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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.254 by root, Sun Jan 6 18:12:20 2008 UTC vs.
Revision 1.309 by root, Mon Dec 26 22:30:21 2011 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
44#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
46 52
47#include <glib/gmacros.h> 53#include <glib/gmacros.h>
48 54
51#ifndef PANGO_VERSION_CHECK 57#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0 58# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif 59#endif
54 60
55#if !PANGO_VERSION_CHECK (1, 15, 2) 61#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line_readonly 62# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly 63# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly 64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly 65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif 66#endif
61 67
62#ifndef _WIN32 68#ifndef _WIN32
63# include <sys/types.h> 69# include <sys/types.h>
64# include <sys/socket.h> 70# include <sys/socket.h>
65# include <netinet/in.h> 71# include <netinet/in.h>
66# include <netinet/tcp.h> 72# include <netinet/tcp.h>
67# include <inttypes.h> 73# include <inttypes.h>
68#endif 74#endif
69 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
71 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
72#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
73 91
74#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
75#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
76 94
77#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
78 96
79/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81 99
82#if 0 100#define KMOD_LRAM 0x10000 // our extension
83# define PARACHUTE SDL_INIT_NOPARACHUTE 101
84#else 102#define TEXID_SPEECH 1
85# define PARACHUTE 0 103#define TEXID_NOFACE 2
86#endif 104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
87 123
88static AV *texture_av; 124static AV *texture_av;
89 125
90static struct 126static struct
91{ 127{
185 221
186static void 222static void
187layout_update_font (DC__Layout self) 223layout_update_font (DC__Layout self)
188{ 224{
189 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
190 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
191 */ 227 */
192 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
193 229
194 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
195 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
223 int w, h; 259 int w, h;
224 float s, t; 260 float s, t;
225 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
226 tileid smoothtile; 262 tileid smoothtile;
227 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
228} maptex; 265} maptex;
229 266
230typedef struct { 267typedef struct {
231 uint32_t player; 268 uint32_t player;
232 tileid tile[3]; 269 tileid tile[3];
364 self->oy = 0; 401 self->oy = 0;
365 self->row = 0; 402 self->row = 0;
366 self->rows = 0; 403 self->rows = 0;
367} 404}
368 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
369static void 416static void
370map_blank (DC__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
371{ 418{
372 int x, y; 419 int x, y;
373 maprow *row; 420 maprow *row;
387 if (x >= row->c1) 434 if (x >= row->c1)
388 break; 435 break;
389 436
390 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
391 438
392 cell->darkness = 0; 439 CELL_CLEAR (cell);
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
396 } 440 }
397 } 441 }
398} 442}
399 443
400typedef struct { 444typedef struct {
435 ev.code = 1; 479 ev.code = 1;
436 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
437 ev.data2 = 0; 481 ev.data2 = 0;
438 482
439 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
440} 490}
441 491
442static unsigned int 492static unsigned int
443minpot (unsigned int n) 493minpot (unsigned int n)
444{ 494{
511 if (!svp || !SvTRUE (*svp)) 561 if (!svp || !SvTRUE (*svp))
512 return 0; 562 return 0;
513 563
514 return 1; 564 return 1;
515} 565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
516 618
517MODULE = Deliantra::Client PACKAGE = DC 619MODULE = Deliantra::Client PACKAGE = DC
518 620
519PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
520 622
549 const_iv (SDL_USEREVENT), 651 const_iv (SDL_USEREVENT),
550 652
551 const_iv (SDL_APPINPUTFOCUS), 653 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS), 654 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE), 655 const_iv (SDL_APPACTIVE),
656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
554 706
555 const_iv (SDLK_FIRST), 707 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST), 708 const_iv (SDLK_LAST),
557 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
558 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
634 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
635 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
636 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
637 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
638 790
791 const_iv (KMOD_LRAM),
792
639 const_iv (MIX_DEFAULT_FORMAT), 793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
640# undef const_iv 823# undef const_iv
641 }; 824 };
642 825
643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
645 828
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
648} 831}
649 832
666 849
667IV minpot (UV n) 850IV minpot (UV n)
668 851
669IV popcount (UV n) 852IV popcount (UV n)
670 853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
671void 860void
672pango_init () 861pango_init ()
673 CODE: 862 CODE:
674{ 863{
675 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
678#if PANGO_VERSION_CHECK (1, 15, 2) 868#if PANGO_VERSION_CHECK (1, 15, 2)
679 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
680 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
681#endif 871#endif
682} 872}
683 873
684char *
685SDL_GetError () 874char *SDL_GetError ()
686 875
687int 876void SDL_braino ()
688SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
689 877
690void 878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
691SDL_Quit () 884void SDL_Quit ()
885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
692 894
693void 895void
694SDL_ListModes (int rgb, int alpha) 896SDL_ListModes (int rgb, int alpha)
695 PPCODE: 897 PPCODE:
696{ 898{
708 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
709 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
710 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
711 913
712 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
713#if SDL_VERSION_ATLEAST(1,2,10)
714 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
715 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
716#endif
717 916
718 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
719 918
720 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
721 while (*m) 920 while (*m)
722 { 921 {
723 if ((*m)->w >= 800 && (*m)->h >= 480) 922 if ((*m)->w >= 400 && (*m)->h >= 300)
724 { 923 {
725 AV *av = newAV (); 924 AV *av = newAV ();
726 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
727 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
728 av_push (av, newSViv (rgb)); 927 av_push (av, newSViv (rgb));
756 955
757 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
758#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
759#include "glfunc.h" 958#include "glfunc.h"
760#undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
761 } 963 }
762} 964}
763 OUTPUT: 965 OUTPUT:
764 RETVAL 966 RETVAL
765 967
769char * 971char *
770SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
771 973
772int 974int
773SDL_GetAppState () 975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
774 979
775void 980void
776poll_events () 981poll_events ()
777 PPCODE: 982 PPCODE:
778{ 983{
788 { 993 {
789 case SDL_KEYDOWN: 994 case SDL_KEYDOWN:
790 case SDL_KEYUP: 995 case SDL_KEYUP:
791 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 996 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
792 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 997 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
793 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
794 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 999 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
795 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1000 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
796 break; 1001 break;
797 1002
798 case SDL_ACTIVEEVENT: 1003 case SDL_ACTIVEEVENT:
799 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1004 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
817 x = ev.motion.x; 1022 x = ev.motion.x;
818 y = ev.motion.y; 1023 y = ev.motion.y;
819 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1024 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
820 } 1025 }
821 1026
822 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1027 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
823 hv_store (hv, "state", 5, newSViv (state), 0); 1028 hv_store (hv, "state", 5, newSViv (state), 0);
824 hv_store (hv, "x", 1, newSViv (x), 0); 1029 hv_store (hv, "x", 1, newSViv (x), 0);
825 hv_store (hv, "y", 1, newSViv (y), 0); 1030 hv_store (hv, "y", 1, newSViv (y), 0);
826 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1031 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
827 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1032 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
847 1052
848 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1053 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
849 } 1054 }
850} 1055}
851 1056
1057char *
1058SDL_AudioDriverName ()
1059 CODE:
1060{
1061 char buf [256];
1062 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1063 XSRETURN_UNDEF;
1064
1065 RETVAL = buf;
1066}
1067 OUTPUT:
1068 RETVAL
1069
852int 1070int
853Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1071Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
854 POSTCALL: 1072 POSTCALL:
855 Mix_HookMusicFinished (music_finished); 1073 Mix_HookMusicFinished (music_finished);
856 Mix_ChannelFinished (channel_finished); 1074 Mix_ChannelFinished (channel_finished);
912 } 1130 }
913 } 1131 }
914#endif 1132#endif
915} 1133}
916 1134
917void 1135int
918add_font (char *file) 1136add_font (char *file)
919 CODE: 1137 CODE:
920 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1139 OUTPUT:
1140 RETVAL
1141
1142void
1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1144
1145void
1146Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG)
921 1147
922void 1148void
923load_image_inline (SV *image_) 1149load_image_inline (SV *image_)
924 ALIAS: 1150 ALIAS:
925 load_image_file = 1 1151 load_image_file = 1
1041#if DEBUG 1267#if DEBUG
1042 VALGRIND_DO_LEAK_CHECK; 1268 VALGRIND_DO_LEAK_CHECK;
1043#endif 1269#endif
1044} 1270}
1045 1271
1272int
1273SvREFCNT (SV *sv)
1274 CODE:
1275 RETVAL = SvREFCNT (sv);
1276 OUTPUT:
1277 RETVAL
1278
1046MODULE = Deliantra::Client PACKAGE = DC::Font 1279MODULE = Deliantra::Client PACKAGE = DC::Font
1047 1280
1048PROTOTYPES: DISABLE 1281PROTOTYPES: DISABLE
1049 1282
1050DC::Font 1283DC::Font
1479 if (ix) 1712 if (ix)
1480 { 1713 {
1481 glDisable (GL_ALPHA_TEST); 1714 glDisable (GL_ALPHA_TEST);
1482 glDisable (GL_BLEND); 1715 glDisable (GL_BLEND);
1483 } 1716 }
1717}
1718
1719void
1720draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1721 PROTOTYPE: @
1722 CODE:
1723{
1724 glEnable (GL_BLEND);
1725 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1726 glEnable (GL_TEXTURE_2D);
1727 glBindTexture (GL_TEXTURE_2D, name1);
1728
1729 glColor3f (intensity, intensity, intensity);
1730 glPushMatrix ();
1731 glScalef (1./3, 1./3, 1.);
1732
1733 if (blend > 0.f)
1734 {
1735 float dx3 = dx * -3.f / w;
1736 float dy3 = dy * -3.f / h;
1737 GLfloat env_color[4] = { 0., 0., 0., blend };
1738
1739 /* interpolate the two shadow textures */
1740 /* stage 0 == rgb(glcolor) + alpha(t0) */
1741 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1742
1743 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1744 gl.ActiveTexture (GL_TEXTURE1);
1745 glEnable (GL_TEXTURE_2D);
1746 glBindTexture (GL_TEXTURE_2D, name2);
1747 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1748
1749 /* rgb == rgb(glcolor) */
1750 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1751 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1752 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1753
1754 /* alpha = interpolate t0, t1 by env_alpha */
1755 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1756
1757 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1760
1761 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1763
1764 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1766
1767 glBegin (GL_QUADS);
1768 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1769 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1770 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1771 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1772 glEnd ();
1773
1774 glDisable (GL_TEXTURE_2D);
1775 gl.ActiveTexture (GL_TEXTURE0);
1776 }
1777 else
1778 {
1779 /* simple blending of one texture, also opengl <1.3 path */
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1781
1782 glBegin (GL_QUADS);
1783 glTexCoord2f (0, 0); glVertex2f (0, 0);
1784 glTexCoord2f (0, t); glVertex2f (0, h);
1785 glTexCoord2f (s, t); glVertex2f (w, h);
1786 glTexCoord2f (s, 0); glVertex2f (w, 0);
1787 glEnd ();
1788 }
1789
1790 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1791 {
1792 int x, y;
1793 int dx3 = dx * 3;
1794 int dy3 = dy * 3;
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1797 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1798 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1799 glTranslatef (-1., -1., 0);
1800 glBegin (GL_QUADS);
1801
1802 for (y = 1; y < h; y += 3)
1803 {
1804 int y1 = y - dy3;
1805 int y1valid = y1 >= 0 && y1 < h;
1806
1807 for (x = 1; x < w; x += 3)
1808 {
1809 int x1 = x - dx3;
1810 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1811 uint8_t h2;
1812
1813 if (y1valid && x1 >= 0 && x1 < w)
1814 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1815 else
1816 h2 = 1; /* out of range == invisible */
1817
1818 if (h1 || h2)
1819 {
1820 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1821 glColor4f (1., 1., 1., alpha);
1822
1823 glTexCoord2f (0, 0.); glVertex2i (x , y );
1824 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1825 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1826 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1827 }
1828 }
1829 }
1830 }
1831
1832 glEnd ();
1833
1834 glPopMatrix ();
1835
1836 glDisable (GL_TEXTURE_2D);
1837 glDisable (GL_BLEND);
1484} 1838}
1485 1839
1486IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1840IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1487 CODE: 1841 CODE:
1488{ 1842{
1594 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1948 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1595 // use uglier nearest interpolation because linear suffers 1949 // use uglier nearest interpolation because linear suffers
1596 // from transparent color bleeding and ugly wrapping effects. 1950 // from transparent color bleeding and ugly wrapping effects.
1597 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1951 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1598} 1952}
1953
1954void
1955expire_textures (DC::Map self, int texid, int count)
1956 PPCODE:
1957 for (; texid < self->texs && count; ++texid, --count)
1958 {
1959 maptex *tex = self->tex + texid;
1960
1961 if (tex->name)
1962 {
1963 if (tex->unused)
1964 {
1965 tex->name = 0;
1966 tex->unused = 0;
1967 XPUSHs (sv_2mortal (newSViv (texid)));
1968 }
1969 else
1970 tex->unused = 1;
1971 }
1972 }
1599 1973
1600int 1974int
1601ox (DC::Map self) 1975ox (DC::Map self)
1602 ALIAS: 1976 ALIAS:
1603 oy = 1 1977 oy = 1
1681 uint8_t ext, cmd; 2055 uint8_t ext, cmd;
1682 2056
1683 do 2057 do
1684 { 2058 {
1685 ext = *data++; 2059 ext = *data++;
1686 cmd = ext & 0x3f; 2060 cmd = ext & 0x7f;
1687 2061
1688 if (cmd < 4) 2062 if (cmd < 4)
1689 cell->darkness = 255 - ext * 64 + 1; 2063 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1690 else if (cmd == 5) // health 2064 else if (cmd == 5) // health
1691 { 2065 {
1692 cell->stat_width = 1; 2066 cell->stat_width = 1;
1693 cell->stat_hp = *data++; 2067 cell->stat_hp = *data++;
1694 } 2068 }
1695 else if (cmd == 6) // monster width 2069 else if (cmd == 6) // monster width
1696 cell->stat_width = *data++ + 1; 2070 cell->stat_width = *data++ + 1;
1697 else if (cmd == 0x47) 2071 else if (cmd == 0x47)
1698 { 2072 {
1699 if (*data == 4) 2073 if (*data == 1) cell->player = data [1];
1700 ; // decode player count 2074 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2075 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2076 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1701 2077
1702 data += *data + 1; 2078 data += *data + 1;
1703 } 2079 }
1704 else if (cmd == 8) // cell flags 2080 else if (cmd == 8) // cell flags
1705 cell->flags = *data++; 2081 cell->flags = *data++;
1722 cell->tile [z] = self->face2tile [face]; 2098 cell->tile [z] = self->face2tile [face];
1723 2099
1724 if (cell->tile [z]) 2100 if (cell->tile [z])
1725 { 2101 {
1726 maptex *tex = self->tex + cell->tile [z]; 2102 maptex *tex = self->tex + cell->tile [z];
2103 tex->unused = 0;
1727 if (!tex->name) 2104 if (!tex->name)
1728 av_push (missing, newSViv (cell->tile [z])); 2105 av_push (missing, newSViv (cell->tile [z]));
1729 2106
1730 if (tex->smoothtile) 2107 if (tex->smoothtile)
1731 { 2108 {
1732 maptex *smooth = self->tex + tex->smoothtile; 2109 maptex *smooth = self->tex + tex->smoothtile;
2110 smooth->unused = 0;
1733 if (!smooth->name) 2111 if (!smooth->name)
1734 av_push (missing, newSViv (tex->smoothtile)); 2112 av_push (missing, newSViv (tex->smoothtile));
1735 } 2113 }
1736 } 2114 }
1737 } 2115 }
1738 } 2116 }
1739 else 2117 else
1740 cell->darkness = 0; 2118 CELL_CLEAR (cell);
1741 } 2119 }
1742} 2120}
1743 OUTPUT: 2121 OUTPUT:
1744 RETVAL 2122 RETVAL
1745 2123
1765 ? self->row + y 2143 ? self->row + y
1766 : 0; 2144 : 0;
1767 2145
1768 for (x = x0; x < x1; x++) 2146 for (x = x0; x < x1; x++)
1769 { 2147 {
1770 int r = 32, g = 32, b = 32, a = 192; 2148 unsigned int r = 32, g = 32, b = 32, a = 192;
1771 2149
1772 if (row && row->c0 <= x && x < row->c1) 2150 if (row && row->c0 <= x && x < row->c1)
1773 { 2151 {
1774 mapcell *cell = row->col + (x - row->c0); 2152 mapcell *cell = row->col + (x - row->c0);
1775 2153
1777 { 2155 {
1778 maptex tex = self->tex [cell->tile [z]]; 2156 maptex tex = self->tex [cell->tile [z]];
1779 int a0 = 255 - tex.a; 2157 int a0 = 255 - tex.a;
1780 int a1 = tex.a; 2158 int a1 = tex.a;
1781 2159
1782 r = (r * a0 + tex.r * a1) / 255; 2160 r = div255 (r * a0 + tex.r * a1);
1783 g = (g * a0 + tex.g * a1) / 255; 2161 g = div255 (g * a0 + tex.g * a1);
1784 b = (b * a0 + tex.b * a1) / 255; 2162 b = div255 (b * a0 + tex.b * a1);
1785 a = (a * a0 + tex.a * a1) / 255; 2163 a = div255 (a * a0 + tex.a * a1);
1786 } 2164 }
1787 } 2165 }
1788 2166
1789 *map++ = (r ) 2167 *map++ = (r )
1790 | (g << 8) 2168 | (g << 8)
1797} 2175}
1798 OUTPUT: 2176 OUTPUT:
1799 RETVAL 2177 RETVAL
1800 2178
1801void 2179void
1802draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2180draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1803 CODE: 2181 CODE:
1804{ 2182{
1805 int x, y, z; 2183 int x, y, z;
1806 2184
1807 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2185 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1808 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2186 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1809 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2187 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1810 smooth_key skey; 2188 smooth_key skey;
1811 2189 int pl_x, pl_y;
2190 maptex pl_tex;
1812 rc_t *rc = rc_alloc (); 2191 rc_t *rc = rc_alloc ();
2192 rc_t *rc_ov = rc_alloc ();
1813 rc_key_t key; 2193 rc_key_t key;
1814 rc_array_t *arr; 2194 rc_array_t *arr;
1815 2195
2196 pl_tex.name = 0;
2197
1816 // thats current max. sorry. 2198 // that's current max. sorry.
1817 if (sw > 255) sw = 255; 2199 if (sw > 255) sw = 255;
1818 if (sh > 255) sh = 255; 2200 if (sh > 255) sh = 255;
1819 2201
1820 // clear key, in case of extra padding 2202 // clear key, in case of extra padding
1821 memset (&skey, 0, sizeof (skey)); 2203 memset (&skey, 0, sizeof (skey));
1825 key.g = 255; 2207 key.g = 255;
1826 key.b = 255; 2208 key.b = 255;
1827 key.a = 255; 2209 key.a = 255;
1828 key.mode = GL_QUADS; 2210 key.mode = GL_QUADS;
1829 key.format = GL_T2F_V3F; 2211 key.format = GL_T2F_V3F;
1830 key.texname = -1;
1831 2212
1832 mx += self->x; 2213 mx += self->x;
1833 my += self->y; 2214 my += self->y;
1834 2215
1835 // first pass: determine smooth_max 2216 // first pass: determine smooth_max
1859 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2240 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1860 2241
1861 for (z = 0; z <= 2; z++) 2242 for (z = 0; z <= 2; z++)
1862 { 2243 {
1863 memset (smooth_level, 0, sizeof (smooth_level)); 2244 memset (smooth_level, 0, sizeof (smooth_level));
2245 key.texname = -1;
1864 2246
1865 for (y = 0; y < sh; y++) 2247 for (y = 0; y < sh; y++)
1866 if (0 <= y + my && y + my < self->rows) 2248 if (0 <= y + my && y + my < self->rows)
1867 { 2249 {
1868 maprow *row = self->row + (y + my); 2250 maprow *row = self->row + (y + my);
1878 maptex tex = self->tex [tile]; 2260 maptex tex = self->tex [tile];
1879 int px, py; 2261 int px, py;
1880 2262
1881 if (key.texname != tex.name) 2263 if (key.texname != tex.name)
1882 { 2264 {
2265 self->tex [tile].unused = 0;
2266
1883 if (!tex.name) 2267 if (!tex.name)
1884 tex = self->tex [2]; /* missing, replace by noface */ 2268 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1885 2269
1886 key.texname = tex.name; 2270 key.texname = tex.name;
1887 arr = rc_array (rc, &key); 2271 arr = rc_array (rc, &key);
1888 } 2272 }
1889 2273
1890 px = (x + 1) * T - tex.w; 2274 px = (x + 1) * Th - tex.w;
1891 py = (y + 1) * T - tex.h; 2275 py = (y + 1) * Tw - tex.h;
2276
2277 if (expect_false (cell->player == player) && expect_false (z == 2))
2278 {
2279 pl_x = px;
2280 pl_y = py;
2281 pl_tex = tex;
2282 continue;
2283 }
1892 2284
1893 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2285 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1894 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2286 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1895 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2287 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1896 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2288 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1897
1898 if (cell->flags && z == 2)
1899 {
1900 // overlays such as the speech bubble, probably more to come
1901 if (cell->flags & 1)
1902 {
1903 maptex tex = self->tex [1];
1904 int px = x * T + T * 2 / 32;
1905 int py = y * T - T * 6 / 32;
1906
1907 if (tex.name)
1908 {
1909 if (key.texname != tex.name)
1910 {
1911 key.texname = tex.name;
1912 arr = rc_array (rc, &key);
1913 }
1914
1915 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1916 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1917 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1918 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1919 }
1920 }
1921 }
1922 2289
1923 // update smooth hash 2290 // update smooth hash
1924 if (tex.smoothtile) 2291 if (tex.smoothtile)
1925 { 2292 {
1926 skey.tile = tex.smoothtile; 2293 skey.tile = tex.smoothtile;
1955 // corners 2322 // corners
1956 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2323 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1957 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2324 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1958 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2325 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1959 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2326 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2327 }
2328 }
2329
2330 if (expect_false (z == 2) && expect_false (cell->flags))
2331 {
2332 // overlays such as the speech bubble, probably more to come
2333 if (cell->flags & 1)
2334 {
2335 rc_key_t key_ov = key;
2336 maptex tex = self->tex [TEXID_SPEECH];
2337 rc_array_t *arr;
2338 int px = x * Tw + Tw * 2 / 32;
2339 int py = y * Th - Th * 6 / 32;
2340
2341 key_ov.texname = tex.name;
2342 arr = rc_array (rc_ov, &key_ov);
2343
2344 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2345 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2346 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2347 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1960 } 2348 }
1961 } 2349 }
1962 } 2350 }
1963 } 2351 }
1964 2352
1991 if (!(bits & 0x1000) 2379 if (!(bits & 0x1000)
1992 && skey->level == level 2380 && skey->level == level
1993 && level > smooth_max [skey->x][skey->y]) 2381 && level > smooth_max [skey->x][skey->y])
1994 { 2382 {
1995 maptex tex = self->tex [skey->tile]; 2383 maptex tex = self->tex [skey->tile];
1996 int px = (((int)skey->x) - 1) * T; 2384 int px = (((int)skey->x) - 1) * Tw;
1997 int py = (((int)skey->y) - 1) * T; 2385 int py = (((int)skey->y) - 1) * Th;
1998 int border = bits & 15; 2386 int border = bits & 15;
1999 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2387 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2000 float dx = tex.s * .0625f; // 16 images/row 2388 float dx = tex.s * .0625f; // 16 images/row
2001 float dy = tex.t * .5f ; // 2 images/column 2389 float dy = tex.t * .5f ; // 2 images/column
2002 2390
2004 { 2392 {
2005 // this time avoiding texture state changes 2393 // this time avoiding texture state changes
2006 // save gobs of state changes. 2394 // save gobs of state changes.
2007 if (key.texname != tex.name) 2395 if (key.texname != tex.name)
2008 { 2396 {
2397 self->tex [skey->tile].unused = 0;
2398
2009 glEnd (); 2399 glEnd ();
2010 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2400 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2011 glBegin (GL_QUADS); 2401 glBegin (GL_QUADS);
2012 } 2402 }
2013 2403
2014 if (border) 2404 if (border)
2015 { 2405 {
2016 float ox = border * dx; 2406 float ox = border * dx;
2017 2407
2018 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2408 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2019 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2409 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2020 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2410 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2021 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2411 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2022 } 2412 }
2023 2413
2024 if (corner) 2414 if (corner)
2025 { 2415 {
2026 float ox = corner * dx; 2416 float ox = corner * dx;
2027 2417
2028 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2418 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2029 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2419 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2030 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2420 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2031 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2421 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2032 } 2422 }
2033 } 2423 }
2034 } 2424 }
2035 } 2425 }
2036 } 2426 }
2042 } 2432 }
2043 2433
2044 hv_clear (smooth); 2434 hv_clear (smooth);
2045 } 2435 }
2046 2436
2437 if (pl_tex.name)
2438 {
2439 maptex tex = pl_tex;
2440 int px = pl_x + sdx;
2441 int py = pl_y + sdy;
2442
2443 key.texname = tex.name;
2444 arr = rc_array (rc, &key);
2445
2446 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2447 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2448 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2449 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2450
2451 rc_draw (rc);
2452 }
2453
2454 rc_draw (rc_ov);
2455 rc_clear (rc_ov);
2456
2047 glDisable (GL_BLEND); 2457 glDisable (GL_BLEND);
2048 rc_free (rc); 2458 rc_free (rc);
2459 rc_free (rc_ov);
2049 2460
2050 // top layer: overlays such as the health bar 2461 // top layer: overlays such as the health bar
2051 for (y = 0; y < sh; y++) 2462 for (y = 0; y < sh; y++)
2052 if (0 <= y + my && y + my < self->rows) 2463 if (0 <= y + my && y + my < self->rows)
2053 { 2464 {
2056 for (x = 0; x < sw; x++) 2467 for (x = 0; x < sw; x++)
2057 if (row->c0 <= x + mx && x + mx < row->c1) 2468 if (row->c0 <= x + mx && x + mx < row->c1)
2058 { 2469 {
2059 mapcell *cell = row->col + (x + mx - row->c0); 2470 mapcell *cell = row->col + (x + mx - row->c0);
2060 2471
2061 int px = x * T; 2472 int px = x * Tw;
2062 int py = y * T; 2473 int py = y * Th;
2474
2475 if (expect_false (cell->player == player))
2476 {
2477 px += sdx;
2478 py += sdy;
2479 }
2063 2480
2064 if (cell->stat_hp) 2481 if (cell->stat_hp)
2065 { 2482 {
2066 int width = cell->stat_width * T; 2483 int width = cell->stat_width * Tw;
2067 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2484 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2068 2485
2069 glColor3ub (0, 0, 0); 2486 glColor3ub (0, 0, 0);
2070 glRectf (px + 1, py - thick - 2, 2487 glRectf (px + 1, py - thick - 2,
2071 px + width - 1, py); 2488 px + width - 1, py);
2072 2489
2078 } 2495 }
2079 } 2496 }
2080} 2497}
2081 2498
2082void 2499void
2083draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2500draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2084 CODE: 2501 CODE:
2085{ 2502{
2086 static float color[16][3] = { 2503 static float color[16][3] = {
2087 { 0.00F, 0.00F, 0.00F }, 2504 { 0.00f, 0.00f, 0.00f },
2088 { 1.00F, 1.00F, 1.00F }, 2505 { 1.00f, 1.00f, 1.00f },
2089 { 0.00F, 0.00F, 0.55F }, 2506 { 0.00f, 0.00f, 0.55f },
2090 { 1.00F, 0.00F, 0.00F }, 2507 { 1.00f, 0.00f, 0.00f },
2091 2508
2092 { 1.00F, 0.54F, 0.00F }, 2509 { 1.00f, 0.54f, 0.00f },
2093 { 0.11F, 0.56F, 1.00F }, 2510 { 0.11f, 0.56f, 1.00f },
2094 { 0.93F, 0.46F, 0.00F }, 2511 { 0.93f, 0.46f, 0.00f },
2095 { 0.18F, 0.54F, 0.34F }, 2512 { 0.18f, 0.54f, 0.34f },
2096 2513
2097 { 0.56F, 0.73F, 0.56F }, 2514 { 0.56f, 0.73f, 0.56f },
2098 { 0.80F, 0.80F, 0.80F }, 2515 { 0.80f, 0.80f, 0.80f },
2099 { 0.55F, 0.41F, 0.13F }, 2516 { 0.55f, 0.41f, 0.13f },
2100 { 0.99F, 0.77F, 0.26F }, 2517 { 0.99f, 0.77f, 0.26f },
2101 2518
2102 { 0.74F, 0.65F, 0.41F }, 2519 { 0.74f, 0.65f, 0.41f },
2103 2520
2104 { 0.00F, 1.00F, 1.00F }, 2521 { 0.00f, 1.00f, 1.00f },
2105 { 1.00F, 0.00F, 1.00F }, 2522 { 1.00f, 0.00f, 1.00f },
2106 { 1.00F, 1.00F, 0.00F }, 2523 { 1.00f, 1.00f, 0.00f },
2107 }; 2524 };
2108 2525
2109 int x, y; 2526 int x, y;
2110 2527
2111 glEnable (GL_TEXTURE_2D); 2528 glEnable (GL_TEXTURE_2D);
2529 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2530 * but the nvidia driver (185.18.14) mishandles alpha textures
2531 * and takes the colour from god knows where instead of using
2532 * Cp. MODULATE results in the same colour, but slightly different
2533 * alpha, but atcually gives us the correct colour with nvidia.
2534 */
2112 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2535 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2113 glEnable (GL_BLEND); 2536 glEnable (GL_BLEND);
2114 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2537 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2115 glBegin (GL_QUADS); 2538 glBegin (GL_QUADS);
2116 2539
2117 for (y = 0; y < h; y++) 2540 for (y = 0; y < h; y++)
2121 2544
2122 if (m) 2545 if (m)
2123 { 2546 {
2124 float *c = color [m & 15]; 2547 float *c = color [m & 15];
2125 2548
2126 float tx1 = m & 0x40 ? 0.5 : 0.; 2549 float tx1 = m & 0x40 ? 0.5f : 0.f;
2127 float tx2 = tx1 + 0.5; 2550 float tx2 = tx1 + 0.5f;
2128 2551
2129 glColor4f (c[0], c[1], c[2], 0.75); 2552 glColor4f (c[0], c[1], c[2], 1);
2130 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2553 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2131 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2554 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2132 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2555 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2133 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2556 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2134 } 2557 }
2142void 2565void
2143fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2566fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2144 PPCODE: 2567 PPCODE:
2145{ 2568{
2146 int x, y; 2569 int x, y;
2147 int sw1 = sw + 2; 2570 int sw1 = sw + 2;
2148 int sh1 = sh + 2; 2571 int sh1 = sh + 2;
2149 int sh3 = sh * 3; 2572 int sh3 = sh * 3;
2150 int sw34 = (sw * 3 + 3) & ~3; 2573 int sw3 = sw * 3;
2574 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2575 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2151 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2576 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2152 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2577 memset (darkness1, 0, sw1*sh1);
2153 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2154 2578
2155 SvPOK_only (darkness3_sv); 2579 SvPOK_only (darkness3_sv);
2156 SvCUR_set (darkness3_sv, sw34 * sh3); 2580 SvCUR_set (darkness3_sv, sw3 * sh3);
2157 2581
2158 mx += self->x - 1; 2582 mx += self->x - 1;
2159 my += self->y - 1; 2583 my += self->y - 1;
2160
2161 memset (darkness1, 255, sw1 * sh1);
2162 2584
2163 for (y = 0; y < sh1; y++) 2585 for (y = 0; y < sh1; y++)
2164 if (0 <= y + my && y + my < self->rows) 2586 if (0 <= y + my && y + my < self->rows)
2165 { 2587 {
2166 maprow *row = self->row + (y + my); 2588 maprow *row = self->row + (y + my);
2169 if (row->c0 <= x + mx && x + mx < row->c1) 2591 if (row->c0 <= x + mx && x + mx < row->c1)
2170 { 2592 {
2171 mapcell *cell = row->col + (x + mx - row->c0); 2593 mapcell *cell = row->col + (x + mx - row->c0);
2172 2594
2173 darkness1 [y * sw1 + x] = cell->darkness 2595 darkness1 [y * sw1 + x] = cell->darkness
2174 ? 255 - (cell->darkness - 1) 2596 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2175 : 255 - FOW_DARKNESS; 2597 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2176 } 2598 }
2177 } 2599 }
2178 2600
2179 for (y = 0; y < sh; ++y) 2601 for (y = 0; y < sh; ++y)
2180 for (x = 0; x < sw; ++x) 2602 for (x = 0; x < sw; ++x)
2199 2621
2200 uint8_t r13 = (d13 + d23 + d12) / 3; 2622 uint8_t r13 = (d13 + d23 + d12) / 3;
2201 uint8_t r23 = d23; 2623 uint8_t r23 = d23;
2202 uint8_t r33 = (d23 + d33 + d32) / 3; 2624 uint8_t r33 = (d23 + d33 + d32) / 3;
2203 2625
2204 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2626 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2205 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2627 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2206 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2628 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2207 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2629 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2208 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2630 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2209 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2631 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2210 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2632 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2211 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2633 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2212 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2634 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2213 } 2635 }
2214 2636
2215 free (darkness1); 2637 free (darkness1);
2216 2638
2217 EXTEND (SP, 3); 2639 EXTEND (SP, 3);
2218 PUSHs (sv_2mortal (newSViv (sw34))); 2640 PUSHs (sv_2mortal (newSViv (sw3)));
2219 PUSHs (sv_2mortal (newSViv (sh3))); 2641 PUSHs (sv_2mortal (newSViv (sh3)));
2220 PUSHs (darkness3_sv); 2642 PUSHs (darkness3_sv);
2221} 2643}
2222 2644
2223SV * 2645SV *
2286 else 2708 else
2287 *data++ = 0; 2709 *data++ = 0;
2288 } 2710 }
2289 } 2711 }
2290 2712
2713 /* if size is w*h + 5 then no data has been found */
2714 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2715 {
2291 SvPOK_only (data_sv); 2716 SvPOK_only (data_sv);
2292 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2717 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2718 }
2719
2293 RETVAL = data_sv; 2720 RETVAL = data_sv;
2294} 2721}
2295 OUTPUT: 2722 OUTPUT:
2296 RETVAL 2723 RETVAL
2297 2724
2298void 2725void
2299set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2726set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2300 PPCODE: 2727 PPCODE:
2301{ 2728{
2302 int x, y, z; 2729 int x, y, z;
2303 int w, h; 2730 int w, h;
2304 int x1, y1; 2731 int x1, y1;
2732 STRLEN len;
2733 uint8_t *data, *end;
2734
2735 len = SvLEN (data_sv);
2736 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2737 data = SvPVbyte_nolen (data_sv);
2738 end = data + len + 8;
2739
2740 if (len < 5)
2741 XSRETURN_EMPTY;
2305 2742
2306 if (*data++ != 0) 2743 if (*data++ != 0)
2307 XSRETURN_EMPTY; /* version mismatch */ 2744 XSRETURN_EMPTY; /* version mismatch */
2308 2745
2309 w = *data++ << 8; w |= *data++; 2746 w = *data++ << 8; w |= *data++;
2324 { 2761 {
2325 maprow *row = map_get_row (self, y); 2762 maprow *row = map_get_row (self, y);
2326 2763
2327 for (x = x0; x < x1; x++) 2764 for (x = x0; x < x1; x++)
2328 { 2765 {
2766 uint8_t flags;
2767
2768 if (data + 7 >= end)
2769 XSRETURN_EMPTY;
2770
2329 uint8_t flags = *data++; 2771 flags = *data++;
2330 2772
2331 if (flags) 2773 if (flags)
2332 { 2774 {
2333 mapcell *cell = row_get_cell (row, x); 2775 mapcell *cell = row_get_cell (row, x);
2334 tileid tile[3] = { 0, 0, 0 }; 2776 tileid tile[3] = { 0, 0, 0 };
2337 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2779 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2338 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2780 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2339 2781
2340 if (cell->darkness == 0) 2782 if (cell->darkness == 0)
2341 { 2783 {
2342 cell->darkness = 0; 2784 /*cell->darkness = 0;*/
2785 EXTEND (SP, 3);
2343 2786
2344 for (z = 0; z <= 2; z++) 2787 for (z = 0; z <= 2; z++)
2345 { 2788 {
2346 tileid t = tile [z]; 2789 tileid t = tile [z];
2347 2790
2348 if (t >= self->texs || (t && !self->tex [t].name)) 2791 if (t >= self->texs || (t && !self->tex [t].name))
2349 { 2792 {
2350 XPUSHs (sv_2mortal (newSViv (t))); 2793 PUSHs (sv_2mortal (newSViv (t)));
2351 need_texid (self, t); 2794 need_texid (self, t);
2352 } 2795 }
2353 2796
2354 cell->tile [z] = t; 2797 cell->tile [z] = t;
2355 } 2798 }
2400 if (RETVAL < 0) 2843 if (RETVAL < 0)
2401 { 2844 {
2402 RETVAL = Mix_GroupOldest (-1); 2845 RETVAL = Mix_GroupOldest (-1);
2403 2846
2404 if (RETVAL < 0) 2847 if (RETVAL < 0)
2848 {
2849 // happens sometimes, maybe it just stopped playing(?)
2850 RETVAL = Mix_GroupAvailable (-1);
2851
2852 if (RETVAL < 0)
2405 XSRETURN_UNDEF; 2853 XSRETURN_UNDEF;
2406 2854 }
2855 else
2407 Mix_HaltChannel (RETVAL); 2856 Mix_HaltChannel (RETVAL);
2408 } 2857 }
2409 2858
2410 Mix_UnregisterAllEffects (RETVAL); 2859 Mix_UnregisterAllEffects (RETVAL);
2411 Mix_Volume (RETVAL, 128); 2860 Mix_Volume (RETVAL, 128);
2412} 2861}
2459void 2908void
2460set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2909set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2461 CODE: 2910 CODE:
2462{ 2911{
2463 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2912 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2464 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2913 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2465 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2914 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2466} 2915}
2467 2916
2468void 2917void
2469set_reverse_stereo (DC::Channel self, int flip) 2918set_reverse_stereo (DC::Channel self, int flip)
2471 Mix_SetReverseStereo (self, flip); 2920 Mix_SetReverseStereo (self, flip);
2472 2921
2473MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2922MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2474 2923
2475PROTOTYPES: DISABLE 2924PROTOTYPES: DISABLE
2925
2926void
2927decoders ()
2928 PPCODE:
2929#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2930 int i, num = Mix_GetNumChunkDecoders ();
2931 EXTEND (SP, num);
2932 for (i = 0; i < num; ++i)
2933 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2934#else
2935 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2936#endif
2476 2937
2477DC::MixChunk 2938DC::MixChunk
2478new (SV *class, DC::RW rwops) 2939new (SV *class, DC::RW rwops)
2479 CODE: 2940 CODE:
2480 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2941 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2513 OUTPUT: 2974 OUTPUT:
2514 RETVAL 2975 RETVAL
2515 2976
2516MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2977MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2517 2978
2979void
2980decoders ()
2981 PPCODE:
2982#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2983 int i, num = Mix_GetNumMusicDecoders ();
2984 EXTEND (SP, num);
2985 for (i = 0; i < num; ++i)
2986 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2987#else
2988 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2989#endif
2990
2518int 2991int
2519volume (int volume = -1) 2992volume (int volume = -1)
2520 PROTOTYPE: ;$ 2993 PROTOTYPE: ;$
2521 CODE: 2994 CODE:
2522 if (items > 0) 2995 if (items > 0)
2532 3005
2533void 3006void
2534halt () 3007halt ()
2535 CODE: 3008 CODE:
2536 Mix_HaltMusic (); 3009 Mix_HaltMusic ();
3010
3011int
3012playing ()
3013 CODE:
3014 RETVAL = Mix_PlayingMusic ();
3015 OUTPUT:
3016 RETVAL
2537 3017
2538DC::MixMusic 3018DC::MixMusic
2539new (SV *class, DC::RW rwops) 3019new (SV *class, DC::RW rwops)
2540 CODE: 3020 CODE:
2541 RETVAL = Mix_LoadMUS_RW (rwops); 3021 RETVAL = Mix_LoadMUS_RW (rwops);
2572 } *civ, const_iv[] = { 3052 } *civ, const_iv[] = {
2573# define const_iv(name) { # name, (IV)name } 3053# define const_iv(name) { # name, (IV)name }
2574 const_iv (GL_VENDOR), 3054 const_iv (GL_VENDOR),
2575 const_iv (GL_VERSION), 3055 const_iv (GL_VERSION),
2576 const_iv (GL_EXTENSIONS), 3056 const_iv (GL_EXTENSIONS),
3057 const_iv (GL_MAX_TEXTURE_UNITS),
2577 const_iv (GL_COLOR_MATERIAL), 3058 const_iv (GL_COLOR_MATERIAL),
2578 const_iv (GL_SMOOTH), 3059 const_iv (GL_SMOOTH),
2579 const_iv (GL_FLAT), 3060 const_iv (GL_FLAT),
2580 const_iv (GL_DITHER), 3061 const_iv (GL_DITHER),
2581 const_iv (GL_BLEND), 3062 const_iv (GL_BLEND),
2593 const_iv (GL_ZERO), 3074 const_iv (GL_ZERO),
2594 const_iv (GL_SRC_ALPHA), 3075 const_iv (GL_SRC_ALPHA),
2595 const_iv (GL_DST_ALPHA), 3076 const_iv (GL_DST_ALPHA),
2596 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3077 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2597 const_iv (GL_ONE_MINUS_DST_ALPHA), 3078 const_iv (GL_ONE_MINUS_DST_ALPHA),
3079 const_iv (GL_SRC_COLOR),
3080 const_iv (GL_DST_COLOR),
3081 const_iv (GL_ONE_MINUS_SRC_COLOR),
3082 const_iv (GL_ONE_MINUS_DST_COLOR),
2598 const_iv (GL_SRC_ALPHA_SATURATE), 3083 const_iv (GL_SRC_ALPHA_SATURATE),
2599 const_iv (GL_RGB), 3084 const_iv (GL_RGB),
2600 const_iv (GL_RGBA), 3085 const_iv (GL_RGBA),
2601 const_iv (GL_RGBA4), 3086 const_iv (GL_RGBA4),
2602 const_iv (GL_RGBA8), 3087 const_iv (GL_RGBA8),
2670 const_iv (GL_NICEST), 3155 const_iv (GL_NICEST),
2671 const_iv (GL_V2F), 3156 const_iv (GL_V2F),
2672 const_iv (GL_V3F), 3157 const_iv (GL_V3F),
2673 const_iv (GL_T2F_V3F), 3158 const_iv (GL_T2F_V3F),
2674 const_iv (GL_T2F_N3F_V3F), 3159 const_iv (GL_T2F_N3F_V3F),
3160 const_iv (GL_FUNC_ADD),
3161 const_iv (GL_FUNC_SUBTRACT),
3162 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2675# undef const_iv 3163# undef const_iv
2676 }; 3164 };
2677 3165
2678 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3166 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2679 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3167 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2680 3168
2681 texture_av = newAV (); 3169 texture_av = newAV ();
2682 AvREAL_off (texture_av); 3170 AvREAL_off (texture_av);
2683} 3171}
2684 3172
2685void 3173void
2686disable_GL_EXT_blend_func_separate () 3174disable_GL_EXT_blend_func_separate ()
2687 CODE: 3175 CODE:
2688 gl.BlendFuncSeparate = 0; 3176 gl.BlendFuncSeparate = 0;
2689 gl.BlendFuncSeparateEXT = 0; 3177 gl.BlendFuncSeparateEXT = 0;
3178
3179void
3180apple_nvidia_bug (int enable)
2690 3181
2691char * 3182char *
2692gl_vendor () 3183gl_vendor ()
2693 CODE: 3184 CODE:
2694 RETVAL = (char *)glGetString (GL_VENDOR); 3185 RETVAL = (char *)glGetString (GL_VENDOR);
2725 3216
2726int glGetError () 3217int glGetError ()
2727 3218
2728void glFinish () 3219void glFinish ()
2729 3220
3221void glFlush ()
3222
2730void glClear (int mask) 3223void glClear (int mask)
2731 3224
2732void glClearColor (float r, float g, float b, float a = 1.0) 3225void glClearColor (float r, float g, float b, float a = 1.0)
2733 PROTOTYPE: @ 3226 PROTOTYPE: @
2734 3227
2743void glBlendFunc (int sfactor, int dfactor) 3236void glBlendFunc (int sfactor, int dfactor)
2744 3237
2745void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3238void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2746 CODE: 3239 CODE:
2747 gl_BlendFuncSeparate (sa, da, saa, daa); 3240 gl_BlendFuncSeparate (sa, da, saa, daa);
3241
3242# void glBlendEquation (int se)
2748 3243
2749void glDepthMask (int flag) 3244void glDepthMask (int flag)
2750 3245
2751void glLogicOp (int opcode) 3246void glLogicOp (int opcode)
2752 3247
2787void glRotate (float angle, float x, float y, float z) 3282void glRotate (float angle, float x, float y, float z)
2788 CODE: 3283 CODE:
2789 glRotatef (angle, x, y, z); 3284 glRotatef (angle, x, y, z);
2790 3285
2791void glColor (float r, float g, float b, float a = 1.0) 3286void glColor (float r, float g, float b, float a = 1.0)
3287 PROTOTYPE: @
2792 ALIAS: 3288 ALIAS:
2793 glColor_premultiply = 1 3289 glColor_premultiply = 1
2794 CODE: 3290 CODE:
2795 if (ix) 3291 if (ix)
2796 { 3292 {
2901void glNewList (int list, int mode = GL_COMPILE) 3397void glNewList (int list, int mode = GL_COMPILE)
2902 3398
2903void glEndList () 3399void glEndList ()
2904 3400
2905void glCallList (int list) 3401void glCallList (int list)
3402
3403void c_init ()
3404 CODE:
3405 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3406 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2906 3407
2907MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3408MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2908 3409
2909PROTOTYPES: DISABLE 3410PROTOTYPES: DISABLE
2910 3411

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