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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.141 by root, Fri Aug 18 01:01:00 2006 UTC vs.
Revision 1.253 by root, Fri Dec 28 20:59:14 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
29#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
30 46
31#include <glib/gmacros.h> 47#include <glib/gmacros.h>
32 48
33#include <pango/pango.h> 49#include <pango/pango.h>
50
51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2))
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly
56#endif
34 57
35#ifndef _WIN32 58#ifndef _WIN32
36# include <sys/types.h> 59# include <sys/types.h>
37# include <sys/socket.h> 60# include <sys/socket.h>
38# include <netinet/in.h> 61# include <netinet/in.h>
39# include <netinet/tcp.h> 62# include <netinet/tcp.h>
40# include <inttypes.h> 63# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 64#endif
49 65
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 66#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 67
52#define FOW_DARKNESS 32 68#define FOW_DARKNESS 32
53 69
54#define MAP_EXTEND_X 32 70#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 71#define MAP_EXTEND_Y 512
56 72
57#define MIN_FONT_HEIGHT 10 73#define MIN_FONT_HEIGHT 10
74
75/* mask out modifiers we are not interested in */
76#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
58 77
59#if 0 78#if 0
60# define PARACHUTE SDL_INIT_NOPARACHUTE 79# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 80#else
62# define PARACHUTE 0 81# define PARACHUTE 0
63#endif 82#endif
64 83
84static AV *texture_av;
85
65static struct 86static struct
66{ 87{
67#define GL_FUNC(ptr,name) ptr name; 88#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 89#include "glfunc.h"
69#undef GL_FUNC 90#undef GL_FUNC
70} gl; 91} gl;
71 92
93static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 94gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 95{
74 if (gl.BlendFuncSeparate) 96 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 97 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 98 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 99 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 100 else
79 glBlendFunc (sa, da); 101 glBlendFunc (sa, da);
80} 102}
81 103
104static GLuint
105gen_texture ()
106{
107 GLuint name;
108
109 if (AvFILL (texture_av) >= 0)
110 name = (GLuint)(size_t)av_pop (texture_av);
111 else
112 glGenTextures (1, &name);
113
114 return name;
115}
116
117static void
118del_texture (GLuint name)
119{
120 /* make a half-assed attempt at returning the memory used by the texture */
121 /* textures are frequently being reused by cfplus anyway */
122 /*glBindTexture (GL_TEXTURE_2D, name);*/
123 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
124 av_push (texture_av, (SV *)(size_t)name);
125 glDeleteTextures (1, &name);
126}
127
82#include "texcache.c" 128#include "texcache.c"
129#include "rendercache.c"
83 130
84#include "pango-font.c" 131#include "pango-font.c"
85#include "pango-fontmap.c" 132#include "pango-fontmap.c"
86#include "pango-render.c" 133#include "pango-render.c"
87 134
135typedef IV DC__Channel;
136typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 137typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 138typedef Mix_Music *DC__MixMusic;
90 139
91typedef PangoFontDescription *CFPlus__Font; 140typedef PangoFontDescription *DC__Font;
92 141
93static int 142static int
94shape_attr_p (PangoLayoutRun *run) 143shape_attr_p (PangoLayoutRun *run)
95{ 144{
96 GSList *attrs = run->item->analysis.extra_attrs; 145 GSList *attrs = run->item->analysis.extra_attrs;
110 159
111typedef struct cf_layout { 160typedef struct cf_layout {
112 PangoLayout *pl; 161 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 162 float r, g, b, a; // default color for rgba mode
114 int base_height; 163 int base_height;
115 CFPlus__Font font; 164 DC__Font font;
165 rc_t *rc;
116} *CFPlus__Layout; 166} *DC__Layout;
117 167
118static CFPlus__Font default_font; 168static DC__Font default_font;
119static PangoContext *opengl_context; 169static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 170static PangoFontMap *opengl_fontmap;
121 171
122static void 172static void
123substitute_func (FcPattern *pattern, gpointer data) 173substitute_func (FcPattern *pattern, gpointer data)
128#endif 178#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 179 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 180}
131 181
132static void 182static void
133layout_update_font (CFPlus__Layout self) 183layout_update_font (DC__Layout self)
134{ 184{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 185 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 186 * reasonably well with bitstream vera
137 */ 187 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 188 PangoFontDescription *font = self->font ? self->font : default_font;
142 192
143 pango_layout_set_font_description (self->pl, font); 193 pango_layout_set_font_description (self->pl, font);
144} 194}
145 195
146static void 196static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 197layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 198{
149 PangoRectangle rect; 199 PangoRectangle rect;
150 200
151 // get_pixel_* wrongly rounds down 201 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 202 pango_layout_get_extents (self->pl, 0, &rect);
159 209
160 *w = rect.width; 210 *w = rect.width;
161 *h = rect.height; 211 *h = rect.height;
162} 212}
163 213
214typedef uint16_t tileid;
164typedef uint16_t mapface; 215typedef uint16_t faceid;
165 216
166typedef struct { 217typedef struct {
167 GLint name; 218 GLuint name;
168 int w, h; 219 int w, h;
169 float s, t; 220 float s, t;
170 uint8_t r, g, b, a; 221 uint8_t r, g, b, a;
222 tileid smoothtile;
223 uint8_t smoothlevel;
171} maptex; 224} maptex;
172 225
173typedef struct { 226typedef struct {
227 uint32_t player;
228 tileid tile[3];
174 int16_t darkness; 229 uint16_t darkness;
175 mapface face[3]; 230 uint8_t stat_width, stat_hp, flags, smoothmax;
176} mapcell; 231} mapcell;
177 232
178typedef struct { 233typedef struct {
179 int32_t c0, c1; 234 int32_t c0, c1;
180 mapcell *col; 235 mapcell *col;
181} maprow; 236} maprow;
182 237
183typedef struct map { 238typedef struct map {
184 int x, y, w, h; 239 int x, y, w, h;
185 int ox, oy; /* offset to virtual global coordinate system */ 240 int ox, oy; /* offset to virtual global coordinate system */
186 int faces; 241 int faces; tileid *face2tile; // [faceid]
187 mapface *face; 242 int texs; maptex *tex; // [tileid]
188
189 int texs;
190 maptex *tex;
191 243
192 int32_t rows; 244 int32_t rows;
193 maprow *row; 245 maprow *row;
194} *CFPlus__Map; 246} *DC__Map;
195 247
196static char * 248static char *
197prepend (char *ptr, int sze, int inc) 249prepend (char *ptr, int sze, int inc)
198{ 250{
199 char *p; 251 char *p;
216} 268}
217 269
218#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 270#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
219#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 271#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220 272
273static void
274need_facenum (struct map *self, faceid face)
275{
276 while (self->faces <= face)
277 {
278 Append (tileid, self->face2tile, self->faces, self->faces);
279 self->faces *= 2;
280 }
281}
282
283static void
284need_texid (struct map *self, int texid)
285{
286 while (self->texs <= texid)
287 {
288 Append (maptex, self->tex, self->texs, self->texs);
289 self->texs *= 2;
290 }
291}
292
221static maprow * 293static maprow *
222map_get_row (CFPlus__Map self, int y) 294map_get_row (DC__Map self, int y)
223{ 295{
224 if (0 > y) 296 if (0 > y)
225 { 297 {
226 int extend = - y + MAP_EXTEND_Y; 298 int extend = - y + MAP_EXTEND_Y;
227 Prepend (maprow, self->row, self->rows, extend); 299 Prepend (maprow, self->row, self->rows, extend);
265 337
266 return row->col + (x - row->c0); 338 return row->col + (x - row->c0);
267} 339}
268 340
269static mapcell * 341static mapcell *
270map_get_cell (CFPlus__Map self, int x, int y) 342map_get_cell (DC__Map self, int x, int y)
271{ 343{
272 return row_get_cell (map_get_row (self, y), x); 344 return row_get_cell (map_get_row (self, y), x);
273} 345}
274 346
275static void 347static void
276map_clear (CFPlus__Map self) 348map_clear (DC__Map self)
277{ 349{
278 int r; 350 int r;
279 351
280 for (r = 0; r < self->rows; r++) 352 for (r = 0; r < self->rows; r++)
281 Safefree (self->row[r].col); 353 Safefree (self->row[r].col);
289 self->row = 0; 361 self->row = 0;
290 self->rows = 0; 362 self->rows = 0;
291} 363}
292 364
293static void 365static void
294map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 366map_blank (DC__Map self, int x0, int y0, int w, int h)
295{ 367{
296 int x, y; 368 int x, y;
297 maprow *row; 369 maprow *row;
370 mapcell *cell;
298 371
299 for (y = y0; y < y0 + h; y++) 372 for (y = y0; y < y0 + h; y++)
300 if (y >= 0) 373 if (y >= 0)
301 { 374 {
302 if (y >= self->rows) 375 if (y >= self->rows)
308 if (x >= row->c0) 381 if (x >= row->c0)
309 { 382 {
310 if (x >= row->c1) 383 if (x >= row->c1)
311 break; 384 break;
312 385
313 row->col[x - row->c0].darkness = -1; 386 cell = row->col + x - row->c0;
387
388 cell->darkness = 0;
389 cell->stat_hp = 0;
390 cell->flags = 0;
391 cell->player = 0;
314 } 392 }
315 } 393 }
394}
395
396typedef struct {
397 tileid tile;
398 uint8_t x, y, level;
399} smooth_key;
400
401static void
402smooth_or_bits (HV *hv, smooth_key *key, IV bits)
403{
404 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
405
406 if (SvIOK (*sv))
407 SvIV_set (*sv, SvIVX (*sv) | bits);
408 else
409 sv_setiv (*sv, bits);
316} 410}
317 411
318static void 412static void
319music_finished (void) 413music_finished (void)
320{ 414{
356 n |= n >> 16; 450 n |= n >> 16;
357 451
358 return n + 1; 452 return n + 1;
359} 453}
360 454
361MODULE = CFPlus PACKAGE = CFPlus 455static unsigned int
456popcount (unsigned int n)
457{
458 n -= (n >> 1) & 0x55555555U;
459 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
460 n = ((n >> 4) + n) & 0x0f0f0f0fU;
461 n *= 0x01010101U;
462
463 return n >> 24;
464}
465
466/* SDL should provide this, really. */
467#define SDLK_MODIFIER_MIN 300
468#define SDLK_MODIFIER_MAX 314
469
470/******************************************************************************/
471
472static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
473static GV *hover_gv;
474
475static int
476within_widget (SV *widget, NV x, NV y)
477{
478 HV *self;
479 SV **svp;
480 NV wx, ww, wy, wh;
481
482 if (!SvROK (widget))
483 return 0;
484
485 self = (HV *)SvRV (widget);
486
487 if (SvTYPE (self) != SVt_PVHV)
488 return 0;
489
490 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
491 if (y < wy)
492 return 0;
493
494 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
495 if (y >= wy + wh)
496 return 0;
497
498 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
499 if (x < wx)
500 return 0;
501
502 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
503 if (x >= wx + ww)
504 return 0;
505
506 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
507 if (!svp || !SvTRUE (*svp))
508 return 0;
509
510 return 1;
511}
512
513MODULE = Deliantra::Client PACKAGE = DC
362 514
363PROTOTYPES: ENABLE 515PROTOTYPES: ENABLE
364 516
365BOOT: 517BOOT:
366{ 518{
367 HV *stash = gv_stashpv ("CFPlus", 1); 519 HV *stash = gv_stashpv ("DC", 1);
368 static const struct { 520 static const struct {
369 const char *name; 521 const char *name;
370 IV iv; 522 IV iv;
371 } *civ, const_iv[] = { 523 } *civ, const_iv[] = {
372# define const_iv(name) { # name, (IV)name } 524# define const_iv(name) { # name, (IV)name }
525 const_iv (SDLK_MODIFIER_MIN),
526 const_iv (SDLK_MODIFIER_MAX),
527
373 const_iv (SDL_ACTIVEEVENT), 528 const_iv (SDL_ACTIVEEVENT),
374 const_iv (SDL_KEYDOWN), 529 const_iv (SDL_KEYDOWN),
375 const_iv (SDL_KEYUP), 530 const_iv (SDL_KEYUP),
376 const_iv (SDL_MOUSEMOTION), 531 const_iv (SDL_MOUSEMOTION),
377 const_iv (SDL_MOUSEBUTTONDOWN), 532 const_iv (SDL_MOUSEBUTTONDOWN),
386 const_iv (SDL_EVENT_RESERVEDA), 541 const_iv (SDL_EVENT_RESERVEDA),
387 const_iv (SDL_EVENT_RESERVEDB), 542 const_iv (SDL_EVENT_RESERVEDB),
388 const_iv (SDL_VIDEORESIZE), 543 const_iv (SDL_VIDEORESIZE),
389 const_iv (SDL_VIDEOEXPOSE), 544 const_iv (SDL_VIDEOEXPOSE),
390 const_iv (SDL_USEREVENT), 545 const_iv (SDL_USEREVENT),
546
547 const_iv (SDL_APPINPUTFOCUS),
548 const_iv (SDL_APPMOUSEFOCUS),
549 const_iv (SDL_APPACTIVE),
550
551 const_iv (SDLK_FIRST),
552 const_iv (SDLK_LAST),
391 const_iv (SDLK_KP0), 553 const_iv (SDLK_KP0),
392 const_iv (SDLK_KP1), 554 const_iv (SDLK_KP1),
393 const_iv (SDLK_KP2), 555 const_iv (SDLK_KP2),
394 const_iv (SDLK_KP3), 556 const_iv (SDLK_KP3),
395 const_iv (SDLK_KP4), 557 const_iv (SDLK_KP4),
450 const_iv (SDLK_BREAK), 612 const_iv (SDLK_BREAK),
451 const_iv (SDLK_MENU), 613 const_iv (SDLK_MENU),
452 const_iv (SDLK_POWER), 614 const_iv (SDLK_POWER),
453 const_iv (SDLK_EURO), 615 const_iv (SDLK_EURO),
454 const_iv (SDLK_UNDO), 616 const_iv (SDLK_UNDO),
617
455 const_iv (KMOD_NONE), 618 const_iv (KMOD_NONE),
619 const_iv (KMOD_SHIFT),
456 const_iv (KMOD_LSHIFT), 620 const_iv (KMOD_LSHIFT),
457 const_iv (KMOD_RSHIFT), 621 const_iv (KMOD_RSHIFT),
622 const_iv (KMOD_CTRL),
458 const_iv (KMOD_LCTRL), 623 const_iv (KMOD_LCTRL),
459 const_iv (KMOD_RCTRL), 624 const_iv (KMOD_RCTRL),
625 const_iv (KMOD_ALT),
460 const_iv (KMOD_LALT), 626 const_iv (KMOD_LALT),
461 const_iv (KMOD_RALT), 627 const_iv (KMOD_RALT),
628 const_iv (KMOD_META),
462 const_iv (KMOD_LMETA), 629 const_iv (KMOD_LMETA),
463 const_iv (KMOD_RMETA), 630 const_iv (KMOD_RMETA),
464 const_iv (KMOD_NUM), 631 const_iv (KMOD_NUM),
465 const_iv (KMOD_CAPS), 632 const_iv (KMOD_CAPS),
466 const_iv (KMOD_MODE), 633 const_iv (KMOD_MODE),
467 const_iv (KMOD_CTRL), 634
468 const_iv (KMOD_SHIFT), 635 const_iv (MIX_DEFAULT_FORMAT),
469 const_iv (KMOD_ALT),
470 const_iv (KMOD_META)
471# undef const_iv 636# undef const_iv
472 }; 637 };
473 638
474 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 639 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
475 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 640 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
641
642 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
643 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
476} 644}
645
646void
647weaken (SV *rv)
648 PROTOTYPE: $
649 CODE:
650 sv_rvweaken (rv);
477 651
478int 652int
479in_destruct () 653in_destruct ()
480 CODE: 654 CODE:
481 RETVAL = PL_main_cv == Nullcv; 655 RETVAL = PL_main_cv == Nullcv;
484 658
485NV floor (NV x) 659NV floor (NV x)
486 660
487NV ceil (NV x) 661NV ceil (NV x)
488 662
663IV minpot (UV n)
664
665IV popcount (UV n)
666
489void 667void
490pango_init () 668pango_init ()
491 CODE: 669 CODE:
492{ 670{
493 opengl_fontmap = pango_opengl_font_map_new (); 671 opengl_fontmap = pango_opengl_font_map_new ();
494 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 672 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
495 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 673 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
674#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)
675 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
676 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
677#endif
496} 678}
679
680char *
681SDL_GetError ()
497 682
498int 683int
499SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 684SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
500 685
501void 686void
502SDL_Quit () 687SDL_Quit ()
503 688
504void 689void
505SDL_ListModes () 690SDL_ListModes (int rgb, int alpha)
506 PPCODE: 691 PPCODE:
507{ 692{
508 SDL_Rect **m; 693 SDL_Rect **m;
509 694
510 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 695 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
511 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 696 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
512 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 697 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
513 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 698 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
514 699
515 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 700 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
516 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 701 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
517 702
518 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 703 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 704 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 705 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 706 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
522 707
523 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 708 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
524#if SDL_VERSION_ATLEAST(1,2,10) 709#if SDL_VERSION_ATLEAST(1,2,10)
525 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 710 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
526 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 711 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
527#endif 712#endif
528 713
529 SDL_EnableUNICODE (1);
530 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
531
532 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 714 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
533 715
534 if (m && m != (SDL_Rect **)-1) 716 if (m && m != (SDL_Rect **)-1)
535 while (*m) 717 while (*m)
536 { 718 {
719 if ((*m)->w >= 800 && (*m)->h >= 480)
720 {
537 AV *av = newAV (); 721 AV *av = newAV ();
538 av_push (av, newSViv ((*m)->w)); 722 av_push (av, newSViv ((*m)->w));
539 av_push (av, newSViv ((*m)->h)); 723 av_push (av, newSViv ((*m)->h));
724 av_push (av, newSViv (rgb));
725 av_push (av, newSViv (alpha));
540 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 726 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
727 }
541 728
542 ++m; 729 ++m;
543 } 730 }
544} 731}
545 732
546char *
547SDL_GetError ()
548
549int 733int
550SDL_SetVideoMode (int w, int h, int fullscreen) 734SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
551 CODE: 735 CODE:
736{
737 SDL_EnableUNICODE (1);
738 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
739
740 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
741 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
742 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
743 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
744
552 RETVAL = !!SDL_SetVideoMode ( 745 RETVAL = !!SDL_SetVideoMode (
553 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 746 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
554 ); 747 );
748
555 if (RETVAL) 749 if (RETVAL)
556 { 750 {
557 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 751 av_clear (texture_av);
752
753 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
558# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 754#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
559# include "glfunc.h" 755#include "glfunc.h"
560# undef GL_FUNC 756#undef GL_FUNC
561 } 757 }
758}
562 OUTPUT: 759 OUTPUT:
563 RETVAL 760 RETVAL
564 761
565void 762void
566SDL_GL_SwapBuffers () 763SDL_GL_SwapBuffers ()
567 764
568char * 765char *
569SDL_GetKeyName (int sym) 766SDL_GetKeyName (int sym)
570 767
768int
769SDL_GetAppState ()
770
571void 771void
572SDL_PollEvent () 772poll_events ()
573 PPCODE: 773 PPCODE:
574{ 774{
575 SDL_Event ev; 775 SDL_Event ev;
576 776
577 while (SDL_PollEvent (&ev)) 777 SDL_PumpEvents ();
778 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
578 { 779 {
579 HV *hv = newHV (); 780 HV *hv = newHV ();
580 hv_store (hv, "type", 4, newSViv (ev.type), 0); 781 hv_store (hv, "type", 4, newSViv (ev.type), 0);
581 782
582 switch (ev.type) 783 switch (ev.type)
583 { 784 {
584 case SDL_KEYDOWN: 785 case SDL_KEYDOWN:
585 case SDL_KEYUP: 786 case SDL_KEYUP:
586 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 787 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
587 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 788 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
588 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 789 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
790 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
589 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 791 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
590 break; 792 break;
591 793
592 case SDL_ACTIVEEVENT: 794 case SDL_ACTIVEEVENT:
593 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 795 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
594 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 796 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
595 break; 797 break;
596 798
597 case SDL_MOUSEMOTION: 799 case SDL_MOUSEMOTION:
800 {
801 int state = ev.motion.state;
802 int x = ev.motion.x;
803 int y = ev.motion.y;
804 int xrel = ev.motion.xrel;
805 int yrel = ev.motion.yrel;
806
807 /* do simplistic event compression */
808 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
809 && state == ev.motion.state)
810 {
811 xrel += ev.motion.xrel;
812 yrel += ev.motion.yrel;
813 x = ev.motion.x;
814 y = ev.motion.y;
815 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
816 }
817
598 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 818 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
599
600 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 819 hv_store (hv, "state", 5, newSViv (state), 0);
601 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 820 hv_store (hv, "x", 1, newSViv (x), 0);
602 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 821 hv_store (hv, "y", 1, newSViv (y), 0);
603 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 822 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
604 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 823 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
824 }
605 break; 825 break;
606 826
607 case SDL_MOUSEBUTTONDOWN: 827 case SDL_MOUSEBUTTONDOWN:
608 case SDL_MOUSEBUTTONUP: 828 case SDL_MOUSEBUTTONUP:
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 829 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
610 830
611 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 831 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
612 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 832 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
613 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 833 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
614 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 834 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
619 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 839 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
620 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 840 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
621 break; 841 break;
622 } 842 }
623 843
624 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 844 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
625 } 845 }
626} 846}
627 847
628int 848int
629Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 849Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
630 POSTCALL: 850 POSTCALL:
631 Mix_HookMusicFinished (music_finished); 851 Mix_HookMusicFinished (music_finished);
632 Mix_ChannelFinished (channel_finished); 852 Mix_ChannelFinished (channel_finished);
633 853
634void 854void
855Mix_QuerySpec ()
856 PPCODE:
857{
858 int freq, channels;
859 Uint16 format;
860
861 if (Mix_QuerySpec (&freq, &format, &channels))
862 {
863 EXTEND (SP, 3);
864 PUSHs (sv_2mortal (newSViv (freq)));
865 PUSHs (sv_2mortal (newSViv (format)));
866 PUSHs (sv_2mortal (newSViv (channels)));
867 }
868}
869
870void
635Mix_CloseAudio () 871Mix_CloseAudio ()
636 872
637int 873int
638Mix_AllocateChannels (int numchans = -1) 874Mix_AllocateChannels (int numchans = -1)
639 875
876const char *
877Mix_GetError ()
878
640void 879void
641lowdelay (int fd, int val = 1) 880lowdelay (int fd, int val = 1)
642 CODE: 881 CODE:
882 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
883
884void
885win32_proxy_info ()
886 PPCODE:
887{
643#ifndef _WIN32 888#ifdef _WIN32
644 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 889 char buffer[2048];
890 DWORD buflen;
891
892 EXTEND (SP, 3);
893
894 buflen = sizeof (buffer);
895 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
896 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
897 {
898 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
899
900 buflen = sizeof (buffer);
901 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
902 {
903 PUSHs (newSVpv (buffer, 0));
904
905 buflen = sizeof (buffer);
906 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
907 PUSHs (newSVpv (buffer, 0));
908 }
909 }
645#endif 910#endif
911}
646 912
647void 913void
648add_font (char *file) 914add_font (char *file)
649 CODE: 915 CODE:
650 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 916 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
658 STRLEN image_len; 924 STRLEN image_len;
659 char *image = (char *)SvPVbyte (image_, image_len); 925 char *image = (char *)SvPVbyte (image_, image_len);
660 SDL_Surface *surface, *surface2; 926 SDL_Surface *surface, *surface2;
661 SDL_PixelFormat fmt; 927 SDL_PixelFormat fmt;
662 SDL_RWops *rw = ix 928 SDL_RWops *rw = ix
663 ? SDL_RWFromFile (image, "r") 929 ? SDL_RWFromFile (image, "rb")
664 : SDL_RWFromConstMem (image, image_len); 930 : SDL_RWFromConstMem (image, image_len);
665 931
666 if (!rw) 932 if (!rw)
667 croak ("load_image: %s", SDL_GetError ()); 933 croak ("load_image: %s", SDL_GetError ());
668 934
741void 1007void
742error (char *message) 1008error (char *message)
743 CODE: 1009 CODE:
744 fprintf (stderr, "ERROR: %s\n", message); 1010 fprintf (stderr, "ERROR: %s\n", message);
745#ifdef _WIN32 1011#ifdef _WIN32
746 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1012 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
747#endif 1013#endif
748 1014
749void 1015void
750fatal (char *message) 1016fatal (char *message)
751 CODE: 1017 CODE:
752 fprintf (stderr, "FATAL: %s\n", message); 1018 fprintf (stderr, "FATAL: %s\n", message);
753#ifdef _WIN32 1019#ifdef _WIN32
754 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1020 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
755#endif 1021#endif
756 _exit (1); 1022 _exit (1);
757 1023
758void 1024void
759_exit (int retval) 1025_exit (int retval = 0)
760 CODE: 1026 CODE:
1027#ifdef WIN32
1028 ExitThread (retval); // unclean, please beam me up
1029#else
761 _exit (retval); 1030 _exit (retval);
1031#endif
762 1032
763MODULE = CFPlus PACKAGE = CFPlus::Font 1033void
1034debug ()
1035 CODE:
1036{
1037#if DEBUG
1038 VALGRIND_DO_LEAK_CHECK;
1039#endif
1040}
764 1041
765CFPlus::Font 1042MODULE = Deliantra::Client PACKAGE = DC::Font
1043
1044PROTOTYPES: DISABLE
1045
1046DC::Font
766new_from_file (SV *class, char *path, int id = 0) 1047new_from_file (SV *class, char *path, int id = 0)
767 CODE: 1048 CODE:
768{ 1049{
769 int count; 1050 int count;
770 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1051 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
773} 1054}
774 OUTPUT: 1055 OUTPUT:
775 RETVAL 1056 RETVAL
776 1057
777void 1058void
778DESTROY (CFPlus::Font self) 1059DESTROY (DC::Font self)
779 CODE: 1060 CODE:
780 pango_font_description_free (self); 1061 pango_font_description_free (self);
781 1062
782void 1063void
783make_default (CFPlus::Font self) 1064make_default (DC::Font self)
1065 PROTOTYPE: $
784 CODE: 1066 CODE:
785 default_font = self; 1067 default_font = self;
786 1068
787MODULE = CFPlus PACKAGE = CFPlus::Layout 1069MODULE = Deliantra::Client PACKAGE = DC::Layout
788 1070
1071PROTOTYPES: DISABLE
1072
789void 1073void
790reset_glyph_cache () 1074glyph_cache_backup ()
1075 PROTOTYPE:
791 CODE: 1076 CODE:
1077 tc_backup ();
1078
1079void
1080glyph_cache_restore ()
1081 PROTOTYPE:
1082 CODE:
792 tc_clear (); 1083 tc_restore ();
793 1084
794CFPlus::Layout 1085DC::Layout
795new (SV *class) 1086new (SV *class)
796 CODE: 1087 CODE:
797 New (0, RETVAL, 1, struct cf_layout); 1088 New (0, RETVAL, 1, struct cf_layout);
798 1089
799 RETVAL->pl = pango_layout_new (opengl_context); 1090 RETVAL->pl = pango_layout_new (opengl_context);
801 RETVAL->g = 1.; 1092 RETVAL->g = 1.;
802 RETVAL->b = 1.; 1093 RETVAL->b = 1.;
803 RETVAL->a = 1.; 1094 RETVAL->a = 1.;
804 RETVAL->base_height = MIN_FONT_HEIGHT; 1095 RETVAL->base_height = MIN_FONT_HEIGHT;
805 RETVAL->font = 0; 1096 RETVAL->font = 0;
1097 RETVAL->rc = rc_alloc ();
806 1098
807 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1099 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
808 layout_update_font (RETVAL); 1100 layout_update_font (RETVAL);
809 OUTPUT: 1101 OUTPUT:
810 RETVAL 1102 RETVAL
811 1103
812void 1104void
813DESTROY (CFPlus::Layout self) 1105DESTROY (DC::Layout self)
814 CODE: 1106 CODE:
815 g_object_unref (self->pl); 1107 g_object_unref (self->pl);
1108 rc_free (self->rc);
816 Safefree (self); 1109 Safefree (self);
817 1110
818void 1111void
819set_text (CFPlus::Layout self, SV *text_) 1112set_text (DC::Layout self, SV *text_)
820 CODE: 1113 CODE:
821{ 1114{
822 STRLEN textlen; 1115 STRLEN textlen;
823 char *text = SvPVutf8 (text_, textlen); 1116 char *text = SvPVutf8 (text_, textlen);
824 1117
825 pango_layout_set_text (self->pl, text, textlen); 1118 pango_layout_set_text (self->pl, text, textlen);
826} 1119}
827 1120
828void 1121void
829set_markup (CFPlus::Layout self, SV *text_) 1122set_markup (DC::Layout self, SV *text_)
830 CODE: 1123 CODE:
831{ 1124{
832 STRLEN textlen; 1125 STRLEN textlen;
833 char *text = SvPVutf8 (text_, textlen); 1126 char *text = SvPVutf8 (text_, textlen);
834 1127
835 pango_layout_set_markup (self->pl, text, textlen); 1128 pango_layout_set_markup (self->pl, text, textlen);
836} 1129}
837 1130
838void 1131void
839set_shapes (CFPlus::Layout self, ...) 1132set_shapes (DC::Layout self, ...)
840 CODE: 1133 CODE:
841{ 1134{
842 PangoAttrList *attrs = 0; 1135 PangoAttrList *attrs = 0;
843 const char *text = pango_layout_get_text (self->pl); 1136 const char *text = pango_layout_get_text (self->pl);
844 const char *pos = text; 1137 const char *pos = text;
879 if (attrs) 1172 if (attrs)
880 pango_layout_set_attributes (self->pl, attrs); 1173 pango_layout_set_attributes (self->pl, attrs);
881} 1174}
882 1175
883void 1176void
884get_shapes (CFPlus::Layout self) 1177get_shapes (DC::Layout self)
885 PPCODE: 1178 PPCODE:
886{ 1179{
887 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1180 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
888 1181
889 do 1182 do
890 { 1183 {
891 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1184 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
892 1185
893 if (run && shape_attr_p (run)) 1186 if (run && shape_attr_p (run))
894 { 1187 {
895 PangoRectangle extents; 1188 PangoRectangle extents;
896 pango_layout_iter_get_run_extents (iter, 0, &extents); 1189 pango_layout_iter_get_run_extents (iter, 0, &extents);
904 1197
905 pango_layout_iter_free (iter); 1198 pango_layout_iter_free (iter);
906} 1199}
907 1200
908int 1201int
909has_wrapped (CFPlus::Layout self) 1202has_wrapped (DC::Layout self)
910 CODE: 1203 CODE:
911{ 1204{
912 int lines = 1; 1205 int lines = 1;
913 const char *text = pango_layout_get_text (self->pl); 1206 const char *text = pango_layout_get_text (self->pl);
914 1207
919} 1212}
920 OUTPUT: 1213 OUTPUT:
921 RETVAL 1214 RETVAL
922 1215
923SV * 1216SV *
924get_text (CFPlus::Layout self) 1217get_text (DC::Layout self)
925 CODE: 1218 CODE:
926 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1219 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
927 sv_utf8_decode (RETVAL); 1220 sv_utf8_decode (RETVAL);
928 OUTPUT: 1221 OUTPUT:
929 RETVAL 1222 RETVAL
930 1223
931void 1224void
932set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1225set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
933 CODE: 1226 CODE:
934 self->r = r; 1227 self->r = r;
935 self->g = g; 1228 self->g = g;
936 self->b = b; 1229 self->b = b;
937 self->a = a; 1230 self->a = a;
938 1231
939void 1232void
940set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1233set_font (DC::Layout self, DC::Font font = 0)
941 CODE: 1234 CODE:
942 if (self->font != font) 1235 if (self->font != font)
943 { 1236 {
944 self->font = font; 1237 self->font = font;
945 layout_update_font (self); 1238 layout_update_font (self);
946 } 1239 }
947 1240
948void 1241void
949set_height (CFPlus::Layout self, int base_height) 1242set_height (DC::Layout self, int base_height)
950 CODE: 1243 CODE:
951 if (self->base_height != base_height) 1244 if (self->base_height != base_height)
952 { 1245 {
953 self->base_height = base_height; 1246 self->base_height = base_height;
954 layout_update_font (self); 1247 layout_update_font (self);
955 } 1248 }
956 1249
957void 1250void
958set_width (CFPlus::Layout self, int max_width = -1) 1251set_width (DC::Layout self, int max_width = -1)
959 CODE: 1252 CODE:
960 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1253 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
961 1254
962void 1255void
963set_indent (CFPlus::Layout self, int indent) 1256set_indent (DC::Layout self, int indent)
964 CODE: 1257 CODE:
965 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1258 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
966 1259
967void 1260void
968set_spacing (CFPlus::Layout self, int spacing) 1261set_spacing (DC::Layout self, int spacing)
969 CODE: 1262 CODE:
970 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1263 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
971 1264
972void 1265void
973set_ellipsise (CFPlus::Layout self, int ellipsise) 1266set_ellipsise (DC::Layout self, int ellipsise)
974 CODE: 1267 CODE:
975 pango_layout_set_ellipsize (self->pl, 1268 pango_layout_set_ellipsize (self->pl,
976 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1269 ellipsise == 1 ? PANGO_ELLIPSIZE_START
977 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1270 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
978 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1271 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
979 : PANGO_ELLIPSIZE_NONE 1272 : PANGO_ELLIPSIZE_NONE
980 ); 1273 );
981 1274
982void 1275void
983set_single_paragraph_mode (CFPlus::Layout self, int spm) 1276set_single_paragraph_mode (DC::Layout self, int spm)
984 CODE: 1277 CODE:
985 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1278 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
986 1279
987void 1280void
988size (CFPlus::Layout self) 1281size (DC::Layout self)
989 PPCODE: 1282 PPCODE:
990{ 1283{
991 int w, h; 1284 int w, h;
992 1285
993 layout_get_pixel_size (self, &w, &h); 1286 layout_get_pixel_size (self, &w, &h);
996 PUSHs (sv_2mortal (newSViv (w))); 1289 PUSHs (sv_2mortal (newSViv (w)));
997 PUSHs (sv_2mortal (newSViv (h))); 1290 PUSHs (sv_2mortal (newSViv (h)));
998} 1291}
999 1292
1000int 1293int
1001descent (CFPlus::Layout self) 1294descent (DC::Layout self)
1002 CODE: 1295 CODE:
1003{ 1296{
1004 PangoRectangle rect; 1297 PangoRectangle rect;
1005 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1298 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1006 pango_layout_line_get_pixel_extents (line, 0, &rect); 1299 pango_layout_line_get_pixel_extents (line, 0, &rect);
1007 RETVAL = PANGO_DESCENT (rect); 1300 RETVAL = PANGO_DESCENT (rect);
1008} 1301}
1009 OUTPUT: 1302 OUTPUT:
1010 RETVAL 1303 RETVAL
1011 1304
1012int 1305int
1013xy_to_index (CFPlus::Layout self, int x, int y) 1306xy_to_index (DC::Layout self, int x, int y)
1014 CODE: 1307 CODE:
1015{ 1308{
1016 int index, trailing; 1309 int index, trailing;
1017 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1310 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1018 RETVAL = index; 1311 RETVAL = index + trailing;
1019} 1312}
1020 OUTPUT: 1313 OUTPUT:
1021 RETVAL 1314 RETVAL
1022 1315
1023void 1316void
1024cursor_pos (CFPlus::Layout self, int index) 1317cursor_pos (DC::Layout self, int index)
1025 PPCODE: 1318 PPCODE:
1026{ 1319{
1027 PangoRectangle strong_pos; 1320 PangoRectangle pos;
1028 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1321 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1029 1322
1030 EXTEND (SP, 3); 1323 EXTEND (SP, 3);
1031 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1324 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1032 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1325 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1033 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1326 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1034} 1327}
1035 1328
1036void 1329void
1037render (CFPlus::Layout self, float x, float y, int flags = 0) 1330index_to_line_x (DC::Layout self, int index, int trailing = 0)
1038 PPCODE: 1331 PPCODE:
1332{
1333 int line, x;
1334
1335 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1336#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3))
1337 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1338 --line;
1339#endif
1340 EXTEND (SP, 2);
1341 PUSHs (sv_2mortal (newSViv (line)));
1342 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1343}
1344
1345void
1346line_x_to_index (DC::Layout self, int line, int x)
1347 PPCODE:
1348{
1349 PangoLayoutLine *lp;
1350 int index, trailing;
1351
1352 if (line < 0)
1353 XSRETURN_EMPTY;
1354
1355 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1356 XSRETURN_EMPTY; /* do better */
1357
1358 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1359
1360 EXTEND (SP, 2);
1361 if (GIMME_V == G_SCALAR)
1362 PUSHs (sv_2mortal (newSViv (index + trailing)));
1363 else
1364 {
1365 PUSHs (sv_2mortal (newSViv (index)));
1366 PUSHs (sv_2mortal (newSViv (trailing)));
1367 }
1368}
1369
1370void
1371render (DC::Layout self, float x, float y, int flags = 0)
1372 CODE:
1373 rc_clear (self->rc);
1039 pango_opengl_render_layout_subpixel ( 1374 pango_opengl_render_layout_subpixel (
1040 self->pl, 1375 self->pl,
1376 self->rc,
1041 x * PANGO_SCALE, y * PANGO_SCALE, 1377 x * PANGO_SCALE, y * PANGO_SCALE,
1042 self->r, self->g, self->b, self->a, 1378 self->r, self->g, self->b, self->a,
1043 flags 1379 flags
1044 ); 1380 );
1381 // we assume that context_change actually clears/frees stuff
1382 // and does not do any recomputation...
1383 pango_layout_context_changed (self->pl);
1045 1384
1046MODULE = CFPlus PACKAGE = CFPlus::Texture
1047
1048void 1385void
1049pad2pot (SV *data_, SV *w_, SV *h_) 1386draw (DC::Layout self)
1050 CODE: 1387 CODE:
1051{ 1388{
1052 int ow = SvIV (w_); 1389 glEnable (GL_TEXTURE_2D);
1053 int oh = SvIV (h_); 1390 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1391 glEnable (GL_BLEND);
1392 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1393 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1394 glEnable (GL_ALPHA_TEST);
1395 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1054 1396
1055 if (ow && oh) 1397 rc_draw (self->rc);
1398
1399 glDisable (GL_ALPHA_TEST);
1400 glDisable (GL_BLEND);
1401 glDisable (GL_TEXTURE_2D);
1402}
1403
1404MODULE = Deliantra::Client PACKAGE = DC::Texture
1405
1406PROTOTYPES: ENABLE
1407
1408void
1409pad (SV *data_, int ow, int oh, int nw, int nh)
1410 CODE:
1411{
1412 if ((nw != ow || nh != oh) && SvOK (data_))
1056 { 1413 {
1057 int nw = minpot (ow);
1058 int nh = minpot (oh);
1059
1060 if (nw != ow || nh != oh)
1061 {
1062 if (SvOK (data_))
1063 {
1064 STRLEN datalen; 1414 STRLEN datalen;
1065 char *data = SvPVbyte (data_, datalen); 1415 char *data = SvPVbyte (data_, datalen);
1066 int bpp = datalen / (ow * oh); 1416 int bpp = datalen / (ow * oh);
1067 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1417 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1068 1418
1069 SvPOK_only (result_); 1419 SvPOK_only (result_);
1070 SvCUR_set (result_, nw * nh * bpp); 1420 SvCUR_set (result_, nw * nh * bpp);
1071 1421
1072 memset (SvPVX (result_), 0, nw * nh * bpp); 1422 memset (SvPVX (result_), 0, nw * nh * bpp);
1073 while (oh--) 1423 while (oh--)
1074 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1424 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1075 1425
1076 sv_setsv (data_, result_); 1426 sv_setsv (data_, result_);
1077 }
1078
1079 sv_setiv (w_, nw);
1080 sv_setiv (h_, nh);
1081 }
1082 } 1427 }
1083} 1428}
1084 1429
1085void 1430void
1086draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1431draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1092{ 1437{
1093 HV *hv = (HV *)SvRV (self); 1438 HV *hv = (HV *)SvRV (self);
1094 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1439 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1095 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1440 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1096 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1441 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1442
1443 if (name <= 0)
1444 XSRETURN_EMPTY;
1097 1445
1098 if (items < 5) 1446 if (items < 5)
1099 { 1447 {
1100 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1448 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1101 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1449 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1129 glDisable (GL_ALPHA_TEST); 1477 glDisable (GL_ALPHA_TEST);
1130 glDisable (GL_BLEND); 1478 glDisable (GL_BLEND);
1131 } 1479 }
1132} 1480}
1133 1481
1134MODULE = CFPlus PACKAGE = CFPlus::Map 1482IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1483 CODE:
1484{
1485 GLint width;
1486 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1487 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1488 RETVAL = width > 0;
1489}
1490 OUTPUT:
1491 RETVAL
1135 1492
1136CFPlus::Map 1493MODULE = Deliantra::Client PACKAGE = DC::Map
1137new (SV *class, int map_width, int map_height) 1494
1495PROTOTYPES: DISABLE
1496
1497DC::Map
1498new (SV *class)
1138 CODE: 1499 CODE:
1139 New (0, RETVAL, 1, struct map); 1500 New (0, RETVAL, 1, struct map);
1140 RETVAL->x = 0; 1501 RETVAL->x = 0;
1141 RETVAL->y = 0; 1502 RETVAL->y = 0;
1142 RETVAL->w = map_width; 1503 RETVAL->w = 0;
1143 RETVAL->h = map_height; 1504 RETVAL->h = 0;
1144 RETVAL->ox = 0; 1505 RETVAL->ox = 0;
1145 RETVAL->oy = 0; 1506 RETVAL->oy = 0;
1146 RETVAL->faces = 8192; 1507 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1147 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1508 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1148 RETVAL->texs = 8192;
1149 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1150 RETVAL->rows = 0; 1509 RETVAL->rows = 0;
1151 RETVAL->row = 0; 1510 RETVAL->row = 0;
1152 OUTPUT: 1511 OUTPUT:
1153 RETVAL 1512 RETVAL
1154 1513
1155void 1514void
1156DESTROY (CFPlus::Map self) 1515DESTROY (DC::Map self)
1157 CODE: 1516 CODE:
1158{ 1517{
1159 map_clear (self); 1518 map_clear (self);
1160 Safefree (self->face); 1519 Safefree (self->face2tile);
1161 Safefree (self->tex); 1520 Safefree (self->tex);
1162 Safefree (self); 1521 Safefree (self);
1163} 1522}
1164 1523
1165void 1524void
1525resize (DC::Map self, int map_width, int map_height)
1526 CODE:
1527 self->w = map_width;
1528 self->h = map_height;
1529
1530void
1166clear (CFPlus::Map self) 1531clear (DC::Map self)
1167 CODE: 1532 CODE:
1168 map_clear (self); 1533 map_clear (self);
1169 1534
1170void 1535void
1171set_face (CFPlus::Map self, int face, int texid) 1536set_tileid (DC::Map self, int face, int tile)
1172 CODE: 1537 CODE:
1173{ 1538{
1174 while (self->faces <= face) 1539 need_facenum (self, face); self->face2tile [face] = tile;
1175 { 1540 need_texid (self, tile);
1176 Append (mapface, self->face, self->faces, self->faces);
1177 self->faces *= 2;
1178 }
1179
1180 self->face [face] = texid;
1181} 1541}
1182 1542
1183void 1543void
1544set_smooth (DC::Map self, int face, int smooth, int level)
1545 CODE:
1546{
1547 tileid texid;
1548 maptex *tex;
1549
1550 if (face < 0 || face >= self->faces)
1551 return;
1552
1553 if (smooth < 0 || smooth >= self->faces)
1554 return;
1555
1556 texid = self->face2tile [face];
1557
1558 if (!texid)
1559 return;
1560
1561 tex = self->tex + texid;
1562 tex->smoothtile = self->face2tile [smooth];
1563 tex->smoothlevel = level;
1564}
1565
1566void
1184set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1567set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1185 CODE: 1568 CODE:
1186{ 1569{
1187 while (self->texs <= texid) 1570 need_texid (self, texid);
1188 {
1189 Append (maptex, self->tex, self->texs, self->texs);
1190 self->texs *= 2;
1191 }
1192 1571
1193 { 1572 {
1194 maptex *tex = self->tex + texid; 1573 maptex *tex = self->tex + texid;
1195 1574
1196 tex->name = name; 1575 tex->name = name;
1213 // from transparent color bleeding and ugly wrapping effects. 1592 // from transparent color bleeding and ugly wrapping effects.
1214 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1593 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1215} 1594}
1216 1595
1217int 1596int
1218ox (CFPlus::Map self) 1597ox (DC::Map self)
1219 ALIAS: 1598 ALIAS:
1220 oy = 1 1599 oy = 1
1221 x = 2 1600 x = 2
1222 y = 3 1601 y = 3
1223 w = 4 1602 w = 4
1234 } 1613 }
1235 OUTPUT: 1614 OUTPUT:
1236 RETVAL 1615 RETVAL
1237 1616
1238void 1617void
1239scroll (CFPlus::Map self, int dx, int dy) 1618scroll (DC::Map self, int dx, int dy)
1240 CODE: 1619 CODE:
1241{ 1620{
1242 if (dx > 0) 1621 if (dx > 0)
1243 map_blank (self, self->x, self->y, dx - 1, self->h); 1622 map_blank (self, self->x, self->y, dx, self->h);
1244 else if (dx < 0) 1623 else if (dx < 0)
1245 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1624 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1246 1625
1247 if (dy > 0) 1626 if (dy > 0)
1248 map_blank (self, self->x, self->y, self->w, dy - 1); 1627 map_blank (self, self->x, self->y, self->w, dy);
1249 else if (dy < 0) 1628 else if (dy < 0)
1250 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1629 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1251 1630
1252 self->ox += dx; self->x += dx; 1631 self->ox += dx; self->x += dx;
1253 self->oy += dy; self->y += dy; 1632 self->oy += dy; self->y += dy;
1254 1633
1255 while (self->y < 0) 1634 while (self->y < 0)
1259 self->rows += MAP_EXTEND_Y; 1638 self->rows += MAP_EXTEND_Y;
1260 self->y += MAP_EXTEND_Y; 1639 self->y += MAP_EXTEND_Y;
1261 } 1640 }
1262} 1641}
1263 1642
1264void 1643SV *
1265map1a_update (CFPlus::Map self, SV *data_, int extmap) 1644map1a_update (DC::Map self, SV *data_, int extmap)
1266 CODE: 1645 CODE:
1267{ 1646{
1268 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1647 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1269 uint8_t *data_end = (uint8_t *)SvEND (data_); 1648 uint8_t *data_end = (uint8_t *)SvEND (data_);
1270 mapcell *cell; 1649 mapcell *cell;
1271 int x, y, flags; 1650 int x, y, z, flags;
1651 AV *missing = newAV ();
1652 RETVAL = newRV_noinc ((SV *)missing);
1272 1653
1273 while (data < data_end) 1654 while (data < data_end - 1)
1274 { 1655 {
1275 flags = (data [0] << 8) + data [1]; data += 2; 1656 flags = (data [0] << 8) + data [1]; data += 2;
1276 1657
1277 x = self->x + ((flags >> 10) & 63); 1658 x = self->x + ((flags >> 10) & 63);
1278 y = self->y + ((flags >> 4) & 63); 1659 y = self->y + ((flags >> 4) & 63);
1279 1660
1280 cell = map_get_cell (self, x, y); 1661 cell = map_get_cell (self, x, y);
1281 1662
1282 if (flags & 15) 1663 if (flags & 15)
1283 { 1664 {
1284 if (cell->darkness < 0) 1665 if (!cell->darkness)
1285 { 1666 {
1667 memset (cell, 0, sizeof (*cell));
1286 cell->darkness = 0; 1668 cell->darkness = 256;
1287 cell->face [0] = 0;
1288 cell->face [1] = 0;
1289 cell->face [2] = 0;
1290 } 1669 }
1670
1671 //TODO: don't trust server data to be in-range(!)
1291 1672
1292 if (flags & 8) 1673 if (flags & 8)
1293 { 1674 {
1294 fprintf (stderr, "oi\n");//D
1295 if (extmap) 1675 if (extmap)
1296 { 1676 {
1297 uint8_t ext, cmd; 1677 uint8_t ext, cmd;
1298 1678
1299 do 1679 do
1300 { 1680 {
1301
1302 ext = *data++; 1681 ext = *data++;
1303 cmd = ext & 0x7f; 1682 cmd = ext & 0x3f;
1304 1683
1305 fprintf (stderr, "extcmd = %x\n", ext);//D
1306
1307 if (ext < 4) 1684 if (cmd < 4)
1308 cell->darkness = 255 - ext * 64; 1685 cell->darkness = 255 - ext * 64 + 1;
1686 else if (cmd == 5) // health
1687 {
1688 cell->stat_width = 1;
1689 cell->stat_hp = *data++;
1690 }
1691 else if (cmd == 6) // monster width
1692 cell->stat_width = *data++ + 1;
1693 else if (cmd == 0x47)
1694 {
1695 if (*data == 4)
1696 ; // decode player count
1697
1698 data += *data + 1;
1699 }
1700 else if (cmd == 8) // cell flags
1701 cell->flags = *data++;
1702 else if (ext & 0x40) // unknown, multibyte => skip
1703 data += *data + 1;
1704 else
1705 data++;
1309 } 1706 }
1310 while (cmd & 0x80); 1707 while (ext & 0x80);
1311 } 1708 }
1312 else 1709 else
1313 cell->darkness = flags & 8 ? *data++ : 255; 1710 cell->darkness = *data++ + 1;
1314 } 1711 }
1315 1712
1316 //TODO: don't trust server data to be in-range(!) 1713 for (z = 0; z <= 2; ++z)
1317
1318 if (flags & 4) 1714 if (flags & (4 >> z))
1319 { 1715 {
1320 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1716 faceid face = (data [0] << 8) + data [1]; data += 2;
1717 need_facenum (self, face);
1718 cell->tile [z] = self->face2tile [face];
1719
1720 if (cell->tile [z])
1721 {
1722 maptex *tex = self->tex + cell->tile [z];
1723 if (!tex->name)
1724 av_push (missing, newSViv (cell->tile [z]));
1725
1726 if (tex->smoothtile)
1727 {
1728 maptex *smooth = self->tex + tex->smoothtile;
1729 if (!smooth->name)
1730 av_push (missing, newSViv (tex->smoothtile));
1731 }
1732 }
1321 } 1733 }
1322
1323 if (flags & 2)
1324 {
1325 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1326 }
1327
1328 if (flags & 1)
1329 {
1330 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1331 }
1332 } 1734 }
1333 else 1735 else
1334 cell->darkness = -1; 1736 cell->darkness = 0;
1335 } 1737 }
1336} 1738}
1739 OUTPUT:
1740 RETVAL
1337 1741
1338SV * 1742SV *
1339mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1743mapmap (DC::Map self, int x0, int y0, int w, int h)
1340 CODE: 1744 CODE:
1341{ 1745{
1342 int x1, x; 1746 int x1, x;
1343 int y1, y; 1747 int y1, y;
1344 int z; 1748 int z;
1365 { 1769 {
1366 mapcell *cell = row->col + (x - row->c0); 1770 mapcell *cell = row->col + (x - row->c0);
1367 1771
1368 for (z = 0; z <= 0; z++) 1772 for (z = 0; z <= 0; z++)
1369 { 1773 {
1370 mapface face = cell->face [z];
1371
1372 if (face)
1373 {
1374 maptex tex = self->tex [face]; 1774 maptex tex = self->tex [cell->tile [z]];
1375 int a0 = 255 - tex.a; 1775 int a0 = 255 - tex.a;
1376 int a1 = tex.a; 1776 int a1 = tex.a;
1377 1777
1378 r = (r * a0 + tex.r * a1) / 255; 1778 r = (r * a0 + tex.r * a1) / 255;
1379 g = (g * a0 + tex.g * a1) / 255; 1779 g = (g * a0 + tex.g * a1) / 255;
1380 b = (b * a0 + tex.b * a1) / 255; 1780 b = (b * a0 + tex.b * a1) / 255;
1381 a = (a * a0 + tex.a * a1) / 255; 1781 a = (a * a0 + tex.a * a1) / 255;
1382 }
1383 } 1782 }
1384 } 1783 }
1385 1784
1386 *map++ = (r ) 1785 *map++ = (r )
1387 | (g << 8) 1786 | (g << 8)
1394} 1793}
1395 OUTPUT: 1794 OUTPUT:
1396 RETVAL 1795 RETVAL
1397 1796
1398void 1797void
1399draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1798draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1400 CODE: 1799 CODE:
1401{ 1800{
1402 int vx, vy;
1403 int x, y, z; 1801 int x, y, z;
1404 int last_name;
1405 mapface face;
1406 1802
1407 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1803 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1408 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1804 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1805 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1806 smooth_key skey;
1409 1807
1410 /* 1808 rc_t *rc = rc_alloc ();
1411 int vx = self->vx = self->w >= sw 1809 rc_key_t key;
1412 ? self->x + (self->w - sw) / 2 1810 rc_array_t *arr;
1413 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1414 1811
1415 int vy = self->vy = self->h >= sh 1812 // thats current max. sorry.
1416 ? self->y + (self->h - sh) / 2 1813 if (sw > 255) sw = 255;
1417 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1814 if (sh > 255) sh = 255;
1418 */
1419 1815
1420 glColor4ub (255, 255, 255, 255); 1816 // clear key, in case of extra padding
1817 memset (&skey, 0, sizeof (skey));
1818
1819 memset (&key, 0, sizeof (key));
1820 key.r = 255;
1821 key.g = 255;
1822 key.b = 255;
1823 key.a = 255;
1824 key.mode = GL_QUADS;
1825 key.format = GL_T2F_V3F;
1826 key.texname = -1;
1827
1828 mx += self->x;
1829 my += self->y;
1830
1831 // first pass: determine smooth_max
1832 // rather ugly, if you ask me
1833 // could also be stored inside mapcell and updated on change
1834 memset (smooth_max, 0, sizeof (smooth_max));
1835
1836 for (y = 0; y < sh; y++)
1837 if (0 <= y + my && y + my < self->rows)
1838 {
1839 maprow *row = self->row + (y + my);
1840
1841 for (x = 0; x < sw; x++)
1842 if (row->c0 <= x + mx && x + mx < row->c1)
1843 {
1844 mapcell *cell = row->col + (x + mx - row->c0);
1845
1846 smooth_max[x + 1][y + 1] =
1847 MAX (self->tex [cell->tile [0]].smoothlevel,
1848 MAX (self->tex [cell->tile [1]].smoothlevel,
1849 self->tex [cell->tile [2]].smoothlevel));
1850 }
1851 }
1421 1852
1422 glEnable (GL_BLEND); 1853 glEnable (GL_BLEND);
1423 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1854 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1424 glEnable (GL_TEXTURE_2D);
1425 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1855 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1426 1856
1427 glBegin (GL_QUADS);
1428
1429 last_name = 0;
1430
1431 for (z = 0; z < 3; z++) 1857 for (z = 0; z <= 2; z++)
1858 {
1859 memset (smooth_level, 0, sizeof (smooth_level));
1860
1432 for (y = 0; y < sh; y++) 1861 for (y = 0; y < sh; y++)
1433 if (0 <= y + vy && y + vy < self->rows) 1862 if (0 <= y + my && y + my < self->rows)
1434 { 1863 {
1435 maprow *row = self->row + (y + vy); 1864 maprow *row = self->row + (y + my);
1436 1865
1437 for (x = 0; x < sw; x++) 1866 for (x = 0; x < sw; x++)
1438 if (row->c0 <= x + vx && x + vx < row->c1) 1867 if (row->c0 <= x + mx && x + mx < row->c1)
1439 { 1868 {
1440 mapcell *cell = row->col + (x + vx - row->c0); 1869 mapcell *cell = row->col + (x + mx - row->c0);
1441
1442 face = cell->face [z]; 1870 tileid tile = cell->tile [z];
1443 1871
1444 if (face) 1872 if (tile)
1873 {
1874 maptex tex = self->tex [tile];
1875 int px, py;
1876
1877 if (key.texname != tex.name)
1878 {
1879 if (!tex.name)
1880 tex = self->tex [2]; /* missing, replace by noface */
1881
1882 key.texname = tex.name;
1883 arr = rc_array (rc, &key);
1884 }
1885
1886 px = (x + 1) * T - tex.w;
1887 py = (y + 1) * T - tex.h;
1888
1889 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1890 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1891 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1892 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1893
1894 if (cell->flags && z == 2)
1895 {
1896 // overlays such as the speech bubble, probably more to come
1897 if (cell->flags & 1)
1898 {
1899 maptex tex = self->tex [1];
1900 int px = x * T + T * 2 / 32;
1901 int py = y * T - T * 6 / 32;
1902
1903 if (tex.name)
1904 {
1905 if (key.texname != tex.name)
1906 {
1907 key.texname = tex.name;
1908 arr = rc_array (rc, &key);
1909 }
1910
1911 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1912 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1913 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1914 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1915 }
1916 }
1917 }
1918
1919 // update smooth hash
1920 if (tex.smoothtile)
1921 {
1922 skey.tile = tex.smoothtile;
1923 skey.level = tex.smoothlevel;
1924
1925 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1926
1927 // add bits to current tile and all neighbours. skey.x|y is
1928 // shifted +1|+1 so we always stay positive.
1929
1930 // bits is ___n cccc CCCC bbbb
1931 // n do not draw borders&corners
1932 // c draw these corners, but...
1933 // C ... not these
1934 // b draw these borders
1935
1936 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1937 // ┃· ·· ·┃ ━━
1938
1939 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1940 // ·· ·· ·┏ ┓·
1941
1942 // full tile
1943 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1944
1945 // borders
1946 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1947 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1948 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1949 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1950
1951 // corners
1952 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1953 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1954 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1955 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1956 }
1957 }
1958 }
1959 }
1960
1961 rc_draw (rc);
1962 rc_clear (rc);
1963
1964 // go through all smoothlevels, lowest to highest, then draw.
1965 // this is basically counting sort
1966 {
1967 int w, b;
1968
1969 glEnable (GL_TEXTURE_2D);
1970 glBegin (GL_QUADS);
1971 for (w = 0; w < 256 / 32; ++w)
1972 {
1973 uint32_t smask = smooth_level [w];
1974 if (smask)
1975 for (b = 0; b < 32; ++b)
1976 if (smask & (((uint32_t)1) << b))
1445 { 1977 {
1446 maptex tex = self->tex [face]; 1978 int level = (w << 5) | b;
1979 HE *he;
1447 1980
1448 int px = (x + 1) * 32 - tex.w; 1981 hv_iterinit (smooth);
1449 int py = (y + 1) * 32 - tex.h; 1982 while ((he = hv_iternext (smooth)))
1450
1451 if (last_name != tex.name)
1452 { 1983 {
1984 smooth_key *skey = (smooth_key *)HeKEY (he);
1985 IV bits = SvIVX (HeVAL (he));
1986
1987 if (!(bits & 0x1000)
1988 && skey->level == level
1989 && level > smooth_max [skey->x][skey->y])
1990 {
1991 maptex tex = self->tex [skey->tile];
1992 int px = (((int)skey->x) - 1) * T;
1993 int py = (((int)skey->y) - 1) * T;
1994 int border = bits & 15;
1995 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1996 float dx = tex.s * .0625f; // 16 images/row
1997 float dy = tex.t * .5f ; // 2 images/column
1998
1999 if (tex.name)
2000 {
2001 // this time avoiding texture state changes
2002 // save gobs of state changes.
2003 if (key.texname != tex.name)
2004 {
1453 glEnd (); 2005 glEnd ();
1454 last_name = tex.name;
1455 glBindTexture (GL_TEXTURE_2D, last_name); 2006 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1456 glBegin (GL_QUADS); 2007 glBegin (GL_QUADS);
2008 }
2009
2010 if (border)
2011 {
2012 float ox = border * dx;
2013
2014 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2015 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2016 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2017 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2018 }
2019
2020 if (corner)
2021 {
2022 float ox = corner * dx;
2023
2024 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2025 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2026 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2027 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2028 }
2029 }
2030 }
1457 } 2031 }
1458
1459 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1460 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1461 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1462 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1463 } 2032 }
1464 }
1465 } 2033 }
1466 2034
1467 glEnd (); 2035 glEnd ();
1468
1469 glDisable (GL_TEXTURE_2D); 2036 glDisable (GL_TEXTURE_2D);
2037 key.texname = -1;
2038 }
2039
2040 hv_clear (smooth);
2041 }
2042
1470 glDisable (GL_BLEND); 2043 glDisable (GL_BLEND);
1471} 2044 rc_free (rc);
1472 2045
2046 // top layer: overlays such as the health bar
2047 for (y = 0; y < sh; y++)
2048 if (0 <= y + my && y + my < self->rows)
2049 {
2050 maprow *row = self->row + (y + my);
2051
2052 for (x = 0; x < sw; x++)
2053 if (row->c0 <= x + mx && x + mx < row->c1)
2054 {
2055 mapcell *cell = row->col + (x + mx - row->c0);
2056
2057 int px = x * T;
2058 int py = y * T;
2059
2060 if (cell->stat_hp)
2061 {
2062 int width = cell->stat_width * T;
2063 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2064
2065 glColor3ub (0, 0, 0);
2066 glRectf (px + 1, py - thick - 2,
2067 px + width - 1, py);
2068
2069 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2070 glRectf (px + 2,
2071 py - thick - 1,
2072 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2073 }
2074 }
2075 }
2076}
2077
1473void 2078void
1474draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2079draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1475 CODE: 2080 CODE:
1476{ 2081{
1477 static float color[16][3] = { 2082 static float color[16][3] = {
1478 { 0.00F, 0.00F, 0.00F }, 2083 { 0.00F, 0.00F, 0.00F },
1479 { 1.00F, 1.00F, 1.00F }, 2084 { 1.00F, 1.00F, 1.00F },
1529 glDisable (GL_BLEND); 2134 glDisable (GL_BLEND);
1530 glDisable (GL_TEXTURE_2D); 2135 glDisable (GL_TEXTURE_2D);
1531} 2136}
1532 2137
1533void 2138void
1534fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2139fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1535 PPCODE: 2140 PPCODE:
1536{ 2141{
1537 int vx, vy;
1538 int x, y; 2142 int x, y;
2143 int sw1 = sw + 2;
2144 int sh1 = sh + 2;
2145 int sh3 = sh * 3;
1539 int sw4 = (sw + 3) & ~3; 2146 int sw34 = (sw * 3 + 3) & ~3;
2147 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1540 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2148 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1541 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2149 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1542 2150
1543 memset (darkness, 255, sw4 * sh);
1544 SvPOK_only (darkness_sv); 2151 SvPOK_only (darkness3_sv);
1545 SvCUR_set (darkness_sv, sw4 * sh); 2152 SvCUR_set (darkness3_sv, sw34 * sh3);
1546 2153
1547 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2154 mx += self->x - 1;
1548 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2155 my += self->y - 1;
1549 2156
2157 memset (darkness1, 255, sw1 * sh1);
2158
1550 for (y = 0; y < sh; y++) 2159 for (y = 0; y < sh1; y++)
1551 if (0 <= y + vy && y + vy < self->rows) 2160 if (0 <= y + my && y + my < self->rows)
1552 { 2161 {
1553 maprow *row = self->row + (y + vy); 2162 maprow *row = self->row + (y + my);
1554 2163
1555 for (x = 0; x < sw; x++) 2164 for (x = 0; x < sw1; x++)
1556 if (row->c0 <= x + vx && x + vx < row->c1) 2165 if (row->c0 <= x + mx && x + mx < row->c1)
1557 { 2166 {
1558 mapcell *cell = row->col + (x + vx - row->c0); 2167 mapcell *cell = row->col + (x + mx - row->c0);
1559 2168
1560 darkness[y * sw4 + x] = cell->darkness < 0 2169 darkness1 [y * sw1 + x] = cell->darkness
2170 ? 255 - (cell->darkness - 1)
1561 ? 255 - FOW_DARKNESS 2171 : 255 - FOW_DARKNESS;
1562 : 255 - cell->darkness;
1563 } 2172 }
1564 } 2173 }
1565 2174
2175 for (y = 0; y < sh; ++y)
2176 for (x = 0; x < sw; ++x)
2177 {
2178 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2179 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2180 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2181 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2182 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2183 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2184 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2185 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2186 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2187
2188 uint8_t r11 = (d11 + d21 + d12) / 3;
2189 uint8_t r21 = d21;
2190 uint8_t r31 = (d21 + d31 + d32) / 3;
2191
2192 uint8_t r12 = d12;
2193 uint8_t r22 = d22;
2194 uint8_t r32 = d32;
2195
2196 uint8_t r13 = (d13 + d23 + d12) / 3;
2197 uint8_t r23 = d23;
2198 uint8_t r33 = (d23 + d33 + d32) / 3;
2199
2200 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2201 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2202 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2203 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2204 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2205 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2206 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2207 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2208 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2209 }
2210
2211 free (darkness1);
2212
1566 EXTEND (SP, 3); 2213 EXTEND (SP, 3);
1567 PUSHs (sv_2mortal (newSViv (sw4))); 2214 PUSHs (sv_2mortal (newSViv (sw34)));
1568 PUSHs (sv_2mortal (newSViv (sh))); 2215 PUSHs (sv_2mortal (newSViv (sh3)));
1569 PUSHs (darkness_sv); 2216 PUSHs (darkness3_sv);
1570} 2217}
1571 2218
1572SV * 2219SV *
1573get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2220get_rect (DC::Map self, int x0, int y0, int w, int h)
1574 CODE: 2221 CODE:
1575{ 2222{
1576 int x, y, x1, y1; 2223 int x, y, x1, y1;
1577 SV *data_sv = newSV (w * h * 7 + 5); 2224 SV *data_sv = newSV (w * h * 7 + 5);
1578 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2225 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1603 if (row && row->c0 <= x && x < row->c1) 2250 if (row && row->c0 <= x && x < row->c1)
1604 { 2251 {
1605 mapcell *cell = row->col + (x - row->c0); 2252 mapcell *cell = row->col + (x - row->c0);
1606 uint8_t flags = 0; 2253 uint8_t flags = 0;
1607 2254
1608 if (cell->face [0]) flags |= 1; 2255 if (cell->tile [0]) flags |= 1;
1609 if (cell->face [1]) flags |= 2; 2256 if (cell->tile [1]) flags |= 2;
1610 if (cell->face [2]) flags |= 4; 2257 if (cell->tile [2]) flags |= 4;
1611 2258
1612 *data++ = flags; 2259 *data++ = flags;
1613 2260
1614 if (flags & 1) 2261 if (flags & 1)
1615 { 2262 {
2263 tileid tile = cell->tile [0];
1616 *data++ = cell->face [0] >> 8; 2264 *data++ = tile >> 8;
1617 *data++ = cell->face [0]; 2265 *data++ = tile;
1618 } 2266 }
1619 2267
1620 if (flags & 2) 2268 if (flags & 2)
1621 { 2269 {
2270 tileid tile = cell->tile [1];
1622 *data++ = cell->face [1] >> 8; 2271 *data++ = tile >> 8;
1623 *data++ = cell->face [1]; 2272 *data++ = tile;
1624 } 2273 }
1625 2274
1626 if (flags & 4) 2275 if (flags & 4)
1627 { 2276 {
2277 tileid tile = cell->tile [2];
1628 *data++ = cell->face [2] >> 8; 2278 *data++ = tile >> 8;
1629 *data++ = cell->face [2]; 2279 *data++ = tile;
1630 } 2280 }
1631 } 2281 }
1632 else 2282 else
1633 *data++ = 0; 2283 *data++ = 0;
1634 } 2284 }
1640} 2290}
1641 OUTPUT: 2291 OUTPUT:
1642 RETVAL 2292 RETVAL
1643 2293
1644void 2294void
1645set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2295set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1646 PPCODE: 2296 PPCODE:
1647{ 2297{
1648 int x, y, z; 2298 int x, y, z;
1649 int w, h; 2299 int w, h;
1650 int x1, y1; 2300 int x1, y1;
1651 2301
1652 if (*data++ != 0) 2302 if (*data++ != 0)
1653 return; /* version mismatch */ 2303 XSRETURN_EMPTY; /* version mismatch */
1654 2304
1655 w = *data++ << 8; w |= *data++; 2305 w = *data++ << 8; w |= *data++;
1656 h = *data++ << 8; h |= *data++; 2306 h = *data++ << 8; h |= *data++;
1657 2307
1658 // we need to do this 'cause we don't keep an absolute coord system for rows 2308 // we need to do this 'cause we don't keep an absolute coord system for rows
1674 { 2324 {
1675 uint8_t flags = *data++; 2325 uint8_t flags = *data++;
1676 2326
1677 if (flags) 2327 if (flags)
1678 { 2328 {
1679 mapface face[3] = { 0, 0, 0 };
1680
1681 mapcell *cell = row_get_cell (row, x); 2329 mapcell *cell = row_get_cell (row, x);
2330 tileid tile[3] = { 0, 0, 0 };
1682 2331
1683 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2332 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1684 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2333 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1685 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2334 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1686 2335
1687 if (cell->darkness <= 0) 2336 if (cell->darkness == 0)
1688 { 2337 {
1689 cell->darkness = -1; 2338 cell->darkness = 0;
1690 2339
1691 for (z = 0; z <= 2; z++) 2340 for (z = 0; z <= 2; z++)
1692 { 2341 {
1693 cell->face[z] = face[z]; 2342 tileid t = tile [z];
1694 2343
1695 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2344 if (t >= self->texs || (t && !self->tex [t].name))
2345 {
1696 XPUSHs (sv_2mortal (newSViv (face[z]))); 2346 XPUSHs (sv_2mortal (newSViv (t)));
2347 need_texid (self, t);
2348 }
2349
2350 cell->tile [z] = t;
1697 } 2351 }
1698 } 2352 }
1699 } 2353 }
1700 } 2354 }
1701 } 2355 }
1702} 2356}
1703 2357
1704MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2358MODULE = Deliantra::Client PACKAGE = DC::RW
1705 2359
1706CFPlus::MixChunk 2360DC::RW
1707new_from_file (SV *class, char *path) 2361new (SV *class, SV *data_sv)
1708 CODE: 2362 CODE:
1709 RETVAL = Mix_LoadWAV (path); 2363{
2364 STRLEN datalen;
2365 char *data = SvPVbyte (data_sv, datalen);
2366
2367 RETVAL = SDL_RWFromConstMem (data, datalen);
2368}
1710 OUTPUT: 2369 OUTPUT:
1711 RETVAL 2370 RETVAL
1712 2371
2372DC::RW
2373new_from_file (SV *class, const char *path, const char *mode = "rb")
2374 CODE:
2375 RETVAL = SDL_RWFromFile (path, mode);
2376 OUTPUT:
2377 RETVAL
2378
2379# fails on win32:
2380# dc.xs(2268) : error C2059: syntax error : '('
1713void 2381#void
2382#close (DC::RW self)
2383# CODE:
2384# (self->(close)) (self);
2385
2386MODULE = Deliantra::Client PACKAGE = DC::Channel
2387
2388PROTOTYPES: DISABLE
2389
2390DC::Channel
2391find ()
2392 CODE:
2393{
2394 RETVAL = Mix_GroupAvailable (-1);
2395
2396 if (RETVAL < 0)
2397 {
2398 RETVAL = Mix_GroupOldest (-1);
2399
2400 if (RETVAL < 0)
2401 XSRETURN_UNDEF;
2402
2403 Mix_HaltChannel (RETVAL);
2404 }
2405
2406 Mix_UnregisterAllEffects (RETVAL);
2407 Mix_Volume (RETVAL, 128);
2408}
2409 OUTPUT:
2410 RETVAL
2411
2412void
2413halt (DC::Channel self)
2414 CODE:
2415 Mix_HaltChannel (self);
2416
2417void
2418expire (DC::Channel self, int ticks = -1)
2419 CODE:
2420 Mix_ExpireChannel (self, ticks);
2421
2422void
2423fade_out (DC::Channel self, int ticks = -1)
2424 CODE:
2425 Mix_FadeOutChannel (self, ticks);
2426
2427int
2428volume (DC::Channel self, int volume)
2429 CODE:
2430 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2431 OUTPUT:
2432 RETVAL
2433
2434void
2435unregister_all_effects (DC::Channel self)
2436 CODE:
2437 Mix_UnregisterAllEffects (self);
2438
2439void
2440set_panning (DC::Channel self, int left, int right)
2441 CODE:
2442 left = CLAMP (left , 0, 255);
2443 right = CLAMP (right, 0, 255);
2444 Mix_SetPanning (self, left, right);
2445
2446void
2447set_distance (DC::Channel self, int distance)
2448 CODE:
2449 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2450
2451void
2452set_position (DC::Channel self, int angle, int distance)
2453 CODE:
2454
2455void
2456set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2457 CODE:
2458{
2459 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2460 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2461 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2462}
2463
2464void
2465set_reverse_stereo (DC::Channel self, int flip)
2466 CODE:
2467 Mix_SetReverseStereo (self, flip);
2468
2469MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2470
2471PROTOTYPES: DISABLE
2472
2473DC::MixChunk
2474new (SV *class, DC::RW rwops)
2475 CODE:
2476 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2477 OUTPUT:
2478 RETVAL
2479
2480void
1714DESTROY (CFPlus::MixChunk self) 2481DESTROY (DC::MixChunk self)
1715 CODE: 2482 CODE:
1716 Mix_FreeChunk (self); 2483 Mix_FreeChunk (self);
1717 2484
1718int 2485int
1719volume (CFPlus::MixChunk self, int volume = -1) 2486volume (DC::MixChunk self, int volume = -1)
1720 CODE: 2487 CODE:
2488 if (items > 1)
2489 volume = CLAMP (volume, 0, 128);
1721 RETVAL = Mix_VolumeChunk (self, volume); 2490 RETVAL = Mix_VolumeChunk (self, volume);
1722 OUTPUT: 2491 OUTPUT:
1723 RETVAL 2492 RETVAL
1724 2493
1725int 2494DC::Channel
1726play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2495play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1727 CODE: 2496 CODE:
2497{
1728 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2498 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2499
2500 if (RETVAL < 0)
2501 XSRETURN_UNDEF;
2502
2503 if (channel < 0)
2504 {
2505 Mix_UnregisterAllEffects (RETVAL);
2506 Mix_Volume (RETVAL, 128);
2507 }
2508}
1729 OUTPUT: 2509 OUTPUT:
1730 RETVAL 2510 RETVAL
1731 2511
1732MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2512MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1733 2513
1734int 2514int
1735volume (int volume = -1) 2515volume (int volume = -1)
2516 PROTOTYPE: ;$
1736 CODE: 2517 CODE:
2518 if (items > 0)
2519 volume = CLAMP (volume, 0, 128);
1737 RETVAL = Mix_VolumeMusic (volume); 2520 RETVAL = Mix_VolumeMusic (volume);
1738 OUTPUT: 2521 OUTPUT:
1739 RETVAL 2522 RETVAL
1740 2523
2524void
2525fade_out (int ms)
2526 CODE:
2527 Mix_FadeOutMusic (ms);
2528
2529void
2530halt ()
2531 CODE:
2532 Mix_HaltMusic ();
2533
1741CFPlus::MixMusic 2534DC::MixMusic
1742new_from_file (SV *class, char *path) 2535new (SV *class, DC::RW rwops)
1743 CODE: 2536 CODE:
1744 RETVAL = Mix_LoadMUS (path); 2537 RETVAL = Mix_LoadMUS_RW (rwops);
1745 OUTPUT: 2538 OUTPUT:
1746 RETVAL 2539 RETVAL
1747 2540
1748void 2541void
1749DESTROY (CFPlus::MixMusic self) 2542DESTROY (DC::MixMusic self)
1750 CODE: 2543 CODE:
1751 Mix_FreeMusic (self); 2544 Mix_FreeMusic (self);
1752 2545
1753int 2546int
1754play (CFPlus::MixMusic self, int loops = -1) 2547play (DC::MixMusic self, int loops = -1)
1755 CODE: 2548 CODE:
1756 RETVAL = Mix_PlayMusic (self, loops); 2549 RETVAL = Mix_PlayMusic (self, loops);
1757 OUTPUT: 2550 OUTPUT:
1758 RETVAL 2551 RETVAL
1759 2552
1760MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2553void
2554fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2555 CODE:
2556 Mix_FadeInMusicPos (self, loops, ms, position);
2557
2558MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2559
2560PROTOTYPES: ENABLE
1761 2561
1762BOOT: 2562BOOT:
1763{ 2563{
1764 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2564 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1765 static const struct { 2565 static const struct {
1766 const char *name; 2566 const char *name;
1767 IV iv; 2567 IV iv;
1768 } *civ, const_iv[] = { 2568 } *civ, const_iv[] = {
1769# define const_iv(name) { # name, (IV)name } 2569# define const_iv(name) { # name, (IV)name }
2570 const_iv (GL_VENDOR),
2571 const_iv (GL_VERSION),
2572 const_iv (GL_EXTENSIONS),
1770 const_iv (GL_COLOR_MATERIAL), 2573 const_iv (GL_COLOR_MATERIAL),
1771 const_iv (GL_SMOOTH), 2574 const_iv (GL_SMOOTH),
1772 const_iv (GL_FLAT), 2575 const_iv (GL_FLAT),
1773 const_iv (GL_DITHER), 2576 const_iv (GL_DITHER),
1774 const_iv (GL_BLEND), 2577 const_iv (GL_BLEND),
1778 const_iv (GL_ALPHA_TEST), 2581 const_iv (GL_ALPHA_TEST),
1779 const_iv (GL_NORMALIZE), 2582 const_iv (GL_NORMALIZE),
1780 const_iv (GL_RESCALE_NORMAL), 2583 const_iv (GL_RESCALE_NORMAL),
1781 const_iv (GL_FRONT), 2584 const_iv (GL_FRONT),
1782 const_iv (GL_BACK), 2585 const_iv (GL_BACK),
2586 const_iv (GL_AUX0),
1783 const_iv (GL_AND), 2587 const_iv (GL_AND),
1784 const_iv (GL_ONE), 2588 const_iv (GL_ONE),
1785 const_iv (GL_ZERO), 2589 const_iv (GL_ZERO),
1786 const_iv (GL_SRC_ALPHA), 2590 const_iv (GL_SRC_ALPHA),
1787 const_iv (GL_DST_ALPHA), 2591 const_iv (GL_DST_ALPHA),
1800 const_iv (GL_INTENSITY), 2604 const_iv (GL_INTENSITY),
1801 const_iv (GL_LUMINANCE), 2605 const_iv (GL_LUMINANCE),
1802 const_iv (GL_LUMINANCE_ALPHA), 2606 const_iv (GL_LUMINANCE_ALPHA),
1803 const_iv (GL_FLOAT), 2607 const_iv (GL_FLOAT),
1804 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2608 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2609 const_iv (GL_COMPRESSED_ALPHA_ARB),
2610 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2611 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2612 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2613 const_iv (GL_COMPRESSED_RGB_ARB),
2614 const_iv (GL_COMPRESSED_RGBA_ARB),
1805 const_iv (GL_COMPILE), 2615 const_iv (GL_COMPILE),
2616 const_iv (GL_PROXY_TEXTURE_1D),
2617 const_iv (GL_PROXY_TEXTURE_2D),
1806 const_iv (GL_TEXTURE_1D), 2618 const_iv (GL_TEXTURE_1D),
1807 const_iv (GL_TEXTURE_2D), 2619 const_iv (GL_TEXTURE_2D),
1808 const_iv (GL_TEXTURE_ENV), 2620 const_iv (GL_TEXTURE_ENV),
1809 const_iv (GL_TEXTURE_MAG_FILTER), 2621 const_iv (GL_TEXTURE_MAG_FILTER),
1810 const_iv (GL_TEXTURE_MIN_FILTER), 2622 const_iv (GL_TEXTURE_MIN_FILTER),
1831 const_iv (GL_COLOR_LOGIC_OP), 2643 const_iv (GL_COLOR_LOGIC_OP),
1832 const_iv (GL_SEPARABLE_2D), 2644 const_iv (GL_SEPARABLE_2D),
1833 const_iv (GL_CONVOLUTION_2D), 2645 const_iv (GL_CONVOLUTION_2D),
1834 const_iv (GL_CONVOLUTION_BORDER_MODE), 2646 const_iv (GL_CONVOLUTION_BORDER_MODE),
1835 const_iv (GL_CONSTANT_BORDER), 2647 const_iv (GL_CONSTANT_BORDER),
2648 const_iv (GL_POINTS),
1836 const_iv (GL_LINES), 2649 const_iv (GL_LINES),
1837 const_iv (GL_LINE_STRIP), 2650 const_iv (GL_LINE_STRIP),
1838 const_iv (GL_LINE_LOOP), 2651 const_iv (GL_LINE_LOOP),
1839 const_iv (GL_QUADS), 2652 const_iv (GL_QUADS),
1840 const_iv (GL_QUAD_STRIP), 2653 const_iv (GL_QUAD_STRIP),
1841 const_iv (GL_TRIANGLES), 2654 const_iv (GL_TRIANGLES),
1842 const_iv (GL_TRIANGLE_STRIP), 2655 const_iv (GL_TRIANGLE_STRIP),
1843 const_iv (GL_TRIANGLE_FAN), 2656 const_iv (GL_TRIANGLE_FAN),
2657 const_iv (GL_POLYGON),
1844 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2658 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2659 const_iv (GL_POINT_SMOOTH_HINT),
2660 const_iv (GL_LINE_SMOOTH_HINT),
2661 const_iv (GL_POLYGON_SMOOTH_HINT),
2662 const_iv (GL_GENERATE_MIPMAP_HINT),
2663 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1845 const_iv (GL_FASTEST), 2664 const_iv (GL_FASTEST),
2665 const_iv (GL_DONT_CARE),
2666 const_iv (GL_NICEST),
1846 const_iv (GL_V2F), 2667 const_iv (GL_V2F),
1847 const_iv (GL_V3F), 2668 const_iv (GL_V3F),
1848 const_iv (GL_T2F_V3F), 2669 const_iv (GL_T2F_V3F),
1849 const_iv (GL_T2F_N3F_V3F), 2670 const_iv (GL_T2F_N3F_V3F),
1850# undef const_iv 2671# undef const_iv
1851 }; 2672 };
1852 2673
1853 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2674 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1854 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2675 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2676
2677 texture_av = newAV ();
2678 AvREAL_off (texture_av);
1855} 2679}
2680
2681void
2682disable_GL_EXT_blend_func_separate ()
2683 CODE:
2684 gl.BlendFuncSeparate = 0;
2685 gl.BlendFuncSeparateEXT = 0;
1856 2686
1857char * 2687char *
1858gl_vendor () 2688gl_vendor ()
1859 CODE: 2689 CODE:
1860 RETVAL = (char *)glGetString (GL_VENDOR); 2690 RETVAL = (char *)glGetString (GL_VENDOR);
1873 CODE: 2703 CODE:
1874 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2704 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1875 OUTPUT: 2705 OUTPUT:
1876 RETVAL 2706 RETVAL
1877 2707
2708const char *glGetString (GLenum pname)
2709
2710GLint glGetInteger (GLenum pname)
2711 CODE:
2712 glGetIntegerv (pname, &RETVAL);
2713 OUTPUT:
2714 RETVAL
2715
2716GLdouble glGetDouble (GLenum pname)
2717 CODE:
2718 glGetDoublev (pname, &RETVAL);
2719 OUTPUT:
2720 RETVAL
2721
1878int glGetError () 2722int glGetError ()
1879 2723
1880void glFinish () 2724void glFinish ()
1881 2725
1882void glClear (int mask) 2726void glClear (int mask)
1919# near_ and far_ are due to microsofts buggy "c" compiler 2763# near_ and far_ are due to microsofts buggy "c" compiler
1920void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2764void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1921 2765
1922# near_ and far_ are due to microsofts buggy "c" compiler 2766# near_ and far_ are due to microsofts buggy "c" compiler
1923void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2767void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2768
2769PROTOTYPES: DISABLE
1924 2770
1925void glViewport (int x, int y, int width, int height) 2771void glViewport (int x, int y, int width, int height)
1926 2772
1927void glScissor (int x, int y, int width, int height) 2773void glScissor (int x, int y, int width, int height)
1928 2774
1936 2782
1937void glRotate (float angle, float x, float y, float z) 2783void glRotate (float angle, float x, float y, float z)
1938 CODE: 2784 CODE:
1939 glRotatef (angle, x, y, z); 2785 glRotatef (angle, x, y, z);
1940 2786
1941void glBegin (int mode)
1942
1943void glEnd ()
1944
1945void glColor (float r, float g, float b, float a = 1.0) 2787void glColor (float r, float g, float b, float a = 1.0)
1946 PROTOTYPE: @
1947 ALIAS: 2788 ALIAS:
1948 glColor_premultiply = 1 2789 glColor_premultiply = 1
1949 CODE: 2790 CODE:
1950 if (ix) 2791 if (ix)
1951 { 2792 {
1954 b *= a; 2795 b *= a;
1955 } 2796 }
1956 // microsoft visual "c" rounds instead of truncating... 2797 // microsoft visual "c" rounds instead of truncating...
1957 glColor4f (r, g, b, a); 2798 glColor4f (r, g, b, a);
1958 2799
1959void glInterleavedArrays (int format, int stride, char *data)
1960
1961void glDrawElements (int mode, int count, int type, char *indices)
1962
1963# 1.2 void glDrawRangeElements (int mode, int start, int end
1964
1965void glRasterPos (float x, float y, float z = 0.) 2800void glRasterPos (float x, float y, float z = 0.)
1966 CODE: 2801 CODE:
1967 glRasterPos3f (0, 0, z); 2802 glRasterPos3f (0, 0, z);
1968 glBitmap (0, 0, 0, 0, x, y, 0); 2803 glBitmap (0, 0, 0, 0, x, y, 0);
1969 2804
1973 2808
1974void glTexCoord (float s, float t) 2809void glTexCoord (float s, float t)
1975 CODE: 2810 CODE:
1976 glTexCoord2f (s, t); 2811 glTexCoord2f (s, t);
1977 2812
2813void glRect (float x1, float y1, float x2, float y2)
2814 CODE:
2815 glRectf (x1, y1, x2, y2);
2816
2817void glRect_lineloop (float x1, float y1, float x2, float y2)
2818 CODE:
2819 glBegin (GL_LINE_LOOP);
2820 glVertex2f (x1, y1);
2821 glVertex2f (x2, y1);
2822 glVertex2f (x2, y2);
2823 glVertex2f (x1, y2);
2824 glEnd ();
2825
2826PROTOTYPES: ENABLE
2827
2828void glBegin (int mode)
2829
2830void glEnd ()
2831
2832void glPointSize (GLfloat size)
2833
2834void glLineWidth (GLfloat width)
2835
2836void glInterleavedArrays (int format, int stride, char *data)
2837
2838void glDrawElements (int mode, int count, int type, char *indices)
2839
2840# 1.2 void glDrawRangeElements (int mode, int start, int end
2841
1978void glTexEnv (int target, int pname, float param) 2842void glTexEnv (int target, int pname, float param)
1979 CODE: 2843 CODE:
1980 glTexEnvf (target, pname, param); 2844 glTexEnvf (target, pname, param);
1981 2845
1982void glTexParameter (int target, int pname, float param) 2846void glTexParameter (int target, int pname, float param)
1998void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2862void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1999 CODE: 2863 CODE:
2000 if (gl.SeparableFilter2D) 2864 if (gl.SeparableFilter2D)
2001 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2865 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2002 2866
2003void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2867void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2004 2868
2005void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2869void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2006 2870
2007void glDrawPixels (int width, int height, int format, int type, char *pixels) 2871void glDrawPixels (int width, int height, int format, int type, char *pixels)
2872
2873void glPixelZoom (float x, float y)
2008 2874
2009void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2875void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2010 2876
2011int glGenTexture () 2877int glGenTexture ()
2012 CODE: 2878 CODE:
2013{ 2879 RETVAL = gen_texture ();
2014 GLuint name;
2015 glGenTextures (1, &name);
2016 RETVAL = name;
2017}
2018 OUTPUT: 2880 OUTPUT:
2019 RETVAL 2881 RETVAL
2020 2882
2021void glDeleteTexture (int name) 2883void glDeleteTexture (int name)
2022 CODE: 2884 CODE:
2023{
2024 GLuint name_ = name;
2025 glDeleteTextures (1, &name_); 2885 del_texture (name);
2026} 2886
2027
2028int glGenList () 2887int glGenList ()
2029 CODE: 2888 CODE:
2030 RETVAL = glGenLists (1); 2889 RETVAL = glGenLists (1);
2031 OUTPUT: 2890 OUTPUT:
2032 RETVAL 2891 RETVAL
2039 2898
2040void glEndList () 2899void glEndList ()
2041 2900
2042void glCallList (int list) 2901void glCallList (int list)
2043 2902
2903MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2904
2905PROTOTYPES: DISABLE
2906
2907void
2908find_widget (SV *self, NV x, NV y)
2909 PPCODE:
2910{
2911 if (within_widget (self, x, y))
2912 XPUSHs (self);
2913}
2914
2915BOOT:
2916{
2917 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2918
2919 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2920 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2921 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2922 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2923}
2924
2925void
2926draw (SV *self)
2927 CODE:
2928{
2929 HV *hv;
2930 SV **svp;
2931 NV x, y, w, h;
2932 SV *draw_x_sv = GvSV (draw_x_gv);
2933 SV *draw_y_sv = GvSV (draw_y_gv);
2934 SV *draw_w_sv = GvSV (draw_w_gv);
2935 SV *draw_h_sv = GvSV (draw_h_gv);
2936 double draw_x, draw_y;
2937
2938 if (!SvROK (self))
2939 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2940
2941 hv = (HV *)SvRV (self);
2942
2943 if (SvTYPE (hv) != SVt_PVHV)
2944 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2945
2946 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2947 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2948
2949 if (!h || !w)
2950 XSRETURN_EMPTY;
2951
2952 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2953 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2954
2955 draw_x = SvNV (draw_x_sv) + x;
2956 draw_y = SvNV (draw_y_sv) + y;
2957
2958 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2959 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2960 XSRETURN_EMPTY;
2961
2962 sv_setnv (draw_x_sv, draw_x);
2963 sv_setnv (draw_y_sv, draw_y);
2964
2965 glPushMatrix ();
2966 glTranslated (x, y, 0);
2967
2968 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2969 {
2970 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2971
2972 if (svp && SvTRUE (*svp))
2973 {
2974 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2975 glEnable (GL_BLEND);
2976 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2977 glBegin (GL_QUADS);
2978 glVertex2f (0, 0);
2979 glVertex2f (w, 0);
2980 glVertex2f (w, h);
2981 glVertex2f (0, h);
2982 glEnd ();
2983 glDisable (GL_BLEND);
2984 }
2985 }
2986#if 0
2987 // draw borders, for debugging
2988 glPushMatrix ();
2989 glColor4f (1., 1., 0., 1.);
2990 glTranslatef (.5, .5, 0.);
2991 glBegin (GL_LINE_LOOP);
2992 glVertex2f (0 , 0);
2993 glVertex2f (w - 1, 0);
2994 glVertex2f (w - 1, h - 1);
2995 glVertex2f (0 , h - 1);
2996 glEnd ();
2997 glPopMatrix ();
2998#endif
2999 PUSHMARK (SP);
3000 XPUSHs (self);
3001 PUTBACK;
3002 call_method ("_draw", G_VOID | G_DISCARD);
3003 SPAGAIN;
3004
3005 glPopMatrix ();
3006
3007 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3008 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3009}
3010

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