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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.77 by root, Fri May 12 00:16:34 2006 UTC vs.
Revision 1.255 by root, Sun Jan 6 18:25:59 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
3# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
4#endif 14#endif
5 15
6#include "EXTERN.h" 16#include "EXTERN.h"
7#include "perl.h" 17#include "perl.h"
8#include "XSUB.h" 18#include "XSUB.h"
9 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
10#include <string.h> 31#include <string.h>
11#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
12 36
13#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
14#include <SDL_endian.h> 39#include <SDL_endian.h>
15#include <SDL_image.h> 40#include <SDL_image.h>
16#include <SDL_mixer.h> 41#include <SDL_mixer.h>
17#include <SDL_opengl.h> 42#include <SDL_opengl.h>
18 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
19#include <glib/gmacros.h> 47#include <glib/gmacros.h>
20 48
21#include <pango/pango.h> 49#include <pango/pango.h>
22#include <pango/pangofc-fontmap.h> 50
23#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
24#include <pango/pangocairo.h> 52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
25 61
26#ifndef _WIN32 62#ifndef _WIN32
27# include <sys/types.h> 63# include <sys/types.h>
28# include <sys/socket.h> 64# include <sys/socket.h>
29# include <netinet/in.h> 65# include <netinet/in.h>
30# include <netinet/tcp.h> 66# include <netinet/tcp.h>
31# include <inttypes.h> 67# include <inttypes.h>
32#else
33 typedef unsigned char uint8_t;
34 typedef unsigned short uint16_t;
35 typedef unsigned int uint32_t;
36 typedef signed char int8_t;
37 typedef signed short int16_t;
38 typedef signed int int32_t;
39#endif 68#endif
40 69
41#include "glext.h" 70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
42 71
43#define FOW_DARKNESS 32 72#define FOW_DARKNESS 32
44 73
45#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
46#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
47 76
48#define MIN_FONT_HEIGHT 10 77#define MIN_FONT_HEIGHT 10
49 78
50#define GL_CALL(type,func,args) \ 79/* mask out modifiers we are not interested in */
51 { \ 80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
52 static int init_; \
53 static type fptr_; \
54 \
55 if (!init_) \
56 { \
57 init_ = 1; \
58 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
59 } \
60 \
61 if (fptr_) \
62 fptr_ args; \
63 }
64 81
82#if 0
83# define PARACHUTE SDL_INIT_NOPARACHUTE
84#else
85# define PARACHUTE 0
86#endif
87
88static AV *texture_av;
89
90static struct
91{
92#define GL_FUNC(ptr,name) ptr name;
93#include "glfunc.h"
94#undef GL_FUNC
95} gl;
96
97static void
98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
99{
100 if (gl.BlendFuncSeparate)
101 gl.BlendFuncSeparate (sa, da, saa, daa);
102 else if (gl.BlendFuncSeparateEXT)
103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
104 else
105 glBlendFunc (sa, da);
106}
107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
132#include "texcache.c"
133#include "rendercache.c"
134
135#include "pango-font.c"
136#include "pango-fontmap.c"
137#include "pango-render.c"
138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
65typedef Mix_Chunk *CFClient__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
66typedef Mix_Music *CFClient__MixMusic; 142typedef Mix_Music *DC__MixMusic;
67 143
68typedef PangoFontDescription *CFClient__Font; 144typedef PangoFontDescription *DC__Font;
145
146static int
147shape_attr_p (PangoLayoutRun *run)
148{
149 GSList *attrs = run->item->analysis.extra_attrs;
150
151 while (attrs)
152 {
153 PangoAttribute *attr = attrs->data;
154
155 if (attr->klass->type == PANGO_ATTR_SHAPE)
156 return 1;
157
158 attrs = attrs->next;
159 }
160
161 return 0;
162}
69 163
70typedef struct cf_layout { 164typedef struct cf_layout {
71 PangoLayout *pl; // either derived from a cairo or ft2 context 165 PangoLayout *pl;
72 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
73 float r, g, b, a; // default color for rgba mode 166 float r, g, b, a; // default color for rgba mode
74 int base_height; 167 int base_height;
75 CFClient__Font font; 168 DC__Font font;
169 rc_t *rc;
76} *CFClient__Layout; 170} *DC__Layout;
77 171
78static CFClient__Font default_font; 172static DC__Font default_font;
79static PangoContext *ft2_context, *cairo_context; 173static PangoContext *opengl_context;
80static PangoFontMap *ft2_fontmap, *cairo_fontmap; 174static PangoFontMap *opengl_fontmap;
81 175
82static void 176static void
83substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
84{ 178{
85 FcPatternAddBool (pattern, FC_HINTING , 1); 179 FcPatternAddBool (pattern, FC_HINTING, 1);
180#ifdef FC_HINT_STYLE
181 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
182#endif
86 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
87} 184}
88 185
89static void 186static void
90layout_update_font (CFClient__Layout self) 187layout_update_font (DC__Layout self)
91{ 188{
92 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
93 * reasonably well with bitstream vera 190 * reasonably well with bitstream vera
94 */ 191 */
95 PangoFontDescription *font = self->font ? self->font : default_font; 192 PangoFontDescription *font = self->font ? self->font : default_font;
99 196
100 pango_layout_set_font_description (self->pl, font); 197 pango_layout_set_font_description (self->pl, font);
101} 198}
102 199
103static void 200static void
104layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
105{ 202{
203 PangoRectangle rect;
204
205 // get_pixel_* wrongly rounds down
106 pango_layout_get_pixel_size (self->pl, w, h); 206 pango_layout_get_extents (self->pl, 0, &rect);
107 207
108 if (!*w) *w = 1; 208 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
109 if (!*h) *h = 1; 209 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
110 210
111 *w = (*w + 3) & ~3; 211 if (!rect.width) rect.width = 1;
112} 212 if (!rect.height) rect.height = 1;
113 213
214 *w = rect.width;
215 *h = rect.height;
216}
217
218typedef uint16_t tileid;
114typedef uint16_t mapface; 219typedef uint16_t faceid;
115 220
116typedef struct { 221typedef struct {
117 GLint name; 222 GLuint name;
118 int w, h; 223 int w, h;
119 float s, t; 224 float s, t;
120 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
121} maptex; 228} maptex;
122 229
123typedef struct { 230typedef struct {
231 uint32_t player;
232 tileid tile[3];
124 int16_t darkness; 233 uint16_t darkness;
125 mapface face[3]; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
126} mapcell; 235} mapcell;
127 236
128typedef struct { 237typedef struct {
129 int32_t c0, c1; 238 int32_t c0, c1;
130 mapcell *col; 239 mapcell *col;
131} maprow; 240} maprow;
132 241
133typedef struct map { 242typedef struct map {
134 int x, y, w, h; 243 int x, y, w, h;
135 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
136 int faces; 245 int faces; tileid *face2tile; // [faceid]
137 mapface *face; 246 int texs; maptex *tex; // [tileid]
138
139 int texs;
140 maptex *tex;
141 247
142 int32_t rows; 248 int32_t rows;
143 maprow *row; 249 maprow *row;
144} *CFClient__Map; 250} *DC__Map;
145 251
146static char * 252static char *
147prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
148{ 254{
149 char *p; 255 char *p;
166} 272}
167 273
168#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
169#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
170 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
171static maprow * 297static maprow *
172map_get_row (CFClient__Map self, int y) 298map_get_row (DC__Map self, int y)
173{ 299{
174 if (0 > y) 300 if (0 > y)
175 { 301 {
176 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
177 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
215 341
216 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
217} 343}
218 344
219static mapcell * 345static mapcell *
220map_get_cell (CFClient__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
221{ 347{
222 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
223} 349}
224 350
225static void 351static void
226map_clear (CFClient__Map self) 352map_clear (DC__Map self)
227{ 353{
228 int r; 354 int r;
229 355
230 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
231 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
239 self->row = 0; 365 self->row = 0;
240 self->rows = 0; 366 self->rows = 0;
241} 367}
242 368
243static void 369static void
244map_blank (CFClient__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
245{ 371{
246 int x, y; 372 int x, y;
247 maprow *row; 373 maprow *row;
374 mapcell *cell;
248 375
249 for (y = y0; y < y0 + h; y++) 376 for (y = y0; y < y0 + h; y++)
250 if (y >= 0) 377 if (y >= 0)
251 { 378 {
252 if (y >= self->rows) 379 if (y >= self->rows)
258 if (x >= row->c0) 385 if (x >= row->c0)
259 { 386 {
260 if (x >= row->c1) 387 if (x >= row->c1)
261 break; 388 break;
262 389
263 row->col[x - row->c0].darkness = -1; 390 cell = row->col + x - row->c0;
391
392 cell->darkness = 0;
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
264 } 396 }
265 } 397 }
398}
399
400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
266} 414}
267 415
268static void 416static void
269music_finished (void) 417music_finished (void)
270{ 418{
289 ev.data2 = 0; 437 ev.data2 = 0;
290 438
291 SDL_PushEvent ((SDL_Event *)&ev); 439 SDL_PushEvent ((SDL_Event *)&ev);
292} 440}
293 441
294MODULE = CFClient PACKAGE = CFClient 442static unsigned int
443minpot (unsigned int n)
444{
445 if (!n)
446 return 0;
447
448 --n;
449
450 n |= n >> 1;
451 n |= n >> 2;
452 n |= n >> 4;
453 n |= n >> 8;
454 n |= n >> 16;
455
456 return n + 1;
457}
458
459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
470/* SDL should provide this, really. */
471#define SDLK_MODIFIER_MIN 300
472#define SDLK_MODIFIER_MAX 314
473
474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
295 518
296PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
297 520
298BOOT: 521BOOT:
299{ 522{
300 HV *stash = gv_stashpv ("CFClient", 1); 523 HV *stash = gv_stashpv ("DC", 1);
301 static const struct { 524 static const struct {
302 const char *name; 525 const char *name;
303 IV iv; 526 IV iv;
304 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
305# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
529 const_iv (SDLK_MODIFIER_MIN),
530 const_iv (SDLK_MODIFIER_MAX),
531
306 const_iv (SDL_ACTIVEEVENT), 532 const_iv (SDL_ACTIVEEVENT),
307 const_iv (SDL_KEYDOWN), 533 const_iv (SDL_KEYDOWN),
308 const_iv (SDL_KEYUP), 534 const_iv (SDL_KEYUP),
309 const_iv (SDL_MOUSEMOTION), 535 const_iv (SDL_MOUSEMOTION),
310 const_iv (SDL_MOUSEBUTTONDOWN), 536 const_iv (SDL_MOUSEBUTTONDOWN),
319 const_iv (SDL_EVENT_RESERVEDA), 545 const_iv (SDL_EVENT_RESERVEDA),
320 const_iv (SDL_EVENT_RESERVEDB), 546 const_iv (SDL_EVENT_RESERVEDB),
321 const_iv (SDL_VIDEORESIZE), 547 const_iv (SDL_VIDEORESIZE),
322 const_iv (SDL_VIDEOEXPOSE), 548 const_iv (SDL_VIDEOEXPOSE),
323 const_iv (SDL_USEREVENT), 549 const_iv (SDL_USEREVENT),
550
551 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE),
554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
324 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
325 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
326 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
327 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
328 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
383 const_iv (SDLK_BREAK), 616 const_iv (SDLK_BREAK),
384 const_iv (SDLK_MENU), 617 const_iv (SDLK_MENU),
385 const_iv (SDLK_POWER), 618 const_iv (SDLK_POWER),
386 const_iv (SDLK_EURO), 619 const_iv (SDLK_EURO),
387 const_iv (SDLK_UNDO), 620 const_iv (SDLK_UNDO),
621
388 const_iv (KMOD_NONE), 622 const_iv (KMOD_NONE),
623 const_iv (KMOD_SHIFT),
389 const_iv (KMOD_LSHIFT), 624 const_iv (KMOD_LSHIFT),
390 const_iv (KMOD_RSHIFT), 625 const_iv (KMOD_RSHIFT),
626 const_iv (KMOD_CTRL),
391 const_iv (KMOD_LCTRL), 627 const_iv (KMOD_LCTRL),
392 const_iv (KMOD_RCTRL), 628 const_iv (KMOD_RCTRL),
629 const_iv (KMOD_ALT),
393 const_iv (KMOD_LALT), 630 const_iv (KMOD_LALT),
394 const_iv (KMOD_RALT), 631 const_iv (KMOD_RALT),
632 const_iv (KMOD_META),
395 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
396 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
397 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
398 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
399 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
400 const_iv (KMOD_CTRL), 638
401 const_iv (KMOD_SHIFT), 639 const_iv (MIX_DEFAULT_FORMAT),
402 const_iv (KMOD_ALT),
403 const_iv (KMOD_META)
404# undef const_iv 640# undef const_iv
405 }; 641 };
406 642
407 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
408 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
409 645
410 ft2_fontmap = pango_ft2_font_map_new (); 646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
411 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
412 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
413
414 cairo_fontmap = pango_cairo_font_map_get_default ();
415 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
416} 648}
649
650void
651weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
417 655
418int 656int
657in_destruct ()
658 CODE:
659 RETVAL = PL_main_cv == Nullcv;
660 OUTPUT:
661 RETVAL
662
663NV floor (NV x)
664
665NV ceil (NV x)
666
667IV minpot (UV n)
668
669IV popcount (UV n)
670
671void
672pango_init ()
673 CODE:
674{
675 opengl_fontmap = pango_opengl_font_map_new ();
676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678#if PANGO_VERSION_CHECK (1, 15, 2)
679 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
680 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
681#endif
682}
683
684char *
685SDL_GetError ()
686
687int
419SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 688SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
420 689
421void 690void
422SDL_Quit () 691SDL_Quit ()
423 692
424void 693void
425SDL_ListModes () 694SDL_ListModes (int rgb, int alpha)
426 PPCODE: 695 PPCODE:
427{ 696{
428 SDL_Rect **m; 697 SDL_Rect **m;
429 698
430 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 699 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
431 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
432 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
433 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 702 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
434 703
704 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
705 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
706
435 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 707 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
436 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
437 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
438 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
439 711
440 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 712 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
713#if SDL_VERSION_ATLEAST(1,2,10)
441 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 714 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
442 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 715 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
443 716#endif
444 SDL_EnableUNICODE (1);
445 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
446 717
447 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 718 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
448 719
449 if (m && m != (SDL_Rect **)-1) 720 if (m && m != (SDL_Rect **)-1)
450 while (*m) 721 while (*m)
451 { 722 {
723 if ((*m)->w >= 800 && (*m)->h >= 480)
724 {
452 AV *av = newAV (); 725 AV *av = newAV ();
453 av_push (av, newSViv ((*m)->w)); 726 av_push (av, newSViv ((*m)->w));
454 av_push (av, newSViv ((*m)->h)); 727 av_push (av, newSViv ((*m)->h));
728 av_push (av, newSViv (rgb));
729 av_push (av, newSViv (alpha));
455 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 730 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
731 }
456 732
457 ++m; 733 ++m;
458 } 734 }
459} 735}
460 736
461int 737int
462SDL_SetVideoMode (int w, int h, int fullscreen) 738SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
463 CODE: 739 CODE:
740{
741 SDL_EnableUNICODE (1);
742 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
743
744 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
745 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
746 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
747 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
748
464 RETVAL = !!SDL_SetVideoMode ( 749 RETVAL = !!SDL_SetVideoMode (
465 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 750 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
466 ); 751 );
467 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 752
753 if (RETVAL)
754 {
755 av_clear (texture_av);
756
757 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
758#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
759#include "glfunc.h"
760#undef GL_FUNC
761 }
762}
468 OUTPUT: 763 OUTPUT:
469 RETVAL 764 RETVAL
470 765
471void 766void
472SDL_GL_SwapBuffers () 767SDL_GL_SwapBuffers ()
473 768
769char *
770SDL_GetKeyName (int sym)
771
772int
773SDL_GetAppState ()
774
474void 775void
475SDL_PollEvent () 776poll_events ()
476 PPCODE: 777 PPCODE:
477{ 778{
478 SDL_Event ev; 779 SDL_Event ev;
479 780
480 while (SDL_PollEvent (&ev)) 781 SDL_PumpEvents ();
782 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
481 { 783 {
482 HV *hv = newHV (); 784 HV *hv = newHV ();
483 hv_store (hv, "type", 4, newSViv (ev.type), 0); 785 hv_store (hv, "type", 4, newSViv (ev.type), 0);
484 786
485 switch (ev.type) 787 switch (ev.type)
486 { 788 {
487 case SDL_KEYDOWN: 789 case SDL_KEYDOWN:
488 case SDL_KEYUP: 790 case SDL_KEYUP:
489 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 791 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
490 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 792 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
491 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 793 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
794 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
492 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 795 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
493 break; 796 break;
494 797
495 case SDL_ACTIVEEVENT: 798 case SDL_ACTIVEEVENT:
496 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 799 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
497 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 800 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
498 break; 801 break;
499 802
500 case SDL_MOUSEMOTION: 803 case SDL_MOUSEMOTION:
804 {
805 int state = ev.motion.state;
806 int x = ev.motion.x;
807 int y = ev.motion.y;
808 int xrel = ev.motion.xrel;
809 int yrel = ev.motion.yrel;
810
811 /* do simplistic event compression */
812 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
813 && state == ev.motion.state)
814 {
815 xrel += ev.motion.xrel;
816 yrel += ev.motion.yrel;
817 x = ev.motion.x;
818 y = ev.motion.y;
819 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
820 }
821
822 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
501 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 823 hv_store (hv, "state", 5, newSViv (state), 0);
502 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 824 hv_store (hv, "x", 1, newSViv (x), 0);
503 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 825 hv_store (hv, "y", 1, newSViv (y), 0);
504 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 826 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
505 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 827 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
828 }
506 break; 829 break;
507 830
508 case SDL_MOUSEBUTTONDOWN: 831 case SDL_MOUSEBUTTONDOWN:
509 case SDL_MOUSEBUTTONUP: 832 case SDL_MOUSEBUTTONUP:
833 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
834
510 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 835 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
511 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 836 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
512 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 837 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
513 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 838 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
514 break; 839 break;
518 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 843 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
519 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 844 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
520 break; 845 break;
521 } 846 }
522 847
523 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 848 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
524 } 849 }
525} 850}
526 851
527int 852int
528Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 853Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
529 POSTCALL: 854 POSTCALL:
530 Mix_HookMusicFinished (music_finished); 855 Mix_HookMusicFinished (music_finished);
531 Mix_ChannelFinished (channel_finished); 856 Mix_ChannelFinished (channel_finished);
532 857
533void 858void
859Mix_QuerySpec ()
860 PPCODE:
861{
862 int freq, channels;
863 Uint16 format;
864
865 if (Mix_QuerySpec (&freq, &format, &channels))
866 {
867 EXTEND (SP, 3);
868 PUSHs (sv_2mortal (newSViv (freq)));
869 PUSHs (sv_2mortal (newSViv (format)));
870 PUSHs (sv_2mortal (newSViv (channels)));
871 }
872}
873
874void
534Mix_CloseAudio () 875Mix_CloseAudio ()
535 876
536int 877int
537Mix_AllocateChannels (int numchans = -1) 878Mix_AllocateChannels (int numchans = -1)
538 879
880const char *
881Mix_GetError ()
882
539void 883void
540lowdelay (int fd, int val = 1) 884lowdelay (int fd, int val = 1)
541 CODE: 885 CODE:
886 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
887
888void
889win32_proxy_info ()
890 PPCODE:
891{
542#ifndef _WIN32 892#ifdef _WIN32
543 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 893 char buffer[2048];
894 DWORD buflen;
895
896 EXTEND (SP, 3);
897
898 buflen = sizeof (buffer);
899 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
900 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
901 {
902 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
903
904 buflen = sizeof (buffer);
905 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
906 {
907 PUSHs (newSVpv (buffer, 0));
908
909 buflen = sizeof (buffer);
910 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
911 PUSHs (newSVpv (buffer, 0));
912 }
913 }
544#endif 914#endif
545 915}
546char *
547gl_version ()
548 CODE:
549 RETVAL = (char *)glGetString (GL_VERSION);
550 OUTPUT:
551 RETVAL
552
553char *
554gl_extensions ()
555 CODE:
556 RETVAL = (char *)glGetString (GL_EXTENSIONS);
557 OUTPUT:
558 RETVAL
559 916
560void 917void
561add_font (char *file) 918add_font (char *file)
562 CODE: 919 CODE:
563 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 920 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
564 921
565void 922void
566load_image_inline (SV *image_) 923load_image_inline (SV *image_)
567 ALIAS: 924 ALIAS:
568 load_image_file = 1 925 load_image_file = 1
571 STRLEN image_len; 928 STRLEN image_len;
572 char *image = (char *)SvPVbyte (image_, image_len); 929 char *image = (char *)SvPVbyte (image_, image_len);
573 SDL_Surface *surface, *surface2; 930 SDL_Surface *surface, *surface2;
574 SDL_PixelFormat fmt; 931 SDL_PixelFormat fmt;
575 SDL_RWops *rw = ix 932 SDL_RWops *rw = ix
576 ? SDL_RWFromFile (image, "r") 933 ? SDL_RWFromFile (image, "rb")
577 : SDL_RWFromConstMem (image, image_len); 934 : SDL_RWFromConstMem (image, image_len);
578 935
579 if (!rw) 936 if (!rw)
580 croak ("load_image: %s", SDL_GetError ()); 937 croak ("load_image: %s", SDL_GetError ());
581 938
610 967
611 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 968 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
612 969
613 assert (surface2->pitch == surface2->w * 4); 970 assert (surface2->pitch == surface2->w * 4);
614 971
972 SDL_LockSurface (surface2);
615 EXTEND (SP, 5); 973 EXTEND (SP, 6);
616 PUSHs (sv_2mortal (newSViv (surface2->w))); 974 PUSHs (sv_2mortal (newSViv (surface2->w)));
617 PUSHs (sv_2mortal (newSViv (surface2->h))); 975 PUSHs (sv_2mortal (newSViv (surface2->h)));
618 SDL_LockSurface (surface2);
619 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 976 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
620 SDL_UnlockSurface (surface2);
621 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 977 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
622 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 978 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
623 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 979 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
980 SDL_UnlockSurface (surface2);
624 981
625 SDL_FreeSurface (surface); 982 SDL_FreeSurface (surface);
626 SDL_FreeSurface (surface2); 983 SDL_FreeSurface (surface2);
627} 984}
628 985
652} 1009}
653 1010
654void 1011void
655error (char *message) 1012error (char *message)
656 CODE: 1013 CODE:
1014 fprintf (stderr, "ERROR: %s\n", message);
657#ifdef _WIN32 1015#ifdef _WIN32
658 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1016 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1017#endif
1018
1019void
1020fatal (char *message)
1021 CODE:
1022 fprintf (stderr, "FATAL: %s\n", message);
1023#ifdef _WIN32
1024 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1025#endif
1026 _exit (1);
1027
1028void
1029_exit (int retval = 0)
1030 CODE:
1031#ifdef WIN32
1032 ExitThread (retval); // unclean, please beam me up
659#else 1033#else
660 fprintf (stderr, "ERROR: %s\n", message); 1034 _exit (retval);
661#endif 1035#endif
662 1036
663void 1037void
664fatal (char *message) 1038debug ()
665 CODE: 1039 CODE:
666#ifdef _WIN32 1040{
667 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1041#if DEBUG
668#else 1042 VALGRIND_DO_LEAK_CHECK;
669 fprintf (stderr, "FATAL: %s\n", message);
670#endif 1043#endif
671 exit (1); 1044}
672 1045
673MODULE = CFClient PACKAGE = CFClient::Font 1046MODULE = Deliantra::Client PACKAGE = DC::Font
674 1047
675CFClient::Font 1048PROTOTYPES: DISABLE
1049
1050DC::Font
676new_from_file (SV *class, char *path, int id = 0) 1051new_from_file (SV *class, char *path, int id = 0)
677 CODE: 1052 CODE:
678{ 1053{
679 int count; 1054 int count;
680 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1055 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
683} 1058}
684 OUTPUT: 1059 OUTPUT:
685 RETVAL 1060 RETVAL
686 1061
687void 1062void
688DESTROY (CFClient::Font self) 1063DESTROY (DC::Font self)
689 CODE: 1064 CODE:
690 pango_font_description_free (self); 1065 pango_font_description_free (self);
691 1066
692void 1067void
693make_default (CFClient::Font self) 1068make_default (DC::Font self)
1069 PROTOTYPE: $
694 CODE: 1070 CODE:
695 default_font = self; 1071 default_font = self;
696 1072
697MODULE = CFClient PACKAGE = CFClient::Layout 1073MODULE = Deliantra::Client PACKAGE = DC::Layout
698 1074
699CFClient::Layout 1075PROTOTYPES: DISABLE
700new (SV *class, int rgba = 0) 1076
1077void
1078glyph_cache_backup ()
1079 PROTOTYPE:
1080 CODE:
1081 tc_backup ();
1082
1083void
1084glyph_cache_restore ()
1085 PROTOTYPE:
1086 CODE:
1087 tc_restore ();
1088
1089DC::Layout
1090new (SV *class)
701 CODE: 1091 CODE:
702 New (0, RETVAL, 1, struct cf_layout); 1092 New (0, RETVAL, 1, struct cf_layout);
703 1093
704 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1094 RETVAL->pl = pango_layout_new (opengl_context);
705 RETVAL->rgba = rgba;
706 RETVAL->r = 1.; 1095 RETVAL->r = 1.;
707 RETVAL->g = 1.; 1096 RETVAL->g = 1.;
708 RETVAL->b = 1.; 1097 RETVAL->b = 1.;
709 RETVAL->a = 1.; 1098 RETVAL->a = 1.;
710 RETVAL->base_height = MIN_FONT_HEIGHT; 1099 RETVAL->base_height = MIN_FONT_HEIGHT;
711 RETVAL->font = 0; 1100 RETVAL->font = 0;
1101 RETVAL->rc = rc_alloc ();
712 1102
713 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1103 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
714 layout_update_font (RETVAL); 1104 layout_update_font (RETVAL);
715 OUTPUT: 1105 OUTPUT:
716 RETVAL 1106 RETVAL
717 1107
718void 1108void
719DESTROY (CFClient::Layout self) 1109DESTROY (DC::Layout self)
720 CODE: 1110 CODE:
721 g_object_unref (self->pl); 1111 g_object_unref (self->pl);
1112 rc_free (self->rc);
722 Safefree (self); 1113 Safefree (self);
723 1114
1115void
1116set_text (DC::Layout self, SV *text_)
1117 CODE:
1118{
1119 STRLEN textlen;
1120 char *text = SvPVutf8 (text_, textlen);
1121
1122 pango_layout_set_text (self->pl, text, textlen);
1123}
1124
1125void
1126set_markup (DC::Layout self, SV *text_)
1127 CODE:
1128{
1129 STRLEN textlen;
1130 char *text = SvPVutf8 (text_, textlen);
1131
1132 pango_layout_set_markup (self->pl, text, textlen);
1133}
1134
1135void
1136set_shapes (DC::Layout self, ...)
1137 CODE:
1138{
1139 PangoAttrList *attrs = 0;
1140 const char *text = pango_layout_get_text (self->pl);
1141 const char *pos = text;
1142 int arg = 4;
1143
1144 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1145 {
1146 PangoRectangle inkrect, rect;
1147 PangoAttribute *attr;
1148
1149 int x = SvIV (ST (arg - 3));
1150 int y = SvIV (ST (arg - 2));
1151 int w = SvIV (ST (arg - 1));
1152 int h = SvIV (ST (arg ));
1153
1154 inkrect.x = 0;
1155 inkrect.y = 0;
1156 inkrect.width = 0;
1157 inkrect.height = 0;
1158
1159 rect.x = x * PANGO_SCALE;
1160 rect.y = y * PANGO_SCALE;
1161 rect.width = w * PANGO_SCALE;
1162 rect.height = h * PANGO_SCALE;
1163
1164 if (!attrs)
1165 attrs = pango_layout_get_attributes (self->pl);
1166
1167 attr = pango_attr_shape_new (&inkrect, &rect);
1168 attr->start_index = pos - text;
1169 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1170 pango_attr_list_insert (attrs, attr);
1171
1172 arg += 4;
1173 pos += sizeof (OBJ_STR) - 1;
1174 }
1175
1176 if (attrs)
1177 pango_layout_set_attributes (self->pl, attrs);
1178}
1179
1180void
1181get_shapes (DC::Layout self)
1182 PPCODE:
1183{
1184 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1185
1186 do
1187 {
1188 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1189
1190 if (run && shape_attr_p (run))
1191 {
1192 PangoRectangle extents;
1193 pango_layout_iter_get_run_extents (iter, 0, &extents);
1194
1195 EXTEND (SP, 2);
1196 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1197 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1198 }
1199 }
1200 while (pango_layout_iter_next_run (iter));
1201
1202 pango_layout_iter_free (iter);
1203}
1204
724int 1205int
725is_rgba (CFClient::Layout self) 1206has_wrapped (DC::Layout self)
726 CODE: 1207 CODE:
727 RETVAL = self->rgba; 1208{
1209 int lines = 1;
1210 const char *text = pango_layout_get_text (self->pl);
1211
1212 while (*text)
1213 lines += *text++ == '\n';
1214
1215 RETVAL = lines < pango_layout_get_line_count (self->pl);
1216}
728 OUTPUT: 1217 OUTPUT:
729 RETVAL 1218 RETVAL
730 1219
731void
732set_text (CFClient::Layout self, SV *text_)
733 CODE:
734{
735 STRLEN textlen;
736 char *text = SvPVutf8 (text_, textlen);
737
738 pango_layout_set_text (self->pl, text, textlen);
739}
740
741void
742set_markup (CFClient::Layout self, SV *text_)
743 CODE:
744{
745 STRLEN textlen;
746 char *text = SvPVutf8 (text_, textlen);
747
748 pango_layout_set_markup (self->pl, text, textlen);
749}
750
751SV * 1220SV *
752get_text (CFClient::Layout self) 1221get_text (DC::Layout self)
753 CODE: 1222 CODE:
754 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1223 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
755 SvUTF8_on (RETVAL); 1224 sv_utf8_decode (RETVAL);
756 OUTPUT: 1225 OUTPUT:
757 RETVAL 1226 RETVAL
758 1227
759void 1228void
760set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1229set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
761 CODE: 1230 CODE:
762 self->r = r; 1231 self->r = r;
763 self->g = g; 1232 self->g = g;
764 self->b = b; 1233 self->b = b;
765 self->a = a; 1234 self->a = a;
766 1235
767void 1236void
768set_font (CFClient::Layout self, CFClient::Font font = 0) 1237set_font (DC::Layout self, DC::Font font = 0)
769 CODE: 1238 CODE:
770 if (self->font != font) 1239 if (self->font != font)
771 { 1240 {
772 self->font = font; 1241 self->font = font;
773 layout_update_font (self); 1242 layout_update_font (self);
774 } 1243 }
775 1244
776void 1245void
777set_height (CFClient::Layout self, int base_height) 1246set_height (DC::Layout self, int base_height)
778 CODE: 1247 CODE:
779 if (self->base_height != base_height) 1248 if (self->base_height != base_height)
780 { 1249 {
781 self->base_height = base_height; 1250 self->base_height = base_height;
782 layout_update_font (self); 1251 layout_update_font (self);
783 } 1252 }
784 1253
785void 1254void
786set_width (CFClient::Layout self, int max_width = -1) 1255set_width (DC::Layout self, int max_width = -1)
787 CODE: 1256 CODE:
788 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1257 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
789 1258
790void 1259void
1260set_indent (DC::Layout self, int indent)
1261 CODE:
1262 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1263
1264void
1265set_spacing (DC::Layout self, int spacing)
1266 CODE:
1267 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1268
1269void
1270set_ellipsise (DC::Layout self, int ellipsise)
1271 CODE:
1272 pango_layout_set_ellipsize (self->pl,
1273 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1274 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1275 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1276 : PANGO_ELLIPSIZE_NONE
1277 );
1278
1279void
1280set_single_paragraph_mode (DC::Layout self, int spm)
1281 CODE:
1282 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1283
1284void
791size (CFClient::Layout self) 1285size (DC::Layout self)
792 PPCODE: 1286 PPCODE:
793{ 1287{
794 int w, h; 1288 int w, h;
795 1289
796 layout_get_pixel_size (self, &w, &h); 1290 layout_get_pixel_size (self, &w, &h);
799 PUSHs (sv_2mortal (newSViv (w))); 1293 PUSHs (sv_2mortal (newSViv (w)));
800 PUSHs (sv_2mortal (newSViv (h))); 1294 PUSHs (sv_2mortal (newSViv (h)));
801} 1295}
802 1296
803int 1297int
1298descent (DC::Layout self)
1299 CODE:
1300{
1301 PangoRectangle rect;
1302 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1303 pango_layout_line_get_pixel_extents (line, 0, &rect);
1304 RETVAL = PANGO_DESCENT (rect);
1305}
1306 OUTPUT:
1307 RETVAL
1308
1309int
804xy_to_index (CFClient::Layout self, int x, int y) 1310xy_to_index (DC::Layout self, int x, int y)
805 CODE: 1311 CODE:
806{ 1312{
807 int index, trailing; 1313 int index, trailing;
808 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1314 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
809 RETVAL = index; 1315 RETVAL = index + trailing;
810} 1316}
811 OUTPUT: 1317 OUTPUT:
812 RETVAL 1318 RETVAL
813 1319
814void 1320void
815cursor_pos (CFClient::Layout self, int index) 1321cursor_pos (DC::Layout self, int index)
816 PPCODE: 1322 PPCODE:
817{ 1323{
818 PangoRectangle strong_pos; 1324 PangoRectangle pos;
819 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1325 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
820 1326
821 EXTEND (SP, 3); 1327 EXTEND (SP, 3);
822 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1328 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
823 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1329 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
824 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1330 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
825} 1331}
826 1332
827void 1333void
828render (CFClient::Layout self) 1334index_to_line_x (DC::Layout self, int index, int trailing = 0)
829 PPCODE: 1335 PPCODE:
830{ 1336{
831 SV *retval; 1337 int line, x;
832 int w, h;
833 1338
834 layout_get_pixel_size (self, &w, &h); 1339 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
835 1340#if !PANGO_VERSION_CHECK (1, 17, 3)
836 if (self->rgba) 1341 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
837 { 1342 --line;
838 cairo_surface_t *surface; 1343#endif
839 cairo_t *cairo;
840
841 retval = newSV (w * h * 4);
842 SvPOK_only (retval);
843 SvCUR_set (retval, w * h * 4);
844
845 memset (SvPVX (retval), 0, w * h * 4);
846
847 surface = cairo_image_surface_create_for_data (
848 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
849 cairo = cairo_create (surface);
850 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
851
852 pango_cairo_show_layout (cairo, self->pl);
853
854 cairo_destroy (cairo);
855 cairo_surface_destroy (surface);
856
857 // what a mess, and its premultiplied, too :(
858 {
859 uint32_t *p = (uint32_t *)SvPVX (retval);
860 uint32_t *e = p + w * h;
861
862 while (p < e)
863 {
864 uint32_t rgba = *p;
865 rgba = (rgba >> 24) | (rgba << 8);
866 rgba = SDL_SwapBE32 (rgba);
867 *p++ = rgba;
868 }
869 }
870
871 EXTEND (SP, 5); 1344 EXTEND (SP, 2);
872 PUSHs (sv_2mortal (newSViv (w))); 1345 PUSHs (sv_2mortal (newSViv (line)));
1346 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1347}
1348
1349void
1350line_x_to_index (DC::Layout self, int line, int x)
1351 PPCODE:
1352{
1353 PangoLayoutLine *lp;
1354 int index, trailing;
1355
1356 if (line < 0)
1357 XSRETURN_EMPTY;
1358
1359 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1360 XSRETURN_EMPTY; /* do better */
1361
1362 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1363
1364 EXTEND (SP, 2);
1365 if (GIMME_V == G_SCALAR)
873 PUSHs (sv_2mortal (newSViv (h))); 1366 PUSHs (sv_2mortal (newSViv (index + trailing)));
874 PUSHs (sv_2mortal (retval));
875 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
876 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
877 }
878 else 1367 else
879 { 1368 {
880 FT_Bitmap bitmap;
881
882 retval = newSV (w * h);
883 SvPOK_only (retval);
884 SvCUR_set (retval, w * h);
885
886 bitmap.rows = h;
887 bitmap.width = w;
888 bitmap.pitch = w;
889 bitmap.buffer = (unsigned char*)SvPVX (retval);
890 bitmap.num_grays = 256;
891 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
892
893 memset (bitmap.buffer, 0, w * h);
894
895 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
896
897 EXTEND (SP, 5);
898 PUSHs (sv_2mortal (newSViv (w))); 1369 PUSHs (sv_2mortal (newSViv (index)));
899 PUSHs (sv_2mortal (newSViv (h))); 1370 PUSHs (sv_2mortal (newSViv (trailing)));
900 PUSHs (sv_2mortal (retval));
901 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
902 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
903 } 1371 }
904} 1372}
905 1373
1374void
1375render (DC::Layout self, float x, float y, int flags = 0)
1376 CODE:
1377 rc_clear (self->rc);
1378 pango_opengl_render_layout_subpixel (
1379 self->pl,
1380 self->rc,
1381 x * PANGO_SCALE, y * PANGO_SCALE,
1382 self->r, self->g, self->b, self->a,
1383 flags
1384 );
1385 // we assume that context_change actually clears/frees stuff
1386 // and does not do any recomputation...
1387 pango_layout_context_changed (self->pl);
1388
1389void
1390draw (DC::Layout self)
1391 CODE:
1392{
1393 glEnable (GL_TEXTURE_2D);
1394 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1395 glEnable (GL_BLEND);
1396 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1397 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1398 glEnable (GL_ALPHA_TEST);
1399 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1400
1401 rc_draw (self->rc);
1402
1403 glDisable (GL_ALPHA_TEST);
1404 glDisable (GL_BLEND);
1405 glDisable (GL_TEXTURE_2D);
1406}
1407
906MODULE = CFClient PACKAGE = CFClient::Texture 1408MODULE = Deliantra::Client PACKAGE = DC::Texture
907 1409
1410PROTOTYPES: ENABLE
1411
908void 1412void
1413pad (SV *data_, int ow, int oh, int nw, int nh)
1414 CODE:
1415{
1416 if ((nw != ow || nh != oh) && SvOK (data_))
1417 {
1418 STRLEN datalen;
1419 char *data = SvPVbyte (data_, datalen);
1420 int bpp = datalen / (ow * oh);
1421 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1422
1423 SvPOK_only (result_);
1424 SvCUR_set (result_, nw * nh * bpp);
1425
1426 memset (SvPVX (result_), 0, nw * nh * bpp);
1427 while (oh--)
1428 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1429
1430 sv_setsv (data_, result_);
1431 }
1432}
1433
1434void
909draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1435draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
910 PROTOTYPE: $$$;$$ 1436 PROTOTYPE: $$$;$$
911 ALIAS: 1437 ALIAS:
912 draw_quad_alpha = 1 1438 draw_quad_alpha = 1
913 draw_quad_alpha_premultiplied = 2 1439 draw_quad_alpha_premultiplied = 2
914 CODE: 1440 CODE:
915{ 1441{
916 HV *hv = (HV *)SvRV (self); 1442 HV *hv = (HV *)SvRV (self);
917 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1443 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
918 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1444 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
919 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1445 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
920 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1446
1447 if (name <= 0)
1448 XSRETURN_EMPTY;
921 1449
922 if (items < 5) 1450 if (items < 5)
923 { 1451 {
924 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1452 w = SvNV (*hv_fetch (hv, "w", 1, 1));
925 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1453 h = SvNV (*hv_fetch (hv, "h", 1, 1));
926 } 1454 }
927 1455
928 if (ix) 1456 if (ix)
929 { 1457 {
930 glEnable (GL_BLEND); 1458 glEnable (GL_BLEND);
1459
1460 if (ix == 2)
931 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1461 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1462 else
1463 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1464 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1465
1466 glEnable (GL_ALPHA_TEST);
1467 glAlphaFunc (GL_GREATER, 0.01f);
932 } 1468 }
933 1469
934 glBindTexture (GL_TEXTURE_2D, name); 1470 glBindTexture (GL_TEXTURE_2D, name);
935
936 if (wrap_mode)
937 {
938 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
939 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
940 }
941 1471
942 glBegin (GL_QUADS); 1472 glBegin (GL_QUADS);
943 glTexCoord2f (0, 0); glVertex2f (x , y ); 1473 glTexCoord2f (0, 0); glVertex2f (x , y );
944 glTexCoord2f (0, t); glVertex2f (x , y + h); 1474 glTexCoord2f (0, t); glVertex2f (x , y + h);
945 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1475 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
946 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1476 glTexCoord2f (s, 0); glVertex2f (x + w, y );
947 glEnd (); 1477 glEnd ();
948 1478
949 if (ix) 1479 if (ix)
1480 {
1481 glDisable (GL_ALPHA_TEST);
950 glDisable (GL_BLEND); 1482 glDisable (GL_BLEND);
1483 }
951} 1484}
952 1485
1486IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1487 CODE:
1488{
1489 GLint width;
1490 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1491 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1492 RETVAL = width > 0;
1493}
1494 OUTPUT:
1495 RETVAL
1496
953MODULE = CFClient PACKAGE = CFClient::Map 1497MODULE = Deliantra::Client PACKAGE = DC::Map
954 1498
955CFClient::Map 1499PROTOTYPES: DISABLE
956new (SV *class, int map_width, int map_height) 1500
1501DC::Map
1502new (SV *class)
957 CODE: 1503 CODE:
958 New (0, RETVAL, 1, struct map); 1504 New (0, RETVAL, 1, struct map);
959 RETVAL->x = 0; 1505 RETVAL->x = 0;
960 RETVAL->y = 0; 1506 RETVAL->y = 0;
961 RETVAL->w = map_width; 1507 RETVAL->w = 0;
962 RETVAL->h = map_height; 1508 RETVAL->h = 0;
963 RETVAL->ox = 0; 1509 RETVAL->ox = 0;
964 RETVAL->oy = 0; 1510 RETVAL->oy = 0;
965 RETVAL->faces = 8192; 1511 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
966 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1512 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
967 RETVAL->texs = 8192;
968 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
969 RETVAL->rows = 0; 1513 RETVAL->rows = 0;
970 RETVAL->row = 0; 1514 RETVAL->row = 0;
971 OUTPUT: 1515 OUTPUT:
972 RETVAL 1516 RETVAL
973 1517
974void 1518void
975DESTROY (CFClient::Map self) 1519DESTROY (DC::Map self)
976 CODE: 1520 CODE:
977{ 1521{
978 map_clear (self); 1522 map_clear (self);
979 Safefree (self->face); 1523 Safefree (self->face2tile);
1524 Safefree (self->tex);
980 Safefree (self); 1525 Safefree (self);
981} 1526}
982 1527
983void 1528void
1529resize (DC::Map self, int map_width, int map_height)
1530 CODE:
1531 self->w = map_width;
1532 self->h = map_height;
1533
1534void
984clear (CFClient::Map self) 1535clear (DC::Map self)
985 CODE: 1536 CODE:
986 map_clear (self); 1537 map_clear (self);
987 1538
988void 1539void
989set_face (CFClient::Map self, int face, int texid) 1540set_tileid (DC::Map self, int face, int tile)
990 CODE: 1541 CODE:
991{ 1542{
992 while (self->faces <= face) 1543 need_facenum (self, face); self->face2tile [face] = tile;
993 { 1544 need_texid (self, tile);
994 Append (mapface, self->face, self->faces, self->faces);
995 self->faces *= 2;
996 }
997
998 self->face [face] = texid;
999} 1545}
1000 1546
1001void 1547void
1548set_smooth (DC::Map self, int face, int smooth, int level)
1549 CODE:
1550{
1551 tileid texid;
1552 maptex *tex;
1553
1554 if (face < 0 || face >= self->faces)
1555 return;
1556
1557 if (smooth < 0 || smooth >= self->faces)
1558 return;
1559
1560 texid = self->face2tile [face];
1561
1562 if (!texid)
1563 return;
1564
1565 tex = self->tex + texid;
1566 tex->smoothtile = self->face2tile [smooth];
1567 tex->smoothlevel = level;
1568}
1569
1570void
1002set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1571set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1003 CODE: 1572 CODE:
1004{ 1573{
1005 while (self->texs <= texid) 1574 need_texid (self, texid);
1006 {
1007 Append (maptex, self->tex, self->texs, self->texs);
1008 self->texs *= 2;
1009 }
1010 1575
1011 { 1576 {
1012 maptex *tex = self->tex + texid; 1577 maptex *tex = self->tex + texid;
1013 1578
1014 tex->name = name; 1579 tex->name = name;
1019 tex->r = r; 1584 tex->r = r;
1020 tex->g = g; 1585 tex->g = g;
1021 tex->b = b; 1586 tex->b = b;
1022 tex->a = a; 1587 tex->a = a;
1023 } 1588 }
1589
1590 // somewhat hackish, but for textures that require it, it really
1591 // improves the look, and most others don't suffer.
1592 glBindTexture (GL_TEXTURE_2D, name);
1593 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1594 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1595 // use uglier nearest interpolation because linear suffers
1596 // from transparent color bleeding and ugly wrapping effects.
1597 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1024} 1598}
1025 1599
1026int 1600int
1027ox (CFClient::Map self) 1601ox (DC::Map self)
1028 ALIAS: 1602 ALIAS:
1029 oy = 1 1603 oy = 1
1604 x = 2
1605 y = 3
1606 w = 4
1607 h = 5
1030 CODE: 1608 CODE:
1031 switch (ix) 1609 switch (ix)
1032 { 1610 {
1033 case 0: RETVAL = self->ox; break; 1611 case 0: RETVAL = self->ox; break;
1034 case 1: RETVAL = self->oy; break; 1612 case 1: RETVAL = self->oy; break;
1613 case 2: RETVAL = self->x; break;
1614 case 3: RETVAL = self->y; break;
1615 case 4: RETVAL = self->w; break;
1616 case 5: RETVAL = self->h; break;
1035 } 1617 }
1036 OUTPUT: 1618 OUTPUT:
1037 RETVAL 1619 RETVAL
1038 1620
1039void 1621void
1040scroll (CFClient::Map self, int dx, int dy) 1622scroll (DC::Map self, int dx, int dy)
1041 CODE: 1623 CODE:
1042{ 1624{
1043 if (dx > 0) 1625 if (dx > 0)
1044 map_blank (self, self->x, self->y, dx - 1, self->h); 1626 map_blank (self, self->x, self->y, dx, self->h);
1045 else if (dx < 0) 1627 else if (dx < 0)
1046 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1628 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1047 1629
1048 if (dy > 0) 1630 if (dy > 0)
1049 map_blank (self, self->x, self->y, self->w, dy - 1); 1631 map_blank (self, self->x, self->y, self->w, dy);
1050 else if (dy < 0) 1632 else if (dy < 0)
1051 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1633 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1052 1634
1053 self->ox += dx; self->x += dx; 1635 self->ox += dx; self->x += dx;
1054 self->oy += dy; self->y += dy; 1636 self->oy += dy; self->y += dy;
1055 1637
1056 while (self->y < 0) 1638 while (self->y < 0)
1060 self->rows += MAP_EXTEND_Y; 1642 self->rows += MAP_EXTEND_Y;
1061 self->y += MAP_EXTEND_Y; 1643 self->y += MAP_EXTEND_Y;
1062 } 1644 }
1063} 1645}
1064 1646
1065void 1647SV *
1066map1a_update (CFClient::Map self, SV *data_) 1648map1a_update (DC::Map self, SV *data_, int extmap)
1067 CODE: 1649 CODE:
1068{ 1650{
1069 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1651 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1070 uint8_t *data_end = (uint8_t *)SvEND (data_); 1652 uint8_t *data_end = (uint8_t *)SvEND (data_);
1071 mapcell *cell; 1653 mapcell *cell;
1072 int x, y, flags; 1654 int x, y, z, flags;
1655 AV *missing = newAV ();
1656 RETVAL = newRV_noinc ((SV *)missing);
1073 1657
1074 while (data < data_end) 1658 while (data < data_end - 1)
1075 { 1659 {
1076 flags = (data [0] << 8) + data [1]; data += 2; 1660 flags = (data [0] << 8) + data [1]; data += 2;
1077 1661
1078 x = ((flags >> 10) & 63) + self->x; 1662 x = self->x + ((flags >> 10) & 63);
1079 y = ((flags >> 4) & 63) + self->y; 1663 y = self->y + ((flags >> 4) & 63);
1080 1664
1081 cell = map_get_cell (self, x, y); 1665 cell = map_get_cell (self, x, y);
1082 1666
1083 if (flags & 15) 1667 if (flags & 15)
1084 { 1668 {
1085 if (cell->darkness < 0) 1669 if (!cell->darkness)
1086 { 1670 {
1671 memset (cell, 0, sizeof (*cell));
1087 cell->darkness = 0; 1672 cell->darkness = 256;
1088 cell->face [0] = 0;
1089 cell->face [1] = 0;
1090 cell->face [2] = 0;
1091 } 1673 }
1092 1674
1093 cell->darkness = flags & 8 ? *data++ : 255;
1094
1095 //TODO: don't trust server data to be in-range(!) 1675 //TODO: don't trust server data to be in-range(!)
1096 1676
1097 if (flags & 4) 1677 if (flags & 8)
1098 { 1678 {
1099 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1679 if (extmap)
1680 {
1681 uint8_t ext, cmd;
1682
1683 do
1684 {
1685 ext = *data++;
1686 cmd = ext & 0x3f;
1687
1688 if (cmd < 4)
1689 cell->darkness = 255 - ext * 64 + 1;
1690 else if (cmd == 5) // health
1691 {
1692 cell->stat_width = 1;
1693 cell->stat_hp = *data++;
1694 }
1695 else if (cmd == 6) // monster width
1696 cell->stat_width = *data++ + 1;
1697 else if (cmd == 0x47)
1698 {
1699 if (*data == 4)
1700 ; // decode player count
1701
1702 data += *data + 1;
1703 }
1704 else if (cmd == 8) // cell flags
1705 cell->flags = *data++;
1706 else if (ext & 0x40) // unknown, multibyte => skip
1707 data += *data + 1;
1708 else
1709 data++;
1710 }
1711 while (ext & 0x80);
1712 }
1713 else
1714 cell->darkness = *data++ + 1;
1100 } 1715 }
1101 1716
1717 for (z = 0; z <= 2; ++z)
1102 if (flags & 2) 1718 if (flags & (4 >> z))
1103 { 1719 {
1104 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1720 faceid face = (data [0] << 8) + data [1]; data += 2;
1721 need_facenum (self, face);
1722 cell->tile [z] = self->face2tile [face];
1723
1724 if (cell->tile [z])
1725 {
1726 maptex *tex = self->tex + cell->tile [z];
1727 if (!tex->name)
1728 av_push (missing, newSViv (cell->tile [z]));
1729
1730 if (tex->smoothtile)
1731 {
1732 maptex *smooth = self->tex + tex->smoothtile;
1733 if (!smooth->name)
1734 av_push (missing, newSViv (tex->smoothtile));
1735 }
1736 }
1105 } 1737 }
1106
1107 if (flags & 1)
1108 {
1109 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1110 }
1111 } 1738 }
1112 else 1739 else
1113 cell->darkness = -1; 1740 cell->darkness = 0;
1114 } 1741 }
1115} 1742}
1743 OUTPUT:
1744 RETVAL
1116 1745
1117SV * 1746SV *
1118mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1747mapmap (DC::Map self, int x0, int y0, int w, int h)
1119 CODE: 1748 CODE:
1120{ 1749{
1121 int x1, x; 1750 int x1, x;
1122 int y1, y; 1751 int y1, y;
1123 int z; 1752 int z;
1144 { 1773 {
1145 mapcell *cell = row->col + (x - row->c0); 1774 mapcell *cell = row->col + (x - row->c0);
1146 1775
1147 for (z = 0; z <= 0; z++) 1776 for (z = 0; z <= 0; z++)
1148 { 1777 {
1149 mapface face = cell->face [z];
1150
1151 if (face)
1152 {
1153 maptex tex = self->tex [face]; 1778 maptex tex = self->tex [cell->tile [z]];
1154 int a0 = 255 - tex.a; 1779 int a0 = 255 - tex.a;
1155 int a1 = tex.a; 1780 int a1 = tex.a;
1156 1781
1157 r = (r * a0 + tex.r * a1) / 255; 1782 r = (r * a0 + tex.r * a1) / 255;
1158 g = (g * a0 + tex.g * a1) / 255; 1783 g = (g * a0 + tex.g * a1) / 255;
1159 b = (b * a0 + tex.b * a1) / 255; 1784 b = (b * a0 + tex.b * a1) / 255;
1160 a = (a * a0 + tex.a * a1) / 255; 1785 a = (a * a0 + tex.a * a1) / 255;
1161 }
1162 } 1786 }
1163 } 1787 }
1164 1788
1165 *map++ = (r ) 1789 *map++ = (r )
1166 | (g << 8) 1790 | (g << 8)
1173} 1797}
1174 OUTPUT: 1798 OUTPUT:
1175 RETVAL 1799 RETVAL
1176 1800
1177void 1801void
1178draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1802draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1803 CODE:
1804{
1805 int x, y, z;
1806
1807 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1808 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1809 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1810 smooth_key skey;
1811
1812 rc_t *rc = rc_alloc ();
1813 rc_key_t key;
1814 rc_array_t *arr;
1815
1816 // thats current max. sorry.
1817 if (sw > 255) sw = 255;
1818 if (sh > 255) sh = 255;
1819
1820 // clear key, in case of extra padding
1821 memset (&skey, 0, sizeof (skey));
1822
1823 memset (&key, 0, sizeof (key));
1824 key.r = 255;
1825 key.g = 255;
1826 key.b = 255;
1827 key.a = 255;
1828 key.mode = GL_QUADS;
1829 key.format = GL_T2F_V3F;
1830 key.texname = -1;
1831
1832 mx += self->x;
1833 my += self->y;
1834
1835 // first pass: determine smooth_max
1836 // rather ugly, if you ask me
1837 // could also be stored inside mapcell and updated on change
1838 memset (smooth_max, 0, sizeof (smooth_max));
1839
1840 for (y = 0; y < sh; y++)
1841 if (0 <= y + my && y + my < self->rows)
1842 {
1843 maprow *row = self->row + (y + my);
1844
1845 for (x = 0; x < sw; x++)
1846 if (row->c0 <= x + mx && x + mx < row->c1)
1847 {
1848 mapcell *cell = row->col + (x + mx - row->c0);
1849
1850 smooth_max[x + 1][y + 1] =
1851 MAX (self->tex [cell->tile [0]].smoothlevel,
1852 MAX (self->tex [cell->tile [1]].smoothlevel,
1853 self->tex [cell->tile [2]].smoothlevel));
1854 }
1855 }
1856
1857 glEnable (GL_BLEND);
1858 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1859 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1860
1861 for (z = 0; z <= 2; z++)
1862 {
1863 memset (smooth_level, 0, sizeof (smooth_level));
1864
1865 for (y = 0; y < sh; y++)
1866 if (0 <= y + my && y + my < self->rows)
1867 {
1868 maprow *row = self->row + (y + my);
1869
1870 for (x = 0; x < sw; x++)
1871 if (row->c0 <= x + mx && x + mx < row->c1)
1872 {
1873 mapcell *cell = row->col + (x + mx - row->c0);
1874 tileid tile = cell->tile [z];
1875
1876 if (tile)
1877 {
1878 maptex tex = self->tex [tile];
1879 int px, py;
1880
1881 if (key.texname != tex.name)
1882 {
1883 if (!tex.name)
1884 tex = self->tex [2]; /* missing, replace by noface */
1885
1886 key.texname = tex.name;
1887 arr = rc_array (rc, &key);
1888 }
1889
1890 px = (x + 1) * T - tex.w;
1891 py = (y + 1) * T - tex.h;
1892
1893 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1894 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1895 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1896 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1897
1898 if (cell->flags && z == 2)
1899 {
1900 // overlays such as the speech bubble, probably more to come
1901 if (cell->flags & 1)
1902 {
1903 maptex tex = self->tex [1];
1904 int px = x * T + T * 2 / 32;
1905 int py = y * T - T * 6 / 32;
1906
1907 if (tex.name)
1908 {
1909 if (key.texname != tex.name)
1910 {
1911 key.texname = tex.name;
1912 arr = rc_array (rc, &key);
1913 }
1914
1915 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1916 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1917 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1918 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1919 }
1920 }
1921 }
1922
1923 // update smooth hash
1924 if (tex.smoothtile)
1925 {
1926 skey.tile = tex.smoothtile;
1927 skey.level = tex.smoothlevel;
1928
1929 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1930
1931 // add bits to current tile and all neighbours. skey.x|y is
1932 // shifted +1|+1 so we always stay positive.
1933
1934 // bits is ___n cccc CCCC bbbb
1935 // n do not draw borders&corners
1936 // c draw these corners, but...
1937 // C ... not these
1938 // b draw these borders
1939
1940 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1941 // ┃· ·· ·┃ ━━
1942
1943 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1944 // ·· ·· ·┏ ┓·
1945
1946 // full tile
1947 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1948
1949 // borders
1950 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1951 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1952 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1953 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1954
1955 // corners
1956 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1957 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1958 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1959 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1960 }
1961 }
1962 }
1963 }
1964
1965 rc_draw (rc);
1966 rc_clear (rc);
1967
1968 // go through all smoothlevels, lowest to highest, then draw.
1969 // this is basically counting sort
1970 {
1971 int w, b;
1972
1973 glEnable (GL_TEXTURE_2D);
1974 glBegin (GL_QUADS);
1975 for (w = 0; w < 256 / 32; ++w)
1976 {
1977 uint32_t smask = smooth_level [w];
1978 if (smask)
1979 for (b = 0; b < 32; ++b)
1980 if (smask & (((uint32_t)1) << b))
1981 {
1982 int level = (w << 5) | b;
1983 HE *he;
1984
1985 hv_iterinit (smooth);
1986 while ((he = hv_iternext (smooth)))
1987 {
1988 smooth_key *skey = (smooth_key *)HeKEY (he);
1989 IV bits = SvIVX (HeVAL (he));
1990
1991 if (!(bits & 0x1000)
1992 && skey->level == level
1993 && level > smooth_max [skey->x][skey->y])
1994 {
1995 maptex tex = self->tex [skey->tile];
1996 int px = (((int)skey->x) - 1) * T;
1997 int py = (((int)skey->y) - 1) * T;
1998 int border = bits & 15;
1999 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2000 float dx = tex.s * .0625f; // 16 images/row
2001 float dy = tex.t * .5f ; // 2 images/column
2002
2003 if (tex.name)
2004 {
2005 // this time avoiding texture state changes
2006 // save gobs of state changes.
2007 if (key.texname != tex.name)
2008 {
2009 glEnd ();
2010 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2011 glBegin (GL_QUADS);
2012 }
2013
2014 if (border)
2015 {
2016 float ox = border * dx;
2017
2018 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2019 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2020 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2021 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2022 }
2023
2024 if (corner)
2025 {
2026 float ox = corner * dx;
2027
2028 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2029 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2030 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2031 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2032 }
2033 }
2034 }
2035 }
2036 }
2037 }
2038
2039 glEnd ();
2040 glDisable (GL_TEXTURE_2D);
2041 key.texname = -1;
2042 }
2043
2044 hv_clear (smooth);
2045 }
2046
2047 glDisable (GL_BLEND);
2048 rc_free (rc);
2049
2050 // top layer: overlays such as the health bar
2051 for (y = 0; y < sh; y++)
2052 if (0 <= y + my && y + my < self->rows)
2053 {
2054 maprow *row = self->row + (y + my);
2055
2056 for (x = 0; x < sw; x++)
2057 if (row->c0 <= x + mx && x + mx < row->c1)
2058 {
2059 mapcell *cell = row->col + (x + mx - row->c0);
2060
2061 int px = x * T;
2062 int py = y * T;
2063
2064 if (cell->stat_hp)
2065 {
2066 int width = cell->stat_width * T;
2067 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2068
2069 glColor3ub (0, 0, 0);
2070 glRectf (px + 1, py - thick - 2,
2071 px + width - 1, py);
2072
2073 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2074 glRectf (px + 2,
2075 py - thick - 1,
2076 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2077 }
2078 }
2079 }
2080}
2081
2082void
2083draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2084 CODE:
2085{
2086 static float color[16][3] = {
2087 { 0.00F, 0.00F, 0.00F },
2088 { 1.00F, 1.00F, 1.00F },
2089 { 0.00F, 0.00F, 0.55F },
2090 { 1.00F, 0.00F, 0.00F },
2091
2092 { 1.00F, 0.54F, 0.00F },
2093 { 0.11F, 0.56F, 1.00F },
2094 { 0.93F, 0.46F, 0.00F },
2095 { 0.18F, 0.54F, 0.34F },
2096
2097 { 0.56F, 0.73F, 0.56F },
2098 { 0.80F, 0.80F, 0.80F },
2099 { 0.55F, 0.41F, 0.13F },
2100 { 0.99F, 0.77F, 0.26F },
2101
2102 { 0.74F, 0.65F, 0.41F },
2103
2104 { 0.00F, 1.00F, 1.00F },
2105 { 1.00F, 0.00F, 1.00F },
2106 { 1.00F, 1.00F, 0.00F },
2107 };
2108
2109 int x, y;
2110
2111 glEnable (GL_TEXTURE_2D);
2112 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2113 glEnable (GL_BLEND);
2114 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2115 glBegin (GL_QUADS);
2116
2117 for (y = 0; y < h; y++)
2118 for (x = 0; x < w; x++)
2119 {
2120 unsigned char m = data [x + y * w];
2121
2122 if (m)
2123 {
2124 float *c = color [m & 15];
2125
2126 float tx1 = m & 0x40 ? 0.5 : 0.;
2127 float tx2 = tx1 + 0.5;
2128
2129 glColor4f (c[0], c[1], c[2], 0.75);
2130 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2131 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2132 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2133 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2134 }
2135 }
2136
2137 glEnd ();
2138 glDisable (GL_BLEND);
2139 glDisable (GL_TEXTURE_2D);
2140}
2141
2142void
2143fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1179 PPCODE: 2144 PPCODE:
1180{ 2145{
1181 int vx, vy;
1182 int x, y, z; 2146 int x, y;
1183 int last_name; 2147 int sw1 = sw + 2;
1184 mapface face; 2148 int sh1 = sh + 2;
2149 int sh3 = sh * 3;
1185 int sw4 = (sw + 3) & ~3; 2150 int sw34 = (sw * 3 + 3) & ~3;
2151 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1186 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2152 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1187 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2153 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1188 2154
1189 memset (darkness, 255, sw4 * sh);
1190 SvPOK_only (darkness_sv); 2155 SvPOK_only (darkness3_sv);
1191 SvCUR_set (darkness_sv, sw4 * sh); 2156 SvCUR_set (darkness3_sv, sw34 * sh3);
1192 2157
1193 vx = self->x + (self->w - sw) / 2 - shift_x; 2158 mx += self->x - 1;
1194 vy = self->y + (self->h - sh) / 2 - shift_y; 2159 my += self->y - 1;
1195 2160
1196 /* 2161 memset (darkness1, 255, sw1 * sh1);
1197 int vx = self->vx = self->w >= sw
1198 ? self->x + (self->w - sw) / 2
1199 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1200 2162
1201 int vy = self->vy = self->h >= sh
1202 ? self->y + (self->h - sh) / 2
1203 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1204 */
1205
1206 glColor4ub (255, 255, 255, 255);
1207
1208 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1209 glEnable (GL_BLEND);
1210 glEnable (GL_TEXTURE_2D);
1211 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1212
1213 glBegin (GL_QUADS);
1214
1215 last_name = 0;
1216
1217 for (z = 0; z < 3; z++)
1218 for (y = 0; y < sh; y++) 2163 for (y = 0; y < sh1; y++)
1219 if (0 <= y + vy && y + vy < self->rows) 2164 if (0 <= y + my && y + my < self->rows)
1220 { 2165 {
1221 maprow *row = self->row + (y + vy); 2166 maprow *row = self->row + (y + my);
1222 2167
1223 for (x = 0; x < sw; x++) 2168 for (x = 0; x < sw1; x++)
1224 if (row->c0 <= x + vx && x + vx < row->c1) 2169 if (row->c0 <= x + mx && x + mx < row->c1)
1225 { 2170 {
1226 mapcell *cell = row->col + (x + vx - row->c0); 2171 mapcell *cell = row->col + (x + mx - row->c0);
1227 2172
1228 darkness[y * sw4 + x] = cell->darkness < 0 2173 darkness1 [y * sw1 + x] = cell->darkness
2174 ? 255 - (cell->darkness - 1)
1229 ? 255 - FOW_DARKNESS 2175 : 255 - FOW_DARKNESS;
1230 : 255 - cell->darkness;
1231
1232 face = cell->face [z];
1233
1234 if (face)
1235 {
1236 maptex tex = self->tex [face];
1237
1238 int px = (x + 1) * 32 - tex.w;
1239 int py = (y + 1) * 32 - tex.h;
1240
1241 if (last_name != tex.name)
1242 {
1243 glEnd ();
1244 last_name = tex.name;
1245 glBindTexture (GL_TEXTURE_2D, last_name);
1246 glBegin (GL_QUADS);
1247 }
1248
1249 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1250 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1251 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1252 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1253 }
1254 } 2176 }
1255 } 2177 }
1256 2178
1257 glEnd (); 2179 for (y = 0; y < sh; ++y)
2180 for (x = 0; x < sw; ++x)
2181 {
2182 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2183 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2184 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2185 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2186 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2187 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2188 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2189 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2190 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1258 2191
1259 glDisable (GL_TEXTURE_2D); 2192 uint8_t r11 = (d11 + d21 + d12) / 3;
1260 glDisable (GL_BLEND); 2193 uint8_t r21 = d21;
2194 uint8_t r31 = (d21 + d31 + d32) / 3;
2195
2196 uint8_t r12 = d12;
2197 uint8_t r22 = d22;
2198 uint8_t r32 = d32;
2199
2200 uint8_t r13 = (d13 + d23 + d12) / 3;
2201 uint8_t r23 = d23;
2202 uint8_t r33 = (d23 + d33 + d32) / 3;
2203
2204 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2205 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2206 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2207 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2208 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2209 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2210 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2211 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2212 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2213 }
2214
2215 free (darkness1);
1261 2216
1262 EXTEND (SP, 3); 2217 EXTEND (SP, 3);
1263 PUSHs (sv_2mortal (newSViv (sw4))); 2218 PUSHs (sv_2mortal (newSViv (sw34)));
1264 PUSHs (sv_2mortal (newSViv (sh))); 2219 PUSHs (sv_2mortal (newSViv (sh3)));
1265 PUSHs (darkness_sv); 2220 PUSHs (darkness3_sv);
1266} 2221}
1267 2222
1268SV * 2223SV *
1269get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2224get_rect (DC::Map self, int x0, int y0, int w, int h)
1270 CODE: 2225 CODE:
1271{ 2226{
1272 int x, y, x1, y1; 2227 int x, y, x1, y1;
1273 SV *data_sv = newSV (w * h * 7 + 5); 2228 SV *data_sv = newSV (w * h * 7 + 5);
1274 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2229 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1299 if (row && row->c0 <= x && x < row->c1) 2254 if (row && row->c0 <= x && x < row->c1)
1300 { 2255 {
1301 mapcell *cell = row->col + (x - row->c0); 2256 mapcell *cell = row->col + (x - row->c0);
1302 uint8_t flags = 0; 2257 uint8_t flags = 0;
1303 2258
1304 if (cell->face [0]) flags |= 1; 2259 if (cell->tile [0]) flags |= 1;
1305 if (cell->face [1]) flags |= 2; 2260 if (cell->tile [1]) flags |= 2;
1306 if (cell->face [2]) flags |= 4; 2261 if (cell->tile [2]) flags |= 4;
1307 2262
1308 *data++ = flags; 2263 *data++ = flags;
1309 2264
1310 if (flags & 1) 2265 if (flags & 1)
1311 { 2266 {
2267 tileid tile = cell->tile [0];
1312 *data++ = cell->face [0] >> 8; 2268 *data++ = tile >> 8;
1313 *data++ = cell->face [0]; 2269 *data++ = tile;
1314 } 2270 }
1315 2271
1316 if (flags & 2) 2272 if (flags & 2)
1317 { 2273 {
2274 tileid tile = cell->tile [1];
1318 *data++ = cell->face [1] >> 8; 2275 *data++ = tile >> 8;
1319 *data++ = cell->face [1]; 2276 *data++ = tile;
1320 } 2277 }
1321 2278
1322 if (flags & 4) 2279 if (flags & 4)
1323 { 2280 {
2281 tileid tile = cell->tile [2];
1324 *data++ = cell->face [2] >> 8; 2282 *data++ = tile >> 8;
1325 *data++ = cell->face [2]; 2283 *data++ = tile;
1326 } 2284 }
1327 } 2285 }
1328 else 2286 else
1329 *data++ = 0; 2287 *data++ = 0;
1330 } 2288 }
1336} 2294}
1337 OUTPUT: 2295 OUTPUT:
1338 RETVAL 2296 RETVAL
1339 2297
1340void 2298void
1341set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2299set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1342 PPCODE: 2300 PPCODE:
1343{ 2301{
1344 int x, y, z; 2302 int x, y, z;
1345 int w, h; 2303 int w, h;
1346 int x1, y1; 2304 int x1, y1;
1347 2305
1348 if (*data++ != 0) 2306 if (*data++ != 0)
1349 return; /* version mismatch */ 2307 XSRETURN_EMPTY; /* version mismatch */
1350 2308
1351 w = *data++ << 8; w |= *data++; 2309 w = *data++ << 8; w |= *data++;
1352 h = *data++ << 8; h |= *data++; 2310 h = *data++ << 8; h |= *data++;
1353 2311
1354 // we need to do this 'cause we don't keep an absolute coord system for rows 2312 // we need to do this 'cause we don't keep an absolute coord system for rows
1370 { 2328 {
1371 uint8_t flags = *data++; 2329 uint8_t flags = *data++;
1372 2330
1373 if (flags) 2331 if (flags)
1374 { 2332 {
1375 mapface face[3] = { 0, 0, 0 };
1376
1377 mapcell *cell = row_get_cell (row, x); 2333 mapcell *cell = row_get_cell (row, x);
2334 tileid tile[3] = { 0, 0, 0 };
1378 2335
1379 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2336 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1380 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2337 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1381 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2338 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1382 2339
1383 if (cell->darkness <= 0) 2340 if (cell->darkness == 0)
1384 { 2341 {
1385 cell->darkness = -1; 2342 cell->darkness = 0;
1386 2343
1387 for (z = 0; z <= 2; z++) 2344 for (z = 0; z <= 2; z++)
1388 { 2345 {
1389 cell->face[z] = face[z]; 2346 tileid t = tile [z];
1390 2347
1391 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2348 if (t >= self->texs || (t && !self->tex [t].name))
2349 {
1392 XPUSHs (sv_2mortal (newSViv (face[z]))); 2350 XPUSHs (sv_2mortal (newSViv (t)));
2351 need_texid (self, t);
2352 }
2353
2354 cell->tile [z] = t;
1393 } 2355 }
1394 } 2356 }
1395 } 2357 }
1396 } 2358 }
1397 } 2359 }
1398} 2360}
1399 2361
1400MODULE = CFClient PACKAGE = CFClient::MixChunk 2362MODULE = Deliantra::Client PACKAGE = DC::RW
1401 2363
1402CFClient::MixChunk 2364DC::RW
1403new_from_file (SV *class, char *path) 2365new (SV *class, SV *data_sv)
1404 CODE: 2366 CODE:
1405 RETVAL = Mix_LoadWAV (path); 2367{
2368 STRLEN datalen;
2369 char *data = SvPVbyte (data_sv, datalen);
2370
2371 RETVAL = SDL_RWFromConstMem (data, datalen);
2372}
1406 OUTPUT: 2373 OUTPUT:
1407 RETVAL 2374 RETVAL
1408 2375
2376DC::RW
2377new_from_file (SV *class, const char *path, const char *mode = "rb")
2378 CODE:
2379 RETVAL = SDL_RWFromFile (path, mode);
2380 OUTPUT:
2381 RETVAL
2382
2383# fails on win32:
2384# dc.xs(2268) : error C2059: syntax error : '('
1409void 2385#void
2386#close (DC::RW self)
2387# CODE:
2388# (self->(close)) (self);
2389
2390MODULE = Deliantra::Client PACKAGE = DC::Channel
2391
2392PROTOTYPES: DISABLE
2393
2394DC::Channel
2395find ()
2396 CODE:
2397{
2398 RETVAL = Mix_GroupAvailable (-1);
2399
2400 if (RETVAL < 0)
2401 {
2402 RETVAL = Mix_GroupOldest (-1);
2403
2404 if (RETVAL < 0)
2405 XSRETURN_UNDEF;
2406
2407 Mix_HaltChannel (RETVAL);
2408 }
2409
2410 Mix_UnregisterAllEffects (RETVAL);
2411 Mix_Volume (RETVAL, 128);
2412}
2413 OUTPUT:
2414 RETVAL
2415
2416void
2417halt (DC::Channel self)
2418 CODE:
2419 Mix_HaltChannel (self);
2420
2421void
2422expire (DC::Channel self, int ticks = -1)
2423 CODE:
2424 Mix_ExpireChannel (self, ticks);
2425
2426void
2427fade_out (DC::Channel self, int ticks = -1)
2428 CODE:
2429 Mix_FadeOutChannel (self, ticks);
2430
2431int
2432volume (DC::Channel self, int volume)
2433 CODE:
2434 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2435 OUTPUT:
2436 RETVAL
2437
2438void
2439unregister_all_effects (DC::Channel self)
2440 CODE:
2441 Mix_UnregisterAllEffects (self);
2442
2443void
2444set_panning (DC::Channel self, int left, int right)
2445 CODE:
2446 left = CLAMP (left , 0, 255);
2447 right = CLAMP (right, 0, 255);
2448 Mix_SetPanning (self, left, right);
2449
2450void
2451set_distance (DC::Channel self, int distance)
2452 CODE:
2453 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2454
2455void
2456set_position (DC::Channel self, int angle, int distance)
2457 CODE:
2458
2459void
2460set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2461 CODE:
2462{
2463 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2464 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2465 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2466}
2467
2468void
2469set_reverse_stereo (DC::Channel self, int flip)
2470 CODE:
2471 Mix_SetReverseStereo (self, flip);
2472
2473MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2474
2475PROTOTYPES: DISABLE
2476
2477DC::MixChunk
2478new (SV *class, DC::RW rwops)
2479 CODE:
2480 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2481 OUTPUT:
2482 RETVAL
2483
2484void
1410DESTROY (CFClient::MixChunk self) 2485DESTROY (DC::MixChunk self)
1411 CODE: 2486 CODE:
1412 Mix_FreeChunk (self); 2487 Mix_FreeChunk (self);
1413 2488
1414int 2489int
1415volume (CFClient::MixChunk self, int volume = -1) 2490volume (DC::MixChunk self, int volume = -1)
1416 CODE: 2491 CODE:
2492 if (items > 1)
2493 volume = CLAMP (volume, 0, 128);
1417 RETVAL = Mix_VolumeChunk (self, volume); 2494 RETVAL = Mix_VolumeChunk (self, volume);
1418 OUTPUT: 2495 OUTPUT:
1419 RETVAL 2496 RETVAL
1420 2497
1421int 2498DC::Channel
1422play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2499play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1423 CODE: 2500 CODE:
2501{
1424 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2502 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2503
2504 if (RETVAL < 0)
2505 XSRETURN_UNDEF;
2506
2507 if (channel < 0)
2508 {
2509 Mix_UnregisterAllEffects (RETVAL);
2510 Mix_Volume (RETVAL, 128);
2511 }
2512}
1425 OUTPUT: 2513 OUTPUT:
1426 RETVAL 2514 RETVAL
1427 2515
1428MODULE = CFClient PACKAGE = CFClient::MixMusic 2516MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1429 2517
1430int 2518int
1431volume (int volume = -1) 2519volume (int volume = -1)
2520 PROTOTYPE: ;$
1432 CODE: 2521 CODE:
2522 if (items > 0)
2523 volume = CLAMP (volume, 0, 128);
1433 RETVAL = Mix_VolumeMusic (volume); 2524 RETVAL = Mix_VolumeMusic (volume);
1434 OUTPUT: 2525 OUTPUT:
1435 RETVAL 2526 RETVAL
1436 2527
1437CFClient::MixMusic 2528void
1438new_from_file (SV *class, char *path) 2529fade_out (int ms)
1439 CODE: 2530 CODE:
2531 Mix_FadeOutMusic (ms);
2532
2533void
2534halt ()
2535 CODE:
2536 Mix_HaltMusic ();
2537
2538DC::MixMusic
2539new (SV *class, DC::RW rwops)
2540 CODE:
1440 RETVAL = Mix_LoadMUS (path); 2541 RETVAL = Mix_LoadMUS_RW (rwops);
1441 OUTPUT: 2542 OUTPUT:
1442 RETVAL 2543 RETVAL
1443 2544
1444void 2545void
1445DESTROY (CFClient::MixMusic self) 2546DESTROY (DC::MixMusic self)
1446 CODE: 2547 CODE:
1447 Mix_FreeMusic (self); 2548 Mix_FreeMusic (self);
1448 2549
1449int 2550int
1450play (CFClient::MixMusic self, int loops = -1) 2551play (DC::MixMusic self, int loops = -1)
1451 CODE: 2552 CODE:
1452 RETVAL = Mix_PlayMusic (self, loops); 2553 RETVAL = Mix_PlayMusic (self, loops);
1453 OUTPUT: 2554 OUTPUT:
1454 RETVAL 2555 RETVAL
1455 2556
2557void
2558fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2559 CODE:
2560 Mix_FadeInMusicPos (self, loops, ms, position);
2561
1456MODULE = CFClient PACKAGE = CFClient::OpenGL 2562MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2563
2564PROTOTYPES: ENABLE
1457 2565
1458BOOT: 2566BOOT:
1459{ 2567{
1460 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2568 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1461 static const struct { 2569 static const struct {
1462 const char *name; 2570 const char *name;
1463 IV iv; 2571 IV iv;
1464 } *civ, const_iv[] = { 2572 } *civ, const_iv[] = {
1465# define const_iv(name) { # name, (IV)name } 2573# define const_iv(name) { # name, (IV)name }
2574 const_iv (GL_VENDOR),
2575 const_iv (GL_VERSION),
2576 const_iv (GL_EXTENSIONS),
1466 const_iv (GL_COLOR_MATERIAL), 2577 const_iv (GL_COLOR_MATERIAL),
1467 const_iv (GL_SMOOTH), 2578 const_iv (GL_SMOOTH),
1468 const_iv (GL_FLAT), 2579 const_iv (GL_FLAT),
1469 const_iv (GL_DITHER), 2580 const_iv (GL_DITHER),
1470 const_iv (GL_BLEND), 2581 const_iv (GL_BLEND),
2582 const_iv (GL_CULL_FACE),
1471 const_iv (GL_SCISSOR_TEST), 2583 const_iv (GL_SCISSOR_TEST),
2584 const_iv (GL_DEPTH_TEST),
2585 const_iv (GL_ALPHA_TEST),
2586 const_iv (GL_NORMALIZE),
2587 const_iv (GL_RESCALE_NORMAL),
2588 const_iv (GL_FRONT),
2589 const_iv (GL_BACK),
2590 const_iv (GL_AUX0),
1472 const_iv (GL_AND), 2591 const_iv (GL_AND),
1473 const_iv (GL_ONE), 2592 const_iv (GL_ONE),
1474 const_iv (GL_ZERO), 2593 const_iv (GL_ZERO),
1475 const_iv (GL_SRC_ALPHA), 2594 const_iv (GL_SRC_ALPHA),
1476 const_iv (GL_SRC_ALPHA_SATURATE), 2595 const_iv (GL_DST_ALPHA),
1477 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2596 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1478 const_iv (GL_ONE_MINUS_DST_ALPHA), 2597 const_iv (GL_ONE_MINUS_DST_ALPHA),
2598 const_iv (GL_SRC_ALPHA_SATURATE),
1479 const_iv (GL_RGB), 2599 const_iv (GL_RGB),
1480 const_iv (GL_RGBA), 2600 const_iv (GL_RGBA),
2601 const_iv (GL_RGBA4),
2602 const_iv (GL_RGBA8),
2603 const_iv (GL_RGB5_A1),
1481 const_iv (GL_UNSIGNED_BYTE), 2604 const_iv (GL_UNSIGNED_BYTE),
2605 const_iv (GL_UNSIGNED_SHORT),
2606 const_iv (GL_UNSIGNED_INT),
1482 const_iv (GL_ALPHA), 2607 const_iv (GL_ALPHA),
2608 const_iv (GL_INTENSITY),
1483 const_iv (GL_LUMINANCE), 2609 const_iv (GL_LUMINANCE),
2610 const_iv (GL_LUMINANCE_ALPHA),
1484 const_iv (GL_FLOAT), 2611 const_iv (GL_FLOAT),
1485 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2612 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2613 const_iv (GL_COMPRESSED_ALPHA_ARB),
2614 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2615 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2616 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2617 const_iv (GL_COMPRESSED_RGB_ARB),
2618 const_iv (GL_COMPRESSED_RGBA_ARB),
1486 const_iv (GL_COMPILE), 2619 const_iv (GL_COMPILE),
2620 const_iv (GL_PROXY_TEXTURE_1D),
2621 const_iv (GL_PROXY_TEXTURE_2D),
1487 const_iv (GL_TEXTURE_1D), 2622 const_iv (GL_TEXTURE_1D),
1488 const_iv (GL_TEXTURE_2D), 2623 const_iv (GL_TEXTURE_2D),
1489 const_iv (GL_TEXTURE_ENV), 2624 const_iv (GL_TEXTURE_ENV),
1490 const_iv (GL_TEXTURE_MAG_FILTER), 2625 const_iv (GL_TEXTURE_MAG_FILTER),
1491 const_iv (GL_TEXTURE_MIN_FILTER), 2626 const_iv (GL_TEXTURE_MIN_FILTER),
1492 const_iv (GL_TEXTURE_ENV_MODE), 2627 const_iv (GL_TEXTURE_ENV_MODE),
1493 const_iv (GL_TEXTURE_WRAP_S), 2628 const_iv (GL_TEXTURE_WRAP_S),
1494 const_iv (GL_TEXTURE_WRAP_T), 2629 const_iv (GL_TEXTURE_WRAP_T),
2630 const_iv (GL_REPEAT),
1495 const_iv (GL_CLAMP), 2631 const_iv (GL_CLAMP),
1496 const_iv (GL_REPEAT), 2632 const_iv (GL_CLAMP_TO_EDGE),
1497 const_iv (GL_NEAREST), 2633 const_iv (GL_NEAREST),
1498 const_iv (GL_LINEAR), 2634 const_iv (GL_LINEAR),
1499 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2635 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1500 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2636 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1501 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2637 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1502 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2638 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1503 const_iv (GL_GENERATE_MIPMAP), 2639 const_iv (GL_GENERATE_MIPMAP),
1504 const_iv (GL_MODULATE), 2640 const_iv (GL_MODULATE),
1505 const_iv (GL_DECAL), 2641 const_iv (GL_DECAL),
1506 const_iv (GL_REPLACE), 2642 const_iv (GL_REPLACE),
2643 const_iv (GL_DEPTH_BUFFER_BIT),
1507 const_iv (GL_COLOR_BUFFER_BIT), 2644 const_iv (GL_COLOR_BUFFER_BIT),
1508 const_iv (GL_PROJECTION), 2645 const_iv (GL_PROJECTION),
1509 const_iv (GL_MODELVIEW), 2646 const_iv (GL_MODELVIEW),
1510 const_iv (GL_COLOR_LOGIC_OP), 2647 const_iv (GL_COLOR_LOGIC_OP),
1511 const_iv (GL_SEPARABLE_2D), 2648 const_iv (GL_SEPARABLE_2D),
1512 const_iv (GL_CONVOLUTION_2D), 2649 const_iv (GL_CONVOLUTION_2D),
1513 const_iv (GL_CONVOLUTION_BORDER_MODE), 2650 const_iv (GL_CONVOLUTION_BORDER_MODE),
1514 const_iv (GL_CONSTANT_BORDER), 2651 const_iv (GL_CONSTANT_BORDER),
2652 const_iv (GL_POINTS),
1515 const_iv (GL_LINES), 2653 const_iv (GL_LINES),
2654 const_iv (GL_LINE_STRIP),
2655 const_iv (GL_LINE_LOOP),
1516 const_iv (GL_QUADS), 2656 const_iv (GL_QUADS),
2657 const_iv (GL_QUAD_STRIP),
2658 const_iv (GL_TRIANGLES),
2659 const_iv (GL_TRIANGLE_STRIP),
2660 const_iv (GL_TRIANGLE_FAN),
1517 const_iv (GL_LINE_LOOP), 2661 const_iv (GL_POLYGON),
1518 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2662 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2663 const_iv (GL_POINT_SMOOTH_HINT),
2664 const_iv (GL_LINE_SMOOTH_HINT),
2665 const_iv (GL_POLYGON_SMOOTH_HINT),
2666 const_iv (GL_GENERATE_MIPMAP_HINT),
2667 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1519 const_iv (GL_FASTEST), 2668 const_iv (GL_FASTEST),
2669 const_iv (GL_DONT_CARE),
2670 const_iv (GL_NICEST),
2671 const_iv (GL_V2F),
2672 const_iv (GL_V3F),
2673 const_iv (GL_T2F_V3F),
2674 const_iv (GL_T2F_N3F_V3F),
1520# undef const_iv 2675# undef const_iv
1521 }; 2676 };
1522 2677
1523 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2678 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1524 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2679 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2680
2681 texture_av = newAV ();
2682 AvREAL_off (texture_av);
1525} 2683}
2684
2685void
2686disable_GL_EXT_blend_func_separate ()
2687 CODE:
2688 gl.BlendFuncSeparate = 0;
2689 gl.BlendFuncSeparateEXT = 0;
2690
2691char *
2692gl_vendor ()
2693 CODE:
2694 RETVAL = (char *)glGetString (GL_VENDOR);
2695 OUTPUT:
2696 RETVAL
2697
2698char *
2699gl_version ()
2700 CODE:
2701 RETVAL = (char *)glGetString (GL_VERSION);
2702 OUTPUT:
2703 RETVAL
2704
2705char *
2706gl_extensions ()
2707 CODE:
2708 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2709 OUTPUT:
2710 RETVAL
2711
2712const char *glGetString (GLenum pname)
2713
2714GLint glGetInteger (GLenum pname)
2715 CODE:
2716 glGetIntegerv (pname, &RETVAL);
2717 OUTPUT:
2718 RETVAL
2719
2720GLdouble glGetDouble (GLenum pname)
2721 CODE:
2722 glGetDoublev (pname, &RETVAL);
2723 OUTPUT:
2724 RETVAL
1526 2725
1527int glGetError () 2726int glGetError ()
2727
2728void glFinish ()
1528 2729
1529void glClear (int mask) 2730void glClear (int mask)
1530 2731
1531void glClearColor (float r, float g, float b, float a = 1.0) 2732void glClearColor (float r, float g, float b, float a = 1.0)
1532 PROTOTYPE: @ 2733 PROTOTYPE: @
1539 2740
1540void glHint (int target, int mode) 2741void glHint (int target, int mode)
1541 2742
1542void glBlendFunc (int sfactor, int dfactor) 2743void glBlendFunc (int sfactor, int dfactor)
1543 2744
2745void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2746 CODE:
2747 gl_BlendFuncSeparate (sa, da, saa, daa);
2748
2749void glDepthMask (int flag)
2750
1544void glLogicOp (int opcode) 2751void glLogicOp (int opcode)
1545 2752
1546void glColorMask (int red, int green, int blue, int alpha) 2753void glColorMask (int red, int green, int blue, int alpha)
1547 2754
1548void glMatrixMode (int mode) 2755void glMatrixMode (int mode)
1551 2758
1552void glPopMatrix () 2759void glPopMatrix ()
1553 2760
1554void glLoadIdentity () 2761void glLoadIdentity ()
1555 2762
2763void glDrawBuffer (int buffer)
2764
2765void glReadBuffer (int buffer)
2766
1556# near and far are due to microsofts buggy c compiler 2767# near_ and far_ are due to microsofts buggy "c" compiler
2768void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2769
2770# near_ and far_ are due to microsofts buggy "c" compiler
1557void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2771void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2772
2773PROTOTYPES: DISABLE
1558 2774
1559void glViewport (int x, int y, int width, int height) 2775void glViewport (int x, int y, int width, int height)
1560 2776
1561void glScissor (int x, int y, int width, int height) 2777void glScissor (int x, int y, int width, int height)
1562 2778
1570 2786
1571void glRotate (float angle, float x, float y, float z) 2787void glRotate (float angle, float x, float y, float z)
1572 CODE: 2788 CODE:
1573 glRotatef (angle, x, y, z); 2789 glRotatef (angle, x, y, z);
1574 2790
1575void glBegin (int mode)
1576
1577void glEnd ()
1578
1579void glColor (float r, float g, float b, float a = 1.0) 2791void glColor (float r, float g, float b, float a = 1.0)
1580 PROTOTYPE: @ 2792 ALIAS:
2793 glColor_premultiply = 1
1581 CODE: 2794 CODE:
1582 glColor4ub (r * 255.999, g * 255.999, b * 255.999, a * 255.999); 2795 if (ix)
2796 {
2797 r *= a;
2798 g *= a;
2799 b *= a;
2800 }
2801 // microsoft visual "c" rounds instead of truncating...
2802 glColor4f (r, g, b, a);
2803
2804void glRasterPos (float x, float y, float z = 0.)
2805 CODE:
2806 glRasterPos3f (0, 0, z);
2807 glBitmap (0, 0, 0, 0, x, y, 0);
1583 2808
1584void glVertex (float x, float y, float z = 0.) 2809void glVertex (float x, float y, float z = 0.)
1585 CODE: 2810 CODE:
1586 glVertex3f (x, y, z); 2811 glVertex3f (x, y, z);
1587 2812
1588void glTexCoord (float s, float t) 2813void glTexCoord (float s, float t)
1589 CODE: 2814 CODE:
1590 glTexCoord2f (s, t); 2815 glTexCoord2f (s, t);
1591 2816
2817void glRect (float x1, float y1, float x2, float y2)
2818 CODE:
2819 glRectf (x1, y1, x2, y2);
2820
2821void glRect_lineloop (float x1, float y1, float x2, float y2)
2822 CODE:
2823 glBegin (GL_LINE_LOOP);
2824 glVertex2f (x1, y1);
2825 glVertex2f (x2, y1);
2826 glVertex2f (x2, y2);
2827 glVertex2f (x1, y2);
2828 glEnd ();
2829
2830PROTOTYPES: ENABLE
2831
2832void glBegin (int mode)
2833
2834void glEnd ()
2835
2836void glPointSize (GLfloat size)
2837
2838void glLineWidth (GLfloat width)
2839
2840void glInterleavedArrays (int format, int stride, char *data)
2841
2842void glDrawElements (int mode, int count, int type, char *indices)
2843
2844# 1.2 void glDrawRangeElements (int mode, int start, int end
2845
1592void glTexEnv (int target, int pname, float param) 2846void glTexEnv (int target, int pname, float param)
1593 CODE: 2847 CODE:
1594 glTexEnvf (target, pname, param); 2848 glTexEnvf (target, pname, param);
1595 2849
1596void glTexParameter (int target, int pname, float param) 2850void glTexParameter (int target, int pname, float param)
1599 2853
1600void glBindTexture (int target, int name) 2854void glBindTexture (int target, int name)
1601 2855
1602void glConvolutionParameter (int target, int pname, float params) 2856void glConvolutionParameter (int target, int pname, float params)
1603 CODE: 2857 CODE:
1604 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2858 if (gl.ConvolutionParameterf)
2859 gl.ConvolutionParameterf (target, pname, params);
1605 2860
1606void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2861void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1607 CODE: 2862 CODE:
1608 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2863 if (gl.ConvolutionFilter2D)
1609 (target, internalformat, width, height, format, type, data)); 2864 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1610 2865
1611void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2866void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1612 CODE: 2867 CODE:
1613 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2868 if (gl.SeparableFilter2D)
1614 (target, internalformat, width, height, format, type, row, column)); 2869 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1615 2870
1616void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2871void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1617 2872
1618void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2873void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1619 2874
1620void glRasterPos (int x, int y) 2875void glDrawPixels (int width, int height, int format, int type, char *pixels)
1621 CODE: 2876
1622 glRasterPos2i (x, y); 2877void glPixelZoom (float x, float y)
1623 2878
1624void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2879void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1625 2880
1626int glGenTexture () 2881int glGenTexture ()
1627 CODE: 2882 CODE:
1628{ 2883 RETVAL = gen_texture ();
1629 GLuint name;
1630 glGenTextures (1, &name);
1631 RETVAL = name;
1632}
1633 OUTPUT: 2884 OUTPUT:
1634 RETVAL 2885 RETVAL
1635 2886
1636void glDeleteTexture (int name) 2887void glDeleteTexture (int name)
1637 CODE: 2888 CODE:
1638{
1639 GLuint name_ = name;
1640 glDeleteTextures (1, &name_); 2889 del_texture (name);
1641} 2890
1642
1643int glGenList () 2891int glGenList ()
1644 CODE: 2892 CODE:
1645 RETVAL = glGenLists (1); 2893 RETVAL = glGenLists (1);
1646 OUTPUT: 2894 OUTPUT:
1647 RETVAL 2895 RETVAL
1654 2902
1655void glEndList () 2903void glEndList ()
1656 2904
1657void glCallList (int list) 2905void glCallList (int list)
1658 2906
2907MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2908
2909PROTOTYPES: DISABLE
2910
2911void
2912find_widget (SV *self, NV x, NV y)
2913 PPCODE:
2914{
2915 if (within_widget (self, x, y))
2916 XPUSHs (self);
2917}
2918
2919BOOT:
2920{
2921 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2922
2923 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2924 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2925 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2926 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2927}
2928
2929void
2930draw (SV *self)
2931 CODE:
2932{
2933 HV *hv;
2934 SV **svp;
2935 NV x, y, w, h;
2936 SV *draw_x_sv = GvSV (draw_x_gv);
2937 SV *draw_y_sv = GvSV (draw_y_gv);
2938 SV *draw_w_sv = GvSV (draw_w_gv);
2939 SV *draw_h_sv = GvSV (draw_h_gv);
2940 double draw_x, draw_y;
2941
2942 if (!SvROK (self))
2943 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2944
2945 hv = (HV *)SvRV (self);
2946
2947 if (SvTYPE (hv) != SVt_PVHV)
2948 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2949
2950 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2951 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2952
2953 if (!h || !w)
2954 XSRETURN_EMPTY;
2955
2956 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2957 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2958
2959 draw_x = SvNV (draw_x_sv) + x;
2960 draw_y = SvNV (draw_y_sv) + y;
2961
2962 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2963 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2964 XSRETURN_EMPTY;
2965
2966 sv_setnv (draw_x_sv, draw_x);
2967 sv_setnv (draw_y_sv, draw_y);
2968
2969 glPushMatrix ();
2970 glTranslated (x, y, 0);
2971
2972 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2973 {
2974 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2975
2976 if (svp && SvTRUE (*svp))
2977 {
2978 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2979 glEnable (GL_BLEND);
2980 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2981 glBegin (GL_QUADS);
2982 glVertex2f (0, 0);
2983 glVertex2f (w, 0);
2984 glVertex2f (w, h);
2985 glVertex2f (0, h);
2986 glEnd ();
2987 glDisable (GL_BLEND);
2988 }
2989 }
2990#if 0
2991 // draw borders, for debugging
2992 glPushMatrix ();
2993 glColor4f (1., 1., 0., 1.);
2994 glTranslatef (.5, .5, 0.);
2995 glBegin (GL_LINE_LOOP);
2996 glVertex2f (0 , 0);
2997 glVertex2f (w - 1, 0);
2998 glVertex2f (w - 1, h - 1);
2999 glVertex2f (0 , h - 1);
3000 glEnd ();
3001 glPopMatrix ();
3002#endif
3003 PUSHMARK (SP);
3004 XPUSHs (self);
3005 PUTBACK;
3006 call_method ("_draw", G_VOID | G_DISCARD);
3007 SPAGAIN;
3008
3009 glPopMatrix ();
3010
3011 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3012 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3013}
3014

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