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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.253 by root, Fri Dec 28 20:59:14 2007 UTC vs.
Revision 1.306 by root, Thu Oct 14 00:02:39 2010 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
44#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
46 52
47#include <glib/gmacros.h> 53#include <glib/gmacros.h>
48 54
49#include <pango/pango.h> 55#include <pango/pango.h>
50 56
51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)) 57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly 62# define pango_layout_get_line_readonly pango_layout_get_line
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly 63# define pango_layout_get_lines_readonly pango_layout_get_lines
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly 64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly 65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
56#endif 66#endif
57 67
58#ifndef _WIN32 68#ifndef _WIN32
59# include <sys/types.h> 69# include <sys/types.h>
60# include <sys/socket.h> 70# include <sys/socket.h>
61# include <netinet/in.h> 71# include <netinet/in.h>
62# include <netinet/tcp.h> 72# include <netinet/tcp.h>
63# include <inttypes.h> 73# include <inttypes.h>
64#endif 74#endif
65 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
66#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
67 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
68#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
69 91
70#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
71#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
72 94
73#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
74 96
75/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
76#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
77 99
78#if 0 100#define KMOD_LRAM 0x10000 // our extension
79# define PARACHUTE SDL_INIT_NOPARACHUTE 101
80#else 102#define TEXID_SPEECH 1
81# define PARACHUTE 0 103#define TEXID_NOFACE 2
82#endif 104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
83 123
84static AV *texture_av; 124static AV *texture_av;
85 125
86static struct 126static struct
87{ 127{
181 221
182static void 222static void
183layout_update_font (DC__Layout self) 223layout_update_font (DC__Layout self)
184{ 224{
185 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
186 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
187 */ 227 */
188 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
189 229
190 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
191 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
219 int w, h; 259 int w, h;
220 float s, t; 260 float s, t;
221 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
222 tileid smoothtile; 262 tileid smoothtile;
223 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
224} maptex; 265} maptex;
225 266
226typedef struct { 267typedef struct {
227 uint32_t player; 268 uint32_t player;
228 tileid tile[3]; 269 tileid tile[3];
360 self->oy = 0; 401 self->oy = 0;
361 self->row = 0; 402 self->row = 0;
362 self->rows = 0; 403 self->rows = 0;
363} 404}
364 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
365static void 416static void
366map_blank (DC__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
367{ 418{
368 int x, y; 419 int x, y;
369 maprow *row; 420 maprow *row;
383 if (x >= row->c1) 434 if (x >= row->c1)
384 break; 435 break;
385 436
386 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
387 438
388 cell->darkness = 0; 439 CELL_CLEAR (cell);
389 cell->stat_hp = 0;
390 cell->flags = 0;
391 cell->player = 0;
392 } 440 }
393 } 441 }
394} 442}
395 443
396typedef struct { 444typedef struct {
431 ev.code = 1; 479 ev.code = 1;
432 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
433 ev.data2 = 0; 481 ev.data2 = 0;
434 482
435 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
436} 490}
437 491
438static unsigned int 492static unsigned int
439minpot (unsigned int n) 493minpot (unsigned int n)
440{ 494{
507 if (!svp || !SvTRUE (*svp)) 561 if (!svp || !SvTRUE (*svp))
508 return 0; 562 return 0;
509 563
510 return 1; 564 return 1;
511} 565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
512 618
513MODULE = Deliantra::Client PACKAGE = DC 619MODULE = Deliantra::Client PACKAGE = DC
514 620
515PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
516 622
545 const_iv (SDL_USEREVENT), 651 const_iv (SDL_USEREVENT),
546 652
547 const_iv (SDL_APPINPUTFOCUS), 653 const_iv (SDL_APPINPUTFOCUS),
548 const_iv (SDL_APPMOUSEFOCUS), 654 const_iv (SDL_APPMOUSEFOCUS),
549 const_iv (SDL_APPACTIVE), 655 const_iv (SDL_APPACTIVE),
656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
550 706
551 const_iv (SDLK_FIRST), 707 const_iv (SDLK_FIRST),
552 const_iv (SDLK_LAST), 708 const_iv (SDLK_LAST),
553 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
554 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
630 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
631 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
632 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
633 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
634 790
791 const_iv (KMOD_LRAM),
792
635 const_iv (MIX_DEFAULT_FORMAT), 793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
636# undef const_iv 823# undef const_iv
637 }; 824 };
638 825
639 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
640 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
662 849
663IV minpot (UV n) 850IV minpot (UV n)
664 851
665IV popcount (UV n) 852IV popcount (UV n)
666 853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
667void 860void
668pango_init () 861pango_init ()
669 CODE: 862 CODE:
670{ 863{
671 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
672 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
673 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
674#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2) 867 /*pango_context_set_font_description (opengl_context, default_font);*/
868#if PANGO_VERSION_CHECK (1, 15, 2)
675 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
676 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
677#endif 871#endif
678} 872}
679 873
680char *
681SDL_GetError () 874char *SDL_GetError ()
682 875
683int 876void SDL_braino ()
684SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
685 877
686void 878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
687SDL_Quit () 884void SDL_Quit ()
885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
688 894
689void 895void
690SDL_ListModes (int rgb, int alpha) 896SDL_ListModes (int rgb, int alpha)
691 PPCODE: 897 PPCODE:
692{ 898{
704 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
705 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
706 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
707 913
708 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
709#if SDL_VERSION_ATLEAST(1,2,10)
710 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
711 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
712#endif
713 916
714 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
715 918
716 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
717 while (*m) 920 while (*m)
718 { 921 {
719 if ((*m)->w >= 800 && (*m)->h >= 480) 922 if ((*m)->w >= 400 && (*m)->h >= 300)
720 { 923 {
721 AV *av = newAV (); 924 AV *av = newAV ();
722 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
723 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
724 av_push (av, newSViv (rgb)); 927 av_push (av, newSViv (rgb));
752 955
753 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
754#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
755#include "glfunc.h" 958#include "glfunc.h"
756#undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
757 } 963 }
758} 964}
759 OUTPUT: 965 OUTPUT:
760 RETVAL 966 RETVAL
761 967
765char * 971char *
766SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
767 973
768int 974int
769SDL_GetAppState () 975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
770 979
771void 980void
772poll_events () 981poll_events ()
773 PPCODE: 982 PPCODE:
774{ 983{
784 { 993 {
785 case SDL_KEYDOWN: 994 case SDL_KEYDOWN:
786 case SDL_KEYUP: 995 case SDL_KEYUP:
787 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 996 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
788 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 997 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
789 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
790 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 999 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
791 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1000 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
792 break; 1001 break;
793 1002
794 case SDL_ACTIVEEVENT: 1003 case SDL_ACTIVEEVENT:
795 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1004 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
813 x = ev.motion.x; 1022 x = ev.motion.x;
814 y = ev.motion.y; 1023 y = ev.motion.y;
815 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1024 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
816 } 1025 }
817 1026
818 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1027 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
819 hv_store (hv, "state", 5, newSViv (state), 0); 1028 hv_store (hv, "state", 5, newSViv (state), 0);
820 hv_store (hv, "x", 1, newSViv (x), 0); 1029 hv_store (hv, "x", 1, newSViv (x), 0);
821 hv_store (hv, "y", 1, newSViv (y), 0); 1030 hv_store (hv, "y", 1, newSViv (y), 0);
822 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1031 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
823 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1032 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
843 1052
844 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1053 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
845 } 1054 }
846} 1055}
847 1056
1057char *
1058SDL_AudioDriverName ()
1059 CODE:
1060{
1061 char buf [256];
1062 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1063 XSRETURN_UNDEF;
1064
1065 RETVAL = buf;
1066}
1067 OUTPUT:
1068 RETVAL
1069
848int 1070int
849Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1071Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
850 POSTCALL: 1072 POSTCALL:
851 Mix_HookMusicFinished (music_finished); 1073 Mix_HookMusicFinished (music_finished);
852 Mix_ChannelFinished (channel_finished); 1074 Mix_ChannelFinished (channel_finished);
908 } 1130 }
909 } 1131 }
910#endif 1132#endif
911} 1133}
912 1134
913void 1135int
914add_font (char *file) 1136add_font (char *file)
915 CODE: 1137 CODE:
916 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1139 OUTPUT:
1140 RETVAL
1141
1142void
1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
917 1144
918void 1145void
919load_image_inline (SV *image_) 1146load_image_inline (SV *image_)
920 ALIAS: 1147 ALIAS:
921 load_image_file = 1 1148 load_image_file = 1
1037#if DEBUG 1264#if DEBUG
1038 VALGRIND_DO_LEAK_CHECK; 1265 VALGRIND_DO_LEAK_CHECK;
1039#endif 1266#endif
1040} 1267}
1041 1268
1269int
1270SvREFCNT (SV *sv)
1271 CODE:
1272 RETVAL = SvREFCNT (sv);
1273 OUTPUT:
1274 RETVAL
1275
1042MODULE = Deliantra::Client PACKAGE = DC::Font 1276MODULE = Deliantra::Client PACKAGE = DC::Font
1043 1277
1044PROTOTYPES: DISABLE 1278PROTOTYPES: DISABLE
1045 1279
1046DC::Font 1280DC::Font
1331 PPCODE: 1565 PPCODE:
1332{ 1566{
1333 int line, x; 1567 int line, x;
1334 1568
1335 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1569 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1336#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3)) 1570#if !PANGO_VERSION_CHECK (1, 17, 3)
1337 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1571 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1338 --line; 1572 --line;
1339#endif 1573#endif
1340 EXTEND (SP, 2); 1574 EXTEND (SP, 2);
1341 PUSHs (sv_2mortal (newSViv (line))); 1575 PUSHs (sv_2mortal (newSViv (line)));
1475 if (ix) 1709 if (ix)
1476 { 1710 {
1477 glDisable (GL_ALPHA_TEST); 1711 glDisable (GL_ALPHA_TEST);
1478 glDisable (GL_BLEND); 1712 glDisable (GL_BLEND);
1479 } 1713 }
1714}
1715
1716void
1717draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1718 PROTOTYPE: @
1719 CODE:
1720{
1721 glEnable (GL_BLEND);
1722 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1723 glEnable (GL_TEXTURE_2D);
1724 glBindTexture (GL_TEXTURE_2D, name1);
1725
1726 glColor3f (intensity, intensity, intensity);
1727 glPushMatrix ();
1728 glScalef (1./3, 1./3, 1.);
1729
1730 if (blend > 0.f)
1731 {
1732 float dx3 = dx * -3.f / w;
1733 float dy3 = dy * -3.f / h;
1734 GLfloat env_color[4] = { 0., 0., 0., blend };
1735
1736 /* interpolate the two shadow textures */
1737 /* stage 0 == rgb(glcolor) + alpha(t0) */
1738 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1739
1740 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1741 gl.ActiveTexture (GL_TEXTURE1);
1742 glEnable (GL_TEXTURE_2D);
1743 glBindTexture (GL_TEXTURE_2D, name2);
1744 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1745
1746 /* rgb == rgb(glcolor) */
1747 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1748 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1749 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1750
1751 /* alpha = interpolate t0, t1 by env_alpha */
1752 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1753
1754 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1755 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1756 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1757
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1760
1761 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1763
1764 glBegin (GL_QUADS);
1765 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1766 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1767 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1768 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1769 glEnd ();
1770
1771 glDisable (GL_TEXTURE_2D);
1772 gl.ActiveTexture (GL_TEXTURE0);
1773 }
1774 else
1775 {
1776 /* simple blending of one texture, also opengl <1.3 path */
1777 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1778
1779 glBegin (GL_QUADS);
1780 glTexCoord2f (0, 0); glVertex2f (0, 0);
1781 glTexCoord2f (0, t); glVertex2f (0, h);
1782 glTexCoord2f (s, t); glVertex2f (w, h);
1783 glTexCoord2f (s, 0); glVertex2f (w, 0);
1784 glEnd ();
1785 }
1786
1787 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1788 {
1789 int x, y;
1790 int dx3 = dx * 3;
1791 int dy3 = dy * 3;
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1794 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1795 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1796 glTranslatef (-1., -1., 0);
1797 glBegin (GL_QUADS);
1798
1799 for (y = 1; y < h; y += 3)
1800 {
1801 int y1 = y - dy3;
1802 int y1valid = y1 >= 0 && y1 < h;
1803
1804 for (x = 1; x < w; x += 3)
1805 {
1806 int x1 = x - dx3;
1807 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1808 uint8_t h2;
1809
1810 if (y1valid && x1 >= 0 && x1 < w)
1811 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1812 else
1813 h2 = 1; /* out of range == invisible */
1814
1815 if (h1 || h2)
1816 {
1817 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1818 glColor4f (1., 1., 1., alpha);
1819
1820 glTexCoord2f (0, 0.); glVertex2i (x , y );
1821 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1822 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1823 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1824 }
1825 }
1826 }
1827 }
1828
1829 glEnd ();
1830
1831 glPopMatrix ();
1832
1833 glDisable (GL_TEXTURE_2D);
1834 glDisable (GL_BLEND);
1480} 1835}
1481 1836
1482IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1837IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1483 CODE: 1838 CODE:
1484{ 1839{
1590 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1945 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1591 // use uglier nearest interpolation because linear suffers 1946 // use uglier nearest interpolation because linear suffers
1592 // from transparent color bleeding and ugly wrapping effects. 1947 // from transparent color bleeding and ugly wrapping effects.
1593 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1948 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1594} 1949}
1950
1951void
1952expire_textures (DC::Map self, int texid, int count)
1953 PPCODE:
1954 for (; texid < self->texs && count; ++texid, --count)
1955 {
1956 maptex *tex = self->tex + texid;
1957
1958 if (tex->name)
1959 {
1960 if (tex->unused)
1961 {
1962 tex->name = 0;
1963 tex->unused = 0;
1964 XPUSHs (sv_2mortal (newSViv (texid)));
1965 }
1966 else
1967 tex->unused = 1;
1968 }
1969 }
1595 1970
1596int 1971int
1597ox (DC::Map self) 1972ox (DC::Map self)
1598 ALIAS: 1973 ALIAS:
1599 oy = 1 1974 oy = 1
1677 uint8_t ext, cmd; 2052 uint8_t ext, cmd;
1678 2053
1679 do 2054 do
1680 { 2055 {
1681 ext = *data++; 2056 ext = *data++;
1682 cmd = ext & 0x3f; 2057 cmd = ext & 0x7f;
1683 2058
1684 if (cmd < 4) 2059 if (cmd < 4)
1685 cell->darkness = 255 - ext * 64 + 1; 2060 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1686 else if (cmd == 5) // health 2061 else if (cmd == 5) // health
1687 { 2062 {
1688 cell->stat_width = 1; 2063 cell->stat_width = 1;
1689 cell->stat_hp = *data++; 2064 cell->stat_hp = *data++;
1690 } 2065 }
1691 else if (cmd == 6) // monster width 2066 else if (cmd == 6) // monster width
1692 cell->stat_width = *data++ + 1; 2067 cell->stat_width = *data++ + 1;
1693 else if (cmd == 0x47) 2068 else if (cmd == 0x47)
1694 { 2069 {
1695 if (*data == 4) 2070 if (*data == 1) cell->player = data [1];
1696 ; // decode player count 2071 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2072 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2073 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1697 2074
1698 data += *data + 1; 2075 data += *data + 1;
1699 } 2076 }
1700 else if (cmd == 8) // cell flags 2077 else if (cmd == 8) // cell flags
1701 cell->flags = *data++; 2078 cell->flags = *data++;
1718 cell->tile [z] = self->face2tile [face]; 2095 cell->tile [z] = self->face2tile [face];
1719 2096
1720 if (cell->tile [z]) 2097 if (cell->tile [z])
1721 { 2098 {
1722 maptex *tex = self->tex + cell->tile [z]; 2099 maptex *tex = self->tex + cell->tile [z];
2100 tex->unused = 0;
1723 if (!tex->name) 2101 if (!tex->name)
1724 av_push (missing, newSViv (cell->tile [z])); 2102 av_push (missing, newSViv (cell->tile [z]));
1725 2103
1726 if (tex->smoothtile) 2104 if (tex->smoothtile)
1727 { 2105 {
1728 maptex *smooth = self->tex + tex->smoothtile; 2106 maptex *smooth = self->tex + tex->smoothtile;
2107 smooth->unused = 0;
1729 if (!smooth->name) 2108 if (!smooth->name)
1730 av_push (missing, newSViv (tex->smoothtile)); 2109 av_push (missing, newSViv (tex->smoothtile));
1731 } 2110 }
1732 } 2111 }
1733 } 2112 }
1734 } 2113 }
1735 else 2114 else
1736 cell->darkness = 0; 2115 CELL_CLEAR (cell);
1737 } 2116 }
1738} 2117}
1739 OUTPUT: 2118 OUTPUT:
1740 RETVAL 2119 RETVAL
1741 2120
1761 ? self->row + y 2140 ? self->row + y
1762 : 0; 2141 : 0;
1763 2142
1764 for (x = x0; x < x1; x++) 2143 for (x = x0; x < x1; x++)
1765 { 2144 {
1766 int r = 32, g = 32, b = 32, a = 192; 2145 unsigned int r = 32, g = 32, b = 32, a = 192;
1767 2146
1768 if (row && row->c0 <= x && x < row->c1) 2147 if (row && row->c0 <= x && x < row->c1)
1769 { 2148 {
1770 mapcell *cell = row->col + (x - row->c0); 2149 mapcell *cell = row->col + (x - row->c0);
1771 2150
1773 { 2152 {
1774 maptex tex = self->tex [cell->tile [z]]; 2153 maptex tex = self->tex [cell->tile [z]];
1775 int a0 = 255 - tex.a; 2154 int a0 = 255 - tex.a;
1776 int a1 = tex.a; 2155 int a1 = tex.a;
1777 2156
1778 r = (r * a0 + tex.r * a1) / 255; 2157 r = div255 (r * a0 + tex.r * a1);
1779 g = (g * a0 + tex.g * a1) / 255; 2158 g = div255 (g * a0 + tex.g * a1);
1780 b = (b * a0 + tex.b * a1) / 255; 2159 b = div255 (b * a0 + tex.b * a1);
1781 a = (a * a0 + tex.a * a1) / 255; 2160 a = div255 (a * a0 + tex.a * a1);
1782 } 2161 }
1783 } 2162 }
1784 2163
1785 *map++ = (r ) 2164 *map++ = (r )
1786 | (g << 8) 2165 | (g << 8)
1793} 2172}
1794 OUTPUT: 2173 OUTPUT:
1795 RETVAL 2174 RETVAL
1796 2175
1797void 2176void
1798draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2177draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1799 CODE: 2178 CODE:
1800{ 2179{
1801 int x, y, z; 2180 int x, y, z;
1802 2181
1803 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2182 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1804 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2183 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1805 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2184 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1806 smooth_key skey; 2185 smooth_key skey;
1807 2186 int pl_x, pl_y;
2187 maptex pl_tex;
1808 rc_t *rc = rc_alloc (); 2188 rc_t *rc = rc_alloc ();
2189 rc_t *rc_ov = rc_alloc ();
1809 rc_key_t key; 2190 rc_key_t key;
1810 rc_array_t *arr; 2191 rc_array_t *arr;
1811 2192
2193 pl_tex.name = 0;
2194
1812 // thats current max. sorry. 2195 // that's current max. sorry.
1813 if (sw > 255) sw = 255; 2196 if (sw > 255) sw = 255;
1814 if (sh > 255) sh = 255; 2197 if (sh > 255) sh = 255;
1815 2198
1816 // clear key, in case of extra padding 2199 // clear key, in case of extra padding
1817 memset (&skey, 0, sizeof (skey)); 2200 memset (&skey, 0, sizeof (skey));
1821 key.g = 255; 2204 key.g = 255;
1822 key.b = 255; 2205 key.b = 255;
1823 key.a = 255; 2206 key.a = 255;
1824 key.mode = GL_QUADS; 2207 key.mode = GL_QUADS;
1825 key.format = GL_T2F_V3F; 2208 key.format = GL_T2F_V3F;
1826 key.texname = -1;
1827 2209
1828 mx += self->x; 2210 mx += self->x;
1829 my += self->y; 2211 my += self->y;
1830 2212
1831 // first pass: determine smooth_max 2213 // first pass: determine smooth_max
1855 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2237 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1856 2238
1857 for (z = 0; z <= 2; z++) 2239 for (z = 0; z <= 2; z++)
1858 { 2240 {
1859 memset (smooth_level, 0, sizeof (smooth_level)); 2241 memset (smooth_level, 0, sizeof (smooth_level));
2242 key.texname = -1;
1860 2243
1861 for (y = 0; y < sh; y++) 2244 for (y = 0; y < sh; y++)
1862 if (0 <= y + my && y + my < self->rows) 2245 if (0 <= y + my && y + my < self->rows)
1863 { 2246 {
1864 maprow *row = self->row + (y + my); 2247 maprow *row = self->row + (y + my);
1874 maptex tex = self->tex [tile]; 2257 maptex tex = self->tex [tile];
1875 int px, py; 2258 int px, py;
1876 2259
1877 if (key.texname != tex.name) 2260 if (key.texname != tex.name)
1878 { 2261 {
2262 self->tex [tile].unused = 0;
2263
1879 if (!tex.name) 2264 if (!tex.name)
1880 tex = self->tex [2]; /* missing, replace by noface */ 2265 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1881 2266
1882 key.texname = tex.name; 2267 key.texname = tex.name;
1883 arr = rc_array (rc, &key); 2268 arr = rc_array (rc, &key);
1884 } 2269 }
1885 2270
1886 px = (x + 1) * T - tex.w; 2271 px = (x + 1) * Th - tex.w;
1887 py = (y + 1) * T - tex.h; 2272 py = (y + 1) * Tw - tex.h;
2273
2274 if (expect_false (cell->player == player) && expect_false (z == 2))
2275 {
2276 pl_x = px;
2277 pl_y = py;
2278 pl_tex = tex;
2279 continue;
2280 }
1888 2281
1889 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2282 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1890 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2283 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1891 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2284 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1892 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2285 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1893
1894 if (cell->flags && z == 2)
1895 {
1896 // overlays such as the speech bubble, probably more to come
1897 if (cell->flags & 1)
1898 {
1899 maptex tex = self->tex [1];
1900 int px = x * T + T * 2 / 32;
1901 int py = y * T - T * 6 / 32;
1902
1903 if (tex.name)
1904 {
1905 if (key.texname != tex.name)
1906 {
1907 key.texname = tex.name;
1908 arr = rc_array (rc, &key);
1909 }
1910
1911 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1912 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1913 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1914 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1915 }
1916 }
1917 }
1918 2286
1919 // update smooth hash 2287 // update smooth hash
1920 if (tex.smoothtile) 2288 if (tex.smoothtile)
1921 { 2289 {
1922 skey.tile = tex.smoothtile; 2290 skey.tile = tex.smoothtile;
1951 // corners 2319 // corners
1952 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2320 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1953 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2321 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1954 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2322 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1955 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2323 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2324 }
2325 }
2326
2327 if (expect_false (z == 2) && expect_false (cell->flags))
2328 {
2329 // overlays such as the speech bubble, probably more to come
2330 if (cell->flags & 1)
2331 {
2332 rc_key_t key_ov = key;
2333 maptex tex = self->tex [TEXID_SPEECH];
2334 rc_array_t *arr;
2335 int px = x * Tw + Tw * 2 / 32;
2336 int py = y * Th - Th * 6 / 32;
2337
2338 key_ov.texname = tex.name;
2339 arr = rc_array (rc_ov, &key_ov);
2340
2341 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2342 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2343 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2344 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1956 } 2345 }
1957 } 2346 }
1958 } 2347 }
1959 } 2348 }
1960 2349
1987 if (!(bits & 0x1000) 2376 if (!(bits & 0x1000)
1988 && skey->level == level 2377 && skey->level == level
1989 && level > smooth_max [skey->x][skey->y]) 2378 && level > smooth_max [skey->x][skey->y])
1990 { 2379 {
1991 maptex tex = self->tex [skey->tile]; 2380 maptex tex = self->tex [skey->tile];
1992 int px = (((int)skey->x) - 1) * T; 2381 int px = (((int)skey->x) - 1) * Tw;
1993 int py = (((int)skey->y) - 1) * T; 2382 int py = (((int)skey->y) - 1) * Th;
1994 int border = bits & 15; 2383 int border = bits & 15;
1995 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2384 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1996 float dx = tex.s * .0625f; // 16 images/row 2385 float dx = tex.s * .0625f; // 16 images/row
1997 float dy = tex.t * .5f ; // 2 images/column 2386 float dy = tex.t * .5f ; // 2 images/column
1998 2387
2000 { 2389 {
2001 // this time avoiding texture state changes 2390 // this time avoiding texture state changes
2002 // save gobs of state changes. 2391 // save gobs of state changes.
2003 if (key.texname != tex.name) 2392 if (key.texname != tex.name)
2004 { 2393 {
2394 self->tex [skey->tile].unused = 0;
2395
2005 glEnd (); 2396 glEnd ();
2006 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2397 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2007 glBegin (GL_QUADS); 2398 glBegin (GL_QUADS);
2008 } 2399 }
2009 2400
2010 if (border) 2401 if (border)
2011 { 2402 {
2012 float ox = border * dx; 2403 float ox = border * dx;
2013 2404
2014 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2405 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2015 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2406 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2016 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2407 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2017 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2408 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2018 } 2409 }
2019 2410
2020 if (corner) 2411 if (corner)
2021 { 2412 {
2022 float ox = corner * dx; 2413 float ox = corner * dx;
2023 2414
2024 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2415 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2025 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2416 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2026 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2027 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2028 } 2419 }
2029 } 2420 }
2030 } 2421 }
2031 } 2422 }
2032 } 2423 }
2038 } 2429 }
2039 2430
2040 hv_clear (smooth); 2431 hv_clear (smooth);
2041 } 2432 }
2042 2433
2434 if (pl_tex.name)
2435 {
2436 maptex tex = pl_tex;
2437 int px = pl_x + sdx;
2438 int py = pl_y + sdy;
2439
2440 key.texname = tex.name;
2441 arr = rc_array (rc, &key);
2442
2443 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2444 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2445 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2446 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2447
2448 rc_draw (rc);
2449 }
2450
2451 rc_draw (rc_ov);
2452 rc_clear (rc_ov);
2453
2043 glDisable (GL_BLEND); 2454 glDisable (GL_BLEND);
2044 rc_free (rc); 2455 rc_free (rc);
2456 rc_free (rc_ov);
2045 2457
2046 // top layer: overlays such as the health bar 2458 // top layer: overlays such as the health bar
2047 for (y = 0; y < sh; y++) 2459 for (y = 0; y < sh; y++)
2048 if (0 <= y + my && y + my < self->rows) 2460 if (0 <= y + my && y + my < self->rows)
2049 { 2461 {
2052 for (x = 0; x < sw; x++) 2464 for (x = 0; x < sw; x++)
2053 if (row->c0 <= x + mx && x + mx < row->c1) 2465 if (row->c0 <= x + mx && x + mx < row->c1)
2054 { 2466 {
2055 mapcell *cell = row->col + (x + mx - row->c0); 2467 mapcell *cell = row->col + (x + mx - row->c0);
2056 2468
2057 int px = x * T; 2469 int px = x * Tw;
2058 int py = y * T; 2470 int py = y * Th;
2471
2472 if (expect_false (cell->player == player))
2473 {
2474 px += sdx;
2475 py += sdy;
2476 }
2059 2477
2060 if (cell->stat_hp) 2478 if (cell->stat_hp)
2061 { 2479 {
2062 int width = cell->stat_width * T; 2480 int width = cell->stat_width * Tw;
2063 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2481 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2064 2482
2065 glColor3ub (0, 0, 0); 2483 glColor3ub (0, 0, 0);
2066 glRectf (px + 1, py - thick - 2, 2484 glRectf (px + 1, py - thick - 2,
2067 px + width - 1, py); 2485 px + width - 1, py);
2068 2486
2074 } 2492 }
2075 } 2493 }
2076} 2494}
2077 2495
2078void 2496void
2079draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2497draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2080 CODE: 2498 CODE:
2081{ 2499{
2082 static float color[16][3] = { 2500 static float color[16][3] = {
2083 { 0.00F, 0.00F, 0.00F }, 2501 { 0.00f, 0.00f, 0.00f },
2084 { 1.00F, 1.00F, 1.00F }, 2502 { 1.00f, 1.00f, 1.00f },
2085 { 0.00F, 0.00F, 0.55F }, 2503 { 0.00f, 0.00f, 0.55f },
2086 { 1.00F, 0.00F, 0.00F }, 2504 { 1.00f, 0.00f, 0.00f },
2087 2505
2088 { 1.00F, 0.54F, 0.00F }, 2506 { 1.00f, 0.54f, 0.00f },
2089 { 0.11F, 0.56F, 1.00F }, 2507 { 0.11f, 0.56f, 1.00f },
2090 { 0.93F, 0.46F, 0.00F }, 2508 { 0.93f, 0.46f, 0.00f },
2091 { 0.18F, 0.54F, 0.34F }, 2509 { 0.18f, 0.54f, 0.34f },
2092 2510
2093 { 0.56F, 0.73F, 0.56F }, 2511 { 0.56f, 0.73f, 0.56f },
2094 { 0.80F, 0.80F, 0.80F }, 2512 { 0.80f, 0.80f, 0.80f },
2095 { 0.55F, 0.41F, 0.13F }, 2513 { 0.55f, 0.41f, 0.13f },
2096 { 0.99F, 0.77F, 0.26F }, 2514 { 0.99f, 0.77f, 0.26f },
2097 2515
2098 { 0.74F, 0.65F, 0.41F }, 2516 { 0.74f, 0.65f, 0.41f },
2099 2517
2100 { 0.00F, 1.00F, 1.00F }, 2518 { 0.00f, 1.00f, 1.00f },
2101 { 1.00F, 0.00F, 1.00F }, 2519 { 1.00f, 0.00f, 1.00f },
2102 { 1.00F, 1.00F, 0.00F }, 2520 { 1.00f, 1.00f, 0.00f },
2103 }; 2521 };
2104 2522
2105 int x, y; 2523 int x, y;
2106 2524
2107 glEnable (GL_TEXTURE_2D); 2525 glEnable (GL_TEXTURE_2D);
2526 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2527 * but the nvidia driver (185.18.14) mishandles alpha textures
2528 * and takes the colour from god knows where instead of using
2529 * Cp. MODULATE results in the same colour, but slightly different
2530 * alpha, but atcually gives us the correct colour with nvidia.
2531 */
2108 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2532 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2109 glEnable (GL_BLEND); 2533 glEnable (GL_BLEND);
2110 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2534 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2111 glBegin (GL_QUADS); 2535 glBegin (GL_QUADS);
2112 2536
2113 for (y = 0; y < h; y++) 2537 for (y = 0; y < h; y++)
2117 2541
2118 if (m) 2542 if (m)
2119 { 2543 {
2120 float *c = color [m & 15]; 2544 float *c = color [m & 15];
2121 2545
2122 float tx1 = m & 0x40 ? 0.5 : 0.; 2546 float tx1 = m & 0x40 ? 0.5f : 0.f;
2123 float tx2 = tx1 + 0.5; 2547 float tx2 = tx1 + 0.5f;
2124 2548
2125 glColor4f (c[0], c[1], c[2], 0.75); 2549 glColor4f (c[0], c[1], c[2], 1);
2126 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2550 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2127 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2551 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2128 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2552 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2129 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2553 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2130 } 2554 }
2138void 2562void
2139fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2563fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2140 PPCODE: 2564 PPCODE:
2141{ 2565{
2142 int x, y; 2566 int x, y;
2143 int sw1 = sw + 2; 2567 int sw1 = sw + 2;
2144 int sh1 = sh + 2; 2568 int sh1 = sh + 2;
2145 int sh3 = sh * 3; 2569 int sh3 = sh * 3;
2146 int sw34 = (sw * 3 + 3) & ~3; 2570 int sw3 = sw * 3;
2147 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2571 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2148 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2572 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2149 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2573 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2150 2574
2151 SvPOK_only (darkness3_sv); 2575 SvPOK_only (darkness3_sv);
2152 SvCUR_set (darkness3_sv, sw34 * sh3); 2576 SvCUR_set (darkness3_sv, sw3 * sh3);
2153 2577
2154 mx += self->x - 1; 2578 mx += self->x - 1;
2155 my += self->y - 1; 2579 my += self->y - 1;
2156
2157 memset (darkness1, 255, sw1 * sh1);
2158 2580
2159 for (y = 0; y < sh1; y++) 2581 for (y = 0; y < sh1; y++)
2160 if (0 <= y + my && y + my < self->rows) 2582 if (0 <= y + my && y + my < self->rows)
2161 { 2583 {
2162 maprow *row = self->row + (y + my); 2584 maprow *row = self->row + (y + my);
2165 if (row->c0 <= x + mx && x + mx < row->c1) 2587 if (row->c0 <= x + mx && x + mx < row->c1)
2166 { 2588 {
2167 mapcell *cell = row->col + (x + mx - row->c0); 2589 mapcell *cell = row->col + (x + mx - row->c0);
2168 2590
2169 darkness1 [y * sw1 + x] = cell->darkness 2591 darkness1 [y * sw1 + x] = cell->darkness
2170 ? 255 - (cell->darkness - 1) 2592 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2171 : 255 - FOW_DARKNESS; 2593 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2172 } 2594 }
2173 } 2595 }
2174 2596
2175 for (y = 0; y < sh; ++y) 2597 for (y = 0; y < sh; ++y)
2176 for (x = 0; x < sw; ++x) 2598 for (x = 0; x < sw; ++x)
2195 2617
2196 uint8_t r13 = (d13 + d23 + d12) / 3; 2618 uint8_t r13 = (d13 + d23 + d12) / 3;
2197 uint8_t r23 = d23; 2619 uint8_t r23 = d23;
2198 uint8_t r33 = (d23 + d33 + d32) / 3; 2620 uint8_t r33 = (d23 + d33 + d32) / 3;
2199 2621
2200 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2622 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2201 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2623 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2202 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2624 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2203 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2625 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2204 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2626 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2205 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2627 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2206 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2628 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2207 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2629 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2208 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2630 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2209 } 2631 }
2210 2632
2211 free (darkness1); 2633 free (darkness1);
2212 2634
2213 EXTEND (SP, 3); 2635 EXTEND (SP, 3);
2214 PUSHs (sv_2mortal (newSViv (sw34))); 2636 PUSHs (sv_2mortal (newSViv (sw3)));
2215 PUSHs (sv_2mortal (newSViv (sh3))); 2637 PUSHs (sv_2mortal (newSViv (sh3)));
2216 PUSHs (darkness3_sv); 2638 PUSHs (darkness3_sv);
2217} 2639}
2218 2640
2219SV * 2641SV *
2282 else 2704 else
2283 *data++ = 0; 2705 *data++ = 0;
2284 } 2706 }
2285 } 2707 }
2286 2708
2709 /* if size is w*h + 5 then no data has been found */
2710 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2711 {
2287 SvPOK_only (data_sv); 2712 SvPOK_only (data_sv);
2288 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2713 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2714 }
2715
2289 RETVAL = data_sv; 2716 RETVAL = data_sv;
2290} 2717}
2291 OUTPUT: 2718 OUTPUT:
2292 RETVAL 2719 RETVAL
2293 2720
2294void 2721void
2295set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2722set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2296 PPCODE: 2723 PPCODE:
2297{ 2724{
2298 int x, y, z; 2725 int x, y, z;
2299 int w, h; 2726 int w, h;
2300 int x1, y1; 2727 int x1, y1;
2728 STRLEN len;
2729 uint8_t *data, *end;
2730
2731 len = SvLEN (data_sv);
2732 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2733 data = SvPVbyte_nolen (data_sv);
2734 end = data + len + 8;
2735
2736 if (len < 5)
2737 XSRETURN_EMPTY;
2301 2738
2302 if (*data++ != 0) 2739 if (*data++ != 0)
2303 XSRETURN_EMPTY; /* version mismatch */ 2740 XSRETURN_EMPTY; /* version mismatch */
2304 2741
2305 w = *data++ << 8; w |= *data++; 2742 w = *data++ << 8; w |= *data++;
2320 { 2757 {
2321 maprow *row = map_get_row (self, y); 2758 maprow *row = map_get_row (self, y);
2322 2759
2323 for (x = x0; x < x1; x++) 2760 for (x = x0; x < x1; x++)
2324 { 2761 {
2762 uint8_t flags;
2763
2764 if (data + 7 >= end)
2765 XSRETURN_EMPTY;
2766
2325 uint8_t flags = *data++; 2767 flags = *data++;
2326 2768
2327 if (flags) 2769 if (flags)
2328 { 2770 {
2329 mapcell *cell = row_get_cell (row, x); 2771 mapcell *cell = row_get_cell (row, x);
2330 tileid tile[3] = { 0, 0, 0 }; 2772 tileid tile[3] = { 0, 0, 0 };
2333 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2775 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2334 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2776 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2335 2777
2336 if (cell->darkness == 0) 2778 if (cell->darkness == 0)
2337 { 2779 {
2338 cell->darkness = 0; 2780 /*cell->darkness = 0;*/
2781 EXTEND (SP, 3);
2339 2782
2340 for (z = 0; z <= 2; z++) 2783 for (z = 0; z <= 2; z++)
2341 { 2784 {
2342 tileid t = tile [z]; 2785 tileid t = tile [z];
2343 2786
2344 if (t >= self->texs || (t && !self->tex [t].name)) 2787 if (t >= self->texs || (t && !self->tex [t].name))
2345 { 2788 {
2346 XPUSHs (sv_2mortal (newSViv (t))); 2789 PUSHs (sv_2mortal (newSViv (t)));
2347 need_texid (self, t); 2790 need_texid (self, t);
2348 } 2791 }
2349 2792
2350 cell->tile [z] = t; 2793 cell->tile [z] = t;
2351 } 2794 }
2396 if (RETVAL < 0) 2839 if (RETVAL < 0)
2397 { 2840 {
2398 RETVAL = Mix_GroupOldest (-1); 2841 RETVAL = Mix_GroupOldest (-1);
2399 2842
2400 if (RETVAL < 0) 2843 if (RETVAL < 0)
2844 {
2845 // happens sometimes, maybe it just stopped playing(?)
2846 RETVAL = Mix_GroupAvailable (-1);
2847
2848 if (RETVAL < 0)
2401 XSRETURN_UNDEF; 2849 XSRETURN_UNDEF;
2402 2850 }
2851 else
2403 Mix_HaltChannel (RETVAL); 2852 Mix_HaltChannel (RETVAL);
2404 } 2853 }
2405 2854
2406 Mix_UnregisterAllEffects (RETVAL); 2855 Mix_UnregisterAllEffects (RETVAL);
2407 Mix_Volume (RETVAL, 128); 2856 Mix_Volume (RETVAL, 128);
2408} 2857}
2455void 2904void
2456set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2905set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2457 CODE: 2906 CODE:
2458{ 2907{
2459 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2908 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2460 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2909 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2461 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2910 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2462} 2911}
2463 2912
2464void 2913void
2465set_reverse_stereo (DC::Channel self, int flip) 2914set_reverse_stereo (DC::Channel self, int flip)
2467 Mix_SetReverseStereo (self, flip); 2916 Mix_SetReverseStereo (self, flip);
2468 2917
2469MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2918MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2470 2919
2471PROTOTYPES: DISABLE 2920PROTOTYPES: DISABLE
2921
2922void
2923decoders ()
2924 PPCODE:
2925#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2926 int i, num = Mix_GetNumChunkDecoders ();
2927 EXTEND (SP, num);
2928 for (i = 0; i < num; ++i)
2929 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2930#else
2931 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2932#endif
2472 2933
2473DC::MixChunk 2934DC::MixChunk
2474new (SV *class, DC::RW rwops) 2935new (SV *class, DC::RW rwops)
2475 CODE: 2936 CODE:
2476 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2937 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2509 OUTPUT: 2970 OUTPUT:
2510 RETVAL 2971 RETVAL
2511 2972
2512MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2973MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2513 2974
2975void
2976decoders ()
2977 PPCODE:
2978#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2979 int i, num = Mix_GetNumMusicDecoders ();
2980 EXTEND (SP, num);
2981 for (i = 0; i < num; ++i)
2982 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2983#else
2984 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2985#endif
2986
2514int 2987int
2515volume (int volume = -1) 2988volume (int volume = -1)
2516 PROTOTYPE: ;$ 2989 PROTOTYPE: ;$
2517 CODE: 2990 CODE:
2518 if (items > 0) 2991 if (items > 0)
2528 3001
2529void 3002void
2530halt () 3003halt ()
2531 CODE: 3004 CODE:
2532 Mix_HaltMusic (); 3005 Mix_HaltMusic ();
3006
3007int
3008playing ()
3009 CODE:
3010 RETVAL = Mix_PlayingMusic ();
3011 OUTPUT:
3012 RETVAL
2533 3013
2534DC::MixMusic 3014DC::MixMusic
2535new (SV *class, DC::RW rwops) 3015new (SV *class, DC::RW rwops)
2536 CODE: 3016 CODE:
2537 RETVAL = Mix_LoadMUS_RW (rwops); 3017 RETVAL = Mix_LoadMUS_RW (rwops);
2568 } *civ, const_iv[] = { 3048 } *civ, const_iv[] = {
2569# define const_iv(name) { # name, (IV)name } 3049# define const_iv(name) { # name, (IV)name }
2570 const_iv (GL_VENDOR), 3050 const_iv (GL_VENDOR),
2571 const_iv (GL_VERSION), 3051 const_iv (GL_VERSION),
2572 const_iv (GL_EXTENSIONS), 3052 const_iv (GL_EXTENSIONS),
3053 const_iv (GL_MAX_TEXTURE_UNITS),
2573 const_iv (GL_COLOR_MATERIAL), 3054 const_iv (GL_COLOR_MATERIAL),
2574 const_iv (GL_SMOOTH), 3055 const_iv (GL_SMOOTH),
2575 const_iv (GL_FLAT), 3056 const_iv (GL_FLAT),
2576 const_iv (GL_DITHER), 3057 const_iv (GL_DITHER),
2577 const_iv (GL_BLEND), 3058 const_iv (GL_BLEND),
2589 const_iv (GL_ZERO), 3070 const_iv (GL_ZERO),
2590 const_iv (GL_SRC_ALPHA), 3071 const_iv (GL_SRC_ALPHA),
2591 const_iv (GL_DST_ALPHA), 3072 const_iv (GL_DST_ALPHA),
2592 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3073 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2593 const_iv (GL_ONE_MINUS_DST_ALPHA), 3074 const_iv (GL_ONE_MINUS_DST_ALPHA),
3075 const_iv (GL_SRC_COLOR),
3076 const_iv (GL_DST_COLOR),
3077 const_iv (GL_ONE_MINUS_SRC_COLOR),
3078 const_iv (GL_ONE_MINUS_DST_COLOR),
2594 const_iv (GL_SRC_ALPHA_SATURATE), 3079 const_iv (GL_SRC_ALPHA_SATURATE),
2595 const_iv (GL_RGB), 3080 const_iv (GL_RGB),
2596 const_iv (GL_RGBA), 3081 const_iv (GL_RGBA),
2597 const_iv (GL_RGBA4), 3082 const_iv (GL_RGBA4),
2598 const_iv (GL_RGBA8), 3083 const_iv (GL_RGBA8),
2666 const_iv (GL_NICEST), 3151 const_iv (GL_NICEST),
2667 const_iv (GL_V2F), 3152 const_iv (GL_V2F),
2668 const_iv (GL_V3F), 3153 const_iv (GL_V3F),
2669 const_iv (GL_T2F_V3F), 3154 const_iv (GL_T2F_V3F),
2670 const_iv (GL_T2F_N3F_V3F), 3155 const_iv (GL_T2F_N3F_V3F),
3156 const_iv (GL_FUNC_ADD),
3157 const_iv (GL_FUNC_SUBTRACT),
3158 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2671# undef const_iv 3159# undef const_iv
2672 }; 3160 };
2673 3161
2674 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3162 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2675 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3163 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2682disable_GL_EXT_blend_func_separate () 3170disable_GL_EXT_blend_func_separate ()
2683 CODE: 3171 CODE:
2684 gl.BlendFuncSeparate = 0; 3172 gl.BlendFuncSeparate = 0;
2685 gl.BlendFuncSeparateEXT = 0; 3173 gl.BlendFuncSeparateEXT = 0;
2686 3174
3175void
3176apple_nvidia_bug (int enable)
3177
2687char * 3178char *
2688gl_vendor () 3179gl_vendor ()
2689 CODE: 3180 CODE:
2690 RETVAL = (char *)glGetString (GL_VENDOR); 3181 RETVAL = (char *)glGetString (GL_VENDOR);
2691 OUTPUT: 3182 OUTPUT:
2721 3212
2722int glGetError () 3213int glGetError ()
2723 3214
2724void glFinish () 3215void glFinish ()
2725 3216
3217void glFlush ()
3218
2726void glClear (int mask) 3219void glClear (int mask)
2727 3220
2728void glClearColor (float r, float g, float b, float a = 1.0) 3221void glClearColor (float r, float g, float b, float a = 1.0)
2729 PROTOTYPE: @ 3222 PROTOTYPE: @
2730 3223
2739void glBlendFunc (int sfactor, int dfactor) 3232void glBlendFunc (int sfactor, int dfactor)
2740 3233
2741void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3234void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2742 CODE: 3235 CODE:
2743 gl_BlendFuncSeparate (sa, da, saa, daa); 3236 gl_BlendFuncSeparate (sa, da, saa, daa);
3237
3238# void glBlendEquation (int se)
2744 3239
2745void glDepthMask (int flag) 3240void glDepthMask (int flag)
2746 3241
2747void glLogicOp (int opcode) 3242void glLogicOp (int opcode)
2748 3243
2783void glRotate (float angle, float x, float y, float z) 3278void glRotate (float angle, float x, float y, float z)
2784 CODE: 3279 CODE:
2785 glRotatef (angle, x, y, z); 3280 glRotatef (angle, x, y, z);
2786 3281
2787void glColor (float r, float g, float b, float a = 1.0) 3282void glColor (float r, float g, float b, float a = 1.0)
3283 PROTOTYPE: @
2788 ALIAS: 3284 ALIAS:
2789 glColor_premultiply = 1 3285 glColor_premultiply = 1
2790 CODE: 3286 CODE:
2791 if (ix) 3287 if (ix)
2792 { 3288 {
2897void glNewList (int list, int mode = GL_COMPILE) 3393void glNewList (int list, int mode = GL_COMPILE)
2898 3394
2899void glEndList () 3395void glEndList ()
2900 3396
2901void glCallList (int list) 3397void glCallList (int list)
3398
3399void c_init ()
3400 CODE:
3401 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3402 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2902 3403
2903MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3404MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2904 3405
2905PROTOTYPES: DISABLE 3406PROTOTYPES: DISABLE
2906 3407

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