ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.153 by root, Tue Sep 19 22:02:38 2006 UTC vs.
Revision 1.253 by root, Fri Dec 28 20:59:14 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
29#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
30 46
31#include <glib/gmacros.h> 47#include <glib/gmacros.h>
32 48
33#include <pango/pango.h> 49#include <pango/pango.h>
50
51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2))
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly
56#endif
34 57
35#ifndef _WIN32 58#ifndef _WIN32
36# include <sys/types.h> 59# include <sys/types.h>
37# include <sys/socket.h> 60# include <sys/socket.h>
38# include <netinet/in.h> 61# include <netinet/in.h>
39# include <netinet/tcp.h> 62# include <netinet/tcp.h>
40# include <inttypes.h> 63# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 64#endif
49 65
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 66#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 67
52#define FOW_DARKNESS 32 68#define FOW_DARKNESS 32
53 69
54#define MAP_EXTEND_X 32 70#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 71#define MAP_EXTEND_Y 512
56 72
57#define MIN_FONT_HEIGHT 10 73#define MIN_FONT_HEIGHT 10
74
75/* mask out modifiers we are not interested in */
76#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
58 77
59#if 0 78#if 0
60# define PARACHUTE SDL_INIT_NOPARACHUTE 79# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 80#else
62# define PARACHUTE 0 81# define PARACHUTE 0
63#endif 82#endif
64 83
84static AV *texture_av;
85
65static struct 86static struct
66{ 87{
67#define GL_FUNC(ptr,name) ptr name; 88#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 89#include "glfunc.h"
69#undef GL_FUNC 90#undef GL_FUNC
70} gl; 91} gl;
71 92
93static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 94gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 95{
74 if (gl.BlendFuncSeparate) 96 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 97 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 98 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 99 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 100 else
79 glBlendFunc (sa, da); 101 glBlendFunc (sa, da);
80} 102}
81 103
104static GLuint
105gen_texture ()
106{
107 GLuint name;
108
109 if (AvFILL (texture_av) >= 0)
110 name = (GLuint)(size_t)av_pop (texture_av);
111 else
112 glGenTextures (1, &name);
113
114 return name;
115}
116
117static void
118del_texture (GLuint name)
119{
120 /* make a half-assed attempt at returning the memory used by the texture */
121 /* textures are frequently being reused by cfplus anyway */
122 /*glBindTexture (GL_TEXTURE_2D, name);*/
123 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
124 av_push (texture_av, (SV *)(size_t)name);
125 glDeleteTextures (1, &name);
126}
127
82#include "texcache.c" 128#include "texcache.c"
129#include "rendercache.c"
83 130
84#include "pango-font.c" 131#include "pango-font.c"
85#include "pango-fontmap.c" 132#include "pango-fontmap.c"
86#include "pango-render.c" 133#include "pango-render.c"
87 134
135typedef IV DC__Channel;
136typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 137typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 138typedef Mix_Music *DC__MixMusic;
90 139
91typedef PangoFontDescription *CFPlus__Font; 140typedef PangoFontDescription *DC__Font;
92 141
93static int 142static int
94shape_attr_p (PangoLayoutRun *run) 143shape_attr_p (PangoLayoutRun *run)
95{ 144{
96 GSList *attrs = run->item->analysis.extra_attrs; 145 GSList *attrs = run->item->analysis.extra_attrs;
110 159
111typedef struct cf_layout { 160typedef struct cf_layout {
112 PangoLayout *pl; 161 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 162 float r, g, b, a; // default color for rgba mode
114 int base_height; 163 int base_height;
115 CFPlus__Font font; 164 DC__Font font;
165 rc_t *rc;
116} *CFPlus__Layout; 166} *DC__Layout;
117 167
118static CFPlus__Font default_font; 168static DC__Font default_font;
119static PangoContext *opengl_context; 169static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 170static PangoFontMap *opengl_fontmap;
121 171
122static void 172static void
123substitute_func (FcPattern *pattern, gpointer data) 173substitute_func (FcPattern *pattern, gpointer data)
128#endif 178#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 179 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 180}
131 181
132static void 182static void
133layout_update_font (CFPlus__Layout self) 183layout_update_font (DC__Layout self)
134{ 184{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 185 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 186 * reasonably well with bitstream vera
137 */ 187 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 188 PangoFontDescription *font = self->font ? self->font : default_font;
142 192
143 pango_layout_set_font_description (self->pl, font); 193 pango_layout_set_font_description (self->pl, font);
144} 194}
145 195
146static void 196static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 197layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 198{
149 PangoRectangle rect; 199 PangoRectangle rect;
150 200
151 // get_pixel_* wrongly rounds down 201 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 202 pango_layout_get_extents (self->pl, 0, &rect);
159 209
160 *w = rect.width; 210 *w = rect.width;
161 *h = rect.height; 211 *h = rect.height;
162} 212}
163 213
214typedef uint16_t tileid;
164typedef uint16_t mapface; 215typedef uint16_t faceid;
165 216
166typedef struct { 217typedef struct {
167 GLint name; 218 GLuint name;
168 int w, h; 219 int w, h;
169 float s, t; 220 float s, t;
170 uint8_t r, g, b, a; 221 uint8_t r, g, b, a;
222 tileid smoothtile;
223 uint8_t smoothlevel;
171} maptex; 224} maptex;
172 225
173typedef struct { 226typedef struct {
174 uint32_t player; 227 uint32_t player;
175 mapface face[3]; 228 tileid tile[3];
176 uint16_t darkness; 229 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 230 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 231} mapcell;
179 232
180typedef struct { 233typedef struct {
181 int32_t c0, c1; 234 int32_t c0, c1;
182 mapcell *col; 235 mapcell *col;
183} maprow; 236} maprow;
184 237
185typedef struct map { 238typedef struct map {
186 int x, y, w, h; 239 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 240 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 241 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 242 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 243
194 int32_t rows; 244 int32_t rows;
195 maprow *row; 245 maprow *row;
196} *CFPlus__Map; 246} *DC__Map;
197 247
198static char * 248static char *
199prepend (char *ptr, int sze, int inc) 249prepend (char *ptr, int sze, int inc)
200{ 250{
201 char *p; 251 char *p;
218} 268}
219 269
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 270#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 271#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222 272
273static void
274need_facenum (struct map *self, faceid face)
275{
276 while (self->faces <= face)
277 {
278 Append (tileid, self->face2tile, self->faces, self->faces);
279 self->faces *= 2;
280 }
281}
282
283static void
284need_texid (struct map *self, int texid)
285{
286 while (self->texs <= texid)
287 {
288 Append (maptex, self->tex, self->texs, self->texs);
289 self->texs *= 2;
290 }
291}
292
223static maprow * 293static maprow *
224map_get_row (CFPlus__Map self, int y) 294map_get_row (DC__Map self, int y)
225{ 295{
226 if (0 > y) 296 if (0 > y)
227 { 297 {
228 int extend = - y + MAP_EXTEND_Y; 298 int extend = - y + MAP_EXTEND_Y;
229 Prepend (maprow, self->row, self->rows, extend); 299 Prepend (maprow, self->row, self->rows, extend);
267 337
268 return row->col + (x - row->c0); 338 return row->col + (x - row->c0);
269} 339}
270 340
271static mapcell * 341static mapcell *
272map_get_cell (CFPlus__Map self, int x, int y) 342map_get_cell (DC__Map self, int x, int y)
273{ 343{
274 return row_get_cell (map_get_row (self, y), x); 344 return row_get_cell (map_get_row (self, y), x);
275} 345}
276 346
277static void 347static void
278map_clear (CFPlus__Map self) 348map_clear (DC__Map self)
279{ 349{
280 int r; 350 int r;
281 351
282 for (r = 0; r < self->rows; r++) 352 for (r = 0; r < self->rows; r++)
283 Safefree (self->row[r].col); 353 Safefree (self->row[r].col);
291 self->row = 0; 361 self->row = 0;
292 self->rows = 0; 362 self->rows = 0;
293} 363}
294 364
295static void 365static void
296map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 366map_blank (DC__Map self, int x0, int y0, int w, int h)
297{ 367{
298 int x, y; 368 int x, y;
299 maprow *row; 369 maprow *row;
300 mapcell *cell; 370 mapcell *cell;
301 371
315 385
316 cell = row->col + x - row->c0; 386 cell = row->col + x - row->c0;
317 387
318 cell->darkness = 0; 388 cell->darkness = 0;
319 cell->stat_hp = 0; 389 cell->stat_hp = 0;
390 cell->flags = 0;
391 cell->player = 0;
320 } 392 }
321 } 393 }
394}
395
396typedef struct {
397 tileid tile;
398 uint8_t x, y, level;
399} smooth_key;
400
401static void
402smooth_or_bits (HV *hv, smooth_key *key, IV bits)
403{
404 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
405
406 if (SvIOK (*sv))
407 SvIV_set (*sv, SvIVX (*sv) | bits);
408 else
409 sv_setiv (*sv, bits);
322} 410}
323 411
324static void 412static void
325music_finished (void) 413music_finished (void)
326{ 414{
362 n |= n >> 16; 450 n |= n >> 16;
363 451
364 return n + 1; 452 return n + 1;
365} 453}
366 454
367MODULE = CFPlus PACKAGE = CFPlus 455static unsigned int
456popcount (unsigned int n)
457{
458 n -= (n >> 1) & 0x55555555U;
459 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
460 n = ((n >> 4) + n) & 0x0f0f0f0fU;
461 n *= 0x01010101U;
462
463 return n >> 24;
464}
465
466/* SDL should provide this, really. */
467#define SDLK_MODIFIER_MIN 300
468#define SDLK_MODIFIER_MAX 314
469
470/******************************************************************************/
471
472static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
473static GV *hover_gv;
474
475static int
476within_widget (SV *widget, NV x, NV y)
477{
478 HV *self;
479 SV **svp;
480 NV wx, ww, wy, wh;
481
482 if (!SvROK (widget))
483 return 0;
484
485 self = (HV *)SvRV (widget);
486
487 if (SvTYPE (self) != SVt_PVHV)
488 return 0;
489
490 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
491 if (y < wy)
492 return 0;
493
494 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
495 if (y >= wy + wh)
496 return 0;
497
498 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
499 if (x < wx)
500 return 0;
501
502 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
503 if (x >= wx + ww)
504 return 0;
505
506 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
507 if (!svp || !SvTRUE (*svp))
508 return 0;
509
510 return 1;
511}
512
513MODULE = Deliantra::Client PACKAGE = DC
368 514
369PROTOTYPES: ENABLE 515PROTOTYPES: ENABLE
370 516
371BOOT: 517BOOT:
372{ 518{
373 HV *stash = gv_stashpv ("CFPlus", 1); 519 HV *stash = gv_stashpv ("DC", 1);
374 static const struct { 520 static const struct {
375 const char *name; 521 const char *name;
376 IV iv; 522 IV iv;
377 } *civ, const_iv[] = { 523 } *civ, const_iv[] = {
378# define const_iv(name) { # name, (IV)name } 524# define const_iv(name) { # name, (IV)name }
525 const_iv (SDLK_MODIFIER_MIN),
526 const_iv (SDLK_MODIFIER_MAX),
527
379 const_iv (SDL_ACTIVEEVENT), 528 const_iv (SDL_ACTIVEEVENT),
380 const_iv (SDL_KEYDOWN), 529 const_iv (SDL_KEYDOWN),
381 const_iv (SDL_KEYUP), 530 const_iv (SDL_KEYUP),
382 const_iv (SDL_MOUSEMOTION), 531 const_iv (SDL_MOUSEMOTION),
383 const_iv (SDL_MOUSEBUTTONDOWN), 532 const_iv (SDL_MOUSEBUTTONDOWN),
392 const_iv (SDL_EVENT_RESERVEDA), 541 const_iv (SDL_EVENT_RESERVEDA),
393 const_iv (SDL_EVENT_RESERVEDB), 542 const_iv (SDL_EVENT_RESERVEDB),
394 const_iv (SDL_VIDEORESIZE), 543 const_iv (SDL_VIDEORESIZE),
395 const_iv (SDL_VIDEOEXPOSE), 544 const_iv (SDL_VIDEOEXPOSE),
396 const_iv (SDL_USEREVENT), 545 const_iv (SDL_USEREVENT),
546
547 const_iv (SDL_APPINPUTFOCUS),
548 const_iv (SDL_APPMOUSEFOCUS),
549 const_iv (SDL_APPACTIVE),
550
551 const_iv (SDLK_FIRST),
552 const_iv (SDLK_LAST),
397 const_iv (SDLK_KP0), 553 const_iv (SDLK_KP0),
398 const_iv (SDLK_KP1), 554 const_iv (SDLK_KP1),
399 const_iv (SDLK_KP2), 555 const_iv (SDLK_KP2),
400 const_iv (SDLK_KP3), 556 const_iv (SDLK_KP3),
401 const_iv (SDLK_KP4), 557 const_iv (SDLK_KP4),
456 const_iv (SDLK_BREAK), 612 const_iv (SDLK_BREAK),
457 const_iv (SDLK_MENU), 613 const_iv (SDLK_MENU),
458 const_iv (SDLK_POWER), 614 const_iv (SDLK_POWER),
459 const_iv (SDLK_EURO), 615 const_iv (SDLK_EURO),
460 const_iv (SDLK_UNDO), 616 const_iv (SDLK_UNDO),
617
461 const_iv (KMOD_NONE), 618 const_iv (KMOD_NONE),
619 const_iv (KMOD_SHIFT),
462 const_iv (KMOD_LSHIFT), 620 const_iv (KMOD_LSHIFT),
463 const_iv (KMOD_RSHIFT), 621 const_iv (KMOD_RSHIFT),
622 const_iv (KMOD_CTRL),
464 const_iv (KMOD_LCTRL), 623 const_iv (KMOD_LCTRL),
465 const_iv (KMOD_RCTRL), 624 const_iv (KMOD_RCTRL),
625 const_iv (KMOD_ALT),
466 const_iv (KMOD_LALT), 626 const_iv (KMOD_LALT),
467 const_iv (KMOD_RALT), 627 const_iv (KMOD_RALT),
628 const_iv (KMOD_META),
468 const_iv (KMOD_LMETA), 629 const_iv (KMOD_LMETA),
469 const_iv (KMOD_RMETA), 630 const_iv (KMOD_RMETA),
470 const_iv (KMOD_NUM), 631 const_iv (KMOD_NUM),
471 const_iv (KMOD_CAPS), 632 const_iv (KMOD_CAPS),
472 const_iv (KMOD_MODE), 633 const_iv (KMOD_MODE),
473 const_iv (KMOD_CTRL), 634
474 const_iv (KMOD_SHIFT), 635 const_iv (MIX_DEFAULT_FORMAT),
475 const_iv (KMOD_ALT),
476 const_iv (KMOD_META)
477# undef const_iv 636# undef const_iv
478 }; 637 };
479 638
480 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 639 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
481 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 640 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
641
642 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
643 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
482} 644}
645
646void
647weaken (SV *rv)
648 PROTOTYPE: $
649 CODE:
650 sv_rvweaken (rv);
483 651
484int 652int
485in_destruct () 653in_destruct ()
486 CODE: 654 CODE:
487 RETVAL = PL_main_cv == Nullcv; 655 RETVAL = PL_main_cv == Nullcv;
490 658
491NV floor (NV x) 659NV floor (NV x)
492 660
493NV ceil (NV x) 661NV ceil (NV x)
494 662
663IV minpot (UV n)
664
665IV popcount (UV n)
666
495void 667void
496pango_init () 668pango_init ()
497 CODE: 669 CODE:
498{ 670{
499 opengl_fontmap = pango_opengl_font_map_new (); 671 opengl_fontmap = pango_opengl_font_map_new ();
500 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 672 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
501 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 673 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
674#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)
675 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
676 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
677#endif
502} 678}
679
680char *
681SDL_GetError ()
503 682
504int 683int
505SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 684SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
506 685
507void 686void
508SDL_Quit () 687SDL_Quit ()
509 688
510void 689void
511SDL_ListModes () 690SDL_ListModes (int rgb, int alpha)
512 PPCODE: 691 PPCODE:
513{ 692{
514 SDL_Rect **m; 693 SDL_Rect **m;
515 694
516 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 695 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
517 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 696 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
518 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 697 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 698 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
520 699
521 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 700 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
522 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 701 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
523 702
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 703 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
525 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 704 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 705 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 706 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
528 707
529 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 708 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
530#if SDL_VERSION_ATLEAST(1,2,10) 709#if SDL_VERSION_ATLEAST(1,2,10)
531 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 710 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
532 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 711 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
533#endif 712#endif
534 713
535 SDL_EnableUNICODE (1);
536 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
537
538 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 714 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
539 715
540 if (m && m != (SDL_Rect **)-1) 716 if (m && m != (SDL_Rect **)-1)
541 while (*m) 717 while (*m)
542 { 718 {
719 if ((*m)->w >= 800 && (*m)->h >= 480)
720 {
543 AV *av = newAV (); 721 AV *av = newAV ();
544 av_push (av, newSViv ((*m)->w)); 722 av_push (av, newSViv ((*m)->w));
545 av_push (av, newSViv ((*m)->h)); 723 av_push (av, newSViv ((*m)->h));
724 av_push (av, newSViv (rgb));
725 av_push (av, newSViv (alpha));
546 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 726 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
727 }
547 728
548 ++m; 729 ++m;
549 } 730 }
550} 731}
551 732
552char *
553SDL_GetError ()
554
555int 733int
556SDL_SetVideoMode (int w, int h, int fullscreen) 734SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
557 CODE: 735 CODE:
736{
737 SDL_EnableUNICODE (1);
738 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
739
740 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
741 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
742 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
743 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
744
558 RETVAL = !!SDL_SetVideoMode ( 745 RETVAL = !!SDL_SetVideoMode (
559 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 746 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
560 ); 747 );
748
561 if (RETVAL) 749 if (RETVAL)
562 { 750 {
563 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 751 av_clear (texture_av);
752
753 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
564# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 754#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
565# include "glfunc.h" 755#include "glfunc.h"
566# undef GL_FUNC 756#undef GL_FUNC
567 } 757 }
758}
568 OUTPUT: 759 OUTPUT:
569 RETVAL 760 RETVAL
570 761
571void 762void
572SDL_GL_SwapBuffers () 763SDL_GL_SwapBuffers ()
573 764
574char * 765char *
575SDL_GetKeyName (int sym) 766SDL_GetKeyName (int sym)
576 767
768int
769SDL_GetAppState ()
770
577void 771void
578SDL_PollEvent () 772poll_events ()
579 PPCODE: 773 PPCODE:
580{ 774{
581 SDL_Event ev; 775 SDL_Event ev;
582 776
583 while (SDL_PollEvent (&ev)) 777 SDL_PumpEvents ();
778 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
584 { 779 {
585 HV *hv = newHV (); 780 HV *hv = newHV ();
586 hv_store (hv, "type", 4, newSViv (ev.type), 0); 781 hv_store (hv, "type", 4, newSViv (ev.type), 0);
587 782
588 switch (ev.type) 783 switch (ev.type)
589 { 784 {
590 case SDL_KEYDOWN: 785 case SDL_KEYDOWN:
591 case SDL_KEYUP: 786 case SDL_KEYUP:
592 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 787 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
593 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 788 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
594 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 789 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
790 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
595 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 791 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
596 break; 792 break;
597 793
598 case SDL_ACTIVEEVENT: 794 case SDL_ACTIVEEVENT:
599 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 795 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
600 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 796 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
601 break; 797 break;
602 798
603 case SDL_MOUSEMOTION: 799 case SDL_MOUSEMOTION:
800 {
801 int state = ev.motion.state;
802 int x = ev.motion.x;
803 int y = ev.motion.y;
804 int xrel = ev.motion.xrel;
805 int yrel = ev.motion.yrel;
806
807 /* do simplistic event compression */
808 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
809 && state == ev.motion.state)
810 {
811 xrel += ev.motion.xrel;
812 yrel += ev.motion.yrel;
813 x = ev.motion.x;
814 y = ev.motion.y;
815 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
816 }
817
604 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 818 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
605
606 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 819 hv_store (hv, "state", 5, newSViv (state), 0);
607 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 820 hv_store (hv, "x", 1, newSViv (x), 0);
608 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 821 hv_store (hv, "y", 1, newSViv (y), 0);
609 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 822 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
610 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 823 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
824 }
611 break; 825 break;
612 826
613 case SDL_MOUSEBUTTONDOWN: 827 case SDL_MOUSEBUTTONDOWN:
614 case SDL_MOUSEBUTTONUP: 828 case SDL_MOUSEBUTTONUP:
615 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 829 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
616 830
617 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 831 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
618 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 832 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
619 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 833 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
620 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 834 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
625 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 839 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
626 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 840 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
627 break; 841 break;
628 } 842 }
629 843
630 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 844 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
631 } 845 }
632} 846}
633 847
634int 848int
635Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 849Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
636 POSTCALL: 850 POSTCALL:
637 Mix_HookMusicFinished (music_finished); 851 Mix_HookMusicFinished (music_finished);
638 Mix_ChannelFinished (channel_finished); 852 Mix_ChannelFinished (channel_finished);
639 853
640void 854void
855Mix_QuerySpec ()
856 PPCODE:
857{
858 int freq, channels;
859 Uint16 format;
860
861 if (Mix_QuerySpec (&freq, &format, &channels))
862 {
863 EXTEND (SP, 3);
864 PUSHs (sv_2mortal (newSViv (freq)));
865 PUSHs (sv_2mortal (newSViv (format)));
866 PUSHs (sv_2mortal (newSViv (channels)));
867 }
868}
869
870void
641Mix_CloseAudio () 871Mix_CloseAudio ()
642 872
643int 873int
644Mix_AllocateChannels (int numchans = -1) 874Mix_AllocateChannels (int numchans = -1)
645 875
876const char *
877Mix_GetError ()
878
646void 879void
647lowdelay (int fd, int val = 1) 880lowdelay (int fd, int val = 1)
648 CODE: 881 CODE:
882 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
883
884void
885win32_proxy_info ()
886 PPCODE:
887{
649#ifndef _WIN32 888#ifdef _WIN32
650 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 889 char buffer[2048];
890 DWORD buflen;
891
892 EXTEND (SP, 3);
893
894 buflen = sizeof (buffer);
895 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
896 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
897 {
898 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
899
900 buflen = sizeof (buffer);
901 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
902 {
903 PUSHs (newSVpv (buffer, 0));
904
905 buflen = sizeof (buffer);
906 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
907 PUSHs (newSVpv (buffer, 0));
908 }
909 }
651#endif 910#endif
911}
652 912
653void 913void
654add_font (char *file) 914add_font (char *file)
655 CODE: 915 CODE:
656 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 916 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
664 STRLEN image_len; 924 STRLEN image_len;
665 char *image = (char *)SvPVbyte (image_, image_len); 925 char *image = (char *)SvPVbyte (image_, image_len);
666 SDL_Surface *surface, *surface2; 926 SDL_Surface *surface, *surface2;
667 SDL_PixelFormat fmt; 927 SDL_PixelFormat fmt;
668 SDL_RWops *rw = ix 928 SDL_RWops *rw = ix
669 ? SDL_RWFromFile (image, "r") 929 ? SDL_RWFromFile (image, "rb")
670 : SDL_RWFromConstMem (image, image_len); 930 : SDL_RWFromConstMem (image, image_len);
671 931
672 if (!rw) 932 if (!rw)
673 croak ("load_image: %s", SDL_GetError ()); 933 croak ("load_image: %s", SDL_GetError ());
674 934
747void 1007void
748error (char *message) 1008error (char *message)
749 CODE: 1009 CODE:
750 fprintf (stderr, "ERROR: %s\n", message); 1010 fprintf (stderr, "ERROR: %s\n", message);
751#ifdef _WIN32 1011#ifdef _WIN32
752 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1012 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
753#endif 1013#endif
754 1014
755void 1015void
756fatal (char *message) 1016fatal (char *message)
757 CODE: 1017 CODE:
758 fprintf (stderr, "FATAL: %s\n", message); 1018 fprintf (stderr, "FATAL: %s\n", message);
759#ifdef _WIN32 1019#ifdef _WIN32
760 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1020 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
761#endif 1021#endif
762 _exit (1); 1022 _exit (1);
763 1023
764void 1024void
765_exit (int retval) 1025_exit (int retval = 0)
766 CODE: 1026 CODE:
1027#ifdef WIN32
1028 ExitThread (retval); // unclean, please beam me up
1029#else
767 _exit (retval); 1030 _exit (retval);
1031#endif
768 1032
769MODULE = CFPlus PACKAGE = CFPlus::Font 1033void
1034debug ()
1035 CODE:
1036{
1037#if DEBUG
1038 VALGRIND_DO_LEAK_CHECK;
1039#endif
1040}
770 1041
771CFPlus::Font 1042MODULE = Deliantra::Client PACKAGE = DC::Font
1043
1044PROTOTYPES: DISABLE
1045
1046DC::Font
772new_from_file (SV *class, char *path, int id = 0) 1047new_from_file (SV *class, char *path, int id = 0)
773 CODE: 1048 CODE:
774{ 1049{
775 int count; 1050 int count;
776 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1051 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
779} 1054}
780 OUTPUT: 1055 OUTPUT:
781 RETVAL 1056 RETVAL
782 1057
783void 1058void
784DESTROY (CFPlus::Font self) 1059DESTROY (DC::Font self)
785 CODE: 1060 CODE:
786 pango_font_description_free (self); 1061 pango_font_description_free (self);
787 1062
788void 1063void
789make_default (CFPlus::Font self) 1064make_default (DC::Font self)
1065 PROTOTYPE: $
790 CODE: 1066 CODE:
791 default_font = self; 1067 default_font = self;
792 1068
793MODULE = CFPlus PACKAGE = CFPlus::Layout 1069MODULE = Deliantra::Client PACKAGE = DC::Layout
794 1070
1071PROTOTYPES: DISABLE
1072
795void 1073void
796reset_glyph_cache () 1074glyph_cache_backup ()
1075 PROTOTYPE:
797 CODE: 1076 CODE:
1077 tc_backup ();
1078
1079void
1080glyph_cache_restore ()
1081 PROTOTYPE:
1082 CODE:
798 tc_clear (); 1083 tc_restore ();
799 1084
800CFPlus::Layout 1085DC::Layout
801new (SV *class) 1086new (SV *class)
802 CODE: 1087 CODE:
803 New (0, RETVAL, 1, struct cf_layout); 1088 New (0, RETVAL, 1, struct cf_layout);
804 1089
805 RETVAL->pl = pango_layout_new (opengl_context); 1090 RETVAL->pl = pango_layout_new (opengl_context);
807 RETVAL->g = 1.; 1092 RETVAL->g = 1.;
808 RETVAL->b = 1.; 1093 RETVAL->b = 1.;
809 RETVAL->a = 1.; 1094 RETVAL->a = 1.;
810 RETVAL->base_height = MIN_FONT_HEIGHT; 1095 RETVAL->base_height = MIN_FONT_HEIGHT;
811 RETVAL->font = 0; 1096 RETVAL->font = 0;
1097 RETVAL->rc = rc_alloc ();
812 1098
813 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1099 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
814 layout_update_font (RETVAL); 1100 layout_update_font (RETVAL);
815 OUTPUT: 1101 OUTPUT:
816 RETVAL 1102 RETVAL
817 1103
818void 1104void
819DESTROY (CFPlus::Layout self) 1105DESTROY (DC::Layout self)
820 CODE: 1106 CODE:
821 g_object_unref (self->pl); 1107 g_object_unref (self->pl);
1108 rc_free (self->rc);
822 Safefree (self); 1109 Safefree (self);
823 1110
824void 1111void
825set_text (CFPlus::Layout self, SV *text_) 1112set_text (DC::Layout self, SV *text_)
826 CODE: 1113 CODE:
827{ 1114{
828 STRLEN textlen; 1115 STRLEN textlen;
829 char *text = SvPVutf8 (text_, textlen); 1116 char *text = SvPVutf8 (text_, textlen);
830 1117
831 pango_layout_set_text (self->pl, text, textlen); 1118 pango_layout_set_text (self->pl, text, textlen);
832} 1119}
833 1120
834void 1121void
835set_markup (CFPlus::Layout self, SV *text_) 1122set_markup (DC::Layout self, SV *text_)
836 CODE: 1123 CODE:
837{ 1124{
838 STRLEN textlen; 1125 STRLEN textlen;
839 char *text = SvPVutf8 (text_, textlen); 1126 char *text = SvPVutf8 (text_, textlen);
840 1127
841 pango_layout_set_markup (self->pl, text, textlen); 1128 pango_layout_set_markup (self->pl, text, textlen);
842} 1129}
843 1130
844void 1131void
845set_shapes (CFPlus::Layout self, ...) 1132set_shapes (DC::Layout self, ...)
846 CODE: 1133 CODE:
847{ 1134{
848 PangoAttrList *attrs = 0; 1135 PangoAttrList *attrs = 0;
849 const char *text = pango_layout_get_text (self->pl); 1136 const char *text = pango_layout_get_text (self->pl);
850 const char *pos = text; 1137 const char *pos = text;
885 if (attrs) 1172 if (attrs)
886 pango_layout_set_attributes (self->pl, attrs); 1173 pango_layout_set_attributes (self->pl, attrs);
887} 1174}
888 1175
889void 1176void
890get_shapes (CFPlus::Layout self) 1177get_shapes (DC::Layout self)
891 PPCODE: 1178 PPCODE:
892{ 1179{
893 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1180 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
894 1181
895 do 1182 do
896 { 1183 {
897 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1184 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
898 1185
899 if (run && shape_attr_p (run)) 1186 if (run && shape_attr_p (run))
900 { 1187 {
901 PangoRectangle extents; 1188 PangoRectangle extents;
902 pango_layout_iter_get_run_extents (iter, 0, &extents); 1189 pango_layout_iter_get_run_extents (iter, 0, &extents);
910 1197
911 pango_layout_iter_free (iter); 1198 pango_layout_iter_free (iter);
912} 1199}
913 1200
914int 1201int
915has_wrapped (CFPlus::Layout self) 1202has_wrapped (DC::Layout self)
916 CODE: 1203 CODE:
917{ 1204{
918 int lines = 1; 1205 int lines = 1;
919 const char *text = pango_layout_get_text (self->pl); 1206 const char *text = pango_layout_get_text (self->pl);
920 1207
925} 1212}
926 OUTPUT: 1213 OUTPUT:
927 RETVAL 1214 RETVAL
928 1215
929SV * 1216SV *
930get_text (CFPlus::Layout self) 1217get_text (DC::Layout self)
931 CODE: 1218 CODE:
932 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1219 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
933 sv_utf8_decode (RETVAL); 1220 sv_utf8_decode (RETVAL);
934 OUTPUT: 1221 OUTPUT:
935 RETVAL 1222 RETVAL
936 1223
937void 1224void
938set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1225set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
939 CODE: 1226 CODE:
940 self->r = r; 1227 self->r = r;
941 self->g = g; 1228 self->g = g;
942 self->b = b; 1229 self->b = b;
943 self->a = a; 1230 self->a = a;
944 1231
945void 1232void
946set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1233set_font (DC::Layout self, DC::Font font = 0)
947 CODE: 1234 CODE:
948 if (self->font != font) 1235 if (self->font != font)
949 { 1236 {
950 self->font = font; 1237 self->font = font;
951 layout_update_font (self); 1238 layout_update_font (self);
952 } 1239 }
953 1240
954void 1241void
955set_height (CFPlus::Layout self, int base_height) 1242set_height (DC::Layout self, int base_height)
956 CODE: 1243 CODE:
957 if (self->base_height != base_height) 1244 if (self->base_height != base_height)
958 { 1245 {
959 self->base_height = base_height; 1246 self->base_height = base_height;
960 layout_update_font (self); 1247 layout_update_font (self);
961 } 1248 }
962 1249
963void 1250void
964set_width (CFPlus::Layout self, int max_width = -1) 1251set_width (DC::Layout self, int max_width = -1)
965 CODE: 1252 CODE:
966 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1253 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
967 1254
968void 1255void
969set_indent (CFPlus::Layout self, int indent) 1256set_indent (DC::Layout self, int indent)
970 CODE: 1257 CODE:
971 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1258 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
972 1259
973void 1260void
974set_spacing (CFPlus::Layout self, int spacing) 1261set_spacing (DC::Layout self, int spacing)
975 CODE: 1262 CODE:
976 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1263 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
977 1264
978void 1265void
979set_ellipsise (CFPlus::Layout self, int ellipsise) 1266set_ellipsise (DC::Layout self, int ellipsise)
980 CODE: 1267 CODE:
981 pango_layout_set_ellipsize (self->pl, 1268 pango_layout_set_ellipsize (self->pl,
982 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1269 ellipsise == 1 ? PANGO_ELLIPSIZE_START
983 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1270 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
984 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1271 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
985 : PANGO_ELLIPSIZE_NONE 1272 : PANGO_ELLIPSIZE_NONE
986 ); 1273 );
987 1274
988void 1275void
989set_single_paragraph_mode (CFPlus::Layout self, int spm) 1276set_single_paragraph_mode (DC::Layout self, int spm)
990 CODE: 1277 CODE:
991 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1278 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
992 1279
993void 1280void
994size (CFPlus::Layout self) 1281size (DC::Layout self)
995 PPCODE: 1282 PPCODE:
996{ 1283{
997 int w, h; 1284 int w, h;
998 1285
999 layout_get_pixel_size (self, &w, &h); 1286 layout_get_pixel_size (self, &w, &h);
1002 PUSHs (sv_2mortal (newSViv (w))); 1289 PUSHs (sv_2mortal (newSViv (w)));
1003 PUSHs (sv_2mortal (newSViv (h))); 1290 PUSHs (sv_2mortal (newSViv (h)));
1004} 1291}
1005 1292
1006int 1293int
1007descent (CFPlus::Layout self) 1294descent (DC::Layout self)
1008 CODE: 1295 CODE:
1009{ 1296{
1010 PangoRectangle rect; 1297 PangoRectangle rect;
1011 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1298 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1012 pango_layout_line_get_pixel_extents (line, 0, &rect); 1299 pango_layout_line_get_pixel_extents (line, 0, &rect);
1013 RETVAL = PANGO_DESCENT (rect); 1300 RETVAL = PANGO_DESCENT (rect);
1014} 1301}
1015 OUTPUT: 1302 OUTPUT:
1016 RETVAL 1303 RETVAL
1017 1304
1018int 1305int
1019xy_to_index (CFPlus::Layout self, int x, int y) 1306xy_to_index (DC::Layout self, int x, int y)
1020 CODE: 1307 CODE:
1021{ 1308{
1022 int index, trailing; 1309 int index, trailing;
1023 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1310 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1024 RETVAL = index; 1311 RETVAL = index + trailing;
1025} 1312}
1026 OUTPUT: 1313 OUTPUT:
1027 RETVAL 1314 RETVAL
1028 1315
1029void 1316void
1030cursor_pos (CFPlus::Layout self, int index) 1317cursor_pos (DC::Layout self, int index)
1031 PPCODE: 1318 PPCODE:
1032{ 1319{
1033 PangoRectangle strong_pos; 1320 PangoRectangle pos;
1034 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1321 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1035 1322
1036 EXTEND (SP, 3); 1323 EXTEND (SP, 3);
1037 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1324 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1038 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1325 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1039 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1326 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1040} 1327}
1041 1328
1042void 1329void
1043render (CFPlus::Layout self, float x, float y, int flags = 0) 1330index_to_line_x (DC::Layout self, int index, int trailing = 0)
1044 PPCODE: 1331 PPCODE:
1332{
1333 int line, x;
1334
1335 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1336#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3))
1337 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1338 --line;
1339#endif
1340 EXTEND (SP, 2);
1341 PUSHs (sv_2mortal (newSViv (line)));
1342 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1343}
1344
1345void
1346line_x_to_index (DC::Layout self, int line, int x)
1347 PPCODE:
1348{
1349 PangoLayoutLine *lp;
1350 int index, trailing;
1351
1352 if (line < 0)
1353 XSRETURN_EMPTY;
1354
1355 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1356 XSRETURN_EMPTY; /* do better */
1357
1358 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1359
1360 EXTEND (SP, 2);
1361 if (GIMME_V == G_SCALAR)
1362 PUSHs (sv_2mortal (newSViv (index + trailing)));
1363 else
1364 {
1365 PUSHs (sv_2mortal (newSViv (index)));
1366 PUSHs (sv_2mortal (newSViv (trailing)));
1367 }
1368}
1369
1370void
1371render (DC::Layout self, float x, float y, int flags = 0)
1372 CODE:
1373 rc_clear (self->rc);
1045 pango_opengl_render_layout_subpixel ( 1374 pango_opengl_render_layout_subpixel (
1046 self->pl, 1375 self->pl,
1376 self->rc,
1047 x * PANGO_SCALE, y * PANGO_SCALE, 1377 x * PANGO_SCALE, y * PANGO_SCALE,
1048 self->r, self->g, self->b, self->a, 1378 self->r, self->g, self->b, self->a,
1049 flags 1379 flags
1050 ); 1380 );
1381 // we assume that context_change actually clears/frees stuff
1382 // and does not do any recomputation...
1383 pango_layout_context_changed (self->pl);
1051 1384
1052MODULE = CFPlus PACKAGE = CFPlus::Texture
1053
1054void 1385void
1055pad2pot (SV *data_, SV *w_, SV *h_) 1386draw (DC::Layout self)
1056 CODE: 1387 CODE:
1057{ 1388{
1058 int ow = SvIV (w_); 1389 glEnable (GL_TEXTURE_2D);
1059 int oh = SvIV (h_); 1390 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1391 glEnable (GL_BLEND);
1392 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1393 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1394 glEnable (GL_ALPHA_TEST);
1395 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1060 1396
1061 if (ow && oh) 1397 rc_draw (self->rc);
1398
1399 glDisable (GL_ALPHA_TEST);
1400 glDisable (GL_BLEND);
1401 glDisable (GL_TEXTURE_2D);
1402}
1403
1404MODULE = Deliantra::Client PACKAGE = DC::Texture
1405
1406PROTOTYPES: ENABLE
1407
1408void
1409pad (SV *data_, int ow, int oh, int nw, int nh)
1410 CODE:
1411{
1412 if ((nw != ow || nh != oh) && SvOK (data_))
1062 { 1413 {
1063 int nw = minpot (ow);
1064 int nh = minpot (oh);
1065
1066 if (nw != ow || nh != oh)
1067 {
1068 if (SvOK (data_))
1069 {
1070 STRLEN datalen; 1414 STRLEN datalen;
1071 char *data = SvPVbyte (data_, datalen); 1415 char *data = SvPVbyte (data_, datalen);
1072 int bpp = datalen / (ow * oh); 1416 int bpp = datalen / (ow * oh);
1073 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1417 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1074 1418
1075 SvPOK_only (result_); 1419 SvPOK_only (result_);
1076 SvCUR_set (result_, nw * nh * bpp); 1420 SvCUR_set (result_, nw * nh * bpp);
1077 1421
1078 memset (SvPVX (result_), 0, nw * nh * bpp); 1422 memset (SvPVX (result_), 0, nw * nh * bpp);
1079 while (oh--) 1423 while (oh--)
1080 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1424 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1081 1425
1082 sv_setsv (data_, result_); 1426 sv_setsv (data_, result_);
1083 }
1084
1085 sv_setiv (w_, nw);
1086 sv_setiv (h_, nh);
1087 }
1088 } 1427 }
1089} 1428}
1090 1429
1091void 1430void
1092draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1431draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1098{ 1437{
1099 HV *hv = (HV *)SvRV (self); 1438 HV *hv = (HV *)SvRV (self);
1100 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1439 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1101 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1440 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1102 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1441 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1442
1443 if (name <= 0)
1444 XSRETURN_EMPTY;
1103 1445
1104 if (items < 5) 1446 if (items < 5)
1105 { 1447 {
1106 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1448 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1107 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1449 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1135 glDisable (GL_ALPHA_TEST); 1477 glDisable (GL_ALPHA_TEST);
1136 glDisable (GL_BLEND); 1478 glDisable (GL_BLEND);
1137 } 1479 }
1138} 1480}
1139 1481
1140MODULE = CFPlus PACKAGE = CFPlus::Map 1482IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1483 CODE:
1484{
1485 GLint width;
1486 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1487 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1488 RETVAL = width > 0;
1489}
1490 OUTPUT:
1491 RETVAL
1141 1492
1142CFPlus::Map 1493MODULE = Deliantra::Client PACKAGE = DC::Map
1143new (SV *class, int map_width, int map_height) 1494
1495PROTOTYPES: DISABLE
1496
1497DC::Map
1498new (SV *class)
1144 CODE: 1499 CODE:
1145 New (0, RETVAL, 1, struct map); 1500 New (0, RETVAL, 1, struct map);
1146 RETVAL->x = 0; 1501 RETVAL->x = 0;
1147 RETVAL->y = 0; 1502 RETVAL->y = 0;
1148 RETVAL->w = map_width; 1503 RETVAL->w = 0;
1149 RETVAL->h = map_height; 1504 RETVAL->h = 0;
1150 RETVAL->ox = 0; 1505 RETVAL->ox = 0;
1151 RETVAL->oy = 0; 1506 RETVAL->oy = 0;
1152 RETVAL->faces = 8192; 1507 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1153 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1508 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1154 RETVAL->texs = 8192;
1155 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1156 RETVAL->rows = 0; 1509 RETVAL->rows = 0;
1157 RETVAL->row = 0; 1510 RETVAL->row = 0;
1158 OUTPUT: 1511 OUTPUT:
1159 RETVAL 1512 RETVAL
1160 1513
1161void 1514void
1162DESTROY (CFPlus::Map self) 1515DESTROY (DC::Map self)
1163 CODE: 1516 CODE:
1164{ 1517{
1165 map_clear (self); 1518 map_clear (self);
1166 Safefree (self->face); 1519 Safefree (self->face2tile);
1167 Safefree (self->tex); 1520 Safefree (self->tex);
1168 Safefree (self); 1521 Safefree (self);
1169} 1522}
1170 1523
1171void 1524void
1525resize (DC::Map self, int map_width, int map_height)
1526 CODE:
1527 self->w = map_width;
1528 self->h = map_height;
1529
1530void
1172clear (CFPlus::Map self) 1531clear (DC::Map self)
1173 CODE: 1532 CODE:
1174 map_clear (self); 1533 map_clear (self);
1175 1534
1176void 1535void
1177set_face (CFPlus::Map self, int face, int texid) 1536set_tileid (DC::Map self, int face, int tile)
1178 CODE: 1537 CODE:
1179{ 1538{
1180 while (self->faces <= face) 1539 need_facenum (self, face); self->face2tile [face] = tile;
1181 { 1540 need_texid (self, tile);
1182 Append (mapface, self->face, self->faces, self->faces);
1183 self->faces *= 2;
1184 }
1185
1186 self->face [face] = texid;
1187} 1541}
1188 1542
1189void 1543void
1544set_smooth (DC::Map self, int face, int smooth, int level)
1545 CODE:
1546{
1547 tileid texid;
1548 maptex *tex;
1549
1550 if (face < 0 || face >= self->faces)
1551 return;
1552
1553 if (smooth < 0 || smooth >= self->faces)
1554 return;
1555
1556 texid = self->face2tile [face];
1557
1558 if (!texid)
1559 return;
1560
1561 tex = self->tex + texid;
1562 tex->smoothtile = self->face2tile [smooth];
1563 tex->smoothlevel = level;
1564}
1565
1566void
1190set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1567set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1191 CODE: 1568 CODE:
1192{ 1569{
1193 while (self->texs <= texid) 1570 need_texid (self, texid);
1194 {
1195 Append (maptex, self->tex, self->texs, self->texs);
1196 self->texs *= 2;
1197 }
1198 1571
1199 { 1572 {
1200 maptex *tex = self->tex + texid; 1573 maptex *tex = self->tex + texid;
1201 1574
1202 tex->name = name; 1575 tex->name = name;
1219 // from transparent color bleeding and ugly wrapping effects. 1592 // from transparent color bleeding and ugly wrapping effects.
1220 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1593 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1221} 1594}
1222 1595
1223int 1596int
1224ox (CFPlus::Map self) 1597ox (DC::Map self)
1225 ALIAS: 1598 ALIAS:
1226 oy = 1 1599 oy = 1
1227 x = 2 1600 x = 2
1228 y = 3 1601 y = 3
1229 w = 4 1602 w = 4
1240 } 1613 }
1241 OUTPUT: 1614 OUTPUT:
1242 RETVAL 1615 RETVAL
1243 1616
1244void 1617void
1245scroll (CFPlus::Map self, int dx, int dy) 1618scroll (DC::Map self, int dx, int dy)
1246 CODE: 1619 CODE:
1247{ 1620{
1248 if (dx > 0) 1621 if (dx > 0)
1249 map_blank (self, self->x, self->y, dx - 1, self->h); 1622 map_blank (self, self->x, self->y, dx, self->h);
1250 else if (dx < 0) 1623 else if (dx < 0)
1251 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1624 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1252 1625
1253 if (dy > 0) 1626 if (dy > 0)
1254 map_blank (self, self->x, self->y, self->w, dy - 1); 1627 map_blank (self, self->x, self->y, self->w, dy);
1255 else if (dy < 0) 1628 else if (dy < 0)
1256 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1629 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1257 1630
1258 self->ox += dx; self->x += dx; 1631 self->ox += dx; self->x += dx;
1259 self->oy += dy; self->y += dy; 1632 self->oy += dy; self->y += dy;
1260 1633
1261 while (self->y < 0) 1634 while (self->y < 0)
1265 self->rows += MAP_EXTEND_Y; 1638 self->rows += MAP_EXTEND_Y;
1266 self->y += MAP_EXTEND_Y; 1639 self->y += MAP_EXTEND_Y;
1267 } 1640 }
1268} 1641}
1269 1642
1270void 1643SV *
1271map1a_update (CFPlus::Map self, SV *data_, int extmap) 1644map1a_update (DC::Map self, SV *data_, int extmap)
1272 CODE: 1645 CODE:
1273{ 1646{
1274 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1647 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1275 uint8_t *data_end = (uint8_t *)SvEND (data_); 1648 uint8_t *data_end = (uint8_t *)SvEND (data_);
1276 mapcell *cell; 1649 mapcell *cell;
1277 int x, y, flags; 1650 int x, y, z, flags;
1651 AV *missing = newAV ();
1652 RETVAL = newRV_noinc ((SV *)missing);
1278 1653
1279 while (data < data_end - 1) 1654 while (data < data_end - 1)
1280 { 1655 {
1281 flags = (data [0] << 8) + data [1]; data += 2; 1656 flags = (data [0] << 8) + data [1]; data += 2;
1282 1657
1287 1662
1288 if (flags & 15) 1663 if (flags & 15)
1289 { 1664 {
1290 if (!cell->darkness) 1665 if (!cell->darkness)
1291 { 1666 {
1667 memset (cell, 0, sizeof (*cell));
1292 cell->darkness = 256; 1668 cell->darkness = 256;
1293 cell->face [0] = 0;
1294 cell->face [1] = 0;
1295 cell->face [2] = 0;
1296 } 1669 }
1297 1670
1298 //TODO: don't trust server data to be in-range(!) 1671 //TODO: don't trust server data to be in-range(!)
1299 1672
1300 if (flags & 8) 1673 if (flags & 8)
1315 cell->stat_width = 1; 1688 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 1689 cell->stat_hp = *data++;
1317 } 1690 }
1318 else if (cmd == 6) // monster width 1691 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1; 1692 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width 1693 else if (cmd == 0x47)
1321 { 1694 {
1322 if (*data == 4) 1695 if (*data == 4)
1323 ; // decode player tag 1696 ; // decode player count
1324 1697
1325 data += *data + 1; 1698 data += *data + 1;
1326 } 1699 }
1327 else if (cmd == 8) // cell flags 1700 else if (cmd == 8) // cell flags
1328 cell->flags = *data++; 1701 cell->flags = *data++;
1335 } 1708 }
1336 else 1709 else
1337 cell->darkness = *data++ + 1; 1710 cell->darkness = *data++ + 1;
1338 } 1711 }
1339 1712
1713 for (z = 0; z <= 2; ++z)
1340 if (flags & 4) 1714 if (flags & (4 >> z))
1341 { 1715 {
1342 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1716 faceid face = (data [0] << 8) + data [1]; data += 2;
1717 need_facenum (self, face);
1718 cell->tile [z] = self->face2tile [face];
1719
1720 if (cell->tile [z])
1721 {
1722 maptex *tex = self->tex + cell->tile [z];
1723 if (!tex->name)
1724 av_push (missing, newSViv (cell->tile [z]));
1725
1726 if (tex->smoothtile)
1727 {
1728 maptex *smooth = self->tex + tex->smoothtile;
1729 if (!smooth->name)
1730 av_push (missing, newSViv (tex->smoothtile));
1731 }
1732 }
1343 } 1733 }
1344
1345 if (flags & 2)
1346 {
1347 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1348 }
1349
1350 if (flags & 1)
1351 {
1352 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1353 }
1354 } 1734 }
1355 else 1735 else
1356 {
1357 cell->darkness = 0; 1736 cell->darkness = 0;
1358 cell->stat_hp = 0;
1359 }
1360 } 1737 }
1361} 1738}
1739 OUTPUT:
1740 RETVAL
1362 1741
1363SV * 1742SV *
1364mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1743mapmap (DC::Map self, int x0, int y0, int w, int h)
1365 CODE: 1744 CODE:
1366{ 1745{
1367 int x1, x; 1746 int x1, x;
1368 int y1, y; 1747 int y1, y;
1369 int z; 1748 int z;
1390 { 1769 {
1391 mapcell *cell = row->col + (x - row->c0); 1770 mapcell *cell = row->col + (x - row->c0);
1392 1771
1393 for (z = 0; z <= 0; z++) 1772 for (z = 0; z <= 0; z++)
1394 { 1773 {
1395 mapface face = cell->face [z];
1396
1397 if (face)
1398 {
1399 maptex tex = self->tex [face]; 1774 maptex tex = self->tex [cell->tile [z]];
1400 int a0 = 255 - tex.a; 1775 int a0 = 255 - tex.a;
1401 int a1 = tex.a; 1776 int a1 = tex.a;
1402 1777
1403 r = (r * a0 + tex.r * a1) / 255; 1778 r = (r * a0 + tex.r * a1) / 255;
1404 g = (g * a0 + tex.g * a1) / 255; 1779 g = (g * a0 + tex.g * a1) / 255;
1405 b = (b * a0 + tex.b * a1) / 255; 1780 b = (b * a0 + tex.b * a1) / 255;
1406 a = (a * a0 + tex.a * a1) / 255; 1781 a = (a * a0 + tex.a * a1) / 255;
1407 }
1408 } 1782 }
1409 } 1783 }
1410 1784
1411 *map++ = (r ) 1785 *map++ = (r )
1412 | (g << 8) 1786 | (g << 8)
1419} 1793}
1420 OUTPUT: 1794 OUTPUT:
1421 RETVAL 1795 RETVAL
1422 1796
1423void 1797void
1424draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1798draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1425 CODE: 1799 CODE:
1426{ 1800{
1427 int vx, vy;
1428 int x, y, z; 1801 int x, y, z;
1429 int last_name;
1430 mapface face;
1431 1802
1432 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1803 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1433 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1804 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1805 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1806 smooth_key skey;
1434 1807
1435 /* 1808 rc_t *rc = rc_alloc ();
1436 int vx = self->vx = self->w >= sw 1809 rc_key_t key;
1437 ? self->x + (self->w - sw) / 2 1810 rc_array_t *arr;
1438 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1439 1811
1440 int vy = self->vy = self->h >= sh 1812 // thats current max. sorry.
1441 ? self->y + (self->h - sh) / 2 1813 if (sw > 255) sw = 255;
1442 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1814 if (sh > 255) sh = 255;
1443 */
1444 1815
1445 glColor4ub (255, 255, 255, 255); 1816 // clear key, in case of extra padding
1817 memset (&skey, 0, sizeof (skey));
1818
1819 memset (&key, 0, sizeof (key));
1820 key.r = 255;
1821 key.g = 255;
1822 key.b = 255;
1823 key.a = 255;
1824 key.mode = GL_QUADS;
1825 key.format = GL_T2F_V3F;
1826 key.texname = -1;
1827
1828 mx += self->x;
1829 my += self->y;
1830
1831 // first pass: determine smooth_max
1832 // rather ugly, if you ask me
1833 // could also be stored inside mapcell and updated on change
1834 memset (smooth_max, 0, sizeof (smooth_max));
1835
1836 for (y = 0; y < sh; y++)
1837 if (0 <= y + my && y + my < self->rows)
1838 {
1839 maprow *row = self->row + (y + my);
1840
1841 for (x = 0; x < sw; x++)
1842 if (row->c0 <= x + mx && x + mx < row->c1)
1843 {
1844 mapcell *cell = row->col + (x + mx - row->c0);
1845
1846 smooth_max[x + 1][y + 1] =
1847 MAX (self->tex [cell->tile [0]].smoothlevel,
1848 MAX (self->tex [cell->tile [1]].smoothlevel,
1849 self->tex [cell->tile [2]].smoothlevel));
1850 }
1851 }
1446 1852
1447 glEnable (GL_BLEND); 1853 glEnable (GL_BLEND);
1448 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1854 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1449 glEnable (GL_TEXTURE_2D);
1450 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1855 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1451 1856
1452 glBegin (GL_QUADS);
1453
1454 last_name = 0;
1455
1456 for (z = 0; z < 3; z++) 1857 for (z = 0; z <= 2; z++)
1858 {
1859 memset (smooth_level, 0, sizeof (smooth_level));
1860
1457 for (y = 0; y < sh; y++) 1861 for (y = 0; y < sh; y++)
1458 if (0 <= y + vy && y + vy < self->rows) 1862 if (0 <= y + my && y + my < self->rows)
1459 { 1863 {
1460 maprow *row = self->row + (y + vy); 1864 maprow *row = self->row + (y + my);
1461 1865
1462 for (x = 0; x < sw; x++) 1866 for (x = 0; x < sw; x++)
1463 if (row->c0 <= x + vx && x + vx < row->c1) 1867 if (row->c0 <= x + mx && x + mx < row->c1)
1464 { 1868 {
1465 mapcell *cell = row->col + (x + vx - row->c0); 1869 mapcell *cell = row->col + (x + mx - row->c0);
1466
1467 face = cell->face [z]; 1870 tileid tile = cell->tile [z];
1871
1872 if (tile)
1873 {
1874 maptex tex = self->tex [tile];
1875 int px, py;
1468 1876
1469 if (face && face < self->texs) 1877 if (key.texname != tex.name)
1878 {
1879 if (!tex.name)
1880 tex = self->tex [2]; /* missing, replace by noface */
1881
1882 key.texname = tex.name;
1883 arr = rc_array (rc, &key);
1884 }
1885
1886 px = (x + 1) * T - tex.w;
1887 py = (y + 1) * T - tex.h;
1888
1889 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1890 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1891 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1892 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1893
1894 if (cell->flags && z == 2)
1895 {
1896 // overlays such as the speech bubble, probably more to come
1897 if (cell->flags & 1)
1898 {
1899 maptex tex = self->tex [1];
1900 int px = x * T + T * 2 / 32;
1901 int py = y * T - T * 6 / 32;
1902
1903 if (tex.name)
1904 {
1905 if (key.texname != tex.name)
1906 {
1907 key.texname = tex.name;
1908 arr = rc_array (rc, &key);
1909 }
1910
1911 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1912 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1913 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1914 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1915 }
1916 }
1917 }
1918
1919 // update smooth hash
1920 if (tex.smoothtile)
1921 {
1922 skey.tile = tex.smoothtile;
1923 skey.level = tex.smoothlevel;
1924
1925 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1926
1927 // add bits to current tile and all neighbours. skey.x|y is
1928 // shifted +1|+1 so we always stay positive.
1929
1930 // bits is ___n cccc CCCC bbbb
1931 // n do not draw borders&corners
1932 // c draw these corners, but...
1933 // C ... not these
1934 // b draw these borders
1935
1936 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1937 // ┃· ·· ·┃ ━━
1938
1939 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1940 // ·· ·· ·┏ ┓·
1941
1942 // full tile
1943 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1944
1945 // borders
1946 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1947 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1948 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1949 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1950
1951 // corners
1952 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1953 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1954 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1955 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1956 }
1957 }
1958 }
1959 }
1960
1961 rc_draw (rc);
1962 rc_clear (rc);
1963
1964 // go through all smoothlevels, lowest to highest, then draw.
1965 // this is basically counting sort
1966 {
1967 int w, b;
1968
1969 glEnable (GL_TEXTURE_2D);
1970 glBegin (GL_QUADS);
1971 for (w = 0; w < 256 / 32; ++w)
1972 {
1973 uint32_t smask = smooth_level [w];
1974 if (smask)
1975 for (b = 0; b < 32; ++b)
1976 if (smask & (((uint32_t)1) << b))
1470 { 1977 {
1471 maptex tex = self->tex [face]; 1978 int level = (w << 5) | b;
1472 int px = (x + 1) * 32 - tex.w; 1979 HE *he;
1473 int py = (y + 1) * 32 - tex.h;
1474 1980
1475 if (last_name != tex.name) 1981 hv_iterinit (smooth);
1982 while ((he = hv_iternext (smooth)))
1476 { 1983 {
1477 glEnd (); 1984 smooth_key *skey = (smooth_key *)HeKEY (he);
1478 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1985 IV bits = SvIVX (HeVAL (he));
1479 glBegin (GL_QUADS);
1480 }
1481 1986
1482 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1483 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1484 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1485 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1486 }
1487
1488 if (cell->flags && z == 2)
1489 {
1490 if (cell->flags & 1) 1987 if (!(bits & 0x1000)
1988 && skey->level == level
1989 && level > smooth_max [skey->x][skey->y])
1491 { 1990 {
1492 maptex tex = self->tex [1]; 1991 maptex tex = self->tex [skey->tile];
1493 int px = (x + 1) * 32 - tex.w + 2; 1992 int px = (((int)skey->x) - 1) * T;
1494 int py = (y + 1) * 32 - tex.h - 6; 1993 int py = (((int)skey->y) - 1) * T;
1994 int border = bits & 15;
1995 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1996 float dx = tex.s * .0625f; // 16 images/row
1997 float dy = tex.t * .5f ; // 2 images/column
1495 1998
1999 if (tex.name)
2000 {
2001 // this time avoiding texture state changes
2002 // save gobs of state changes.
2003 if (key.texname != tex.name)
2004 {
1496 glEnd (); 2005 glEnd ();
1497 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2006 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1498 glBegin (GL_QUADS); 2007 glBegin (GL_QUADS);
2008 }
1499 2009
2010 if (border)
2011 {
2012 float ox = border * dx;
2013
2014 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2015 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2016 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2017 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2018 }
2019
2020 if (corner)
2021 {
2022 float ox = corner * dx;
2023
1500 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2024 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1501 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2025 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1502 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2026 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1503 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2027 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2028 }
2029 }
2030 }
1504 } 2031 }
1505 } 2032 }
1506 }
1507 } 2033 }
1508 2034
1509 glEnd (); 2035 glEnd ();
1510
1511 glDisable (GL_TEXTURE_2D); 2036 glDisable (GL_TEXTURE_2D);
2037 key.texname = -1;
2038 }
2039
2040 hv_clear (smooth);
2041 }
2042
1512 glDisable (GL_BLEND); 2043 glDisable (GL_BLEND);
2044 rc_free (rc);
1513 2045
1514 // top layer: overlays such as the health bar 2046 // top layer: overlays such as the health bar
1515 for (y = 0; y < sh; y++) 2047 for (y = 0; y < sh; y++)
1516 if (0 <= y + vy && y + vy < self->rows) 2048 if (0 <= y + my && y + my < self->rows)
1517 { 2049 {
1518 maprow *row = self->row + (y + vy); 2050 maprow *row = self->row + (y + my);
1519 2051
1520 for (x = 0; x < sw; x++) 2052 for (x = 0; x < sw; x++)
1521 if (row->c0 <= x + vx && x + vx < row->c1) 2053 if (row->c0 <= x + mx && x + mx < row->c1)
1522 { 2054 {
1523 mapcell *cell = row->col + (x + vx - row->c0); 2055 mapcell *cell = row->col + (x + mx - row->c0);
1524 2056
1525 int px = x * 32; 2057 int px = x * T;
1526 int py = y * 32; 2058 int py = y * T;
1527 2059
1528 if (cell->stat_hp) 2060 if (cell->stat_hp)
1529 { 2061 {
1530 int width = cell->stat_width * 32; 2062 int width = cell->stat_width * T;
1531 int thick = sh / 28 + 1 + cell->stat_width; 2063 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1532 2064
1533 glColor3ub (0, 0, 0); 2065 glColor3ub (0, 0, 0);
1534 glRectf (px + 1, py - thick - 2, 2066 glRectf (px + 1, py - thick - 2,
1535 px + width - 1, py); 2067 px + width - 1, py);
1536 2068
1542 } 2074 }
1543 } 2075 }
1544} 2076}
1545 2077
1546void 2078void
1547draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2079draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1548 CODE: 2080 CODE:
1549{ 2081{
1550 static float color[16][3] = { 2082 static float color[16][3] = {
1551 { 0.00F, 0.00F, 0.00F }, 2083 { 0.00F, 0.00F, 0.00F },
1552 { 1.00F, 1.00F, 1.00F }, 2084 { 1.00F, 1.00F, 1.00F },
1602 glDisable (GL_BLEND); 2134 glDisable (GL_BLEND);
1603 glDisable (GL_TEXTURE_2D); 2135 glDisable (GL_TEXTURE_2D);
1604} 2136}
1605 2137
1606void 2138void
1607fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2139fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1608 PPCODE: 2140 PPCODE:
1609{ 2141{
1610 int vx, vy;
1611 int x, y; 2142 int x, y;
2143 int sw1 = sw + 2;
2144 int sh1 = sh + 2;
2145 int sh3 = sh * 3;
1612 int sw4 = (sw + 3) & ~3; 2146 int sw34 = (sw * 3 + 3) & ~3;
2147 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1613 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2148 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1614 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2149 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1615 2150
1616 memset (darkness, 255, sw4 * sh);
1617 SvPOK_only (darkness_sv); 2151 SvPOK_only (darkness3_sv);
1618 SvCUR_set (darkness_sv, sw4 * sh); 2152 SvCUR_set (darkness3_sv, sw34 * sh3);
1619 2153
1620 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2154 mx += self->x - 1;
1621 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2155 my += self->y - 1;
1622 2156
2157 memset (darkness1, 255, sw1 * sh1);
2158
1623 for (y = 0; y < sh; y++) 2159 for (y = 0; y < sh1; y++)
1624 if (0 <= y + vy && y + vy < self->rows) 2160 if (0 <= y + my && y + my < self->rows)
1625 { 2161 {
1626 maprow *row = self->row + (y + vy); 2162 maprow *row = self->row + (y + my);
1627 2163
1628 for (x = 0; x < sw; x++) 2164 for (x = 0; x < sw1; x++)
1629 if (row->c0 <= x + vx && x + vx < row->c1) 2165 if (row->c0 <= x + mx && x + mx < row->c1)
1630 { 2166 {
1631 mapcell *cell = row->col + (x + vx - row->c0); 2167 mapcell *cell = row->col + (x + mx - row->c0);
1632 2168
1633 darkness[y * sw4 + x] = cell->darkness 2169 darkness1 [y * sw1 + x] = cell->darkness
1634 ? 255 - (cell->darkness - 1) 2170 ? 255 - (cell->darkness - 1)
1635 : 255 - FOW_DARKNESS; 2171 : 255 - FOW_DARKNESS;
1636 } 2172 }
1637 } 2173 }
1638 2174
2175 for (y = 0; y < sh; ++y)
2176 for (x = 0; x < sw; ++x)
2177 {
2178 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2179 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2180 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2181 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2182 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2183 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2184 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2185 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2186 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2187
2188 uint8_t r11 = (d11 + d21 + d12) / 3;
2189 uint8_t r21 = d21;
2190 uint8_t r31 = (d21 + d31 + d32) / 3;
2191
2192 uint8_t r12 = d12;
2193 uint8_t r22 = d22;
2194 uint8_t r32 = d32;
2195
2196 uint8_t r13 = (d13 + d23 + d12) / 3;
2197 uint8_t r23 = d23;
2198 uint8_t r33 = (d23 + d33 + d32) / 3;
2199
2200 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2201 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2202 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2203 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2204 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2205 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2206 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2207 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2208 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2209 }
2210
2211 free (darkness1);
2212
1639 EXTEND (SP, 3); 2213 EXTEND (SP, 3);
1640 PUSHs (sv_2mortal (newSViv (sw4))); 2214 PUSHs (sv_2mortal (newSViv (sw34)));
1641 PUSHs (sv_2mortal (newSViv (sh))); 2215 PUSHs (sv_2mortal (newSViv (sh3)));
1642 PUSHs (darkness_sv); 2216 PUSHs (darkness3_sv);
1643} 2217}
1644 2218
1645SV * 2219SV *
1646get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2220get_rect (DC::Map self, int x0, int y0, int w, int h)
1647 CODE: 2221 CODE:
1648{ 2222{
1649 int x, y, x1, y1; 2223 int x, y, x1, y1;
1650 SV *data_sv = newSV (w * h * 7 + 5); 2224 SV *data_sv = newSV (w * h * 7 + 5);
1651 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2225 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1676 if (row && row->c0 <= x && x < row->c1) 2250 if (row && row->c0 <= x && x < row->c1)
1677 { 2251 {
1678 mapcell *cell = row->col + (x - row->c0); 2252 mapcell *cell = row->col + (x - row->c0);
1679 uint8_t flags = 0; 2253 uint8_t flags = 0;
1680 2254
1681 if (cell->face [0]) flags |= 1; 2255 if (cell->tile [0]) flags |= 1;
1682 if (cell->face [1]) flags |= 2; 2256 if (cell->tile [1]) flags |= 2;
1683 if (cell->face [2]) flags |= 4; 2257 if (cell->tile [2]) flags |= 4;
1684 2258
1685 *data++ = flags; 2259 *data++ = flags;
1686 2260
1687 if (flags & 1) 2261 if (flags & 1)
1688 { 2262 {
2263 tileid tile = cell->tile [0];
1689 *data++ = cell->face [0] >> 8; 2264 *data++ = tile >> 8;
1690 *data++ = cell->face [0]; 2265 *data++ = tile;
1691 } 2266 }
1692 2267
1693 if (flags & 2) 2268 if (flags & 2)
1694 { 2269 {
2270 tileid tile = cell->tile [1];
1695 *data++ = cell->face [1] >> 8; 2271 *data++ = tile >> 8;
1696 *data++ = cell->face [1]; 2272 *data++ = tile;
1697 } 2273 }
1698 2274
1699 if (flags & 4) 2275 if (flags & 4)
1700 { 2276 {
2277 tileid tile = cell->tile [2];
1701 *data++ = cell->face [2] >> 8; 2278 *data++ = tile >> 8;
1702 *data++ = cell->face [2]; 2279 *data++ = tile;
1703 } 2280 }
1704 } 2281 }
1705 else 2282 else
1706 *data++ = 0; 2283 *data++ = 0;
1707 } 2284 }
1713} 2290}
1714 OUTPUT: 2291 OUTPUT:
1715 RETVAL 2292 RETVAL
1716 2293
1717void 2294void
1718set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2295set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1719 PPCODE: 2296 PPCODE:
1720{ 2297{
1721 int x, y, z; 2298 int x, y, z;
1722 int w, h; 2299 int w, h;
1723 int x1, y1; 2300 int x1, y1;
1724 2301
1725 if (*data++ != 0) 2302 if (*data++ != 0)
1726 return; /* version mismatch */ 2303 XSRETURN_EMPTY; /* version mismatch */
1727 2304
1728 w = *data++ << 8; w |= *data++; 2305 w = *data++ << 8; w |= *data++;
1729 h = *data++ << 8; h |= *data++; 2306 h = *data++ << 8; h |= *data++;
1730 2307
1731 // we need to do this 'cause we don't keep an absolute coord system for rows 2308 // we need to do this 'cause we don't keep an absolute coord system for rows
1747 { 2324 {
1748 uint8_t flags = *data++; 2325 uint8_t flags = *data++;
1749 2326
1750 if (flags) 2327 if (flags)
1751 { 2328 {
1752 mapface face[3] = { 0, 0, 0 };
1753
1754 mapcell *cell = row_get_cell (row, x); 2329 mapcell *cell = row_get_cell (row, x);
2330 tileid tile[3] = { 0, 0, 0 };
1755 2331
1756 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2332 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1757 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2333 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1758 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2334 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1759 2335
1760 if (cell->darkness == 0) 2336 if (cell->darkness == 0)
1761 { 2337 {
1762 cell->darkness = 0; 2338 cell->darkness = 0;
1763 2339
1764 for (z = 0; z <= 2; z++) 2340 for (z = 0; z <= 2; z++)
1765 { 2341 {
1766 cell->face[z] = face[z]; 2342 tileid t = tile [z];
1767 2343
1768 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2344 if (t >= self->texs || (t && !self->tex [t].name))
2345 {
1769 XPUSHs (sv_2mortal (newSViv (face[z]))); 2346 XPUSHs (sv_2mortal (newSViv (t)));
2347 need_texid (self, t);
2348 }
2349
2350 cell->tile [z] = t;
1770 } 2351 }
1771 } 2352 }
1772 } 2353 }
1773 } 2354 }
1774 } 2355 }
1775} 2356}
1776 2357
1777MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2358MODULE = Deliantra::Client PACKAGE = DC::RW
1778 2359
1779CFPlus::MixChunk 2360DC::RW
1780new_from_file (SV *class, char *path) 2361new (SV *class, SV *data_sv)
1781 CODE: 2362 CODE:
1782 RETVAL = Mix_LoadWAV (path); 2363{
2364 STRLEN datalen;
2365 char *data = SvPVbyte (data_sv, datalen);
2366
2367 RETVAL = SDL_RWFromConstMem (data, datalen);
2368}
1783 OUTPUT: 2369 OUTPUT:
1784 RETVAL 2370 RETVAL
1785 2371
2372DC::RW
2373new_from_file (SV *class, const char *path, const char *mode = "rb")
2374 CODE:
2375 RETVAL = SDL_RWFromFile (path, mode);
2376 OUTPUT:
2377 RETVAL
2378
2379# fails on win32:
2380# dc.xs(2268) : error C2059: syntax error : '('
1786void 2381#void
2382#close (DC::RW self)
2383# CODE:
2384# (self->(close)) (self);
2385
2386MODULE = Deliantra::Client PACKAGE = DC::Channel
2387
2388PROTOTYPES: DISABLE
2389
2390DC::Channel
2391find ()
2392 CODE:
2393{
2394 RETVAL = Mix_GroupAvailable (-1);
2395
2396 if (RETVAL < 0)
2397 {
2398 RETVAL = Mix_GroupOldest (-1);
2399
2400 if (RETVAL < 0)
2401 XSRETURN_UNDEF;
2402
2403 Mix_HaltChannel (RETVAL);
2404 }
2405
2406 Mix_UnregisterAllEffects (RETVAL);
2407 Mix_Volume (RETVAL, 128);
2408}
2409 OUTPUT:
2410 RETVAL
2411
2412void
2413halt (DC::Channel self)
2414 CODE:
2415 Mix_HaltChannel (self);
2416
2417void
2418expire (DC::Channel self, int ticks = -1)
2419 CODE:
2420 Mix_ExpireChannel (self, ticks);
2421
2422void
2423fade_out (DC::Channel self, int ticks = -1)
2424 CODE:
2425 Mix_FadeOutChannel (self, ticks);
2426
2427int
2428volume (DC::Channel self, int volume)
2429 CODE:
2430 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2431 OUTPUT:
2432 RETVAL
2433
2434void
2435unregister_all_effects (DC::Channel self)
2436 CODE:
2437 Mix_UnregisterAllEffects (self);
2438
2439void
2440set_panning (DC::Channel self, int left, int right)
2441 CODE:
2442 left = CLAMP (left , 0, 255);
2443 right = CLAMP (right, 0, 255);
2444 Mix_SetPanning (self, left, right);
2445
2446void
2447set_distance (DC::Channel self, int distance)
2448 CODE:
2449 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2450
2451void
2452set_position (DC::Channel self, int angle, int distance)
2453 CODE:
2454
2455void
2456set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2457 CODE:
2458{
2459 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2460 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2461 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2462}
2463
2464void
2465set_reverse_stereo (DC::Channel self, int flip)
2466 CODE:
2467 Mix_SetReverseStereo (self, flip);
2468
2469MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2470
2471PROTOTYPES: DISABLE
2472
2473DC::MixChunk
2474new (SV *class, DC::RW rwops)
2475 CODE:
2476 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2477 OUTPUT:
2478 RETVAL
2479
2480void
1787DESTROY (CFPlus::MixChunk self) 2481DESTROY (DC::MixChunk self)
1788 CODE: 2482 CODE:
1789 Mix_FreeChunk (self); 2483 Mix_FreeChunk (self);
1790 2484
1791int 2485int
1792volume (CFPlus::MixChunk self, int volume = -1) 2486volume (DC::MixChunk self, int volume = -1)
1793 CODE: 2487 CODE:
2488 if (items > 1)
2489 volume = CLAMP (volume, 0, 128);
1794 RETVAL = Mix_VolumeChunk (self, volume); 2490 RETVAL = Mix_VolumeChunk (self, volume);
1795 OUTPUT: 2491 OUTPUT:
1796 RETVAL 2492 RETVAL
1797 2493
1798int 2494DC::Channel
1799play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2495play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1800 CODE: 2496 CODE:
2497{
1801 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2498 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2499
2500 if (RETVAL < 0)
2501 XSRETURN_UNDEF;
2502
2503 if (channel < 0)
2504 {
2505 Mix_UnregisterAllEffects (RETVAL);
2506 Mix_Volume (RETVAL, 128);
2507 }
2508}
1802 OUTPUT: 2509 OUTPUT:
1803 RETVAL 2510 RETVAL
1804 2511
1805MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2512MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1806 2513
1807int 2514int
1808volume (int volume = -1) 2515volume (int volume = -1)
2516 PROTOTYPE: ;$
1809 CODE: 2517 CODE:
2518 if (items > 0)
2519 volume = CLAMP (volume, 0, 128);
1810 RETVAL = Mix_VolumeMusic (volume); 2520 RETVAL = Mix_VolumeMusic (volume);
1811 OUTPUT: 2521 OUTPUT:
1812 RETVAL 2522 RETVAL
1813 2523
2524void
2525fade_out (int ms)
2526 CODE:
2527 Mix_FadeOutMusic (ms);
2528
2529void
2530halt ()
2531 CODE:
2532 Mix_HaltMusic ();
2533
1814CFPlus::MixMusic 2534DC::MixMusic
1815new_from_file (SV *class, char *path) 2535new (SV *class, DC::RW rwops)
1816 CODE: 2536 CODE:
1817 RETVAL = Mix_LoadMUS (path); 2537 RETVAL = Mix_LoadMUS_RW (rwops);
1818 OUTPUT: 2538 OUTPUT:
1819 RETVAL 2539 RETVAL
1820 2540
1821void 2541void
1822DESTROY (CFPlus::MixMusic self) 2542DESTROY (DC::MixMusic self)
1823 CODE: 2543 CODE:
1824 Mix_FreeMusic (self); 2544 Mix_FreeMusic (self);
1825 2545
1826int 2546int
1827play (CFPlus::MixMusic self, int loops = -1) 2547play (DC::MixMusic self, int loops = -1)
1828 CODE: 2548 CODE:
1829 RETVAL = Mix_PlayMusic (self, loops); 2549 RETVAL = Mix_PlayMusic (self, loops);
1830 OUTPUT: 2550 OUTPUT:
1831 RETVAL 2551 RETVAL
1832 2552
1833MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2553void
2554fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2555 CODE:
2556 Mix_FadeInMusicPos (self, loops, ms, position);
2557
2558MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2559
2560PROTOTYPES: ENABLE
1834 2561
1835BOOT: 2562BOOT:
1836{ 2563{
1837 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2564 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1838 static const struct { 2565 static const struct {
1839 const char *name; 2566 const char *name;
1840 IV iv; 2567 IV iv;
1841 } *civ, const_iv[] = { 2568 } *civ, const_iv[] = {
1842# define const_iv(name) { # name, (IV)name } 2569# define const_iv(name) { # name, (IV)name }
2570 const_iv (GL_VENDOR),
2571 const_iv (GL_VERSION),
2572 const_iv (GL_EXTENSIONS),
1843 const_iv (GL_COLOR_MATERIAL), 2573 const_iv (GL_COLOR_MATERIAL),
1844 const_iv (GL_SMOOTH), 2574 const_iv (GL_SMOOTH),
1845 const_iv (GL_FLAT), 2575 const_iv (GL_FLAT),
1846 const_iv (GL_DITHER), 2576 const_iv (GL_DITHER),
1847 const_iv (GL_BLEND), 2577 const_iv (GL_BLEND),
1851 const_iv (GL_ALPHA_TEST), 2581 const_iv (GL_ALPHA_TEST),
1852 const_iv (GL_NORMALIZE), 2582 const_iv (GL_NORMALIZE),
1853 const_iv (GL_RESCALE_NORMAL), 2583 const_iv (GL_RESCALE_NORMAL),
1854 const_iv (GL_FRONT), 2584 const_iv (GL_FRONT),
1855 const_iv (GL_BACK), 2585 const_iv (GL_BACK),
2586 const_iv (GL_AUX0),
1856 const_iv (GL_AND), 2587 const_iv (GL_AND),
1857 const_iv (GL_ONE), 2588 const_iv (GL_ONE),
1858 const_iv (GL_ZERO), 2589 const_iv (GL_ZERO),
1859 const_iv (GL_SRC_ALPHA), 2590 const_iv (GL_SRC_ALPHA),
1860 const_iv (GL_DST_ALPHA), 2591 const_iv (GL_DST_ALPHA),
1873 const_iv (GL_INTENSITY), 2604 const_iv (GL_INTENSITY),
1874 const_iv (GL_LUMINANCE), 2605 const_iv (GL_LUMINANCE),
1875 const_iv (GL_LUMINANCE_ALPHA), 2606 const_iv (GL_LUMINANCE_ALPHA),
1876 const_iv (GL_FLOAT), 2607 const_iv (GL_FLOAT),
1877 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2608 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2609 const_iv (GL_COMPRESSED_ALPHA_ARB),
2610 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2611 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2612 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2613 const_iv (GL_COMPRESSED_RGB_ARB),
2614 const_iv (GL_COMPRESSED_RGBA_ARB),
1878 const_iv (GL_COMPILE), 2615 const_iv (GL_COMPILE),
2616 const_iv (GL_PROXY_TEXTURE_1D),
2617 const_iv (GL_PROXY_TEXTURE_2D),
1879 const_iv (GL_TEXTURE_1D), 2618 const_iv (GL_TEXTURE_1D),
1880 const_iv (GL_TEXTURE_2D), 2619 const_iv (GL_TEXTURE_2D),
1881 const_iv (GL_TEXTURE_ENV), 2620 const_iv (GL_TEXTURE_ENV),
1882 const_iv (GL_TEXTURE_MAG_FILTER), 2621 const_iv (GL_TEXTURE_MAG_FILTER),
1883 const_iv (GL_TEXTURE_MIN_FILTER), 2622 const_iv (GL_TEXTURE_MIN_FILTER),
1904 const_iv (GL_COLOR_LOGIC_OP), 2643 const_iv (GL_COLOR_LOGIC_OP),
1905 const_iv (GL_SEPARABLE_2D), 2644 const_iv (GL_SEPARABLE_2D),
1906 const_iv (GL_CONVOLUTION_2D), 2645 const_iv (GL_CONVOLUTION_2D),
1907 const_iv (GL_CONVOLUTION_BORDER_MODE), 2646 const_iv (GL_CONVOLUTION_BORDER_MODE),
1908 const_iv (GL_CONSTANT_BORDER), 2647 const_iv (GL_CONSTANT_BORDER),
2648 const_iv (GL_POINTS),
1909 const_iv (GL_LINES), 2649 const_iv (GL_LINES),
1910 const_iv (GL_LINE_STRIP), 2650 const_iv (GL_LINE_STRIP),
1911 const_iv (GL_LINE_LOOP), 2651 const_iv (GL_LINE_LOOP),
1912 const_iv (GL_QUADS), 2652 const_iv (GL_QUADS),
1913 const_iv (GL_QUAD_STRIP), 2653 const_iv (GL_QUAD_STRIP),
1914 const_iv (GL_TRIANGLES), 2654 const_iv (GL_TRIANGLES),
1915 const_iv (GL_TRIANGLE_STRIP), 2655 const_iv (GL_TRIANGLE_STRIP),
1916 const_iv (GL_TRIANGLE_FAN), 2656 const_iv (GL_TRIANGLE_FAN),
2657 const_iv (GL_POLYGON),
1917 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2658 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2659 const_iv (GL_POINT_SMOOTH_HINT),
2660 const_iv (GL_LINE_SMOOTH_HINT),
2661 const_iv (GL_POLYGON_SMOOTH_HINT),
2662 const_iv (GL_GENERATE_MIPMAP_HINT),
2663 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1918 const_iv (GL_FASTEST), 2664 const_iv (GL_FASTEST),
2665 const_iv (GL_DONT_CARE),
2666 const_iv (GL_NICEST),
1919 const_iv (GL_V2F), 2667 const_iv (GL_V2F),
1920 const_iv (GL_V3F), 2668 const_iv (GL_V3F),
1921 const_iv (GL_T2F_V3F), 2669 const_iv (GL_T2F_V3F),
1922 const_iv (GL_T2F_N3F_V3F), 2670 const_iv (GL_T2F_N3F_V3F),
1923# undef const_iv 2671# undef const_iv
1924 }; 2672 };
1925 2673
1926 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2674 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1927 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2675 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2676
2677 texture_av = newAV ();
2678 AvREAL_off (texture_av);
1928} 2679}
2680
2681void
2682disable_GL_EXT_blend_func_separate ()
2683 CODE:
2684 gl.BlendFuncSeparate = 0;
2685 gl.BlendFuncSeparateEXT = 0;
1929 2686
1930char * 2687char *
1931gl_vendor () 2688gl_vendor ()
1932 CODE: 2689 CODE:
1933 RETVAL = (char *)glGetString (GL_VENDOR); 2690 RETVAL = (char *)glGetString (GL_VENDOR);
1946 CODE: 2703 CODE:
1947 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2704 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1948 OUTPUT: 2705 OUTPUT:
1949 RETVAL 2706 RETVAL
1950 2707
2708const char *glGetString (GLenum pname)
2709
2710GLint glGetInteger (GLenum pname)
2711 CODE:
2712 glGetIntegerv (pname, &RETVAL);
2713 OUTPUT:
2714 RETVAL
2715
2716GLdouble glGetDouble (GLenum pname)
2717 CODE:
2718 glGetDoublev (pname, &RETVAL);
2719 OUTPUT:
2720 RETVAL
2721
1951int glGetError () 2722int glGetError ()
1952 2723
1953void glFinish () 2724void glFinish ()
1954 2725
1955void glClear (int mask) 2726void glClear (int mask)
1992# near_ and far_ are due to microsofts buggy "c" compiler 2763# near_ and far_ are due to microsofts buggy "c" compiler
1993void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2764void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1994 2765
1995# near_ and far_ are due to microsofts buggy "c" compiler 2766# near_ and far_ are due to microsofts buggy "c" compiler
1996void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2767void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2768
2769PROTOTYPES: DISABLE
1997 2770
1998void glViewport (int x, int y, int width, int height) 2771void glViewport (int x, int y, int width, int height)
1999 2772
2000void glScissor (int x, int y, int width, int height) 2773void glScissor (int x, int y, int width, int height)
2001 2774
2009 2782
2010void glRotate (float angle, float x, float y, float z) 2783void glRotate (float angle, float x, float y, float z)
2011 CODE: 2784 CODE:
2012 glRotatef (angle, x, y, z); 2785 glRotatef (angle, x, y, z);
2013 2786
2014void glBegin (int mode)
2015
2016void glEnd ()
2017
2018void glColor (float r, float g, float b, float a = 1.0) 2787void glColor (float r, float g, float b, float a = 1.0)
2019 PROTOTYPE: @
2020 ALIAS: 2788 ALIAS:
2021 glColor_premultiply = 1 2789 glColor_premultiply = 1
2022 CODE: 2790 CODE:
2023 if (ix) 2791 if (ix)
2024 { 2792 {
2027 b *= a; 2795 b *= a;
2028 } 2796 }
2029 // microsoft visual "c" rounds instead of truncating... 2797 // microsoft visual "c" rounds instead of truncating...
2030 glColor4f (r, g, b, a); 2798 glColor4f (r, g, b, a);
2031 2799
2032void glInterleavedArrays (int format, int stride, char *data)
2033
2034void glDrawElements (int mode, int count, int type, char *indices)
2035
2036# 1.2 void glDrawRangeElements (int mode, int start, int end
2037
2038void glRasterPos (float x, float y, float z = 0.) 2800void glRasterPos (float x, float y, float z = 0.)
2039 CODE: 2801 CODE:
2040 glRasterPos3f (0, 0, z); 2802 glRasterPos3f (0, 0, z);
2041 glBitmap (0, 0, 0, 0, x, y, 0); 2803 glBitmap (0, 0, 0, 0, x, y, 0);
2042 2804
2046 2808
2047void glTexCoord (float s, float t) 2809void glTexCoord (float s, float t)
2048 CODE: 2810 CODE:
2049 glTexCoord2f (s, t); 2811 glTexCoord2f (s, t);
2050 2812
2813void glRect (float x1, float y1, float x2, float y2)
2814 CODE:
2815 glRectf (x1, y1, x2, y2);
2816
2817void glRect_lineloop (float x1, float y1, float x2, float y2)
2818 CODE:
2819 glBegin (GL_LINE_LOOP);
2820 glVertex2f (x1, y1);
2821 glVertex2f (x2, y1);
2822 glVertex2f (x2, y2);
2823 glVertex2f (x1, y2);
2824 glEnd ();
2825
2826PROTOTYPES: ENABLE
2827
2828void glBegin (int mode)
2829
2830void glEnd ()
2831
2832void glPointSize (GLfloat size)
2833
2834void glLineWidth (GLfloat width)
2835
2836void glInterleavedArrays (int format, int stride, char *data)
2837
2838void glDrawElements (int mode, int count, int type, char *indices)
2839
2840# 1.2 void glDrawRangeElements (int mode, int start, int end
2841
2051void glTexEnv (int target, int pname, float param) 2842void glTexEnv (int target, int pname, float param)
2052 CODE: 2843 CODE:
2053 glTexEnvf (target, pname, param); 2844 glTexEnvf (target, pname, param);
2054 2845
2055void glTexParameter (int target, int pname, float param) 2846void glTexParameter (int target, int pname, float param)
2071void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2862void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2072 CODE: 2863 CODE:
2073 if (gl.SeparableFilter2D) 2864 if (gl.SeparableFilter2D)
2074 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2865 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2075 2866
2076void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2867void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2077 2868
2078void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2869void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2079 2870
2080void glDrawPixels (int width, int height, int format, int type, char *pixels) 2871void glDrawPixels (int width, int height, int format, int type, char *pixels)
2872
2873void glPixelZoom (float x, float y)
2081 2874
2082void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2875void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2083 2876
2084int glGenTexture () 2877int glGenTexture ()
2085 CODE: 2878 CODE:
2086{ 2879 RETVAL = gen_texture ();
2087 GLuint name;
2088 glGenTextures (1, &name);
2089 RETVAL = name;
2090}
2091 OUTPUT: 2880 OUTPUT:
2092 RETVAL 2881 RETVAL
2093 2882
2094void glDeleteTexture (int name) 2883void glDeleteTexture (int name)
2095 CODE: 2884 CODE:
2096{
2097 GLuint name_ = name;
2098 glDeleteTextures (1, &name_); 2885 del_texture (name);
2099} 2886
2100
2101int glGenList () 2887int glGenList ()
2102 CODE: 2888 CODE:
2103 RETVAL = glGenLists (1); 2889 RETVAL = glGenLists (1);
2104 OUTPUT: 2890 OUTPUT:
2105 RETVAL 2891 RETVAL
2112 2898
2113void glEndList () 2899void glEndList ()
2114 2900
2115void glCallList (int list) 2901void glCallList (int list)
2116 2902
2903MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2904
2905PROTOTYPES: DISABLE
2906
2907void
2908find_widget (SV *self, NV x, NV y)
2909 PPCODE:
2910{
2911 if (within_widget (self, x, y))
2912 XPUSHs (self);
2913}
2914
2915BOOT:
2916{
2917 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2918
2919 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2920 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2921 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2922 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2923}
2924
2925void
2926draw (SV *self)
2927 CODE:
2928{
2929 HV *hv;
2930 SV **svp;
2931 NV x, y, w, h;
2932 SV *draw_x_sv = GvSV (draw_x_gv);
2933 SV *draw_y_sv = GvSV (draw_y_gv);
2934 SV *draw_w_sv = GvSV (draw_w_gv);
2935 SV *draw_h_sv = GvSV (draw_h_gv);
2936 double draw_x, draw_y;
2937
2938 if (!SvROK (self))
2939 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2940
2941 hv = (HV *)SvRV (self);
2942
2943 if (SvTYPE (hv) != SVt_PVHV)
2944 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2945
2946 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2947 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2948
2949 if (!h || !w)
2950 XSRETURN_EMPTY;
2951
2952 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2953 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2954
2955 draw_x = SvNV (draw_x_sv) + x;
2956 draw_y = SvNV (draw_y_sv) + y;
2957
2958 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2959 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2960 XSRETURN_EMPTY;
2961
2962 sv_setnv (draw_x_sv, draw_x);
2963 sv_setnv (draw_y_sv, draw_y);
2964
2965 glPushMatrix ();
2966 glTranslated (x, y, 0);
2967
2968 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2969 {
2970 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2971
2972 if (svp && SvTRUE (*svp))
2973 {
2974 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2975 glEnable (GL_BLEND);
2976 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2977 glBegin (GL_QUADS);
2978 glVertex2f (0, 0);
2979 glVertex2f (w, 0);
2980 glVertex2f (w, h);
2981 glVertex2f (0, h);
2982 glEnd ();
2983 glDisable (GL_BLEND);
2984 }
2985 }
2986#if 0
2987 // draw borders, for debugging
2988 glPushMatrix ();
2989 glColor4f (1., 1., 0., 1.);
2990 glTranslatef (.5, .5, 0.);
2991 glBegin (GL_LINE_LOOP);
2992 glVertex2f (0 , 0);
2993 glVertex2f (w - 1, 0);
2994 glVertex2f (w - 1, h - 1);
2995 glVertex2f (0 , h - 1);
2996 glEnd ();
2997 glPopMatrix ();
2998#endif
2999 PUSHMARK (SP);
3000 XPUSHs (self);
3001 PUTBACK;
3002 call_method ("_draw", G_VOID | G_DISCARD);
3003 SPAGAIN;
3004
3005 glPopMatrix ();
3006
3007 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3008 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3009}
3010

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines