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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.252 by root, Fri Dec 28 17:30:33 2007 UTC vs.
Revision 1.311 by root, Tue Dec 27 09:17:27 2011 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
44#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
46 52
47#include <glib/gmacros.h> 53#include <glib/gmacros.h>
48 54
49#include <pango/pango.h> 55#include <pango/pango.h>
50 56
51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)) 57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly 62# define pango_layout_get_line_readonly pango_layout_get_line
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly 63# define pango_layout_get_lines_readonly pango_layout_get_lines
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly 64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly 65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
56#endif 66#endif
57 67
58#ifndef _WIN32 68#ifndef _WIN32
59# include <sys/types.h> 69# include <sys/types.h>
60# include <sys/socket.h> 70# include <sys/socket.h>
61# include <netinet/in.h> 71# include <netinet/in.h>
62# include <netinet/tcp.h> 72# include <netinet/tcp.h>
63# include <inttypes.h> 73# include <inttypes.h>
64#endif 74#endif
65 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
66#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
67 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
68#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
69 91
70#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
71#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
72 94
73#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
74 96
75#if 0 97/* mask out modifiers we are not interested in */
76# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
77#else 99
78# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
79#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
80 123
81static AV *texture_av; 124static AV *texture_av;
82 125
83static struct 126static struct
84{ 127{
178 221
179static void 222static void
180layout_update_font (DC__Layout self) 223layout_update_font (DC__Layout self)
181{ 224{
182 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
183 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
184 */ 227 */
185 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
186 229
187 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
188 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
216 int w, h; 259 int w, h;
217 float s, t; 260 float s, t;
218 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
219 tileid smoothtile; 262 tileid smoothtile;
220 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
221} maptex; 265} maptex;
222 266
223typedef struct { 267typedef struct {
224 uint32_t player; 268 uint32_t player;
225 tileid tile[3]; 269 tileid tile[3];
357 self->oy = 0; 401 self->oy = 0;
358 self->row = 0; 402 self->row = 0;
359 self->rows = 0; 403 self->rows = 0;
360} 404}
361 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
362static void 416static void
363map_blank (DC__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
364{ 418{
365 int x, y; 419 int x, y;
366 maprow *row; 420 maprow *row;
380 if (x >= row->c1) 434 if (x >= row->c1)
381 break; 435 break;
382 436
383 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
384 438
385 cell->darkness = 0; 439 CELL_CLEAR (cell);
386 cell->stat_hp = 0;
387 cell->flags = 0;
388 cell->player = 0;
389 } 440 }
390 } 441 }
391} 442}
392 443
393typedef struct { 444typedef struct {
428 ev.code = 1; 479 ev.code = 1;
429 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
430 ev.data2 = 0; 481 ev.data2 = 0;
431 482
432 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
433} 490}
434 491
435static unsigned int 492static unsigned int
436minpot (unsigned int n) 493minpot (unsigned int n)
437{ 494{
504 if (!svp || !SvTRUE (*svp)) 561 if (!svp || !SvTRUE (*svp))
505 return 0; 562 return 0;
506 563
507 return 1; 564 return 1;
508} 565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
509 618
510MODULE = Deliantra::Client PACKAGE = DC 619MODULE = Deliantra::Client PACKAGE = DC
511 620
512PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
513 622
542 const_iv (SDL_USEREVENT), 651 const_iv (SDL_USEREVENT),
543 652
544 const_iv (SDL_APPINPUTFOCUS), 653 const_iv (SDL_APPINPUTFOCUS),
545 const_iv (SDL_APPMOUSEFOCUS), 654 const_iv (SDL_APPMOUSEFOCUS),
546 const_iv (SDL_APPACTIVE), 655 const_iv (SDL_APPACTIVE),
656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
547 706
548 const_iv (SDLK_FIRST), 707 const_iv (SDLK_FIRST),
549 const_iv (SDLK_LAST), 708 const_iv (SDLK_LAST),
550 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
551 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
627 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
628 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
629 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
630 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
631 790
791 const_iv (KMOD_LRAM),
792
632 const_iv (MIX_DEFAULT_FORMAT), 793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
633# undef const_iv 823# undef const_iv
634 }; 824 };
635 825
636 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
637 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
638 828
639 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
640 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
641} 831}
642 832
659 849
660IV minpot (UV n) 850IV minpot (UV n)
661 851
662IV popcount (UV n) 852IV popcount (UV n)
663 853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
664void 860void
665pango_init () 861pango_init ()
666 CODE: 862 CODE:
667{ 863{
668 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
669 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
670 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
671#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2) 867 /*pango_context_set_font_description (opengl_context, default_font);*/
868#if PANGO_VERSION_CHECK (1, 15, 2)
672 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
673 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
674#endif 871#endif
675} 872}
676 873
677char *
678SDL_GetError () 874char *SDL_GetError ()
679 875
680int 876void SDL_braino ()
681SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
682 877
683void 878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
684SDL_Quit () 884void SDL_Quit ()
885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
685 894
686void 895void
687SDL_ListModes (int rgb, int alpha) 896SDL_ListModes (int rgb, int alpha)
688 PPCODE: 897 PPCODE:
689{ 898{
701 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
702 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
703 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
704 913
705 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
706#if SDL_VERSION_ATLEAST(1,2,10)
707 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
708 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
709#endif
710 916
711 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
712 918
713 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
714 while (*m) 920 while (*m)
715 { 921 {
716 if ((*m)->w >= 800 && (*m)->h >= 480) 922 if ((*m)->w >= 400 && (*m)->h >= 300)
717 { 923 {
718 AV *av = newAV (); 924 AV *av = newAV ();
719 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
720 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
721 av_push (av, newSViv (rgb)); 927 av_push (av, newSViv (rgb));
749 955
750 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
751#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
752#include "glfunc.h" 958#include "glfunc.h"
753#undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
754 } 963 }
755} 964}
756 OUTPUT: 965 OUTPUT:
757 RETVAL 966 RETVAL
758 967
763SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
764 973
765int 974int
766SDL_GetAppState () 975SDL_GetAppState ()
767 976
977int
978SDL_GetModState ()
979
980int
981SDL_WaitEvent ()
982 C_ARGS: 0
983
768void 984void
985SDL_PumpEvents ()
986
987void
769poll_events () 988peep_events ()
770 PPCODE: 989 PPCODE:
771{ 990{
772 SDL_Event ev; 991 SDL_Event ev;
773 992
774 SDL_PumpEvents (); 993 SDL_PumpEvents ();
781 { 1000 {
782 case SDL_KEYDOWN: 1001 case SDL_KEYDOWN:
783 case SDL_KEYUP: 1002 case SDL_KEYUP:
784 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1003 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
785 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1004 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
786 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1005 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
787 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1006 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
788 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1007 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
789 break; 1008 break;
790 1009
791 case SDL_ACTIVEEVENT: 1010 case SDL_ACTIVEEVENT:
792 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1011 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
810 x = ev.motion.x; 1029 x = ev.motion.x;
811 y = ev.motion.y; 1030 y = ev.motion.y;
812 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1031 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
813 } 1032 }
814 1033
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1034 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
816 hv_store (hv, "state", 5, newSViv (state), 0); 1035 hv_store (hv, "state", 5, newSViv (state), 0);
817 hv_store (hv, "x", 1, newSViv (x), 0); 1036 hv_store (hv, "x", 1, newSViv (x), 0);
818 hv_store (hv, "y", 1, newSViv (y), 0); 1037 hv_store (hv, "y", 1, newSViv (y), 0);
819 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1038 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
820 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1039 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
821 } 1040 }
822 break; 1041 break;
823 1042
824 case SDL_MOUSEBUTTONDOWN: 1043 case SDL_MOUSEBUTTONDOWN:
825 case SDL_MOUSEBUTTONUP: 1044 case SDL_MOUSEBUTTONUP:
826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1045 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
827 1046
828 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1047 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
829 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1048 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
830 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1049 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
831 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1050 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
839 } 1058 }
840 1059
841 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1060 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
842 } 1061 }
843} 1062}
1063
1064char *
1065SDL_AudioDriverName ()
1066 CODE:
1067{
1068 char buf [256];
1069 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1070 XSRETURN_UNDEF;
1071
1072 RETVAL = buf;
1073}
1074 OUTPUT:
1075 RETVAL
844 1076
845int 1077int
846Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
847 POSTCALL: 1079 POSTCALL:
848 Mix_HookMusicFinished (music_finished); 1080 Mix_HookMusicFinished (music_finished);
905 } 1137 }
906 } 1138 }
907#endif 1139#endif
908} 1140}
909 1141
910void 1142int
911add_font (char *file) 1143add_font (char *file)
912 CODE: 1144 CODE:
913 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1146 OUTPUT:
1147 RETVAL
1148
1149void
1150IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1151
1152void
1153Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG)
914 1154
915void 1155void
916load_image_inline (SV *image_) 1156load_image_inline (SV *image_)
917 ALIAS: 1157 ALIAS:
918 load_image_file = 1 1158 load_image_file = 1
1034#if DEBUG 1274#if DEBUG
1035 VALGRIND_DO_LEAK_CHECK; 1275 VALGRIND_DO_LEAK_CHECK;
1036#endif 1276#endif
1037} 1277}
1038 1278
1279int
1280SvREFCNT (SV *sv)
1281 CODE:
1282 RETVAL = SvREFCNT (sv);
1283 OUTPUT:
1284 RETVAL
1285
1039MODULE = Deliantra::Client PACKAGE = DC::Font 1286MODULE = Deliantra::Client PACKAGE = DC::Font
1040 1287
1041PROTOTYPES: DISABLE 1288PROTOTYPES: DISABLE
1042 1289
1043DC::Font 1290DC::Font
1328 PPCODE: 1575 PPCODE:
1329{ 1576{
1330 int line, x; 1577 int line, x;
1331 1578
1332 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1579 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1333#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3)) 1580#if !PANGO_VERSION_CHECK (1, 17, 3)
1334 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1581 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1335 --line; 1582 --line;
1336#endif 1583#endif
1337 EXTEND (SP, 2); 1584 EXTEND (SP, 2);
1338 PUSHs (sv_2mortal (newSViv (line))); 1585 PUSHs (sv_2mortal (newSViv (line)));
1472 if (ix) 1719 if (ix)
1473 { 1720 {
1474 glDisable (GL_ALPHA_TEST); 1721 glDisable (GL_ALPHA_TEST);
1475 glDisable (GL_BLEND); 1722 glDisable (GL_BLEND);
1476 } 1723 }
1724}
1725
1726void
1727draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1728 PROTOTYPE: @
1729 CODE:
1730{
1731 glEnable (GL_BLEND);
1732 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1733 glEnable (GL_TEXTURE_2D);
1734 glBindTexture (GL_TEXTURE_2D, name1);
1735
1736 glColor3f (intensity, intensity, intensity);
1737 glPushMatrix ();
1738 glScalef (1./3, 1./3, 1.);
1739
1740 if (blend > 0.f)
1741 {
1742 float dx3 = dx * -3.f / w;
1743 float dy3 = dy * -3.f / h;
1744 GLfloat env_color[4] = { 0., 0., 0., blend };
1745
1746 /* interpolate the two shadow textures */
1747 /* stage 0 == rgb(glcolor) + alpha(t0) */
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1749
1750 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1751 gl.ActiveTexture (GL_TEXTURE1);
1752 glEnable (GL_TEXTURE_2D);
1753 glBindTexture (GL_TEXTURE_2D, name2);
1754 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1755
1756 /* rgb == rgb(glcolor) */
1757 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1760
1761 /* alpha = interpolate t0, t1 by env_alpha */
1762 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1763
1764 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1767
1768 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1770
1771 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1772 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1773
1774 glBegin (GL_QUADS);
1775 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1776 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1777 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1778 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1779 glEnd ();
1780
1781 glDisable (GL_TEXTURE_2D);
1782 gl.ActiveTexture (GL_TEXTURE0);
1783 }
1784 else
1785 {
1786 /* simple blending of one texture, also opengl <1.3 path */
1787 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1788
1789 glBegin (GL_QUADS);
1790 glTexCoord2f (0, 0); glVertex2f (0, 0);
1791 glTexCoord2f (0, t); glVertex2f (0, h);
1792 glTexCoord2f (s, t); glVertex2f (w, h);
1793 glTexCoord2f (s, 0); glVertex2f (w, 0);
1794 glEnd ();
1795 }
1796
1797 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1798 {
1799 int x, y;
1800 int dx3 = dx * 3;
1801 int dy3 = dy * 3;
1802
1803 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1804 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1805 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1806 glTranslatef (-1., -1., 0);
1807 glBegin (GL_QUADS);
1808
1809 for (y = 1; y < h; y += 3)
1810 {
1811 int y1 = y - dy3;
1812 int y1valid = y1 >= 0 && y1 < h;
1813
1814 for (x = 1; x < w; x += 3)
1815 {
1816 int x1 = x - dx3;
1817 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1818 uint8_t h2;
1819
1820 if (y1valid && x1 >= 0 && x1 < w)
1821 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1822 else
1823 h2 = 1; /* out of range == invisible */
1824
1825 if (h1 || h2)
1826 {
1827 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1828 glColor4f (1., 1., 1., alpha);
1829
1830 glTexCoord2f (0, 0.); glVertex2i (x , y );
1831 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1832 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1833 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1834 }
1835 }
1836 }
1837 }
1838
1839 glEnd ();
1840
1841 glPopMatrix ();
1842
1843 glDisable (GL_TEXTURE_2D);
1844 glDisable (GL_BLEND);
1477} 1845}
1478 1846
1479IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1847IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1480 CODE: 1848 CODE:
1481{ 1849{
1587 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1955 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1588 // use uglier nearest interpolation because linear suffers 1956 // use uglier nearest interpolation because linear suffers
1589 // from transparent color bleeding and ugly wrapping effects. 1957 // from transparent color bleeding and ugly wrapping effects.
1590 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1958 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1591} 1959}
1960
1961void
1962expire_textures (DC::Map self, int texid, int count)
1963 PPCODE:
1964 for (; texid < self->texs && count; ++texid, --count)
1965 {
1966 maptex *tex = self->tex + texid;
1967
1968 if (tex->name)
1969 {
1970 if (tex->unused)
1971 {
1972 tex->name = 0;
1973 tex->unused = 0;
1974 XPUSHs (sv_2mortal (newSViv (texid)));
1975 }
1976 else
1977 tex->unused = 1;
1978 }
1979 }
1592 1980
1593int 1981int
1594ox (DC::Map self) 1982ox (DC::Map self)
1595 ALIAS: 1983 ALIAS:
1596 oy = 1 1984 oy = 1
1674 uint8_t ext, cmd; 2062 uint8_t ext, cmd;
1675 2063
1676 do 2064 do
1677 { 2065 {
1678 ext = *data++; 2066 ext = *data++;
1679 cmd = ext & 0x3f; 2067 cmd = ext & 0x7f;
1680 2068
1681 if (cmd < 4) 2069 if (cmd < 4)
1682 cell->darkness = 255 - ext * 64 + 1; 2070 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1683 else if (cmd == 5) // health 2071 else if (cmd == 5) // health
1684 { 2072 {
1685 cell->stat_width = 1; 2073 cell->stat_width = 1;
1686 cell->stat_hp = *data++; 2074 cell->stat_hp = *data++;
1687 } 2075 }
1688 else if (cmd == 6) // monster width 2076 else if (cmd == 6) // monster width
1689 cell->stat_width = *data++ + 1; 2077 cell->stat_width = *data++ + 1;
1690 else if (cmd == 0x47) 2078 else if (cmd == 0x47)
1691 { 2079 {
1692 if (*data == 4) 2080 if (*data == 1) cell->player = data [1];
1693 ; // decode player count 2081 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2082 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2083 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1694 2084
1695 data += *data + 1; 2085 data += *data + 1;
1696 } 2086 }
1697 else if (cmd == 8) // cell flags 2087 else if (cmd == 8) // cell flags
1698 cell->flags = *data++; 2088 cell->flags = *data++;
1715 cell->tile [z] = self->face2tile [face]; 2105 cell->tile [z] = self->face2tile [face];
1716 2106
1717 if (cell->tile [z]) 2107 if (cell->tile [z])
1718 { 2108 {
1719 maptex *tex = self->tex + cell->tile [z]; 2109 maptex *tex = self->tex + cell->tile [z];
2110 tex->unused = 0;
1720 if (!tex->name) 2111 if (!tex->name)
1721 av_push (missing, newSViv (cell->tile [z])); 2112 av_push (missing, newSViv (cell->tile [z]));
1722 2113
1723 if (tex->smoothtile) 2114 if (tex->smoothtile)
1724 { 2115 {
1725 maptex *smooth = self->tex + tex->smoothtile; 2116 maptex *smooth = self->tex + tex->smoothtile;
2117 smooth->unused = 0;
1726 if (!smooth->name) 2118 if (!smooth->name)
1727 av_push (missing, newSViv (tex->smoothtile)); 2119 av_push (missing, newSViv (tex->smoothtile));
1728 } 2120 }
1729 } 2121 }
1730 } 2122 }
1731 } 2123 }
1732 else 2124 else
1733 cell->darkness = 0; 2125 CELL_CLEAR (cell);
1734 } 2126 }
1735} 2127}
1736 OUTPUT: 2128 OUTPUT:
1737 RETVAL 2129 RETVAL
1738 2130
1758 ? self->row + y 2150 ? self->row + y
1759 : 0; 2151 : 0;
1760 2152
1761 for (x = x0; x < x1; x++) 2153 for (x = x0; x < x1; x++)
1762 { 2154 {
1763 int r = 32, g = 32, b = 32, a = 192; 2155 unsigned int r = 32, g = 32, b = 32, a = 192;
1764 2156
1765 if (row && row->c0 <= x && x < row->c1) 2157 if (row && row->c0 <= x && x < row->c1)
1766 { 2158 {
1767 mapcell *cell = row->col + (x - row->c0); 2159 mapcell *cell = row->col + (x - row->c0);
1768 2160
1770 { 2162 {
1771 maptex tex = self->tex [cell->tile [z]]; 2163 maptex tex = self->tex [cell->tile [z]];
1772 int a0 = 255 - tex.a; 2164 int a0 = 255 - tex.a;
1773 int a1 = tex.a; 2165 int a1 = tex.a;
1774 2166
1775 r = (r * a0 + tex.r * a1) / 255; 2167 r = div255 (r * a0 + tex.r * a1);
1776 g = (g * a0 + tex.g * a1) / 255; 2168 g = div255 (g * a0 + tex.g * a1);
1777 b = (b * a0 + tex.b * a1) / 255; 2169 b = div255 (b * a0 + tex.b * a1);
1778 a = (a * a0 + tex.a * a1) / 255; 2170 a = div255 (a * a0 + tex.a * a1);
1779 } 2171 }
1780 } 2172 }
1781 2173
1782 *map++ = (r ) 2174 *map++ = (r )
1783 | (g << 8) 2175 | (g << 8)
1790} 2182}
1791 OUTPUT: 2183 OUTPUT:
1792 RETVAL 2184 RETVAL
1793 2185
1794void 2186void
1795draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2187draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1796 CODE: 2188 CODE:
1797{ 2189{
1798 int x, y, z; 2190 int x, y, z;
1799 2191
1800 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2192 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1801 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2193 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1802 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2194 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1803 smooth_key skey; 2195 smooth_key skey;
1804 2196 int pl_x, pl_y;
2197 maptex pl_tex;
1805 rc_t *rc = rc_alloc (); 2198 rc_t *rc = rc_alloc ();
2199 rc_t *rc_ov = rc_alloc ();
1806 rc_key_t key; 2200 rc_key_t key;
1807 rc_array_t *arr; 2201 rc_array_t *arr;
1808 2202
2203 pl_tex.name = 0;
2204
1809 // thats current max. sorry. 2205 // that's current max. sorry.
1810 if (sw > 255) sw = 255; 2206 if (sw > 255) sw = 255;
1811 if (sh > 255) sh = 255; 2207 if (sh > 255) sh = 255;
1812 2208
1813 // clear key, in case of extra padding 2209 // clear key, in case of extra padding
1814 memset (&skey, 0, sizeof (skey)); 2210 memset (&skey, 0, sizeof (skey));
1818 key.g = 255; 2214 key.g = 255;
1819 key.b = 255; 2215 key.b = 255;
1820 key.a = 255; 2216 key.a = 255;
1821 key.mode = GL_QUADS; 2217 key.mode = GL_QUADS;
1822 key.format = GL_T2F_V3F; 2218 key.format = GL_T2F_V3F;
1823 key.texname = -1;
1824 2219
1825 mx += self->x; 2220 mx += self->x;
1826 my += self->y; 2221 my += self->y;
1827 2222
1828 // first pass: determine smooth_max 2223 // first pass: determine smooth_max
1852 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2247 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1853 2248
1854 for (z = 0; z <= 2; z++) 2249 for (z = 0; z <= 2; z++)
1855 { 2250 {
1856 memset (smooth_level, 0, sizeof (smooth_level)); 2251 memset (smooth_level, 0, sizeof (smooth_level));
2252 key.texname = -1;
1857 2253
1858 for (y = 0; y < sh; y++) 2254 for (y = 0; y < sh; y++)
1859 if (0 <= y + my && y + my < self->rows) 2255 if (0 <= y + my && y + my < self->rows)
1860 { 2256 {
1861 maprow *row = self->row + (y + my); 2257 maprow *row = self->row + (y + my);
1871 maptex tex = self->tex [tile]; 2267 maptex tex = self->tex [tile];
1872 int px, py; 2268 int px, py;
1873 2269
1874 if (key.texname != tex.name) 2270 if (key.texname != tex.name)
1875 { 2271 {
2272 self->tex [tile].unused = 0;
2273
1876 if (!tex.name) 2274 if (!tex.name)
1877 tex = self->tex [2]; /* missing, replace by noface */ 2275 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1878 2276
1879 key.texname = tex.name; 2277 key.texname = tex.name;
1880 arr = rc_array (rc, &key); 2278 arr = rc_array (rc, &key);
1881 } 2279 }
1882 2280
1883 px = (x + 1) * T - tex.w; 2281 px = (x + 1) * Th - tex.w;
1884 py = (y + 1) * T - tex.h; 2282 py = (y + 1) * Tw - tex.h;
2283
2284 if (expect_false (cell->player == player) && expect_false (z == 2))
2285 {
2286 pl_x = px;
2287 pl_y = py;
2288 pl_tex = tex;
2289 continue;
2290 }
1885 2291
1886 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2292 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1887 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2293 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1888 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2294 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1889 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2295 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1890
1891 if (cell->flags && z == 2)
1892 {
1893 // overlays such as the speech bubble, probably more to come
1894 if (cell->flags & 1)
1895 {
1896 maptex tex = self->tex [1];
1897 int px = x * T + T * 2 / 32;
1898 int py = y * T - T * 6 / 32;
1899
1900 if (tex.name)
1901 {
1902 if (key.texname != tex.name)
1903 {
1904 key.texname = tex.name;
1905 arr = rc_array (rc, &key);
1906 }
1907
1908 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1909 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1910 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1911 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1912 }
1913 }
1914 }
1915 2296
1916 // update smooth hash 2297 // update smooth hash
1917 if (tex.smoothtile) 2298 if (tex.smoothtile)
1918 { 2299 {
1919 skey.tile = tex.smoothtile; 2300 skey.tile = tex.smoothtile;
1948 // corners 2329 // corners
1949 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2330 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1950 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2331 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1951 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2332 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1952 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2333 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2334 }
2335 }
2336
2337 if (expect_false (z == 2) && expect_false (cell->flags))
2338 {
2339 // overlays such as the speech bubble, probably more to come
2340 if (cell->flags & 1)
2341 {
2342 rc_key_t key_ov = key;
2343 maptex tex = self->tex [TEXID_SPEECH];
2344 rc_array_t *arr;
2345 int px = x * Tw + Tw * 2 / 32;
2346 int py = y * Th - Th * 6 / 32;
2347
2348 key_ov.texname = tex.name;
2349 arr = rc_array (rc_ov, &key_ov);
2350
2351 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2352 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2353 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2354 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1953 } 2355 }
1954 } 2356 }
1955 } 2357 }
1956 } 2358 }
1957 2359
1984 if (!(bits & 0x1000) 2386 if (!(bits & 0x1000)
1985 && skey->level == level 2387 && skey->level == level
1986 && level > smooth_max [skey->x][skey->y]) 2388 && level > smooth_max [skey->x][skey->y])
1987 { 2389 {
1988 maptex tex = self->tex [skey->tile]; 2390 maptex tex = self->tex [skey->tile];
1989 int px = (((int)skey->x) - 1) * T; 2391 int px = (((int)skey->x) - 1) * Tw;
1990 int py = (((int)skey->y) - 1) * T; 2392 int py = (((int)skey->y) - 1) * Th;
1991 int border = bits & 15; 2393 int border = bits & 15;
1992 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1993 float dx = tex.s * .0625f; // 16 images/row 2395 float dx = tex.s * .0625f; // 16 images/row
1994 float dy = tex.t * .5f ; // 2 images/column 2396 float dy = tex.t * .5f ; // 2 images/column
1995 2397
1997 { 2399 {
1998 // this time avoiding texture state changes 2400 // this time avoiding texture state changes
1999 // save gobs of state changes. 2401 // save gobs of state changes.
2000 if (key.texname != tex.name) 2402 if (key.texname != tex.name)
2001 { 2403 {
2404 self->tex [skey->tile].unused = 0;
2405
2002 glEnd (); 2406 glEnd ();
2003 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2407 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2004 glBegin (GL_QUADS); 2408 glBegin (GL_QUADS);
2005 } 2409 }
2006 2410
2007 if (border) 2411 if (border)
2008 { 2412 {
2009 float ox = border * dx; 2413 float ox = border * dx;
2010 2414
2011 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2012 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2013 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2014 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2015 } 2419 }
2016 2420
2017 if (corner) 2421 if (corner)
2018 { 2422 {
2019 float ox = corner * dx; 2423 float ox = corner * dx;
2020 2424
2021 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2022 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2023 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2024 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2025 } 2429 }
2026 } 2430 }
2027 } 2431 }
2028 } 2432 }
2029 } 2433 }
2035 } 2439 }
2036 2440
2037 hv_clear (smooth); 2441 hv_clear (smooth);
2038 } 2442 }
2039 2443
2444 if (pl_tex.name)
2445 {
2446 maptex tex = pl_tex;
2447 int px = pl_x + sdx;
2448 int py = pl_y + sdy;
2449
2450 key.texname = tex.name;
2451 arr = rc_array (rc, &key);
2452
2453 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2454 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2455 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2456 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2457
2458 rc_draw (rc);
2459 }
2460
2461 rc_draw (rc_ov);
2462 rc_clear (rc_ov);
2463
2040 glDisable (GL_BLEND); 2464 glDisable (GL_BLEND);
2041 rc_free (rc); 2465 rc_free (rc);
2466 rc_free (rc_ov);
2042 2467
2043 // top layer: overlays such as the health bar 2468 // top layer: overlays such as the health bar
2044 for (y = 0; y < sh; y++) 2469 for (y = 0; y < sh; y++)
2045 if (0 <= y + my && y + my < self->rows) 2470 if (0 <= y + my && y + my < self->rows)
2046 { 2471 {
2049 for (x = 0; x < sw; x++) 2474 for (x = 0; x < sw; x++)
2050 if (row->c0 <= x + mx && x + mx < row->c1) 2475 if (row->c0 <= x + mx && x + mx < row->c1)
2051 { 2476 {
2052 mapcell *cell = row->col + (x + mx - row->c0); 2477 mapcell *cell = row->col + (x + mx - row->c0);
2053 2478
2054 int px = x * T; 2479 int px = x * Tw;
2055 int py = y * T; 2480 int py = y * Th;
2481
2482 if (expect_false (cell->player == player))
2483 {
2484 px += sdx;
2485 py += sdy;
2486 }
2056 2487
2057 if (cell->stat_hp) 2488 if (cell->stat_hp)
2058 { 2489 {
2059 int width = cell->stat_width * T; 2490 int width = cell->stat_width * Tw;
2060 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2061 2492
2062 glColor3ub (0, 0, 0); 2493 glColor3ub (0, 0, 0);
2063 glRectf (px + 1, py - thick - 2, 2494 glRectf (px + 1, py - thick - 2,
2064 px + width - 1, py); 2495 px + width - 1, py);
2065 2496
2071 } 2502 }
2072 } 2503 }
2073} 2504}
2074 2505
2075void 2506void
2076draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2507draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2077 CODE: 2508 CODE:
2078{ 2509{
2079 static float color[16][3] = { 2510 static float color[16][3] = {
2080 { 0.00F, 0.00F, 0.00F }, 2511 { 0.00f, 0.00f, 0.00f },
2081 { 1.00F, 1.00F, 1.00F }, 2512 { 1.00f, 1.00f, 1.00f },
2082 { 0.00F, 0.00F, 0.55F }, 2513 { 0.00f, 0.00f, 0.55f },
2083 { 1.00F, 0.00F, 0.00F }, 2514 { 1.00f, 0.00f, 0.00f },
2084 2515
2085 { 1.00F, 0.54F, 0.00F }, 2516 { 1.00f, 0.54f, 0.00f },
2086 { 0.11F, 0.56F, 1.00F }, 2517 { 0.11f, 0.56f, 1.00f },
2087 { 0.93F, 0.46F, 0.00F }, 2518 { 0.93f, 0.46f, 0.00f },
2088 { 0.18F, 0.54F, 0.34F }, 2519 { 0.18f, 0.54f, 0.34f },
2089 2520
2090 { 0.56F, 0.73F, 0.56F }, 2521 { 0.56f, 0.73f, 0.56f },
2091 { 0.80F, 0.80F, 0.80F }, 2522 { 0.80f, 0.80f, 0.80f },
2092 { 0.55F, 0.41F, 0.13F }, 2523 { 0.55f, 0.41f, 0.13f },
2093 { 0.99F, 0.77F, 0.26F }, 2524 { 0.99f, 0.77f, 0.26f },
2094 2525
2095 { 0.74F, 0.65F, 0.41F }, 2526 { 0.74f, 0.65f, 0.41f },
2096 2527
2097 { 0.00F, 1.00F, 1.00F }, 2528 { 0.00f, 1.00f, 1.00f },
2098 { 1.00F, 0.00F, 1.00F }, 2529 { 1.00f, 0.00f, 1.00f },
2099 { 1.00F, 1.00F, 0.00F }, 2530 { 1.00f, 1.00f, 0.00f },
2100 }; 2531 };
2101 2532
2102 int x, y; 2533 int x, y;
2103 2534
2104 glEnable (GL_TEXTURE_2D); 2535 glEnable (GL_TEXTURE_2D);
2536 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2537 * but the nvidia driver (185.18.14) mishandles alpha textures
2538 * and takes the colour from god knows where instead of using
2539 * Cp. MODULATE results in the same colour, but slightly different
2540 * alpha, but atcually gives us the correct colour with nvidia.
2541 */
2105 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2542 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2106 glEnable (GL_BLEND); 2543 glEnable (GL_BLEND);
2107 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2544 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2108 glBegin (GL_QUADS); 2545 glBegin (GL_QUADS);
2109 2546
2110 for (y = 0; y < h; y++) 2547 for (y = 0; y < h; y++)
2114 2551
2115 if (m) 2552 if (m)
2116 { 2553 {
2117 float *c = color [m & 15]; 2554 float *c = color [m & 15];
2118 2555
2119 float tx1 = m & 0x40 ? 0.5 : 0.; 2556 float tx1 = m & 0x40 ? 0.5f : 0.f;
2120 float tx2 = tx1 + 0.5; 2557 float tx2 = tx1 + 0.5f;
2121 2558
2122 glColor4f (c[0], c[1], c[2], 0.75); 2559 glColor4f (c[0], c[1], c[2], 1);
2123 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2560 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2124 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2561 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2125 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2562 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2126 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2563 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2127 } 2564 }
2135void 2572void
2136fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2573fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2137 PPCODE: 2574 PPCODE:
2138{ 2575{
2139 int x, y; 2576 int x, y;
2140 int sw1 = sw + 2; 2577 int sw1 = sw + 2;
2141 int sh1 = sh + 2; 2578 int sh1 = sh + 2;
2142 int sh3 = sh * 3; 2579 int sh3 = sh * 3;
2143 int sw34 = (sw * 3 + 3) & ~3; 2580 int sw3 = sw * 3;
2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2144 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2145 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2584 memset (darkness1, 0, sw1*sh1);
2146 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2147 2585
2148 SvPOK_only (darkness3_sv); 2586 SvPOK_only (darkness3_sv);
2149 SvCUR_set (darkness3_sv, sw34 * sh3); 2587 SvCUR_set (darkness3_sv, sw3 * sh3);
2150 2588
2151 mx += self->x - 1; 2589 mx += self->x - 1;
2152 my += self->y - 1; 2590 my += self->y - 1;
2153
2154 memset (darkness1, 255, sw1 * sh1);
2155 2591
2156 for (y = 0; y < sh1; y++) 2592 for (y = 0; y < sh1; y++)
2157 if (0 <= y + my && y + my < self->rows) 2593 if (0 <= y + my && y + my < self->rows)
2158 { 2594 {
2159 maprow *row = self->row + (y + my); 2595 maprow *row = self->row + (y + my);
2162 if (row->c0 <= x + mx && x + mx < row->c1) 2598 if (row->c0 <= x + mx && x + mx < row->c1)
2163 { 2599 {
2164 mapcell *cell = row->col + (x + mx - row->c0); 2600 mapcell *cell = row->col + (x + mx - row->c0);
2165 2601
2166 darkness1 [y * sw1 + x] = cell->darkness 2602 darkness1 [y * sw1 + x] = cell->darkness
2167 ? 255 - (cell->darkness - 1) 2603 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2168 : 255 - FOW_DARKNESS; 2604 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2169 } 2605 }
2170 } 2606 }
2171 2607
2172 for (y = 0; y < sh; ++y) 2608 for (y = 0; y < sh; ++y)
2173 for (x = 0; x < sw; ++x) 2609 for (x = 0; x < sw; ++x)
2192 2628
2193 uint8_t r13 = (d13 + d23 + d12) / 3; 2629 uint8_t r13 = (d13 + d23 + d12) / 3;
2194 uint8_t r23 = d23; 2630 uint8_t r23 = d23;
2195 uint8_t r33 = (d23 + d33 + d32) / 3; 2631 uint8_t r33 = (d23 + d33 + d32) / 3;
2196 2632
2197 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2633 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2198 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2634 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2199 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2200 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2636 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2201 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2202 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2203 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2639 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2204 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2205 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2206 } 2642 }
2207 2643
2208 free (darkness1); 2644 free (darkness1);
2209 2645
2210 EXTEND (SP, 3); 2646 EXTEND (SP, 3);
2211 PUSHs (sv_2mortal (newSViv (sw34))); 2647 PUSHs (sv_2mortal (newSViv (sw3)));
2212 PUSHs (sv_2mortal (newSViv (sh3))); 2648 PUSHs (sv_2mortal (newSViv (sh3)));
2213 PUSHs (darkness3_sv); 2649 PUSHs (darkness3_sv);
2214} 2650}
2215 2651
2216SV * 2652SV *
2279 else 2715 else
2280 *data++ = 0; 2716 *data++ = 0;
2281 } 2717 }
2282 } 2718 }
2283 2719
2720 /* if size is w*h + 5 then no data has been found */
2721 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2722 {
2284 SvPOK_only (data_sv); 2723 SvPOK_only (data_sv);
2285 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2724 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2725 }
2726
2286 RETVAL = data_sv; 2727 RETVAL = data_sv;
2287} 2728}
2288 OUTPUT: 2729 OUTPUT:
2289 RETVAL 2730 RETVAL
2290 2731
2291void 2732void
2292set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2733set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2293 PPCODE: 2734 PPCODE:
2294{ 2735{
2295 int x, y, z; 2736 int x, y, z;
2296 int w, h; 2737 int w, h;
2297 int x1, y1; 2738 int x1, y1;
2739 STRLEN len;
2740 uint8_t *data, *end;
2741
2742 len = SvLEN (data_sv);
2743 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2744 data = SvPVbyte_nolen (data_sv);
2745 end = data + len + 8;
2746
2747 if (len < 5)
2748 XSRETURN_EMPTY;
2298 2749
2299 if (*data++ != 0) 2750 if (*data++ != 0)
2300 XSRETURN_EMPTY; /* version mismatch */ 2751 XSRETURN_EMPTY; /* version mismatch */
2301 2752
2302 w = *data++ << 8; w |= *data++; 2753 w = *data++ << 8; w |= *data++;
2317 { 2768 {
2318 maprow *row = map_get_row (self, y); 2769 maprow *row = map_get_row (self, y);
2319 2770
2320 for (x = x0; x < x1; x++) 2771 for (x = x0; x < x1; x++)
2321 { 2772 {
2773 uint8_t flags;
2774
2775 if (data + 7 >= end)
2776 XSRETURN_EMPTY;
2777
2322 uint8_t flags = *data++; 2778 flags = *data++;
2323 2779
2324 if (flags) 2780 if (flags)
2325 { 2781 {
2326 mapcell *cell = row_get_cell (row, x); 2782 mapcell *cell = row_get_cell (row, x);
2327 tileid tile[3] = { 0, 0, 0 }; 2783 tileid tile[3] = { 0, 0, 0 };
2330 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2786 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2331 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2787 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2332 2788
2333 if (cell->darkness == 0) 2789 if (cell->darkness == 0)
2334 { 2790 {
2335 cell->darkness = 0; 2791 /*cell->darkness = 0;*/
2792 EXTEND (SP, 3);
2336 2793
2337 for (z = 0; z <= 2; z++) 2794 for (z = 0; z <= 2; z++)
2338 { 2795 {
2339 tileid t = tile [z]; 2796 tileid t = tile [z];
2340 2797
2341 if (t >= self->texs || (t && !self->tex [t].name)) 2798 if (t >= self->texs || (t && !self->tex [t].name))
2342 { 2799 {
2343 XPUSHs (sv_2mortal (newSViv (t))); 2800 PUSHs (sv_2mortal (newSViv (t)));
2344 need_texid (self, t); 2801 need_texid (self, t);
2345 } 2802 }
2346 2803
2347 cell->tile [z] = t; 2804 cell->tile [z] = t;
2348 } 2805 }
2393 if (RETVAL < 0) 2850 if (RETVAL < 0)
2394 { 2851 {
2395 RETVAL = Mix_GroupOldest (-1); 2852 RETVAL = Mix_GroupOldest (-1);
2396 2853
2397 if (RETVAL < 0) 2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2398 XSRETURN_UNDEF; 2860 XSRETURN_UNDEF;
2399 2861 }
2862 else
2400 Mix_HaltChannel (RETVAL); 2863 Mix_HaltChannel (RETVAL);
2401 } 2864 }
2402 2865
2403 Mix_UnregisterAllEffects (RETVAL); 2866 Mix_UnregisterAllEffects (RETVAL);
2404 Mix_Volume (RETVAL, 128); 2867 Mix_Volume (RETVAL, 128);
2405} 2868}
2452void 2915void
2453set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2916set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2454 CODE: 2917 CODE:
2455{ 2918{
2456 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2919 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2457 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2920 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2458 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2921 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2459} 2922}
2460 2923
2461void 2924void
2462set_reverse_stereo (DC::Channel self, int flip) 2925set_reverse_stereo (DC::Channel self, int flip)
2464 Mix_SetReverseStereo (self, flip); 2927 Mix_SetReverseStereo (self, flip);
2465 2928
2466MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2467 2930
2468PROTOTYPES: DISABLE 2931PROTOTYPES: DISABLE
2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2469 2944
2470DC::MixChunk 2945DC::MixChunk
2471new (SV *class, DC::RW rwops) 2946new (SV *class, DC::RW rwops)
2472 CODE: 2947 CODE:
2473 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2506 OUTPUT: 2981 OUTPUT:
2507 RETVAL 2982 RETVAL
2508 2983
2509MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2510 2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
2997
2511int 2998int
2512volume (int volume = -1) 2999volume (int volume = -1)
2513 PROTOTYPE: ;$ 3000 PROTOTYPE: ;$
2514 CODE: 3001 CODE:
2515 if (items > 0) 3002 if (items > 0)
2525 3012
2526void 3013void
2527halt () 3014halt ()
2528 CODE: 3015 CODE:
2529 Mix_HaltMusic (); 3016 Mix_HaltMusic ();
3017
3018int
3019playing ()
3020 CODE:
3021 RETVAL = Mix_PlayingMusic ();
3022 OUTPUT:
3023 RETVAL
2530 3024
2531DC::MixMusic 3025DC::MixMusic
2532new (SV *class, DC::RW rwops) 3026new (SV *class, DC::RW rwops)
2533 CODE: 3027 CODE:
2534 RETVAL = Mix_LoadMUS_RW (rwops); 3028 RETVAL = Mix_LoadMUS_RW (rwops);
2565 } *civ, const_iv[] = { 3059 } *civ, const_iv[] = {
2566# define const_iv(name) { # name, (IV)name } 3060# define const_iv(name) { # name, (IV)name }
2567 const_iv (GL_VENDOR), 3061 const_iv (GL_VENDOR),
2568 const_iv (GL_VERSION), 3062 const_iv (GL_VERSION),
2569 const_iv (GL_EXTENSIONS), 3063 const_iv (GL_EXTENSIONS),
3064 const_iv (GL_MAX_TEXTURE_UNITS),
2570 const_iv (GL_COLOR_MATERIAL), 3065 const_iv (GL_COLOR_MATERIAL),
2571 const_iv (GL_SMOOTH), 3066 const_iv (GL_SMOOTH),
2572 const_iv (GL_FLAT), 3067 const_iv (GL_FLAT),
2573 const_iv (GL_DITHER), 3068 const_iv (GL_DITHER),
2574 const_iv (GL_BLEND), 3069 const_iv (GL_BLEND),
2586 const_iv (GL_ZERO), 3081 const_iv (GL_ZERO),
2587 const_iv (GL_SRC_ALPHA), 3082 const_iv (GL_SRC_ALPHA),
2588 const_iv (GL_DST_ALPHA), 3083 const_iv (GL_DST_ALPHA),
2589 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3084 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2590 const_iv (GL_ONE_MINUS_DST_ALPHA), 3085 const_iv (GL_ONE_MINUS_DST_ALPHA),
3086 const_iv (GL_SRC_COLOR),
3087 const_iv (GL_DST_COLOR),
3088 const_iv (GL_ONE_MINUS_SRC_COLOR),
3089 const_iv (GL_ONE_MINUS_DST_COLOR),
2591 const_iv (GL_SRC_ALPHA_SATURATE), 3090 const_iv (GL_SRC_ALPHA_SATURATE),
2592 const_iv (GL_RGB), 3091 const_iv (GL_RGB),
2593 const_iv (GL_RGBA), 3092 const_iv (GL_RGBA),
2594 const_iv (GL_RGBA4), 3093 const_iv (GL_RGBA4),
2595 const_iv (GL_RGBA8), 3094 const_iv (GL_RGBA8),
2663 const_iv (GL_NICEST), 3162 const_iv (GL_NICEST),
2664 const_iv (GL_V2F), 3163 const_iv (GL_V2F),
2665 const_iv (GL_V3F), 3164 const_iv (GL_V3F),
2666 const_iv (GL_T2F_V3F), 3165 const_iv (GL_T2F_V3F),
2667 const_iv (GL_T2F_N3F_V3F), 3166 const_iv (GL_T2F_N3F_V3F),
3167 const_iv (GL_FUNC_ADD),
3168 const_iv (GL_FUNC_SUBTRACT),
3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2668# undef const_iv 3170# undef const_iv
2669 }; 3171 };
2670 3172
2671 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2672 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2673 3175
2674 texture_av = newAV (); 3176 texture_av = newAV ();
2675 AvREAL_off (texture_av); 3177 AvREAL_off (texture_av);
2676} 3178}
2677 3179
2678void 3180void
2679disable_GL_EXT_blend_func_separate () 3181disable_GL_EXT_blend_func_separate ()
2680 CODE: 3182 CODE:
2681 gl.BlendFuncSeparate = 0; 3183 gl.BlendFuncSeparate = 0;
2682 gl.BlendFuncSeparateEXT = 0; 3184 gl.BlendFuncSeparateEXT = 0;
3185
3186void
3187apple_nvidia_bug (int enable)
2683 3188
2684char * 3189char *
2685gl_vendor () 3190gl_vendor ()
2686 CODE: 3191 CODE:
2687 RETVAL = (char *)glGetString (GL_VENDOR); 3192 RETVAL = (char *)glGetString (GL_VENDOR);
2718 3223
2719int glGetError () 3224int glGetError ()
2720 3225
2721void glFinish () 3226void glFinish ()
2722 3227
3228void glFlush ()
3229
2723void glClear (int mask) 3230void glClear (int mask)
2724 3231
2725void glClearColor (float r, float g, float b, float a = 1.0) 3232void glClearColor (float r, float g, float b, float a = 1.0)
2726 PROTOTYPE: @ 3233 PROTOTYPE: @
2727 3234
2736void glBlendFunc (int sfactor, int dfactor) 3243void glBlendFunc (int sfactor, int dfactor)
2737 3244
2738void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3245void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2739 CODE: 3246 CODE:
2740 gl_BlendFuncSeparate (sa, da, saa, daa); 3247 gl_BlendFuncSeparate (sa, da, saa, daa);
3248
3249# void glBlendEquation (int se)
2741 3250
2742void glDepthMask (int flag) 3251void glDepthMask (int flag)
2743 3252
2744void glLogicOp (int opcode) 3253void glLogicOp (int opcode)
2745 3254
2780void glRotate (float angle, float x, float y, float z) 3289void glRotate (float angle, float x, float y, float z)
2781 CODE: 3290 CODE:
2782 glRotatef (angle, x, y, z); 3291 glRotatef (angle, x, y, z);
2783 3292
2784void glColor (float r, float g, float b, float a = 1.0) 3293void glColor (float r, float g, float b, float a = 1.0)
3294 PROTOTYPE: @
2785 ALIAS: 3295 ALIAS:
2786 glColor_premultiply = 1 3296 glColor_premultiply = 1
2787 CODE: 3297 CODE:
2788 if (ix) 3298 if (ix)
2789 { 3299 {
2894void glNewList (int list, int mode = GL_COMPILE) 3404void glNewList (int list, int mode = GL_COMPILE)
2895 3405
2896void glEndList () 3406void glEndList ()
2897 3407
2898void glCallList (int list) 3408void glCallList (int list)
3409
3410void c_init ()
3411 CODE:
3412 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3413 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2899 3414
2900MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3415MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2901 3416
2902PROTOTYPES: DISABLE 3417PROTOTYPES: DISABLE
2903 3418

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