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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.253 by root, Fri Dec 28 20:59:14 2007 UTC vs.
Revision 1.310 by root, Tue Dec 27 07:23:33 2011 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
44#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
46 52
47#include <glib/gmacros.h> 53#include <glib/gmacros.h>
48 54
49#include <pango/pango.h> 55#include <pango/pango.h>
50 56
51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)) 57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly 62# define pango_layout_get_line_readonly pango_layout_get_line
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly 63# define pango_layout_get_lines_readonly pango_layout_get_lines
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly 64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly 65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
56#endif 66#endif
57 67
58#ifndef _WIN32 68#ifndef _WIN32
59# include <sys/types.h> 69# include <sys/types.h>
60# include <sys/socket.h> 70# include <sys/socket.h>
61# include <netinet/in.h> 71# include <netinet/in.h>
62# include <netinet/tcp.h> 72# include <netinet/tcp.h>
63# include <inttypes.h> 73# include <inttypes.h>
64#endif 74#endif
65 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
66#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
67 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
68#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
69 91
70#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
71#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
72 94
73#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
74 96
75/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
76#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
77 99
78#if 0 100#define KMOD_LRAM 0x10000 // our extension
79# define PARACHUTE SDL_INIT_NOPARACHUTE 101
80#else 102#define TEXID_SPEECH 1
81# define PARACHUTE 0 103#define TEXID_NOFACE 2
82#endif 104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
83 123
84static AV *texture_av; 124static AV *texture_av;
85 125
86static struct 126static struct
87{ 127{
181 221
182static void 222static void
183layout_update_font (DC__Layout self) 223layout_update_font (DC__Layout self)
184{ 224{
185 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
186 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
187 */ 227 */
188 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
189 229
190 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
191 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
219 int w, h; 259 int w, h;
220 float s, t; 260 float s, t;
221 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
222 tileid smoothtile; 262 tileid smoothtile;
223 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
224} maptex; 265} maptex;
225 266
226typedef struct { 267typedef struct {
227 uint32_t player; 268 uint32_t player;
228 tileid tile[3]; 269 tileid tile[3];
360 self->oy = 0; 401 self->oy = 0;
361 self->row = 0; 402 self->row = 0;
362 self->rows = 0; 403 self->rows = 0;
363} 404}
364 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
365static void 416static void
366map_blank (DC__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
367{ 418{
368 int x, y; 419 int x, y;
369 maprow *row; 420 maprow *row;
383 if (x >= row->c1) 434 if (x >= row->c1)
384 break; 435 break;
385 436
386 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
387 438
388 cell->darkness = 0; 439 CELL_CLEAR (cell);
389 cell->stat_hp = 0;
390 cell->flags = 0;
391 cell->player = 0;
392 } 440 }
393 } 441 }
394} 442}
395 443
396typedef struct { 444typedef struct {
431 ev.code = 1; 479 ev.code = 1;
432 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
433 ev.data2 = 0; 481 ev.data2 = 0;
434 482
435 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
436} 490}
437 491
438static unsigned int 492static unsigned int
439minpot (unsigned int n) 493minpot (unsigned int n)
440{ 494{
507 if (!svp || !SvTRUE (*svp)) 561 if (!svp || !SvTRUE (*svp))
508 return 0; 562 return 0;
509 563
510 return 1; 564 return 1;
511} 565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
512 618
513MODULE = Deliantra::Client PACKAGE = DC 619MODULE = Deliantra::Client PACKAGE = DC
514 620
515PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
516 622
545 const_iv (SDL_USEREVENT), 651 const_iv (SDL_USEREVENT),
546 652
547 const_iv (SDL_APPINPUTFOCUS), 653 const_iv (SDL_APPINPUTFOCUS),
548 const_iv (SDL_APPMOUSEFOCUS), 654 const_iv (SDL_APPMOUSEFOCUS),
549 const_iv (SDL_APPACTIVE), 655 const_iv (SDL_APPACTIVE),
656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
550 706
551 const_iv (SDLK_FIRST), 707 const_iv (SDLK_FIRST),
552 const_iv (SDLK_LAST), 708 const_iv (SDLK_LAST),
553 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
554 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
630 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
631 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
632 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
633 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
634 790
791 const_iv (KMOD_LRAM),
792
635 const_iv (MIX_DEFAULT_FORMAT), 793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
636# undef const_iv 823# undef const_iv
637 }; 824 };
638 825
639 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
640 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
641 828
642 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
643 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
644} 831}
645 832
662 849
663IV minpot (UV n) 850IV minpot (UV n)
664 851
665IV popcount (UV n) 852IV popcount (UV n)
666 853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
667void 860void
668pango_init () 861pango_init ()
669 CODE: 862 CODE:
670{ 863{
671 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
672 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
673 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
674#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2) 867 /*pango_context_set_font_description (opengl_context, default_font);*/
868#if PANGO_VERSION_CHECK (1, 15, 2)
675 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
676 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
677#endif 871#endif
678} 872}
679 873
680char *
681SDL_GetError () 874char *SDL_GetError ()
682 875
683int 876void SDL_braino ()
684SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
685 877
686void 878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
687SDL_Quit () 884void SDL_Quit ()
885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
688 894
689void 895void
690SDL_ListModes (int rgb, int alpha) 896SDL_ListModes (int rgb, int alpha)
691 PPCODE: 897 PPCODE:
692{ 898{
704 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
705 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
706 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
707 913
708 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
709#if SDL_VERSION_ATLEAST(1,2,10)
710 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
711 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
712#endif
713 916
714 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
715 918
716 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
717 while (*m) 920 while (*m)
718 { 921 {
719 if ((*m)->w >= 800 && (*m)->h >= 480) 922 if ((*m)->w >= 400 && (*m)->h >= 300)
720 { 923 {
721 AV *av = newAV (); 924 AV *av = newAV ();
722 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
723 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
724 av_push (av, newSViv (rgb)); 927 av_push (av, newSViv (rgb));
752 955
753 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
754#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
755#include "glfunc.h" 958#include "glfunc.h"
756#undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
757 } 963 }
758} 964}
759 OUTPUT: 965 OUTPUT:
760 RETVAL 966 RETVAL
761 967
765char * 971char *
766SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
767 973
768int 974int
769SDL_GetAppState () 975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
770 979
771void 980void
772poll_events () 981poll_events ()
773 PPCODE: 982 PPCODE:
774{ 983{
784 { 993 {
785 case SDL_KEYDOWN: 994 case SDL_KEYDOWN:
786 case SDL_KEYUP: 995 case SDL_KEYUP:
787 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 996 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
788 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 997 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
789 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
790 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 999 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
791 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1000 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
792 break; 1001 break;
793 1002
794 case SDL_ACTIVEEVENT: 1003 case SDL_ACTIVEEVENT:
795 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1004 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
813 x = ev.motion.x; 1022 x = ev.motion.x;
814 y = ev.motion.y; 1023 y = ev.motion.y;
815 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1024 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
816 } 1025 }
817 1026
818 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1027 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
819 hv_store (hv, "state", 5, newSViv (state), 0); 1028 hv_store (hv, "state", 5, newSViv (state), 0);
820 hv_store (hv, "x", 1, newSViv (x), 0); 1029 hv_store (hv, "x", 1, newSViv (x), 0);
821 hv_store (hv, "y", 1, newSViv (y), 0); 1030 hv_store (hv, "y", 1, newSViv (y), 0);
822 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1031 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
823 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1032 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
843 1052
844 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1053 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
845 } 1054 }
846} 1055}
847 1056
1057char *
1058SDL_AudioDriverName ()
1059 CODE:
1060{
1061 char buf [256];
1062 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1063 XSRETURN_UNDEF;
1064
1065 RETVAL = buf;
1066}
1067 OUTPUT:
1068 RETVAL
1069
848int 1070int
849Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1071Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
850 POSTCALL: 1072 POSTCALL:
851 Mix_HookMusicFinished (music_finished); 1073 Mix_HookMusicFinished (music_finished);
852 Mix_ChannelFinished (channel_finished); 1074 Mix_ChannelFinished (channel_finished);
908 } 1130 }
909 } 1131 }
910#endif 1132#endif
911} 1133}
912 1134
913void 1135int
914add_font (char *file) 1136add_font (char *file)
915 CODE: 1137 CODE:
916 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1139 OUTPUT:
1140 RETVAL
1141
1142void
1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1144
1145void
1146Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG)
917 1147
918void 1148void
919load_image_inline (SV *image_) 1149load_image_inline (SV *image_)
920 ALIAS: 1150 ALIAS:
921 load_image_file = 1 1151 load_image_file = 1
1037#if DEBUG 1267#if DEBUG
1038 VALGRIND_DO_LEAK_CHECK; 1268 VALGRIND_DO_LEAK_CHECK;
1039#endif 1269#endif
1040} 1270}
1041 1271
1272int
1273SvREFCNT (SV *sv)
1274 CODE:
1275 RETVAL = SvREFCNT (sv);
1276 OUTPUT:
1277 RETVAL
1278
1042MODULE = Deliantra::Client PACKAGE = DC::Font 1279MODULE = Deliantra::Client PACKAGE = DC::Font
1043 1280
1044PROTOTYPES: DISABLE 1281PROTOTYPES: DISABLE
1045 1282
1046DC::Font 1283DC::Font
1331 PPCODE: 1568 PPCODE:
1332{ 1569{
1333 int line, x; 1570 int line, x;
1334 1571
1335 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1572 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1336#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3)) 1573#if !PANGO_VERSION_CHECK (1, 17, 3)
1337 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1574 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1338 --line; 1575 --line;
1339#endif 1576#endif
1340 EXTEND (SP, 2); 1577 EXTEND (SP, 2);
1341 PUSHs (sv_2mortal (newSViv (line))); 1578 PUSHs (sv_2mortal (newSViv (line)));
1475 if (ix) 1712 if (ix)
1476 { 1713 {
1477 glDisable (GL_ALPHA_TEST); 1714 glDisable (GL_ALPHA_TEST);
1478 glDisable (GL_BLEND); 1715 glDisable (GL_BLEND);
1479 } 1716 }
1717}
1718
1719void
1720draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1721 PROTOTYPE: @
1722 CODE:
1723{
1724 glEnable (GL_BLEND);
1725 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1726 glEnable (GL_TEXTURE_2D);
1727 glBindTexture (GL_TEXTURE_2D, name1);
1728
1729 glColor3f (intensity, intensity, intensity);
1730 glPushMatrix ();
1731 glScalef (1./3, 1./3, 1.);
1732
1733 if (blend > 0.f)
1734 {
1735 float dx3 = dx * -3.f / w;
1736 float dy3 = dy * -3.f / h;
1737 GLfloat env_color[4] = { 0., 0., 0., blend };
1738
1739 /* interpolate the two shadow textures */
1740 /* stage 0 == rgb(glcolor) + alpha(t0) */
1741 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1742
1743 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1744 gl.ActiveTexture (GL_TEXTURE1);
1745 glEnable (GL_TEXTURE_2D);
1746 glBindTexture (GL_TEXTURE_2D, name2);
1747 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1748
1749 /* rgb == rgb(glcolor) */
1750 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1751 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1752 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1753
1754 /* alpha = interpolate t0, t1 by env_alpha */
1755 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1756
1757 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1760
1761 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1763
1764 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1766
1767 glBegin (GL_QUADS);
1768 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1769 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1770 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1771 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1772 glEnd ();
1773
1774 glDisable (GL_TEXTURE_2D);
1775 gl.ActiveTexture (GL_TEXTURE0);
1776 }
1777 else
1778 {
1779 /* simple blending of one texture, also opengl <1.3 path */
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1781
1782 glBegin (GL_QUADS);
1783 glTexCoord2f (0, 0); glVertex2f (0, 0);
1784 glTexCoord2f (0, t); glVertex2f (0, h);
1785 glTexCoord2f (s, t); glVertex2f (w, h);
1786 glTexCoord2f (s, 0); glVertex2f (w, 0);
1787 glEnd ();
1788 }
1789
1790 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1791 {
1792 int x, y;
1793 int dx3 = dx * 3;
1794 int dy3 = dy * 3;
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1797 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1798 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1799 glTranslatef (-1., -1., 0);
1800 glBegin (GL_QUADS);
1801
1802 for (y = 1; y < h; y += 3)
1803 {
1804 int y1 = y - dy3;
1805 int y1valid = y1 >= 0 && y1 < h;
1806
1807 for (x = 1; x < w; x += 3)
1808 {
1809 int x1 = x - dx3;
1810 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1811 uint8_t h2;
1812
1813 if (y1valid && x1 >= 0 && x1 < w)
1814 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1815 else
1816 h2 = 1; /* out of range == invisible */
1817
1818 if (h1 || h2)
1819 {
1820 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1821 glColor4f (1., 1., 1., alpha);
1822
1823 glTexCoord2f (0, 0.); glVertex2i (x , y );
1824 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1825 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1826 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1827 }
1828 }
1829 }
1830 }
1831
1832 glEnd ();
1833
1834 glPopMatrix ();
1835
1836 glDisable (GL_TEXTURE_2D);
1837 glDisable (GL_BLEND);
1480} 1838}
1481 1839
1482IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1840IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1483 CODE: 1841 CODE:
1484{ 1842{
1590 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1948 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1591 // use uglier nearest interpolation because linear suffers 1949 // use uglier nearest interpolation because linear suffers
1592 // from transparent color bleeding and ugly wrapping effects. 1950 // from transparent color bleeding and ugly wrapping effects.
1593 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1951 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1594} 1952}
1953
1954void
1955expire_textures (DC::Map self, int texid, int count)
1956 PPCODE:
1957 for (; texid < self->texs && count; ++texid, --count)
1958 {
1959 maptex *tex = self->tex + texid;
1960
1961 if (tex->name)
1962 {
1963 if (tex->unused)
1964 {
1965 tex->name = 0;
1966 tex->unused = 0;
1967 XPUSHs (sv_2mortal (newSViv (texid)));
1968 }
1969 else
1970 tex->unused = 1;
1971 }
1972 }
1595 1973
1596int 1974int
1597ox (DC::Map self) 1975ox (DC::Map self)
1598 ALIAS: 1976 ALIAS:
1599 oy = 1 1977 oy = 1
1677 uint8_t ext, cmd; 2055 uint8_t ext, cmd;
1678 2056
1679 do 2057 do
1680 { 2058 {
1681 ext = *data++; 2059 ext = *data++;
1682 cmd = ext & 0x3f; 2060 cmd = ext & 0x7f;
1683 2061
1684 if (cmd < 4) 2062 if (cmd < 4)
1685 cell->darkness = 255 - ext * 64 + 1; 2063 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1686 else if (cmd == 5) // health 2064 else if (cmd == 5) // health
1687 { 2065 {
1688 cell->stat_width = 1; 2066 cell->stat_width = 1;
1689 cell->stat_hp = *data++; 2067 cell->stat_hp = *data++;
1690 } 2068 }
1691 else if (cmd == 6) // monster width 2069 else if (cmd == 6) // monster width
1692 cell->stat_width = *data++ + 1; 2070 cell->stat_width = *data++ + 1;
1693 else if (cmd == 0x47) 2071 else if (cmd == 0x47)
1694 { 2072 {
1695 if (*data == 4) 2073 if (*data == 1) cell->player = data [1];
1696 ; // decode player count 2074 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2075 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2076 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1697 2077
1698 data += *data + 1; 2078 data += *data + 1;
1699 } 2079 }
1700 else if (cmd == 8) // cell flags 2080 else if (cmd == 8) // cell flags
1701 cell->flags = *data++; 2081 cell->flags = *data++;
1718 cell->tile [z] = self->face2tile [face]; 2098 cell->tile [z] = self->face2tile [face];
1719 2099
1720 if (cell->tile [z]) 2100 if (cell->tile [z])
1721 { 2101 {
1722 maptex *tex = self->tex + cell->tile [z]; 2102 maptex *tex = self->tex + cell->tile [z];
2103 tex->unused = 0;
1723 if (!tex->name) 2104 if (!tex->name)
1724 av_push (missing, newSViv (cell->tile [z])); 2105 av_push (missing, newSViv (cell->tile [z]));
1725 2106
1726 if (tex->smoothtile) 2107 if (tex->smoothtile)
1727 { 2108 {
1728 maptex *smooth = self->tex + tex->smoothtile; 2109 maptex *smooth = self->tex + tex->smoothtile;
2110 smooth->unused = 0;
1729 if (!smooth->name) 2111 if (!smooth->name)
1730 av_push (missing, newSViv (tex->smoothtile)); 2112 av_push (missing, newSViv (tex->smoothtile));
1731 } 2113 }
1732 } 2114 }
1733 } 2115 }
1734 } 2116 }
1735 else 2117 else
1736 cell->darkness = 0; 2118 CELL_CLEAR (cell);
1737 } 2119 }
1738} 2120}
1739 OUTPUT: 2121 OUTPUT:
1740 RETVAL 2122 RETVAL
1741 2123
1761 ? self->row + y 2143 ? self->row + y
1762 : 0; 2144 : 0;
1763 2145
1764 for (x = x0; x < x1; x++) 2146 for (x = x0; x < x1; x++)
1765 { 2147 {
1766 int r = 32, g = 32, b = 32, a = 192; 2148 unsigned int r = 32, g = 32, b = 32, a = 192;
1767 2149
1768 if (row && row->c0 <= x && x < row->c1) 2150 if (row && row->c0 <= x && x < row->c1)
1769 { 2151 {
1770 mapcell *cell = row->col + (x - row->c0); 2152 mapcell *cell = row->col + (x - row->c0);
1771 2153
1773 { 2155 {
1774 maptex tex = self->tex [cell->tile [z]]; 2156 maptex tex = self->tex [cell->tile [z]];
1775 int a0 = 255 - tex.a; 2157 int a0 = 255 - tex.a;
1776 int a1 = tex.a; 2158 int a1 = tex.a;
1777 2159
1778 r = (r * a0 + tex.r * a1) / 255; 2160 r = div255 (r * a0 + tex.r * a1);
1779 g = (g * a0 + tex.g * a1) / 255; 2161 g = div255 (g * a0 + tex.g * a1);
1780 b = (b * a0 + tex.b * a1) / 255; 2162 b = div255 (b * a0 + tex.b * a1);
1781 a = (a * a0 + tex.a * a1) / 255; 2163 a = div255 (a * a0 + tex.a * a1);
1782 } 2164 }
1783 } 2165 }
1784 2166
1785 *map++ = (r ) 2167 *map++ = (r )
1786 | (g << 8) 2168 | (g << 8)
1793} 2175}
1794 OUTPUT: 2176 OUTPUT:
1795 RETVAL 2177 RETVAL
1796 2178
1797void 2179void
1798draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2180draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1799 CODE: 2181 CODE:
1800{ 2182{
1801 int x, y, z; 2183 int x, y, z;
1802 2184
1803 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2185 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1804 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2186 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1805 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2187 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1806 smooth_key skey; 2188 smooth_key skey;
1807 2189 int pl_x, pl_y;
2190 maptex pl_tex;
1808 rc_t *rc = rc_alloc (); 2191 rc_t *rc = rc_alloc ();
2192 rc_t *rc_ov = rc_alloc ();
1809 rc_key_t key; 2193 rc_key_t key;
1810 rc_array_t *arr; 2194 rc_array_t *arr;
1811 2195
2196 pl_tex.name = 0;
2197
1812 // thats current max. sorry. 2198 // that's current max. sorry.
1813 if (sw > 255) sw = 255; 2199 if (sw > 255) sw = 255;
1814 if (sh > 255) sh = 255; 2200 if (sh > 255) sh = 255;
1815 2201
1816 // clear key, in case of extra padding 2202 // clear key, in case of extra padding
1817 memset (&skey, 0, sizeof (skey)); 2203 memset (&skey, 0, sizeof (skey));
1821 key.g = 255; 2207 key.g = 255;
1822 key.b = 255; 2208 key.b = 255;
1823 key.a = 255; 2209 key.a = 255;
1824 key.mode = GL_QUADS; 2210 key.mode = GL_QUADS;
1825 key.format = GL_T2F_V3F; 2211 key.format = GL_T2F_V3F;
1826 key.texname = -1;
1827 2212
1828 mx += self->x; 2213 mx += self->x;
1829 my += self->y; 2214 my += self->y;
1830 2215
1831 // first pass: determine smooth_max 2216 // first pass: determine smooth_max
1855 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2240 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1856 2241
1857 for (z = 0; z <= 2; z++) 2242 for (z = 0; z <= 2; z++)
1858 { 2243 {
1859 memset (smooth_level, 0, sizeof (smooth_level)); 2244 memset (smooth_level, 0, sizeof (smooth_level));
2245 key.texname = -1;
1860 2246
1861 for (y = 0; y < sh; y++) 2247 for (y = 0; y < sh; y++)
1862 if (0 <= y + my && y + my < self->rows) 2248 if (0 <= y + my && y + my < self->rows)
1863 { 2249 {
1864 maprow *row = self->row + (y + my); 2250 maprow *row = self->row + (y + my);
1874 maptex tex = self->tex [tile]; 2260 maptex tex = self->tex [tile];
1875 int px, py; 2261 int px, py;
1876 2262
1877 if (key.texname != tex.name) 2263 if (key.texname != tex.name)
1878 { 2264 {
2265 self->tex [tile].unused = 0;
2266
1879 if (!tex.name) 2267 if (!tex.name)
1880 tex = self->tex [2]; /* missing, replace by noface */ 2268 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1881 2269
1882 key.texname = tex.name; 2270 key.texname = tex.name;
1883 arr = rc_array (rc, &key); 2271 arr = rc_array (rc, &key);
1884 } 2272 }
1885 2273
1886 px = (x + 1) * T - tex.w; 2274 px = (x + 1) * Th - tex.w;
1887 py = (y + 1) * T - tex.h; 2275 py = (y + 1) * Tw - tex.h;
2276
2277 if (expect_false (cell->player == player) && expect_false (z == 2))
2278 {
2279 pl_x = px;
2280 pl_y = py;
2281 pl_tex = tex;
2282 continue;
2283 }
1888 2284
1889 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2285 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1890 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2286 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1891 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2287 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1892 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2288 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1893
1894 if (cell->flags && z == 2)
1895 {
1896 // overlays such as the speech bubble, probably more to come
1897 if (cell->flags & 1)
1898 {
1899 maptex tex = self->tex [1];
1900 int px = x * T + T * 2 / 32;
1901 int py = y * T - T * 6 / 32;
1902
1903 if (tex.name)
1904 {
1905 if (key.texname != tex.name)
1906 {
1907 key.texname = tex.name;
1908 arr = rc_array (rc, &key);
1909 }
1910
1911 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1912 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1913 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1914 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1915 }
1916 }
1917 }
1918 2289
1919 // update smooth hash 2290 // update smooth hash
1920 if (tex.smoothtile) 2291 if (tex.smoothtile)
1921 { 2292 {
1922 skey.tile = tex.smoothtile; 2293 skey.tile = tex.smoothtile;
1951 // corners 2322 // corners
1952 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2323 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1953 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2324 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1954 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2325 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1955 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2326 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2327 }
2328 }
2329
2330 if (expect_false (z == 2) && expect_false (cell->flags))
2331 {
2332 // overlays such as the speech bubble, probably more to come
2333 if (cell->flags & 1)
2334 {
2335 rc_key_t key_ov = key;
2336 maptex tex = self->tex [TEXID_SPEECH];
2337 rc_array_t *arr;
2338 int px = x * Tw + Tw * 2 / 32;
2339 int py = y * Th - Th * 6 / 32;
2340
2341 key_ov.texname = tex.name;
2342 arr = rc_array (rc_ov, &key_ov);
2343
2344 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2345 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2346 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2347 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1956 } 2348 }
1957 } 2349 }
1958 } 2350 }
1959 } 2351 }
1960 2352
1987 if (!(bits & 0x1000) 2379 if (!(bits & 0x1000)
1988 && skey->level == level 2380 && skey->level == level
1989 && level > smooth_max [skey->x][skey->y]) 2381 && level > smooth_max [skey->x][skey->y])
1990 { 2382 {
1991 maptex tex = self->tex [skey->tile]; 2383 maptex tex = self->tex [skey->tile];
1992 int px = (((int)skey->x) - 1) * T; 2384 int px = (((int)skey->x) - 1) * Tw;
1993 int py = (((int)skey->y) - 1) * T; 2385 int py = (((int)skey->y) - 1) * Th;
1994 int border = bits & 15; 2386 int border = bits & 15;
1995 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2387 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1996 float dx = tex.s * .0625f; // 16 images/row 2388 float dx = tex.s * .0625f; // 16 images/row
1997 float dy = tex.t * .5f ; // 2 images/column 2389 float dy = tex.t * .5f ; // 2 images/column
1998 2390
2000 { 2392 {
2001 // this time avoiding texture state changes 2393 // this time avoiding texture state changes
2002 // save gobs of state changes. 2394 // save gobs of state changes.
2003 if (key.texname != tex.name) 2395 if (key.texname != tex.name)
2004 { 2396 {
2397 self->tex [skey->tile].unused = 0;
2398
2005 glEnd (); 2399 glEnd ();
2006 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2400 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2007 glBegin (GL_QUADS); 2401 glBegin (GL_QUADS);
2008 } 2402 }
2009 2403
2010 if (border) 2404 if (border)
2011 { 2405 {
2012 float ox = border * dx; 2406 float ox = border * dx;
2013 2407
2014 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2408 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2015 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2409 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2016 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2410 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2017 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2411 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2018 } 2412 }
2019 2413
2020 if (corner) 2414 if (corner)
2021 { 2415 {
2022 float ox = corner * dx; 2416 float ox = corner * dx;
2023 2417
2024 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2418 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2025 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2419 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2026 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2420 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2027 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2421 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2028 } 2422 }
2029 } 2423 }
2030 } 2424 }
2031 } 2425 }
2032 } 2426 }
2038 } 2432 }
2039 2433
2040 hv_clear (smooth); 2434 hv_clear (smooth);
2041 } 2435 }
2042 2436
2437 if (pl_tex.name)
2438 {
2439 maptex tex = pl_tex;
2440 int px = pl_x + sdx;
2441 int py = pl_y + sdy;
2442
2443 key.texname = tex.name;
2444 arr = rc_array (rc, &key);
2445
2446 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2447 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2448 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2449 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2450
2451 rc_draw (rc);
2452 }
2453
2454 rc_draw (rc_ov);
2455 rc_clear (rc_ov);
2456
2043 glDisable (GL_BLEND); 2457 glDisable (GL_BLEND);
2044 rc_free (rc); 2458 rc_free (rc);
2459 rc_free (rc_ov);
2045 2460
2046 // top layer: overlays such as the health bar 2461 // top layer: overlays such as the health bar
2047 for (y = 0; y < sh; y++) 2462 for (y = 0; y < sh; y++)
2048 if (0 <= y + my && y + my < self->rows) 2463 if (0 <= y + my && y + my < self->rows)
2049 { 2464 {
2052 for (x = 0; x < sw; x++) 2467 for (x = 0; x < sw; x++)
2053 if (row->c0 <= x + mx && x + mx < row->c1) 2468 if (row->c0 <= x + mx && x + mx < row->c1)
2054 { 2469 {
2055 mapcell *cell = row->col + (x + mx - row->c0); 2470 mapcell *cell = row->col + (x + mx - row->c0);
2056 2471
2057 int px = x * T; 2472 int px = x * Tw;
2058 int py = y * T; 2473 int py = y * Th;
2474
2475 if (expect_false (cell->player == player))
2476 {
2477 px += sdx;
2478 py += sdy;
2479 }
2059 2480
2060 if (cell->stat_hp) 2481 if (cell->stat_hp)
2061 { 2482 {
2062 int width = cell->stat_width * T; 2483 int width = cell->stat_width * Tw;
2063 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2484 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2064 2485
2065 glColor3ub (0, 0, 0); 2486 glColor3ub (0, 0, 0);
2066 glRectf (px + 1, py - thick - 2, 2487 glRectf (px + 1, py - thick - 2,
2067 px + width - 1, py); 2488 px + width - 1, py);
2068 2489
2074 } 2495 }
2075 } 2496 }
2076} 2497}
2077 2498
2078void 2499void
2079draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2500draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2080 CODE: 2501 CODE:
2081{ 2502{
2082 static float color[16][3] = { 2503 static float color[16][3] = {
2083 { 0.00F, 0.00F, 0.00F }, 2504 { 0.00f, 0.00f, 0.00f },
2084 { 1.00F, 1.00F, 1.00F }, 2505 { 1.00f, 1.00f, 1.00f },
2085 { 0.00F, 0.00F, 0.55F }, 2506 { 0.00f, 0.00f, 0.55f },
2086 { 1.00F, 0.00F, 0.00F }, 2507 { 1.00f, 0.00f, 0.00f },
2087 2508
2088 { 1.00F, 0.54F, 0.00F }, 2509 { 1.00f, 0.54f, 0.00f },
2089 { 0.11F, 0.56F, 1.00F }, 2510 { 0.11f, 0.56f, 1.00f },
2090 { 0.93F, 0.46F, 0.00F }, 2511 { 0.93f, 0.46f, 0.00f },
2091 { 0.18F, 0.54F, 0.34F }, 2512 { 0.18f, 0.54f, 0.34f },
2092 2513
2093 { 0.56F, 0.73F, 0.56F }, 2514 { 0.56f, 0.73f, 0.56f },
2094 { 0.80F, 0.80F, 0.80F }, 2515 { 0.80f, 0.80f, 0.80f },
2095 { 0.55F, 0.41F, 0.13F }, 2516 { 0.55f, 0.41f, 0.13f },
2096 { 0.99F, 0.77F, 0.26F }, 2517 { 0.99f, 0.77f, 0.26f },
2097 2518
2098 { 0.74F, 0.65F, 0.41F }, 2519 { 0.74f, 0.65f, 0.41f },
2099 2520
2100 { 0.00F, 1.00F, 1.00F }, 2521 { 0.00f, 1.00f, 1.00f },
2101 { 1.00F, 0.00F, 1.00F }, 2522 { 1.00f, 0.00f, 1.00f },
2102 { 1.00F, 1.00F, 0.00F }, 2523 { 1.00f, 1.00f, 0.00f },
2103 }; 2524 };
2104 2525
2105 int x, y; 2526 int x, y;
2106 2527
2107 glEnable (GL_TEXTURE_2D); 2528 glEnable (GL_TEXTURE_2D);
2529 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2530 * but the nvidia driver (185.18.14) mishandles alpha textures
2531 * and takes the colour from god knows where instead of using
2532 * Cp. MODULATE results in the same colour, but slightly different
2533 * alpha, but atcually gives us the correct colour with nvidia.
2534 */
2108 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2535 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2109 glEnable (GL_BLEND); 2536 glEnable (GL_BLEND);
2110 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2537 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2111 glBegin (GL_QUADS); 2538 glBegin (GL_QUADS);
2112 2539
2113 for (y = 0; y < h; y++) 2540 for (y = 0; y < h; y++)
2117 2544
2118 if (m) 2545 if (m)
2119 { 2546 {
2120 float *c = color [m & 15]; 2547 float *c = color [m & 15];
2121 2548
2122 float tx1 = m & 0x40 ? 0.5 : 0.; 2549 float tx1 = m & 0x40 ? 0.5f : 0.f;
2123 float tx2 = tx1 + 0.5; 2550 float tx2 = tx1 + 0.5f;
2124 2551
2125 glColor4f (c[0], c[1], c[2], 0.75); 2552 glColor4f (c[0], c[1], c[2], 1);
2126 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2553 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2127 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2554 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2128 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2555 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2129 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2556 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2130 } 2557 }
2138void 2565void
2139fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2566fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2140 PPCODE: 2567 PPCODE:
2141{ 2568{
2142 int x, y; 2569 int x, y;
2143 int sw1 = sw + 2; 2570 int sw1 = sw + 2;
2144 int sh1 = sh + 2; 2571 int sh1 = sh + 2;
2145 int sh3 = sh * 3; 2572 int sh3 = sh * 3;
2146 int sw34 = (sw * 3 + 3) & ~3; 2573 int sw3 = sw * 3;
2574 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2575 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2147 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2576 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2148 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2577 memset (darkness1, 0, sw1*sh1);
2149 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2150 2578
2151 SvPOK_only (darkness3_sv); 2579 SvPOK_only (darkness3_sv);
2152 SvCUR_set (darkness3_sv, sw34 * sh3); 2580 SvCUR_set (darkness3_sv, sw3 * sh3);
2153 2581
2154 mx += self->x - 1; 2582 mx += self->x - 1;
2155 my += self->y - 1; 2583 my += self->y - 1;
2156
2157 memset (darkness1, 255, sw1 * sh1);
2158 2584
2159 for (y = 0; y < sh1; y++) 2585 for (y = 0; y < sh1; y++)
2160 if (0 <= y + my && y + my < self->rows) 2586 if (0 <= y + my && y + my < self->rows)
2161 { 2587 {
2162 maprow *row = self->row + (y + my); 2588 maprow *row = self->row + (y + my);
2165 if (row->c0 <= x + mx && x + mx < row->c1) 2591 if (row->c0 <= x + mx && x + mx < row->c1)
2166 { 2592 {
2167 mapcell *cell = row->col + (x + mx - row->c0); 2593 mapcell *cell = row->col + (x + mx - row->c0);
2168 2594
2169 darkness1 [y * sw1 + x] = cell->darkness 2595 darkness1 [y * sw1 + x] = cell->darkness
2170 ? 255 - (cell->darkness - 1) 2596 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2171 : 255 - FOW_DARKNESS; 2597 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2172 } 2598 }
2173 } 2599 }
2174 2600
2175 for (y = 0; y < sh; ++y) 2601 for (y = 0; y < sh; ++y)
2176 for (x = 0; x < sw; ++x) 2602 for (x = 0; x < sw; ++x)
2195 2621
2196 uint8_t r13 = (d13 + d23 + d12) / 3; 2622 uint8_t r13 = (d13 + d23 + d12) / 3;
2197 uint8_t r23 = d23; 2623 uint8_t r23 = d23;
2198 uint8_t r33 = (d23 + d33 + d32) / 3; 2624 uint8_t r33 = (d23 + d33 + d32) / 3;
2199 2625
2200 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2626 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2201 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2627 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2202 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2628 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2203 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2629 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2204 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2630 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2205 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2631 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2206 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2632 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2207 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2633 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2208 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2634 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2209 } 2635 }
2210 2636
2211 free (darkness1); 2637 free (darkness1);
2212 2638
2213 EXTEND (SP, 3); 2639 EXTEND (SP, 3);
2214 PUSHs (sv_2mortal (newSViv (sw34))); 2640 PUSHs (sv_2mortal (newSViv (sw3)));
2215 PUSHs (sv_2mortal (newSViv (sh3))); 2641 PUSHs (sv_2mortal (newSViv (sh3)));
2216 PUSHs (darkness3_sv); 2642 PUSHs (darkness3_sv);
2217} 2643}
2218 2644
2219SV * 2645SV *
2282 else 2708 else
2283 *data++ = 0; 2709 *data++ = 0;
2284 } 2710 }
2285 } 2711 }
2286 2712
2713 /* if size is w*h + 5 then no data has been found */
2714 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2715 {
2287 SvPOK_only (data_sv); 2716 SvPOK_only (data_sv);
2288 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2717 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2718 }
2719
2289 RETVAL = data_sv; 2720 RETVAL = data_sv;
2290} 2721}
2291 OUTPUT: 2722 OUTPUT:
2292 RETVAL 2723 RETVAL
2293 2724
2294void 2725void
2295set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2726set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2296 PPCODE: 2727 PPCODE:
2297{ 2728{
2298 int x, y, z; 2729 int x, y, z;
2299 int w, h; 2730 int w, h;
2300 int x1, y1; 2731 int x1, y1;
2732 STRLEN len;
2733 uint8_t *data, *end;
2734
2735 len = SvLEN (data_sv);
2736 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2737 data = SvPVbyte_nolen (data_sv);
2738 end = data + len + 8;
2739
2740 if (len < 5)
2741 XSRETURN_EMPTY;
2301 2742
2302 if (*data++ != 0) 2743 if (*data++ != 0)
2303 XSRETURN_EMPTY; /* version mismatch */ 2744 XSRETURN_EMPTY; /* version mismatch */
2304 2745
2305 w = *data++ << 8; w |= *data++; 2746 w = *data++ << 8; w |= *data++;
2320 { 2761 {
2321 maprow *row = map_get_row (self, y); 2762 maprow *row = map_get_row (self, y);
2322 2763
2323 for (x = x0; x < x1; x++) 2764 for (x = x0; x < x1; x++)
2324 { 2765 {
2766 uint8_t flags;
2767
2768 if (data + 7 >= end)
2769 XSRETURN_EMPTY;
2770
2325 uint8_t flags = *data++; 2771 flags = *data++;
2326 2772
2327 if (flags) 2773 if (flags)
2328 { 2774 {
2329 mapcell *cell = row_get_cell (row, x); 2775 mapcell *cell = row_get_cell (row, x);
2330 tileid tile[3] = { 0, 0, 0 }; 2776 tileid tile[3] = { 0, 0, 0 };
2333 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2779 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2334 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2780 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2335 2781
2336 if (cell->darkness == 0) 2782 if (cell->darkness == 0)
2337 { 2783 {
2338 cell->darkness = 0; 2784 /*cell->darkness = 0;*/
2785 EXTEND (SP, 3);
2339 2786
2340 for (z = 0; z <= 2; z++) 2787 for (z = 0; z <= 2; z++)
2341 { 2788 {
2342 tileid t = tile [z]; 2789 tileid t = tile [z];
2343 2790
2344 if (t >= self->texs || (t && !self->tex [t].name)) 2791 if (t >= self->texs || (t && !self->tex [t].name))
2345 { 2792 {
2346 XPUSHs (sv_2mortal (newSViv (t))); 2793 PUSHs (sv_2mortal (newSViv (t)));
2347 need_texid (self, t); 2794 need_texid (self, t);
2348 } 2795 }
2349 2796
2350 cell->tile [z] = t; 2797 cell->tile [z] = t;
2351 } 2798 }
2396 if (RETVAL < 0) 2843 if (RETVAL < 0)
2397 { 2844 {
2398 RETVAL = Mix_GroupOldest (-1); 2845 RETVAL = Mix_GroupOldest (-1);
2399 2846
2400 if (RETVAL < 0) 2847 if (RETVAL < 0)
2848 {
2849 // happens sometimes, maybe it just stopped playing(?)
2850 RETVAL = Mix_GroupAvailable (-1);
2851
2852 if (RETVAL < 0)
2401 XSRETURN_UNDEF; 2853 XSRETURN_UNDEF;
2402 2854 }
2855 else
2403 Mix_HaltChannel (RETVAL); 2856 Mix_HaltChannel (RETVAL);
2404 } 2857 }
2405 2858
2406 Mix_UnregisterAllEffects (RETVAL); 2859 Mix_UnregisterAllEffects (RETVAL);
2407 Mix_Volume (RETVAL, 128); 2860 Mix_Volume (RETVAL, 128);
2408} 2861}
2455void 2908void
2456set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2909set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2457 CODE: 2910 CODE:
2458{ 2911{
2459 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2912 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2460 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2913 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2461 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2914 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2462} 2915}
2463 2916
2464void 2917void
2465set_reverse_stereo (DC::Channel self, int flip) 2918set_reverse_stereo (DC::Channel self, int flip)
2467 Mix_SetReverseStereo (self, flip); 2920 Mix_SetReverseStereo (self, flip);
2468 2921
2469MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2922MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2470 2923
2471PROTOTYPES: DISABLE 2924PROTOTYPES: DISABLE
2925
2926void
2927decoders ()
2928 PPCODE:
2929#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2930 int i, num = Mix_GetNumChunkDecoders ();
2931 EXTEND (SP, num);
2932 for (i = 0; i < num; ++i)
2933 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2934#else
2935 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2936#endif
2472 2937
2473DC::MixChunk 2938DC::MixChunk
2474new (SV *class, DC::RW rwops) 2939new (SV *class, DC::RW rwops)
2475 CODE: 2940 CODE:
2476 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2941 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2509 OUTPUT: 2974 OUTPUT:
2510 RETVAL 2975 RETVAL
2511 2976
2512MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2977MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2513 2978
2979void
2980decoders ()
2981 PPCODE:
2982#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2983 int i, num = Mix_GetNumMusicDecoders ();
2984 EXTEND (SP, num);
2985 for (i = 0; i < num; ++i)
2986 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2987#else
2988 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2989#endif
2990
2514int 2991int
2515volume (int volume = -1) 2992volume (int volume = -1)
2516 PROTOTYPE: ;$ 2993 PROTOTYPE: ;$
2517 CODE: 2994 CODE:
2518 if (items > 0) 2995 if (items > 0)
2528 3005
2529void 3006void
2530halt () 3007halt ()
2531 CODE: 3008 CODE:
2532 Mix_HaltMusic (); 3009 Mix_HaltMusic ();
3010
3011int
3012playing ()
3013 CODE:
3014 RETVAL = Mix_PlayingMusic ();
3015 OUTPUT:
3016 RETVAL
2533 3017
2534DC::MixMusic 3018DC::MixMusic
2535new (SV *class, DC::RW rwops) 3019new (SV *class, DC::RW rwops)
2536 CODE: 3020 CODE:
2537 RETVAL = Mix_LoadMUS_RW (rwops); 3021 RETVAL = Mix_LoadMUS_RW (rwops);
2568 } *civ, const_iv[] = { 3052 } *civ, const_iv[] = {
2569# define const_iv(name) { # name, (IV)name } 3053# define const_iv(name) { # name, (IV)name }
2570 const_iv (GL_VENDOR), 3054 const_iv (GL_VENDOR),
2571 const_iv (GL_VERSION), 3055 const_iv (GL_VERSION),
2572 const_iv (GL_EXTENSIONS), 3056 const_iv (GL_EXTENSIONS),
3057 const_iv (GL_MAX_TEXTURE_UNITS),
2573 const_iv (GL_COLOR_MATERIAL), 3058 const_iv (GL_COLOR_MATERIAL),
2574 const_iv (GL_SMOOTH), 3059 const_iv (GL_SMOOTH),
2575 const_iv (GL_FLAT), 3060 const_iv (GL_FLAT),
2576 const_iv (GL_DITHER), 3061 const_iv (GL_DITHER),
2577 const_iv (GL_BLEND), 3062 const_iv (GL_BLEND),
2589 const_iv (GL_ZERO), 3074 const_iv (GL_ZERO),
2590 const_iv (GL_SRC_ALPHA), 3075 const_iv (GL_SRC_ALPHA),
2591 const_iv (GL_DST_ALPHA), 3076 const_iv (GL_DST_ALPHA),
2592 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3077 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2593 const_iv (GL_ONE_MINUS_DST_ALPHA), 3078 const_iv (GL_ONE_MINUS_DST_ALPHA),
3079 const_iv (GL_SRC_COLOR),
3080 const_iv (GL_DST_COLOR),
3081 const_iv (GL_ONE_MINUS_SRC_COLOR),
3082 const_iv (GL_ONE_MINUS_DST_COLOR),
2594 const_iv (GL_SRC_ALPHA_SATURATE), 3083 const_iv (GL_SRC_ALPHA_SATURATE),
2595 const_iv (GL_RGB), 3084 const_iv (GL_RGB),
2596 const_iv (GL_RGBA), 3085 const_iv (GL_RGBA),
2597 const_iv (GL_RGBA4), 3086 const_iv (GL_RGBA4),
2598 const_iv (GL_RGBA8), 3087 const_iv (GL_RGBA8),
2666 const_iv (GL_NICEST), 3155 const_iv (GL_NICEST),
2667 const_iv (GL_V2F), 3156 const_iv (GL_V2F),
2668 const_iv (GL_V3F), 3157 const_iv (GL_V3F),
2669 const_iv (GL_T2F_V3F), 3158 const_iv (GL_T2F_V3F),
2670 const_iv (GL_T2F_N3F_V3F), 3159 const_iv (GL_T2F_N3F_V3F),
3160 const_iv (GL_FUNC_ADD),
3161 const_iv (GL_FUNC_SUBTRACT),
3162 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2671# undef const_iv 3163# undef const_iv
2672 }; 3164 };
2673 3165
2674 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3166 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2675 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3167 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2676 3168
2677 texture_av = newAV (); 3169 texture_av = newAV ();
2678 AvREAL_off (texture_av); 3170 AvREAL_off (texture_av);
2679} 3171}
2680 3172
2681void 3173void
2682disable_GL_EXT_blend_func_separate () 3174disable_GL_EXT_blend_func_separate ()
2683 CODE: 3175 CODE:
2684 gl.BlendFuncSeparate = 0; 3176 gl.BlendFuncSeparate = 0;
2685 gl.BlendFuncSeparateEXT = 0; 3177 gl.BlendFuncSeparateEXT = 0;
3178
3179void
3180apple_nvidia_bug (int enable)
2686 3181
2687char * 3182char *
2688gl_vendor () 3183gl_vendor ()
2689 CODE: 3184 CODE:
2690 RETVAL = (char *)glGetString (GL_VENDOR); 3185 RETVAL = (char *)glGetString (GL_VENDOR);
2721 3216
2722int glGetError () 3217int glGetError ()
2723 3218
2724void glFinish () 3219void glFinish ()
2725 3220
3221void glFlush ()
3222
2726void glClear (int mask) 3223void glClear (int mask)
2727 3224
2728void glClearColor (float r, float g, float b, float a = 1.0) 3225void glClearColor (float r, float g, float b, float a = 1.0)
2729 PROTOTYPE: @ 3226 PROTOTYPE: @
2730 3227
2739void glBlendFunc (int sfactor, int dfactor) 3236void glBlendFunc (int sfactor, int dfactor)
2740 3237
2741void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3238void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2742 CODE: 3239 CODE:
2743 gl_BlendFuncSeparate (sa, da, saa, daa); 3240 gl_BlendFuncSeparate (sa, da, saa, daa);
3241
3242# void glBlendEquation (int se)
2744 3243
2745void glDepthMask (int flag) 3244void glDepthMask (int flag)
2746 3245
2747void glLogicOp (int opcode) 3246void glLogicOp (int opcode)
2748 3247
2783void glRotate (float angle, float x, float y, float z) 3282void glRotate (float angle, float x, float y, float z)
2784 CODE: 3283 CODE:
2785 glRotatef (angle, x, y, z); 3284 glRotatef (angle, x, y, z);
2786 3285
2787void glColor (float r, float g, float b, float a = 1.0) 3286void glColor (float r, float g, float b, float a = 1.0)
3287 PROTOTYPE: @
2788 ALIAS: 3288 ALIAS:
2789 glColor_premultiply = 1 3289 glColor_premultiply = 1
2790 CODE: 3290 CODE:
2791 if (ix) 3291 if (ix)
2792 { 3292 {
2897void glNewList (int list, int mode = GL_COMPILE) 3397void glNewList (int list, int mode = GL_COMPILE)
2898 3398
2899void glEndList () 3399void glEndList ()
2900 3400
2901void glCallList (int list) 3401void glCallList (int list)
3402
3403void c_init ()
3404 CODE:
3405 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3406 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2902 3407
2903MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3408MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2904 3409
2905PROTOTYPES: DISABLE 3410PROTOTYPES: DISABLE
2906 3411

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