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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.156 by root, Thu Sep 21 14:47:51 2006 UTC vs.
Revision 1.255 by root, Sun Jan 6 18:25:59 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
29#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
30 46
31#include <glib/gmacros.h> 47#include <glib/gmacros.h>
32 48
33#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
34 61
35#ifndef _WIN32 62#ifndef _WIN32
36# include <sys/types.h> 63# include <sys/types.h>
37# include <sys/socket.h> 64# include <sys/socket.h>
38# include <netinet/in.h> 65# include <netinet/in.h>
39# include <netinet/tcp.h> 66# include <netinet/tcp.h>
40# include <inttypes.h> 67# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 68#endif
49 69
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 71
52#define FOW_DARKNESS 32 72#define FOW_DARKNESS 32
53 73
54#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
56 76
57#define MIN_FONT_HEIGHT 10 77#define MIN_FONT_HEIGHT 10
78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
58 81
59#if 0 82#if 0
60# define PARACHUTE SDL_INIT_NOPARACHUTE 83# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 84#else
62# define PARACHUTE 0 85# define PARACHUTE 0
63#endif 86#endif
64 87
88static AV *texture_av;
89
65static struct 90static struct
66{ 91{
67#define GL_FUNC(ptr,name) ptr name; 92#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 93#include "glfunc.h"
69#undef GL_FUNC 94#undef GL_FUNC
70} gl; 95} gl;
71 96
97static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 99{
74 if (gl.BlendFuncSeparate) 100 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 101 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 102 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 104 else
79 glBlendFunc (sa, da); 105 glBlendFunc (sa, da);
80} 106}
81 107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
82#include "texcache.c" 132#include "texcache.c"
133#include "rendercache.c"
83 134
84#include "pango-font.c" 135#include "pango-font.c"
85#include "pango-fontmap.c" 136#include "pango-fontmap.c"
86#include "pango-render.c" 137#include "pango-render.c"
87 138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 142typedef Mix_Music *DC__MixMusic;
90 143
91typedef PangoFontDescription *CFPlus__Font; 144typedef PangoFontDescription *DC__Font;
92 145
93static int 146static int
94shape_attr_p (PangoLayoutRun *run) 147shape_attr_p (PangoLayoutRun *run)
95{ 148{
96 GSList *attrs = run->item->analysis.extra_attrs; 149 GSList *attrs = run->item->analysis.extra_attrs;
110 163
111typedef struct cf_layout { 164typedef struct cf_layout {
112 PangoLayout *pl; 165 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 166 float r, g, b, a; // default color for rgba mode
114 int base_height; 167 int base_height;
115 CFPlus__Font font; 168 DC__Font font;
169 rc_t *rc;
116} *CFPlus__Layout; 170} *DC__Layout;
117 171
118static CFPlus__Font default_font; 172static DC__Font default_font;
119static PangoContext *opengl_context; 173static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 174static PangoFontMap *opengl_fontmap;
121 175
122static void 176static void
123substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
128#endif 182#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 184}
131 185
132static void 186static void
133layout_update_font (CFPlus__Layout self) 187layout_update_font (DC__Layout self)
134{ 188{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 190 * reasonably well with bitstream vera
137 */ 191 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 192 PangoFontDescription *font = self->font ? self->font : default_font;
142 196
143 pango_layout_set_font_description (self->pl, font); 197 pango_layout_set_font_description (self->pl, font);
144} 198}
145 199
146static void 200static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 202{
149 PangoRectangle rect; 203 PangoRectangle rect;
150 204
151 // get_pixel_* wrongly rounds down 205 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 206 pango_layout_get_extents (self->pl, 0, &rect);
159 213
160 *w = rect.width; 214 *w = rect.width;
161 *h = rect.height; 215 *h = rect.height;
162} 216}
163 217
218typedef uint16_t tileid;
164typedef uint16_t mapface; 219typedef uint16_t faceid;
165 220
166typedef struct { 221typedef struct {
167 GLint name; 222 GLuint name;
168 int w, h; 223 int w, h;
169 float s, t; 224 float s, t;
170 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
171} maptex; 228} maptex;
172 229
173typedef struct { 230typedef struct {
174 uint32_t player; 231 uint32_t player;
175 mapface face[3]; 232 tileid tile[3];
176 uint16_t darkness; 233 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 235} mapcell;
179 236
180typedef struct { 237typedef struct {
181 int32_t c0, c1; 238 int32_t c0, c1;
182 mapcell *col; 239 mapcell *col;
183} maprow; 240} maprow;
184 241
185typedef struct map { 242typedef struct map {
186 int x, y, w, h; 243 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 245 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 246 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 247
194 int32_t rows; 248 int32_t rows;
195 maprow *row; 249 maprow *row;
196} *CFPlus__Map; 250} *DC__Map;
197 251
198static char * 252static char *
199prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
200{ 254{
201 char *p; 255 char *p;
218} 272}
219 273
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
223static maprow * 297static maprow *
224map_get_row (CFPlus__Map self, int y) 298map_get_row (DC__Map self, int y)
225{ 299{
226 if (0 > y) 300 if (0 > y)
227 { 301 {
228 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
229 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
267 341
268 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
269} 343}
270 344
271static mapcell * 345static mapcell *
272map_get_cell (CFPlus__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
273{ 347{
274 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
275} 349}
276 350
277static void 351static void
278map_clear (CFPlus__Map self) 352map_clear (DC__Map self)
279{ 353{
280 int r; 354 int r;
281 355
282 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
283 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
291 self->row = 0; 365 self->row = 0;
292 self->rows = 0; 366 self->rows = 0;
293} 367}
294 368
295static void 369static void
296map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
297{ 371{
298 int x, y; 372 int x, y;
299 maprow *row; 373 maprow *row;
300 mapcell *cell; 374 mapcell *cell;
301 375
321 cell->player = 0; 395 cell->player = 0;
322 } 396 }
323 } 397 }
324} 398}
325 399
400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
414}
415
326static void 416static void
327music_finished (void) 417music_finished (void)
328{ 418{
329 SDL_UserEvent ev; 419 SDL_UserEvent ev;
330 420
364 n |= n >> 16; 454 n |= n >> 16;
365 455
366 return n + 1; 456 return n + 1;
367} 457}
368 458
369MODULE = CFPlus PACKAGE = CFPlus 459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
470/* SDL should provide this, really. */
471#define SDLK_MODIFIER_MIN 300
472#define SDLK_MODIFIER_MAX 314
473
474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
370 518
371PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
372 520
373BOOT: 521BOOT:
374{ 522{
375 HV *stash = gv_stashpv ("CFPlus", 1); 523 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 524 static const struct {
377 const char *name; 525 const char *name;
378 IV iv; 526 IV iv;
379 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
529 const_iv (SDLK_MODIFIER_MIN),
530 const_iv (SDLK_MODIFIER_MAX),
531
381 const_iv (SDL_ACTIVEEVENT), 532 const_iv (SDL_ACTIVEEVENT),
382 const_iv (SDL_KEYDOWN), 533 const_iv (SDL_KEYDOWN),
383 const_iv (SDL_KEYUP), 534 const_iv (SDL_KEYUP),
384 const_iv (SDL_MOUSEMOTION), 535 const_iv (SDL_MOUSEMOTION),
385 const_iv (SDL_MOUSEBUTTONDOWN), 536 const_iv (SDL_MOUSEBUTTONDOWN),
394 const_iv (SDL_EVENT_RESERVEDA), 545 const_iv (SDL_EVENT_RESERVEDA),
395 const_iv (SDL_EVENT_RESERVEDB), 546 const_iv (SDL_EVENT_RESERVEDB),
396 const_iv (SDL_VIDEORESIZE), 547 const_iv (SDL_VIDEORESIZE),
397 const_iv (SDL_VIDEOEXPOSE), 548 const_iv (SDL_VIDEOEXPOSE),
398 const_iv (SDL_USEREVENT), 549 const_iv (SDL_USEREVENT),
550
551 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE),
554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
399 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
400 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
401 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
402 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
403 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
458 const_iv (SDLK_BREAK), 616 const_iv (SDLK_BREAK),
459 const_iv (SDLK_MENU), 617 const_iv (SDLK_MENU),
460 const_iv (SDLK_POWER), 618 const_iv (SDLK_POWER),
461 const_iv (SDLK_EURO), 619 const_iv (SDLK_EURO),
462 const_iv (SDLK_UNDO), 620 const_iv (SDLK_UNDO),
621
463 const_iv (KMOD_NONE), 622 const_iv (KMOD_NONE),
623 const_iv (KMOD_SHIFT),
464 const_iv (KMOD_LSHIFT), 624 const_iv (KMOD_LSHIFT),
465 const_iv (KMOD_RSHIFT), 625 const_iv (KMOD_RSHIFT),
626 const_iv (KMOD_CTRL),
466 const_iv (KMOD_LCTRL), 627 const_iv (KMOD_LCTRL),
467 const_iv (KMOD_RCTRL), 628 const_iv (KMOD_RCTRL),
629 const_iv (KMOD_ALT),
468 const_iv (KMOD_LALT), 630 const_iv (KMOD_LALT),
469 const_iv (KMOD_RALT), 631 const_iv (KMOD_RALT),
632 const_iv (KMOD_META),
470 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
471 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
472 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
473 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
474 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
475 const_iv (KMOD_CTRL), 638
476 const_iv (KMOD_SHIFT), 639 const_iv (MIX_DEFAULT_FORMAT),
477 const_iv (KMOD_ALT),
478 const_iv (KMOD_META)
479# undef const_iv 640# undef const_iv
480 }; 641 };
481 642
482 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
483 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
645
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
484} 648}
649
650void
651weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
485 655
486int 656int
487in_destruct () 657in_destruct ()
488 CODE: 658 CODE:
489 RETVAL = PL_main_cv == Nullcv; 659 RETVAL = PL_main_cv == Nullcv;
492 662
493NV floor (NV x) 663NV floor (NV x)
494 664
495NV ceil (NV x) 665NV ceil (NV x)
496 666
667IV minpot (UV n)
668
669IV popcount (UV n)
670
497void 671void
498pango_init () 672pango_init ()
499 CODE: 673 CODE:
500{ 674{
501 opengl_fontmap = pango_opengl_font_map_new (); 675 opengl_fontmap = pango_opengl_font_map_new ();
502 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
503 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678#if PANGO_VERSION_CHECK (1, 15, 2)
679 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
680 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
681#endif
504} 682}
683
684char *
685SDL_GetError ()
505 686
506int 687int
507SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 688SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
508 689
509void 690void
510SDL_Quit () 691SDL_Quit ()
511 692
512void 693void
513SDL_ListModes () 694SDL_ListModes (int rgb, int alpha)
514 PPCODE: 695 PPCODE:
515{ 696{
516 SDL_Rect **m; 697 SDL_Rect **m;
517 698
518 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 699 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
520 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
521 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 702 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
522 703
523 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 704 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
524 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 705 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
525 706
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 707 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
530 711
531 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 712 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
532#if SDL_VERSION_ATLEAST(1,2,10) 713#if SDL_VERSION_ATLEAST(1,2,10)
533 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 714 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
534 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 715 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
535#endif 716#endif
536 717
537 SDL_EnableUNICODE (1);
538 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
539
540 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 718 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
541 719
542 if (m && m != (SDL_Rect **)-1) 720 if (m && m != (SDL_Rect **)-1)
543 while (*m) 721 while (*m)
544 { 722 {
723 if ((*m)->w >= 800 && (*m)->h >= 480)
724 {
545 AV *av = newAV (); 725 AV *av = newAV ();
546 av_push (av, newSViv ((*m)->w)); 726 av_push (av, newSViv ((*m)->w));
547 av_push (av, newSViv ((*m)->h)); 727 av_push (av, newSViv ((*m)->h));
728 av_push (av, newSViv (rgb));
729 av_push (av, newSViv (alpha));
548 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 730 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
731 }
549 732
550 ++m; 733 ++m;
551 } 734 }
552} 735}
553 736
554char *
555SDL_GetError ()
556
557int 737int
558SDL_SetVideoMode (int w, int h, int fullscreen) 738SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
559 CODE: 739 CODE:
740{
741 SDL_EnableUNICODE (1);
742 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
743
744 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
745 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
746 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
747 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
748
560 RETVAL = !!SDL_SetVideoMode ( 749 RETVAL = !!SDL_SetVideoMode (
561 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 750 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
562 ); 751 );
752
563 if (RETVAL) 753 if (RETVAL)
564 { 754 {
565 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 755 av_clear (texture_av);
756
757 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
566# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 758#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
567# include "glfunc.h" 759#include "glfunc.h"
568# undef GL_FUNC 760#undef GL_FUNC
569 } 761 }
762}
570 OUTPUT: 763 OUTPUT:
571 RETVAL 764 RETVAL
572 765
573void 766void
574SDL_GL_SwapBuffers () 767SDL_GL_SwapBuffers ()
575 768
576char * 769char *
577SDL_GetKeyName (int sym) 770SDL_GetKeyName (int sym)
578 771
772int
773SDL_GetAppState ()
774
579void 775void
580SDL_PollEvent () 776poll_events ()
581 PPCODE: 777 PPCODE:
582{ 778{
583 SDL_Event ev; 779 SDL_Event ev;
584 780
585 while (SDL_PollEvent (&ev)) 781 SDL_PumpEvents ();
782 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
586 { 783 {
587 HV *hv = newHV (); 784 HV *hv = newHV ();
588 hv_store (hv, "type", 4, newSViv (ev.type), 0); 785 hv_store (hv, "type", 4, newSViv (ev.type), 0);
589 786
590 switch (ev.type) 787 switch (ev.type)
591 { 788 {
592 case SDL_KEYDOWN: 789 case SDL_KEYDOWN:
593 case SDL_KEYUP: 790 case SDL_KEYUP:
594 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 791 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
595 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 792 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
596 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 793 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
794 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
597 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 795 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
598 break; 796 break;
599 797
600 case SDL_ACTIVEEVENT: 798 case SDL_ACTIVEEVENT:
601 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 799 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
602 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 800 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
603 break; 801 break;
604 802
605 case SDL_MOUSEMOTION: 803 case SDL_MOUSEMOTION:
804 {
805 int state = ev.motion.state;
806 int x = ev.motion.x;
807 int y = ev.motion.y;
808 int xrel = ev.motion.xrel;
809 int yrel = ev.motion.yrel;
810
811 /* do simplistic event compression */
812 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
813 && state == ev.motion.state)
814 {
815 xrel += ev.motion.xrel;
816 yrel += ev.motion.yrel;
817 x = ev.motion.x;
818 y = ev.motion.y;
819 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
820 }
821
606 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 822 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
607
608 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 823 hv_store (hv, "state", 5, newSViv (state), 0);
609 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 824 hv_store (hv, "x", 1, newSViv (x), 0);
610 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 825 hv_store (hv, "y", 1, newSViv (y), 0);
611 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 826 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
612 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 827 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
828 }
613 break; 829 break;
614 830
615 case SDL_MOUSEBUTTONDOWN: 831 case SDL_MOUSEBUTTONDOWN:
616 case SDL_MOUSEBUTTONUP: 832 case SDL_MOUSEBUTTONUP:
617 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 833 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
618 834
619 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 835 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
620 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 836 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 837 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 838 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
627 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 843 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
628 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 844 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
629 break; 845 break;
630 } 846 }
631 847
632 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 848 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
633 } 849 }
634} 850}
635 851
636int 852int
637Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 853Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
638 POSTCALL: 854 POSTCALL:
639 Mix_HookMusicFinished (music_finished); 855 Mix_HookMusicFinished (music_finished);
640 Mix_ChannelFinished (channel_finished); 856 Mix_ChannelFinished (channel_finished);
641 857
642void 858void
859Mix_QuerySpec ()
860 PPCODE:
861{
862 int freq, channels;
863 Uint16 format;
864
865 if (Mix_QuerySpec (&freq, &format, &channels))
866 {
867 EXTEND (SP, 3);
868 PUSHs (sv_2mortal (newSViv (freq)));
869 PUSHs (sv_2mortal (newSViv (format)));
870 PUSHs (sv_2mortal (newSViv (channels)));
871 }
872}
873
874void
643Mix_CloseAudio () 875Mix_CloseAudio ()
644 876
645int 877int
646Mix_AllocateChannels (int numchans = -1) 878Mix_AllocateChannels (int numchans = -1)
647 879
880const char *
881Mix_GetError ()
882
648void 883void
649lowdelay (int fd, int val = 1) 884lowdelay (int fd, int val = 1)
650 CODE: 885 CODE:
886 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
887
888void
889win32_proxy_info ()
890 PPCODE:
891{
651#ifndef _WIN32 892#ifdef _WIN32
652 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 893 char buffer[2048];
894 DWORD buflen;
895
896 EXTEND (SP, 3);
897
898 buflen = sizeof (buffer);
899 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
900 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
901 {
902 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
903
904 buflen = sizeof (buffer);
905 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
906 {
907 PUSHs (newSVpv (buffer, 0));
908
909 buflen = sizeof (buffer);
910 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
911 PUSHs (newSVpv (buffer, 0));
912 }
913 }
653#endif 914#endif
915}
654 916
655void 917void
656add_font (char *file) 918add_font (char *file)
657 CODE: 919 CODE:
658 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 920 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
666 STRLEN image_len; 928 STRLEN image_len;
667 char *image = (char *)SvPVbyte (image_, image_len); 929 char *image = (char *)SvPVbyte (image_, image_len);
668 SDL_Surface *surface, *surface2; 930 SDL_Surface *surface, *surface2;
669 SDL_PixelFormat fmt; 931 SDL_PixelFormat fmt;
670 SDL_RWops *rw = ix 932 SDL_RWops *rw = ix
671 ? SDL_RWFromFile (image, "r") 933 ? SDL_RWFromFile (image, "rb")
672 : SDL_RWFromConstMem (image, image_len); 934 : SDL_RWFromConstMem (image, image_len);
673 935
674 if (!rw) 936 if (!rw)
675 croak ("load_image: %s", SDL_GetError ()); 937 croak ("load_image: %s", SDL_GetError ());
676 938
749void 1011void
750error (char *message) 1012error (char *message)
751 CODE: 1013 CODE:
752 fprintf (stderr, "ERROR: %s\n", message); 1014 fprintf (stderr, "ERROR: %s\n", message);
753#ifdef _WIN32 1015#ifdef _WIN32
754 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1016 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
755#endif 1017#endif
756 1018
757void 1019void
758fatal (char *message) 1020fatal (char *message)
759 CODE: 1021 CODE:
760 fprintf (stderr, "FATAL: %s\n", message); 1022 fprintf (stderr, "FATAL: %s\n", message);
761#ifdef _WIN32 1023#ifdef _WIN32
762 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1024 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
763#endif 1025#endif
764 _exit (1); 1026 _exit (1);
765 1027
766void 1028void
767_exit (int retval) 1029_exit (int retval = 0)
768 CODE: 1030 CODE:
1031#ifdef WIN32
1032 ExitThread (retval); // unclean, please beam me up
1033#else
769 _exit (retval); 1034 _exit (retval);
1035#endif
770 1036
771MODULE = CFPlus PACKAGE = CFPlus::Font 1037void
1038debug ()
1039 CODE:
1040{
1041#if DEBUG
1042 VALGRIND_DO_LEAK_CHECK;
1043#endif
1044}
772 1045
773CFPlus::Font 1046MODULE = Deliantra::Client PACKAGE = DC::Font
1047
1048PROTOTYPES: DISABLE
1049
1050DC::Font
774new_from_file (SV *class, char *path, int id = 0) 1051new_from_file (SV *class, char *path, int id = 0)
775 CODE: 1052 CODE:
776{ 1053{
777 int count; 1054 int count;
778 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1055 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
781} 1058}
782 OUTPUT: 1059 OUTPUT:
783 RETVAL 1060 RETVAL
784 1061
785void 1062void
786DESTROY (CFPlus::Font self) 1063DESTROY (DC::Font self)
787 CODE: 1064 CODE:
788 pango_font_description_free (self); 1065 pango_font_description_free (self);
789 1066
790void 1067void
791make_default (CFPlus::Font self) 1068make_default (DC::Font self)
1069 PROTOTYPE: $
792 CODE: 1070 CODE:
793 default_font = self; 1071 default_font = self;
794 1072
795MODULE = CFPlus PACKAGE = CFPlus::Layout 1073MODULE = Deliantra::Client PACKAGE = DC::Layout
796 1074
1075PROTOTYPES: DISABLE
1076
797void 1077void
798reset_glyph_cache () 1078glyph_cache_backup ()
1079 PROTOTYPE:
799 CODE: 1080 CODE:
1081 tc_backup ();
1082
1083void
1084glyph_cache_restore ()
1085 PROTOTYPE:
1086 CODE:
800 tc_clear (); 1087 tc_restore ();
801 1088
802CFPlus::Layout 1089DC::Layout
803new (SV *class) 1090new (SV *class)
804 CODE: 1091 CODE:
805 New (0, RETVAL, 1, struct cf_layout); 1092 New (0, RETVAL, 1, struct cf_layout);
806 1093
807 RETVAL->pl = pango_layout_new (opengl_context); 1094 RETVAL->pl = pango_layout_new (opengl_context);
809 RETVAL->g = 1.; 1096 RETVAL->g = 1.;
810 RETVAL->b = 1.; 1097 RETVAL->b = 1.;
811 RETVAL->a = 1.; 1098 RETVAL->a = 1.;
812 RETVAL->base_height = MIN_FONT_HEIGHT; 1099 RETVAL->base_height = MIN_FONT_HEIGHT;
813 RETVAL->font = 0; 1100 RETVAL->font = 0;
1101 RETVAL->rc = rc_alloc ();
814 1102
815 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1103 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
816 layout_update_font (RETVAL); 1104 layout_update_font (RETVAL);
817 OUTPUT: 1105 OUTPUT:
818 RETVAL 1106 RETVAL
819 1107
820void 1108void
821DESTROY (CFPlus::Layout self) 1109DESTROY (DC::Layout self)
822 CODE: 1110 CODE:
823 g_object_unref (self->pl); 1111 g_object_unref (self->pl);
1112 rc_free (self->rc);
824 Safefree (self); 1113 Safefree (self);
825 1114
826void 1115void
827set_text (CFPlus::Layout self, SV *text_) 1116set_text (DC::Layout self, SV *text_)
828 CODE: 1117 CODE:
829{ 1118{
830 STRLEN textlen; 1119 STRLEN textlen;
831 char *text = SvPVutf8 (text_, textlen); 1120 char *text = SvPVutf8 (text_, textlen);
832 1121
833 pango_layout_set_text (self->pl, text, textlen); 1122 pango_layout_set_text (self->pl, text, textlen);
834} 1123}
835 1124
836void 1125void
837set_markup (CFPlus::Layout self, SV *text_) 1126set_markup (DC::Layout self, SV *text_)
838 CODE: 1127 CODE:
839{ 1128{
840 STRLEN textlen; 1129 STRLEN textlen;
841 char *text = SvPVutf8 (text_, textlen); 1130 char *text = SvPVutf8 (text_, textlen);
842 1131
843 pango_layout_set_markup (self->pl, text, textlen); 1132 pango_layout_set_markup (self->pl, text, textlen);
844} 1133}
845 1134
846void 1135void
847set_shapes (CFPlus::Layout self, ...) 1136set_shapes (DC::Layout self, ...)
848 CODE: 1137 CODE:
849{ 1138{
850 PangoAttrList *attrs = 0; 1139 PangoAttrList *attrs = 0;
851 const char *text = pango_layout_get_text (self->pl); 1140 const char *text = pango_layout_get_text (self->pl);
852 const char *pos = text; 1141 const char *pos = text;
887 if (attrs) 1176 if (attrs)
888 pango_layout_set_attributes (self->pl, attrs); 1177 pango_layout_set_attributes (self->pl, attrs);
889} 1178}
890 1179
891void 1180void
892get_shapes (CFPlus::Layout self) 1181get_shapes (DC::Layout self)
893 PPCODE: 1182 PPCODE:
894{ 1183{
895 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1184 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
896 1185
897 do 1186 do
898 { 1187 {
899 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1188 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
900 1189
901 if (run && shape_attr_p (run)) 1190 if (run && shape_attr_p (run))
902 { 1191 {
903 PangoRectangle extents; 1192 PangoRectangle extents;
904 pango_layout_iter_get_run_extents (iter, 0, &extents); 1193 pango_layout_iter_get_run_extents (iter, 0, &extents);
912 1201
913 pango_layout_iter_free (iter); 1202 pango_layout_iter_free (iter);
914} 1203}
915 1204
916int 1205int
917has_wrapped (CFPlus::Layout self) 1206has_wrapped (DC::Layout self)
918 CODE: 1207 CODE:
919{ 1208{
920 int lines = 1; 1209 int lines = 1;
921 const char *text = pango_layout_get_text (self->pl); 1210 const char *text = pango_layout_get_text (self->pl);
922 1211
927} 1216}
928 OUTPUT: 1217 OUTPUT:
929 RETVAL 1218 RETVAL
930 1219
931SV * 1220SV *
932get_text (CFPlus::Layout self) 1221get_text (DC::Layout self)
933 CODE: 1222 CODE:
934 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1223 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
935 sv_utf8_decode (RETVAL); 1224 sv_utf8_decode (RETVAL);
936 OUTPUT: 1225 OUTPUT:
937 RETVAL 1226 RETVAL
938 1227
939void 1228void
940set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1229set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
941 CODE: 1230 CODE:
942 self->r = r; 1231 self->r = r;
943 self->g = g; 1232 self->g = g;
944 self->b = b; 1233 self->b = b;
945 self->a = a; 1234 self->a = a;
946 1235
947void 1236void
948set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1237set_font (DC::Layout self, DC::Font font = 0)
949 CODE: 1238 CODE:
950 if (self->font != font) 1239 if (self->font != font)
951 { 1240 {
952 self->font = font; 1241 self->font = font;
953 layout_update_font (self); 1242 layout_update_font (self);
954 } 1243 }
955 1244
956void 1245void
957set_height (CFPlus::Layout self, int base_height) 1246set_height (DC::Layout self, int base_height)
958 CODE: 1247 CODE:
959 if (self->base_height != base_height) 1248 if (self->base_height != base_height)
960 { 1249 {
961 self->base_height = base_height; 1250 self->base_height = base_height;
962 layout_update_font (self); 1251 layout_update_font (self);
963 } 1252 }
964 1253
965void 1254void
966set_width (CFPlus::Layout self, int max_width = -1) 1255set_width (DC::Layout self, int max_width = -1)
967 CODE: 1256 CODE:
968 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1257 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
969 1258
970void 1259void
971set_indent (CFPlus::Layout self, int indent) 1260set_indent (DC::Layout self, int indent)
972 CODE: 1261 CODE:
973 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1262 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
974 1263
975void 1264void
976set_spacing (CFPlus::Layout self, int spacing) 1265set_spacing (DC::Layout self, int spacing)
977 CODE: 1266 CODE:
978 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1267 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
979 1268
980void 1269void
981set_ellipsise (CFPlus::Layout self, int ellipsise) 1270set_ellipsise (DC::Layout self, int ellipsise)
982 CODE: 1271 CODE:
983 pango_layout_set_ellipsize (self->pl, 1272 pango_layout_set_ellipsize (self->pl,
984 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1273 ellipsise == 1 ? PANGO_ELLIPSIZE_START
985 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1274 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
986 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1275 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
987 : PANGO_ELLIPSIZE_NONE 1276 : PANGO_ELLIPSIZE_NONE
988 ); 1277 );
989 1278
990void 1279void
991set_single_paragraph_mode (CFPlus::Layout self, int spm) 1280set_single_paragraph_mode (DC::Layout self, int spm)
992 CODE: 1281 CODE:
993 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1282 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
994 1283
995void 1284void
996size (CFPlus::Layout self) 1285size (DC::Layout self)
997 PPCODE: 1286 PPCODE:
998{ 1287{
999 int w, h; 1288 int w, h;
1000 1289
1001 layout_get_pixel_size (self, &w, &h); 1290 layout_get_pixel_size (self, &w, &h);
1004 PUSHs (sv_2mortal (newSViv (w))); 1293 PUSHs (sv_2mortal (newSViv (w)));
1005 PUSHs (sv_2mortal (newSViv (h))); 1294 PUSHs (sv_2mortal (newSViv (h)));
1006} 1295}
1007 1296
1008int 1297int
1009descent (CFPlus::Layout self) 1298descent (DC::Layout self)
1010 CODE: 1299 CODE:
1011{ 1300{
1012 PangoRectangle rect; 1301 PangoRectangle rect;
1013 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1302 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1014 pango_layout_line_get_pixel_extents (line, 0, &rect); 1303 pango_layout_line_get_pixel_extents (line, 0, &rect);
1015 RETVAL = PANGO_DESCENT (rect); 1304 RETVAL = PANGO_DESCENT (rect);
1016} 1305}
1017 OUTPUT: 1306 OUTPUT:
1018 RETVAL 1307 RETVAL
1019 1308
1020int 1309int
1021xy_to_index (CFPlus::Layout self, int x, int y) 1310xy_to_index (DC::Layout self, int x, int y)
1022 CODE: 1311 CODE:
1023{ 1312{
1024 int index, trailing; 1313 int index, trailing;
1025 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1314 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1026 RETVAL = index; 1315 RETVAL = index + trailing;
1027} 1316}
1028 OUTPUT: 1317 OUTPUT:
1029 RETVAL 1318 RETVAL
1030 1319
1031void 1320void
1032cursor_pos (CFPlus::Layout self, int index) 1321cursor_pos (DC::Layout self, int index)
1033 PPCODE: 1322 PPCODE:
1034{ 1323{
1035 PangoRectangle strong_pos; 1324 PangoRectangle pos;
1036 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1325 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1037 1326
1038 EXTEND (SP, 3); 1327 EXTEND (SP, 3);
1039 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1328 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1040 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1329 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1041 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1330 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1042} 1331}
1043 1332
1044void 1333void
1045render (CFPlus::Layout self, float x, float y, int flags = 0) 1334index_to_line_x (DC::Layout self, int index, int trailing = 0)
1046 PPCODE: 1335 PPCODE:
1336{
1337 int line, x;
1338
1339 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1340#if !PANGO_VERSION_CHECK (1, 17, 3)
1341 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1342 --line;
1343#endif
1344 EXTEND (SP, 2);
1345 PUSHs (sv_2mortal (newSViv (line)));
1346 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1347}
1348
1349void
1350line_x_to_index (DC::Layout self, int line, int x)
1351 PPCODE:
1352{
1353 PangoLayoutLine *lp;
1354 int index, trailing;
1355
1356 if (line < 0)
1357 XSRETURN_EMPTY;
1358
1359 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1360 XSRETURN_EMPTY; /* do better */
1361
1362 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1363
1364 EXTEND (SP, 2);
1365 if (GIMME_V == G_SCALAR)
1366 PUSHs (sv_2mortal (newSViv (index + trailing)));
1367 else
1368 {
1369 PUSHs (sv_2mortal (newSViv (index)));
1370 PUSHs (sv_2mortal (newSViv (trailing)));
1371 }
1372}
1373
1374void
1375render (DC::Layout self, float x, float y, int flags = 0)
1376 CODE:
1377 rc_clear (self->rc);
1047 pango_opengl_render_layout_subpixel ( 1378 pango_opengl_render_layout_subpixel (
1048 self->pl, 1379 self->pl,
1380 self->rc,
1049 x * PANGO_SCALE, y * PANGO_SCALE, 1381 x * PANGO_SCALE, y * PANGO_SCALE,
1050 self->r, self->g, self->b, self->a, 1382 self->r, self->g, self->b, self->a,
1051 flags 1383 flags
1052 ); 1384 );
1385 // we assume that context_change actually clears/frees stuff
1386 // and does not do any recomputation...
1387 pango_layout_context_changed (self->pl);
1053 1388
1054MODULE = CFPlus PACKAGE = CFPlus::Texture
1055
1056void 1389void
1057pad2pot (SV *data_, SV *w_, SV *h_) 1390draw (DC::Layout self)
1058 CODE: 1391 CODE:
1059{ 1392{
1060 int ow = SvIV (w_); 1393 glEnable (GL_TEXTURE_2D);
1061 int oh = SvIV (h_); 1394 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1395 glEnable (GL_BLEND);
1396 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1397 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1398 glEnable (GL_ALPHA_TEST);
1399 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1062 1400
1063 if (ow && oh) 1401 rc_draw (self->rc);
1402
1403 glDisable (GL_ALPHA_TEST);
1404 glDisable (GL_BLEND);
1405 glDisable (GL_TEXTURE_2D);
1406}
1407
1408MODULE = Deliantra::Client PACKAGE = DC::Texture
1409
1410PROTOTYPES: ENABLE
1411
1412void
1413pad (SV *data_, int ow, int oh, int nw, int nh)
1414 CODE:
1415{
1416 if ((nw != ow || nh != oh) && SvOK (data_))
1064 { 1417 {
1065 int nw = minpot (ow);
1066 int nh = minpot (oh);
1067
1068 if (nw != ow || nh != oh)
1069 {
1070 if (SvOK (data_))
1071 {
1072 STRLEN datalen; 1418 STRLEN datalen;
1073 char *data = SvPVbyte (data_, datalen); 1419 char *data = SvPVbyte (data_, datalen);
1074 int bpp = datalen / (ow * oh); 1420 int bpp = datalen / (ow * oh);
1075 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1421 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1076 1422
1077 SvPOK_only (result_); 1423 SvPOK_only (result_);
1078 SvCUR_set (result_, nw * nh * bpp); 1424 SvCUR_set (result_, nw * nh * bpp);
1079 1425
1080 memset (SvPVX (result_), 0, nw * nh * bpp); 1426 memset (SvPVX (result_), 0, nw * nh * bpp);
1081 while (oh--) 1427 while (oh--)
1082 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1428 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1083 1429
1084 sv_setsv (data_, result_); 1430 sv_setsv (data_, result_);
1085 }
1086
1087 sv_setiv (w_, nw);
1088 sv_setiv (h_, nh);
1089 }
1090 } 1431 }
1091} 1432}
1092 1433
1093void 1434void
1094draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1435draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1100{ 1441{
1101 HV *hv = (HV *)SvRV (self); 1442 HV *hv = (HV *)SvRV (self);
1102 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1443 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1103 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1444 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1104 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1445 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1446
1447 if (name <= 0)
1448 XSRETURN_EMPTY;
1105 1449
1106 if (items < 5) 1450 if (items < 5)
1107 { 1451 {
1108 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1452 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1109 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1453 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1137 glDisable (GL_ALPHA_TEST); 1481 glDisable (GL_ALPHA_TEST);
1138 glDisable (GL_BLEND); 1482 glDisable (GL_BLEND);
1139 } 1483 }
1140} 1484}
1141 1485
1142MODULE = CFPlus PACKAGE = CFPlus::Map 1486IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1487 CODE:
1488{
1489 GLint width;
1490 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1491 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1492 RETVAL = width > 0;
1493}
1494 OUTPUT:
1495 RETVAL
1143 1496
1144CFPlus::Map 1497MODULE = Deliantra::Client PACKAGE = DC::Map
1145new (SV *class, int map_width, int map_height) 1498
1499PROTOTYPES: DISABLE
1500
1501DC::Map
1502new (SV *class)
1146 CODE: 1503 CODE:
1147 New (0, RETVAL, 1, struct map); 1504 New (0, RETVAL, 1, struct map);
1148 RETVAL->x = 0; 1505 RETVAL->x = 0;
1149 RETVAL->y = 0; 1506 RETVAL->y = 0;
1150 RETVAL->w = map_width; 1507 RETVAL->w = 0;
1151 RETVAL->h = map_height; 1508 RETVAL->h = 0;
1152 RETVAL->ox = 0; 1509 RETVAL->ox = 0;
1153 RETVAL->oy = 0; 1510 RETVAL->oy = 0;
1154 RETVAL->faces = 8192; 1511 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1155 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1512 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1156 RETVAL->texs = 8192;
1157 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1158 RETVAL->rows = 0; 1513 RETVAL->rows = 0;
1159 RETVAL->row = 0; 1514 RETVAL->row = 0;
1160 OUTPUT: 1515 OUTPUT:
1161 RETVAL 1516 RETVAL
1162 1517
1163void 1518void
1164DESTROY (CFPlus::Map self) 1519DESTROY (DC::Map self)
1165 CODE: 1520 CODE:
1166{ 1521{
1167 map_clear (self); 1522 map_clear (self);
1168 Safefree (self->face); 1523 Safefree (self->face2tile);
1169 Safefree (self->tex); 1524 Safefree (self->tex);
1170 Safefree (self); 1525 Safefree (self);
1171} 1526}
1172 1527
1173void 1528void
1529resize (DC::Map self, int map_width, int map_height)
1530 CODE:
1531 self->w = map_width;
1532 self->h = map_height;
1533
1534void
1174clear (CFPlus::Map self) 1535clear (DC::Map self)
1175 CODE: 1536 CODE:
1176 map_clear (self); 1537 map_clear (self);
1177 1538
1178void 1539void
1179set_face (CFPlus::Map self, int face, int texid) 1540set_tileid (DC::Map self, int face, int tile)
1180 CODE: 1541 CODE:
1181{ 1542{
1182 while (self->faces <= face) 1543 need_facenum (self, face); self->face2tile [face] = tile;
1183 { 1544 need_texid (self, tile);
1184 Append (mapface, self->face, self->faces, self->faces);
1185 self->faces *= 2;
1186 }
1187
1188 self->face [face] = texid;
1189} 1545}
1190 1546
1191void 1547void
1548set_smooth (DC::Map self, int face, int smooth, int level)
1549 CODE:
1550{
1551 tileid texid;
1552 maptex *tex;
1553
1554 if (face < 0 || face >= self->faces)
1555 return;
1556
1557 if (smooth < 0 || smooth >= self->faces)
1558 return;
1559
1560 texid = self->face2tile [face];
1561
1562 if (!texid)
1563 return;
1564
1565 tex = self->tex + texid;
1566 tex->smoothtile = self->face2tile [smooth];
1567 tex->smoothlevel = level;
1568}
1569
1570void
1192set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1571set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1193 CODE: 1572 CODE:
1194{ 1573{
1195 while (self->texs <= texid) 1574 need_texid (self, texid);
1196 {
1197 Append (maptex, self->tex, self->texs, self->texs);
1198 self->texs *= 2;
1199 }
1200 1575
1201 { 1576 {
1202 maptex *tex = self->tex + texid; 1577 maptex *tex = self->tex + texid;
1203 1578
1204 tex->name = name; 1579 tex->name = name;
1221 // from transparent color bleeding and ugly wrapping effects. 1596 // from transparent color bleeding and ugly wrapping effects.
1222 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1597 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1223} 1598}
1224 1599
1225int 1600int
1226ox (CFPlus::Map self) 1601ox (DC::Map self)
1227 ALIAS: 1602 ALIAS:
1228 oy = 1 1603 oy = 1
1229 x = 2 1604 x = 2
1230 y = 3 1605 y = 3
1231 w = 4 1606 w = 4
1242 } 1617 }
1243 OUTPUT: 1618 OUTPUT:
1244 RETVAL 1619 RETVAL
1245 1620
1246void 1621void
1247scroll (CFPlus::Map self, int dx, int dy) 1622scroll (DC::Map self, int dx, int dy)
1248 CODE: 1623 CODE:
1249{ 1624{
1250 if (dx > 0) 1625 if (dx > 0)
1251 map_blank (self, self->x, self->y, dx, self->h); 1626 map_blank (self, self->x, self->y, dx, self->h);
1252 else if (dx < 0) 1627 else if (dx < 0)
1253 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1628 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1254 1629
1255 if (dy > 0) 1630 if (dy > 0)
1256 map_blank (self, self->x, self->y, self->w, dy); 1631 map_blank (self, self->x, self->y, self->w, dy);
1257 else if (dy < 0) 1632 else if (dy < 0)
1258 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1633 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1259 1634
1260 self->ox += dx; self->x += dx; 1635 self->ox += dx; self->x += dx;
1261 self->oy += dy; self->y += dy; 1636 self->oy += dy; self->y += dy;
1262 1637
1263 while (self->y < 0) 1638 while (self->y < 0)
1267 self->rows += MAP_EXTEND_Y; 1642 self->rows += MAP_EXTEND_Y;
1268 self->y += MAP_EXTEND_Y; 1643 self->y += MAP_EXTEND_Y;
1269 } 1644 }
1270} 1645}
1271 1646
1272void 1647SV *
1273map1a_update (CFPlus::Map self, SV *data_, int extmap) 1648map1a_update (DC::Map self, SV *data_, int extmap)
1274 CODE: 1649 CODE:
1275{ 1650{
1276 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1651 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1277 uint8_t *data_end = (uint8_t *)SvEND (data_); 1652 uint8_t *data_end = (uint8_t *)SvEND (data_);
1278 mapcell *cell; 1653 mapcell *cell;
1279 int x, y, flags; 1654 int x, y, z, flags;
1655 AV *missing = newAV ();
1656 RETVAL = newRV_noinc ((SV *)missing);
1280 1657
1281 while (data < data_end - 1) 1658 while (data < data_end - 1)
1282 { 1659 {
1283 flags = (data [0] << 8) + data [1]; data += 2; 1660 flags = (data [0] << 8) + data [1]; data += 2;
1284 1661
1315 cell->stat_width = 1; 1692 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 1693 cell->stat_hp = *data++;
1317 } 1694 }
1318 else if (cmd == 6) // monster width 1695 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1; 1696 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width 1697 else if (cmd == 0x47)
1321 { 1698 {
1322 if (*data == 4) 1699 if (*data == 4)
1323 ; // decode player tag 1700 ; // decode player count
1324 1701
1325 data += *data + 1; 1702 data += *data + 1;
1326 } 1703 }
1327 else if (cmd == 8) // cell flags 1704 else if (cmd == 8) // cell flags
1328 cell->flags = *data++; 1705 cell->flags = *data++;
1335 } 1712 }
1336 else 1713 else
1337 cell->darkness = *data++ + 1; 1714 cell->darkness = *data++ + 1;
1338 } 1715 }
1339 1716
1717 for (z = 0; z <= 2; ++z)
1340 if (flags & 4) 1718 if (flags & (4 >> z))
1341 { 1719 {
1342 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1720 faceid face = (data [0] << 8) + data [1]; data += 2;
1721 need_facenum (self, face);
1722 cell->tile [z] = self->face2tile [face];
1723
1724 if (cell->tile [z])
1725 {
1726 maptex *tex = self->tex + cell->tile [z];
1727 if (!tex->name)
1728 av_push (missing, newSViv (cell->tile [z]));
1729
1730 if (tex->smoothtile)
1731 {
1732 maptex *smooth = self->tex + tex->smoothtile;
1733 if (!smooth->name)
1734 av_push (missing, newSViv (tex->smoothtile));
1735 }
1736 }
1343 } 1737 }
1344
1345 if (flags & 2)
1346 {
1347 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1348 }
1349
1350 if (flags & 1)
1351 {
1352 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1353 }
1354 } 1738 }
1355 else 1739 else
1356 cell->darkness = 0; 1740 cell->darkness = 0;
1357 } 1741 }
1358} 1742}
1743 OUTPUT:
1744 RETVAL
1359 1745
1360SV * 1746SV *
1361mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1747mapmap (DC::Map self, int x0, int y0, int w, int h)
1362 CODE: 1748 CODE:
1363{ 1749{
1364 int x1, x; 1750 int x1, x;
1365 int y1, y; 1751 int y1, y;
1366 int z; 1752 int z;
1387 { 1773 {
1388 mapcell *cell = row->col + (x - row->c0); 1774 mapcell *cell = row->col + (x - row->c0);
1389 1775
1390 for (z = 0; z <= 0; z++) 1776 for (z = 0; z <= 0; z++)
1391 { 1777 {
1392 mapface face = cell->face [z];
1393
1394 if (face)
1395 {
1396 maptex tex = self->tex [face]; 1778 maptex tex = self->tex [cell->tile [z]];
1397 int a0 = 255 - tex.a; 1779 int a0 = 255 - tex.a;
1398 int a1 = tex.a; 1780 int a1 = tex.a;
1399 1781
1400 r = (r * a0 + tex.r * a1) / 255; 1782 r = (r * a0 + tex.r * a1) / 255;
1401 g = (g * a0 + tex.g * a1) / 255; 1783 g = (g * a0 + tex.g * a1) / 255;
1402 b = (b * a0 + tex.b * a1) / 255; 1784 b = (b * a0 + tex.b * a1) / 255;
1403 a = (a * a0 + tex.a * a1) / 255; 1785 a = (a * a0 + tex.a * a1) / 255;
1404 }
1405 } 1786 }
1406 } 1787 }
1407 1788
1408 *map++ = (r ) 1789 *map++ = (r )
1409 | (g << 8) 1790 | (g << 8)
1416} 1797}
1417 OUTPUT: 1798 OUTPUT:
1418 RETVAL 1799 RETVAL
1419 1800
1420void 1801void
1421draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1802draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1422 CODE: 1803 CODE:
1423{ 1804{
1424 int vx, vy;
1425 int x, y, z; 1805 int x, y, z;
1426 int last_name;
1427 mapface face;
1428 1806
1429 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1807 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1430 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1808 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1809 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1810 smooth_key skey;
1431 1811
1432 /* 1812 rc_t *rc = rc_alloc ();
1433 int vx = self->vx = self->w >= sw 1813 rc_key_t key;
1434 ? self->x + (self->w - sw) / 2 1814 rc_array_t *arr;
1435 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1436 1815
1437 int vy = self->vy = self->h >= sh 1816 // thats current max. sorry.
1438 ? self->y + (self->h - sh) / 2 1817 if (sw > 255) sw = 255;
1439 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1818 if (sh > 255) sh = 255;
1440 */
1441 1819
1442 glColor4ub (255, 255, 255, 255); 1820 // clear key, in case of extra padding
1821 memset (&skey, 0, sizeof (skey));
1822
1823 memset (&key, 0, sizeof (key));
1824 key.r = 255;
1825 key.g = 255;
1826 key.b = 255;
1827 key.a = 255;
1828 key.mode = GL_QUADS;
1829 key.format = GL_T2F_V3F;
1830 key.texname = -1;
1831
1832 mx += self->x;
1833 my += self->y;
1834
1835 // first pass: determine smooth_max
1836 // rather ugly, if you ask me
1837 // could also be stored inside mapcell and updated on change
1838 memset (smooth_max, 0, sizeof (smooth_max));
1839
1840 for (y = 0; y < sh; y++)
1841 if (0 <= y + my && y + my < self->rows)
1842 {
1843 maprow *row = self->row + (y + my);
1844
1845 for (x = 0; x < sw; x++)
1846 if (row->c0 <= x + mx && x + mx < row->c1)
1847 {
1848 mapcell *cell = row->col + (x + mx - row->c0);
1849
1850 smooth_max[x + 1][y + 1] =
1851 MAX (self->tex [cell->tile [0]].smoothlevel,
1852 MAX (self->tex [cell->tile [1]].smoothlevel,
1853 self->tex [cell->tile [2]].smoothlevel));
1854 }
1855 }
1443 1856
1444 glEnable (GL_BLEND); 1857 glEnable (GL_BLEND);
1445 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1858 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1446 glEnable (GL_TEXTURE_2D);
1447 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1859 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1448 1860
1449 glBegin (GL_QUADS);
1450
1451 last_name = 0;
1452
1453 for (z = 0; z < 3; z++) 1861 for (z = 0; z <= 2; z++)
1862 {
1863 memset (smooth_level, 0, sizeof (smooth_level));
1864
1454 for (y = 0; y < sh; y++) 1865 for (y = 0; y < sh; y++)
1455 if (0 <= y + vy && y + vy < self->rows) 1866 if (0 <= y + my && y + my < self->rows)
1456 { 1867 {
1457 maprow *row = self->row + (y + vy); 1868 maprow *row = self->row + (y + my);
1458 1869
1459 for (x = 0; x < sw; x++) 1870 for (x = 0; x < sw; x++)
1460 if (row->c0 <= x + vx && x + vx < row->c1) 1871 if (row->c0 <= x + mx && x + mx < row->c1)
1461 { 1872 {
1462 mapcell *cell = row->col + (x + vx - row->c0); 1873 mapcell *cell = row->col + (x + mx - row->c0);
1463
1464 face = cell->face [z]; 1874 tileid tile = cell->tile [z];
1875
1876 if (tile)
1877 {
1878 maptex tex = self->tex [tile];
1879 int px, py;
1465 1880
1466 if (face && face < self->texs) 1881 if (key.texname != tex.name)
1882 {
1883 if (!tex.name)
1884 tex = self->tex [2]; /* missing, replace by noface */
1885
1886 key.texname = tex.name;
1887 arr = rc_array (rc, &key);
1888 }
1889
1890 px = (x + 1) * T - tex.w;
1891 py = (y + 1) * T - tex.h;
1892
1893 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1894 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1895 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1896 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1897
1898 if (cell->flags && z == 2)
1899 {
1900 // overlays such as the speech bubble, probably more to come
1901 if (cell->flags & 1)
1902 {
1903 maptex tex = self->tex [1];
1904 int px = x * T + T * 2 / 32;
1905 int py = y * T - T * 6 / 32;
1906
1907 if (tex.name)
1908 {
1909 if (key.texname != tex.name)
1910 {
1911 key.texname = tex.name;
1912 arr = rc_array (rc, &key);
1913 }
1914
1915 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1916 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1917 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1918 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1919 }
1920 }
1921 }
1922
1923 // update smooth hash
1924 if (tex.smoothtile)
1925 {
1926 skey.tile = tex.smoothtile;
1927 skey.level = tex.smoothlevel;
1928
1929 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1930
1931 // add bits to current tile and all neighbours. skey.x|y is
1932 // shifted +1|+1 so we always stay positive.
1933
1934 // bits is ___n cccc CCCC bbbb
1935 // n do not draw borders&corners
1936 // c draw these corners, but...
1937 // C ... not these
1938 // b draw these borders
1939
1940 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1941 // ┃· ·· ·┃ ━━
1942
1943 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1944 // ·· ·· ·┏ ┓·
1945
1946 // full tile
1947 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1948
1949 // borders
1950 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1951 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1952 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1953 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1954
1955 // corners
1956 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1957 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1958 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1959 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1960 }
1961 }
1962 }
1963 }
1964
1965 rc_draw (rc);
1966 rc_clear (rc);
1967
1968 // go through all smoothlevels, lowest to highest, then draw.
1969 // this is basically counting sort
1970 {
1971 int w, b;
1972
1973 glEnable (GL_TEXTURE_2D);
1974 glBegin (GL_QUADS);
1975 for (w = 0; w < 256 / 32; ++w)
1976 {
1977 uint32_t smask = smooth_level [w];
1978 if (smask)
1979 for (b = 0; b < 32; ++b)
1980 if (smask & (((uint32_t)1) << b))
1467 { 1981 {
1468 maptex tex = self->tex [face]; 1982 int level = (w << 5) | b;
1469 int px = (x + 1) * 32 - tex.w; 1983 HE *he;
1470 int py = (y + 1) * 32 - tex.h;
1471 1984
1472 if (last_name != tex.name) 1985 hv_iterinit (smooth);
1986 while ((he = hv_iternext (smooth)))
1473 { 1987 {
1474 glEnd (); 1988 smooth_key *skey = (smooth_key *)HeKEY (he);
1475 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1989 IV bits = SvIVX (HeVAL (he));
1476 glBegin (GL_QUADS);
1477 }
1478 1990
1479 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1480 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1481 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1482 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1483 }
1484
1485 if (cell->flags && z == 2)
1486 {
1487 if (cell->flags & 1) 1991 if (!(bits & 0x1000)
1992 && skey->level == level
1993 && level > smooth_max [skey->x][skey->y])
1488 { 1994 {
1489 maptex tex = self->tex [1]; 1995 maptex tex = self->tex [skey->tile];
1490 int px = (x + 1) * 32 - tex.w + 2; 1996 int px = (((int)skey->x) - 1) * T;
1491 int py = (y + 1) * 32 - tex.h - 6; 1997 int py = (((int)skey->y) - 1) * T;
1998 int border = bits & 15;
1999 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2000 float dx = tex.s * .0625f; // 16 images/row
2001 float dy = tex.t * .5f ; // 2 images/column
1492 2002
2003 if (tex.name)
2004 {
2005 // this time avoiding texture state changes
2006 // save gobs of state changes.
2007 if (key.texname != tex.name)
2008 {
1493 glEnd (); 2009 glEnd ();
1494 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2010 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1495 glBegin (GL_QUADS); 2011 glBegin (GL_QUADS);
2012 }
1496 2013
2014 if (border)
2015 {
2016 float ox = border * dx;
2017
2018 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2019 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2020 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2021 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2022 }
2023
2024 if (corner)
2025 {
2026 float ox = corner * dx;
2027
1497 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2028 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1498 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2029 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1499 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2030 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1500 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2031 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2032 }
2033 }
2034 }
1501 } 2035 }
1502 } 2036 }
1503 }
1504 } 2037 }
1505 2038
1506 glEnd (); 2039 glEnd ();
1507
1508 glDisable (GL_TEXTURE_2D); 2040 glDisable (GL_TEXTURE_2D);
2041 key.texname = -1;
2042 }
2043
2044 hv_clear (smooth);
2045 }
2046
1509 glDisable (GL_BLEND); 2047 glDisable (GL_BLEND);
2048 rc_free (rc);
1510 2049
1511 // top layer: overlays such as the health bar 2050 // top layer: overlays such as the health bar
1512 for (y = 0; y < sh; y++) 2051 for (y = 0; y < sh; y++)
1513 if (0 <= y + vy && y + vy < self->rows) 2052 if (0 <= y + my && y + my < self->rows)
1514 { 2053 {
1515 maprow *row = self->row + (y + vy); 2054 maprow *row = self->row + (y + my);
1516 2055
1517 for (x = 0; x < sw; x++) 2056 for (x = 0; x < sw; x++)
1518 if (row->c0 <= x + vx && x + vx < row->c1) 2057 if (row->c0 <= x + mx && x + mx < row->c1)
1519 { 2058 {
1520 mapcell *cell = row->col + (x + vx - row->c0); 2059 mapcell *cell = row->col + (x + mx - row->c0);
1521 2060
1522 int px = x * 32; 2061 int px = x * T;
1523 int py = y * 32; 2062 int py = y * T;
1524 2063
1525 if (cell->stat_hp) 2064 if (cell->stat_hp)
1526 { 2065 {
1527 int width = cell->stat_width * 32; 2066 int width = cell->stat_width * T;
1528 int thick = sh / 28 + 1 + cell->stat_width; 2067 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1529 2068
1530 glColor3ub (0, 0, 0); 2069 glColor3ub (0, 0, 0);
1531 glRectf (px + 1, py - thick - 2, 2070 glRectf (px + 1, py - thick - 2,
1532 px + width - 1, py); 2071 px + width - 1, py);
1533 2072
1539 } 2078 }
1540 } 2079 }
1541} 2080}
1542 2081
1543void 2082void
1544draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2083draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1545 CODE: 2084 CODE:
1546{ 2085{
1547 static float color[16][3] = { 2086 static float color[16][3] = {
1548 { 0.00F, 0.00F, 0.00F }, 2087 { 0.00F, 0.00F, 0.00F },
1549 { 1.00F, 1.00F, 1.00F }, 2088 { 1.00F, 1.00F, 1.00F },
1599 glDisable (GL_BLEND); 2138 glDisable (GL_BLEND);
1600 glDisable (GL_TEXTURE_2D); 2139 glDisable (GL_TEXTURE_2D);
1601} 2140}
1602 2141
1603void 2142void
1604fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2143fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1605 PPCODE: 2144 PPCODE:
1606{ 2145{
1607 int vx, vy;
1608 int x, y; 2146 int x, y;
2147 int sw1 = sw + 2;
2148 int sh1 = sh + 2;
2149 int sh3 = sh * 3;
1609 int sw4 = (sw + 3) & ~3; 2150 int sw34 = (sw * 3 + 3) & ~3;
2151 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1610 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2152 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1611 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2153 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1612 2154
1613 memset (darkness, 255, sw4 * sh);
1614 SvPOK_only (darkness_sv); 2155 SvPOK_only (darkness3_sv);
1615 SvCUR_set (darkness_sv, sw4 * sh); 2156 SvCUR_set (darkness3_sv, sw34 * sh3);
1616 2157
1617 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2158 mx += self->x - 1;
1618 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2159 my += self->y - 1;
1619 2160
2161 memset (darkness1, 255, sw1 * sh1);
2162
1620 for (y = 0; y < sh; y++) 2163 for (y = 0; y < sh1; y++)
1621 if (0 <= y + vy && y + vy < self->rows) 2164 if (0 <= y + my && y + my < self->rows)
1622 { 2165 {
1623 maprow *row = self->row + (y + vy); 2166 maprow *row = self->row + (y + my);
1624 2167
1625 for (x = 0; x < sw; x++) 2168 for (x = 0; x < sw1; x++)
1626 if (row->c0 <= x + vx && x + vx < row->c1) 2169 if (row->c0 <= x + mx && x + mx < row->c1)
1627 { 2170 {
1628 mapcell *cell = row->col + (x + vx - row->c0); 2171 mapcell *cell = row->col + (x + mx - row->c0);
1629 2172
1630 darkness[y * sw4 + x] = cell->darkness 2173 darkness1 [y * sw1 + x] = cell->darkness
1631 ? 255 - (cell->darkness - 1) 2174 ? 255 - (cell->darkness - 1)
1632 : 255 - FOW_DARKNESS; 2175 : 255 - FOW_DARKNESS;
1633 } 2176 }
1634 } 2177 }
1635 2178
2179 for (y = 0; y < sh; ++y)
2180 for (x = 0; x < sw; ++x)
2181 {
2182 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2183 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2184 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2185 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2186 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2187 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2188 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2189 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2190 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2191
2192 uint8_t r11 = (d11 + d21 + d12) / 3;
2193 uint8_t r21 = d21;
2194 uint8_t r31 = (d21 + d31 + d32) / 3;
2195
2196 uint8_t r12 = d12;
2197 uint8_t r22 = d22;
2198 uint8_t r32 = d32;
2199
2200 uint8_t r13 = (d13 + d23 + d12) / 3;
2201 uint8_t r23 = d23;
2202 uint8_t r33 = (d23 + d33 + d32) / 3;
2203
2204 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2205 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2206 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2207 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2208 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2209 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2210 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2211 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2212 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2213 }
2214
2215 free (darkness1);
2216
1636 EXTEND (SP, 3); 2217 EXTEND (SP, 3);
1637 PUSHs (sv_2mortal (newSViv (sw4))); 2218 PUSHs (sv_2mortal (newSViv (sw34)));
1638 PUSHs (sv_2mortal (newSViv (sh))); 2219 PUSHs (sv_2mortal (newSViv (sh3)));
1639 PUSHs (darkness_sv); 2220 PUSHs (darkness3_sv);
1640} 2221}
1641 2222
1642SV * 2223SV *
1643get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2224get_rect (DC::Map self, int x0, int y0, int w, int h)
1644 CODE: 2225 CODE:
1645{ 2226{
1646 int x, y, x1, y1; 2227 int x, y, x1, y1;
1647 SV *data_sv = newSV (w * h * 7 + 5); 2228 SV *data_sv = newSV (w * h * 7 + 5);
1648 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2229 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1673 if (row && row->c0 <= x && x < row->c1) 2254 if (row && row->c0 <= x && x < row->c1)
1674 { 2255 {
1675 mapcell *cell = row->col + (x - row->c0); 2256 mapcell *cell = row->col + (x - row->c0);
1676 uint8_t flags = 0; 2257 uint8_t flags = 0;
1677 2258
1678 if (cell->face [0]) flags |= 1; 2259 if (cell->tile [0]) flags |= 1;
1679 if (cell->face [1]) flags |= 2; 2260 if (cell->tile [1]) flags |= 2;
1680 if (cell->face [2]) flags |= 4; 2261 if (cell->tile [2]) flags |= 4;
1681 2262
1682 *data++ = flags; 2263 *data++ = flags;
1683 2264
1684 if (flags & 1) 2265 if (flags & 1)
1685 { 2266 {
2267 tileid tile = cell->tile [0];
1686 *data++ = cell->face [0] >> 8; 2268 *data++ = tile >> 8;
1687 *data++ = cell->face [0]; 2269 *data++ = tile;
1688 } 2270 }
1689 2271
1690 if (flags & 2) 2272 if (flags & 2)
1691 { 2273 {
2274 tileid tile = cell->tile [1];
1692 *data++ = cell->face [1] >> 8; 2275 *data++ = tile >> 8;
1693 *data++ = cell->face [1]; 2276 *data++ = tile;
1694 } 2277 }
1695 2278
1696 if (flags & 4) 2279 if (flags & 4)
1697 { 2280 {
2281 tileid tile = cell->tile [2];
1698 *data++ = cell->face [2] >> 8; 2282 *data++ = tile >> 8;
1699 *data++ = cell->face [2]; 2283 *data++ = tile;
1700 } 2284 }
1701 } 2285 }
1702 else 2286 else
1703 *data++ = 0; 2287 *data++ = 0;
1704 } 2288 }
1710} 2294}
1711 OUTPUT: 2295 OUTPUT:
1712 RETVAL 2296 RETVAL
1713 2297
1714void 2298void
1715set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2299set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1716 PPCODE: 2300 PPCODE:
1717{ 2301{
1718 int x, y, z; 2302 int x, y, z;
1719 int w, h; 2303 int w, h;
1720 int x1, y1; 2304 int x1, y1;
1721 2305
1722 if (*data++ != 0) 2306 if (*data++ != 0)
1723 return; /* version mismatch */ 2307 XSRETURN_EMPTY; /* version mismatch */
1724 2308
1725 w = *data++ << 8; w |= *data++; 2309 w = *data++ << 8; w |= *data++;
1726 h = *data++ << 8; h |= *data++; 2310 h = *data++ << 8; h |= *data++;
1727 2311
1728 // we need to do this 'cause we don't keep an absolute coord system for rows 2312 // we need to do this 'cause we don't keep an absolute coord system for rows
1744 { 2328 {
1745 uint8_t flags = *data++; 2329 uint8_t flags = *data++;
1746 2330
1747 if (flags) 2331 if (flags)
1748 { 2332 {
1749 mapface face[3] = { 0, 0, 0 };
1750
1751 mapcell *cell = row_get_cell (row, x); 2333 mapcell *cell = row_get_cell (row, x);
2334 tileid tile[3] = { 0, 0, 0 };
1752 2335
1753 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2336 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1754 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2337 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1755 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2338 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1756 2339
1757 if (cell->darkness == 0) 2340 if (cell->darkness == 0)
1758 { 2341 {
1759 cell->darkness = 0; 2342 cell->darkness = 0;
1760 2343
1761 for (z = 0; z <= 2; z++) 2344 for (z = 0; z <= 2; z++)
1762 { 2345 {
1763 cell->face[z] = face[z]; 2346 tileid t = tile [z];
1764 2347
1765 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2348 if (t >= self->texs || (t && !self->tex [t].name))
2349 {
1766 XPUSHs (sv_2mortal (newSViv (face[z]))); 2350 XPUSHs (sv_2mortal (newSViv (t)));
2351 need_texid (self, t);
2352 }
2353
2354 cell->tile [z] = t;
1767 } 2355 }
1768 } 2356 }
1769 } 2357 }
1770 } 2358 }
1771 } 2359 }
1772} 2360}
1773 2361
1774MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2362MODULE = Deliantra::Client PACKAGE = DC::RW
1775 2363
1776CFPlus::MixChunk 2364DC::RW
1777new_from_file (SV *class, char *path) 2365new (SV *class, SV *data_sv)
1778 CODE: 2366 CODE:
1779 RETVAL = Mix_LoadWAV (path); 2367{
2368 STRLEN datalen;
2369 char *data = SvPVbyte (data_sv, datalen);
2370
2371 RETVAL = SDL_RWFromConstMem (data, datalen);
2372}
1780 OUTPUT: 2373 OUTPUT:
1781 RETVAL 2374 RETVAL
1782 2375
2376DC::RW
2377new_from_file (SV *class, const char *path, const char *mode = "rb")
2378 CODE:
2379 RETVAL = SDL_RWFromFile (path, mode);
2380 OUTPUT:
2381 RETVAL
2382
2383# fails on win32:
2384# dc.xs(2268) : error C2059: syntax error : '('
1783void 2385#void
2386#close (DC::RW self)
2387# CODE:
2388# (self->(close)) (self);
2389
2390MODULE = Deliantra::Client PACKAGE = DC::Channel
2391
2392PROTOTYPES: DISABLE
2393
2394DC::Channel
2395find ()
2396 CODE:
2397{
2398 RETVAL = Mix_GroupAvailable (-1);
2399
2400 if (RETVAL < 0)
2401 {
2402 RETVAL = Mix_GroupOldest (-1);
2403
2404 if (RETVAL < 0)
2405 XSRETURN_UNDEF;
2406
2407 Mix_HaltChannel (RETVAL);
2408 }
2409
2410 Mix_UnregisterAllEffects (RETVAL);
2411 Mix_Volume (RETVAL, 128);
2412}
2413 OUTPUT:
2414 RETVAL
2415
2416void
2417halt (DC::Channel self)
2418 CODE:
2419 Mix_HaltChannel (self);
2420
2421void
2422expire (DC::Channel self, int ticks = -1)
2423 CODE:
2424 Mix_ExpireChannel (self, ticks);
2425
2426void
2427fade_out (DC::Channel self, int ticks = -1)
2428 CODE:
2429 Mix_FadeOutChannel (self, ticks);
2430
2431int
2432volume (DC::Channel self, int volume)
2433 CODE:
2434 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2435 OUTPUT:
2436 RETVAL
2437
2438void
2439unregister_all_effects (DC::Channel self)
2440 CODE:
2441 Mix_UnregisterAllEffects (self);
2442
2443void
2444set_panning (DC::Channel self, int left, int right)
2445 CODE:
2446 left = CLAMP (left , 0, 255);
2447 right = CLAMP (right, 0, 255);
2448 Mix_SetPanning (self, left, right);
2449
2450void
2451set_distance (DC::Channel self, int distance)
2452 CODE:
2453 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2454
2455void
2456set_position (DC::Channel self, int angle, int distance)
2457 CODE:
2458
2459void
2460set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2461 CODE:
2462{
2463 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2464 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2465 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2466}
2467
2468void
2469set_reverse_stereo (DC::Channel self, int flip)
2470 CODE:
2471 Mix_SetReverseStereo (self, flip);
2472
2473MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2474
2475PROTOTYPES: DISABLE
2476
2477DC::MixChunk
2478new (SV *class, DC::RW rwops)
2479 CODE:
2480 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2481 OUTPUT:
2482 RETVAL
2483
2484void
1784DESTROY (CFPlus::MixChunk self) 2485DESTROY (DC::MixChunk self)
1785 CODE: 2486 CODE:
1786 Mix_FreeChunk (self); 2487 Mix_FreeChunk (self);
1787 2488
1788int 2489int
1789volume (CFPlus::MixChunk self, int volume = -1) 2490volume (DC::MixChunk self, int volume = -1)
1790 CODE: 2491 CODE:
2492 if (items > 1)
2493 volume = CLAMP (volume, 0, 128);
1791 RETVAL = Mix_VolumeChunk (self, volume); 2494 RETVAL = Mix_VolumeChunk (self, volume);
1792 OUTPUT: 2495 OUTPUT:
1793 RETVAL 2496 RETVAL
1794 2497
1795int 2498DC::Channel
1796play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2499play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1797 CODE: 2500 CODE:
2501{
1798 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2502 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2503
2504 if (RETVAL < 0)
2505 XSRETURN_UNDEF;
2506
2507 if (channel < 0)
2508 {
2509 Mix_UnregisterAllEffects (RETVAL);
2510 Mix_Volume (RETVAL, 128);
2511 }
2512}
1799 OUTPUT: 2513 OUTPUT:
1800 RETVAL 2514 RETVAL
1801 2515
1802MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2516MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1803 2517
1804int 2518int
1805volume (int volume = -1) 2519volume (int volume = -1)
2520 PROTOTYPE: ;$
1806 CODE: 2521 CODE:
2522 if (items > 0)
2523 volume = CLAMP (volume, 0, 128);
1807 RETVAL = Mix_VolumeMusic (volume); 2524 RETVAL = Mix_VolumeMusic (volume);
1808 OUTPUT: 2525 OUTPUT:
1809 RETVAL 2526 RETVAL
1810 2527
2528void
2529fade_out (int ms)
2530 CODE:
2531 Mix_FadeOutMusic (ms);
2532
2533void
2534halt ()
2535 CODE:
2536 Mix_HaltMusic ();
2537
1811CFPlus::MixMusic 2538DC::MixMusic
1812new_from_file (SV *class, char *path) 2539new (SV *class, DC::RW rwops)
1813 CODE: 2540 CODE:
1814 RETVAL = Mix_LoadMUS (path); 2541 RETVAL = Mix_LoadMUS_RW (rwops);
1815 OUTPUT: 2542 OUTPUT:
1816 RETVAL 2543 RETVAL
1817 2544
1818void 2545void
1819DESTROY (CFPlus::MixMusic self) 2546DESTROY (DC::MixMusic self)
1820 CODE: 2547 CODE:
1821 Mix_FreeMusic (self); 2548 Mix_FreeMusic (self);
1822 2549
1823int 2550int
1824play (CFPlus::MixMusic self, int loops = -1) 2551play (DC::MixMusic self, int loops = -1)
1825 CODE: 2552 CODE:
1826 RETVAL = Mix_PlayMusic (self, loops); 2553 RETVAL = Mix_PlayMusic (self, loops);
1827 OUTPUT: 2554 OUTPUT:
1828 RETVAL 2555 RETVAL
1829 2556
1830MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2557void
2558fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2559 CODE:
2560 Mix_FadeInMusicPos (self, loops, ms, position);
2561
2562MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2563
2564PROTOTYPES: ENABLE
1831 2565
1832BOOT: 2566BOOT:
1833{ 2567{
1834 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2568 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1835 static const struct { 2569 static const struct {
1836 const char *name; 2570 const char *name;
1837 IV iv; 2571 IV iv;
1838 } *civ, const_iv[] = { 2572 } *civ, const_iv[] = {
1839# define const_iv(name) { # name, (IV)name } 2573# define const_iv(name) { # name, (IV)name }
2574 const_iv (GL_VENDOR),
2575 const_iv (GL_VERSION),
2576 const_iv (GL_EXTENSIONS),
1840 const_iv (GL_COLOR_MATERIAL), 2577 const_iv (GL_COLOR_MATERIAL),
1841 const_iv (GL_SMOOTH), 2578 const_iv (GL_SMOOTH),
1842 const_iv (GL_FLAT), 2579 const_iv (GL_FLAT),
1843 const_iv (GL_DITHER), 2580 const_iv (GL_DITHER),
1844 const_iv (GL_BLEND), 2581 const_iv (GL_BLEND),
1848 const_iv (GL_ALPHA_TEST), 2585 const_iv (GL_ALPHA_TEST),
1849 const_iv (GL_NORMALIZE), 2586 const_iv (GL_NORMALIZE),
1850 const_iv (GL_RESCALE_NORMAL), 2587 const_iv (GL_RESCALE_NORMAL),
1851 const_iv (GL_FRONT), 2588 const_iv (GL_FRONT),
1852 const_iv (GL_BACK), 2589 const_iv (GL_BACK),
2590 const_iv (GL_AUX0),
1853 const_iv (GL_AND), 2591 const_iv (GL_AND),
1854 const_iv (GL_ONE), 2592 const_iv (GL_ONE),
1855 const_iv (GL_ZERO), 2593 const_iv (GL_ZERO),
1856 const_iv (GL_SRC_ALPHA), 2594 const_iv (GL_SRC_ALPHA),
1857 const_iv (GL_DST_ALPHA), 2595 const_iv (GL_DST_ALPHA),
1870 const_iv (GL_INTENSITY), 2608 const_iv (GL_INTENSITY),
1871 const_iv (GL_LUMINANCE), 2609 const_iv (GL_LUMINANCE),
1872 const_iv (GL_LUMINANCE_ALPHA), 2610 const_iv (GL_LUMINANCE_ALPHA),
1873 const_iv (GL_FLOAT), 2611 const_iv (GL_FLOAT),
1874 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2612 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2613 const_iv (GL_COMPRESSED_ALPHA_ARB),
2614 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2615 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2616 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2617 const_iv (GL_COMPRESSED_RGB_ARB),
2618 const_iv (GL_COMPRESSED_RGBA_ARB),
1875 const_iv (GL_COMPILE), 2619 const_iv (GL_COMPILE),
2620 const_iv (GL_PROXY_TEXTURE_1D),
2621 const_iv (GL_PROXY_TEXTURE_2D),
1876 const_iv (GL_TEXTURE_1D), 2622 const_iv (GL_TEXTURE_1D),
1877 const_iv (GL_TEXTURE_2D), 2623 const_iv (GL_TEXTURE_2D),
1878 const_iv (GL_TEXTURE_ENV), 2624 const_iv (GL_TEXTURE_ENV),
1879 const_iv (GL_TEXTURE_MAG_FILTER), 2625 const_iv (GL_TEXTURE_MAG_FILTER),
1880 const_iv (GL_TEXTURE_MIN_FILTER), 2626 const_iv (GL_TEXTURE_MIN_FILTER),
1901 const_iv (GL_COLOR_LOGIC_OP), 2647 const_iv (GL_COLOR_LOGIC_OP),
1902 const_iv (GL_SEPARABLE_2D), 2648 const_iv (GL_SEPARABLE_2D),
1903 const_iv (GL_CONVOLUTION_2D), 2649 const_iv (GL_CONVOLUTION_2D),
1904 const_iv (GL_CONVOLUTION_BORDER_MODE), 2650 const_iv (GL_CONVOLUTION_BORDER_MODE),
1905 const_iv (GL_CONSTANT_BORDER), 2651 const_iv (GL_CONSTANT_BORDER),
2652 const_iv (GL_POINTS),
1906 const_iv (GL_LINES), 2653 const_iv (GL_LINES),
1907 const_iv (GL_LINE_STRIP), 2654 const_iv (GL_LINE_STRIP),
1908 const_iv (GL_LINE_LOOP), 2655 const_iv (GL_LINE_LOOP),
1909 const_iv (GL_QUADS), 2656 const_iv (GL_QUADS),
1910 const_iv (GL_QUAD_STRIP), 2657 const_iv (GL_QUAD_STRIP),
1911 const_iv (GL_TRIANGLES), 2658 const_iv (GL_TRIANGLES),
1912 const_iv (GL_TRIANGLE_STRIP), 2659 const_iv (GL_TRIANGLE_STRIP),
1913 const_iv (GL_TRIANGLE_FAN), 2660 const_iv (GL_TRIANGLE_FAN),
2661 const_iv (GL_POLYGON),
1914 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2662 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2663 const_iv (GL_POINT_SMOOTH_HINT),
2664 const_iv (GL_LINE_SMOOTH_HINT),
2665 const_iv (GL_POLYGON_SMOOTH_HINT),
2666 const_iv (GL_GENERATE_MIPMAP_HINT),
2667 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1915 const_iv (GL_FASTEST), 2668 const_iv (GL_FASTEST),
2669 const_iv (GL_DONT_CARE),
2670 const_iv (GL_NICEST),
1916 const_iv (GL_V2F), 2671 const_iv (GL_V2F),
1917 const_iv (GL_V3F), 2672 const_iv (GL_V3F),
1918 const_iv (GL_T2F_V3F), 2673 const_iv (GL_T2F_V3F),
1919 const_iv (GL_T2F_N3F_V3F), 2674 const_iv (GL_T2F_N3F_V3F),
1920# undef const_iv 2675# undef const_iv
1921 }; 2676 };
1922 2677
1923 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2678 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1924 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2679 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2680
2681 texture_av = newAV ();
2682 AvREAL_off (texture_av);
1925} 2683}
2684
2685void
2686disable_GL_EXT_blend_func_separate ()
2687 CODE:
2688 gl.BlendFuncSeparate = 0;
2689 gl.BlendFuncSeparateEXT = 0;
1926 2690
1927char * 2691char *
1928gl_vendor () 2692gl_vendor ()
1929 CODE: 2693 CODE:
1930 RETVAL = (char *)glGetString (GL_VENDOR); 2694 RETVAL = (char *)glGetString (GL_VENDOR);
1943 CODE: 2707 CODE:
1944 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2708 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1945 OUTPUT: 2709 OUTPUT:
1946 RETVAL 2710 RETVAL
1947 2711
2712const char *glGetString (GLenum pname)
2713
2714GLint glGetInteger (GLenum pname)
2715 CODE:
2716 glGetIntegerv (pname, &RETVAL);
2717 OUTPUT:
2718 RETVAL
2719
2720GLdouble glGetDouble (GLenum pname)
2721 CODE:
2722 glGetDoublev (pname, &RETVAL);
2723 OUTPUT:
2724 RETVAL
2725
1948int glGetError () 2726int glGetError ()
1949 2727
1950void glFinish () 2728void glFinish ()
1951 2729
1952void glClear (int mask) 2730void glClear (int mask)
1989# near_ and far_ are due to microsofts buggy "c" compiler 2767# near_ and far_ are due to microsofts buggy "c" compiler
1990void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2768void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1991 2769
1992# near_ and far_ are due to microsofts buggy "c" compiler 2770# near_ and far_ are due to microsofts buggy "c" compiler
1993void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2771void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2772
2773PROTOTYPES: DISABLE
1994 2774
1995void glViewport (int x, int y, int width, int height) 2775void glViewport (int x, int y, int width, int height)
1996 2776
1997void glScissor (int x, int y, int width, int height) 2777void glScissor (int x, int y, int width, int height)
1998 2778
2006 2786
2007void glRotate (float angle, float x, float y, float z) 2787void glRotate (float angle, float x, float y, float z)
2008 CODE: 2788 CODE:
2009 glRotatef (angle, x, y, z); 2789 glRotatef (angle, x, y, z);
2010 2790
2011void glBegin (int mode)
2012
2013void glEnd ()
2014
2015void glColor (float r, float g, float b, float a = 1.0) 2791void glColor (float r, float g, float b, float a = 1.0)
2016 PROTOTYPE: @
2017 ALIAS: 2792 ALIAS:
2018 glColor_premultiply = 1 2793 glColor_premultiply = 1
2019 CODE: 2794 CODE:
2020 if (ix) 2795 if (ix)
2021 { 2796 {
2024 b *= a; 2799 b *= a;
2025 } 2800 }
2026 // microsoft visual "c" rounds instead of truncating... 2801 // microsoft visual "c" rounds instead of truncating...
2027 glColor4f (r, g, b, a); 2802 glColor4f (r, g, b, a);
2028 2803
2029void glInterleavedArrays (int format, int stride, char *data)
2030
2031void glDrawElements (int mode, int count, int type, char *indices)
2032
2033# 1.2 void glDrawRangeElements (int mode, int start, int end
2034
2035void glRasterPos (float x, float y, float z = 0.) 2804void glRasterPos (float x, float y, float z = 0.)
2036 CODE: 2805 CODE:
2037 glRasterPos3f (0, 0, z); 2806 glRasterPos3f (0, 0, z);
2038 glBitmap (0, 0, 0, 0, x, y, 0); 2807 glBitmap (0, 0, 0, 0, x, y, 0);
2039 2808
2043 2812
2044void glTexCoord (float s, float t) 2813void glTexCoord (float s, float t)
2045 CODE: 2814 CODE:
2046 glTexCoord2f (s, t); 2815 glTexCoord2f (s, t);
2047 2816
2817void glRect (float x1, float y1, float x2, float y2)
2818 CODE:
2819 glRectf (x1, y1, x2, y2);
2820
2821void glRect_lineloop (float x1, float y1, float x2, float y2)
2822 CODE:
2823 glBegin (GL_LINE_LOOP);
2824 glVertex2f (x1, y1);
2825 glVertex2f (x2, y1);
2826 glVertex2f (x2, y2);
2827 glVertex2f (x1, y2);
2828 glEnd ();
2829
2830PROTOTYPES: ENABLE
2831
2832void glBegin (int mode)
2833
2834void glEnd ()
2835
2836void glPointSize (GLfloat size)
2837
2838void glLineWidth (GLfloat width)
2839
2840void glInterleavedArrays (int format, int stride, char *data)
2841
2842void glDrawElements (int mode, int count, int type, char *indices)
2843
2844# 1.2 void glDrawRangeElements (int mode, int start, int end
2845
2048void glTexEnv (int target, int pname, float param) 2846void glTexEnv (int target, int pname, float param)
2049 CODE: 2847 CODE:
2050 glTexEnvf (target, pname, param); 2848 glTexEnvf (target, pname, param);
2051 2849
2052void glTexParameter (int target, int pname, float param) 2850void glTexParameter (int target, int pname, float param)
2068void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2866void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2069 CODE: 2867 CODE:
2070 if (gl.SeparableFilter2D) 2868 if (gl.SeparableFilter2D)
2071 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2869 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2072 2870
2073void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2871void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2074 2872
2075void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2873void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2076 2874
2077void glDrawPixels (int width, int height, int format, int type, char *pixels) 2875void glDrawPixels (int width, int height, int format, int type, char *pixels)
2876
2877void glPixelZoom (float x, float y)
2078 2878
2079void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2879void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2080 2880
2081int glGenTexture () 2881int glGenTexture ()
2082 CODE: 2882 CODE:
2083{ 2883 RETVAL = gen_texture ();
2084 GLuint name;
2085 glGenTextures (1, &name);
2086 RETVAL = name;
2087}
2088 OUTPUT: 2884 OUTPUT:
2089 RETVAL 2885 RETVAL
2090 2886
2091void glDeleteTexture (int name) 2887void glDeleteTexture (int name)
2092 CODE: 2888 CODE:
2093{
2094 GLuint name_ = name;
2095 glDeleteTextures (1, &name_); 2889 del_texture (name);
2096} 2890
2097
2098int glGenList () 2891int glGenList ()
2099 CODE: 2892 CODE:
2100 RETVAL = glGenLists (1); 2893 RETVAL = glGenLists (1);
2101 OUTPUT: 2894 OUTPUT:
2102 RETVAL 2895 RETVAL
2109 2902
2110void glEndList () 2903void glEndList ()
2111 2904
2112void glCallList (int list) 2905void glCallList (int list)
2113 2906
2907MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2908
2909PROTOTYPES: DISABLE
2910
2911void
2912find_widget (SV *self, NV x, NV y)
2913 PPCODE:
2914{
2915 if (within_widget (self, x, y))
2916 XPUSHs (self);
2917}
2918
2919BOOT:
2920{
2921 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2922
2923 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2924 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2925 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2926 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2927}
2928
2929void
2930draw (SV *self)
2931 CODE:
2932{
2933 HV *hv;
2934 SV **svp;
2935 NV x, y, w, h;
2936 SV *draw_x_sv = GvSV (draw_x_gv);
2937 SV *draw_y_sv = GvSV (draw_y_gv);
2938 SV *draw_w_sv = GvSV (draw_w_gv);
2939 SV *draw_h_sv = GvSV (draw_h_gv);
2940 double draw_x, draw_y;
2941
2942 if (!SvROK (self))
2943 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2944
2945 hv = (HV *)SvRV (self);
2946
2947 if (SvTYPE (hv) != SVt_PVHV)
2948 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2949
2950 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2951 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2952
2953 if (!h || !w)
2954 XSRETURN_EMPTY;
2955
2956 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2957 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2958
2959 draw_x = SvNV (draw_x_sv) + x;
2960 draw_y = SvNV (draw_y_sv) + y;
2961
2962 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2963 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2964 XSRETURN_EMPTY;
2965
2966 sv_setnv (draw_x_sv, draw_x);
2967 sv_setnv (draw_y_sv, draw_y);
2968
2969 glPushMatrix ();
2970 glTranslated (x, y, 0);
2971
2972 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2973 {
2974 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2975
2976 if (svp && SvTRUE (*svp))
2977 {
2978 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2979 glEnable (GL_BLEND);
2980 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2981 glBegin (GL_QUADS);
2982 glVertex2f (0, 0);
2983 glVertex2f (w, 0);
2984 glVertex2f (w, h);
2985 glVertex2f (0, h);
2986 glEnd ();
2987 glDisable (GL_BLEND);
2988 }
2989 }
2990#if 0
2991 // draw borders, for debugging
2992 glPushMatrix ();
2993 glColor4f (1., 1., 0., 1.);
2994 glTranslatef (.5, .5, 0.);
2995 glBegin (GL_LINE_LOOP);
2996 glVertex2f (0 , 0);
2997 glVertex2f (w - 1, 0);
2998 glVertex2f (w - 1, h - 1);
2999 glVertex2f (0 , h - 1);
3000 glEnd ();
3001 glPopMatrix ();
3002#endif
3003 PUSHMARK (SP);
3004 XPUSHs (self);
3005 PUTBACK;
3006 call_method ("_draw", G_VOID | G_DISCARD);
3007 SPAGAIN;
3008
3009 glPopMatrix ();
3010
3011 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3012 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3013}
3014

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