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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.55 by root, Thu Apr 20 08:11:56 2006 UTC vs.
Revision 1.254 by root, Sun Jan 6 18:12:20 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
17#include <glib/gmacros.h> 47#include <glib/gmacros.h>
18 48
19#include <pango/pango.h> 49#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 50
21#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line_readonly
57# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly
60#endif
22 61
23#ifndef _WIN32 62#ifndef _WIN32
24# include <sys/types.h> 63# include <sys/types.h>
25# include <sys/socket.h> 64# include <sys/socket.h>
26# include <netinet/in.h> 65# include <netinet/in.h>
27# include <netinet/tcp.h> 66# include <netinet/tcp.h>
28# include <inttypes.h> 67# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 68#endif
69
70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
37 71
38#define FOW_DARKNESS 32 72#define FOW_DARKNESS 32
39 73
40#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
42 76
77#define MIN_FONT_HEIGHT 10
78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81
82#if 0
83# define PARACHUTE SDL_INIT_NOPARACHUTE
84#else
85# define PARACHUTE 0
86#endif
87
88static AV *texture_av;
89
90static struct
91{
92#define GL_FUNC(ptr,name) ptr name;
93#include "glfunc.h"
94#undef GL_FUNC
95} gl;
96
97static void
98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
99{
100 if (gl.BlendFuncSeparate)
101 gl.BlendFuncSeparate (sa, da, saa, daa);
102 else if (gl.BlendFuncSeparateEXT)
103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
104 else
105 glBlendFunc (sa, da);
106}
107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
132#include "texcache.c"
133#include "rendercache.c"
134
135#include "pango-font.c"
136#include "pango-fontmap.c"
137#include "pango-render.c"
138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
43typedef Mix_Chunk *CFClient__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 142typedef Mix_Music *DC__MixMusic;
45 143
46static PangoContext *context; 144typedef PangoFontDescription *DC__Font;
47static PangoFontMap *fontmap; 145
146static int
147shape_attr_p (PangoLayoutRun *run)
148{
149 GSList *attrs = run->item->analysis.extra_attrs;
150
151 while (attrs)
152 {
153 PangoAttribute *attr = attrs->data;
154
155 if (attr->klass->type == PANGO_ATTR_SHAPE)
156 return 1;
157
158 attrs = attrs->next;
159 }
160
161 return 0;
162}
48 163
49typedef struct cf_layout { 164typedef struct cf_layout {
50 PangoLayout *pl; 165 PangoLayout *pl;
166 float r, g, b, a; // default color for rgba mode
51 int base_height; 167 int base_height;
168 DC__Font font;
169 rc_t *rc;
52} *CFClient__Layout; 170} *DC__Layout;
171
172static DC__Font default_font;
173static PangoContext *opengl_context;
174static PangoFontMap *opengl_fontmap;
53 175
54static void 176static void
55substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
56{ 178{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 179 FcPatternAddBool (pattern, FC_HINTING, 1);
180#ifdef FC_HINT_STYLE
181 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
182#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 184}
60 185
61static void 186static void
62layout_update (CFClient__Layout self) 187layout_update_font (DC__Layout self)
63{ 188{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 190 * reasonably well with bitstream vera
66 */ 191 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 192 PangoFontDescription *font = self->font ? self->font : default_font;
68 193
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 194 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 195 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 196
197 pango_layout_set_font_description (self->pl, font);
76} 198}
77 199
78static void 200static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
80{ 202{
81 layout_update (self); 203 PangoRectangle rect;
82 204
205 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 206 pango_layout_get_extents (self->pl, 0, &rect);
84 207
85 *w = (*w + 3) & ~3; 208 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 209 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 210
211 if (!rect.width) rect.width = 1;
212 if (!rect.height) rect.height = 1;
213
214 *w = rect.width;
215 *h = rect.height;
216}
217
218typedef uint16_t tileid;
90typedef uint16_t mapface; 219typedef uint16_t faceid;
91 220
92typedef struct { 221typedef struct {
93 GLint name; 222 GLuint name;
94 int w, h; 223 int w, h;
95 float s, t; 224 float s, t;
96 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
97} maptex; 228} maptex;
98 229
99typedef struct { 230typedef struct {
231 uint32_t player;
232 tileid tile[3];
100 int16_t darkness; 233 uint16_t darkness;
101 mapface face[3]; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 235} mapcell;
103 236
104typedef struct { 237typedef struct {
105 int32_t c0, c1; 238 int32_t c0, c1;
106 mapcell *col; 239 mapcell *col;
107} maprow; 240} maprow;
108 241
109typedef struct map { 242typedef struct map {
110 int x, y, w, h; 243 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 245 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 246 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 247
118 int32_t rows; 248 int32_t rows;
119 maprow *row; 249 maprow *row;
120} *CFClient__Map; 250} *DC__Map;
121 251
122static char * 252static char *
123prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
124{ 254{
125 char *p; 255 char *p;
142} 272}
143 273
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
146 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
147static maprow * 297static maprow *
148map_get_row (CFClient__Map self, int y) 298map_get_row (DC__Map self, int y)
149{ 299{
150 if (0 > y) 300 if (0 > y)
151 { 301 {
152 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
191 341
192 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
193} 343}
194 344
195static mapcell * 345static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
197{ 347{
198 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
199} 349}
200 350
201static void 351static void
202map_clear (CFClient__Map self) 352map_clear (DC__Map self)
203{ 353{
204 int r; 354 int r;
205 355
206 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
215 self->row = 0; 365 self->row = 0;
216 self->rows = 0; 366 self->rows = 0;
217} 367}
218 368
219static void 369static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
221{ 371{
222 int x, y; 372 int x, y;
223 maprow *row; 373 maprow *row;
374 mapcell *cell;
224 375
225 for (y = y0; y < y0 + h; y++) 376 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 377 if (y >= 0)
227 { 378 {
228 if (y >= self->rows) 379 if (y >= self->rows)
234 if (x >= row->c0) 385 if (x >= row->c0)
235 { 386 {
236 if (x >= row->c1) 387 if (x >= row->c1)
237 break; 388 break;
238 389
239 row->col[x - row->c0].darkness = -1; 390 cell = row->col + x - row->c0;
391
392 cell->darkness = 0;
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
240 } 396 }
241 } 397 }
242} 398}
243 399
244MODULE = CFClient PACKAGE = CFClient 400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
414}
415
416static void
417music_finished (void)
418{
419 SDL_UserEvent ev;
420
421 ev.type = SDL_USEREVENT;
422 ev.code = 0;
423 ev.data1 = 0;
424 ev.data2 = 0;
425
426 SDL_PushEvent ((SDL_Event *)&ev);
427}
428
429static void
430channel_finished (int channel)
431{
432 SDL_UserEvent ev;
433
434 ev.type = SDL_USEREVENT;
435 ev.code = 1;
436 ev.data1 = (void *)(long)channel;
437 ev.data2 = 0;
438
439 SDL_PushEvent ((SDL_Event *)&ev);
440}
441
442static unsigned int
443minpot (unsigned int n)
444{
445 if (!n)
446 return 0;
447
448 --n;
449
450 n |= n >> 1;
451 n |= n >> 2;
452 n |= n >> 4;
453 n |= n >> 8;
454 n |= n >> 16;
455
456 return n + 1;
457}
458
459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
470/* SDL should provide this, really. */
471#define SDLK_MODIFIER_MIN 300
472#define SDLK_MODIFIER_MAX 314
473
474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
245 518
246PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
247 520
248BOOT: 521BOOT:
249{ 522{
250 HV *stash = gv_stashpv ("CFClient", 1); 523 HV *stash = gv_stashpv ("DC", 1);
251 static const struct { 524 static const struct {
252 const char *name; 525 const char *name;
253 IV iv; 526 IV iv;
254 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
255# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
529 const_iv (SDLK_MODIFIER_MIN),
530 const_iv (SDLK_MODIFIER_MAX),
531
256 const_iv (SDL_ACTIVEEVENT), 532 const_iv (SDL_ACTIVEEVENT),
257 const_iv (SDL_KEYDOWN), 533 const_iv (SDL_KEYDOWN),
258 const_iv (SDL_KEYUP), 534 const_iv (SDL_KEYUP),
259 const_iv (SDL_MOUSEMOTION), 535 const_iv (SDL_MOUSEMOTION),
260 const_iv (SDL_MOUSEBUTTONDOWN), 536 const_iv (SDL_MOUSEBUTTONDOWN),
269 const_iv (SDL_EVENT_RESERVEDA), 545 const_iv (SDL_EVENT_RESERVEDA),
270 const_iv (SDL_EVENT_RESERVEDB), 546 const_iv (SDL_EVENT_RESERVEDB),
271 const_iv (SDL_VIDEORESIZE), 547 const_iv (SDL_VIDEORESIZE),
272 const_iv (SDL_VIDEOEXPOSE), 548 const_iv (SDL_VIDEOEXPOSE),
273 const_iv (SDL_USEREVENT), 549 const_iv (SDL_USEREVENT),
550
551 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE),
554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
274 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
275 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
276 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
277 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
278 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
333 const_iv (SDLK_BREAK), 616 const_iv (SDLK_BREAK),
334 const_iv (SDLK_MENU), 617 const_iv (SDLK_MENU),
335 const_iv (SDLK_POWER), 618 const_iv (SDLK_POWER),
336 const_iv (SDLK_EURO), 619 const_iv (SDLK_EURO),
337 const_iv (SDLK_UNDO), 620 const_iv (SDLK_UNDO),
621
338 const_iv (KMOD_NONE), 622 const_iv (KMOD_NONE),
623 const_iv (KMOD_SHIFT),
339 const_iv (KMOD_LSHIFT), 624 const_iv (KMOD_LSHIFT),
340 const_iv (KMOD_RSHIFT), 625 const_iv (KMOD_RSHIFT),
626 const_iv (KMOD_CTRL),
341 const_iv (KMOD_LCTRL), 627 const_iv (KMOD_LCTRL),
342 const_iv (KMOD_RCTRL), 628 const_iv (KMOD_RCTRL),
629 const_iv (KMOD_ALT),
343 const_iv (KMOD_LALT), 630 const_iv (KMOD_LALT),
344 const_iv (KMOD_RALT), 631 const_iv (KMOD_RALT),
632 const_iv (KMOD_META),
345 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
346 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
347 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
348 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
349 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
350 const_iv (KMOD_CTRL), 638
351 const_iv (KMOD_SHIFT), 639 const_iv (MIX_DEFAULT_FORMAT),
352 const_iv (KMOD_ALT),
353 const_iv (KMOD_META)
354# undef const_iv 640# undef const_iv
355 }; 641 };
356 642
357 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
358 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
359 645
360 fontmap = pango_ft2_font_map_new (); 646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
361 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
362 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
363} 648}
649
650void
651weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
364 655
365int 656int
657in_destruct ()
658 CODE:
659 RETVAL = PL_main_cv == Nullcv;
660 OUTPUT:
661 RETVAL
662
663NV floor (NV x)
664
665NV ceil (NV x)
666
667IV minpot (UV n)
668
669IV popcount (UV n)
670
671void
672pango_init ()
673 CODE:
674{
675 opengl_fontmap = pango_opengl_font_map_new ();
676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678#if PANGO_VERSION_CHECK (1, 15, 2)
679 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
680 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
681#endif
682}
683
684char *
685SDL_GetError ()
686
687int
366SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 688SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
367 689
368void 690void
369SDL_Quit () 691SDL_Quit ()
370 692
371void 693void
372SDL_ListModes () 694SDL_ListModes (int rgb, int alpha)
373 PPCODE: 695 PPCODE:
374{ 696{
375 SDL_Rect **m; 697 SDL_Rect **m;
376 698
377 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 699 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
378 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
379 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
380 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 702 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
381 703
704 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
705 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
706
382 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 707 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
383 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
384 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
385 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
386 711
387 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 712 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
713#if SDL_VERSION_ATLEAST(1,2,10)
388 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 714 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
389 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 715 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
390 716#endif
391 SDL_EnableUNICODE (1);
392 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
393 717
394 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 718 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
395 719
396 if (m && m != (SDL_Rect **)-1) 720 if (m && m != (SDL_Rect **)-1)
397 while (*m) 721 while (*m)
398 { 722 {
723 if ((*m)->w >= 800 && (*m)->h >= 480)
724 {
399 AV *av = newAV (); 725 AV *av = newAV ();
400 av_push (av, newSViv ((*m)->w)); 726 av_push (av, newSViv ((*m)->w));
401 av_push (av, newSViv ((*m)->h)); 727 av_push (av, newSViv ((*m)->h));
728 av_push (av, newSViv (rgb));
729 av_push (av, newSViv (alpha));
402 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 730 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
731 }
403 732
404 ++m; 733 ++m;
405 } 734 }
406} 735}
407 736
408int 737int
409SDL_SetVideoMode (int w, int h, int fullscreen) 738SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
410 CODE: 739 CODE:
740{
741 SDL_EnableUNICODE (1);
742 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
743
744 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
745 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
746 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
747 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
748
411 RETVAL = !!SDL_SetVideoMode ( 749 RETVAL = !!SDL_SetVideoMode (
412 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 750 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
413 ); 751 );
414 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 752
753 if (RETVAL)
754 {
755 av_clear (texture_av);
756
757 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
758#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
759#include "glfunc.h"
760#undef GL_FUNC
761 }
762}
415 OUTPUT: 763 OUTPUT:
416 RETVAL 764 RETVAL
417 765
418void 766void
419SDL_GL_SwapBuffers () 767SDL_GL_SwapBuffers ()
420 768
769char *
770SDL_GetKeyName (int sym)
771
772int
773SDL_GetAppState ()
774
421void 775void
422SDL_PollEvent () 776poll_events ()
423 PPCODE: 777 PPCODE:
424{ 778{
425 SDL_Event ev; 779 SDL_Event ev;
426 780
427 while (SDL_PollEvent (&ev)) 781 SDL_PumpEvents ();
782 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
428 { 783 {
429 HV *hv = newHV (); 784 HV *hv = newHV ();
430 hv_store (hv, "type", 4, newSViv (ev.type), 0); 785 hv_store (hv, "type", 4, newSViv (ev.type), 0);
786
431 switch (ev.type) 787 switch (ev.type)
432 { 788 {
433 case SDL_KEYDOWN: 789 case SDL_KEYDOWN:
434 case SDL_KEYUP: 790 case SDL_KEYUP:
435 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 791 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
436 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 792 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
437 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 793 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
794 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
438 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 795 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
439 break; 796 break;
440 797
441 case SDL_ACTIVEEVENT: 798 case SDL_ACTIVEEVENT:
442 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 799 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
443 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 800 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
444 break; 801 break;
445 802
446 case SDL_MOUSEMOTION: 803 case SDL_MOUSEMOTION:
804 {
805 int state = ev.motion.state;
806 int x = ev.motion.x;
807 int y = ev.motion.y;
808 int xrel = ev.motion.xrel;
809 int yrel = ev.motion.yrel;
810
811 /* do simplistic event compression */
812 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
813 && state == ev.motion.state)
814 {
815 xrel += ev.motion.xrel;
816 yrel += ev.motion.yrel;
817 x = ev.motion.x;
818 y = ev.motion.y;
819 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
820 }
821
822 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
447 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 823 hv_store (hv, "state", 5, newSViv (state), 0);
448 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 824 hv_store (hv, "x", 1, newSViv (x), 0);
449 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 825 hv_store (hv, "y", 1, newSViv (y), 0);
450 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 826 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
451 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 827 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
828 }
452 break; 829 break;
453 830
454 case SDL_MOUSEBUTTONDOWN: 831 case SDL_MOUSEBUTTONDOWN:
455 case SDL_MOUSEBUTTONUP: 832 case SDL_MOUSEBUTTONUP:
833 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
834
456 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 835 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
457 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 836 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
458 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 837 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
459 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 838 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
839 break;
840
841 case SDL_USEREVENT:
842 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
843 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
844 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
845 break;
460 } 846 }
461 847
462 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 848 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
463 } 849 }
464} 850}
465 851
466int 852int
467Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 853Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
854 POSTCALL:
855 Mix_HookMusicFinished (music_finished);
856 Mix_ChannelFinished (channel_finished);
857
858void
859Mix_QuerySpec ()
860 PPCODE:
861{
862 int freq, channels;
863 Uint16 format;
864
865 if (Mix_QuerySpec (&freq, &format, &channels))
866 {
867 EXTEND (SP, 3);
868 PUSHs (sv_2mortal (newSViv (freq)));
869 PUSHs (sv_2mortal (newSViv (format)));
870 PUSHs (sv_2mortal (newSViv (channels)));
871 }
872}
468 873
469void 874void
470Mix_CloseAudio () 875Mix_CloseAudio ()
471 876
472int 877int
473Mix_AllocateChannels (int numchans = -1) 878Mix_AllocateChannels (int numchans = -1)
474 879
880const char *
881Mix_GetError ()
882
475void 883void
476lowdelay (int fd, int val = 1) 884lowdelay (int fd, int val = 1)
477 CODE: 885 CODE:
886 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
887
888void
889win32_proxy_info ()
890 PPCODE:
891{
478#ifndef _WIN32 892#ifdef _WIN32
479 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 893 char buffer[2048];
894 DWORD buflen;
895
896 EXTEND (SP, 3);
897
898 buflen = sizeof (buffer);
899 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
900 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
901 {
902 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
903
904 buflen = sizeof (buffer);
905 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
906 {
907 PUSHs (newSVpv (buffer, 0));
908
909 buflen = sizeof (buffer);
910 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
911 PUSHs (newSVpv (buffer, 0));
912 }
913 }
480#endif 914#endif
481 915}
482char *
483gl_version ()
484 CODE:
485 RETVAL = (char *)glGetString (GL_VERSION);
486 OUTPUT:
487 RETVAL
488
489char *
490gl_extensions ()
491 CODE:
492 RETVAL = (char *)glGetString (GL_EXTENSIONS);
493 OUTPUT:
494 RETVAL
495 916
496void 917void
497add_font (char *file) 918add_font (char *file)
498 CODE: 919 CODE:
499 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 920 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
500
501void
502set_font (char *file)
503 CODE:
504{
505 int count;
506 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
507 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
508 FcPatternDestroy (pattern);
509 pango_context_set_font_description (context, font);
510}
511 921
512void 922void
513load_image_inline (SV *image_) 923load_image_inline (SV *image_)
514 ALIAS: 924 ALIAS:
515 load_image_file = 1 925 load_image_file = 1
518 STRLEN image_len; 928 STRLEN image_len;
519 char *image = (char *)SvPVbyte (image_, image_len); 929 char *image = (char *)SvPVbyte (image_, image_len);
520 SDL_Surface *surface, *surface2; 930 SDL_Surface *surface, *surface2;
521 SDL_PixelFormat fmt; 931 SDL_PixelFormat fmt;
522 SDL_RWops *rw = ix 932 SDL_RWops *rw = ix
523 ? SDL_RWFromFile (image, "r") 933 ? SDL_RWFromFile (image, "rb")
524 : SDL_RWFromConstMem (image, image_len); 934 : SDL_RWFromConstMem (image, image_len);
525 935
526 if (!rw) 936 if (!rw)
527 croak ("load_image: %s", SDL_GetError ()); 937 croak ("load_image: %s", SDL_GetError ());
528 938
557 967
558 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 968 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
559 969
560 assert (surface2->pitch == surface2->w * 4); 970 assert (surface2->pitch == surface2->w * 4);
561 971
972 SDL_LockSurface (surface2);
562 EXTEND (SP, 5); 973 EXTEND (SP, 6);
563 PUSHs (sv_2mortal (newSViv (surface2->w))); 974 PUSHs (sv_2mortal (newSViv (surface2->w)));
564 PUSHs (sv_2mortal (newSViv (surface2->h))); 975 PUSHs (sv_2mortal (newSViv (surface2->h)));
565 SDL_LockSurface (surface2);
566 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 976 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
567 SDL_UnlockSurface (surface2);
568 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 977 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
569 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 978 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
570 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 979 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
980 SDL_UnlockSurface (surface2);
571 981
572 SDL_FreeSurface (surface); 982 SDL_FreeSurface (surface);
573 SDL_FreeSurface (surface2); 983 SDL_FreeSurface (surface2);
574} 984}
575 985
597 PUSHs (sv_2mortal (newSViv (b / y))); 1007 PUSHs (sv_2mortal (newSViv (b / y)));
598 PUSHs (sv_2mortal (newSViv (a / y))); 1008 PUSHs (sv_2mortal (newSViv (a / y)));
599} 1009}
600 1010
601void 1011void
1012error (char *message)
1013 CODE:
1014 fprintf (stderr, "ERROR: %s\n", message);
1015#ifdef _WIN32
1016 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1017#endif
1018
1019void
602fatal (char *message) 1020fatal (char *message)
603 CODE: 1021 CODE:
1022 fprintf (stderr, "FATAL: %s\n", message);
604#ifdef _WIN32 1023#ifdef _WIN32
605 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1024 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1025#endif
1026 _exit (1);
1027
1028void
1029_exit (int retval = 0)
1030 CODE:
1031#ifdef WIN32
1032 ExitThread (retval); // unclean, please beam me up
606#else 1033#else
607 fprintf (stderr, "FATAL: %s\n", message); 1034 _exit (retval);
608#endif 1035#endif
609 exit (1);
610 1036
611MODULE = CFClient PACKAGE = CFClient::Layout 1037void
612 1038debug ()
613CFClient::Layout
614new (SV *class, int base_height = 10)
615 CODE: 1039 CODE:
616 New (0, RETVAL, 1, struct cf_layout); 1040{
617 RETVAL->base_height = base_height; 1041#if DEBUG
618 RETVAL->pl = pango_layout_new (context); 1042 VALGRIND_DO_LEAK_CHECK;
619 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1043#endif
1044}
1045
1046MODULE = Deliantra::Client PACKAGE = DC::Font
1047
1048PROTOTYPES: DISABLE
1049
1050DC::Font
1051new_from_file (SV *class, char *path, int id = 0)
1052 CODE:
1053{
1054 int count;
1055 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1056 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1057 FcPatternDestroy (pattern);
1058}
620 OUTPUT: 1059 OUTPUT:
621 RETVAL 1060 RETVAL
622 1061
623void 1062void
1063DESTROY (DC::Font self)
1064 CODE:
1065 pango_font_description_free (self);
1066
1067void
1068make_default (DC::Font self)
1069 PROTOTYPE: $
1070 CODE:
1071 default_font = self;
1072
1073MODULE = Deliantra::Client PACKAGE = DC::Layout
1074
1075PROTOTYPES: DISABLE
1076
1077void
1078glyph_cache_backup ()
1079 PROTOTYPE:
1080 CODE:
1081 tc_backup ();
1082
1083void
1084glyph_cache_restore ()
1085 PROTOTYPE:
1086 CODE:
1087 tc_restore ();
1088
1089DC::Layout
1090new (SV *class)
1091 CODE:
1092 New (0, RETVAL, 1, struct cf_layout);
1093
1094 RETVAL->pl = pango_layout_new (opengl_context);
1095 RETVAL->r = 1.;
1096 RETVAL->g = 1.;
1097 RETVAL->b = 1.;
1098 RETVAL->a = 1.;
1099 RETVAL->base_height = MIN_FONT_HEIGHT;
1100 RETVAL->font = 0;
1101 RETVAL->rc = rc_alloc ();
1102
1103 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1104 layout_update_font (RETVAL);
1105 OUTPUT:
1106 RETVAL
1107
1108void
624DESTROY (CFClient::Layout self) 1109DESTROY (DC::Layout self)
625 CODE: 1110 CODE:
626 g_object_unref (self->pl); 1111 g_object_unref (self->pl);
1112 rc_free (self->rc);
627 Safefree (self); 1113 Safefree (self);
628 1114
629void 1115void
630set_text (CFClient::Layout self, SV *text_) 1116set_text (DC::Layout self, SV *text_)
631 CODE: 1117 CODE:
632{ 1118{
633 STRLEN textlen; 1119 STRLEN textlen;
634 char *text = SvPVutf8 (text_, textlen); 1120 char *text = SvPVutf8 (text_, textlen);
635 1121
636 pango_layout_set_text (self->pl, text, textlen); 1122 pango_layout_set_text (self->pl, text, textlen);
637} 1123}
638 1124
639void 1125void
640set_markup (CFClient::Layout self, SV *text_) 1126set_markup (DC::Layout self, SV *text_)
641 CODE: 1127 CODE:
642{ 1128{
643 STRLEN textlen; 1129 STRLEN textlen;
644 char *text = SvPVutf8 (text_, textlen); 1130 char *text = SvPVutf8 (text_, textlen);
645 1131
646 pango_layout_set_markup (self->pl, text, textlen); 1132 pango_layout_set_markup (self->pl, text, textlen);
647} 1133}
648 1134
649SV * 1135void
650get_text (CFClient::Layout self) 1136set_shapes (DC::Layout self, ...)
1137 CODE:
1138{
1139 PangoAttrList *attrs = 0;
1140 const char *text = pango_layout_get_text (self->pl);
1141 const char *pos = text;
1142 int arg = 4;
1143
1144 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1145 {
1146 PangoRectangle inkrect, rect;
1147 PangoAttribute *attr;
1148
1149 int x = SvIV (ST (arg - 3));
1150 int y = SvIV (ST (arg - 2));
1151 int w = SvIV (ST (arg - 1));
1152 int h = SvIV (ST (arg ));
1153
1154 inkrect.x = 0;
1155 inkrect.y = 0;
1156 inkrect.width = 0;
1157 inkrect.height = 0;
1158
1159 rect.x = x * PANGO_SCALE;
1160 rect.y = y * PANGO_SCALE;
1161 rect.width = w * PANGO_SCALE;
1162 rect.height = h * PANGO_SCALE;
1163
1164 if (!attrs)
1165 attrs = pango_layout_get_attributes (self->pl);
1166
1167 attr = pango_attr_shape_new (&inkrect, &rect);
1168 attr->start_index = pos - text;
1169 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1170 pango_attr_list_insert (attrs, attr);
1171
1172 arg += 4;
1173 pos += sizeof (OBJ_STR) - 1;
1174 }
1175
1176 if (attrs)
1177 pango_layout_set_attributes (self->pl, attrs);
1178}
1179
1180void
1181get_shapes (DC::Layout self)
651 CODE: 1182 PPCODE:
1183{
1184 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1185
1186 do
1187 {
1188 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1189
1190 if (run && shape_attr_p (run))
1191 {
1192 PangoRectangle extents;
1193 pango_layout_iter_get_run_extents (iter, 0, &extents);
1194
1195 EXTEND (SP, 2);
1196 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1197 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1198 }
1199 }
1200 while (pango_layout_iter_next_run (iter));
1201
1202 pango_layout_iter_free (iter);
1203}
1204
1205int
1206has_wrapped (DC::Layout self)
1207 CODE:
1208{
1209 int lines = 1;
1210 const char *text = pango_layout_get_text (self->pl);
1211
1212 while (*text)
1213 lines += *text++ == '\n';
1214
652 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1215 RETVAL = lines < pango_layout_get_line_count (self->pl);
653 SvUTF8_on (RETVAL); 1216}
654 OUTPUT: 1217 OUTPUT:
655 RETVAL 1218 RETVAL
656 1219
1220SV *
1221get_text (DC::Layout self)
1222 CODE:
1223 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1224 sv_utf8_decode (RETVAL);
1225 OUTPUT:
1226 RETVAL
1227
657void 1228void
1229set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1230 CODE:
1231 self->r = r;
1232 self->g = g;
1233 self->b = b;
1234 self->a = a;
1235
1236void
1237set_font (DC::Layout self, DC::Font font = 0)
1238 CODE:
1239 if (self->font != font)
1240 {
1241 self->font = font;
1242 layout_update_font (self);
1243 }
1244
1245void
658set_height (CFClient::Layout self, int base_height) 1246set_height (DC::Layout self, int base_height)
659 CODE: 1247 CODE:
1248 if (self->base_height != base_height)
1249 {
660 self->base_height = base_height; 1250 self->base_height = base_height;
1251 layout_update_font (self);
1252 }
661 1253
662void 1254void
663set_width (CFClient::Layout self, int max_width = -1) 1255set_width (DC::Layout self, int max_width = -1)
664 CODE: 1256 CODE:
665 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1257 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
666 1258
667void 1259void
1260set_indent (DC::Layout self, int indent)
1261 CODE:
1262 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1263
1264void
1265set_spacing (DC::Layout self, int spacing)
1266 CODE:
1267 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1268
1269void
1270set_ellipsise (DC::Layout self, int ellipsise)
1271 CODE:
1272 pango_layout_set_ellipsize (self->pl,
1273 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1274 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1275 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1276 : PANGO_ELLIPSIZE_NONE
1277 );
1278
1279void
1280set_single_paragraph_mode (DC::Layout self, int spm)
1281 CODE:
1282 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1283
1284void
668size (CFClient::Layout self) 1285size (DC::Layout self)
669 PPCODE: 1286 PPCODE:
670{ 1287{
671 int w, h; 1288 int w, h;
672 1289
673 layout_update (self);
674 layout_get_pixel_size (self, &w, &h); 1290 layout_get_pixel_size (self, &w, &h);
675 1291
676 EXTEND (SP, 2); 1292 EXTEND (SP, 2);
677 PUSHs (sv_2mortal (newSViv (w))); 1293 PUSHs (sv_2mortal (newSViv (w)));
678 PUSHs (sv_2mortal (newSViv (h))); 1294 PUSHs (sv_2mortal (newSViv (h)));
679} 1295}
680 1296
681int 1297int
682xy_to_index (CFClient::Layout self, int x, int y) 1298descent (DC::Layout self)
683 CODE: 1299 CODE:
684{ 1300{
685 int index, trailing; 1301 PangoRectangle rect;
686 1302 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
687 layout_update (self); 1303 pango_layout_line_get_pixel_extents (line, 0, &rect);
688 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1304 RETVAL = PANGO_DESCENT (rect);
689
690 RETVAL = index;
691} 1305}
692 OUTPUT: 1306 OUTPUT:
693 RETVAL 1307 RETVAL
694 1308
1309int
1310xy_to_index (DC::Layout self, int x, int y)
1311 CODE:
1312{
1313 int index, trailing;
1314 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1315 RETVAL = index + trailing;
1316}
1317 OUTPUT:
1318 RETVAL
1319
695void 1320void
696cursor_pos (CFClient::Layout self, int index) 1321cursor_pos (DC::Layout self, int index)
697 PPCODE: 1322 PPCODE:
698{ 1323{
699 PangoRectangle strong_pos; 1324 PangoRectangle pos;
700 layout_update (self);
701 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1325 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
702 1326
703 EXTEND (SP, 3); 1327 EXTEND (SP, 3);
704 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1328 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
705 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1329 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
706 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1330 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
707} 1331}
708 1332
709void 1333void
710render (CFClient::Layout self) 1334index_to_line_x (DC::Layout self, int index, int trailing = 0)
711 PPCODE: 1335 PPCODE:
712{ 1336{
713 SV *retval; 1337 int line, x;
714 int w, h;
715 FT_Bitmap bitmap;
716 1338
717 layout_update (self); 1339 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
718 layout_get_pixel_size (self, &w, &h); 1340#if !PANGO_VERSION_CHECK (1, 17, 3)
719 1341 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
720 retval = newSV (w * h); 1342 --line;
721 SvPOK_only (retval); 1343#endif
722 SvCUR_set (retval, w * h);
723
724 bitmap.rows = h;
725 bitmap.width = w;
726 bitmap.pitch = w;
727 bitmap.buffer = (unsigned char*)SvPVX (retval);
728 bitmap.num_grays = 256;
729 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
730
731 memset (bitmap.buffer, 0, w * h);
732
733 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
734
735 EXTEND (SP, 3); 1344 EXTEND (SP, 2);
736 PUSHs (sv_2mortal (newSViv (w))); 1345 PUSHs (sv_2mortal (newSViv (line)));
1346 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1347}
1348
1349void
1350line_x_to_index (DC::Layout self, int line, int x)
1351 PPCODE:
1352{
1353 PangoLayoutLine *lp;
1354 int index, trailing;
1355
1356 if (line < 0)
1357 XSRETURN_EMPTY;
1358
1359 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1360 XSRETURN_EMPTY; /* do better */
1361
1362 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1363
1364 EXTEND (SP, 2);
1365 if (GIMME_V == G_SCALAR)
1366 PUSHs (sv_2mortal (newSViv (index + trailing)));
1367 else
1368 {
737 PUSHs (sv_2mortal (newSViv (h))); 1369 PUSHs (sv_2mortal (newSViv (index)));
738 PUSHs (sv_2mortal (retval)); 1370 PUSHs (sv_2mortal (newSViv (trailing)));
1371 }
739} 1372}
740 1373
1374void
1375render (DC::Layout self, float x, float y, int flags = 0)
1376 CODE:
1377 rc_clear (self->rc);
1378 pango_opengl_render_layout_subpixel (
1379 self->pl,
1380 self->rc,
1381 x * PANGO_SCALE, y * PANGO_SCALE,
1382 self->r, self->g, self->b, self->a,
1383 flags
1384 );
1385 // we assume that context_change actually clears/frees stuff
1386 // and does not do any recomputation...
1387 pango_layout_context_changed (self->pl);
1388
1389void
1390draw (DC::Layout self)
1391 CODE:
1392{
1393 glEnable (GL_TEXTURE_2D);
1394 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1395 glEnable (GL_BLEND);
1396 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1397 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1398 glEnable (GL_ALPHA_TEST);
1399 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1400
1401 rc_draw (self->rc);
1402
1403 glDisable (GL_ALPHA_TEST);
1404 glDisable (GL_BLEND);
1405 glDisable (GL_TEXTURE_2D);
1406}
1407
741MODULE = CFClient PACKAGE = CFClient::Texture 1408MODULE = Deliantra::Client PACKAGE = DC::Texture
742 1409
1410PROTOTYPES: ENABLE
1411
743void 1412void
1413pad (SV *data_, int ow, int oh, int nw, int nh)
1414 CODE:
1415{
1416 if ((nw != ow || nh != oh) && SvOK (data_))
1417 {
1418 STRLEN datalen;
1419 char *data = SvPVbyte (data_, datalen);
1420 int bpp = datalen / (ow * oh);
1421 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1422
1423 SvPOK_only (result_);
1424 SvCUR_set (result_, nw * nh * bpp);
1425
1426 memset (SvPVX (result_), 0, nw * nh * bpp);
1427 while (oh--)
1428 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1429
1430 sv_setsv (data_, result_);
1431 }
1432}
1433
1434void
744draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1435draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
745 PROTOTYPE: $$$;$$ 1436 PROTOTYPE: $$$;$$
1437 ALIAS:
1438 draw_quad_alpha = 1
1439 draw_quad_alpha_premultiplied = 2
746 CODE: 1440 CODE:
747{ 1441{
748 HV *hv = (HV *)SvRV (self); 1442 HV *hv = (HV *)SvRV (self);
749 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1443 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
750 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1444 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
751 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1445 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
752 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1446
1447 if (name <= 0)
1448 XSRETURN_EMPTY;
753 1449
754 if (items < 5) 1450 if (items < 5)
755 { 1451 {
756 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1452 w = SvNV (*hv_fetch (hv, "w", 1, 1));
757 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1453 h = SvNV (*hv_fetch (hv, "h", 1, 1));
758 } 1454 }
759 1455
1456 if (ix)
1457 {
1458 glEnable (GL_BLEND);
1459
1460 if (ix == 2)
1461 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1462 else
1463 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1464 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1465
1466 glEnable (GL_ALPHA_TEST);
1467 glAlphaFunc (GL_GREATER, 0.01f);
1468 }
1469
760 glBindTexture (GL_TEXTURE_2D, name); 1470 glBindTexture (GL_TEXTURE_2D, name);
761 if (wrap_mode) { 1471
762 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
763 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
764 }
765 glBegin (GL_QUADS); 1472 glBegin (GL_QUADS);
766 glTexCoord2f (0, 0); glVertex2f (x , y ); 1473 glTexCoord2f (0, 0); glVertex2f (x , y );
767 glTexCoord2f (0, t); glVertex2f (x , y + h); 1474 glTexCoord2f (0, t); glVertex2f (x , y + h);
768 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1475 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
769 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1476 glTexCoord2f (s, 0); glVertex2f (x + w, y );
770 glEnd (); 1477 glEnd ();
771}
772 1478
1479 if (ix)
1480 {
1481 glDisable (GL_ALPHA_TEST);
1482 glDisable (GL_BLEND);
1483 }
1484}
1485
1486IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1487 CODE:
1488{
1489 GLint width;
1490 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1491 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1492 RETVAL = width > 0;
1493}
1494 OUTPUT:
1495 RETVAL
1496
773MODULE = CFClient PACKAGE = CFClient::Map 1497MODULE = Deliantra::Client PACKAGE = DC::Map
774 1498
775CFClient::Map 1499PROTOTYPES: DISABLE
776new (SV *class, int map_width, int map_height) 1500
1501DC::Map
1502new (SV *class)
777 CODE: 1503 CODE:
778 New (0, RETVAL, 1, struct map); 1504 New (0, RETVAL, 1, struct map);
779 RETVAL->x = 0; 1505 RETVAL->x = 0;
780 RETVAL->y = 0; 1506 RETVAL->y = 0;
781 RETVAL->w = map_width; 1507 RETVAL->w = 0;
782 RETVAL->h = map_height; 1508 RETVAL->h = 0;
783 RETVAL->ox = 0; 1509 RETVAL->ox = 0;
784 RETVAL->oy = 0; 1510 RETVAL->oy = 0;
785 RETVAL->faces = 8192; 1511 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
786 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1512 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
787 RETVAL->texs = 8192;
788 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
789 RETVAL->rows = 0; 1513 RETVAL->rows = 0;
790 RETVAL->row = 0; 1514 RETVAL->row = 0;
791 OUTPUT: 1515 OUTPUT:
792 RETVAL 1516 RETVAL
793 1517
794void 1518void
795DESTROY (CFClient::Map self) 1519DESTROY (DC::Map self)
796 CODE: 1520 CODE:
797{ 1521{
798 map_clear (self); 1522 map_clear (self);
799 Safefree (self->face); 1523 Safefree (self->face2tile);
1524 Safefree (self->tex);
800 Safefree (self); 1525 Safefree (self);
801} 1526}
802 1527
803void 1528void
1529resize (DC::Map self, int map_width, int map_height)
1530 CODE:
1531 self->w = map_width;
1532 self->h = map_height;
1533
1534void
804clear (CFClient::Map self) 1535clear (DC::Map self)
805 CODE: 1536 CODE:
806 map_clear (self); 1537 map_clear (self);
807 1538
808void 1539void
809set_face (CFClient::Map self, int face, int texid) 1540set_tileid (DC::Map self, int face, int tile)
810 CODE: 1541 CODE:
811{ 1542{
812 while (self->faces <= face) 1543 need_facenum (self, face); self->face2tile [face] = tile;
813 { 1544 need_texid (self, tile);
814 Append (mapface, self->face, self->faces, self->faces);
815 self->faces *= 2;
816 }
817
818 self->face [face] = texid;
819} 1545}
820 1546
821void 1547void
1548set_smooth (DC::Map self, int face, int smooth, int level)
1549 CODE:
1550{
1551 tileid texid;
1552 maptex *tex;
1553
1554 if (face < 0 || face >= self->faces)
1555 return;
1556
1557 if (smooth < 0 || smooth >= self->faces)
1558 return;
1559
1560 texid = self->face2tile [face];
1561
1562 if (!texid)
1563 return;
1564
1565 tex = self->tex + texid;
1566 tex->smoothtile = self->face2tile [smooth];
1567 tex->smoothlevel = level;
1568}
1569
1570void
822set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1571set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
823 CODE: 1572 CODE:
824{ 1573{
825 while (self->texs <= texid) 1574 need_texid (self, texid);
826 {
827 Append (maptex, self->tex, self->texs, self->texs);
828 self->texs *= 2;
829 }
830 1575
831 { 1576 {
832 maptex *tex = self->tex + texid; 1577 maptex *tex = self->tex + texid;
833 1578
834 tex->name = name; 1579 tex->name = name;
839 tex->r = r; 1584 tex->r = r;
840 tex->g = g; 1585 tex->g = g;
841 tex->b = b; 1586 tex->b = b;
842 tex->a = a; 1587 tex->a = a;
843 } 1588 }
1589
1590 // somewhat hackish, but for textures that require it, it really
1591 // improves the look, and most others don't suffer.
1592 glBindTexture (GL_TEXTURE_2D, name);
1593 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1594 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1595 // use uglier nearest interpolation because linear suffers
1596 // from transparent color bleeding and ugly wrapping effects.
1597 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
844} 1598}
845 1599
846int 1600int
847ox (CFClient::Map self) 1601ox (DC::Map self)
848 ALIAS: 1602 ALIAS:
849 oy = 1 1603 oy = 1
1604 x = 2
1605 y = 3
1606 w = 4
1607 h = 5
850 CODE: 1608 CODE:
851 switch (ix) 1609 switch (ix)
852 { 1610 {
853 case 0: RETVAL = self->ox; break; 1611 case 0: RETVAL = self->ox; break;
854 case 1: RETVAL = self->oy; break; 1612 case 1: RETVAL = self->oy; break;
1613 case 2: RETVAL = self->x; break;
1614 case 3: RETVAL = self->y; break;
1615 case 4: RETVAL = self->w; break;
1616 case 5: RETVAL = self->h; break;
855 } 1617 }
856 OUTPUT: 1618 OUTPUT:
857 RETVAL 1619 RETVAL
858 1620
859void 1621void
860scroll (CFClient::Map self, int dx, int dy) 1622scroll (DC::Map self, int dx, int dy)
861 CODE: 1623 CODE:
862{ 1624{
863 if (dx > 0) 1625 if (dx > 0)
864 map_blank (self, self->x, self->y, dx - 1, self->h); 1626 map_blank (self, self->x, self->y, dx, self->h);
865 else if (dx < 0) 1627 else if (dx < 0)
866 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1628 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
867 1629
868 if (dy > 0) 1630 if (dy > 0)
869 map_blank (self, self->x, self->y, self->w, dy - 1); 1631 map_blank (self, self->x, self->y, self->w, dy);
870 else if (dy < 0) 1632 else if (dy < 0)
871 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1633 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
872 1634
873 self->ox += dx; self->x += dx; 1635 self->ox += dx; self->x += dx;
874 self->oy += dy; self->y += dy; 1636 self->oy += dy; self->y += dy;
875 1637
876 while (self->y < 0) 1638 while (self->y < 0)
880 self->rows += MAP_EXTEND_Y; 1642 self->rows += MAP_EXTEND_Y;
881 self->y += MAP_EXTEND_Y; 1643 self->y += MAP_EXTEND_Y;
882 } 1644 }
883} 1645}
884 1646
885void 1647SV *
886map1a_update (CFClient::Map self, SV *data_) 1648map1a_update (DC::Map self, SV *data_, int extmap)
887 CODE: 1649 CODE:
888{ 1650{
889 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1651 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
890 uint8_t *data_end = (uint8_t *)SvEND (data_); 1652 uint8_t *data_end = (uint8_t *)SvEND (data_);
891 mapcell *cell; 1653 mapcell *cell;
892 int x, y, flags; 1654 int x, y, z, flags;
1655 AV *missing = newAV ();
1656 RETVAL = newRV_noinc ((SV *)missing);
893 1657
894 while (data < data_end) 1658 while (data < data_end - 1)
895 { 1659 {
896 flags = (data [0] << 8) + data [1]; data += 2; 1660 flags = (data [0] << 8) + data [1]; data += 2;
897 1661
898 x = ((flags >> 10) & 63) + self->x; 1662 x = self->x + ((flags >> 10) & 63);
899 y = ((flags >> 4) & 63) + self->y; 1663 y = self->y + ((flags >> 4) & 63);
900 1664
901 cell = map_get_cell (self, x, y); 1665 cell = map_get_cell (self, x, y);
902 1666
903 if (flags & 15) 1667 if (flags & 15)
904 { 1668 {
905 if (cell->darkness < 0) 1669 if (!cell->darkness)
906 { 1670 {
1671 memset (cell, 0, sizeof (*cell));
907 cell->darkness = 0; 1672 cell->darkness = 256;
908 cell->face [0] = 0;
909 cell->face [1] = 0;
910 cell->face [2] = 0;
911 } 1673 }
912 1674
913 cell->darkness = flags & 8 ? *data++ : 255;
914
915 //TODO: don't trust server data to be in-range(!) 1675 //TODO: don't trust server data to be in-range(!)
916 1676
917 if (flags & 4) 1677 if (flags & 8)
918 { 1678 {
919 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1679 if (extmap)
1680 {
1681 uint8_t ext, cmd;
1682
1683 do
1684 {
1685 ext = *data++;
1686 cmd = ext & 0x3f;
1687
1688 if (cmd < 4)
1689 cell->darkness = 255 - ext * 64 + 1;
1690 else if (cmd == 5) // health
1691 {
1692 cell->stat_width = 1;
1693 cell->stat_hp = *data++;
1694 }
1695 else if (cmd == 6) // monster width
1696 cell->stat_width = *data++ + 1;
1697 else if (cmd == 0x47)
1698 {
1699 if (*data == 4)
1700 ; // decode player count
1701
1702 data += *data + 1;
1703 }
1704 else if (cmd == 8) // cell flags
1705 cell->flags = *data++;
1706 else if (ext & 0x40) // unknown, multibyte => skip
1707 data += *data + 1;
1708 else
1709 data++;
1710 }
1711 while (ext & 0x80);
1712 }
1713 else
1714 cell->darkness = *data++ + 1;
920 } 1715 }
921 1716
1717 for (z = 0; z <= 2; ++z)
922 if (flags & 2) 1718 if (flags & (4 >> z))
923 { 1719 {
924 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1720 faceid face = (data [0] << 8) + data [1]; data += 2;
1721 need_facenum (self, face);
1722 cell->tile [z] = self->face2tile [face];
1723
1724 if (cell->tile [z])
1725 {
1726 maptex *tex = self->tex + cell->tile [z];
1727 if (!tex->name)
1728 av_push (missing, newSViv (cell->tile [z]));
1729
1730 if (tex->smoothtile)
1731 {
1732 maptex *smooth = self->tex + tex->smoothtile;
1733 if (!smooth->name)
1734 av_push (missing, newSViv (tex->smoothtile));
1735 }
1736 }
925 } 1737 }
926
927 if (flags & 1)
928 {
929 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
930 }
931 } 1738 }
932 else 1739 else
933 cell->darkness = -1; 1740 cell->darkness = 0;
934 } 1741 }
935} 1742}
1743 OUTPUT:
1744 RETVAL
936 1745
937SV * 1746SV *
938mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1747mapmap (DC::Map self, int x0, int y0, int w, int h)
939 CODE: 1748 CODE:
940{ 1749{
941 int x1, x; 1750 int x1, x;
942 int y1, y; 1751 int y1, y;
943 int z; 1752 int z;
964 { 1773 {
965 mapcell *cell = row->col + (x - row->c0); 1774 mapcell *cell = row->col + (x - row->c0);
966 1775
967 for (z = 0; z <= 0; z++) 1776 for (z = 0; z <= 0; z++)
968 { 1777 {
969 mapface face = cell->face [z];
970
971 if (face)
972 {
973 maptex tex = self->tex [face]; 1778 maptex tex = self->tex [cell->tile [z]];
974 int a0 = 255 - tex.a; 1779 int a0 = 255 - tex.a;
975 int a1 = tex.a; 1780 int a1 = tex.a;
976 1781
977 r = (r * a0 + tex.r * a1) / 255; 1782 r = (r * a0 + tex.r * a1) / 255;
978 g = (g * a0 + tex.g * a1) / 255; 1783 g = (g * a0 + tex.g * a1) / 255;
979 b = (b * a0 + tex.b * a1) / 255; 1784 b = (b * a0 + tex.b * a1) / 255;
980 a = (a * a0 + tex.a * a1) / 255; 1785 a = (a * a0 + tex.a * a1) / 255;
981 }
982 } 1786 }
983 } 1787 }
984 1788
985 *map++ = (r ) 1789 *map++ = (r )
986 | (g << 8) 1790 | (g << 8)
993} 1797}
994 OUTPUT: 1798 OUTPUT:
995 RETVAL 1799 RETVAL
996 1800
997void 1801void
998draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1802draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1803 CODE:
1804{
1805 int x, y, z;
1806
1807 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1808 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1809 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1810 smooth_key skey;
1811
1812 rc_t *rc = rc_alloc ();
1813 rc_key_t key;
1814 rc_array_t *arr;
1815
1816 // thats current max. sorry.
1817 if (sw > 255) sw = 255;
1818 if (sh > 255) sh = 255;
1819
1820 // clear key, in case of extra padding
1821 memset (&skey, 0, sizeof (skey));
1822
1823 memset (&key, 0, sizeof (key));
1824 key.r = 255;
1825 key.g = 255;
1826 key.b = 255;
1827 key.a = 255;
1828 key.mode = GL_QUADS;
1829 key.format = GL_T2F_V3F;
1830 key.texname = -1;
1831
1832 mx += self->x;
1833 my += self->y;
1834
1835 // first pass: determine smooth_max
1836 // rather ugly, if you ask me
1837 // could also be stored inside mapcell and updated on change
1838 memset (smooth_max, 0, sizeof (smooth_max));
1839
1840 for (y = 0; y < sh; y++)
1841 if (0 <= y + my && y + my < self->rows)
1842 {
1843 maprow *row = self->row + (y + my);
1844
1845 for (x = 0; x < sw; x++)
1846 if (row->c0 <= x + mx && x + mx < row->c1)
1847 {
1848 mapcell *cell = row->col + (x + mx - row->c0);
1849
1850 smooth_max[x + 1][y + 1] =
1851 MAX (self->tex [cell->tile [0]].smoothlevel,
1852 MAX (self->tex [cell->tile [1]].smoothlevel,
1853 self->tex [cell->tile [2]].smoothlevel));
1854 }
1855 }
1856
1857 glEnable (GL_BLEND);
1858 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1859 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1860
1861 for (z = 0; z <= 2; z++)
1862 {
1863 memset (smooth_level, 0, sizeof (smooth_level));
1864
1865 for (y = 0; y < sh; y++)
1866 if (0 <= y + my && y + my < self->rows)
1867 {
1868 maprow *row = self->row + (y + my);
1869
1870 for (x = 0; x < sw; x++)
1871 if (row->c0 <= x + mx && x + mx < row->c1)
1872 {
1873 mapcell *cell = row->col + (x + mx - row->c0);
1874 tileid tile = cell->tile [z];
1875
1876 if (tile)
1877 {
1878 maptex tex = self->tex [tile];
1879 int px, py;
1880
1881 if (key.texname != tex.name)
1882 {
1883 if (!tex.name)
1884 tex = self->tex [2]; /* missing, replace by noface */
1885
1886 key.texname = tex.name;
1887 arr = rc_array (rc, &key);
1888 }
1889
1890 px = (x + 1) * T - tex.w;
1891 py = (y + 1) * T - tex.h;
1892
1893 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1894 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1895 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1896 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1897
1898 if (cell->flags && z == 2)
1899 {
1900 // overlays such as the speech bubble, probably more to come
1901 if (cell->flags & 1)
1902 {
1903 maptex tex = self->tex [1];
1904 int px = x * T + T * 2 / 32;
1905 int py = y * T - T * 6 / 32;
1906
1907 if (tex.name)
1908 {
1909 if (key.texname != tex.name)
1910 {
1911 key.texname = tex.name;
1912 arr = rc_array (rc, &key);
1913 }
1914
1915 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1916 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1917 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1918 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1919 }
1920 }
1921 }
1922
1923 // update smooth hash
1924 if (tex.smoothtile)
1925 {
1926 skey.tile = tex.smoothtile;
1927 skey.level = tex.smoothlevel;
1928
1929 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1930
1931 // add bits to current tile and all neighbours. skey.x|y is
1932 // shifted +1|+1 so we always stay positive.
1933
1934 // bits is ___n cccc CCCC bbbb
1935 // n do not draw borders&corners
1936 // c draw these corners, but...
1937 // C ... not these
1938 // b draw these borders
1939
1940 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1941 // ┃· ·· ·┃ ━━
1942
1943 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1944 // ·· ·· ·┏ ┓·
1945
1946 // full tile
1947 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1948
1949 // borders
1950 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1951 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1952 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1953 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1954
1955 // corners
1956 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1957 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1958 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1959 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1960 }
1961 }
1962 }
1963 }
1964
1965 rc_draw (rc);
1966 rc_clear (rc);
1967
1968 // go through all smoothlevels, lowest to highest, then draw.
1969 // this is basically counting sort
1970 {
1971 int w, b;
1972
1973 glEnable (GL_TEXTURE_2D);
1974 glBegin (GL_QUADS);
1975 for (w = 0; w < 256 / 32; ++w)
1976 {
1977 uint32_t smask = smooth_level [w];
1978 if (smask)
1979 for (b = 0; b < 32; ++b)
1980 if (smask & (((uint32_t)1) << b))
1981 {
1982 int level = (w << 5) | b;
1983 HE *he;
1984
1985 hv_iterinit (smooth);
1986 while ((he = hv_iternext (smooth)))
1987 {
1988 smooth_key *skey = (smooth_key *)HeKEY (he);
1989 IV bits = SvIVX (HeVAL (he));
1990
1991 if (!(bits & 0x1000)
1992 && skey->level == level
1993 && level > smooth_max [skey->x][skey->y])
1994 {
1995 maptex tex = self->tex [skey->tile];
1996 int px = (((int)skey->x) - 1) * T;
1997 int py = (((int)skey->y) - 1) * T;
1998 int border = bits & 15;
1999 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2000 float dx = tex.s * .0625f; // 16 images/row
2001 float dy = tex.t * .5f ; // 2 images/column
2002
2003 if (tex.name)
2004 {
2005 // this time avoiding texture state changes
2006 // save gobs of state changes.
2007 if (key.texname != tex.name)
2008 {
2009 glEnd ();
2010 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2011 glBegin (GL_QUADS);
2012 }
2013
2014 if (border)
2015 {
2016 float ox = border * dx;
2017
2018 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2019 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2020 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2021 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2022 }
2023
2024 if (corner)
2025 {
2026 float ox = corner * dx;
2027
2028 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2029 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2030 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2031 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2032 }
2033 }
2034 }
2035 }
2036 }
2037 }
2038
2039 glEnd ();
2040 glDisable (GL_TEXTURE_2D);
2041 key.texname = -1;
2042 }
2043
2044 hv_clear (smooth);
2045 }
2046
2047 glDisable (GL_BLEND);
2048 rc_free (rc);
2049
2050 // top layer: overlays such as the health bar
2051 for (y = 0; y < sh; y++)
2052 if (0 <= y + my && y + my < self->rows)
2053 {
2054 maprow *row = self->row + (y + my);
2055
2056 for (x = 0; x < sw; x++)
2057 if (row->c0 <= x + mx && x + mx < row->c1)
2058 {
2059 mapcell *cell = row->col + (x + mx - row->c0);
2060
2061 int px = x * T;
2062 int py = y * T;
2063
2064 if (cell->stat_hp)
2065 {
2066 int width = cell->stat_width * T;
2067 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2068
2069 glColor3ub (0, 0, 0);
2070 glRectf (px + 1, py - thick - 2,
2071 px + width - 1, py);
2072
2073 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2074 glRectf (px + 2,
2075 py - thick - 1,
2076 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2077 }
2078 }
2079 }
2080}
2081
2082void
2083draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2084 CODE:
2085{
2086 static float color[16][3] = {
2087 { 0.00F, 0.00F, 0.00F },
2088 { 1.00F, 1.00F, 1.00F },
2089 { 0.00F, 0.00F, 0.55F },
2090 { 1.00F, 0.00F, 0.00F },
2091
2092 { 1.00F, 0.54F, 0.00F },
2093 { 0.11F, 0.56F, 1.00F },
2094 { 0.93F, 0.46F, 0.00F },
2095 { 0.18F, 0.54F, 0.34F },
2096
2097 { 0.56F, 0.73F, 0.56F },
2098 { 0.80F, 0.80F, 0.80F },
2099 { 0.55F, 0.41F, 0.13F },
2100 { 0.99F, 0.77F, 0.26F },
2101
2102 { 0.74F, 0.65F, 0.41F },
2103
2104 { 0.00F, 1.00F, 1.00F },
2105 { 1.00F, 0.00F, 1.00F },
2106 { 1.00F, 1.00F, 0.00F },
2107 };
2108
2109 int x, y;
2110
2111 glEnable (GL_TEXTURE_2D);
2112 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2113 glEnable (GL_BLEND);
2114 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2115 glBegin (GL_QUADS);
2116
2117 for (y = 0; y < h; y++)
2118 for (x = 0; x < w; x++)
2119 {
2120 unsigned char m = data [x + y * w];
2121
2122 if (m)
2123 {
2124 float *c = color [m & 15];
2125
2126 float tx1 = m & 0x40 ? 0.5 : 0.;
2127 float tx2 = tx1 + 0.5;
2128
2129 glColor4f (c[0], c[1], c[2], 0.75);
2130 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2131 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2132 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2133 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2134 }
2135 }
2136
2137 glEnd ();
2138 glDisable (GL_BLEND);
2139 glDisable (GL_TEXTURE_2D);
2140}
2141
2142void
2143fow_texture (DC::Map self, int mx, int my, int sw, int sh)
999 PPCODE: 2144 PPCODE:
1000{ 2145{
1001 int vx, vy;
1002 int x, y, z; 2146 int x, y;
1003 int last_name; 2147 int sw1 = sw + 2;
1004 mapface face; 2148 int sh1 = sh + 2;
2149 int sh3 = sh * 3;
1005 int sw4 = (sw + 3) & ~3; 2150 int sw34 = (sw * 3 + 3) & ~3;
2151 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1006 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2152 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1007 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2153 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1008 2154
1009 memset (darkness, 255, sw4 * sh);
1010 SvPOK_only (darkness_sv); 2155 SvPOK_only (darkness3_sv);
1011 SvCUR_set (darkness_sv, sw4 * sh); 2156 SvCUR_set (darkness3_sv, sw34 * sh3);
1012 2157
1013 vx = self->x + (self->w - sw) / 2 - shift_x; 2158 mx += self->x - 1;
1014 vy = self->y + (self->h - sh) / 2 - shift_y; 2159 my += self->y - 1;
1015 2160
1016 /* 2161 memset (darkness1, 255, sw1 * sh1);
1017 int vx = self->vx = self->w >= sw
1018 ? self->x + (self->w - sw) / 2
1019 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1020 2162
1021 int vy = self->vy = self->h >= sh
1022 ? self->y + (self->h - sh) / 2
1023 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1024 */
1025
1026 glColor4ub (255, 255, 255, 255);
1027
1028 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1029 glEnable (GL_BLEND);
1030 glEnable (GL_TEXTURE_2D);
1031 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1032
1033 glBegin (GL_QUADS);
1034
1035 last_name = 0;
1036
1037 for (z = 0; z < 3; z++)
1038 for (y = 0; y < sh; y++) 2163 for (y = 0; y < sh1; y++)
1039 if (0 <= y + vy && y + vy < self->rows) 2164 if (0 <= y + my && y + my < self->rows)
1040 { 2165 {
1041 maprow *row = self->row + (y + vy); 2166 maprow *row = self->row + (y + my);
1042 2167
1043 for (x = 0; x < sw; x++) 2168 for (x = 0; x < sw1; x++)
1044 if (row->c0 <= x + vx && x + vx < row->c1) 2169 if (row->c0 <= x + mx && x + mx < row->c1)
1045 { 2170 {
1046 mapcell *cell = row->col + (x + vx - row->c0); 2171 mapcell *cell = row->col + (x + mx - row->c0);
1047 2172
1048 darkness[y * sw4 + x] = cell->darkness < 0 2173 darkness1 [y * sw1 + x] = cell->darkness
2174 ? 255 - (cell->darkness - 1)
1049 ? 255 - FOW_DARKNESS 2175 : 255 - FOW_DARKNESS;
1050 : 255 - cell->darkness;
1051
1052 face = cell->face [z];
1053
1054 if (face)
1055 {
1056 maptex tex = self->tex [face];
1057
1058 int px = (x + 1) * 32 - tex.w;
1059 int py = (y + 1) * 32 - tex.h;
1060
1061 if (last_name != tex.name)
1062 {
1063 glEnd ();
1064 last_name = tex.name;
1065 glBindTexture (GL_TEXTURE_2D, last_name);
1066 glBegin (GL_QUADS);
1067 }
1068
1069 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1070 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1071 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1072 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1073 }
1074 } 2176 }
1075 } 2177 }
1076 2178
1077 glEnd (); 2179 for (y = 0; y < sh; ++y)
2180 for (x = 0; x < sw; ++x)
2181 {
2182 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2183 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2184 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2185 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2186 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2187 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2188 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2189 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2190 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1078 2191
1079 glDisable (GL_TEXTURE_2D); 2192 uint8_t r11 = (d11 + d21 + d12) / 3;
1080 glDisable (GL_BLEND); 2193 uint8_t r21 = d21;
2194 uint8_t r31 = (d21 + d31 + d32) / 3;
2195
2196 uint8_t r12 = d12;
2197 uint8_t r22 = d22;
2198 uint8_t r32 = d32;
2199
2200 uint8_t r13 = (d13 + d23 + d12) / 3;
2201 uint8_t r23 = d23;
2202 uint8_t r33 = (d23 + d33 + d32) / 3;
2203
2204 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2205 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2206 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2207 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2208 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2209 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2210 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2211 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2212 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2213 }
2214
2215 free (darkness1);
1081 2216
1082 EXTEND (SP, 3); 2217 EXTEND (SP, 3);
1083 PUSHs (sv_2mortal (newSViv (sw4))); 2218 PUSHs (sv_2mortal (newSViv (sw34)));
1084 PUSHs (sv_2mortal (newSViv (sh))); 2219 PUSHs (sv_2mortal (newSViv (sh3)));
1085 PUSHs (darkness_sv); 2220 PUSHs (darkness3_sv);
1086} 2221}
1087 2222
1088SV * 2223SV *
1089get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2224get_rect (DC::Map self, int x0, int y0, int w, int h)
1090 CODE: 2225 CODE:
1091{ 2226{
1092 int x, y, x1, y1; 2227 int x, y, x1, y1;
1093 SV *data_sv = newSV (w * h * 7 + 5); 2228 SV *data_sv = newSV (w * h * 7 + 5);
1094 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2229 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1119 if (row && row->c0 <= x && x < row->c1) 2254 if (row && row->c0 <= x && x < row->c1)
1120 { 2255 {
1121 mapcell *cell = row->col + (x - row->c0); 2256 mapcell *cell = row->col + (x - row->c0);
1122 uint8_t flags = 0; 2257 uint8_t flags = 0;
1123 2258
1124 if (cell->face [0]) flags |= 1; 2259 if (cell->tile [0]) flags |= 1;
1125 if (cell->face [1]) flags |= 2; 2260 if (cell->tile [1]) flags |= 2;
1126 if (cell->face [2]) flags |= 4; 2261 if (cell->tile [2]) flags |= 4;
1127 2262
1128 *data++ = flags; 2263 *data++ = flags;
1129 2264
1130 if (flags & 1) 2265 if (flags & 1)
1131 { 2266 {
2267 tileid tile = cell->tile [0];
1132 *data++ = cell->face [0] >> 8; 2268 *data++ = tile >> 8;
1133 *data++ = cell->face [0]; 2269 *data++ = tile;
1134 } 2270 }
1135 2271
1136 if (flags & 2) 2272 if (flags & 2)
1137 { 2273 {
2274 tileid tile = cell->tile [1];
1138 *data++ = cell->face [1] >> 8; 2275 *data++ = tile >> 8;
1139 *data++ = cell->face [1]; 2276 *data++ = tile;
1140 } 2277 }
1141 2278
1142 if (flags & 4) 2279 if (flags & 4)
1143 { 2280 {
2281 tileid tile = cell->tile [2];
1144 *data++ = cell->face [2] >> 8; 2282 *data++ = tile >> 8;
1145 *data++ = cell->face [2]; 2283 *data++ = tile;
1146 } 2284 }
1147 } 2285 }
1148 else 2286 else
1149 *data++ = 0; 2287 *data++ = 0;
1150 } 2288 }
1156} 2294}
1157 OUTPUT: 2295 OUTPUT:
1158 RETVAL 2296 RETVAL
1159 2297
1160void 2298void
1161set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2299set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1162 PPCODE: 2300 PPCODE:
1163{ 2301{
1164 int x, y, z; 2302 int x, y, z;
1165 int w, h; 2303 int w, h;
1166 int x1, y1; 2304 int x1, y1;
1167 2305
1168 if (*data++ != 0) 2306 if (*data++ != 0)
1169 return; /* version mismatch */ 2307 XSRETURN_EMPTY; /* version mismatch */
1170 2308
1171 w = *data++ << 8; w |= *data++; 2309 w = *data++ << 8; w |= *data++;
1172 h = *data++ << 8; h |= *data++; 2310 h = *data++ << 8; h |= *data++;
1173 2311
1174 // we need to do this 'cause we don't keep an absolute coord system for rows 2312 // we need to do this 'cause we don't keep an absolute coord system for rows
1190 { 2328 {
1191 uint8_t flags = *data++; 2329 uint8_t flags = *data++;
1192 2330
1193 if (flags) 2331 if (flags)
1194 { 2332 {
1195 mapface face[3] = { 0, 0, 0 };
1196
1197 mapcell *cell = row_get_cell (row, x); 2333 mapcell *cell = row_get_cell (row, x);
2334 tileid tile[3] = { 0, 0, 0 };
1198 2335
1199 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2336 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1200 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2337 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1201 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2338 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1202 2339
1203 if (cell->darkness <= 0) 2340 if (cell->darkness == 0)
1204 { 2341 {
1205 cell->darkness = -1; 2342 cell->darkness = 0;
1206 2343
1207 for (z = 0; z <= 2; z++) 2344 for (z = 0; z <= 2; z++)
1208 { 2345 {
1209 cell->face[z] = face[z]; 2346 tileid t = tile [z];
1210 2347
1211 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2348 if (t >= self->texs || (t && !self->tex [t].name))
2349 {
1212 XPUSHs (sv_2mortal (newSViv (face[z]))); 2350 XPUSHs (sv_2mortal (newSViv (t)));
2351 need_texid (self, t);
2352 }
2353
2354 cell->tile [z] = t;
1213 } 2355 }
1214 } 2356 }
1215 } 2357 }
1216 } 2358 }
1217 } 2359 }
1218} 2360}
1219 2361
1220MODULE = CFClient PACKAGE = CFClient::MixChunk 2362MODULE = Deliantra::Client PACKAGE = DC::RW
1221 2363
1222CFClient::MixChunk 2364DC::RW
1223new_from_file (SV *class, char *path) 2365new (SV *class, SV *data_sv)
1224 CODE: 2366 CODE:
1225 RETVAL = Mix_LoadWAV (path); 2367{
2368 STRLEN datalen;
2369 char *data = SvPVbyte (data_sv, datalen);
2370
2371 RETVAL = SDL_RWFromConstMem (data, datalen);
2372}
1226 OUTPUT: 2373 OUTPUT:
1227 RETVAL 2374 RETVAL
1228 2375
2376DC::RW
2377new_from_file (SV *class, const char *path, const char *mode = "rb")
2378 CODE:
2379 RETVAL = SDL_RWFromFile (path, mode);
2380 OUTPUT:
2381 RETVAL
2382
2383# fails on win32:
2384# dc.xs(2268) : error C2059: syntax error : '('
1229void 2385#void
2386#close (DC::RW self)
2387# CODE:
2388# (self->(close)) (self);
2389
2390MODULE = Deliantra::Client PACKAGE = DC::Channel
2391
2392PROTOTYPES: DISABLE
2393
2394DC::Channel
2395find ()
2396 CODE:
2397{
2398 RETVAL = Mix_GroupAvailable (-1);
2399
2400 if (RETVAL < 0)
2401 {
2402 RETVAL = Mix_GroupOldest (-1);
2403
2404 if (RETVAL < 0)
2405 XSRETURN_UNDEF;
2406
2407 Mix_HaltChannel (RETVAL);
2408 }
2409
2410 Mix_UnregisterAllEffects (RETVAL);
2411 Mix_Volume (RETVAL, 128);
2412}
2413 OUTPUT:
2414 RETVAL
2415
2416void
2417halt (DC::Channel self)
2418 CODE:
2419 Mix_HaltChannel (self);
2420
2421void
2422expire (DC::Channel self, int ticks = -1)
2423 CODE:
2424 Mix_ExpireChannel (self, ticks);
2425
2426void
2427fade_out (DC::Channel self, int ticks = -1)
2428 CODE:
2429 Mix_FadeOutChannel (self, ticks);
2430
2431int
2432volume (DC::Channel self, int volume)
2433 CODE:
2434 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2435 OUTPUT:
2436 RETVAL
2437
2438void
2439unregister_all_effects (DC::Channel self)
2440 CODE:
2441 Mix_UnregisterAllEffects (self);
2442
2443void
2444set_panning (DC::Channel self, int left, int right)
2445 CODE:
2446 left = CLAMP (left , 0, 255);
2447 right = CLAMP (right, 0, 255);
2448 Mix_SetPanning (self, left, right);
2449
2450void
2451set_distance (DC::Channel self, int distance)
2452 CODE:
2453 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2454
2455void
2456set_position (DC::Channel self, int angle, int distance)
2457 CODE:
2458
2459void
2460set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2461 CODE:
2462{
2463 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2464 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2465 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2466}
2467
2468void
2469set_reverse_stereo (DC::Channel self, int flip)
2470 CODE:
2471 Mix_SetReverseStereo (self, flip);
2472
2473MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2474
2475PROTOTYPES: DISABLE
2476
2477DC::MixChunk
2478new (SV *class, DC::RW rwops)
2479 CODE:
2480 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2481 OUTPUT:
2482 RETVAL
2483
2484void
1230DESTROY (CFClient::MixChunk self) 2485DESTROY (DC::MixChunk self)
1231 CODE: 2486 CODE:
1232 Mix_FreeChunk (self); 2487 Mix_FreeChunk (self);
1233 2488
1234int 2489int
1235volume (CFClient::MixChunk self, int volume = -1) 2490volume (DC::MixChunk self, int volume = -1)
1236 CODE: 2491 CODE:
2492 if (items > 1)
2493 volume = CLAMP (volume, 0, 128);
1237 RETVAL = Mix_VolumeChunk (self, volume); 2494 RETVAL = Mix_VolumeChunk (self, volume);
1238 OUTPUT: 2495 OUTPUT:
1239 RETVAL 2496 RETVAL
1240 2497
1241int 2498DC::Channel
1242play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2499play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1243 CODE: 2500 CODE:
2501{
1244 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2502 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2503
2504 if (RETVAL < 0)
2505 XSRETURN_UNDEF;
2506
2507 if (channel < 0)
2508 {
2509 Mix_UnregisterAllEffects (RETVAL);
2510 Mix_Volume (RETVAL, 128);
2511 }
2512}
1245 OUTPUT: 2513 OUTPUT:
1246 RETVAL 2514 RETVAL
1247 2515
1248MODULE = CFClient PACKAGE = CFClient::MixMusic 2516MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1249 2517
1250int 2518int
1251volume (int volume = -1) 2519volume (int volume = -1)
2520 PROTOTYPE: ;$
1252 CODE: 2521 CODE:
2522 if (items > 0)
2523 volume = CLAMP (volume, 0, 128);
1253 RETVAL = Mix_VolumeMusic (volume); 2524 RETVAL = Mix_VolumeMusic (volume);
1254 OUTPUT: 2525 OUTPUT:
1255 RETVAL 2526 RETVAL
1256 2527
1257CFClient::MixMusic 2528void
1258new_from_file (SV *class, char *path) 2529fade_out (int ms)
1259 CODE: 2530 CODE:
2531 Mix_FadeOutMusic (ms);
2532
2533void
2534halt ()
2535 CODE:
2536 Mix_HaltMusic ();
2537
2538DC::MixMusic
2539new (SV *class, DC::RW rwops)
2540 CODE:
1260 RETVAL = Mix_LoadMUS (path); 2541 RETVAL = Mix_LoadMUS_RW (rwops);
1261 OUTPUT: 2542 OUTPUT:
1262 RETVAL 2543 RETVAL
1263 2544
1264void 2545void
1265DESTROY (CFClient::MixMusic self) 2546DESTROY (DC::MixMusic self)
1266 CODE: 2547 CODE:
1267 Mix_FreeMusic (self); 2548 Mix_FreeMusic (self);
1268 2549
1269int 2550int
1270play (CFClient::MixMusic self, int loops = -1) 2551play (DC::MixMusic self, int loops = -1)
1271 CODE: 2552 CODE:
1272 RETVAL = Mix_PlayMusic (self, loops); 2553 RETVAL = Mix_PlayMusic (self, loops);
1273 OUTPUT: 2554 OUTPUT:
1274 RETVAL 2555 RETVAL
1275 2556
2557void
2558fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2559 CODE:
2560 Mix_FadeInMusicPos (self, loops, ms, position);
2561
1276MODULE = CFClient PACKAGE = CFClient::OpenGL 2562MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2563
2564PROTOTYPES: ENABLE
1277 2565
1278BOOT: 2566BOOT:
1279{ 2567{
1280 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2568 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1281 static const struct { 2569 static const struct {
1282 const char *name; 2570 const char *name;
1283 IV iv; 2571 IV iv;
1284 } *civ, const_iv[] = { 2572 } *civ, const_iv[] = {
1285# define const_iv(name) { # name, (IV)name } 2573# define const_iv(name) { # name, (IV)name }
2574 const_iv (GL_VENDOR),
2575 const_iv (GL_VERSION),
2576 const_iv (GL_EXTENSIONS),
1286 const_iv (GL_COLOR_MATERIAL), 2577 const_iv (GL_COLOR_MATERIAL),
1287 const_iv (GL_SMOOTH), 2578 const_iv (GL_SMOOTH),
1288 const_iv (GL_FLAT), 2579 const_iv (GL_FLAT),
2580 const_iv (GL_DITHER),
1289 const_iv (GL_BLEND), 2581 const_iv (GL_BLEND),
2582 const_iv (GL_CULL_FACE),
2583 const_iv (GL_SCISSOR_TEST),
2584 const_iv (GL_DEPTH_TEST),
2585 const_iv (GL_ALPHA_TEST),
2586 const_iv (GL_NORMALIZE),
2587 const_iv (GL_RESCALE_NORMAL),
2588 const_iv (GL_FRONT),
2589 const_iv (GL_BACK),
2590 const_iv (GL_AUX0),
1290 const_iv (GL_AND), 2591 const_iv (GL_AND),
2592 const_iv (GL_ONE),
2593 const_iv (GL_ZERO),
1291 const_iv (GL_SRC_ALPHA), 2594 const_iv (GL_SRC_ALPHA),
2595 const_iv (GL_DST_ALPHA),
1292 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2596 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2597 const_iv (GL_ONE_MINUS_DST_ALPHA),
2598 const_iv (GL_SRC_ALPHA_SATURATE),
1293 const_iv (GL_RGB), 2599 const_iv (GL_RGB),
1294 const_iv (GL_RGBA), 2600 const_iv (GL_RGBA),
2601 const_iv (GL_RGBA4),
2602 const_iv (GL_RGBA8),
2603 const_iv (GL_RGB5_A1),
1295 const_iv (GL_UNSIGNED_BYTE), 2604 const_iv (GL_UNSIGNED_BYTE),
1296 const_iv (GL_ALPHA4), 2605 const_iv (GL_UNSIGNED_SHORT),
2606 const_iv (GL_UNSIGNED_INT),
1297 const_iv (GL_ALPHA), 2607 const_iv (GL_ALPHA),
2608 const_iv (GL_INTENSITY),
2609 const_iv (GL_LUMINANCE),
2610 const_iv (GL_LUMINANCE_ALPHA),
1298 const_iv (GL_FLOAT), 2611 const_iv (GL_FLOAT),
1299 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2612 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2613 const_iv (GL_COMPRESSED_ALPHA_ARB),
2614 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2615 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2616 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2617 const_iv (GL_COMPRESSED_RGB_ARB),
2618 const_iv (GL_COMPRESSED_RGBA_ARB),
1300 const_iv (GL_COMPILE), 2619 const_iv (GL_COMPILE),
2620 const_iv (GL_PROXY_TEXTURE_1D),
2621 const_iv (GL_PROXY_TEXTURE_2D),
1301 const_iv (GL_TEXTURE_1D), 2622 const_iv (GL_TEXTURE_1D),
1302 const_iv (GL_TEXTURE_2D), 2623 const_iv (GL_TEXTURE_2D),
1303 const_iv (GL_TEXTURE_ENV), 2624 const_iv (GL_TEXTURE_ENV),
1304 const_iv (GL_TEXTURE_MAG_FILTER), 2625 const_iv (GL_TEXTURE_MAG_FILTER),
1305 const_iv (GL_TEXTURE_MIN_FILTER), 2626 const_iv (GL_TEXTURE_MIN_FILTER),
1306 const_iv (GL_TEXTURE_ENV_MODE), 2627 const_iv (GL_TEXTURE_ENV_MODE),
1307 const_iv (GL_TEXTURE_WRAP_S), 2628 const_iv (GL_TEXTURE_WRAP_S),
1308 const_iv (GL_TEXTURE_WRAP_T), 2629 const_iv (GL_TEXTURE_WRAP_T),
2630 const_iv (GL_REPEAT),
1309 const_iv (GL_CLAMP), 2631 const_iv (GL_CLAMP),
1310 const_iv (GL_REPEAT), 2632 const_iv (GL_CLAMP_TO_EDGE),
1311 const_iv (GL_NEAREST), 2633 const_iv (GL_NEAREST),
1312 const_iv (GL_LINEAR), 2634 const_iv (GL_LINEAR),
2635 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2636 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2637 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2638 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2639 const_iv (GL_GENERATE_MIPMAP),
1313 const_iv (GL_MODULATE), 2640 const_iv (GL_MODULATE),
2641 const_iv (GL_DECAL),
1314 const_iv (GL_REPLACE), 2642 const_iv (GL_REPLACE),
2643 const_iv (GL_DEPTH_BUFFER_BIT),
1315 const_iv (GL_COLOR_BUFFER_BIT), 2644 const_iv (GL_COLOR_BUFFER_BIT),
1316 const_iv (GL_PROJECTION), 2645 const_iv (GL_PROJECTION),
1317 const_iv (GL_MODELVIEW), 2646 const_iv (GL_MODELVIEW),
1318 const_iv (GL_COLOR_LOGIC_OP), 2647 const_iv (GL_COLOR_LOGIC_OP),
2648 const_iv (GL_SEPARABLE_2D),
1319 const_iv (GL_CONVOLUTION_2D), 2649 const_iv (GL_CONVOLUTION_2D),
1320 const_iv (GL_CONVOLUTION_BORDER_MODE), 2650 const_iv (GL_CONVOLUTION_BORDER_MODE),
1321 const_iv (GL_CONSTANT_BORDER), 2651 const_iv (GL_CONSTANT_BORDER),
2652 const_iv (GL_POINTS),
1322 const_iv (GL_LINES), 2653 const_iv (GL_LINES),
2654 const_iv (GL_LINE_STRIP),
2655 const_iv (GL_LINE_LOOP),
1323 const_iv (GL_QUADS), 2656 const_iv (GL_QUADS),
2657 const_iv (GL_QUAD_STRIP),
2658 const_iv (GL_TRIANGLES),
2659 const_iv (GL_TRIANGLE_STRIP),
2660 const_iv (GL_TRIANGLE_FAN),
1324 const_iv (GL_LINE_LOOP), 2661 const_iv (GL_POLYGON),
1325 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2662 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2663 const_iv (GL_POINT_SMOOTH_HINT),
2664 const_iv (GL_LINE_SMOOTH_HINT),
2665 const_iv (GL_POLYGON_SMOOTH_HINT),
2666 const_iv (GL_GENERATE_MIPMAP_HINT),
2667 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1326 const_iv (GL_FASTEST), 2668 const_iv (GL_FASTEST),
2669 const_iv (GL_DONT_CARE),
2670 const_iv (GL_NICEST),
2671 const_iv (GL_V2F),
2672 const_iv (GL_V3F),
2673 const_iv (GL_T2F_V3F),
2674 const_iv (GL_T2F_N3F_V3F),
1327# undef const_iv 2675# undef const_iv
1328 }; 2676 };
1329 2677
1330 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2678 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1331 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2679 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2680
2681 texture_av = newAV ();
2682 AvREAL_off (texture_av);
1332} 2683}
2684
2685void
2686disable_GL_EXT_blend_func_separate ()
2687 CODE:
2688 gl.BlendFuncSeparate = 0;
2689 gl.BlendFuncSeparateEXT = 0;
2690
2691char *
2692gl_vendor ()
2693 CODE:
2694 RETVAL = (char *)glGetString (GL_VENDOR);
2695 OUTPUT:
2696 RETVAL
2697
2698char *
2699gl_version ()
2700 CODE:
2701 RETVAL = (char *)glGetString (GL_VERSION);
2702 OUTPUT:
2703 RETVAL
2704
2705char *
2706gl_extensions ()
2707 CODE:
2708 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2709 OUTPUT:
2710 RETVAL
2711
2712const char *glGetString (GLenum pname)
2713
2714GLint glGetInteger (GLenum pname)
2715 CODE:
2716 glGetIntegerv (pname, &RETVAL);
2717 OUTPUT:
2718 RETVAL
2719
2720GLdouble glGetDouble (GLenum pname)
2721 CODE:
2722 glGetDoublev (pname, &RETVAL);
2723 OUTPUT:
2724 RETVAL
1333 2725
1334int glGetError () 2726int glGetError ()
2727
2728void glFinish ()
1335 2729
1336void glClear (int mask) 2730void glClear (int mask)
1337 2731
1338void glClearColor (float r, float g, float b, float a = 1.0) 2732void glClearColor (float r, float g, float b, float a = 1.0)
1339 PROTOTYPE: @ 2733 PROTOTYPE: @
1346 2740
1347void glHint (int target, int mode) 2741void glHint (int target, int mode)
1348 2742
1349void glBlendFunc (int sfactor, int dfactor) 2743void glBlendFunc (int sfactor, int dfactor)
1350 2744
2745void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2746 CODE:
2747 gl_BlendFuncSeparate (sa, da, saa, daa);
2748
2749void glDepthMask (int flag)
2750
1351void glLogicOp (int opcode) 2751void glLogicOp (int opcode)
1352 2752
2753void glColorMask (int red, int green, int blue, int alpha)
2754
1353void glMatrixMode (int mode) 2755void glMatrixMode (int mode)
1354 2756
1355void glPushMatrix () 2757void glPushMatrix ()
1356 2758
1357void glPopMatrix () 2759void glPopMatrix ()
1358 2760
1359void glLoadIdentity () 2761void glLoadIdentity ()
1360 2762
2763void glDrawBuffer (int buffer)
2764
2765void glReadBuffer (int buffer)
2766
2767# near_ and far_ are due to microsofts buggy "c" compiler
2768void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2769
2770# near_ and far_ are due to microsofts buggy "c" compiler
1361void glOrtho (double left, double right, double bottom, double top, double near, double far) 2771void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2772
2773PROTOTYPES: DISABLE
1362 2774
1363void glViewport (int x, int y, int width, int height) 2775void glViewport (int x, int y, int width, int height)
2776
2777void glScissor (int x, int y, int width, int height)
1364 2778
1365void glTranslate (float x, float y, float z = 0.) 2779void glTranslate (float x, float y, float z = 0.)
1366 CODE: 2780 CODE:
1367 glTranslatef (x, y, z); 2781 glTranslatef (x, y, z);
1368 2782
1369void glScale (float x, float y, float z) 2783void glScale (float x, float y, float z = 1.)
1370 CODE: 2784 CODE:
1371 glScalef (x, y, z); 2785 glScalef (x, y, z);
1372 2786
1373void glRotate (float angle, float x, float y, float z) 2787void glRotate (float angle, float x, float y, float z)
1374 CODE: 2788 CODE:
1375 glRotatef (angle, x, y, z); 2789 glRotatef (angle, x, y, z);
1376 2790
1377void glBegin (int mode)
1378
1379void glEnd ()
1380
1381void glColor (float r, float g, float b, float a = 1.0) 2791void glColor (float r, float g, float b, float a = 1.0)
1382 PROTOTYPE: @ 2792 ALIAS:
2793 glColor_premultiply = 1
1383 CODE: 2794 CODE:
2795 if (ix)
2796 {
2797 r *= a;
2798 g *= a;
2799 b *= a;
2800 }
2801 // microsoft visual "c" rounds instead of truncating...
1384 glColor4f (r, g, b, a); 2802 glColor4f (r, g, b, a);
2803
2804void glRasterPos (float x, float y, float z = 0.)
2805 CODE:
2806 glRasterPos3f (0, 0, z);
2807 glBitmap (0, 0, 0, 0, x, y, 0);
1385 2808
1386void glVertex (float x, float y, float z = 0.) 2809void glVertex (float x, float y, float z = 0.)
1387 CODE: 2810 CODE:
1388 glVertex3f (x, y, z); 2811 glVertex3f (x, y, z);
1389 2812
1390void glTexCoord (float s, float t) 2813void glTexCoord (float s, float t)
1391 CODE: 2814 CODE:
1392 glTexCoord2f (s, t); 2815 glTexCoord2f (s, t);
1393 2816
2817void glRect (float x1, float y1, float x2, float y2)
2818 CODE:
2819 glRectf (x1, y1, x2, y2);
2820
2821void glRect_lineloop (float x1, float y1, float x2, float y2)
2822 CODE:
2823 glBegin (GL_LINE_LOOP);
2824 glVertex2f (x1, y1);
2825 glVertex2f (x2, y1);
2826 glVertex2f (x2, y2);
2827 glVertex2f (x1, y2);
2828 glEnd ();
2829
2830PROTOTYPES: ENABLE
2831
2832void glBegin (int mode)
2833
2834void glEnd ()
2835
2836void glPointSize (GLfloat size)
2837
2838void glLineWidth (GLfloat width)
2839
2840void glInterleavedArrays (int format, int stride, char *data)
2841
2842void glDrawElements (int mode, int count, int type, char *indices)
2843
2844# 1.2 void glDrawRangeElements (int mode, int start, int end
2845
1394void glTexEnv (int target, int pname, float param) 2846void glTexEnv (int target, int pname, float param)
1395 CODE: 2847 CODE:
1396 glTexEnvf (target, pname, param); 2848 glTexEnvf (target, pname, param);
1397 2849
1398void glTexParameter (int target, int pname, float param) 2850void glTexParameter (int target, int pname, float param)
1401 2853
1402void glBindTexture (int target, int name) 2854void glBindTexture (int target, int name)
1403 2855
1404void glConvolutionParameter (int target, int pname, float params) 2856void glConvolutionParameter (int target, int pname, float params)
1405 CODE: 2857 CODE:
2858 if (gl.ConvolutionParameterf)
1406 glConvolutionParameterf (target, pname, params); 2859 gl.ConvolutionParameterf (target, pname, params);
1407 2860
1408void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2861void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2862 CODE:
2863 if (gl.ConvolutionFilter2D)
2864 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1409 2865
2866void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2867 CODE:
2868 if (gl.SeparableFilter2D)
2869 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2870
1410void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2871void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1411 2872
1412void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2873void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2874
2875void glDrawPixels (int width, int height, int format, int type, char *pixels)
2876
2877void glPixelZoom (float x, float y)
2878
2879void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1413 2880
1414int glGenTexture () 2881int glGenTexture ()
1415 CODE: 2882 CODE:
1416{ 2883 RETVAL = gen_texture ();
1417 GLuint name;
1418 glGenTextures (1, &name);
1419 RETVAL = name;
1420}
1421 OUTPUT: 2884 OUTPUT:
1422 RETVAL 2885 RETVAL
1423 2886
1424void glDeleteTexture (int name) 2887void glDeleteTexture (int name)
1425 CODE: 2888 CODE:
1426{
1427 GLuint name_ = name;
1428 glDeleteTextures (1, &name_); 2889 del_texture (name);
1429} 2890
1430
1431int glGenList () 2891int glGenList ()
1432 CODE: 2892 CODE:
1433 RETVAL = glGenLists (1); 2893 RETVAL = glGenLists (1);
1434 OUTPUT: 2894 OUTPUT:
1435 RETVAL 2895 RETVAL
1442 2902
1443void glEndList () 2903void glEndList ()
1444 2904
1445void glCallList (int list) 2905void glCallList (int list)
1446 2906
2907MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2908
2909PROTOTYPES: DISABLE
2910
2911void
2912find_widget (SV *self, NV x, NV y)
2913 PPCODE:
2914{
2915 if (within_widget (self, x, y))
2916 XPUSHs (self);
2917}
2918
2919BOOT:
2920{
2921 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2922
2923 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2924 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2925 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2926 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2927}
2928
2929void
2930draw (SV *self)
2931 CODE:
2932{
2933 HV *hv;
2934 SV **svp;
2935 NV x, y, w, h;
2936 SV *draw_x_sv = GvSV (draw_x_gv);
2937 SV *draw_y_sv = GvSV (draw_y_gv);
2938 SV *draw_w_sv = GvSV (draw_w_gv);
2939 SV *draw_h_sv = GvSV (draw_h_gv);
2940 double draw_x, draw_y;
2941
2942 if (!SvROK (self))
2943 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2944
2945 hv = (HV *)SvRV (self);
2946
2947 if (SvTYPE (hv) != SVt_PVHV)
2948 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2949
2950 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2951 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2952
2953 if (!h || !w)
2954 XSRETURN_EMPTY;
2955
2956 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2957 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2958
2959 draw_x = SvNV (draw_x_sv) + x;
2960 draw_y = SvNV (draw_y_sv) + y;
2961
2962 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2963 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2964 XSRETURN_EMPTY;
2965
2966 sv_setnv (draw_x_sv, draw_x);
2967 sv_setnv (draw_y_sv, draw_y);
2968
2969 glPushMatrix ();
2970 glTranslated (x, y, 0);
2971
2972 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2973 {
2974 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2975
2976 if (svp && SvTRUE (*svp))
2977 {
2978 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2979 glEnable (GL_BLEND);
2980 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2981 glBegin (GL_QUADS);
2982 glVertex2f (0, 0);
2983 glVertex2f (w, 0);
2984 glVertex2f (w, h);
2985 glVertex2f (0, h);
2986 glEnd ();
2987 glDisable (GL_BLEND);
2988 }
2989 }
2990#if 0
2991 // draw borders, for debugging
2992 glPushMatrix ();
2993 glColor4f (1., 1., 0., 1.);
2994 glTranslatef (.5, .5, 0.);
2995 glBegin (GL_LINE_LOOP);
2996 glVertex2f (0 , 0);
2997 glVertex2f (w - 1, 0);
2998 glVertex2f (w - 1, h - 1);
2999 glVertex2f (0 , h - 1);
3000 glEnd ();
3001 glPopMatrix ();
3002#endif
3003 PUSHMARK (SP);
3004 XPUSHs (self);
3005 PUTBACK;
3006 call_method ("_draw", G_VOID | G_DISCARD);
3007 SPAGAIN;
3008
3009 glPopMatrix ();
3010
3011 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3012 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3013}
3014

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