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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.161 by root, Mon Oct 9 23:30:44 2006 UTC vs.
Revision 1.253 by root, Fri Dec 28 20:59:14 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
16#endif 27#endif
17 28
29#include <assert.h>
18#include <math.h> 30#include <math.h>
19#include <string.h> 31#include <string.h>
20#include <stdio.h> 32#include <stdio.h>
21#include <stdlib.h> 33#include <stdlib.h>
22 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
23#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
24#include <SDL_endian.h> 39#include <SDL_endian.h>
25#include <SDL_image.h> 40#include <SDL_image.h>
26#include <SDL_mixer.h> 41#include <SDL_mixer.h>
27#include <SDL_opengl.h> 42#include <SDL_opengl.h>
28 43
30#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
31 46
32#include <glib/gmacros.h> 47#include <glib/gmacros.h>
33 48
34#include <pango/pango.h> 49#include <pango/pango.h>
50
51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2))
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly
56#endif
35 57
36#ifndef _WIN32 58#ifndef _WIN32
37# include <sys/types.h> 59# include <sys/types.h>
38# include <sys/socket.h> 60# include <sys/socket.h>
39# include <netinet/in.h> 61# include <netinet/in.h>
40# include <netinet/tcp.h> 62# include <netinet/tcp.h>
41# include <inttypes.h> 63# include <inttypes.h>
42#else
43 typedef unsigned char uint8_t;
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 64#endif
50 65
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 66#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 67
53#define FOW_DARKNESS 32 68#define FOW_DARKNESS 32
54 69
55#define MAP_EXTEND_X 32 70#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 71#define MAP_EXTEND_Y 512
57 72
58#define MIN_FONT_HEIGHT 10 73#define MIN_FONT_HEIGHT 10
74
75/* mask out modifiers we are not interested in */
76#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
59 77
60#if 0 78#if 0
61# define PARACHUTE SDL_INIT_NOPARACHUTE 79# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else 80#else
63# define PARACHUTE 0 81# define PARACHUTE 0
64#endif 82#endif
65 83
84static AV *texture_av;
85
66static struct 86static struct
67{ 87{
68#define GL_FUNC(ptr,name) ptr name; 88#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 89#include "glfunc.h"
70#undef GL_FUNC 90#undef GL_FUNC
71} gl; 91} gl;
72 92
93static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 94gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 95{
75 if (gl.BlendFuncSeparate) 96 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 97 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 98 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 99 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 100 else
80 glBlendFunc (sa, da); 101 glBlendFunc (sa, da);
81} 102}
82 103
104static GLuint
105gen_texture ()
106{
107 GLuint name;
108
109 if (AvFILL (texture_av) >= 0)
110 name = (GLuint)(size_t)av_pop (texture_av);
111 else
112 glGenTextures (1, &name);
113
114 return name;
115}
116
117static void
118del_texture (GLuint name)
119{
120 /* make a half-assed attempt at returning the memory used by the texture */
121 /* textures are frequently being reused by cfplus anyway */
122 /*glBindTexture (GL_TEXTURE_2D, name);*/
123 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
124 av_push (texture_av, (SV *)(size_t)name);
125 glDeleteTextures (1, &name);
126}
127
83#include "texcache.c" 128#include "texcache.c"
129#include "rendercache.c"
84 130
85#include "pango-font.c" 131#include "pango-font.c"
86#include "pango-fontmap.c" 132#include "pango-fontmap.c"
87#include "pango-render.c" 133#include "pango-render.c"
88 134
135typedef IV DC__Channel;
136typedef SDL_RWops *DC__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 137typedef Mix_Chunk *DC__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 138typedef Mix_Music *DC__MixMusic;
91 139
92typedef PangoFontDescription *CFPlus__Font; 140typedef PangoFontDescription *DC__Font;
93 141
94static int 142static int
95shape_attr_p (PangoLayoutRun *run) 143shape_attr_p (PangoLayoutRun *run)
96{ 144{
97 GSList *attrs = run->item->analysis.extra_attrs; 145 GSList *attrs = run->item->analysis.extra_attrs;
111 159
112typedef struct cf_layout { 160typedef struct cf_layout {
113 PangoLayout *pl; 161 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode 162 float r, g, b, a; // default color for rgba mode
115 int base_height; 163 int base_height;
116 CFPlus__Font font; 164 DC__Font font;
165 rc_t *rc;
117} *CFPlus__Layout; 166} *DC__Layout;
118 167
119static CFPlus__Font default_font; 168static DC__Font default_font;
120static PangoContext *opengl_context; 169static PangoContext *opengl_context;
121static PangoFontMap *opengl_fontmap; 170static PangoFontMap *opengl_fontmap;
122 171
123static void 172static void
124substitute_func (FcPattern *pattern, gpointer data) 173substitute_func (FcPattern *pattern, gpointer data)
129#endif 178#endif
130 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 179 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
131} 180}
132 181
133static void 182static void
134layout_update_font (CFPlus__Layout self) 183layout_update_font (DC__Layout self)
135{ 184{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 185 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 186 * reasonably well with bitstream vera
138 */ 187 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 188 PangoFontDescription *font = self->font ? self->font : default_font;
143 192
144 pango_layout_set_font_description (self->pl, font); 193 pango_layout_set_font_description (self->pl, font);
145} 194}
146 195
147static void 196static void
148layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 197layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 198{
150 PangoRectangle rect; 199 PangoRectangle rect;
151 200
152 // get_pixel_* wrongly rounds down 201 // get_pixel_* wrongly rounds down
153 pango_layout_get_extents (self->pl, 0, &rect); 202 pango_layout_get_extents (self->pl, 0, &rect);
160 209
161 *w = rect.width; 210 *w = rect.width;
162 *h = rect.height; 211 *h = rect.height;
163} 212}
164 213
214typedef uint16_t tileid;
165typedef uint16_t mapface; 215typedef uint16_t faceid;
166 216
167typedef struct { 217typedef struct {
168 GLint name; 218 GLuint name;
169 int w, h; 219 int w, h;
170 float s, t; 220 float s, t;
171 uint8_t r, g, b, a; 221 uint8_t r, g, b, a;
222 tileid smoothtile;
223 uint8_t smoothlevel;
172} maptex; 224} maptex;
173 225
174typedef struct { 226typedef struct {
175 uint32_t player; 227 uint32_t player;
176 mapface face[3]; 228 tileid tile[3];
177 uint16_t darkness; 229 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 230 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 231} mapcell;
180 232
181typedef struct { 233typedef struct {
182 int32_t c0, c1; 234 int32_t c0, c1;
183 mapcell *col; 235 mapcell *col;
184} maprow; 236} maprow;
185 237
186typedef struct map { 238typedef struct map {
187 int x, y, w, h; 239 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 240 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 241 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 242 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 243
195 int32_t rows; 244 int32_t rows;
196 maprow *row; 245 maprow *row;
197} *CFPlus__Map; 246} *DC__Map;
198 247
199static char * 248static char *
200prepend (char *ptr, int sze, int inc) 249prepend (char *ptr, int sze, int inc)
201{ 250{
202 char *p; 251 char *p;
219} 268}
220 269
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 270#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 271#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
223 272
273static void
274need_facenum (struct map *self, faceid face)
275{
276 while (self->faces <= face)
277 {
278 Append (tileid, self->face2tile, self->faces, self->faces);
279 self->faces *= 2;
280 }
281}
282
283static void
284need_texid (struct map *self, int texid)
285{
286 while (self->texs <= texid)
287 {
288 Append (maptex, self->tex, self->texs, self->texs);
289 self->texs *= 2;
290 }
291}
292
224static maprow * 293static maprow *
225map_get_row (CFPlus__Map self, int y) 294map_get_row (DC__Map self, int y)
226{ 295{
227 if (0 > y) 296 if (0 > y)
228 { 297 {
229 int extend = - y + MAP_EXTEND_Y; 298 int extend = - y + MAP_EXTEND_Y;
230 Prepend (maprow, self->row, self->rows, extend); 299 Prepend (maprow, self->row, self->rows, extend);
268 337
269 return row->col + (x - row->c0); 338 return row->col + (x - row->c0);
270} 339}
271 340
272static mapcell * 341static mapcell *
273map_get_cell (CFPlus__Map self, int x, int y) 342map_get_cell (DC__Map self, int x, int y)
274{ 343{
275 return row_get_cell (map_get_row (self, y), x); 344 return row_get_cell (map_get_row (self, y), x);
276} 345}
277 346
278static void 347static void
279map_clear (CFPlus__Map self) 348map_clear (DC__Map self)
280{ 349{
281 int r; 350 int r;
282 351
283 for (r = 0; r < self->rows; r++) 352 for (r = 0; r < self->rows; r++)
284 Safefree (self->row[r].col); 353 Safefree (self->row[r].col);
292 self->row = 0; 361 self->row = 0;
293 self->rows = 0; 362 self->rows = 0;
294} 363}
295 364
296static void 365static void
297map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 366map_blank (DC__Map self, int x0, int y0, int w, int h)
298{ 367{
299 int x, y; 368 int x, y;
300 maprow *row; 369 maprow *row;
301 mapcell *cell; 370 mapcell *cell;
302 371
322 cell->player = 0; 391 cell->player = 0;
323 } 392 }
324 } 393 }
325} 394}
326 395
396typedef struct {
397 tileid tile;
398 uint8_t x, y, level;
399} smooth_key;
400
401static void
402smooth_or_bits (HV *hv, smooth_key *key, IV bits)
403{
404 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
405
406 if (SvIOK (*sv))
407 SvIV_set (*sv, SvIVX (*sv) | bits);
408 else
409 sv_setiv (*sv, bits);
410}
411
327static void 412static void
328music_finished (void) 413music_finished (void)
329{ 414{
330 SDL_UserEvent ev; 415 SDL_UserEvent ev;
331 416
365 n |= n >> 16; 450 n |= n >> 16;
366 451
367 return n + 1; 452 return n + 1;
368} 453}
369 454
370MODULE = CFPlus PACKAGE = CFPlus 455static unsigned int
456popcount (unsigned int n)
457{
458 n -= (n >> 1) & 0x55555555U;
459 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
460 n = ((n >> 4) + n) & 0x0f0f0f0fU;
461 n *= 0x01010101U;
462
463 return n >> 24;
464}
465
466/* SDL should provide this, really. */
467#define SDLK_MODIFIER_MIN 300
468#define SDLK_MODIFIER_MAX 314
469
470/******************************************************************************/
471
472static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
473static GV *hover_gv;
474
475static int
476within_widget (SV *widget, NV x, NV y)
477{
478 HV *self;
479 SV **svp;
480 NV wx, ww, wy, wh;
481
482 if (!SvROK (widget))
483 return 0;
484
485 self = (HV *)SvRV (widget);
486
487 if (SvTYPE (self) != SVt_PVHV)
488 return 0;
489
490 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
491 if (y < wy)
492 return 0;
493
494 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
495 if (y >= wy + wh)
496 return 0;
497
498 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
499 if (x < wx)
500 return 0;
501
502 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
503 if (x >= wx + ww)
504 return 0;
505
506 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
507 if (!svp || !SvTRUE (*svp))
508 return 0;
509
510 return 1;
511}
512
513MODULE = Deliantra::Client PACKAGE = DC
371 514
372PROTOTYPES: ENABLE 515PROTOTYPES: ENABLE
373 516
374BOOT: 517BOOT:
375{ 518{
376 HV *stash = gv_stashpv ("CFPlus", 1); 519 HV *stash = gv_stashpv ("DC", 1);
377 static const struct { 520 static const struct {
378 const char *name; 521 const char *name;
379 IV iv; 522 IV iv;
380 } *civ, const_iv[] = { 523 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 524# define const_iv(name) { # name, (IV)name }
525 const_iv (SDLK_MODIFIER_MIN),
526 const_iv (SDLK_MODIFIER_MAX),
527
382 const_iv (SDL_ACTIVEEVENT), 528 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 529 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 530 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 531 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 532 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 541 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 542 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 543 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 544 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 545 const_iv (SDL_USEREVENT),
546
547 const_iv (SDL_APPINPUTFOCUS),
548 const_iv (SDL_APPMOUSEFOCUS),
549 const_iv (SDL_APPACTIVE),
550
551 const_iv (SDLK_FIRST),
552 const_iv (SDLK_LAST),
400 const_iv (SDLK_KP0), 553 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 554 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 555 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 556 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 557 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 612 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 613 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 614 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 615 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 616 const_iv (SDLK_UNDO),
617
464 const_iv (KMOD_NONE), 618 const_iv (KMOD_NONE),
619 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 620 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 621 const_iv (KMOD_RSHIFT),
622 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 623 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 624 const_iv (KMOD_RCTRL),
625 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 626 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 627 const_iv (KMOD_RALT),
628 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 629 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 630 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 631 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 632 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 633 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL), 634
477 const_iv (KMOD_SHIFT), 635 const_iv (MIX_DEFAULT_FORMAT),
478 const_iv (KMOD_ALT),
479 const_iv (KMOD_META)
480# undef const_iv 636# undef const_iv
481 }; 637 };
482 638
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 639 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 640 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
641
642 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
643 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 644}
645
646void
647weaken (SV *rv)
648 PROTOTYPE: $
649 CODE:
650 sv_rvweaken (rv);
486 651
487int 652int
488in_destruct () 653in_destruct ()
489 CODE: 654 CODE:
490 RETVAL = PL_main_cv == Nullcv; 655 RETVAL = PL_main_cv == Nullcv;
493 658
494NV floor (NV x) 659NV floor (NV x)
495 660
496NV ceil (NV x) 661NV ceil (NV x)
497 662
663IV minpot (UV n)
664
665IV popcount (UV n)
666
498void 667void
499pango_init () 668pango_init ()
500 CODE: 669 CODE:
501{ 670{
502 opengl_fontmap = pango_opengl_font_map_new (); 671 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 672 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 673 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
674#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)
675 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
676 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
677#endif
505} 678}
679
680char *
681SDL_GetError ()
506 682
507int 683int
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 684SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 685
510void 686void
511SDL_Quit () 687SDL_Quit ()
512 688
513void 689void
514SDL_ListModes () 690SDL_ListModes (int rgb, int alpha)
515 PPCODE: 691 PPCODE:
516{ 692{
517 SDL_Rect **m; 693 SDL_Rect **m;
518 694
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 695 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 696 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 697 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 698 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 699
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 700 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 701 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 702
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 703 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 704 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 705 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 706 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 707
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 708 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10) 709#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 710 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 711 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif 712#endif
537 713
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 714 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 715
543 if (m && m != (SDL_Rect **)-1) 716 if (m && m != (SDL_Rect **)-1)
544 while (*m) 717 while (*m)
545 { 718 {
719 if ((*m)->w >= 800 && (*m)->h >= 480)
720 {
546 AV *av = newAV (); 721 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 722 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 723 av_push (av, newSViv ((*m)->h));
724 av_push (av, newSViv (rgb));
725 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 726 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
727 }
550 728
551 ++m; 729 ++m;
552 } 730 }
553} 731}
554 732
555char *
556SDL_GetError ()
557
558int 733int
559SDL_SetVideoMode (int w, int h, int fullscreen) 734SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 735 CODE:
736{
737 SDL_EnableUNICODE (1);
738 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
739
740 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
741 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
742 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
743 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
744
561 RETVAL = !!SDL_SetVideoMode ( 745 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 746 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 747 );
748
564 if (RETVAL) 749 if (RETVAL)
565 { 750 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 751 av_clear (texture_av);
752
753 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 754#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 755#include "glfunc.h"
569# undef GL_FUNC 756#undef GL_FUNC
570 } 757 }
758}
571 OUTPUT: 759 OUTPUT:
572 RETVAL 760 RETVAL
573 761
574void 762void
575SDL_GL_SwapBuffers () 763SDL_GL_SwapBuffers ()
576 764
577char * 765char *
578SDL_GetKeyName (int sym) 766SDL_GetKeyName (int sym)
579 767
768int
769SDL_GetAppState ()
770
580void 771void
581SDL_PollEvent () 772poll_events ()
582 PPCODE: 773 PPCODE:
583{ 774{
584 SDL_Event ev; 775 SDL_Event ev;
585 776
586 while (SDL_PollEvent (&ev)) 777 SDL_PumpEvents ();
778 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 779 {
588 HV *hv = newHV (); 780 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 781 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 782
591 switch (ev.type) 783 switch (ev.type)
592 { 784 {
593 case SDL_KEYDOWN: 785 case SDL_KEYDOWN:
594 case SDL_KEYUP: 786 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 787 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 788 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 789 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
790 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 791 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 792 break;
600 793
601 case SDL_ACTIVEEVENT: 794 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 795 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 796 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 797 break;
605 798
606 case SDL_MOUSEMOTION: 799 case SDL_MOUSEMOTION:
800 {
801 int state = ev.motion.state;
802 int x = ev.motion.x;
803 int y = ev.motion.y;
804 int xrel = ev.motion.xrel;
805 int yrel = ev.motion.yrel;
806
807 /* do simplistic event compression */
808 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
809 && state == ev.motion.state)
810 {
811 xrel += ev.motion.xrel;
812 yrel += ev.motion.yrel;
813 x = ev.motion.x;
814 y = ev.motion.y;
815 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
816 }
817
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 818 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 819 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 820 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 821 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 822 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 823 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
824 }
614 break; 825 break;
615 826
616 case SDL_MOUSEBUTTONDOWN: 827 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 828 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 829 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
619 830
620 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 831 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
621 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 832 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
622 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 833 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
623 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 834 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
628 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 839 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
629 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 840 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
630 break; 841 break;
631 } 842 }
632 843
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 844 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
634 } 845 }
635} 846}
636 847
637int 848int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 849Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 850 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 851 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 852 Mix_ChannelFinished (channel_finished);
642 853
643void 854void
855Mix_QuerySpec ()
856 PPCODE:
857{
858 int freq, channels;
859 Uint16 format;
860
861 if (Mix_QuerySpec (&freq, &format, &channels))
862 {
863 EXTEND (SP, 3);
864 PUSHs (sv_2mortal (newSViv (freq)));
865 PUSHs (sv_2mortal (newSViv (format)));
866 PUSHs (sv_2mortal (newSViv (channels)));
867 }
868}
869
870void
644Mix_CloseAudio () 871Mix_CloseAudio ()
645 872
646int 873int
647Mix_AllocateChannels (int numchans = -1) 874Mix_AllocateChannels (int numchans = -1)
648 875
876const char *
877Mix_GetError ()
878
649void 879void
650lowdelay (int fd, int val = 1) 880lowdelay (int fd, int val = 1)
651 CODE: 881 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 882 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 883
656void 884void
657win32_proxy_info () 885win32_proxy_info ()
658 PPCODE: 886 PPCODE:
659{ 887{
696 STRLEN image_len; 924 STRLEN image_len;
697 char *image = (char *)SvPVbyte (image_, image_len); 925 char *image = (char *)SvPVbyte (image_, image_len);
698 SDL_Surface *surface, *surface2; 926 SDL_Surface *surface, *surface2;
699 SDL_PixelFormat fmt; 927 SDL_PixelFormat fmt;
700 SDL_RWops *rw = ix 928 SDL_RWops *rw = ix
701 ? SDL_RWFromFile (image, "r") 929 ? SDL_RWFromFile (image, "rb")
702 : SDL_RWFromConstMem (image, image_len); 930 : SDL_RWFromConstMem (image, image_len);
703 931
704 if (!rw) 932 if (!rw)
705 croak ("load_image: %s", SDL_GetError ()); 933 croak ("load_image: %s", SDL_GetError ());
706 934
779void 1007void
780error (char *message) 1008error (char *message)
781 CODE: 1009 CODE:
782 fprintf (stderr, "ERROR: %s\n", message); 1010 fprintf (stderr, "ERROR: %s\n", message);
783#ifdef _WIN32 1011#ifdef _WIN32
784 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1012 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
785#endif 1013#endif
786 1014
787void 1015void
788fatal (char *message) 1016fatal (char *message)
789 CODE: 1017 CODE:
790 fprintf (stderr, "FATAL: %s\n", message); 1018 fprintf (stderr, "FATAL: %s\n", message);
791#ifdef _WIN32 1019#ifdef _WIN32
792 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1020 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
793#endif 1021#endif
794 _exit (1); 1022 _exit (1);
795 1023
796void 1024void
797_exit (int retval = 0) 1025_exit (int retval = 0)
800 ExitThread (retval); // unclean, please beam me up 1028 ExitThread (retval); // unclean, please beam me up
801#else 1029#else
802 _exit (retval); 1030 _exit (retval);
803#endif 1031#endif
804 1032
805MODULE = CFPlus PACKAGE = CFPlus::Font 1033void
1034debug ()
1035 CODE:
1036{
1037#if DEBUG
1038 VALGRIND_DO_LEAK_CHECK;
1039#endif
1040}
806 1041
807CFPlus::Font 1042MODULE = Deliantra::Client PACKAGE = DC::Font
1043
1044PROTOTYPES: DISABLE
1045
1046DC::Font
808new_from_file (SV *class, char *path, int id = 0) 1047new_from_file (SV *class, char *path, int id = 0)
809 CODE: 1048 CODE:
810{ 1049{
811 int count; 1050 int count;
812 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1051 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
815} 1054}
816 OUTPUT: 1055 OUTPUT:
817 RETVAL 1056 RETVAL
818 1057
819void 1058void
820DESTROY (CFPlus::Font self) 1059DESTROY (DC::Font self)
821 CODE: 1060 CODE:
822 pango_font_description_free (self); 1061 pango_font_description_free (self);
823 1062
824void 1063void
825make_default (CFPlus::Font self) 1064make_default (DC::Font self)
1065 PROTOTYPE: $
826 CODE: 1066 CODE:
827 default_font = self; 1067 default_font = self;
828 1068
829MODULE = CFPlus PACKAGE = CFPlus::Layout 1069MODULE = Deliantra::Client PACKAGE = DC::Layout
830 1070
1071PROTOTYPES: DISABLE
1072
831void 1073void
832reset_glyph_cache () 1074glyph_cache_backup ()
1075 PROTOTYPE:
833 CODE: 1076 CODE:
1077 tc_backup ();
1078
1079void
1080glyph_cache_restore ()
1081 PROTOTYPE:
1082 CODE:
834 tc_clear (); 1083 tc_restore ();
835 1084
836CFPlus::Layout 1085DC::Layout
837new (SV *class) 1086new (SV *class)
838 CODE: 1087 CODE:
839 New (0, RETVAL, 1, struct cf_layout); 1088 New (0, RETVAL, 1, struct cf_layout);
840 1089
841 RETVAL->pl = pango_layout_new (opengl_context); 1090 RETVAL->pl = pango_layout_new (opengl_context);
843 RETVAL->g = 1.; 1092 RETVAL->g = 1.;
844 RETVAL->b = 1.; 1093 RETVAL->b = 1.;
845 RETVAL->a = 1.; 1094 RETVAL->a = 1.;
846 RETVAL->base_height = MIN_FONT_HEIGHT; 1095 RETVAL->base_height = MIN_FONT_HEIGHT;
847 RETVAL->font = 0; 1096 RETVAL->font = 0;
1097 RETVAL->rc = rc_alloc ();
848 1098
849 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1099 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
850 layout_update_font (RETVAL); 1100 layout_update_font (RETVAL);
851 OUTPUT: 1101 OUTPUT:
852 RETVAL 1102 RETVAL
853 1103
854void 1104void
855DESTROY (CFPlus::Layout self) 1105DESTROY (DC::Layout self)
856 CODE: 1106 CODE:
857 g_object_unref (self->pl); 1107 g_object_unref (self->pl);
1108 rc_free (self->rc);
858 Safefree (self); 1109 Safefree (self);
859 1110
860void 1111void
861set_text (CFPlus::Layout self, SV *text_) 1112set_text (DC::Layout self, SV *text_)
862 CODE: 1113 CODE:
863{ 1114{
864 STRLEN textlen; 1115 STRLEN textlen;
865 char *text = SvPVutf8 (text_, textlen); 1116 char *text = SvPVutf8 (text_, textlen);
866 1117
867 pango_layout_set_text (self->pl, text, textlen); 1118 pango_layout_set_text (self->pl, text, textlen);
868} 1119}
869 1120
870void 1121void
871set_markup (CFPlus::Layout self, SV *text_) 1122set_markup (DC::Layout self, SV *text_)
872 CODE: 1123 CODE:
873{ 1124{
874 STRLEN textlen; 1125 STRLEN textlen;
875 char *text = SvPVutf8 (text_, textlen); 1126 char *text = SvPVutf8 (text_, textlen);
876 1127
877 pango_layout_set_markup (self->pl, text, textlen); 1128 pango_layout_set_markup (self->pl, text, textlen);
878} 1129}
879 1130
880void 1131void
881set_shapes (CFPlus::Layout self, ...) 1132set_shapes (DC::Layout self, ...)
882 CODE: 1133 CODE:
883{ 1134{
884 PangoAttrList *attrs = 0; 1135 PangoAttrList *attrs = 0;
885 const char *text = pango_layout_get_text (self->pl); 1136 const char *text = pango_layout_get_text (self->pl);
886 const char *pos = text; 1137 const char *pos = text;
921 if (attrs) 1172 if (attrs)
922 pango_layout_set_attributes (self->pl, attrs); 1173 pango_layout_set_attributes (self->pl, attrs);
923} 1174}
924 1175
925void 1176void
926get_shapes (CFPlus::Layout self) 1177get_shapes (DC::Layout self)
927 PPCODE: 1178 PPCODE:
928{ 1179{
929 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1180 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
930 1181
931 do 1182 do
932 { 1183 {
933 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1184 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
934 1185
935 if (run && shape_attr_p (run)) 1186 if (run && shape_attr_p (run))
936 { 1187 {
937 PangoRectangle extents; 1188 PangoRectangle extents;
938 pango_layout_iter_get_run_extents (iter, 0, &extents); 1189 pango_layout_iter_get_run_extents (iter, 0, &extents);
946 1197
947 pango_layout_iter_free (iter); 1198 pango_layout_iter_free (iter);
948} 1199}
949 1200
950int 1201int
951has_wrapped (CFPlus::Layout self) 1202has_wrapped (DC::Layout self)
952 CODE: 1203 CODE:
953{ 1204{
954 int lines = 1; 1205 int lines = 1;
955 const char *text = pango_layout_get_text (self->pl); 1206 const char *text = pango_layout_get_text (self->pl);
956 1207
961} 1212}
962 OUTPUT: 1213 OUTPUT:
963 RETVAL 1214 RETVAL
964 1215
965SV * 1216SV *
966get_text (CFPlus::Layout self) 1217get_text (DC::Layout self)
967 CODE: 1218 CODE:
968 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1219 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
969 sv_utf8_decode (RETVAL); 1220 sv_utf8_decode (RETVAL);
970 OUTPUT: 1221 OUTPUT:
971 RETVAL 1222 RETVAL
972 1223
973void 1224void
974set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1225set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
975 CODE: 1226 CODE:
976 self->r = r; 1227 self->r = r;
977 self->g = g; 1228 self->g = g;
978 self->b = b; 1229 self->b = b;
979 self->a = a; 1230 self->a = a;
980 1231
981void 1232void
982set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1233set_font (DC::Layout self, DC::Font font = 0)
983 CODE: 1234 CODE:
984 if (self->font != font) 1235 if (self->font != font)
985 { 1236 {
986 self->font = font; 1237 self->font = font;
987 layout_update_font (self); 1238 layout_update_font (self);
988 } 1239 }
989 1240
990void 1241void
991set_height (CFPlus::Layout self, int base_height) 1242set_height (DC::Layout self, int base_height)
992 CODE: 1243 CODE:
993 if (self->base_height != base_height) 1244 if (self->base_height != base_height)
994 { 1245 {
995 self->base_height = base_height; 1246 self->base_height = base_height;
996 layout_update_font (self); 1247 layout_update_font (self);
997 } 1248 }
998 1249
999void 1250void
1000set_width (CFPlus::Layout self, int max_width = -1) 1251set_width (DC::Layout self, int max_width = -1)
1001 CODE: 1252 CODE:
1002 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1253 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1003 1254
1004void 1255void
1005set_indent (CFPlus::Layout self, int indent) 1256set_indent (DC::Layout self, int indent)
1006 CODE: 1257 CODE:
1007 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1258 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1008 1259
1009void 1260void
1010set_spacing (CFPlus::Layout self, int spacing) 1261set_spacing (DC::Layout self, int spacing)
1011 CODE: 1262 CODE:
1012 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1263 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1013 1264
1014void 1265void
1015set_ellipsise (CFPlus::Layout self, int ellipsise) 1266set_ellipsise (DC::Layout self, int ellipsise)
1016 CODE: 1267 CODE:
1017 pango_layout_set_ellipsize (self->pl, 1268 pango_layout_set_ellipsize (self->pl,
1018 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1269 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1019 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1270 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1020 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1271 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1021 : PANGO_ELLIPSIZE_NONE 1272 : PANGO_ELLIPSIZE_NONE
1022 ); 1273 );
1023 1274
1024void 1275void
1025set_single_paragraph_mode (CFPlus::Layout self, int spm) 1276set_single_paragraph_mode (DC::Layout self, int spm)
1026 CODE: 1277 CODE:
1027 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1278 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1028 1279
1029void 1280void
1030size (CFPlus::Layout self) 1281size (DC::Layout self)
1031 PPCODE: 1282 PPCODE:
1032{ 1283{
1033 int w, h; 1284 int w, h;
1034 1285
1035 layout_get_pixel_size (self, &w, &h); 1286 layout_get_pixel_size (self, &w, &h);
1038 PUSHs (sv_2mortal (newSViv (w))); 1289 PUSHs (sv_2mortal (newSViv (w)));
1039 PUSHs (sv_2mortal (newSViv (h))); 1290 PUSHs (sv_2mortal (newSViv (h)));
1040} 1291}
1041 1292
1042int 1293int
1043descent (CFPlus::Layout self) 1294descent (DC::Layout self)
1044 CODE: 1295 CODE:
1045{ 1296{
1046 PangoRectangle rect; 1297 PangoRectangle rect;
1047 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1298 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1048 pango_layout_line_get_pixel_extents (line, 0, &rect); 1299 pango_layout_line_get_pixel_extents (line, 0, &rect);
1049 RETVAL = PANGO_DESCENT (rect); 1300 RETVAL = PANGO_DESCENT (rect);
1050} 1301}
1051 OUTPUT: 1302 OUTPUT:
1052 RETVAL 1303 RETVAL
1053 1304
1054int 1305int
1055xy_to_index (CFPlus::Layout self, int x, int y) 1306xy_to_index (DC::Layout self, int x, int y)
1056 CODE: 1307 CODE:
1057{ 1308{
1058 int index, trailing; 1309 int index, trailing;
1059 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1310 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1060 RETVAL = index; 1311 RETVAL = index + trailing;
1061} 1312}
1062 OUTPUT: 1313 OUTPUT:
1063 RETVAL 1314 RETVAL
1064 1315
1065void 1316void
1066cursor_pos (CFPlus::Layout self, int index) 1317cursor_pos (DC::Layout self, int index)
1067 PPCODE: 1318 PPCODE:
1068{ 1319{
1069 PangoRectangle strong_pos; 1320 PangoRectangle pos;
1070 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1321 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1071 1322
1072 EXTEND (SP, 3); 1323 EXTEND (SP, 3);
1073 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1324 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1074 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1325 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1075 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1326 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1076} 1327}
1077 1328
1078void 1329void
1079render (CFPlus::Layout self, float x, float y, int flags = 0) 1330index_to_line_x (DC::Layout self, int index, int trailing = 0)
1080 PPCODE: 1331 PPCODE:
1332{
1333 int line, x;
1334
1335 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1336#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3))
1337 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1338 --line;
1339#endif
1340 EXTEND (SP, 2);
1341 PUSHs (sv_2mortal (newSViv (line)));
1342 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1343}
1344
1345void
1346line_x_to_index (DC::Layout self, int line, int x)
1347 PPCODE:
1348{
1349 PangoLayoutLine *lp;
1350 int index, trailing;
1351
1352 if (line < 0)
1353 XSRETURN_EMPTY;
1354
1355 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1356 XSRETURN_EMPTY; /* do better */
1357
1358 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1359
1360 EXTEND (SP, 2);
1361 if (GIMME_V == G_SCALAR)
1362 PUSHs (sv_2mortal (newSViv (index + trailing)));
1363 else
1364 {
1365 PUSHs (sv_2mortal (newSViv (index)));
1366 PUSHs (sv_2mortal (newSViv (trailing)));
1367 }
1368}
1369
1370void
1371render (DC::Layout self, float x, float y, int flags = 0)
1372 CODE:
1373 rc_clear (self->rc);
1081 pango_opengl_render_layout_subpixel ( 1374 pango_opengl_render_layout_subpixel (
1082 self->pl, 1375 self->pl,
1376 self->rc,
1083 x * PANGO_SCALE, y * PANGO_SCALE, 1377 x * PANGO_SCALE, y * PANGO_SCALE,
1084 self->r, self->g, self->b, self->a, 1378 self->r, self->g, self->b, self->a,
1085 flags 1379 flags
1086 ); 1380 );
1381 // we assume that context_change actually clears/frees stuff
1382 // and does not do any recomputation...
1383 pango_layout_context_changed (self->pl);
1087 1384
1088MODULE = CFPlus PACKAGE = CFPlus::Texture
1089
1090void 1385void
1091pad2pot (SV *data_, SV *w_, SV *h_) 1386draw (DC::Layout self)
1092 CODE: 1387 CODE:
1093{ 1388{
1094 int ow = SvIV (w_); 1389 glEnable (GL_TEXTURE_2D);
1095 int oh = SvIV (h_); 1390 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1391 glEnable (GL_BLEND);
1392 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1393 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1394 glEnable (GL_ALPHA_TEST);
1395 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1096 1396
1097 if (ow && oh) 1397 rc_draw (self->rc);
1398
1399 glDisable (GL_ALPHA_TEST);
1400 glDisable (GL_BLEND);
1401 glDisable (GL_TEXTURE_2D);
1402}
1403
1404MODULE = Deliantra::Client PACKAGE = DC::Texture
1405
1406PROTOTYPES: ENABLE
1407
1408void
1409pad (SV *data_, int ow, int oh, int nw, int nh)
1410 CODE:
1411{
1412 if ((nw != ow || nh != oh) && SvOK (data_))
1098 { 1413 {
1099 int nw = minpot (ow);
1100 int nh = minpot (oh);
1101
1102 if (nw != ow || nh != oh)
1103 {
1104 if (SvOK (data_))
1105 {
1106 STRLEN datalen; 1414 STRLEN datalen;
1107 char *data = SvPVbyte (data_, datalen); 1415 char *data = SvPVbyte (data_, datalen);
1108 int bpp = datalen / (ow * oh); 1416 int bpp = datalen / (ow * oh);
1109 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1417 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1110 1418
1111 SvPOK_only (result_); 1419 SvPOK_only (result_);
1112 SvCUR_set (result_, nw * nh * bpp); 1420 SvCUR_set (result_, nw * nh * bpp);
1113 1421
1114 memset (SvPVX (result_), 0, nw * nh * bpp); 1422 memset (SvPVX (result_), 0, nw * nh * bpp);
1115 while (oh--) 1423 while (oh--)
1116 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1424 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1117 1425
1118 sv_setsv (data_, result_); 1426 sv_setsv (data_, result_);
1119 }
1120
1121 sv_setiv (w_, nw);
1122 sv_setiv (h_, nh);
1123 }
1124 } 1427 }
1125} 1428}
1126 1429
1127void 1430void
1128draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1431draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1134{ 1437{
1135 HV *hv = (HV *)SvRV (self); 1438 HV *hv = (HV *)SvRV (self);
1136 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1439 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1137 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1440 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1138 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1441 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1442
1443 if (name <= 0)
1444 XSRETURN_EMPTY;
1139 1445
1140 if (items < 5) 1446 if (items < 5)
1141 { 1447 {
1142 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1448 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1143 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1449 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1171 glDisable (GL_ALPHA_TEST); 1477 glDisable (GL_ALPHA_TEST);
1172 glDisable (GL_BLEND); 1478 glDisable (GL_BLEND);
1173 } 1479 }
1174} 1480}
1175 1481
1176MODULE = CFPlus PACKAGE = CFPlus::Map 1482IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1483 CODE:
1484{
1485 GLint width;
1486 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1487 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1488 RETVAL = width > 0;
1489}
1490 OUTPUT:
1491 RETVAL
1177 1492
1178CFPlus::Map 1493MODULE = Deliantra::Client PACKAGE = DC::Map
1179new (SV *class, int map_width, int map_height) 1494
1495PROTOTYPES: DISABLE
1496
1497DC::Map
1498new (SV *class)
1180 CODE: 1499 CODE:
1181 New (0, RETVAL, 1, struct map); 1500 New (0, RETVAL, 1, struct map);
1182 RETVAL->x = 0; 1501 RETVAL->x = 0;
1183 RETVAL->y = 0; 1502 RETVAL->y = 0;
1184 RETVAL->w = map_width; 1503 RETVAL->w = 0;
1185 RETVAL->h = map_height; 1504 RETVAL->h = 0;
1186 RETVAL->ox = 0; 1505 RETVAL->ox = 0;
1187 RETVAL->oy = 0; 1506 RETVAL->oy = 0;
1188 RETVAL->faces = 8192; 1507 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1189 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1508 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1190 RETVAL->texs = 8192;
1191 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1192 RETVAL->rows = 0; 1509 RETVAL->rows = 0;
1193 RETVAL->row = 0; 1510 RETVAL->row = 0;
1194 OUTPUT: 1511 OUTPUT:
1195 RETVAL 1512 RETVAL
1196 1513
1197void 1514void
1198DESTROY (CFPlus::Map self) 1515DESTROY (DC::Map self)
1199 CODE: 1516 CODE:
1200{ 1517{
1201 map_clear (self); 1518 map_clear (self);
1202 Safefree (self->face); 1519 Safefree (self->face2tile);
1203 Safefree (self->tex); 1520 Safefree (self->tex);
1204 Safefree (self); 1521 Safefree (self);
1205} 1522}
1206 1523
1207void 1524void
1525resize (DC::Map self, int map_width, int map_height)
1526 CODE:
1527 self->w = map_width;
1528 self->h = map_height;
1529
1530void
1208clear (CFPlus::Map self) 1531clear (DC::Map self)
1209 CODE: 1532 CODE:
1210 map_clear (self); 1533 map_clear (self);
1211 1534
1212void 1535void
1213set_face (CFPlus::Map self, int face, int texid) 1536set_tileid (DC::Map self, int face, int tile)
1214 CODE: 1537 CODE:
1215{ 1538{
1216 while (self->faces <= face) 1539 need_facenum (self, face); self->face2tile [face] = tile;
1217 { 1540 need_texid (self, tile);
1218 Append (mapface, self->face, self->faces, self->faces);
1219 self->faces *= 2;
1220 }
1221
1222 self->face [face] = texid;
1223} 1541}
1224 1542
1225void 1543void
1544set_smooth (DC::Map self, int face, int smooth, int level)
1545 CODE:
1546{
1547 tileid texid;
1548 maptex *tex;
1549
1550 if (face < 0 || face >= self->faces)
1551 return;
1552
1553 if (smooth < 0 || smooth >= self->faces)
1554 return;
1555
1556 texid = self->face2tile [face];
1557
1558 if (!texid)
1559 return;
1560
1561 tex = self->tex + texid;
1562 tex->smoothtile = self->face2tile [smooth];
1563 tex->smoothlevel = level;
1564}
1565
1566void
1226set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1567set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1227 CODE: 1568 CODE:
1228{ 1569{
1229 while (self->texs <= texid) 1570 need_texid (self, texid);
1230 {
1231 Append (maptex, self->tex, self->texs, self->texs);
1232 self->texs *= 2;
1233 }
1234 1571
1235 { 1572 {
1236 maptex *tex = self->tex + texid; 1573 maptex *tex = self->tex + texid;
1237 1574
1238 tex->name = name; 1575 tex->name = name;
1255 // from transparent color bleeding and ugly wrapping effects. 1592 // from transparent color bleeding and ugly wrapping effects.
1256 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1593 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1257} 1594}
1258 1595
1259int 1596int
1260ox (CFPlus::Map self) 1597ox (DC::Map self)
1261 ALIAS: 1598 ALIAS:
1262 oy = 1 1599 oy = 1
1263 x = 2 1600 x = 2
1264 y = 3 1601 y = 3
1265 w = 4 1602 w = 4
1276 } 1613 }
1277 OUTPUT: 1614 OUTPUT:
1278 RETVAL 1615 RETVAL
1279 1616
1280void 1617void
1281scroll (CFPlus::Map self, int dx, int dy) 1618scroll (DC::Map self, int dx, int dy)
1282 CODE: 1619 CODE:
1283{ 1620{
1284 if (dx > 0) 1621 if (dx > 0)
1285 map_blank (self, self->x, self->y, dx, self->h); 1622 map_blank (self, self->x, self->y, dx, self->h);
1286 else if (dx < 0) 1623 else if (dx < 0)
1287 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1624 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1288 1625
1289 if (dy > 0) 1626 if (dy > 0)
1290 map_blank (self, self->x, self->y, self->w, dy); 1627 map_blank (self, self->x, self->y, self->w, dy);
1291 else if (dy < 0) 1628 else if (dy < 0)
1292 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1629 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1293 1630
1294 self->ox += dx; self->x += dx; 1631 self->ox += dx; self->x += dx;
1295 self->oy += dy; self->y += dy; 1632 self->oy += dy; self->y += dy;
1296 1633
1297 while (self->y < 0) 1634 while (self->y < 0)
1301 self->rows += MAP_EXTEND_Y; 1638 self->rows += MAP_EXTEND_Y;
1302 self->y += MAP_EXTEND_Y; 1639 self->y += MAP_EXTEND_Y;
1303 } 1640 }
1304} 1641}
1305 1642
1306void 1643SV *
1307map1a_update (CFPlus::Map self, SV *data_, int extmap) 1644map1a_update (DC::Map self, SV *data_, int extmap)
1308 CODE: 1645 CODE:
1309{ 1646{
1310 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1647 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1311 uint8_t *data_end = (uint8_t *)SvEND (data_); 1648 uint8_t *data_end = (uint8_t *)SvEND (data_);
1312 mapcell *cell; 1649 mapcell *cell;
1313 int x, y, flags; 1650 int x, y, z, flags;
1651 AV *missing = newAV ();
1652 RETVAL = newRV_noinc ((SV *)missing);
1314 1653
1315 while (data < data_end - 1) 1654 while (data < data_end - 1)
1316 { 1655 {
1317 flags = (data [0] << 8) + data [1]; data += 2; 1656 flags = (data [0] << 8) + data [1]; data += 2;
1318 1657
1349 cell->stat_width = 1; 1688 cell->stat_width = 1;
1350 cell->stat_hp = *data++; 1689 cell->stat_hp = *data++;
1351 } 1690 }
1352 else if (cmd == 6) // monster width 1691 else if (cmd == 6) // monster width
1353 cell->stat_width = *data++ + 1; 1692 cell->stat_width = *data++ + 1;
1354 else if (cmd == 0x47) // monster width 1693 else if (cmd == 0x47)
1355 { 1694 {
1356 if (*data == 4) 1695 if (*data == 4)
1357 ; // decode player tag 1696 ; // decode player count
1358 1697
1359 data += *data + 1; 1698 data += *data + 1;
1360 } 1699 }
1361 else if (cmd == 8) // cell flags 1700 else if (cmd == 8) // cell flags
1362 cell->flags = *data++; 1701 cell->flags = *data++;
1369 } 1708 }
1370 else 1709 else
1371 cell->darkness = *data++ + 1; 1710 cell->darkness = *data++ + 1;
1372 } 1711 }
1373 1712
1713 for (z = 0; z <= 2; ++z)
1374 if (flags & 4) 1714 if (flags & (4 >> z))
1375 { 1715 {
1376 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1716 faceid face = (data [0] << 8) + data [1]; data += 2;
1717 need_facenum (self, face);
1718 cell->tile [z] = self->face2tile [face];
1719
1720 if (cell->tile [z])
1721 {
1722 maptex *tex = self->tex + cell->tile [z];
1723 if (!tex->name)
1724 av_push (missing, newSViv (cell->tile [z]));
1725
1726 if (tex->smoothtile)
1727 {
1728 maptex *smooth = self->tex + tex->smoothtile;
1729 if (!smooth->name)
1730 av_push (missing, newSViv (tex->smoothtile));
1731 }
1732 }
1377 } 1733 }
1378
1379 if (flags & 2)
1380 {
1381 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1382 }
1383
1384 if (flags & 1)
1385 {
1386 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1387 }
1388 } 1734 }
1389 else 1735 else
1390 cell->darkness = 0; 1736 cell->darkness = 0;
1391 } 1737 }
1392} 1738}
1739 OUTPUT:
1740 RETVAL
1393 1741
1394SV * 1742SV *
1395mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1743mapmap (DC::Map self, int x0, int y0, int w, int h)
1396 CODE: 1744 CODE:
1397{ 1745{
1398 int x1, x; 1746 int x1, x;
1399 int y1, y; 1747 int y1, y;
1400 int z; 1748 int z;
1421 { 1769 {
1422 mapcell *cell = row->col + (x - row->c0); 1770 mapcell *cell = row->col + (x - row->c0);
1423 1771
1424 for (z = 0; z <= 0; z++) 1772 for (z = 0; z <= 0; z++)
1425 { 1773 {
1426 mapface face = cell->face [z];
1427
1428 if (face)
1429 {
1430 maptex tex = self->tex [face]; 1774 maptex tex = self->tex [cell->tile [z]];
1431 int a0 = 255 - tex.a; 1775 int a0 = 255 - tex.a;
1432 int a1 = tex.a; 1776 int a1 = tex.a;
1433 1777
1434 r = (r * a0 + tex.r * a1) / 255; 1778 r = (r * a0 + tex.r * a1) / 255;
1435 g = (g * a0 + tex.g * a1) / 255; 1779 g = (g * a0 + tex.g * a1) / 255;
1436 b = (b * a0 + tex.b * a1) / 255; 1780 b = (b * a0 + tex.b * a1) / 255;
1437 a = (a * a0 + tex.a * a1) / 255; 1781 a = (a * a0 + tex.a * a1) / 255;
1438 }
1439 } 1782 }
1440 } 1783 }
1441 1784
1442 *map++ = (r ) 1785 *map++ = (r )
1443 | (g << 8) 1786 | (g << 8)
1450} 1793}
1451 OUTPUT: 1794 OUTPUT:
1452 RETVAL 1795 RETVAL
1453 1796
1454void 1797void
1455draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1798draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1456 CODE: 1799 CODE:
1457{ 1800{
1458 int vx, vy;
1459 int x, y, z; 1801 int x, y, z;
1460 int last_name;
1461 mapface face;
1462 1802
1463 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1803 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1464 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1804 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1805 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1806 smooth_key skey;
1465 1807
1466 /* 1808 rc_t *rc = rc_alloc ();
1467 int vx = self->vx = self->w >= sw 1809 rc_key_t key;
1468 ? self->x + (self->w - sw) / 2 1810 rc_array_t *arr;
1469 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1470 1811
1471 int vy = self->vy = self->h >= sh 1812 // thats current max. sorry.
1472 ? self->y + (self->h - sh) / 2 1813 if (sw > 255) sw = 255;
1473 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1814 if (sh > 255) sh = 255;
1474 */
1475 1815
1476 glColor4ub (255, 255, 255, 255); 1816 // clear key, in case of extra padding
1817 memset (&skey, 0, sizeof (skey));
1818
1819 memset (&key, 0, sizeof (key));
1820 key.r = 255;
1821 key.g = 255;
1822 key.b = 255;
1823 key.a = 255;
1824 key.mode = GL_QUADS;
1825 key.format = GL_T2F_V3F;
1826 key.texname = -1;
1827
1828 mx += self->x;
1829 my += self->y;
1830
1831 // first pass: determine smooth_max
1832 // rather ugly, if you ask me
1833 // could also be stored inside mapcell and updated on change
1834 memset (smooth_max, 0, sizeof (smooth_max));
1835
1836 for (y = 0; y < sh; y++)
1837 if (0 <= y + my && y + my < self->rows)
1838 {
1839 maprow *row = self->row + (y + my);
1840
1841 for (x = 0; x < sw; x++)
1842 if (row->c0 <= x + mx && x + mx < row->c1)
1843 {
1844 mapcell *cell = row->col + (x + mx - row->c0);
1845
1846 smooth_max[x + 1][y + 1] =
1847 MAX (self->tex [cell->tile [0]].smoothlevel,
1848 MAX (self->tex [cell->tile [1]].smoothlevel,
1849 self->tex [cell->tile [2]].smoothlevel));
1850 }
1851 }
1477 1852
1478 glEnable (GL_BLEND); 1853 glEnable (GL_BLEND);
1479 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1854 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1480 glEnable (GL_TEXTURE_2D);
1481 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1855 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1482 1856
1483 glBegin (GL_QUADS);
1484
1485 last_name = 0;
1486
1487 for (z = 0; z < 3; z++) 1857 for (z = 0; z <= 2; z++)
1858 {
1859 memset (smooth_level, 0, sizeof (smooth_level));
1860
1488 for (y = 0; y < sh; y++) 1861 for (y = 0; y < sh; y++)
1489 if (0 <= y + vy && y + vy < self->rows) 1862 if (0 <= y + my && y + my < self->rows)
1490 { 1863 {
1491 maprow *row = self->row + (y + vy); 1864 maprow *row = self->row + (y + my);
1492 1865
1493 for (x = 0; x < sw; x++) 1866 for (x = 0; x < sw; x++)
1494 if (row->c0 <= x + vx && x + vx < row->c1) 1867 if (row->c0 <= x + mx && x + mx < row->c1)
1495 { 1868 {
1496 mapcell *cell = row->col + (x + vx - row->c0); 1869 mapcell *cell = row->col + (x + mx - row->c0);
1497
1498 face = cell->face [z]; 1870 tileid tile = cell->tile [z];
1871
1872 if (tile)
1873 {
1874 maptex tex = self->tex [tile];
1875 int px, py;
1499 1876
1500 if (face && face < self->texs) 1877 if (key.texname != tex.name)
1878 {
1879 if (!tex.name)
1880 tex = self->tex [2]; /* missing, replace by noface */
1881
1882 key.texname = tex.name;
1883 arr = rc_array (rc, &key);
1884 }
1885
1886 px = (x + 1) * T - tex.w;
1887 py = (y + 1) * T - tex.h;
1888
1889 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1890 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1891 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1892 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1893
1894 if (cell->flags && z == 2)
1895 {
1896 // overlays such as the speech bubble, probably more to come
1897 if (cell->flags & 1)
1898 {
1899 maptex tex = self->tex [1];
1900 int px = x * T + T * 2 / 32;
1901 int py = y * T - T * 6 / 32;
1902
1903 if (tex.name)
1904 {
1905 if (key.texname != tex.name)
1906 {
1907 key.texname = tex.name;
1908 arr = rc_array (rc, &key);
1909 }
1910
1911 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1912 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1913 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1914 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1915 }
1916 }
1917 }
1918
1919 // update smooth hash
1920 if (tex.smoothtile)
1921 {
1922 skey.tile = tex.smoothtile;
1923 skey.level = tex.smoothlevel;
1924
1925 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1926
1927 // add bits to current tile and all neighbours. skey.x|y is
1928 // shifted +1|+1 so we always stay positive.
1929
1930 // bits is ___n cccc CCCC bbbb
1931 // n do not draw borders&corners
1932 // c draw these corners, but...
1933 // C ... not these
1934 // b draw these borders
1935
1936 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1937 // ┃· ·· ·┃ ━━
1938
1939 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1940 // ·· ·· ·┏ ┓·
1941
1942 // full tile
1943 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1944
1945 // borders
1946 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1947 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1948 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1949 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1950
1951 // corners
1952 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1953 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1954 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1955 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1956 }
1957 }
1958 }
1959 }
1960
1961 rc_draw (rc);
1962 rc_clear (rc);
1963
1964 // go through all smoothlevels, lowest to highest, then draw.
1965 // this is basically counting sort
1966 {
1967 int w, b;
1968
1969 glEnable (GL_TEXTURE_2D);
1970 glBegin (GL_QUADS);
1971 for (w = 0; w < 256 / 32; ++w)
1972 {
1973 uint32_t smask = smooth_level [w];
1974 if (smask)
1975 for (b = 0; b < 32; ++b)
1976 if (smask & (((uint32_t)1) << b))
1501 { 1977 {
1502 maptex tex = self->tex [face]; 1978 int level = (w << 5) | b;
1503 int px = (x + 1) * 32 - tex.w; 1979 HE *he;
1504 int py = (y + 1) * 32 - tex.h;
1505 1980
1506 if (last_name != tex.name) 1981 hv_iterinit (smooth);
1982 while ((he = hv_iternext (smooth)))
1507 { 1983 {
1508 glEnd (); 1984 smooth_key *skey = (smooth_key *)HeKEY (he);
1509 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1985 IV bits = SvIVX (HeVAL (he));
1510 glBegin (GL_QUADS);
1511 }
1512 1986
1513 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1514 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1515 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1516 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1517 }
1518
1519 if (cell->flags && z == 2)
1520 {
1521 if (cell->flags & 1) 1987 if (!(bits & 0x1000)
1988 && skey->level == level
1989 && level > smooth_max [skey->x][skey->y])
1522 { 1990 {
1523 maptex tex = self->tex [1]; 1991 maptex tex = self->tex [skey->tile];
1524 int px = (x + 1) * 32 - tex.w + 2; 1992 int px = (((int)skey->x) - 1) * T;
1525 int py = (y + 1) * 32 - tex.h - 6; 1993 int py = (((int)skey->y) - 1) * T;
1994 int border = bits & 15;
1995 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1996 float dx = tex.s * .0625f; // 16 images/row
1997 float dy = tex.t * .5f ; // 2 images/column
1526 1998
1999 if (tex.name)
2000 {
2001 // this time avoiding texture state changes
2002 // save gobs of state changes.
2003 if (key.texname != tex.name)
2004 {
1527 glEnd (); 2005 glEnd ();
1528 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2006 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1529 glBegin (GL_QUADS); 2007 glBegin (GL_QUADS);
2008 }
1530 2009
2010 if (border)
2011 {
2012 float ox = border * dx;
2013
2014 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2015 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2016 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2017 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2018 }
2019
2020 if (corner)
2021 {
2022 float ox = corner * dx;
2023
1531 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2024 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1532 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2025 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1533 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2026 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1534 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2027 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2028 }
2029 }
2030 }
1535 } 2031 }
1536 } 2032 }
1537 }
1538 } 2033 }
1539 2034
1540 glEnd (); 2035 glEnd ();
1541
1542 glDisable (GL_TEXTURE_2D); 2036 glDisable (GL_TEXTURE_2D);
2037 key.texname = -1;
2038 }
2039
2040 hv_clear (smooth);
2041 }
2042
1543 glDisable (GL_BLEND); 2043 glDisable (GL_BLEND);
2044 rc_free (rc);
1544 2045
1545 // top layer: overlays such as the health bar 2046 // top layer: overlays such as the health bar
1546 for (y = 0; y < sh; y++) 2047 for (y = 0; y < sh; y++)
1547 if (0 <= y + vy && y + vy < self->rows) 2048 if (0 <= y + my && y + my < self->rows)
1548 { 2049 {
1549 maprow *row = self->row + (y + vy); 2050 maprow *row = self->row + (y + my);
1550 2051
1551 for (x = 0; x < sw; x++) 2052 for (x = 0; x < sw; x++)
1552 if (row->c0 <= x + vx && x + vx < row->c1) 2053 if (row->c0 <= x + mx && x + mx < row->c1)
1553 { 2054 {
1554 mapcell *cell = row->col + (x + vx - row->c0); 2055 mapcell *cell = row->col + (x + mx - row->c0);
1555 2056
1556 int px = x * 32; 2057 int px = x * T;
1557 int py = y * 32; 2058 int py = y * T;
1558 2059
1559 if (cell->stat_hp) 2060 if (cell->stat_hp)
1560 { 2061 {
1561 int width = cell->stat_width * 32; 2062 int width = cell->stat_width * T;
1562 int thick = sh / 28 + 1 + cell->stat_width; 2063 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1563 2064
1564 glColor3ub (0, 0, 0); 2065 glColor3ub (0, 0, 0);
1565 glRectf (px + 1, py - thick - 2, 2066 glRectf (px + 1, py - thick - 2,
1566 px + width - 1, py); 2067 px + width - 1, py);
1567 2068
1573 } 2074 }
1574 } 2075 }
1575} 2076}
1576 2077
1577void 2078void
1578draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2079draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1579 CODE: 2080 CODE:
1580{ 2081{
1581 static float color[16][3] = { 2082 static float color[16][3] = {
1582 { 0.00F, 0.00F, 0.00F }, 2083 { 0.00F, 0.00F, 0.00F },
1583 { 1.00F, 1.00F, 1.00F }, 2084 { 1.00F, 1.00F, 1.00F },
1633 glDisable (GL_BLEND); 2134 glDisable (GL_BLEND);
1634 glDisable (GL_TEXTURE_2D); 2135 glDisable (GL_TEXTURE_2D);
1635} 2136}
1636 2137
1637void 2138void
1638fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2139fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1639 PPCODE: 2140 PPCODE:
1640{ 2141{
1641 int vx, vy;
1642 int x, y; 2142 int x, y;
2143 int sw1 = sw + 2;
2144 int sh1 = sh + 2;
2145 int sh3 = sh * 3;
1643 int sw4 = (sw + 3) & ~3; 2146 int sw34 = (sw * 3 + 3) & ~3;
2147 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1644 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2148 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1645 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2149 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1646 2150
1647 memset (darkness, 255, sw4 * sh);
1648 SvPOK_only (darkness_sv); 2151 SvPOK_only (darkness3_sv);
1649 SvCUR_set (darkness_sv, sw4 * sh); 2152 SvCUR_set (darkness3_sv, sw34 * sh3);
1650 2153
1651 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2154 mx += self->x - 1;
1652 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2155 my += self->y - 1;
1653 2156
2157 memset (darkness1, 255, sw1 * sh1);
2158
1654 for (y = 0; y < sh; y++) 2159 for (y = 0; y < sh1; y++)
1655 if (0 <= y + vy && y + vy < self->rows) 2160 if (0 <= y + my && y + my < self->rows)
1656 { 2161 {
1657 maprow *row = self->row + (y + vy); 2162 maprow *row = self->row + (y + my);
1658 2163
1659 for (x = 0; x < sw; x++) 2164 for (x = 0; x < sw1; x++)
1660 if (row->c0 <= x + vx && x + vx < row->c1) 2165 if (row->c0 <= x + mx && x + mx < row->c1)
1661 { 2166 {
1662 mapcell *cell = row->col + (x + vx - row->c0); 2167 mapcell *cell = row->col + (x + mx - row->c0);
1663 2168
1664 darkness[y * sw4 + x] = cell->darkness 2169 darkness1 [y * sw1 + x] = cell->darkness
1665 ? 255 - (cell->darkness - 1) 2170 ? 255 - (cell->darkness - 1)
1666 : 255 - FOW_DARKNESS; 2171 : 255 - FOW_DARKNESS;
1667 } 2172 }
1668 } 2173 }
1669 2174
2175 for (y = 0; y < sh; ++y)
2176 for (x = 0; x < sw; ++x)
2177 {
2178 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2179 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2180 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2181 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2182 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2183 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2184 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2185 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2186 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2187
2188 uint8_t r11 = (d11 + d21 + d12) / 3;
2189 uint8_t r21 = d21;
2190 uint8_t r31 = (d21 + d31 + d32) / 3;
2191
2192 uint8_t r12 = d12;
2193 uint8_t r22 = d22;
2194 uint8_t r32 = d32;
2195
2196 uint8_t r13 = (d13 + d23 + d12) / 3;
2197 uint8_t r23 = d23;
2198 uint8_t r33 = (d23 + d33 + d32) / 3;
2199
2200 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2201 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2202 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2203 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2204 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2205 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2206 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2207 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2208 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2209 }
2210
2211 free (darkness1);
2212
1670 EXTEND (SP, 3); 2213 EXTEND (SP, 3);
1671 PUSHs (sv_2mortal (newSViv (sw4))); 2214 PUSHs (sv_2mortal (newSViv (sw34)));
1672 PUSHs (sv_2mortal (newSViv (sh))); 2215 PUSHs (sv_2mortal (newSViv (sh3)));
1673 PUSHs (darkness_sv); 2216 PUSHs (darkness3_sv);
1674} 2217}
1675 2218
1676SV * 2219SV *
1677get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2220get_rect (DC::Map self, int x0, int y0, int w, int h)
1678 CODE: 2221 CODE:
1679{ 2222{
1680 int x, y, x1, y1; 2223 int x, y, x1, y1;
1681 SV *data_sv = newSV (w * h * 7 + 5); 2224 SV *data_sv = newSV (w * h * 7 + 5);
1682 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2225 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1707 if (row && row->c0 <= x && x < row->c1) 2250 if (row && row->c0 <= x && x < row->c1)
1708 { 2251 {
1709 mapcell *cell = row->col + (x - row->c0); 2252 mapcell *cell = row->col + (x - row->c0);
1710 uint8_t flags = 0; 2253 uint8_t flags = 0;
1711 2254
1712 if (cell->face [0]) flags |= 1; 2255 if (cell->tile [0]) flags |= 1;
1713 if (cell->face [1]) flags |= 2; 2256 if (cell->tile [1]) flags |= 2;
1714 if (cell->face [2]) flags |= 4; 2257 if (cell->tile [2]) flags |= 4;
1715 2258
1716 *data++ = flags; 2259 *data++ = flags;
1717 2260
1718 if (flags & 1) 2261 if (flags & 1)
1719 { 2262 {
2263 tileid tile = cell->tile [0];
1720 *data++ = cell->face [0] >> 8; 2264 *data++ = tile >> 8;
1721 *data++ = cell->face [0]; 2265 *data++ = tile;
1722 } 2266 }
1723 2267
1724 if (flags & 2) 2268 if (flags & 2)
1725 { 2269 {
2270 tileid tile = cell->tile [1];
1726 *data++ = cell->face [1] >> 8; 2271 *data++ = tile >> 8;
1727 *data++ = cell->face [1]; 2272 *data++ = tile;
1728 } 2273 }
1729 2274
1730 if (flags & 4) 2275 if (flags & 4)
1731 { 2276 {
2277 tileid tile = cell->tile [2];
1732 *data++ = cell->face [2] >> 8; 2278 *data++ = tile >> 8;
1733 *data++ = cell->face [2]; 2279 *data++ = tile;
1734 } 2280 }
1735 } 2281 }
1736 else 2282 else
1737 *data++ = 0; 2283 *data++ = 0;
1738 } 2284 }
1744} 2290}
1745 OUTPUT: 2291 OUTPUT:
1746 RETVAL 2292 RETVAL
1747 2293
1748void 2294void
1749set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2295set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1750 PPCODE: 2296 PPCODE:
1751{ 2297{
1752 int x, y, z; 2298 int x, y, z;
1753 int w, h; 2299 int w, h;
1754 int x1, y1; 2300 int x1, y1;
1755 2301
1756 if (*data++ != 0) 2302 if (*data++ != 0)
1757 return; /* version mismatch */ 2303 XSRETURN_EMPTY; /* version mismatch */
1758 2304
1759 w = *data++ << 8; w |= *data++; 2305 w = *data++ << 8; w |= *data++;
1760 h = *data++ << 8; h |= *data++; 2306 h = *data++ << 8; h |= *data++;
1761 2307
1762 // we need to do this 'cause we don't keep an absolute coord system for rows 2308 // we need to do this 'cause we don't keep an absolute coord system for rows
1778 { 2324 {
1779 uint8_t flags = *data++; 2325 uint8_t flags = *data++;
1780 2326
1781 if (flags) 2327 if (flags)
1782 { 2328 {
1783 mapface face[3] = { 0, 0, 0 };
1784
1785 mapcell *cell = row_get_cell (row, x); 2329 mapcell *cell = row_get_cell (row, x);
2330 tileid tile[3] = { 0, 0, 0 };
1786 2331
1787 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2332 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1788 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2333 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1789 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2334 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1790 2335
1791 if (cell->darkness == 0) 2336 if (cell->darkness == 0)
1792 { 2337 {
1793 cell->darkness = 0; 2338 cell->darkness = 0;
1794 2339
1795 for (z = 0; z <= 2; z++) 2340 for (z = 0; z <= 2; z++)
1796 { 2341 {
1797 cell->face[z] = face[z]; 2342 tileid t = tile [z];
1798 2343
1799 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2344 if (t >= self->texs || (t && !self->tex [t].name))
2345 {
1800 XPUSHs (sv_2mortal (newSViv (face[z]))); 2346 XPUSHs (sv_2mortal (newSViv (t)));
2347 need_texid (self, t);
2348 }
2349
2350 cell->tile [z] = t;
1801 } 2351 }
1802 } 2352 }
1803 } 2353 }
1804 } 2354 }
1805 } 2355 }
1806} 2356}
1807 2357
1808MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2358MODULE = Deliantra::Client PACKAGE = DC::RW
1809 2359
1810CFPlus::MixChunk 2360DC::RW
1811new_from_file (SV *class, char *path) 2361new (SV *class, SV *data_sv)
1812 CODE: 2362 CODE:
1813 RETVAL = Mix_LoadWAV (path); 2363{
2364 STRLEN datalen;
2365 char *data = SvPVbyte (data_sv, datalen);
2366
2367 RETVAL = SDL_RWFromConstMem (data, datalen);
2368}
1814 OUTPUT: 2369 OUTPUT:
1815 RETVAL 2370 RETVAL
1816 2371
2372DC::RW
2373new_from_file (SV *class, const char *path, const char *mode = "rb")
2374 CODE:
2375 RETVAL = SDL_RWFromFile (path, mode);
2376 OUTPUT:
2377 RETVAL
2378
2379# fails on win32:
2380# dc.xs(2268) : error C2059: syntax error : '('
1817void 2381#void
2382#close (DC::RW self)
2383# CODE:
2384# (self->(close)) (self);
2385
2386MODULE = Deliantra::Client PACKAGE = DC::Channel
2387
2388PROTOTYPES: DISABLE
2389
2390DC::Channel
2391find ()
2392 CODE:
2393{
2394 RETVAL = Mix_GroupAvailable (-1);
2395
2396 if (RETVAL < 0)
2397 {
2398 RETVAL = Mix_GroupOldest (-1);
2399
2400 if (RETVAL < 0)
2401 XSRETURN_UNDEF;
2402
2403 Mix_HaltChannel (RETVAL);
2404 }
2405
2406 Mix_UnregisterAllEffects (RETVAL);
2407 Mix_Volume (RETVAL, 128);
2408}
2409 OUTPUT:
2410 RETVAL
2411
2412void
2413halt (DC::Channel self)
2414 CODE:
2415 Mix_HaltChannel (self);
2416
2417void
2418expire (DC::Channel self, int ticks = -1)
2419 CODE:
2420 Mix_ExpireChannel (self, ticks);
2421
2422void
2423fade_out (DC::Channel self, int ticks = -1)
2424 CODE:
2425 Mix_FadeOutChannel (self, ticks);
2426
2427int
2428volume (DC::Channel self, int volume)
2429 CODE:
2430 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2431 OUTPUT:
2432 RETVAL
2433
2434void
2435unregister_all_effects (DC::Channel self)
2436 CODE:
2437 Mix_UnregisterAllEffects (self);
2438
2439void
2440set_panning (DC::Channel self, int left, int right)
2441 CODE:
2442 left = CLAMP (left , 0, 255);
2443 right = CLAMP (right, 0, 255);
2444 Mix_SetPanning (self, left, right);
2445
2446void
2447set_distance (DC::Channel self, int distance)
2448 CODE:
2449 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2450
2451void
2452set_position (DC::Channel self, int angle, int distance)
2453 CODE:
2454
2455void
2456set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2457 CODE:
2458{
2459 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2460 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2461 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2462}
2463
2464void
2465set_reverse_stereo (DC::Channel self, int flip)
2466 CODE:
2467 Mix_SetReverseStereo (self, flip);
2468
2469MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2470
2471PROTOTYPES: DISABLE
2472
2473DC::MixChunk
2474new (SV *class, DC::RW rwops)
2475 CODE:
2476 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2477 OUTPUT:
2478 RETVAL
2479
2480void
1818DESTROY (CFPlus::MixChunk self) 2481DESTROY (DC::MixChunk self)
1819 CODE: 2482 CODE:
1820 Mix_FreeChunk (self); 2483 Mix_FreeChunk (self);
1821 2484
1822int 2485int
1823volume (CFPlus::MixChunk self, int volume = -1) 2486volume (DC::MixChunk self, int volume = -1)
1824 CODE: 2487 CODE:
2488 if (items > 1)
2489 volume = CLAMP (volume, 0, 128);
1825 RETVAL = Mix_VolumeChunk (self, volume); 2490 RETVAL = Mix_VolumeChunk (self, volume);
1826 OUTPUT: 2491 OUTPUT:
1827 RETVAL 2492 RETVAL
1828 2493
1829int 2494DC::Channel
1830play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2495play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1831 CODE: 2496 CODE:
2497{
1832 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2498 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2499
2500 if (RETVAL < 0)
2501 XSRETURN_UNDEF;
2502
2503 if (channel < 0)
2504 {
2505 Mix_UnregisterAllEffects (RETVAL);
2506 Mix_Volume (RETVAL, 128);
2507 }
2508}
1833 OUTPUT: 2509 OUTPUT:
1834 RETVAL 2510 RETVAL
1835 2511
1836MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2512MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1837 2513
1838int 2514int
1839volume (int volume = -1) 2515volume (int volume = -1)
2516 PROTOTYPE: ;$
1840 CODE: 2517 CODE:
2518 if (items > 0)
2519 volume = CLAMP (volume, 0, 128);
1841 RETVAL = Mix_VolumeMusic (volume); 2520 RETVAL = Mix_VolumeMusic (volume);
1842 OUTPUT: 2521 OUTPUT:
1843 RETVAL 2522 RETVAL
1844 2523
2524void
2525fade_out (int ms)
2526 CODE:
2527 Mix_FadeOutMusic (ms);
2528
2529void
2530halt ()
2531 CODE:
2532 Mix_HaltMusic ();
2533
1845CFPlus::MixMusic 2534DC::MixMusic
1846new_from_file (SV *class, char *path) 2535new (SV *class, DC::RW rwops)
1847 CODE: 2536 CODE:
1848 RETVAL = Mix_LoadMUS (path); 2537 RETVAL = Mix_LoadMUS_RW (rwops);
1849 OUTPUT: 2538 OUTPUT:
1850 RETVAL 2539 RETVAL
1851 2540
1852void 2541void
1853DESTROY (CFPlus::MixMusic self) 2542DESTROY (DC::MixMusic self)
1854 CODE: 2543 CODE:
1855 Mix_FreeMusic (self); 2544 Mix_FreeMusic (self);
1856 2545
1857int 2546int
1858play (CFPlus::MixMusic self, int loops = -1) 2547play (DC::MixMusic self, int loops = -1)
1859 CODE: 2548 CODE:
1860 RETVAL = Mix_PlayMusic (self, loops); 2549 RETVAL = Mix_PlayMusic (self, loops);
1861 OUTPUT: 2550 OUTPUT:
1862 RETVAL 2551 RETVAL
1863 2552
1864MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2553void
2554fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2555 CODE:
2556 Mix_FadeInMusicPos (self, loops, ms, position);
2557
2558MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2559
2560PROTOTYPES: ENABLE
1865 2561
1866BOOT: 2562BOOT:
1867{ 2563{
1868 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2564 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1869 static const struct { 2565 static const struct {
1870 const char *name; 2566 const char *name;
1871 IV iv; 2567 IV iv;
1872 } *civ, const_iv[] = { 2568 } *civ, const_iv[] = {
1873# define const_iv(name) { # name, (IV)name } 2569# define const_iv(name) { # name, (IV)name }
2570 const_iv (GL_VENDOR),
2571 const_iv (GL_VERSION),
2572 const_iv (GL_EXTENSIONS),
1874 const_iv (GL_COLOR_MATERIAL), 2573 const_iv (GL_COLOR_MATERIAL),
1875 const_iv (GL_SMOOTH), 2574 const_iv (GL_SMOOTH),
1876 const_iv (GL_FLAT), 2575 const_iv (GL_FLAT),
1877 const_iv (GL_DITHER), 2576 const_iv (GL_DITHER),
1878 const_iv (GL_BLEND), 2577 const_iv (GL_BLEND),
1882 const_iv (GL_ALPHA_TEST), 2581 const_iv (GL_ALPHA_TEST),
1883 const_iv (GL_NORMALIZE), 2582 const_iv (GL_NORMALIZE),
1884 const_iv (GL_RESCALE_NORMAL), 2583 const_iv (GL_RESCALE_NORMAL),
1885 const_iv (GL_FRONT), 2584 const_iv (GL_FRONT),
1886 const_iv (GL_BACK), 2585 const_iv (GL_BACK),
2586 const_iv (GL_AUX0),
1887 const_iv (GL_AND), 2587 const_iv (GL_AND),
1888 const_iv (GL_ONE), 2588 const_iv (GL_ONE),
1889 const_iv (GL_ZERO), 2589 const_iv (GL_ZERO),
1890 const_iv (GL_SRC_ALPHA), 2590 const_iv (GL_SRC_ALPHA),
1891 const_iv (GL_DST_ALPHA), 2591 const_iv (GL_DST_ALPHA),
1904 const_iv (GL_INTENSITY), 2604 const_iv (GL_INTENSITY),
1905 const_iv (GL_LUMINANCE), 2605 const_iv (GL_LUMINANCE),
1906 const_iv (GL_LUMINANCE_ALPHA), 2606 const_iv (GL_LUMINANCE_ALPHA),
1907 const_iv (GL_FLOAT), 2607 const_iv (GL_FLOAT),
1908 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2608 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2609 const_iv (GL_COMPRESSED_ALPHA_ARB),
2610 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2611 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2612 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2613 const_iv (GL_COMPRESSED_RGB_ARB),
2614 const_iv (GL_COMPRESSED_RGBA_ARB),
1909 const_iv (GL_COMPILE), 2615 const_iv (GL_COMPILE),
2616 const_iv (GL_PROXY_TEXTURE_1D),
2617 const_iv (GL_PROXY_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_1D), 2618 const_iv (GL_TEXTURE_1D),
1911 const_iv (GL_TEXTURE_2D), 2619 const_iv (GL_TEXTURE_2D),
1912 const_iv (GL_TEXTURE_ENV), 2620 const_iv (GL_TEXTURE_ENV),
1913 const_iv (GL_TEXTURE_MAG_FILTER), 2621 const_iv (GL_TEXTURE_MAG_FILTER),
1914 const_iv (GL_TEXTURE_MIN_FILTER), 2622 const_iv (GL_TEXTURE_MIN_FILTER),
1935 const_iv (GL_COLOR_LOGIC_OP), 2643 const_iv (GL_COLOR_LOGIC_OP),
1936 const_iv (GL_SEPARABLE_2D), 2644 const_iv (GL_SEPARABLE_2D),
1937 const_iv (GL_CONVOLUTION_2D), 2645 const_iv (GL_CONVOLUTION_2D),
1938 const_iv (GL_CONVOLUTION_BORDER_MODE), 2646 const_iv (GL_CONVOLUTION_BORDER_MODE),
1939 const_iv (GL_CONSTANT_BORDER), 2647 const_iv (GL_CONSTANT_BORDER),
2648 const_iv (GL_POINTS),
1940 const_iv (GL_LINES), 2649 const_iv (GL_LINES),
1941 const_iv (GL_LINE_STRIP), 2650 const_iv (GL_LINE_STRIP),
1942 const_iv (GL_LINE_LOOP), 2651 const_iv (GL_LINE_LOOP),
1943 const_iv (GL_QUADS), 2652 const_iv (GL_QUADS),
1944 const_iv (GL_QUAD_STRIP), 2653 const_iv (GL_QUAD_STRIP),
1945 const_iv (GL_TRIANGLES), 2654 const_iv (GL_TRIANGLES),
1946 const_iv (GL_TRIANGLE_STRIP), 2655 const_iv (GL_TRIANGLE_STRIP),
1947 const_iv (GL_TRIANGLE_FAN), 2656 const_iv (GL_TRIANGLE_FAN),
2657 const_iv (GL_POLYGON),
1948 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2658 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2659 const_iv (GL_POINT_SMOOTH_HINT),
2660 const_iv (GL_LINE_SMOOTH_HINT),
2661 const_iv (GL_POLYGON_SMOOTH_HINT),
2662 const_iv (GL_GENERATE_MIPMAP_HINT),
2663 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1949 const_iv (GL_FASTEST), 2664 const_iv (GL_FASTEST),
2665 const_iv (GL_DONT_CARE),
2666 const_iv (GL_NICEST),
1950 const_iv (GL_V2F), 2667 const_iv (GL_V2F),
1951 const_iv (GL_V3F), 2668 const_iv (GL_V3F),
1952 const_iv (GL_T2F_V3F), 2669 const_iv (GL_T2F_V3F),
1953 const_iv (GL_T2F_N3F_V3F), 2670 const_iv (GL_T2F_N3F_V3F),
1954# undef const_iv 2671# undef const_iv
1955 }; 2672 };
1956 2673
1957 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2674 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1958 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2675 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2676
2677 texture_av = newAV ();
2678 AvREAL_off (texture_av);
1959} 2679}
2680
2681void
2682disable_GL_EXT_blend_func_separate ()
2683 CODE:
2684 gl.BlendFuncSeparate = 0;
2685 gl.BlendFuncSeparateEXT = 0;
1960 2686
1961char * 2687char *
1962gl_vendor () 2688gl_vendor ()
1963 CODE: 2689 CODE:
1964 RETVAL = (char *)glGetString (GL_VENDOR); 2690 RETVAL = (char *)glGetString (GL_VENDOR);
1977 CODE: 2703 CODE:
1978 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2704 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1979 OUTPUT: 2705 OUTPUT:
1980 RETVAL 2706 RETVAL
1981 2707
2708const char *glGetString (GLenum pname)
2709
2710GLint glGetInteger (GLenum pname)
2711 CODE:
2712 glGetIntegerv (pname, &RETVAL);
2713 OUTPUT:
2714 RETVAL
2715
2716GLdouble glGetDouble (GLenum pname)
2717 CODE:
2718 glGetDoublev (pname, &RETVAL);
2719 OUTPUT:
2720 RETVAL
2721
1982int glGetError () 2722int glGetError ()
1983 2723
1984void glFinish () 2724void glFinish ()
1985 2725
1986void glClear (int mask) 2726void glClear (int mask)
2023# near_ and far_ are due to microsofts buggy "c" compiler 2763# near_ and far_ are due to microsofts buggy "c" compiler
2024void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2764void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2025 2765
2026# near_ and far_ are due to microsofts buggy "c" compiler 2766# near_ and far_ are due to microsofts buggy "c" compiler
2027void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2767void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2768
2769PROTOTYPES: DISABLE
2028 2770
2029void glViewport (int x, int y, int width, int height) 2771void glViewport (int x, int y, int width, int height)
2030 2772
2031void glScissor (int x, int y, int width, int height) 2773void glScissor (int x, int y, int width, int height)
2032 2774
2040 2782
2041void glRotate (float angle, float x, float y, float z) 2783void glRotate (float angle, float x, float y, float z)
2042 CODE: 2784 CODE:
2043 glRotatef (angle, x, y, z); 2785 glRotatef (angle, x, y, z);
2044 2786
2045void glBegin (int mode)
2046
2047void glEnd ()
2048
2049void glColor (float r, float g, float b, float a = 1.0) 2787void glColor (float r, float g, float b, float a = 1.0)
2050 PROTOTYPE: @
2051 ALIAS: 2788 ALIAS:
2052 glColor_premultiply = 1 2789 glColor_premultiply = 1
2053 CODE: 2790 CODE:
2054 if (ix) 2791 if (ix)
2055 { 2792 {
2058 b *= a; 2795 b *= a;
2059 } 2796 }
2060 // microsoft visual "c" rounds instead of truncating... 2797 // microsoft visual "c" rounds instead of truncating...
2061 glColor4f (r, g, b, a); 2798 glColor4f (r, g, b, a);
2062 2799
2063void glInterleavedArrays (int format, int stride, char *data)
2064
2065void glDrawElements (int mode, int count, int type, char *indices)
2066
2067# 1.2 void glDrawRangeElements (int mode, int start, int end
2068
2069void glRasterPos (float x, float y, float z = 0.) 2800void glRasterPos (float x, float y, float z = 0.)
2070 CODE: 2801 CODE:
2071 glRasterPos3f (0, 0, z); 2802 glRasterPos3f (0, 0, z);
2072 glBitmap (0, 0, 0, 0, x, y, 0); 2803 glBitmap (0, 0, 0, 0, x, y, 0);
2073 2804
2077 2808
2078void glTexCoord (float s, float t) 2809void glTexCoord (float s, float t)
2079 CODE: 2810 CODE:
2080 glTexCoord2f (s, t); 2811 glTexCoord2f (s, t);
2081 2812
2813void glRect (float x1, float y1, float x2, float y2)
2814 CODE:
2815 glRectf (x1, y1, x2, y2);
2816
2817void glRect_lineloop (float x1, float y1, float x2, float y2)
2818 CODE:
2819 glBegin (GL_LINE_LOOP);
2820 glVertex2f (x1, y1);
2821 glVertex2f (x2, y1);
2822 glVertex2f (x2, y2);
2823 glVertex2f (x1, y2);
2824 glEnd ();
2825
2826PROTOTYPES: ENABLE
2827
2828void glBegin (int mode)
2829
2830void glEnd ()
2831
2832void glPointSize (GLfloat size)
2833
2834void glLineWidth (GLfloat width)
2835
2836void glInterleavedArrays (int format, int stride, char *data)
2837
2838void glDrawElements (int mode, int count, int type, char *indices)
2839
2840# 1.2 void glDrawRangeElements (int mode, int start, int end
2841
2082void glTexEnv (int target, int pname, float param) 2842void glTexEnv (int target, int pname, float param)
2083 CODE: 2843 CODE:
2084 glTexEnvf (target, pname, param); 2844 glTexEnvf (target, pname, param);
2085 2845
2086void glTexParameter (int target, int pname, float param) 2846void glTexParameter (int target, int pname, float param)
2102void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2862void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2103 CODE: 2863 CODE:
2104 if (gl.SeparableFilter2D) 2864 if (gl.SeparableFilter2D)
2105 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2865 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2106 2866
2107void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2867void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2108 2868
2109void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2869void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2110 2870
2111void glDrawPixels (int width, int height, int format, int type, char *pixels) 2871void glDrawPixels (int width, int height, int format, int type, char *pixels)
2872
2873void glPixelZoom (float x, float y)
2112 2874
2113void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2875void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2114 2876
2115int glGenTexture () 2877int glGenTexture ()
2116 CODE: 2878 CODE:
2117{ 2879 RETVAL = gen_texture ();
2118 GLuint name;
2119 glGenTextures (1, &name);
2120 RETVAL = name;
2121}
2122 OUTPUT: 2880 OUTPUT:
2123 RETVAL 2881 RETVAL
2124 2882
2125void glDeleteTexture (int name) 2883void glDeleteTexture (int name)
2126 CODE: 2884 CODE:
2127{
2128 GLuint name_ = name;
2129 glDeleteTextures (1, &name_); 2885 del_texture (name);
2130} 2886
2131
2132int glGenList () 2887int glGenList ()
2133 CODE: 2888 CODE:
2134 RETVAL = glGenLists (1); 2889 RETVAL = glGenLists (1);
2135 OUTPUT: 2890 OUTPUT:
2136 RETVAL 2891 RETVAL
2143 2898
2144void glEndList () 2899void glEndList ()
2145 2900
2146void glCallList (int list) 2901void glCallList (int list)
2147 2902
2903MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2904
2905PROTOTYPES: DISABLE
2906
2907void
2908find_widget (SV *self, NV x, NV y)
2909 PPCODE:
2910{
2911 if (within_widget (self, x, y))
2912 XPUSHs (self);
2913}
2914
2915BOOT:
2916{
2917 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2918
2919 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2920 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2921 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2922 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2923}
2924
2925void
2926draw (SV *self)
2927 CODE:
2928{
2929 HV *hv;
2930 SV **svp;
2931 NV x, y, w, h;
2932 SV *draw_x_sv = GvSV (draw_x_gv);
2933 SV *draw_y_sv = GvSV (draw_y_gv);
2934 SV *draw_w_sv = GvSV (draw_w_gv);
2935 SV *draw_h_sv = GvSV (draw_h_gv);
2936 double draw_x, draw_y;
2937
2938 if (!SvROK (self))
2939 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2940
2941 hv = (HV *)SvRV (self);
2942
2943 if (SvTYPE (hv) != SVt_PVHV)
2944 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2945
2946 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2947 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2948
2949 if (!h || !w)
2950 XSRETURN_EMPTY;
2951
2952 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2953 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2954
2955 draw_x = SvNV (draw_x_sv) + x;
2956 draw_y = SvNV (draw_y_sv) + y;
2957
2958 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2959 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2960 XSRETURN_EMPTY;
2961
2962 sv_setnv (draw_x_sv, draw_x);
2963 sv_setnv (draw_y_sv, draw_y);
2964
2965 glPushMatrix ();
2966 glTranslated (x, y, 0);
2967
2968 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2969 {
2970 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2971
2972 if (svp && SvTRUE (*svp))
2973 {
2974 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2975 glEnable (GL_BLEND);
2976 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2977 glBegin (GL_QUADS);
2978 glVertex2f (0, 0);
2979 glVertex2f (w, 0);
2980 glVertex2f (w, h);
2981 glVertex2f (0, h);
2982 glEnd ();
2983 glDisable (GL_BLEND);
2984 }
2985 }
2986#if 0
2987 // draw borders, for debugging
2988 glPushMatrix ();
2989 glColor4f (1., 1., 0., 1.);
2990 glTranslatef (.5, .5, 0.);
2991 glBegin (GL_LINE_LOOP);
2992 glVertex2f (0 , 0);
2993 glVertex2f (w - 1, 0);
2994 glVertex2f (w - 1, h - 1);
2995 glVertex2f (0 , h - 1);
2996 glEnd ();
2997 glPopMatrix ();
2998#endif
2999 PUSHMARK (SP);
3000 XPUSHs (self);
3001 PUTBACK;
3002 call_method ("_draw", G_VOID | G_DISCARD);
3003 SPAGAIN;
3004
3005 glPopMatrix ();
3006
3007 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3008 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3009}
3010

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