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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.253 by root, Fri Dec 28 20:59:14 2007 UTC vs.
Revision 1.311 by root, Tue Dec 27 09:17:27 2011 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
44#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
46 52
47#include <glib/gmacros.h> 53#include <glib/gmacros.h>
48 54
49#include <pango/pango.h> 55#include <pango/pango.h>
50 56
51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)) 57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly 62# define pango_layout_get_line_readonly pango_layout_get_line
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly 63# define pango_layout_get_lines_readonly pango_layout_get_lines
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly 64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly 65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
56#endif 66#endif
57 67
58#ifndef _WIN32 68#ifndef _WIN32
59# include <sys/types.h> 69# include <sys/types.h>
60# include <sys/socket.h> 70# include <sys/socket.h>
61# include <netinet/in.h> 71# include <netinet/in.h>
62# include <netinet/tcp.h> 72# include <netinet/tcp.h>
63# include <inttypes.h> 73# include <inttypes.h>
64#endif 74#endif
65 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
66#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
67 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
68#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
69 91
70#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
71#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
72 94
73#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
74 96
75/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
76#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
77 99
78#if 0 100#define KMOD_LRAM 0x10000 // our extension
79# define PARACHUTE SDL_INIT_NOPARACHUTE 101
80#else 102#define TEXID_SPEECH 1
81# define PARACHUTE 0 103#define TEXID_NOFACE 2
82#endif 104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
83 123
84static AV *texture_av; 124static AV *texture_av;
85 125
86static struct 126static struct
87{ 127{
181 221
182static void 222static void
183layout_update_font (DC__Layout self) 223layout_update_font (DC__Layout self)
184{ 224{
185 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
186 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
187 */ 227 */
188 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
189 229
190 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
191 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
219 int w, h; 259 int w, h;
220 float s, t; 260 float s, t;
221 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
222 tileid smoothtile; 262 tileid smoothtile;
223 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
224} maptex; 265} maptex;
225 266
226typedef struct { 267typedef struct {
227 uint32_t player; 268 uint32_t player;
228 tileid tile[3]; 269 tileid tile[3];
360 self->oy = 0; 401 self->oy = 0;
361 self->row = 0; 402 self->row = 0;
362 self->rows = 0; 403 self->rows = 0;
363} 404}
364 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
365static void 416static void
366map_blank (DC__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
367{ 418{
368 int x, y; 419 int x, y;
369 maprow *row; 420 maprow *row;
383 if (x >= row->c1) 434 if (x >= row->c1)
384 break; 435 break;
385 436
386 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
387 438
388 cell->darkness = 0; 439 CELL_CLEAR (cell);
389 cell->stat_hp = 0;
390 cell->flags = 0;
391 cell->player = 0;
392 } 440 }
393 } 441 }
394} 442}
395 443
396typedef struct { 444typedef struct {
431 ev.code = 1; 479 ev.code = 1;
432 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
433 ev.data2 = 0; 481 ev.data2 = 0;
434 482
435 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
436} 490}
437 491
438static unsigned int 492static unsigned int
439minpot (unsigned int n) 493minpot (unsigned int n)
440{ 494{
507 if (!svp || !SvTRUE (*svp)) 561 if (!svp || !SvTRUE (*svp))
508 return 0; 562 return 0;
509 563
510 return 1; 564 return 1;
511} 565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
512 618
513MODULE = Deliantra::Client PACKAGE = DC 619MODULE = Deliantra::Client PACKAGE = DC
514 620
515PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
516 622
545 const_iv (SDL_USEREVENT), 651 const_iv (SDL_USEREVENT),
546 652
547 const_iv (SDL_APPINPUTFOCUS), 653 const_iv (SDL_APPINPUTFOCUS),
548 const_iv (SDL_APPMOUSEFOCUS), 654 const_iv (SDL_APPMOUSEFOCUS),
549 const_iv (SDL_APPACTIVE), 655 const_iv (SDL_APPACTIVE),
656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
550 706
551 const_iv (SDLK_FIRST), 707 const_iv (SDLK_FIRST),
552 const_iv (SDLK_LAST), 708 const_iv (SDLK_LAST),
553 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
554 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
630 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
631 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
632 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
633 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
634 790
791 const_iv (KMOD_LRAM),
792
635 const_iv (MIX_DEFAULT_FORMAT), 793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
636# undef const_iv 823# undef const_iv
637 }; 824 };
638 825
639 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
640 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
641 828
642 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
643 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
644} 831}
645 832
662 849
663IV minpot (UV n) 850IV minpot (UV n)
664 851
665IV popcount (UV n) 852IV popcount (UV n)
666 853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
667void 860void
668pango_init () 861pango_init ()
669 CODE: 862 CODE:
670{ 863{
671 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
672 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
673 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
674#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2) 867 /*pango_context_set_font_description (opengl_context, default_font);*/
868#if PANGO_VERSION_CHECK (1, 15, 2)
675 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
676 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
677#endif 871#endif
678} 872}
679 873
680char *
681SDL_GetError () 874char *SDL_GetError ()
682 875
683int 876void SDL_braino ()
684SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
685 877
686void 878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
687SDL_Quit () 884void SDL_Quit ()
885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
688 894
689void 895void
690SDL_ListModes (int rgb, int alpha) 896SDL_ListModes (int rgb, int alpha)
691 PPCODE: 897 PPCODE:
692{ 898{
704 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
705 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
706 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
707 913
708 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
709#if SDL_VERSION_ATLEAST(1,2,10)
710 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
711 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
712#endif
713 916
714 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
715 918
716 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
717 while (*m) 920 while (*m)
718 { 921 {
719 if ((*m)->w >= 800 && (*m)->h >= 480) 922 if ((*m)->w >= 400 && (*m)->h >= 300)
720 { 923 {
721 AV *av = newAV (); 924 AV *av = newAV ();
722 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
723 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
724 av_push (av, newSViv (rgb)); 927 av_push (av, newSViv (rgb));
752 955
753 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
754#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
755#include "glfunc.h" 958#include "glfunc.h"
756#undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
757 } 963 }
758} 964}
759 OUTPUT: 965 OUTPUT:
760 RETVAL 966 RETVAL
761 967
766SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
767 973
768int 974int
769SDL_GetAppState () 975SDL_GetAppState ()
770 976
977int
978SDL_GetModState ()
979
980int
981SDL_WaitEvent ()
982 C_ARGS: 0
983
771void 984void
985SDL_PumpEvents ()
986
987void
772poll_events () 988peep_events ()
773 PPCODE: 989 PPCODE:
774{ 990{
775 SDL_Event ev; 991 SDL_Event ev;
776 992
777 SDL_PumpEvents (); 993 SDL_PumpEvents ();
784 { 1000 {
785 case SDL_KEYDOWN: 1001 case SDL_KEYDOWN:
786 case SDL_KEYUP: 1002 case SDL_KEYUP:
787 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1003 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
788 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1004 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
789 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1005 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
790 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1006 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
791 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1007 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
792 break; 1008 break;
793 1009
794 case SDL_ACTIVEEVENT: 1010 case SDL_ACTIVEEVENT:
795 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1011 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
813 x = ev.motion.x; 1029 x = ev.motion.x;
814 y = ev.motion.y; 1030 y = ev.motion.y;
815 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1031 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
816 } 1032 }
817 1033
818 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1034 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
819 hv_store (hv, "state", 5, newSViv (state), 0); 1035 hv_store (hv, "state", 5, newSViv (state), 0);
820 hv_store (hv, "x", 1, newSViv (x), 0); 1036 hv_store (hv, "x", 1, newSViv (x), 0);
821 hv_store (hv, "y", 1, newSViv (y), 0); 1037 hv_store (hv, "y", 1, newSViv (y), 0);
822 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1038 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
823 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1039 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
843 1059
844 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1060 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
845 } 1061 }
846} 1062}
847 1063
1064char *
1065SDL_AudioDriverName ()
1066 CODE:
1067{
1068 char buf [256];
1069 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1070 XSRETURN_UNDEF;
1071
1072 RETVAL = buf;
1073}
1074 OUTPUT:
1075 RETVAL
1076
848int 1077int
849Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
850 POSTCALL: 1079 POSTCALL:
851 Mix_HookMusicFinished (music_finished); 1080 Mix_HookMusicFinished (music_finished);
852 Mix_ChannelFinished (channel_finished); 1081 Mix_ChannelFinished (channel_finished);
908 } 1137 }
909 } 1138 }
910#endif 1139#endif
911} 1140}
912 1141
913void 1142int
914add_font (char *file) 1143add_font (char *file)
915 CODE: 1144 CODE:
916 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1146 OUTPUT:
1147 RETVAL
1148
1149void
1150IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1151
1152void
1153Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG)
917 1154
918void 1155void
919load_image_inline (SV *image_) 1156load_image_inline (SV *image_)
920 ALIAS: 1157 ALIAS:
921 load_image_file = 1 1158 load_image_file = 1
1037#if DEBUG 1274#if DEBUG
1038 VALGRIND_DO_LEAK_CHECK; 1275 VALGRIND_DO_LEAK_CHECK;
1039#endif 1276#endif
1040} 1277}
1041 1278
1279int
1280SvREFCNT (SV *sv)
1281 CODE:
1282 RETVAL = SvREFCNT (sv);
1283 OUTPUT:
1284 RETVAL
1285
1042MODULE = Deliantra::Client PACKAGE = DC::Font 1286MODULE = Deliantra::Client PACKAGE = DC::Font
1043 1287
1044PROTOTYPES: DISABLE 1288PROTOTYPES: DISABLE
1045 1289
1046DC::Font 1290DC::Font
1331 PPCODE: 1575 PPCODE:
1332{ 1576{
1333 int line, x; 1577 int line, x;
1334 1578
1335 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1579 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1336#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3)) 1580#if !PANGO_VERSION_CHECK (1, 17, 3)
1337 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1581 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1338 --line; 1582 --line;
1339#endif 1583#endif
1340 EXTEND (SP, 2); 1584 EXTEND (SP, 2);
1341 PUSHs (sv_2mortal (newSViv (line))); 1585 PUSHs (sv_2mortal (newSViv (line)));
1475 if (ix) 1719 if (ix)
1476 { 1720 {
1477 glDisable (GL_ALPHA_TEST); 1721 glDisable (GL_ALPHA_TEST);
1478 glDisable (GL_BLEND); 1722 glDisable (GL_BLEND);
1479 } 1723 }
1724}
1725
1726void
1727draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1728 PROTOTYPE: @
1729 CODE:
1730{
1731 glEnable (GL_BLEND);
1732 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1733 glEnable (GL_TEXTURE_2D);
1734 glBindTexture (GL_TEXTURE_2D, name1);
1735
1736 glColor3f (intensity, intensity, intensity);
1737 glPushMatrix ();
1738 glScalef (1./3, 1./3, 1.);
1739
1740 if (blend > 0.f)
1741 {
1742 float dx3 = dx * -3.f / w;
1743 float dy3 = dy * -3.f / h;
1744 GLfloat env_color[4] = { 0., 0., 0., blend };
1745
1746 /* interpolate the two shadow textures */
1747 /* stage 0 == rgb(glcolor) + alpha(t0) */
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1749
1750 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1751 gl.ActiveTexture (GL_TEXTURE1);
1752 glEnable (GL_TEXTURE_2D);
1753 glBindTexture (GL_TEXTURE_2D, name2);
1754 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1755
1756 /* rgb == rgb(glcolor) */
1757 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1760
1761 /* alpha = interpolate t0, t1 by env_alpha */
1762 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1763
1764 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1767
1768 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1770
1771 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1772 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1773
1774 glBegin (GL_QUADS);
1775 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1776 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1777 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1778 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1779 glEnd ();
1780
1781 glDisable (GL_TEXTURE_2D);
1782 gl.ActiveTexture (GL_TEXTURE0);
1783 }
1784 else
1785 {
1786 /* simple blending of one texture, also opengl <1.3 path */
1787 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1788
1789 glBegin (GL_QUADS);
1790 glTexCoord2f (0, 0); glVertex2f (0, 0);
1791 glTexCoord2f (0, t); glVertex2f (0, h);
1792 glTexCoord2f (s, t); glVertex2f (w, h);
1793 glTexCoord2f (s, 0); glVertex2f (w, 0);
1794 glEnd ();
1795 }
1796
1797 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1798 {
1799 int x, y;
1800 int dx3 = dx * 3;
1801 int dy3 = dy * 3;
1802
1803 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1804 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1805 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1806 glTranslatef (-1., -1., 0);
1807 glBegin (GL_QUADS);
1808
1809 for (y = 1; y < h; y += 3)
1810 {
1811 int y1 = y - dy3;
1812 int y1valid = y1 >= 0 && y1 < h;
1813
1814 for (x = 1; x < w; x += 3)
1815 {
1816 int x1 = x - dx3;
1817 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1818 uint8_t h2;
1819
1820 if (y1valid && x1 >= 0 && x1 < w)
1821 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1822 else
1823 h2 = 1; /* out of range == invisible */
1824
1825 if (h1 || h2)
1826 {
1827 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1828 glColor4f (1., 1., 1., alpha);
1829
1830 glTexCoord2f (0, 0.); glVertex2i (x , y );
1831 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1832 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1833 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1834 }
1835 }
1836 }
1837 }
1838
1839 glEnd ();
1840
1841 glPopMatrix ();
1842
1843 glDisable (GL_TEXTURE_2D);
1844 glDisable (GL_BLEND);
1480} 1845}
1481 1846
1482IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1847IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1483 CODE: 1848 CODE:
1484{ 1849{
1590 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1955 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1591 // use uglier nearest interpolation because linear suffers 1956 // use uglier nearest interpolation because linear suffers
1592 // from transparent color bleeding and ugly wrapping effects. 1957 // from transparent color bleeding and ugly wrapping effects.
1593 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1958 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1594} 1959}
1960
1961void
1962expire_textures (DC::Map self, int texid, int count)
1963 PPCODE:
1964 for (; texid < self->texs && count; ++texid, --count)
1965 {
1966 maptex *tex = self->tex + texid;
1967
1968 if (tex->name)
1969 {
1970 if (tex->unused)
1971 {
1972 tex->name = 0;
1973 tex->unused = 0;
1974 XPUSHs (sv_2mortal (newSViv (texid)));
1975 }
1976 else
1977 tex->unused = 1;
1978 }
1979 }
1595 1980
1596int 1981int
1597ox (DC::Map self) 1982ox (DC::Map self)
1598 ALIAS: 1983 ALIAS:
1599 oy = 1 1984 oy = 1
1677 uint8_t ext, cmd; 2062 uint8_t ext, cmd;
1678 2063
1679 do 2064 do
1680 { 2065 {
1681 ext = *data++; 2066 ext = *data++;
1682 cmd = ext & 0x3f; 2067 cmd = ext & 0x7f;
1683 2068
1684 if (cmd < 4) 2069 if (cmd < 4)
1685 cell->darkness = 255 - ext * 64 + 1; 2070 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1686 else if (cmd == 5) // health 2071 else if (cmd == 5) // health
1687 { 2072 {
1688 cell->stat_width = 1; 2073 cell->stat_width = 1;
1689 cell->stat_hp = *data++; 2074 cell->stat_hp = *data++;
1690 } 2075 }
1691 else if (cmd == 6) // monster width 2076 else if (cmd == 6) // monster width
1692 cell->stat_width = *data++ + 1; 2077 cell->stat_width = *data++ + 1;
1693 else if (cmd == 0x47) 2078 else if (cmd == 0x47)
1694 { 2079 {
1695 if (*data == 4) 2080 if (*data == 1) cell->player = data [1];
1696 ; // decode player count 2081 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2082 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2083 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1697 2084
1698 data += *data + 1; 2085 data += *data + 1;
1699 } 2086 }
1700 else if (cmd == 8) // cell flags 2087 else if (cmd == 8) // cell flags
1701 cell->flags = *data++; 2088 cell->flags = *data++;
1718 cell->tile [z] = self->face2tile [face]; 2105 cell->tile [z] = self->face2tile [face];
1719 2106
1720 if (cell->tile [z]) 2107 if (cell->tile [z])
1721 { 2108 {
1722 maptex *tex = self->tex + cell->tile [z]; 2109 maptex *tex = self->tex + cell->tile [z];
2110 tex->unused = 0;
1723 if (!tex->name) 2111 if (!tex->name)
1724 av_push (missing, newSViv (cell->tile [z])); 2112 av_push (missing, newSViv (cell->tile [z]));
1725 2113
1726 if (tex->smoothtile) 2114 if (tex->smoothtile)
1727 { 2115 {
1728 maptex *smooth = self->tex + tex->smoothtile; 2116 maptex *smooth = self->tex + tex->smoothtile;
2117 smooth->unused = 0;
1729 if (!smooth->name) 2118 if (!smooth->name)
1730 av_push (missing, newSViv (tex->smoothtile)); 2119 av_push (missing, newSViv (tex->smoothtile));
1731 } 2120 }
1732 } 2121 }
1733 } 2122 }
1734 } 2123 }
1735 else 2124 else
1736 cell->darkness = 0; 2125 CELL_CLEAR (cell);
1737 } 2126 }
1738} 2127}
1739 OUTPUT: 2128 OUTPUT:
1740 RETVAL 2129 RETVAL
1741 2130
1761 ? self->row + y 2150 ? self->row + y
1762 : 0; 2151 : 0;
1763 2152
1764 for (x = x0; x < x1; x++) 2153 for (x = x0; x < x1; x++)
1765 { 2154 {
1766 int r = 32, g = 32, b = 32, a = 192; 2155 unsigned int r = 32, g = 32, b = 32, a = 192;
1767 2156
1768 if (row && row->c0 <= x && x < row->c1) 2157 if (row && row->c0 <= x && x < row->c1)
1769 { 2158 {
1770 mapcell *cell = row->col + (x - row->c0); 2159 mapcell *cell = row->col + (x - row->c0);
1771 2160
1773 { 2162 {
1774 maptex tex = self->tex [cell->tile [z]]; 2163 maptex tex = self->tex [cell->tile [z]];
1775 int a0 = 255 - tex.a; 2164 int a0 = 255 - tex.a;
1776 int a1 = tex.a; 2165 int a1 = tex.a;
1777 2166
1778 r = (r * a0 + tex.r * a1) / 255; 2167 r = div255 (r * a0 + tex.r * a1);
1779 g = (g * a0 + tex.g * a1) / 255; 2168 g = div255 (g * a0 + tex.g * a1);
1780 b = (b * a0 + tex.b * a1) / 255; 2169 b = div255 (b * a0 + tex.b * a1);
1781 a = (a * a0 + tex.a * a1) / 255; 2170 a = div255 (a * a0 + tex.a * a1);
1782 } 2171 }
1783 } 2172 }
1784 2173
1785 *map++ = (r ) 2174 *map++ = (r )
1786 | (g << 8) 2175 | (g << 8)
1793} 2182}
1794 OUTPUT: 2183 OUTPUT:
1795 RETVAL 2184 RETVAL
1796 2185
1797void 2186void
1798draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2187draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1799 CODE: 2188 CODE:
1800{ 2189{
1801 int x, y, z; 2190 int x, y, z;
1802 2191
1803 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2192 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1804 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2193 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1805 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2194 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1806 smooth_key skey; 2195 smooth_key skey;
1807 2196 int pl_x, pl_y;
2197 maptex pl_tex;
1808 rc_t *rc = rc_alloc (); 2198 rc_t *rc = rc_alloc ();
2199 rc_t *rc_ov = rc_alloc ();
1809 rc_key_t key; 2200 rc_key_t key;
1810 rc_array_t *arr; 2201 rc_array_t *arr;
1811 2202
2203 pl_tex.name = 0;
2204
1812 // thats current max. sorry. 2205 // that's current max. sorry.
1813 if (sw > 255) sw = 255; 2206 if (sw > 255) sw = 255;
1814 if (sh > 255) sh = 255; 2207 if (sh > 255) sh = 255;
1815 2208
1816 // clear key, in case of extra padding 2209 // clear key, in case of extra padding
1817 memset (&skey, 0, sizeof (skey)); 2210 memset (&skey, 0, sizeof (skey));
1821 key.g = 255; 2214 key.g = 255;
1822 key.b = 255; 2215 key.b = 255;
1823 key.a = 255; 2216 key.a = 255;
1824 key.mode = GL_QUADS; 2217 key.mode = GL_QUADS;
1825 key.format = GL_T2F_V3F; 2218 key.format = GL_T2F_V3F;
1826 key.texname = -1;
1827 2219
1828 mx += self->x; 2220 mx += self->x;
1829 my += self->y; 2221 my += self->y;
1830 2222
1831 // first pass: determine smooth_max 2223 // first pass: determine smooth_max
1855 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2247 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1856 2248
1857 for (z = 0; z <= 2; z++) 2249 for (z = 0; z <= 2; z++)
1858 { 2250 {
1859 memset (smooth_level, 0, sizeof (smooth_level)); 2251 memset (smooth_level, 0, sizeof (smooth_level));
2252 key.texname = -1;
1860 2253
1861 for (y = 0; y < sh; y++) 2254 for (y = 0; y < sh; y++)
1862 if (0 <= y + my && y + my < self->rows) 2255 if (0 <= y + my && y + my < self->rows)
1863 { 2256 {
1864 maprow *row = self->row + (y + my); 2257 maprow *row = self->row + (y + my);
1874 maptex tex = self->tex [tile]; 2267 maptex tex = self->tex [tile];
1875 int px, py; 2268 int px, py;
1876 2269
1877 if (key.texname != tex.name) 2270 if (key.texname != tex.name)
1878 { 2271 {
2272 self->tex [tile].unused = 0;
2273
1879 if (!tex.name) 2274 if (!tex.name)
1880 tex = self->tex [2]; /* missing, replace by noface */ 2275 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1881 2276
1882 key.texname = tex.name; 2277 key.texname = tex.name;
1883 arr = rc_array (rc, &key); 2278 arr = rc_array (rc, &key);
1884 } 2279 }
1885 2280
1886 px = (x + 1) * T - tex.w; 2281 px = (x + 1) * Th - tex.w;
1887 py = (y + 1) * T - tex.h; 2282 py = (y + 1) * Tw - tex.h;
2283
2284 if (expect_false (cell->player == player) && expect_false (z == 2))
2285 {
2286 pl_x = px;
2287 pl_y = py;
2288 pl_tex = tex;
2289 continue;
2290 }
1888 2291
1889 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2292 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1890 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2293 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1891 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2294 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1892 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2295 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1893
1894 if (cell->flags && z == 2)
1895 {
1896 // overlays such as the speech bubble, probably more to come
1897 if (cell->flags & 1)
1898 {
1899 maptex tex = self->tex [1];
1900 int px = x * T + T * 2 / 32;
1901 int py = y * T - T * 6 / 32;
1902
1903 if (tex.name)
1904 {
1905 if (key.texname != tex.name)
1906 {
1907 key.texname = tex.name;
1908 arr = rc_array (rc, &key);
1909 }
1910
1911 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1912 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1913 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1914 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1915 }
1916 }
1917 }
1918 2296
1919 // update smooth hash 2297 // update smooth hash
1920 if (tex.smoothtile) 2298 if (tex.smoothtile)
1921 { 2299 {
1922 skey.tile = tex.smoothtile; 2300 skey.tile = tex.smoothtile;
1951 // corners 2329 // corners
1952 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2330 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1953 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2331 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1954 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2332 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1955 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2333 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2334 }
2335 }
2336
2337 if (expect_false (z == 2) && expect_false (cell->flags))
2338 {
2339 // overlays such as the speech bubble, probably more to come
2340 if (cell->flags & 1)
2341 {
2342 rc_key_t key_ov = key;
2343 maptex tex = self->tex [TEXID_SPEECH];
2344 rc_array_t *arr;
2345 int px = x * Tw + Tw * 2 / 32;
2346 int py = y * Th - Th * 6 / 32;
2347
2348 key_ov.texname = tex.name;
2349 arr = rc_array (rc_ov, &key_ov);
2350
2351 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2352 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2353 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2354 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1956 } 2355 }
1957 } 2356 }
1958 } 2357 }
1959 } 2358 }
1960 2359
1987 if (!(bits & 0x1000) 2386 if (!(bits & 0x1000)
1988 && skey->level == level 2387 && skey->level == level
1989 && level > smooth_max [skey->x][skey->y]) 2388 && level > smooth_max [skey->x][skey->y])
1990 { 2389 {
1991 maptex tex = self->tex [skey->tile]; 2390 maptex tex = self->tex [skey->tile];
1992 int px = (((int)skey->x) - 1) * T; 2391 int px = (((int)skey->x) - 1) * Tw;
1993 int py = (((int)skey->y) - 1) * T; 2392 int py = (((int)skey->y) - 1) * Th;
1994 int border = bits & 15; 2393 int border = bits & 15;
1995 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1996 float dx = tex.s * .0625f; // 16 images/row 2395 float dx = tex.s * .0625f; // 16 images/row
1997 float dy = tex.t * .5f ; // 2 images/column 2396 float dy = tex.t * .5f ; // 2 images/column
1998 2397
2000 { 2399 {
2001 // this time avoiding texture state changes 2400 // this time avoiding texture state changes
2002 // save gobs of state changes. 2401 // save gobs of state changes.
2003 if (key.texname != tex.name) 2402 if (key.texname != tex.name)
2004 { 2403 {
2404 self->tex [skey->tile].unused = 0;
2405
2005 glEnd (); 2406 glEnd ();
2006 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2407 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2007 glBegin (GL_QUADS); 2408 glBegin (GL_QUADS);
2008 } 2409 }
2009 2410
2010 if (border) 2411 if (border)
2011 { 2412 {
2012 float ox = border * dx; 2413 float ox = border * dx;
2013 2414
2014 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2015 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2016 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2017 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2018 } 2419 }
2019 2420
2020 if (corner) 2421 if (corner)
2021 { 2422 {
2022 float ox = corner * dx; 2423 float ox = corner * dx;
2023 2424
2024 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2025 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2026 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2027 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2028 } 2429 }
2029 } 2430 }
2030 } 2431 }
2031 } 2432 }
2032 } 2433 }
2038 } 2439 }
2039 2440
2040 hv_clear (smooth); 2441 hv_clear (smooth);
2041 } 2442 }
2042 2443
2444 if (pl_tex.name)
2445 {
2446 maptex tex = pl_tex;
2447 int px = pl_x + sdx;
2448 int py = pl_y + sdy;
2449
2450 key.texname = tex.name;
2451 arr = rc_array (rc, &key);
2452
2453 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2454 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2455 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2456 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2457
2458 rc_draw (rc);
2459 }
2460
2461 rc_draw (rc_ov);
2462 rc_clear (rc_ov);
2463
2043 glDisable (GL_BLEND); 2464 glDisable (GL_BLEND);
2044 rc_free (rc); 2465 rc_free (rc);
2466 rc_free (rc_ov);
2045 2467
2046 // top layer: overlays such as the health bar 2468 // top layer: overlays such as the health bar
2047 for (y = 0; y < sh; y++) 2469 for (y = 0; y < sh; y++)
2048 if (0 <= y + my && y + my < self->rows) 2470 if (0 <= y + my && y + my < self->rows)
2049 { 2471 {
2052 for (x = 0; x < sw; x++) 2474 for (x = 0; x < sw; x++)
2053 if (row->c0 <= x + mx && x + mx < row->c1) 2475 if (row->c0 <= x + mx && x + mx < row->c1)
2054 { 2476 {
2055 mapcell *cell = row->col + (x + mx - row->c0); 2477 mapcell *cell = row->col + (x + mx - row->c0);
2056 2478
2057 int px = x * T; 2479 int px = x * Tw;
2058 int py = y * T; 2480 int py = y * Th;
2481
2482 if (expect_false (cell->player == player))
2483 {
2484 px += sdx;
2485 py += sdy;
2486 }
2059 2487
2060 if (cell->stat_hp) 2488 if (cell->stat_hp)
2061 { 2489 {
2062 int width = cell->stat_width * T; 2490 int width = cell->stat_width * Tw;
2063 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2064 2492
2065 glColor3ub (0, 0, 0); 2493 glColor3ub (0, 0, 0);
2066 glRectf (px + 1, py - thick - 2, 2494 glRectf (px + 1, py - thick - 2,
2067 px + width - 1, py); 2495 px + width - 1, py);
2068 2496
2074 } 2502 }
2075 } 2503 }
2076} 2504}
2077 2505
2078void 2506void
2079draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2507draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2080 CODE: 2508 CODE:
2081{ 2509{
2082 static float color[16][3] = { 2510 static float color[16][3] = {
2083 { 0.00F, 0.00F, 0.00F }, 2511 { 0.00f, 0.00f, 0.00f },
2084 { 1.00F, 1.00F, 1.00F }, 2512 { 1.00f, 1.00f, 1.00f },
2085 { 0.00F, 0.00F, 0.55F }, 2513 { 0.00f, 0.00f, 0.55f },
2086 { 1.00F, 0.00F, 0.00F }, 2514 { 1.00f, 0.00f, 0.00f },
2087 2515
2088 { 1.00F, 0.54F, 0.00F }, 2516 { 1.00f, 0.54f, 0.00f },
2089 { 0.11F, 0.56F, 1.00F }, 2517 { 0.11f, 0.56f, 1.00f },
2090 { 0.93F, 0.46F, 0.00F }, 2518 { 0.93f, 0.46f, 0.00f },
2091 { 0.18F, 0.54F, 0.34F }, 2519 { 0.18f, 0.54f, 0.34f },
2092 2520
2093 { 0.56F, 0.73F, 0.56F }, 2521 { 0.56f, 0.73f, 0.56f },
2094 { 0.80F, 0.80F, 0.80F }, 2522 { 0.80f, 0.80f, 0.80f },
2095 { 0.55F, 0.41F, 0.13F }, 2523 { 0.55f, 0.41f, 0.13f },
2096 { 0.99F, 0.77F, 0.26F }, 2524 { 0.99f, 0.77f, 0.26f },
2097 2525
2098 { 0.74F, 0.65F, 0.41F }, 2526 { 0.74f, 0.65f, 0.41f },
2099 2527
2100 { 0.00F, 1.00F, 1.00F }, 2528 { 0.00f, 1.00f, 1.00f },
2101 { 1.00F, 0.00F, 1.00F }, 2529 { 1.00f, 0.00f, 1.00f },
2102 { 1.00F, 1.00F, 0.00F }, 2530 { 1.00f, 1.00f, 0.00f },
2103 }; 2531 };
2104 2532
2105 int x, y; 2533 int x, y;
2106 2534
2107 glEnable (GL_TEXTURE_2D); 2535 glEnable (GL_TEXTURE_2D);
2536 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2537 * but the nvidia driver (185.18.14) mishandles alpha textures
2538 * and takes the colour from god knows where instead of using
2539 * Cp. MODULATE results in the same colour, but slightly different
2540 * alpha, but atcually gives us the correct colour with nvidia.
2541 */
2108 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2542 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2109 glEnable (GL_BLEND); 2543 glEnable (GL_BLEND);
2110 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2544 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2111 glBegin (GL_QUADS); 2545 glBegin (GL_QUADS);
2112 2546
2113 for (y = 0; y < h; y++) 2547 for (y = 0; y < h; y++)
2117 2551
2118 if (m) 2552 if (m)
2119 { 2553 {
2120 float *c = color [m & 15]; 2554 float *c = color [m & 15];
2121 2555
2122 float tx1 = m & 0x40 ? 0.5 : 0.; 2556 float tx1 = m & 0x40 ? 0.5f : 0.f;
2123 float tx2 = tx1 + 0.5; 2557 float tx2 = tx1 + 0.5f;
2124 2558
2125 glColor4f (c[0], c[1], c[2], 0.75); 2559 glColor4f (c[0], c[1], c[2], 1);
2126 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2560 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2127 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2561 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2128 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2562 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2129 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2563 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2130 } 2564 }
2138void 2572void
2139fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2573fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2140 PPCODE: 2574 PPCODE:
2141{ 2575{
2142 int x, y; 2576 int x, y;
2143 int sw1 = sw + 2; 2577 int sw1 = sw + 2;
2144 int sh1 = sh + 2; 2578 int sh1 = sh + 2;
2145 int sh3 = sh * 3; 2579 int sh3 = sh * 3;
2146 int sw34 = (sw * 3 + 3) & ~3; 2580 int sw3 = sw * 3;
2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2147 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2148 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2584 memset (darkness1, 0, sw1*sh1);
2149 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2150 2585
2151 SvPOK_only (darkness3_sv); 2586 SvPOK_only (darkness3_sv);
2152 SvCUR_set (darkness3_sv, sw34 * sh3); 2587 SvCUR_set (darkness3_sv, sw3 * sh3);
2153 2588
2154 mx += self->x - 1; 2589 mx += self->x - 1;
2155 my += self->y - 1; 2590 my += self->y - 1;
2156
2157 memset (darkness1, 255, sw1 * sh1);
2158 2591
2159 for (y = 0; y < sh1; y++) 2592 for (y = 0; y < sh1; y++)
2160 if (0 <= y + my && y + my < self->rows) 2593 if (0 <= y + my && y + my < self->rows)
2161 { 2594 {
2162 maprow *row = self->row + (y + my); 2595 maprow *row = self->row + (y + my);
2165 if (row->c0 <= x + mx && x + mx < row->c1) 2598 if (row->c0 <= x + mx && x + mx < row->c1)
2166 { 2599 {
2167 mapcell *cell = row->col + (x + mx - row->c0); 2600 mapcell *cell = row->col + (x + mx - row->c0);
2168 2601
2169 darkness1 [y * sw1 + x] = cell->darkness 2602 darkness1 [y * sw1 + x] = cell->darkness
2170 ? 255 - (cell->darkness - 1) 2603 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2171 : 255 - FOW_DARKNESS; 2604 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2172 } 2605 }
2173 } 2606 }
2174 2607
2175 for (y = 0; y < sh; ++y) 2608 for (y = 0; y < sh; ++y)
2176 for (x = 0; x < sw; ++x) 2609 for (x = 0; x < sw; ++x)
2195 2628
2196 uint8_t r13 = (d13 + d23 + d12) / 3; 2629 uint8_t r13 = (d13 + d23 + d12) / 3;
2197 uint8_t r23 = d23; 2630 uint8_t r23 = d23;
2198 uint8_t r33 = (d23 + d33 + d32) / 3; 2631 uint8_t r33 = (d23 + d33 + d32) / 3;
2199 2632
2200 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2633 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2201 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2634 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2202 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2203 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2636 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2204 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2205 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2206 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2639 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2207 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2208 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2209 } 2642 }
2210 2643
2211 free (darkness1); 2644 free (darkness1);
2212 2645
2213 EXTEND (SP, 3); 2646 EXTEND (SP, 3);
2214 PUSHs (sv_2mortal (newSViv (sw34))); 2647 PUSHs (sv_2mortal (newSViv (sw3)));
2215 PUSHs (sv_2mortal (newSViv (sh3))); 2648 PUSHs (sv_2mortal (newSViv (sh3)));
2216 PUSHs (darkness3_sv); 2649 PUSHs (darkness3_sv);
2217} 2650}
2218 2651
2219SV * 2652SV *
2282 else 2715 else
2283 *data++ = 0; 2716 *data++ = 0;
2284 } 2717 }
2285 } 2718 }
2286 2719
2720 /* if size is w*h + 5 then no data has been found */
2721 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2722 {
2287 SvPOK_only (data_sv); 2723 SvPOK_only (data_sv);
2288 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2724 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2725 }
2726
2289 RETVAL = data_sv; 2727 RETVAL = data_sv;
2290} 2728}
2291 OUTPUT: 2729 OUTPUT:
2292 RETVAL 2730 RETVAL
2293 2731
2294void 2732void
2295set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2733set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2296 PPCODE: 2734 PPCODE:
2297{ 2735{
2298 int x, y, z; 2736 int x, y, z;
2299 int w, h; 2737 int w, h;
2300 int x1, y1; 2738 int x1, y1;
2739 STRLEN len;
2740 uint8_t *data, *end;
2741
2742 len = SvLEN (data_sv);
2743 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2744 data = SvPVbyte_nolen (data_sv);
2745 end = data + len + 8;
2746
2747 if (len < 5)
2748 XSRETURN_EMPTY;
2301 2749
2302 if (*data++ != 0) 2750 if (*data++ != 0)
2303 XSRETURN_EMPTY; /* version mismatch */ 2751 XSRETURN_EMPTY; /* version mismatch */
2304 2752
2305 w = *data++ << 8; w |= *data++; 2753 w = *data++ << 8; w |= *data++;
2320 { 2768 {
2321 maprow *row = map_get_row (self, y); 2769 maprow *row = map_get_row (self, y);
2322 2770
2323 for (x = x0; x < x1; x++) 2771 for (x = x0; x < x1; x++)
2324 { 2772 {
2773 uint8_t flags;
2774
2775 if (data + 7 >= end)
2776 XSRETURN_EMPTY;
2777
2325 uint8_t flags = *data++; 2778 flags = *data++;
2326 2779
2327 if (flags) 2780 if (flags)
2328 { 2781 {
2329 mapcell *cell = row_get_cell (row, x); 2782 mapcell *cell = row_get_cell (row, x);
2330 tileid tile[3] = { 0, 0, 0 }; 2783 tileid tile[3] = { 0, 0, 0 };
2333 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2786 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2334 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2787 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2335 2788
2336 if (cell->darkness == 0) 2789 if (cell->darkness == 0)
2337 { 2790 {
2338 cell->darkness = 0; 2791 /*cell->darkness = 0;*/
2792 EXTEND (SP, 3);
2339 2793
2340 for (z = 0; z <= 2; z++) 2794 for (z = 0; z <= 2; z++)
2341 { 2795 {
2342 tileid t = tile [z]; 2796 tileid t = tile [z];
2343 2797
2344 if (t >= self->texs || (t && !self->tex [t].name)) 2798 if (t >= self->texs || (t && !self->tex [t].name))
2345 { 2799 {
2346 XPUSHs (sv_2mortal (newSViv (t))); 2800 PUSHs (sv_2mortal (newSViv (t)));
2347 need_texid (self, t); 2801 need_texid (self, t);
2348 } 2802 }
2349 2803
2350 cell->tile [z] = t; 2804 cell->tile [z] = t;
2351 } 2805 }
2396 if (RETVAL < 0) 2850 if (RETVAL < 0)
2397 { 2851 {
2398 RETVAL = Mix_GroupOldest (-1); 2852 RETVAL = Mix_GroupOldest (-1);
2399 2853
2400 if (RETVAL < 0) 2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2401 XSRETURN_UNDEF; 2860 XSRETURN_UNDEF;
2402 2861 }
2862 else
2403 Mix_HaltChannel (RETVAL); 2863 Mix_HaltChannel (RETVAL);
2404 } 2864 }
2405 2865
2406 Mix_UnregisterAllEffects (RETVAL); 2866 Mix_UnregisterAllEffects (RETVAL);
2407 Mix_Volume (RETVAL, 128); 2867 Mix_Volume (RETVAL, 128);
2408} 2868}
2455void 2915void
2456set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2916set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2457 CODE: 2917 CODE:
2458{ 2918{
2459 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2919 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2460 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2920 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2461 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2921 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2462} 2922}
2463 2923
2464void 2924void
2465set_reverse_stereo (DC::Channel self, int flip) 2925set_reverse_stereo (DC::Channel self, int flip)
2467 Mix_SetReverseStereo (self, flip); 2927 Mix_SetReverseStereo (self, flip);
2468 2928
2469MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2470 2930
2471PROTOTYPES: DISABLE 2931PROTOTYPES: DISABLE
2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2472 2944
2473DC::MixChunk 2945DC::MixChunk
2474new (SV *class, DC::RW rwops) 2946new (SV *class, DC::RW rwops)
2475 CODE: 2947 CODE:
2476 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2509 OUTPUT: 2981 OUTPUT:
2510 RETVAL 2982 RETVAL
2511 2983
2512MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2513 2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
2997
2514int 2998int
2515volume (int volume = -1) 2999volume (int volume = -1)
2516 PROTOTYPE: ;$ 3000 PROTOTYPE: ;$
2517 CODE: 3001 CODE:
2518 if (items > 0) 3002 if (items > 0)
2528 3012
2529void 3013void
2530halt () 3014halt ()
2531 CODE: 3015 CODE:
2532 Mix_HaltMusic (); 3016 Mix_HaltMusic ();
3017
3018int
3019playing ()
3020 CODE:
3021 RETVAL = Mix_PlayingMusic ();
3022 OUTPUT:
3023 RETVAL
2533 3024
2534DC::MixMusic 3025DC::MixMusic
2535new (SV *class, DC::RW rwops) 3026new (SV *class, DC::RW rwops)
2536 CODE: 3027 CODE:
2537 RETVAL = Mix_LoadMUS_RW (rwops); 3028 RETVAL = Mix_LoadMUS_RW (rwops);
2568 } *civ, const_iv[] = { 3059 } *civ, const_iv[] = {
2569# define const_iv(name) { # name, (IV)name } 3060# define const_iv(name) { # name, (IV)name }
2570 const_iv (GL_VENDOR), 3061 const_iv (GL_VENDOR),
2571 const_iv (GL_VERSION), 3062 const_iv (GL_VERSION),
2572 const_iv (GL_EXTENSIONS), 3063 const_iv (GL_EXTENSIONS),
3064 const_iv (GL_MAX_TEXTURE_UNITS),
2573 const_iv (GL_COLOR_MATERIAL), 3065 const_iv (GL_COLOR_MATERIAL),
2574 const_iv (GL_SMOOTH), 3066 const_iv (GL_SMOOTH),
2575 const_iv (GL_FLAT), 3067 const_iv (GL_FLAT),
2576 const_iv (GL_DITHER), 3068 const_iv (GL_DITHER),
2577 const_iv (GL_BLEND), 3069 const_iv (GL_BLEND),
2589 const_iv (GL_ZERO), 3081 const_iv (GL_ZERO),
2590 const_iv (GL_SRC_ALPHA), 3082 const_iv (GL_SRC_ALPHA),
2591 const_iv (GL_DST_ALPHA), 3083 const_iv (GL_DST_ALPHA),
2592 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3084 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2593 const_iv (GL_ONE_MINUS_DST_ALPHA), 3085 const_iv (GL_ONE_MINUS_DST_ALPHA),
3086 const_iv (GL_SRC_COLOR),
3087 const_iv (GL_DST_COLOR),
3088 const_iv (GL_ONE_MINUS_SRC_COLOR),
3089 const_iv (GL_ONE_MINUS_DST_COLOR),
2594 const_iv (GL_SRC_ALPHA_SATURATE), 3090 const_iv (GL_SRC_ALPHA_SATURATE),
2595 const_iv (GL_RGB), 3091 const_iv (GL_RGB),
2596 const_iv (GL_RGBA), 3092 const_iv (GL_RGBA),
2597 const_iv (GL_RGBA4), 3093 const_iv (GL_RGBA4),
2598 const_iv (GL_RGBA8), 3094 const_iv (GL_RGBA8),
2666 const_iv (GL_NICEST), 3162 const_iv (GL_NICEST),
2667 const_iv (GL_V2F), 3163 const_iv (GL_V2F),
2668 const_iv (GL_V3F), 3164 const_iv (GL_V3F),
2669 const_iv (GL_T2F_V3F), 3165 const_iv (GL_T2F_V3F),
2670 const_iv (GL_T2F_N3F_V3F), 3166 const_iv (GL_T2F_N3F_V3F),
3167 const_iv (GL_FUNC_ADD),
3168 const_iv (GL_FUNC_SUBTRACT),
3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2671# undef const_iv 3170# undef const_iv
2672 }; 3171 };
2673 3172
2674 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2675 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2676 3175
2677 texture_av = newAV (); 3176 texture_av = newAV ();
2678 AvREAL_off (texture_av); 3177 AvREAL_off (texture_av);
2679} 3178}
2680 3179
2681void 3180void
2682disable_GL_EXT_blend_func_separate () 3181disable_GL_EXT_blend_func_separate ()
2683 CODE: 3182 CODE:
2684 gl.BlendFuncSeparate = 0; 3183 gl.BlendFuncSeparate = 0;
2685 gl.BlendFuncSeparateEXT = 0; 3184 gl.BlendFuncSeparateEXT = 0;
3185
3186void
3187apple_nvidia_bug (int enable)
2686 3188
2687char * 3189char *
2688gl_vendor () 3190gl_vendor ()
2689 CODE: 3191 CODE:
2690 RETVAL = (char *)glGetString (GL_VENDOR); 3192 RETVAL = (char *)glGetString (GL_VENDOR);
2721 3223
2722int glGetError () 3224int glGetError ()
2723 3225
2724void glFinish () 3226void glFinish ()
2725 3227
3228void glFlush ()
3229
2726void glClear (int mask) 3230void glClear (int mask)
2727 3231
2728void glClearColor (float r, float g, float b, float a = 1.0) 3232void glClearColor (float r, float g, float b, float a = 1.0)
2729 PROTOTYPE: @ 3233 PROTOTYPE: @
2730 3234
2739void glBlendFunc (int sfactor, int dfactor) 3243void glBlendFunc (int sfactor, int dfactor)
2740 3244
2741void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3245void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2742 CODE: 3246 CODE:
2743 gl_BlendFuncSeparate (sa, da, saa, daa); 3247 gl_BlendFuncSeparate (sa, da, saa, daa);
3248
3249# void glBlendEquation (int se)
2744 3250
2745void glDepthMask (int flag) 3251void glDepthMask (int flag)
2746 3252
2747void glLogicOp (int opcode) 3253void glLogicOp (int opcode)
2748 3254
2783void glRotate (float angle, float x, float y, float z) 3289void glRotate (float angle, float x, float y, float z)
2784 CODE: 3290 CODE:
2785 glRotatef (angle, x, y, z); 3291 glRotatef (angle, x, y, z);
2786 3292
2787void glColor (float r, float g, float b, float a = 1.0) 3293void glColor (float r, float g, float b, float a = 1.0)
3294 PROTOTYPE: @
2788 ALIAS: 3295 ALIAS:
2789 glColor_premultiply = 1 3296 glColor_premultiply = 1
2790 CODE: 3297 CODE:
2791 if (ix) 3298 if (ix)
2792 { 3299 {
2897void glNewList (int list, int mode = GL_COMPILE) 3404void glNewList (int list, int mode = GL_COMPILE)
2898 3405
2899void glEndList () 3406void glEndList ()
2900 3407
2901void glCallList (int list) 3408void glCallList (int list)
3409
3410void c_init ()
3411 CODE:
3412 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3413 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2902 3414
2903MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3415MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2904 3416
2905PROTOTYPES: DISABLE 3417PROTOTYPES: DISABLE
2906 3418

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