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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.172 by root, Mon Apr 2 19:29:27 2007 UTC vs.
Revision 1.253 by root, Fri Dec 28 20:59:14 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2))
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly
56#endif
37 57
38#ifndef _WIN32 58#ifndef _WIN32
39# include <sys/types.h> 59# include <sys/types.h>
40# include <sys/socket.h> 60# include <sys/socket.h>
41# include <netinet/in.h> 61# include <netinet/in.h>
50#define MAP_EXTEND_X 32 70#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 71#define MAP_EXTEND_Y 512
52 72
53#define MIN_FONT_HEIGHT 10 73#define MIN_FONT_HEIGHT 10
54 74
75/* mask out modifiers we are not interested in */
76#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
77
55#if 0 78#if 0
56# define PARACHUTE SDL_INIT_NOPARACHUTE 79# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 80#else
58# define PARACHUTE 0 81# define PARACHUTE 0
59#endif 82#endif
60 83
84static AV *texture_av;
85
61static struct 86static struct
62{ 87{
63#define GL_FUNC(ptr,name) ptr name; 88#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 89#include "glfunc.h"
65#undef GL_FUNC 90#undef GL_FUNC
66} gl; 91} gl;
67 92
93static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 94gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 95{
70 if (gl.BlendFuncSeparate) 96 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 97 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 98 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 99 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 100 else
75 glBlendFunc (sa, da); 101 glBlendFunc (sa, da);
76} 102}
77 103
104static GLuint
105gen_texture ()
106{
107 GLuint name;
108
109 if (AvFILL (texture_av) >= 0)
110 name = (GLuint)(size_t)av_pop (texture_av);
111 else
112 glGenTextures (1, &name);
113
114 return name;
115}
116
117static void
118del_texture (GLuint name)
119{
120 /* make a half-assed attempt at returning the memory used by the texture */
121 /* textures are frequently being reused by cfplus anyway */
122 /*glBindTexture (GL_TEXTURE_2D, name);*/
123 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
124 av_push (texture_av, (SV *)(size_t)name);
125 glDeleteTextures (1, &name);
126}
127
78#include "texcache.c" 128#include "texcache.c"
129#include "rendercache.c"
79 130
80#include "pango-font.c" 131#include "pango-font.c"
81#include "pango-fontmap.c" 132#include "pango-fontmap.c"
82#include "pango-render.c" 133#include "pango-render.c"
83 134
135typedef IV DC__Channel;
136typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 137typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 138typedef Mix_Music *DC__MixMusic;
86 139
87typedef PangoFontDescription *CFPlus__Font; 140typedef PangoFontDescription *DC__Font;
88 141
89static int 142static int
90shape_attr_p (PangoLayoutRun *run) 143shape_attr_p (PangoLayoutRun *run)
91{ 144{
92 GSList *attrs = run->item->analysis.extra_attrs; 145 GSList *attrs = run->item->analysis.extra_attrs;
106 159
107typedef struct cf_layout { 160typedef struct cf_layout {
108 PangoLayout *pl; 161 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 162 float r, g, b, a; // default color for rgba mode
110 int base_height; 163 int base_height;
111 CFPlus__Font font; 164 DC__Font font;
165 rc_t *rc;
112} *CFPlus__Layout; 166} *DC__Layout;
113 167
114static CFPlus__Font default_font; 168static DC__Font default_font;
115static PangoContext *opengl_context; 169static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 170static PangoFontMap *opengl_fontmap;
117 171
118static void 172static void
119substitute_func (FcPattern *pattern, gpointer data) 173substitute_func (FcPattern *pattern, gpointer data)
124#endif 178#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 179 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 180}
127 181
128static void 182static void
129layout_update_font (CFPlus__Layout self) 183layout_update_font (DC__Layout self)
130{ 184{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 185 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 186 * reasonably well with bitstream vera
133 */ 187 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 188 PangoFontDescription *font = self->font ? self->font : default_font;
138 192
139 pango_layout_set_font_description (self->pl, font); 193 pango_layout_set_font_description (self->pl, font);
140} 194}
141 195
142static void 196static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 197layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 198{
145 PangoRectangle rect; 199 PangoRectangle rect;
146 200
147 // get_pixel_* wrongly rounds down 201 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 202 pango_layout_get_extents (self->pl, 0, &rect);
155 209
156 *w = rect.width; 210 *w = rect.width;
157 *h = rect.height; 211 *h = rect.height;
158} 212}
159 213
214typedef uint16_t tileid;
160typedef uint16_t mapface; 215typedef uint16_t faceid;
161 216
162typedef struct { 217typedef struct {
163 GLint name; 218 GLuint name;
164 int w, h; 219 int w, h;
165 float s, t; 220 float s, t;
166 uint8_t r, g, b, a; 221 uint8_t r, g, b, a;
222 tileid smoothtile;
223 uint8_t smoothlevel;
167} maptex; 224} maptex;
168 225
169typedef struct { 226typedef struct {
170 uint32_t player; 227 uint32_t player;
171 mapface face[3]; 228 tileid tile[3];
172 uint16_t darkness; 229 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 230 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 231} mapcell;
175 232
176typedef struct { 233typedef struct {
177 int32_t c0, c1; 234 int32_t c0, c1;
178 mapcell *col; 235 mapcell *col;
179} maprow; 236} maprow;
180 237
181typedef struct map { 238typedef struct map {
182 int x, y, w, h; 239 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 240 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 241 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 242 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 243
190 int32_t rows; 244 int32_t rows;
191 maprow *row; 245 maprow *row;
192} *CFPlus__Map; 246} *DC__Map;
193 247
194static char * 248static char *
195prepend (char *ptr, int sze, int inc) 249prepend (char *ptr, int sze, int inc)
196{ 250{
197 char *p; 251 char *p;
214} 268}
215 269
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 270#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 271#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218 272
273static void
274need_facenum (struct map *self, faceid face)
275{
276 while (self->faces <= face)
277 {
278 Append (tileid, self->face2tile, self->faces, self->faces);
279 self->faces *= 2;
280 }
281}
282
283static void
284need_texid (struct map *self, int texid)
285{
286 while (self->texs <= texid)
287 {
288 Append (maptex, self->tex, self->texs, self->texs);
289 self->texs *= 2;
290 }
291}
292
219static maprow * 293static maprow *
220map_get_row (CFPlus__Map self, int y) 294map_get_row (DC__Map self, int y)
221{ 295{
222 if (0 > y) 296 if (0 > y)
223 { 297 {
224 int extend = - y + MAP_EXTEND_Y; 298 int extend = - y + MAP_EXTEND_Y;
225 Prepend (maprow, self->row, self->rows, extend); 299 Prepend (maprow, self->row, self->rows, extend);
263 337
264 return row->col + (x - row->c0); 338 return row->col + (x - row->c0);
265} 339}
266 340
267static mapcell * 341static mapcell *
268map_get_cell (CFPlus__Map self, int x, int y) 342map_get_cell (DC__Map self, int x, int y)
269{ 343{
270 return row_get_cell (map_get_row (self, y), x); 344 return row_get_cell (map_get_row (self, y), x);
271} 345}
272 346
273static void 347static void
274map_clear (CFPlus__Map self) 348map_clear (DC__Map self)
275{ 349{
276 int r; 350 int r;
277 351
278 for (r = 0; r < self->rows; r++) 352 for (r = 0; r < self->rows; r++)
279 Safefree (self->row[r].col); 353 Safefree (self->row[r].col);
287 self->row = 0; 361 self->row = 0;
288 self->rows = 0; 362 self->rows = 0;
289} 363}
290 364
291static void 365static void
292map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 366map_blank (DC__Map self, int x0, int y0, int w, int h)
293{ 367{
294 int x, y; 368 int x, y;
295 maprow *row; 369 maprow *row;
296 mapcell *cell; 370 mapcell *cell;
297 371
317 cell->player = 0; 391 cell->player = 0;
318 } 392 }
319 } 393 }
320} 394}
321 395
396typedef struct {
397 tileid tile;
398 uint8_t x, y, level;
399} smooth_key;
400
401static void
402smooth_or_bits (HV *hv, smooth_key *key, IV bits)
403{
404 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
405
406 if (SvIOK (*sv))
407 SvIV_set (*sv, SvIVX (*sv) | bits);
408 else
409 sv_setiv (*sv, bits);
410}
411
322static void 412static void
323music_finished (void) 413music_finished (void)
324{ 414{
325 SDL_UserEvent ev; 415 SDL_UserEvent ev;
326 416
360 n |= n >> 16; 450 n |= n >> 16;
361 451
362 return n + 1; 452 return n + 1;
363} 453}
364 454
455static unsigned int
456popcount (unsigned int n)
457{
458 n -= (n >> 1) & 0x55555555U;
459 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
460 n = ((n >> 4) + n) & 0x0f0f0f0fU;
461 n *= 0x01010101U;
462
463 return n >> 24;
464}
465
365/* SDL should provide this, really. */ 466/* SDL should provide this, really. */
366#define SDLK_MODIFIER_MIN 300 467#define SDLK_MODIFIER_MIN 300
367#define SDLK_MODIFIER_MAX 314 468#define SDLK_MODIFIER_MAX 314
368 469
369MODULE = CFPlus PACKAGE = CFPlus 470/******************************************************************************/
471
472static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
473static GV *hover_gv;
474
475static int
476within_widget (SV *widget, NV x, NV y)
477{
478 HV *self;
479 SV **svp;
480 NV wx, ww, wy, wh;
481
482 if (!SvROK (widget))
483 return 0;
484
485 self = (HV *)SvRV (widget);
486
487 if (SvTYPE (self) != SVt_PVHV)
488 return 0;
489
490 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
491 if (y < wy)
492 return 0;
493
494 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
495 if (y >= wy + wh)
496 return 0;
497
498 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
499 if (x < wx)
500 return 0;
501
502 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
503 if (x >= wx + ww)
504 return 0;
505
506 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
507 if (!svp || !SvTRUE (*svp))
508 return 0;
509
510 return 1;
511}
512
513MODULE = Deliantra::Client PACKAGE = DC
370 514
371PROTOTYPES: ENABLE 515PROTOTYPES: ENABLE
372 516
373BOOT: 517BOOT:
374{ 518{
375 HV *stash = gv_stashpv ("CFPlus", 1); 519 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 520 static const struct {
377 const char *name; 521 const char *name;
378 IV iv; 522 IV iv;
379 } *civ, const_iv[] = { 523 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 524# define const_iv(name) { # name, (IV)name }
402 546
403 const_iv (SDL_APPINPUTFOCUS), 547 const_iv (SDL_APPINPUTFOCUS),
404 const_iv (SDL_APPMOUSEFOCUS), 548 const_iv (SDL_APPMOUSEFOCUS),
405 const_iv (SDL_APPACTIVE), 549 const_iv (SDL_APPACTIVE),
406 550
551 const_iv (SDLK_FIRST),
552 const_iv (SDLK_LAST),
407 const_iv (SDLK_KP0), 553 const_iv (SDLK_KP0),
408 const_iv (SDLK_KP1), 554 const_iv (SDLK_KP1),
409 const_iv (SDLK_KP2), 555 const_iv (SDLK_KP2),
410 const_iv (SDLK_KP3), 556 const_iv (SDLK_KP3),
411 const_iv (SDLK_KP4), 557 const_iv (SDLK_KP4),
483 const_iv (KMOD_LMETA), 629 const_iv (KMOD_LMETA),
484 const_iv (KMOD_RMETA), 630 const_iv (KMOD_RMETA),
485 const_iv (KMOD_NUM), 631 const_iv (KMOD_NUM),
486 const_iv (KMOD_CAPS), 632 const_iv (KMOD_CAPS),
487 const_iv (KMOD_MODE), 633 const_iv (KMOD_MODE),
634
635 const_iv (MIX_DEFAULT_FORMAT),
488# undef const_iv 636# undef const_iv
489 }; 637 };
490 638
491 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 639 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
492 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 640 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
510 658
511NV floor (NV x) 659NV floor (NV x)
512 660
513NV ceil (NV x) 661NV ceil (NV x)
514 662
663IV minpot (UV n)
664
665IV popcount (UV n)
666
515void 667void
516pango_init () 668pango_init ()
517 CODE: 669 CODE:
518{ 670{
519 opengl_fontmap = pango_opengl_font_map_new (); 671 opengl_fontmap = pango_opengl_font_map_new ();
520 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 672 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
521 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 673 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
674#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)
675 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
676 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
677#endif
522} 678}
679
680char *
681SDL_GetError ()
523 682
524int 683int
525SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 684SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
526 685
527void 686void
528SDL_Quit () 687SDL_Quit ()
529 688
530void 689void
531SDL_ListModes () 690SDL_ListModes (int rgb, int alpha)
532 PPCODE: 691 PPCODE:
533{ 692{
534 SDL_Rect **m; 693 SDL_Rect **m;
535 694
536 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 695 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
537 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 696 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
538 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 697 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
539 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 698 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
540 699
541 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 700 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
542 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 701 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
543 702
544 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 703 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
545 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 704 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
546 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 705 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
547 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 706 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
548 707
549 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 708 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
550#if SDL_VERSION_ATLEAST(1,2,10) 709#if SDL_VERSION_ATLEAST(1,2,10)
551 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 710 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
552 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 711 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
553#endif 712#endif
554 713
555 SDL_EnableUNICODE (1);
556 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
557
558 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 714 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
559 715
560 if (m && m != (SDL_Rect **)-1) 716 if (m && m != (SDL_Rect **)-1)
561 while (*m) 717 while (*m)
562 { 718 {
719 if ((*m)->w >= 800 && (*m)->h >= 480)
720 {
563 AV *av = newAV (); 721 AV *av = newAV ();
564 av_push (av, newSViv ((*m)->w)); 722 av_push (av, newSViv ((*m)->w));
565 av_push (av, newSViv ((*m)->h)); 723 av_push (av, newSViv ((*m)->h));
724 av_push (av, newSViv (rgb));
725 av_push (av, newSViv (alpha));
566 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 726 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
727 }
567 728
568 ++m; 729 ++m;
569 } 730 }
570} 731}
571 732
572char *
573SDL_GetError ()
574
575int 733int
576SDL_SetVideoMode (int w, int h, int fullscreen) 734SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
577 CODE: 735 CODE:
736{
737 SDL_EnableUNICODE (1);
738 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
739
740 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
741 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
742 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
743 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
744
578 RETVAL = !!SDL_SetVideoMode ( 745 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 746 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 747 );
748
581 if (RETVAL) 749 if (RETVAL)
582 { 750 {
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 751 av_clear (texture_av);
752
753 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 754#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 755#include "glfunc.h"
586# undef GL_FUNC 756#undef GL_FUNC
587 } 757 }
758}
588 OUTPUT: 759 OUTPUT:
589 RETVAL 760 RETVAL
590 761
591void 762void
592SDL_GL_SwapBuffers () 763SDL_GL_SwapBuffers ()
593 764
594char * 765char *
595SDL_GetKeyName (int sym) 766SDL_GetKeyName (int sym)
596 767
768int
769SDL_GetAppState ()
770
597void 771void
598SDL_PollEvent () 772poll_events ()
599 PPCODE: 773 PPCODE:
600{ 774{
601 SDL_Event ev; 775 SDL_Event ev;
602 776
603 while (SDL_PollEvent (&ev)) 777 SDL_PumpEvents ();
778 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
604 { 779 {
605 HV *hv = newHV (); 780 HV *hv = newHV ();
606 hv_store (hv, "type", 4, newSViv (ev.type), 0); 781 hv_store (hv, "type", 4, newSViv (ev.type), 0);
607 782
608 switch (ev.type) 783 switch (ev.type)
609 { 784 {
610 case SDL_KEYDOWN: 785 case SDL_KEYDOWN:
611 case SDL_KEYUP: 786 case SDL_KEYUP:
612 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 787 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
613 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 788 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
614 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 789 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
615 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 790 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
616 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 791 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
617 break; 792 break;
618 793
619 case SDL_ACTIVEEVENT: 794 case SDL_ACTIVEEVENT:
620 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 795 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
621 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 796 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
622 break; 797 break;
623 798
624 case SDL_MOUSEMOTION: 799 case SDL_MOUSEMOTION:
800 {
801 int state = ev.motion.state;
802 int x = ev.motion.x;
803 int y = ev.motion.y;
804 int xrel = ev.motion.xrel;
805 int yrel = ev.motion.yrel;
806
807 /* do simplistic event compression */
808 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
809 && state == ev.motion.state)
810 {
811 xrel += ev.motion.xrel;
812 yrel += ev.motion.yrel;
813 x = ev.motion.x;
814 y = ev.motion.y;
815 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
816 }
817
625 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 818 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
626
627 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 819 hv_store (hv, "state", 5, newSViv (state), 0);
628 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 820 hv_store (hv, "x", 1, newSViv (x), 0);
629 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 821 hv_store (hv, "y", 1, newSViv (y), 0);
630 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 822 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
631 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 823 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
824 }
632 break; 825 break;
633 826
634 case SDL_MOUSEBUTTONDOWN: 827 case SDL_MOUSEBUTTONDOWN:
635 case SDL_MOUSEBUTTONUP: 828 case SDL_MOUSEBUTTONUP:
636 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 829 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
637 830
638 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 831 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
639 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 832 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
640 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 833 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
641 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 834 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
646 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 839 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
647 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 840 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
648 break; 841 break;
649 } 842 }
650 843
651 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 844 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
652 } 845 }
653} 846}
654 847
655int 848int
656Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 849Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
657 POSTCALL: 850 POSTCALL:
658 Mix_HookMusicFinished (music_finished); 851 Mix_HookMusicFinished (music_finished);
659 Mix_ChannelFinished (channel_finished); 852 Mix_ChannelFinished (channel_finished);
660 853
661void 854void
855Mix_QuerySpec ()
856 PPCODE:
857{
858 int freq, channels;
859 Uint16 format;
860
861 if (Mix_QuerySpec (&freq, &format, &channels))
862 {
863 EXTEND (SP, 3);
864 PUSHs (sv_2mortal (newSViv (freq)));
865 PUSHs (sv_2mortal (newSViv (format)));
866 PUSHs (sv_2mortal (newSViv (channels)));
867 }
868}
869
870void
662Mix_CloseAudio () 871Mix_CloseAudio ()
663 872
664int 873int
665Mix_AllocateChannels (int numchans = -1) 874Mix_AllocateChannels (int numchans = -1)
666 875
876const char *
877Mix_GetError ()
878
667void 879void
668lowdelay (int fd, int val = 1) 880lowdelay (int fd, int val = 1)
669 CODE: 881 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 882 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 883
674void 884void
675win32_proxy_info () 885win32_proxy_info ()
676 PPCODE: 886 PPCODE:
677{ 887{
714 STRLEN image_len; 924 STRLEN image_len;
715 char *image = (char *)SvPVbyte (image_, image_len); 925 char *image = (char *)SvPVbyte (image_, image_len);
716 SDL_Surface *surface, *surface2; 926 SDL_Surface *surface, *surface2;
717 SDL_PixelFormat fmt; 927 SDL_PixelFormat fmt;
718 SDL_RWops *rw = ix 928 SDL_RWops *rw = ix
719 ? SDL_RWFromFile (image, "r") 929 ? SDL_RWFromFile (image, "rb")
720 : SDL_RWFromConstMem (image, image_len); 930 : SDL_RWFromConstMem (image, image_len);
721 931
722 if (!rw) 932 if (!rw)
723 croak ("load_image: %s", SDL_GetError ()); 933 croak ("load_image: %s", SDL_GetError ());
724 934
797void 1007void
798error (char *message) 1008error (char *message)
799 CODE: 1009 CODE:
800 fprintf (stderr, "ERROR: %s\n", message); 1010 fprintf (stderr, "ERROR: %s\n", message);
801#ifdef _WIN32 1011#ifdef _WIN32
802 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1012 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
803#endif 1013#endif
804 1014
805void 1015void
806fatal (char *message) 1016fatal (char *message)
807 CODE: 1017 CODE:
808 fprintf (stderr, "FATAL: %s\n", message); 1018 fprintf (stderr, "FATAL: %s\n", message);
809#ifdef _WIN32 1019#ifdef _WIN32
810 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1020 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
811#endif 1021#endif
812 _exit (1); 1022 _exit (1);
813 1023
814void 1024void
815_exit (int retval = 0) 1025_exit (int retval = 0)
818 ExitThread (retval); // unclean, please beam me up 1028 ExitThread (retval); // unclean, please beam me up
819#else 1029#else
820 _exit (retval); 1030 _exit (retval);
821#endif 1031#endif
822 1032
823MODULE = CFPlus PACKAGE = CFPlus::Font 1033void
1034debug ()
1035 CODE:
1036{
1037#if DEBUG
1038 VALGRIND_DO_LEAK_CHECK;
1039#endif
1040}
824 1041
825CFPlus::Font 1042MODULE = Deliantra::Client PACKAGE = DC::Font
1043
1044PROTOTYPES: DISABLE
1045
1046DC::Font
826new_from_file (SV *class, char *path, int id = 0) 1047new_from_file (SV *class, char *path, int id = 0)
827 CODE: 1048 CODE:
828{ 1049{
829 int count; 1050 int count;
830 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1051 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
833} 1054}
834 OUTPUT: 1055 OUTPUT:
835 RETVAL 1056 RETVAL
836 1057
837void 1058void
838DESTROY (CFPlus::Font self) 1059DESTROY (DC::Font self)
839 CODE: 1060 CODE:
840 pango_font_description_free (self); 1061 pango_font_description_free (self);
841 1062
842void 1063void
843make_default (CFPlus::Font self) 1064make_default (DC::Font self)
1065 PROTOTYPE: $
844 CODE: 1066 CODE:
845 default_font = self; 1067 default_font = self;
846 1068
847MODULE = CFPlus PACKAGE = CFPlus::Layout 1069MODULE = Deliantra::Client PACKAGE = DC::Layout
848 1070
1071PROTOTYPES: DISABLE
1072
849void 1073void
850reset_glyph_cache () 1074glyph_cache_backup ()
1075 PROTOTYPE:
851 CODE: 1076 CODE:
1077 tc_backup ();
1078
1079void
1080glyph_cache_restore ()
1081 PROTOTYPE:
1082 CODE:
852 tc_clear (); 1083 tc_restore ();
853 1084
854CFPlus::Layout 1085DC::Layout
855new (SV *class) 1086new (SV *class)
856 CODE: 1087 CODE:
857 New (0, RETVAL, 1, struct cf_layout); 1088 New (0, RETVAL, 1, struct cf_layout);
858 1089
859 RETVAL->pl = pango_layout_new (opengl_context); 1090 RETVAL->pl = pango_layout_new (opengl_context);
861 RETVAL->g = 1.; 1092 RETVAL->g = 1.;
862 RETVAL->b = 1.; 1093 RETVAL->b = 1.;
863 RETVAL->a = 1.; 1094 RETVAL->a = 1.;
864 RETVAL->base_height = MIN_FONT_HEIGHT; 1095 RETVAL->base_height = MIN_FONT_HEIGHT;
865 RETVAL->font = 0; 1096 RETVAL->font = 0;
1097 RETVAL->rc = rc_alloc ();
866 1098
867 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1099 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
868 layout_update_font (RETVAL); 1100 layout_update_font (RETVAL);
869 OUTPUT: 1101 OUTPUT:
870 RETVAL 1102 RETVAL
871 1103
872void 1104void
873DESTROY (CFPlus::Layout self) 1105DESTROY (DC::Layout self)
874 CODE: 1106 CODE:
875 g_object_unref (self->pl); 1107 g_object_unref (self->pl);
1108 rc_free (self->rc);
876 Safefree (self); 1109 Safefree (self);
877 1110
878void 1111void
879set_text (CFPlus::Layout self, SV *text_) 1112set_text (DC::Layout self, SV *text_)
880 CODE: 1113 CODE:
881{ 1114{
882 STRLEN textlen; 1115 STRLEN textlen;
883 char *text = SvPVutf8 (text_, textlen); 1116 char *text = SvPVutf8 (text_, textlen);
884 1117
885 pango_layout_set_text (self->pl, text, textlen); 1118 pango_layout_set_text (self->pl, text, textlen);
886} 1119}
887 1120
888void 1121void
889set_markup (CFPlus::Layout self, SV *text_) 1122set_markup (DC::Layout self, SV *text_)
890 CODE: 1123 CODE:
891{ 1124{
892 STRLEN textlen; 1125 STRLEN textlen;
893 char *text = SvPVutf8 (text_, textlen); 1126 char *text = SvPVutf8 (text_, textlen);
894 1127
895 pango_layout_set_markup (self->pl, text, textlen); 1128 pango_layout_set_markup (self->pl, text, textlen);
896} 1129}
897 1130
898void 1131void
899set_shapes (CFPlus::Layout self, ...) 1132set_shapes (DC::Layout self, ...)
900 CODE: 1133 CODE:
901{ 1134{
902 PangoAttrList *attrs = 0; 1135 PangoAttrList *attrs = 0;
903 const char *text = pango_layout_get_text (self->pl); 1136 const char *text = pango_layout_get_text (self->pl);
904 const char *pos = text; 1137 const char *pos = text;
939 if (attrs) 1172 if (attrs)
940 pango_layout_set_attributes (self->pl, attrs); 1173 pango_layout_set_attributes (self->pl, attrs);
941} 1174}
942 1175
943void 1176void
944get_shapes (CFPlus::Layout self) 1177get_shapes (DC::Layout self)
945 PPCODE: 1178 PPCODE:
946{ 1179{
947 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1180 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
948 1181
949 do 1182 do
950 { 1183 {
951 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1184 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
952 1185
953 if (run && shape_attr_p (run)) 1186 if (run && shape_attr_p (run))
954 { 1187 {
955 PangoRectangle extents; 1188 PangoRectangle extents;
956 pango_layout_iter_get_run_extents (iter, 0, &extents); 1189 pango_layout_iter_get_run_extents (iter, 0, &extents);
964 1197
965 pango_layout_iter_free (iter); 1198 pango_layout_iter_free (iter);
966} 1199}
967 1200
968int 1201int
969has_wrapped (CFPlus::Layout self) 1202has_wrapped (DC::Layout self)
970 CODE: 1203 CODE:
971{ 1204{
972 int lines = 1; 1205 int lines = 1;
973 const char *text = pango_layout_get_text (self->pl); 1206 const char *text = pango_layout_get_text (self->pl);
974 1207
979} 1212}
980 OUTPUT: 1213 OUTPUT:
981 RETVAL 1214 RETVAL
982 1215
983SV * 1216SV *
984get_text (CFPlus::Layout self) 1217get_text (DC::Layout self)
985 CODE: 1218 CODE:
986 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1219 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
987 sv_utf8_decode (RETVAL); 1220 sv_utf8_decode (RETVAL);
988 OUTPUT: 1221 OUTPUT:
989 RETVAL 1222 RETVAL
990 1223
991void 1224void
992set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1225set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
993 CODE: 1226 CODE:
994 self->r = r; 1227 self->r = r;
995 self->g = g; 1228 self->g = g;
996 self->b = b; 1229 self->b = b;
997 self->a = a; 1230 self->a = a;
998 1231
999void 1232void
1000set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1233set_font (DC::Layout self, DC::Font font = 0)
1001 CODE: 1234 CODE:
1002 if (self->font != font) 1235 if (self->font != font)
1003 { 1236 {
1004 self->font = font; 1237 self->font = font;
1005 layout_update_font (self); 1238 layout_update_font (self);
1006 } 1239 }
1007 1240
1008void 1241void
1009set_height (CFPlus::Layout self, int base_height) 1242set_height (DC::Layout self, int base_height)
1010 CODE: 1243 CODE:
1011 if (self->base_height != base_height) 1244 if (self->base_height != base_height)
1012 { 1245 {
1013 self->base_height = base_height; 1246 self->base_height = base_height;
1014 layout_update_font (self); 1247 layout_update_font (self);
1015 } 1248 }
1016 1249
1017void 1250void
1018set_width (CFPlus::Layout self, int max_width = -1) 1251set_width (DC::Layout self, int max_width = -1)
1019 CODE: 1252 CODE:
1020 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1253 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1021 1254
1022void 1255void
1023set_indent (CFPlus::Layout self, int indent) 1256set_indent (DC::Layout self, int indent)
1024 CODE: 1257 CODE:
1025 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1258 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1026 1259
1027void 1260void
1028set_spacing (CFPlus::Layout self, int spacing) 1261set_spacing (DC::Layout self, int spacing)
1029 CODE: 1262 CODE:
1030 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1263 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1031 1264
1032void 1265void
1033set_ellipsise (CFPlus::Layout self, int ellipsise) 1266set_ellipsise (DC::Layout self, int ellipsise)
1034 CODE: 1267 CODE:
1035 pango_layout_set_ellipsize (self->pl, 1268 pango_layout_set_ellipsize (self->pl,
1036 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1269 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1037 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1270 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1038 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1271 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1039 : PANGO_ELLIPSIZE_NONE 1272 : PANGO_ELLIPSIZE_NONE
1040 ); 1273 );
1041 1274
1042void 1275void
1043set_single_paragraph_mode (CFPlus::Layout self, int spm) 1276set_single_paragraph_mode (DC::Layout self, int spm)
1044 CODE: 1277 CODE:
1045 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1278 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1046 1279
1047void 1280void
1048size (CFPlus::Layout self) 1281size (DC::Layout self)
1049 PPCODE: 1282 PPCODE:
1050{ 1283{
1051 int w, h; 1284 int w, h;
1052 1285
1053 layout_get_pixel_size (self, &w, &h); 1286 layout_get_pixel_size (self, &w, &h);
1056 PUSHs (sv_2mortal (newSViv (w))); 1289 PUSHs (sv_2mortal (newSViv (w)));
1057 PUSHs (sv_2mortal (newSViv (h))); 1290 PUSHs (sv_2mortal (newSViv (h)));
1058} 1291}
1059 1292
1060int 1293int
1061descent (CFPlus::Layout self) 1294descent (DC::Layout self)
1062 CODE: 1295 CODE:
1063{ 1296{
1064 PangoRectangle rect; 1297 PangoRectangle rect;
1065 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1298 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1066 pango_layout_line_get_pixel_extents (line, 0, &rect); 1299 pango_layout_line_get_pixel_extents (line, 0, &rect);
1067 RETVAL = PANGO_DESCENT (rect); 1300 RETVAL = PANGO_DESCENT (rect);
1068} 1301}
1069 OUTPUT: 1302 OUTPUT:
1070 RETVAL 1303 RETVAL
1071 1304
1072int 1305int
1073xy_to_index (CFPlus::Layout self, int x, int y) 1306xy_to_index (DC::Layout self, int x, int y)
1074 CODE: 1307 CODE:
1075{ 1308{
1076 int index, trailing; 1309 int index, trailing;
1077 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1310 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1078 RETVAL = index + trailing; 1311 RETVAL = index + trailing;
1079} 1312}
1080 OUTPUT: 1313 OUTPUT:
1081 RETVAL 1314 RETVAL
1082 1315
1083void 1316void
1084cursor_pos (CFPlus::Layout self, int index) 1317cursor_pos (DC::Layout self, int index)
1085 PPCODE: 1318 PPCODE:
1086{ 1319{
1087 PangoRectangle strong_pos; 1320 PangoRectangle pos;
1088 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1321 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1089 1322
1090 EXTEND (SP, 3); 1323 EXTEND (SP, 3);
1091 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1324 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1092 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1325 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1093 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1326 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1094} 1327}
1095 1328
1096void 1329void
1097index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1330index_to_line_x (DC::Layout self, int index, int trailing = 0)
1098 PPCODE: 1331 PPCODE:
1099{ 1332{
1100 int line, x; 1333 int line, x;
1101 1334
1102 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1335 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1336#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3))
1103 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1337 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1104 1338 --line;
1339#endif
1105 EXTEND (SP, 2); 1340 EXTEND (SP, 2);
1106 PUSHs (sv_2mortal (newSViv (line - 1))); 1341 PUSHs (sv_2mortal (newSViv (line)));
1107 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1342 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1108} 1343}
1109 1344
1110void 1345void
1111line_x_to_index (CFPlus::Layout self, int line, int x) 1346line_x_to_index (DC::Layout self, int line, int x)
1112 PPCODE: 1347 PPCODE:
1113{ 1348{
1114 PangoLayoutLine *lp; 1349 PangoLayoutLine *lp;
1115 int index, trailing; 1350 int index, trailing;
1116 1351
1117 if (line < 0) 1352 if (line < 0)
1118 XSRETURN_EMPTY; 1353 XSRETURN_EMPTY;
1119 1354
1120 if (!(lp = pango_layout_get_line (self->pl, line))) 1355 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1121 XSRETURN_EMPTY; /* do better */ 1356 XSRETURN_EMPTY; /* do better */
1122 1357
1123 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1358 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1124 1359
1125 EXTEND (SP, 2); 1360 EXTEND (SP, 2);
1131 PUSHs (sv_2mortal (newSViv (trailing))); 1366 PUSHs (sv_2mortal (newSViv (trailing)));
1132 } 1367 }
1133} 1368}
1134 1369
1135void 1370void
1136render (CFPlus::Layout self, float x, float y, int flags = 0) 1371render (DC::Layout self, float x, float y, int flags = 0)
1137 PPCODE: 1372 CODE:
1373 rc_clear (self->rc);
1138 pango_opengl_render_layout_subpixel ( 1374 pango_opengl_render_layout_subpixel (
1139 self->pl, 1375 self->pl,
1376 self->rc,
1140 x * PANGO_SCALE, y * PANGO_SCALE, 1377 x * PANGO_SCALE, y * PANGO_SCALE,
1141 self->r, self->g, self->b, self->a, 1378 self->r, self->g, self->b, self->a,
1142 flags 1379 flags
1143 ); 1380 );
1381 // we assume that context_change actually clears/frees stuff
1382 // and does not do any recomputation...
1383 pango_layout_context_changed (self->pl);
1144 1384
1145MODULE = CFPlus PACKAGE = CFPlus::Texture
1146
1147void 1385void
1148pad2pot (SV *data_, SV *w_, SV *h_) 1386draw (DC::Layout self)
1149 CODE: 1387 CODE:
1150{ 1388{
1151 int ow = SvIV (w_); 1389 glEnable (GL_TEXTURE_2D);
1152 int oh = SvIV (h_); 1390 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1391 glEnable (GL_BLEND);
1392 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1393 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1394 glEnable (GL_ALPHA_TEST);
1395 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1153 1396
1154 if (ow && oh) 1397 rc_draw (self->rc);
1398
1399 glDisable (GL_ALPHA_TEST);
1400 glDisable (GL_BLEND);
1401 glDisable (GL_TEXTURE_2D);
1402}
1403
1404MODULE = Deliantra::Client PACKAGE = DC::Texture
1405
1406PROTOTYPES: ENABLE
1407
1408void
1409pad (SV *data_, int ow, int oh, int nw, int nh)
1410 CODE:
1411{
1412 if ((nw != ow || nh != oh) && SvOK (data_))
1155 { 1413 {
1156 int nw = minpot (ow);
1157 int nh = minpot (oh);
1158
1159 if (nw != ow || nh != oh)
1160 {
1161 if (SvOK (data_))
1162 {
1163 STRLEN datalen; 1414 STRLEN datalen;
1164 char *data = SvPVbyte (data_, datalen); 1415 char *data = SvPVbyte (data_, datalen);
1165 int bpp = datalen / (ow * oh); 1416 int bpp = datalen / (ow * oh);
1166 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1417 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1167 1418
1168 SvPOK_only (result_); 1419 SvPOK_only (result_);
1169 SvCUR_set (result_, nw * nh * bpp); 1420 SvCUR_set (result_, nw * nh * bpp);
1170 1421
1171 memset (SvPVX (result_), 0, nw * nh * bpp); 1422 memset (SvPVX (result_), 0, nw * nh * bpp);
1172 while (oh--) 1423 while (oh--)
1173 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1424 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1174 1425
1175 sv_setsv (data_, result_); 1426 sv_setsv (data_, result_);
1176 }
1177
1178 sv_setiv (w_, nw);
1179 sv_setiv (h_, nh);
1180 }
1181 } 1427 }
1182} 1428}
1183 1429
1184void 1430void
1185draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1431draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1191{ 1437{
1192 HV *hv = (HV *)SvRV (self); 1438 HV *hv = (HV *)SvRV (self);
1193 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1439 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1194 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1440 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1195 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1441 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1442
1443 if (name <= 0)
1444 XSRETURN_EMPTY;
1196 1445
1197 if (items < 5) 1446 if (items < 5)
1198 { 1447 {
1199 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1448 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1200 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1449 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1228 glDisable (GL_ALPHA_TEST); 1477 glDisable (GL_ALPHA_TEST);
1229 glDisable (GL_BLEND); 1478 glDisable (GL_BLEND);
1230 } 1479 }
1231} 1480}
1232 1481
1233MODULE = CFPlus PACKAGE = CFPlus::Map 1482IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1483 CODE:
1484{
1485 GLint width;
1486 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1487 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1488 RETVAL = width > 0;
1489}
1490 OUTPUT:
1491 RETVAL
1234 1492
1235CFPlus::Map 1493MODULE = Deliantra::Client PACKAGE = DC::Map
1494
1495PROTOTYPES: DISABLE
1496
1497DC::Map
1236new (SV *class) 1498new (SV *class)
1237 CODE: 1499 CODE:
1238 New (0, RETVAL, 1, struct map); 1500 New (0, RETVAL, 1, struct map);
1239 RETVAL->x = 0; 1501 RETVAL->x = 0;
1240 RETVAL->y = 0; 1502 RETVAL->y = 0;
1241 RETVAL->w = 0; 1503 RETVAL->w = 0;
1242 RETVAL->h = 0; 1504 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1505 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1506 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1507 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1508 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1509 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1510 RETVAL->row = 0;
1251 OUTPUT: 1511 OUTPUT:
1252 RETVAL 1512 RETVAL
1253 1513
1254void 1514void
1255DESTROY (CFPlus::Map self) 1515DESTROY (DC::Map self)
1256 CODE: 1516 CODE:
1257{ 1517{
1258 map_clear (self); 1518 map_clear (self);
1259 Safefree (self->face); 1519 Safefree (self->face2tile);
1260 Safefree (self->tex); 1520 Safefree (self->tex);
1261 Safefree (self); 1521 Safefree (self);
1262} 1522}
1263 1523
1264void 1524void
1265resize (CFPlus::Map self, int map_width, int map_height) 1525resize (DC::Map self, int map_width, int map_height)
1266 CODE: 1526 CODE:
1267 self->w = map_width; 1527 self->w = map_width;
1268 self->h = map_height; 1528 self->h = map_height;
1269 1529
1270void 1530void
1271clear (CFPlus::Map self) 1531clear (DC::Map self)
1272 CODE: 1532 CODE:
1273 map_clear (self); 1533 map_clear (self);
1274 1534
1275void 1535void
1276set_face (CFPlus::Map self, int face, int texid) 1536set_tileid (DC::Map self, int face, int tile)
1277 CODE: 1537 CODE:
1278{ 1538{
1279 while (self->faces <= face) 1539 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1540 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces);
1282 self->faces *= 2;
1283 }
1284
1285 self->face [face] = texid;
1286} 1541}
1287 1542
1288void 1543void
1544set_smooth (DC::Map self, int face, int smooth, int level)
1545 CODE:
1546{
1547 tileid texid;
1548 maptex *tex;
1549
1550 if (face < 0 || face >= self->faces)
1551 return;
1552
1553 if (smooth < 0 || smooth >= self->faces)
1554 return;
1555
1556 texid = self->face2tile [face];
1557
1558 if (!texid)
1559 return;
1560
1561 tex = self->tex + texid;
1562 tex->smoothtile = self->face2tile [smooth];
1563 tex->smoothlevel = level;
1564}
1565
1566void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1567set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1568 CODE:
1291{ 1569{
1292 while (self->texs <= texid) 1570 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1571
1298 { 1572 {
1299 maptex *tex = self->tex + texid; 1573 maptex *tex = self->tex + texid;
1300 1574
1301 tex->name = name; 1575 tex->name = name;
1318 // from transparent color bleeding and ugly wrapping effects. 1592 // from transparent color bleeding and ugly wrapping effects.
1319 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1593 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1320} 1594}
1321 1595
1322int 1596int
1323ox (CFPlus::Map self) 1597ox (DC::Map self)
1324 ALIAS: 1598 ALIAS:
1325 oy = 1 1599 oy = 1
1326 x = 2 1600 x = 2
1327 y = 3 1601 y = 3
1328 w = 4 1602 w = 4
1339 } 1613 }
1340 OUTPUT: 1614 OUTPUT:
1341 RETVAL 1615 RETVAL
1342 1616
1343void 1617void
1344scroll (CFPlus::Map self, int dx, int dy) 1618scroll (DC::Map self, int dx, int dy)
1345 CODE: 1619 CODE:
1346{ 1620{
1347 if (dx > 0) 1621 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 1622 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 1623 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1624 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 1625
1352 if (dy > 0) 1626 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 1627 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 1628 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1629 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 1630
1357 self->ox += dx; self->x += dx; 1631 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 1632 self->oy += dy; self->y += dy;
1359 1633
1360 while (self->y < 0) 1634 while (self->y < 0)
1364 self->rows += MAP_EXTEND_Y; 1638 self->rows += MAP_EXTEND_Y;
1365 self->y += MAP_EXTEND_Y; 1639 self->y += MAP_EXTEND_Y;
1366 } 1640 }
1367} 1641}
1368 1642
1369void 1643SV *
1370map1a_update (CFPlus::Map self, SV *data_, int extmap) 1644map1a_update (DC::Map self, SV *data_, int extmap)
1371 CODE: 1645 CODE:
1372{ 1646{
1373 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1647 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1374 uint8_t *data_end = (uint8_t *)SvEND (data_); 1648 uint8_t *data_end = (uint8_t *)SvEND (data_);
1375 mapcell *cell; 1649 mapcell *cell;
1376 int x, y, flags; 1650 int x, y, z, flags;
1651 AV *missing = newAV ();
1652 RETVAL = newRV_noinc ((SV *)missing);
1377 1653
1378 while (data < data_end - 1) 1654 while (data < data_end - 1)
1379 { 1655 {
1380 flags = (data [0] << 8) + data [1]; data += 2; 1656 flags = (data [0] << 8) + data [1]; data += 2;
1381 1657
1414 } 1690 }
1415 else if (cmd == 6) // monster width 1691 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1; 1692 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47) 1693 else if (cmd == 0x47)
1418 { 1694 {
1419 if (*data == 8) 1695 if (*data == 4)
1420 ; // decode player uuid 1696 ; // decode player count
1421 1697
1422 data += *data + 1; 1698 data += *data + 1;
1423 } 1699 }
1424 else if (cmd == 8) // cell flags 1700 else if (cmd == 8) // cell flags
1425 cell->flags = *data++; 1701 cell->flags = *data++;
1432 } 1708 }
1433 else 1709 else
1434 cell->darkness = *data++ + 1; 1710 cell->darkness = *data++ + 1;
1435 } 1711 }
1436 1712
1713 for (z = 0; z <= 2; ++z)
1437 if (flags & 4) 1714 if (flags & (4 >> z))
1438 { 1715 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1716 faceid face = (data [0] << 8) + data [1]; data += 2;
1717 need_facenum (self, face);
1718 cell->tile [z] = self->face2tile [face];
1719
1720 if (cell->tile [z])
1721 {
1722 maptex *tex = self->tex + cell->tile [z];
1723 if (!tex->name)
1724 av_push (missing, newSViv (cell->tile [z]));
1725
1726 if (tex->smoothtile)
1727 {
1728 maptex *smooth = self->tex + tex->smoothtile;
1729 if (!smooth->name)
1730 av_push (missing, newSViv (tex->smoothtile));
1731 }
1732 }
1440 } 1733 }
1441
1442 if (flags & 2)
1443 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1445 }
1446
1447 if (flags & 1)
1448 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1450 }
1451 } 1734 }
1452 else 1735 else
1453 cell->darkness = 0; 1736 cell->darkness = 0;
1454 } 1737 }
1455} 1738}
1739 OUTPUT:
1740 RETVAL
1456 1741
1457SV * 1742SV *
1458mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1743mapmap (DC::Map self, int x0, int y0, int w, int h)
1459 CODE: 1744 CODE:
1460{ 1745{
1461 int x1, x; 1746 int x1, x;
1462 int y1, y; 1747 int y1, y;
1463 int z; 1748 int z;
1484 { 1769 {
1485 mapcell *cell = row->col + (x - row->c0); 1770 mapcell *cell = row->col + (x - row->c0);
1486 1771
1487 for (z = 0; z <= 0; z++) 1772 for (z = 0; z <= 0; z++)
1488 { 1773 {
1489 mapface face = cell->face [z];
1490
1491 if (face > 0 && face < self->texs)
1492 {
1493 maptex tex = self->tex [face]; 1774 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 1775 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 1776 int a1 = tex.a;
1496 1777
1497 r = (r * a0 + tex.r * a1) / 255; 1778 r = (r * a0 + tex.r * a1) / 255;
1498 g = (g * a0 + tex.g * a1) / 255; 1779 g = (g * a0 + tex.g * a1) / 255;
1499 b = (b * a0 + tex.b * a1) / 255; 1780 b = (b * a0 + tex.b * a1) / 255;
1500 a = (a * a0 + tex.a * a1) / 255; 1781 a = (a * a0 + tex.a * a1) / 255;
1501 }
1502 } 1782 }
1503 } 1783 }
1504 1784
1505 *map++ = (r ) 1785 *map++ = (r )
1506 | (g << 8) 1786 | (g << 8)
1513} 1793}
1514 OUTPUT: 1794 OUTPUT:
1515 RETVAL 1795 RETVAL
1516 1796
1517void 1797void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1798draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1519 CODE: 1799 CODE:
1520{ 1800{
1521 int x, y, z; 1801 int x, y, z;
1522 int last_name;
1523 mapface face;
1524 1802
1525 glColor4ub (255, 255, 255, 255); 1803 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1804 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1805 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1806 smooth_key skey;
1807
1808 rc_t *rc = rc_alloc ();
1809 rc_key_t key;
1810 rc_array_t *arr;
1811
1812 // thats current max. sorry.
1813 if (sw > 255) sw = 255;
1814 if (sh > 255) sh = 255;
1815
1816 // clear key, in case of extra padding
1817 memset (&skey, 0, sizeof (skey));
1818
1819 memset (&key, 0, sizeof (key));
1820 key.r = 255;
1821 key.g = 255;
1822 key.b = 255;
1823 key.a = 255;
1824 key.mode = GL_QUADS;
1825 key.format = GL_T2F_V3F;
1826 key.texname = -1;
1827
1828 mx += self->x;
1829 my += self->y;
1830
1831 // first pass: determine smooth_max
1832 // rather ugly, if you ask me
1833 // could also be stored inside mapcell and updated on change
1834 memset (smooth_max, 0, sizeof (smooth_max));
1835
1836 for (y = 0; y < sh; y++)
1837 if (0 <= y + my && y + my < self->rows)
1838 {
1839 maprow *row = self->row + (y + my);
1840
1841 for (x = 0; x < sw; x++)
1842 if (row->c0 <= x + mx && x + mx < row->c1)
1843 {
1844 mapcell *cell = row->col + (x + mx - row->c0);
1845
1846 smooth_max[x + 1][y + 1] =
1847 MAX (self->tex [cell->tile [0]].smoothlevel,
1848 MAX (self->tex [cell->tile [1]].smoothlevel,
1849 self->tex [cell->tile [2]].smoothlevel));
1850 }
1851 }
1526 1852
1527 glEnable (GL_BLEND); 1853 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1854 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1529 glEnable (GL_TEXTURE_2D);
1530 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1855 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1531 1856
1532 glBegin (GL_QUADS);
1533
1534 last_name = 0;
1535
1536 mx += self->x;
1537 my += self->y;
1538
1539 for (z = 0; z < 3; z++) 1857 for (z = 0; z <= 2; z++)
1858 {
1859 memset (smooth_level, 0, sizeof (smooth_level));
1860
1540 for (y = 0; y < sh; y++) 1861 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 1862 if (0 <= y + my && y + my < self->rows)
1542 { 1863 {
1543 maprow *row = self->row + (y + my); 1864 maprow *row = self->row + (y + my);
1544 1865
1545 for (x = 0; x < sw; x++) 1866 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 1867 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 1868 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 1869 mapcell *cell = row->col + (x + mx - row->c0);
1549
1550 face = cell->face [z]; 1870 tileid tile = cell->tile [z];
1871
1872 if (tile)
1873 {
1874 maptex tex = self->tex [tile];
1875 int px, py;
1551 1876
1552 if (face > 0 && face < self->texs) 1877 if (key.texname != tex.name)
1878 {
1879 if (!tex.name)
1880 tex = self->tex [2]; /* missing, replace by noface */
1881
1882 key.texname = tex.name;
1883 arr = rc_array (rc, &key);
1884 }
1885
1886 px = (x + 1) * T - tex.w;
1887 py = (y + 1) * T - tex.h;
1888
1889 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1890 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1891 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1892 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1893
1894 if (cell->flags && z == 2)
1895 {
1896 // overlays such as the speech bubble, probably more to come
1897 if (cell->flags & 1)
1898 {
1899 maptex tex = self->tex [1];
1900 int px = x * T + T * 2 / 32;
1901 int py = y * T - T * 6 / 32;
1902
1903 if (tex.name)
1904 {
1905 if (key.texname != tex.name)
1906 {
1907 key.texname = tex.name;
1908 arr = rc_array (rc, &key);
1909 }
1910
1911 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1912 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1913 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1914 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1915 }
1916 }
1917 }
1918
1919 // update smooth hash
1920 if (tex.smoothtile)
1921 {
1922 skey.tile = tex.smoothtile;
1923 skey.level = tex.smoothlevel;
1924
1925 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1926
1927 // add bits to current tile and all neighbours. skey.x|y is
1928 // shifted +1|+1 so we always stay positive.
1929
1930 // bits is ___n cccc CCCC bbbb
1931 // n do not draw borders&corners
1932 // c draw these corners, but...
1933 // C ... not these
1934 // b draw these borders
1935
1936 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1937 // ┃· ·· ·┃ ━━
1938
1939 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1940 // ·· ·· ·┏ ┓·
1941
1942 // full tile
1943 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1944
1945 // borders
1946 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1947 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1948 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1949 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1950
1951 // corners
1952 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1953 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1954 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1955 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1956 }
1957 }
1958 }
1959 }
1960
1961 rc_draw (rc);
1962 rc_clear (rc);
1963
1964 // go through all smoothlevels, lowest to highest, then draw.
1965 // this is basically counting sort
1966 {
1967 int w, b;
1968
1969 glEnable (GL_TEXTURE_2D);
1970 glBegin (GL_QUADS);
1971 for (w = 0; w < 256 / 32; ++w)
1972 {
1973 uint32_t smask = smooth_level [w];
1974 if (smask)
1975 for (b = 0; b < 32; ++b)
1976 if (smask & (((uint32_t)1) << b))
1553 { 1977 {
1554 maptex tex = self->tex [face]; 1978 int level = (w << 5) | b;
1555 int px = (x + 1) * T - tex.w; 1979 HE *he;
1556 int py = (y + 1) * T - tex.h;
1557 1980
1558 if (last_name != tex.name) 1981 hv_iterinit (smooth);
1982 while ((he = hv_iternext (smooth)))
1559 { 1983 {
1560 glEnd (); 1984 smooth_key *skey = (smooth_key *)HeKEY (he);
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1985 IV bits = SvIVX (HeVAL (he));
1562 glBegin (GL_QUADS);
1563 }
1564 1986
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1) 1987 if (!(bits & 0x1000)
1988 && skey->level == level
1989 && level > smooth_max [skey->x][skey->y])
1574 { 1990 {
1575 maptex tex = self->tex [1]; 1991 maptex tex = self->tex [skey->tile];
1576 int px = (x + 1) * T - tex.w + 2; 1992 int px = (((int)skey->x) - 1) * T;
1577 int py = (y + 1) * T - tex.h - 6; 1993 int py = (((int)skey->y) - 1) * T;
1994 int border = bits & 15;
1995 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1996 float dx = tex.s * .0625f; // 16 images/row
1997 float dy = tex.t * .5f ; // 2 images/column
1578 1998
1999 if (tex.name)
2000 {
2001 // this time avoiding texture state changes
2002 // save gobs of state changes.
2003 if (key.texname != tex.name)
2004 {
1579 glEnd (); 2005 glEnd ();
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2006 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1581 glBegin (GL_QUADS); 2007 glBegin (GL_QUADS);
2008 }
1582 2009
2010 if (border)
2011 {
2012 float ox = border * dx;
2013
2014 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2015 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2016 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2017 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2018 }
2019
2020 if (corner)
2021 {
2022 float ox = corner * dx;
2023
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2024 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2025 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2026 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2027 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2028 }
2029 }
2030 }
1587 } 2031 }
1588 } 2032 }
1589 }
1590 } 2033 }
1591 2034
1592 glEnd (); 2035 glEnd ();
1593
1594 glDisable (GL_TEXTURE_2D); 2036 glDisable (GL_TEXTURE_2D);
2037 key.texname = -1;
2038 }
2039
2040 hv_clear (smooth);
2041 }
2042
1595 glDisable (GL_BLEND); 2043 glDisable (GL_BLEND);
2044 rc_free (rc);
1596 2045
1597 // top layer: overlays such as the health bar 2046 // top layer: overlays such as the health bar
1598 for (y = 0; y < sh; y++) 2047 for (y = 0; y < sh; y++)
1599 if (0 <= y + my && y + my < self->rows) 2048 if (0 <= y + my && y + my < self->rows)
1600 { 2049 {
1609 int py = y * T; 2058 int py = y * T;
1610 2059
1611 if (cell->stat_hp) 2060 if (cell->stat_hp)
1612 { 2061 {
1613 int width = cell->stat_width * T; 2062 int width = cell->stat_width * T;
1614 int thick = sh / 28 + 1 + cell->stat_width; 2063 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1615 2064
1616 glColor3ub (0, 0, 0); 2065 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 2066 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 2067 px + width - 1, py);
1619 2068
1625 } 2074 }
1626 } 2075 }
1627} 2076}
1628 2077
1629void 2078void
1630draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2079draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1631 CODE: 2080 CODE:
1632{ 2081{
1633 static float color[16][3] = { 2082 static float color[16][3] = {
1634 { 0.00F, 0.00F, 0.00F }, 2083 { 0.00F, 0.00F, 0.00F },
1635 { 1.00F, 1.00F, 1.00F }, 2084 { 1.00F, 1.00F, 1.00F },
1685 glDisable (GL_BLEND); 2134 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D); 2135 glDisable (GL_TEXTURE_2D);
1687} 2136}
1688 2137
1689void 2138void
1690fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2139fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1691 PPCODE: 2140 PPCODE:
1692{ 2141{
1693 int x, y; 2142 int x, y;
2143 int sw1 = sw + 2;
2144 int sh1 = sh + 2;
2145 int sh3 = sh * 3;
1694 int sw4 = (sw + 3) & ~3; 2146 int sw34 = (sw * 3 + 3) & ~3;
2147 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1695 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2148 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1696 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2149 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1697 2150
1698 memset (darkness, 255, sw4 * sh);
1699 SvPOK_only (darkness_sv); 2151 SvPOK_only (darkness3_sv);
1700 SvCUR_set (darkness_sv, sw4 * sh); 2152 SvCUR_set (darkness3_sv, sw34 * sh3);
1701 2153
1702 mx += self->x; 2154 mx += self->x - 1;
1703 my += self->y; 2155 my += self->y - 1;
1704 2156
2157 memset (darkness1, 255, sw1 * sh1);
2158
1705 for (y = 0; y < sh; y++) 2159 for (y = 0; y < sh1; y++)
1706 if (0 <= y + my && y + my < self->rows) 2160 if (0 <= y + my && y + my < self->rows)
1707 { 2161 {
1708 maprow *row = self->row + (y + my); 2162 maprow *row = self->row + (y + my);
1709 2163
1710 for (x = 0; x < sw; x++) 2164 for (x = 0; x < sw1; x++)
1711 if (row->c0 <= x + mx && x + mx < row->c1) 2165 if (row->c0 <= x + mx && x + mx < row->c1)
1712 { 2166 {
1713 mapcell *cell = row->col + (x + mx - row->c0); 2167 mapcell *cell = row->col + (x + mx - row->c0);
1714 2168
1715 darkness[y * sw4 + x] = cell->darkness 2169 darkness1 [y * sw1 + x] = cell->darkness
1716 ? 255 - (cell->darkness - 1) 2170 ? 255 - (cell->darkness - 1)
1717 : 255 - FOW_DARKNESS; 2171 : 255 - FOW_DARKNESS;
1718 } 2172 }
1719 } 2173 }
1720 2174
2175 for (y = 0; y < sh; ++y)
2176 for (x = 0; x < sw; ++x)
2177 {
2178 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2179 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2180 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2181 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2182 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2183 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2184 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2185 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2186 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2187
2188 uint8_t r11 = (d11 + d21 + d12) / 3;
2189 uint8_t r21 = d21;
2190 uint8_t r31 = (d21 + d31 + d32) / 3;
2191
2192 uint8_t r12 = d12;
2193 uint8_t r22 = d22;
2194 uint8_t r32 = d32;
2195
2196 uint8_t r13 = (d13 + d23 + d12) / 3;
2197 uint8_t r23 = d23;
2198 uint8_t r33 = (d23 + d33 + d32) / 3;
2199
2200 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2201 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2202 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2203 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2204 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2205 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2206 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2207 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2208 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2209 }
2210
2211 free (darkness1);
2212
1721 EXTEND (SP, 3); 2213 EXTEND (SP, 3);
1722 PUSHs (sv_2mortal (newSViv (sw4))); 2214 PUSHs (sv_2mortal (newSViv (sw34)));
1723 PUSHs (sv_2mortal (newSViv (sh))); 2215 PUSHs (sv_2mortal (newSViv (sh3)));
1724 PUSHs (darkness_sv); 2216 PUSHs (darkness3_sv);
1725} 2217}
1726 2218
1727SV * 2219SV *
1728get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2220get_rect (DC::Map self, int x0, int y0, int w, int h)
1729 CODE: 2221 CODE:
1730{ 2222{
1731 int x, y, x1, y1; 2223 int x, y, x1, y1;
1732 SV *data_sv = newSV (w * h * 7 + 5); 2224 SV *data_sv = newSV (w * h * 7 + 5);
1733 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2225 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1758 if (row && row->c0 <= x && x < row->c1) 2250 if (row && row->c0 <= x && x < row->c1)
1759 { 2251 {
1760 mapcell *cell = row->col + (x - row->c0); 2252 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 2253 uint8_t flags = 0;
1762 2254
1763 if (cell->face [0]) flags |= 1; 2255 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 2256 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 2257 if (cell->tile [2]) flags |= 4;
1766 2258
1767 *data++ = flags; 2259 *data++ = flags;
1768 2260
1769 if (flags & 1) 2261 if (flags & 1)
1770 { 2262 {
2263 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2264 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2265 *data++ = tile;
1773 } 2266 }
1774 2267
1775 if (flags & 2) 2268 if (flags & 2)
1776 { 2269 {
2270 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2271 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2272 *data++ = tile;
1779 } 2273 }
1780 2274
1781 if (flags & 4) 2275 if (flags & 4)
1782 { 2276 {
2277 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2278 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2279 *data++ = tile;
1785 } 2280 }
1786 } 2281 }
1787 else 2282 else
1788 *data++ = 0; 2283 *data++ = 0;
1789 } 2284 }
1795} 2290}
1796 OUTPUT: 2291 OUTPUT:
1797 RETVAL 2292 RETVAL
1798 2293
1799void 2294void
1800set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2295set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1801 PPCODE: 2296 PPCODE:
1802{ 2297{
1803 int x, y, z; 2298 int x, y, z;
1804 int w, h; 2299 int w, h;
1805 int x1, y1; 2300 int x1, y1;
1806 2301
1807 if (*data++ != 0) 2302 if (*data++ != 0)
1808 return; /* version mismatch */ 2303 XSRETURN_EMPTY; /* version mismatch */
1809 2304
1810 w = *data++ << 8; w |= *data++; 2305 w = *data++ << 8; w |= *data++;
1811 h = *data++ << 8; h |= *data++; 2306 h = *data++ << 8; h |= *data++;
1812 2307
1813 // we need to do this 'cause we don't keep an absolute coord system for rows 2308 // we need to do this 'cause we don't keep an absolute coord system for rows
1829 { 2324 {
1830 uint8_t flags = *data++; 2325 uint8_t flags = *data++;
1831 2326
1832 if (flags) 2327 if (flags)
1833 { 2328 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2329 mapcell *cell = row_get_cell (row, x);
2330 tileid tile[3] = { 0, 0, 0 };
1837 2331
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2332 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2333 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2334 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2335
1842 if (cell->darkness == 0) 2336 if (cell->darkness == 0)
1843 { 2337 {
1844 cell->darkness = 0; 2338 cell->darkness = 0;
1845 2339
1846 for (z = 0; z <= 2; z++) 2340 for (z = 0; z <= 2; z++)
1847 { 2341 {
1848 cell->face[z] = face[z]; 2342 tileid t = tile [z];
1849 2343
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2344 if (t >= self->texs || (t && !self->tex [t].name))
2345 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2346 XPUSHs (sv_2mortal (newSViv (t)));
2347 need_texid (self, t);
2348 }
2349
2350 cell->tile [z] = t;
1852 } 2351 }
1853 } 2352 }
1854 } 2353 }
1855 } 2354 }
1856 } 2355 }
1857} 2356}
1858 2357
1859MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2358MODULE = Deliantra::Client PACKAGE = DC::RW
1860 2359
1861CFPlus::MixChunk 2360DC::RW
1862new_from_file (SV *class, char *path) 2361new (SV *class, SV *data_sv)
1863 CODE: 2362 CODE:
1864 RETVAL = Mix_LoadWAV (path); 2363{
2364 STRLEN datalen;
2365 char *data = SvPVbyte (data_sv, datalen);
2366
2367 RETVAL = SDL_RWFromConstMem (data, datalen);
2368}
1865 OUTPUT: 2369 OUTPUT:
1866 RETVAL 2370 RETVAL
1867 2371
2372DC::RW
2373new_from_file (SV *class, const char *path, const char *mode = "rb")
2374 CODE:
2375 RETVAL = SDL_RWFromFile (path, mode);
2376 OUTPUT:
2377 RETVAL
2378
2379# fails on win32:
2380# dc.xs(2268) : error C2059: syntax error : '('
1868void 2381#void
2382#close (DC::RW self)
2383# CODE:
2384# (self->(close)) (self);
2385
2386MODULE = Deliantra::Client PACKAGE = DC::Channel
2387
2388PROTOTYPES: DISABLE
2389
2390DC::Channel
2391find ()
2392 CODE:
2393{
2394 RETVAL = Mix_GroupAvailable (-1);
2395
2396 if (RETVAL < 0)
2397 {
2398 RETVAL = Mix_GroupOldest (-1);
2399
2400 if (RETVAL < 0)
2401 XSRETURN_UNDEF;
2402
2403 Mix_HaltChannel (RETVAL);
2404 }
2405
2406 Mix_UnregisterAllEffects (RETVAL);
2407 Mix_Volume (RETVAL, 128);
2408}
2409 OUTPUT:
2410 RETVAL
2411
2412void
2413halt (DC::Channel self)
2414 CODE:
2415 Mix_HaltChannel (self);
2416
2417void
2418expire (DC::Channel self, int ticks = -1)
2419 CODE:
2420 Mix_ExpireChannel (self, ticks);
2421
2422void
2423fade_out (DC::Channel self, int ticks = -1)
2424 CODE:
2425 Mix_FadeOutChannel (self, ticks);
2426
2427int
2428volume (DC::Channel self, int volume)
2429 CODE:
2430 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2431 OUTPUT:
2432 RETVAL
2433
2434void
2435unregister_all_effects (DC::Channel self)
2436 CODE:
2437 Mix_UnregisterAllEffects (self);
2438
2439void
2440set_panning (DC::Channel self, int left, int right)
2441 CODE:
2442 left = CLAMP (left , 0, 255);
2443 right = CLAMP (right, 0, 255);
2444 Mix_SetPanning (self, left, right);
2445
2446void
2447set_distance (DC::Channel self, int distance)
2448 CODE:
2449 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2450
2451void
2452set_position (DC::Channel self, int angle, int distance)
2453 CODE:
2454
2455void
2456set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2457 CODE:
2458{
2459 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2460 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2461 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2462}
2463
2464void
2465set_reverse_stereo (DC::Channel self, int flip)
2466 CODE:
2467 Mix_SetReverseStereo (self, flip);
2468
2469MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2470
2471PROTOTYPES: DISABLE
2472
2473DC::MixChunk
2474new (SV *class, DC::RW rwops)
2475 CODE:
2476 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2477 OUTPUT:
2478 RETVAL
2479
2480void
1869DESTROY (CFPlus::MixChunk self) 2481DESTROY (DC::MixChunk self)
1870 CODE: 2482 CODE:
1871 Mix_FreeChunk (self); 2483 Mix_FreeChunk (self);
1872 2484
1873int 2485int
1874volume (CFPlus::MixChunk self, int volume = -1) 2486volume (DC::MixChunk self, int volume = -1)
1875 CODE: 2487 CODE:
2488 if (items > 1)
2489 volume = CLAMP (volume, 0, 128);
1876 RETVAL = Mix_VolumeChunk (self, volume); 2490 RETVAL = Mix_VolumeChunk (self, volume);
1877 OUTPUT: 2491 OUTPUT:
1878 RETVAL 2492 RETVAL
1879 2493
1880int 2494DC::Channel
1881play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2495play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1882 CODE: 2496 CODE:
2497{
1883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2498 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2499
2500 if (RETVAL < 0)
2501 XSRETURN_UNDEF;
2502
2503 if (channel < 0)
2504 {
2505 Mix_UnregisterAllEffects (RETVAL);
2506 Mix_Volume (RETVAL, 128);
2507 }
2508}
1884 OUTPUT: 2509 OUTPUT:
1885 RETVAL 2510 RETVAL
1886 2511
1887MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2512MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1888 2513
1889int 2514int
1890volume (int volume = -1) 2515volume (int volume = -1)
2516 PROTOTYPE: ;$
1891 CODE: 2517 CODE:
2518 if (items > 0)
2519 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeMusic (volume); 2520 RETVAL = Mix_VolumeMusic (volume);
1893 OUTPUT: 2521 OUTPUT:
1894 RETVAL 2522 RETVAL
1895 2523
2524void
2525fade_out (int ms)
2526 CODE:
2527 Mix_FadeOutMusic (ms);
2528
2529void
2530halt ()
2531 CODE:
2532 Mix_HaltMusic ();
2533
1896CFPlus::MixMusic 2534DC::MixMusic
1897new_from_file (SV *class, char *path) 2535new (SV *class, DC::RW rwops)
1898 CODE: 2536 CODE:
1899 RETVAL = Mix_LoadMUS (path); 2537 RETVAL = Mix_LoadMUS_RW (rwops);
1900 OUTPUT: 2538 OUTPUT:
1901 RETVAL 2539 RETVAL
1902 2540
1903void 2541void
1904DESTROY (CFPlus::MixMusic self) 2542DESTROY (DC::MixMusic self)
1905 CODE: 2543 CODE:
1906 Mix_FreeMusic (self); 2544 Mix_FreeMusic (self);
1907 2545
1908int 2546int
1909play (CFPlus::MixMusic self, int loops = -1) 2547play (DC::MixMusic self, int loops = -1)
1910 CODE: 2548 CODE:
1911 RETVAL = Mix_PlayMusic (self, loops); 2549 RETVAL = Mix_PlayMusic (self, loops);
1912 OUTPUT: 2550 OUTPUT:
1913 RETVAL 2551 RETVAL
1914 2552
1915MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2553void
2554fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2555 CODE:
2556 Mix_FadeInMusicPos (self, loops, ms, position);
2557
2558MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2559
2560PROTOTYPES: ENABLE
1916 2561
1917BOOT: 2562BOOT:
1918{ 2563{
1919 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2564 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1920 static const struct { 2565 static const struct {
1921 const char *name; 2566 const char *name;
1922 IV iv; 2567 IV iv;
1923 } *civ, const_iv[] = { 2568 } *civ, const_iv[] = {
1924# define const_iv(name) { # name, (IV)name } 2569# define const_iv(name) { # name, (IV)name }
2570 const_iv (GL_VENDOR),
2571 const_iv (GL_VERSION),
2572 const_iv (GL_EXTENSIONS),
1925 const_iv (GL_COLOR_MATERIAL), 2573 const_iv (GL_COLOR_MATERIAL),
1926 const_iv (GL_SMOOTH), 2574 const_iv (GL_SMOOTH),
1927 const_iv (GL_FLAT), 2575 const_iv (GL_FLAT),
1928 const_iv (GL_DITHER), 2576 const_iv (GL_DITHER),
1929 const_iv (GL_BLEND), 2577 const_iv (GL_BLEND),
1933 const_iv (GL_ALPHA_TEST), 2581 const_iv (GL_ALPHA_TEST),
1934 const_iv (GL_NORMALIZE), 2582 const_iv (GL_NORMALIZE),
1935 const_iv (GL_RESCALE_NORMAL), 2583 const_iv (GL_RESCALE_NORMAL),
1936 const_iv (GL_FRONT), 2584 const_iv (GL_FRONT),
1937 const_iv (GL_BACK), 2585 const_iv (GL_BACK),
2586 const_iv (GL_AUX0),
1938 const_iv (GL_AND), 2587 const_iv (GL_AND),
1939 const_iv (GL_ONE), 2588 const_iv (GL_ONE),
1940 const_iv (GL_ZERO), 2589 const_iv (GL_ZERO),
1941 const_iv (GL_SRC_ALPHA), 2590 const_iv (GL_SRC_ALPHA),
1942 const_iv (GL_DST_ALPHA), 2591 const_iv (GL_DST_ALPHA),
1955 const_iv (GL_INTENSITY), 2604 const_iv (GL_INTENSITY),
1956 const_iv (GL_LUMINANCE), 2605 const_iv (GL_LUMINANCE),
1957 const_iv (GL_LUMINANCE_ALPHA), 2606 const_iv (GL_LUMINANCE_ALPHA),
1958 const_iv (GL_FLOAT), 2607 const_iv (GL_FLOAT),
1959 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2608 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2609 const_iv (GL_COMPRESSED_ALPHA_ARB),
2610 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2611 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2612 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2613 const_iv (GL_COMPRESSED_RGB_ARB),
2614 const_iv (GL_COMPRESSED_RGBA_ARB),
1960 const_iv (GL_COMPILE), 2615 const_iv (GL_COMPILE),
2616 const_iv (GL_PROXY_TEXTURE_1D),
2617 const_iv (GL_PROXY_TEXTURE_2D),
1961 const_iv (GL_TEXTURE_1D), 2618 const_iv (GL_TEXTURE_1D),
1962 const_iv (GL_TEXTURE_2D), 2619 const_iv (GL_TEXTURE_2D),
1963 const_iv (GL_TEXTURE_ENV), 2620 const_iv (GL_TEXTURE_ENV),
1964 const_iv (GL_TEXTURE_MAG_FILTER), 2621 const_iv (GL_TEXTURE_MAG_FILTER),
1965 const_iv (GL_TEXTURE_MIN_FILTER), 2622 const_iv (GL_TEXTURE_MIN_FILTER),
1986 const_iv (GL_COLOR_LOGIC_OP), 2643 const_iv (GL_COLOR_LOGIC_OP),
1987 const_iv (GL_SEPARABLE_2D), 2644 const_iv (GL_SEPARABLE_2D),
1988 const_iv (GL_CONVOLUTION_2D), 2645 const_iv (GL_CONVOLUTION_2D),
1989 const_iv (GL_CONVOLUTION_BORDER_MODE), 2646 const_iv (GL_CONVOLUTION_BORDER_MODE),
1990 const_iv (GL_CONSTANT_BORDER), 2647 const_iv (GL_CONSTANT_BORDER),
2648 const_iv (GL_POINTS),
1991 const_iv (GL_LINES), 2649 const_iv (GL_LINES),
1992 const_iv (GL_LINE_STRIP), 2650 const_iv (GL_LINE_STRIP),
1993 const_iv (GL_LINE_LOOP), 2651 const_iv (GL_LINE_LOOP),
1994 const_iv (GL_QUADS), 2652 const_iv (GL_QUADS),
1995 const_iv (GL_QUAD_STRIP), 2653 const_iv (GL_QUAD_STRIP),
1996 const_iv (GL_TRIANGLES), 2654 const_iv (GL_TRIANGLES),
1997 const_iv (GL_TRIANGLE_STRIP), 2655 const_iv (GL_TRIANGLE_STRIP),
1998 const_iv (GL_TRIANGLE_FAN), 2656 const_iv (GL_TRIANGLE_FAN),
2657 const_iv (GL_POLYGON),
1999 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2658 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2659 const_iv (GL_POINT_SMOOTH_HINT),
2660 const_iv (GL_LINE_SMOOTH_HINT),
2661 const_iv (GL_POLYGON_SMOOTH_HINT),
2662 const_iv (GL_GENERATE_MIPMAP_HINT),
2663 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2000 const_iv (GL_FASTEST), 2664 const_iv (GL_FASTEST),
2665 const_iv (GL_DONT_CARE),
2666 const_iv (GL_NICEST),
2001 const_iv (GL_V2F), 2667 const_iv (GL_V2F),
2002 const_iv (GL_V3F), 2668 const_iv (GL_V3F),
2003 const_iv (GL_T2F_V3F), 2669 const_iv (GL_T2F_V3F),
2004 const_iv (GL_T2F_N3F_V3F), 2670 const_iv (GL_T2F_N3F_V3F),
2005# undef const_iv 2671# undef const_iv
2006 }; 2672 };
2007 2673
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2674 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2675 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2676
2677 texture_av = newAV ();
2678 AvREAL_off (texture_av);
2010} 2679}
2680
2681void
2682disable_GL_EXT_blend_func_separate ()
2683 CODE:
2684 gl.BlendFuncSeparate = 0;
2685 gl.BlendFuncSeparateEXT = 0;
2011 2686
2012char * 2687char *
2013gl_vendor () 2688gl_vendor ()
2014 CODE: 2689 CODE:
2015 RETVAL = (char *)glGetString (GL_VENDOR); 2690 RETVAL = (char *)glGetString (GL_VENDOR);
2028 CODE: 2703 CODE:
2029 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2704 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2030 OUTPUT: 2705 OUTPUT:
2031 RETVAL 2706 RETVAL
2032 2707
2708const char *glGetString (GLenum pname)
2709
2710GLint glGetInteger (GLenum pname)
2711 CODE:
2712 glGetIntegerv (pname, &RETVAL);
2713 OUTPUT:
2714 RETVAL
2715
2716GLdouble glGetDouble (GLenum pname)
2717 CODE:
2718 glGetDoublev (pname, &RETVAL);
2719 OUTPUT:
2720 RETVAL
2721
2033int glGetError () 2722int glGetError ()
2034 2723
2035void glFinish () 2724void glFinish ()
2036 2725
2037void glClear (int mask) 2726void glClear (int mask)
2074# near_ and far_ are due to microsofts buggy "c" compiler 2763# near_ and far_ are due to microsofts buggy "c" compiler
2075void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2764void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2076 2765
2077# near_ and far_ are due to microsofts buggy "c" compiler 2766# near_ and far_ are due to microsofts buggy "c" compiler
2078void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2767void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2768
2769PROTOTYPES: DISABLE
2079 2770
2080void glViewport (int x, int y, int width, int height) 2771void glViewport (int x, int y, int width, int height)
2081 2772
2082void glScissor (int x, int y, int width, int height) 2773void glScissor (int x, int y, int width, int height)
2083 2774
2091 2782
2092void glRotate (float angle, float x, float y, float z) 2783void glRotate (float angle, float x, float y, float z)
2093 CODE: 2784 CODE:
2094 glRotatef (angle, x, y, z); 2785 glRotatef (angle, x, y, z);
2095 2786
2096void glBegin (int mode)
2097
2098void glEnd ()
2099
2100void glColor (float r, float g, float b, float a = 1.0) 2787void glColor (float r, float g, float b, float a = 1.0)
2101 PROTOTYPE: @
2102 ALIAS: 2788 ALIAS:
2103 glColor_premultiply = 1 2789 glColor_premultiply = 1
2104 CODE: 2790 CODE:
2105 if (ix) 2791 if (ix)
2106 { 2792 {
2109 b *= a; 2795 b *= a;
2110 } 2796 }
2111 // microsoft visual "c" rounds instead of truncating... 2797 // microsoft visual "c" rounds instead of truncating...
2112 glColor4f (r, g, b, a); 2798 glColor4f (r, g, b, a);
2113 2799
2114void glInterleavedArrays (int format, int stride, char *data)
2115
2116void glDrawElements (int mode, int count, int type, char *indices)
2117
2118# 1.2 void glDrawRangeElements (int mode, int start, int end
2119
2120void glRasterPos (float x, float y, float z = 0.) 2800void glRasterPos (float x, float y, float z = 0.)
2121 CODE: 2801 CODE:
2122 glRasterPos3f (0, 0, z); 2802 glRasterPos3f (0, 0, z);
2123 glBitmap (0, 0, 0, 0, x, y, 0); 2803 glBitmap (0, 0, 0, 0, x, y, 0);
2124 2804
2128 2808
2129void glTexCoord (float s, float t) 2809void glTexCoord (float s, float t)
2130 CODE: 2810 CODE:
2131 glTexCoord2f (s, t); 2811 glTexCoord2f (s, t);
2132 2812
2813void glRect (float x1, float y1, float x2, float y2)
2814 CODE:
2815 glRectf (x1, y1, x2, y2);
2816
2817void glRect_lineloop (float x1, float y1, float x2, float y2)
2818 CODE:
2819 glBegin (GL_LINE_LOOP);
2820 glVertex2f (x1, y1);
2821 glVertex2f (x2, y1);
2822 glVertex2f (x2, y2);
2823 glVertex2f (x1, y2);
2824 glEnd ();
2825
2826PROTOTYPES: ENABLE
2827
2828void glBegin (int mode)
2829
2830void glEnd ()
2831
2832void glPointSize (GLfloat size)
2833
2834void glLineWidth (GLfloat width)
2835
2836void glInterleavedArrays (int format, int stride, char *data)
2837
2838void glDrawElements (int mode, int count, int type, char *indices)
2839
2840# 1.2 void glDrawRangeElements (int mode, int start, int end
2841
2133void glTexEnv (int target, int pname, float param) 2842void glTexEnv (int target, int pname, float param)
2134 CODE: 2843 CODE:
2135 glTexEnvf (target, pname, param); 2844 glTexEnvf (target, pname, param);
2136 2845
2137void glTexParameter (int target, int pname, float param) 2846void glTexParameter (int target, int pname, float param)
2153void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2862void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2154 CODE: 2863 CODE:
2155 if (gl.SeparableFilter2D) 2864 if (gl.SeparableFilter2D)
2156 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2865 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2157 2866
2158void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2867void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2159 2868
2160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2869void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2161 2870
2162void glDrawPixels (int width, int height, int format, int type, char *pixels) 2871void glDrawPixels (int width, int height, int format, int type, char *pixels)
2872
2873void glPixelZoom (float x, float y)
2163 2874
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2875void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 2876
2166int glGenTexture () 2877int glGenTexture ()
2167 CODE: 2878 CODE:
2168{ 2879 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 2880 OUTPUT:
2174 RETVAL 2881 RETVAL
2175 2882
2176void glDeleteTexture (int name) 2883void glDeleteTexture (int name)
2177 CODE: 2884 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 2885 del_texture (name);
2181} 2886
2182
2183int glGenList () 2887int glGenList ()
2184 CODE: 2888 CODE:
2185 RETVAL = glGenLists (1); 2889 RETVAL = glGenLists (1);
2186 OUTPUT: 2890 OUTPUT:
2187 RETVAL 2891 RETVAL
2194 2898
2195void glEndList () 2899void glEndList ()
2196 2900
2197void glCallList (int list) 2901void glCallList (int list)
2198 2902
2903MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2904
2905PROTOTYPES: DISABLE
2906
2907void
2908find_widget (SV *self, NV x, NV y)
2909 PPCODE:
2910{
2911 if (within_widget (self, x, y))
2912 XPUSHs (self);
2913}
2914
2915BOOT:
2916{
2917 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2918
2919 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2920 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2921 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2922 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2923}
2924
2925void
2926draw (SV *self)
2927 CODE:
2928{
2929 HV *hv;
2930 SV **svp;
2931 NV x, y, w, h;
2932 SV *draw_x_sv = GvSV (draw_x_gv);
2933 SV *draw_y_sv = GvSV (draw_y_gv);
2934 SV *draw_w_sv = GvSV (draw_w_gv);
2935 SV *draw_h_sv = GvSV (draw_h_gv);
2936 double draw_x, draw_y;
2937
2938 if (!SvROK (self))
2939 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2940
2941 hv = (HV *)SvRV (self);
2942
2943 if (SvTYPE (hv) != SVt_PVHV)
2944 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2945
2946 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2947 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2948
2949 if (!h || !w)
2950 XSRETURN_EMPTY;
2951
2952 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2953 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2954
2955 draw_x = SvNV (draw_x_sv) + x;
2956 draw_y = SvNV (draw_y_sv) + y;
2957
2958 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2959 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2960 XSRETURN_EMPTY;
2961
2962 sv_setnv (draw_x_sv, draw_x);
2963 sv_setnv (draw_y_sv, draw_y);
2964
2965 glPushMatrix ();
2966 glTranslated (x, y, 0);
2967
2968 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2969 {
2970 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2971
2972 if (svp && SvTRUE (*svp))
2973 {
2974 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2975 glEnable (GL_BLEND);
2976 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2977 glBegin (GL_QUADS);
2978 glVertex2f (0, 0);
2979 glVertex2f (w, 0);
2980 glVertex2f (w, h);
2981 glVertex2f (0, h);
2982 glEnd ();
2983 glDisable (GL_BLEND);
2984 }
2985 }
2986#if 0
2987 // draw borders, for debugging
2988 glPushMatrix ();
2989 glColor4f (1., 1., 0., 1.);
2990 glTranslatef (.5, .5, 0.);
2991 glBegin (GL_LINE_LOOP);
2992 glVertex2f (0 , 0);
2993 glVertex2f (w - 1, 0);
2994 glVertex2f (w - 1, h - 1);
2995 glVertex2f (0 , h - 1);
2996 glEnd ();
2997 glPopMatrix ();
2998#endif
2999 PUSHMARK (SP);
3000 XPUSHs (self);
3001 PUTBACK;
3002 call_method ("_draw", G_VOID | G_DISCARD);
3003 SPAGAIN;
3004
3005 glPopMatrix ();
3006
3007 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3008 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3009}
3010

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