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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.253 by root, Fri Dec 28 20:59:14 2007 UTC vs.
Revision 1.292 by root, Fri Dec 4 15:04:56 2009 UTC

39#include <SDL_endian.h> 39#include <SDL_endian.h>
40#include <SDL_image.h> 40#include <SDL_image.h>
41#include <SDL_mixer.h> 41#include <SDL_mixer.h>
42#include <SDL_opengl.h> 42#include <SDL_opengl.h>
43 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
44#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
46 51
47#include <glib/gmacros.h> 52#include <glib/gmacros.h>
48 53
49#include <pango/pango.h> 54#include <pango/pango.h>
50 55
51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)) 56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly 61# define pango_layout_get_line_readonly pango_layout_get_line
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly 62# define pango_layout_get_lines_readonly pango_layout_get_lines
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly 63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly 64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
56#endif 65#endif
57 66
58#ifndef _WIN32 67#ifndef _WIN32
59# include <sys/types.h> 68# include <sys/types.h>
60# include <sys/socket.h> 69# include <sys/socket.h>
61# include <netinet/in.h> 70# include <netinet/in.h>
62# include <netinet/tcp.h> 71# include <netinet/tcp.h>
63# include <inttypes.h> 72# include <inttypes.h>
64#endif 73#endif
65 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
66#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
67 85
68#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
69 87
70#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
71#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
72 90
73#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
74 92
75/* mask out modifiers we are not interested in */ 93/* mask out modifiers we are not interested in */
76#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
77 95
78#if 0 96#define KMOD_LRAM 0x10000 // our extension
79# define PARACHUTE SDL_INIT_NOPARACHUTE 97
80#else 98#define TEXID_SPEECH 1
81# define PARACHUTE 0 99#define TEXID_NOFACE 2
82#endif 100#define TEXID_HIDDEN 3
83 101
84static AV *texture_av; 102static AV *texture_av;
85 103
86static struct 104static struct
87{ 105{
181 199
182static void 200static void
183layout_update_font (DC__Layout self) 201layout_update_font (DC__Layout self)
184{ 202{
185 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
186 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
187 */ 205 */
188 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
189 207
190 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
191 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
219 int w, h; 237 int w, h;
220 float s, t; 238 float s, t;
221 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
222 tileid smoothtile; 240 tileid smoothtile;
223 uint8_t smoothlevel; 241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
224} maptex; 243} maptex;
225 244
226typedef struct { 245typedef struct {
227 uint32_t player; 246 uint32_t player;
228 tileid tile[3]; 247 tileid tile[3];
360 self->oy = 0; 379 self->oy = 0;
361 self->row = 0; 380 self->row = 0;
362 self->rows = 0; 381 self->rows = 0;
363} 382}
364 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
365static void 394static void
366map_blank (DC__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
367{ 396{
368 int x, y; 397 int x, y;
369 maprow *row; 398 maprow *row;
383 if (x >= row->c1) 412 if (x >= row->c1)
384 break; 413 break;
385 414
386 cell = row->col + x - row->c0; 415 cell = row->col + x - row->c0;
387 416
388 cell->darkness = 0; 417 CELL_CLEAR (cell);
389 cell->stat_hp = 0;
390 cell->flags = 0;
391 cell->player = 0;
392 } 418 }
393 } 419 }
394} 420}
395 421
396typedef struct { 422typedef struct {
507 if (!svp || !SvTRUE (*svp)) 533 if (!svp || !SvTRUE (*svp))
508 return 0; 534 return 0;
509 535
510 return 1; 536 return 1;
511} 537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
512 590
513MODULE = Deliantra::Client PACKAGE = DC 591MODULE = Deliantra::Client PACKAGE = DC
514 592
515PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
516 594
545 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
546 624
547 const_iv (SDL_APPINPUTFOCUS), 625 const_iv (SDL_APPINPUTFOCUS),
548 const_iv (SDL_APPMOUSEFOCUS), 626 const_iv (SDL_APPMOUSEFOCUS),
549 const_iv (SDL_APPACTIVE), 627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
550 678
551 const_iv (SDLK_FIRST), 679 const_iv (SDLK_FIRST),
552 const_iv (SDLK_LAST), 680 const_iv (SDLK_LAST),
553 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
554 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
630 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
631 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
632 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
633 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
634 762
763 const_iv (KMOD_LRAM),
764
635 const_iv (MIX_DEFAULT_FORMAT), 765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
636# undef const_iv 795# undef const_iv
637 }; 796 };
638 797
639 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
640 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
669 CODE: 828 CODE:
670{ 829{
671 opengl_fontmap = pango_opengl_font_map_new (); 830 opengl_fontmap = pango_opengl_font_map_new ();
672 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
673 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
674#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2) 833 /*pango_context_set_font_description (opengl_context, default_font);*/
834#if PANGO_VERSION_CHECK (1, 15, 2)
675 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
676 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
677#endif 837#endif
678} 838}
679 839
680char *
681SDL_GetError () 840char *SDL_GetError ()
682 841
683int 842void SDL_braino ()
684SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
685 843
686void 844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
687SDL_Quit () 850void SDL_Quit ()
851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
688 860
689void 861void
690SDL_ListModes (int rgb, int alpha) 862SDL_ListModes (int rgb, int alpha)
691 PPCODE: 863 PPCODE:
692{ 864{
704 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
705 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
706 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
707 879
708 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
709#if SDL_VERSION_ATLEAST(1,2,10)
710 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
711 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
712#endif
713 882
714 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
715 884
716 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
717 while (*m) 886 while (*m)
718 { 887 {
719 if ((*m)->w >= 800 && (*m)->h >= 480) 888 if ((*m)->w >= 400 && (*m)->h >= 300)
720 { 889 {
721 AV *av = newAV (); 890 AV *av = newAV ();
722 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
723 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
724 av_push (av, newSViv (rgb)); 893 av_push (av, newSViv (rgb));
766SDL_GetKeyName (int sym) 935SDL_GetKeyName (int sym)
767 936
768int 937int
769SDL_GetAppState () 938SDL_GetAppState ()
770 939
940int
941SDL_GetModState ()
942
771void 943void
772poll_events () 944poll_events ()
773 PPCODE: 945 PPCODE:
774{ 946{
775 SDL_Event ev; 947 SDL_Event ev;
784 { 956 {
785 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
786 case SDL_KEYUP: 958 case SDL_KEYUP:
787 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
788 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
789 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
790 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
791 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
792 break; 964 break;
793 965
794 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
795 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
813 x = ev.motion.x; 985 x = ev.motion.x;
814 y = ev.motion.y; 986 y = ev.motion.y;
815 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
816 } 988 }
817 989
818 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
819 hv_store (hv, "state", 5, newSViv (state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
820 hv_store (hv, "x", 1, newSViv (x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
821 hv_store (hv, "y", 1, newSViv (y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
822 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
823 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
908 } 1080 }
909 } 1081 }
910#endif 1082#endif
911} 1083}
912 1084
913void 1085int
914add_font (char *file) 1086add_font (char *file)
915 CODE: 1087 CODE:
916 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT:
1090 RETVAL
917 1091
918void 1092void
919load_image_inline (SV *image_) 1093load_image_inline (SV *image_)
920 ALIAS: 1094 ALIAS:
921 load_image_file = 1 1095 load_image_file = 1
1037#if DEBUG 1211#if DEBUG
1038 VALGRIND_DO_LEAK_CHECK; 1212 VALGRIND_DO_LEAK_CHECK;
1039#endif 1213#endif
1040} 1214}
1041 1215
1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
1042MODULE = Deliantra::Client PACKAGE = DC::Font 1223MODULE = Deliantra::Client PACKAGE = DC::Font
1043 1224
1044PROTOTYPES: DISABLE 1225PROTOTYPES: DISABLE
1045 1226
1046DC::Font 1227DC::Font
1331 PPCODE: 1512 PPCODE:
1332{ 1513{
1333 int line, x; 1514 int line, x;
1334 1515
1335 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1336#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3)) 1517#if !PANGO_VERSION_CHECK (1, 17, 3)
1337 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1338 --line; 1519 --line;
1339#endif 1520#endif
1340 EXTEND (SP, 2); 1521 EXTEND (SP, 2);
1341 PUSHs (sv_2mortal (newSViv (line))); 1522 PUSHs (sv_2mortal (newSViv (line)));
1590 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1771 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1591 // use uglier nearest interpolation because linear suffers 1772 // use uglier nearest interpolation because linear suffers
1592 // from transparent color bleeding and ugly wrapping effects. 1773 // from transparent color bleeding and ugly wrapping effects.
1593 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1774 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1594} 1775}
1776
1777void
1778expire_textures (DC::Map self, int texid, int count)
1779 PPCODE:
1780 for (; texid < self->texs && count; ++texid, --count)
1781 {
1782 maptex *tex = self->tex + texid;
1783
1784 if (tex->name)
1785 {
1786 if (tex->unused)
1787 {
1788 tex->name = 0;
1789 tex->unused = 0;
1790 XPUSHs (sv_2mortal (newSViv (texid)));
1791 }
1792 else
1793 tex->unused = 1;
1794 }
1795 }
1595 1796
1596int 1797int
1597ox (DC::Map self) 1798ox (DC::Map self)
1598 ALIAS: 1799 ALIAS:
1599 oy = 1 1800 oy = 1
1677 uint8_t ext, cmd; 1878 uint8_t ext, cmd;
1678 1879
1679 do 1880 do
1680 { 1881 {
1681 ext = *data++; 1882 ext = *data++;
1682 cmd = ext & 0x3f; 1883 cmd = ext & 0x7f;
1683 1884
1684 if (cmd < 4) 1885 if (cmd < 4)
1685 cell->darkness = 255 - ext * 64 + 1; 1886 cell->darkness = 255 - ext * 64 + 1;
1686 else if (cmd == 5) // health 1887 else if (cmd == 5) // health
1687 { 1888 {
1690 } 1891 }
1691 else if (cmd == 6) // monster width 1892 else if (cmd == 6) // monster width
1692 cell->stat_width = *data++ + 1; 1893 cell->stat_width = *data++ + 1;
1693 else if (cmd == 0x47) 1894 else if (cmd == 0x47)
1694 { 1895 {
1695 if (*data == 4) 1896 if (*data == 1) cell->player = data [1];
1696 ; // decode player count 1897 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1898 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1899 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1697 1900
1698 data += *data + 1; 1901 data += *data + 1;
1699 } 1902 }
1700 else if (cmd == 8) // cell flags 1903 else if (cmd == 8) // cell flags
1701 cell->flags = *data++; 1904 cell->flags = *data++;
1718 cell->tile [z] = self->face2tile [face]; 1921 cell->tile [z] = self->face2tile [face];
1719 1922
1720 if (cell->tile [z]) 1923 if (cell->tile [z])
1721 { 1924 {
1722 maptex *tex = self->tex + cell->tile [z]; 1925 maptex *tex = self->tex + cell->tile [z];
1926 tex->unused = 0;
1723 if (!tex->name) 1927 if (!tex->name)
1724 av_push (missing, newSViv (cell->tile [z])); 1928 av_push (missing, newSViv (cell->tile [z]));
1725 1929
1726 if (tex->smoothtile) 1930 if (tex->smoothtile)
1727 { 1931 {
1728 maptex *smooth = self->tex + tex->smoothtile; 1932 maptex *smooth = self->tex + tex->smoothtile;
1933 smooth->unused = 0;
1729 if (!smooth->name) 1934 if (!smooth->name)
1730 av_push (missing, newSViv (tex->smoothtile)); 1935 av_push (missing, newSViv (tex->smoothtile));
1731 } 1936 }
1732 } 1937 }
1733 } 1938 }
1734 } 1939 }
1735 else 1940 else
1736 cell->darkness = 0; 1941 CELL_CLEAR (cell);
1737 } 1942 }
1738} 1943}
1739 OUTPUT: 1944 OUTPUT:
1740 RETVAL 1945 RETVAL
1741 1946
1793} 1998}
1794 OUTPUT: 1999 OUTPUT:
1795 RETVAL 2000 RETVAL
1796 2001
1797void 2002void
1798draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2003draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1799 CODE: 2004 CODE:
1800{ 2005{
1801 int x, y, z; 2006 int x, y, z;
1802 2007
1803 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2008 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1804 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2009 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1805 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2010 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1806 smooth_key skey; 2011 smooth_key skey;
1807 2012 int pl_x, pl_y;
2013 maptex pl_tex;
1808 rc_t *rc = rc_alloc (); 2014 rc_t *rc = rc_alloc ();
2015 rc_t *rc_ov = rc_alloc ();
1809 rc_key_t key; 2016 rc_key_t key;
1810 rc_array_t *arr; 2017 rc_array_t *arr, *arr_hidden;
1811 2018
2019 pl_tex.name = 0;
2020
1812 // thats current max. sorry. 2021 // that's current max. sorry.
1813 if (sw > 255) sw = 255; 2022 if (sw > 255) sw = 255;
1814 if (sh > 255) sh = 255; 2023 if (sh > 255) sh = 255;
1815 2024
1816 // clear key, in case of extra padding 2025 // clear key, in case of extra padding
1817 memset (&skey, 0, sizeof (skey)); 2026 memset (&skey, 0, sizeof (skey));
1821 key.g = 255; 2030 key.g = 255;
1822 key.b = 255; 2031 key.b = 255;
1823 key.a = 255; 2032 key.a = 255;
1824 key.mode = GL_QUADS; 2033 key.mode = GL_QUADS;
1825 key.format = GL_T2F_V3F; 2034 key.format = GL_T2F_V3F;
1826 key.texname = -1;
1827 2035
1828 mx += self->x; 2036 mx += self->x;
1829 my += self->y; 2037 my += self->y;
1830 2038
1831 // first pass: determine smooth_max 2039 // first pass: determine smooth_max
1852 2060
1853 glEnable (GL_BLEND); 2061 glEnable (GL_BLEND);
1854 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1855 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1856 2064
2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
2067
1857 for (z = 0; z <= 2; z++) 2068 for (z = 0; z <= 2; z++)
1858 { 2069 {
1859 memset (smooth_level, 0, sizeof (smooth_level)); 2070 memset (smooth_level, 0, sizeof (smooth_level));
2071 key.texname = -1;
1860 2072
1861 for (y = 0; y < sh; y++) 2073 for (y = 0; y < sh; y++)
1862 if (0 <= y + my && y + my < self->rows) 2074 if (0 <= y + my && y + my < self->rows)
1863 { 2075 {
1864 maprow *row = self->row + (y + my); 2076 maprow *row = self->row + (y + my);
1874 maptex tex = self->tex [tile]; 2086 maptex tex = self->tex [tile];
1875 int px, py; 2087 int px, py;
1876 2088
1877 if (key.texname != tex.name) 2089 if (key.texname != tex.name)
1878 { 2090 {
2091 self->tex [tile].unused = 0;
2092
1879 if (!tex.name) 2093 if (!tex.name)
1880 tex = self->tex [2]; /* missing, replace by noface */ 2094 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1881 2095
1882 key.texname = tex.name; 2096 key.texname = tex.name;
1883 arr = rc_array (rc, &key); 2097 arr = rc_array (rc, &key);
1884 } 2098 }
1885 2099
1886 px = (x + 1) * T - tex.w; 2100 px = (x + 1) * T - tex.w;
1887 py = (y + 1) * T - tex.h; 2101 py = (y + 1) * T - tex.h;
2102
2103 if (expect_false (cell->player == player) && expect_false (z == 2))
2104 {
2105 pl_x = px;
2106 pl_y = py;
2107 pl_tex = tex;
2108 continue;
2109 }
1888 2110
1889 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2111 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1890 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2112 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1891 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2113 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1892 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2114 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1893
1894 if (cell->flags && z == 2)
1895 {
1896 // overlays such as the speech bubble, probably more to come
1897 if (cell->flags & 1)
1898 {
1899 maptex tex = self->tex [1];
1900 int px = x * T + T * 2 / 32;
1901 int py = y * T - T * 6 / 32;
1902
1903 if (tex.name)
1904 {
1905 if (key.texname != tex.name)
1906 {
1907 key.texname = tex.name;
1908 arr = rc_array (rc, &key);
1909 }
1910
1911 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1912 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1913 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1914 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1915 }
1916 }
1917 }
1918 2115
1919 // update smooth hash 2116 // update smooth hash
1920 if (tex.smoothtile) 2117 if (tex.smoothtile)
1921 { 2118 {
1922 skey.tile = tex.smoothtile; 2119 skey.tile = tex.smoothtile;
1951 // corners 2148 // corners
1952 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2149 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1953 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2150 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1954 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1955 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2153 }
2154 }
2155
2156 if (expect_false (z == 2))
2157 {
2158 /* draw question marks on top of hidden spaces */
2159 if (!cell->darkness)
2160 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH];
2178 rc_array_t *arr;
2179 int px = x * T + T * 2 / 32;
2180 int py = y * T - T * 6 / 32;
2181
2182 key_ov.texname = tex.name;
2183 arr = rc_array (rc_ov, &key_ov);
2184
2185 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2186 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2187 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2188 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2189 }
1956 } 2190 }
1957 } 2191 }
1958 } 2192 }
1959 } 2193 }
1960 2194
2000 { 2234 {
2001 // this time avoiding texture state changes 2235 // this time avoiding texture state changes
2002 // save gobs of state changes. 2236 // save gobs of state changes.
2003 if (key.texname != tex.name) 2237 if (key.texname != tex.name)
2004 { 2238 {
2239 self->tex [skey->tile].unused = 0;
2240
2005 glEnd (); 2241 glEnd ();
2006 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2242 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2007 glBegin (GL_QUADS); 2243 glBegin (GL_QUADS);
2008 } 2244 }
2009 2245
2038 } 2274 }
2039 2275
2040 hv_clear (smooth); 2276 hv_clear (smooth);
2041 } 2277 }
2042 2278
2279 if (pl_tex.name)
2280 {
2281 maptex tex = pl_tex;
2282 int px = pl_x + sdx;
2283 int py = pl_y + sdy;
2284
2285 key.texname = tex.name;
2286 arr = rc_array (rc, &key);
2287
2288 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2289 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2290 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2291 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2292
2293 rc_draw (rc);
2294 }
2295
2296 rc_draw (rc_ov);
2297 rc_clear (rc_ov);
2298
2043 glDisable (GL_BLEND); 2299 glDisable (GL_BLEND);
2044 rc_free (rc); 2300 rc_free (rc);
2301 rc_free (rc_ov);
2045 2302
2046 // top layer: overlays such as the health bar 2303 // top layer: overlays such as the health bar
2047 for (y = 0; y < sh; y++) 2304 for (y = 0; y < sh; y++)
2048 if (0 <= y + my && y + my < self->rows) 2305 if (0 <= y + my && y + my < self->rows)
2049 { 2306 {
2054 { 2311 {
2055 mapcell *cell = row->col + (x + mx - row->c0); 2312 mapcell *cell = row->col + (x + mx - row->c0);
2056 2313
2057 int px = x * T; 2314 int px = x * T;
2058 int py = y * T; 2315 int py = y * T;
2316
2317 if (expect_false (cell->player == player))
2318 {
2319 px += sdx;
2320 py += sdy;
2321 }
2059 2322
2060 if (cell->stat_hp) 2323 if (cell->stat_hp)
2061 { 2324 {
2062 int width = cell->stat_width * T; 2325 int width = cell->stat_width * T;
2063 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2326 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2103 }; 2366 };
2104 2367
2105 int x, y; 2368 int x, y;
2106 2369
2107 glEnable (GL_TEXTURE_2D); 2370 glEnable (GL_TEXTURE_2D);
2371 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2372 * but the nvidia driver (185.18.14) mishandles alpha textures
2373 * ansd takes the colour from god knows where instead of using
2374 * Cp. MODULATE results in the same colour, but slightly different
2375 * alpha, but atcually gives us the correct colour with nvidia.
2376 */
2108 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2377 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2109 glEnable (GL_BLEND); 2378 glEnable (GL_BLEND);
2110 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2379 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2111 glBegin (GL_QUADS); 2380 glBegin (GL_QUADS);
2112 2381
2113 for (y = 0; y < h; y++) 2382 for (y = 0; y < h; y++)
2120 float *c = color [m & 15]; 2389 float *c = color [m & 15];
2121 2390
2122 float tx1 = m & 0x40 ? 0.5 : 0.; 2391 float tx1 = m & 0x40 ? 0.5 : 0.;
2123 float tx2 = tx1 + 0.5; 2392 float tx2 = tx1 + 0.5;
2124 2393
2125 glColor4f (c[0], c[1], c[2], 0.75); 2394 glColor4f (c[0], c[1], c[2], 1);
2126 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2395 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2127 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2396 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2128 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2397 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2129 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2398 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2130 } 2399 }
2152 SvCUR_set (darkness3_sv, sw34 * sh3); 2421 SvCUR_set (darkness3_sv, sw34 * sh3);
2153 2422
2154 mx += self->x - 1; 2423 mx += self->x - 1;
2155 my += self->y - 1; 2424 my += self->y - 1;
2156 2425
2157 memset (darkness1, 255, sw1 * sh1); 2426 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2158 2427
2159 for (y = 0; y < sh1; y++) 2428 for (y = 0; y < sh1; y++)
2160 if (0 <= y + my && y + my < self->rows) 2429 if (0 <= y + my && y + my < self->rows)
2161 { 2430 {
2162 maprow *row = self->row + (y + my); 2431 maprow *row = self->row + (y + my);
2282 else 2551 else
2283 *data++ = 0; 2552 *data++ = 0;
2284 } 2553 }
2285 } 2554 }
2286 2555
2556 /* if size is w*h + 5 then no data has been found */
2557 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2558 {
2287 SvPOK_only (data_sv); 2559 SvPOK_only (data_sv);
2288 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2560 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2561 }
2562
2289 RETVAL = data_sv; 2563 RETVAL = data_sv;
2290} 2564}
2291 OUTPUT: 2565 OUTPUT:
2292 RETVAL 2566 RETVAL
2293 2567
2294void 2568void
2295set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2569set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2296 PPCODE: 2570 PPCODE:
2297{ 2571{
2298 int x, y, z; 2572 int x, y, z;
2299 int w, h; 2573 int w, h;
2300 int x1, y1; 2574 int x1, y1;
2575 STRLEN len;
2576 uint8_t *data, *end;
2577
2578 len = SvLEN (data_sv);
2579 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2580 data = SvPVbyte_nolen (data_sv);
2581 end = data + len + 8;
2582
2583 if (len < 5)
2584 XSRETURN_EMPTY;
2301 2585
2302 if (*data++ != 0) 2586 if (*data++ != 0)
2303 XSRETURN_EMPTY; /* version mismatch */ 2587 XSRETURN_EMPTY; /* version mismatch */
2304 2588
2305 w = *data++ << 8; w |= *data++; 2589 w = *data++ << 8; w |= *data++;
2320 { 2604 {
2321 maprow *row = map_get_row (self, y); 2605 maprow *row = map_get_row (self, y);
2322 2606
2323 for (x = x0; x < x1; x++) 2607 for (x = x0; x < x1; x++)
2324 { 2608 {
2609 uint8_t flags;
2610
2611 if (data + 7 >= end)
2612 XSRETURN_EMPTY;
2613
2325 uint8_t flags = *data++; 2614 flags = *data++;
2326 2615
2327 if (flags) 2616 if (flags)
2328 { 2617 {
2329 mapcell *cell = row_get_cell (row, x); 2618 mapcell *cell = row_get_cell (row, x);
2330 tileid tile[3] = { 0, 0, 0 }; 2619 tileid tile[3] = { 0, 0, 0 };
2333 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2622 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2334 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2623 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2335 2624
2336 if (cell->darkness == 0) 2625 if (cell->darkness == 0)
2337 { 2626 {
2338 cell->darkness = 0; 2627 /*cell->darkness = 0;*/
2628 EXTEND (SP, 3);
2339 2629
2340 for (z = 0; z <= 2; z++) 2630 for (z = 0; z <= 2; z++)
2341 { 2631 {
2342 tileid t = tile [z]; 2632 tileid t = tile [z];
2343 2633
2344 if (t >= self->texs || (t && !self->tex [t].name)) 2634 if (t >= self->texs || (t && !self->tex [t].name))
2345 { 2635 {
2346 XPUSHs (sv_2mortal (newSViv (t))); 2636 PUSHs (sv_2mortal (newSViv (t)));
2347 need_texid (self, t); 2637 need_texid (self, t);
2348 } 2638 }
2349 2639
2350 cell->tile [z] = t; 2640 cell->tile [z] = t;
2351 } 2641 }
2666 const_iv (GL_NICEST), 2956 const_iv (GL_NICEST),
2667 const_iv (GL_V2F), 2957 const_iv (GL_V2F),
2668 const_iv (GL_V3F), 2958 const_iv (GL_V3F),
2669 const_iv (GL_T2F_V3F), 2959 const_iv (GL_T2F_V3F),
2670 const_iv (GL_T2F_N3F_V3F), 2960 const_iv (GL_T2F_N3F_V3F),
2961 const_iv (GL_FUNC_ADD),
2962 const_iv (GL_FUNC_SUBTRACT),
2963 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2671# undef const_iv 2964# undef const_iv
2672 }; 2965 };
2673 2966
2674 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2967 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2675 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2968 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2682disable_GL_EXT_blend_func_separate () 2975disable_GL_EXT_blend_func_separate ()
2683 CODE: 2976 CODE:
2684 gl.BlendFuncSeparate = 0; 2977 gl.BlendFuncSeparate = 0;
2685 gl.BlendFuncSeparateEXT = 0; 2978 gl.BlendFuncSeparateEXT = 0;
2686 2979
2980void
2981apple_nvidia_bug (int enable)
2982
2687char * 2983char *
2688gl_vendor () 2984gl_vendor ()
2689 CODE: 2985 CODE:
2690 RETVAL = (char *)glGetString (GL_VENDOR); 2986 RETVAL = (char *)glGetString (GL_VENDOR);
2691 OUTPUT: 2987 OUTPUT:
2740 3036
2741void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3037void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2742 CODE: 3038 CODE:
2743 gl_BlendFuncSeparate (sa, da, saa, daa); 3039 gl_BlendFuncSeparate (sa, da, saa, daa);
2744 3040
3041# void glBlendEquation (int se)
3042
2745void glDepthMask (int flag) 3043void glDepthMask (int flag)
2746 3044
2747void glLogicOp (int opcode) 3045void glLogicOp (int opcode)
2748 3046
2749void glColorMask (int red, int green, int blue, int alpha) 3047void glColorMask (int red, int green, int blue, int alpha)
2783void glRotate (float angle, float x, float y, float z) 3081void glRotate (float angle, float x, float y, float z)
2784 CODE: 3082 CODE:
2785 glRotatef (angle, x, y, z); 3083 glRotatef (angle, x, y, z);
2786 3084
2787void glColor (float r, float g, float b, float a = 1.0) 3085void glColor (float r, float g, float b, float a = 1.0)
3086 PROTOTYPE: @
2788 ALIAS: 3087 ALIAS:
2789 glColor_premultiply = 1 3088 glColor_premultiply = 1
2790 CODE: 3089 CODE:
2791 if (ix) 3090 if (ix)
2792 { 3091 {

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