ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.167 by root, Sat Dec 9 02:21:25 2006 UTC vs.
Revision 1.253 by root, Fri Dec 28 20:59:14 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
29#include <assert.h>
19#include <math.h> 30#include <math.h>
20#include <string.h> 31#include <string.h>
21#include <stdio.h> 32#include <stdio.h>
22#include <stdlib.h> 33#include <stdlib.h>
23 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
24#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
25#include <SDL_endian.h> 39#include <SDL_endian.h>
26#include <SDL_image.h> 40#include <SDL_image.h>
27#include <SDL_mixer.h> 41#include <SDL_mixer.h>
28#include <SDL_opengl.h> 42#include <SDL_opengl.h>
29 43
31#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
32 46
33#include <glib/gmacros.h> 47#include <glib/gmacros.h>
34 48
35#include <pango/pango.h> 49#include <pango/pango.h>
50
51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2))
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly
56#endif
36 57
37#ifndef _WIN32 58#ifndef _WIN32
38# include <sys/types.h> 59# include <sys/types.h>
39# include <sys/socket.h> 60# include <sys/socket.h>
40# include <netinet/in.h> 61# include <netinet/in.h>
49#define MAP_EXTEND_X 32 70#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 71#define MAP_EXTEND_Y 512
51 72
52#define MIN_FONT_HEIGHT 10 73#define MIN_FONT_HEIGHT 10
53 74
75/* mask out modifiers we are not interested in */
76#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
77
54#if 0 78#if 0
55# define PARACHUTE SDL_INIT_NOPARACHUTE 79# define PARACHUTE SDL_INIT_NOPARACHUTE
56#else 80#else
57# define PARACHUTE 0 81# define PARACHUTE 0
58#endif 82#endif
59 83
84static AV *texture_av;
85
60static struct 86static struct
61{ 87{
62#define GL_FUNC(ptr,name) ptr name; 88#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 89#include "glfunc.h"
64#undef GL_FUNC 90#undef GL_FUNC
65} gl; 91} gl;
66 92
93static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 94gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 95{
69 if (gl.BlendFuncSeparate) 96 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 97 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 98 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 99 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 100 else
74 glBlendFunc (sa, da); 101 glBlendFunc (sa, da);
75} 102}
76 103
104static GLuint
105gen_texture ()
106{
107 GLuint name;
108
109 if (AvFILL (texture_av) >= 0)
110 name = (GLuint)(size_t)av_pop (texture_av);
111 else
112 glGenTextures (1, &name);
113
114 return name;
115}
116
117static void
118del_texture (GLuint name)
119{
120 /* make a half-assed attempt at returning the memory used by the texture */
121 /* textures are frequently being reused by cfplus anyway */
122 /*glBindTexture (GL_TEXTURE_2D, name);*/
123 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
124 av_push (texture_av, (SV *)(size_t)name);
125 glDeleteTextures (1, &name);
126}
127
77#include "texcache.c" 128#include "texcache.c"
129#include "rendercache.c"
78 130
79#include "pango-font.c" 131#include "pango-font.c"
80#include "pango-fontmap.c" 132#include "pango-fontmap.c"
81#include "pango-render.c" 133#include "pango-render.c"
82 134
135typedef IV DC__Channel;
136typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 137typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 138typedef Mix_Music *DC__MixMusic;
85 139
86typedef PangoFontDescription *CFPlus__Font; 140typedef PangoFontDescription *DC__Font;
87 141
88static int 142static int
89shape_attr_p (PangoLayoutRun *run) 143shape_attr_p (PangoLayoutRun *run)
90{ 144{
91 GSList *attrs = run->item->analysis.extra_attrs; 145 GSList *attrs = run->item->analysis.extra_attrs;
105 159
106typedef struct cf_layout { 160typedef struct cf_layout {
107 PangoLayout *pl; 161 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 162 float r, g, b, a; // default color for rgba mode
109 int base_height; 163 int base_height;
110 CFPlus__Font font; 164 DC__Font font;
165 rc_t *rc;
111} *CFPlus__Layout; 166} *DC__Layout;
112 167
113static CFPlus__Font default_font; 168static DC__Font default_font;
114static PangoContext *opengl_context; 169static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 170static PangoFontMap *opengl_fontmap;
116 171
117static void 172static void
118substitute_func (FcPattern *pattern, gpointer data) 173substitute_func (FcPattern *pattern, gpointer data)
123#endif 178#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 179 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 180}
126 181
127static void 182static void
128layout_update_font (CFPlus__Layout self) 183layout_update_font (DC__Layout self)
129{ 184{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 185 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 186 * reasonably well with bitstream vera
132 */ 187 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 188 PangoFontDescription *font = self->font ? self->font : default_font;
137 192
138 pango_layout_set_font_description (self->pl, font); 193 pango_layout_set_font_description (self->pl, font);
139} 194}
140 195
141static void 196static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 197layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 198{
144 PangoRectangle rect; 199 PangoRectangle rect;
145 200
146 // get_pixel_* wrongly rounds down 201 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 202 pango_layout_get_extents (self->pl, 0, &rect);
154 209
155 *w = rect.width; 210 *w = rect.width;
156 *h = rect.height; 211 *h = rect.height;
157} 212}
158 213
214typedef uint16_t tileid;
159typedef uint16_t mapface; 215typedef uint16_t faceid;
160 216
161typedef struct { 217typedef struct {
162 GLint name; 218 GLuint name;
163 int w, h; 219 int w, h;
164 float s, t; 220 float s, t;
165 uint8_t r, g, b, a; 221 uint8_t r, g, b, a;
222 tileid smoothtile;
223 uint8_t smoothlevel;
166} maptex; 224} maptex;
167 225
168typedef struct { 226typedef struct {
169 uint32_t player; 227 uint32_t player;
170 mapface face[3]; 228 tileid tile[3];
171 uint16_t darkness; 229 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 230 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 231} mapcell;
174 232
175typedef struct { 233typedef struct {
176 int32_t c0, c1; 234 int32_t c0, c1;
177 mapcell *col; 235 mapcell *col;
178} maprow; 236} maprow;
179 237
180typedef struct map { 238typedef struct map {
181 int x, y, w, h; 239 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 240 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 241 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 242 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 243
189 int32_t rows; 244 int32_t rows;
190 maprow *row; 245 maprow *row;
191} *CFPlus__Map; 246} *DC__Map;
192 247
193static char * 248static char *
194prepend (char *ptr, int sze, int inc) 249prepend (char *ptr, int sze, int inc)
195{ 250{
196 char *p; 251 char *p;
213} 268}
214 269
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 270#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 271#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 272
273static void
274need_facenum (struct map *self, faceid face)
275{
276 while (self->faces <= face)
277 {
278 Append (tileid, self->face2tile, self->faces, self->faces);
279 self->faces *= 2;
280 }
281}
282
283static void
284need_texid (struct map *self, int texid)
285{
286 while (self->texs <= texid)
287 {
288 Append (maptex, self->tex, self->texs, self->texs);
289 self->texs *= 2;
290 }
291}
292
218static maprow * 293static maprow *
219map_get_row (CFPlus__Map self, int y) 294map_get_row (DC__Map self, int y)
220{ 295{
221 if (0 > y) 296 if (0 > y)
222 { 297 {
223 int extend = - y + MAP_EXTEND_Y; 298 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 299 Prepend (maprow, self->row, self->rows, extend);
262 337
263 return row->col + (x - row->c0); 338 return row->col + (x - row->c0);
264} 339}
265 340
266static mapcell * 341static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 342map_get_cell (DC__Map self, int x, int y)
268{ 343{
269 return row_get_cell (map_get_row (self, y), x); 344 return row_get_cell (map_get_row (self, y), x);
270} 345}
271 346
272static void 347static void
273map_clear (CFPlus__Map self) 348map_clear (DC__Map self)
274{ 349{
275 int r; 350 int r;
276 351
277 for (r = 0; r < self->rows; r++) 352 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 353 Safefree (self->row[r].col);
286 self->row = 0; 361 self->row = 0;
287 self->rows = 0; 362 self->rows = 0;
288} 363}
289 364
290static void 365static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 366map_blank (DC__Map self, int x0, int y0, int w, int h)
292{ 367{
293 int x, y; 368 int x, y;
294 maprow *row; 369 maprow *row;
295 mapcell *cell; 370 mapcell *cell;
296 371
316 cell->player = 0; 391 cell->player = 0;
317 } 392 }
318 } 393 }
319} 394}
320 395
396typedef struct {
397 tileid tile;
398 uint8_t x, y, level;
399} smooth_key;
400
401static void
402smooth_or_bits (HV *hv, smooth_key *key, IV bits)
403{
404 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
405
406 if (SvIOK (*sv))
407 SvIV_set (*sv, SvIVX (*sv) | bits);
408 else
409 sv_setiv (*sv, bits);
410}
411
321static void 412static void
322music_finished (void) 413music_finished (void)
323{ 414{
324 SDL_UserEvent ev; 415 SDL_UserEvent ev;
325 416
359 n |= n >> 16; 450 n |= n >> 16;
360 451
361 return n + 1; 452 return n + 1;
362} 453}
363 454
455static unsigned int
456popcount (unsigned int n)
457{
458 n -= (n >> 1) & 0x55555555U;
459 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
460 n = ((n >> 4) + n) & 0x0f0f0f0fU;
461 n *= 0x01010101U;
462
463 return n >> 24;
464}
465
364/* SDL should provide this, really. */ 466/* SDL should provide this, really. */
365#define SDLK_MODIFIER_MIN 300 467#define SDLK_MODIFIER_MIN 300
366#define SDLK_MODIFIER_MAX 314 468#define SDLK_MODIFIER_MAX 314
367 469
368MODULE = CFPlus PACKAGE = CFPlus 470/******************************************************************************/
471
472static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
473static GV *hover_gv;
474
475static int
476within_widget (SV *widget, NV x, NV y)
477{
478 HV *self;
479 SV **svp;
480 NV wx, ww, wy, wh;
481
482 if (!SvROK (widget))
483 return 0;
484
485 self = (HV *)SvRV (widget);
486
487 if (SvTYPE (self) != SVt_PVHV)
488 return 0;
489
490 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
491 if (y < wy)
492 return 0;
493
494 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
495 if (y >= wy + wh)
496 return 0;
497
498 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
499 if (x < wx)
500 return 0;
501
502 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
503 if (x >= wx + ww)
504 return 0;
505
506 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
507 if (!svp || !SvTRUE (*svp))
508 return 0;
509
510 return 1;
511}
512
513MODULE = Deliantra::Client PACKAGE = DC
369 514
370PROTOTYPES: ENABLE 515PROTOTYPES: ENABLE
371 516
372BOOT: 517BOOT:
373{ 518{
374 HV *stash = gv_stashpv ("CFPlus", 1); 519 HV *stash = gv_stashpv ("DC", 1);
375 static const struct { 520 static const struct {
376 const char *name; 521 const char *name;
377 IV iv; 522 IV iv;
378 } *civ, const_iv[] = { 523 } *civ, const_iv[] = {
379# define const_iv(name) { # name, (IV)name } 524# define const_iv(name) { # name, (IV)name }
401 546
402 const_iv (SDL_APPINPUTFOCUS), 547 const_iv (SDL_APPINPUTFOCUS),
403 const_iv (SDL_APPMOUSEFOCUS), 548 const_iv (SDL_APPMOUSEFOCUS),
404 const_iv (SDL_APPACTIVE), 549 const_iv (SDL_APPACTIVE),
405 550
551 const_iv (SDLK_FIRST),
552 const_iv (SDLK_LAST),
406 const_iv (SDLK_KP0), 553 const_iv (SDLK_KP0),
407 const_iv (SDLK_KP1), 554 const_iv (SDLK_KP1),
408 const_iv (SDLK_KP2), 555 const_iv (SDLK_KP2),
409 const_iv (SDLK_KP3), 556 const_iv (SDLK_KP3),
410 const_iv (SDLK_KP4), 557 const_iv (SDLK_KP4),
482 const_iv (KMOD_LMETA), 629 const_iv (KMOD_LMETA),
483 const_iv (KMOD_RMETA), 630 const_iv (KMOD_RMETA),
484 const_iv (KMOD_NUM), 631 const_iv (KMOD_NUM),
485 const_iv (KMOD_CAPS), 632 const_iv (KMOD_CAPS),
486 const_iv (KMOD_MODE), 633 const_iv (KMOD_MODE),
634
635 const_iv (MIX_DEFAULT_FORMAT),
487# undef const_iv 636# undef const_iv
488 }; 637 };
489 638
490 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 639 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
491 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 640 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
492 641
493 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 642 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
494 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 643 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
495} 644}
496 645
646void
647weaken (SV *rv)
648 PROTOTYPE: $
649 CODE:
650 sv_rvweaken (rv);
651
497int 652int
498in_destruct () 653in_destruct ()
499 CODE: 654 CODE:
500 RETVAL = PL_main_cv == Nullcv; 655 RETVAL = PL_main_cv == Nullcv;
501 OUTPUT: 656 OUTPUT:
503 658
504NV floor (NV x) 659NV floor (NV x)
505 660
506NV ceil (NV x) 661NV ceil (NV x)
507 662
663IV minpot (UV n)
664
665IV popcount (UV n)
666
508void 667void
509pango_init () 668pango_init ()
510 CODE: 669 CODE:
511{ 670{
512 opengl_fontmap = pango_opengl_font_map_new (); 671 opengl_fontmap = pango_opengl_font_map_new ();
513 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 672 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
514 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 673 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
674#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)
675 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
676 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
677#endif
515} 678}
679
680char *
681SDL_GetError ()
516 682
517int 683int
518SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 684SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
519 685
520void 686void
521SDL_Quit () 687SDL_Quit ()
522 688
523void 689void
524SDL_ListModes () 690SDL_ListModes (int rgb, int alpha)
525 PPCODE: 691 PPCODE:
526{ 692{
527 SDL_Rect **m; 693 SDL_Rect **m;
528 694
529 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 695 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
530 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 696 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
531 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 697 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
532 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 698 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
533 699
534 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 700 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
535 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 701 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
536 702
537 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 703 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
538 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 704 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
539 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 705 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
540 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 706 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
541 707
542 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 708 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
543#if SDL_VERSION_ATLEAST(1,2,10) 709#if SDL_VERSION_ATLEAST(1,2,10)
544 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 710 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
545 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 711 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
546#endif 712#endif
547 713
548 SDL_EnableUNICODE (1);
549 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
550
551 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 714 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
552 715
553 if (m && m != (SDL_Rect **)-1) 716 if (m && m != (SDL_Rect **)-1)
554 while (*m) 717 while (*m)
555 { 718 {
719 if ((*m)->w >= 800 && (*m)->h >= 480)
720 {
556 AV *av = newAV (); 721 AV *av = newAV ();
557 av_push (av, newSViv ((*m)->w)); 722 av_push (av, newSViv ((*m)->w));
558 av_push (av, newSViv ((*m)->h)); 723 av_push (av, newSViv ((*m)->h));
724 av_push (av, newSViv (rgb));
725 av_push (av, newSViv (alpha));
559 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 726 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
727 }
560 728
561 ++m; 729 ++m;
562 } 730 }
563} 731}
564 732
565char *
566SDL_GetError ()
567
568int 733int
569SDL_SetVideoMode (int w, int h, int fullscreen) 734SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
570 CODE: 735 CODE:
736{
737 SDL_EnableUNICODE (1);
738 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
739
740 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
741 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
742 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
743 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
744
571 RETVAL = !!SDL_SetVideoMode ( 745 RETVAL = !!SDL_SetVideoMode (
572 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 746 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
573 ); 747 );
748
574 if (RETVAL) 749 if (RETVAL)
575 { 750 {
576 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 751 av_clear (texture_av);
752
753 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
577# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 754#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
578# include "glfunc.h" 755#include "glfunc.h"
579# undef GL_FUNC 756#undef GL_FUNC
580 } 757 }
758}
581 OUTPUT: 759 OUTPUT:
582 RETVAL 760 RETVAL
583 761
584void 762void
585SDL_GL_SwapBuffers () 763SDL_GL_SwapBuffers ()
586 764
587char * 765char *
588SDL_GetKeyName (int sym) 766SDL_GetKeyName (int sym)
589 767
768int
769SDL_GetAppState ()
770
590void 771void
591SDL_PollEvent () 772poll_events ()
592 PPCODE: 773 PPCODE:
593{ 774{
594 SDL_Event ev; 775 SDL_Event ev;
595 776
596 while (SDL_PollEvent (&ev)) 777 SDL_PumpEvents ();
778 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
597 { 779 {
598 HV *hv = newHV (); 780 HV *hv = newHV ();
599 hv_store (hv, "type", 4, newSViv (ev.type), 0); 781 hv_store (hv, "type", 4, newSViv (ev.type), 0);
600 782
601 switch (ev.type) 783 switch (ev.type)
602 { 784 {
603 case SDL_KEYDOWN: 785 case SDL_KEYDOWN:
604 case SDL_KEYUP: 786 case SDL_KEYUP:
605 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 787 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
606 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 788 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
607 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 789 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
608 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 790 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
609 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 791 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
610 break; 792 break;
611 793
612 case SDL_ACTIVEEVENT: 794 case SDL_ACTIVEEVENT:
613 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 795 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
614 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 796 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
615 break; 797 break;
616 798
617 case SDL_MOUSEMOTION: 799 case SDL_MOUSEMOTION:
800 {
801 int state = ev.motion.state;
802 int x = ev.motion.x;
803 int y = ev.motion.y;
804 int xrel = ev.motion.xrel;
805 int yrel = ev.motion.yrel;
806
807 /* do simplistic event compression */
808 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
809 && state == ev.motion.state)
810 {
811 xrel += ev.motion.xrel;
812 yrel += ev.motion.yrel;
813 x = ev.motion.x;
814 y = ev.motion.y;
815 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
816 }
817
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 818 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
619
620 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 819 hv_store (hv, "state", 5, newSViv (state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 820 hv_store (hv, "x", 1, newSViv (x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 821 hv_store (hv, "y", 1, newSViv (y), 0);
623 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 822 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
624 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 823 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
824 }
625 break; 825 break;
626 826
627 case SDL_MOUSEBUTTONDOWN: 827 case SDL_MOUSEBUTTONDOWN:
628 case SDL_MOUSEBUTTONUP: 828 case SDL_MOUSEBUTTONUP:
629 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 829 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
630 830
631 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 831 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
632 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 832 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
633 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 833 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
634 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 834 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
639 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 839 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
640 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 840 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
641 break; 841 break;
642 } 842 }
643 843
644 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 844 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
645 } 845 }
646} 846}
647 847
648int 848int
649Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 849Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
650 POSTCALL: 850 POSTCALL:
651 Mix_HookMusicFinished (music_finished); 851 Mix_HookMusicFinished (music_finished);
652 Mix_ChannelFinished (channel_finished); 852 Mix_ChannelFinished (channel_finished);
653 853
654void 854void
855Mix_QuerySpec ()
856 PPCODE:
857{
858 int freq, channels;
859 Uint16 format;
860
861 if (Mix_QuerySpec (&freq, &format, &channels))
862 {
863 EXTEND (SP, 3);
864 PUSHs (sv_2mortal (newSViv (freq)));
865 PUSHs (sv_2mortal (newSViv (format)));
866 PUSHs (sv_2mortal (newSViv (channels)));
867 }
868}
869
870void
655Mix_CloseAudio () 871Mix_CloseAudio ()
656 872
657int 873int
658Mix_AllocateChannels (int numchans = -1) 874Mix_AllocateChannels (int numchans = -1)
659 875
876const char *
877Mix_GetError ()
878
660void 879void
661lowdelay (int fd, int val = 1) 880lowdelay (int fd, int val = 1)
662 CODE: 881 CODE:
663#ifndef _WIN32
664 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 882 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
665#endif
666 883
667void 884void
668win32_proxy_info () 885win32_proxy_info ()
669 PPCODE: 886 PPCODE:
670{ 887{
707 STRLEN image_len; 924 STRLEN image_len;
708 char *image = (char *)SvPVbyte (image_, image_len); 925 char *image = (char *)SvPVbyte (image_, image_len);
709 SDL_Surface *surface, *surface2; 926 SDL_Surface *surface, *surface2;
710 SDL_PixelFormat fmt; 927 SDL_PixelFormat fmt;
711 SDL_RWops *rw = ix 928 SDL_RWops *rw = ix
712 ? SDL_RWFromFile (image, "r") 929 ? SDL_RWFromFile (image, "rb")
713 : SDL_RWFromConstMem (image, image_len); 930 : SDL_RWFromConstMem (image, image_len);
714 931
715 if (!rw) 932 if (!rw)
716 croak ("load_image: %s", SDL_GetError ()); 933 croak ("load_image: %s", SDL_GetError ());
717 934
790void 1007void
791error (char *message) 1008error (char *message)
792 CODE: 1009 CODE:
793 fprintf (stderr, "ERROR: %s\n", message); 1010 fprintf (stderr, "ERROR: %s\n", message);
794#ifdef _WIN32 1011#ifdef _WIN32
795 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1012 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
796#endif 1013#endif
797 1014
798void 1015void
799fatal (char *message) 1016fatal (char *message)
800 CODE: 1017 CODE:
801 fprintf (stderr, "FATAL: %s\n", message); 1018 fprintf (stderr, "FATAL: %s\n", message);
802#ifdef _WIN32 1019#ifdef _WIN32
803 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1020 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
804#endif 1021#endif
805 _exit (1); 1022 _exit (1);
806 1023
807void 1024void
808_exit (int retval = 0) 1025_exit (int retval = 0)
811 ExitThread (retval); // unclean, please beam me up 1028 ExitThread (retval); // unclean, please beam me up
812#else 1029#else
813 _exit (retval); 1030 _exit (retval);
814#endif 1031#endif
815 1032
816MODULE = CFPlus PACKAGE = CFPlus::Font 1033void
1034debug ()
1035 CODE:
1036{
1037#if DEBUG
1038 VALGRIND_DO_LEAK_CHECK;
1039#endif
1040}
817 1041
818CFPlus::Font 1042MODULE = Deliantra::Client PACKAGE = DC::Font
1043
1044PROTOTYPES: DISABLE
1045
1046DC::Font
819new_from_file (SV *class, char *path, int id = 0) 1047new_from_file (SV *class, char *path, int id = 0)
820 CODE: 1048 CODE:
821{ 1049{
822 int count; 1050 int count;
823 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1051 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
826} 1054}
827 OUTPUT: 1055 OUTPUT:
828 RETVAL 1056 RETVAL
829 1057
830void 1058void
831DESTROY (CFPlus::Font self) 1059DESTROY (DC::Font self)
832 CODE: 1060 CODE:
833 pango_font_description_free (self); 1061 pango_font_description_free (self);
834 1062
835void 1063void
836make_default (CFPlus::Font self) 1064make_default (DC::Font self)
1065 PROTOTYPE: $
837 CODE: 1066 CODE:
838 default_font = self; 1067 default_font = self;
839 1068
840MODULE = CFPlus PACKAGE = CFPlus::Layout 1069MODULE = Deliantra::Client PACKAGE = DC::Layout
841 1070
1071PROTOTYPES: DISABLE
1072
842void 1073void
843reset_glyph_cache () 1074glyph_cache_backup ()
1075 PROTOTYPE:
844 CODE: 1076 CODE:
1077 tc_backup ();
1078
1079void
1080glyph_cache_restore ()
1081 PROTOTYPE:
1082 CODE:
845 tc_clear (); 1083 tc_restore ();
846 1084
847CFPlus::Layout 1085DC::Layout
848new (SV *class) 1086new (SV *class)
849 CODE: 1087 CODE:
850 New (0, RETVAL, 1, struct cf_layout); 1088 New (0, RETVAL, 1, struct cf_layout);
851 1089
852 RETVAL->pl = pango_layout_new (opengl_context); 1090 RETVAL->pl = pango_layout_new (opengl_context);
854 RETVAL->g = 1.; 1092 RETVAL->g = 1.;
855 RETVAL->b = 1.; 1093 RETVAL->b = 1.;
856 RETVAL->a = 1.; 1094 RETVAL->a = 1.;
857 RETVAL->base_height = MIN_FONT_HEIGHT; 1095 RETVAL->base_height = MIN_FONT_HEIGHT;
858 RETVAL->font = 0; 1096 RETVAL->font = 0;
1097 RETVAL->rc = rc_alloc ();
859 1098
860 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1099 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
861 layout_update_font (RETVAL); 1100 layout_update_font (RETVAL);
862 OUTPUT: 1101 OUTPUT:
863 RETVAL 1102 RETVAL
864 1103
865void 1104void
866DESTROY (CFPlus::Layout self) 1105DESTROY (DC::Layout self)
867 CODE: 1106 CODE:
868 g_object_unref (self->pl); 1107 g_object_unref (self->pl);
1108 rc_free (self->rc);
869 Safefree (self); 1109 Safefree (self);
870 1110
871void 1111void
872set_text (CFPlus::Layout self, SV *text_) 1112set_text (DC::Layout self, SV *text_)
873 CODE: 1113 CODE:
874{ 1114{
875 STRLEN textlen; 1115 STRLEN textlen;
876 char *text = SvPVutf8 (text_, textlen); 1116 char *text = SvPVutf8 (text_, textlen);
877 1117
878 pango_layout_set_text (self->pl, text, textlen); 1118 pango_layout_set_text (self->pl, text, textlen);
879} 1119}
880 1120
881void 1121void
882set_markup (CFPlus::Layout self, SV *text_) 1122set_markup (DC::Layout self, SV *text_)
883 CODE: 1123 CODE:
884{ 1124{
885 STRLEN textlen; 1125 STRLEN textlen;
886 char *text = SvPVutf8 (text_, textlen); 1126 char *text = SvPVutf8 (text_, textlen);
887 1127
888 pango_layout_set_markup (self->pl, text, textlen); 1128 pango_layout_set_markup (self->pl, text, textlen);
889} 1129}
890 1130
891void 1131void
892set_shapes (CFPlus::Layout self, ...) 1132set_shapes (DC::Layout self, ...)
893 CODE: 1133 CODE:
894{ 1134{
895 PangoAttrList *attrs = 0; 1135 PangoAttrList *attrs = 0;
896 const char *text = pango_layout_get_text (self->pl); 1136 const char *text = pango_layout_get_text (self->pl);
897 const char *pos = text; 1137 const char *pos = text;
932 if (attrs) 1172 if (attrs)
933 pango_layout_set_attributes (self->pl, attrs); 1173 pango_layout_set_attributes (self->pl, attrs);
934} 1174}
935 1175
936void 1176void
937get_shapes (CFPlus::Layout self) 1177get_shapes (DC::Layout self)
938 PPCODE: 1178 PPCODE:
939{ 1179{
940 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1180 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
941 1181
942 do 1182 do
943 { 1183 {
944 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1184 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
945 1185
946 if (run && shape_attr_p (run)) 1186 if (run && shape_attr_p (run))
947 { 1187 {
948 PangoRectangle extents; 1188 PangoRectangle extents;
949 pango_layout_iter_get_run_extents (iter, 0, &extents); 1189 pango_layout_iter_get_run_extents (iter, 0, &extents);
957 1197
958 pango_layout_iter_free (iter); 1198 pango_layout_iter_free (iter);
959} 1199}
960 1200
961int 1201int
962has_wrapped (CFPlus::Layout self) 1202has_wrapped (DC::Layout self)
963 CODE: 1203 CODE:
964{ 1204{
965 int lines = 1; 1205 int lines = 1;
966 const char *text = pango_layout_get_text (self->pl); 1206 const char *text = pango_layout_get_text (self->pl);
967 1207
972} 1212}
973 OUTPUT: 1213 OUTPUT:
974 RETVAL 1214 RETVAL
975 1215
976SV * 1216SV *
977get_text (CFPlus::Layout self) 1217get_text (DC::Layout self)
978 CODE: 1218 CODE:
979 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1219 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
980 sv_utf8_decode (RETVAL); 1220 sv_utf8_decode (RETVAL);
981 OUTPUT: 1221 OUTPUT:
982 RETVAL 1222 RETVAL
983 1223
984void 1224void
985set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1225set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
986 CODE: 1226 CODE:
987 self->r = r; 1227 self->r = r;
988 self->g = g; 1228 self->g = g;
989 self->b = b; 1229 self->b = b;
990 self->a = a; 1230 self->a = a;
991 1231
992void 1232void
993set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1233set_font (DC::Layout self, DC::Font font = 0)
994 CODE: 1234 CODE:
995 if (self->font != font) 1235 if (self->font != font)
996 { 1236 {
997 self->font = font; 1237 self->font = font;
998 layout_update_font (self); 1238 layout_update_font (self);
999 } 1239 }
1000 1240
1001void 1241void
1002set_height (CFPlus::Layout self, int base_height) 1242set_height (DC::Layout self, int base_height)
1003 CODE: 1243 CODE:
1004 if (self->base_height != base_height) 1244 if (self->base_height != base_height)
1005 { 1245 {
1006 self->base_height = base_height; 1246 self->base_height = base_height;
1007 layout_update_font (self); 1247 layout_update_font (self);
1008 } 1248 }
1009 1249
1010void 1250void
1011set_width (CFPlus::Layout self, int max_width = -1) 1251set_width (DC::Layout self, int max_width = -1)
1012 CODE: 1252 CODE:
1013 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1253 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1014 1254
1015void 1255void
1016set_indent (CFPlus::Layout self, int indent) 1256set_indent (DC::Layout self, int indent)
1017 CODE: 1257 CODE:
1018 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1258 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1019 1259
1020void 1260void
1021set_spacing (CFPlus::Layout self, int spacing) 1261set_spacing (DC::Layout self, int spacing)
1022 CODE: 1262 CODE:
1023 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1263 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1024 1264
1025void 1265void
1026set_ellipsise (CFPlus::Layout self, int ellipsise) 1266set_ellipsise (DC::Layout self, int ellipsise)
1027 CODE: 1267 CODE:
1028 pango_layout_set_ellipsize (self->pl, 1268 pango_layout_set_ellipsize (self->pl,
1029 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1269 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1030 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1270 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1031 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1271 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1032 : PANGO_ELLIPSIZE_NONE 1272 : PANGO_ELLIPSIZE_NONE
1033 ); 1273 );
1034 1274
1035void 1275void
1036set_single_paragraph_mode (CFPlus::Layout self, int spm) 1276set_single_paragraph_mode (DC::Layout self, int spm)
1037 CODE: 1277 CODE:
1038 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1278 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1039 1279
1040void 1280void
1041size (CFPlus::Layout self) 1281size (DC::Layout self)
1042 PPCODE: 1282 PPCODE:
1043{ 1283{
1044 int w, h; 1284 int w, h;
1045 1285
1046 layout_get_pixel_size (self, &w, &h); 1286 layout_get_pixel_size (self, &w, &h);
1049 PUSHs (sv_2mortal (newSViv (w))); 1289 PUSHs (sv_2mortal (newSViv (w)));
1050 PUSHs (sv_2mortal (newSViv (h))); 1290 PUSHs (sv_2mortal (newSViv (h)));
1051} 1291}
1052 1292
1053int 1293int
1054descent (CFPlus::Layout self) 1294descent (DC::Layout self)
1055 CODE: 1295 CODE:
1056{ 1296{
1057 PangoRectangle rect; 1297 PangoRectangle rect;
1058 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1298 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1059 pango_layout_line_get_pixel_extents (line, 0, &rect); 1299 pango_layout_line_get_pixel_extents (line, 0, &rect);
1060 RETVAL = PANGO_DESCENT (rect); 1300 RETVAL = PANGO_DESCENT (rect);
1061} 1301}
1062 OUTPUT: 1302 OUTPUT:
1063 RETVAL 1303 RETVAL
1064 1304
1065int 1305int
1066xy_to_index (CFPlus::Layout self, int x, int y) 1306xy_to_index (DC::Layout self, int x, int y)
1067 CODE: 1307 CODE:
1068{ 1308{
1069 int index, trailing; 1309 int index, trailing;
1070 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1310 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1071 RETVAL = index + trailing; 1311 RETVAL = index + trailing;
1072} 1312}
1073 OUTPUT: 1313 OUTPUT:
1074 RETVAL 1314 RETVAL
1075 1315
1076void 1316void
1077cursor_pos (CFPlus::Layout self, int index) 1317cursor_pos (DC::Layout self, int index)
1078 PPCODE: 1318 PPCODE:
1079{ 1319{
1080 PangoRectangle strong_pos; 1320 PangoRectangle pos;
1081 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1321 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1082 1322
1083 EXTEND (SP, 3); 1323 EXTEND (SP, 3);
1084 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1324 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1085 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1325 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1086 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1326 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1087} 1327}
1088 1328
1089void 1329void
1090index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1330index_to_line_x (DC::Layout self, int index, int trailing = 0)
1091 PPCODE: 1331 PPCODE:
1092{ 1332{
1093 int line, x; 1333 int line, x;
1094 1334
1095 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1335 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1336#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3))
1096 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1337 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1097 1338 --line;
1339#endif
1098 EXTEND (SP, 2); 1340 EXTEND (SP, 2);
1099 PUSHs (sv_2mortal (newSViv (line - 1))); 1341 PUSHs (sv_2mortal (newSViv (line)));
1100 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1342 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1101} 1343}
1102 1344
1103void 1345void
1104line_x_to_index (CFPlus::Layout self, int line, int x) 1346line_x_to_index (DC::Layout self, int line, int x)
1105 PPCODE: 1347 PPCODE:
1106{ 1348{
1107 PangoLayoutLine *lp; 1349 PangoLayoutLine *lp;
1108 int index, trailing; 1350 int index, trailing;
1109 1351
1110 if (line < 0) 1352 if (line < 0)
1111 XSRETURN_EMPTY; 1353 XSRETURN_EMPTY;
1112 1354
1113 if (!(lp = pango_layout_get_line (self->pl, line))) 1355 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1114 XSRETURN_EMPTY; /* do better */ 1356 XSRETURN_EMPTY; /* do better */
1115 1357
1116 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1358 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1117 1359
1118 EXTEND (SP, 2); 1360 EXTEND (SP, 2);
1124 PUSHs (sv_2mortal (newSViv (trailing))); 1366 PUSHs (sv_2mortal (newSViv (trailing)));
1125 } 1367 }
1126} 1368}
1127 1369
1128void 1370void
1129render (CFPlus::Layout self, float x, float y, int flags = 0) 1371render (DC::Layout self, float x, float y, int flags = 0)
1130 PPCODE: 1372 CODE:
1373 rc_clear (self->rc);
1131 pango_opengl_render_layout_subpixel ( 1374 pango_opengl_render_layout_subpixel (
1132 self->pl, 1375 self->pl,
1376 self->rc,
1133 x * PANGO_SCALE, y * PANGO_SCALE, 1377 x * PANGO_SCALE, y * PANGO_SCALE,
1134 self->r, self->g, self->b, self->a, 1378 self->r, self->g, self->b, self->a,
1135 flags 1379 flags
1136 ); 1380 );
1381 // we assume that context_change actually clears/frees stuff
1382 // and does not do any recomputation...
1383 pango_layout_context_changed (self->pl);
1137 1384
1138MODULE = CFPlus PACKAGE = CFPlus::Texture
1139
1140void 1385void
1141pad2pot (SV *data_, SV *w_, SV *h_) 1386draw (DC::Layout self)
1142 CODE: 1387 CODE:
1143{ 1388{
1144 int ow = SvIV (w_); 1389 glEnable (GL_TEXTURE_2D);
1145 int oh = SvIV (h_); 1390 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1391 glEnable (GL_BLEND);
1392 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1393 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1394 glEnable (GL_ALPHA_TEST);
1395 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1146 1396
1147 if (ow && oh) 1397 rc_draw (self->rc);
1398
1399 glDisable (GL_ALPHA_TEST);
1400 glDisable (GL_BLEND);
1401 glDisable (GL_TEXTURE_2D);
1402}
1403
1404MODULE = Deliantra::Client PACKAGE = DC::Texture
1405
1406PROTOTYPES: ENABLE
1407
1408void
1409pad (SV *data_, int ow, int oh, int nw, int nh)
1410 CODE:
1411{
1412 if ((nw != ow || nh != oh) && SvOK (data_))
1148 { 1413 {
1149 int nw = minpot (ow);
1150 int nh = minpot (oh);
1151
1152 if (nw != ow || nh != oh)
1153 {
1154 if (SvOK (data_))
1155 {
1156 STRLEN datalen; 1414 STRLEN datalen;
1157 char *data = SvPVbyte (data_, datalen); 1415 char *data = SvPVbyte (data_, datalen);
1158 int bpp = datalen / (ow * oh); 1416 int bpp = datalen / (ow * oh);
1159 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1417 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1160 1418
1161 SvPOK_only (result_); 1419 SvPOK_only (result_);
1162 SvCUR_set (result_, nw * nh * bpp); 1420 SvCUR_set (result_, nw * nh * bpp);
1163 1421
1164 memset (SvPVX (result_), 0, nw * nh * bpp); 1422 memset (SvPVX (result_), 0, nw * nh * bpp);
1165 while (oh--) 1423 while (oh--)
1166 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1424 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1167 1425
1168 sv_setsv (data_, result_); 1426 sv_setsv (data_, result_);
1169 }
1170
1171 sv_setiv (w_, nw);
1172 sv_setiv (h_, nh);
1173 }
1174 } 1427 }
1175} 1428}
1176 1429
1177void 1430void
1178draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1431draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1184{ 1437{
1185 HV *hv = (HV *)SvRV (self); 1438 HV *hv = (HV *)SvRV (self);
1186 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1439 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1187 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1440 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1188 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1441 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1442
1443 if (name <= 0)
1444 XSRETURN_EMPTY;
1189 1445
1190 if (items < 5) 1446 if (items < 5)
1191 { 1447 {
1192 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1448 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1193 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1449 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1221 glDisable (GL_ALPHA_TEST); 1477 glDisable (GL_ALPHA_TEST);
1222 glDisable (GL_BLEND); 1478 glDisable (GL_BLEND);
1223 } 1479 }
1224} 1480}
1225 1481
1226MODULE = CFPlus PACKAGE = CFPlus::Map 1482IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1483 CODE:
1484{
1485 GLint width;
1486 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1487 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1488 RETVAL = width > 0;
1489}
1490 OUTPUT:
1491 RETVAL
1227 1492
1228CFPlus::Map 1493MODULE = Deliantra::Client PACKAGE = DC::Map
1494
1495PROTOTYPES: DISABLE
1496
1497DC::Map
1229new (SV *class) 1498new (SV *class)
1230 CODE: 1499 CODE:
1231 New (0, RETVAL, 1, struct map); 1500 New (0, RETVAL, 1, struct map);
1232 RETVAL->x = 0; 1501 RETVAL->x = 0;
1233 RETVAL->y = 0; 1502 RETVAL->y = 0;
1234 RETVAL->w = 0; 1503 RETVAL->w = 0;
1235 RETVAL->h = 0; 1504 RETVAL->h = 0;
1236 RETVAL->ox = 0; 1505 RETVAL->ox = 0;
1237 RETVAL->oy = 0; 1506 RETVAL->oy = 0;
1238 RETVAL->faces = 8192; 1507 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1239 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1508 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1240 RETVAL->texs = 8192;
1241 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1242 RETVAL->rows = 0; 1509 RETVAL->rows = 0;
1243 RETVAL->row = 0; 1510 RETVAL->row = 0;
1244 OUTPUT: 1511 OUTPUT:
1245 RETVAL 1512 RETVAL
1246 1513
1247void 1514void
1248DESTROY (CFPlus::Map self) 1515DESTROY (DC::Map self)
1249 CODE: 1516 CODE:
1250{ 1517{
1251 map_clear (self); 1518 map_clear (self);
1252 Safefree (self->face); 1519 Safefree (self->face2tile);
1253 Safefree (self->tex); 1520 Safefree (self->tex);
1254 Safefree (self); 1521 Safefree (self);
1255} 1522}
1256 1523
1257void 1524void
1258resize (CFPlus::Map self, int map_width, int map_height) 1525resize (DC::Map self, int map_width, int map_height)
1259 CODE: 1526 CODE:
1260 self->w = map_width; 1527 self->w = map_width;
1261 self->h = map_height; 1528 self->h = map_height;
1262 1529
1263void 1530void
1264clear (CFPlus::Map self) 1531clear (DC::Map self)
1265 CODE: 1532 CODE:
1266 map_clear (self); 1533 map_clear (self);
1267 1534
1268void 1535void
1269set_face (CFPlus::Map self, int face, int texid) 1536set_tileid (DC::Map self, int face, int tile)
1270 CODE: 1537 CODE:
1271{ 1538{
1272 while (self->faces <= face) 1539 need_facenum (self, face); self->face2tile [face] = tile;
1273 { 1540 need_texid (self, tile);
1274 Append (mapface, self->face, self->faces, self->faces);
1275 self->faces *= 2;
1276 }
1277
1278 self->face [face] = texid;
1279} 1541}
1280 1542
1281void 1543void
1544set_smooth (DC::Map self, int face, int smooth, int level)
1545 CODE:
1546{
1547 tileid texid;
1548 maptex *tex;
1549
1550 if (face < 0 || face >= self->faces)
1551 return;
1552
1553 if (smooth < 0 || smooth >= self->faces)
1554 return;
1555
1556 texid = self->face2tile [face];
1557
1558 if (!texid)
1559 return;
1560
1561 tex = self->tex + texid;
1562 tex->smoothtile = self->face2tile [smooth];
1563 tex->smoothlevel = level;
1564}
1565
1566void
1282set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1567set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1283 CODE: 1568 CODE:
1284{ 1569{
1285 while (self->texs <= texid) 1570 need_texid (self, texid);
1286 {
1287 Append (maptex, self->tex, self->texs, self->texs);
1288 self->texs *= 2;
1289 }
1290 1571
1291 { 1572 {
1292 maptex *tex = self->tex + texid; 1573 maptex *tex = self->tex + texid;
1293 1574
1294 tex->name = name; 1575 tex->name = name;
1311 // from transparent color bleeding and ugly wrapping effects. 1592 // from transparent color bleeding and ugly wrapping effects.
1312 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1593 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1313} 1594}
1314 1595
1315int 1596int
1316ox (CFPlus::Map self) 1597ox (DC::Map self)
1317 ALIAS: 1598 ALIAS:
1318 oy = 1 1599 oy = 1
1319 x = 2 1600 x = 2
1320 y = 3 1601 y = 3
1321 w = 4 1602 w = 4
1332 } 1613 }
1333 OUTPUT: 1614 OUTPUT:
1334 RETVAL 1615 RETVAL
1335 1616
1336void 1617void
1337scroll (CFPlus::Map self, int dx, int dy) 1618scroll (DC::Map self, int dx, int dy)
1338 CODE: 1619 CODE:
1339{ 1620{
1340 if (dx > 0) 1621 if (dx > 0)
1341 map_blank (self, self->x, self->y, dx, self->h); 1622 map_blank (self, self->x, self->y, dx, self->h);
1342 else if (dx < 0) 1623 else if (dx < 0)
1343 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1624 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1344 1625
1345 if (dy > 0) 1626 if (dy > 0)
1346 map_blank (self, self->x, self->y, self->w, dy); 1627 map_blank (self, self->x, self->y, self->w, dy);
1347 else if (dy < 0) 1628 else if (dy < 0)
1348 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1629 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1349 1630
1350 self->ox += dx; self->x += dx; 1631 self->ox += dx; self->x += dx;
1351 self->oy += dy; self->y += dy; 1632 self->oy += dy; self->y += dy;
1352 1633
1353 while (self->y < 0) 1634 while (self->y < 0)
1357 self->rows += MAP_EXTEND_Y; 1638 self->rows += MAP_EXTEND_Y;
1358 self->y += MAP_EXTEND_Y; 1639 self->y += MAP_EXTEND_Y;
1359 } 1640 }
1360} 1641}
1361 1642
1362void 1643SV *
1363map1a_update (CFPlus::Map self, SV *data_, int extmap) 1644map1a_update (DC::Map self, SV *data_, int extmap)
1364 CODE: 1645 CODE:
1365{ 1646{
1366 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1647 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1367 uint8_t *data_end = (uint8_t *)SvEND (data_); 1648 uint8_t *data_end = (uint8_t *)SvEND (data_);
1368 mapcell *cell; 1649 mapcell *cell;
1369 int x, y, flags; 1650 int x, y, z, flags;
1651 AV *missing = newAV ();
1652 RETVAL = newRV_noinc ((SV *)missing);
1370 1653
1371 while (data < data_end - 1) 1654 while (data < data_end - 1)
1372 { 1655 {
1373 flags = (data [0] << 8) + data [1]; data += 2; 1656 flags = (data [0] << 8) + data [1]; data += 2;
1374 1657
1405 cell->stat_width = 1; 1688 cell->stat_width = 1;
1406 cell->stat_hp = *data++; 1689 cell->stat_hp = *data++;
1407 } 1690 }
1408 else if (cmd == 6) // monster width 1691 else if (cmd == 6) // monster width
1409 cell->stat_width = *data++ + 1; 1692 cell->stat_width = *data++ + 1;
1410 else if (cmd == 0x47) // monster width 1693 else if (cmd == 0x47)
1411 { 1694 {
1412 if (*data == 4) 1695 if (*data == 4)
1413 ; // decode player tag 1696 ; // decode player count
1414 1697
1415 data += *data + 1; 1698 data += *data + 1;
1416 } 1699 }
1417 else if (cmd == 8) // cell flags 1700 else if (cmd == 8) // cell flags
1418 cell->flags = *data++; 1701 cell->flags = *data++;
1425 } 1708 }
1426 else 1709 else
1427 cell->darkness = *data++ + 1; 1710 cell->darkness = *data++ + 1;
1428 } 1711 }
1429 1712
1713 for (z = 0; z <= 2; ++z)
1430 if (flags & 4) 1714 if (flags & (4 >> z))
1431 { 1715 {
1432 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1716 faceid face = (data [0] << 8) + data [1]; data += 2;
1717 need_facenum (self, face);
1718 cell->tile [z] = self->face2tile [face];
1719
1720 if (cell->tile [z])
1721 {
1722 maptex *tex = self->tex + cell->tile [z];
1723 if (!tex->name)
1724 av_push (missing, newSViv (cell->tile [z]));
1725
1726 if (tex->smoothtile)
1727 {
1728 maptex *smooth = self->tex + tex->smoothtile;
1729 if (!smooth->name)
1730 av_push (missing, newSViv (tex->smoothtile));
1731 }
1732 }
1433 } 1733 }
1434
1435 if (flags & 2)
1436 {
1437 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1438 }
1439
1440 if (flags & 1)
1441 {
1442 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1443 }
1444 } 1734 }
1445 else 1735 else
1446 cell->darkness = 0; 1736 cell->darkness = 0;
1447 } 1737 }
1448} 1738}
1739 OUTPUT:
1740 RETVAL
1449 1741
1450SV * 1742SV *
1451mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1743mapmap (DC::Map self, int x0, int y0, int w, int h)
1452 CODE: 1744 CODE:
1453{ 1745{
1454 int x1, x; 1746 int x1, x;
1455 int y1, y; 1747 int y1, y;
1456 int z; 1748 int z;
1477 { 1769 {
1478 mapcell *cell = row->col + (x - row->c0); 1770 mapcell *cell = row->col + (x - row->c0);
1479 1771
1480 for (z = 0; z <= 0; z++) 1772 for (z = 0; z <= 0; z++)
1481 { 1773 {
1482 mapface face = cell->face [z];
1483
1484 if (face)
1485 {
1486 maptex tex = self->tex [face]; 1774 maptex tex = self->tex [cell->tile [z]];
1487 int a0 = 255 - tex.a; 1775 int a0 = 255 - tex.a;
1488 int a1 = tex.a; 1776 int a1 = tex.a;
1489 1777
1490 r = (r * a0 + tex.r * a1) / 255; 1778 r = (r * a0 + tex.r * a1) / 255;
1491 g = (g * a0 + tex.g * a1) / 255; 1779 g = (g * a0 + tex.g * a1) / 255;
1492 b = (b * a0 + tex.b * a1) / 255; 1780 b = (b * a0 + tex.b * a1) / 255;
1493 a = (a * a0 + tex.a * a1) / 255; 1781 a = (a * a0 + tex.a * a1) / 255;
1494 }
1495 } 1782 }
1496 } 1783 }
1497 1784
1498 *map++ = (r ) 1785 *map++ = (r )
1499 | (g << 8) 1786 | (g << 8)
1506} 1793}
1507 OUTPUT: 1794 OUTPUT:
1508 RETVAL 1795 RETVAL
1509 1796
1510void 1797void
1511draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1798draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1512 CODE: 1799 CODE:
1513{ 1800{
1514 int x, y, z; 1801 int x, y, z;
1515 int last_name;
1516 mapface face;
1517 1802
1518 glColor4ub (255, 255, 255, 255); 1803 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1804 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1805 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1806 smooth_key skey;
1807
1808 rc_t *rc = rc_alloc ();
1809 rc_key_t key;
1810 rc_array_t *arr;
1811
1812 // thats current max. sorry.
1813 if (sw > 255) sw = 255;
1814 if (sh > 255) sh = 255;
1815
1816 // clear key, in case of extra padding
1817 memset (&skey, 0, sizeof (skey));
1818
1819 memset (&key, 0, sizeof (key));
1820 key.r = 255;
1821 key.g = 255;
1822 key.b = 255;
1823 key.a = 255;
1824 key.mode = GL_QUADS;
1825 key.format = GL_T2F_V3F;
1826 key.texname = -1;
1827
1828 mx += self->x;
1829 my += self->y;
1830
1831 // first pass: determine smooth_max
1832 // rather ugly, if you ask me
1833 // could also be stored inside mapcell and updated on change
1834 memset (smooth_max, 0, sizeof (smooth_max));
1835
1836 for (y = 0; y < sh; y++)
1837 if (0 <= y + my && y + my < self->rows)
1838 {
1839 maprow *row = self->row + (y + my);
1840
1841 for (x = 0; x < sw; x++)
1842 if (row->c0 <= x + mx && x + mx < row->c1)
1843 {
1844 mapcell *cell = row->col + (x + mx - row->c0);
1845
1846 smooth_max[x + 1][y + 1] =
1847 MAX (self->tex [cell->tile [0]].smoothlevel,
1848 MAX (self->tex [cell->tile [1]].smoothlevel,
1849 self->tex [cell->tile [2]].smoothlevel));
1850 }
1851 }
1519 1852
1520 glEnable (GL_BLEND); 1853 glEnable (GL_BLEND);
1521 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1854 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1522 glEnable (GL_TEXTURE_2D);
1523 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1855 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1524 1856
1525 glBegin (GL_QUADS);
1526
1527 last_name = 0;
1528
1529 mx += self->x;
1530 my += self->y;
1531
1532 for (z = 0; z < 3; z++) 1857 for (z = 0; z <= 2; z++)
1858 {
1859 memset (smooth_level, 0, sizeof (smooth_level));
1860
1533 for (y = 0; y < sh; y++) 1861 for (y = 0; y < sh; y++)
1534 if (0 <= y + my && y + my < self->rows) 1862 if (0 <= y + my && y + my < self->rows)
1535 { 1863 {
1536 maprow *row = self->row + (y + my); 1864 maprow *row = self->row + (y + my);
1537 1865
1538 for (x = 0; x < sw; x++) 1866 for (x = 0; x < sw; x++)
1539 if (row->c0 <= x + mx && x + mx < row->c1) 1867 if (row->c0 <= x + mx && x + mx < row->c1)
1540 { 1868 {
1541 mapcell *cell = row->col + (x + mx - row->c0); 1869 mapcell *cell = row->col + (x + mx - row->c0);
1542
1543 face = cell->face [z]; 1870 tileid tile = cell->tile [z];
1871
1872 if (tile)
1873 {
1874 maptex tex = self->tex [tile];
1875 int px, py;
1544 1876
1545 if (face && face < self->texs) 1877 if (key.texname != tex.name)
1878 {
1879 if (!tex.name)
1880 tex = self->tex [2]; /* missing, replace by noface */
1881
1882 key.texname = tex.name;
1883 arr = rc_array (rc, &key);
1884 }
1885
1886 px = (x + 1) * T - tex.w;
1887 py = (y + 1) * T - tex.h;
1888
1889 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1890 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1891 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1892 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1893
1894 if (cell->flags && z == 2)
1895 {
1896 // overlays such as the speech bubble, probably more to come
1897 if (cell->flags & 1)
1898 {
1899 maptex tex = self->tex [1];
1900 int px = x * T + T * 2 / 32;
1901 int py = y * T - T * 6 / 32;
1902
1903 if (tex.name)
1904 {
1905 if (key.texname != tex.name)
1906 {
1907 key.texname = tex.name;
1908 arr = rc_array (rc, &key);
1909 }
1910
1911 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1912 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1913 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1914 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1915 }
1916 }
1917 }
1918
1919 // update smooth hash
1920 if (tex.smoothtile)
1921 {
1922 skey.tile = tex.smoothtile;
1923 skey.level = tex.smoothlevel;
1924
1925 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1926
1927 // add bits to current tile and all neighbours. skey.x|y is
1928 // shifted +1|+1 so we always stay positive.
1929
1930 // bits is ___n cccc CCCC bbbb
1931 // n do not draw borders&corners
1932 // c draw these corners, but...
1933 // C ... not these
1934 // b draw these borders
1935
1936 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1937 // ┃· ·· ·┃ ━━
1938
1939 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1940 // ·· ·· ·┏ ┓·
1941
1942 // full tile
1943 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1944
1945 // borders
1946 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1947 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1948 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1949 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1950
1951 // corners
1952 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1953 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1954 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1955 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1956 }
1957 }
1958 }
1959 }
1960
1961 rc_draw (rc);
1962 rc_clear (rc);
1963
1964 // go through all smoothlevels, lowest to highest, then draw.
1965 // this is basically counting sort
1966 {
1967 int w, b;
1968
1969 glEnable (GL_TEXTURE_2D);
1970 glBegin (GL_QUADS);
1971 for (w = 0; w < 256 / 32; ++w)
1972 {
1973 uint32_t smask = smooth_level [w];
1974 if (smask)
1975 for (b = 0; b < 32; ++b)
1976 if (smask & (((uint32_t)1) << b))
1546 { 1977 {
1547 maptex tex = self->tex [face]; 1978 int level = (w << 5) | b;
1548 int px = (x + 1) * 32 - tex.w; 1979 HE *he;
1549 int py = (y + 1) * 32 - tex.h;
1550 1980
1551 if (last_name != tex.name) 1981 hv_iterinit (smooth);
1982 while ((he = hv_iternext (smooth)))
1552 { 1983 {
1553 glEnd (); 1984 smooth_key *skey = (smooth_key *)HeKEY (he);
1554 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1985 IV bits = SvIVX (HeVAL (he));
1555 glBegin (GL_QUADS);
1556 }
1557 1986
1558 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1559 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1560 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1561 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1562 }
1563
1564 if (cell->flags && z == 2)
1565 {
1566 if (cell->flags & 1) 1987 if (!(bits & 0x1000)
1988 && skey->level == level
1989 && level > smooth_max [skey->x][skey->y])
1567 { 1990 {
1568 maptex tex = self->tex [1]; 1991 maptex tex = self->tex [skey->tile];
1569 int px = (x + 1) * 32 - tex.w + 2; 1992 int px = (((int)skey->x) - 1) * T;
1570 int py = (y + 1) * 32 - tex.h - 6; 1993 int py = (((int)skey->y) - 1) * T;
1994 int border = bits & 15;
1995 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1996 float dx = tex.s * .0625f; // 16 images/row
1997 float dy = tex.t * .5f ; // 2 images/column
1571 1998
1999 if (tex.name)
2000 {
2001 // this time avoiding texture state changes
2002 // save gobs of state changes.
2003 if (key.texname != tex.name)
2004 {
1572 glEnd (); 2005 glEnd ();
1573 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2006 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1574 glBegin (GL_QUADS); 2007 glBegin (GL_QUADS);
2008 }
1575 2009
2010 if (border)
2011 {
2012 float ox = border * dx;
2013
2014 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2015 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2016 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2017 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2018 }
2019
2020 if (corner)
2021 {
2022 float ox = corner * dx;
2023
1576 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2024 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1577 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2025 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1578 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2026 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1579 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2027 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2028 }
2029 }
2030 }
1580 } 2031 }
1581 } 2032 }
1582 }
1583 } 2033 }
1584 2034
1585 glEnd (); 2035 glEnd ();
1586
1587 glDisable (GL_TEXTURE_2D); 2036 glDisable (GL_TEXTURE_2D);
2037 key.texname = -1;
2038 }
2039
2040 hv_clear (smooth);
2041 }
2042
1588 glDisable (GL_BLEND); 2043 glDisable (GL_BLEND);
2044 rc_free (rc);
1589 2045
1590 // top layer: overlays such as the health bar 2046 // top layer: overlays such as the health bar
1591 for (y = 0; y < sh; y++) 2047 for (y = 0; y < sh; y++)
1592 if (0 <= y + my && y + my < self->rows) 2048 if (0 <= y + my && y + my < self->rows)
1593 { 2049 {
1596 for (x = 0; x < sw; x++) 2052 for (x = 0; x < sw; x++)
1597 if (row->c0 <= x + mx && x + mx < row->c1) 2053 if (row->c0 <= x + mx && x + mx < row->c1)
1598 { 2054 {
1599 mapcell *cell = row->col + (x + mx - row->c0); 2055 mapcell *cell = row->col + (x + mx - row->c0);
1600 2056
1601 int px = x * 32; 2057 int px = x * T;
1602 int py = y * 32; 2058 int py = y * T;
1603 2059
1604 if (cell->stat_hp) 2060 if (cell->stat_hp)
1605 { 2061 {
1606 int width = cell->stat_width * 32; 2062 int width = cell->stat_width * T;
1607 int thick = sh / 28 + 1 + cell->stat_width; 2063 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1608 2064
1609 glColor3ub (0, 0, 0); 2065 glColor3ub (0, 0, 0);
1610 glRectf (px + 1, py - thick - 2, 2066 glRectf (px + 1, py - thick - 2,
1611 px + width - 1, py); 2067 px + width - 1, py);
1612 2068
1618 } 2074 }
1619 } 2075 }
1620} 2076}
1621 2077
1622void 2078void
1623draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2079draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1624 CODE: 2080 CODE:
1625{ 2081{
1626 static float color[16][3] = { 2082 static float color[16][3] = {
1627 { 0.00F, 0.00F, 0.00F }, 2083 { 0.00F, 0.00F, 0.00F },
1628 { 1.00F, 1.00F, 1.00F }, 2084 { 1.00F, 1.00F, 1.00F },
1678 glDisable (GL_BLEND); 2134 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D); 2135 glDisable (GL_TEXTURE_2D);
1680} 2136}
1681 2137
1682void 2138void
1683fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2139fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1684 PPCODE: 2140 PPCODE:
1685{ 2141{
1686 int x, y; 2142 int x, y;
2143 int sw1 = sw + 2;
2144 int sh1 = sh + 2;
2145 int sh3 = sh * 3;
1687 int sw4 = (sw + 3) & ~3; 2146 int sw34 = (sw * 3 + 3) & ~3;
2147 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1688 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2148 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1689 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2149 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1690 2150
1691 memset (darkness, 255, sw4 * sh);
1692 SvPOK_only (darkness_sv); 2151 SvPOK_only (darkness3_sv);
1693 SvCUR_set (darkness_sv, sw4 * sh); 2152 SvCUR_set (darkness3_sv, sw34 * sh3);
1694 2153
1695 mx += self->x; 2154 mx += self->x - 1;
1696 my += self->y; 2155 my += self->y - 1;
1697 2156
2157 memset (darkness1, 255, sw1 * sh1);
2158
1698 for (y = 0; y < sh; y++) 2159 for (y = 0; y < sh1; y++)
1699 if (0 <= y + my && y + my < self->rows) 2160 if (0 <= y + my && y + my < self->rows)
1700 { 2161 {
1701 maprow *row = self->row + (y + my); 2162 maprow *row = self->row + (y + my);
1702 2163
1703 for (x = 0; x < sw; x++) 2164 for (x = 0; x < sw1; x++)
1704 if (row->c0 <= x + mx && x + mx < row->c1) 2165 if (row->c0 <= x + mx && x + mx < row->c1)
1705 { 2166 {
1706 mapcell *cell = row->col + (x + mx - row->c0); 2167 mapcell *cell = row->col + (x + mx - row->c0);
1707 2168
1708 darkness[y * sw4 + x] = cell->darkness 2169 darkness1 [y * sw1 + x] = cell->darkness
1709 ? 255 - (cell->darkness - 1) 2170 ? 255 - (cell->darkness - 1)
1710 : 255 - FOW_DARKNESS; 2171 : 255 - FOW_DARKNESS;
1711 } 2172 }
1712 } 2173 }
1713 2174
2175 for (y = 0; y < sh; ++y)
2176 for (x = 0; x < sw; ++x)
2177 {
2178 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2179 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2180 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2181 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2182 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2183 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2184 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2185 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2186 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2187
2188 uint8_t r11 = (d11 + d21 + d12) / 3;
2189 uint8_t r21 = d21;
2190 uint8_t r31 = (d21 + d31 + d32) / 3;
2191
2192 uint8_t r12 = d12;
2193 uint8_t r22 = d22;
2194 uint8_t r32 = d32;
2195
2196 uint8_t r13 = (d13 + d23 + d12) / 3;
2197 uint8_t r23 = d23;
2198 uint8_t r33 = (d23 + d33 + d32) / 3;
2199
2200 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2201 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2202 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2203 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2204 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2205 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2206 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2207 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2208 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2209 }
2210
2211 free (darkness1);
2212
1714 EXTEND (SP, 3); 2213 EXTEND (SP, 3);
1715 PUSHs (sv_2mortal (newSViv (sw4))); 2214 PUSHs (sv_2mortal (newSViv (sw34)));
1716 PUSHs (sv_2mortal (newSViv (sh))); 2215 PUSHs (sv_2mortal (newSViv (sh3)));
1717 PUSHs (darkness_sv); 2216 PUSHs (darkness3_sv);
1718} 2217}
1719 2218
1720SV * 2219SV *
1721get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2220get_rect (DC::Map self, int x0, int y0, int w, int h)
1722 CODE: 2221 CODE:
1723{ 2222{
1724 int x, y, x1, y1; 2223 int x, y, x1, y1;
1725 SV *data_sv = newSV (w * h * 7 + 5); 2224 SV *data_sv = newSV (w * h * 7 + 5);
1726 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2225 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1751 if (row && row->c0 <= x && x < row->c1) 2250 if (row && row->c0 <= x && x < row->c1)
1752 { 2251 {
1753 mapcell *cell = row->col + (x - row->c0); 2252 mapcell *cell = row->col + (x - row->c0);
1754 uint8_t flags = 0; 2253 uint8_t flags = 0;
1755 2254
1756 if (cell->face [0]) flags |= 1; 2255 if (cell->tile [0]) flags |= 1;
1757 if (cell->face [1]) flags |= 2; 2256 if (cell->tile [1]) flags |= 2;
1758 if (cell->face [2]) flags |= 4; 2257 if (cell->tile [2]) flags |= 4;
1759 2258
1760 *data++ = flags; 2259 *data++ = flags;
1761 2260
1762 if (flags & 1) 2261 if (flags & 1)
1763 { 2262 {
2263 tileid tile = cell->tile [0];
1764 *data++ = cell->face [0] >> 8; 2264 *data++ = tile >> 8;
1765 *data++ = cell->face [0]; 2265 *data++ = tile;
1766 } 2266 }
1767 2267
1768 if (flags & 2) 2268 if (flags & 2)
1769 { 2269 {
2270 tileid tile = cell->tile [1];
1770 *data++ = cell->face [1] >> 8; 2271 *data++ = tile >> 8;
1771 *data++ = cell->face [1]; 2272 *data++ = tile;
1772 } 2273 }
1773 2274
1774 if (flags & 4) 2275 if (flags & 4)
1775 { 2276 {
2277 tileid tile = cell->tile [2];
1776 *data++ = cell->face [2] >> 8; 2278 *data++ = tile >> 8;
1777 *data++ = cell->face [2]; 2279 *data++ = tile;
1778 } 2280 }
1779 } 2281 }
1780 else 2282 else
1781 *data++ = 0; 2283 *data++ = 0;
1782 } 2284 }
1788} 2290}
1789 OUTPUT: 2291 OUTPUT:
1790 RETVAL 2292 RETVAL
1791 2293
1792void 2294void
1793set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2295set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1794 PPCODE: 2296 PPCODE:
1795{ 2297{
1796 int x, y, z; 2298 int x, y, z;
1797 int w, h; 2299 int w, h;
1798 int x1, y1; 2300 int x1, y1;
1799 2301
1800 if (*data++ != 0) 2302 if (*data++ != 0)
1801 return; /* version mismatch */ 2303 XSRETURN_EMPTY; /* version mismatch */
1802 2304
1803 w = *data++ << 8; w |= *data++; 2305 w = *data++ << 8; w |= *data++;
1804 h = *data++ << 8; h |= *data++; 2306 h = *data++ << 8; h |= *data++;
1805 2307
1806 // we need to do this 'cause we don't keep an absolute coord system for rows 2308 // we need to do this 'cause we don't keep an absolute coord system for rows
1822 { 2324 {
1823 uint8_t flags = *data++; 2325 uint8_t flags = *data++;
1824 2326
1825 if (flags) 2327 if (flags)
1826 { 2328 {
1827 mapface face[3] = { 0, 0, 0 };
1828
1829 mapcell *cell = row_get_cell (row, x); 2329 mapcell *cell = row_get_cell (row, x);
2330 tileid tile[3] = { 0, 0, 0 };
1830 2331
1831 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2332 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1832 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2333 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1833 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2334 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1834 2335
1835 if (cell->darkness == 0) 2336 if (cell->darkness == 0)
1836 { 2337 {
1837 cell->darkness = 0; 2338 cell->darkness = 0;
1838 2339
1839 for (z = 0; z <= 2; z++) 2340 for (z = 0; z <= 2; z++)
1840 { 2341 {
1841 cell->face[z] = face[z]; 2342 tileid t = tile [z];
1842 2343
1843 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2344 if (t >= self->texs || (t && !self->tex [t].name))
2345 {
1844 XPUSHs (sv_2mortal (newSViv (face[z]))); 2346 XPUSHs (sv_2mortal (newSViv (t)));
2347 need_texid (self, t);
2348 }
2349
2350 cell->tile [z] = t;
1845 } 2351 }
1846 } 2352 }
1847 } 2353 }
1848 } 2354 }
1849 } 2355 }
1850} 2356}
1851 2357
1852MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2358MODULE = Deliantra::Client PACKAGE = DC::RW
1853 2359
1854CFPlus::MixChunk 2360DC::RW
1855new_from_file (SV *class, char *path) 2361new (SV *class, SV *data_sv)
1856 CODE: 2362 CODE:
1857 RETVAL = Mix_LoadWAV (path); 2363{
2364 STRLEN datalen;
2365 char *data = SvPVbyte (data_sv, datalen);
2366
2367 RETVAL = SDL_RWFromConstMem (data, datalen);
2368}
1858 OUTPUT: 2369 OUTPUT:
1859 RETVAL 2370 RETVAL
1860 2371
2372DC::RW
2373new_from_file (SV *class, const char *path, const char *mode = "rb")
2374 CODE:
2375 RETVAL = SDL_RWFromFile (path, mode);
2376 OUTPUT:
2377 RETVAL
2378
2379# fails on win32:
2380# dc.xs(2268) : error C2059: syntax error : '('
1861void 2381#void
2382#close (DC::RW self)
2383# CODE:
2384# (self->(close)) (self);
2385
2386MODULE = Deliantra::Client PACKAGE = DC::Channel
2387
2388PROTOTYPES: DISABLE
2389
2390DC::Channel
2391find ()
2392 CODE:
2393{
2394 RETVAL = Mix_GroupAvailable (-1);
2395
2396 if (RETVAL < 0)
2397 {
2398 RETVAL = Mix_GroupOldest (-1);
2399
2400 if (RETVAL < 0)
2401 XSRETURN_UNDEF;
2402
2403 Mix_HaltChannel (RETVAL);
2404 }
2405
2406 Mix_UnregisterAllEffects (RETVAL);
2407 Mix_Volume (RETVAL, 128);
2408}
2409 OUTPUT:
2410 RETVAL
2411
2412void
2413halt (DC::Channel self)
2414 CODE:
2415 Mix_HaltChannel (self);
2416
2417void
2418expire (DC::Channel self, int ticks = -1)
2419 CODE:
2420 Mix_ExpireChannel (self, ticks);
2421
2422void
2423fade_out (DC::Channel self, int ticks = -1)
2424 CODE:
2425 Mix_FadeOutChannel (self, ticks);
2426
2427int
2428volume (DC::Channel self, int volume)
2429 CODE:
2430 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2431 OUTPUT:
2432 RETVAL
2433
2434void
2435unregister_all_effects (DC::Channel self)
2436 CODE:
2437 Mix_UnregisterAllEffects (self);
2438
2439void
2440set_panning (DC::Channel self, int left, int right)
2441 CODE:
2442 left = CLAMP (left , 0, 255);
2443 right = CLAMP (right, 0, 255);
2444 Mix_SetPanning (self, left, right);
2445
2446void
2447set_distance (DC::Channel self, int distance)
2448 CODE:
2449 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2450
2451void
2452set_position (DC::Channel self, int angle, int distance)
2453 CODE:
2454
2455void
2456set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2457 CODE:
2458{
2459 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2460 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2461 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2462}
2463
2464void
2465set_reverse_stereo (DC::Channel self, int flip)
2466 CODE:
2467 Mix_SetReverseStereo (self, flip);
2468
2469MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2470
2471PROTOTYPES: DISABLE
2472
2473DC::MixChunk
2474new (SV *class, DC::RW rwops)
2475 CODE:
2476 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2477 OUTPUT:
2478 RETVAL
2479
2480void
1862DESTROY (CFPlus::MixChunk self) 2481DESTROY (DC::MixChunk self)
1863 CODE: 2482 CODE:
1864 Mix_FreeChunk (self); 2483 Mix_FreeChunk (self);
1865 2484
1866int 2485int
1867volume (CFPlus::MixChunk self, int volume = -1) 2486volume (DC::MixChunk self, int volume = -1)
1868 CODE: 2487 CODE:
2488 if (items > 1)
2489 volume = CLAMP (volume, 0, 128);
1869 RETVAL = Mix_VolumeChunk (self, volume); 2490 RETVAL = Mix_VolumeChunk (self, volume);
1870 OUTPUT: 2491 OUTPUT:
1871 RETVAL 2492 RETVAL
1872 2493
1873int 2494DC::Channel
1874play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2495play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1875 CODE: 2496 CODE:
2497{
1876 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2498 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2499
2500 if (RETVAL < 0)
2501 XSRETURN_UNDEF;
2502
2503 if (channel < 0)
2504 {
2505 Mix_UnregisterAllEffects (RETVAL);
2506 Mix_Volume (RETVAL, 128);
2507 }
2508}
1877 OUTPUT: 2509 OUTPUT:
1878 RETVAL 2510 RETVAL
1879 2511
1880MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2512MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1881 2513
1882int 2514int
1883volume (int volume = -1) 2515volume (int volume = -1)
2516 PROTOTYPE: ;$
1884 CODE: 2517 CODE:
2518 if (items > 0)
2519 volume = CLAMP (volume, 0, 128);
1885 RETVAL = Mix_VolumeMusic (volume); 2520 RETVAL = Mix_VolumeMusic (volume);
1886 OUTPUT: 2521 OUTPUT:
1887 RETVAL 2522 RETVAL
1888 2523
2524void
2525fade_out (int ms)
2526 CODE:
2527 Mix_FadeOutMusic (ms);
2528
2529void
2530halt ()
2531 CODE:
2532 Mix_HaltMusic ();
2533
1889CFPlus::MixMusic 2534DC::MixMusic
1890new_from_file (SV *class, char *path) 2535new (SV *class, DC::RW rwops)
1891 CODE: 2536 CODE:
1892 RETVAL = Mix_LoadMUS (path); 2537 RETVAL = Mix_LoadMUS_RW (rwops);
1893 OUTPUT: 2538 OUTPUT:
1894 RETVAL 2539 RETVAL
1895 2540
1896void 2541void
1897DESTROY (CFPlus::MixMusic self) 2542DESTROY (DC::MixMusic self)
1898 CODE: 2543 CODE:
1899 Mix_FreeMusic (self); 2544 Mix_FreeMusic (self);
1900 2545
1901int 2546int
1902play (CFPlus::MixMusic self, int loops = -1) 2547play (DC::MixMusic self, int loops = -1)
1903 CODE: 2548 CODE:
1904 RETVAL = Mix_PlayMusic (self, loops); 2549 RETVAL = Mix_PlayMusic (self, loops);
1905 OUTPUT: 2550 OUTPUT:
1906 RETVAL 2551 RETVAL
1907 2552
1908MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2553void
2554fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2555 CODE:
2556 Mix_FadeInMusicPos (self, loops, ms, position);
2557
2558MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2559
2560PROTOTYPES: ENABLE
1909 2561
1910BOOT: 2562BOOT:
1911{ 2563{
1912 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2564 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1913 static const struct { 2565 static const struct {
1914 const char *name; 2566 const char *name;
1915 IV iv; 2567 IV iv;
1916 } *civ, const_iv[] = { 2568 } *civ, const_iv[] = {
1917# define const_iv(name) { # name, (IV)name } 2569# define const_iv(name) { # name, (IV)name }
2570 const_iv (GL_VENDOR),
2571 const_iv (GL_VERSION),
2572 const_iv (GL_EXTENSIONS),
1918 const_iv (GL_COLOR_MATERIAL), 2573 const_iv (GL_COLOR_MATERIAL),
1919 const_iv (GL_SMOOTH), 2574 const_iv (GL_SMOOTH),
1920 const_iv (GL_FLAT), 2575 const_iv (GL_FLAT),
1921 const_iv (GL_DITHER), 2576 const_iv (GL_DITHER),
1922 const_iv (GL_BLEND), 2577 const_iv (GL_BLEND),
1926 const_iv (GL_ALPHA_TEST), 2581 const_iv (GL_ALPHA_TEST),
1927 const_iv (GL_NORMALIZE), 2582 const_iv (GL_NORMALIZE),
1928 const_iv (GL_RESCALE_NORMAL), 2583 const_iv (GL_RESCALE_NORMAL),
1929 const_iv (GL_FRONT), 2584 const_iv (GL_FRONT),
1930 const_iv (GL_BACK), 2585 const_iv (GL_BACK),
2586 const_iv (GL_AUX0),
1931 const_iv (GL_AND), 2587 const_iv (GL_AND),
1932 const_iv (GL_ONE), 2588 const_iv (GL_ONE),
1933 const_iv (GL_ZERO), 2589 const_iv (GL_ZERO),
1934 const_iv (GL_SRC_ALPHA), 2590 const_iv (GL_SRC_ALPHA),
1935 const_iv (GL_DST_ALPHA), 2591 const_iv (GL_DST_ALPHA),
1948 const_iv (GL_INTENSITY), 2604 const_iv (GL_INTENSITY),
1949 const_iv (GL_LUMINANCE), 2605 const_iv (GL_LUMINANCE),
1950 const_iv (GL_LUMINANCE_ALPHA), 2606 const_iv (GL_LUMINANCE_ALPHA),
1951 const_iv (GL_FLOAT), 2607 const_iv (GL_FLOAT),
1952 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2608 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2609 const_iv (GL_COMPRESSED_ALPHA_ARB),
2610 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2611 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2612 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2613 const_iv (GL_COMPRESSED_RGB_ARB),
2614 const_iv (GL_COMPRESSED_RGBA_ARB),
1953 const_iv (GL_COMPILE), 2615 const_iv (GL_COMPILE),
2616 const_iv (GL_PROXY_TEXTURE_1D),
2617 const_iv (GL_PROXY_TEXTURE_2D),
1954 const_iv (GL_TEXTURE_1D), 2618 const_iv (GL_TEXTURE_1D),
1955 const_iv (GL_TEXTURE_2D), 2619 const_iv (GL_TEXTURE_2D),
1956 const_iv (GL_TEXTURE_ENV), 2620 const_iv (GL_TEXTURE_ENV),
1957 const_iv (GL_TEXTURE_MAG_FILTER), 2621 const_iv (GL_TEXTURE_MAG_FILTER),
1958 const_iv (GL_TEXTURE_MIN_FILTER), 2622 const_iv (GL_TEXTURE_MIN_FILTER),
1979 const_iv (GL_COLOR_LOGIC_OP), 2643 const_iv (GL_COLOR_LOGIC_OP),
1980 const_iv (GL_SEPARABLE_2D), 2644 const_iv (GL_SEPARABLE_2D),
1981 const_iv (GL_CONVOLUTION_2D), 2645 const_iv (GL_CONVOLUTION_2D),
1982 const_iv (GL_CONVOLUTION_BORDER_MODE), 2646 const_iv (GL_CONVOLUTION_BORDER_MODE),
1983 const_iv (GL_CONSTANT_BORDER), 2647 const_iv (GL_CONSTANT_BORDER),
2648 const_iv (GL_POINTS),
1984 const_iv (GL_LINES), 2649 const_iv (GL_LINES),
1985 const_iv (GL_LINE_STRIP), 2650 const_iv (GL_LINE_STRIP),
1986 const_iv (GL_LINE_LOOP), 2651 const_iv (GL_LINE_LOOP),
1987 const_iv (GL_QUADS), 2652 const_iv (GL_QUADS),
1988 const_iv (GL_QUAD_STRIP), 2653 const_iv (GL_QUAD_STRIP),
1989 const_iv (GL_TRIANGLES), 2654 const_iv (GL_TRIANGLES),
1990 const_iv (GL_TRIANGLE_STRIP), 2655 const_iv (GL_TRIANGLE_STRIP),
1991 const_iv (GL_TRIANGLE_FAN), 2656 const_iv (GL_TRIANGLE_FAN),
2657 const_iv (GL_POLYGON),
1992 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2658 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2659 const_iv (GL_POINT_SMOOTH_HINT),
2660 const_iv (GL_LINE_SMOOTH_HINT),
2661 const_iv (GL_POLYGON_SMOOTH_HINT),
2662 const_iv (GL_GENERATE_MIPMAP_HINT),
2663 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1993 const_iv (GL_FASTEST), 2664 const_iv (GL_FASTEST),
2665 const_iv (GL_DONT_CARE),
2666 const_iv (GL_NICEST),
1994 const_iv (GL_V2F), 2667 const_iv (GL_V2F),
1995 const_iv (GL_V3F), 2668 const_iv (GL_V3F),
1996 const_iv (GL_T2F_V3F), 2669 const_iv (GL_T2F_V3F),
1997 const_iv (GL_T2F_N3F_V3F), 2670 const_iv (GL_T2F_N3F_V3F),
1998# undef const_iv 2671# undef const_iv
1999 }; 2672 };
2000 2673
2001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2674 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2675 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2676
2677 texture_av = newAV ();
2678 AvREAL_off (texture_av);
2003} 2679}
2680
2681void
2682disable_GL_EXT_blend_func_separate ()
2683 CODE:
2684 gl.BlendFuncSeparate = 0;
2685 gl.BlendFuncSeparateEXT = 0;
2004 2686
2005char * 2687char *
2006gl_vendor () 2688gl_vendor ()
2007 CODE: 2689 CODE:
2008 RETVAL = (char *)glGetString (GL_VENDOR); 2690 RETVAL = (char *)glGetString (GL_VENDOR);
2021 CODE: 2703 CODE:
2022 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2704 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2023 OUTPUT: 2705 OUTPUT:
2024 RETVAL 2706 RETVAL
2025 2707
2708const char *glGetString (GLenum pname)
2709
2710GLint glGetInteger (GLenum pname)
2711 CODE:
2712 glGetIntegerv (pname, &RETVAL);
2713 OUTPUT:
2714 RETVAL
2715
2716GLdouble glGetDouble (GLenum pname)
2717 CODE:
2718 glGetDoublev (pname, &RETVAL);
2719 OUTPUT:
2720 RETVAL
2721
2026int glGetError () 2722int glGetError ()
2027 2723
2028void glFinish () 2724void glFinish ()
2029 2725
2030void glClear (int mask) 2726void glClear (int mask)
2067# near_ and far_ are due to microsofts buggy "c" compiler 2763# near_ and far_ are due to microsofts buggy "c" compiler
2068void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2764void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2069 2765
2070# near_ and far_ are due to microsofts buggy "c" compiler 2766# near_ and far_ are due to microsofts buggy "c" compiler
2071void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2767void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2768
2769PROTOTYPES: DISABLE
2072 2770
2073void glViewport (int x, int y, int width, int height) 2771void glViewport (int x, int y, int width, int height)
2074 2772
2075void glScissor (int x, int y, int width, int height) 2773void glScissor (int x, int y, int width, int height)
2076 2774
2084 2782
2085void glRotate (float angle, float x, float y, float z) 2783void glRotate (float angle, float x, float y, float z)
2086 CODE: 2784 CODE:
2087 glRotatef (angle, x, y, z); 2785 glRotatef (angle, x, y, z);
2088 2786
2089void glBegin (int mode)
2090
2091void glEnd ()
2092
2093void glColor (float r, float g, float b, float a = 1.0) 2787void glColor (float r, float g, float b, float a = 1.0)
2094 PROTOTYPE: @
2095 ALIAS: 2788 ALIAS:
2096 glColor_premultiply = 1 2789 glColor_premultiply = 1
2097 CODE: 2790 CODE:
2098 if (ix) 2791 if (ix)
2099 { 2792 {
2102 b *= a; 2795 b *= a;
2103 } 2796 }
2104 // microsoft visual "c" rounds instead of truncating... 2797 // microsoft visual "c" rounds instead of truncating...
2105 glColor4f (r, g, b, a); 2798 glColor4f (r, g, b, a);
2106 2799
2107void glInterleavedArrays (int format, int stride, char *data)
2108
2109void glDrawElements (int mode, int count, int type, char *indices)
2110
2111# 1.2 void glDrawRangeElements (int mode, int start, int end
2112
2113void glRasterPos (float x, float y, float z = 0.) 2800void glRasterPos (float x, float y, float z = 0.)
2114 CODE: 2801 CODE:
2115 glRasterPos3f (0, 0, z); 2802 glRasterPos3f (0, 0, z);
2116 glBitmap (0, 0, 0, 0, x, y, 0); 2803 glBitmap (0, 0, 0, 0, x, y, 0);
2117 2804
2121 2808
2122void glTexCoord (float s, float t) 2809void glTexCoord (float s, float t)
2123 CODE: 2810 CODE:
2124 glTexCoord2f (s, t); 2811 glTexCoord2f (s, t);
2125 2812
2813void glRect (float x1, float y1, float x2, float y2)
2814 CODE:
2815 glRectf (x1, y1, x2, y2);
2816
2817void glRect_lineloop (float x1, float y1, float x2, float y2)
2818 CODE:
2819 glBegin (GL_LINE_LOOP);
2820 glVertex2f (x1, y1);
2821 glVertex2f (x2, y1);
2822 glVertex2f (x2, y2);
2823 glVertex2f (x1, y2);
2824 glEnd ();
2825
2826PROTOTYPES: ENABLE
2827
2828void glBegin (int mode)
2829
2830void glEnd ()
2831
2832void glPointSize (GLfloat size)
2833
2834void glLineWidth (GLfloat width)
2835
2836void glInterleavedArrays (int format, int stride, char *data)
2837
2838void glDrawElements (int mode, int count, int type, char *indices)
2839
2840# 1.2 void glDrawRangeElements (int mode, int start, int end
2841
2126void glTexEnv (int target, int pname, float param) 2842void glTexEnv (int target, int pname, float param)
2127 CODE: 2843 CODE:
2128 glTexEnvf (target, pname, param); 2844 glTexEnvf (target, pname, param);
2129 2845
2130void glTexParameter (int target, int pname, float param) 2846void glTexParameter (int target, int pname, float param)
2146void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2862void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2147 CODE: 2863 CODE:
2148 if (gl.SeparableFilter2D) 2864 if (gl.SeparableFilter2D)
2149 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2865 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2150 2866
2151void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2867void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2152 2868
2153void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2869void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2154 2870
2155void glDrawPixels (int width, int height, int format, int type, char *pixels) 2871void glDrawPixels (int width, int height, int format, int type, char *pixels)
2872
2873void glPixelZoom (float x, float y)
2156 2874
2157void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2875void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2158 2876
2159int glGenTexture () 2877int glGenTexture ()
2160 CODE: 2878 CODE:
2161{ 2879 RETVAL = gen_texture ();
2162 GLuint name;
2163 glGenTextures (1, &name);
2164 RETVAL = name;
2165}
2166 OUTPUT: 2880 OUTPUT:
2167 RETVAL 2881 RETVAL
2168 2882
2169void glDeleteTexture (int name) 2883void glDeleteTexture (int name)
2170 CODE: 2884 CODE:
2171{
2172 GLuint name_ = name;
2173 glDeleteTextures (1, &name_); 2885 del_texture (name);
2174} 2886
2175
2176int glGenList () 2887int glGenList ()
2177 CODE: 2888 CODE:
2178 RETVAL = glGenLists (1); 2889 RETVAL = glGenLists (1);
2179 OUTPUT: 2890 OUTPUT:
2180 RETVAL 2891 RETVAL
2187 2898
2188void glEndList () 2899void glEndList ()
2189 2900
2190void glCallList (int list) 2901void glCallList (int list)
2191 2902
2903MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2904
2905PROTOTYPES: DISABLE
2906
2907void
2908find_widget (SV *self, NV x, NV y)
2909 PPCODE:
2910{
2911 if (within_widget (self, x, y))
2912 XPUSHs (self);
2913}
2914
2915BOOT:
2916{
2917 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2918
2919 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2920 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2921 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2922 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2923}
2924
2925void
2926draw (SV *self)
2927 CODE:
2928{
2929 HV *hv;
2930 SV **svp;
2931 NV x, y, w, h;
2932 SV *draw_x_sv = GvSV (draw_x_gv);
2933 SV *draw_y_sv = GvSV (draw_y_gv);
2934 SV *draw_w_sv = GvSV (draw_w_gv);
2935 SV *draw_h_sv = GvSV (draw_h_gv);
2936 double draw_x, draw_y;
2937
2938 if (!SvROK (self))
2939 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2940
2941 hv = (HV *)SvRV (self);
2942
2943 if (SvTYPE (hv) != SVt_PVHV)
2944 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2945
2946 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2947 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2948
2949 if (!h || !w)
2950 XSRETURN_EMPTY;
2951
2952 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2953 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2954
2955 draw_x = SvNV (draw_x_sv) + x;
2956 draw_y = SvNV (draw_y_sv) + y;
2957
2958 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2959 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2960 XSRETURN_EMPTY;
2961
2962 sv_setnv (draw_x_sv, draw_x);
2963 sv_setnv (draw_y_sv, draw_y);
2964
2965 glPushMatrix ();
2966 glTranslated (x, y, 0);
2967
2968 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2969 {
2970 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2971
2972 if (svp && SvTRUE (*svp))
2973 {
2974 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2975 glEnable (GL_BLEND);
2976 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2977 glBegin (GL_QUADS);
2978 glVertex2f (0, 0);
2979 glVertex2f (w, 0);
2980 glVertex2f (w, h);
2981 glVertex2f (0, h);
2982 glEnd ();
2983 glDisable (GL_BLEND);
2984 }
2985 }
2986#if 0
2987 // draw borders, for debugging
2988 glPushMatrix ();
2989 glColor4f (1., 1., 0., 1.);
2990 glTranslatef (.5, .5, 0.);
2991 glBegin (GL_LINE_LOOP);
2992 glVertex2f (0 , 0);
2993 glVertex2f (w - 1, 0);
2994 glVertex2f (w - 1, h - 1);
2995 glVertex2f (0 , h - 1);
2996 glEnd ();
2997 glPopMatrix ();
2998#endif
2999 PUSHMARK (SP);
3000 XPUSHs (self);
3001 PUTBACK;
3002 call_method ("_draw", G_VOID | G_DISCARD);
3003 SPAGAIN;
3004
3005 glPopMatrix ();
3006
3007 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3008 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3009}
3010

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines