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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.85 by root, Fri May 19 03:49:47 2006 UTC vs.
Revision 1.253 by root, Fri Dec 28 20:59:14 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
22#include <glib/gmacros.h> 47#include <glib/gmacros.h>
23 48
24#include <pango/pango.h> 49#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 50
26#include <pango/pangoft2.h> 51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2))
27#include <pango/pangocairo.h> 52# define pango_layout_get_line_readonly pango_layout_get_line_readonly
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly
56#endif
28 57
29#ifndef _WIN32 58#ifndef _WIN32
30# include <sys/types.h> 59# include <sys/types.h>
31# include <sys/socket.h> 60# include <sys/socket.h>
32# include <netinet/in.h> 61# include <netinet/in.h>
33# include <netinet/tcp.h> 62# include <netinet/tcp.h>
34# include <inttypes.h> 63# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 64#endif
43 65
44#include "glext.h" 66#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 67
46#define FOW_DARKNESS 32 68#define FOW_DARKNESS 32
47 69
48#define MAP_EXTEND_X 32 70#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 71#define MAP_EXTEND_Y 512
50 72
51#define MIN_FONT_HEIGHT 10 73#define MIN_FONT_HEIGHT 10
52 74
53#define GL_CALL(type,func,args) \ 75/* mask out modifiers we are not interested in */
54 { \ 76#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \
56 static type fptr_; \
57 \
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 77
78#if 0
79# define PARACHUTE SDL_INIT_NOPARACHUTE
80#else
81# define PARACHUTE 0
82#endif
83
84static AV *texture_av;
85
86static struct
87{
88#define GL_FUNC(ptr,name) ptr name;
89#include "glfunc.h"
90#undef GL_FUNC
91} gl;
92
93static void
94gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
95{
96 if (gl.BlendFuncSeparate)
97 gl.BlendFuncSeparate (sa, da, saa, daa);
98 else if (gl.BlendFuncSeparateEXT)
99 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
100 else
101 glBlendFunc (sa, da);
102}
103
104static GLuint
105gen_texture ()
106{
107 GLuint name;
108
109 if (AvFILL (texture_av) >= 0)
110 name = (GLuint)(size_t)av_pop (texture_av);
111 else
112 glGenTextures (1, &name);
113
114 return name;
115}
116
117static void
118del_texture (GLuint name)
119{
120 /* make a half-assed attempt at returning the memory used by the texture */
121 /* textures are frequently being reused by cfplus anyway */
122 /*glBindTexture (GL_TEXTURE_2D, name);*/
123 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
124 av_push (texture_av, (SV *)(size_t)name);
125 glDeleteTextures (1, &name);
126}
127
128#include "texcache.c"
129#include "rendercache.c"
130
131#include "pango-font.c"
132#include "pango-fontmap.c"
133#include "pango-render.c"
134
135typedef IV DC__Channel;
136typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 137typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 138typedef Mix_Music *DC__MixMusic;
70 139
71typedef PangoFontDescription *CFClient__Font; 140typedef PangoFontDescription *DC__Font;
141
142static int
143shape_attr_p (PangoLayoutRun *run)
144{
145 GSList *attrs = run->item->analysis.extra_attrs;
146
147 while (attrs)
148 {
149 PangoAttribute *attr = attrs->data;
150
151 if (attr->klass->type == PANGO_ATTR_SHAPE)
152 return 1;
153
154 attrs = attrs->next;
155 }
156
157 return 0;
158}
72 159
73typedef struct cf_layout { 160typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 161 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 162 float r, g, b, a; // default color for rgba mode
77 int base_height; 163 int base_height;
78 CFClient__Font font; 164 DC__Font font;
165 rc_t *rc;
79} *CFClient__Layout; 166} *DC__Layout;
80 167
81static CFClient__Font default_font; 168static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 169static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 170static PangoFontMap *opengl_fontmap;
84 171
85static void 172static void
86substitute_func (FcPattern *pattern, gpointer data) 173substitute_func (FcPattern *pattern, gpointer data)
87{ 174{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 175 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 176#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 177 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 178#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 179 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 180}
95 181
96static void 182static void
97layout_update_font (CFClient__Layout self) 183layout_update_font (DC__Layout self)
98{ 184{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 185 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 186 * reasonably well with bitstream vera
101 */ 187 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 188 PangoFontDescription *font = self->font ? self->font : default_font;
106 192
107 pango_layout_set_font_description (self->pl, font); 193 pango_layout_set_font_description (self->pl, font);
108} 194}
109 195
110static void 196static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 197layout_get_pixel_size (DC__Layout self, int *w, int *h)
112{ 198{
199 PangoRectangle rect;
200
201 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 202 pango_layout_get_extents (self->pl, 0, &rect);
114 203
115 if (!*w) *w = 1; 204 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 205 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 206
118 *w = (*w + 3) & ~3; 207 if (!rect.width) rect.width = 1;
119} 208 if (!rect.height) rect.height = 1;
120 209
210 *w = rect.width;
211 *h = rect.height;
212}
213
214typedef uint16_t tileid;
121typedef uint16_t mapface; 215typedef uint16_t faceid;
122 216
123typedef struct { 217typedef struct {
124 GLint name; 218 GLuint name;
125 int w, h; 219 int w, h;
126 float s, t; 220 float s, t;
127 uint8_t r, g, b, a; 221 uint8_t r, g, b, a;
222 tileid smoothtile;
223 uint8_t smoothlevel;
128} maptex; 224} maptex;
129 225
130typedef struct { 226typedef struct {
227 uint32_t player;
228 tileid tile[3];
131 int16_t darkness; 229 uint16_t darkness;
132 mapface face[3]; 230 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 231} mapcell;
134 232
135typedef struct { 233typedef struct {
136 int32_t c0, c1; 234 int32_t c0, c1;
137 mapcell *col; 235 mapcell *col;
138} maprow; 236} maprow;
139 237
140typedef struct map { 238typedef struct map {
141 int x, y, w, h; 239 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 240 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 241 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 242 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 243
149 int32_t rows; 244 int32_t rows;
150 maprow *row; 245 maprow *row;
151} *CFClient__Map; 246} *DC__Map;
152 247
153static char * 248static char *
154prepend (char *ptr, int sze, int inc) 249prepend (char *ptr, int sze, int inc)
155{ 250{
156 char *p; 251 char *p;
173} 268}
174 269
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 270#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 271#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 272
273static void
274need_facenum (struct map *self, faceid face)
275{
276 while (self->faces <= face)
277 {
278 Append (tileid, self->face2tile, self->faces, self->faces);
279 self->faces *= 2;
280 }
281}
282
283static void
284need_texid (struct map *self, int texid)
285{
286 while (self->texs <= texid)
287 {
288 Append (maptex, self->tex, self->texs, self->texs);
289 self->texs *= 2;
290 }
291}
292
178static maprow * 293static maprow *
179map_get_row (CFClient__Map self, int y) 294map_get_row (DC__Map self, int y)
180{ 295{
181 if (0 > y) 296 if (0 > y)
182 { 297 {
183 int extend = - y + MAP_EXTEND_Y; 298 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 299 Prepend (maprow, self->row, self->rows, extend);
222 337
223 return row->col + (x - row->c0); 338 return row->col + (x - row->c0);
224} 339}
225 340
226static mapcell * 341static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 342map_get_cell (DC__Map self, int x, int y)
228{ 343{
229 return row_get_cell (map_get_row (self, y), x); 344 return row_get_cell (map_get_row (self, y), x);
230} 345}
231 346
232static void 347static void
233map_clear (CFClient__Map self) 348map_clear (DC__Map self)
234{ 349{
235 int r; 350 int r;
236 351
237 for (r = 0; r < self->rows; r++) 352 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 353 Safefree (self->row[r].col);
246 self->row = 0; 361 self->row = 0;
247 self->rows = 0; 362 self->rows = 0;
248} 363}
249 364
250static void 365static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 366map_blank (DC__Map self, int x0, int y0, int w, int h)
252{ 367{
253 int x, y; 368 int x, y;
254 maprow *row; 369 maprow *row;
370 mapcell *cell;
255 371
256 for (y = y0; y < y0 + h; y++) 372 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 373 if (y >= 0)
258 { 374 {
259 if (y >= self->rows) 375 if (y >= self->rows)
265 if (x >= row->c0) 381 if (x >= row->c0)
266 { 382 {
267 if (x >= row->c1) 383 if (x >= row->c1)
268 break; 384 break;
269 385
270 row->col[x - row->c0].darkness = -1; 386 cell = row->col + x - row->c0;
387
388 cell->darkness = 0;
389 cell->stat_hp = 0;
390 cell->flags = 0;
391 cell->player = 0;
271 } 392 }
272 } 393 }
394}
395
396typedef struct {
397 tileid tile;
398 uint8_t x, y, level;
399} smooth_key;
400
401static void
402smooth_or_bits (HV *hv, smooth_key *key, IV bits)
403{
404 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
405
406 if (SvIOK (*sv))
407 SvIV_set (*sv, SvIVX (*sv) | bits);
408 else
409 sv_setiv (*sv, bits);
273} 410}
274 411
275static void 412static void
276music_finished (void) 413music_finished (void)
277{ 414{
296 ev.data2 = 0; 433 ev.data2 = 0;
297 434
298 SDL_PushEvent ((SDL_Event *)&ev); 435 SDL_PushEvent ((SDL_Event *)&ev);
299} 436}
300 437
301MODULE = CFClient PACKAGE = CFClient 438static unsigned int
439minpot (unsigned int n)
440{
441 if (!n)
442 return 0;
443
444 --n;
445
446 n |= n >> 1;
447 n |= n >> 2;
448 n |= n >> 4;
449 n |= n >> 8;
450 n |= n >> 16;
451
452 return n + 1;
453}
454
455static unsigned int
456popcount (unsigned int n)
457{
458 n -= (n >> 1) & 0x55555555U;
459 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
460 n = ((n >> 4) + n) & 0x0f0f0f0fU;
461 n *= 0x01010101U;
462
463 return n >> 24;
464}
465
466/* SDL should provide this, really. */
467#define SDLK_MODIFIER_MIN 300
468#define SDLK_MODIFIER_MAX 314
469
470/******************************************************************************/
471
472static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
473static GV *hover_gv;
474
475static int
476within_widget (SV *widget, NV x, NV y)
477{
478 HV *self;
479 SV **svp;
480 NV wx, ww, wy, wh;
481
482 if (!SvROK (widget))
483 return 0;
484
485 self = (HV *)SvRV (widget);
486
487 if (SvTYPE (self) != SVt_PVHV)
488 return 0;
489
490 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
491 if (y < wy)
492 return 0;
493
494 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
495 if (y >= wy + wh)
496 return 0;
497
498 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
499 if (x < wx)
500 return 0;
501
502 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
503 if (x >= wx + ww)
504 return 0;
505
506 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
507 if (!svp || !SvTRUE (*svp))
508 return 0;
509
510 return 1;
511}
512
513MODULE = Deliantra::Client PACKAGE = DC
302 514
303PROTOTYPES: ENABLE 515PROTOTYPES: ENABLE
304 516
305BOOT: 517BOOT:
306{ 518{
307 HV *stash = gv_stashpv ("CFClient", 1); 519 HV *stash = gv_stashpv ("DC", 1);
308 static const struct { 520 static const struct {
309 const char *name; 521 const char *name;
310 IV iv; 522 IV iv;
311 } *civ, const_iv[] = { 523 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 524# define const_iv(name) { # name, (IV)name }
525 const_iv (SDLK_MODIFIER_MIN),
526 const_iv (SDLK_MODIFIER_MAX),
527
313 const_iv (SDL_ACTIVEEVENT), 528 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 529 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 530 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 531 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 532 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 541 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 542 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 543 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 544 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 545 const_iv (SDL_USEREVENT),
546
547 const_iv (SDL_APPINPUTFOCUS),
548 const_iv (SDL_APPMOUSEFOCUS),
549 const_iv (SDL_APPACTIVE),
550
551 const_iv (SDLK_FIRST),
552 const_iv (SDLK_LAST),
331 const_iv (SDLK_KP0), 553 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 554 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 555 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 556 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 557 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 612 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 613 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 614 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 615 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 616 const_iv (SDLK_UNDO),
617
395 const_iv (KMOD_NONE), 618 const_iv (KMOD_NONE),
619 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 620 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 621 const_iv (KMOD_RSHIFT),
622 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 623 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 624 const_iv (KMOD_RCTRL),
625 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 626 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 627 const_iv (KMOD_RALT),
628 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 629 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 630 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 631 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 632 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 633 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL), 634
408 const_iv (KMOD_SHIFT), 635 const_iv (MIX_DEFAULT_FORMAT),
409 const_iv (KMOD_ALT),
410 const_iv (KMOD_META)
411# undef const_iv 636# undef const_iv
412 }; 637 };
413 638
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 639 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 640 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
641
642 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
643 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 644}
645
646void
647weaken (SV *rv)
648 PROTOTYPE: $
649 CODE:
650 sv_rvweaken (rv);
651
652int
653in_destruct ()
654 CODE:
655 RETVAL = PL_main_cv == Nullcv;
656 OUTPUT:
657 RETVAL
658
659NV floor (NV x)
660
661NV ceil (NV x)
662
663IV minpot (UV n)
664
665IV popcount (UV n)
417 666
418void 667void
419pango_init () 668pango_init ()
420 CODE: 669 CODE:
421{ 670{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 671 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 672 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 673 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426 674#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)
427 cairo_fontmap = pango_cairo_font_map_get_default (); 675 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 676 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
677#endif
429} 678}
679
680char *
681SDL_GetError ()
430 682
431int 683int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 684SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
433 685
434void 686void
435SDL_Quit () 687SDL_Quit ()
436 688
437void 689void
438SDL_ListModes () 690SDL_ListModes (int rgb, int alpha)
439 PPCODE: 691 PPCODE:
440{ 692{
441 SDL_Rect **m; 693 SDL_Rect **m;
442 694
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 695 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 696 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 697 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 698 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 699
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 700 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 701 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
450 702
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 703 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 704 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 705 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 706 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 707
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 708 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
457 709#if SDL_VERSION_ATLEAST(1,2,10)
458 SDL_EnableUNICODE (1); 710 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 711 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
712#endif
460 713
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 714 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
462 715
463 if (m && m != (SDL_Rect **)-1) 716 if (m && m != (SDL_Rect **)-1)
464 while (*m) 717 while (*m)
465 { 718 {
719 if ((*m)->w >= 800 && (*m)->h >= 480)
720 {
466 AV *av = newAV (); 721 AV *av = newAV ();
467 av_push (av, newSViv ((*m)->w)); 722 av_push (av, newSViv ((*m)->w));
468 av_push (av, newSViv ((*m)->h)); 723 av_push (av, newSViv ((*m)->h));
724 av_push (av, newSViv (rgb));
725 av_push (av, newSViv (alpha));
469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 726 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
727 }
470 728
471 ++m; 729 ++m;
472 } 730 }
473} 731}
474 732
475int 733int
476SDL_SetVideoMode (int w, int h, int fullscreen) 734SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
477 CODE: 735 CODE:
736{
737 SDL_EnableUNICODE (1);
738 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
739
740 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
741 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
742 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
743 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
744
478 RETVAL = !!SDL_SetVideoMode ( 745 RETVAL = !!SDL_SetVideoMode (
479 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 746 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
480 ); 747 );
481 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 748
749 if (RETVAL)
750 {
751 av_clear (texture_av);
752
753 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
754#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
755#include "glfunc.h"
756#undef GL_FUNC
757 }
758}
482 OUTPUT: 759 OUTPUT:
483 RETVAL 760 RETVAL
484 761
485void 762void
486SDL_GL_SwapBuffers () 763SDL_GL_SwapBuffers ()
487 764
765char *
766SDL_GetKeyName (int sym)
767
768int
769SDL_GetAppState ()
770
488void 771void
489SDL_PollEvent () 772poll_events ()
490 PPCODE: 773 PPCODE:
491{ 774{
492 SDL_Event ev; 775 SDL_Event ev;
493 776
494 while (SDL_PollEvent (&ev)) 777 SDL_PumpEvents ();
778 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
495 { 779 {
496 HV *hv = newHV (); 780 HV *hv = newHV ();
497 hv_store (hv, "type", 4, newSViv (ev.type), 0); 781 hv_store (hv, "type", 4, newSViv (ev.type), 0);
498 782
499 switch (ev.type) 783 switch (ev.type)
500 { 784 {
501 case SDL_KEYDOWN: 785 case SDL_KEYDOWN:
502 case SDL_KEYUP: 786 case SDL_KEYUP:
503 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 787 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
504 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 788 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
505 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 789 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
790 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
506 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 791 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
507 break; 792 break;
508 793
509 case SDL_ACTIVEEVENT: 794 case SDL_ACTIVEEVENT:
510 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 795 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
511 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 796 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
512 break; 797 break;
513 798
514 case SDL_MOUSEMOTION: 799 case SDL_MOUSEMOTION:
800 {
801 int state = ev.motion.state;
802 int x = ev.motion.x;
803 int y = ev.motion.y;
804 int xrel = ev.motion.xrel;
805 int yrel = ev.motion.yrel;
806
807 /* do simplistic event compression */
808 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
809 && state == ev.motion.state)
810 {
811 xrel += ev.motion.xrel;
812 yrel += ev.motion.yrel;
813 x = ev.motion.x;
814 y = ev.motion.y;
815 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
816 }
817
818 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
515 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 819 hv_store (hv, "state", 5, newSViv (state), 0);
516 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 820 hv_store (hv, "x", 1, newSViv (x), 0);
517 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 821 hv_store (hv, "y", 1, newSViv (y), 0);
518 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 822 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
519 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 823 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
824 }
520 break; 825 break;
521 826
522 case SDL_MOUSEBUTTONDOWN: 827 case SDL_MOUSEBUTTONDOWN:
523 case SDL_MOUSEBUTTONUP: 828 case SDL_MOUSEBUTTONUP:
829 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
830
524 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 831 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
525 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 832 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
526 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 833 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
527 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 834 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
528 break; 835 break;
532 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 839 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
533 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 840 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
534 break; 841 break;
535 } 842 }
536 843
537 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 844 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
538 } 845 }
539} 846}
540 847
541int 848int
542Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 849Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
543 POSTCALL: 850 POSTCALL:
544 Mix_HookMusicFinished (music_finished); 851 Mix_HookMusicFinished (music_finished);
545 Mix_ChannelFinished (channel_finished); 852 Mix_ChannelFinished (channel_finished);
546 853
547void 854void
855Mix_QuerySpec ()
856 PPCODE:
857{
858 int freq, channels;
859 Uint16 format;
860
861 if (Mix_QuerySpec (&freq, &format, &channels))
862 {
863 EXTEND (SP, 3);
864 PUSHs (sv_2mortal (newSViv (freq)));
865 PUSHs (sv_2mortal (newSViv (format)));
866 PUSHs (sv_2mortal (newSViv (channels)));
867 }
868}
869
870void
548Mix_CloseAudio () 871Mix_CloseAudio ()
549 872
550int 873int
551Mix_AllocateChannels (int numchans = -1) 874Mix_AllocateChannels (int numchans = -1)
552 875
876const char *
877Mix_GetError ()
878
553void 879void
554lowdelay (int fd, int val = 1) 880lowdelay (int fd, int val = 1)
555 CODE: 881 CODE:
882 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
883
884void
885win32_proxy_info ()
886 PPCODE:
887{
556#ifndef _WIN32 888#ifdef _WIN32
557 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 889 char buffer[2048];
890 DWORD buflen;
891
892 EXTEND (SP, 3);
893
894 buflen = sizeof (buffer);
895 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
896 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
897 {
898 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
899
900 buflen = sizeof (buffer);
901 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
902 {
903 PUSHs (newSVpv (buffer, 0));
904
905 buflen = sizeof (buffer);
906 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
907 PUSHs (newSVpv (buffer, 0));
908 }
909 }
558#endif 910#endif
559 911}
560char *
561gl_version ()
562 CODE:
563 RETVAL = (char *)glGetString (GL_VERSION);
564 OUTPUT:
565 RETVAL
566
567char *
568gl_extensions ()
569 CODE:
570 RETVAL = (char *)glGetString (GL_EXTENSIONS);
571 OUTPUT:
572 RETVAL
573 912
574void 913void
575add_font (char *file) 914add_font (char *file)
576 CODE: 915 CODE:
577 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 916 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
578#ifdef _WIN32
579 // cairo... sigh... requires win2000
580 AddFontResourceEx (file, FR_PRIVATE, 0);
581#endif
582 917
583void 918void
584load_image_inline (SV *image_) 919load_image_inline (SV *image_)
585 ALIAS: 920 ALIAS:
586 load_image_file = 1 921 load_image_file = 1
589 STRLEN image_len; 924 STRLEN image_len;
590 char *image = (char *)SvPVbyte (image_, image_len); 925 char *image = (char *)SvPVbyte (image_, image_len);
591 SDL_Surface *surface, *surface2; 926 SDL_Surface *surface, *surface2;
592 SDL_PixelFormat fmt; 927 SDL_PixelFormat fmt;
593 SDL_RWops *rw = ix 928 SDL_RWops *rw = ix
594 ? SDL_RWFromFile (image, "r") 929 ? SDL_RWFromFile (image, "rb")
595 : SDL_RWFromConstMem (image, image_len); 930 : SDL_RWFromConstMem (image, image_len);
596 931
597 if (!rw) 932 if (!rw)
598 croak ("load_image: %s", SDL_GetError ()); 933 croak ("load_image: %s", SDL_GetError ());
599 934
628 963
629 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 964 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
630 965
631 assert (surface2->pitch == surface2->w * 4); 966 assert (surface2->pitch == surface2->w * 4);
632 967
968 SDL_LockSurface (surface2);
633 EXTEND (SP, 5); 969 EXTEND (SP, 6);
634 PUSHs (sv_2mortal (newSViv (surface2->w))); 970 PUSHs (sv_2mortal (newSViv (surface2->w)));
635 PUSHs (sv_2mortal (newSViv (surface2->h))); 971 PUSHs (sv_2mortal (newSViv (surface2->h)));
636 SDL_LockSurface (surface2);
637 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 972 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
638 SDL_UnlockSurface (surface2);
639 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 973 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
640 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 974 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
641 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 975 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
976 SDL_UnlockSurface (surface2);
642 977
643 SDL_FreeSurface (surface); 978 SDL_FreeSurface (surface);
644 SDL_FreeSurface (surface2); 979 SDL_FreeSurface (surface2);
645} 980}
646 981
670} 1005}
671 1006
672void 1007void
673error (char *message) 1008error (char *message)
674 CODE: 1009 CODE:
1010 fprintf (stderr, "ERROR: %s\n", message);
675#ifdef _WIN32 1011#ifdef _WIN32
676 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1012 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1013#endif
1014
1015void
1016fatal (char *message)
1017 CODE:
1018 fprintf (stderr, "FATAL: %s\n", message);
1019#ifdef _WIN32
1020 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1021#endif
1022 _exit (1);
1023
1024void
1025_exit (int retval = 0)
1026 CODE:
1027#ifdef WIN32
1028 ExitThread (retval); // unclean, please beam me up
677#else 1029#else
678 fprintf (stderr, "ERROR: %s\n", message); 1030 _exit (retval);
679#endif 1031#endif
680 1032
681void 1033void
682fatal (char *message) 1034debug ()
683 CODE: 1035 CODE:
684#ifdef _WIN32 1036{
685 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1037#if DEBUG
686#else 1038 VALGRIND_DO_LEAK_CHECK;
687 fprintf (stderr, "FATAL: %s\n", message);
688#endif 1039#endif
689 exit (1); 1040}
690 1041
691MODULE = CFClient PACKAGE = CFClient::Font 1042MODULE = Deliantra::Client PACKAGE = DC::Font
692 1043
693CFClient::Font 1044PROTOTYPES: DISABLE
1045
1046DC::Font
694new_from_file (SV *class, char *path, int id = 0) 1047new_from_file (SV *class, char *path, int id = 0)
695 CODE: 1048 CODE:
696{ 1049{
697 int count; 1050 int count;
698 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1051 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
701} 1054}
702 OUTPUT: 1055 OUTPUT:
703 RETVAL 1056 RETVAL
704 1057
705void 1058void
706DESTROY (CFClient::Font self) 1059DESTROY (DC::Font self)
707 CODE: 1060 CODE:
708 pango_font_description_free (self); 1061 pango_font_description_free (self);
709 1062
710void 1063void
711make_default (CFClient::Font self) 1064make_default (DC::Font self)
1065 PROTOTYPE: $
712 CODE: 1066 CODE:
713 default_font = self; 1067 default_font = self;
714 1068
715MODULE = CFClient PACKAGE = CFClient::Layout 1069MODULE = Deliantra::Client PACKAGE = DC::Layout
716 1070
717CFClient::Layout 1071PROTOTYPES: DISABLE
718new (SV *class, int rgba = 0) 1072
1073void
1074glyph_cache_backup ()
1075 PROTOTYPE:
1076 CODE:
1077 tc_backup ();
1078
1079void
1080glyph_cache_restore ()
1081 PROTOTYPE:
1082 CODE:
1083 tc_restore ();
1084
1085DC::Layout
1086new (SV *class)
719 CODE: 1087 CODE:
720 New (0, RETVAL, 1, struct cf_layout); 1088 New (0, RETVAL, 1, struct cf_layout);
721 1089
722 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1090 RETVAL->pl = pango_layout_new (opengl_context);
723 RETVAL->rgba = rgba;
724 RETVAL->r = 1.; 1091 RETVAL->r = 1.;
725 RETVAL->g = 1.; 1092 RETVAL->g = 1.;
726 RETVAL->b = 1.; 1093 RETVAL->b = 1.;
727 RETVAL->a = 1.; 1094 RETVAL->a = 1.;
728 RETVAL->base_height = MIN_FONT_HEIGHT; 1095 RETVAL->base_height = MIN_FONT_HEIGHT;
729 RETVAL->font = 0; 1096 RETVAL->font = 0;
1097 RETVAL->rc = rc_alloc ();
730 1098
731 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1099 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
732 layout_update_font (RETVAL); 1100 layout_update_font (RETVAL);
733 OUTPUT: 1101 OUTPUT:
734 RETVAL 1102 RETVAL
735 1103
736void 1104void
737DESTROY (CFClient::Layout self) 1105DESTROY (DC::Layout self)
738 CODE: 1106 CODE:
739 g_object_unref (self->pl); 1107 g_object_unref (self->pl);
1108 rc_free (self->rc);
740 Safefree (self); 1109 Safefree (self);
741 1110
1111void
1112set_text (DC::Layout self, SV *text_)
1113 CODE:
1114{
1115 STRLEN textlen;
1116 char *text = SvPVutf8 (text_, textlen);
1117
1118 pango_layout_set_text (self->pl, text, textlen);
1119}
1120
1121void
1122set_markup (DC::Layout self, SV *text_)
1123 CODE:
1124{
1125 STRLEN textlen;
1126 char *text = SvPVutf8 (text_, textlen);
1127
1128 pango_layout_set_markup (self->pl, text, textlen);
1129}
1130
1131void
1132set_shapes (DC::Layout self, ...)
1133 CODE:
1134{
1135 PangoAttrList *attrs = 0;
1136 const char *text = pango_layout_get_text (self->pl);
1137 const char *pos = text;
1138 int arg = 4;
1139
1140 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1141 {
1142 PangoRectangle inkrect, rect;
1143 PangoAttribute *attr;
1144
1145 int x = SvIV (ST (arg - 3));
1146 int y = SvIV (ST (arg - 2));
1147 int w = SvIV (ST (arg - 1));
1148 int h = SvIV (ST (arg ));
1149
1150 inkrect.x = 0;
1151 inkrect.y = 0;
1152 inkrect.width = 0;
1153 inkrect.height = 0;
1154
1155 rect.x = x * PANGO_SCALE;
1156 rect.y = y * PANGO_SCALE;
1157 rect.width = w * PANGO_SCALE;
1158 rect.height = h * PANGO_SCALE;
1159
1160 if (!attrs)
1161 attrs = pango_layout_get_attributes (self->pl);
1162
1163 attr = pango_attr_shape_new (&inkrect, &rect);
1164 attr->start_index = pos - text;
1165 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1166 pango_attr_list_insert (attrs, attr);
1167
1168 arg += 4;
1169 pos += sizeof (OBJ_STR) - 1;
1170 }
1171
1172 if (attrs)
1173 pango_layout_set_attributes (self->pl, attrs);
1174}
1175
1176void
1177get_shapes (DC::Layout self)
1178 PPCODE:
1179{
1180 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1181
1182 do
1183 {
1184 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1185
1186 if (run && shape_attr_p (run))
1187 {
1188 PangoRectangle extents;
1189 pango_layout_iter_get_run_extents (iter, 0, &extents);
1190
1191 EXTEND (SP, 2);
1192 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1193 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1194 }
1195 }
1196 while (pango_layout_iter_next_run (iter));
1197
1198 pango_layout_iter_free (iter);
1199}
1200
742int 1201int
743is_rgba (CFClient::Layout self) 1202has_wrapped (DC::Layout self)
744 CODE: 1203 CODE:
745 RETVAL = self->rgba; 1204{
1205 int lines = 1;
1206 const char *text = pango_layout_get_text (self->pl);
1207
1208 while (*text)
1209 lines += *text++ == '\n';
1210
1211 RETVAL = lines < pango_layout_get_line_count (self->pl);
1212}
746 OUTPUT: 1213 OUTPUT:
747 RETVAL 1214 RETVAL
748 1215
749void
750set_text (CFClient::Layout self, SV *text_)
751 CODE:
752{
753 STRLEN textlen;
754 char *text = SvPVutf8 (text_, textlen);
755
756 pango_layout_set_text (self->pl, text, textlen);
757}
758
759void
760set_markup (CFClient::Layout self, SV *text_)
761 CODE:
762{
763 STRLEN textlen;
764 char *text = SvPVutf8 (text_, textlen);
765
766 pango_layout_set_markup (self->pl, text, textlen);
767}
768
769SV * 1216SV *
770get_text (CFClient::Layout self) 1217get_text (DC::Layout self)
771 CODE: 1218 CODE:
772 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1219 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
773 SvUTF8_on (RETVAL); 1220 sv_utf8_decode (RETVAL);
774 OUTPUT: 1221 OUTPUT:
775 RETVAL 1222 RETVAL
776 1223
777void 1224void
778set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1225set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
779 CODE: 1226 CODE:
780 self->r = r; 1227 self->r = r;
781 self->g = g; 1228 self->g = g;
782 self->b = b; 1229 self->b = b;
783 self->a = a; 1230 self->a = a;
784 1231
785void 1232void
786set_font (CFClient::Layout self, CFClient::Font font = 0) 1233set_font (DC::Layout self, DC::Font font = 0)
787 CODE: 1234 CODE:
788 if (self->font != font) 1235 if (self->font != font)
789 { 1236 {
790 self->font = font; 1237 self->font = font;
791 layout_update_font (self); 1238 layout_update_font (self);
792 } 1239 }
793 1240
794void 1241void
795set_height (CFClient::Layout self, int base_height) 1242set_height (DC::Layout self, int base_height)
796 CODE: 1243 CODE:
797 if (self->base_height != base_height) 1244 if (self->base_height != base_height)
798 { 1245 {
799 self->base_height = base_height; 1246 self->base_height = base_height;
800 layout_update_font (self); 1247 layout_update_font (self);
801 } 1248 }
802 1249
803void 1250void
804set_width (CFClient::Layout self, int max_width = -1) 1251set_width (DC::Layout self, int max_width = -1)
805 CODE: 1252 CODE:
806 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1253 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
807 1254
808void 1255void
809set_indent (CFClient::Layout self, int indent) 1256set_indent (DC::Layout self, int indent)
810 CODE: 1257 CODE:
811 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1258 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
812 1259
813void 1260void
814set_spacing (CFClient::Layout self, int spacing) 1261set_spacing (DC::Layout self, int spacing)
815 CODE: 1262 CODE:
816 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1263 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
817 1264
818void 1265void
819set_ellipsise (CFClient::Layout self, int ellipsise) 1266set_ellipsise (DC::Layout self, int ellipsise)
820 CODE: 1267 CODE:
821 pango_layout_set_ellipsize (self->pl, 1268 pango_layout_set_ellipsize (self->pl,
822 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1269 ellipsise == 1 ? PANGO_ELLIPSIZE_START
823 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1270 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
824 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1271 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
825 : PANGO_ELLIPSIZE_NONE 1272 : PANGO_ELLIPSIZE_NONE
826 ); 1273 );
827 1274
828void 1275void
829set_single_paragraph_mode (CFClient::Layout self, int spm) 1276set_single_paragraph_mode (DC::Layout self, int spm)
830 CODE: 1277 CODE:
831 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1278 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
832 1279
833void 1280void
834size (CFClient::Layout self) 1281size (DC::Layout self)
835 PPCODE: 1282 PPCODE:
836{ 1283{
837 int w, h; 1284 int w, h;
838 1285
839 layout_get_pixel_size (self, &w, &h); 1286 layout_get_pixel_size (self, &w, &h);
842 PUSHs (sv_2mortal (newSViv (w))); 1289 PUSHs (sv_2mortal (newSViv (w)));
843 PUSHs (sv_2mortal (newSViv (h))); 1290 PUSHs (sv_2mortal (newSViv (h)));
844} 1291}
845 1292
846int 1293int
1294descent (DC::Layout self)
1295 CODE:
1296{
1297 PangoRectangle rect;
1298 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1299 pango_layout_line_get_pixel_extents (line, 0, &rect);
1300 RETVAL = PANGO_DESCENT (rect);
1301}
1302 OUTPUT:
1303 RETVAL
1304
1305int
847xy_to_index (CFClient::Layout self, int x, int y) 1306xy_to_index (DC::Layout self, int x, int y)
848 CODE: 1307 CODE:
849{ 1308{
850 int index, trailing; 1309 int index, trailing;
851 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1310 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
852 RETVAL = index; 1311 RETVAL = index + trailing;
853} 1312}
854 OUTPUT: 1313 OUTPUT:
855 RETVAL 1314 RETVAL
856 1315
857void 1316void
858cursor_pos (CFClient::Layout self, int index) 1317cursor_pos (DC::Layout self, int index)
859 PPCODE: 1318 PPCODE:
860{ 1319{
861 PangoRectangle strong_pos; 1320 PangoRectangle pos;
862 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1321 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
863 1322
864 EXTEND (SP, 3); 1323 EXTEND (SP, 3);
865 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1324 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
866 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1325 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
867 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1326 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
868} 1327}
869 1328
870void 1329void
871render (CFClient::Layout self) 1330index_to_line_x (DC::Layout self, int index, int trailing = 0)
872 PPCODE: 1331 PPCODE:
873{ 1332{
874 SV *retval; 1333 int line, x;
875 int w, h;
876 1334
877 layout_get_pixel_size (self, &w, &h); 1335 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
878 1336#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3))
879 if (self->rgba) 1337 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
880 { 1338 --line;
881 cairo_surface_t *surface; 1339#endif
882 cairo_t *cairo;
883
884 retval = newSV (w * h * 4);
885 SvPOK_only (retval);
886 SvCUR_set (retval, w * h * 4);
887
888 memset (SvPVX (retval), 0, w * h * 4);
889
890 surface = cairo_image_surface_create_for_data (
891 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
892 cairo = cairo_create (surface);
893 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
894
895 pango_cairo_show_layout (cairo, self->pl);
896
897 cairo_destroy (cairo);
898 cairo_surface_destroy (surface);
899
900 // what a mess, and its premultiplied, too :(
901 {
902 uint32_t *p = (uint32_t *)SvPVX (retval);
903 uint32_t *e = p + w * h;
904
905 while (p < e)
906 {
907 uint32_t rgba = *p;
908 rgba = (rgba >> 24) | (rgba << 8);
909 rgba = SDL_SwapBE32 (rgba);
910 *p++ = rgba;
911 }
912 }
913
914 EXTEND (SP, 5); 1340 EXTEND (SP, 2);
915 PUSHs (sv_2mortal (newSViv (w))); 1341 PUSHs (sv_2mortal (newSViv (line)));
1342 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1343}
1344
1345void
1346line_x_to_index (DC::Layout self, int line, int x)
1347 PPCODE:
1348{
1349 PangoLayoutLine *lp;
1350 int index, trailing;
1351
1352 if (line < 0)
1353 XSRETURN_EMPTY;
1354
1355 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1356 XSRETURN_EMPTY; /* do better */
1357
1358 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1359
1360 EXTEND (SP, 2);
1361 if (GIMME_V == G_SCALAR)
916 PUSHs (sv_2mortal (newSViv (h))); 1362 PUSHs (sv_2mortal (newSViv (index + trailing)));
917 PUSHs (sv_2mortal (retval));
918 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
919 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
920 }
921 else 1363 else
922 { 1364 {
923 FT_Bitmap bitmap;
924
925 retval = newSV (w * h);
926 SvPOK_only (retval);
927 SvCUR_set (retval, w * h);
928
929 bitmap.rows = h;
930 bitmap.width = w;
931 bitmap.pitch = w;
932 bitmap.buffer = (unsigned char*)SvPVX (retval);
933 bitmap.num_grays = 256;
934 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
935
936 memset (bitmap.buffer, 0, w * h);
937
938 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
939
940 EXTEND (SP, 5);
941 PUSHs (sv_2mortal (newSViv (w))); 1365 PUSHs (sv_2mortal (newSViv (index)));
942 PUSHs (sv_2mortal (newSViv (h))); 1366 PUSHs (sv_2mortal (newSViv (trailing)));
943 PUSHs (sv_2mortal (retval));
944 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
945 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
946 } 1367 }
947} 1368}
948 1369
1370void
1371render (DC::Layout self, float x, float y, int flags = 0)
1372 CODE:
1373 rc_clear (self->rc);
1374 pango_opengl_render_layout_subpixel (
1375 self->pl,
1376 self->rc,
1377 x * PANGO_SCALE, y * PANGO_SCALE,
1378 self->r, self->g, self->b, self->a,
1379 flags
1380 );
1381 // we assume that context_change actually clears/frees stuff
1382 // and does not do any recomputation...
1383 pango_layout_context_changed (self->pl);
1384
1385void
1386draw (DC::Layout self)
1387 CODE:
1388{
1389 glEnable (GL_TEXTURE_2D);
1390 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1391 glEnable (GL_BLEND);
1392 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1393 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1394 glEnable (GL_ALPHA_TEST);
1395 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1396
1397 rc_draw (self->rc);
1398
1399 glDisable (GL_ALPHA_TEST);
1400 glDisable (GL_BLEND);
1401 glDisable (GL_TEXTURE_2D);
1402}
1403
949MODULE = CFClient PACKAGE = CFClient::Texture 1404MODULE = Deliantra::Client PACKAGE = DC::Texture
950 1405
1406PROTOTYPES: ENABLE
1407
951void 1408void
1409pad (SV *data_, int ow, int oh, int nw, int nh)
1410 CODE:
1411{
1412 if ((nw != ow || nh != oh) && SvOK (data_))
1413 {
1414 STRLEN datalen;
1415 char *data = SvPVbyte (data_, datalen);
1416 int bpp = datalen / (ow * oh);
1417 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1418
1419 SvPOK_only (result_);
1420 SvCUR_set (result_, nw * nh * bpp);
1421
1422 memset (SvPVX (result_), 0, nw * nh * bpp);
1423 while (oh--)
1424 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1425
1426 sv_setsv (data_, result_);
1427 }
1428}
1429
1430void
952draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1431draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
953 PROTOTYPE: $$$;$$ 1432 PROTOTYPE: $$$;$$
954 ALIAS: 1433 ALIAS:
955 draw_quad_alpha = 1 1434 draw_quad_alpha = 1
956 draw_quad_alpha_premultiplied = 2 1435 draw_quad_alpha_premultiplied = 2
957 CODE: 1436 CODE:
958{ 1437{
959 HV *hv = (HV *)SvRV (self); 1438 HV *hv = (HV *)SvRV (self);
960 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1439 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
961 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1440 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
962 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1441 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
963 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1442
1443 if (name <= 0)
1444 XSRETURN_EMPTY;
964 1445
965 if (items < 5) 1446 if (items < 5)
966 { 1447 {
967 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1448 w = SvNV (*hv_fetch (hv, "w", 1, 1));
968 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1449 h = SvNV (*hv_fetch (hv, "h", 1, 1));
969 } 1450 }
970 1451
971 if (ix) 1452 if (ix)
972 { 1453 {
973 glEnable (GL_BLEND); 1454 glEnable (GL_BLEND);
1455
1456 if (ix == 2)
974 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1457 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1458 else
1459 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1460 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1461
1462 glEnable (GL_ALPHA_TEST);
1463 glAlphaFunc (GL_GREATER, 0.01f);
975 } 1464 }
976 1465
977 glBindTexture (GL_TEXTURE_2D, name); 1466 glBindTexture (GL_TEXTURE_2D, name);
978
979 if (wrap_mode)
980 {
981 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
982 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
983 }
984 1467
985 glBegin (GL_QUADS); 1468 glBegin (GL_QUADS);
986 glTexCoord2f (0, 0); glVertex2f (x , y ); 1469 glTexCoord2f (0, 0); glVertex2f (x , y );
987 glTexCoord2f (0, t); glVertex2f (x , y + h); 1470 glTexCoord2f (0, t); glVertex2f (x , y + h);
988 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1471 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
989 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1472 glTexCoord2f (s, 0); glVertex2f (x + w, y );
990 glEnd (); 1473 glEnd ();
991 1474
992 if (ix) 1475 if (ix)
1476 {
1477 glDisable (GL_ALPHA_TEST);
993 glDisable (GL_BLEND); 1478 glDisable (GL_BLEND);
1479 }
994} 1480}
995 1481
1482IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1483 CODE:
1484{
1485 GLint width;
1486 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1487 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1488 RETVAL = width > 0;
1489}
1490 OUTPUT:
1491 RETVAL
1492
996MODULE = CFClient PACKAGE = CFClient::Map 1493MODULE = Deliantra::Client PACKAGE = DC::Map
997 1494
998CFClient::Map 1495PROTOTYPES: DISABLE
999new (SV *class, int map_width, int map_height) 1496
1497DC::Map
1498new (SV *class)
1000 CODE: 1499 CODE:
1001 New (0, RETVAL, 1, struct map); 1500 New (0, RETVAL, 1, struct map);
1002 RETVAL->x = 0; 1501 RETVAL->x = 0;
1003 RETVAL->y = 0; 1502 RETVAL->y = 0;
1004 RETVAL->w = map_width; 1503 RETVAL->w = 0;
1005 RETVAL->h = map_height; 1504 RETVAL->h = 0;
1006 RETVAL->ox = 0; 1505 RETVAL->ox = 0;
1007 RETVAL->oy = 0; 1506 RETVAL->oy = 0;
1008 RETVAL->faces = 8192; 1507 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1009 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1508 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1010 RETVAL->texs = 8192;
1011 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1012 RETVAL->rows = 0; 1509 RETVAL->rows = 0;
1013 RETVAL->row = 0; 1510 RETVAL->row = 0;
1014 OUTPUT: 1511 OUTPUT:
1015 RETVAL 1512 RETVAL
1016 1513
1017void 1514void
1018DESTROY (CFClient::Map self) 1515DESTROY (DC::Map self)
1019 CODE: 1516 CODE:
1020{ 1517{
1021 map_clear (self); 1518 map_clear (self);
1022 Safefree (self->face); 1519 Safefree (self->face2tile);
1520 Safefree (self->tex);
1023 Safefree (self); 1521 Safefree (self);
1024} 1522}
1025 1523
1026void 1524void
1525resize (DC::Map self, int map_width, int map_height)
1526 CODE:
1527 self->w = map_width;
1528 self->h = map_height;
1529
1530void
1027clear (CFClient::Map self) 1531clear (DC::Map self)
1028 CODE: 1532 CODE:
1029 map_clear (self); 1533 map_clear (self);
1030 1534
1031void 1535void
1032set_face (CFClient::Map self, int face, int texid) 1536set_tileid (DC::Map self, int face, int tile)
1033 CODE: 1537 CODE:
1034{ 1538{
1035 while (self->faces <= face) 1539 need_facenum (self, face); self->face2tile [face] = tile;
1036 { 1540 need_texid (self, tile);
1037 Append (mapface, self->face, self->faces, self->faces);
1038 self->faces *= 2;
1039 }
1040
1041 self->face [face] = texid;
1042} 1541}
1043 1542
1044void 1543void
1544set_smooth (DC::Map self, int face, int smooth, int level)
1545 CODE:
1546{
1547 tileid texid;
1548 maptex *tex;
1549
1550 if (face < 0 || face >= self->faces)
1551 return;
1552
1553 if (smooth < 0 || smooth >= self->faces)
1554 return;
1555
1556 texid = self->face2tile [face];
1557
1558 if (!texid)
1559 return;
1560
1561 tex = self->tex + texid;
1562 tex->smoothtile = self->face2tile [smooth];
1563 tex->smoothlevel = level;
1564}
1565
1566void
1045set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1567set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1046 CODE: 1568 CODE:
1047{ 1569{
1048 while (self->texs <= texid) 1570 need_texid (self, texid);
1049 {
1050 Append (maptex, self->tex, self->texs, self->texs);
1051 self->texs *= 2;
1052 }
1053 1571
1054 { 1572 {
1055 maptex *tex = self->tex + texid; 1573 maptex *tex = self->tex + texid;
1056 1574
1057 tex->name = name; 1575 tex->name = name;
1062 tex->r = r; 1580 tex->r = r;
1063 tex->g = g; 1581 tex->g = g;
1064 tex->b = b; 1582 tex->b = b;
1065 tex->a = a; 1583 tex->a = a;
1066 } 1584 }
1585
1586 // somewhat hackish, but for textures that require it, it really
1587 // improves the look, and most others don't suffer.
1588 glBindTexture (GL_TEXTURE_2D, name);
1589 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1590 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1591 // use uglier nearest interpolation because linear suffers
1592 // from transparent color bleeding and ugly wrapping effects.
1593 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1067} 1594}
1068 1595
1069int 1596int
1070ox (CFClient::Map self) 1597ox (DC::Map self)
1071 ALIAS: 1598 ALIAS:
1072 oy = 1 1599 oy = 1
1600 x = 2
1601 y = 3
1602 w = 4
1603 h = 5
1073 CODE: 1604 CODE:
1074 switch (ix) 1605 switch (ix)
1075 { 1606 {
1076 case 0: RETVAL = self->ox; break; 1607 case 0: RETVAL = self->ox; break;
1077 case 1: RETVAL = self->oy; break; 1608 case 1: RETVAL = self->oy; break;
1609 case 2: RETVAL = self->x; break;
1610 case 3: RETVAL = self->y; break;
1611 case 4: RETVAL = self->w; break;
1612 case 5: RETVAL = self->h; break;
1078 } 1613 }
1079 OUTPUT: 1614 OUTPUT:
1080 RETVAL 1615 RETVAL
1081 1616
1082void 1617void
1083scroll (CFClient::Map self, int dx, int dy) 1618scroll (DC::Map self, int dx, int dy)
1084 CODE: 1619 CODE:
1085{ 1620{
1086 if (dx > 0) 1621 if (dx > 0)
1087 map_blank (self, self->x, self->y, dx - 1, self->h); 1622 map_blank (self, self->x, self->y, dx, self->h);
1088 else if (dx < 0) 1623 else if (dx < 0)
1089 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1624 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1090 1625
1091 if (dy > 0) 1626 if (dy > 0)
1092 map_blank (self, self->x, self->y, self->w, dy - 1); 1627 map_blank (self, self->x, self->y, self->w, dy);
1093 else if (dy < 0) 1628 else if (dy < 0)
1094 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1629 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1095 1630
1096 self->ox += dx; self->x += dx; 1631 self->ox += dx; self->x += dx;
1097 self->oy += dy; self->y += dy; 1632 self->oy += dy; self->y += dy;
1098 1633
1099 while (self->y < 0) 1634 while (self->y < 0)
1103 self->rows += MAP_EXTEND_Y; 1638 self->rows += MAP_EXTEND_Y;
1104 self->y += MAP_EXTEND_Y; 1639 self->y += MAP_EXTEND_Y;
1105 } 1640 }
1106} 1641}
1107 1642
1108void 1643SV *
1109map1a_update (CFClient::Map self, SV *data_) 1644map1a_update (DC::Map self, SV *data_, int extmap)
1110 CODE: 1645 CODE:
1111{ 1646{
1112 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1647 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1113 uint8_t *data_end = (uint8_t *)SvEND (data_); 1648 uint8_t *data_end = (uint8_t *)SvEND (data_);
1114 mapcell *cell; 1649 mapcell *cell;
1115 int x, y, flags; 1650 int x, y, z, flags;
1651 AV *missing = newAV ();
1652 RETVAL = newRV_noinc ((SV *)missing);
1116 1653
1117 while (data < data_end) 1654 while (data < data_end - 1)
1118 { 1655 {
1119 flags = (data [0] << 8) + data [1]; data += 2; 1656 flags = (data [0] << 8) + data [1]; data += 2;
1120 1657
1121 x = ((flags >> 10) & 63) + self->x; 1658 x = self->x + ((flags >> 10) & 63);
1122 y = ((flags >> 4) & 63) + self->y; 1659 y = self->y + ((flags >> 4) & 63);
1123 1660
1124 cell = map_get_cell (self, x, y); 1661 cell = map_get_cell (self, x, y);
1125 1662
1126 if (flags & 15) 1663 if (flags & 15)
1127 { 1664 {
1128 if (cell->darkness < 0) 1665 if (!cell->darkness)
1129 { 1666 {
1667 memset (cell, 0, sizeof (*cell));
1130 cell->darkness = 0; 1668 cell->darkness = 256;
1131 cell->face [0] = 0;
1132 cell->face [1] = 0;
1133 cell->face [2] = 0;
1134 } 1669 }
1135 1670
1136 cell->darkness = flags & 8 ? *data++ : 255;
1137
1138 //TODO: don't trust server data to be in-range(!) 1671 //TODO: don't trust server data to be in-range(!)
1139 1672
1140 if (flags & 4) 1673 if (flags & 8)
1141 { 1674 {
1142 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1675 if (extmap)
1676 {
1677 uint8_t ext, cmd;
1678
1679 do
1680 {
1681 ext = *data++;
1682 cmd = ext & 0x3f;
1683
1684 if (cmd < 4)
1685 cell->darkness = 255 - ext * 64 + 1;
1686 else if (cmd == 5) // health
1687 {
1688 cell->stat_width = 1;
1689 cell->stat_hp = *data++;
1690 }
1691 else if (cmd == 6) // monster width
1692 cell->stat_width = *data++ + 1;
1693 else if (cmd == 0x47)
1694 {
1695 if (*data == 4)
1696 ; // decode player count
1697
1698 data += *data + 1;
1699 }
1700 else if (cmd == 8) // cell flags
1701 cell->flags = *data++;
1702 else if (ext & 0x40) // unknown, multibyte => skip
1703 data += *data + 1;
1704 else
1705 data++;
1706 }
1707 while (ext & 0x80);
1708 }
1709 else
1710 cell->darkness = *data++ + 1;
1143 } 1711 }
1144 1712
1713 for (z = 0; z <= 2; ++z)
1145 if (flags & 2) 1714 if (flags & (4 >> z))
1146 { 1715 {
1147 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1716 faceid face = (data [0] << 8) + data [1]; data += 2;
1717 need_facenum (self, face);
1718 cell->tile [z] = self->face2tile [face];
1719
1720 if (cell->tile [z])
1721 {
1722 maptex *tex = self->tex + cell->tile [z];
1723 if (!tex->name)
1724 av_push (missing, newSViv (cell->tile [z]));
1725
1726 if (tex->smoothtile)
1727 {
1728 maptex *smooth = self->tex + tex->smoothtile;
1729 if (!smooth->name)
1730 av_push (missing, newSViv (tex->smoothtile));
1731 }
1732 }
1148 } 1733 }
1149
1150 if (flags & 1)
1151 {
1152 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1153 }
1154 } 1734 }
1155 else 1735 else
1156 cell->darkness = -1; 1736 cell->darkness = 0;
1157 } 1737 }
1158} 1738}
1739 OUTPUT:
1740 RETVAL
1159 1741
1160SV * 1742SV *
1161mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1743mapmap (DC::Map self, int x0, int y0, int w, int h)
1162 CODE: 1744 CODE:
1163{ 1745{
1164 int x1, x; 1746 int x1, x;
1165 int y1, y; 1747 int y1, y;
1166 int z; 1748 int z;
1187 { 1769 {
1188 mapcell *cell = row->col + (x - row->c0); 1770 mapcell *cell = row->col + (x - row->c0);
1189 1771
1190 for (z = 0; z <= 0; z++) 1772 for (z = 0; z <= 0; z++)
1191 { 1773 {
1192 mapface face = cell->face [z];
1193
1194 if (face)
1195 {
1196 maptex tex = self->tex [face]; 1774 maptex tex = self->tex [cell->tile [z]];
1197 int a0 = 255 - tex.a; 1775 int a0 = 255 - tex.a;
1198 int a1 = tex.a; 1776 int a1 = tex.a;
1199 1777
1200 r = (r * a0 + tex.r * a1) / 255; 1778 r = (r * a0 + tex.r * a1) / 255;
1201 g = (g * a0 + tex.g * a1) / 255; 1779 g = (g * a0 + tex.g * a1) / 255;
1202 b = (b * a0 + tex.b * a1) / 255; 1780 b = (b * a0 + tex.b * a1) / 255;
1203 a = (a * a0 + tex.a * a1) / 255; 1781 a = (a * a0 + tex.a * a1) / 255;
1204 }
1205 } 1782 }
1206 } 1783 }
1207 1784
1208 *map++ = (r ) 1785 *map++ = (r )
1209 | (g << 8) 1786 | (g << 8)
1216} 1793}
1217 OUTPUT: 1794 OUTPUT:
1218 RETVAL 1795 RETVAL
1219 1796
1220void 1797void
1221draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1798draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1799 CODE:
1800{
1801 int x, y, z;
1802
1803 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1804 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1805 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1806 smooth_key skey;
1807
1808 rc_t *rc = rc_alloc ();
1809 rc_key_t key;
1810 rc_array_t *arr;
1811
1812 // thats current max. sorry.
1813 if (sw > 255) sw = 255;
1814 if (sh > 255) sh = 255;
1815
1816 // clear key, in case of extra padding
1817 memset (&skey, 0, sizeof (skey));
1818
1819 memset (&key, 0, sizeof (key));
1820 key.r = 255;
1821 key.g = 255;
1822 key.b = 255;
1823 key.a = 255;
1824 key.mode = GL_QUADS;
1825 key.format = GL_T2F_V3F;
1826 key.texname = -1;
1827
1828 mx += self->x;
1829 my += self->y;
1830
1831 // first pass: determine smooth_max
1832 // rather ugly, if you ask me
1833 // could also be stored inside mapcell and updated on change
1834 memset (smooth_max, 0, sizeof (smooth_max));
1835
1836 for (y = 0; y < sh; y++)
1837 if (0 <= y + my && y + my < self->rows)
1838 {
1839 maprow *row = self->row + (y + my);
1840
1841 for (x = 0; x < sw; x++)
1842 if (row->c0 <= x + mx && x + mx < row->c1)
1843 {
1844 mapcell *cell = row->col + (x + mx - row->c0);
1845
1846 smooth_max[x + 1][y + 1] =
1847 MAX (self->tex [cell->tile [0]].smoothlevel,
1848 MAX (self->tex [cell->tile [1]].smoothlevel,
1849 self->tex [cell->tile [2]].smoothlevel));
1850 }
1851 }
1852
1853 glEnable (GL_BLEND);
1854 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1855 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1856
1857 for (z = 0; z <= 2; z++)
1858 {
1859 memset (smooth_level, 0, sizeof (smooth_level));
1860
1861 for (y = 0; y < sh; y++)
1862 if (0 <= y + my && y + my < self->rows)
1863 {
1864 maprow *row = self->row + (y + my);
1865
1866 for (x = 0; x < sw; x++)
1867 if (row->c0 <= x + mx && x + mx < row->c1)
1868 {
1869 mapcell *cell = row->col + (x + mx - row->c0);
1870 tileid tile = cell->tile [z];
1871
1872 if (tile)
1873 {
1874 maptex tex = self->tex [tile];
1875 int px, py;
1876
1877 if (key.texname != tex.name)
1878 {
1879 if (!tex.name)
1880 tex = self->tex [2]; /* missing, replace by noface */
1881
1882 key.texname = tex.name;
1883 arr = rc_array (rc, &key);
1884 }
1885
1886 px = (x + 1) * T - tex.w;
1887 py = (y + 1) * T - tex.h;
1888
1889 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1890 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1891 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1892 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1893
1894 if (cell->flags && z == 2)
1895 {
1896 // overlays such as the speech bubble, probably more to come
1897 if (cell->flags & 1)
1898 {
1899 maptex tex = self->tex [1];
1900 int px = x * T + T * 2 / 32;
1901 int py = y * T - T * 6 / 32;
1902
1903 if (tex.name)
1904 {
1905 if (key.texname != tex.name)
1906 {
1907 key.texname = tex.name;
1908 arr = rc_array (rc, &key);
1909 }
1910
1911 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1912 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1913 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1914 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1915 }
1916 }
1917 }
1918
1919 // update smooth hash
1920 if (tex.smoothtile)
1921 {
1922 skey.tile = tex.smoothtile;
1923 skey.level = tex.smoothlevel;
1924
1925 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1926
1927 // add bits to current tile and all neighbours. skey.x|y is
1928 // shifted +1|+1 so we always stay positive.
1929
1930 // bits is ___n cccc CCCC bbbb
1931 // n do not draw borders&corners
1932 // c draw these corners, but...
1933 // C ... not these
1934 // b draw these borders
1935
1936 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1937 // ┃· ·· ·┃ ━━
1938
1939 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1940 // ·· ·· ·┏ ┓·
1941
1942 // full tile
1943 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1944
1945 // borders
1946 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1947 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1948 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1949 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1950
1951 // corners
1952 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1953 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1954 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1955 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1956 }
1957 }
1958 }
1959 }
1960
1961 rc_draw (rc);
1962 rc_clear (rc);
1963
1964 // go through all smoothlevels, lowest to highest, then draw.
1965 // this is basically counting sort
1966 {
1967 int w, b;
1968
1969 glEnable (GL_TEXTURE_2D);
1970 glBegin (GL_QUADS);
1971 for (w = 0; w < 256 / 32; ++w)
1972 {
1973 uint32_t smask = smooth_level [w];
1974 if (smask)
1975 for (b = 0; b < 32; ++b)
1976 if (smask & (((uint32_t)1) << b))
1977 {
1978 int level = (w << 5) | b;
1979 HE *he;
1980
1981 hv_iterinit (smooth);
1982 while ((he = hv_iternext (smooth)))
1983 {
1984 smooth_key *skey = (smooth_key *)HeKEY (he);
1985 IV bits = SvIVX (HeVAL (he));
1986
1987 if (!(bits & 0x1000)
1988 && skey->level == level
1989 && level > smooth_max [skey->x][skey->y])
1990 {
1991 maptex tex = self->tex [skey->tile];
1992 int px = (((int)skey->x) - 1) * T;
1993 int py = (((int)skey->y) - 1) * T;
1994 int border = bits & 15;
1995 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1996 float dx = tex.s * .0625f; // 16 images/row
1997 float dy = tex.t * .5f ; // 2 images/column
1998
1999 if (tex.name)
2000 {
2001 // this time avoiding texture state changes
2002 // save gobs of state changes.
2003 if (key.texname != tex.name)
2004 {
2005 glEnd ();
2006 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2007 glBegin (GL_QUADS);
2008 }
2009
2010 if (border)
2011 {
2012 float ox = border * dx;
2013
2014 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2015 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2016 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2017 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2018 }
2019
2020 if (corner)
2021 {
2022 float ox = corner * dx;
2023
2024 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2025 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2026 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2027 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2028 }
2029 }
2030 }
2031 }
2032 }
2033 }
2034
2035 glEnd ();
2036 glDisable (GL_TEXTURE_2D);
2037 key.texname = -1;
2038 }
2039
2040 hv_clear (smooth);
2041 }
2042
2043 glDisable (GL_BLEND);
2044 rc_free (rc);
2045
2046 // top layer: overlays such as the health bar
2047 for (y = 0; y < sh; y++)
2048 if (0 <= y + my && y + my < self->rows)
2049 {
2050 maprow *row = self->row + (y + my);
2051
2052 for (x = 0; x < sw; x++)
2053 if (row->c0 <= x + mx && x + mx < row->c1)
2054 {
2055 mapcell *cell = row->col + (x + mx - row->c0);
2056
2057 int px = x * T;
2058 int py = y * T;
2059
2060 if (cell->stat_hp)
2061 {
2062 int width = cell->stat_width * T;
2063 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2064
2065 glColor3ub (0, 0, 0);
2066 glRectf (px + 1, py - thick - 2,
2067 px + width - 1, py);
2068
2069 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2070 glRectf (px + 2,
2071 py - thick - 1,
2072 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2073 }
2074 }
2075 }
2076}
2077
2078void
2079draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2080 CODE:
2081{
2082 static float color[16][3] = {
2083 { 0.00F, 0.00F, 0.00F },
2084 { 1.00F, 1.00F, 1.00F },
2085 { 0.00F, 0.00F, 0.55F },
2086 { 1.00F, 0.00F, 0.00F },
2087
2088 { 1.00F, 0.54F, 0.00F },
2089 { 0.11F, 0.56F, 1.00F },
2090 { 0.93F, 0.46F, 0.00F },
2091 { 0.18F, 0.54F, 0.34F },
2092
2093 { 0.56F, 0.73F, 0.56F },
2094 { 0.80F, 0.80F, 0.80F },
2095 { 0.55F, 0.41F, 0.13F },
2096 { 0.99F, 0.77F, 0.26F },
2097
2098 { 0.74F, 0.65F, 0.41F },
2099
2100 { 0.00F, 1.00F, 1.00F },
2101 { 1.00F, 0.00F, 1.00F },
2102 { 1.00F, 1.00F, 0.00F },
2103 };
2104
2105 int x, y;
2106
2107 glEnable (GL_TEXTURE_2D);
2108 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2109 glEnable (GL_BLEND);
2110 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2111 glBegin (GL_QUADS);
2112
2113 for (y = 0; y < h; y++)
2114 for (x = 0; x < w; x++)
2115 {
2116 unsigned char m = data [x + y * w];
2117
2118 if (m)
2119 {
2120 float *c = color [m & 15];
2121
2122 float tx1 = m & 0x40 ? 0.5 : 0.;
2123 float tx2 = tx1 + 0.5;
2124
2125 glColor4f (c[0], c[1], c[2], 0.75);
2126 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2127 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2128 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2129 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2130 }
2131 }
2132
2133 glEnd ();
2134 glDisable (GL_BLEND);
2135 glDisable (GL_TEXTURE_2D);
2136}
2137
2138void
2139fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1222 PPCODE: 2140 PPCODE:
1223{ 2141{
1224 int vx, vy;
1225 int x, y, z; 2142 int x, y;
1226 int last_name; 2143 int sw1 = sw + 2;
1227 mapface face; 2144 int sh1 = sh + 2;
2145 int sh3 = sh * 3;
1228 int sw4 = (sw + 3) & ~3; 2146 int sw34 = (sw * 3 + 3) & ~3;
2147 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1229 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2148 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1230 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2149 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1231 2150
1232 memset (darkness, 255, sw4 * sh);
1233 SvPOK_only (darkness_sv); 2151 SvPOK_only (darkness3_sv);
1234 SvCUR_set (darkness_sv, sw4 * sh); 2152 SvCUR_set (darkness3_sv, sw34 * sh3);
1235 2153
1236 vx = self->x + (self->w - sw) / 2 - shift_x; 2154 mx += self->x - 1;
1237 vy = self->y + (self->h - sh) / 2 - shift_y; 2155 my += self->y - 1;
1238 2156
1239 /* 2157 memset (darkness1, 255, sw1 * sh1);
1240 int vx = self->vx = self->w >= sw
1241 ? self->x + (self->w - sw) / 2
1242 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1243 2158
1244 int vy = self->vy = self->h >= sh
1245 ? self->y + (self->h - sh) / 2
1246 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1247 */
1248
1249 glColor4ub (255, 255, 255, 255);
1250
1251 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1252 glEnable (GL_BLEND);
1253 glEnable (GL_TEXTURE_2D);
1254 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1255
1256 glBegin (GL_QUADS);
1257
1258 last_name = 0;
1259
1260 for (z = 0; z < 3; z++)
1261 for (y = 0; y < sh; y++) 2159 for (y = 0; y < sh1; y++)
1262 if (0 <= y + vy && y + vy < self->rows) 2160 if (0 <= y + my && y + my < self->rows)
1263 { 2161 {
1264 maprow *row = self->row + (y + vy); 2162 maprow *row = self->row + (y + my);
1265 2163
1266 for (x = 0; x < sw; x++) 2164 for (x = 0; x < sw1; x++)
1267 if (row->c0 <= x + vx && x + vx < row->c1) 2165 if (row->c0 <= x + mx && x + mx < row->c1)
1268 { 2166 {
1269 mapcell *cell = row->col + (x + vx - row->c0); 2167 mapcell *cell = row->col + (x + mx - row->c0);
1270 2168
1271 darkness[y * sw4 + x] = cell->darkness < 0 2169 darkness1 [y * sw1 + x] = cell->darkness
2170 ? 255 - (cell->darkness - 1)
1272 ? 255 - FOW_DARKNESS 2171 : 255 - FOW_DARKNESS;
1273 : 255 - cell->darkness;
1274
1275 face = cell->face [z];
1276
1277 if (face)
1278 {
1279 maptex tex = self->tex [face];
1280
1281 int px = (x + 1) * 32 - tex.w;
1282 int py = (y + 1) * 32 - tex.h;
1283
1284 if (last_name != tex.name)
1285 {
1286 glEnd ();
1287 last_name = tex.name;
1288 glBindTexture (GL_TEXTURE_2D, last_name);
1289 glBegin (GL_QUADS);
1290 }
1291
1292 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1293 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1294 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1295 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1296 }
1297 } 2172 }
1298 } 2173 }
1299 2174
1300 glEnd (); 2175 for (y = 0; y < sh; ++y)
2176 for (x = 0; x < sw; ++x)
2177 {
2178 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2179 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2180 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2181 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2182 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2183 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2184 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2185 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2186 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1301 2187
1302 glDisable (GL_TEXTURE_2D); 2188 uint8_t r11 = (d11 + d21 + d12) / 3;
1303 glDisable (GL_BLEND); 2189 uint8_t r21 = d21;
2190 uint8_t r31 = (d21 + d31 + d32) / 3;
2191
2192 uint8_t r12 = d12;
2193 uint8_t r22 = d22;
2194 uint8_t r32 = d32;
2195
2196 uint8_t r13 = (d13 + d23 + d12) / 3;
2197 uint8_t r23 = d23;
2198 uint8_t r33 = (d23 + d33 + d32) / 3;
2199
2200 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2201 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2202 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2203 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2204 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2205 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2206 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2207 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2208 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2209 }
2210
2211 free (darkness1);
1304 2212
1305 EXTEND (SP, 3); 2213 EXTEND (SP, 3);
1306 PUSHs (sv_2mortal (newSViv (sw4))); 2214 PUSHs (sv_2mortal (newSViv (sw34)));
1307 PUSHs (sv_2mortal (newSViv (sh))); 2215 PUSHs (sv_2mortal (newSViv (sh3)));
1308 PUSHs (darkness_sv); 2216 PUSHs (darkness3_sv);
1309} 2217}
1310 2218
1311SV * 2219SV *
1312get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2220get_rect (DC::Map self, int x0, int y0, int w, int h)
1313 CODE: 2221 CODE:
1314{ 2222{
1315 int x, y, x1, y1; 2223 int x, y, x1, y1;
1316 SV *data_sv = newSV (w * h * 7 + 5); 2224 SV *data_sv = newSV (w * h * 7 + 5);
1317 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2225 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1342 if (row && row->c0 <= x && x < row->c1) 2250 if (row && row->c0 <= x && x < row->c1)
1343 { 2251 {
1344 mapcell *cell = row->col + (x - row->c0); 2252 mapcell *cell = row->col + (x - row->c0);
1345 uint8_t flags = 0; 2253 uint8_t flags = 0;
1346 2254
1347 if (cell->face [0]) flags |= 1; 2255 if (cell->tile [0]) flags |= 1;
1348 if (cell->face [1]) flags |= 2; 2256 if (cell->tile [1]) flags |= 2;
1349 if (cell->face [2]) flags |= 4; 2257 if (cell->tile [2]) flags |= 4;
1350 2258
1351 *data++ = flags; 2259 *data++ = flags;
1352 2260
1353 if (flags & 1) 2261 if (flags & 1)
1354 { 2262 {
2263 tileid tile = cell->tile [0];
1355 *data++ = cell->face [0] >> 8; 2264 *data++ = tile >> 8;
1356 *data++ = cell->face [0]; 2265 *data++ = tile;
1357 } 2266 }
1358 2267
1359 if (flags & 2) 2268 if (flags & 2)
1360 { 2269 {
2270 tileid tile = cell->tile [1];
1361 *data++ = cell->face [1] >> 8; 2271 *data++ = tile >> 8;
1362 *data++ = cell->face [1]; 2272 *data++ = tile;
1363 } 2273 }
1364 2274
1365 if (flags & 4) 2275 if (flags & 4)
1366 { 2276 {
2277 tileid tile = cell->tile [2];
1367 *data++ = cell->face [2] >> 8; 2278 *data++ = tile >> 8;
1368 *data++ = cell->face [2]; 2279 *data++ = tile;
1369 } 2280 }
1370 } 2281 }
1371 else 2282 else
1372 *data++ = 0; 2283 *data++ = 0;
1373 } 2284 }
1379} 2290}
1380 OUTPUT: 2291 OUTPUT:
1381 RETVAL 2292 RETVAL
1382 2293
1383void 2294void
1384set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2295set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1385 PPCODE: 2296 PPCODE:
1386{ 2297{
1387 int x, y, z; 2298 int x, y, z;
1388 int w, h; 2299 int w, h;
1389 int x1, y1; 2300 int x1, y1;
1390 2301
1391 if (*data++ != 0) 2302 if (*data++ != 0)
1392 return; /* version mismatch */ 2303 XSRETURN_EMPTY; /* version mismatch */
1393 2304
1394 w = *data++ << 8; w |= *data++; 2305 w = *data++ << 8; w |= *data++;
1395 h = *data++ << 8; h |= *data++; 2306 h = *data++ << 8; h |= *data++;
1396 2307
1397 // we need to do this 'cause we don't keep an absolute coord system for rows 2308 // we need to do this 'cause we don't keep an absolute coord system for rows
1413 { 2324 {
1414 uint8_t flags = *data++; 2325 uint8_t flags = *data++;
1415 2326
1416 if (flags) 2327 if (flags)
1417 { 2328 {
1418 mapface face[3] = { 0, 0, 0 };
1419
1420 mapcell *cell = row_get_cell (row, x); 2329 mapcell *cell = row_get_cell (row, x);
2330 tileid tile[3] = { 0, 0, 0 };
1421 2331
1422 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2332 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1423 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2333 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1424 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2334 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1425 2335
1426 if (cell->darkness <= 0) 2336 if (cell->darkness == 0)
1427 { 2337 {
1428 cell->darkness = -1; 2338 cell->darkness = 0;
1429 2339
1430 for (z = 0; z <= 2; z++) 2340 for (z = 0; z <= 2; z++)
1431 { 2341 {
1432 cell->face[z] = face[z]; 2342 tileid t = tile [z];
1433 2343
1434 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2344 if (t >= self->texs || (t && !self->tex [t].name))
2345 {
1435 XPUSHs (sv_2mortal (newSViv (face[z]))); 2346 XPUSHs (sv_2mortal (newSViv (t)));
2347 need_texid (self, t);
2348 }
2349
2350 cell->tile [z] = t;
1436 } 2351 }
1437 } 2352 }
1438 } 2353 }
1439 } 2354 }
1440 } 2355 }
1441} 2356}
1442 2357
1443MODULE = CFClient PACKAGE = CFClient::MixChunk 2358MODULE = Deliantra::Client PACKAGE = DC::RW
1444 2359
1445CFClient::MixChunk 2360DC::RW
1446new_from_file (SV *class, char *path) 2361new (SV *class, SV *data_sv)
1447 CODE: 2362 CODE:
1448 RETVAL = Mix_LoadWAV (path); 2363{
2364 STRLEN datalen;
2365 char *data = SvPVbyte (data_sv, datalen);
2366
2367 RETVAL = SDL_RWFromConstMem (data, datalen);
2368}
1449 OUTPUT: 2369 OUTPUT:
1450 RETVAL 2370 RETVAL
1451 2371
2372DC::RW
2373new_from_file (SV *class, const char *path, const char *mode = "rb")
2374 CODE:
2375 RETVAL = SDL_RWFromFile (path, mode);
2376 OUTPUT:
2377 RETVAL
2378
2379# fails on win32:
2380# dc.xs(2268) : error C2059: syntax error : '('
1452void 2381#void
2382#close (DC::RW self)
2383# CODE:
2384# (self->(close)) (self);
2385
2386MODULE = Deliantra::Client PACKAGE = DC::Channel
2387
2388PROTOTYPES: DISABLE
2389
2390DC::Channel
2391find ()
2392 CODE:
2393{
2394 RETVAL = Mix_GroupAvailable (-1);
2395
2396 if (RETVAL < 0)
2397 {
2398 RETVAL = Mix_GroupOldest (-1);
2399
2400 if (RETVAL < 0)
2401 XSRETURN_UNDEF;
2402
2403 Mix_HaltChannel (RETVAL);
2404 }
2405
2406 Mix_UnregisterAllEffects (RETVAL);
2407 Mix_Volume (RETVAL, 128);
2408}
2409 OUTPUT:
2410 RETVAL
2411
2412void
2413halt (DC::Channel self)
2414 CODE:
2415 Mix_HaltChannel (self);
2416
2417void
2418expire (DC::Channel self, int ticks = -1)
2419 CODE:
2420 Mix_ExpireChannel (self, ticks);
2421
2422void
2423fade_out (DC::Channel self, int ticks = -1)
2424 CODE:
2425 Mix_FadeOutChannel (self, ticks);
2426
2427int
2428volume (DC::Channel self, int volume)
2429 CODE:
2430 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2431 OUTPUT:
2432 RETVAL
2433
2434void
2435unregister_all_effects (DC::Channel self)
2436 CODE:
2437 Mix_UnregisterAllEffects (self);
2438
2439void
2440set_panning (DC::Channel self, int left, int right)
2441 CODE:
2442 left = CLAMP (left , 0, 255);
2443 right = CLAMP (right, 0, 255);
2444 Mix_SetPanning (self, left, right);
2445
2446void
2447set_distance (DC::Channel self, int distance)
2448 CODE:
2449 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2450
2451void
2452set_position (DC::Channel self, int angle, int distance)
2453 CODE:
2454
2455void
2456set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2457 CODE:
2458{
2459 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2460 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2461 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2462}
2463
2464void
2465set_reverse_stereo (DC::Channel self, int flip)
2466 CODE:
2467 Mix_SetReverseStereo (self, flip);
2468
2469MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2470
2471PROTOTYPES: DISABLE
2472
2473DC::MixChunk
2474new (SV *class, DC::RW rwops)
2475 CODE:
2476 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2477 OUTPUT:
2478 RETVAL
2479
2480void
1453DESTROY (CFClient::MixChunk self) 2481DESTROY (DC::MixChunk self)
1454 CODE: 2482 CODE:
1455 Mix_FreeChunk (self); 2483 Mix_FreeChunk (self);
1456 2484
1457int 2485int
1458volume (CFClient::MixChunk self, int volume = -1) 2486volume (DC::MixChunk self, int volume = -1)
1459 CODE: 2487 CODE:
2488 if (items > 1)
2489 volume = CLAMP (volume, 0, 128);
1460 RETVAL = Mix_VolumeChunk (self, volume); 2490 RETVAL = Mix_VolumeChunk (self, volume);
1461 OUTPUT: 2491 OUTPUT:
1462 RETVAL 2492 RETVAL
1463 2493
1464int 2494DC::Channel
1465play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2495play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1466 CODE: 2496 CODE:
2497{
1467 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2498 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2499
2500 if (RETVAL < 0)
2501 XSRETURN_UNDEF;
2502
2503 if (channel < 0)
2504 {
2505 Mix_UnregisterAllEffects (RETVAL);
2506 Mix_Volume (RETVAL, 128);
2507 }
2508}
1468 OUTPUT: 2509 OUTPUT:
1469 RETVAL 2510 RETVAL
1470 2511
1471MODULE = CFClient PACKAGE = CFClient::MixMusic 2512MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1472 2513
1473int 2514int
1474volume (int volume = -1) 2515volume (int volume = -1)
2516 PROTOTYPE: ;$
1475 CODE: 2517 CODE:
2518 if (items > 0)
2519 volume = CLAMP (volume, 0, 128);
1476 RETVAL = Mix_VolumeMusic (volume); 2520 RETVAL = Mix_VolumeMusic (volume);
1477 OUTPUT: 2521 OUTPUT:
1478 RETVAL 2522 RETVAL
1479 2523
1480CFClient::MixMusic 2524void
1481new_from_file (SV *class, char *path) 2525fade_out (int ms)
1482 CODE: 2526 CODE:
2527 Mix_FadeOutMusic (ms);
2528
2529void
2530halt ()
2531 CODE:
2532 Mix_HaltMusic ();
2533
2534DC::MixMusic
2535new (SV *class, DC::RW rwops)
2536 CODE:
1483 RETVAL = Mix_LoadMUS (path); 2537 RETVAL = Mix_LoadMUS_RW (rwops);
1484 OUTPUT: 2538 OUTPUT:
1485 RETVAL 2539 RETVAL
1486 2540
1487void 2541void
1488DESTROY (CFClient::MixMusic self) 2542DESTROY (DC::MixMusic self)
1489 CODE: 2543 CODE:
1490 Mix_FreeMusic (self); 2544 Mix_FreeMusic (self);
1491 2545
1492int 2546int
1493play (CFClient::MixMusic self, int loops = -1) 2547play (DC::MixMusic self, int loops = -1)
1494 CODE: 2548 CODE:
1495 RETVAL = Mix_PlayMusic (self, loops); 2549 RETVAL = Mix_PlayMusic (self, loops);
1496 OUTPUT: 2550 OUTPUT:
1497 RETVAL 2551 RETVAL
1498 2552
2553void
2554fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2555 CODE:
2556 Mix_FadeInMusicPos (self, loops, ms, position);
2557
1499MODULE = CFClient PACKAGE = CFClient::OpenGL 2558MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2559
2560PROTOTYPES: ENABLE
1500 2561
1501BOOT: 2562BOOT:
1502{ 2563{
1503 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2564 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1504 static const struct { 2565 static const struct {
1505 const char *name; 2566 const char *name;
1506 IV iv; 2567 IV iv;
1507 } *civ, const_iv[] = { 2568 } *civ, const_iv[] = {
1508# define const_iv(name) { # name, (IV)name } 2569# define const_iv(name) { # name, (IV)name }
2570 const_iv (GL_VENDOR),
2571 const_iv (GL_VERSION),
2572 const_iv (GL_EXTENSIONS),
1509 const_iv (GL_COLOR_MATERIAL), 2573 const_iv (GL_COLOR_MATERIAL),
1510 const_iv (GL_SMOOTH), 2574 const_iv (GL_SMOOTH),
1511 const_iv (GL_FLAT), 2575 const_iv (GL_FLAT),
1512 const_iv (GL_DITHER), 2576 const_iv (GL_DITHER),
1513 const_iv (GL_BLEND), 2577 const_iv (GL_BLEND),
2578 const_iv (GL_CULL_FACE),
1514 const_iv (GL_SCISSOR_TEST), 2579 const_iv (GL_SCISSOR_TEST),
2580 const_iv (GL_DEPTH_TEST),
2581 const_iv (GL_ALPHA_TEST),
2582 const_iv (GL_NORMALIZE),
2583 const_iv (GL_RESCALE_NORMAL),
2584 const_iv (GL_FRONT),
2585 const_iv (GL_BACK),
2586 const_iv (GL_AUX0),
1515 const_iv (GL_AND), 2587 const_iv (GL_AND),
1516 const_iv (GL_ONE), 2588 const_iv (GL_ONE),
1517 const_iv (GL_ZERO), 2589 const_iv (GL_ZERO),
1518 const_iv (GL_SRC_ALPHA), 2590 const_iv (GL_SRC_ALPHA),
1519 const_iv (GL_SRC_ALPHA_SATURATE), 2591 const_iv (GL_DST_ALPHA),
1520 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2592 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1521 const_iv (GL_ONE_MINUS_DST_ALPHA), 2593 const_iv (GL_ONE_MINUS_DST_ALPHA),
2594 const_iv (GL_SRC_ALPHA_SATURATE),
1522 const_iv (GL_RGB), 2595 const_iv (GL_RGB),
1523 const_iv (GL_RGBA), 2596 const_iv (GL_RGBA),
2597 const_iv (GL_RGBA4),
2598 const_iv (GL_RGBA8),
2599 const_iv (GL_RGB5_A1),
1524 const_iv (GL_UNSIGNED_BYTE), 2600 const_iv (GL_UNSIGNED_BYTE),
2601 const_iv (GL_UNSIGNED_SHORT),
2602 const_iv (GL_UNSIGNED_INT),
1525 const_iv (GL_ALPHA), 2603 const_iv (GL_ALPHA),
2604 const_iv (GL_INTENSITY),
1526 const_iv (GL_LUMINANCE), 2605 const_iv (GL_LUMINANCE),
2606 const_iv (GL_LUMINANCE_ALPHA),
1527 const_iv (GL_FLOAT), 2607 const_iv (GL_FLOAT),
1528 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2608 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2609 const_iv (GL_COMPRESSED_ALPHA_ARB),
2610 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2611 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2612 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2613 const_iv (GL_COMPRESSED_RGB_ARB),
2614 const_iv (GL_COMPRESSED_RGBA_ARB),
1529 const_iv (GL_COMPILE), 2615 const_iv (GL_COMPILE),
2616 const_iv (GL_PROXY_TEXTURE_1D),
2617 const_iv (GL_PROXY_TEXTURE_2D),
1530 const_iv (GL_TEXTURE_1D), 2618 const_iv (GL_TEXTURE_1D),
1531 const_iv (GL_TEXTURE_2D), 2619 const_iv (GL_TEXTURE_2D),
1532 const_iv (GL_TEXTURE_ENV), 2620 const_iv (GL_TEXTURE_ENV),
1533 const_iv (GL_TEXTURE_MAG_FILTER), 2621 const_iv (GL_TEXTURE_MAG_FILTER),
1534 const_iv (GL_TEXTURE_MIN_FILTER), 2622 const_iv (GL_TEXTURE_MIN_FILTER),
1535 const_iv (GL_TEXTURE_ENV_MODE), 2623 const_iv (GL_TEXTURE_ENV_MODE),
1536 const_iv (GL_TEXTURE_WRAP_S), 2624 const_iv (GL_TEXTURE_WRAP_S),
1537 const_iv (GL_TEXTURE_WRAP_T), 2625 const_iv (GL_TEXTURE_WRAP_T),
2626 const_iv (GL_REPEAT),
1538 const_iv (GL_CLAMP), 2627 const_iv (GL_CLAMP),
1539 const_iv (GL_REPEAT), 2628 const_iv (GL_CLAMP_TO_EDGE),
1540 const_iv (GL_NEAREST), 2629 const_iv (GL_NEAREST),
1541 const_iv (GL_LINEAR), 2630 const_iv (GL_LINEAR),
1542 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2631 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1543 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2632 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1544 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2633 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1545 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2634 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1546 const_iv (GL_GENERATE_MIPMAP), 2635 const_iv (GL_GENERATE_MIPMAP),
1547 const_iv (GL_MODULATE), 2636 const_iv (GL_MODULATE),
1548 const_iv (GL_DECAL), 2637 const_iv (GL_DECAL),
1549 const_iv (GL_REPLACE), 2638 const_iv (GL_REPLACE),
2639 const_iv (GL_DEPTH_BUFFER_BIT),
1550 const_iv (GL_COLOR_BUFFER_BIT), 2640 const_iv (GL_COLOR_BUFFER_BIT),
1551 const_iv (GL_PROJECTION), 2641 const_iv (GL_PROJECTION),
1552 const_iv (GL_MODELVIEW), 2642 const_iv (GL_MODELVIEW),
1553 const_iv (GL_COLOR_LOGIC_OP), 2643 const_iv (GL_COLOR_LOGIC_OP),
1554 const_iv (GL_SEPARABLE_2D), 2644 const_iv (GL_SEPARABLE_2D),
1555 const_iv (GL_CONVOLUTION_2D), 2645 const_iv (GL_CONVOLUTION_2D),
1556 const_iv (GL_CONVOLUTION_BORDER_MODE), 2646 const_iv (GL_CONVOLUTION_BORDER_MODE),
1557 const_iv (GL_CONSTANT_BORDER), 2647 const_iv (GL_CONSTANT_BORDER),
2648 const_iv (GL_POINTS),
1558 const_iv (GL_LINES), 2649 const_iv (GL_LINES),
2650 const_iv (GL_LINE_STRIP),
2651 const_iv (GL_LINE_LOOP),
1559 const_iv (GL_QUADS), 2652 const_iv (GL_QUADS),
2653 const_iv (GL_QUAD_STRIP),
2654 const_iv (GL_TRIANGLES),
2655 const_iv (GL_TRIANGLE_STRIP),
2656 const_iv (GL_TRIANGLE_FAN),
1560 const_iv (GL_LINE_LOOP), 2657 const_iv (GL_POLYGON),
1561 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2658 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2659 const_iv (GL_POINT_SMOOTH_HINT),
2660 const_iv (GL_LINE_SMOOTH_HINT),
2661 const_iv (GL_POLYGON_SMOOTH_HINT),
2662 const_iv (GL_GENERATE_MIPMAP_HINT),
2663 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1562 const_iv (GL_FASTEST), 2664 const_iv (GL_FASTEST),
2665 const_iv (GL_DONT_CARE),
2666 const_iv (GL_NICEST),
2667 const_iv (GL_V2F),
2668 const_iv (GL_V3F),
2669 const_iv (GL_T2F_V3F),
2670 const_iv (GL_T2F_N3F_V3F),
1563# undef const_iv 2671# undef const_iv
1564 }; 2672 };
1565 2673
1566 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2674 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1567 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2675 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2676
2677 texture_av = newAV ();
2678 AvREAL_off (texture_av);
1568} 2679}
2680
2681void
2682disable_GL_EXT_blend_func_separate ()
2683 CODE:
2684 gl.BlendFuncSeparate = 0;
2685 gl.BlendFuncSeparateEXT = 0;
2686
2687char *
2688gl_vendor ()
2689 CODE:
2690 RETVAL = (char *)glGetString (GL_VENDOR);
2691 OUTPUT:
2692 RETVAL
2693
2694char *
2695gl_version ()
2696 CODE:
2697 RETVAL = (char *)glGetString (GL_VERSION);
2698 OUTPUT:
2699 RETVAL
2700
2701char *
2702gl_extensions ()
2703 CODE:
2704 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2705 OUTPUT:
2706 RETVAL
2707
2708const char *glGetString (GLenum pname)
2709
2710GLint glGetInteger (GLenum pname)
2711 CODE:
2712 glGetIntegerv (pname, &RETVAL);
2713 OUTPUT:
2714 RETVAL
2715
2716GLdouble glGetDouble (GLenum pname)
2717 CODE:
2718 glGetDoublev (pname, &RETVAL);
2719 OUTPUT:
2720 RETVAL
1569 2721
1570int glGetError () 2722int glGetError ()
2723
2724void glFinish ()
1571 2725
1572void glClear (int mask) 2726void glClear (int mask)
1573 2727
1574void glClearColor (float r, float g, float b, float a = 1.0) 2728void glClearColor (float r, float g, float b, float a = 1.0)
1575 PROTOTYPE: @ 2729 PROTOTYPE: @
1582 2736
1583void glHint (int target, int mode) 2737void glHint (int target, int mode)
1584 2738
1585void glBlendFunc (int sfactor, int dfactor) 2739void glBlendFunc (int sfactor, int dfactor)
1586 2740
2741void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2742 CODE:
2743 gl_BlendFuncSeparate (sa, da, saa, daa);
2744
2745void glDepthMask (int flag)
2746
1587void glLogicOp (int opcode) 2747void glLogicOp (int opcode)
1588 2748
1589void glColorMask (int red, int green, int blue, int alpha) 2749void glColorMask (int red, int green, int blue, int alpha)
1590 2750
1591void glMatrixMode (int mode) 2751void glMatrixMode (int mode)
1594 2754
1595void glPopMatrix () 2755void glPopMatrix ()
1596 2756
1597void glLoadIdentity () 2757void glLoadIdentity ()
1598 2758
2759void glDrawBuffer (int buffer)
2760
2761void glReadBuffer (int buffer)
2762
1599# near and far are due to microsofts buggy c compiler 2763# near_ and far_ are due to microsofts buggy "c" compiler
2764void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2765
2766# near_ and far_ are due to microsofts buggy "c" compiler
1600void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2767void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2768
2769PROTOTYPES: DISABLE
1601 2770
1602void glViewport (int x, int y, int width, int height) 2771void glViewport (int x, int y, int width, int height)
1603 2772
1604void glScissor (int x, int y, int width, int height) 2773void glScissor (int x, int y, int width, int height)
1605 2774
1613 2782
1614void glRotate (float angle, float x, float y, float z) 2783void glRotate (float angle, float x, float y, float z)
1615 CODE: 2784 CODE:
1616 glRotatef (angle, x, y, z); 2785 glRotatef (angle, x, y, z);
1617 2786
1618void glBegin (int mode)
1619
1620void glEnd ()
1621
1622void glColor (float r, float g, float b, float a = 1.0) 2787void glColor (float r, float g, float b, float a = 1.0)
1623 PROTOTYPE: @ 2788 ALIAS:
2789 glColor_premultiply = 1
1624 CODE: 2790 CODE:
1625 glColor4ub (MIN ((int)(r * 255.f), 255), 2791 if (ix)
1626 MIN ((int)(g * 255.f), 255), 2792 {
1627 MIN ((int)(b * 255.f), 255), 2793 r *= a;
1628 MIN ((int)(a * 255.f), 255)); 2794 g *= a;
2795 b *= a;
2796 }
2797 // microsoft visual "c" rounds instead of truncating...
2798 glColor4f (r, g, b, a);
2799
2800void glRasterPos (float x, float y, float z = 0.)
2801 CODE:
2802 glRasterPos3f (0, 0, z);
2803 glBitmap (0, 0, 0, 0, x, y, 0);
1629 2804
1630void glVertex (float x, float y, float z = 0.) 2805void glVertex (float x, float y, float z = 0.)
1631 CODE: 2806 CODE:
1632 glVertex3f (x, y, z); 2807 glVertex3f (x, y, z);
1633 2808
1634void glTexCoord (float s, float t) 2809void glTexCoord (float s, float t)
1635 CODE: 2810 CODE:
1636 glTexCoord2f (s, t); 2811 glTexCoord2f (s, t);
1637 2812
2813void glRect (float x1, float y1, float x2, float y2)
2814 CODE:
2815 glRectf (x1, y1, x2, y2);
2816
2817void glRect_lineloop (float x1, float y1, float x2, float y2)
2818 CODE:
2819 glBegin (GL_LINE_LOOP);
2820 glVertex2f (x1, y1);
2821 glVertex2f (x2, y1);
2822 glVertex2f (x2, y2);
2823 glVertex2f (x1, y2);
2824 glEnd ();
2825
2826PROTOTYPES: ENABLE
2827
2828void glBegin (int mode)
2829
2830void glEnd ()
2831
2832void glPointSize (GLfloat size)
2833
2834void glLineWidth (GLfloat width)
2835
2836void glInterleavedArrays (int format, int stride, char *data)
2837
2838void glDrawElements (int mode, int count, int type, char *indices)
2839
2840# 1.2 void glDrawRangeElements (int mode, int start, int end
2841
1638void glTexEnv (int target, int pname, float param) 2842void glTexEnv (int target, int pname, float param)
1639 CODE: 2843 CODE:
1640 glTexEnvf (target, pname, param); 2844 glTexEnvf (target, pname, param);
1641 2845
1642void glTexParameter (int target, int pname, float param) 2846void glTexParameter (int target, int pname, float param)
1645 2849
1646void glBindTexture (int target, int name) 2850void glBindTexture (int target, int name)
1647 2851
1648void glConvolutionParameter (int target, int pname, float params) 2852void glConvolutionParameter (int target, int pname, float params)
1649 CODE: 2853 CODE:
1650 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2854 if (gl.ConvolutionParameterf)
2855 gl.ConvolutionParameterf (target, pname, params);
1651 2856
1652void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2857void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1653 CODE: 2858 CODE:
1654 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2859 if (gl.ConvolutionFilter2D)
1655 (target, internalformat, width, height, format, type, data)); 2860 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1656 2861
1657void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2862void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1658 CODE: 2863 CODE:
1659 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2864 if (gl.SeparableFilter2D)
1660 (target, internalformat, width, height, format, type, row, column)); 2865 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1661 2866
1662void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2867void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1663 2868
1664void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2869void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1665 2870
1666void glRasterPos (int x, int y) 2871void glDrawPixels (int width, int height, int format, int type, char *pixels)
1667 CODE: 2872
1668 glRasterPos2i (x, y); 2873void glPixelZoom (float x, float y)
1669 2874
1670void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2875void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1671 2876
1672int glGenTexture () 2877int glGenTexture ()
1673 CODE: 2878 CODE:
1674{ 2879 RETVAL = gen_texture ();
1675 GLuint name;
1676 glGenTextures (1, &name);
1677 RETVAL = name;
1678}
1679 OUTPUT: 2880 OUTPUT:
1680 RETVAL 2881 RETVAL
1681 2882
1682void glDeleteTexture (int name) 2883void glDeleteTexture (int name)
1683 CODE: 2884 CODE:
1684{
1685 GLuint name_ = name;
1686 glDeleteTextures (1, &name_); 2885 del_texture (name);
1687} 2886
1688
1689int glGenList () 2887int glGenList ()
1690 CODE: 2888 CODE:
1691 RETVAL = glGenLists (1); 2889 RETVAL = glGenLists (1);
1692 OUTPUT: 2890 OUTPUT:
1693 RETVAL 2891 RETVAL
1700 2898
1701void glEndList () 2899void glEndList ()
1702 2900
1703void glCallList (int list) 2901void glCallList (int list)
1704 2902
2903MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2904
2905PROTOTYPES: DISABLE
2906
2907void
2908find_widget (SV *self, NV x, NV y)
2909 PPCODE:
2910{
2911 if (within_widget (self, x, y))
2912 XPUSHs (self);
2913}
2914
2915BOOT:
2916{
2917 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2918
2919 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2920 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2921 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2922 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2923}
2924
2925void
2926draw (SV *self)
2927 CODE:
2928{
2929 HV *hv;
2930 SV **svp;
2931 NV x, y, w, h;
2932 SV *draw_x_sv = GvSV (draw_x_gv);
2933 SV *draw_y_sv = GvSV (draw_y_gv);
2934 SV *draw_w_sv = GvSV (draw_w_gv);
2935 SV *draw_h_sv = GvSV (draw_h_gv);
2936 double draw_x, draw_y;
2937
2938 if (!SvROK (self))
2939 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2940
2941 hv = (HV *)SvRV (self);
2942
2943 if (SvTYPE (hv) != SVt_PVHV)
2944 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2945
2946 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2947 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2948
2949 if (!h || !w)
2950 XSRETURN_EMPTY;
2951
2952 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2953 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2954
2955 draw_x = SvNV (draw_x_sv) + x;
2956 draw_y = SvNV (draw_y_sv) + y;
2957
2958 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2959 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2960 XSRETURN_EMPTY;
2961
2962 sv_setnv (draw_x_sv, draw_x);
2963 sv_setnv (draw_y_sv, draw_y);
2964
2965 glPushMatrix ();
2966 glTranslated (x, y, 0);
2967
2968 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2969 {
2970 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2971
2972 if (svp && SvTRUE (*svp))
2973 {
2974 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2975 glEnable (GL_BLEND);
2976 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2977 glBegin (GL_QUADS);
2978 glVertex2f (0, 0);
2979 glVertex2f (w, 0);
2980 glVertex2f (w, h);
2981 glVertex2f (0, h);
2982 glEnd ();
2983 glDisable (GL_BLEND);
2984 }
2985 }
2986#if 0
2987 // draw borders, for debugging
2988 glPushMatrix ();
2989 glColor4f (1., 1., 0., 1.);
2990 glTranslatef (.5, .5, 0.);
2991 glBegin (GL_LINE_LOOP);
2992 glVertex2f (0 , 0);
2993 glVertex2f (w - 1, 0);
2994 glVertex2f (w - 1, h - 1);
2995 glVertex2f (0 , h - 1);
2996 glEnd ();
2997 glPopMatrix ();
2998#endif
2999 PUSHMARK (SP);
3000 XPUSHs (self);
3001 PUTBACK;
3002 call_method ("_draw", G_VOID | G_DISCARD);
3003 SPAGAIN;
3004
3005 glPopMatrix ();
3006
3007 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3008 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3009}
3010

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