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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.22 by root, Wed Apr 12 20:06:36 2006 UTC vs.
Revision 1.253 by root, Fri Dec 28 20:59:14 2007 UTC

1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
1#include "EXTERN.h" 16#include "EXTERN.h"
2#include "perl.h" 17#include "perl.h"
3#include "XSUB.h" 18#include "XSUB.h"
4 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
5#include <string.h> 31#include <string.h>
32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
6 36
7#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
40#include <SDL_image.h>
41#include <SDL_mixer.h>
8#include <SDL_opengl.h> 42#include <SDL_opengl.h>
9 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
47#include <glib/gmacros.h>
48
10#include <pango/pango.h> 49#include <pango/pango.h>
11#include <pango/pangofc-fontmap.h>
12#include <pango/pangoft2.h>
13 50
14#include <sys/time.h> 51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2))
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly
56#endif
57
58#ifndef _WIN32
15#include <sys/types.h> 59# include <sys/types.h>
16#include <unistd.h>
17
18#include <sys/types.h>
19#include <sys/socket.h> 60# include <sys/socket.h>
20#include <netinet/in.h> 61# include <netinet/in.h>
21#include <netinet/tcp.h> 62# include <netinet/tcp.h>
63# include <inttypes.h>
64#endif
22 65
23static PangoContext *context; 66#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
24static PangoFontMap *fontmap; 67
68#define FOW_DARKNESS 32
69
70#define MAP_EXTEND_X 32
71#define MAP_EXTEND_Y 512
72
73#define MIN_FONT_HEIGHT 10
74
75/* mask out modifiers we are not interested in */
76#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
77
78#if 0
79# define PARACHUTE SDL_INIT_NOPARACHUTE
80#else
81# define PARACHUTE 0
82#endif
83
84static AV *texture_av;
85
86static struct
87{
88#define GL_FUNC(ptr,name) ptr name;
89#include "glfunc.h"
90#undef GL_FUNC
91} gl;
92
93static void
94gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
95{
96 if (gl.BlendFuncSeparate)
97 gl.BlendFuncSeparate (sa, da, saa, daa);
98 else if (gl.BlendFuncSeparateEXT)
99 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
100 else
101 glBlendFunc (sa, da);
102}
103
104static GLuint
105gen_texture ()
106{
107 GLuint name;
108
109 if (AvFILL (texture_av) >= 0)
110 name = (GLuint)(size_t)av_pop (texture_av);
111 else
112 glGenTextures (1, &name);
113
114 return name;
115}
116
117static void
118del_texture (GLuint name)
119{
120 /* make a half-assed attempt at returning the memory used by the texture */
121 /* textures are frequently being reused by cfplus anyway */
122 /*glBindTexture (GL_TEXTURE_2D, name);*/
123 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
124 av_push (texture_av, (SV *)(size_t)name);
125 glDeleteTextures (1, &name);
126}
127
128#include "texcache.c"
129#include "rendercache.c"
130
131#include "pango-font.c"
132#include "pango-fontmap.c"
133#include "pango-render.c"
134
135typedef IV DC__Channel;
136typedef SDL_RWops *DC__RW;
137typedef Mix_Chunk *DC__MixChunk;
138typedef Mix_Music *DC__MixMusic;
139
140typedef PangoFontDescription *DC__Font;
141
142static int
143shape_attr_p (PangoLayoutRun *run)
144{
145 GSList *attrs = run->item->analysis.extra_attrs;
146
147 while (attrs)
148 {
149 PangoAttribute *attr = attrs->data;
150
151 if (attr->klass->type == PANGO_ATTR_SHAPE)
152 return 1;
153
154 attrs = attrs->next;
155 }
156
157 return 0;
158}
25 159
26typedef struct cf_layout { 160typedef struct cf_layout {
27 PangoLayout *pl; 161 PangoLayout *pl;
162 float r, g, b, a; // default color for rgba mode
28 int base_height; 163 int base_height;
164 DC__Font font;
165 rc_t *rc;
29} *CFClient__Layout; 166} *DC__Layout;
167
168static DC__Font default_font;
169static PangoContext *opengl_context;
170static PangoFontMap *opengl_fontmap;
30 171
31static void 172static void
32substitute_func (FcPattern *pattern, gpointer data) 173substitute_func (FcPattern *pattern, gpointer data)
33{ 174{
34 FcPatternAddBool (pattern, FC_HINTING , 1); 175 FcPatternAddBool (pattern, FC_HINTING, 1);
176#ifdef FC_HINT_STYLE
177 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
178#endif
35 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 179 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
36} 180}
37 181
38static void 182static void
39layout_update (CFClient__Layout self) 183layout_update_font (DC__Layout self)
40{ 184{
41 /* use a random scale factor to account for unknown descenders, 0.8 works 185 /* use a random scale factor to account for unknown descenders, 0.8 works
42 * reasonably well with bitstream vera 186 * reasonably well with bitstream vera
43 */ 187 */
44 PangoFontDescription *font = pango_context_get_font_description (context); 188 PangoFontDescription *font = self->font ? self->font : default_font;
45 pango_font_description_set_absolute_size (font, self->base_height * (PANGO_SCALE * 8 / 10)); 189
190 pango_font_description_set_absolute_size (font,
191 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
192
193 pango_layout_set_font_description (self->pl, font);
46} 194}
47 195
48static void 196static void
49layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 197layout_get_pixel_size (DC__Layout self, int *w, int *h)
50{ 198{
51 layout_update (self); 199 PangoRectangle rect;
52 200
201 // get_pixel_* wrongly rounds down
53 pango_layout_get_pixel_size (self->pl, w, h); 202 pango_layout_get_extents (self->pl, 0, &rect);
54 203
55 *w = (*w + 3) & ~3; 204 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
56 if (!*w) *w = 1; 205 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
57 if (!*h) *h = 1;
58}
59 206
60MODULE = CFClient PACKAGE = CFClient 207 if (!rect.width) rect.width = 1;
208 if (!rect.height) rect.height = 1;
209
210 *w = rect.width;
211 *h = rect.height;
212}
213
214typedef uint16_t tileid;
215typedef uint16_t faceid;
216
217typedef struct {
218 GLuint name;
219 int w, h;
220 float s, t;
221 uint8_t r, g, b, a;
222 tileid smoothtile;
223 uint8_t smoothlevel;
224} maptex;
225
226typedef struct {
227 uint32_t player;
228 tileid tile[3];
229 uint16_t darkness;
230 uint8_t stat_width, stat_hp, flags, smoothmax;
231} mapcell;
232
233typedef struct {
234 int32_t c0, c1;
235 mapcell *col;
236} maprow;
237
238typedef struct map {
239 int x, y, w, h;
240 int ox, oy; /* offset to virtual global coordinate system */
241 int faces; tileid *face2tile; // [faceid]
242 int texs; maptex *tex; // [tileid]
243
244 int32_t rows;
245 maprow *row;
246} *DC__Map;
247
248static char *
249prepend (char *ptr, int sze, int inc)
250{
251 char *p;
252
253 New (0, p, sze + inc, char);
254 Zero (p, inc, char);
255 Move (ptr, p + inc, sze, char);
256 Safefree (ptr);
257
258 return p;
259}
260
261static char *
262append (char *ptr, int sze, int inc)
263{
264 Renew (ptr, sze + inc, char);
265 Zero (ptr + sze, inc, char);
266
267 return ptr;
268}
269
270#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
271#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
272
273static void
274need_facenum (struct map *self, faceid face)
275{
276 while (self->faces <= face)
277 {
278 Append (tileid, self->face2tile, self->faces, self->faces);
279 self->faces *= 2;
280 }
281}
282
283static void
284need_texid (struct map *self, int texid)
285{
286 while (self->texs <= texid)
287 {
288 Append (maptex, self->tex, self->texs, self->texs);
289 self->texs *= 2;
290 }
291}
292
293static maprow *
294map_get_row (DC__Map self, int y)
295{
296 if (0 > y)
297 {
298 int extend = - y + MAP_EXTEND_Y;
299 Prepend (maprow, self->row, self->rows, extend);
300
301 self->rows += extend;
302 self->y += extend;
303 y += extend;
304 }
305 else if (y >= self->rows)
306 {
307 int extend = y - self->rows + MAP_EXTEND_Y;
308 Append (maprow, self->row, self->rows, extend);
309 self->rows += extend;
310 }
311
312 return self->row + y;
313}
314
315static mapcell *
316row_get_cell (maprow *row, int x)
317{
318 if (!row->col)
319 {
320 Newz (0, row->col, MAP_EXTEND_X, mapcell);
321 row->c0 = x - MAP_EXTEND_X / 4;
322 row->c1 = row->c0 + MAP_EXTEND_X;
323 }
324
325 if (row->c0 > x)
326 {
327 int extend = row->c0 - x + MAP_EXTEND_X;
328 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
329 row->c0 -= extend;
330 }
331 else if (x >= row->c1)
332 {
333 int extend = x - row->c1 + MAP_EXTEND_X;
334 Append (mapcell, row->col, row->c1 - row->c0, extend);
335 row->c1 += extend;
336 }
337
338 return row->col + (x - row->c0);
339}
340
341static mapcell *
342map_get_cell (DC__Map self, int x, int y)
343{
344 return row_get_cell (map_get_row (self, y), x);
345}
346
347static void
348map_clear (DC__Map self)
349{
350 int r;
351
352 for (r = 0; r < self->rows; r++)
353 Safefree (self->row[r].col);
354
355 Safefree (self->row);
356
357 self->x = 0;
358 self->y = 0;
359 self->ox = 0;
360 self->oy = 0;
361 self->row = 0;
362 self->rows = 0;
363}
364
365static void
366map_blank (DC__Map self, int x0, int y0, int w, int h)
367{
368 int x, y;
369 maprow *row;
370 mapcell *cell;
371
372 for (y = y0; y < y0 + h; y++)
373 if (y >= 0)
374 {
375 if (y >= self->rows)
376 break;
377
378 row = self->row + y;
379
380 for (x = x0; x < x0 + w; x++)
381 if (x >= row->c0)
382 {
383 if (x >= row->c1)
384 break;
385
386 cell = row->col + x - row->c0;
387
388 cell->darkness = 0;
389 cell->stat_hp = 0;
390 cell->flags = 0;
391 cell->player = 0;
392 }
393 }
394}
395
396typedef struct {
397 tileid tile;
398 uint8_t x, y, level;
399} smooth_key;
400
401static void
402smooth_or_bits (HV *hv, smooth_key *key, IV bits)
403{
404 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
405
406 if (SvIOK (*sv))
407 SvIV_set (*sv, SvIVX (*sv) | bits);
408 else
409 sv_setiv (*sv, bits);
410}
411
412static void
413music_finished (void)
414{
415 SDL_UserEvent ev;
416
417 ev.type = SDL_USEREVENT;
418 ev.code = 0;
419 ev.data1 = 0;
420 ev.data2 = 0;
421
422 SDL_PushEvent ((SDL_Event *)&ev);
423}
424
425static void
426channel_finished (int channel)
427{
428 SDL_UserEvent ev;
429
430 ev.type = SDL_USEREVENT;
431 ev.code = 1;
432 ev.data1 = (void *)(long)channel;
433 ev.data2 = 0;
434
435 SDL_PushEvent ((SDL_Event *)&ev);
436}
437
438static unsigned int
439minpot (unsigned int n)
440{
441 if (!n)
442 return 0;
443
444 --n;
445
446 n |= n >> 1;
447 n |= n >> 2;
448 n |= n >> 4;
449 n |= n >> 8;
450 n |= n >> 16;
451
452 return n + 1;
453}
454
455static unsigned int
456popcount (unsigned int n)
457{
458 n -= (n >> 1) & 0x55555555U;
459 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
460 n = ((n >> 4) + n) & 0x0f0f0f0fU;
461 n *= 0x01010101U;
462
463 return n >> 24;
464}
465
466/* SDL should provide this, really. */
467#define SDLK_MODIFIER_MIN 300
468#define SDLK_MODIFIER_MAX 314
469
470/******************************************************************************/
471
472static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
473static GV *hover_gv;
474
475static int
476within_widget (SV *widget, NV x, NV y)
477{
478 HV *self;
479 SV **svp;
480 NV wx, ww, wy, wh;
481
482 if (!SvROK (widget))
483 return 0;
484
485 self = (HV *)SvRV (widget);
486
487 if (SvTYPE (self) != SVt_PVHV)
488 return 0;
489
490 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
491 if (y < wy)
492 return 0;
493
494 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
495 if (y >= wy + wh)
496 return 0;
497
498 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
499 if (x < wx)
500 return 0;
501
502 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
503 if (x >= wx + ww)
504 return 0;
505
506 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
507 if (!svp || !SvTRUE (*svp))
508 return 0;
509
510 return 1;
511}
512
513MODULE = Deliantra::Client PACKAGE = DC
61 514
62PROTOTYPES: ENABLE 515PROTOTYPES: ENABLE
63 516
64BOOT: 517BOOT:
65{ 518{
66 fontmap = pango_ft2_font_map_new (); 519 HV *stash = gv_stashpv ("DC", 1);
520 static const struct {
521 const char *name;
522 IV iv;
523 } *civ, const_iv[] = {
524# define const_iv(name) { # name, (IV)name }
525 const_iv (SDLK_MODIFIER_MIN),
526 const_iv (SDLK_MODIFIER_MAX),
527
528 const_iv (SDL_ACTIVEEVENT),
529 const_iv (SDL_KEYDOWN),
530 const_iv (SDL_KEYUP),
531 const_iv (SDL_MOUSEMOTION),
532 const_iv (SDL_MOUSEBUTTONDOWN),
533 const_iv (SDL_MOUSEBUTTONUP),
534 const_iv (SDL_JOYAXISMOTION),
535 const_iv (SDL_JOYBALLMOTION),
536 const_iv (SDL_JOYHATMOTION),
537 const_iv (SDL_JOYBUTTONDOWN),
538 const_iv (SDL_JOYBUTTONUP),
539 const_iv (SDL_QUIT),
540 const_iv (SDL_SYSWMEVENT),
541 const_iv (SDL_EVENT_RESERVEDA),
542 const_iv (SDL_EVENT_RESERVEDB),
543 const_iv (SDL_VIDEORESIZE),
544 const_iv (SDL_VIDEOEXPOSE),
545 const_iv (SDL_USEREVENT),
546
547 const_iv (SDL_APPINPUTFOCUS),
548 const_iv (SDL_APPMOUSEFOCUS),
549 const_iv (SDL_APPACTIVE),
550
551 const_iv (SDLK_FIRST),
552 const_iv (SDLK_LAST),
553 const_iv (SDLK_KP0),
554 const_iv (SDLK_KP1),
555 const_iv (SDLK_KP2),
556 const_iv (SDLK_KP3),
557 const_iv (SDLK_KP4),
558 const_iv (SDLK_KP5),
559 const_iv (SDLK_KP6),
560 const_iv (SDLK_KP7),
561 const_iv (SDLK_KP8),
562 const_iv (SDLK_KP9),
563 const_iv (SDLK_KP_PERIOD),
564 const_iv (SDLK_KP_DIVIDE),
565 const_iv (SDLK_KP_MULTIPLY),
566 const_iv (SDLK_KP_MINUS),
567 const_iv (SDLK_KP_PLUS),
568 const_iv (SDLK_KP_ENTER),
569 const_iv (SDLK_KP_EQUALS),
570 const_iv (SDLK_UP),
571 const_iv (SDLK_DOWN),
572 const_iv (SDLK_RIGHT),
573 const_iv (SDLK_LEFT),
574 const_iv (SDLK_INSERT),
575 const_iv (SDLK_HOME),
576 const_iv (SDLK_END),
577 const_iv (SDLK_PAGEUP),
578 const_iv (SDLK_PAGEDOWN),
579 const_iv (SDLK_F1),
580 const_iv (SDLK_F2),
581 const_iv (SDLK_F3),
582 const_iv (SDLK_F4),
583 const_iv (SDLK_F5),
584 const_iv (SDLK_F6),
585 const_iv (SDLK_F7),
586 const_iv (SDLK_F8),
587 const_iv (SDLK_F9),
588 const_iv (SDLK_F10),
589 const_iv (SDLK_F11),
590 const_iv (SDLK_F12),
591 const_iv (SDLK_F13),
592 const_iv (SDLK_F14),
593 const_iv (SDLK_F15),
594 const_iv (SDLK_NUMLOCK),
595 const_iv (SDLK_CAPSLOCK),
596 const_iv (SDLK_SCROLLOCK),
597 const_iv (SDLK_RSHIFT),
598 const_iv (SDLK_LSHIFT),
599 const_iv (SDLK_RCTRL),
600 const_iv (SDLK_LCTRL),
601 const_iv (SDLK_RALT),
602 const_iv (SDLK_LALT),
603 const_iv (SDLK_RMETA),
604 const_iv (SDLK_LMETA),
605 const_iv (SDLK_LSUPER),
606 const_iv (SDLK_RSUPER),
607 const_iv (SDLK_MODE),
608 const_iv (SDLK_COMPOSE),
609 const_iv (SDLK_HELP),
610 const_iv (SDLK_PRINT),
611 const_iv (SDLK_SYSREQ),
612 const_iv (SDLK_BREAK),
613 const_iv (SDLK_MENU),
614 const_iv (SDLK_POWER),
615 const_iv (SDLK_EURO),
616 const_iv (SDLK_UNDO),
617
618 const_iv (KMOD_NONE),
619 const_iv (KMOD_SHIFT),
620 const_iv (KMOD_LSHIFT),
621 const_iv (KMOD_RSHIFT),
622 const_iv (KMOD_CTRL),
623 const_iv (KMOD_LCTRL),
624 const_iv (KMOD_RCTRL),
625 const_iv (KMOD_ALT),
626 const_iv (KMOD_LALT),
627 const_iv (KMOD_RALT),
628 const_iv (KMOD_META),
629 const_iv (KMOD_LMETA),
630 const_iv (KMOD_RMETA),
631 const_iv (KMOD_NUM),
632 const_iv (KMOD_CAPS),
633 const_iv (KMOD_MODE),
634
635 const_iv (MIX_DEFAULT_FORMAT),
636# undef const_iv
637 };
638
639 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
640 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
641
642 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
643 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
644}
645
646void
647weaken (SV *rv)
648 PROTOTYPE: $
649 CODE:
650 sv_rvweaken (rv);
651
652int
653in_destruct ()
654 CODE:
655 RETVAL = PL_main_cv == Nullcv;
656 OUTPUT:
657 RETVAL
658
659NV floor (NV x)
660
661NV ceil (NV x)
662
663IV minpot (UV n)
664
665IV popcount (UV n)
666
667void
668pango_init ()
669 CODE:
670{
671 opengl_fontmap = pango_opengl_font_map_new ();
67 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 672 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
68 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap); 673 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
674#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)
675 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
676 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
677#endif
69} 678}
70
71void
72lowdelay (int fd, int val = 1)
73 CODE:
74 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
75 679
76char * 680char *
77gl_version () 681SDL_GetError ()
682
683int
684SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
685
686void
687SDL_Quit ()
688
689void
690SDL_ListModes (int rgb, int alpha)
78 CODE: 691 PPCODE:
79 RETVAL = (char *)glGetString (GL_VERSION); 692{
693 SDL_Rect **m;
694
695 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
696 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
697 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
698 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
699
700 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
701 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
702
703 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
704 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
705 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
706 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
707
708 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
709#if SDL_VERSION_ATLEAST(1,2,10)
710 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
711 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
712#endif
713
714 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
715
716 if (m && m != (SDL_Rect **)-1)
717 while (*m)
718 {
719 if ((*m)->w >= 800 && (*m)->h >= 480)
720 {
721 AV *av = newAV ();
722 av_push (av, newSViv ((*m)->w));
723 av_push (av, newSViv ((*m)->h));
724 av_push (av, newSViv (rgb));
725 av_push (av, newSViv (alpha));
726 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
727 }
728
729 ++m;
730 }
731}
732
733int
734SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
735 CODE:
736{
737 SDL_EnableUNICODE (1);
738 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
739
740 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
741 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
742 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
743 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
744
745 RETVAL = !!SDL_SetVideoMode (
746 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
747 );
748
749 if (RETVAL)
750 {
751 av_clear (texture_av);
752
753 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
754#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
755#include "glfunc.h"
756#undef GL_FUNC
757 }
758}
80 OUTPUT: 759 OUTPUT:
81 RETVAL 760 RETVAL
82 761
762void
763SDL_GL_SwapBuffers ()
764
83char * 765char *
84gl_extensions () 766SDL_GetKeyName (int sym)
767
768int
769SDL_GetAppState ()
770
771void
772poll_events ()
85 CODE: 773 PPCODE:
86 RETVAL = (char *)glGetString (GL_EXTENSIONS); 774{
775 SDL_Event ev;
776
777 SDL_PumpEvents ();
778 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
779 {
780 HV *hv = newHV ();
781 hv_store (hv, "type", 4, newSViv (ev.type), 0);
782
783 switch (ev.type)
784 {
785 case SDL_KEYDOWN:
786 case SDL_KEYUP:
787 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
788 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
789 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
790 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
791 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
792 break;
793
794 case SDL_ACTIVEEVENT:
795 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
796 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
797 break;
798
799 case SDL_MOUSEMOTION:
800 {
801 int state = ev.motion.state;
802 int x = ev.motion.x;
803 int y = ev.motion.y;
804 int xrel = ev.motion.xrel;
805 int yrel = ev.motion.yrel;
806
807 /* do simplistic event compression */
808 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
809 && state == ev.motion.state)
810 {
811 xrel += ev.motion.xrel;
812 yrel += ev.motion.yrel;
813 x = ev.motion.x;
814 y = ev.motion.y;
815 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
816 }
817
818 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
819 hv_store (hv, "state", 5, newSViv (state), 0);
820 hv_store (hv, "x", 1, newSViv (x), 0);
821 hv_store (hv, "y", 1, newSViv (y), 0);
822 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
823 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
824 }
825 break;
826
827 case SDL_MOUSEBUTTONDOWN:
828 case SDL_MOUSEBUTTONUP:
829 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
830
831 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
832 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
833 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
834 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
835 break;
836
837 case SDL_USEREVENT:
838 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
839 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
840 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
841 break;
842 }
843
844 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
845 }
846}
847
848int
849Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
850 POSTCALL:
851 Mix_HookMusicFinished (music_finished);
852 Mix_ChannelFinished (channel_finished);
853
854void
855Mix_QuerySpec ()
856 PPCODE:
857{
858 int freq, channels;
859 Uint16 format;
860
861 if (Mix_QuerySpec (&freq, &format, &channels))
862 {
863 EXTEND (SP, 3);
864 PUSHs (sv_2mortal (newSViv (freq)));
865 PUSHs (sv_2mortal (newSViv (format)));
866 PUSHs (sv_2mortal (newSViv (channels)));
867 }
868}
869
870void
871Mix_CloseAudio ()
872
873int
874Mix_AllocateChannels (int numchans = -1)
875
876const char *
877Mix_GetError ()
878
879void
880lowdelay (int fd, int val = 1)
881 CODE:
882 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
883
884void
885win32_proxy_info ()
886 PPCODE:
887{
888#ifdef _WIN32
889 char buffer[2048];
890 DWORD buflen;
891
892 EXTEND (SP, 3);
893
894 buflen = sizeof (buffer);
895 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
896 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
897 {
898 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
899
900 buflen = sizeof (buffer);
901 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
902 {
903 PUSHs (newSVpv (buffer, 0));
904
905 buflen = sizeof (buffer);
906 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
907 PUSHs (newSVpv (buffer, 0));
908 }
909 }
910#endif
911}
912
913void
914add_font (char *file)
915 CODE:
916 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
917
918void
919load_image_inline (SV *image_)
920 ALIAS:
921 load_image_file = 1
922 PPCODE:
923{
924 STRLEN image_len;
925 char *image = (char *)SvPVbyte (image_, image_len);
926 SDL_Surface *surface, *surface2;
927 SDL_PixelFormat fmt;
928 SDL_RWops *rw = ix
929 ? SDL_RWFromFile (image, "rb")
930 : SDL_RWFromConstMem (image, image_len);
931
932 if (!rw)
933 croak ("load_image: %s", SDL_GetError ());
934
935 surface = IMG_Load_RW (rw, 1);
936 if (!surface)
937 croak ("load_image: %s", SDL_GetError ());
938
939 fmt.palette = NULL;
940 fmt.BitsPerPixel = 32;
941 fmt.BytesPerPixel = 4;
942#if SDL_BYTEORDER == SDL_LIL_ENDIAN
943 fmt.Rmask = 0x000000ff;
944 fmt.Gmask = 0x0000ff00;
945 fmt.Bmask = 0x00ff0000;
946 fmt.Amask = 0xff000000;
947#else
948 fmt.Rmask = 0xff000000;
949 fmt.Gmask = 0x00ff0000;
950 fmt.Bmask = 0x0000ff00;
951 fmt.Amask = 0x000000ff;
952#endif
953 fmt.Rloss = 0;
954 fmt.Gloss = 0;
955 fmt.Bloss = 0;
956 fmt.Aloss = 0;
957 fmt.Rshift = 0;
958 fmt.Gshift = 8;
959 fmt.Bshift = 16;
960 fmt.Ashift = 24;
961 fmt.colorkey = 0;
962 fmt.alpha = 0;
963
964 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
965
966 assert (surface2->pitch == surface2->w * 4);
967
968 SDL_LockSurface (surface2);
969 EXTEND (SP, 6);
970 PUSHs (sv_2mortal (newSViv (surface2->w)));
971 PUSHs (sv_2mortal (newSViv (surface2->h)));
972 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
973 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
974 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
975 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
976 SDL_UnlockSurface (surface2);
977
978 SDL_FreeSurface (surface);
979 SDL_FreeSurface (surface2);
980}
981
982void
983average (int x, int y, uint32_t *data)
984 PPCODE:
985{
986 uint32_t r = 0, g = 0, b = 0, a = 0;
987
988 x = y = x * y;
989
990 while (x--)
991 {
992 uint32_t p = *data++;
993
994 r += (p ) & 255;
995 g += (p >> 8) & 255;
996 b += (p >> 16) & 255;
997 a += (p >> 24) & 255;
998 }
999
1000 EXTEND (SP, 4);
1001 PUSHs (sv_2mortal (newSViv (r / y)));
1002 PUSHs (sv_2mortal (newSViv (g / y)));
1003 PUSHs (sv_2mortal (newSViv (b / y)));
1004 PUSHs (sv_2mortal (newSViv (a / y)));
1005}
1006
1007void
1008error (char *message)
1009 CODE:
1010 fprintf (stderr, "ERROR: %s\n", message);
1011#ifdef _WIN32
1012 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1013#endif
1014
1015void
1016fatal (char *message)
1017 CODE:
1018 fprintf (stderr, "FATAL: %s\n", message);
1019#ifdef _WIN32
1020 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1021#endif
1022 _exit (1);
1023
1024void
1025_exit (int retval = 0)
1026 CODE:
1027#ifdef WIN32
1028 ExitThread (retval); // unclean, please beam me up
1029#else
1030 _exit (retval);
1031#endif
1032
1033void
1034debug ()
1035 CODE:
1036{
1037#if DEBUG
1038 VALGRIND_DO_LEAK_CHECK;
1039#endif
1040}
1041
1042MODULE = Deliantra::Client PACKAGE = DC::Font
1043
1044PROTOTYPES: DISABLE
1045
1046DC::Font
1047new_from_file (SV *class, char *path, int id = 0)
1048 CODE:
1049{
1050 int count;
1051 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1052 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1053 FcPatternDestroy (pattern);
1054}
87 OUTPUT: 1055 OUTPUT:
88 RETVAL 1056 RETVAL
89 1057
90void 1058void
91add_font (char *file) 1059DESTROY (DC::Font self)
92 CODE: 1060 CODE:
93 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1061 pango_font_description_free (self);
94 1062
95void 1063void
96set_font (char *file) 1064make_default (DC::Font self)
1065 PROTOTYPE: $
97 CODE: 1066 CODE:
98{ 1067 default_font = self;
99 int count;
100 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
101 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
102 FcPatternDestroy (pattern);
103 pango_context_set_font_description (context, font);
104}
105 1068
106MODULE = CFClient PACKAGE = CFClient::Layout 1069MODULE = Deliantra::Client PACKAGE = DC::Layout
107 1070
108CFClient::Layout 1071PROTOTYPES: DISABLE
109new (SV *class, int base_height = 10) 1072
1073void
1074glyph_cache_backup ()
1075 PROTOTYPE:
1076 CODE:
1077 tc_backup ();
1078
1079void
1080glyph_cache_restore ()
1081 PROTOTYPE:
1082 CODE:
1083 tc_restore ();
1084
1085DC::Layout
1086new (SV *class)
110 CODE: 1087 CODE:
111 New (0, RETVAL, 1, struct cf_layout); 1088 New (0, RETVAL, 1, struct cf_layout);
112 RETVAL->base_height = base_height; 1089
113 RETVAL->pl = pango_layout_new (context); 1090 RETVAL->pl = pango_layout_new (opengl_context);
1091 RETVAL->r = 1.;
1092 RETVAL->g = 1.;
1093 RETVAL->b = 1.;
1094 RETVAL->a = 1.;
1095 RETVAL->base_height = MIN_FONT_HEIGHT;
1096 RETVAL->font = 0;
1097 RETVAL->rc = rc_alloc ();
1098
114 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1099 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1100 layout_update_font (RETVAL);
115 OUTPUT: 1101 OUTPUT:
116 RETVAL 1102 RETVAL
117 1103
118void 1104void
119DESTROY (CFClient::Layout self) 1105DESTROY (DC::Layout self)
120 CODE: 1106 CODE:
121 g_object_unref (self->pl); 1107 g_object_unref (self->pl);
1108 rc_free (self->rc);
122 Safefree (self); 1109 Safefree (self);
123 1110
124void 1111void
125set_markup (CFClient::Layout self, SV *text_) 1112set_text (DC::Layout self, SV *text_)
126 CODE: 1113 CODE:
127{ 1114{
128 STRLEN textlen; 1115 STRLEN textlen;
129 char *text = SvPVutf8 (text_, textlen); 1116 char *text = SvPVutf8 (text_, textlen);
130 1117
1118 pango_layout_set_text (self->pl, text, textlen);
1119}
1120
1121void
1122set_markup (DC::Layout self, SV *text_)
1123 CODE:
1124{
1125 STRLEN textlen;
1126 char *text = SvPVutf8 (text_, textlen);
1127
131 pango_layout_set_markup (self->pl, text, textlen); 1128 pango_layout_set_markup (self->pl, text, textlen);
132} 1129}
133 1130
134void 1131void
1132set_shapes (DC::Layout self, ...)
1133 CODE:
1134{
1135 PangoAttrList *attrs = 0;
1136 const char *text = pango_layout_get_text (self->pl);
1137 const char *pos = text;
1138 int arg = 4;
1139
1140 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1141 {
1142 PangoRectangle inkrect, rect;
1143 PangoAttribute *attr;
1144
1145 int x = SvIV (ST (arg - 3));
1146 int y = SvIV (ST (arg - 2));
1147 int w = SvIV (ST (arg - 1));
1148 int h = SvIV (ST (arg ));
1149
1150 inkrect.x = 0;
1151 inkrect.y = 0;
1152 inkrect.width = 0;
1153 inkrect.height = 0;
1154
1155 rect.x = x * PANGO_SCALE;
1156 rect.y = y * PANGO_SCALE;
1157 rect.width = w * PANGO_SCALE;
1158 rect.height = h * PANGO_SCALE;
1159
1160 if (!attrs)
1161 attrs = pango_layout_get_attributes (self->pl);
1162
1163 attr = pango_attr_shape_new (&inkrect, &rect);
1164 attr->start_index = pos - text;
1165 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1166 pango_attr_list_insert (attrs, attr);
1167
1168 arg += 4;
1169 pos += sizeof (OBJ_STR) - 1;
1170 }
1171
1172 if (attrs)
1173 pango_layout_set_attributes (self->pl, attrs);
1174}
1175
1176void
1177get_shapes (DC::Layout self)
1178 PPCODE:
1179{
1180 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1181
1182 do
1183 {
1184 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1185
1186 if (run && shape_attr_p (run))
1187 {
1188 PangoRectangle extents;
1189 pango_layout_iter_get_run_extents (iter, 0, &extents);
1190
1191 EXTEND (SP, 2);
1192 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1193 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1194 }
1195 }
1196 while (pango_layout_iter_next_run (iter));
1197
1198 pango_layout_iter_free (iter);
1199}
1200
1201int
1202has_wrapped (DC::Layout self)
1203 CODE:
1204{
1205 int lines = 1;
1206 const char *text = pango_layout_get_text (self->pl);
1207
1208 while (*text)
1209 lines += *text++ == '\n';
1210
1211 RETVAL = lines < pango_layout_get_line_count (self->pl);
1212}
1213 OUTPUT:
1214 RETVAL
1215
1216SV *
1217get_text (DC::Layout self)
1218 CODE:
1219 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1220 sv_utf8_decode (RETVAL);
1221 OUTPUT:
1222 RETVAL
1223
1224void
1225set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1226 CODE:
1227 self->r = r;
1228 self->g = g;
1229 self->b = b;
1230 self->a = a;
1231
1232void
1233set_font (DC::Layout self, DC::Font font = 0)
1234 CODE:
1235 if (self->font != font)
1236 {
1237 self->font = font;
1238 layout_update_font (self);
1239 }
1240
1241void
135set_height (CFClient::Layout self, int base_height) 1242set_height (DC::Layout self, int base_height)
136 CODE: 1243 CODE:
1244 if (self->base_height != base_height)
1245 {
137 self->base_height = base_height; 1246 self->base_height = base_height;
1247 layout_update_font (self);
1248 }
138 1249
139void 1250void
140set_width (CFClient::Layout self, int max_width = -1) 1251set_width (DC::Layout self, int max_width = -1)
141 CODE: 1252 CODE:
142 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1253 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
143 1254
144void 1255void
1256set_indent (DC::Layout self, int indent)
1257 CODE:
1258 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1259
1260void
1261set_spacing (DC::Layout self, int spacing)
1262 CODE:
1263 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1264
1265void
1266set_ellipsise (DC::Layout self, int ellipsise)
1267 CODE:
1268 pango_layout_set_ellipsize (self->pl,
1269 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1270 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1271 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1272 : PANGO_ELLIPSIZE_NONE
1273 );
1274
1275void
1276set_single_paragraph_mode (DC::Layout self, int spm)
1277 CODE:
1278 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1279
1280void
145size (CFClient::Layout self) 1281size (DC::Layout self)
146 PPCODE: 1282 PPCODE:
147{ 1283{
148 int w, h; 1284 int w, h;
149 1285
150 layout_update (self);
151 layout_get_pixel_size (self, &w, &h); 1286 layout_get_pixel_size (self, &w, &h);
152 1287
153 EXTEND (SP, 2); 1288 EXTEND (SP, 2);
154 PUSHs (sv_2mortal (newSViv (w))); 1289 PUSHs (sv_2mortal (newSViv (w)));
155 PUSHs (sv_2mortal (newSViv (h))); 1290 PUSHs (sv_2mortal (newSViv (h)));
156} 1291}
157 1292
158int 1293int
159xy_to_index (CFClient::Layout self, int x, int y) 1294descent (DC::Layout self)
160 CODE: 1295 CODE:
161{ 1296{
162 int index, trailing; 1297 PangoRectangle rect;
163 1298 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
164 layout_update (self); 1299 pango_layout_line_get_pixel_extents (line, 0, &rect);
165 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1300 RETVAL = PANGO_DESCENT (rect);
166
167 RETVAL = index;
168} 1301}
169 OUTPUT: 1302 OUTPUT:
170 RETVAL 1303 RETVAL
171 1304
1305int
1306xy_to_index (DC::Layout self, int x, int y)
1307 CODE:
1308{
1309 int index, trailing;
1310 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1311 RETVAL = index + trailing;
1312}
1313 OUTPUT:
1314 RETVAL
1315
172void 1316void
173cursor_pos (CFClient::Layout self, int index) 1317cursor_pos (DC::Layout self, int index)
174 PPCODE: 1318 PPCODE:
175{ 1319{
176 PangoRectangle strong_pos; 1320 PangoRectangle pos;
177 layout_update (self);
178 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1321 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1322
179 EXTEND (SP, 3); 1323 EXTEND (SP, 3);
180 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1324 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
181 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1325 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
182 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1326 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
183} 1327}
184 1328
185void 1329void
186render (CFClient::Layout self) 1330index_to_line_x (DC::Layout self, int index, int trailing = 0)
187 PPCODE: 1331 PPCODE:
188{ 1332{
189 SV *retval; 1333 int line, x;
190 int w, h;
191 FT_Bitmap bitmap;
192 1334
193 layout_update (self); 1335 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
194 layout_get_pixel_size (self, &w, &h); 1336#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3))
195 1337 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
196 retval = newSV (w * h); 1338 --line;
197 SvPOK_only (retval); 1339#endif
198 SvCUR_set (retval, w * h);
199
200 bitmap.rows = h;
201 bitmap.width = w;
202 bitmap.pitch = w;
203 bitmap.buffer = (unsigned char*)SvPVX (retval);
204 bitmap.num_grays = 256;
205 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
206
207 memset (bitmap.buffer, 0, w * h);
208
209 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
210
211 EXTEND (SP, 3); 1340 EXTEND (SP, 2);
212 PUSHs (sv_2mortal (newSViv (w))); 1341 PUSHs (sv_2mortal (newSViv (line)));
1342 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1343}
1344
1345void
1346line_x_to_index (DC::Layout self, int line, int x)
1347 PPCODE:
1348{
1349 PangoLayoutLine *lp;
1350 int index, trailing;
1351
1352 if (line < 0)
1353 XSRETURN_EMPTY;
1354
1355 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1356 XSRETURN_EMPTY; /* do better */
1357
1358 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1359
1360 EXTEND (SP, 2);
1361 if (GIMME_V == G_SCALAR)
1362 PUSHs (sv_2mortal (newSViv (index + trailing)));
1363 else
1364 {
213 PUSHs (sv_2mortal (newSViv (h))); 1365 PUSHs (sv_2mortal (newSViv (index)));
214 PUSHs (sv_2mortal (retval)); 1366 PUSHs (sv_2mortal (newSViv (trailing)));
1367 }
215} 1368}
216 1369
1370void
1371render (DC::Layout self, float x, float y, int flags = 0)
1372 CODE:
1373 rc_clear (self->rc);
1374 pango_opengl_render_layout_subpixel (
1375 self->pl,
1376 self->rc,
1377 x * PANGO_SCALE, y * PANGO_SCALE,
1378 self->r, self->g, self->b, self->a,
1379 flags
1380 );
1381 // we assume that context_change actually clears/frees stuff
1382 // and does not do any recomputation...
1383 pango_layout_context_changed (self->pl);
1384
1385void
1386draw (DC::Layout self)
1387 CODE:
1388{
1389 glEnable (GL_TEXTURE_2D);
1390 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1391 glEnable (GL_BLEND);
1392 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1393 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1394 glEnable (GL_ALPHA_TEST);
1395 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1396
1397 rc_draw (self->rc);
1398
1399 glDisable (GL_ALPHA_TEST);
1400 glDisable (GL_BLEND);
1401 glDisable (GL_TEXTURE_2D);
1402}
1403
217MODULE = CFClient PACKAGE = CFClient::Texture 1404MODULE = Deliantra::Client PACKAGE = DC::Texture
218 1405
1406PROTOTYPES: ENABLE
1407
219void 1408void
220draw_quad (SV *self, double x, double y, double w = 0, double h = 0) 1409pad (SV *data_, int ow, int oh, int nw, int nh)
1410 CODE:
1411{
1412 if ((nw != ow || nh != oh) && SvOK (data_))
1413 {
1414 STRLEN datalen;
1415 char *data = SvPVbyte (data_, datalen);
1416 int bpp = datalen / (ow * oh);
1417 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1418
1419 SvPOK_only (result_);
1420 SvCUR_set (result_, nw * nh * bpp);
1421
1422 memset (SvPVX (result_), 0, nw * nh * bpp);
1423 while (oh--)
1424 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1425
1426 sv_setsv (data_, result_);
1427 }
1428}
1429
1430void
1431draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
221 PROTOTYPE: $$$;$$ 1432 PROTOTYPE: $$$;$$
1433 ALIAS:
1434 draw_quad_alpha = 1
1435 draw_quad_alpha_premultiplied = 2
222 CODE: 1436 CODE:
223{ 1437{
224 HV *hv = (HV *)SvRV (self); 1438 HV *hv = (HV *)SvRV (self);
225 double s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1439 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
226 double t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1440 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
227 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1441 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1442
1443 if (name <= 0)
1444 XSRETURN_EMPTY;
228 1445
229 if (items < 5) 1446 if (items < 5)
230 { 1447 {
231 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1448 w = SvNV (*hv_fetch (hv, "w", 1, 1));
232 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1449 h = SvNV (*hv_fetch (hv, "h", 1, 1));
233 } 1450 }
234 1451
1452 if (ix)
1453 {
1454 glEnable (GL_BLEND);
1455
1456 if (ix == 2)
1457 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1458 else
1459 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1460 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1461
1462 glEnable (GL_ALPHA_TEST);
1463 glAlphaFunc (GL_GREATER, 0.01f);
1464 }
1465
235 glBindTexture (GL_TEXTURE_2D, name); 1466 glBindTexture (GL_TEXTURE_2D, name);
1467
236 glBegin (GL_QUADS); 1468 glBegin (GL_QUADS);
237 glTexCoord2d (0, 0); glVertex2d (x , y ); 1469 glTexCoord2f (0, 0); glVertex2f (x , y );
238 glTexCoord2d (0, t); glVertex2d (x , y + h); 1470 glTexCoord2f (0, t); glVertex2f (x , y + h);
239 glTexCoord2d (s, t); glVertex2d (x + w, y + h); 1471 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
240 glTexCoord2d (s, 0); glVertex2d (x + w, y ); 1472 glTexCoord2f (s, 0); glVertex2f (x + w, y );
241 glEnd (); 1473 glEnd ();
1474
1475 if (ix)
1476 {
1477 glDisable (GL_ALPHA_TEST);
1478 glDisable (GL_BLEND);
1479 }
242} 1480}
1481
1482IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1483 CODE:
1484{
1485 GLint width;
1486 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1487 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1488 RETVAL = width > 0;
1489}
1490 OUTPUT:
1491 RETVAL
1492
1493MODULE = Deliantra::Client PACKAGE = DC::Map
1494
1495PROTOTYPES: DISABLE
1496
1497DC::Map
1498new (SV *class)
1499 CODE:
1500 New (0, RETVAL, 1, struct map);
1501 RETVAL->x = 0;
1502 RETVAL->y = 0;
1503 RETVAL->w = 0;
1504 RETVAL->h = 0;
1505 RETVAL->ox = 0;
1506 RETVAL->oy = 0;
1507 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1508 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1509 RETVAL->rows = 0;
1510 RETVAL->row = 0;
1511 OUTPUT:
1512 RETVAL
1513
1514void
1515DESTROY (DC::Map self)
1516 CODE:
1517{
1518 map_clear (self);
1519 Safefree (self->face2tile);
1520 Safefree (self->tex);
1521 Safefree (self);
1522}
1523
1524void
1525resize (DC::Map self, int map_width, int map_height)
1526 CODE:
1527 self->w = map_width;
1528 self->h = map_height;
1529
1530void
1531clear (DC::Map self)
1532 CODE:
1533 map_clear (self);
1534
1535void
1536set_tileid (DC::Map self, int face, int tile)
1537 CODE:
1538{
1539 need_facenum (self, face); self->face2tile [face] = tile;
1540 need_texid (self, tile);
1541}
1542
1543void
1544set_smooth (DC::Map self, int face, int smooth, int level)
1545 CODE:
1546{
1547 tileid texid;
1548 maptex *tex;
1549
1550 if (face < 0 || face >= self->faces)
1551 return;
1552
1553 if (smooth < 0 || smooth >= self->faces)
1554 return;
1555
1556 texid = self->face2tile [face];
1557
1558 if (!texid)
1559 return;
1560
1561 tex = self->tex + texid;
1562 tex->smoothtile = self->face2tile [smooth];
1563 tex->smoothlevel = level;
1564}
1565
1566void
1567set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1568 CODE:
1569{
1570 need_texid (self, texid);
1571
1572 {
1573 maptex *tex = self->tex + texid;
1574
1575 tex->name = name;
1576 tex->w = w;
1577 tex->h = h;
1578 tex->s = s;
1579 tex->t = t;
1580 tex->r = r;
1581 tex->g = g;
1582 tex->b = b;
1583 tex->a = a;
1584 }
1585
1586 // somewhat hackish, but for textures that require it, it really
1587 // improves the look, and most others don't suffer.
1588 glBindTexture (GL_TEXTURE_2D, name);
1589 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1590 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1591 // use uglier nearest interpolation because linear suffers
1592 // from transparent color bleeding and ugly wrapping effects.
1593 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1594}
1595
1596int
1597ox (DC::Map self)
1598 ALIAS:
1599 oy = 1
1600 x = 2
1601 y = 3
1602 w = 4
1603 h = 5
1604 CODE:
1605 switch (ix)
1606 {
1607 case 0: RETVAL = self->ox; break;
1608 case 1: RETVAL = self->oy; break;
1609 case 2: RETVAL = self->x; break;
1610 case 3: RETVAL = self->y; break;
1611 case 4: RETVAL = self->w; break;
1612 case 5: RETVAL = self->h; break;
1613 }
1614 OUTPUT:
1615 RETVAL
1616
1617void
1618scroll (DC::Map self, int dx, int dy)
1619 CODE:
1620{
1621 if (dx > 0)
1622 map_blank (self, self->x, self->y, dx, self->h);
1623 else if (dx < 0)
1624 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1625
1626 if (dy > 0)
1627 map_blank (self, self->x, self->y, self->w, dy);
1628 else if (dy < 0)
1629 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1630
1631 self->ox += dx; self->x += dx;
1632 self->oy += dy; self->y += dy;
1633
1634 while (self->y < 0)
1635 {
1636 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1637
1638 self->rows += MAP_EXTEND_Y;
1639 self->y += MAP_EXTEND_Y;
1640 }
1641}
1642
1643SV *
1644map1a_update (DC::Map self, SV *data_, int extmap)
1645 CODE:
1646{
1647 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1648 uint8_t *data_end = (uint8_t *)SvEND (data_);
1649 mapcell *cell;
1650 int x, y, z, flags;
1651 AV *missing = newAV ();
1652 RETVAL = newRV_noinc ((SV *)missing);
1653
1654 while (data < data_end - 1)
1655 {
1656 flags = (data [0] << 8) + data [1]; data += 2;
1657
1658 x = self->x + ((flags >> 10) & 63);
1659 y = self->y + ((flags >> 4) & 63);
1660
1661 cell = map_get_cell (self, x, y);
1662
1663 if (flags & 15)
1664 {
1665 if (!cell->darkness)
1666 {
1667 memset (cell, 0, sizeof (*cell));
1668 cell->darkness = 256;
1669 }
1670
1671 //TODO: don't trust server data to be in-range(!)
1672
1673 if (flags & 8)
1674 {
1675 if (extmap)
1676 {
1677 uint8_t ext, cmd;
1678
1679 do
1680 {
1681 ext = *data++;
1682 cmd = ext & 0x3f;
1683
1684 if (cmd < 4)
1685 cell->darkness = 255 - ext * 64 + 1;
1686 else if (cmd == 5) // health
1687 {
1688 cell->stat_width = 1;
1689 cell->stat_hp = *data++;
1690 }
1691 else if (cmd == 6) // monster width
1692 cell->stat_width = *data++ + 1;
1693 else if (cmd == 0x47)
1694 {
1695 if (*data == 4)
1696 ; // decode player count
1697
1698 data += *data + 1;
1699 }
1700 else if (cmd == 8) // cell flags
1701 cell->flags = *data++;
1702 else if (ext & 0x40) // unknown, multibyte => skip
1703 data += *data + 1;
1704 else
1705 data++;
1706 }
1707 while (ext & 0x80);
1708 }
1709 else
1710 cell->darkness = *data++ + 1;
1711 }
1712
1713 for (z = 0; z <= 2; ++z)
1714 if (flags & (4 >> z))
1715 {
1716 faceid face = (data [0] << 8) + data [1]; data += 2;
1717 need_facenum (self, face);
1718 cell->tile [z] = self->face2tile [face];
1719
1720 if (cell->tile [z])
1721 {
1722 maptex *tex = self->tex + cell->tile [z];
1723 if (!tex->name)
1724 av_push (missing, newSViv (cell->tile [z]));
1725
1726 if (tex->smoothtile)
1727 {
1728 maptex *smooth = self->tex + tex->smoothtile;
1729 if (!smooth->name)
1730 av_push (missing, newSViv (tex->smoothtile));
1731 }
1732 }
1733 }
1734 }
1735 else
1736 cell->darkness = 0;
1737 }
1738}
1739 OUTPUT:
1740 RETVAL
1741
1742SV *
1743mapmap (DC::Map self, int x0, int y0, int w, int h)
1744 CODE:
1745{
1746 int x1, x;
1747 int y1, y;
1748 int z;
1749 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1750 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1751
1752 SvPOK_only (map_sv);
1753 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1754
1755 x0 += self->x; x1 = x0 + w;
1756 y0 += self->y; y1 = y0 + h;
1757
1758 for (y = y0; y < y1; y++)
1759 {
1760 maprow *row = 0 <= y && y < self->rows
1761 ? self->row + y
1762 : 0;
1763
1764 for (x = x0; x < x1; x++)
1765 {
1766 int r = 32, g = 32, b = 32, a = 192;
1767
1768 if (row && row->c0 <= x && x < row->c1)
1769 {
1770 mapcell *cell = row->col + (x - row->c0);
1771
1772 for (z = 0; z <= 0; z++)
1773 {
1774 maptex tex = self->tex [cell->tile [z]];
1775 int a0 = 255 - tex.a;
1776 int a1 = tex.a;
1777
1778 r = (r * a0 + tex.r * a1) / 255;
1779 g = (g * a0 + tex.g * a1) / 255;
1780 b = (b * a0 + tex.b * a1) / 255;
1781 a = (a * a0 + tex.a * a1) / 255;
1782 }
1783 }
1784
1785 *map++ = (r )
1786 | (g << 8)
1787 | (b << 16)
1788 | (a << 24);
1789 }
1790 }
1791
1792 RETVAL = map_sv;
1793}
1794 OUTPUT:
1795 RETVAL
1796
1797void
1798draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1799 CODE:
1800{
1801 int x, y, z;
1802
1803 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1804 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1805 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1806 smooth_key skey;
1807
1808 rc_t *rc = rc_alloc ();
1809 rc_key_t key;
1810 rc_array_t *arr;
1811
1812 // thats current max. sorry.
1813 if (sw > 255) sw = 255;
1814 if (sh > 255) sh = 255;
1815
1816 // clear key, in case of extra padding
1817 memset (&skey, 0, sizeof (skey));
1818
1819 memset (&key, 0, sizeof (key));
1820 key.r = 255;
1821 key.g = 255;
1822 key.b = 255;
1823 key.a = 255;
1824 key.mode = GL_QUADS;
1825 key.format = GL_T2F_V3F;
1826 key.texname = -1;
1827
1828 mx += self->x;
1829 my += self->y;
1830
1831 // first pass: determine smooth_max
1832 // rather ugly, if you ask me
1833 // could also be stored inside mapcell and updated on change
1834 memset (smooth_max, 0, sizeof (smooth_max));
1835
1836 for (y = 0; y < sh; y++)
1837 if (0 <= y + my && y + my < self->rows)
1838 {
1839 maprow *row = self->row + (y + my);
1840
1841 for (x = 0; x < sw; x++)
1842 if (row->c0 <= x + mx && x + mx < row->c1)
1843 {
1844 mapcell *cell = row->col + (x + mx - row->c0);
1845
1846 smooth_max[x + 1][y + 1] =
1847 MAX (self->tex [cell->tile [0]].smoothlevel,
1848 MAX (self->tex [cell->tile [1]].smoothlevel,
1849 self->tex [cell->tile [2]].smoothlevel));
1850 }
1851 }
1852
1853 glEnable (GL_BLEND);
1854 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1855 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1856
1857 for (z = 0; z <= 2; z++)
1858 {
1859 memset (smooth_level, 0, sizeof (smooth_level));
1860
1861 for (y = 0; y < sh; y++)
1862 if (0 <= y + my && y + my < self->rows)
1863 {
1864 maprow *row = self->row + (y + my);
1865
1866 for (x = 0; x < sw; x++)
1867 if (row->c0 <= x + mx && x + mx < row->c1)
1868 {
1869 mapcell *cell = row->col + (x + mx - row->c0);
1870 tileid tile = cell->tile [z];
1871
1872 if (tile)
1873 {
1874 maptex tex = self->tex [tile];
1875 int px, py;
1876
1877 if (key.texname != tex.name)
1878 {
1879 if (!tex.name)
1880 tex = self->tex [2]; /* missing, replace by noface */
1881
1882 key.texname = tex.name;
1883 arr = rc_array (rc, &key);
1884 }
1885
1886 px = (x + 1) * T - tex.w;
1887 py = (y + 1) * T - tex.h;
1888
1889 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1890 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1891 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1892 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1893
1894 if (cell->flags && z == 2)
1895 {
1896 // overlays such as the speech bubble, probably more to come
1897 if (cell->flags & 1)
1898 {
1899 maptex tex = self->tex [1];
1900 int px = x * T + T * 2 / 32;
1901 int py = y * T - T * 6 / 32;
1902
1903 if (tex.name)
1904 {
1905 if (key.texname != tex.name)
1906 {
1907 key.texname = tex.name;
1908 arr = rc_array (rc, &key);
1909 }
1910
1911 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1912 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1913 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1914 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1915 }
1916 }
1917 }
1918
1919 // update smooth hash
1920 if (tex.smoothtile)
1921 {
1922 skey.tile = tex.smoothtile;
1923 skey.level = tex.smoothlevel;
1924
1925 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1926
1927 // add bits to current tile and all neighbours. skey.x|y is
1928 // shifted +1|+1 so we always stay positive.
1929
1930 // bits is ___n cccc CCCC bbbb
1931 // n do not draw borders&corners
1932 // c draw these corners, but...
1933 // C ... not these
1934 // b draw these borders
1935
1936 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1937 // ┃· ·· ·┃ ━━
1938
1939 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1940 // ·· ·· ·┏ ┓·
1941
1942 // full tile
1943 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1944
1945 // borders
1946 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1947 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1948 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1949 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1950
1951 // corners
1952 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1953 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1954 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1955 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1956 }
1957 }
1958 }
1959 }
1960
1961 rc_draw (rc);
1962 rc_clear (rc);
1963
1964 // go through all smoothlevels, lowest to highest, then draw.
1965 // this is basically counting sort
1966 {
1967 int w, b;
1968
1969 glEnable (GL_TEXTURE_2D);
1970 glBegin (GL_QUADS);
1971 for (w = 0; w < 256 / 32; ++w)
1972 {
1973 uint32_t smask = smooth_level [w];
1974 if (smask)
1975 for (b = 0; b < 32; ++b)
1976 if (smask & (((uint32_t)1) << b))
1977 {
1978 int level = (w << 5) | b;
1979 HE *he;
1980
1981 hv_iterinit (smooth);
1982 while ((he = hv_iternext (smooth)))
1983 {
1984 smooth_key *skey = (smooth_key *)HeKEY (he);
1985 IV bits = SvIVX (HeVAL (he));
1986
1987 if (!(bits & 0x1000)
1988 && skey->level == level
1989 && level > smooth_max [skey->x][skey->y])
1990 {
1991 maptex tex = self->tex [skey->tile];
1992 int px = (((int)skey->x) - 1) * T;
1993 int py = (((int)skey->y) - 1) * T;
1994 int border = bits & 15;
1995 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1996 float dx = tex.s * .0625f; // 16 images/row
1997 float dy = tex.t * .5f ; // 2 images/column
1998
1999 if (tex.name)
2000 {
2001 // this time avoiding texture state changes
2002 // save gobs of state changes.
2003 if (key.texname != tex.name)
2004 {
2005 glEnd ();
2006 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2007 glBegin (GL_QUADS);
2008 }
2009
2010 if (border)
2011 {
2012 float ox = border * dx;
2013
2014 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2015 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2016 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2017 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2018 }
2019
2020 if (corner)
2021 {
2022 float ox = corner * dx;
2023
2024 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2025 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2026 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2027 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2028 }
2029 }
2030 }
2031 }
2032 }
2033 }
2034
2035 glEnd ();
2036 glDisable (GL_TEXTURE_2D);
2037 key.texname = -1;
2038 }
2039
2040 hv_clear (smooth);
2041 }
2042
2043 glDisable (GL_BLEND);
2044 rc_free (rc);
2045
2046 // top layer: overlays such as the health bar
2047 for (y = 0; y < sh; y++)
2048 if (0 <= y + my && y + my < self->rows)
2049 {
2050 maprow *row = self->row + (y + my);
2051
2052 for (x = 0; x < sw; x++)
2053 if (row->c0 <= x + mx && x + mx < row->c1)
2054 {
2055 mapcell *cell = row->col + (x + mx - row->c0);
2056
2057 int px = x * T;
2058 int py = y * T;
2059
2060 if (cell->stat_hp)
2061 {
2062 int width = cell->stat_width * T;
2063 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2064
2065 glColor3ub (0, 0, 0);
2066 glRectf (px + 1, py - thick - 2,
2067 px + width - 1, py);
2068
2069 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2070 glRectf (px + 2,
2071 py - thick - 1,
2072 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2073 }
2074 }
2075 }
2076}
2077
2078void
2079draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2080 CODE:
2081{
2082 static float color[16][3] = {
2083 { 0.00F, 0.00F, 0.00F },
2084 { 1.00F, 1.00F, 1.00F },
2085 { 0.00F, 0.00F, 0.55F },
2086 { 1.00F, 0.00F, 0.00F },
2087
2088 { 1.00F, 0.54F, 0.00F },
2089 { 0.11F, 0.56F, 1.00F },
2090 { 0.93F, 0.46F, 0.00F },
2091 { 0.18F, 0.54F, 0.34F },
2092
2093 { 0.56F, 0.73F, 0.56F },
2094 { 0.80F, 0.80F, 0.80F },
2095 { 0.55F, 0.41F, 0.13F },
2096 { 0.99F, 0.77F, 0.26F },
2097
2098 { 0.74F, 0.65F, 0.41F },
2099
2100 { 0.00F, 1.00F, 1.00F },
2101 { 1.00F, 0.00F, 1.00F },
2102 { 1.00F, 1.00F, 0.00F },
2103 };
2104
2105 int x, y;
2106
2107 glEnable (GL_TEXTURE_2D);
2108 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2109 glEnable (GL_BLEND);
2110 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2111 glBegin (GL_QUADS);
2112
2113 for (y = 0; y < h; y++)
2114 for (x = 0; x < w; x++)
2115 {
2116 unsigned char m = data [x + y * w];
2117
2118 if (m)
2119 {
2120 float *c = color [m & 15];
2121
2122 float tx1 = m & 0x40 ? 0.5 : 0.;
2123 float tx2 = tx1 + 0.5;
2124
2125 glColor4f (c[0], c[1], c[2], 0.75);
2126 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2127 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2128 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2129 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2130 }
2131 }
2132
2133 glEnd ();
2134 glDisable (GL_BLEND);
2135 glDisable (GL_TEXTURE_2D);
2136}
2137
2138void
2139fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2140 PPCODE:
2141{
2142 int x, y;
2143 int sw1 = sw + 2;
2144 int sh1 = sh + 2;
2145 int sh3 = sh * 3;
2146 int sw34 = (sw * 3 + 3) & ~3;
2147 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2148 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2149 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2150
2151 SvPOK_only (darkness3_sv);
2152 SvCUR_set (darkness3_sv, sw34 * sh3);
2153
2154 mx += self->x - 1;
2155 my += self->y - 1;
2156
2157 memset (darkness1, 255, sw1 * sh1);
2158
2159 for (y = 0; y < sh1; y++)
2160 if (0 <= y + my && y + my < self->rows)
2161 {
2162 maprow *row = self->row + (y + my);
2163
2164 for (x = 0; x < sw1; x++)
2165 if (row->c0 <= x + mx && x + mx < row->c1)
2166 {
2167 mapcell *cell = row->col + (x + mx - row->c0);
2168
2169 darkness1 [y * sw1 + x] = cell->darkness
2170 ? 255 - (cell->darkness - 1)
2171 : 255 - FOW_DARKNESS;
2172 }
2173 }
2174
2175 for (y = 0; y < sh; ++y)
2176 for (x = 0; x < sw; ++x)
2177 {
2178 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2179 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2180 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2181 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2182 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2183 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2184 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2185 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2186 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2187
2188 uint8_t r11 = (d11 + d21 + d12) / 3;
2189 uint8_t r21 = d21;
2190 uint8_t r31 = (d21 + d31 + d32) / 3;
2191
2192 uint8_t r12 = d12;
2193 uint8_t r22 = d22;
2194 uint8_t r32 = d32;
2195
2196 uint8_t r13 = (d13 + d23 + d12) / 3;
2197 uint8_t r23 = d23;
2198 uint8_t r33 = (d23 + d33 + d32) / 3;
2199
2200 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2201 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2202 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2203 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2204 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2205 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2206 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2207 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2208 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2209 }
2210
2211 free (darkness1);
2212
2213 EXTEND (SP, 3);
2214 PUSHs (sv_2mortal (newSViv (sw34)));
2215 PUSHs (sv_2mortal (newSViv (sh3)));
2216 PUSHs (darkness3_sv);
2217}
2218
2219SV *
2220get_rect (DC::Map self, int x0, int y0, int w, int h)
2221 CODE:
2222{
2223 int x, y, x1, y1;
2224 SV *data_sv = newSV (w * h * 7 + 5);
2225 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2226
2227 *data++ = 0; /* version 0 format */
2228 *data++ = w >> 8; *data++ = w;
2229 *data++ = h >> 8; *data++ = h;
2230
2231 // we need to do this 'cause we don't keep an absolute coord system for rows
2232 // TODO: treat rows as we treat columns
2233 map_get_row (self, y0 + self->y - self->oy);//D
2234 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2235
2236 x0 += self->x - self->ox;
2237 y0 += self->y - self->oy;
2238
2239 x1 = x0 + w;
2240 y1 = y0 + h;
2241
2242 for (y = y0; y < y1; y++)
2243 {
2244 maprow *row = 0 <= y && y < self->rows
2245 ? self->row + y
2246 : 0;
2247
2248 for (x = x0; x < x1; x++)
2249 {
2250 if (row && row->c0 <= x && x < row->c1)
2251 {
2252 mapcell *cell = row->col + (x - row->c0);
2253 uint8_t flags = 0;
2254
2255 if (cell->tile [0]) flags |= 1;
2256 if (cell->tile [1]) flags |= 2;
2257 if (cell->tile [2]) flags |= 4;
2258
2259 *data++ = flags;
2260
2261 if (flags & 1)
2262 {
2263 tileid tile = cell->tile [0];
2264 *data++ = tile >> 8;
2265 *data++ = tile;
2266 }
2267
2268 if (flags & 2)
2269 {
2270 tileid tile = cell->tile [1];
2271 *data++ = tile >> 8;
2272 *data++ = tile;
2273 }
2274
2275 if (flags & 4)
2276 {
2277 tileid tile = cell->tile [2];
2278 *data++ = tile >> 8;
2279 *data++ = tile;
2280 }
2281 }
2282 else
2283 *data++ = 0;
2284 }
2285 }
2286
2287 SvPOK_only (data_sv);
2288 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2289 RETVAL = data_sv;
2290}
2291 OUTPUT:
2292 RETVAL
2293
2294void
2295set_rect (DC::Map self, int x0, int y0, uint8_t *data)
2296 PPCODE:
2297{
2298 int x, y, z;
2299 int w, h;
2300 int x1, y1;
2301
2302 if (*data++ != 0)
2303 XSRETURN_EMPTY; /* version mismatch */
2304
2305 w = *data++ << 8; w |= *data++;
2306 h = *data++ << 8; h |= *data++;
2307
2308 // we need to do this 'cause we don't keep an absolute coord system for rows
2309 // TODO: treat rows as we treat columns
2310 map_get_row (self, y0 + self->y - self->oy);//D
2311 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2312
2313 x0 += self->x - self->ox;
2314 y0 += self->y - self->oy;
2315
2316 x1 = x0 + w;
2317 y1 = y0 + h;
2318
2319 for (y = y0; y < y1; y++)
2320 {
2321 maprow *row = map_get_row (self, y);
2322
2323 for (x = x0; x < x1; x++)
2324 {
2325 uint8_t flags = *data++;
2326
2327 if (flags)
2328 {
2329 mapcell *cell = row_get_cell (row, x);
2330 tileid tile[3] = { 0, 0, 0 };
2331
2332 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2333 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2334 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2335
2336 if (cell->darkness == 0)
2337 {
2338 cell->darkness = 0;
2339
2340 for (z = 0; z <= 2; z++)
2341 {
2342 tileid t = tile [z];
2343
2344 if (t >= self->texs || (t && !self->tex [t].name))
2345 {
2346 XPUSHs (sv_2mortal (newSViv (t)));
2347 need_texid (self, t);
2348 }
2349
2350 cell->tile [z] = t;
2351 }
2352 }
2353 }
2354 }
2355 }
2356}
2357
2358MODULE = Deliantra::Client PACKAGE = DC::RW
2359
2360DC::RW
2361new (SV *class, SV *data_sv)
2362 CODE:
2363{
2364 STRLEN datalen;
2365 char *data = SvPVbyte (data_sv, datalen);
2366
2367 RETVAL = SDL_RWFromConstMem (data, datalen);
2368}
2369 OUTPUT:
2370 RETVAL
2371
2372DC::RW
2373new_from_file (SV *class, const char *path, const char *mode = "rb")
2374 CODE:
2375 RETVAL = SDL_RWFromFile (path, mode);
2376 OUTPUT:
2377 RETVAL
2378
2379# fails on win32:
2380# dc.xs(2268) : error C2059: syntax error : '('
2381#void
2382#close (DC::RW self)
2383# CODE:
2384# (self->(close)) (self);
2385
2386MODULE = Deliantra::Client PACKAGE = DC::Channel
2387
2388PROTOTYPES: DISABLE
2389
2390DC::Channel
2391find ()
2392 CODE:
2393{
2394 RETVAL = Mix_GroupAvailable (-1);
2395
2396 if (RETVAL < 0)
2397 {
2398 RETVAL = Mix_GroupOldest (-1);
2399
2400 if (RETVAL < 0)
2401 XSRETURN_UNDEF;
2402
2403 Mix_HaltChannel (RETVAL);
2404 }
2405
2406 Mix_UnregisterAllEffects (RETVAL);
2407 Mix_Volume (RETVAL, 128);
2408}
2409 OUTPUT:
2410 RETVAL
2411
2412void
2413halt (DC::Channel self)
2414 CODE:
2415 Mix_HaltChannel (self);
2416
2417void
2418expire (DC::Channel self, int ticks = -1)
2419 CODE:
2420 Mix_ExpireChannel (self, ticks);
2421
2422void
2423fade_out (DC::Channel self, int ticks = -1)
2424 CODE:
2425 Mix_FadeOutChannel (self, ticks);
2426
2427int
2428volume (DC::Channel self, int volume)
2429 CODE:
2430 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2431 OUTPUT:
2432 RETVAL
2433
2434void
2435unregister_all_effects (DC::Channel self)
2436 CODE:
2437 Mix_UnregisterAllEffects (self);
2438
2439void
2440set_panning (DC::Channel self, int left, int right)
2441 CODE:
2442 left = CLAMP (left , 0, 255);
2443 right = CLAMP (right, 0, 255);
2444 Mix_SetPanning (self, left, right);
2445
2446void
2447set_distance (DC::Channel self, int distance)
2448 CODE:
2449 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2450
2451void
2452set_position (DC::Channel self, int angle, int distance)
2453 CODE:
2454
2455void
2456set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2457 CODE:
2458{
2459 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2460 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2461 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2462}
2463
2464void
2465set_reverse_stereo (DC::Channel self, int flip)
2466 CODE:
2467 Mix_SetReverseStereo (self, flip);
2468
2469MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2470
2471PROTOTYPES: DISABLE
2472
2473DC::MixChunk
2474new (SV *class, DC::RW rwops)
2475 CODE:
2476 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2477 OUTPUT:
2478 RETVAL
2479
2480void
2481DESTROY (DC::MixChunk self)
2482 CODE:
2483 Mix_FreeChunk (self);
2484
2485int
2486volume (DC::MixChunk self, int volume = -1)
2487 CODE:
2488 if (items > 1)
2489 volume = CLAMP (volume, 0, 128);
2490 RETVAL = Mix_VolumeChunk (self, volume);
2491 OUTPUT:
2492 RETVAL
2493
2494DC::Channel
2495play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2496 CODE:
2497{
2498 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2499
2500 if (RETVAL < 0)
2501 XSRETURN_UNDEF;
2502
2503 if (channel < 0)
2504 {
2505 Mix_UnregisterAllEffects (RETVAL);
2506 Mix_Volume (RETVAL, 128);
2507 }
2508}
2509 OUTPUT:
2510 RETVAL
2511
2512MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2513
2514int
2515volume (int volume = -1)
2516 PROTOTYPE: ;$
2517 CODE:
2518 if (items > 0)
2519 volume = CLAMP (volume, 0, 128);
2520 RETVAL = Mix_VolumeMusic (volume);
2521 OUTPUT:
2522 RETVAL
2523
2524void
2525fade_out (int ms)
2526 CODE:
2527 Mix_FadeOutMusic (ms);
2528
2529void
2530halt ()
2531 CODE:
2532 Mix_HaltMusic ();
2533
2534DC::MixMusic
2535new (SV *class, DC::RW rwops)
2536 CODE:
2537 RETVAL = Mix_LoadMUS_RW (rwops);
2538 OUTPUT:
2539 RETVAL
2540
2541void
2542DESTROY (DC::MixMusic self)
2543 CODE:
2544 Mix_FreeMusic (self);
2545
2546int
2547play (DC::MixMusic self, int loops = -1)
2548 CODE:
2549 RETVAL = Mix_PlayMusic (self, loops);
2550 OUTPUT:
2551 RETVAL
2552
2553void
2554fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2555 CODE:
2556 Mix_FadeInMusicPos (self, loops, ms, position);
2557
2558MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2559
2560PROTOTYPES: ENABLE
2561
2562BOOT:
2563{
2564 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2565 static const struct {
2566 const char *name;
2567 IV iv;
2568 } *civ, const_iv[] = {
2569# define const_iv(name) { # name, (IV)name }
2570 const_iv (GL_VENDOR),
2571 const_iv (GL_VERSION),
2572 const_iv (GL_EXTENSIONS),
2573 const_iv (GL_COLOR_MATERIAL),
2574 const_iv (GL_SMOOTH),
2575 const_iv (GL_FLAT),
2576 const_iv (GL_DITHER),
2577 const_iv (GL_BLEND),
2578 const_iv (GL_CULL_FACE),
2579 const_iv (GL_SCISSOR_TEST),
2580 const_iv (GL_DEPTH_TEST),
2581 const_iv (GL_ALPHA_TEST),
2582 const_iv (GL_NORMALIZE),
2583 const_iv (GL_RESCALE_NORMAL),
2584 const_iv (GL_FRONT),
2585 const_iv (GL_BACK),
2586 const_iv (GL_AUX0),
2587 const_iv (GL_AND),
2588 const_iv (GL_ONE),
2589 const_iv (GL_ZERO),
2590 const_iv (GL_SRC_ALPHA),
2591 const_iv (GL_DST_ALPHA),
2592 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2593 const_iv (GL_ONE_MINUS_DST_ALPHA),
2594 const_iv (GL_SRC_ALPHA_SATURATE),
2595 const_iv (GL_RGB),
2596 const_iv (GL_RGBA),
2597 const_iv (GL_RGBA4),
2598 const_iv (GL_RGBA8),
2599 const_iv (GL_RGB5_A1),
2600 const_iv (GL_UNSIGNED_BYTE),
2601 const_iv (GL_UNSIGNED_SHORT),
2602 const_iv (GL_UNSIGNED_INT),
2603 const_iv (GL_ALPHA),
2604 const_iv (GL_INTENSITY),
2605 const_iv (GL_LUMINANCE),
2606 const_iv (GL_LUMINANCE_ALPHA),
2607 const_iv (GL_FLOAT),
2608 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2609 const_iv (GL_COMPRESSED_ALPHA_ARB),
2610 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2611 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2612 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2613 const_iv (GL_COMPRESSED_RGB_ARB),
2614 const_iv (GL_COMPRESSED_RGBA_ARB),
2615 const_iv (GL_COMPILE),
2616 const_iv (GL_PROXY_TEXTURE_1D),
2617 const_iv (GL_PROXY_TEXTURE_2D),
2618 const_iv (GL_TEXTURE_1D),
2619 const_iv (GL_TEXTURE_2D),
2620 const_iv (GL_TEXTURE_ENV),
2621 const_iv (GL_TEXTURE_MAG_FILTER),
2622 const_iv (GL_TEXTURE_MIN_FILTER),
2623 const_iv (GL_TEXTURE_ENV_MODE),
2624 const_iv (GL_TEXTURE_WRAP_S),
2625 const_iv (GL_TEXTURE_WRAP_T),
2626 const_iv (GL_REPEAT),
2627 const_iv (GL_CLAMP),
2628 const_iv (GL_CLAMP_TO_EDGE),
2629 const_iv (GL_NEAREST),
2630 const_iv (GL_LINEAR),
2631 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2632 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2633 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2634 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2635 const_iv (GL_GENERATE_MIPMAP),
2636 const_iv (GL_MODULATE),
2637 const_iv (GL_DECAL),
2638 const_iv (GL_REPLACE),
2639 const_iv (GL_DEPTH_BUFFER_BIT),
2640 const_iv (GL_COLOR_BUFFER_BIT),
2641 const_iv (GL_PROJECTION),
2642 const_iv (GL_MODELVIEW),
2643 const_iv (GL_COLOR_LOGIC_OP),
2644 const_iv (GL_SEPARABLE_2D),
2645 const_iv (GL_CONVOLUTION_2D),
2646 const_iv (GL_CONVOLUTION_BORDER_MODE),
2647 const_iv (GL_CONSTANT_BORDER),
2648 const_iv (GL_POINTS),
2649 const_iv (GL_LINES),
2650 const_iv (GL_LINE_STRIP),
2651 const_iv (GL_LINE_LOOP),
2652 const_iv (GL_QUADS),
2653 const_iv (GL_QUAD_STRIP),
2654 const_iv (GL_TRIANGLES),
2655 const_iv (GL_TRIANGLE_STRIP),
2656 const_iv (GL_TRIANGLE_FAN),
2657 const_iv (GL_POLYGON),
2658 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2659 const_iv (GL_POINT_SMOOTH_HINT),
2660 const_iv (GL_LINE_SMOOTH_HINT),
2661 const_iv (GL_POLYGON_SMOOTH_HINT),
2662 const_iv (GL_GENERATE_MIPMAP_HINT),
2663 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2664 const_iv (GL_FASTEST),
2665 const_iv (GL_DONT_CARE),
2666 const_iv (GL_NICEST),
2667 const_iv (GL_V2F),
2668 const_iv (GL_V3F),
2669 const_iv (GL_T2F_V3F),
2670 const_iv (GL_T2F_N3F_V3F),
2671# undef const_iv
2672 };
2673
2674 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2675 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2676
2677 texture_av = newAV ();
2678 AvREAL_off (texture_av);
2679}
2680
2681void
2682disable_GL_EXT_blend_func_separate ()
2683 CODE:
2684 gl.BlendFuncSeparate = 0;
2685 gl.BlendFuncSeparateEXT = 0;
2686
2687char *
2688gl_vendor ()
2689 CODE:
2690 RETVAL = (char *)glGetString (GL_VENDOR);
2691 OUTPUT:
2692 RETVAL
2693
2694char *
2695gl_version ()
2696 CODE:
2697 RETVAL = (char *)glGetString (GL_VERSION);
2698 OUTPUT:
2699 RETVAL
2700
2701char *
2702gl_extensions ()
2703 CODE:
2704 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2705 OUTPUT:
2706 RETVAL
2707
2708const char *glGetString (GLenum pname)
2709
2710GLint glGetInteger (GLenum pname)
2711 CODE:
2712 glGetIntegerv (pname, &RETVAL);
2713 OUTPUT:
2714 RETVAL
2715
2716GLdouble glGetDouble (GLenum pname)
2717 CODE:
2718 glGetDoublev (pname, &RETVAL);
2719 OUTPUT:
2720 RETVAL
2721
2722int glGetError ()
2723
2724void glFinish ()
2725
2726void glClear (int mask)
2727
2728void glClearColor (float r, float g, float b, float a = 1.0)
2729 PROTOTYPE: @
2730
2731void glEnable (int cap)
2732
2733void glDisable (int cap)
2734
2735void glShadeModel (int mode)
2736
2737void glHint (int target, int mode)
2738
2739void glBlendFunc (int sfactor, int dfactor)
2740
2741void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2742 CODE:
2743 gl_BlendFuncSeparate (sa, da, saa, daa);
2744
2745void glDepthMask (int flag)
2746
2747void glLogicOp (int opcode)
2748
2749void glColorMask (int red, int green, int blue, int alpha)
2750
2751void glMatrixMode (int mode)
2752
2753void glPushMatrix ()
2754
2755void glPopMatrix ()
2756
2757void glLoadIdentity ()
2758
2759void glDrawBuffer (int buffer)
2760
2761void glReadBuffer (int buffer)
2762
2763# near_ and far_ are due to microsofts buggy "c" compiler
2764void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2765
2766# near_ and far_ are due to microsofts buggy "c" compiler
2767void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2768
2769PROTOTYPES: DISABLE
2770
2771void glViewport (int x, int y, int width, int height)
2772
2773void glScissor (int x, int y, int width, int height)
2774
2775void glTranslate (float x, float y, float z = 0.)
2776 CODE:
2777 glTranslatef (x, y, z);
2778
2779void glScale (float x, float y, float z = 1.)
2780 CODE:
2781 glScalef (x, y, z);
2782
2783void glRotate (float angle, float x, float y, float z)
2784 CODE:
2785 glRotatef (angle, x, y, z);
2786
2787void glColor (float r, float g, float b, float a = 1.0)
2788 ALIAS:
2789 glColor_premultiply = 1
2790 CODE:
2791 if (ix)
2792 {
2793 r *= a;
2794 g *= a;
2795 b *= a;
2796 }
2797 // microsoft visual "c" rounds instead of truncating...
2798 glColor4f (r, g, b, a);
2799
2800void glRasterPos (float x, float y, float z = 0.)
2801 CODE:
2802 glRasterPos3f (0, 0, z);
2803 glBitmap (0, 0, 0, 0, x, y, 0);
2804
2805void glVertex (float x, float y, float z = 0.)
2806 CODE:
2807 glVertex3f (x, y, z);
2808
2809void glTexCoord (float s, float t)
2810 CODE:
2811 glTexCoord2f (s, t);
2812
2813void glRect (float x1, float y1, float x2, float y2)
2814 CODE:
2815 glRectf (x1, y1, x2, y2);
2816
2817void glRect_lineloop (float x1, float y1, float x2, float y2)
2818 CODE:
2819 glBegin (GL_LINE_LOOP);
2820 glVertex2f (x1, y1);
2821 glVertex2f (x2, y1);
2822 glVertex2f (x2, y2);
2823 glVertex2f (x1, y2);
2824 glEnd ();
2825
2826PROTOTYPES: ENABLE
2827
2828void glBegin (int mode)
2829
2830void glEnd ()
2831
2832void glPointSize (GLfloat size)
2833
2834void glLineWidth (GLfloat width)
2835
2836void glInterleavedArrays (int format, int stride, char *data)
2837
2838void glDrawElements (int mode, int count, int type, char *indices)
2839
2840# 1.2 void glDrawRangeElements (int mode, int start, int end
2841
2842void glTexEnv (int target, int pname, float param)
2843 CODE:
2844 glTexEnvf (target, pname, param);
2845
2846void glTexParameter (int target, int pname, float param)
2847 CODE:
2848 glTexParameterf (target, pname, param);
2849
2850void glBindTexture (int target, int name)
2851
2852void glConvolutionParameter (int target, int pname, float params)
2853 CODE:
2854 if (gl.ConvolutionParameterf)
2855 gl.ConvolutionParameterf (target, pname, params);
2856
2857void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2858 CODE:
2859 if (gl.ConvolutionFilter2D)
2860 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2861
2862void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2863 CODE:
2864 if (gl.SeparableFilter2D)
2865 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2866
2867void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2868
2869void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2870
2871void glDrawPixels (int width, int height, int format, int type, char *pixels)
2872
2873void glPixelZoom (float x, float y)
2874
2875void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2876
2877int glGenTexture ()
2878 CODE:
2879 RETVAL = gen_texture ();
2880 OUTPUT:
2881 RETVAL
2882
2883void glDeleteTexture (int name)
2884 CODE:
2885 del_texture (name);
2886
2887int glGenList ()
2888 CODE:
2889 RETVAL = glGenLists (1);
2890 OUTPUT:
2891 RETVAL
2892
2893void glDeleteList (int list)
2894 CODE:
2895 glDeleteLists (list, 1);
2896
2897void glNewList (int list, int mode = GL_COMPILE)
2898
2899void glEndList ()
2900
2901void glCallList (int list)
2902
2903MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2904
2905PROTOTYPES: DISABLE
2906
2907void
2908find_widget (SV *self, NV x, NV y)
2909 PPCODE:
2910{
2911 if (within_widget (self, x, y))
2912 XPUSHs (self);
2913}
2914
2915BOOT:
2916{
2917 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2918
2919 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2920 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2921 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2922 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2923}
2924
2925void
2926draw (SV *self)
2927 CODE:
2928{
2929 HV *hv;
2930 SV **svp;
2931 NV x, y, w, h;
2932 SV *draw_x_sv = GvSV (draw_x_gv);
2933 SV *draw_y_sv = GvSV (draw_y_gv);
2934 SV *draw_w_sv = GvSV (draw_w_gv);
2935 SV *draw_h_sv = GvSV (draw_h_gv);
2936 double draw_x, draw_y;
2937
2938 if (!SvROK (self))
2939 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2940
2941 hv = (HV *)SvRV (self);
2942
2943 if (SvTYPE (hv) != SVt_PVHV)
2944 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2945
2946 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2947 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2948
2949 if (!h || !w)
2950 XSRETURN_EMPTY;
2951
2952 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2953 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2954
2955 draw_x = SvNV (draw_x_sv) + x;
2956 draw_y = SvNV (draw_y_sv) + y;
2957
2958 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2959 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2960 XSRETURN_EMPTY;
2961
2962 sv_setnv (draw_x_sv, draw_x);
2963 sv_setnv (draw_y_sv, draw_y);
2964
2965 glPushMatrix ();
2966 glTranslated (x, y, 0);
2967
2968 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2969 {
2970 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2971
2972 if (svp && SvTRUE (*svp))
2973 {
2974 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2975 glEnable (GL_BLEND);
2976 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2977 glBegin (GL_QUADS);
2978 glVertex2f (0, 0);
2979 glVertex2f (w, 0);
2980 glVertex2f (w, h);
2981 glVertex2f (0, h);
2982 glEnd ();
2983 glDisable (GL_BLEND);
2984 }
2985 }
2986#if 0
2987 // draw borders, for debugging
2988 glPushMatrix ();
2989 glColor4f (1., 1., 0., 1.);
2990 glTranslatef (.5, .5, 0.);
2991 glBegin (GL_LINE_LOOP);
2992 glVertex2f (0 , 0);
2993 glVertex2f (w - 1, 0);
2994 glVertex2f (w - 1, h - 1);
2995 glVertex2f (0 , h - 1);
2996 glEnd ();
2997 glPopMatrix ();
2998#endif
2999 PUSHMARK (SP);
3000 XPUSHs (self);
3001 PUTBACK;
3002 call_method ("_draw", G_VOID | G_DISCARD);
3003 SPAGAIN;
3004
3005 glPopMatrix ();
3006
3007 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3008 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3009}
3010

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