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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.255 by root, Sun Jan 6 18:25:59 2008 UTC vs.
Revision 1.302 by root, Tue Apr 20 10:53:11 2010 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
38#include <SDL_thread.h> 37#include <SDL_thread.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
43 49
44#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
46 52
47#include <glib/gmacros.h> 53#include <glib/gmacros.h>
65# include <netinet/in.h> 71# include <netinet/in.h>
66# include <netinet/tcp.h> 72# include <netinet/tcp.h>
67# include <inttypes.h> 73# include <inttypes.h>
68#endif 74#endif
69 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
71 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
72#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
73 91
74#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
75#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
76 94
77#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
78 96
79/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81 99
82#if 0 100#define KMOD_LRAM 0x10000 // our extension
83# define PARACHUTE SDL_INIT_NOPARACHUTE 101
84#else 102#define TEXID_SPEECH 1
85# define PARACHUTE 0 103#define TEXID_NOFACE 2
86#endif
87 104
88static AV *texture_av; 105static AV *texture_av;
89 106
90static struct 107static struct
91{ 108{
185 202
186static void 203static void
187layout_update_font (DC__Layout self) 204layout_update_font (DC__Layout self)
188{ 205{
189 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
190 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
191 */ 208 */
192 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
193 210
194 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
195 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
223 int w, h; 240 int w, h;
224 float s, t; 241 float s, t;
225 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
226 tileid smoothtile; 243 tileid smoothtile;
227 uint8_t smoothlevel; 244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
228} maptex; 246} maptex;
229 247
230typedef struct { 248typedef struct {
231 uint32_t player; 249 uint32_t player;
232 tileid tile[3]; 250 tileid tile[3];
364 self->oy = 0; 382 self->oy = 0;
365 self->row = 0; 383 self->row = 0;
366 self->rows = 0; 384 self->rows = 0;
367} 385}
368 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
369static void 397static void
370map_blank (DC__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
371{ 399{
372 int x, y; 400 int x, y;
373 maprow *row; 401 maprow *row;
387 if (x >= row->c1) 415 if (x >= row->c1)
388 break; 416 break;
389 417
390 cell = row->col + x - row->c0; 418 cell = row->col + x - row->c0;
391 419
392 cell->darkness = 0; 420 CELL_CLEAR (cell);
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
396 } 421 }
397 } 422 }
398} 423}
399 424
400typedef struct { 425typedef struct {
511 if (!svp || !SvTRUE (*svp)) 536 if (!svp || !SvTRUE (*svp))
512 return 0; 537 return 0;
513 538
514 return 1; 539 return 1;
515} 540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
516 593
517MODULE = Deliantra::Client PACKAGE = DC 594MODULE = Deliantra::Client PACKAGE = DC
518 595
519PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
520 597
549 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
550 627
551 const_iv (SDL_APPINPUTFOCUS), 628 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS), 629 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE), 630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
554 681
555 const_iv (SDLK_FIRST), 682 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST), 683 const_iv (SDLK_LAST),
557 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
558 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
634 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
635 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
636 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
637 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
638 765
766 const_iv (KMOD_LRAM),
767
639 const_iv (MIX_DEFAULT_FORMAT), 768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
640# undef const_iv 798# undef const_iv
641 }; 799 };
642 800
643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
666 824
667IV minpot (UV n) 825IV minpot (UV n)
668 826
669IV popcount (UV n) 827IV popcount (UV n)
670 828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
671void 835void
672pango_init () 836pango_init ()
673 CODE: 837 CODE:
674{ 838{
675 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
678#if PANGO_VERSION_CHECK (1, 15, 2) 843#if PANGO_VERSION_CHECK (1, 15, 2)
679 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
680 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
681#endif 846#endif
682} 847}
683 848
684char *
685SDL_GetError () 849char *SDL_GetError ()
686 850
687int 851void SDL_braino ()
688SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
689 852
690void 853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
691SDL_Quit () 859void SDL_Quit ()
860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
692 869
693void 870void
694SDL_ListModes (int rgb, int alpha) 871SDL_ListModes (int rgb, int alpha)
695 PPCODE: 872 PPCODE:
696{ 873{
708 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
709 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
710 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
711 888
712 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
713#if SDL_VERSION_ATLEAST(1,2,10)
714 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
715 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
716#endif
717 891
718 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
719 893
720 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
721 while (*m) 895 while (*m)
722 { 896 {
723 if ((*m)->w >= 800 && (*m)->h >= 480) 897 if ((*m)->w >= 400 && (*m)->h >= 300)
724 { 898 {
725 AV *av = newAV (); 899 AV *av = newAV ();
726 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
727 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
728 av_push (av, newSViv (rgb)); 902 av_push (av, newSViv (rgb));
756 930
757 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
758#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
759#include "glfunc.h" 933#include "glfunc.h"
760#undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
761 } 938 }
762} 939}
763 OUTPUT: 940 OUTPUT:
764 RETVAL 941 RETVAL
765 942
769char * 946char *
770SDL_GetKeyName (int sym) 947SDL_GetKeyName (int sym)
771 948
772int 949int
773SDL_GetAppState () 950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
774 954
775void 955void
776poll_events () 956poll_events ()
777 PPCODE: 957 PPCODE:
778{ 958{
788 { 968 {
789 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
790 case SDL_KEYUP: 970 case SDL_KEYUP:
791 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
792 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
793 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
794 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
795 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
796 break; 976 break;
797 977
798 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
799 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
817 x = ev.motion.x; 997 x = ev.motion.x;
818 y = ev.motion.y; 998 y = ev.motion.y;
819 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
820 } 1000 }
821 1001
822 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
823 hv_store (hv, "state", 5, newSViv (state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
824 hv_store (hv, "x", 1, newSViv (x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
825 hv_store (hv, "y", 1, newSViv (y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
826 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
827 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
912 } 1092 }
913 } 1093 }
914#endif 1094#endif
915} 1095}
916 1096
917void 1097int
918add_font (char *file) 1098add_font (char *file)
919 CODE: 1099 CODE:
920 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1100 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1101 OUTPUT:
1102 RETVAL
921 1103
922void 1104void
923load_image_inline (SV *image_) 1105load_image_inline (SV *image_)
924 ALIAS: 1106 ALIAS:
925 load_image_file = 1 1107 load_image_file = 1
1041#if DEBUG 1223#if DEBUG
1042 VALGRIND_DO_LEAK_CHECK; 1224 VALGRIND_DO_LEAK_CHECK;
1043#endif 1225#endif
1044} 1226}
1045 1227
1228int
1229SvREFCNT (SV *sv)
1230 CODE:
1231 RETVAL = SvREFCNT (sv);
1232 OUTPUT:
1233 RETVAL
1234
1046MODULE = Deliantra::Client PACKAGE = DC::Font 1235MODULE = Deliantra::Client PACKAGE = DC::Font
1047 1236
1048PROTOTYPES: DISABLE 1237PROTOTYPES: DISABLE
1049 1238
1050DC::Font 1239DC::Font
1479 if (ix) 1668 if (ix)
1480 { 1669 {
1481 glDisable (GL_ALPHA_TEST); 1670 glDisable (GL_ALPHA_TEST);
1482 glDisable (GL_BLEND); 1671 glDisable (GL_BLEND);
1483 } 1672 }
1673}
1674
1675void
1676draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1677 PROTOTYPE: @
1678 CODE:
1679{
1680 glEnable (GL_BLEND);
1681 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1682 glEnable (GL_TEXTURE_2D);
1683 glBindTexture (GL_TEXTURE_2D, name1);
1684
1685 glColor3f (intensity, intensity, intensity);
1686 glPushMatrix ();
1687 glScalef (1./3, 1./3, 1.);
1688
1689 if (blend > 0.f)
1690 {
1691 float dx3 = dx * -3.f / w;
1692 float dy3 = dy * -3.f / h;
1693 GLfloat env_color[4] = { 0., 0., 0., blend };
1694
1695 /* interpolate the two shadow textures */
1696 /* stage 0 == rgb(glcolor) + alpha(t0) */
1697 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1698
1699 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1700 gl.ActiveTexture (GL_TEXTURE1);
1701 glEnable (GL_TEXTURE_2D);
1702 glBindTexture (GL_TEXTURE_2D, name2);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1704
1705 /* rgb == rgb(glcolor) */
1706 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1709
1710 /* alpha = interpolate t0, t1 by env_alpha */
1711 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1715 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1716
1717 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1718 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1719
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1722
1723 glBegin (GL_QUADS);
1724 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1728 glEnd ();
1729
1730 glDisable (GL_TEXTURE_2D);
1731 gl.ActiveTexture (GL_TEXTURE0);
1732 }
1733 else
1734 {
1735 /* simple blending of one texture, also opengl <1.3 path */
1736 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1737
1738 glBegin (GL_QUADS);
1739 glTexCoord2f (0, 0); glVertex2f (0, 0);
1740 glTexCoord2f (0, t); glVertex2f (0, h);
1741 glTexCoord2f (s, t); glVertex2f (w, h);
1742 glTexCoord2f (s, 0); glVertex2f (w, 0);
1743 glEnd ();
1744 }
1745
1746 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1747 {
1748 int x, y;
1749 int dx3 = dx * 3;
1750 int dy3 = dy * 3;
1751
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1753 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1754 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1755 glTranslatef (-1., -1., 0);
1756 glBegin (GL_QUADS);
1757
1758 for (y = 1; y < h; y += 3)
1759 {
1760 int y1 = y - dy3;
1761 int y1valid = y1 >= 0 && y1 < h;
1762
1763 for (x = 1; x < w; x += 3)
1764 {
1765 int x1 = x - dx3;
1766 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 uint8_t h2;
1768
1769 if (y1valid && x1 >= 0 && x1 < w)
1770 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1771 else
1772 h2 = 1; /* out of range == invisible */
1773
1774 if (h1 || h2)
1775 {
1776 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1777 glColor4f (1., 1., 1., alpha);
1778
1779 glTexCoord2f (0, 0.); glVertex2i (x , y );
1780 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1781 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1782 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1783 }
1784 }
1785 }
1786 }
1787
1788 glEnd ();
1789
1790 glPopMatrix ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 glDisable (GL_BLEND);
1484} 1794}
1485 1795
1486IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1796IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1487 CODE: 1797 CODE:
1488{ 1798{
1594 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1904 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1595 // use uglier nearest interpolation because linear suffers 1905 // use uglier nearest interpolation because linear suffers
1596 // from transparent color bleeding and ugly wrapping effects. 1906 // from transparent color bleeding and ugly wrapping effects.
1597 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1907 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1598} 1908}
1909
1910void
1911expire_textures (DC::Map self, int texid, int count)
1912 PPCODE:
1913 for (; texid < self->texs && count; ++texid, --count)
1914 {
1915 maptex *tex = self->tex + texid;
1916
1917 if (tex->name)
1918 {
1919 if (tex->unused)
1920 {
1921 tex->name = 0;
1922 tex->unused = 0;
1923 XPUSHs (sv_2mortal (newSViv (texid)));
1924 }
1925 else
1926 tex->unused = 1;
1927 }
1928 }
1599 1929
1600int 1930int
1601ox (DC::Map self) 1931ox (DC::Map self)
1602 ALIAS: 1932 ALIAS:
1603 oy = 1 1933 oy = 1
1681 uint8_t ext, cmd; 2011 uint8_t ext, cmd;
1682 2012
1683 do 2013 do
1684 { 2014 {
1685 ext = *data++; 2015 ext = *data++;
1686 cmd = ext & 0x3f; 2016 cmd = ext & 0x7f;
1687 2017
1688 if (cmd < 4) 2018 if (cmd < 4)
1689 cell->darkness = 255 - ext * 64 + 1; 2019 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1690 else if (cmd == 5) // health 2020 else if (cmd == 5) // health
1691 { 2021 {
1692 cell->stat_width = 1; 2022 cell->stat_width = 1;
1693 cell->stat_hp = *data++; 2023 cell->stat_hp = *data++;
1694 } 2024 }
1695 else if (cmd == 6) // monster width 2025 else if (cmd == 6) // monster width
1696 cell->stat_width = *data++ + 1; 2026 cell->stat_width = *data++ + 1;
1697 else if (cmd == 0x47) 2027 else if (cmd == 0x47)
1698 { 2028 {
1699 if (*data == 4) 2029 if (*data == 1) cell->player = data [1];
1700 ; // decode player count 2030 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2031 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2032 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1701 2033
1702 data += *data + 1; 2034 data += *data + 1;
1703 } 2035 }
1704 else if (cmd == 8) // cell flags 2036 else if (cmd == 8) // cell flags
1705 cell->flags = *data++; 2037 cell->flags = *data++;
1722 cell->tile [z] = self->face2tile [face]; 2054 cell->tile [z] = self->face2tile [face];
1723 2055
1724 if (cell->tile [z]) 2056 if (cell->tile [z])
1725 { 2057 {
1726 maptex *tex = self->tex + cell->tile [z]; 2058 maptex *tex = self->tex + cell->tile [z];
2059 tex->unused = 0;
1727 if (!tex->name) 2060 if (!tex->name)
1728 av_push (missing, newSViv (cell->tile [z])); 2061 av_push (missing, newSViv (cell->tile [z]));
1729 2062
1730 if (tex->smoothtile) 2063 if (tex->smoothtile)
1731 { 2064 {
1732 maptex *smooth = self->tex + tex->smoothtile; 2065 maptex *smooth = self->tex + tex->smoothtile;
2066 smooth->unused = 0;
1733 if (!smooth->name) 2067 if (!smooth->name)
1734 av_push (missing, newSViv (tex->smoothtile)); 2068 av_push (missing, newSViv (tex->smoothtile));
1735 } 2069 }
1736 } 2070 }
1737 } 2071 }
1738 } 2072 }
1739 else 2073 else
1740 cell->darkness = 0; 2074 CELL_CLEAR (cell);
1741 } 2075 }
1742} 2076}
1743 OUTPUT: 2077 OUTPUT:
1744 RETVAL 2078 RETVAL
1745 2079
1797} 2131}
1798 OUTPUT: 2132 OUTPUT:
1799 RETVAL 2133 RETVAL
1800 2134
1801void 2135void
1802draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2136draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1803 CODE: 2137 CODE:
1804{ 2138{
1805 int x, y, z; 2139 int x, y, z;
1806 2140
1807 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2141 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1808 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2142 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1809 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2143 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1810 smooth_key skey; 2144 smooth_key skey;
1811 2145 int pl_x, pl_y;
2146 maptex pl_tex;
1812 rc_t *rc = rc_alloc (); 2147 rc_t *rc = rc_alloc ();
2148 rc_t *rc_ov = rc_alloc ();
1813 rc_key_t key; 2149 rc_key_t key;
1814 rc_array_t *arr; 2150 rc_array_t *arr;
1815 2151
2152 pl_tex.name = 0;
2153
1816 // thats current max. sorry. 2154 // that's current max. sorry.
1817 if (sw > 255) sw = 255; 2155 if (sw > 255) sw = 255;
1818 if (sh > 255) sh = 255; 2156 if (sh > 255) sh = 255;
1819 2157
1820 // clear key, in case of extra padding 2158 // clear key, in case of extra padding
1821 memset (&skey, 0, sizeof (skey)); 2159 memset (&skey, 0, sizeof (skey));
1825 key.g = 255; 2163 key.g = 255;
1826 key.b = 255; 2164 key.b = 255;
1827 key.a = 255; 2165 key.a = 255;
1828 key.mode = GL_QUADS; 2166 key.mode = GL_QUADS;
1829 key.format = GL_T2F_V3F; 2167 key.format = GL_T2F_V3F;
1830 key.texname = -1;
1831 2168
1832 mx += self->x; 2169 mx += self->x;
1833 my += self->y; 2170 my += self->y;
1834 2171
1835 // first pass: determine smooth_max 2172 // first pass: determine smooth_max
1859 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2196 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1860 2197
1861 for (z = 0; z <= 2; z++) 2198 for (z = 0; z <= 2; z++)
1862 { 2199 {
1863 memset (smooth_level, 0, sizeof (smooth_level)); 2200 memset (smooth_level, 0, sizeof (smooth_level));
2201 key.texname = -1;
1864 2202
1865 for (y = 0; y < sh; y++) 2203 for (y = 0; y < sh; y++)
1866 if (0 <= y + my && y + my < self->rows) 2204 if (0 <= y + my && y + my < self->rows)
1867 { 2205 {
1868 maprow *row = self->row + (y + my); 2206 maprow *row = self->row + (y + my);
1878 maptex tex = self->tex [tile]; 2216 maptex tex = self->tex [tile];
1879 int px, py; 2217 int px, py;
1880 2218
1881 if (key.texname != tex.name) 2219 if (key.texname != tex.name)
1882 { 2220 {
2221 self->tex [tile].unused = 0;
2222
1883 if (!tex.name) 2223 if (!tex.name)
1884 tex = self->tex [2]; /* missing, replace by noface */ 2224 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1885 2225
1886 key.texname = tex.name; 2226 key.texname = tex.name;
1887 arr = rc_array (rc, &key); 2227 arr = rc_array (rc, &key);
1888 } 2228 }
1889 2229
1890 px = (x + 1) * T - tex.w; 2230 px = (x + 1) * T - tex.w;
1891 py = (y + 1) * T - tex.h; 2231 py = (y + 1) * T - tex.h;
2232
2233 if (expect_false (cell->player == player) && expect_false (z == 2))
2234 {
2235 pl_x = px;
2236 pl_y = py;
2237 pl_tex = tex;
2238 continue;
2239 }
1892 2240
1893 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2241 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1894 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2242 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1895 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2243 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1896 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2244 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1897
1898 if (cell->flags && z == 2)
1899 {
1900 // overlays such as the speech bubble, probably more to come
1901 if (cell->flags & 1)
1902 {
1903 maptex tex = self->tex [1];
1904 int px = x * T + T * 2 / 32;
1905 int py = y * T - T * 6 / 32;
1906
1907 if (tex.name)
1908 {
1909 if (key.texname != tex.name)
1910 {
1911 key.texname = tex.name;
1912 arr = rc_array (rc, &key);
1913 }
1914
1915 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1916 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1917 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1918 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1919 }
1920 }
1921 }
1922 2245
1923 // update smooth hash 2246 // update smooth hash
1924 if (tex.smoothtile) 2247 if (tex.smoothtile)
1925 { 2248 {
1926 skey.tile = tex.smoothtile; 2249 skey.tile = tex.smoothtile;
1955 // corners 2278 // corners
1956 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2279 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1957 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2280 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1958 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2281 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1959 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2282 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2283 }
2284 }
2285
2286 if (expect_false (z == 2) && expect_false (cell->flags))
2287 {
2288 // overlays such as the speech bubble, probably more to come
2289 if (cell->flags & 1)
2290 {
2291 rc_key_t key_ov = key;
2292 maptex tex = self->tex [TEXID_SPEECH];
2293 rc_array_t *arr;
2294 int px = x * T + T * 2 / 32;
2295 int py = y * T - T * 6 / 32;
2296
2297 key_ov.texname = tex.name;
2298 arr = rc_array (rc_ov, &key_ov);
2299
2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2303 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1960 } 2304 }
1961 } 2305 }
1962 } 2306 }
1963 } 2307 }
1964 2308
2004 { 2348 {
2005 // this time avoiding texture state changes 2349 // this time avoiding texture state changes
2006 // save gobs of state changes. 2350 // save gobs of state changes.
2007 if (key.texname != tex.name) 2351 if (key.texname != tex.name)
2008 { 2352 {
2353 self->tex [skey->tile].unused = 0;
2354
2009 glEnd (); 2355 glEnd ();
2010 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2356 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2011 glBegin (GL_QUADS); 2357 glBegin (GL_QUADS);
2012 } 2358 }
2013 2359
2042 } 2388 }
2043 2389
2044 hv_clear (smooth); 2390 hv_clear (smooth);
2045 } 2391 }
2046 2392
2393 if (pl_tex.name)
2394 {
2395 maptex tex = pl_tex;
2396 int px = pl_x + sdx;
2397 int py = pl_y + sdy;
2398
2399 key.texname = tex.name;
2400 arr = rc_array (rc, &key);
2401
2402 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2403 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2405 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2406
2407 rc_draw (rc);
2408 }
2409
2410 rc_draw (rc_ov);
2411 rc_clear (rc_ov);
2412
2047 glDisable (GL_BLEND); 2413 glDisable (GL_BLEND);
2048 rc_free (rc); 2414 rc_free (rc);
2415 rc_free (rc_ov);
2049 2416
2050 // top layer: overlays such as the health bar 2417 // top layer: overlays such as the health bar
2051 for (y = 0; y < sh; y++) 2418 for (y = 0; y < sh; y++)
2052 if (0 <= y + my && y + my < self->rows) 2419 if (0 <= y + my && y + my < self->rows)
2053 { 2420 {
2058 { 2425 {
2059 mapcell *cell = row->col + (x + mx - row->c0); 2426 mapcell *cell = row->col + (x + mx - row->c0);
2060 2427
2061 int px = x * T; 2428 int px = x * T;
2062 int py = y * T; 2429 int py = y * T;
2430
2431 if (expect_false (cell->player == player))
2432 {
2433 px += sdx;
2434 py += sdy;
2435 }
2063 2436
2064 if (cell->stat_hp) 2437 if (cell->stat_hp)
2065 { 2438 {
2066 int width = cell->stat_width * T; 2439 int width = cell->stat_width * T;
2067 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2440 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2078 } 2451 }
2079 } 2452 }
2080} 2453}
2081 2454
2082void 2455void
2083draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2456draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2084 CODE: 2457 CODE:
2085{ 2458{
2086 static float color[16][3] = { 2459 static float color[16][3] = {
2087 { 0.00F, 0.00F, 0.00F }, 2460 { 0.00f, 0.00f, 0.00f },
2088 { 1.00F, 1.00F, 1.00F }, 2461 { 1.00f, 1.00f, 1.00f },
2089 { 0.00F, 0.00F, 0.55F }, 2462 { 0.00f, 0.00f, 0.55f },
2090 { 1.00F, 0.00F, 0.00F }, 2463 { 1.00f, 0.00f, 0.00f },
2091 2464
2092 { 1.00F, 0.54F, 0.00F }, 2465 { 1.00f, 0.54f, 0.00f },
2093 { 0.11F, 0.56F, 1.00F }, 2466 { 0.11f, 0.56f, 1.00f },
2094 { 0.93F, 0.46F, 0.00F }, 2467 { 0.93f, 0.46f, 0.00f },
2095 { 0.18F, 0.54F, 0.34F }, 2468 { 0.18f, 0.54f, 0.34f },
2096 2469
2097 { 0.56F, 0.73F, 0.56F }, 2470 { 0.56f, 0.73f, 0.56f },
2098 { 0.80F, 0.80F, 0.80F }, 2471 { 0.80f, 0.80f, 0.80f },
2099 { 0.55F, 0.41F, 0.13F }, 2472 { 0.55f, 0.41f, 0.13f },
2100 { 0.99F, 0.77F, 0.26F }, 2473 { 0.99f, 0.77f, 0.26f },
2101 2474
2102 { 0.74F, 0.65F, 0.41F }, 2475 { 0.74f, 0.65f, 0.41f },
2103 2476
2104 { 0.00F, 1.00F, 1.00F }, 2477 { 0.00f, 1.00f, 1.00f },
2105 { 1.00F, 0.00F, 1.00F }, 2478 { 1.00f, 0.00f, 1.00f },
2106 { 1.00F, 1.00F, 0.00F }, 2479 { 1.00f, 1.00f, 0.00f },
2107 }; 2480 };
2108 2481
2109 int x, y; 2482 int x, y;
2110 2483
2111 glEnable (GL_TEXTURE_2D); 2484 glEnable (GL_TEXTURE_2D);
2485 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2486 * but the nvidia driver (185.18.14) mishandles alpha textures
2487 * and takes the colour from god knows where instead of using
2488 * Cp. MODULATE results in the same colour, but slightly different
2489 * alpha, but atcually gives us the correct colour with nvidia.
2490 */
2112 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2491 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2113 glEnable (GL_BLEND); 2492 glEnable (GL_BLEND);
2114 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2493 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2115 glBegin (GL_QUADS); 2494 glBegin (GL_QUADS);
2116 2495
2117 for (y = 0; y < h; y++) 2496 for (y = 0; y < h; y++)
2121 2500
2122 if (m) 2501 if (m)
2123 { 2502 {
2124 float *c = color [m & 15]; 2503 float *c = color [m & 15];
2125 2504
2126 float tx1 = m & 0x40 ? 0.5 : 0.; 2505 float tx1 = m & 0x40 ? 0.5f : 0.f;
2127 float tx2 = tx1 + 0.5; 2506 float tx2 = tx1 + 0.5f;
2128 2507
2129 glColor4f (c[0], c[1], c[2], 0.75); 2508 glColor4f (c[0], c[1], c[2], 1);
2130 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2509 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2131 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2510 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2132 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2511 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2133 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2512 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2134 } 2513 }
2142void 2521void
2143fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2522fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2144 PPCODE: 2523 PPCODE:
2145{ 2524{
2146 int x, y; 2525 int x, y;
2147 int sw1 = sw + 2; 2526 int sw1 = sw + 2;
2148 int sh1 = sh + 2; 2527 int sh1 = sh + 2;
2149 int sh3 = sh * 3; 2528 int sh3 = sh * 3;
2150 int sw34 = (sw * 3 + 3) & ~3; 2529 int sw3 = sw * 3;
2151 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2530 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2152 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2531 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2153 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2532 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2154 2533
2155 SvPOK_only (darkness3_sv); 2534 SvPOK_only (darkness3_sv);
2156 SvCUR_set (darkness3_sv, sw34 * sh3); 2535 SvCUR_set (darkness3_sv, sw3 * sh3);
2157 2536
2158 mx += self->x - 1; 2537 mx += self->x - 1;
2159 my += self->y - 1; 2538 my += self->y - 1;
2160
2161 memset (darkness1, 255, sw1 * sh1);
2162 2539
2163 for (y = 0; y < sh1; y++) 2540 for (y = 0; y < sh1; y++)
2164 if (0 <= y + my && y + my < self->rows) 2541 if (0 <= y + my && y + my < self->rows)
2165 { 2542 {
2166 maprow *row = self->row + (y + my); 2543 maprow *row = self->row + (y + my);
2169 if (row->c0 <= x + mx && x + mx < row->c1) 2546 if (row->c0 <= x + mx && x + mx < row->c1)
2170 { 2547 {
2171 mapcell *cell = row->col + (x + mx - row->c0); 2548 mapcell *cell = row->col + (x + mx - row->c0);
2172 2549
2173 darkness1 [y * sw1 + x] = cell->darkness 2550 darkness1 [y * sw1 + x] = cell->darkness
2174 ? 255 - (cell->darkness - 1) 2551 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2175 : 255 - FOW_DARKNESS; 2552 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2176 } 2553 }
2177 } 2554 }
2178 2555
2179 for (y = 0; y < sh; ++y) 2556 for (y = 0; y < sh; ++y)
2180 for (x = 0; x < sw; ++x) 2557 for (x = 0; x < sw; ++x)
2199 2576
2200 uint8_t r13 = (d13 + d23 + d12) / 3; 2577 uint8_t r13 = (d13 + d23 + d12) / 3;
2201 uint8_t r23 = d23; 2578 uint8_t r23 = d23;
2202 uint8_t r33 = (d23 + d33 + d32) / 3; 2579 uint8_t r33 = (d23 + d33 + d32) / 3;
2203 2580
2204 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2581 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2205 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2206 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2583 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2207 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2208 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2209 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2586 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2210 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2211 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2212 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2589 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2213 } 2590 }
2214 2591
2215 free (darkness1); 2592 free (darkness1);
2216 2593
2217 EXTEND (SP, 3); 2594 EXTEND (SP, 3);
2218 PUSHs (sv_2mortal (newSViv (sw34))); 2595 PUSHs (sv_2mortal (newSViv (sw3)));
2219 PUSHs (sv_2mortal (newSViv (sh3))); 2596 PUSHs (sv_2mortal (newSViv (sh3)));
2220 PUSHs (darkness3_sv); 2597 PUSHs (darkness3_sv);
2221} 2598}
2222 2599
2223SV * 2600SV *
2286 else 2663 else
2287 *data++ = 0; 2664 *data++ = 0;
2288 } 2665 }
2289 } 2666 }
2290 2667
2668 /* if size is w*h + 5 then no data has been found */
2669 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2670 {
2291 SvPOK_only (data_sv); 2671 SvPOK_only (data_sv);
2292 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2672 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2673 }
2674
2293 RETVAL = data_sv; 2675 RETVAL = data_sv;
2294} 2676}
2295 OUTPUT: 2677 OUTPUT:
2296 RETVAL 2678 RETVAL
2297 2679
2298void 2680void
2299set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2681set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2300 PPCODE: 2682 PPCODE:
2301{ 2683{
2302 int x, y, z; 2684 int x, y, z;
2303 int w, h; 2685 int w, h;
2304 int x1, y1; 2686 int x1, y1;
2687 STRLEN len;
2688 uint8_t *data, *end;
2689
2690 len = SvLEN (data_sv);
2691 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2692 data = SvPVbyte_nolen (data_sv);
2693 end = data + len + 8;
2694
2695 if (len < 5)
2696 XSRETURN_EMPTY;
2305 2697
2306 if (*data++ != 0) 2698 if (*data++ != 0)
2307 XSRETURN_EMPTY; /* version mismatch */ 2699 XSRETURN_EMPTY; /* version mismatch */
2308 2700
2309 w = *data++ << 8; w |= *data++; 2701 w = *data++ << 8; w |= *data++;
2324 { 2716 {
2325 maprow *row = map_get_row (self, y); 2717 maprow *row = map_get_row (self, y);
2326 2718
2327 for (x = x0; x < x1; x++) 2719 for (x = x0; x < x1; x++)
2328 { 2720 {
2721 uint8_t flags;
2722
2723 if (data + 7 >= end)
2724 XSRETURN_EMPTY;
2725
2329 uint8_t flags = *data++; 2726 flags = *data++;
2330 2727
2331 if (flags) 2728 if (flags)
2332 { 2729 {
2333 mapcell *cell = row_get_cell (row, x); 2730 mapcell *cell = row_get_cell (row, x);
2334 tileid tile[3] = { 0, 0, 0 }; 2731 tileid tile[3] = { 0, 0, 0 };
2337 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2734 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2338 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2735 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2339 2736
2340 if (cell->darkness == 0) 2737 if (cell->darkness == 0)
2341 { 2738 {
2342 cell->darkness = 0; 2739 /*cell->darkness = 0;*/
2740 EXTEND (SP, 3);
2343 2741
2344 for (z = 0; z <= 2; z++) 2742 for (z = 0; z <= 2; z++)
2345 { 2743 {
2346 tileid t = tile [z]; 2744 tileid t = tile [z];
2347 2745
2348 if (t >= self->texs || (t && !self->tex [t].name)) 2746 if (t >= self->texs || (t && !self->tex [t].name))
2349 { 2747 {
2350 XPUSHs (sv_2mortal (newSViv (t))); 2748 PUSHs (sv_2mortal (newSViv (t)));
2351 need_texid (self, t); 2749 need_texid (self, t);
2352 } 2750 }
2353 2751
2354 cell->tile [z] = t; 2752 cell->tile [z] = t;
2355 } 2753 }
2400 if (RETVAL < 0) 2798 if (RETVAL < 0)
2401 { 2799 {
2402 RETVAL = Mix_GroupOldest (-1); 2800 RETVAL = Mix_GroupOldest (-1);
2403 2801
2404 if (RETVAL < 0) 2802 if (RETVAL < 0)
2803 {
2804 // happens sometimes, maybe it just stopped playing(?)
2805 RETVAL = Mix_GroupAvailable (-1);
2806
2807 if (RETVAL < 0)
2405 XSRETURN_UNDEF; 2808 XSRETURN_UNDEF;
2406 2809 }
2810 else
2407 Mix_HaltChannel (RETVAL); 2811 Mix_HaltChannel (RETVAL);
2408 } 2812 }
2409 2813
2410 Mix_UnregisterAllEffects (RETVAL); 2814 Mix_UnregisterAllEffects (RETVAL);
2411 Mix_Volume (RETVAL, 128); 2815 Mix_Volume (RETVAL, 128);
2412} 2816}
2459void 2863void
2460set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2864set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2461 CODE: 2865 CODE:
2462{ 2866{
2463 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2867 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2464 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2868 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2465 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2869 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2466} 2870}
2467 2871
2468void 2872void
2469set_reverse_stereo (DC::Channel self, int flip) 2873set_reverse_stereo (DC::Channel self, int flip)
2471 Mix_SetReverseStereo (self, flip); 2875 Mix_SetReverseStereo (self, flip);
2472 2876
2473MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2877MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2474 2878
2475PROTOTYPES: DISABLE 2879PROTOTYPES: DISABLE
2880
2881void
2882decoders ()
2883 PPCODE:
2884#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2885 int i, num = Mix_GetNumChunkDecoders ();
2886 EXTEND (SP, num);
2887 for (i = 0; i < num; ++i)
2888 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2889#else
2890 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2891#endif
2476 2892
2477DC::MixChunk 2893DC::MixChunk
2478new (SV *class, DC::RW rwops) 2894new (SV *class, DC::RW rwops)
2479 CODE: 2895 CODE:
2480 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2896 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2513 OUTPUT: 2929 OUTPUT:
2514 RETVAL 2930 RETVAL
2515 2931
2516MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2932MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2517 2933
2934void
2935decoders ()
2936 PPCODE:
2937#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2938 int i, num = Mix_GetNumMusicDecoders ();
2939 EXTEND (SP, num);
2940 for (i = 0; i < num; ++i)
2941 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2942#else
2943 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2944#endif
2945
2518int 2946int
2519volume (int volume = -1) 2947volume (int volume = -1)
2520 PROTOTYPE: ;$ 2948 PROTOTYPE: ;$
2521 CODE: 2949 CODE:
2522 if (items > 0) 2950 if (items > 0)
2532 2960
2533void 2961void
2534halt () 2962halt ()
2535 CODE: 2963 CODE:
2536 Mix_HaltMusic (); 2964 Mix_HaltMusic ();
2965
2966int
2967playing ()
2968 CODE:
2969 RETVAL = Mix_PlayingMusic ();
2970 OUTPUT:
2971 RETVAL
2537 2972
2538DC::MixMusic 2973DC::MixMusic
2539new (SV *class, DC::RW rwops) 2974new (SV *class, DC::RW rwops)
2540 CODE: 2975 CODE:
2541 RETVAL = Mix_LoadMUS_RW (rwops); 2976 RETVAL = Mix_LoadMUS_RW (rwops);
2572 } *civ, const_iv[] = { 3007 } *civ, const_iv[] = {
2573# define const_iv(name) { # name, (IV)name } 3008# define const_iv(name) { # name, (IV)name }
2574 const_iv (GL_VENDOR), 3009 const_iv (GL_VENDOR),
2575 const_iv (GL_VERSION), 3010 const_iv (GL_VERSION),
2576 const_iv (GL_EXTENSIONS), 3011 const_iv (GL_EXTENSIONS),
3012 const_iv (GL_MAX_TEXTURE_UNITS),
2577 const_iv (GL_COLOR_MATERIAL), 3013 const_iv (GL_COLOR_MATERIAL),
2578 const_iv (GL_SMOOTH), 3014 const_iv (GL_SMOOTH),
2579 const_iv (GL_FLAT), 3015 const_iv (GL_FLAT),
2580 const_iv (GL_DITHER), 3016 const_iv (GL_DITHER),
2581 const_iv (GL_BLEND), 3017 const_iv (GL_BLEND),
2593 const_iv (GL_ZERO), 3029 const_iv (GL_ZERO),
2594 const_iv (GL_SRC_ALPHA), 3030 const_iv (GL_SRC_ALPHA),
2595 const_iv (GL_DST_ALPHA), 3031 const_iv (GL_DST_ALPHA),
2596 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3032 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2597 const_iv (GL_ONE_MINUS_DST_ALPHA), 3033 const_iv (GL_ONE_MINUS_DST_ALPHA),
3034 const_iv (GL_SRC_COLOR),
3035 const_iv (GL_DST_COLOR),
3036 const_iv (GL_ONE_MINUS_SRC_COLOR),
3037 const_iv (GL_ONE_MINUS_DST_COLOR),
2598 const_iv (GL_SRC_ALPHA_SATURATE), 3038 const_iv (GL_SRC_ALPHA_SATURATE),
2599 const_iv (GL_RGB), 3039 const_iv (GL_RGB),
2600 const_iv (GL_RGBA), 3040 const_iv (GL_RGBA),
2601 const_iv (GL_RGBA4), 3041 const_iv (GL_RGBA4),
2602 const_iv (GL_RGBA8), 3042 const_iv (GL_RGBA8),
2670 const_iv (GL_NICEST), 3110 const_iv (GL_NICEST),
2671 const_iv (GL_V2F), 3111 const_iv (GL_V2F),
2672 const_iv (GL_V3F), 3112 const_iv (GL_V3F),
2673 const_iv (GL_T2F_V3F), 3113 const_iv (GL_T2F_V3F),
2674 const_iv (GL_T2F_N3F_V3F), 3114 const_iv (GL_T2F_N3F_V3F),
3115 const_iv (GL_FUNC_ADD),
3116 const_iv (GL_FUNC_SUBTRACT),
3117 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2675# undef const_iv 3118# undef const_iv
2676 }; 3119 };
2677 3120
2678 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3121 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2679 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3122 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2686disable_GL_EXT_blend_func_separate () 3129disable_GL_EXT_blend_func_separate ()
2687 CODE: 3130 CODE:
2688 gl.BlendFuncSeparate = 0; 3131 gl.BlendFuncSeparate = 0;
2689 gl.BlendFuncSeparateEXT = 0; 3132 gl.BlendFuncSeparateEXT = 0;
2690 3133
3134void
3135apple_nvidia_bug (int enable)
3136
2691char * 3137char *
2692gl_vendor () 3138gl_vendor ()
2693 CODE: 3139 CODE:
2694 RETVAL = (char *)glGetString (GL_VENDOR); 3140 RETVAL = (char *)glGetString (GL_VENDOR);
2695 OUTPUT: 3141 OUTPUT:
2744 3190
2745void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3191void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2746 CODE: 3192 CODE:
2747 gl_BlendFuncSeparate (sa, da, saa, daa); 3193 gl_BlendFuncSeparate (sa, da, saa, daa);
2748 3194
3195# void glBlendEquation (int se)
3196
2749void glDepthMask (int flag) 3197void glDepthMask (int flag)
2750 3198
2751void glLogicOp (int opcode) 3199void glLogicOp (int opcode)
2752 3200
2753void glColorMask (int red, int green, int blue, int alpha) 3201void glColorMask (int red, int green, int blue, int alpha)
2787void glRotate (float angle, float x, float y, float z) 3235void glRotate (float angle, float x, float y, float z)
2788 CODE: 3236 CODE:
2789 glRotatef (angle, x, y, z); 3237 glRotatef (angle, x, y, z);
2790 3238
2791void glColor (float r, float g, float b, float a = 1.0) 3239void glColor (float r, float g, float b, float a = 1.0)
3240 PROTOTYPE: @
2792 ALIAS: 3241 ALIAS:
2793 glColor_premultiply = 1 3242 glColor_premultiply = 1
2794 CODE: 3243 CODE:
2795 if (ix) 3244 if (ix)
2796 { 3245 {
2901void glNewList (int list, int mode = GL_COMPILE) 3350void glNewList (int list, int mode = GL_COMPILE)
2902 3351
2903void glEndList () 3352void glEndList ()
2904 3353
2905void glCallList (int list) 3354void glCallList (int list)
3355
3356void c_init ()
3357 CODE:
3358 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3359 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2906 3360
2907MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3361MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2908 3362
2909PROTOTYPES: DISABLE 3363PROTOTYPES: DISABLE
2910 3364

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