343 XPUSHs (sv_2mortal (newSViv (t)));
2344 need_texid (self, t);
2345 }
2346
2347 cell->tile [z] = t;
1789 } 2348 }
1790 } 2349 }
1791 } 2350 }
1792 } 2351 }
1793 } 2352 }
1794} 2353}
1795 2354
1796MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2355MODULE = Deliantra::Client PACKAGE = DC::RW
1797 2356
1798CFPlus::MixChunk 2357DC::RW
1799new_from_file (SV *class, char *path) 2358new (SV *class, SV *data_sv)
1800 CODE: 2359 CODE:
1801 RETVAL = Mix_LoadWAV (path); 2360{
2361 STRLEN datalen;
2362 char *data = SvPVbyte (data_sv, datalen);
2363
2364 RETVAL = SDL_RWFromConstMem (data, datalen);
2365}
1802 OUTPUT: 2366 OUTPUT:
1803 RETVAL 2367 RETVAL
1804 2368
2369DC::RW
2370new_from_file (SV *class, const char *path, const char *mode = "rb")
2371 CODE:
2372 RETVAL = SDL_RWFromFile (path, mode);
2373 OUTPUT:
2374 RETVAL
2375
2376# fails on win32:
2377# dc.xs(2268) : error C2059: syntax error : '('
1805void 2378#void
2379#close (DC::RW self)
2380# CODE:
2381# (self->(close)) (self);
2382
2383MODULE = Deliantra::Client PACKAGE = DC::Channel
2384
2385PROTOTYPES: DISABLE
2386
2387DC::Channel
2388find ()
2389 CODE:
2390{
2391 RETVAL = Mix_GroupAvailable (-1);
2392
2393 if (RETVAL < 0)
2394 {
2395 RETVAL = Mix_GroupOldest (-1);
2396
2397 if (RETVAL < 0)
2398 XSRETURN_UNDEF;
2399
2400 Mix_HaltChannel (RETVAL);
2401 }
2402
2403 Mix_UnregisterAllEffects (RETVAL);
2404 Mix_Volume (RETVAL, 128);
2405}
2406 OUTPUT:
2407 RETVAL
2408
2409void
2410halt (DC::Channel self)
2411 CODE:
2412 Mix_HaltChannel (self);
2413
2414void
2415expire (DC::Channel self, int ticks = -1)
2416 CODE:
2417 Mix_ExpireChannel (self, ticks);
2418
2419void
2420fade_out (DC::Channel self, int ticks = -1)
2421 CODE:
2422 Mix_FadeOutChannel (self, ticks);
2423
2424int
2425volume (DC::Channel self, int volume)
2426 CODE:
2427 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2428 OUTPUT:
2429 RETVAL
2430
2431void
2432unregister_all_effects (DC::Channel self)
2433 CODE:
2434 Mix_UnregisterAllEffects (self);
2435
2436void
2437set_panning (DC::Channel self, int left, int right)
2438 CODE:
2439 left = CLAMP (left , 0, 255);
2440 right = CLAMP (right, 0, 255);
2441 Mix_SetPanning (self, left, right);
2442
2443void
2444set_distance (DC::Channel self, int distance)
2445 CODE:
2446 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2447
2448void
2449set_position (DC::Channel self, int angle, int distance)
2450 CODE:
2451
2452void
2453set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2454 CODE:
2455{
2456 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2457 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2458 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2459}
2460
2461void
2462set_reverse_stereo (DC::Channel self, int flip)
2463 CODE:
2464 Mix_SetReverseStereo (self, flip);
2465
2466MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2467
2468PROTOTYPES: DISABLE
2469
2470DC::MixChunk
2471new (SV *class, DC::RW rwops)
2472 CODE:
2473 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2474 OUTPUT:
2475 RETVAL
2476
2477void
1806DESTROY (CFPlus::MixChunk self) 2478DESTROY (DC::MixChunk self)
1807 CODE: 2479 CODE:
1808 Mix_FreeChunk (self); 2480 Mix_FreeChunk (self);
1809 2481
1810int 2482int
1811volume (CFPlus::MixChunk self, int volume = -1) 2483volume (DC::MixChunk self, int volume = -1)
1812 CODE: 2484 CODE:
2485 if (items > 1)
2486 volume = CLAMP (volume, 0, 128);
1813 RETVAL = Mix_VolumeChunk (self, volume); 2487 RETVAL = Mix_VolumeChunk (self, volume);
1814 OUTPUT: 2488 OUTPUT:
1815 RETVAL 2489 RETVAL
1816 2490
1817int 2491DC::Channel
1818play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2492play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1819 CODE: 2493 CODE:
2494{
1820 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2495 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2496
2497 if (RETVAL < 0)
2498 XSRETURN_UNDEF;
2499
2500 if (channel < 0)
2501 {
2502 Mix_UnregisterAllEffects (RETVAL);
2503 Mix_Volume (RETVAL, 128);
2504 }
2505}
1821 OUTPUT: 2506 OUTPUT:
1822 RETVAL 2507 RETVAL
1823 2508
1824MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2509MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1825 2510
1826int 2511int
1827volume (int volume = -1) 2512volume (int volume = -1)
2513 PROTOTYPE: ;$
1828 CODE: 2514 CODE:
2515 if (items > 0)
2516 volume = CLAMP (volume, 0, 128);
1829 RETVAL = Mix_VolumeMusic (volume); 2517 RETVAL = Mix_VolumeMusic (volume);
1830 OUTPUT: 2518 OUTPUT:
1831 RETVAL 2519 RETVAL
1832 2520
2521void
2522fade_out (int ms)
2523 CODE:
2524 Mix_FadeOutMusic (ms);
2525
2526void
2527halt ()
2528 CODE:
2529 Mix_HaltMusic ();
2530
1833CFPlus::MixMusic 2531DC::MixMusic
1834new_from_file (SV *class, char *path) 2532new (SV *class, DC::RW rwops)
1835 CODE: 2533 CODE:
1836 RETVAL = Mix_LoadMUS (path); 2534 RETVAL = Mix_LoadMUS_RW (rwops);
1837 OUTPUT: 2535 OUTPUT:
1838 RETVAL 2536 RETVAL
1839 2537
1840void 2538void
1841DESTROY (CFPlus::MixMusic self) 2539DESTROY (DC::MixMusic self)
1842 CODE: 2540 CODE:
1843 Mix_FreeMusic (self); 2541 Mix_FreeMusic (self);
1844 2542
1845int 2543int
1846play (CFPlus::MixMusic self, int loops = -1) 2544play (DC::MixMusic self, int loops = -1)
1847 CODE: 2545 CODE:
1848 RETVAL = Mix_PlayMusic (self, loops); 2546 RETVAL = Mix_PlayMusic (self, loops);
1849 OUTPUT: 2547 OUTPUT:
1850 RETVAL 2548 RETVAL
1851 2549
1852MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2550void
2551fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2552 CODE:
2553 Mix_FadeInMusicPos (self, loops, ms, position);
2554
2555MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2556
2557PROTOTYPES: ENABLE
1853 2558
1854BOOT: 2559BOOT:
1855{ 2560{
1856 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2561 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1857 static const struct { 2562 static const struct {
1858 const char *name; 2563 const char *name;
1859 IV iv; 2564 IV iv;
1860 } *civ, const_iv[] = { 2565 } *civ, const_iv[] = {
1861# define const_iv(name) { # name, (IV)name } 2566# define const_iv(name) { # name, (IV)name }
2567 const_iv (GL_VENDOR),
2568 const_iv (GL_VERSION),
2569 const_iv (GL_EXTENSIONS),
1862 const_iv (GL_COLOR_MATERIAL), 2570 const_iv (GL_COLOR_MATERIAL),
1863 const_iv (GL_SMOOTH), 2571 const_iv (GL_SMOOTH),
1864 const_iv (GL_FLAT), 2572 const_iv (GL_FLAT),
1865 const_iv (GL_DITHER), 2573 const_iv (GL_DITHER),
1866 const_iv (GL_BLEND), 2574 const_iv (GL_BLEND),
1870 const_iv (GL_ALPHA_TEST), 2578 const_iv (GL_ALPHA_TEST),
1871 const_iv (GL_NORMALIZE), 2579 const_iv (GL_NORMALIZE),
1872 const_iv (GL_RESCALE_NORMAL), 2580 const_iv (GL_RESCALE_NORMAL),
1873 const_iv (GL_FRONT), 2581 const_iv (GL_FRONT),
1874 const_iv (GL_BACK), 2582 const_iv (GL_BACK),
2583 const_iv (GL_AUX0),
1875 const_iv (GL_AND), 2584 const_iv (GL_AND),
1876 const_iv (GL_ONE), 2585 const_iv (GL_ONE),
1877 const_iv (GL_ZERO), 2586 const_iv (GL_ZERO),
1878 const_iv (GL_SRC_ALPHA), 2587 const_iv (GL_SRC_ALPHA),
1879 const_iv (GL_DST_ALPHA), 2588 const_iv (GL_DST_ALPHA),
1892 const_iv (GL_INTENSITY), 2601 const_iv (GL_INTENSITY),
1893 const_iv (GL_LUMINANCE), 2602 const_iv (GL_LUMINANCE),
1894 const_iv (GL_LUMINANCE_ALPHA), 2603 const_iv (GL_LUMINANCE_ALPHA),
1895 const_iv (GL_FLOAT), 2604 const_iv (GL_FLOAT),
1896 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2605 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2606 const_iv (GL_COMPRESSED_ALPHA_ARB),
2607 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2608 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2609 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2610 const_iv (GL_COMPRESSED_RGB_ARB),
2611 const_iv (GL_COMPRESSED_RGBA_ARB),
1897 const_iv (GL_COMPILE), 2612 const_iv (GL_COMPILE),
2613 const_iv (GL_PROXY_TEXTURE_1D),
2614 const_iv (GL_PROXY_TEXTURE_2D),
1898 const_iv (GL_TEXTURE_1D), 2615 const_iv (GL_TEXTURE_1D),
1899 const_iv (GL_TEXTURE_2D), 2616 const_iv (GL_TEXTURE_2D),
1900 const_iv (GL_TEXTURE_ENV), 2617 const_iv (GL_TEXTURE_ENV),
1901 const_iv (GL_TEXTURE_MAG_FILTER), 2618 const_iv (GL_TEXTURE_MAG_FILTER),
1902 const_iv (GL_TEXTURE_MIN_FILTER), 2619 const_iv (GL_TEXTURE_MIN_FILTER),
1923 const_iv (GL_COLOR_LOGIC_OP), 2640 const_iv (GL_COLOR_LOGIC_OP),
1924 const_iv (GL_SEPARABLE_2D), 2641 const_iv (GL_SEPARABLE_2D),
1925 const_iv (GL_CONVOLUTION_2D), 2642 const_iv (GL_CONVOLUTION_2D),
1926 const_iv (GL_CONVOLUTION_BORDER_MODE), 2643 const_iv (GL_CONVOLUTION_BORDER_MODE),
1927 const_iv (GL_CONSTANT_BORDER), 2644 const_iv (GL_CONSTANT_BORDER),
2645 const_iv (GL_POINTS),
1928 const_iv (GL_LINES), 2646 const_iv (GL_LINES),
1929 const_iv (GL_LINE_STRIP), 2647 const_iv (GL_LINE_STRIP),
1930 const_iv (GL_LINE_LOOP), 2648 const_iv (GL_LINE_LOOP),
1931 const_iv (GL_QUADS), 2649 const_iv (GL_QUADS),
1932 const_iv (GL_QUAD_STRIP), 2650 const_iv (GL_QUAD_STRIP),
1933 const_iv (GL_TRIANGLES), 2651 const_iv (GL_TRIANGLES),
1934 const_iv (GL_TRIANGLE_STRIP), 2652 const_iv (GL_TRIANGLE_STRIP),
1935 const_iv (GL_TRIANGLE_FAN), 2653 const_iv (GL_TRIANGLE_FAN),
2654 const_iv (GL_POLYGON),
1936 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2655 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2656 const_iv (GL_POINT_SMOOTH_HINT),
2657 const_iv (GL_LINE_SMOOTH_HINT),
2658 const_iv (GL_POLYGON_SMOOTH_HINT),
2659 const_iv (GL_GENERATE_MIPMAP_HINT),
2660 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1937 const_iv (GL_FASTEST), 2661 const_iv (GL_FASTEST),
2662 const_iv (GL_DONT_CARE),
2663 const_iv (GL_NICEST),
1938 const_iv (GL_V2F), 2664 const_iv (GL_V2F),
1939 const_iv (GL_V3F), 2665 const_iv (GL_V3F),
1940 const_iv (GL_T2F_V3F), 2666 const_iv (GL_T2F_V3F),
1941 const_iv (GL_T2F_N3F_V3F), 2667 const_iv (GL_T2F_N3F_V3F),
1942# undef const_iv 2668# undef const_iv
1943 }; 2669 };
1944 2670
1945 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2671 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1946 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2672 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2673
2674 texture_av = newAV ();
2675 AvREAL_off (texture_av);
1947} 2676}
2677
2678void
2679disable_GL_EXT_blend_func_separate ()
2680 CODE:
2681 gl.BlendFuncSeparate = 0;
2682 gl.BlendFuncSeparateEXT = 0;
1948 2683
1949char * 2684char *
1950gl_vendor () 2685gl_vendor ()
1951 CODE: 2686 CODE:
1952 RETVAL = (char *)glGetString (GL_VENDOR); 2687 RETVAL = (char *)glGetString (GL_VENDOR);
1965 CODE: 2700 CODE:
1966 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2701 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1967 OUTPUT: 2702 OUTPUT:
1968 RETVAL 2703 RETVAL
1969 2704
2705const char *glGetString (GLenum pname)
2706
2707GLint glGetInteger (GLenum pname)
2708 CODE:
2709 glGetIntegerv (pname, &RETVAL);
2710 OUTPUT:
2711 RETVAL
2712
2713GLdouble glGetDouble (GLenum pname)
2714 CODE:
2715 glGetDoublev (pname, &RETVAL);
2716 OUTPUT:
2717 RETVAL
2718
1970int glGetError () 2719int glGetError ()
1971 2720
1972void glFinish () 2721void glFinish ()
1973 2722
1974void glClear (int mask) 2723void glClear (int mask)
2011# near_ and far_ are due to microsofts buggy "c" compiler 2760# near_ and far_ are due to microsofts buggy "c" compiler
2012void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2761void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2013 2762
2014# near_ and far_ are due to microsofts buggy "c" compiler 2763# near_ and far_ are due to microsofts buggy "c" compiler
2015void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2764void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2765
2766PROTOTYPES: DISABLE
2016 2767
2017void glViewport (int x, int y, int width, int height) 2768void glViewport (int x, int y, int width, int height)
2018 2769
2019void glScissor (int x, int y, int width, int height) 2770void glScissor (int x, int y, int width, int height)
2020 2771
2028 2779
2029void glRotate (float angle, float x, float y, float z) 2780void glRotate (float angle, float x, float y, float z)
2030 CODE: 2781 CODE:
2031 glRotatef (angle, x, y, z); 2782 glRotatef (angle, x, y, z);
2032 2783
2033void glBegin (int mode)
2034
2035void glEnd ()
2036
2037void glColor (float r, float g, float b, float a = 1.0) 2784void glColor (float r, float g, float b, float a = 1.0)
2038 PROTOTYPE: @
2039 ALIAS: 2785 ALIAS:
2040 glColor_premultiply = 1 2786 glColor_premultiply = 1
2041 CODE: 2787 CODE:
2042 if (ix) 2788 if (ix)
2043 { 2789 {
2046 b *= a; 2792 b *= a;
2047 } 2793 }
2048 // microsoft visual "c" rounds instead of truncating... 2794 // microsoft visual "c" rounds instead of truncating...
2049 glColor4f (r, g, b, a); 2795 glColor4f (r, g, b, a);
2050 2796
2051void glInterleavedArrays (int format, int stride, char *data)
2052
2053void glDrawElements (int mode, int count, int type, char *indices)
2054
2055# 1.2 void glDrawRangeElements (int mode, int start, int end
2056
2057void glRasterPos (float x, float y, float z = 0.) 2797void glRasterPos (float x, float y, float z = 0.)
2058 CODE: 2798 CODE:
2059 glRasterPos3f (0, 0, z); 2799 glRasterPos3f (0, 0, z);
2060 glBitmap (0, 0, 0, 0, x, y, 0); 2800 glBitmap (0, 0, 0, 0, x, y, 0);
2061 2801
2065 2805
2066void glTexCoord (float s, float t) 2806void glTexCoord (float s, float t)
2067 CODE: 2807 CODE:
2068 glTexCoord2f (s, t); 2808 glTexCoord2f (s, t);
2069 2809
2810void glRect (float x1, float y1, float x2, float y2)
2811 CODE:
2812 glRectf (x1, y1, x2, y2);
2813
2814void glRect_lineloop (float x1, float y1, float x2, float y2)
2815 CODE:
2816 glBegin (GL_LINE_LOOP);
2817 glVertex2f (x1, y1);
2818 glVertex2f (x2, y1);
2819 glVertex2f (x2, y2);
2820 glVertex2f (x1, y2);
2821 glEnd ();
2822
2823PROTOTYPES: ENABLE
2824
2825void glBegin (int mode)
2826
2827void glEnd ()
2828
2829void glPointSize (GLfloat size)
2830
2831void glLineWidth (GLfloat width)
2832
2833void glInterleavedArrays (int format, int stride, char *data)
2834
2835void glDrawElements (int mode, int count, int type, char *indices)
2836
2837# 1.2 void glDrawRangeElements (int mode, int start, int end
2838
2070void glTexEnv (int target, int pname, float param) 2839void glTexEnv (int target, int pname, float param)
2071 CODE: 2840 CODE:
2072 glTexEnvf (target, pname, param); 2841 glTexEnvf (target, pname, param);
2073 2842
2074void glTexParameter (int target, int pname, float param) 2843void glTexParameter (int target, int pname, float param)
2090void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2859void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2091 CODE: 2860 CODE:
2092 if (gl.SeparableFilter2D) 2861 if (gl.SeparableFilter2D)
2093 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2862 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2094 2863
2095void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2864void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2096 2865
2097void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2866void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2098 2867
2099void glDrawPixels (int width, int height, int format, int type, char *pixels) 2868void glDrawPixels (int width, int height, int format, int type, char *pixels)
2869
2870void glPixelZoom (float x, float y)
2100 2871
2101void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2872void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2102 2873
2103int glGenTexture () 2874int glGenTexture ()
2104 CODE: 2875 CODE:
2105{ 2876 RETVAL = gen_texture ();
2106 GLuint name;
2107 glGenTextures (1, &name);
2108 RETVAL = name;
2109}
2110 OUTPUT: 2877 OUTPUT:
2111 RETVAL 2878 RETVAL
2112 2879
2113void glDeleteTexture (int name) 2880void glDeleteTexture (int name)
2114 CODE: 2881 CODE:
2115{
2116 GLuint name_ = name;
2117 glDeleteTextures (1, &name_); 2882 del_texture (name);
2118} 2883
2119
2120int glGenList () 2884int glGenList ()
2121 CODE: 2885 CODE:
2122 RETVAL = glGenLists (1); 2886 RETVAL = glGenLists (1);
2123 OUTPUT: 2887 OUTPUT:
2124 RETVAL 2888 RETVAL
2131 2895
2132void glEndList () 2896void glEndList ()
2133 2897
2134void glCallList (int list) 2898void glCallList (int list)
2135 2899
2900MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2901
2902PROTOTYPES: DISABLE
2903
2904void
2905find_widget (SV *self, NV x, NV y)
2906 PPCODE:
2907{
2908 if (within_widget (self, x, y))
2909 XPUSHs (self);
2910}
2911
2912BOOT:
2913{
2914 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2915
2916 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2917 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2918 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2919 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2920}
2921
2922void
2923draw (SV *self)
2924 CODE:
2925{
2926 HV *hv;
2927 SV **svp;
2928 NV x, y, w, h;
2929 SV *draw_x_sv = GvSV (draw_x_gv);
2930 SV *draw_y_sv = GvSV (draw_y_gv);
2931 SV *draw_w_sv = GvSV (draw_w_gv);
2932 SV *draw_h_sv = GvSV (draw_h_gv);
2933 double draw_x, draw_y;
2934
2935 if (!SvROK (self))
2936 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2937
2938 hv = (HV *)SvRV (self);
2939
2940 if (SvTYPE (hv) != SVt_PVHV)
2941 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2942
2943 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2944 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2945
2946 if (!h || !w)
2947 XSRETURN_EMPTY;
2948
2949 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2950 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2951
2952 draw_x = SvNV (draw_x_sv) + x;
2953 draw_y = SvNV (draw_y_sv) + y;
2954
2955 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2956 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2957 XSRETURN_EMPTY;
2958
2959 sv_setnv (draw_x_sv, draw_x);
2960 sv_setnv (draw_y_sv, draw_y);
2961
2962 glPushMatrix ();
2963 glTranslated (x, y, 0);
2964
2965 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2966 {
2967 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2968
2969 if (svp && SvTRUE (*svp))
2970 {
2971 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2972 glEnable (GL_BLEND);
2973 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2974 glBegin (GL_QUADS);
2975 glVertex2f (0, 0);
2976 glVertex2f (w, 0);
2977 glVertex2f (w, h);
2978 glVertex2f (0, h);
2979 glEnd ();
2980 glDisable (GL_BLEND);
2981 }
2982 }
2983#if 0
2984 // draw borders, for debugging
2985 glPushMatrix ();
2986 glColor4f (1., 1., 0., 1.);
2987 glTranslatef (.5, .5, 0.);
2988 glBegin (GL_LINE_LOOP);
2989 glVertex2f (0 , 0);
2990 glVertex2f (w - 1, 0);
2991 glVertex2f (w - 1, h - 1);
2992 glVertex2f (0 , h - 1);
2993 glEnd ();
2994 glPopMatrix ();
2995#endif
2996 PUSHMARK (SP);
2997 XPUSHs (self);
2998 PUTBACK;
2999 call_method ("_draw", G_VOID | G_DISCARD);
3000 SPAGAIN;
3001
3002 glPopMatrix ();
3003
3004 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3005 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3006}
3007

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines