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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.168 by root, Sat Dec 9 21:26:45 2006 UTC vs.
Revision 1.255 by root, Sun Jan 6 18:25:59 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
37 61
38#ifndef _WIN32 62#ifndef _WIN32
39# include <sys/types.h> 63# include <sys/types.h>
40# include <sys/socket.h> 64# include <sys/socket.h>
41# include <netinet/in.h> 65# include <netinet/in.h>
50#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
52 76
53#define MIN_FONT_HEIGHT 10 77#define MIN_FONT_HEIGHT 10
54 78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81
55#if 0 82#if 0
56# define PARACHUTE SDL_INIT_NOPARACHUTE 83# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 84#else
58# define PARACHUTE 0 85# define PARACHUTE 0
59#endif 86#endif
60 87
88static AV *texture_av;
89
61static struct 90static struct
62{ 91{
63#define GL_FUNC(ptr,name) ptr name; 92#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 93#include "glfunc.h"
65#undef GL_FUNC 94#undef GL_FUNC
66} gl; 95} gl;
67 96
97static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 99{
70 if (gl.BlendFuncSeparate) 100 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 101 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 102 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 104 else
75 glBlendFunc (sa, da); 105 glBlendFunc (sa, da);
76} 106}
77 107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
78#include "texcache.c" 132#include "texcache.c"
133#include "rendercache.c"
79 134
80#include "pango-font.c" 135#include "pango-font.c"
81#include "pango-fontmap.c" 136#include "pango-fontmap.c"
82#include "pango-render.c" 137#include "pango-render.c"
83 138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 142typedef Mix_Music *DC__MixMusic;
86 143
87typedef PangoFontDescription *CFPlus__Font; 144typedef PangoFontDescription *DC__Font;
88 145
89static int 146static int
90shape_attr_p (PangoLayoutRun *run) 147shape_attr_p (PangoLayoutRun *run)
91{ 148{
92 GSList *attrs = run->item->analysis.extra_attrs; 149 GSList *attrs = run->item->analysis.extra_attrs;
106 163
107typedef struct cf_layout { 164typedef struct cf_layout {
108 PangoLayout *pl; 165 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 166 float r, g, b, a; // default color for rgba mode
110 int base_height; 167 int base_height;
111 CFPlus__Font font; 168 DC__Font font;
169 rc_t *rc;
112} *CFPlus__Layout; 170} *DC__Layout;
113 171
114static CFPlus__Font default_font; 172static DC__Font default_font;
115static PangoContext *opengl_context; 173static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 174static PangoFontMap *opengl_fontmap;
117 175
118static void 176static void
119substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
124#endif 182#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 184}
127 185
128static void 186static void
129layout_update_font (CFPlus__Layout self) 187layout_update_font (DC__Layout self)
130{ 188{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 190 * reasonably well with bitstream vera
133 */ 191 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 192 PangoFontDescription *font = self->font ? self->font : default_font;
138 196
139 pango_layout_set_font_description (self->pl, font); 197 pango_layout_set_font_description (self->pl, font);
140} 198}
141 199
142static void 200static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 202{
145 PangoRectangle rect; 203 PangoRectangle rect;
146 204
147 // get_pixel_* wrongly rounds down 205 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 206 pango_layout_get_extents (self->pl, 0, &rect);
155 213
156 *w = rect.width; 214 *w = rect.width;
157 *h = rect.height; 215 *h = rect.height;
158} 216}
159 217
218typedef uint16_t tileid;
160typedef uint16_t mapface; 219typedef uint16_t faceid;
161 220
162typedef struct { 221typedef struct {
163 GLint name; 222 GLuint name;
164 int w, h; 223 int w, h;
165 float s, t; 224 float s, t;
166 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
167} maptex; 228} maptex;
168 229
169typedef struct { 230typedef struct {
170 uint32_t player; 231 uint32_t player;
171 mapface face[3]; 232 tileid tile[3];
172 uint16_t darkness; 233 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 235} mapcell;
175 236
176typedef struct { 237typedef struct {
177 int32_t c0, c1; 238 int32_t c0, c1;
178 mapcell *col; 239 mapcell *col;
179} maprow; 240} maprow;
180 241
181typedef struct map { 242typedef struct map {
182 int x, y, w, h; 243 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 245 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 246 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 247
190 int32_t rows; 248 int32_t rows;
191 maprow *row; 249 maprow *row;
192} *CFPlus__Map; 250} *DC__Map;
193 251
194static char * 252static char *
195prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
196{ 254{
197 char *p; 255 char *p;
214} 272}
215 273
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
219static maprow * 297static maprow *
220map_get_row (CFPlus__Map self, int y) 298map_get_row (DC__Map self, int y)
221{ 299{
222 if (0 > y) 300 if (0 > y)
223 { 301 {
224 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
225 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
263 341
264 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
265} 343}
266 344
267static mapcell * 345static mapcell *
268map_get_cell (CFPlus__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
269{ 347{
270 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
271} 349}
272 350
273static void 351static void
274map_clear (CFPlus__Map self) 352map_clear (DC__Map self)
275{ 353{
276 int r; 354 int r;
277 355
278 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
279 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
287 self->row = 0; 365 self->row = 0;
288 self->rows = 0; 366 self->rows = 0;
289} 367}
290 368
291static void 369static void
292map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
293{ 371{
294 int x, y; 372 int x, y;
295 maprow *row; 373 maprow *row;
296 mapcell *cell; 374 mapcell *cell;
297 375
317 cell->player = 0; 395 cell->player = 0;
318 } 396 }
319 } 397 }
320} 398}
321 399
400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
414}
415
322static void 416static void
323music_finished (void) 417music_finished (void)
324{ 418{
325 SDL_UserEvent ev; 419 SDL_UserEvent ev;
326 420
360 n |= n >> 16; 454 n |= n >> 16;
361 455
362 return n + 1; 456 return n + 1;
363} 457}
364 458
459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
365/* SDL should provide this, really. */ 470/* SDL should provide this, really. */
366#define SDLK_MODIFIER_MIN 300 471#define SDLK_MODIFIER_MIN 300
367#define SDLK_MODIFIER_MAX 314 472#define SDLK_MODIFIER_MAX 314
368 473
369MODULE = CFPlus PACKAGE = CFPlus 474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
370 518
371PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
372 520
373BOOT: 521BOOT:
374{ 522{
375 HV *stash = gv_stashpv ("CFPlus", 1); 523 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 524 static const struct {
377 const char *name; 525 const char *name;
378 IV iv; 526 IV iv;
379 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
402 550
403 const_iv (SDL_APPINPUTFOCUS), 551 const_iv (SDL_APPINPUTFOCUS),
404 const_iv (SDL_APPMOUSEFOCUS), 552 const_iv (SDL_APPMOUSEFOCUS),
405 const_iv (SDL_APPACTIVE), 553 const_iv (SDL_APPACTIVE),
406 554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
407 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
408 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
409 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
410 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
411 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
483 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
484 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
485 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
486 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
487 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
638
639 const_iv (MIX_DEFAULT_FORMAT),
488# undef const_iv 640# undef const_iv
489 }; 641 };
490 642
491 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
492 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
510 662
511NV floor (NV x) 663NV floor (NV x)
512 664
513NV ceil (NV x) 665NV ceil (NV x)
514 666
667IV minpot (UV n)
668
669IV popcount (UV n)
670
515void 671void
516pango_init () 672pango_init ()
517 CODE: 673 CODE:
518{ 674{
519 opengl_fontmap = pango_opengl_font_map_new (); 675 opengl_fontmap = pango_opengl_font_map_new ();
520 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
521 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678#if PANGO_VERSION_CHECK (1, 15, 2)
679 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
680 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
681#endif
522} 682}
683
684char *
685SDL_GetError ()
523 686
524int 687int
525SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 688SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
526 689
527void 690void
528SDL_Quit () 691SDL_Quit ()
529 692
530void 693void
531SDL_ListModes () 694SDL_ListModes (int rgb, int alpha)
532 PPCODE: 695 PPCODE:
533{ 696{
534 SDL_Rect **m; 697 SDL_Rect **m;
535 698
536 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 699 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
537 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
538 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
539 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 702 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
540 703
541 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 704 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
542 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 705 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
543 706
544 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 707 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
545 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
546 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
547 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
548 711
549 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 712 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
550#if SDL_VERSION_ATLEAST(1,2,10) 713#if SDL_VERSION_ATLEAST(1,2,10)
551 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 714 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
552 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 715 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
553#endif 716#endif
554 717
555 SDL_EnableUNICODE (1);
556 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
557
558 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 718 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
559 719
560 if (m && m != (SDL_Rect **)-1) 720 if (m && m != (SDL_Rect **)-1)
561 while (*m) 721 while (*m)
562 { 722 {
723 if ((*m)->w >= 800 && (*m)->h >= 480)
724 {
563 AV *av = newAV (); 725 AV *av = newAV ();
564 av_push (av, newSViv ((*m)->w)); 726 av_push (av, newSViv ((*m)->w));
565 av_push (av, newSViv ((*m)->h)); 727 av_push (av, newSViv ((*m)->h));
728 av_push (av, newSViv (rgb));
729 av_push (av, newSViv (alpha));
566 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 730 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
731 }
567 732
568 ++m; 733 ++m;
569 } 734 }
570} 735}
571 736
572char *
573SDL_GetError ()
574
575int 737int
576SDL_SetVideoMode (int w, int h, int fullscreen) 738SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
577 CODE: 739 CODE:
740{
741 SDL_EnableUNICODE (1);
742 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
743
744 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
745 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
746 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
747 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
748
578 RETVAL = !!SDL_SetVideoMode ( 749 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 750 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 751 );
752
581 if (RETVAL) 753 if (RETVAL)
582 { 754 {
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 755 av_clear (texture_av);
756
757 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 758#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 759#include "glfunc.h"
586# undef GL_FUNC 760#undef GL_FUNC
587 } 761 }
762}
588 OUTPUT: 763 OUTPUT:
589 RETVAL 764 RETVAL
590 765
591void 766void
592SDL_GL_SwapBuffers () 767SDL_GL_SwapBuffers ()
593 768
594char * 769char *
595SDL_GetKeyName (int sym) 770SDL_GetKeyName (int sym)
596 771
772int
773SDL_GetAppState ()
774
597void 775void
598SDL_PollEvent () 776poll_events ()
599 PPCODE: 777 PPCODE:
600{ 778{
601 SDL_Event ev; 779 SDL_Event ev;
602 780
603 while (SDL_PollEvent (&ev)) 781 SDL_PumpEvents ();
782 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
604 { 783 {
605 HV *hv = newHV (); 784 HV *hv = newHV ();
606 hv_store (hv, "type", 4, newSViv (ev.type), 0); 785 hv_store (hv, "type", 4, newSViv (ev.type), 0);
607 786
608 switch (ev.type) 787 switch (ev.type)
609 { 788 {
610 case SDL_KEYDOWN: 789 case SDL_KEYDOWN:
611 case SDL_KEYUP: 790 case SDL_KEYUP:
612 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 791 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
613 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 792 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
614 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 793 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
615 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 794 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
616 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 795 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
617 break; 796 break;
618 797
619 case SDL_ACTIVEEVENT: 798 case SDL_ACTIVEEVENT:
620 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 799 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
621 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 800 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
622 break; 801 break;
623 802
624 case SDL_MOUSEMOTION: 803 case SDL_MOUSEMOTION:
804 {
805 int state = ev.motion.state;
806 int x = ev.motion.x;
807 int y = ev.motion.y;
808 int xrel = ev.motion.xrel;
809 int yrel = ev.motion.yrel;
810
811 /* do simplistic event compression */
812 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
813 && state == ev.motion.state)
814 {
815 xrel += ev.motion.xrel;
816 yrel += ev.motion.yrel;
817 x = ev.motion.x;
818 y = ev.motion.y;
819 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
820 }
821
625 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 822 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
626
627 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 823 hv_store (hv, "state", 5, newSViv (state), 0);
628 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 824 hv_store (hv, "x", 1, newSViv (x), 0);
629 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 825 hv_store (hv, "y", 1, newSViv (y), 0);
630 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 826 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
631 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 827 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
828 }
632 break; 829 break;
633 830
634 case SDL_MOUSEBUTTONDOWN: 831 case SDL_MOUSEBUTTONDOWN:
635 case SDL_MOUSEBUTTONUP: 832 case SDL_MOUSEBUTTONUP:
636 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 833 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
637 834
638 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 835 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
639 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 836 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
640 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 837 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
641 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 838 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
646 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 843 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
647 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 844 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
648 break; 845 break;
649 } 846 }
650 847
651 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 848 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
652 } 849 }
653} 850}
654 851
655int 852int
656Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 853Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
657 POSTCALL: 854 POSTCALL:
658 Mix_HookMusicFinished (music_finished); 855 Mix_HookMusicFinished (music_finished);
659 Mix_ChannelFinished (channel_finished); 856 Mix_ChannelFinished (channel_finished);
660 857
661void 858void
859Mix_QuerySpec ()
860 PPCODE:
861{
862 int freq, channels;
863 Uint16 format;
864
865 if (Mix_QuerySpec (&freq, &format, &channels))
866 {
867 EXTEND (SP, 3);
868 PUSHs (sv_2mortal (newSViv (freq)));
869 PUSHs (sv_2mortal (newSViv (format)));
870 PUSHs (sv_2mortal (newSViv (channels)));
871 }
872}
873
874void
662Mix_CloseAudio () 875Mix_CloseAudio ()
663 876
664int 877int
665Mix_AllocateChannels (int numchans = -1) 878Mix_AllocateChannels (int numchans = -1)
666 879
880const char *
881Mix_GetError ()
882
667void 883void
668lowdelay (int fd, int val = 1) 884lowdelay (int fd, int val = 1)
669 CODE: 885 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 886 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 887
674void 888void
675win32_proxy_info () 889win32_proxy_info ()
676 PPCODE: 890 PPCODE:
677{ 891{
714 STRLEN image_len; 928 STRLEN image_len;
715 char *image = (char *)SvPVbyte (image_, image_len); 929 char *image = (char *)SvPVbyte (image_, image_len);
716 SDL_Surface *surface, *surface2; 930 SDL_Surface *surface, *surface2;
717 SDL_PixelFormat fmt; 931 SDL_PixelFormat fmt;
718 SDL_RWops *rw = ix 932 SDL_RWops *rw = ix
719 ? SDL_RWFromFile (image, "r") 933 ? SDL_RWFromFile (image, "rb")
720 : SDL_RWFromConstMem (image, image_len); 934 : SDL_RWFromConstMem (image, image_len);
721 935
722 if (!rw) 936 if (!rw)
723 croak ("load_image: %s", SDL_GetError ()); 937 croak ("load_image: %s", SDL_GetError ());
724 938
797void 1011void
798error (char *message) 1012error (char *message)
799 CODE: 1013 CODE:
800 fprintf (stderr, "ERROR: %s\n", message); 1014 fprintf (stderr, "ERROR: %s\n", message);
801#ifdef _WIN32 1015#ifdef _WIN32
802 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1016 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
803#endif 1017#endif
804 1018
805void 1019void
806fatal (char *message) 1020fatal (char *message)
807 CODE: 1021 CODE:
808 fprintf (stderr, "FATAL: %s\n", message); 1022 fprintf (stderr, "FATAL: %s\n", message);
809#ifdef _WIN32 1023#ifdef _WIN32
810 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1024 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
811#endif 1025#endif
812 _exit (1); 1026 _exit (1);
813 1027
814void 1028void
815_exit (int retval = 0) 1029_exit (int retval = 0)
818 ExitThread (retval); // unclean, please beam me up 1032 ExitThread (retval); // unclean, please beam me up
819#else 1033#else
820 _exit (retval); 1034 _exit (retval);
821#endif 1035#endif
822 1036
823MODULE = CFPlus PACKAGE = CFPlus::Font 1037void
1038debug ()
1039 CODE:
1040{
1041#if DEBUG
1042 VALGRIND_DO_LEAK_CHECK;
1043#endif
1044}
824 1045
825CFPlus::Font 1046MODULE = Deliantra::Client PACKAGE = DC::Font
1047
1048PROTOTYPES: DISABLE
1049
1050DC::Font
826new_from_file (SV *class, char *path, int id = 0) 1051new_from_file (SV *class, char *path, int id = 0)
827 CODE: 1052 CODE:
828{ 1053{
829 int count; 1054 int count;
830 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1055 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
833} 1058}
834 OUTPUT: 1059 OUTPUT:
835 RETVAL 1060 RETVAL
836 1061
837void 1062void
838DESTROY (CFPlus::Font self) 1063DESTROY (DC::Font self)
839 CODE: 1064 CODE:
840 pango_font_description_free (self); 1065 pango_font_description_free (self);
841 1066
842void 1067void
843make_default (CFPlus::Font self) 1068make_default (DC::Font self)
1069 PROTOTYPE: $
844 CODE: 1070 CODE:
845 default_font = self; 1071 default_font = self;
846 1072
847MODULE = CFPlus PACKAGE = CFPlus::Layout 1073MODULE = Deliantra::Client PACKAGE = DC::Layout
848 1074
1075PROTOTYPES: DISABLE
1076
849void 1077void
850reset_glyph_cache () 1078glyph_cache_backup ()
1079 PROTOTYPE:
851 CODE: 1080 CODE:
1081 tc_backup ();
1082
1083void
1084glyph_cache_restore ()
1085 PROTOTYPE:
1086 CODE:
852 tc_clear (); 1087 tc_restore ();
853 1088
854CFPlus::Layout 1089DC::Layout
855new (SV *class) 1090new (SV *class)
856 CODE: 1091 CODE:
857 New (0, RETVAL, 1, struct cf_layout); 1092 New (0, RETVAL, 1, struct cf_layout);
858 1093
859 RETVAL->pl = pango_layout_new (opengl_context); 1094 RETVAL->pl = pango_layout_new (opengl_context);
861 RETVAL->g = 1.; 1096 RETVAL->g = 1.;
862 RETVAL->b = 1.; 1097 RETVAL->b = 1.;
863 RETVAL->a = 1.; 1098 RETVAL->a = 1.;
864 RETVAL->base_height = MIN_FONT_HEIGHT; 1099 RETVAL->base_height = MIN_FONT_HEIGHT;
865 RETVAL->font = 0; 1100 RETVAL->font = 0;
1101 RETVAL->rc = rc_alloc ();
866 1102
867 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1103 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
868 layout_update_font (RETVAL); 1104 layout_update_font (RETVAL);
869 OUTPUT: 1105 OUTPUT:
870 RETVAL 1106 RETVAL
871 1107
872void 1108void
873DESTROY (CFPlus::Layout self) 1109DESTROY (DC::Layout self)
874 CODE: 1110 CODE:
875 g_object_unref (self->pl); 1111 g_object_unref (self->pl);
1112 rc_free (self->rc);
876 Safefree (self); 1113 Safefree (self);
877 1114
878void 1115void
879set_text (CFPlus::Layout self, SV *text_) 1116set_text (DC::Layout self, SV *text_)
880 CODE: 1117 CODE:
881{ 1118{
882 STRLEN textlen; 1119 STRLEN textlen;
883 char *text = SvPVutf8 (text_, textlen); 1120 char *text = SvPVutf8 (text_, textlen);
884 1121
885 pango_layout_set_text (self->pl, text, textlen); 1122 pango_layout_set_text (self->pl, text, textlen);
886} 1123}
887 1124
888void 1125void
889set_markup (CFPlus::Layout self, SV *text_) 1126set_markup (DC::Layout self, SV *text_)
890 CODE: 1127 CODE:
891{ 1128{
892 STRLEN textlen; 1129 STRLEN textlen;
893 char *text = SvPVutf8 (text_, textlen); 1130 char *text = SvPVutf8 (text_, textlen);
894 1131
895 pango_layout_set_markup (self->pl, text, textlen); 1132 pango_layout_set_markup (self->pl, text, textlen);
896} 1133}
897 1134
898void 1135void
899set_shapes (CFPlus::Layout self, ...) 1136set_shapes (DC::Layout self, ...)
900 CODE: 1137 CODE:
901{ 1138{
902 PangoAttrList *attrs = 0; 1139 PangoAttrList *attrs = 0;
903 const char *text = pango_layout_get_text (self->pl); 1140 const char *text = pango_layout_get_text (self->pl);
904 const char *pos = text; 1141 const char *pos = text;
939 if (attrs) 1176 if (attrs)
940 pango_layout_set_attributes (self->pl, attrs); 1177 pango_layout_set_attributes (self->pl, attrs);
941} 1178}
942 1179
943void 1180void
944get_shapes (CFPlus::Layout self) 1181get_shapes (DC::Layout self)
945 PPCODE: 1182 PPCODE:
946{ 1183{
947 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1184 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
948 1185
949 do 1186 do
950 { 1187 {
951 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1188 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
952 1189
953 if (run && shape_attr_p (run)) 1190 if (run && shape_attr_p (run))
954 { 1191 {
955 PangoRectangle extents; 1192 PangoRectangle extents;
956 pango_layout_iter_get_run_extents (iter, 0, &extents); 1193 pango_layout_iter_get_run_extents (iter, 0, &extents);
964 1201
965 pango_layout_iter_free (iter); 1202 pango_layout_iter_free (iter);
966} 1203}
967 1204
968int 1205int
969has_wrapped (CFPlus::Layout self) 1206has_wrapped (DC::Layout self)
970 CODE: 1207 CODE:
971{ 1208{
972 int lines = 1; 1209 int lines = 1;
973 const char *text = pango_layout_get_text (self->pl); 1210 const char *text = pango_layout_get_text (self->pl);
974 1211
979} 1216}
980 OUTPUT: 1217 OUTPUT:
981 RETVAL 1218 RETVAL
982 1219
983SV * 1220SV *
984get_text (CFPlus::Layout self) 1221get_text (DC::Layout self)
985 CODE: 1222 CODE:
986 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1223 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
987 sv_utf8_decode (RETVAL); 1224 sv_utf8_decode (RETVAL);
988 OUTPUT: 1225 OUTPUT:
989 RETVAL 1226 RETVAL
990 1227
991void 1228void
992set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1229set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
993 CODE: 1230 CODE:
994 self->r = r; 1231 self->r = r;
995 self->g = g; 1232 self->g = g;
996 self->b = b; 1233 self->b = b;
997 self->a = a; 1234 self->a = a;
998 1235
999void 1236void
1000set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1237set_font (DC::Layout self, DC::Font font = 0)
1001 CODE: 1238 CODE:
1002 if (self->font != font) 1239 if (self->font != font)
1003 { 1240 {
1004 self->font = font; 1241 self->font = font;
1005 layout_update_font (self); 1242 layout_update_font (self);
1006 } 1243 }
1007 1244
1008void 1245void
1009set_height (CFPlus::Layout self, int base_height) 1246set_height (DC::Layout self, int base_height)
1010 CODE: 1247 CODE:
1011 if (self->base_height != base_height) 1248 if (self->base_height != base_height)
1012 { 1249 {
1013 self->base_height = base_height; 1250 self->base_height = base_height;
1014 layout_update_font (self); 1251 layout_update_font (self);
1015 } 1252 }
1016 1253
1017void 1254void
1018set_width (CFPlus::Layout self, int max_width = -1) 1255set_width (DC::Layout self, int max_width = -1)
1019 CODE: 1256 CODE:
1020 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1257 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1021 1258
1022void 1259void
1023set_indent (CFPlus::Layout self, int indent) 1260set_indent (DC::Layout self, int indent)
1024 CODE: 1261 CODE:
1025 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1262 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1026 1263
1027void 1264void
1028set_spacing (CFPlus::Layout self, int spacing) 1265set_spacing (DC::Layout self, int spacing)
1029 CODE: 1266 CODE:
1030 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1267 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1031 1268
1032void 1269void
1033set_ellipsise (CFPlus::Layout self, int ellipsise) 1270set_ellipsise (DC::Layout self, int ellipsise)
1034 CODE: 1271 CODE:
1035 pango_layout_set_ellipsize (self->pl, 1272 pango_layout_set_ellipsize (self->pl,
1036 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1273 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1037 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1274 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1038 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1275 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1039 : PANGO_ELLIPSIZE_NONE 1276 : PANGO_ELLIPSIZE_NONE
1040 ); 1277 );
1041 1278
1042void 1279void
1043set_single_paragraph_mode (CFPlus::Layout self, int spm) 1280set_single_paragraph_mode (DC::Layout self, int spm)
1044 CODE: 1281 CODE:
1045 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1282 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1046 1283
1047void 1284void
1048size (CFPlus::Layout self) 1285size (DC::Layout self)
1049 PPCODE: 1286 PPCODE:
1050{ 1287{
1051 int w, h; 1288 int w, h;
1052 1289
1053 layout_get_pixel_size (self, &w, &h); 1290 layout_get_pixel_size (self, &w, &h);
1056 PUSHs (sv_2mortal (newSViv (w))); 1293 PUSHs (sv_2mortal (newSViv (w)));
1057 PUSHs (sv_2mortal (newSViv (h))); 1294 PUSHs (sv_2mortal (newSViv (h)));
1058} 1295}
1059 1296
1060int 1297int
1061descent (CFPlus::Layout self) 1298descent (DC::Layout self)
1062 CODE: 1299 CODE:
1063{ 1300{
1064 PangoRectangle rect; 1301 PangoRectangle rect;
1065 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1302 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1066 pango_layout_line_get_pixel_extents (line, 0, &rect); 1303 pango_layout_line_get_pixel_extents (line, 0, &rect);
1067 RETVAL = PANGO_DESCENT (rect); 1304 RETVAL = PANGO_DESCENT (rect);
1068} 1305}
1069 OUTPUT: 1306 OUTPUT:
1070 RETVAL 1307 RETVAL
1071 1308
1072int 1309int
1073xy_to_index (CFPlus::Layout self, int x, int y) 1310xy_to_index (DC::Layout self, int x, int y)
1074 CODE: 1311 CODE:
1075{ 1312{
1076 int index, trailing; 1313 int index, trailing;
1077 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1314 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1078 RETVAL = index + trailing; 1315 RETVAL = index + trailing;
1079} 1316}
1080 OUTPUT: 1317 OUTPUT:
1081 RETVAL 1318 RETVAL
1082 1319
1083void 1320void
1084cursor_pos (CFPlus::Layout self, int index) 1321cursor_pos (DC::Layout self, int index)
1085 PPCODE: 1322 PPCODE:
1086{ 1323{
1087 PangoRectangle strong_pos; 1324 PangoRectangle pos;
1088 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1325 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1089 1326
1090 EXTEND (SP, 3); 1327 EXTEND (SP, 3);
1091 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1328 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1092 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1329 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1093 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1330 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1094} 1331}
1095 1332
1096void 1333void
1097index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1334index_to_line_x (DC::Layout self, int index, int trailing = 0)
1098 PPCODE: 1335 PPCODE:
1099{ 1336{
1100 int line, x; 1337 int line, x;
1101 1338
1102 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1339 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1340#if !PANGO_VERSION_CHECK (1, 17, 3)
1103 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1341 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1104 1342 --line;
1343#endif
1105 EXTEND (SP, 2); 1344 EXTEND (SP, 2);
1106 PUSHs (sv_2mortal (newSViv (line - 1))); 1345 PUSHs (sv_2mortal (newSViv (line)));
1107 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1346 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1108} 1347}
1109 1348
1110void 1349void
1111line_x_to_index (CFPlus::Layout self, int line, int x) 1350line_x_to_index (DC::Layout self, int line, int x)
1112 PPCODE: 1351 PPCODE:
1113{ 1352{
1114 PangoLayoutLine *lp; 1353 PangoLayoutLine *lp;
1115 int index, trailing; 1354 int index, trailing;
1116 1355
1117 if (line < 0) 1356 if (line < 0)
1118 XSRETURN_EMPTY; 1357 XSRETURN_EMPTY;
1119 1358
1120 if (!(lp = pango_layout_get_line (self->pl, line))) 1359 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1121 XSRETURN_EMPTY; /* do better */ 1360 XSRETURN_EMPTY; /* do better */
1122 1361
1123 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1362 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1124 1363
1125 EXTEND (SP, 2); 1364 EXTEND (SP, 2);
1131 PUSHs (sv_2mortal (newSViv (trailing))); 1370 PUSHs (sv_2mortal (newSViv (trailing)));
1132 } 1371 }
1133} 1372}
1134 1373
1135void 1374void
1136render (CFPlus::Layout self, float x, float y, int flags = 0) 1375render (DC::Layout self, float x, float y, int flags = 0)
1137 PPCODE: 1376 CODE:
1377 rc_clear (self->rc);
1138 pango_opengl_render_layout_subpixel ( 1378 pango_opengl_render_layout_subpixel (
1139 self->pl, 1379 self->pl,
1380 self->rc,
1140 x * PANGO_SCALE, y * PANGO_SCALE, 1381 x * PANGO_SCALE, y * PANGO_SCALE,
1141 self->r, self->g, self->b, self->a, 1382 self->r, self->g, self->b, self->a,
1142 flags 1383 flags
1143 ); 1384 );
1385 // we assume that context_change actually clears/frees stuff
1386 // and does not do any recomputation...
1387 pango_layout_context_changed (self->pl);
1144 1388
1145MODULE = CFPlus PACKAGE = CFPlus::Texture
1146
1147void 1389void
1148pad2pot (SV *data_, SV *w_, SV *h_) 1390draw (DC::Layout self)
1149 CODE: 1391 CODE:
1150{ 1392{
1151 int ow = SvIV (w_); 1393 glEnable (GL_TEXTURE_2D);
1152 int oh = SvIV (h_); 1394 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1395 glEnable (GL_BLEND);
1396 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1397 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1398 glEnable (GL_ALPHA_TEST);
1399 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1153 1400
1154 if (ow && oh) 1401 rc_draw (self->rc);
1402
1403 glDisable (GL_ALPHA_TEST);
1404 glDisable (GL_BLEND);
1405 glDisable (GL_TEXTURE_2D);
1406}
1407
1408MODULE = Deliantra::Client PACKAGE = DC::Texture
1409
1410PROTOTYPES: ENABLE
1411
1412void
1413pad (SV *data_, int ow, int oh, int nw, int nh)
1414 CODE:
1415{
1416 if ((nw != ow || nh != oh) && SvOK (data_))
1155 { 1417 {
1156 int nw = minpot (ow);
1157 int nh = minpot (oh);
1158
1159 if (nw != ow || nh != oh)
1160 {
1161 if (SvOK (data_))
1162 {
1163 STRLEN datalen; 1418 STRLEN datalen;
1164 char *data = SvPVbyte (data_, datalen); 1419 char *data = SvPVbyte (data_, datalen);
1165 int bpp = datalen / (ow * oh); 1420 int bpp = datalen / (ow * oh);
1166 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1421 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1167 1422
1168 SvPOK_only (result_); 1423 SvPOK_only (result_);
1169 SvCUR_set (result_, nw * nh * bpp); 1424 SvCUR_set (result_, nw * nh * bpp);
1170 1425
1171 memset (SvPVX (result_), 0, nw * nh * bpp); 1426 memset (SvPVX (result_), 0, nw * nh * bpp);
1172 while (oh--) 1427 while (oh--)
1173 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1428 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1174 1429
1175 sv_setsv (data_, result_); 1430 sv_setsv (data_, result_);
1176 }
1177
1178 sv_setiv (w_, nw);
1179 sv_setiv (h_, nh);
1180 }
1181 } 1431 }
1182} 1432}
1183 1433
1184void 1434void
1185draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1435draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1191{ 1441{
1192 HV *hv = (HV *)SvRV (self); 1442 HV *hv = (HV *)SvRV (self);
1193 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1443 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1194 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1444 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1195 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1445 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1446
1447 if (name <= 0)
1448 XSRETURN_EMPTY;
1196 1449
1197 if (items < 5) 1450 if (items < 5)
1198 { 1451 {
1199 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1452 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1200 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1453 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1228 glDisable (GL_ALPHA_TEST); 1481 glDisable (GL_ALPHA_TEST);
1229 glDisable (GL_BLEND); 1482 glDisable (GL_BLEND);
1230 } 1483 }
1231} 1484}
1232 1485
1233MODULE = CFPlus PACKAGE = CFPlus::Map 1486IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1487 CODE:
1488{
1489 GLint width;
1490 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1491 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1492 RETVAL = width > 0;
1493}
1494 OUTPUT:
1495 RETVAL
1234 1496
1235CFPlus::Map 1497MODULE = Deliantra::Client PACKAGE = DC::Map
1498
1499PROTOTYPES: DISABLE
1500
1501DC::Map
1236new (SV *class) 1502new (SV *class)
1237 CODE: 1503 CODE:
1238 New (0, RETVAL, 1, struct map); 1504 New (0, RETVAL, 1, struct map);
1239 RETVAL->x = 0; 1505 RETVAL->x = 0;
1240 RETVAL->y = 0; 1506 RETVAL->y = 0;
1241 RETVAL->w = 0; 1507 RETVAL->w = 0;
1242 RETVAL->h = 0; 1508 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1509 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1510 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1511 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1512 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1513 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1514 RETVAL->row = 0;
1251 OUTPUT: 1515 OUTPUT:
1252 RETVAL 1516 RETVAL
1253 1517
1254void 1518void
1255DESTROY (CFPlus::Map self) 1519DESTROY (DC::Map self)
1256 CODE: 1520 CODE:
1257{ 1521{
1258 map_clear (self); 1522 map_clear (self);
1259 Safefree (self->face); 1523 Safefree (self->face2tile);
1260 Safefree (self->tex); 1524 Safefree (self->tex);
1261 Safefree (self); 1525 Safefree (self);
1262} 1526}
1263 1527
1264void 1528void
1265resize (CFPlus::Map self, int map_width, int map_height) 1529resize (DC::Map self, int map_width, int map_height)
1266 CODE: 1530 CODE:
1267 self->w = map_width; 1531 self->w = map_width;
1268 self->h = map_height; 1532 self->h = map_height;
1269 1533
1270void 1534void
1271clear (CFPlus::Map self) 1535clear (DC::Map self)
1272 CODE: 1536 CODE:
1273 map_clear (self); 1537 map_clear (self);
1274 1538
1275void 1539void
1276set_face (CFPlus::Map self, int face, int texid) 1540set_tileid (DC::Map self, int face, int tile)
1277 CODE: 1541 CODE:
1278{ 1542{
1279 while (self->faces <= face) 1543 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1544 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces);
1282 self->faces *= 2;
1283 }
1284
1285 self->face [face] = texid;
1286} 1545}
1287 1546
1288void 1547void
1548set_smooth (DC::Map self, int face, int smooth, int level)
1549 CODE:
1550{
1551 tileid texid;
1552 maptex *tex;
1553
1554 if (face < 0 || face >= self->faces)
1555 return;
1556
1557 if (smooth < 0 || smooth >= self->faces)
1558 return;
1559
1560 texid = self->face2tile [face];
1561
1562 if (!texid)
1563 return;
1564
1565 tex = self->tex + texid;
1566 tex->smoothtile = self->face2tile [smooth];
1567 tex->smoothlevel = level;
1568}
1569
1570void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1571set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1572 CODE:
1291{ 1573{
1292 while (self->texs <= texid) 1574 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1575
1298 { 1576 {
1299 maptex *tex = self->tex + texid; 1577 maptex *tex = self->tex + texid;
1300 1578
1301 tex->name = name; 1579 tex->name = name;
1318 // from transparent color bleeding and ugly wrapping effects. 1596 // from transparent color bleeding and ugly wrapping effects.
1319 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1597 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1320} 1598}
1321 1599
1322int 1600int
1323ox (CFPlus::Map self) 1601ox (DC::Map self)
1324 ALIAS: 1602 ALIAS:
1325 oy = 1 1603 oy = 1
1326 x = 2 1604 x = 2
1327 y = 3 1605 y = 3
1328 w = 4 1606 w = 4
1339 } 1617 }
1340 OUTPUT: 1618 OUTPUT:
1341 RETVAL 1619 RETVAL
1342 1620
1343void 1621void
1344scroll (CFPlus::Map self, int dx, int dy) 1622scroll (DC::Map self, int dx, int dy)
1345 CODE: 1623 CODE:
1346{ 1624{
1347 if (dx > 0) 1625 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 1626 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 1627 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1628 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 1629
1352 if (dy > 0) 1630 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 1631 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 1632 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1633 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 1634
1357 self->ox += dx; self->x += dx; 1635 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 1636 self->oy += dy; self->y += dy;
1359 1637
1360 while (self->y < 0) 1638 while (self->y < 0)
1364 self->rows += MAP_EXTEND_Y; 1642 self->rows += MAP_EXTEND_Y;
1365 self->y += MAP_EXTEND_Y; 1643 self->y += MAP_EXTEND_Y;
1366 } 1644 }
1367} 1645}
1368 1646
1369void 1647SV *
1370map1a_update (CFPlus::Map self, SV *data_, int extmap) 1648map1a_update (DC::Map self, SV *data_, int extmap)
1371 CODE: 1649 CODE:
1372{ 1650{
1373 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1651 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1374 uint8_t *data_end = (uint8_t *)SvEND (data_); 1652 uint8_t *data_end = (uint8_t *)SvEND (data_);
1375 mapcell *cell; 1653 mapcell *cell;
1376 int x, y, flags; 1654 int x, y, z, flags;
1655 AV *missing = newAV ();
1656 RETVAL = newRV_noinc ((SV *)missing);
1377 1657
1378 while (data < data_end - 1) 1658 while (data < data_end - 1)
1379 { 1659 {
1380 flags = (data [0] << 8) + data [1]; data += 2; 1660 flags = (data [0] << 8) + data [1]; data += 2;
1381 1661
1412 cell->stat_width = 1; 1692 cell->stat_width = 1;
1413 cell->stat_hp = *data++; 1693 cell->stat_hp = *data++;
1414 } 1694 }
1415 else if (cmd == 6) // monster width 1695 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1; 1696 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47) // monster width 1697 else if (cmd == 0x47)
1418 { 1698 {
1419 if (*data == 4) 1699 if (*data == 4)
1420 ; // decode player tag 1700 ; // decode player count
1421 1701
1422 data += *data + 1; 1702 data += *data + 1;
1423 } 1703 }
1424 else if (cmd == 8) // cell flags 1704 else if (cmd == 8) // cell flags
1425 cell->flags = *data++; 1705 cell->flags = *data++;
1432 } 1712 }
1433 else 1713 else
1434 cell->darkness = *data++ + 1; 1714 cell->darkness = *data++ + 1;
1435 } 1715 }
1436 1716
1717 for (z = 0; z <= 2; ++z)
1437 if (flags & 4) 1718 if (flags & (4 >> z))
1438 { 1719 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1720 faceid face = (data [0] << 8) + data [1]; data += 2;
1721 need_facenum (self, face);
1722 cell->tile [z] = self->face2tile [face];
1723
1724 if (cell->tile [z])
1725 {
1726 maptex *tex = self->tex + cell->tile [z];
1727 if (!tex->name)
1728 av_push (missing, newSViv (cell->tile [z]));
1729
1730 if (tex->smoothtile)
1731 {
1732 maptex *smooth = self->tex + tex->smoothtile;
1733 if (!smooth->name)
1734 av_push (missing, newSViv (tex->smoothtile));
1735 }
1736 }
1440 } 1737 }
1441
1442 if (flags & 2)
1443 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1445 }
1446
1447 if (flags & 1)
1448 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1450 }
1451 } 1738 }
1452 else 1739 else
1453 cell->darkness = 0; 1740 cell->darkness = 0;
1454 } 1741 }
1455} 1742}
1743 OUTPUT:
1744 RETVAL
1456 1745
1457SV * 1746SV *
1458mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1747mapmap (DC::Map self, int x0, int y0, int w, int h)
1459 CODE: 1748 CODE:
1460{ 1749{
1461 int x1, x; 1750 int x1, x;
1462 int y1, y; 1751 int y1, y;
1463 int z; 1752 int z;
1484 { 1773 {
1485 mapcell *cell = row->col + (x - row->c0); 1774 mapcell *cell = row->col + (x - row->c0);
1486 1775
1487 for (z = 0; z <= 0; z++) 1776 for (z = 0; z <= 0; z++)
1488 { 1777 {
1489 mapface face = cell->face [z];
1490
1491 if (face)
1492 {
1493 maptex tex = self->tex [face]; 1778 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 1779 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 1780 int a1 = tex.a;
1496 1781
1497 r = (r * a0 + tex.r * a1) / 255; 1782 r = (r * a0 + tex.r * a1) / 255;
1498 g = (g * a0 + tex.g * a1) / 255; 1783 g = (g * a0 + tex.g * a1) / 255;
1499 b = (b * a0 + tex.b * a1) / 255; 1784 b = (b * a0 + tex.b * a1) / 255;
1500 a = (a * a0 + tex.a * a1) / 255; 1785 a = (a * a0 + tex.a * a1) / 255;
1501 }
1502 } 1786 }
1503 } 1787 }
1504 1788
1505 *map++ = (r ) 1789 *map++ = (r )
1506 | (g << 8) 1790 | (g << 8)
1513} 1797}
1514 OUTPUT: 1798 OUTPUT:
1515 RETVAL 1799 RETVAL
1516 1800
1517void 1801void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1802draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1519 CODE: 1803 CODE:
1520{ 1804{
1521 int x, y, z; 1805 int x, y, z;
1522 int last_name;
1523 mapface face;
1524 1806
1525 glColor4ub (255, 255, 255, 255); 1807 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1808 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1809 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1810 smooth_key skey;
1811
1812 rc_t *rc = rc_alloc ();
1813 rc_key_t key;
1814 rc_array_t *arr;
1815
1816 // thats current max. sorry.
1817 if (sw > 255) sw = 255;
1818 if (sh > 255) sh = 255;
1819
1820 // clear key, in case of extra padding
1821 memset (&skey, 0, sizeof (skey));
1822
1823 memset (&key, 0, sizeof (key));
1824 key.r = 255;
1825 key.g = 255;
1826 key.b = 255;
1827 key.a = 255;
1828 key.mode = GL_QUADS;
1829 key.format = GL_T2F_V3F;
1830 key.texname = -1;
1831
1832 mx += self->x;
1833 my += self->y;
1834
1835 // first pass: determine smooth_max
1836 // rather ugly, if you ask me
1837 // could also be stored inside mapcell and updated on change
1838 memset (smooth_max, 0, sizeof (smooth_max));
1839
1840 for (y = 0; y < sh; y++)
1841 if (0 <= y + my && y + my < self->rows)
1842 {
1843 maprow *row = self->row + (y + my);
1844
1845 for (x = 0; x < sw; x++)
1846 if (row->c0 <= x + mx && x + mx < row->c1)
1847 {
1848 mapcell *cell = row->col + (x + mx - row->c0);
1849
1850 smooth_max[x + 1][y + 1] =
1851 MAX (self->tex [cell->tile [0]].smoothlevel,
1852 MAX (self->tex [cell->tile [1]].smoothlevel,
1853 self->tex [cell->tile [2]].smoothlevel));
1854 }
1855 }
1526 1856
1527 glEnable (GL_BLEND); 1857 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1858 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1529 glEnable (GL_TEXTURE_2D);
1530 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1859 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1531 1860
1532 glBegin (GL_QUADS);
1533
1534 last_name = 0;
1535
1536 mx += self->x;
1537 my += self->y;
1538
1539 for (z = 0; z < 3; z++) 1861 for (z = 0; z <= 2; z++)
1862 {
1863 memset (smooth_level, 0, sizeof (smooth_level));
1864
1540 for (y = 0; y < sh; y++) 1865 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 1866 if (0 <= y + my && y + my < self->rows)
1542 { 1867 {
1543 maprow *row = self->row + (y + my); 1868 maprow *row = self->row + (y + my);
1544 1869
1545 for (x = 0; x < sw; x++) 1870 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 1871 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 1872 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 1873 mapcell *cell = row->col + (x + mx - row->c0);
1549
1550 face = cell->face [z]; 1874 tileid tile = cell->tile [z];
1875
1876 if (tile)
1877 {
1878 maptex tex = self->tex [tile];
1879 int px, py;
1551 1880
1552 if (face && face < self->texs) 1881 if (key.texname != tex.name)
1882 {
1883 if (!tex.name)
1884 tex = self->tex [2]; /* missing, replace by noface */
1885
1886 key.texname = tex.name;
1887 arr = rc_array (rc, &key);
1888 }
1889
1890 px = (x + 1) * T - tex.w;
1891 py = (y + 1) * T - tex.h;
1892
1893 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1894 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1895 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1896 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1897
1898 if (cell->flags && z == 2)
1899 {
1900 // overlays such as the speech bubble, probably more to come
1901 if (cell->flags & 1)
1902 {
1903 maptex tex = self->tex [1];
1904 int px = x * T + T * 2 / 32;
1905 int py = y * T - T * 6 / 32;
1906
1907 if (tex.name)
1908 {
1909 if (key.texname != tex.name)
1910 {
1911 key.texname = tex.name;
1912 arr = rc_array (rc, &key);
1913 }
1914
1915 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1916 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1917 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1918 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1919 }
1920 }
1921 }
1922
1923 // update smooth hash
1924 if (tex.smoothtile)
1925 {
1926 skey.tile = tex.smoothtile;
1927 skey.level = tex.smoothlevel;
1928
1929 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1930
1931 // add bits to current tile and all neighbours. skey.x|y is
1932 // shifted +1|+1 so we always stay positive.
1933
1934 // bits is ___n cccc CCCC bbbb
1935 // n do not draw borders&corners
1936 // c draw these corners, but...
1937 // C ... not these
1938 // b draw these borders
1939
1940 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1941 // ┃· ·· ·┃ ━━
1942
1943 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1944 // ·· ·· ·┏ ┓·
1945
1946 // full tile
1947 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1948
1949 // borders
1950 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1951 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1952 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1953 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1954
1955 // corners
1956 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1957 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1958 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1959 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1960 }
1961 }
1962 }
1963 }
1964
1965 rc_draw (rc);
1966 rc_clear (rc);
1967
1968 // go through all smoothlevels, lowest to highest, then draw.
1969 // this is basically counting sort
1970 {
1971 int w, b;
1972
1973 glEnable (GL_TEXTURE_2D);
1974 glBegin (GL_QUADS);
1975 for (w = 0; w < 256 / 32; ++w)
1976 {
1977 uint32_t smask = smooth_level [w];
1978 if (smask)
1979 for (b = 0; b < 32; ++b)
1980 if (smask & (((uint32_t)1) << b))
1553 { 1981 {
1554 maptex tex = self->tex [face]; 1982 int level = (w << 5) | b;
1555 int px = (x + 1) * 32 - tex.w; 1983 HE *he;
1556 int py = (y + 1) * 32 - tex.h;
1557 1984
1558 if (last_name != tex.name) 1985 hv_iterinit (smooth);
1986 while ((he = hv_iternext (smooth)))
1559 { 1987 {
1560 glEnd (); 1988 smooth_key *skey = (smooth_key *)HeKEY (he);
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1989 IV bits = SvIVX (HeVAL (he));
1562 glBegin (GL_QUADS);
1563 }
1564 1990
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1) 1991 if (!(bits & 0x1000)
1992 && skey->level == level
1993 && level > smooth_max [skey->x][skey->y])
1574 { 1994 {
1575 maptex tex = self->tex [1]; 1995 maptex tex = self->tex [skey->tile];
1576 int px = (x + 1) * 32 - tex.w + 2; 1996 int px = (((int)skey->x) - 1) * T;
1577 int py = (y + 1) * 32 - tex.h - 6; 1997 int py = (((int)skey->y) - 1) * T;
1998 int border = bits & 15;
1999 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2000 float dx = tex.s * .0625f; // 16 images/row
2001 float dy = tex.t * .5f ; // 2 images/column
1578 2002
2003 if (tex.name)
2004 {
2005 // this time avoiding texture state changes
2006 // save gobs of state changes.
2007 if (key.texname != tex.name)
2008 {
1579 glEnd (); 2009 glEnd ();
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2010 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1581 glBegin (GL_QUADS); 2011 glBegin (GL_QUADS);
2012 }
1582 2013
2014 if (border)
2015 {
2016 float ox = border * dx;
2017
2018 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2019 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2020 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2021 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2022 }
2023
2024 if (corner)
2025 {
2026 float ox = corner * dx;
2027
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2028 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2029 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2030 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2031 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2032 }
2033 }
2034 }
1587 } 2035 }
1588 } 2036 }
1589 }
1590 } 2037 }
1591 2038
1592 glEnd (); 2039 glEnd ();
1593
1594 glDisable (GL_TEXTURE_2D); 2040 glDisable (GL_TEXTURE_2D);
2041 key.texname = -1;
2042 }
2043
2044 hv_clear (smooth);
2045 }
2046
1595 glDisable (GL_BLEND); 2047 glDisable (GL_BLEND);
2048 rc_free (rc);
1596 2049
1597 // top layer: overlays such as the health bar 2050 // top layer: overlays such as the health bar
1598 for (y = 0; y < sh; y++) 2051 for (y = 0; y < sh; y++)
1599 if (0 <= y + my && y + my < self->rows) 2052 if (0 <= y + my && y + my < self->rows)
1600 { 2053 {
1603 for (x = 0; x < sw; x++) 2056 for (x = 0; x < sw; x++)
1604 if (row->c0 <= x + mx && x + mx < row->c1) 2057 if (row->c0 <= x + mx && x + mx < row->c1)
1605 { 2058 {
1606 mapcell *cell = row->col + (x + mx - row->c0); 2059 mapcell *cell = row->col + (x + mx - row->c0);
1607 2060
1608 int px = x * 32; 2061 int px = x * T;
1609 int py = y * 32; 2062 int py = y * T;
1610 2063
1611 if (cell->stat_hp) 2064 if (cell->stat_hp)
1612 { 2065 {
1613 int width = cell->stat_width * 32; 2066 int width = cell->stat_width * T;
1614 int thick = sh / 28 + 1 + cell->stat_width; 2067 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1615 2068
1616 glColor3ub (0, 0, 0); 2069 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 2070 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 2071 px + width - 1, py);
1619 2072
1625 } 2078 }
1626 } 2079 }
1627} 2080}
1628 2081
1629void 2082void
1630draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2083draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1631 CODE: 2084 CODE:
1632{ 2085{
1633 static float color[16][3] = { 2086 static float color[16][3] = {
1634 { 0.00F, 0.00F, 0.00F }, 2087 { 0.00F, 0.00F, 0.00F },
1635 { 1.00F, 1.00F, 1.00F }, 2088 { 1.00F, 1.00F, 1.00F },
1685 glDisable (GL_BLEND); 2138 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D); 2139 glDisable (GL_TEXTURE_2D);
1687} 2140}
1688 2141
1689void 2142void
1690fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2143fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1691 PPCODE: 2144 PPCODE:
1692{ 2145{
1693 int x, y; 2146 int x, y;
2147 int sw1 = sw + 2;
2148 int sh1 = sh + 2;
2149 int sh3 = sh * 3;
1694 int sw4 = (sw + 3) & ~3; 2150 int sw34 = (sw * 3 + 3) & ~3;
2151 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1695 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2152 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1696 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2153 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1697 2154
1698 memset (darkness, 255, sw4 * sh);
1699 SvPOK_only (darkness_sv); 2155 SvPOK_only (darkness3_sv);
1700 SvCUR_set (darkness_sv, sw4 * sh); 2156 SvCUR_set (darkness3_sv, sw34 * sh3);
1701 2157
1702 mx += self->x; 2158 mx += self->x - 1;
1703 my += self->y; 2159 my += self->y - 1;
1704 2160
2161 memset (darkness1, 255, sw1 * sh1);
2162
1705 for (y = 0; y < sh; y++) 2163 for (y = 0; y < sh1; y++)
1706 if (0 <= y + my && y + my < self->rows) 2164 if (0 <= y + my && y + my < self->rows)
1707 { 2165 {
1708 maprow *row = self->row + (y + my); 2166 maprow *row = self->row + (y + my);
1709 2167
1710 for (x = 0; x < sw; x++) 2168 for (x = 0; x < sw1; x++)
1711 if (row->c0 <= x + mx && x + mx < row->c1) 2169 if (row->c0 <= x + mx && x + mx < row->c1)
1712 { 2170 {
1713 mapcell *cell = row->col + (x + mx - row->c0); 2171 mapcell *cell = row->col + (x + mx - row->c0);
1714 2172
1715 darkness[y * sw4 + x] = cell->darkness 2173 darkness1 [y * sw1 + x] = cell->darkness
1716 ? 255 - (cell->darkness - 1) 2174 ? 255 - (cell->darkness - 1)
1717 : 255 - FOW_DARKNESS; 2175 : 255 - FOW_DARKNESS;
1718 } 2176 }
1719 } 2177 }
1720 2178
2179 for (y = 0; y < sh; ++y)
2180 for (x = 0; x < sw; ++x)
2181 {
2182 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2183 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2184 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2185 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2186 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2187 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2188 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2189 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2190 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2191
2192 uint8_t r11 = (d11 + d21 + d12) / 3;
2193 uint8_t r21 = d21;
2194 uint8_t r31 = (d21 + d31 + d32) / 3;
2195
2196 uint8_t r12 = d12;
2197 uint8_t r22 = d22;
2198 uint8_t r32 = d32;
2199
2200 uint8_t r13 = (d13 + d23 + d12) / 3;
2201 uint8_t r23 = d23;
2202 uint8_t r33 = (d23 + d33 + d32) / 3;
2203
2204 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2205 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2206 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2207 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2208 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2209 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2210 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2211 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2212 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2213 }
2214
2215 free (darkness1);
2216
1721 EXTEND (SP, 3); 2217 EXTEND (SP, 3);
1722 PUSHs (sv_2mortal (newSViv (sw4))); 2218 PUSHs (sv_2mortal (newSViv (sw34)));
1723 PUSHs (sv_2mortal (newSViv (sh))); 2219 PUSHs (sv_2mortal (newSViv (sh3)));
1724 PUSHs (darkness_sv); 2220 PUSHs (darkness3_sv);
1725} 2221}
1726 2222
1727SV * 2223SV *
1728get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2224get_rect (DC::Map self, int x0, int y0, int w, int h)
1729 CODE: 2225 CODE:
1730{ 2226{
1731 int x, y, x1, y1; 2227 int x, y, x1, y1;
1732 SV *data_sv = newSV (w * h * 7 + 5); 2228 SV *data_sv = newSV (w * h * 7 + 5);
1733 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2229 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1758 if (row && row->c0 <= x && x < row->c1) 2254 if (row && row->c0 <= x && x < row->c1)
1759 { 2255 {
1760 mapcell *cell = row->col + (x - row->c0); 2256 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 2257 uint8_t flags = 0;
1762 2258
1763 if (cell->face [0]) flags |= 1; 2259 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 2260 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 2261 if (cell->tile [2]) flags |= 4;
1766 2262
1767 *data++ = flags; 2263 *data++ = flags;
1768 2264
1769 if (flags & 1) 2265 if (flags & 1)
1770 { 2266 {
2267 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2268 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2269 *data++ = tile;
1773 } 2270 }
1774 2271
1775 if (flags & 2) 2272 if (flags & 2)
1776 { 2273 {
2274 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2275 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2276 *data++ = tile;
1779 } 2277 }
1780 2278
1781 if (flags & 4) 2279 if (flags & 4)
1782 { 2280 {
2281 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2282 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2283 *data++ = tile;
1785 } 2284 }
1786 } 2285 }
1787 else 2286 else
1788 *data++ = 0; 2287 *data++ = 0;
1789 } 2288 }
1795} 2294}
1796 OUTPUT: 2295 OUTPUT:
1797 RETVAL 2296 RETVAL
1798 2297
1799void 2298void
1800set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2299set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1801 PPCODE: 2300 PPCODE:
1802{ 2301{
1803 int x, y, z; 2302 int x, y, z;
1804 int w, h; 2303 int w, h;
1805 int x1, y1; 2304 int x1, y1;
1806 2305
1807 if (*data++ != 0) 2306 if (*data++ != 0)
1808 return; /* version mismatch */ 2307 XSRETURN_EMPTY; /* version mismatch */
1809 2308
1810 w = *data++ << 8; w |= *data++; 2309 w = *data++ << 8; w |= *data++;
1811 h = *data++ << 8; h |= *data++; 2310 h = *data++ << 8; h |= *data++;
1812 2311
1813 // we need to do this 'cause we don't keep an absolute coord system for rows 2312 // we need to do this 'cause we don't keep an absolute coord system for rows
1829 { 2328 {
1830 uint8_t flags = *data++; 2329 uint8_t flags = *data++;
1831 2330
1832 if (flags) 2331 if (flags)
1833 { 2332 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2333 mapcell *cell = row_get_cell (row, x);
2334 tileid tile[3] = { 0, 0, 0 };
1837 2335
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2336 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2337 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2338 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2339
1842 if (cell->darkness == 0) 2340 if (cell->darkness == 0)
1843 { 2341 {
1844 cell->darkness = 0; 2342 cell->darkness = 0;
1845 2343
1846 for (z = 0; z <= 2; z++) 2344 for (z = 0; z <= 2; z++)
1847 { 2345 {
1848 cell->face[z] = face[z]; 2346 tileid t = tile [z];
1849 2347
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2348 if (t >= self->texs || (t && !self->tex [t].name))
2349 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2350 XPUSHs (sv_2mortal (newSViv (t)));
2351 need_texid (self, t);
2352 }
2353
2354 cell->tile [z] = t;
1852 } 2355 }
1853 } 2356 }
1854 } 2357 }
1855 } 2358 }
1856 } 2359 }
1857} 2360}
1858 2361
1859MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2362MODULE = Deliantra::Client PACKAGE = DC::RW
1860 2363
1861CFPlus::MixChunk 2364DC::RW
1862new_from_file (SV *class, char *path) 2365new (SV *class, SV *data_sv)
1863 CODE: 2366 CODE:
1864 RETVAL = Mix_LoadWAV (path); 2367{
2368 STRLEN datalen;
2369 char *data = SvPVbyte (data_sv, datalen);
2370
2371 RETVAL = SDL_RWFromConstMem (data, datalen);
2372}
1865 OUTPUT: 2373 OUTPUT:
1866 RETVAL 2374 RETVAL
1867 2375
2376DC::RW
2377new_from_file (SV *class, const char *path, const char *mode = "rb")
2378 CODE:
2379 RETVAL = SDL_RWFromFile (path, mode);
2380 OUTPUT:
2381 RETVAL
2382
2383# fails on win32:
2384# dc.xs(2268) : error C2059: syntax error : '('
1868void 2385#void
2386#close (DC::RW self)
2387# CODE:
2388# (self->(close)) (self);
2389
2390MODULE = Deliantra::Client PACKAGE = DC::Channel
2391
2392PROTOTYPES: DISABLE
2393
2394DC::Channel
2395find ()
2396 CODE:
2397{
2398 RETVAL = Mix_GroupAvailable (-1);
2399
2400 if (RETVAL < 0)
2401 {
2402 RETVAL = Mix_GroupOldest (-1);
2403
2404 if (RETVAL < 0)
2405 XSRETURN_UNDEF;
2406
2407 Mix_HaltChannel (RETVAL);
2408 }
2409
2410 Mix_UnregisterAllEffects (RETVAL);
2411 Mix_Volume (RETVAL, 128);
2412}
2413 OUTPUT:
2414 RETVAL
2415
2416void
2417halt (DC::Channel self)
2418 CODE:
2419 Mix_HaltChannel (self);
2420
2421void
2422expire (DC::Channel self, int ticks = -1)
2423 CODE:
2424 Mix_ExpireChannel (self, ticks);
2425
2426void
2427fade_out (DC::Channel self, int ticks = -1)
2428 CODE:
2429 Mix_FadeOutChannel (self, ticks);
2430
2431int
2432volume (DC::Channel self, int volume)
2433 CODE:
2434 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2435 OUTPUT:
2436 RETVAL
2437
2438void
2439unregister_all_effects (DC::Channel self)
2440 CODE:
2441 Mix_UnregisterAllEffects (self);
2442
2443void
2444set_panning (DC::Channel self, int left, int right)
2445 CODE:
2446 left = CLAMP (left , 0, 255);
2447 right = CLAMP (right, 0, 255);
2448 Mix_SetPanning (self, left, right);
2449
2450void
2451set_distance (DC::Channel self, int distance)
2452 CODE:
2453 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2454
2455void
2456set_position (DC::Channel self, int angle, int distance)
2457 CODE:
2458
2459void
2460set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2461 CODE:
2462{
2463 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2464 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2465 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2466}
2467
2468void
2469set_reverse_stereo (DC::Channel self, int flip)
2470 CODE:
2471 Mix_SetReverseStereo (self, flip);
2472
2473MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2474
2475PROTOTYPES: DISABLE
2476
2477DC::MixChunk
2478new (SV *class, DC::RW rwops)
2479 CODE:
2480 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2481 OUTPUT:
2482 RETVAL
2483
2484void
1869DESTROY (CFPlus::MixChunk self) 2485DESTROY (DC::MixChunk self)
1870 CODE: 2486 CODE:
1871 Mix_FreeChunk (self); 2487 Mix_FreeChunk (self);
1872 2488
1873int 2489int
1874volume (CFPlus::MixChunk self, int volume = -1) 2490volume (DC::MixChunk self, int volume = -1)
1875 CODE: 2491 CODE:
2492 if (items > 1)
2493 volume = CLAMP (volume, 0, 128);
1876 RETVAL = Mix_VolumeChunk (self, volume); 2494 RETVAL = Mix_VolumeChunk (self, volume);
1877 OUTPUT: 2495 OUTPUT:
1878 RETVAL 2496 RETVAL
1879 2497
1880int 2498DC::Channel
1881play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2499play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1882 CODE: 2500 CODE:
2501{
1883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2502 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2503
2504 if (RETVAL < 0)
2505 XSRETURN_UNDEF;
2506
2507 if (channel < 0)
2508 {
2509 Mix_UnregisterAllEffects (RETVAL);
2510 Mix_Volume (RETVAL, 128);
2511 }
2512}
1884 OUTPUT: 2513 OUTPUT:
1885 RETVAL 2514 RETVAL
1886 2515
1887MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2516MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1888 2517
1889int 2518int
1890volume (int volume = -1) 2519volume (int volume = -1)
2520 PROTOTYPE: ;$
1891 CODE: 2521 CODE:
2522 if (items > 0)
2523 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeMusic (volume); 2524 RETVAL = Mix_VolumeMusic (volume);
1893 OUTPUT: 2525 OUTPUT:
1894 RETVAL 2526 RETVAL
1895 2527
2528void
2529fade_out (int ms)
2530 CODE:
2531 Mix_FadeOutMusic (ms);
2532
2533void
2534halt ()
2535 CODE:
2536 Mix_HaltMusic ();
2537
1896CFPlus::MixMusic 2538DC::MixMusic
1897new_from_file (SV *class, char *path) 2539new (SV *class, DC::RW rwops)
1898 CODE: 2540 CODE:
1899 RETVAL = Mix_LoadMUS (path); 2541 RETVAL = Mix_LoadMUS_RW (rwops);
1900 OUTPUT: 2542 OUTPUT:
1901 RETVAL 2543 RETVAL
1902 2544
1903void 2545void
1904DESTROY (CFPlus::MixMusic self) 2546DESTROY (DC::MixMusic self)
1905 CODE: 2547 CODE:
1906 Mix_FreeMusic (self); 2548 Mix_FreeMusic (self);
1907 2549
1908int 2550int
1909play (CFPlus::MixMusic self, int loops = -1) 2551play (DC::MixMusic self, int loops = -1)
1910 CODE: 2552 CODE:
1911 RETVAL = Mix_PlayMusic (self, loops); 2553 RETVAL = Mix_PlayMusic (self, loops);
1912 OUTPUT: 2554 OUTPUT:
1913 RETVAL 2555 RETVAL
1914 2556
1915MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2557void
2558fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2559 CODE:
2560 Mix_FadeInMusicPos (self, loops, ms, position);
2561
2562MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2563
2564PROTOTYPES: ENABLE
1916 2565
1917BOOT: 2566BOOT:
1918{ 2567{
1919 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2568 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1920 static const struct { 2569 static const struct {
1921 const char *name; 2570 const char *name;
1922 IV iv; 2571 IV iv;
1923 } *civ, const_iv[] = { 2572 } *civ, const_iv[] = {
1924# define const_iv(name) { # name, (IV)name } 2573# define const_iv(name) { # name, (IV)name }
2574 const_iv (GL_VENDOR),
2575 const_iv (GL_VERSION),
2576 const_iv (GL_EXTENSIONS),
1925 const_iv (GL_COLOR_MATERIAL), 2577 const_iv (GL_COLOR_MATERIAL),
1926 const_iv (GL_SMOOTH), 2578 const_iv (GL_SMOOTH),
1927 const_iv (GL_FLAT), 2579 const_iv (GL_FLAT),
1928 const_iv (GL_DITHER), 2580 const_iv (GL_DITHER),
1929 const_iv (GL_BLEND), 2581 const_iv (GL_BLEND),
1933 const_iv (GL_ALPHA_TEST), 2585 const_iv (GL_ALPHA_TEST),
1934 const_iv (GL_NORMALIZE), 2586 const_iv (GL_NORMALIZE),
1935 const_iv (GL_RESCALE_NORMAL), 2587 const_iv (GL_RESCALE_NORMAL),
1936 const_iv (GL_FRONT), 2588 const_iv (GL_FRONT),
1937 const_iv (GL_BACK), 2589 const_iv (GL_BACK),
2590 const_iv (GL_AUX0),
1938 const_iv (GL_AND), 2591 const_iv (GL_AND),
1939 const_iv (GL_ONE), 2592 const_iv (GL_ONE),
1940 const_iv (GL_ZERO), 2593 const_iv (GL_ZERO),
1941 const_iv (GL_SRC_ALPHA), 2594 const_iv (GL_SRC_ALPHA),
1942 const_iv (GL_DST_ALPHA), 2595 const_iv (GL_DST_ALPHA),
1955 const_iv (GL_INTENSITY), 2608 const_iv (GL_INTENSITY),
1956 const_iv (GL_LUMINANCE), 2609 const_iv (GL_LUMINANCE),
1957 const_iv (GL_LUMINANCE_ALPHA), 2610 const_iv (GL_LUMINANCE_ALPHA),
1958 const_iv (GL_FLOAT), 2611 const_iv (GL_FLOAT),
1959 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2612 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2613 const_iv (GL_COMPRESSED_ALPHA_ARB),
2614 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2615 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2616 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2617 const_iv (GL_COMPRESSED_RGB_ARB),
2618 const_iv (GL_COMPRESSED_RGBA_ARB),
1960 const_iv (GL_COMPILE), 2619 const_iv (GL_COMPILE),
2620 const_iv (GL_PROXY_TEXTURE_1D),
2621 const_iv (GL_PROXY_TEXTURE_2D),
1961 const_iv (GL_TEXTURE_1D), 2622 const_iv (GL_TEXTURE_1D),
1962 const_iv (GL_TEXTURE_2D), 2623 const_iv (GL_TEXTURE_2D),
1963 const_iv (GL_TEXTURE_ENV), 2624 const_iv (GL_TEXTURE_ENV),
1964 const_iv (GL_TEXTURE_MAG_FILTER), 2625 const_iv (GL_TEXTURE_MAG_FILTER),
1965 const_iv (GL_TEXTURE_MIN_FILTER), 2626 const_iv (GL_TEXTURE_MIN_FILTER),
1986 const_iv (GL_COLOR_LOGIC_OP), 2647 const_iv (GL_COLOR_LOGIC_OP),
1987 const_iv (GL_SEPARABLE_2D), 2648 const_iv (GL_SEPARABLE_2D),
1988 const_iv (GL_CONVOLUTION_2D), 2649 const_iv (GL_CONVOLUTION_2D),
1989 const_iv (GL_CONVOLUTION_BORDER_MODE), 2650 const_iv (GL_CONVOLUTION_BORDER_MODE),
1990 const_iv (GL_CONSTANT_BORDER), 2651 const_iv (GL_CONSTANT_BORDER),
2652 const_iv (GL_POINTS),
1991 const_iv (GL_LINES), 2653 const_iv (GL_LINES),
1992 const_iv (GL_LINE_STRIP), 2654 const_iv (GL_LINE_STRIP),
1993 const_iv (GL_LINE_LOOP), 2655 const_iv (GL_LINE_LOOP),
1994 const_iv (GL_QUADS), 2656 const_iv (GL_QUADS),
1995 const_iv (GL_QUAD_STRIP), 2657 const_iv (GL_QUAD_STRIP),
1996 const_iv (GL_TRIANGLES), 2658 const_iv (GL_TRIANGLES),
1997 const_iv (GL_TRIANGLE_STRIP), 2659 const_iv (GL_TRIANGLE_STRIP),
1998 const_iv (GL_TRIANGLE_FAN), 2660 const_iv (GL_TRIANGLE_FAN),
2661 const_iv (GL_POLYGON),
1999 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2662 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2663 const_iv (GL_POINT_SMOOTH_HINT),
2664 const_iv (GL_LINE_SMOOTH_HINT),
2665 const_iv (GL_POLYGON_SMOOTH_HINT),
2666 const_iv (GL_GENERATE_MIPMAP_HINT),
2667 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2000 const_iv (GL_FASTEST), 2668 const_iv (GL_FASTEST),
2669 const_iv (GL_DONT_CARE),
2670 const_iv (GL_NICEST),
2001 const_iv (GL_V2F), 2671 const_iv (GL_V2F),
2002 const_iv (GL_V3F), 2672 const_iv (GL_V3F),
2003 const_iv (GL_T2F_V3F), 2673 const_iv (GL_T2F_V3F),
2004 const_iv (GL_T2F_N3F_V3F), 2674 const_iv (GL_T2F_N3F_V3F),
2005# undef const_iv 2675# undef const_iv
2006 }; 2676 };
2007 2677
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2678 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2679 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2680
2681 texture_av = newAV ();
2682 AvREAL_off (texture_av);
2010} 2683}
2684
2685void
2686disable_GL_EXT_blend_func_separate ()
2687 CODE:
2688 gl.BlendFuncSeparate = 0;
2689 gl.BlendFuncSeparateEXT = 0;
2011 2690
2012char * 2691char *
2013gl_vendor () 2692gl_vendor ()
2014 CODE: 2693 CODE:
2015 RETVAL = (char *)glGetString (GL_VENDOR); 2694 RETVAL = (char *)glGetString (GL_VENDOR);
2028 CODE: 2707 CODE:
2029 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2708 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2030 OUTPUT: 2709 OUTPUT:
2031 RETVAL 2710 RETVAL
2032 2711
2712const char *glGetString (GLenum pname)
2713
2714GLint glGetInteger (GLenum pname)
2715 CODE:
2716 glGetIntegerv (pname, &RETVAL);
2717 OUTPUT:
2718 RETVAL
2719
2720GLdouble glGetDouble (GLenum pname)
2721 CODE:
2722 glGetDoublev (pname, &RETVAL);
2723 OUTPUT:
2724 RETVAL
2725
2033int glGetError () 2726int glGetError ()
2034 2727
2035void glFinish () 2728void glFinish ()
2036 2729
2037void glClear (int mask) 2730void glClear (int mask)
2074# near_ and far_ are due to microsofts buggy "c" compiler 2767# near_ and far_ are due to microsofts buggy "c" compiler
2075void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2768void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2076 2769
2077# near_ and far_ are due to microsofts buggy "c" compiler 2770# near_ and far_ are due to microsofts buggy "c" compiler
2078void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2771void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2772
2773PROTOTYPES: DISABLE
2079 2774
2080void glViewport (int x, int y, int width, int height) 2775void glViewport (int x, int y, int width, int height)
2081 2776
2082void glScissor (int x, int y, int width, int height) 2777void glScissor (int x, int y, int width, int height)
2083 2778
2091 2786
2092void glRotate (float angle, float x, float y, float z) 2787void glRotate (float angle, float x, float y, float z)
2093 CODE: 2788 CODE:
2094 glRotatef (angle, x, y, z); 2789 glRotatef (angle, x, y, z);
2095 2790
2096void glBegin (int mode)
2097
2098void glEnd ()
2099
2100void glColor (float r, float g, float b, float a = 1.0) 2791void glColor (float r, float g, float b, float a = 1.0)
2101 PROTOTYPE: @
2102 ALIAS: 2792 ALIAS:
2103 glColor_premultiply = 1 2793 glColor_premultiply = 1
2104 CODE: 2794 CODE:
2105 if (ix) 2795 if (ix)
2106 { 2796 {
2109 b *= a; 2799 b *= a;
2110 } 2800 }
2111 // microsoft visual "c" rounds instead of truncating... 2801 // microsoft visual "c" rounds instead of truncating...
2112 glColor4f (r, g, b, a); 2802 glColor4f (r, g, b, a);
2113 2803
2114void glInterleavedArrays (int format, int stride, char *data)
2115
2116void glDrawElements (int mode, int count, int type, char *indices)
2117
2118# 1.2 void glDrawRangeElements (int mode, int start, int end
2119
2120void glRasterPos (float x, float y, float z = 0.) 2804void glRasterPos (float x, float y, float z = 0.)
2121 CODE: 2805 CODE:
2122 glRasterPos3f (0, 0, z); 2806 glRasterPos3f (0, 0, z);
2123 glBitmap (0, 0, 0, 0, x, y, 0); 2807 glBitmap (0, 0, 0, 0, x, y, 0);
2124 2808
2128 2812
2129void glTexCoord (float s, float t) 2813void glTexCoord (float s, float t)
2130 CODE: 2814 CODE:
2131 glTexCoord2f (s, t); 2815 glTexCoord2f (s, t);
2132 2816
2817void glRect (float x1, float y1, float x2, float y2)
2818 CODE:
2819 glRectf (x1, y1, x2, y2);
2820
2821void glRect_lineloop (float x1, float y1, float x2, float y2)
2822 CODE:
2823 glBegin (GL_LINE_LOOP);
2824 glVertex2f (x1, y1);
2825 glVertex2f (x2, y1);
2826 glVertex2f (x2, y2);
2827 glVertex2f (x1, y2);
2828 glEnd ();
2829
2830PROTOTYPES: ENABLE
2831
2832void glBegin (int mode)
2833
2834void glEnd ()
2835
2836void glPointSize (GLfloat size)
2837
2838void glLineWidth (GLfloat width)
2839
2840void glInterleavedArrays (int format, int stride, char *data)
2841
2842void glDrawElements (int mode, int count, int type, char *indices)
2843
2844# 1.2 void glDrawRangeElements (int mode, int start, int end
2845
2133void glTexEnv (int target, int pname, float param) 2846void glTexEnv (int target, int pname, float param)
2134 CODE: 2847 CODE:
2135 glTexEnvf (target, pname, param); 2848 glTexEnvf (target, pname, param);
2136 2849
2137void glTexParameter (int target, int pname, float param) 2850void glTexParameter (int target, int pname, float param)
2153void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2866void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2154 CODE: 2867 CODE:
2155 if (gl.SeparableFilter2D) 2868 if (gl.SeparableFilter2D)
2156 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2869 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2157 2870
2158void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2871void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2159 2872
2160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2873void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2161 2874
2162void glDrawPixels (int width, int height, int format, int type, char *pixels) 2875void glDrawPixels (int width, int height, int format, int type, char *pixels)
2876
2877void glPixelZoom (float x, float y)
2163 2878
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2879void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 2880
2166int glGenTexture () 2881int glGenTexture ()
2167 CODE: 2882 CODE:
2168{ 2883 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 2884 OUTPUT:
2174 RETVAL 2885 RETVAL
2175 2886
2176void glDeleteTexture (int name) 2887void glDeleteTexture (int name)
2177 CODE: 2888 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 2889 del_texture (name);
2181} 2890
2182
2183int glGenList () 2891int glGenList ()
2184 CODE: 2892 CODE:
2185 RETVAL = glGenLists (1); 2893 RETVAL = glGenLists (1);
2186 OUTPUT: 2894 OUTPUT:
2187 RETVAL 2895 RETVAL
2194 2902
2195void glEndList () 2903void glEndList ()
2196 2904
2197void glCallList (int list) 2905void glCallList (int list)
2198 2906
2907MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2908
2909PROTOTYPES: DISABLE
2910
2911void
2912find_widget (SV *self, NV x, NV y)
2913 PPCODE:
2914{
2915 if (within_widget (self, x, y))
2916 XPUSHs (self);
2917}
2918
2919BOOT:
2920{
2921 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2922
2923 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2924 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2925 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2926 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2927}
2928
2929void
2930draw (SV *self)
2931 CODE:
2932{
2933 HV *hv;
2934 SV **svp;
2935 NV x, y, w, h;
2936 SV *draw_x_sv = GvSV (draw_x_gv);
2937 SV *draw_y_sv = GvSV (draw_y_gv);
2938 SV *draw_w_sv = GvSV (draw_w_gv);
2939 SV *draw_h_sv = GvSV (draw_h_gv);
2940 double draw_x, draw_y;
2941
2942 if (!SvROK (self))
2943 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2944
2945 hv = (HV *)SvRV (self);
2946
2947 if (SvTYPE (hv) != SVt_PVHV)
2948 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2949
2950 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2951 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2952
2953 if (!h || !w)
2954 XSRETURN_EMPTY;
2955
2956 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2957 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2958
2959 draw_x = SvNV (draw_x_sv) + x;
2960 draw_y = SvNV (draw_y_sv) + y;
2961
2962 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2963 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2964 XSRETURN_EMPTY;
2965
2966 sv_setnv (draw_x_sv, draw_x);
2967 sv_setnv (draw_y_sv, draw_y);
2968
2969 glPushMatrix ();
2970 glTranslated (x, y, 0);
2971
2972 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2973 {
2974 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2975
2976 if (svp && SvTRUE (*svp))
2977 {
2978 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2979 glEnable (GL_BLEND);
2980 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2981 glBegin (GL_QUADS);
2982 glVertex2f (0, 0);
2983 glVertex2f (w, 0);
2984 glVertex2f (w, h);
2985 glVertex2f (0, h);
2986 glEnd ();
2987 glDisable (GL_BLEND);
2988 }
2989 }
2990#if 0
2991 // draw borders, for debugging
2992 glPushMatrix ();
2993 glColor4f (1., 1., 0., 1.);
2994 glTranslatef (.5, .5, 0.);
2995 glBegin (GL_LINE_LOOP);
2996 glVertex2f (0 , 0);
2997 glVertex2f (w - 1, 0);
2998 glVertex2f (w - 1, h - 1);
2999 glVertex2f (0 , h - 1);
3000 glEnd ();
3001 glPopMatrix ();
3002#endif
3003 PUSHMARK (SP);
3004 XPUSHs (self);
3005 PUTBACK;
3006 call_method ("_draw", G_VOID | G_DISCARD);
3007 SPAGAIN;
3008
3009 glPopMatrix ();
3010
3011 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3012 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3013}
3014

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