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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.83 by root, Mon May 15 00:25:14 2006 UTC vs.
Revision 1.252 by root, Fri Dec 28 17:30:33 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
22#include <glib/gmacros.h> 47#include <glib/gmacros.h>
23 48
24#include <pango/pango.h> 49#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 50
26#include <pango/pangoft2.h> 51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2))
27#include <pango/pangocairo.h> 52# define pango_layout_get_line_readonly pango_layout_get_line_readonly
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly
56#endif
28 57
29#ifndef _WIN32 58#ifndef _WIN32
30# include <sys/types.h> 59# include <sys/types.h>
31# include <sys/socket.h> 60# include <sys/socket.h>
32# include <netinet/in.h> 61# include <netinet/in.h>
33# include <netinet/tcp.h> 62# include <netinet/tcp.h>
34# include <inttypes.h> 63# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 64#endif
43 65
44#include "glext.h" 66#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 67
46#define FOW_DARKNESS 32 68#define FOW_DARKNESS 32
47 69
48#define MAP_EXTEND_X 32 70#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 71#define MAP_EXTEND_Y 512
50 72
51#define MIN_FONT_HEIGHT 10 73#define MIN_FONT_HEIGHT 10
52 74
53#define GL_CALL(type,func,args) \ 75#if 0
54 { \ 76# define PARACHUTE SDL_INIT_NOPARACHUTE
55 static int init_; \ 77#else
56 static type fptr_; \ 78# define PARACHUTE 0
57 \ 79#endif
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 80
81static AV *texture_av;
82
83static struct
84{
85#define GL_FUNC(ptr,name) ptr name;
86#include "glfunc.h"
87#undef GL_FUNC
88} gl;
89
90static void
91gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
92{
93 if (gl.BlendFuncSeparate)
94 gl.BlendFuncSeparate (sa, da, saa, daa);
95 else if (gl.BlendFuncSeparateEXT)
96 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
97 else
98 glBlendFunc (sa, da);
99}
100
101static GLuint
102gen_texture ()
103{
104 GLuint name;
105
106 if (AvFILL (texture_av) >= 0)
107 name = (GLuint)(size_t)av_pop (texture_av);
108 else
109 glGenTextures (1, &name);
110
111 return name;
112}
113
114static void
115del_texture (GLuint name)
116{
117 /* make a half-assed attempt at returning the memory used by the texture */
118 /* textures are frequently being reused by cfplus anyway */
119 /*glBindTexture (GL_TEXTURE_2D, name);*/
120 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
121 av_push (texture_av, (SV *)(size_t)name);
122 glDeleteTextures (1, &name);
123}
124
125#include "texcache.c"
126#include "rendercache.c"
127
128#include "pango-font.c"
129#include "pango-fontmap.c"
130#include "pango-render.c"
131
132typedef IV DC__Channel;
133typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 134typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 135typedef Mix_Music *DC__MixMusic;
70 136
71typedef PangoFontDescription *CFClient__Font; 137typedef PangoFontDescription *DC__Font;
138
139static int
140shape_attr_p (PangoLayoutRun *run)
141{
142 GSList *attrs = run->item->analysis.extra_attrs;
143
144 while (attrs)
145 {
146 PangoAttribute *attr = attrs->data;
147
148 if (attr->klass->type == PANGO_ATTR_SHAPE)
149 return 1;
150
151 attrs = attrs->next;
152 }
153
154 return 0;
155}
72 156
73typedef struct cf_layout { 157typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 158 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 159 float r, g, b, a; // default color for rgba mode
77 int base_height; 160 int base_height;
78 CFClient__Font font; 161 DC__Font font;
162 rc_t *rc;
79} *CFClient__Layout; 163} *DC__Layout;
80 164
81static CFClient__Font default_font; 165static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 166static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 167static PangoFontMap *opengl_fontmap;
84 168
85static void 169static void
86substitute_func (FcPattern *pattern, gpointer data) 170substitute_func (FcPattern *pattern, gpointer data)
87{ 171{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 172 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 173#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 174 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 175#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 176 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 177}
95 178
96static void 179static void
97layout_update_font (CFClient__Layout self) 180layout_update_font (DC__Layout self)
98{ 181{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 182 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 183 * reasonably well with bitstream vera
101 */ 184 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 185 PangoFontDescription *font = self->font ? self->font : default_font;
106 189
107 pango_layout_set_font_description (self->pl, font); 190 pango_layout_set_font_description (self->pl, font);
108} 191}
109 192
110static void 193static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 194layout_get_pixel_size (DC__Layout self, int *w, int *h)
112{ 195{
196 PangoRectangle rect;
197
198 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 199 pango_layout_get_extents (self->pl, 0, &rect);
114 200
115 if (!*w) *w = 1; 201 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 202 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 203
118 *w = (*w + 3) & ~3; 204 if (!rect.width) rect.width = 1;
119} 205 if (!rect.height) rect.height = 1;
120 206
207 *w = rect.width;
208 *h = rect.height;
209}
210
211typedef uint16_t tileid;
121typedef uint16_t mapface; 212typedef uint16_t faceid;
122 213
123typedef struct { 214typedef struct {
124 GLint name; 215 GLuint name;
125 int w, h; 216 int w, h;
126 float s, t; 217 float s, t;
127 uint8_t r, g, b, a; 218 uint8_t r, g, b, a;
219 tileid smoothtile;
220 uint8_t smoothlevel;
128} maptex; 221} maptex;
129 222
130typedef struct { 223typedef struct {
224 uint32_t player;
225 tileid tile[3];
131 int16_t darkness; 226 uint16_t darkness;
132 mapface face[3]; 227 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 228} mapcell;
134 229
135typedef struct { 230typedef struct {
136 int32_t c0, c1; 231 int32_t c0, c1;
137 mapcell *col; 232 mapcell *col;
138} maprow; 233} maprow;
139 234
140typedef struct map { 235typedef struct map {
141 int x, y, w, h; 236 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 237 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 238 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 239 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 240
149 int32_t rows; 241 int32_t rows;
150 maprow *row; 242 maprow *row;
151} *CFClient__Map; 243} *DC__Map;
152 244
153static char * 245static char *
154prepend (char *ptr, int sze, int inc) 246prepend (char *ptr, int sze, int inc)
155{ 247{
156 char *p; 248 char *p;
173} 265}
174 266
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 267#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 268#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 269
270static void
271need_facenum (struct map *self, faceid face)
272{
273 while (self->faces <= face)
274 {
275 Append (tileid, self->face2tile, self->faces, self->faces);
276 self->faces *= 2;
277 }
278}
279
280static void
281need_texid (struct map *self, int texid)
282{
283 while (self->texs <= texid)
284 {
285 Append (maptex, self->tex, self->texs, self->texs);
286 self->texs *= 2;
287 }
288}
289
178static maprow * 290static maprow *
179map_get_row (CFClient__Map self, int y) 291map_get_row (DC__Map self, int y)
180{ 292{
181 if (0 > y) 293 if (0 > y)
182 { 294 {
183 int extend = - y + MAP_EXTEND_Y; 295 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 296 Prepend (maprow, self->row, self->rows, extend);
222 334
223 return row->col + (x - row->c0); 335 return row->col + (x - row->c0);
224} 336}
225 337
226static mapcell * 338static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 339map_get_cell (DC__Map self, int x, int y)
228{ 340{
229 return row_get_cell (map_get_row (self, y), x); 341 return row_get_cell (map_get_row (self, y), x);
230} 342}
231 343
232static void 344static void
233map_clear (CFClient__Map self) 345map_clear (DC__Map self)
234{ 346{
235 int r; 347 int r;
236 348
237 for (r = 0; r < self->rows; r++) 349 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 350 Safefree (self->row[r].col);
246 self->row = 0; 358 self->row = 0;
247 self->rows = 0; 359 self->rows = 0;
248} 360}
249 361
250static void 362static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 363map_blank (DC__Map self, int x0, int y0, int w, int h)
252{ 364{
253 int x, y; 365 int x, y;
254 maprow *row; 366 maprow *row;
367 mapcell *cell;
255 368
256 for (y = y0; y < y0 + h; y++) 369 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 370 if (y >= 0)
258 { 371 {
259 if (y >= self->rows) 372 if (y >= self->rows)
265 if (x >= row->c0) 378 if (x >= row->c0)
266 { 379 {
267 if (x >= row->c1) 380 if (x >= row->c1)
268 break; 381 break;
269 382
270 row->col[x - row->c0].darkness = -1; 383 cell = row->col + x - row->c0;
384
385 cell->darkness = 0;
386 cell->stat_hp = 0;
387 cell->flags = 0;
388 cell->player = 0;
271 } 389 }
272 } 390 }
391}
392
393typedef struct {
394 tileid tile;
395 uint8_t x, y, level;
396} smooth_key;
397
398static void
399smooth_or_bits (HV *hv, smooth_key *key, IV bits)
400{
401 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
402
403 if (SvIOK (*sv))
404 SvIV_set (*sv, SvIVX (*sv) | bits);
405 else
406 sv_setiv (*sv, bits);
273} 407}
274 408
275static void 409static void
276music_finished (void) 410music_finished (void)
277{ 411{
296 ev.data2 = 0; 430 ev.data2 = 0;
297 431
298 SDL_PushEvent ((SDL_Event *)&ev); 432 SDL_PushEvent ((SDL_Event *)&ev);
299} 433}
300 434
301MODULE = CFClient PACKAGE = CFClient 435static unsigned int
436minpot (unsigned int n)
437{
438 if (!n)
439 return 0;
440
441 --n;
442
443 n |= n >> 1;
444 n |= n >> 2;
445 n |= n >> 4;
446 n |= n >> 8;
447 n |= n >> 16;
448
449 return n + 1;
450}
451
452static unsigned int
453popcount (unsigned int n)
454{
455 n -= (n >> 1) & 0x55555555U;
456 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
457 n = ((n >> 4) + n) & 0x0f0f0f0fU;
458 n *= 0x01010101U;
459
460 return n >> 24;
461}
462
463/* SDL should provide this, really. */
464#define SDLK_MODIFIER_MIN 300
465#define SDLK_MODIFIER_MAX 314
466
467/******************************************************************************/
468
469static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
470static GV *hover_gv;
471
472static int
473within_widget (SV *widget, NV x, NV y)
474{
475 HV *self;
476 SV **svp;
477 NV wx, ww, wy, wh;
478
479 if (!SvROK (widget))
480 return 0;
481
482 self = (HV *)SvRV (widget);
483
484 if (SvTYPE (self) != SVt_PVHV)
485 return 0;
486
487 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
488 if (y < wy)
489 return 0;
490
491 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
492 if (y >= wy + wh)
493 return 0;
494
495 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
496 if (x < wx)
497 return 0;
498
499 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
500 if (x >= wx + ww)
501 return 0;
502
503 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
504 if (!svp || !SvTRUE (*svp))
505 return 0;
506
507 return 1;
508}
509
510MODULE = Deliantra::Client PACKAGE = DC
302 511
303PROTOTYPES: ENABLE 512PROTOTYPES: ENABLE
304 513
305BOOT: 514BOOT:
306{ 515{
307 HV *stash = gv_stashpv ("CFClient", 1); 516 HV *stash = gv_stashpv ("DC", 1);
308 static const struct { 517 static const struct {
309 const char *name; 518 const char *name;
310 IV iv; 519 IV iv;
311 } *civ, const_iv[] = { 520 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 521# define const_iv(name) { # name, (IV)name }
522 const_iv (SDLK_MODIFIER_MIN),
523 const_iv (SDLK_MODIFIER_MAX),
524
313 const_iv (SDL_ACTIVEEVENT), 525 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 526 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 527 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 528 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 529 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 538 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 539 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 540 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 541 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 542 const_iv (SDL_USEREVENT),
543
544 const_iv (SDL_APPINPUTFOCUS),
545 const_iv (SDL_APPMOUSEFOCUS),
546 const_iv (SDL_APPACTIVE),
547
548 const_iv (SDLK_FIRST),
549 const_iv (SDLK_LAST),
331 const_iv (SDLK_KP0), 550 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 551 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 552 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 553 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 554 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 609 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 610 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 611 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 612 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 613 const_iv (SDLK_UNDO),
614
395 const_iv (KMOD_NONE), 615 const_iv (KMOD_NONE),
616 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 617 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 618 const_iv (KMOD_RSHIFT),
619 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 620 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 621 const_iv (KMOD_RCTRL),
622 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 623 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 624 const_iv (KMOD_RALT),
625 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 626 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 627 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 628 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 629 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 630 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL), 631
408 const_iv (KMOD_SHIFT), 632 const_iv (MIX_DEFAULT_FORMAT),
409 const_iv (KMOD_ALT),
410 const_iv (KMOD_META)
411# undef const_iv 633# undef const_iv
412 }; 634 };
413 635
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 636 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 637 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
638
639 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
640 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 641}
642
643void
644weaken (SV *rv)
645 PROTOTYPE: $
646 CODE:
647 sv_rvweaken (rv);
648
649int
650in_destruct ()
651 CODE:
652 RETVAL = PL_main_cv == Nullcv;
653 OUTPUT:
654 RETVAL
655
656NV floor (NV x)
657
658NV ceil (NV x)
659
660IV minpot (UV n)
661
662IV popcount (UV n)
417 663
418void 664void
419pango_init () 665pango_init ()
420 CODE: 666 CODE:
421{ 667{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 668 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 669 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 670 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426 671#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)
427 cairo_fontmap = pango_cairo_font_map_get_default (); 672 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 673 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
674#endif
429} 675}
676
677char *
678SDL_GetError ()
430 679
431int 680int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 681SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
433 682
434void 683void
435SDL_Quit () 684SDL_Quit ()
436 685
437void 686void
438SDL_ListModes () 687SDL_ListModes (int rgb, int alpha)
439 PPCODE: 688 PPCODE:
440{ 689{
441 SDL_Rect **m; 690 SDL_Rect **m;
442 691
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 692 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 693 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 694 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 695 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 696
697 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
698 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
699
448 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 700 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
449 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 701 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
450 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 702 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 703 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
452 704
453 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 705 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
706#if SDL_VERSION_ATLEAST(1,2,10)
454 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 707 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
455 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
456 709#endif
457 SDL_EnableUNICODE (1);
458 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
459 710
460 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 711 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
461 712
462 if (m && m != (SDL_Rect **)-1) 713 if (m && m != (SDL_Rect **)-1)
463 while (*m) 714 while (*m)
464 { 715 {
716 if ((*m)->w >= 800 && (*m)->h >= 480)
717 {
465 AV *av = newAV (); 718 AV *av = newAV ();
466 av_push (av, newSViv ((*m)->w)); 719 av_push (av, newSViv ((*m)->w));
467 av_push (av, newSViv ((*m)->h)); 720 av_push (av, newSViv ((*m)->h));
721 av_push (av, newSViv (rgb));
722 av_push (av, newSViv (alpha));
468 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 723 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
724 }
469 725
470 ++m; 726 ++m;
471 } 727 }
472} 728}
473 729
474int 730int
475SDL_SetVideoMode (int w, int h, int fullscreen) 731SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
476 CODE: 732 CODE:
733{
734 SDL_EnableUNICODE (1);
735 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
736
737 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
738 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
739 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
740 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
741
477 RETVAL = !!SDL_SetVideoMode ( 742 RETVAL = !!SDL_SetVideoMode (
478 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 743 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
479 ); 744 );
480 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 745
746 if (RETVAL)
747 {
748 av_clear (texture_av);
749
750 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
751#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
752#include "glfunc.h"
753#undef GL_FUNC
754 }
755}
481 OUTPUT: 756 OUTPUT:
482 RETVAL 757 RETVAL
483 758
484void 759void
485SDL_GL_SwapBuffers () 760SDL_GL_SwapBuffers ()
486 761
762char *
763SDL_GetKeyName (int sym)
764
765int
766SDL_GetAppState ()
767
487void 768void
488SDL_PollEvent () 769poll_events ()
489 PPCODE: 770 PPCODE:
490{ 771{
491 SDL_Event ev; 772 SDL_Event ev;
492 773
493 while (SDL_PollEvent (&ev)) 774 SDL_PumpEvents ();
775 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
494 { 776 {
495 HV *hv = newHV (); 777 HV *hv = newHV ();
496 hv_store (hv, "type", 4, newSViv (ev.type), 0); 778 hv_store (hv, "type", 4, newSViv (ev.type), 0);
497 779
498 switch (ev.type) 780 switch (ev.type)
500 case SDL_KEYDOWN: 782 case SDL_KEYDOWN:
501 case SDL_KEYUP: 783 case SDL_KEYUP:
502 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 784 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
503 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 785 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
504 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 786 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
787 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
505 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 788 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
506 break; 789 break;
507 790
508 case SDL_ACTIVEEVENT: 791 case SDL_ACTIVEEVENT:
509 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 792 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
510 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 793 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
511 break; 794 break;
512 795
513 case SDL_MOUSEMOTION: 796 case SDL_MOUSEMOTION:
797 {
798 int state = ev.motion.state;
799 int x = ev.motion.x;
800 int y = ev.motion.y;
801 int xrel = ev.motion.xrel;
802 int yrel = ev.motion.yrel;
803
804 /* do simplistic event compression */
805 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
806 && state == ev.motion.state)
807 {
808 xrel += ev.motion.xrel;
809 yrel += ev.motion.yrel;
810 x = ev.motion.x;
811 y = ev.motion.y;
812 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
813 }
814
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
514 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 816 hv_store (hv, "state", 5, newSViv (state), 0);
515 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 817 hv_store (hv, "x", 1, newSViv (x), 0);
516 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 818 hv_store (hv, "y", 1, newSViv (y), 0);
517 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 819 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
518 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 820 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
821 }
519 break; 822 break;
520 823
521 case SDL_MOUSEBUTTONDOWN: 824 case SDL_MOUSEBUTTONDOWN:
522 case SDL_MOUSEBUTTONUP: 825 case SDL_MOUSEBUTTONUP:
826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
827
523 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 828 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
524 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 829 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
525 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 830 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
526 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 831 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
527 break; 832 break;
531 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 836 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
532 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 837 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
533 break; 838 break;
534 } 839 }
535 840
536 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 841 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
537 } 842 }
538} 843}
539 844
540int 845int
541Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 846Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
542 POSTCALL: 847 POSTCALL:
543 Mix_HookMusicFinished (music_finished); 848 Mix_HookMusicFinished (music_finished);
544 Mix_ChannelFinished (channel_finished); 849 Mix_ChannelFinished (channel_finished);
545 850
546void 851void
852Mix_QuerySpec ()
853 PPCODE:
854{
855 int freq, channels;
856 Uint16 format;
857
858 if (Mix_QuerySpec (&freq, &format, &channels))
859 {
860 EXTEND (SP, 3);
861 PUSHs (sv_2mortal (newSViv (freq)));
862 PUSHs (sv_2mortal (newSViv (format)));
863 PUSHs (sv_2mortal (newSViv (channels)));
864 }
865}
866
867void
547Mix_CloseAudio () 868Mix_CloseAudio ()
548 869
549int 870int
550Mix_AllocateChannels (int numchans = -1) 871Mix_AllocateChannels (int numchans = -1)
551 872
873const char *
874Mix_GetError ()
875
552void 876void
553lowdelay (int fd, int val = 1) 877lowdelay (int fd, int val = 1)
554 CODE: 878 CODE:
879 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
880
881void
882win32_proxy_info ()
883 PPCODE:
884{
555#ifndef _WIN32 885#ifdef _WIN32
556 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 886 char buffer[2048];
887 DWORD buflen;
888
889 EXTEND (SP, 3);
890
891 buflen = sizeof (buffer);
892 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
893 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
894 {
895 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
896
897 buflen = sizeof (buffer);
898 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
899 {
900 PUSHs (newSVpv (buffer, 0));
901
902 buflen = sizeof (buffer);
903 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
904 PUSHs (newSVpv (buffer, 0));
905 }
906 }
557#endif 907#endif
558 908}
559char *
560gl_version ()
561 CODE:
562 RETVAL = (char *)glGetString (GL_VERSION);
563 OUTPUT:
564 RETVAL
565
566char *
567gl_extensions ()
568 CODE:
569 RETVAL = (char *)glGetString (GL_EXTENSIONS);
570 OUTPUT:
571 RETVAL
572 909
573void 910void
574add_font (char *file) 911add_font (char *file)
575 CODE: 912 CODE:
576 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 913 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
577#ifdef _WIN32
578 // cairo... sigh... requires win2000
579 AddFontResourceEx (file, FR_PRIVATE, 0);
580#endif
581 914
582void 915void
583load_image_inline (SV *image_) 916load_image_inline (SV *image_)
584 ALIAS: 917 ALIAS:
585 load_image_file = 1 918 load_image_file = 1
588 STRLEN image_len; 921 STRLEN image_len;
589 char *image = (char *)SvPVbyte (image_, image_len); 922 char *image = (char *)SvPVbyte (image_, image_len);
590 SDL_Surface *surface, *surface2; 923 SDL_Surface *surface, *surface2;
591 SDL_PixelFormat fmt; 924 SDL_PixelFormat fmt;
592 SDL_RWops *rw = ix 925 SDL_RWops *rw = ix
593 ? SDL_RWFromFile (image, "r") 926 ? SDL_RWFromFile (image, "rb")
594 : SDL_RWFromConstMem (image, image_len); 927 : SDL_RWFromConstMem (image, image_len);
595 928
596 if (!rw) 929 if (!rw)
597 croak ("load_image: %s", SDL_GetError ()); 930 croak ("load_image: %s", SDL_GetError ());
598 931
627 960
628 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 961 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
629 962
630 assert (surface2->pitch == surface2->w * 4); 963 assert (surface2->pitch == surface2->w * 4);
631 964
965 SDL_LockSurface (surface2);
632 EXTEND (SP, 5); 966 EXTEND (SP, 6);
633 PUSHs (sv_2mortal (newSViv (surface2->w))); 967 PUSHs (sv_2mortal (newSViv (surface2->w)));
634 PUSHs (sv_2mortal (newSViv (surface2->h))); 968 PUSHs (sv_2mortal (newSViv (surface2->h)));
635 SDL_LockSurface (surface2);
636 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 969 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
637 SDL_UnlockSurface (surface2);
638 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 970 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
639 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 971 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
640 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 972 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
973 SDL_UnlockSurface (surface2);
641 974
642 SDL_FreeSurface (surface); 975 SDL_FreeSurface (surface);
643 SDL_FreeSurface (surface2); 976 SDL_FreeSurface (surface2);
644} 977}
645 978
669} 1002}
670 1003
671void 1004void
672error (char *message) 1005error (char *message)
673 CODE: 1006 CODE:
1007 fprintf (stderr, "ERROR: %s\n", message);
674#ifdef _WIN32 1008#ifdef _WIN32
675 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1009 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1010#endif
1011
1012void
1013fatal (char *message)
1014 CODE:
1015 fprintf (stderr, "FATAL: %s\n", message);
1016#ifdef _WIN32
1017 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1018#endif
1019 _exit (1);
1020
1021void
1022_exit (int retval = 0)
1023 CODE:
1024#ifdef WIN32
1025 ExitThread (retval); // unclean, please beam me up
676#else 1026#else
677 fprintf (stderr, "ERROR: %s\n", message); 1027 _exit (retval);
678#endif 1028#endif
679 1029
680void 1030void
681fatal (char *message) 1031debug ()
682 CODE: 1032 CODE:
683#ifdef _WIN32 1033{
684 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1034#if DEBUG
685#else 1035 VALGRIND_DO_LEAK_CHECK;
686 fprintf (stderr, "FATAL: %s\n", message);
687#endif 1036#endif
688 exit (1); 1037}
689 1038
690MODULE = CFClient PACKAGE = CFClient::Font 1039MODULE = Deliantra::Client PACKAGE = DC::Font
691 1040
692CFClient::Font 1041PROTOTYPES: DISABLE
1042
1043DC::Font
693new_from_file (SV *class, char *path, int id = 0) 1044new_from_file (SV *class, char *path, int id = 0)
694 CODE: 1045 CODE:
695{ 1046{
696 int count; 1047 int count;
697 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1048 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
700} 1051}
701 OUTPUT: 1052 OUTPUT:
702 RETVAL 1053 RETVAL
703 1054
704void 1055void
705DESTROY (CFClient::Font self) 1056DESTROY (DC::Font self)
706 CODE: 1057 CODE:
707 pango_font_description_free (self); 1058 pango_font_description_free (self);
708 1059
709void 1060void
710make_default (CFClient::Font self) 1061make_default (DC::Font self)
1062 PROTOTYPE: $
711 CODE: 1063 CODE:
712 default_font = self; 1064 default_font = self;
713 1065
714MODULE = CFClient PACKAGE = CFClient::Layout 1066MODULE = Deliantra::Client PACKAGE = DC::Layout
715 1067
716CFClient::Layout 1068PROTOTYPES: DISABLE
717new (SV *class, int rgba = 0) 1069
1070void
1071glyph_cache_backup ()
1072 PROTOTYPE:
1073 CODE:
1074 tc_backup ();
1075
1076void
1077glyph_cache_restore ()
1078 PROTOTYPE:
1079 CODE:
1080 tc_restore ();
1081
1082DC::Layout
1083new (SV *class)
718 CODE: 1084 CODE:
719 New (0, RETVAL, 1, struct cf_layout); 1085 New (0, RETVAL, 1, struct cf_layout);
720 1086
721 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1087 RETVAL->pl = pango_layout_new (opengl_context);
722 RETVAL->rgba = rgba;
723 RETVAL->r = 1.; 1088 RETVAL->r = 1.;
724 RETVAL->g = 1.; 1089 RETVAL->g = 1.;
725 RETVAL->b = 1.; 1090 RETVAL->b = 1.;
726 RETVAL->a = 1.; 1091 RETVAL->a = 1.;
727 RETVAL->base_height = MIN_FONT_HEIGHT; 1092 RETVAL->base_height = MIN_FONT_HEIGHT;
728 RETVAL->font = 0; 1093 RETVAL->font = 0;
1094 RETVAL->rc = rc_alloc ();
729 1095
730 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1096 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
731 layout_update_font (RETVAL); 1097 layout_update_font (RETVAL);
732 OUTPUT: 1098 OUTPUT:
733 RETVAL 1099 RETVAL
734 1100
735void 1101void
736DESTROY (CFClient::Layout self) 1102DESTROY (DC::Layout self)
737 CODE: 1103 CODE:
738 g_object_unref (self->pl); 1104 g_object_unref (self->pl);
1105 rc_free (self->rc);
739 Safefree (self); 1106 Safefree (self);
740 1107
1108void
1109set_text (DC::Layout self, SV *text_)
1110 CODE:
1111{
1112 STRLEN textlen;
1113 char *text = SvPVutf8 (text_, textlen);
1114
1115 pango_layout_set_text (self->pl, text, textlen);
1116}
1117
1118void
1119set_markup (DC::Layout self, SV *text_)
1120 CODE:
1121{
1122 STRLEN textlen;
1123 char *text = SvPVutf8 (text_, textlen);
1124
1125 pango_layout_set_markup (self->pl, text, textlen);
1126}
1127
1128void
1129set_shapes (DC::Layout self, ...)
1130 CODE:
1131{
1132 PangoAttrList *attrs = 0;
1133 const char *text = pango_layout_get_text (self->pl);
1134 const char *pos = text;
1135 int arg = 4;
1136
1137 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1138 {
1139 PangoRectangle inkrect, rect;
1140 PangoAttribute *attr;
1141
1142 int x = SvIV (ST (arg - 3));
1143 int y = SvIV (ST (arg - 2));
1144 int w = SvIV (ST (arg - 1));
1145 int h = SvIV (ST (arg ));
1146
1147 inkrect.x = 0;
1148 inkrect.y = 0;
1149 inkrect.width = 0;
1150 inkrect.height = 0;
1151
1152 rect.x = x * PANGO_SCALE;
1153 rect.y = y * PANGO_SCALE;
1154 rect.width = w * PANGO_SCALE;
1155 rect.height = h * PANGO_SCALE;
1156
1157 if (!attrs)
1158 attrs = pango_layout_get_attributes (self->pl);
1159
1160 attr = pango_attr_shape_new (&inkrect, &rect);
1161 attr->start_index = pos - text;
1162 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1163 pango_attr_list_insert (attrs, attr);
1164
1165 arg += 4;
1166 pos += sizeof (OBJ_STR) - 1;
1167 }
1168
1169 if (attrs)
1170 pango_layout_set_attributes (self->pl, attrs);
1171}
1172
1173void
1174get_shapes (DC::Layout self)
1175 PPCODE:
1176{
1177 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1178
1179 do
1180 {
1181 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1182
1183 if (run && shape_attr_p (run))
1184 {
1185 PangoRectangle extents;
1186 pango_layout_iter_get_run_extents (iter, 0, &extents);
1187
1188 EXTEND (SP, 2);
1189 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1190 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1191 }
1192 }
1193 while (pango_layout_iter_next_run (iter));
1194
1195 pango_layout_iter_free (iter);
1196}
1197
741int 1198int
742is_rgba (CFClient::Layout self) 1199has_wrapped (DC::Layout self)
743 CODE: 1200 CODE:
744 RETVAL = self->rgba; 1201{
1202 int lines = 1;
1203 const char *text = pango_layout_get_text (self->pl);
1204
1205 while (*text)
1206 lines += *text++ == '\n';
1207
1208 RETVAL = lines < pango_layout_get_line_count (self->pl);
1209}
745 OUTPUT: 1210 OUTPUT:
746 RETVAL 1211 RETVAL
747 1212
748void
749set_text (CFClient::Layout self, SV *text_)
750 CODE:
751{
752 STRLEN textlen;
753 char *text = SvPVutf8 (text_, textlen);
754
755 pango_layout_set_text (self->pl, text, textlen);
756}
757
758void
759set_markup (CFClient::Layout self, SV *text_)
760 CODE:
761{
762 STRLEN textlen;
763 char *text = SvPVutf8 (text_, textlen);
764
765 pango_layout_set_markup (self->pl, text, textlen);
766}
767
768SV * 1213SV *
769get_text (CFClient::Layout self) 1214get_text (DC::Layout self)
770 CODE: 1215 CODE:
771 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1216 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
772 SvUTF8_on (RETVAL); 1217 sv_utf8_decode (RETVAL);
773 OUTPUT: 1218 OUTPUT:
774 RETVAL 1219 RETVAL
775 1220
776void 1221void
777set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1222set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
778 CODE: 1223 CODE:
779 self->r = r; 1224 self->r = r;
780 self->g = g; 1225 self->g = g;
781 self->b = b; 1226 self->b = b;
782 self->a = a; 1227 self->a = a;
783 1228
784void 1229void
785set_font (CFClient::Layout self, CFClient::Font font = 0) 1230set_font (DC::Layout self, DC::Font font = 0)
786 CODE: 1231 CODE:
787 if (self->font != font) 1232 if (self->font != font)
788 { 1233 {
789 self->font = font; 1234 self->font = font;
790 layout_update_font (self); 1235 layout_update_font (self);
791 } 1236 }
792 1237
793void 1238void
794set_height (CFClient::Layout self, int base_height) 1239set_height (DC::Layout self, int base_height)
795 CODE: 1240 CODE:
796 if (self->base_height != base_height) 1241 if (self->base_height != base_height)
797 { 1242 {
798 self->base_height = base_height; 1243 self->base_height = base_height;
799 layout_update_font (self); 1244 layout_update_font (self);
800 } 1245 }
801 1246
802void 1247void
803set_width (CFClient::Layout self, int max_width = -1) 1248set_width (DC::Layout self, int max_width = -1)
804 CODE: 1249 CODE:
805 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1250 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
806 1251
807void 1252void
1253set_indent (DC::Layout self, int indent)
1254 CODE:
1255 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1256
1257void
1258set_spacing (DC::Layout self, int spacing)
1259 CODE:
1260 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1261
1262void
1263set_ellipsise (DC::Layout self, int ellipsise)
1264 CODE:
1265 pango_layout_set_ellipsize (self->pl,
1266 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1267 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1268 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1269 : PANGO_ELLIPSIZE_NONE
1270 );
1271
1272void
1273set_single_paragraph_mode (DC::Layout self, int spm)
1274 CODE:
1275 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1276
1277void
808size (CFClient::Layout self) 1278size (DC::Layout self)
809 PPCODE: 1279 PPCODE:
810{ 1280{
811 int w, h; 1281 int w, h;
812 1282
813 layout_get_pixel_size (self, &w, &h); 1283 layout_get_pixel_size (self, &w, &h);
816 PUSHs (sv_2mortal (newSViv (w))); 1286 PUSHs (sv_2mortal (newSViv (w)));
817 PUSHs (sv_2mortal (newSViv (h))); 1287 PUSHs (sv_2mortal (newSViv (h)));
818} 1288}
819 1289
820int 1290int
1291descent (DC::Layout self)
1292 CODE:
1293{
1294 PangoRectangle rect;
1295 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1296 pango_layout_line_get_pixel_extents (line, 0, &rect);
1297 RETVAL = PANGO_DESCENT (rect);
1298}
1299 OUTPUT:
1300 RETVAL
1301
1302int
821xy_to_index (CFClient::Layout self, int x, int y) 1303xy_to_index (DC::Layout self, int x, int y)
822 CODE: 1304 CODE:
823{ 1305{
824 int index, trailing; 1306 int index, trailing;
825 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1307 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
826 RETVAL = index; 1308 RETVAL = index + trailing;
827} 1309}
828 OUTPUT: 1310 OUTPUT:
829 RETVAL 1311 RETVAL
830 1312
831void 1313void
832cursor_pos (CFClient::Layout self, int index) 1314cursor_pos (DC::Layout self, int index)
833 PPCODE: 1315 PPCODE:
834{ 1316{
835 PangoRectangle strong_pos; 1317 PangoRectangle pos;
836 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1318 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
837 1319
838 EXTEND (SP, 3); 1320 EXTEND (SP, 3);
839 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1321 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
840 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1322 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
841 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1323 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
842} 1324}
843 1325
844void 1326void
845render (CFClient::Layout self) 1327index_to_line_x (DC::Layout self, int index, int trailing = 0)
846 PPCODE: 1328 PPCODE:
847{ 1329{
848 SV *retval; 1330 int line, x;
849 int w, h;
850 1331
851 layout_get_pixel_size (self, &w, &h); 1332 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
852 1333#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3))
853 if (self->rgba) 1334 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
854 { 1335 --line;
855 cairo_surface_t *surface; 1336#endif
856 cairo_t *cairo;
857
858 retval = newSV (w * h * 4);
859 SvPOK_only (retval);
860 SvCUR_set (retval, w * h * 4);
861
862 memset (SvPVX (retval), 0, w * h * 4);
863
864 surface = cairo_image_surface_create_for_data (
865 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
866 cairo = cairo_create (surface);
867 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
868
869 pango_cairo_show_layout (cairo, self->pl);
870
871 cairo_destroy (cairo);
872 cairo_surface_destroy (surface);
873
874 // what a mess, and its premultiplied, too :(
875 {
876 uint32_t *p = (uint32_t *)SvPVX (retval);
877 uint32_t *e = p + w * h;
878
879 while (p < e)
880 {
881 uint32_t rgba = *p;
882 rgba = (rgba >> 24) | (rgba << 8);
883 rgba = SDL_SwapBE32 (rgba);
884 *p++ = rgba;
885 }
886 }
887
888 EXTEND (SP, 5); 1337 EXTEND (SP, 2);
889 PUSHs (sv_2mortal (newSViv (w))); 1338 PUSHs (sv_2mortal (newSViv (line)));
1339 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1340}
1341
1342void
1343line_x_to_index (DC::Layout self, int line, int x)
1344 PPCODE:
1345{
1346 PangoLayoutLine *lp;
1347 int index, trailing;
1348
1349 if (line < 0)
1350 XSRETURN_EMPTY;
1351
1352 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1353 XSRETURN_EMPTY; /* do better */
1354
1355 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1356
1357 EXTEND (SP, 2);
1358 if (GIMME_V == G_SCALAR)
890 PUSHs (sv_2mortal (newSViv (h))); 1359 PUSHs (sv_2mortal (newSViv (index + trailing)));
891 PUSHs (sv_2mortal (retval));
892 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
893 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
894 }
895 else 1360 else
896 { 1361 {
897 FT_Bitmap bitmap;
898
899 retval = newSV (w * h);
900 SvPOK_only (retval);
901 SvCUR_set (retval, w * h);
902
903 bitmap.rows = h;
904 bitmap.width = w;
905 bitmap.pitch = w;
906 bitmap.buffer = (unsigned char*)SvPVX (retval);
907 bitmap.num_grays = 256;
908 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
909
910 memset (bitmap.buffer, 0, w * h);
911
912 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
913
914 EXTEND (SP, 5);
915 PUSHs (sv_2mortal (newSViv (w))); 1362 PUSHs (sv_2mortal (newSViv (index)));
916 PUSHs (sv_2mortal (newSViv (h))); 1363 PUSHs (sv_2mortal (newSViv (trailing)));
917 PUSHs (sv_2mortal (retval));
918 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
919 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
920 } 1364 }
921} 1365}
922 1366
1367void
1368render (DC::Layout self, float x, float y, int flags = 0)
1369 CODE:
1370 rc_clear (self->rc);
1371 pango_opengl_render_layout_subpixel (
1372 self->pl,
1373 self->rc,
1374 x * PANGO_SCALE, y * PANGO_SCALE,
1375 self->r, self->g, self->b, self->a,
1376 flags
1377 );
1378 // we assume that context_change actually clears/frees stuff
1379 // and does not do any recomputation...
1380 pango_layout_context_changed (self->pl);
1381
1382void
1383draw (DC::Layout self)
1384 CODE:
1385{
1386 glEnable (GL_TEXTURE_2D);
1387 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1388 glEnable (GL_BLEND);
1389 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1390 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1391 glEnable (GL_ALPHA_TEST);
1392 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1393
1394 rc_draw (self->rc);
1395
1396 glDisable (GL_ALPHA_TEST);
1397 glDisable (GL_BLEND);
1398 glDisable (GL_TEXTURE_2D);
1399}
1400
923MODULE = CFClient PACKAGE = CFClient::Texture 1401MODULE = Deliantra::Client PACKAGE = DC::Texture
924 1402
1403PROTOTYPES: ENABLE
1404
925void 1405void
1406pad (SV *data_, int ow, int oh, int nw, int nh)
1407 CODE:
1408{
1409 if ((nw != ow || nh != oh) && SvOK (data_))
1410 {
1411 STRLEN datalen;
1412 char *data = SvPVbyte (data_, datalen);
1413 int bpp = datalen / (ow * oh);
1414 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1415
1416 SvPOK_only (result_);
1417 SvCUR_set (result_, nw * nh * bpp);
1418
1419 memset (SvPVX (result_), 0, nw * nh * bpp);
1420 while (oh--)
1421 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1422
1423 sv_setsv (data_, result_);
1424 }
1425}
1426
1427void
926draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1428draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
927 PROTOTYPE: $$$;$$ 1429 PROTOTYPE: $$$;$$
928 ALIAS: 1430 ALIAS:
929 draw_quad_alpha = 1 1431 draw_quad_alpha = 1
930 draw_quad_alpha_premultiplied = 2 1432 draw_quad_alpha_premultiplied = 2
931 CODE: 1433 CODE:
932{ 1434{
933 HV *hv = (HV *)SvRV (self); 1435 HV *hv = (HV *)SvRV (self);
934 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1436 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
935 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1437 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
936 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1438 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
937 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1439
1440 if (name <= 0)
1441 XSRETURN_EMPTY;
938 1442
939 if (items < 5) 1443 if (items < 5)
940 { 1444 {
941 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1445 w = SvNV (*hv_fetch (hv, "w", 1, 1));
942 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1446 h = SvNV (*hv_fetch (hv, "h", 1, 1));
943 } 1447 }
944 1448
945 if (ix) 1449 if (ix)
946 { 1450 {
947 glEnable (GL_BLEND); 1451 glEnable (GL_BLEND);
1452
1453 if (ix == 2)
948 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1454 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1455 else
1456 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1457 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1458
1459 glEnable (GL_ALPHA_TEST);
1460 glAlphaFunc (GL_GREATER, 0.01f);
949 } 1461 }
950 1462
951 glBindTexture (GL_TEXTURE_2D, name); 1463 glBindTexture (GL_TEXTURE_2D, name);
952
953 if (wrap_mode)
954 {
955 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
956 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
957 }
958 1464
959 glBegin (GL_QUADS); 1465 glBegin (GL_QUADS);
960 glTexCoord2f (0, 0); glVertex2f (x , y ); 1466 glTexCoord2f (0, 0); glVertex2f (x , y );
961 glTexCoord2f (0, t); glVertex2f (x , y + h); 1467 glTexCoord2f (0, t); glVertex2f (x , y + h);
962 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1468 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
963 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1469 glTexCoord2f (s, 0); glVertex2f (x + w, y );
964 glEnd (); 1470 glEnd ();
965 1471
966 if (ix) 1472 if (ix)
1473 {
1474 glDisable (GL_ALPHA_TEST);
967 glDisable (GL_BLEND); 1475 glDisable (GL_BLEND);
1476 }
968} 1477}
969 1478
1479IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1480 CODE:
1481{
1482 GLint width;
1483 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1484 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1485 RETVAL = width > 0;
1486}
1487 OUTPUT:
1488 RETVAL
1489
970MODULE = CFClient PACKAGE = CFClient::Map 1490MODULE = Deliantra::Client PACKAGE = DC::Map
971 1491
972CFClient::Map 1492PROTOTYPES: DISABLE
973new (SV *class, int map_width, int map_height) 1493
1494DC::Map
1495new (SV *class)
974 CODE: 1496 CODE:
975 New (0, RETVAL, 1, struct map); 1497 New (0, RETVAL, 1, struct map);
976 RETVAL->x = 0; 1498 RETVAL->x = 0;
977 RETVAL->y = 0; 1499 RETVAL->y = 0;
978 RETVAL->w = map_width; 1500 RETVAL->w = 0;
979 RETVAL->h = map_height; 1501 RETVAL->h = 0;
980 RETVAL->ox = 0; 1502 RETVAL->ox = 0;
981 RETVAL->oy = 0; 1503 RETVAL->oy = 0;
982 RETVAL->faces = 8192; 1504 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
983 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1505 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
984 RETVAL->texs = 8192;
985 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
986 RETVAL->rows = 0; 1506 RETVAL->rows = 0;
987 RETVAL->row = 0; 1507 RETVAL->row = 0;
988 OUTPUT: 1508 OUTPUT:
989 RETVAL 1509 RETVAL
990 1510
991void 1511void
992DESTROY (CFClient::Map self) 1512DESTROY (DC::Map self)
993 CODE: 1513 CODE:
994{ 1514{
995 map_clear (self); 1515 map_clear (self);
996 Safefree (self->face); 1516 Safefree (self->face2tile);
1517 Safefree (self->tex);
997 Safefree (self); 1518 Safefree (self);
998} 1519}
999 1520
1000void 1521void
1522resize (DC::Map self, int map_width, int map_height)
1523 CODE:
1524 self->w = map_width;
1525 self->h = map_height;
1526
1527void
1001clear (CFClient::Map self) 1528clear (DC::Map self)
1002 CODE: 1529 CODE:
1003 map_clear (self); 1530 map_clear (self);
1004 1531
1005void 1532void
1006set_face (CFClient::Map self, int face, int texid) 1533set_tileid (DC::Map self, int face, int tile)
1007 CODE: 1534 CODE:
1008{ 1535{
1009 while (self->faces <= face) 1536 need_facenum (self, face); self->face2tile [face] = tile;
1010 { 1537 need_texid (self, tile);
1011 Append (mapface, self->face, self->faces, self->faces);
1012 self->faces *= 2;
1013 }
1014
1015 self->face [face] = texid;
1016} 1538}
1017 1539
1018void 1540void
1541set_smooth (DC::Map self, int face, int smooth, int level)
1542 CODE:
1543{
1544 tileid texid;
1545 maptex *tex;
1546
1547 if (face < 0 || face >= self->faces)
1548 return;
1549
1550 if (smooth < 0 || smooth >= self->faces)
1551 return;
1552
1553 texid = self->face2tile [face];
1554
1555 if (!texid)
1556 return;
1557
1558 tex = self->tex + texid;
1559 tex->smoothtile = self->face2tile [smooth];
1560 tex->smoothlevel = level;
1561}
1562
1563void
1019set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1564set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1020 CODE: 1565 CODE:
1021{ 1566{
1022 while (self->texs <= texid) 1567 need_texid (self, texid);
1023 {
1024 Append (maptex, self->tex, self->texs, self->texs);
1025 self->texs *= 2;
1026 }
1027 1568
1028 { 1569 {
1029 maptex *tex = self->tex + texid; 1570 maptex *tex = self->tex + texid;
1030 1571
1031 tex->name = name; 1572 tex->name = name;
1036 tex->r = r; 1577 tex->r = r;
1037 tex->g = g; 1578 tex->g = g;
1038 tex->b = b; 1579 tex->b = b;
1039 tex->a = a; 1580 tex->a = a;
1040 } 1581 }
1582
1583 // somewhat hackish, but for textures that require it, it really
1584 // improves the look, and most others don't suffer.
1585 glBindTexture (GL_TEXTURE_2D, name);
1586 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1587 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1588 // use uglier nearest interpolation because linear suffers
1589 // from transparent color bleeding and ugly wrapping effects.
1590 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1041} 1591}
1042 1592
1043int 1593int
1044ox (CFClient::Map self) 1594ox (DC::Map self)
1045 ALIAS: 1595 ALIAS:
1046 oy = 1 1596 oy = 1
1597 x = 2
1598 y = 3
1599 w = 4
1600 h = 5
1047 CODE: 1601 CODE:
1048 switch (ix) 1602 switch (ix)
1049 { 1603 {
1050 case 0: RETVAL = self->ox; break; 1604 case 0: RETVAL = self->ox; break;
1051 case 1: RETVAL = self->oy; break; 1605 case 1: RETVAL = self->oy; break;
1606 case 2: RETVAL = self->x; break;
1607 case 3: RETVAL = self->y; break;
1608 case 4: RETVAL = self->w; break;
1609 case 5: RETVAL = self->h; break;
1052 } 1610 }
1053 OUTPUT: 1611 OUTPUT:
1054 RETVAL 1612 RETVAL
1055 1613
1056void 1614void
1057scroll (CFClient::Map self, int dx, int dy) 1615scroll (DC::Map self, int dx, int dy)
1058 CODE: 1616 CODE:
1059{ 1617{
1060 if (dx > 0) 1618 if (dx > 0)
1061 map_blank (self, self->x, self->y, dx - 1, self->h); 1619 map_blank (self, self->x, self->y, dx, self->h);
1062 else if (dx < 0) 1620 else if (dx < 0)
1063 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1621 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1064 1622
1065 if (dy > 0) 1623 if (dy > 0)
1066 map_blank (self, self->x, self->y, self->w, dy - 1); 1624 map_blank (self, self->x, self->y, self->w, dy);
1067 else if (dy < 0) 1625 else if (dy < 0)
1068 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1626 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1069 1627
1070 self->ox += dx; self->x += dx; 1628 self->ox += dx; self->x += dx;
1071 self->oy += dy; self->y += dy; 1629 self->oy += dy; self->y += dy;
1072 1630
1073 while (self->y < 0) 1631 while (self->y < 0)
1077 self->rows += MAP_EXTEND_Y; 1635 self->rows += MAP_EXTEND_Y;
1078 self->y += MAP_EXTEND_Y; 1636 self->y += MAP_EXTEND_Y;
1079 } 1637 }
1080} 1638}
1081 1639
1082void 1640SV *
1083map1a_update (CFClient::Map self, SV *data_) 1641map1a_update (DC::Map self, SV *data_, int extmap)
1084 CODE: 1642 CODE:
1085{ 1643{
1086 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1644 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1087 uint8_t *data_end = (uint8_t *)SvEND (data_); 1645 uint8_t *data_end = (uint8_t *)SvEND (data_);
1088 mapcell *cell; 1646 mapcell *cell;
1089 int x, y, flags; 1647 int x, y, z, flags;
1648 AV *missing = newAV ();
1649 RETVAL = newRV_noinc ((SV *)missing);
1090 1650
1091 while (data < data_end) 1651 while (data < data_end - 1)
1092 { 1652 {
1093 flags = (data [0] << 8) + data [1]; data += 2; 1653 flags = (data [0] << 8) + data [1]; data += 2;
1094 1654
1095 x = ((flags >> 10) & 63) + self->x; 1655 x = self->x + ((flags >> 10) & 63);
1096 y = ((flags >> 4) & 63) + self->y; 1656 y = self->y + ((flags >> 4) & 63);
1097 1657
1098 cell = map_get_cell (self, x, y); 1658 cell = map_get_cell (self, x, y);
1099 1659
1100 if (flags & 15) 1660 if (flags & 15)
1101 { 1661 {
1102 if (cell->darkness < 0) 1662 if (!cell->darkness)
1103 { 1663 {
1664 memset (cell, 0, sizeof (*cell));
1104 cell->darkness = 0; 1665 cell->darkness = 256;
1105 cell->face [0] = 0;
1106 cell->face [1] = 0;
1107 cell->face [2] = 0;
1108 } 1666 }
1109 1667
1110 cell->darkness = flags & 8 ? *data++ : 255;
1111
1112 //TODO: don't trust server data to be in-range(!) 1668 //TODO: don't trust server data to be in-range(!)
1113 1669
1114 if (flags & 4) 1670 if (flags & 8)
1115 { 1671 {
1116 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1672 if (extmap)
1673 {
1674 uint8_t ext, cmd;
1675
1676 do
1677 {
1678 ext = *data++;
1679 cmd = ext & 0x3f;
1680
1681 if (cmd < 4)
1682 cell->darkness = 255 - ext * 64 + 1;
1683 else if (cmd == 5) // health
1684 {
1685 cell->stat_width = 1;
1686 cell->stat_hp = *data++;
1687 }
1688 else if (cmd == 6) // monster width
1689 cell->stat_width = *data++ + 1;
1690 else if (cmd == 0x47)
1691 {
1692 if (*data == 4)
1693 ; // decode player count
1694
1695 data += *data + 1;
1696 }
1697 else if (cmd == 8) // cell flags
1698 cell->flags = *data++;
1699 else if (ext & 0x40) // unknown, multibyte => skip
1700 data += *data + 1;
1701 else
1702 data++;
1703 }
1704 while (ext & 0x80);
1705 }
1706 else
1707 cell->darkness = *data++ + 1;
1117 } 1708 }
1118 1709
1710 for (z = 0; z <= 2; ++z)
1119 if (flags & 2) 1711 if (flags & (4 >> z))
1120 { 1712 {
1121 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1713 faceid face = (data [0] << 8) + data [1]; data += 2;
1714 need_facenum (self, face);
1715 cell->tile [z] = self->face2tile [face];
1716
1717 if (cell->tile [z])
1718 {
1719 maptex *tex = self->tex + cell->tile [z];
1720 if (!tex->name)
1721 av_push (missing, newSViv (cell->tile [z]));
1722
1723 if (tex->smoothtile)
1724 {
1725 maptex *smooth = self->tex + tex->smoothtile;
1726 if (!smooth->name)
1727 av_push (missing, newSViv (tex->smoothtile));
1728 }
1729 }
1122 } 1730 }
1123
1124 if (flags & 1)
1125 {
1126 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1127 }
1128 } 1731 }
1129 else 1732 else
1130 cell->darkness = -1; 1733 cell->darkness = 0;
1131 } 1734 }
1132} 1735}
1736 OUTPUT:
1737 RETVAL
1133 1738
1134SV * 1739SV *
1135mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1740mapmap (DC::Map self, int x0, int y0, int w, int h)
1136 CODE: 1741 CODE:
1137{ 1742{
1138 int x1, x; 1743 int x1, x;
1139 int y1, y; 1744 int y1, y;
1140 int z; 1745 int z;
1161 { 1766 {
1162 mapcell *cell = row->col + (x - row->c0); 1767 mapcell *cell = row->col + (x - row->c0);
1163 1768
1164 for (z = 0; z <= 0; z++) 1769 for (z = 0; z <= 0; z++)
1165 { 1770 {
1166 mapface face = cell->face [z];
1167
1168 if (face)
1169 {
1170 maptex tex = self->tex [face]; 1771 maptex tex = self->tex [cell->tile [z]];
1171 int a0 = 255 - tex.a; 1772 int a0 = 255 - tex.a;
1172 int a1 = tex.a; 1773 int a1 = tex.a;
1173 1774
1174 r = (r * a0 + tex.r * a1) / 255; 1775 r = (r * a0 + tex.r * a1) / 255;
1175 g = (g * a0 + tex.g * a1) / 255; 1776 g = (g * a0 + tex.g * a1) / 255;
1176 b = (b * a0 + tex.b * a1) / 255; 1777 b = (b * a0 + tex.b * a1) / 255;
1177 a = (a * a0 + tex.a * a1) / 255; 1778 a = (a * a0 + tex.a * a1) / 255;
1178 }
1179 } 1779 }
1180 } 1780 }
1181 1781
1182 *map++ = (r ) 1782 *map++ = (r )
1183 | (g << 8) 1783 | (g << 8)
1190} 1790}
1191 OUTPUT: 1791 OUTPUT:
1192 RETVAL 1792 RETVAL
1193 1793
1194void 1794void
1195draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1795draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1796 CODE:
1797{
1798 int x, y, z;
1799
1800 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1801 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1802 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1803 smooth_key skey;
1804
1805 rc_t *rc = rc_alloc ();
1806 rc_key_t key;
1807 rc_array_t *arr;
1808
1809 // thats current max. sorry.
1810 if (sw > 255) sw = 255;
1811 if (sh > 255) sh = 255;
1812
1813 // clear key, in case of extra padding
1814 memset (&skey, 0, sizeof (skey));
1815
1816 memset (&key, 0, sizeof (key));
1817 key.r = 255;
1818 key.g = 255;
1819 key.b = 255;
1820 key.a = 255;
1821 key.mode = GL_QUADS;
1822 key.format = GL_T2F_V3F;
1823 key.texname = -1;
1824
1825 mx += self->x;
1826 my += self->y;
1827
1828 // first pass: determine smooth_max
1829 // rather ugly, if you ask me
1830 // could also be stored inside mapcell and updated on change
1831 memset (smooth_max, 0, sizeof (smooth_max));
1832
1833 for (y = 0; y < sh; y++)
1834 if (0 <= y + my && y + my < self->rows)
1835 {
1836 maprow *row = self->row + (y + my);
1837
1838 for (x = 0; x < sw; x++)
1839 if (row->c0 <= x + mx && x + mx < row->c1)
1840 {
1841 mapcell *cell = row->col + (x + mx - row->c0);
1842
1843 smooth_max[x + 1][y + 1] =
1844 MAX (self->tex [cell->tile [0]].smoothlevel,
1845 MAX (self->tex [cell->tile [1]].smoothlevel,
1846 self->tex [cell->tile [2]].smoothlevel));
1847 }
1848 }
1849
1850 glEnable (GL_BLEND);
1851 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1852 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1853
1854 for (z = 0; z <= 2; z++)
1855 {
1856 memset (smooth_level, 0, sizeof (smooth_level));
1857
1858 for (y = 0; y < sh; y++)
1859 if (0 <= y + my && y + my < self->rows)
1860 {
1861 maprow *row = self->row + (y + my);
1862
1863 for (x = 0; x < sw; x++)
1864 if (row->c0 <= x + mx && x + mx < row->c1)
1865 {
1866 mapcell *cell = row->col + (x + mx - row->c0);
1867 tileid tile = cell->tile [z];
1868
1869 if (tile)
1870 {
1871 maptex tex = self->tex [tile];
1872 int px, py;
1873
1874 if (key.texname != tex.name)
1875 {
1876 if (!tex.name)
1877 tex = self->tex [2]; /* missing, replace by noface */
1878
1879 key.texname = tex.name;
1880 arr = rc_array (rc, &key);
1881 }
1882
1883 px = (x + 1) * T - tex.w;
1884 py = (y + 1) * T - tex.h;
1885
1886 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1887 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1888 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1889 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1890
1891 if (cell->flags && z == 2)
1892 {
1893 // overlays such as the speech bubble, probably more to come
1894 if (cell->flags & 1)
1895 {
1896 maptex tex = self->tex [1];
1897 int px = x * T + T * 2 / 32;
1898 int py = y * T - T * 6 / 32;
1899
1900 if (tex.name)
1901 {
1902 if (key.texname != tex.name)
1903 {
1904 key.texname = tex.name;
1905 arr = rc_array (rc, &key);
1906 }
1907
1908 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1909 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1910 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1911 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1912 }
1913 }
1914 }
1915
1916 // update smooth hash
1917 if (tex.smoothtile)
1918 {
1919 skey.tile = tex.smoothtile;
1920 skey.level = tex.smoothlevel;
1921
1922 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1923
1924 // add bits to current tile and all neighbours. skey.x|y is
1925 // shifted +1|+1 so we always stay positive.
1926
1927 // bits is ___n cccc CCCC bbbb
1928 // n do not draw borders&corners
1929 // c draw these corners, but...
1930 // C ... not these
1931 // b draw these borders
1932
1933 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1934 // ┃· ·· ·┃ ━━
1935
1936 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1937 // ·· ·· ·┏ ┓·
1938
1939 // full tile
1940 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1941
1942 // borders
1943 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1944 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1945 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1946 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1947
1948 // corners
1949 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1950 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1951 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1952 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1953 }
1954 }
1955 }
1956 }
1957
1958 rc_draw (rc);
1959 rc_clear (rc);
1960
1961 // go through all smoothlevels, lowest to highest, then draw.
1962 // this is basically counting sort
1963 {
1964 int w, b;
1965
1966 glEnable (GL_TEXTURE_2D);
1967 glBegin (GL_QUADS);
1968 for (w = 0; w < 256 / 32; ++w)
1969 {
1970 uint32_t smask = smooth_level [w];
1971 if (smask)
1972 for (b = 0; b < 32; ++b)
1973 if (smask & (((uint32_t)1) << b))
1974 {
1975 int level = (w << 5) | b;
1976 HE *he;
1977
1978 hv_iterinit (smooth);
1979 while ((he = hv_iternext (smooth)))
1980 {
1981 smooth_key *skey = (smooth_key *)HeKEY (he);
1982 IV bits = SvIVX (HeVAL (he));
1983
1984 if (!(bits & 0x1000)
1985 && skey->level == level
1986 && level > smooth_max [skey->x][skey->y])
1987 {
1988 maptex tex = self->tex [skey->tile];
1989 int px = (((int)skey->x) - 1) * T;
1990 int py = (((int)skey->y) - 1) * T;
1991 int border = bits & 15;
1992 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1993 float dx = tex.s * .0625f; // 16 images/row
1994 float dy = tex.t * .5f ; // 2 images/column
1995
1996 if (tex.name)
1997 {
1998 // this time avoiding texture state changes
1999 // save gobs of state changes.
2000 if (key.texname != tex.name)
2001 {
2002 glEnd ();
2003 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2004 glBegin (GL_QUADS);
2005 }
2006
2007 if (border)
2008 {
2009 float ox = border * dx;
2010
2011 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2012 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2013 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2014 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2015 }
2016
2017 if (corner)
2018 {
2019 float ox = corner * dx;
2020
2021 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2022 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2023 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2024 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2025 }
2026 }
2027 }
2028 }
2029 }
2030 }
2031
2032 glEnd ();
2033 glDisable (GL_TEXTURE_2D);
2034 key.texname = -1;
2035 }
2036
2037 hv_clear (smooth);
2038 }
2039
2040 glDisable (GL_BLEND);
2041 rc_free (rc);
2042
2043 // top layer: overlays such as the health bar
2044 for (y = 0; y < sh; y++)
2045 if (0 <= y + my && y + my < self->rows)
2046 {
2047 maprow *row = self->row + (y + my);
2048
2049 for (x = 0; x < sw; x++)
2050 if (row->c0 <= x + mx && x + mx < row->c1)
2051 {
2052 mapcell *cell = row->col + (x + mx - row->c0);
2053
2054 int px = x * T;
2055 int py = y * T;
2056
2057 if (cell->stat_hp)
2058 {
2059 int width = cell->stat_width * T;
2060 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2061
2062 glColor3ub (0, 0, 0);
2063 glRectf (px + 1, py - thick - 2,
2064 px + width - 1, py);
2065
2066 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2067 glRectf (px + 2,
2068 py - thick - 1,
2069 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2070 }
2071 }
2072 }
2073}
2074
2075void
2076draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2077 CODE:
2078{
2079 static float color[16][3] = {
2080 { 0.00F, 0.00F, 0.00F },
2081 { 1.00F, 1.00F, 1.00F },
2082 { 0.00F, 0.00F, 0.55F },
2083 { 1.00F, 0.00F, 0.00F },
2084
2085 { 1.00F, 0.54F, 0.00F },
2086 { 0.11F, 0.56F, 1.00F },
2087 { 0.93F, 0.46F, 0.00F },
2088 { 0.18F, 0.54F, 0.34F },
2089
2090 { 0.56F, 0.73F, 0.56F },
2091 { 0.80F, 0.80F, 0.80F },
2092 { 0.55F, 0.41F, 0.13F },
2093 { 0.99F, 0.77F, 0.26F },
2094
2095 { 0.74F, 0.65F, 0.41F },
2096
2097 { 0.00F, 1.00F, 1.00F },
2098 { 1.00F, 0.00F, 1.00F },
2099 { 1.00F, 1.00F, 0.00F },
2100 };
2101
2102 int x, y;
2103
2104 glEnable (GL_TEXTURE_2D);
2105 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2106 glEnable (GL_BLEND);
2107 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2108 glBegin (GL_QUADS);
2109
2110 for (y = 0; y < h; y++)
2111 for (x = 0; x < w; x++)
2112 {
2113 unsigned char m = data [x + y * w];
2114
2115 if (m)
2116 {
2117 float *c = color [m & 15];
2118
2119 float tx1 = m & 0x40 ? 0.5 : 0.;
2120 float tx2 = tx1 + 0.5;
2121
2122 glColor4f (c[0], c[1], c[2], 0.75);
2123 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2124 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2125 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2126 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2127 }
2128 }
2129
2130 glEnd ();
2131 glDisable (GL_BLEND);
2132 glDisable (GL_TEXTURE_2D);
2133}
2134
2135void
2136fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1196 PPCODE: 2137 PPCODE:
1197{ 2138{
1198 int vx, vy;
1199 int x, y, z; 2139 int x, y;
1200 int last_name; 2140 int sw1 = sw + 2;
1201 mapface face; 2141 int sh1 = sh + 2;
2142 int sh3 = sh * 3;
1202 int sw4 = (sw + 3) & ~3; 2143 int sw34 = (sw * 3 + 3) & ~3;
2144 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1203 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2145 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1204 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2146 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1205 2147
1206 memset (darkness, 255, sw4 * sh);
1207 SvPOK_only (darkness_sv); 2148 SvPOK_only (darkness3_sv);
1208 SvCUR_set (darkness_sv, sw4 * sh); 2149 SvCUR_set (darkness3_sv, sw34 * sh3);
1209 2150
1210 vx = self->x + (self->w - sw) / 2 - shift_x; 2151 mx += self->x - 1;
1211 vy = self->y + (self->h - sh) / 2 - shift_y; 2152 my += self->y - 1;
1212 2153
1213 /* 2154 memset (darkness1, 255, sw1 * sh1);
1214 int vx = self->vx = self->w >= sw
1215 ? self->x + (self->w - sw) / 2
1216 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1217 2155
1218 int vy = self->vy = self->h >= sh
1219 ? self->y + (self->h - sh) / 2
1220 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1221 */
1222
1223 glColor4ub (255, 255, 255, 255);
1224
1225 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1226 glEnable (GL_BLEND);
1227 glEnable (GL_TEXTURE_2D);
1228 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1229
1230 glBegin (GL_QUADS);
1231
1232 last_name = 0;
1233
1234 for (z = 0; z < 3; z++)
1235 for (y = 0; y < sh; y++) 2156 for (y = 0; y < sh1; y++)
1236 if (0 <= y + vy && y + vy < self->rows) 2157 if (0 <= y + my && y + my < self->rows)
1237 { 2158 {
1238 maprow *row = self->row + (y + vy); 2159 maprow *row = self->row + (y + my);
1239 2160
1240 for (x = 0; x < sw; x++) 2161 for (x = 0; x < sw1; x++)
1241 if (row->c0 <= x + vx && x + vx < row->c1) 2162 if (row->c0 <= x + mx && x + mx < row->c1)
1242 { 2163 {
1243 mapcell *cell = row->col + (x + vx - row->c0); 2164 mapcell *cell = row->col + (x + mx - row->c0);
1244 2165
1245 darkness[y * sw4 + x] = cell->darkness < 0 2166 darkness1 [y * sw1 + x] = cell->darkness
2167 ? 255 - (cell->darkness - 1)
1246 ? 255 - FOW_DARKNESS 2168 : 255 - FOW_DARKNESS;
1247 : 255 - cell->darkness;
1248
1249 face = cell->face [z];
1250
1251 if (face)
1252 {
1253 maptex tex = self->tex [face];
1254
1255 int px = (x + 1) * 32 - tex.w;
1256 int py = (y + 1) * 32 - tex.h;
1257
1258 if (last_name != tex.name)
1259 {
1260 glEnd ();
1261 last_name = tex.name;
1262 glBindTexture (GL_TEXTURE_2D, last_name);
1263 glBegin (GL_QUADS);
1264 }
1265
1266 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1267 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1268 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1269 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1270 }
1271 } 2169 }
1272 } 2170 }
1273 2171
1274 glEnd (); 2172 for (y = 0; y < sh; ++y)
2173 for (x = 0; x < sw; ++x)
2174 {
2175 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2176 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2177 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2178 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2179 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2180 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2181 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2182 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2183 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1275 2184
1276 glDisable (GL_TEXTURE_2D); 2185 uint8_t r11 = (d11 + d21 + d12) / 3;
1277 glDisable (GL_BLEND); 2186 uint8_t r21 = d21;
2187 uint8_t r31 = (d21 + d31 + d32) / 3;
2188
2189 uint8_t r12 = d12;
2190 uint8_t r22 = d22;
2191 uint8_t r32 = d32;
2192
2193 uint8_t r13 = (d13 + d23 + d12) / 3;
2194 uint8_t r23 = d23;
2195 uint8_t r33 = (d23 + d33 + d32) / 3;
2196
2197 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2198 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2199 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2200 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2201 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2202 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2203 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2204 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2205 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2206 }
2207
2208 free (darkness1);
1278 2209
1279 EXTEND (SP, 3); 2210 EXTEND (SP, 3);
1280 PUSHs (sv_2mortal (newSViv (sw4))); 2211 PUSHs (sv_2mortal (newSViv (sw34)));
1281 PUSHs (sv_2mortal (newSViv (sh))); 2212 PUSHs (sv_2mortal (newSViv (sh3)));
1282 PUSHs (darkness_sv); 2213 PUSHs (darkness3_sv);
1283} 2214}
1284 2215
1285SV * 2216SV *
1286get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2217get_rect (DC::Map self, int x0, int y0, int w, int h)
1287 CODE: 2218 CODE:
1288{ 2219{
1289 int x, y, x1, y1; 2220 int x, y, x1, y1;
1290 SV *data_sv = newSV (w * h * 7 + 5); 2221 SV *data_sv = newSV (w * h * 7 + 5);
1291 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2222 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1316 if (row && row->c0 <= x && x < row->c1) 2247 if (row && row->c0 <= x && x < row->c1)
1317 { 2248 {
1318 mapcell *cell = row->col + (x - row->c0); 2249 mapcell *cell = row->col + (x - row->c0);
1319 uint8_t flags = 0; 2250 uint8_t flags = 0;
1320 2251
1321 if (cell->face [0]) flags |= 1; 2252 if (cell->tile [0]) flags |= 1;
1322 if (cell->face [1]) flags |= 2; 2253 if (cell->tile [1]) flags |= 2;
1323 if (cell->face [2]) flags |= 4; 2254 if (cell->tile [2]) flags |= 4;
1324 2255
1325 *data++ = flags; 2256 *data++ = flags;
1326 2257
1327 if (flags & 1) 2258 if (flags & 1)
1328 { 2259 {
2260 tileid tile = cell->tile [0];
1329 *data++ = cell->face [0] >> 8; 2261 *data++ = tile >> 8;
1330 *data++ = cell->face [0]; 2262 *data++ = tile;
1331 } 2263 }
1332 2264
1333 if (flags & 2) 2265 if (flags & 2)
1334 { 2266 {
2267 tileid tile = cell->tile [1];
1335 *data++ = cell->face [1] >> 8; 2268 *data++ = tile >> 8;
1336 *data++ = cell->face [1]; 2269 *data++ = tile;
1337 } 2270 }
1338 2271
1339 if (flags & 4) 2272 if (flags & 4)
1340 { 2273 {
2274 tileid tile = cell->tile [2];
1341 *data++ = cell->face [2] >> 8; 2275 *data++ = tile >> 8;
1342 *data++ = cell->face [2]; 2276 *data++ = tile;
1343 } 2277 }
1344 } 2278 }
1345 else 2279 else
1346 *data++ = 0; 2280 *data++ = 0;
1347 } 2281 }
1353} 2287}
1354 OUTPUT: 2288 OUTPUT:
1355 RETVAL 2289 RETVAL
1356 2290
1357void 2291void
1358set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2292set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1359 PPCODE: 2293 PPCODE:
1360{ 2294{
1361 int x, y, z; 2295 int x, y, z;
1362 int w, h; 2296 int w, h;
1363 int x1, y1; 2297 int x1, y1;
1364 2298
1365 if (*data++ != 0) 2299 if (*data++ != 0)
1366 return; /* version mismatch */ 2300 XSRETURN_EMPTY; /* version mismatch */
1367 2301
1368 w = *data++ << 8; w |= *data++; 2302 w = *data++ << 8; w |= *data++;
1369 h = *data++ << 8; h |= *data++; 2303 h = *data++ << 8; h |= *data++;
1370 2304
1371 // we need to do this 'cause we don't keep an absolute coord system for rows 2305 // we need to do this 'cause we don't keep an absolute coord system for rows
1387 { 2321 {
1388 uint8_t flags = *data++; 2322 uint8_t flags = *data++;
1389 2323
1390 if (flags) 2324 if (flags)
1391 { 2325 {
1392 mapface face[3] = { 0, 0, 0 };
1393
1394 mapcell *cell = row_get_cell (row, x); 2326 mapcell *cell = row_get_cell (row, x);
2327 tileid tile[3] = { 0, 0, 0 };
1395 2328
1396 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2329 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1397 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2330 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1398 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2331 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1399 2332
1400 if (cell->darkness <= 0) 2333 if (cell->darkness == 0)
1401 { 2334 {
1402 cell->darkness = -1; 2335 cell->darkness = 0;
1403 2336
1404 for (z = 0; z <= 2; z++) 2337 for (z = 0; z <= 2; z++)
1405 { 2338 {
1406 cell->face[z] = face[z]; 2339 tileid t = tile [z];
1407 2340
1408 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2341 if (t >= self->texs || (t && !self->tex [t].name))
2342 {
1409 XPUSHs (sv_2mortal (newSViv (face[z]))); 2343 XPUSHs (sv_2mortal (newSViv (t)));
2344 need_texid (self, t);
2345 }
2346
2347 cell->tile [z] = t;
1410 } 2348 }
1411 } 2349 }
1412 } 2350 }
1413 } 2351 }
1414 } 2352 }
1415} 2353}
1416 2354
1417MODULE = CFClient PACKAGE = CFClient::MixChunk 2355MODULE = Deliantra::Client PACKAGE = DC::RW
1418 2356
1419CFClient::MixChunk 2357DC::RW
1420new_from_file (SV *class, char *path) 2358new (SV *class, SV *data_sv)
1421 CODE: 2359 CODE:
1422 RETVAL = Mix_LoadWAV (path); 2360{
2361 STRLEN datalen;
2362 char *data = SvPVbyte (data_sv, datalen);
2363
2364 RETVAL = SDL_RWFromConstMem (data, datalen);
2365}
1423 OUTPUT: 2366 OUTPUT:
1424 RETVAL 2367 RETVAL
1425 2368
2369DC::RW
2370new_from_file (SV *class, const char *path, const char *mode = "rb")
2371 CODE:
2372 RETVAL = SDL_RWFromFile (path, mode);
2373 OUTPUT:
2374 RETVAL
2375
2376# fails on win32:
2377# dc.xs(2268) : error C2059: syntax error : '('
1426void 2378#void
2379#close (DC::RW self)
2380# CODE:
2381# (self->(close)) (self);
2382
2383MODULE = Deliantra::Client PACKAGE = DC::Channel
2384
2385PROTOTYPES: DISABLE
2386
2387DC::Channel
2388find ()
2389 CODE:
2390{
2391 RETVAL = Mix_GroupAvailable (-1);
2392
2393 if (RETVAL < 0)
2394 {
2395 RETVAL = Mix_GroupOldest (-1);
2396
2397 if (RETVAL < 0)
2398 XSRETURN_UNDEF;
2399
2400 Mix_HaltChannel (RETVAL);
2401 }
2402
2403 Mix_UnregisterAllEffects (RETVAL);
2404 Mix_Volume (RETVAL, 128);
2405}
2406 OUTPUT:
2407 RETVAL
2408
2409void
2410halt (DC::Channel self)
2411 CODE:
2412 Mix_HaltChannel (self);
2413
2414void
2415expire (DC::Channel self, int ticks = -1)
2416 CODE:
2417 Mix_ExpireChannel (self, ticks);
2418
2419void
2420fade_out (DC::Channel self, int ticks = -1)
2421 CODE:
2422 Mix_FadeOutChannel (self, ticks);
2423
2424int
2425volume (DC::Channel self, int volume)
2426 CODE:
2427 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2428 OUTPUT:
2429 RETVAL
2430
2431void
2432unregister_all_effects (DC::Channel self)
2433 CODE:
2434 Mix_UnregisterAllEffects (self);
2435
2436void
2437set_panning (DC::Channel self, int left, int right)
2438 CODE:
2439 left = CLAMP (left , 0, 255);
2440 right = CLAMP (right, 0, 255);
2441 Mix_SetPanning (self, left, right);
2442
2443void
2444set_distance (DC::Channel self, int distance)
2445 CODE:
2446 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2447
2448void
2449set_position (DC::Channel self, int angle, int distance)
2450 CODE:
2451
2452void
2453set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2454 CODE:
2455{
2456 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2457 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2458 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2459}
2460
2461void
2462set_reverse_stereo (DC::Channel self, int flip)
2463 CODE:
2464 Mix_SetReverseStereo (self, flip);
2465
2466MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2467
2468PROTOTYPES: DISABLE
2469
2470DC::MixChunk
2471new (SV *class, DC::RW rwops)
2472 CODE:
2473 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2474 OUTPUT:
2475 RETVAL
2476
2477void
1427DESTROY (CFClient::MixChunk self) 2478DESTROY (DC::MixChunk self)
1428 CODE: 2479 CODE:
1429 Mix_FreeChunk (self); 2480 Mix_FreeChunk (self);
1430 2481
1431int 2482int
1432volume (CFClient::MixChunk self, int volume = -1) 2483volume (DC::MixChunk self, int volume = -1)
1433 CODE: 2484 CODE:
2485 if (items > 1)
2486 volume = CLAMP (volume, 0, 128);
1434 RETVAL = Mix_VolumeChunk (self, volume); 2487 RETVAL = Mix_VolumeChunk (self, volume);
1435 OUTPUT: 2488 OUTPUT:
1436 RETVAL 2489 RETVAL
1437 2490
1438int 2491DC::Channel
1439play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2492play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1440 CODE: 2493 CODE:
2494{
1441 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2495 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2496
2497 if (RETVAL < 0)
2498 XSRETURN_UNDEF;
2499
2500 if (channel < 0)
2501 {
2502 Mix_UnregisterAllEffects (RETVAL);
2503 Mix_Volume (RETVAL, 128);
2504 }
2505}
1442 OUTPUT: 2506 OUTPUT:
1443 RETVAL 2507 RETVAL
1444 2508
1445MODULE = CFClient PACKAGE = CFClient::MixMusic 2509MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1446 2510
1447int 2511int
1448volume (int volume = -1) 2512volume (int volume = -1)
2513 PROTOTYPE: ;$
1449 CODE: 2514 CODE:
2515 if (items > 0)
2516 volume = CLAMP (volume, 0, 128);
1450 RETVAL = Mix_VolumeMusic (volume); 2517 RETVAL = Mix_VolumeMusic (volume);
1451 OUTPUT: 2518 OUTPUT:
1452 RETVAL 2519 RETVAL
1453 2520
1454CFClient::MixMusic 2521void
1455new_from_file (SV *class, char *path) 2522fade_out (int ms)
1456 CODE: 2523 CODE:
2524 Mix_FadeOutMusic (ms);
2525
2526void
2527halt ()
2528 CODE:
2529 Mix_HaltMusic ();
2530
2531DC::MixMusic
2532new (SV *class, DC::RW rwops)
2533 CODE:
1457 RETVAL = Mix_LoadMUS (path); 2534 RETVAL = Mix_LoadMUS_RW (rwops);
1458 OUTPUT: 2535 OUTPUT:
1459 RETVAL 2536 RETVAL
1460 2537
1461void 2538void
1462DESTROY (CFClient::MixMusic self) 2539DESTROY (DC::MixMusic self)
1463 CODE: 2540 CODE:
1464 Mix_FreeMusic (self); 2541 Mix_FreeMusic (self);
1465 2542
1466int 2543int
1467play (CFClient::MixMusic self, int loops = -1) 2544play (DC::MixMusic self, int loops = -1)
1468 CODE: 2545 CODE:
1469 RETVAL = Mix_PlayMusic (self, loops); 2546 RETVAL = Mix_PlayMusic (self, loops);
1470 OUTPUT: 2547 OUTPUT:
1471 RETVAL 2548 RETVAL
1472 2549
2550void
2551fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2552 CODE:
2553 Mix_FadeInMusicPos (self, loops, ms, position);
2554
1473MODULE = CFClient PACKAGE = CFClient::OpenGL 2555MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2556
2557PROTOTYPES: ENABLE
1474 2558
1475BOOT: 2559BOOT:
1476{ 2560{
1477 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2561 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1478 static const struct { 2562 static const struct {
1479 const char *name; 2563 const char *name;
1480 IV iv; 2564 IV iv;
1481 } *civ, const_iv[] = { 2565 } *civ, const_iv[] = {
1482# define const_iv(name) { # name, (IV)name } 2566# define const_iv(name) { # name, (IV)name }
2567 const_iv (GL_VENDOR),
2568 const_iv (GL_VERSION),
2569 const_iv (GL_EXTENSIONS),
1483 const_iv (GL_COLOR_MATERIAL), 2570 const_iv (GL_COLOR_MATERIAL),
1484 const_iv (GL_SMOOTH), 2571 const_iv (GL_SMOOTH),
1485 const_iv (GL_FLAT), 2572 const_iv (GL_FLAT),
1486 const_iv (GL_DITHER), 2573 const_iv (GL_DITHER),
1487 const_iv (GL_BLEND), 2574 const_iv (GL_BLEND),
2575 const_iv (GL_CULL_FACE),
1488 const_iv (GL_SCISSOR_TEST), 2576 const_iv (GL_SCISSOR_TEST),
2577 const_iv (GL_DEPTH_TEST),
2578 const_iv (GL_ALPHA_TEST),
2579 const_iv (GL_NORMALIZE),
2580 const_iv (GL_RESCALE_NORMAL),
2581 const_iv (GL_FRONT),
2582 const_iv (GL_BACK),
2583 const_iv (GL_AUX0),
1489 const_iv (GL_AND), 2584 const_iv (GL_AND),
1490 const_iv (GL_ONE), 2585 const_iv (GL_ONE),
1491 const_iv (GL_ZERO), 2586 const_iv (GL_ZERO),
1492 const_iv (GL_SRC_ALPHA), 2587 const_iv (GL_SRC_ALPHA),
1493 const_iv (GL_SRC_ALPHA_SATURATE), 2588 const_iv (GL_DST_ALPHA),
1494 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2589 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1495 const_iv (GL_ONE_MINUS_DST_ALPHA), 2590 const_iv (GL_ONE_MINUS_DST_ALPHA),
2591 const_iv (GL_SRC_ALPHA_SATURATE),
1496 const_iv (GL_RGB), 2592 const_iv (GL_RGB),
1497 const_iv (GL_RGBA), 2593 const_iv (GL_RGBA),
2594 const_iv (GL_RGBA4),
2595 const_iv (GL_RGBA8),
2596 const_iv (GL_RGB5_A1),
1498 const_iv (GL_UNSIGNED_BYTE), 2597 const_iv (GL_UNSIGNED_BYTE),
2598 const_iv (GL_UNSIGNED_SHORT),
2599 const_iv (GL_UNSIGNED_INT),
1499 const_iv (GL_ALPHA), 2600 const_iv (GL_ALPHA),
2601 const_iv (GL_INTENSITY),
1500 const_iv (GL_LUMINANCE), 2602 const_iv (GL_LUMINANCE),
2603 const_iv (GL_LUMINANCE_ALPHA),
1501 const_iv (GL_FLOAT), 2604 const_iv (GL_FLOAT),
1502 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2605 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2606 const_iv (GL_COMPRESSED_ALPHA_ARB),
2607 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2608 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2609 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2610 const_iv (GL_COMPRESSED_RGB_ARB),
2611 const_iv (GL_COMPRESSED_RGBA_ARB),
1503 const_iv (GL_COMPILE), 2612 const_iv (GL_COMPILE),
2613 const_iv (GL_PROXY_TEXTURE_1D),
2614 const_iv (GL_PROXY_TEXTURE_2D),
1504 const_iv (GL_TEXTURE_1D), 2615 const_iv (GL_TEXTURE_1D),
1505 const_iv (GL_TEXTURE_2D), 2616 const_iv (GL_TEXTURE_2D),
1506 const_iv (GL_TEXTURE_ENV), 2617 const_iv (GL_TEXTURE_ENV),
1507 const_iv (GL_TEXTURE_MAG_FILTER), 2618 const_iv (GL_TEXTURE_MAG_FILTER),
1508 const_iv (GL_TEXTURE_MIN_FILTER), 2619 const_iv (GL_TEXTURE_MIN_FILTER),
1509 const_iv (GL_TEXTURE_ENV_MODE), 2620 const_iv (GL_TEXTURE_ENV_MODE),
1510 const_iv (GL_TEXTURE_WRAP_S), 2621 const_iv (GL_TEXTURE_WRAP_S),
1511 const_iv (GL_TEXTURE_WRAP_T), 2622 const_iv (GL_TEXTURE_WRAP_T),
2623 const_iv (GL_REPEAT),
1512 const_iv (GL_CLAMP), 2624 const_iv (GL_CLAMP),
1513 const_iv (GL_REPEAT), 2625 const_iv (GL_CLAMP_TO_EDGE),
1514 const_iv (GL_NEAREST), 2626 const_iv (GL_NEAREST),
1515 const_iv (GL_LINEAR), 2627 const_iv (GL_LINEAR),
1516 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2628 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1517 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2629 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1518 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2630 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1519 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2631 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1520 const_iv (GL_GENERATE_MIPMAP), 2632 const_iv (GL_GENERATE_MIPMAP),
1521 const_iv (GL_MODULATE), 2633 const_iv (GL_MODULATE),
1522 const_iv (GL_DECAL), 2634 const_iv (GL_DECAL),
1523 const_iv (GL_REPLACE), 2635 const_iv (GL_REPLACE),
2636 const_iv (GL_DEPTH_BUFFER_BIT),
1524 const_iv (GL_COLOR_BUFFER_BIT), 2637 const_iv (GL_COLOR_BUFFER_BIT),
1525 const_iv (GL_PROJECTION), 2638 const_iv (GL_PROJECTION),
1526 const_iv (GL_MODELVIEW), 2639 const_iv (GL_MODELVIEW),
1527 const_iv (GL_COLOR_LOGIC_OP), 2640 const_iv (GL_COLOR_LOGIC_OP),
1528 const_iv (GL_SEPARABLE_2D), 2641 const_iv (GL_SEPARABLE_2D),
1529 const_iv (GL_CONVOLUTION_2D), 2642 const_iv (GL_CONVOLUTION_2D),
1530 const_iv (GL_CONVOLUTION_BORDER_MODE), 2643 const_iv (GL_CONVOLUTION_BORDER_MODE),
1531 const_iv (GL_CONSTANT_BORDER), 2644 const_iv (GL_CONSTANT_BORDER),
2645 const_iv (GL_POINTS),
1532 const_iv (GL_LINES), 2646 const_iv (GL_LINES),
2647 const_iv (GL_LINE_STRIP),
2648 const_iv (GL_LINE_LOOP),
1533 const_iv (GL_QUADS), 2649 const_iv (GL_QUADS),
2650 const_iv (GL_QUAD_STRIP),
2651 const_iv (GL_TRIANGLES),
2652 const_iv (GL_TRIANGLE_STRIP),
2653 const_iv (GL_TRIANGLE_FAN),
1534 const_iv (GL_LINE_LOOP), 2654 const_iv (GL_POLYGON),
1535 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2655 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2656 const_iv (GL_POINT_SMOOTH_HINT),
2657 const_iv (GL_LINE_SMOOTH_HINT),
2658 const_iv (GL_POLYGON_SMOOTH_HINT),
2659 const_iv (GL_GENERATE_MIPMAP_HINT),
2660 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1536 const_iv (GL_FASTEST), 2661 const_iv (GL_FASTEST),
2662 const_iv (GL_DONT_CARE),
2663 const_iv (GL_NICEST),
2664 const_iv (GL_V2F),
2665 const_iv (GL_V3F),
2666 const_iv (GL_T2F_V3F),
2667 const_iv (GL_T2F_N3F_V3F),
1537# undef const_iv 2668# undef const_iv
1538 }; 2669 };
1539 2670
1540 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2671 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1541 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2672 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2673
2674 texture_av = newAV ();
2675 AvREAL_off (texture_av);
1542} 2676}
2677
2678void
2679disable_GL_EXT_blend_func_separate ()
2680 CODE:
2681 gl.BlendFuncSeparate = 0;
2682 gl.BlendFuncSeparateEXT = 0;
2683
2684char *
2685gl_vendor ()
2686 CODE:
2687 RETVAL = (char *)glGetString (GL_VENDOR);
2688 OUTPUT:
2689 RETVAL
2690
2691char *
2692gl_version ()
2693 CODE:
2694 RETVAL = (char *)glGetString (GL_VERSION);
2695 OUTPUT:
2696 RETVAL
2697
2698char *
2699gl_extensions ()
2700 CODE:
2701 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2702 OUTPUT:
2703 RETVAL
2704
2705const char *glGetString (GLenum pname)
2706
2707GLint glGetInteger (GLenum pname)
2708 CODE:
2709 glGetIntegerv (pname, &RETVAL);
2710 OUTPUT:
2711 RETVAL
2712
2713GLdouble glGetDouble (GLenum pname)
2714 CODE:
2715 glGetDoublev (pname, &RETVAL);
2716 OUTPUT:
2717 RETVAL
1543 2718
1544int glGetError () 2719int glGetError ()
2720
2721void glFinish ()
1545 2722
1546void glClear (int mask) 2723void glClear (int mask)
1547 2724
1548void glClearColor (float r, float g, float b, float a = 1.0) 2725void glClearColor (float r, float g, float b, float a = 1.0)
1549 PROTOTYPE: @ 2726 PROTOTYPE: @
1556 2733
1557void glHint (int target, int mode) 2734void glHint (int target, int mode)
1558 2735
1559void glBlendFunc (int sfactor, int dfactor) 2736void glBlendFunc (int sfactor, int dfactor)
1560 2737
2738void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2739 CODE:
2740 gl_BlendFuncSeparate (sa, da, saa, daa);
2741
2742void glDepthMask (int flag)
2743
1561void glLogicOp (int opcode) 2744void glLogicOp (int opcode)
1562 2745
1563void glColorMask (int red, int green, int blue, int alpha) 2746void glColorMask (int red, int green, int blue, int alpha)
1564 2747
1565void glMatrixMode (int mode) 2748void glMatrixMode (int mode)
1568 2751
1569void glPopMatrix () 2752void glPopMatrix ()
1570 2753
1571void glLoadIdentity () 2754void glLoadIdentity ()
1572 2755
2756void glDrawBuffer (int buffer)
2757
2758void glReadBuffer (int buffer)
2759
1573# near and far are due to microsofts buggy c compiler 2760# near_ and far_ are due to microsofts buggy "c" compiler
2761void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2762
2763# near_ and far_ are due to microsofts buggy "c" compiler
1574void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2764void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2765
2766PROTOTYPES: DISABLE
1575 2767
1576void glViewport (int x, int y, int width, int height) 2768void glViewport (int x, int y, int width, int height)
1577 2769
1578void glScissor (int x, int y, int width, int height) 2770void glScissor (int x, int y, int width, int height)
1579 2771
1587 2779
1588void glRotate (float angle, float x, float y, float z) 2780void glRotate (float angle, float x, float y, float z)
1589 CODE: 2781 CODE:
1590 glRotatef (angle, x, y, z); 2782 glRotatef (angle, x, y, z);
1591 2783
1592void glBegin (int mode)
1593
1594void glEnd ()
1595
1596void glColor (float r, float g, float b, float a = 1.0) 2784void glColor (float r, float g, float b, float a = 1.0)
1597 PROTOTYPE: @ 2785 ALIAS:
2786 glColor_premultiply = 1
1598 CODE: 2787 CODE:
1599 glColor4ub (MIN ((int)(r * 255.f), 255), 2788 if (ix)
1600 MIN ((int)(g * 255.f), 255), 2789 {
1601 MIN ((int)(b * 255.f), 255), 2790 r *= a;
1602 MIN ((int)(a * 255.f), 255)); 2791 g *= a;
2792 b *= a;
2793 }
2794 // microsoft visual "c" rounds instead of truncating...
2795 glColor4f (r, g, b, a);
2796
2797void glRasterPos (float x, float y, float z = 0.)
2798 CODE:
2799 glRasterPos3f (0, 0, z);
2800 glBitmap (0, 0, 0, 0, x, y, 0);
1603 2801
1604void glVertex (float x, float y, float z = 0.) 2802void glVertex (float x, float y, float z = 0.)
1605 CODE: 2803 CODE:
1606 glVertex3f (x, y, z); 2804 glVertex3f (x, y, z);
1607 2805
1608void glTexCoord (float s, float t) 2806void glTexCoord (float s, float t)
1609 CODE: 2807 CODE:
1610 glTexCoord2f (s, t); 2808 glTexCoord2f (s, t);
1611 2809
2810void glRect (float x1, float y1, float x2, float y2)
2811 CODE:
2812 glRectf (x1, y1, x2, y2);
2813
2814void glRect_lineloop (float x1, float y1, float x2, float y2)
2815 CODE:
2816 glBegin (GL_LINE_LOOP);
2817 glVertex2f (x1, y1);
2818 glVertex2f (x2, y1);
2819 glVertex2f (x2, y2);
2820 glVertex2f (x1, y2);
2821 glEnd ();
2822
2823PROTOTYPES: ENABLE
2824
2825void glBegin (int mode)
2826
2827void glEnd ()
2828
2829void glPointSize (GLfloat size)
2830
2831void glLineWidth (GLfloat width)
2832
2833void glInterleavedArrays (int format, int stride, char *data)
2834
2835void glDrawElements (int mode, int count, int type, char *indices)
2836
2837# 1.2 void glDrawRangeElements (int mode, int start, int end
2838
1612void glTexEnv (int target, int pname, float param) 2839void glTexEnv (int target, int pname, float param)
1613 CODE: 2840 CODE:
1614 glTexEnvf (target, pname, param); 2841 glTexEnvf (target, pname, param);
1615 2842
1616void glTexParameter (int target, int pname, float param) 2843void glTexParameter (int target, int pname, float param)
1619 2846
1620void glBindTexture (int target, int name) 2847void glBindTexture (int target, int name)
1621 2848
1622void glConvolutionParameter (int target, int pname, float params) 2849void glConvolutionParameter (int target, int pname, float params)
1623 CODE: 2850 CODE:
1624 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2851 if (gl.ConvolutionParameterf)
2852 gl.ConvolutionParameterf (target, pname, params);
1625 2853
1626void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2854void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1627 CODE: 2855 CODE:
1628 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2856 if (gl.ConvolutionFilter2D)
1629 (target, internalformat, width, height, format, type, data)); 2857 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1630 2858
1631void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2859void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1632 CODE: 2860 CODE:
1633 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2861 if (gl.SeparableFilter2D)
1634 (target, internalformat, width, height, format, type, row, column)); 2862 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1635 2863
1636void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2864void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1637 2865
1638void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2866void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1639 2867
1640void glRasterPos (int x, int y) 2868void glDrawPixels (int width, int height, int format, int type, char *pixels)
1641 CODE: 2869
1642 glRasterPos2i (x, y); 2870void glPixelZoom (float x, float y)
1643 2871
1644void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2872void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1645 2873
1646int glGenTexture () 2874int glGenTexture ()
1647 CODE: 2875 CODE:
1648{ 2876 RETVAL = gen_texture ();
1649 GLuint name;
1650 glGenTextures (1, &name);
1651 RETVAL = name;
1652}
1653 OUTPUT: 2877 OUTPUT:
1654 RETVAL 2878 RETVAL
1655 2879
1656void glDeleteTexture (int name) 2880void glDeleteTexture (int name)
1657 CODE: 2881 CODE:
1658{
1659 GLuint name_ = name;
1660 glDeleteTextures (1, &name_); 2882 del_texture (name);
1661} 2883
1662
1663int glGenList () 2884int glGenList ()
1664 CODE: 2885 CODE:
1665 RETVAL = glGenLists (1); 2886 RETVAL = glGenLists (1);
1666 OUTPUT: 2887 OUTPUT:
1667 RETVAL 2888 RETVAL
1674 2895
1675void glEndList () 2896void glEndList ()
1676 2897
1677void glCallList (int list) 2898void glCallList (int list)
1678 2899
2900MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2901
2902PROTOTYPES: DISABLE
2903
2904void
2905find_widget (SV *self, NV x, NV y)
2906 PPCODE:
2907{
2908 if (within_widget (self, x, y))
2909 XPUSHs (self);
2910}
2911
2912BOOT:
2913{
2914 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2915
2916 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2917 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2918 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2919 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2920}
2921
2922void
2923draw (SV *self)
2924 CODE:
2925{
2926 HV *hv;
2927 SV **svp;
2928 NV x, y, w, h;
2929 SV *draw_x_sv = GvSV (draw_x_gv);
2930 SV *draw_y_sv = GvSV (draw_y_gv);
2931 SV *draw_w_sv = GvSV (draw_w_gv);
2932 SV *draw_h_sv = GvSV (draw_h_gv);
2933 double draw_x, draw_y;
2934
2935 if (!SvROK (self))
2936 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2937
2938 hv = (HV *)SvRV (self);
2939
2940 if (SvTYPE (hv) != SVt_PVHV)
2941 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2942
2943 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2944 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2945
2946 if (!h || !w)
2947 XSRETURN_EMPTY;
2948
2949 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2950 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2951
2952 draw_x = SvNV (draw_x_sv) + x;
2953 draw_y = SvNV (draw_y_sv) + y;
2954
2955 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2956 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2957 XSRETURN_EMPTY;
2958
2959 sv_setnv (draw_x_sv, draw_x);
2960 sv_setnv (draw_y_sv, draw_y);
2961
2962 glPushMatrix ();
2963 glTranslated (x, y, 0);
2964
2965 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2966 {
2967 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2968
2969 if (svp && SvTRUE (*svp))
2970 {
2971 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2972 glEnable (GL_BLEND);
2973 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2974 glBegin (GL_QUADS);
2975 glVertex2f (0, 0);
2976 glVertex2f (w, 0);
2977 glVertex2f (w, h);
2978 glVertex2f (0, h);
2979 glEnd ();
2980 glDisable (GL_BLEND);
2981 }
2982 }
2983#if 0
2984 // draw borders, for debugging
2985 glPushMatrix ();
2986 glColor4f (1., 1., 0., 1.);
2987 glTranslatef (.5, .5, 0.);
2988 glBegin (GL_LINE_LOOP);
2989 glVertex2f (0 , 0);
2990 glVertex2f (w - 1, 0);
2991 glVertex2f (w - 1, h - 1);
2992 glVertex2f (0 , h - 1);
2993 glEnd ();
2994 glPopMatrix ();
2995#endif
2996 PUSHMARK (SP);
2997 XPUSHs (self);
2998 PUTBACK;
2999 call_method ("_draw", G_VOID | G_DISCARD);
3000 SPAGAIN;
3001
3002 glPopMatrix ();
3003
3004 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3005 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3006}
3007

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