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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.253 by root, Fri Dec 28 20:59:14 2007 UTC vs.
Revision 1.329 by root, Sun Nov 18 13:07:51 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
39#include <SDL_endian.h> 43#include <SDL_endian.h>
40#include <SDL_image.h> 44#include <SDL_image.h>
41#include <SDL_mixer.h> 45#include <SDL_mixer.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
44#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
46 57
47#include <glib/gmacros.h> 58#include <glib.h>
48 59
49#include <pango/pango.h> 60#include <pango/pango.h>
50 61
51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)) 62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly 67# define pango_layout_get_line_readonly pango_layout_get_line
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly 68# define pango_layout_get_lines_readonly pango_layout_get_lines
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly 69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly 70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
56#endif 71#endif
57 72
58#ifndef _WIN32 73#ifndef _WIN32
59# include <sys/types.h> 74# include <sys/types.h>
60# include <sys/socket.h> 75# include <sys/socket.h>
61# include <netinet/in.h> 76# include <netinet/in.h>
62# include <netinet/tcp.h> 77# include <netinet/tcp.h>
63# include <inttypes.h> 78# include <inttypes.h>
64#endif 79#endif
65 80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
83#else
84# define expect(expr,value) (expr)
85#endif
86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
66#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
67 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
68#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
69 96
70#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
71#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
72 99
73#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
74 101
75/* mask out modifiers we are not interested in */ 102/* mask out modifiers we are not interested in */
76#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
77 104
78#if 0 105#define KMOD_LRAM 0x10000 // our extension
79# define PARACHUTE SDL_INIT_NOPARACHUTE 106
80#else 107#define TEXID_SPEECH 1
81# define PARACHUTE 0 108#define TEXID_NOFACE 2
82#endif 109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
83 128
84static AV *texture_av; 129static AV *texture_av;
85 130
86static struct 131static struct
87{ 132{
144{ 189{
145 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
146 191
147 while (attrs) 192 while (attrs)
148 { 193 {
149 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
150 195
151 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
152 return 1; 197 return 1;
153 198
154 attrs = attrs->next; 199 attrs = attrs->next;
155 } 200 }
156 201
157 return 0; 202 return 0;
158} 203}
159 204
160typedef struct cf_layout { 205struct cf_layout {
161 PangoLayout *pl; 206 PangoLayout *pl;
162 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
163 int base_height; 208 int base_height;
164 DC__Font font; 209 DC__Font font;
165 rc_t *rc; 210 rc_t rc;
166} *DC__Layout; 211};
212
213typedef cf_layout *DC__Layout;
167 214
168static DC__Font default_font; 215static DC__Font default_font;
169static PangoContext *opengl_context; 216static PangoContext *opengl_context;
170static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
171 218
172static void 219static void
173substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
174{ 221{
175 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
176#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
177 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
178#endif 225#endif
179 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
180} 227}
181 228
182static void 229static void
183layout_update_font (DC__Layout self) 230layout_update_font (DC__Layout self)
184{ 231{
185 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
186 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
187 */ 234 */
188 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
189 236
190 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
191 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
212} 259}
213 260
214typedef uint16_t tileid; 261typedef uint16_t tileid;
215typedef uint16_t faceid; 262typedef uint16_t faceid;
216 263
217typedef struct { 264struct maptex
265{
218 GLuint name; 266 GLuint name;
219 int w, h; 267 int w, h;
220 float s, t; 268 float s, t;
221 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
222 tileid smoothtile; 270 tileid smoothtile;
223 uint8_t smoothlevel; 271 uint8_t smoothlevel;
224} maptex; 272 uint8_t unused; /* set to zero on use */
273};
225 274
226typedef struct { 275struct mapcell
276{
227 uint32_t player; 277 uint32_t player;
228 tileid tile[3]; 278 tileid tile[3];
229 uint16_t darkness; 279 uint16_t darkness;
230 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
231} mapcell; 281};
232 282
233typedef struct { 283struct maprow
284{
234 int32_t c0, c1; 285 int32_t c0, c1;
235 mapcell *col; 286 mapcell *col;
236} maprow; 287};
237 288
238typedef struct map { 289struct mapgrid {
239 int x, y, w, h; 290 int x, y, w, h;
240 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
241 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
242 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
243 294
244 int32_t rows; 295 int32_t rows;
245 maprow *row; 296 maprow *row;
246} *DC__Map; 297};
247 298
248static char * 299typedef mapgrid *DC__Map;
300
301template<typename T>
302static void
249prepend (char *ptr, int sze, int inc) 303prepend (T *&ptr, int sze, int inc)
250{ 304{
251 char *p; 305 T *p;
252 306
253 New (0, p, sze + inc, char); 307 New (0, p, sze + inc, T);
254 Zero (p, inc, char); 308 Zero (p, inc, T);
255 Move (ptr, p + inc, sze, char); 309 Move (ptr, p + inc, sze, T);
256 Safefree (ptr); 310 Safefree (ptr);
257 311
258 return p; 312 ptr = p;
259} 313}
260 314
261static char * 315template<typename T>
262append (char *ptr, int sze, int inc)
263{
264 Renew (ptr, sze + inc, char);
265 Zero (ptr + sze, inc, char);
266
267 return ptr;
268}
269
270#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
271#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
272
273static void 316static void
317append (T *&ptr, int sze, int inc)
318{
319 Renew (ptr, sze + inc, T);
320 Zero (ptr + sze, inc, T);
321}
322
323static void
274need_facenum (struct map *self, faceid face) 324need_facenum (struct mapgrid *self, faceid face)
275{ 325{
276 while (self->faces <= face) 326 while (self->faces <= face)
277 { 327 {
278 Append (tileid, self->face2tile, self->faces, self->faces); 328 append (self->face2tile, self->faces, self->faces);
279 self->faces *= 2; 329 self->faces *= 2;
280 } 330 }
281} 331}
282 332
283static void 333static void
284need_texid (struct map *self, int texid) 334need_texid (struct mapgrid *self, int texid)
285{ 335{
286 while (self->texs <= texid) 336 while (self->texs <= texid)
287 { 337 {
288 Append (maptex, self->tex, self->texs, self->texs); 338 append (self->tex, self->texs, self->texs);
289 self->texs *= 2; 339 self->texs *= 2;
290 } 340 }
291} 341}
292 342
293static maprow * 343static maprow *
294map_get_row (DC__Map self, int y) 344map_get_row (mapgrid *self, int y)
295{ 345{
296 if (0 > y) 346 if (0 > y)
297 { 347 {
298 int extend = - y + MAP_EXTEND_Y; 348 int extend = - y + MAP_EXTEND_Y;
299 Prepend (maprow, self->row, self->rows, extend); 349 prepend (self->row, self->rows, extend);
300 350
301 self->rows += extend; 351 self->rows += extend;
302 self->y += extend; 352 self->y += extend;
303 y += extend; 353 y += extend;
304 } 354 }
305 else if (y >= self->rows) 355 else if (y >= self->rows)
306 { 356 {
307 int extend = y - self->rows + MAP_EXTEND_Y; 357 int extend = y - self->rows + MAP_EXTEND_Y;
308 Append (maprow, self->row, self->rows, extend); 358 append (self->row, self->rows, extend);
309 self->rows += extend; 359 self->rows += extend;
310 } 360 }
311 361
312 return self->row + y; 362 return self->row + y;
313} 363}
323 } 373 }
324 374
325 if (row->c0 > x) 375 if (row->c0 > x)
326 { 376 {
327 int extend = row->c0 - x + MAP_EXTEND_X; 377 int extend = row->c0 - x + MAP_EXTEND_X;
328 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 378 prepend (row->col, row->c1 - row->c0, extend);
329 row->c0 -= extend; 379 row->c0 -= extend;
330 } 380 }
331 else if (x >= row->c1) 381 else if (x >= row->c1)
332 { 382 {
333 int extend = x - row->c1 + MAP_EXTEND_X; 383 int extend = x - row->c1 + MAP_EXTEND_X;
334 Append (mapcell, row->col, row->c1 - row->c0, extend); 384 append (row->col, row->c1 - row->c0, extend);
335 row->c1 += extend; 385 row->c1 += extend;
336 } 386 }
337 387
338 return row->col + (x - row->c0); 388 return row->col + (x - row->c0);
339} 389}
340 390
341static mapcell * 391static mapcell *
342map_get_cell (DC__Map self, int x, int y) 392map_get_cell (mapgrid *self, int x, int y)
343{ 393{
344 return row_get_cell (map_get_row (self, y), x); 394 return row_get_cell (map_get_row (self, y), x);
345} 395}
346 396
347static void 397static void
348map_clear (DC__Map self) 398map_clear (mapgrid *self)
349{ 399{
350 int r; 400 int r;
351 401
352 for (r = 0; r < self->rows; r++) 402 for (r = 0; r < self->rows; r++)
353 Safefree (self->row[r].col); 403 Safefree (self->row[r].col);
360 self->oy = 0; 410 self->oy = 0;
361 self->row = 0; 411 self->row = 0;
362 self->rows = 0; 412 self->rows = 0;
363} 413}
364 414
415#define CELL_CLEAR(cell) \
416 do { \
417 if ((cell)->player) \
418 (cell)->tile [2] = 0; \
419 (cell)->darkness = 0; \
420 (cell)->stat_hp = 0; \
421 (cell)->flags = 0; \
422 (cell)->player = 0; \
423 } while (0)
424
365static void 425static void
366map_blank (DC__Map self, int x0, int y0, int w, int h) 426map_blank (mapgrid *self, int x0, int y0, int w, int h)
367{ 427{
368 int x, y; 428 int x, y;
369 maprow *row; 429 maprow *row;
370 mapcell *cell; 430 mapcell *cell;
371 431
383 if (x >= row->c1) 443 if (x >= row->c1)
384 break; 444 break;
385 445
386 cell = row->col + x - row->c0; 446 cell = row->col + x - row->c0;
387 447
388 cell->darkness = 0; 448 CELL_CLEAR (cell);
389 cell->stat_hp = 0;
390 cell->flags = 0;
391 cell->player = 0;
392 } 449 }
393 } 450 }
394} 451}
395 452
396typedef struct { 453struct smooth_key
454{
397 tileid tile; 455 tileid tile;
398 uint8_t x, y, level; 456 uint8_t x, y, level;
399} smooth_key; 457
458 bool operator == (const smooth_key &o) const
459 {
460 return tile == o.tile && x == o.x && y == o.y && level == o.level;
461 }
462};
463
464typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
465
466namespace std {
467 template <>
468 struct hash<smooth_key>
469 {
470 size_t operator () (const smooth_key &v) const
471 {
472 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
473 }
474 };
475}
400 476
401static void 477static void
402smooth_or_bits (HV *hv, smooth_key *key, IV bits) 478smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
403{ 479{
404 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 480 auto &&it = h.find (key);
405 481
406 if (SvIOK (*sv)) 482 if (it == h.end ())
407 SvIV_set (*sv, SvIVX (*sv) | bits); 483 h.insert (std::make_pair (key, bits));
408 else 484 else
409 sv_setiv (*sv, bits); 485 it->second |= bits;
410} 486}
411 487
412static void 488static void
413music_finished (void) 489music_finished (void)
414{ 490{
431 ev.code = 1; 507 ev.code = 1;
432 ev.data1 = (void *)(long)channel; 508 ev.data1 = (void *)(long)channel;
433 ev.data2 = 0; 509 ev.data2 = 0;
434 510
435 SDL_PushEvent ((SDL_Event *)&ev); 511 SDL_PushEvent ((SDL_Event *)&ev);
512}
513
514// approximately divide by 255
515static unsigned int
516div255 (unsigned int n)
517{
518 return (n + (n >> 8)) >> 8;
436} 519}
437 520
438static unsigned int 521static unsigned int
439minpot (unsigned int n) 522minpot (unsigned int n)
440{ 523{
507 if (!svp || !SvTRUE (*svp)) 590 if (!svp || !SvTRUE (*svp))
508 return 0; 591 return 0;
509 592
510 return 1; 593 return 1;
511} 594}
595
596/******************************************************************************/
597
598/* process keyboard modifiers */
599static int
600mod_munge (int mod)
601{
602 mod &= MOD_MASK;
603
604 if (mod & (KMOD_META | KMOD_ALT))
605 mod |= KMOD_LRAM;
606
607 return mod;
608}
609
610static void
611deliantra_main (SV *real_main)
612{
613 dSP;
614
615 PUSHMARK (SP);
616 call_sv (real_main, G_DISCARD | G_VOID);
617}
618
619#ifdef __MACOSX__
620 static SV *real_main;
621
622 /* to due surprising braindamage on the side of SDL design, we
623 * do some mind-boggling hack here: SDL requires a custom main()
624 * on OS X, so... we provide one and call the original main(), which,
625 * due to shared library magic, calls -lSDLmain's main, not perl's main,
626 * and which calls our main (== SDL_main) back.
627 */
628 extern C_LINKAGE int
629 main (int argc, char *argv[])
630 {
631 deliantra_main (real_main);
632 }
633
634 #undef main
635
636 extern C_LINKAGE int main (int argc, char *argv[]);
637
638 static void
639 SDL_main_hack (SV *real_main_)
640 {
641 real_main = real_main_;
642
643 char *argv[] = { "deliantra client", 0 };
644 (main) (1, argv);
645 }
646#else
647 static void
648 SDL_main_hack (SV *real_main)
649 {
650 deliantra_main (real_main);
651 }
652#endif
512 653
513MODULE = Deliantra::Client PACKAGE = DC 654MODULE = Deliantra::Client PACKAGE = DC
514 655
515PROTOTYPES: ENABLE 656PROTOTYPES: ENABLE
516 657
545 const_iv (SDL_USEREVENT), 686 const_iv (SDL_USEREVENT),
546 687
547 const_iv (SDL_APPINPUTFOCUS), 688 const_iv (SDL_APPINPUTFOCUS),
548 const_iv (SDL_APPMOUSEFOCUS), 689 const_iv (SDL_APPMOUSEFOCUS),
549 const_iv (SDL_APPACTIVE), 690 const_iv (SDL_APPACTIVE),
691
692
693 const_iv (SDLK_UNKNOWN),
694 const_iv (SDLK_FIRST),
695 const_iv (SDLK_BACKSPACE),
696 const_iv (SDLK_TAB),
697 const_iv (SDLK_CLEAR),
698 const_iv (SDLK_RETURN),
699 const_iv (SDLK_PAUSE),
700 const_iv (SDLK_ESCAPE),
701 const_iv (SDLK_SPACE),
702 const_iv (SDLK_EXCLAIM),
703 const_iv (SDLK_QUOTEDBL),
704 const_iv (SDLK_HASH),
705 const_iv (SDLK_DOLLAR),
706 const_iv (SDLK_AMPERSAND),
707 const_iv (SDLK_QUOTE),
708 const_iv (SDLK_LEFTPAREN),
709 const_iv (SDLK_RIGHTPAREN),
710 const_iv (SDLK_ASTERISK),
711 const_iv (SDLK_PLUS),
712 const_iv (SDLK_COMMA),
713 const_iv (SDLK_MINUS),
714 const_iv (SDLK_PERIOD),
715 const_iv (SDLK_SLASH),
716 const_iv (SDLK_0),
717 const_iv (SDLK_1),
718 const_iv (SDLK_2),
719 const_iv (SDLK_3),
720 const_iv (SDLK_4),
721 const_iv (SDLK_5),
722 const_iv (SDLK_6),
723 const_iv (SDLK_7),
724 const_iv (SDLK_8),
725 const_iv (SDLK_9),
726 const_iv (SDLK_COLON),
727 const_iv (SDLK_SEMICOLON),
728 const_iv (SDLK_LESS),
729 const_iv (SDLK_EQUALS),
730 const_iv (SDLK_GREATER),
731 const_iv (SDLK_QUESTION),
732 const_iv (SDLK_AT),
733
734 const_iv (SDLK_LEFTBRACKET),
735 const_iv (SDLK_BACKSLASH),
736 const_iv (SDLK_RIGHTBRACKET),
737 const_iv (SDLK_CARET),
738 const_iv (SDLK_UNDERSCORE),
739 const_iv (SDLK_BACKQUOTE),
740 const_iv (SDLK_DELETE),
550 741
551 const_iv (SDLK_FIRST), 742 const_iv (SDLK_FIRST),
552 const_iv (SDLK_LAST), 743 const_iv (SDLK_LAST),
553 const_iv (SDLK_KP0), 744 const_iv (SDLK_KP0),
554 const_iv (SDLK_KP1), 745 const_iv (SDLK_KP1),
630 const_iv (KMOD_RMETA), 821 const_iv (KMOD_RMETA),
631 const_iv (KMOD_NUM), 822 const_iv (KMOD_NUM),
632 const_iv (KMOD_CAPS), 823 const_iv (KMOD_CAPS),
633 const_iv (KMOD_MODE), 824 const_iv (KMOD_MODE),
634 825
826 const_iv (KMOD_LRAM),
827
635 const_iv (MIX_DEFAULT_FORMAT), 828 const_iv (MIX_DEFAULT_FORMAT),
829
830 const_iv (SDL_INIT_TIMER),
831 const_iv (SDL_INIT_AUDIO),
832 const_iv (SDL_INIT_VIDEO),
833 const_iv (SDL_INIT_CDROM),
834 const_iv (SDL_INIT_JOYSTICK),
835 const_iv (SDL_INIT_EVERYTHING),
836 const_iv (SDL_INIT_NOPARACHUTE),
837 const_iv (SDL_INIT_EVENTTHREAD),
838
839 const_iv (SDL_GL_RED_SIZE),
840 const_iv (SDL_GL_GREEN_SIZE),
841 const_iv (SDL_GL_BLUE_SIZE),
842 const_iv (SDL_GL_ALPHA_SIZE),
843 const_iv (SDL_GL_DOUBLEBUFFER),
844 const_iv (SDL_GL_BUFFER_SIZE),
845 const_iv (SDL_GL_DEPTH_SIZE),
846 const_iv (SDL_GL_STENCIL_SIZE),
847 const_iv (SDL_GL_ACCUM_RED_SIZE),
848 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
849 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
850 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
851 const_iv (SDL_GL_STEREO),
852 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
853 const_iv (SDL_GL_MULTISAMPLESAMPLES),
854 const_iv (SDL_GL_ACCELERATED_VISUAL),
855 const_iv (SDL_GL_SWAP_CONTROL),
856
857 const_iv (FOW_DARKNESS)
636# undef const_iv 858# undef const_iv
637 }; 859 };
638 860
639 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 861 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
640 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 862 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
641 863
642 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 864 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
643 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 865 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
644} 866}
645 867
661NV ceil (NV x) 883NV ceil (NV x)
662 884
663IV minpot (UV n) 885IV minpot (UV n)
664 886
665IV popcount (UV n) 887IV popcount (UV n)
888
889NV distance (NV dx, NV dy)
890 CODE:
891 RETVAL = pow (dx * dx + dy * dy, 0.5);
892 OUTPUT:
893 RETVAL
666 894
667void 895void
668pango_init () 896pango_init ()
669 CODE: 897 CODE:
670{ 898{
671 opengl_fontmap = pango_opengl_font_map_new (); 899 opengl_fontmap = pango_opengl_font_map_new ();
672 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 900 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
673 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 901 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
674#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2) 902 /*pango_context_set_font_description (opengl_context, default_font);*/
903#if PANGO_VERSION_CHECK (1, 15, 2)
675 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 904 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
676 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 905 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
677#endif 906#endif
678} 907}
679 908
680char *
681SDL_GetError () 909char *SDL_GetError ()
682 910
683int 911void SDL_main_hack (SV *real_main)
684SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 912 PROTOTYPE: &
685 913
686void 914int SDL_Init (U32 flags)
915
916int SDL_InitSubSystem (U32 flags)
917
918void SDL_QuitSubSystem (U32 flags)
919
687SDL_Quit () 920void SDL_Quit ()
921
922int SDL_GL_SetAttribute (int attr, int value)
923 C_ARGS: (SDL_GLattr)attr, value
924
925int SDL_GL_GetAttribute (int attr)
926 CODE:
927 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
928 XSRETURN_UNDEF;
929 OUTPUT:
930 RETVAL
688 931
689void 932void
690SDL_ListModes (int rgb, int alpha) 933SDL_ListModes (int rgb, int alpha)
691 PPCODE: 934 PPCODE:
692{ 935{
704 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 947 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
705 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
706 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
707 950
708 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 951 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
709#if SDL_VERSION_ATLEAST(1,2,10)
710 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
711 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 952 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
712#endif
713 953
714 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 954 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
715 955
716 if (m && m != (SDL_Rect **)-1) 956 if (m && m != (SDL_Rect **)-1)
717 while (*m) 957 while (*m)
718 { 958 {
719 if ((*m)->w >= 800 && (*m)->h >= 480) 959 if ((*m)->w >= 400 && (*m)->h >= 300)
720 { 960 {
721 AV *av = newAV (); 961 AV *av = newAV ();
722 av_push (av, newSViv ((*m)->w)); 962 av_push (av, newSViv ((*m)->w));
723 av_push (av, newSViv ((*m)->h)); 963 av_push (av, newSViv ((*m)->h));
724 av_push (av, newSViv (rgb)); 964 av_push (av, newSViv (rgb));
747 ); 987 );
748 988
749 if (RETVAL) 989 if (RETVAL)
750 { 990 {
751 av_clear (texture_av); 991 av_clear (texture_av);
752
753 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
754#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 992#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
755#include "glfunc.h" 993#include "glfunc.h"
756#undef GL_FUNC 994#undef GL_FUNC
995 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
996 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
757 } 997 }
758} 998}
759 OUTPUT: 999 OUTPUT:
760 RETVAL 1000 RETVAL
1001
1002void
1003SDL_WM_SetCaption (const char *title, const char *icon)
761 1004
762void 1005void
763SDL_GL_SwapBuffers () 1006SDL_GL_SwapBuffers ()
764 1007
765char * 1008char *
766SDL_GetKeyName (int sym) 1009SDL_GetKeyName (int sym)
1010 C_ARGS: (SDLKey)sym
767 1011
768int 1012int
769SDL_GetAppState () 1013SDL_GetAppState ()
770 1014
1015int
1016SDL_GetModState ()
1017
1018int
1019SDL_WaitEvent ()
1020 C_ARGS: 0
1021
771void 1022void
1023SDL_PumpEvents ()
1024
1025void
772poll_events () 1026peep_events ()
773 PPCODE: 1027 PPCODE:
774{ 1028{
775 SDL_Event ev; 1029 SDL_Event ev;
776 1030
777 SDL_PumpEvents (); 1031 SDL_PumpEvents ();
784 { 1038 {
785 case SDL_KEYDOWN: 1039 case SDL_KEYDOWN:
786 case SDL_KEYUP: 1040 case SDL_KEYUP:
787 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
788 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1042 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
789 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1043 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
790 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1044 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
791 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1045 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
792 break; 1046 break;
793 1047
794 case SDL_ACTIVEEVENT: 1048 case SDL_ACTIVEEVENT:
795 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1049 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
813 x = ev.motion.x; 1067 x = ev.motion.x;
814 y = ev.motion.y; 1068 y = ev.motion.y;
815 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1069 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
816 } 1070 }
817 1071
818 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1072 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
819 hv_store (hv, "state", 5, newSViv (state), 0); 1073 hv_store (hv, "state", 5, newSViv (state), 0);
820 hv_store (hv, "x", 1, newSViv (x), 0); 1074 hv_store (hv, "x", 1, newSViv (x), 0);
821 hv_store (hv, "y", 1, newSViv (y), 0); 1075 hv_store (hv, "y", 1, newSViv (y), 0);
822 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1076 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
823 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1077 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
843 1097
844 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1098 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
845 } 1099 }
846} 1100}
847 1101
1102char *
1103SDL_AudioDriverName ()
1104 CODE:
1105{
1106 char buf [256];
1107 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1108 XSRETURN_UNDEF;
1109
1110 RETVAL = buf;
1111}
1112 OUTPUT:
1113 RETVAL
1114
848int 1115int
849Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1116Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
850 POSTCALL: 1117 POSTCALL:
851 Mix_HookMusicFinished (music_finished); 1118 Mix_HookMusicFinished (music_finished);
852 Mix_ChannelFinished (channel_finished); 1119 Mix_ChannelFinished (channel_finished);
853 1120
854void 1121void
855Mix_QuerySpec () 1122Mix_QuerySpec ()
908 } 1175 }
909 } 1176 }
910#endif 1177#endif
911} 1178}
912 1179
913void 1180int
914add_font (char *file) 1181add_font (char *file)
915 CODE: 1182 CODE:
916 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1183 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1184 OUTPUT:
1185 RETVAL
1186
1187void
1188IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1189
1190# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1191void
1192Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
917 1193
918void 1194void
919load_image_inline (SV *image_) 1195load_image_inline (SV *image_)
920 ALIAS: 1196 ALIAS:
921 load_image_file = 1 1197 load_image_file = 1
967 1243
968 SDL_LockSurface (surface2); 1244 SDL_LockSurface (surface2);
969 EXTEND (SP, 6); 1245 EXTEND (SP, 6);
970 PUSHs (sv_2mortal (newSViv (surface2->w))); 1246 PUSHs (sv_2mortal (newSViv (surface2->w)));
971 PUSHs (sv_2mortal (newSViv (surface2->h))); 1247 PUSHs (sv_2mortal (newSViv (surface2->h)));
972 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1248 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
973 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1249 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
974 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1250 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
975 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1251 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
976 SDL_UnlockSurface (surface2); 1252 SDL_UnlockSurface (surface2);
977 1253
1037#if DEBUG 1313#if DEBUG
1038 VALGRIND_DO_LEAK_CHECK; 1314 VALGRIND_DO_LEAK_CHECK;
1039#endif 1315#endif
1040} 1316}
1041 1317
1318int
1319SvREFCNT (SV *sv)
1320 CODE:
1321 RETVAL = SvREFCNT (sv);
1322 OUTPUT:
1323 RETVAL
1324
1042MODULE = Deliantra::Client PACKAGE = DC::Font 1325MODULE = Deliantra::Client PACKAGE = DC::Font
1043 1326
1044PROTOTYPES: DISABLE 1327PROTOTYPES: DISABLE
1045 1328
1046DC::Font 1329DC::Font
1047new_from_file (SV *class, char *path, int id = 0) 1330new_from_file (SV *klass, char *path, int id = 0)
1048 CODE: 1331 CODE:
1049{ 1332{
1050 int count; 1333 int count;
1051 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1334 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1052 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1335 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1081 PROTOTYPE: 1364 PROTOTYPE:
1082 CODE: 1365 CODE:
1083 tc_restore (); 1366 tc_restore ();
1084 1367
1085DC::Layout 1368DC::Layout
1086new (SV *class) 1369new (SV *klass)
1087 CODE: 1370 CODE:
1088 New (0, RETVAL, 1, struct cf_layout); 1371 RETVAL = new cf_layout;
1089 1372
1090 RETVAL->pl = pango_layout_new (opengl_context); 1373 RETVAL->pl = pango_layout_new (opengl_context);
1091 RETVAL->r = 1.; 1374 RETVAL->r = 1.;
1092 RETVAL->g = 1.; 1375 RETVAL->g = 1.;
1093 RETVAL->b = 1.; 1376 RETVAL->b = 1.;
1094 RETVAL->a = 1.; 1377 RETVAL->a = 1.;
1095 RETVAL->base_height = MIN_FONT_HEIGHT; 1378 RETVAL->base_height = MIN_FONT_HEIGHT;
1096 RETVAL->font = 0; 1379 RETVAL->font = 0;
1097 RETVAL->rc = rc_alloc ();
1098 1380
1099 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1381 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1100 layout_update_font (RETVAL); 1382 layout_update_font (RETVAL);
1101 OUTPUT: 1383 OUTPUT:
1102 RETVAL 1384 RETVAL
1103 1385
1104void 1386void
1105DESTROY (DC::Layout self) 1387DESTROY (DC::Layout self)
1106 CODE: 1388 CODE:
1107 g_object_unref (self->pl); 1389 g_object_unref (self->pl);
1108 rc_free (self->rc);
1109 Safefree (self); 1390 delete self;
1110 1391
1111void 1392void
1112set_text (DC::Layout self, SV *text_) 1393set_text (DC::Layout self, SV *text_)
1113 CODE: 1394 CODE:
1114{ 1395{
1240 1521
1241void 1522void
1242set_height (DC::Layout self, int base_height) 1523set_height (DC::Layout self, int base_height)
1243 CODE: 1524 CODE:
1244 if (self->base_height != base_height) 1525 if (self->base_height != base_height)
1245 { 1526 {
1246 self->base_height = base_height; 1527 self->base_height = base_height;
1247 layout_update_font (self); 1528 layout_update_font (self);
1248 } 1529 }
1249 1530
1250void 1531void
1331 PPCODE: 1612 PPCODE:
1332{ 1613{
1333 int line, x; 1614 int line, x;
1334 1615
1335 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1616 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1336#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3)) 1617#if !PANGO_VERSION_CHECK (1, 17, 3)
1337 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1618 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1338 --line; 1619 --line;
1339#endif 1620#endif
1340 EXTEND (SP, 2); 1621 EXTEND (SP, 2);
1341 PUSHs (sv_2mortal (newSViv (line))); 1622 PUSHs (sv_2mortal (newSViv (line)));
1368} 1649}
1369 1650
1370void 1651void
1371render (DC::Layout self, float x, float y, int flags = 0) 1652render (DC::Layout self, float x, float y, int flags = 0)
1372 CODE: 1653 CODE:
1373 rc_clear (self->rc); 1654 self->rc.clear ();
1374 pango_opengl_render_layout_subpixel ( 1655 pango_opengl_render_layout_subpixel (
1375 self->pl, 1656 self->pl,
1376 self->rc, 1657 &self->rc,
1377 x * PANGO_SCALE, y * PANGO_SCALE, 1658 x * PANGO_SCALE, y * PANGO_SCALE,
1378 self->r, self->g, self->b, self->a, 1659 self->r, self->g, self->b, self->a,
1379 flags 1660 flags
1380 ); 1661 );
1381 // we assume that context_change actually clears/frees stuff 1662 // we assume that context_change actually clears/frees stuff
1392 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1673 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1393 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1674 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1394 glEnable (GL_ALPHA_TEST); 1675 glEnable (GL_ALPHA_TEST);
1395 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1676 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1396 1677
1397 rc_draw (self->rc); 1678 self->rc.draw ();
1398 1679
1399 glDisable (GL_ALPHA_TEST); 1680 glDisable (GL_ALPHA_TEST);
1400 glDisable (GL_BLEND); 1681 glDisable (GL_BLEND);
1401 glDisable (GL_TEXTURE_2D); 1682 glDisable (GL_TEXTURE_2D);
1402} 1683}
1477 glDisable (GL_ALPHA_TEST); 1758 glDisable (GL_ALPHA_TEST);
1478 glDisable (GL_BLEND); 1759 glDisable (GL_BLEND);
1479 } 1760 }
1480} 1761}
1481 1762
1763void
1764draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1765 PROTOTYPE: @
1766 CODE:
1767{
1768 glEnable (GL_BLEND);
1769 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1770 glEnable (GL_TEXTURE_2D);
1771 glBindTexture (GL_TEXTURE_2D, name1);
1772
1773 glColor3f (intensity, intensity, intensity);
1774 glPushMatrix ();
1775 glScalef (1./3, 1./3, 1.);
1776
1777 if (blend > 0.f)
1778 {
1779 float dx3 = dx * -3.f / w;
1780 float dy3 = dy * -3.f / h;
1781 GLfloat env_color[4] = { 0., 0., 0., blend };
1782
1783 /* interpolate the two shadow textures */
1784 /* stage 0 == rgb(glcolor) + alpha(t0) */
1785 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1786
1787 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1788 gl.ActiveTexture (GL_TEXTURE1);
1789 glEnable (GL_TEXTURE_2D);
1790 glBindTexture (GL_TEXTURE_2D, name2);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1792
1793 /* rgb == rgb(glcolor) */
1794 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1797
1798 /* alpha = interpolate t0, t1 by env_alpha */
1799 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1800
1801 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1807
1808 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1809 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1810
1811 glBegin (GL_QUADS);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1813 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1814 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1815 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1816 glEnd ();
1817
1818 glDisable (GL_TEXTURE_2D);
1819 gl.ActiveTexture (GL_TEXTURE0);
1820 }
1821 else
1822 {
1823 /* simple blending of one texture, also opengl <1.3 path */
1824 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1825
1826 glBegin (GL_QUADS);
1827 glTexCoord2f (0, 0); glVertex2f (0, 0);
1828 glTexCoord2f (0, t); glVertex2f (0, h);
1829 glTexCoord2f (s, t); glVertex2f (w, h);
1830 glTexCoord2f (s, 0); glVertex2f (w, 0);
1831 glEnd ();
1832 }
1833
1834 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1835 {
1836 int x, y;
1837 int dx3 = dx * 3;
1838 int dy3 = dy * 3;
1839
1840 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1841 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1842 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1843 glTranslatef (-1., -1., 0);
1844 glBegin (GL_QUADS);
1845
1846 for (y = 1; y < h; y += 3)
1847 {
1848 int y1 = y - dy3;
1849 int y1valid = y1 >= 0 && y1 < h;
1850
1851 for (x = 1; x < w; x += 3)
1852 {
1853 int x1 = x - dx3;
1854 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1855 uint8_t h2;
1856
1857 if (y1valid && x1 >= 0 && x1 < w)
1858 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 else
1860 h2 = 1; /* out of range == invisible */
1861
1862 if (h1 || h2)
1863 {
1864 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1865 glColor4f (1., 1., 1., alpha);
1866
1867 glTexCoord2f (0, 0.); glVertex2i (x , y );
1868 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1869 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1870 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1871 }
1872 }
1873 }
1874 }
1875
1876 glEnd ();
1877
1878 glPopMatrix ();
1879
1880 glDisable (GL_TEXTURE_2D);
1881 glDisable (GL_BLEND);
1882}
1883
1482IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1884IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1483 CODE: 1885 CODE:
1484{ 1886{
1485 GLint width; 1887 GLint width;
1486 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1888 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1493MODULE = Deliantra::Client PACKAGE = DC::Map 1895MODULE = Deliantra::Client PACKAGE = DC::Map
1494 1896
1495PROTOTYPES: DISABLE 1897PROTOTYPES: DISABLE
1496 1898
1497DC::Map 1899DC::Map
1498new (SV *class) 1900new (SV *klass)
1499 CODE: 1901 CODE:
1500 New (0, RETVAL, 1, struct map); 1902 New (0, RETVAL, 1, mapgrid);
1501 RETVAL->x = 0; 1903 RETVAL->x = 0;
1502 RETVAL->y = 0; 1904 RETVAL->y = 0;
1503 RETVAL->w = 0; 1905 RETVAL->w = 0;
1504 RETVAL->h = 0; 1906 RETVAL->h = 0;
1505 RETVAL->ox = 0; 1907 RETVAL->ox = 0;
1542 1944
1543void 1945void
1544set_smooth (DC::Map self, int face, int smooth, int level) 1946set_smooth (DC::Map self, int face, int smooth, int level)
1545 CODE: 1947 CODE:
1546{ 1948{
1547 tileid texid; 1949 tileid texid;
1548 maptex *tex; 1950 maptex *tex;
1549 1951
1550 if (face < 0 || face >= self->faces) 1952 if (face < 0 || face >= self->faces)
1551 return; 1953 return;
1552 1954
1553 if (smooth < 0 || smooth >= self->faces) 1955 if (smooth < 0 || smooth >= self->faces)
1554 return; 1956 return;
1555 1957
1556 texid = self->face2tile [face]; 1958 texid = self->face2tile [face];
1557 1959
1558 if (!texid) 1960 if (!texid)
1559 return; 1961 return;
1560 1962
1561 tex = self->tex + texid; 1963 tex = self->tex + texid;
1590 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1992 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1591 // use uglier nearest interpolation because linear suffers 1993 // use uglier nearest interpolation because linear suffers
1592 // from transparent color bleeding and ugly wrapping effects. 1994 // from transparent color bleeding and ugly wrapping effects.
1593 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1995 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1594} 1996}
1997
1998void
1999expire_textures (DC::Map self, int texid, int count)
2000 PPCODE:
2001 for (; texid < self->texs && count; ++texid, --count)
2002 {
2003 maptex *tex = self->tex + texid;
2004
2005 if (tex->name)
2006 {
2007 if (tex->unused)
2008 {
2009 tex->name = 0;
2010 tex->unused = 0;
2011 XPUSHs (sv_2mortal (newSViv (texid)));
2012 }
2013 else
2014 tex->unused = 1;
2015 }
2016 }
1595 2017
1596int 2018int
1597ox (DC::Map self) 2019ox (DC::Map self)
1598 ALIAS: 2020 ALIAS:
1599 oy = 1 2021 oy = 1
1631 self->ox += dx; self->x += dx; 2053 self->ox += dx; self->x += dx;
1632 self->oy += dy; self->y += dy; 2054 self->oy += dy; self->y += dy;
1633 2055
1634 while (self->y < 0) 2056 while (self->y < 0)
1635 { 2057 {
1636 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2058 prepend (self->row, self->rows, MAP_EXTEND_Y);
1637 2059
1638 self->rows += MAP_EXTEND_Y; 2060 self->rows += MAP_EXTEND_Y;
1639 self->y += MAP_EXTEND_Y; 2061 self->y += MAP_EXTEND_Y;
1640 } 2062 }
1641} 2063}
1642 2064
1643SV * 2065SV *
1644map1a_update (DC::Map self, SV *data_, int extmap) 2066map1a_update (DC::Map self, SV *data_)
1645 CODE: 2067 CODE:
1646{ 2068{
1647 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2069 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1648 uint8_t *data_end = (uint8_t *)SvEND (data_); 2070 uint8_t *data_end = (uint8_t *)SvEND (data_);
1649 mapcell *cell; 2071 mapcell *cell;
1670 2092
1671 //TODO: don't trust server data to be in-range(!) 2093 //TODO: don't trust server data to be in-range(!)
1672 2094
1673 if (flags & 8) 2095 if (flags & 8)
1674 { 2096 {
2097 uint8_t ext, cmd;
2098
1675 if (extmap) 2099 do
1676 { 2100 {
1677 uint8_t ext, cmd; 2101 ext = *data++;
2102 cmd = ext & 0x7f;
1678 2103
1679 do 2104 if (cmd < 4)
2105 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2106 else if (cmd == 5) // health
1680 { 2107 {
1681 ext = *data++;
1682 cmd = ext & 0x3f;
1683
1684 if (cmd < 4)
1685 cell->darkness = 255 - ext * 64 + 1;
1686 else if (cmd == 5) // health
1687 {
1688 cell->stat_width = 1; 2108 cell->stat_width = 1;
1689 cell->stat_hp = *data++; 2109 cell->stat_hp = *data++;
1690 }
1691 else if (cmd == 6) // monster width
1692 cell->stat_width = *data++ + 1;
1693 else if (cmd == 0x47)
1694 {
1695 if (*data == 4)
1696 ; // decode player count
1697
1698 data += *data + 1;
1699 }
1700 else if (cmd == 8) // cell flags
1701 cell->flags = *data++;
1702 else if (ext & 0x40) // unknown, multibyte => skip
1703 data += *data + 1;
1704 else
1705 data++;
1706 } 2110 }
1707 while (ext & 0x80); 2111 else if (cmd == 6) // monster width
2112 cell->stat_width = *data++ + 1;
2113 else if (cmd == 0x47)
2114 {
2115 if (*data == 1) cell->player = data [1];
2116 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2117 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2118 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2119
2120 data += *data + 1;
2121 }
2122 else if (cmd == 8) // cell flags
2123 cell->flags = *data++;
2124 else if (ext & 0x40) // unknown, multibyte => skip
2125 data += *data + 1;
2126 else
2127 data++;
1708 } 2128 }
1709 else 2129 while (ext & 0x80);
1710 cell->darkness = *data++ + 1;
1711 } 2130 }
1712 2131
1713 for (z = 0; z <= 2; ++z) 2132 for (z = 0; z <= 2; ++z)
1714 if (flags & (4 >> z)) 2133 if (flags & (4 >> z))
1715 { 2134 {
1718 cell->tile [z] = self->face2tile [face]; 2137 cell->tile [z] = self->face2tile [face];
1719 2138
1720 if (cell->tile [z]) 2139 if (cell->tile [z])
1721 { 2140 {
1722 maptex *tex = self->tex + cell->tile [z]; 2141 maptex *tex = self->tex + cell->tile [z];
2142 tex->unused = 0;
1723 if (!tex->name) 2143 if (!tex->name)
1724 av_push (missing, newSViv (cell->tile [z])); 2144 av_push (missing, newSViv (cell->tile [z]));
1725 2145
1726 if (tex->smoothtile) 2146 if (tex->smoothtile)
1727 { 2147 {
1728 maptex *smooth = self->tex + tex->smoothtile; 2148 maptex *smooth = self->tex + tex->smoothtile;
2149 smooth->unused = 0;
1729 if (!smooth->name) 2150 if (!smooth->name)
1730 av_push (missing, newSViv (tex->smoothtile)); 2151 av_push (missing, newSViv (tex->smoothtile));
1731 } 2152 }
1732 } 2153 }
1733 } 2154 }
1734 } 2155 }
1735 else 2156 else
1736 cell->darkness = 0; 2157 CELL_CLEAR (cell);
1737 } 2158 }
1738} 2159}
1739 OUTPUT: 2160 OUTPUT:
1740 RETVAL 2161 RETVAL
1741 2162
1761 ? self->row + y 2182 ? self->row + y
1762 : 0; 2183 : 0;
1763 2184
1764 for (x = x0; x < x1; x++) 2185 for (x = x0; x < x1; x++)
1765 { 2186 {
1766 int r = 32, g = 32, b = 32, a = 192; 2187 unsigned int r = 32, g = 32, b = 32, a = 192;
1767 2188
1768 if (row && row->c0 <= x && x < row->c1) 2189 if (row && row->c0 <= x && x < row->c1)
1769 { 2190 {
1770 mapcell *cell = row->col + (x - row->c0); 2191 mapcell *cell = row->col + (x - row->c0);
1771 2192
1773 { 2194 {
1774 maptex tex = self->tex [cell->tile [z]]; 2195 maptex tex = self->tex [cell->tile [z]];
1775 int a0 = 255 - tex.a; 2196 int a0 = 255 - tex.a;
1776 int a1 = tex.a; 2197 int a1 = tex.a;
1777 2198
1778 r = (r * a0 + tex.r * a1) / 255; 2199 r = div255 (r * a0 + tex.r * a1);
1779 g = (g * a0 + tex.g * a1) / 255; 2200 g = div255 (g * a0 + tex.g * a1);
1780 b = (b * a0 + tex.b * a1) / 255; 2201 b = div255 (b * a0 + tex.b * a1);
1781 a = (a * a0 + tex.a * a1) / 255; 2202 a = div255 (a * a0 + tex.a * a1);
1782 } 2203 }
1783 } 2204 }
1784 2205
1785 *map++ = (r ) 2206 *map++ = (r )
1786 | (g << 8) 2207 | (g << 8)
1787 | (b << 16) 2208 | (b << 16)
1788 | (a << 24); 2209 | (a << 24);
1789 } 2210 }
1790 } 2211 }
1791 2212
1792 RETVAL = map_sv; 2213 RETVAL = map_sv;
1793} 2214}
1794 OUTPUT: 2215 OUTPUT:
1795 RETVAL 2216 RETVAL
1796 2217
1797void 2218void
1798draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2219draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1799 CODE: 2220 CODE:
1800{ 2221{
1801 int x, y, z; 2222 int x, y, z;
1802 2223
1803 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1804 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1805 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2224 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1806 smooth_key skey; 2225 int pl_x, pl_y;
1807 2226 maptex pl_tex;
1808 rc_t *rc = rc_alloc (); 2227 rc_t rc;
2228 rc_t rc_ov;
1809 rc_key_t key; 2229 rc_key_t key;
1810 rc_array_t *arr; 2230 rc_t::array_t *arr;
1811 2231
2232 pl_tex.name = 0;
2233
1812 // thats current max. sorry. 2234 // that's current max. sorry.
1813 if (sw > 255) sw = 255; 2235 if (sw > 255) sw = 255;
1814 if (sh > 255) sh = 255; 2236 if (sh > 255) sh = 255;
1815
1816 // clear key, in case of extra padding
1817 memset (&skey, 0, sizeof (skey));
1818 2237
1819 memset (&key, 0, sizeof (key)); 2238 memset (&key, 0, sizeof (key));
1820 key.r = 255; 2239 key.r = 255;
1821 key.g = 255; 2240 key.g = 255;
1822 key.b = 255; 2241 key.b = 255;
1823 key.a = 255; 2242 key.a = 255;
1824 key.mode = GL_QUADS; 2243 key.mode = GL_QUADS;
1825 key.format = GL_T2F_V3F; 2244 key.format = GL_T2F_V3F;
1826 key.texname = -1;
1827 2245
1828 mx += self->x; 2246 mx += self->x;
1829 my += self->y; 2247 my += self->y;
1830 2248
1831 // first pass: determine smooth_max 2249 // first pass: determine smooth_max
1832 // rather ugly, if you ask me 2250 // rather ugly, if you ask me
1833 // could also be stored inside mapcell and updated on change 2251 // could also be stored inside mapcell and updated on change
1834 memset (smooth_max, 0, sizeof (smooth_max)); 2252 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1835 2253
1836 for (y = 0; y < sh; y++) 2254 for (y = 0; y < sh; y++)
1837 if (0 <= y + my && y + my < self->rows) 2255 if (0 <= y + my && y + my < self->rows)
1838 { 2256 {
1839 maprow *row = self->row + (y + my); 2257 maprow *row = self->row + (y + my);
1854 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2272 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1855 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2273 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1856 2274
1857 for (z = 0; z <= 2; z++) 2275 for (z = 0; z <= 2; z++)
1858 { 2276 {
1859 memset (smooth_level, 0, sizeof (smooth_level)); 2277 std::bitset<256> smooth_level; // one bit for every possible smooth level
2278 smooth_key skey;
2279 smooth_hash smooth;
2280 key.texname = -1;
1860 2281
1861 for (y = 0; y < sh; y++) 2282 for (y = 0; y < sh; y++)
1862 if (0 <= y + my && y + my < self->rows) 2283 if (0 <= y + my && y + my < self->rows)
1863 { 2284 {
1864 maprow *row = self->row + (y + my); 2285 maprow *row = self->row + (y + my);
1874 maptex tex = self->tex [tile]; 2295 maptex tex = self->tex [tile];
1875 int px, py; 2296 int px, py;
1876 2297
1877 if (key.texname != tex.name) 2298 if (key.texname != tex.name)
1878 { 2299 {
2300 self->tex [tile].unused = 0;
2301
1879 if (!tex.name) 2302 if (!tex.name)
1880 tex = self->tex [2]; /* missing, replace by noface */ 2303 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1881 2304
1882 key.texname = tex.name; 2305 key.texname = tex.name;
1883 arr = rc_array (rc, &key); 2306 arr = &rc.array (key);
1884 } 2307 }
1885 2308
1886 px = (x + 1) * T - tex.w; 2309 px = (x + 1) * Th - tex.w;
1887 py = (y + 1) * T - tex.h; 2310 py = (y + 1) * Tw - tex.h;
1888 2311
1889 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2312 if (expect_false (cell->player == player) && expect_false (z == 2))
1890 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1891 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1892 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1893
1894 if (cell->flags && z == 2)
1895 { 2313 {
1896 // overlays such as the speech bubble, probably more to come 2314 pl_x = px;
1897 if (cell->flags & 1) 2315 pl_y = py;
2316 pl_tex = tex;
1898 { 2317 continue;
1899 maptex tex = self->tex [1];
1900 int px = x * T + T * 2 / 32;
1901 int py = y * T - T * 6 / 32;
1902
1903 if (tex.name)
1904 {
1905 if (key.texname != tex.name)
1906 {
1907 key.texname = tex.name;
1908 arr = rc_array (rc, &key);
1909 }
1910
1911 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1912 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1913 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1914 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1915 }
1916 }
1917 } 2318 }
2319
2320 arr->t2f_v3f (0 , 0 , px , py , 0);
2321 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2322 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2323 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1918 2324
1919 // update smooth hash 2325 // update smooth hash
1920 if (tex.smoothtile) 2326 if (tex.smoothtile)
1921 { 2327 {
1922 skey.tile = tex.smoothtile; 2328 skey.tile = tex.smoothtile;
1923 skey.level = tex.smoothlevel; 2329 skey.level = tex.smoothlevel;
1924 2330
1925 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2331 smooth_level[tex.smoothlevel] = 1;
1926 2332
1927 // add bits to current tile and all neighbours. skey.x|y is 2333 // add bits to current tile and all neighbours. skey.x|y is
1928 // shifted +1|+1 so we always stay positive. 2334 // shifted +1|+1 so we always stay positive.
1929 2335
1930 // bits is ___n cccc CCCC bbbb 2336 // bits is ___n cccc CCCC bbbb
1938 2344
1939 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2345 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1940 // ·· ·· ·┏ ┓· 2346 // ·· ·· ·┏ ┓·
1941 2347
1942 // full tile 2348 // full tile
1943 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2349 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1944 2350
1945 // borders 2351 // borders
1946 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2352 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1947 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2353 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1948 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2354 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1949 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2355 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1950 2356
1951 // corners 2357 // corners
1952 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2358 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1953 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2359 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1954 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2360 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1955 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2361 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2362 }
2363 }
2364
2365 if (expect_false (z == 2) && expect_false (cell->flags))
2366 {
2367 // overlays such as the speech bubble, probably more to come
2368 if (cell->flags & 1)
2369 {
2370 rc_key_t key_ov = key;
2371 maptex tex = self->tex[TEXID_SPEECH];
2372 int px = x * Tw + Tw * 2 / 32;
2373 int py = y * Th - Th * 6 / 32;
2374
2375 key_ov.texname = tex.name;
2376 rc_t::array_t &arr = rc_ov.array (key_ov);
2377
2378 arr.t2f_v3f (0 , 0 , px , py , 0);
2379 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2380 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2381 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1956 } 2382 }
1957 } 2383 }
1958 } 2384 }
1959 } 2385 }
1960 2386
1961 rc_draw (rc); 2387 rc.draw ();
1962 rc_clear (rc); 2388 rc.clear ();
1963 2389
1964 // go through all smoothlevels, lowest to highest, then draw. 2390 // go through all smoothlevels, lowest to highest, then draw.
1965 // this is basically counting sort 2391 // this is basically counting sort
1966 { 2392 {
1967 int w, b; 2393 int w, b;
1968 2394
1969 glEnable (GL_TEXTURE_2D); 2395 glEnable (GL_TEXTURE_2D);
1970 glBegin (GL_QUADS); 2396 glBegin (GL_QUADS);
1971 for (w = 0; w < 256 / 32; ++w) 2397 for (int level = 0; level < smooth_level.size (); ++level)
2398 if (smooth_level[level])
2399 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1972 { 2400 {
1973 uint32_t smask = smooth_level [w]; 2401 smooth_key &skey = it->first;
1974 if (smask) 2402 IV bits = it->second;
1975 for (b = 0; b < 32; ++b) 2403
1976 if (smask & (((uint32_t)1) << b)) 2404 if (!(bits & 0x1000)
2405 && skey.level == level
2406 && level > smooth_max [skey.x][skey.y])
1977 { 2407 {
1978 int level = (w << 5) | b; 2408 maptex tex = self->tex [skey.tile];
2409 int px = (((int)skey.x) - 1) * Tw;
2410 int py = (((int)skey.y) - 1) * Th;
2411 int border = bits & 15;
2412 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2413 float dx = tex.s * .0625f; // 16 images/row
2414 float dy = tex.t * .5f ; // 2 images/column
2415
1979 HE *he; 2416 if (tex.name)
1980
1981 hv_iterinit (smooth);
1982 while ((he = hv_iternext (smooth)))
1983 { 2417 {
1984 smooth_key *skey = (smooth_key *)HeKEY (he); 2418 // this time avoiding texture state changes
1985 IV bits = SvIVX (HeVAL (he)); 2419 // save gobs of state changes.
1986 2420 if (key.texname != tex.name)
1987 if (!(bits & 0x1000)
1988 && skey->level == level
1989 && level > smooth_max [skey->x][skey->y])
1990 { 2421 {
1991 maptex tex = self->tex [skey->tile]; 2422 self->tex [skey.tile].unused = 0;
1992 int px = (((int)skey->x) - 1) * T;
1993 int py = (((int)skey->y) - 1) * T;
1994 int border = bits & 15;
1995 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1996 float dx = tex.s * .0625f; // 16 images/row
1997 float dy = tex.t * .5f ; // 2 images/column
1998 2423
1999 if (tex.name)
2000 {
2001 // this time avoiding texture state changes
2002 // save gobs of state changes.
2003 if (key.texname != tex.name)
2004 {
2005 glEnd (); 2424 glEnd ();
2006 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2425 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2007 glBegin (GL_QUADS); 2426 glBegin (GL_QUADS);
2008 } 2427 }
2009 2428
2010 if (border) 2429 if (border)
2011 { 2430 {
2012 float ox = border * dx; 2431 float ox = border * dx;
2013 2432
2014 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2433 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2015 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2434 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2016 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2435 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2017 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2436 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2018 } 2437 }
2019 2438
2020 if (corner) 2439 if (corner)
2021 { 2440 {
2022 float ox = corner * dx; 2441 float ox = corner * dx;
2023 2442
2024 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2443 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2025 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2444 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2026 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2445 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2027 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2446 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2028 }
2029 }
2030 } 2447 }
2031 } 2448 }
2032 } 2449 }
2033 } 2450 }
2034 2451
2035 glEnd (); 2452 glEnd ();
2036 glDisable (GL_TEXTURE_2D); 2453 glDisable (GL_TEXTURE_2D);
2037 key.texname = -1; 2454 key.texname = -1;
2038 } 2455 }
2039
2040 hv_clear (smooth);
2041 } 2456 }
2042 2457
2458 if (pl_tex.name)
2459 {
2460 maptex tex = pl_tex;
2461 int px = pl_x + sdx;
2462 int py = pl_y + sdy;
2463
2464 key.texname = tex.name;
2465 rc_t::array_t &arr = rc.array (key);
2466
2467 arr.t2f_v3f (0 , 0 , px , py , 0);
2468 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2469 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2470 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2471
2472 rc.draw ();
2473 }
2474
2475 rc_ov.draw ();
2476 rc_ov.clear ();
2477
2043 glDisable (GL_BLEND); 2478 glDisable (GL_BLEND);
2044 rc_free (rc);
2045 2479
2046 // top layer: overlays such as the health bar 2480 // top layer: overlays such as the health bar
2047 for (y = 0; y < sh; y++) 2481 for (y = 0; y < sh; y++)
2048 if (0 <= y + my && y + my < self->rows) 2482 if (0 <= y + my && y + my < self->rows)
2049 { 2483 {
2052 for (x = 0; x < sw; x++) 2486 for (x = 0; x < sw; x++)
2053 if (row->c0 <= x + mx && x + mx < row->c1) 2487 if (row->c0 <= x + mx && x + mx < row->c1)
2054 { 2488 {
2055 mapcell *cell = row->col + (x + mx - row->c0); 2489 mapcell *cell = row->col + (x + mx - row->c0);
2056 2490
2057 int px = x * T; 2491 int px = x * Tw;
2058 int py = y * T; 2492 int py = y * Th;
2493
2494 if (expect_false (cell->player == player))
2495 {
2496 px += sdx;
2497 py += sdy;
2498 }
2059 2499
2060 if (cell->stat_hp) 2500 if (cell->stat_hp)
2061 { 2501 {
2062 int width = cell->stat_width * T; 2502 int width = cell->stat_width * Tw;
2063 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2503 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2064 2504
2065 glColor3ub (0, 0, 0); 2505 glColor3ub (0, 0, 0);
2066 glRectf (px + 1, py - thick - 2, 2506 glRectf (px + 1, py - thick - 2,
2067 px + width - 1, py); 2507 px + width - 1, py);
2068 2508
2074 } 2514 }
2075 } 2515 }
2076} 2516}
2077 2517
2078void 2518void
2079draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2519draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2080 CODE: 2520 CODE:
2081{ 2521{
2082 static float color[16][3] = { 2522 static float color[16][3] = {
2083 { 0.00F, 0.00F, 0.00F }, 2523 { 0.00f, 0.00f, 0.00f },
2084 { 1.00F, 1.00F, 1.00F }, 2524 { 1.00f, 1.00f, 1.00f },
2085 { 0.00F, 0.00F, 0.55F }, 2525 { 0.00f, 0.00f, 0.55f },
2086 { 1.00F, 0.00F, 0.00F }, 2526 { 1.00f, 0.00f, 0.00f },
2087 2527
2088 { 1.00F, 0.54F, 0.00F }, 2528 { 1.00f, 0.54f, 0.00f },
2089 { 0.11F, 0.56F, 1.00F }, 2529 { 0.11f, 0.56f, 1.00f },
2090 { 0.93F, 0.46F, 0.00F }, 2530 { 0.93f, 0.46f, 0.00f },
2091 { 0.18F, 0.54F, 0.34F }, 2531 { 0.18f, 0.54f, 0.34f },
2092 2532
2093 { 0.56F, 0.73F, 0.56F }, 2533 { 0.56f, 0.73f, 0.56f },
2094 { 0.80F, 0.80F, 0.80F }, 2534 { 0.80f, 0.80f, 0.80f },
2095 { 0.55F, 0.41F, 0.13F }, 2535 { 0.55f, 0.41f, 0.13f },
2096 { 0.99F, 0.77F, 0.26F }, 2536 { 0.99f, 0.77f, 0.26f },
2097 2537
2098 { 0.74F, 0.65F, 0.41F }, 2538 { 0.74f, 0.65f, 0.41f },
2099 2539
2100 { 0.00F, 1.00F, 1.00F }, 2540 { 0.00f, 1.00f, 1.00f },
2101 { 1.00F, 0.00F, 1.00F }, 2541 { 1.00f, 0.00f, 1.00f },
2102 { 1.00F, 1.00F, 0.00F }, 2542 { 1.00f, 1.00f, 0.00f },
2103 }; 2543 };
2104 2544
2105 int x, y; 2545 int x, y;
2106 2546
2107 glEnable (GL_TEXTURE_2D); 2547 glEnable (GL_TEXTURE_2D);
2548 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2549 * but the nvidia driver (185.18.14) mishandles alpha textures
2550 * and takes the colour from god knows where instead of using
2551 * Cp. MODULATE results in the same colour, but slightly different
2552 * alpha, but atcually gives us the correct colour with nvidia.
2553 */
2108 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2554 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2109 glEnable (GL_BLEND); 2555 glEnable (GL_BLEND);
2110 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2556 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2111 glBegin (GL_QUADS); 2557 glBegin (GL_QUADS);
2112 2558
2113 for (y = 0; y < h; y++) 2559 for (y = 0; y < h; y++)
2117 2563
2118 if (m) 2564 if (m)
2119 { 2565 {
2120 float *c = color [m & 15]; 2566 float *c = color [m & 15];
2121 2567
2122 float tx1 = m & 0x40 ? 0.5 : 0.; 2568 float tx1 = m & 0x40 ? 0.5f : 0.f;
2123 float tx2 = tx1 + 0.5; 2569 float tx2 = tx1 + 0.5f;
2124 2570
2125 glColor4f (c[0], c[1], c[2], 0.75); 2571 glColor4f (c[0], c[1], c[2], 1);
2126 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2572 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2127 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2573 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2128 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2574 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2129 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2575 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2130 } 2576 }
2138void 2584void
2139fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2585fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2140 PPCODE: 2586 PPCODE:
2141{ 2587{
2142 int x, y; 2588 int x, y;
2143 int sw1 = sw + 2; 2589 int sw1 = sw + 2;
2144 int sh1 = sh + 2; 2590 int sh1 = sh + 2;
2145 int sh3 = sh * 3; 2591 int sh3 = sh * 3;
2146 int sw34 = (sw * 3 + 3) & ~3; 2592 int sw3 = sw * 3;
2593 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2594 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2147 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2595 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2148 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2596 memset (darkness1, 0, sw1*sh1);
2149 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2150 2597
2151 SvPOK_only (darkness3_sv); 2598 SvPOK_only (darkness3_sv);
2152 SvCUR_set (darkness3_sv, sw34 * sh3); 2599 SvCUR_set (darkness3_sv, sw3 * sh3);
2153 2600
2154 mx += self->x - 1; 2601 mx += self->x - 1;
2155 my += self->y - 1; 2602 my += self->y - 1;
2156
2157 memset (darkness1, 255, sw1 * sh1);
2158 2603
2159 for (y = 0; y < sh1; y++) 2604 for (y = 0; y < sh1; y++)
2160 if (0 <= y + my && y + my < self->rows) 2605 if (0 <= y + my && y + my < self->rows)
2161 { 2606 {
2162 maprow *row = self->row + (y + my); 2607 maprow *row = self->row + (y + my);
2165 if (row->c0 <= x + mx && x + mx < row->c1) 2610 if (row->c0 <= x + mx && x + mx < row->c1)
2166 { 2611 {
2167 mapcell *cell = row->col + (x + mx - row->c0); 2612 mapcell *cell = row->col + (x + mx - row->c0);
2168 2613
2169 darkness1 [y * sw1 + x] = cell->darkness 2614 darkness1 [y * sw1 + x] = cell->darkness
2170 ? 255 - (cell->darkness - 1) 2615 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2171 : 255 - FOW_DARKNESS; 2616 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2172 } 2617 }
2173 } 2618 }
2174 2619
2175 for (y = 0; y < sh; ++y) 2620 for (y = 0; y < sh; ++y)
2176 for (x = 0; x < sw; ++x) 2621 for (x = 0; x < sw; ++x)
2195 2640
2196 uint8_t r13 = (d13 + d23 + d12) / 3; 2641 uint8_t r13 = (d13 + d23 + d12) / 3;
2197 uint8_t r23 = d23; 2642 uint8_t r23 = d23;
2198 uint8_t r33 = (d23 + d33 + d32) / 3; 2643 uint8_t r33 = (d23 + d33 + d32) / 3;
2199 2644
2200 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2645 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2201 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2646 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2202 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2647 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2203 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2648 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2204 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2649 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2205 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2650 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2206 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2651 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2207 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2652 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2208 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2653 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2209 } 2654 }
2210 2655
2211 free (darkness1); 2656 free (darkness1);
2212 2657
2213 EXTEND (SP, 3); 2658 EXTEND (SP, 3);
2214 PUSHs (sv_2mortal (newSViv (sw34))); 2659 PUSHs (sv_2mortal (newSViv (sw3)));
2215 PUSHs (sv_2mortal (newSViv (sh3))); 2660 PUSHs (sv_2mortal (newSViv (sh3)));
2216 PUSHs (darkness3_sv); 2661 PUSHs (darkness3_sv);
2217} 2662}
2218 2663
2219SV * 2664SV *
2282 else 2727 else
2283 *data++ = 0; 2728 *data++ = 0;
2284 } 2729 }
2285 } 2730 }
2286 2731
2732 /* if size is w*h + 5 then no data has been found */
2733 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2734 {
2287 SvPOK_only (data_sv); 2735 SvPOK_only (data_sv);
2288 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2736 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2737 }
2738
2289 RETVAL = data_sv; 2739 RETVAL = data_sv;
2290} 2740}
2291 OUTPUT: 2741 OUTPUT:
2292 RETVAL 2742 RETVAL
2293 2743
2294void 2744void
2295set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2745set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2296 PPCODE: 2746 PPCODE:
2297{ 2747{
2298 int x, y, z; 2748 int x, y, z;
2299 int w, h; 2749 int w, h;
2300 int x1, y1; 2750 int x1, y1;
2751 STRLEN len;
2752 uint8_t *data, *end;
2753
2754 len = SvLEN (data_sv);
2755 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2756 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2757 end = data + len + 8;
2758
2759 if (len < 5)
2760 XSRETURN_EMPTY;
2301 2761
2302 if (*data++ != 0) 2762 if (*data++ != 0)
2303 XSRETURN_EMPTY; /* version mismatch */ 2763 XSRETURN_EMPTY; /* version mismatch */
2304 2764
2305 w = *data++ << 8; w |= *data++; 2765 w = *data++ << 8; w |= *data++;
2320 { 2780 {
2321 maprow *row = map_get_row (self, y); 2781 maprow *row = map_get_row (self, y);
2322 2782
2323 for (x = x0; x < x1; x++) 2783 for (x = x0; x < x1; x++)
2324 { 2784 {
2785 uint8_t flags;
2786
2787 if (data + 7 >= end)
2788 XSRETURN_EMPTY;
2789
2325 uint8_t flags = *data++; 2790 flags = *data++;
2326 2791
2327 if (flags) 2792 if (flags)
2328 { 2793 {
2329 mapcell *cell = row_get_cell (row, x); 2794 mapcell *cell = row_get_cell (row, x);
2330 tileid tile[3] = { 0, 0, 0 }; 2795 tileid tile[3] = { 0, 0, 0 };
2333 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2798 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2334 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2799 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2335 2800
2336 if (cell->darkness == 0) 2801 if (cell->darkness == 0)
2337 { 2802 {
2338 cell->darkness = 0; 2803 /*cell->darkness = 0;*/
2804 EXTEND (SP, 3);
2339 2805
2340 for (z = 0; z <= 2; z++) 2806 for (z = 0; z <= 2; z++)
2341 { 2807 {
2342 tileid t = tile [z]; 2808 tileid t = tile [z];
2343 2809
2344 if (t >= self->texs || (t && !self->tex [t].name)) 2810 if (t >= self->texs || (t && !self->tex [t].name))
2345 { 2811 {
2346 XPUSHs (sv_2mortal (newSViv (t))); 2812 PUSHs (sv_2mortal (newSViv (t)));
2347 need_texid (self, t); 2813 need_texid (self, t);
2348 } 2814 }
2349 2815
2350 cell->tile [z] = t; 2816 cell->tile [z] = t;
2351 } 2817 }
2356} 2822}
2357 2823
2358MODULE = Deliantra::Client PACKAGE = DC::RW 2824MODULE = Deliantra::Client PACKAGE = DC::RW
2359 2825
2360DC::RW 2826DC::RW
2361new (SV *class, SV *data_sv) 2827new (SV *klass, SV *data_sv)
2362 CODE: 2828 CODE:
2363{ 2829{
2364 STRLEN datalen; 2830 STRLEN datalen;
2365 char *data = SvPVbyte (data_sv, datalen); 2831 char *data = SvPVbyte (data_sv, datalen);
2366 2832
2368} 2834}
2369 OUTPUT: 2835 OUTPUT:
2370 RETVAL 2836 RETVAL
2371 2837
2372DC::RW 2838DC::RW
2373new_from_file (SV *class, const char *path, const char *mode = "rb") 2839new_from_file (SV *klass, const char *path, const char *mode = "rb")
2374 CODE: 2840 CODE:
2375 RETVAL = SDL_RWFromFile (path, mode); 2841 RETVAL = SDL_RWFromFile (path, mode);
2376 OUTPUT: 2842 OUTPUT:
2377 RETVAL 2843 RETVAL
2378 2844
2396 if (RETVAL < 0) 2862 if (RETVAL < 0)
2397 { 2863 {
2398 RETVAL = Mix_GroupOldest (-1); 2864 RETVAL = Mix_GroupOldest (-1);
2399 2865
2400 if (RETVAL < 0) 2866 if (RETVAL < 0)
2867 {
2868 // happens sometimes, maybe it just stopped playing(?)
2869 RETVAL = Mix_GroupAvailable (-1);
2870
2871 if (RETVAL < 0)
2401 XSRETURN_UNDEF; 2872 XSRETURN_UNDEF;
2402 2873 }
2874 else
2403 Mix_HaltChannel (RETVAL); 2875 Mix_HaltChannel (RETVAL);
2404 } 2876 }
2405 2877
2406 Mix_UnregisterAllEffects (RETVAL); 2878 Mix_UnregisterAllEffects (RETVAL);
2407 Mix_Volume (RETVAL, 128); 2879 Mix_Volume (RETVAL, 128);
2408} 2880}
2455void 2927void
2456set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2928set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2457 CODE: 2929 CODE:
2458{ 2930{
2459 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2931 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2460 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2932 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2461 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2933 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2462} 2934}
2463 2935
2464void 2936void
2465set_reverse_stereo (DC::Channel self, int flip) 2937set_reverse_stereo (DC::Channel self, int flip)
2468 2940
2469MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2941MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2470 2942
2471PROTOTYPES: DISABLE 2943PROTOTYPES: DISABLE
2472 2944
2945void
2946decoders ()
2947 PPCODE:
2948#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2949 int i, num = Mix_GetNumChunkDecoders ();
2950 EXTEND (SP, num);
2951 for (i = 0; i < num; ++i)
2952 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2953#else
2954 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2955#endif
2956
2473DC::MixChunk 2957DC::MixChunk
2474new (SV *class, DC::RW rwops) 2958new (SV *klass, DC::RW rwops)
2475 CODE: 2959 CODE:
2476 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2960 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2477 OUTPUT: 2961 OUTPUT:
2478 RETVAL 2962 RETVAL
2479 2963
2509 OUTPUT: 2993 OUTPUT:
2510 RETVAL 2994 RETVAL
2511 2995
2512MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2996MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2513 2997
2998void
2999decoders ()
3000 PPCODE:
3001#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3002 int i, num = Mix_GetNumMusicDecoders ();
3003 EXTEND (SP, num);
3004 for (i = 0; i < num; ++i)
3005 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3006#else
3007 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3008#endif
3009
2514int 3010int
2515volume (int volume = -1) 3011volume (int volume = -1)
2516 PROTOTYPE: ;$ 3012 PROTOTYPE: ;$
2517 CODE: 3013 CODE:
2518 if (items > 0) 3014 if (items > 0)
2529void 3025void
2530halt () 3026halt ()
2531 CODE: 3027 CODE:
2532 Mix_HaltMusic (); 3028 Mix_HaltMusic ();
2533 3029
3030int
3031playing ()
3032 CODE:
3033 RETVAL = Mix_PlayingMusic ();
3034 OUTPUT:
3035 RETVAL
3036
2534DC::MixMusic 3037DC::MixMusic
2535new (SV *class, DC::RW rwops) 3038new (SV *klass, DC::RW rwops)
2536 CODE: 3039 CODE:
2537 RETVAL = Mix_LoadMUS_RW (rwops); 3040 RETVAL = Mix_LoadMUS_RW (rwops);
2538 OUTPUT: 3041 OUTPUT:
2539 RETVAL 3042 RETVAL
2540 3043
2568 } *civ, const_iv[] = { 3071 } *civ, const_iv[] = {
2569# define const_iv(name) { # name, (IV)name } 3072# define const_iv(name) { # name, (IV)name }
2570 const_iv (GL_VENDOR), 3073 const_iv (GL_VENDOR),
2571 const_iv (GL_VERSION), 3074 const_iv (GL_VERSION),
2572 const_iv (GL_EXTENSIONS), 3075 const_iv (GL_EXTENSIONS),
3076 const_iv (GL_MAX_TEXTURE_UNITS),
2573 const_iv (GL_COLOR_MATERIAL), 3077 const_iv (GL_COLOR_MATERIAL),
2574 const_iv (GL_SMOOTH), 3078 const_iv (GL_SMOOTH),
2575 const_iv (GL_FLAT), 3079 const_iv (GL_FLAT),
2576 const_iv (GL_DITHER), 3080 const_iv (GL_DITHER),
2577 const_iv (GL_BLEND), 3081 const_iv (GL_BLEND),
2589 const_iv (GL_ZERO), 3093 const_iv (GL_ZERO),
2590 const_iv (GL_SRC_ALPHA), 3094 const_iv (GL_SRC_ALPHA),
2591 const_iv (GL_DST_ALPHA), 3095 const_iv (GL_DST_ALPHA),
2592 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3096 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2593 const_iv (GL_ONE_MINUS_DST_ALPHA), 3097 const_iv (GL_ONE_MINUS_DST_ALPHA),
3098 const_iv (GL_SRC_COLOR),
3099 const_iv (GL_DST_COLOR),
3100 const_iv (GL_ONE_MINUS_SRC_COLOR),
3101 const_iv (GL_ONE_MINUS_DST_COLOR),
2594 const_iv (GL_SRC_ALPHA_SATURATE), 3102 const_iv (GL_SRC_ALPHA_SATURATE),
2595 const_iv (GL_RGB), 3103 const_iv (GL_RGB),
2596 const_iv (GL_RGBA), 3104 const_iv (GL_RGBA),
2597 const_iv (GL_RGBA4), 3105 const_iv (GL_RGBA4),
2598 const_iv (GL_RGBA8), 3106 const_iv (GL_RGBA8),
2666 const_iv (GL_NICEST), 3174 const_iv (GL_NICEST),
2667 const_iv (GL_V2F), 3175 const_iv (GL_V2F),
2668 const_iv (GL_V3F), 3176 const_iv (GL_V3F),
2669 const_iv (GL_T2F_V3F), 3177 const_iv (GL_T2F_V3F),
2670 const_iv (GL_T2F_N3F_V3F), 3178 const_iv (GL_T2F_N3F_V3F),
3179 const_iv (GL_FUNC_ADD),
3180 const_iv (GL_FUNC_SUBTRACT),
3181 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2671# undef const_iv 3182# undef const_iv
2672 }; 3183 };
2673 3184
2674 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3185 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2675 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3186 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2676 3187
2677 texture_av = newAV (); 3188 texture_av = newAV ();
2678 AvREAL_off (texture_av); 3189 AvREAL_off (texture_av);
2679} 3190}
2680 3191
2682disable_GL_EXT_blend_func_separate () 3193disable_GL_EXT_blend_func_separate ()
2683 CODE: 3194 CODE:
2684 gl.BlendFuncSeparate = 0; 3195 gl.BlendFuncSeparate = 0;
2685 gl.BlendFuncSeparateEXT = 0; 3196 gl.BlendFuncSeparateEXT = 0;
2686 3197
2687char * 3198void
3199apple_nvidia_bug (int enable)
3200
3201const char *
2688gl_vendor () 3202gl_vendor ()
2689 CODE: 3203 CODE:
2690 RETVAL = (char *)glGetString (GL_VENDOR); 3204 RETVAL = (const char *)glGetString (GL_VENDOR);
2691 OUTPUT: 3205 OUTPUT:
2692 RETVAL 3206 RETVAL
2693 3207
2694char * 3208const char *
2695gl_version () 3209gl_version ()
2696 CODE: 3210 CODE:
2697 RETVAL = (char *)glGetString (GL_VERSION); 3211 RETVAL = (const char *)glGetString (GL_VERSION);
2698 OUTPUT: 3212 OUTPUT:
2699 RETVAL 3213 RETVAL
2700 3214
2701char * 3215const char *
2702gl_extensions () 3216gl_extensions ()
2703 CODE: 3217 CODE:
2704 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3218 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2705 OUTPUT: 3219 OUTPUT:
2706 RETVAL 3220 RETVAL
2707 3221
2708const char *glGetString (GLenum pname) 3222const char *glGetString (GLenum pname)
3223 CODE:
3224 RETVAL = (const char *)glGetString (pname);
3225 OUTPUT:
3226 RETVAL
2709 3227
2710GLint glGetInteger (GLenum pname) 3228GLint glGetInteger (GLenum pname)
2711 CODE: 3229 CODE:
2712 glGetIntegerv (pname, &RETVAL); 3230 glGetIntegerv (pname, &RETVAL);
2713 OUTPUT: 3231 OUTPUT:
2721 3239
2722int glGetError () 3240int glGetError ()
2723 3241
2724void glFinish () 3242void glFinish ()
2725 3243
3244void glFlush ()
3245
2726void glClear (int mask) 3246void glClear (int mask)
2727 3247
2728void glClearColor (float r, float g, float b, float a = 1.0) 3248void glClearColor (float r, float g, float b, float a = 1.0)
2729 PROTOTYPE: @ 3249 PROTOTYPE: @
2730 3250
2739void glBlendFunc (int sfactor, int dfactor) 3259void glBlendFunc (int sfactor, int dfactor)
2740 3260
2741void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3261void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2742 CODE: 3262 CODE:
2743 gl_BlendFuncSeparate (sa, da, saa, daa); 3263 gl_BlendFuncSeparate (sa, da, saa, daa);
3264
3265# void glBlendEquation (int se)
2744 3266
2745void glDepthMask (int flag) 3267void glDepthMask (int flag)
2746 3268
2747void glLogicOp (int opcode) 3269void glLogicOp (int opcode)
2748 3270
2783void glRotate (float angle, float x, float y, float z) 3305void glRotate (float angle, float x, float y, float z)
2784 CODE: 3306 CODE:
2785 glRotatef (angle, x, y, z); 3307 glRotatef (angle, x, y, z);
2786 3308
2787void glColor (float r, float g, float b, float a = 1.0) 3309void glColor (float r, float g, float b, float a = 1.0)
3310 PROTOTYPE: @
2788 ALIAS: 3311 ALIAS:
2789 glColor_premultiply = 1 3312 glColor_premultiply = 1
2790 CODE: 3313 CODE:
2791 if (ix) 3314 if (ix)
2792 { 3315 {
2898 3421
2899void glEndList () 3422void glEndList ()
2900 3423
2901void glCallList (int list) 3424void glCallList (int list)
2902 3425
3426void c_init ()
3427 CODE:
3428 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3429 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3430
2903MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3431MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2904 3432
2905PROTOTYPES: DISABLE 3433PROTOTYPES: DISABLE
2906 3434
2907void 3435void
2908find_widget (SV *self, NV x, NV y) 3436find_widget (SV *self, NV x, NV y)
2909 PPCODE: 3437 PPCODE:
2910{ 3438{
2911 if (within_widget (self, x, y)) 3439 if (within_widget (self, x, y))
2912 XPUSHs (self); 3440 XPUSHs (self);
2913} 3441}
2914 3442
2915BOOT: 3443BOOT:
2916{ 3444{
2924 3452
2925void 3453void
2926draw (SV *self) 3454draw (SV *self)
2927 CODE: 3455 CODE:
2928{ 3456{
2929 HV *hv; 3457 HV *hv;
2930 SV **svp; 3458 SV **svp;
2931 NV x, y, w, h; 3459 NV x, y, w, h;
2932 SV *draw_x_sv = GvSV (draw_x_gv); 3460 SV *draw_x_sv = GvSV (draw_x_gv);
2933 SV *draw_y_sv = GvSV (draw_y_gv); 3461 SV *draw_y_sv = GvSV (draw_y_gv);
2934 SV *draw_w_sv = GvSV (draw_w_gv); 3462 SV *draw_w_sv = GvSV (draw_w_gv);
2935 SV *draw_h_sv = GvSV (draw_h_gv); 3463 SV *draw_h_sv = GvSV (draw_h_gv);

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