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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.146 by root, Sat Aug 19 02:49:53 2006 UTC vs.
Revision 1.256 by root, Mon Mar 24 00:24:46 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
29#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
30 46
31#include <glib/gmacros.h> 47#include <glib/gmacros.h>
32 48
33#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
34 61
35#ifndef _WIN32 62#ifndef _WIN32
36# include <sys/types.h> 63# include <sys/types.h>
37# include <sys/socket.h> 64# include <sys/socket.h>
38# include <netinet/in.h> 65# include <netinet/in.h>
39# include <netinet/tcp.h> 66# include <netinet/tcp.h>
40# include <inttypes.h> 67# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 68#endif
49 69
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 71
52#define FOW_DARKNESS 32 72#define FOW_DARKNESS 32
53 73
54#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
56 76
57#define MIN_FONT_HEIGHT 10 77#define MIN_FONT_HEIGHT 10
78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
58 81
59#if 0 82#if 0
60# define PARACHUTE SDL_INIT_NOPARACHUTE 83# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 84#else
62# define PARACHUTE 0 85# define PARACHUTE 0
63#endif 86#endif
64 87
88static AV *texture_av;
89
65static struct 90static struct
66{ 91{
67#define GL_FUNC(ptr,name) ptr name; 92#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 93#include "glfunc.h"
69#undef GL_FUNC 94#undef GL_FUNC
70} gl; 95} gl;
71 96
97static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 99{
74 if (gl.BlendFuncSeparate) 100 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 101 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 102 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 104 else
79 glBlendFunc (sa, da); 105 glBlendFunc (sa, da);
80} 106}
81 107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
82#include "texcache.c" 132#include "texcache.c"
133#include "rendercache.c"
83 134
84#include "pango-font.c" 135#include "pango-font.c"
85#include "pango-fontmap.c" 136#include "pango-fontmap.c"
86#include "pango-render.c" 137#include "pango-render.c"
87 138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 142typedef Mix_Music *DC__MixMusic;
90 143
91typedef PangoFontDescription *CFPlus__Font; 144typedef PangoFontDescription *DC__Font;
92 145
93static int 146static int
94shape_attr_p (PangoLayoutRun *run) 147shape_attr_p (PangoLayoutRun *run)
95{ 148{
96 GSList *attrs = run->item->analysis.extra_attrs; 149 GSList *attrs = run->item->analysis.extra_attrs;
110 163
111typedef struct cf_layout { 164typedef struct cf_layout {
112 PangoLayout *pl; 165 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 166 float r, g, b, a; // default color for rgba mode
114 int base_height; 167 int base_height;
115 CFPlus__Font font; 168 DC__Font font;
169 rc_t *rc;
116} *CFPlus__Layout; 170} *DC__Layout;
117 171
118static CFPlus__Font default_font; 172static DC__Font default_font;
119static PangoContext *opengl_context; 173static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 174static PangoFontMap *opengl_fontmap;
121 175
122static void 176static void
123substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
128#endif 182#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 184}
131 185
132static void 186static void
133layout_update_font (CFPlus__Layout self) 187layout_update_font (DC__Layout self)
134{ 188{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 190 * reasonably well with bitstream vera
137 */ 191 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 192 PangoFontDescription *font = self->font ? self->font : default_font;
142 196
143 pango_layout_set_font_description (self->pl, font); 197 pango_layout_set_font_description (self->pl, font);
144} 198}
145 199
146static void 200static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 202{
149 PangoRectangle rect; 203 PangoRectangle rect;
150 204
151 // get_pixel_* wrongly rounds down 205 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 206 pango_layout_get_extents (self->pl, 0, &rect);
159 213
160 *w = rect.width; 214 *w = rect.width;
161 *h = rect.height; 215 *h = rect.height;
162} 216}
163 217
218typedef uint16_t tileid;
164typedef uint16_t mapface; 219typedef uint16_t faceid;
165 220
166typedef struct { 221typedef struct {
167 GLint name; 222 GLuint name;
168 int w, h; 223 int w, h;
169 float s, t; 224 float s, t;
170 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
171} maptex; 228} maptex;
172 229
173typedef struct { 230typedef struct {
231 uint32_t player;
232 tileid tile[3];
174 uint16_t darkness; 233 uint16_t darkness;
175 mapface face[3]; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
176 uint8_t stat_hp;
177} mapcell; 235} mapcell;
178 236
179typedef struct { 237typedef struct {
180 int32_t c0, c1; 238 int32_t c0, c1;
181 mapcell *col; 239 mapcell *col;
182} maprow; 240} maprow;
183 241
184typedef struct map { 242typedef struct map {
185 int x, y, w, h; 243 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 245 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 246 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 247
193 int32_t rows; 248 int32_t rows;
194 maprow *row; 249 maprow *row;
195} *CFPlus__Map; 250} *DC__Map;
196 251
197static char * 252static char *
198prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
199{ 254{
200 char *p; 255 char *p;
217} 272}
218 273
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
222static maprow * 297static maprow *
223map_get_row (CFPlus__Map self, int y) 298map_get_row (DC__Map self, int y)
224{ 299{
225 if (0 > y) 300 if (0 > y)
226 { 301 {
227 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
228 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
266 341
267 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
268} 343}
269 344
270static mapcell * 345static mapcell *
271map_get_cell (CFPlus__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
272{ 347{
273 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
274} 349}
275 350
276static void 351static void
277map_clear (CFPlus__Map self) 352map_clear (DC__Map self)
278{ 353{
279 int r; 354 int r;
280 355
281 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
282 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
290 self->row = 0; 365 self->row = 0;
291 self->rows = 0; 366 self->rows = 0;
292} 367}
293 368
294static void 369static void
295map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
296{ 371{
297 int x, y; 372 int x, y;
298 maprow *row; 373 maprow *row;
299 mapcell *cell; 374 mapcell *cell;
300 375
314 389
315 cell = row->col + x - row->c0; 390 cell = row->col + x - row->c0;
316 391
317 cell->darkness = 0; 392 cell->darkness = 0;
318 cell->stat_hp = 0; 393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
319 } 396 }
320 } 397 }
398}
399
400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
321} 414}
322 415
323static void 416static void
324music_finished (void) 417music_finished (void)
325{ 418{
361 n |= n >> 16; 454 n |= n >> 16;
362 455
363 return n + 1; 456 return n + 1;
364} 457}
365 458
366MODULE = CFPlus PACKAGE = CFPlus 459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
470/* SDL should provide this, really. */
471#define SDLK_MODIFIER_MIN 300
472#define SDLK_MODIFIER_MAX 314
473
474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
367 518
368PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
369 520
370BOOT: 521BOOT:
371{ 522{
372 HV *stash = gv_stashpv ("CFPlus", 1); 523 HV *stash = gv_stashpv ("DC", 1);
373 static const struct { 524 static const struct {
374 const char *name; 525 const char *name;
375 IV iv; 526 IV iv;
376 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
377# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
529 const_iv (SDLK_MODIFIER_MIN),
530 const_iv (SDLK_MODIFIER_MAX),
531
378 const_iv (SDL_ACTIVEEVENT), 532 const_iv (SDL_ACTIVEEVENT),
379 const_iv (SDL_KEYDOWN), 533 const_iv (SDL_KEYDOWN),
380 const_iv (SDL_KEYUP), 534 const_iv (SDL_KEYUP),
381 const_iv (SDL_MOUSEMOTION), 535 const_iv (SDL_MOUSEMOTION),
382 const_iv (SDL_MOUSEBUTTONDOWN), 536 const_iv (SDL_MOUSEBUTTONDOWN),
391 const_iv (SDL_EVENT_RESERVEDA), 545 const_iv (SDL_EVENT_RESERVEDA),
392 const_iv (SDL_EVENT_RESERVEDB), 546 const_iv (SDL_EVENT_RESERVEDB),
393 const_iv (SDL_VIDEORESIZE), 547 const_iv (SDL_VIDEORESIZE),
394 const_iv (SDL_VIDEOEXPOSE), 548 const_iv (SDL_VIDEOEXPOSE),
395 const_iv (SDL_USEREVENT), 549 const_iv (SDL_USEREVENT),
550
551 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE),
554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
396 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
397 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
398 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
399 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
400 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
455 const_iv (SDLK_BREAK), 616 const_iv (SDLK_BREAK),
456 const_iv (SDLK_MENU), 617 const_iv (SDLK_MENU),
457 const_iv (SDLK_POWER), 618 const_iv (SDLK_POWER),
458 const_iv (SDLK_EURO), 619 const_iv (SDLK_EURO),
459 const_iv (SDLK_UNDO), 620 const_iv (SDLK_UNDO),
621
460 const_iv (KMOD_NONE), 622 const_iv (KMOD_NONE),
623 const_iv (KMOD_SHIFT),
461 const_iv (KMOD_LSHIFT), 624 const_iv (KMOD_LSHIFT),
462 const_iv (KMOD_RSHIFT), 625 const_iv (KMOD_RSHIFT),
626 const_iv (KMOD_CTRL),
463 const_iv (KMOD_LCTRL), 627 const_iv (KMOD_LCTRL),
464 const_iv (KMOD_RCTRL), 628 const_iv (KMOD_RCTRL),
629 const_iv (KMOD_ALT),
465 const_iv (KMOD_LALT), 630 const_iv (KMOD_LALT),
466 const_iv (KMOD_RALT), 631 const_iv (KMOD_RALT),
632 const_iv (KMOD_META),
467 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
468 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
469 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
470 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
471 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
472 const_iv (KMOD_CTRL), 638
473 const_iv (KMOD_SHIFT), 639 const_iv (MIX_DEFAULT_FORMAT),
474 const_iv (KMOD_ALT),
475 const_iv (KMOD_META)
476# undef const_iv 640# undef const_iv
477 }; 641 };
478 642
479 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
480 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
645
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
481} 648}
649
650void
651weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
482 655
483int 656int
484in_destruct () 657in_destruct ()
485 CODE: 658 CODE:
486 RETVAL = PL_main_cv == Nullcv; 659 RETVAL = PL_main_cv == Nullcv;
489 662
490NV floor (NV x) 663NV floor (NV x)
491 664
492NV ceil (NV x) 665NV ceil (NV x)
493 666
667IV minpot (UV n)
668
669IV popcount (UV n)
670
494void 671void
495pango_init () 672pango_init ()
496 CODE: 673 CODE:
497{ 674{
498 opengl_fontmap = pango_opengl_font_map_new (); 675 opengl_fontmap = pango_opengl_font_map_new ();
499 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
500 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678#if PANGO_VERSION_CHECK (1, 15, 2)
679 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
680 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
681#endif
501} 682}
683
684char *
685SDL_GetError ()
502 686
503int 687int
504SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 688SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
505 689
506void 690void
507SDL_Quit () 691SDL_Quit ()
508 692
509void 693void
510SDL_ListModes () 694SDL_ListModes (int rgb, int alpha)
511 PPCODE: 695 PPCODE:
512{ 696{
513 SDL_Rect **m; 697 SDL_Rect **m;
514 698
515 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 699 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
517 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
518 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 702 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
519 703
520 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 704 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
521 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 705 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
522 706
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 707 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
525 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
527 711
528 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 712 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
529#if SDL_VERSION_ATLEAST(1,2,10) 713#if SDL_VERSION_ATLEAST(1,2,10)
530 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 714 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
531 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 715 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
532#endif 716#endif
533 717
534 SDL_EnableUNICODE (1);
535 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
536
537 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 718 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
538 719
539 if (m && m != (SDL_Rect **)-1) 720 if (m && m != (SDL_Rect **)-1)
540 while (*m) 721 while (*m)
541 { 722 {
723 if ((*m)->w >= 800 && (*m)->h >= 480)
724 {
542 AV *av = newAV (); 725 AV *av = newAV ();
543 av_push (av, newSViv ((*m)->w)); 726 av_push (av, newSViv ((*m)->w));
544 av_push (av, newSViv ((*m)->h)); 727 av_push (av, newSViv ((*m)->h));
728 av_push (av, newSViv (rgb));
729 av_push (av, newSViv (alpha));
545 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 730 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
731 }
546 732
547 ++m; 733 ++m;
548 } 734 }
549} 735}
550 736
551char *
552SDL_GetError ()
553
554int 737int
555SDL_SetVideoMode (int w, int h, int fullscreen) 738SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
556 CODE: 739 CODE:
740{
741 SDL_EnableUNICODE (1);
742 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
743
744 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
745 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
746 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
747 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
748
557 RETVAL = !!SDL_SetVideoMode ( 749 RETVAL = !!SDL_SetVideoMode (
558 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 750 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
559 ); 751 );
752
560 if (RETVAL) 753 if (RETVAL)
561 { 754 {
562 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 755 av_clear (texture_av);
756
757 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
563# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 758#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
564# include "glfunc.h" 759#include "glfunc.h"
565# undef GL_FUNC 760#undef GL_FUNC
566 } 761 }
762}
567 OUTPUT: 763 OUTPUT:
568 RETVAL 764 RETVAL
569 765
570void 766void
571SDL_GL_SwapBuffers () 767SDL_GL_SwapBuffers ()
572 768
573char * 769char *
574SDL_GetKeyName (int sym) 770SDL_GetKeyName (int sym)
575 771
772int
773SDL_GetAppState ()
774
775int
776SDL_GetModState ()
777
576void 778void
577SDL_PollEvent () 779poll_events ()
578 PPCODE: 780 PPCODE:
579{ 781{
580 SDL_Event ev; 782 SDL_Event ev;
581 783
582 while (SDL_PollEvent (&ev)) 784 SDL_PumpEvents ();
785 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
583 { 786 {
584 HV *hv = newHV (); 787 HV *hv = newHV ();
585 hv_store (hv, "type", 4, newSViv (ev.type), 0); 788 hv_store (hv, "type", 4, newSViv (ev.type), 0);
586 789
587 switch (ev.type) 790 switch (ev.type)
588 { 791 {
589 case SDL_KEYDOWN: 792 case SDL_KEYDOWN:
590 case SDL_KEYUP: 793 case SDL_KEYUP:
591 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 794 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
592 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 795 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
593 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 796 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
797 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
594 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 798 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
595 break; 799 break;
596 800
597 case SDL_ACTIVEEVENT: 801 case SDL_ACTIVEEVENT:
598 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 802 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
599 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 803 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
600 break; 804 break;
601 805
602 case SDL_MOUSEMOTION: 806 case SDL_MOUSEMOTION:
807 {
808 int state = ev.motion.state;
809 int x = ev.motion.x;
810 int y = ev.motion.y;
811 int xrel = ev.motion.xrel;
812 int yrel = ev.motion.yrel;
813
814 /* do simplistic event compression */
815 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
816 && state == ev.motion.state)
817 {
818 xrel += ev.motion.xrel;
819 yrel += ev.motion.yrel;
820 x = ev.motion.x;
821 y = ev.motion.y;
822 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
823 }
824
603 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 825 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
604
605 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 826 hv_store (hv, "state", 5, newSViv (state), 0);
606 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 827 hv_store (hv, "x", 1, newSViv (x), 0);
607 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 828 hv_store (hv, "y", 1, newSViv (y), 0);
608 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 829 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
609 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 830 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
831 }
610 break; 832 break;
611 833
612 case SDL_MOUSEBUTTONDOWN: 834 case SDL_MOUSEBUTTONDOWN:
613 case SDL_MOUSEBUTTONUP: 835 case SDL_MOUSEBUTTONUP:
614 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 836 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
615 837
616 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 838 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
617 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 839 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
618 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 840 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
619 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 841 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
624 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 846 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
625 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 847 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
626 break; 848 break;
627 } 849 }
628 850
629 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 851 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
630 } 852 }
631} 853}
632 854
633int 855int
634Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 856Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
635 POSTCALL: 857 POSTCALL:
636 Mix_HookMusicFinished (music_finished); 858 Mix_HookMusicFinished (music_finished);
637 Mix_ChannelFinished (channel_finished); 859 Mix_ChannelFinished (channel_finished);
638 860
639void 861void
862Mix_QuerySpec ()
863 PPCODE:
864{
865 int freq, channels;
866 Uint16 format;
867
868 if (Mix_QuerySpec (&freq, &format, &channels))
869 {
870 EXTEND (SP, 3);
871 PUSHs (sv_2mortal (newSViv (freq)));
872 PUSHs (sv_2mortal (newSViv (format)));
873 PUSHs (sv_2mortal (newSViv (channels)));
874 }
875}
876
877void
640Mix_CloseAudio () 878Mix_CloseAudio ()
641 879
642int 880int
643Mix_AllocateChannels (int numchans = -1) 881Mix_AllocateChannels (int numchans = -1)
644 882
883const char *
884Mix_GetError ()
885
645void 886void
646lowdelay (int fd, int val = 1) 887lowdelay (int fd, int val = 1)
647 CODE: 888 CODE:
889 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
890
891void
892win32_proxy_info ()
893 PPCODE:
894{
648#ifndef _WIN32 895#ifdef _WIN32
649 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 896 char buffer[2048];
897 DWORD buflen;
898
899 EXTEND (SP, 3);
900
901 buflen = sizeof (buffer);
902 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
903 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
904 {
905 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
906
907 buflen = sizeof (buffer);
908 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
909 {
910 PUSHs (newSVpv (buffer, 0));
911
912 buflen = sizeof (buffer);
913 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
914 PUSHs (newSVpv (buffer, 0));
915 }
916 }
650#endif 917#endif
918}
651 919
652void 920void
653add_font (char *file) 921add_font (char *file)
654 CODE: 922 CODE:
655 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 923 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
663 STRLEN image_len; 931 STRLEN image_len;
664 char *image = (char *)SvPVbyte (image_, image_len); 932 char *image = (char *)SvPVbyte (image_, image_len);
665 SDL_Surface *surface, *surface2; 933 SDL_Surface *surface, *surface2;
666 SDL_PixelFormat fmt; 934 SDL_PixelFormat fmt;
667 SDL_RWops *rw = ix 935 SDL_RWops *rw = ix
668 ? SDL_RWFromFile (image, "r") 936 ? SDL_RWFromFile (image, "rb")
669 : SDL_RWFromConstMem (image, image_len); 937 : SDL_RWFromConstMem (image, image_len);
670 938
671 if (!rw) 939 if (!rw)
672 croak ("load_image: %s", SDL_GetError ()); 940 croak ("load_image: %s", SDL_GetError ());
673 941
746void 1014void
747error (char *message) 1015error (char *message)
748 CODE: 1016 CODE:
749 fprintf (stderr, "ERROR: %s\n", message); 1017 fprintf (stderr, "ERROR: %s\n", message);
750#ifdef _WIN32 1018#ifdef _WIN32
751 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1019 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
752#endif 1020#endif
753 1021
754void 1022void
755fatal (char *message) 1023fatal (char *message)
756 CODE: 1024 CODE:
757 fprintf (stderr, "FATAL: %s\n", message); 1025 fprintf (stderr, "FATAL: %s\n", message);
758#ifdef _WIN32 1026#ifdef _WIN32
759 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1027 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
760#endif 1028#endif
761 _exit (1); 1029 _exit (1);
762 1030
763void 1031void
764_exit (int retval) 1032_exit (int retval = 0)
765 CODE: 1033 CODE:
1034#ifdef WIN32
1035 ExitThread (retval); // unclean, please beam me up
1036#else
766 _exit (retval); 1037 _exit (retval);
1038#endif
767 1039
768MODULE = CFPlus PACKAGE = CFPlus::Font 1040void
1041debug ()
1042 CODE:
1043{
1044#if DEBUG
1045 VALGRIND_DO_LEAK_CHECK;
1046#endif
1047}
769 1048
770CFPlus::Font 1049MODULE = Deliantra::Client PACKAGE = DC::Font
1050
1051PROTOTYPES: DISABLE
1052
1053DC::Font
771new_from_file (SV *class, char *path, int id = 0) 1054new_from_file (SV *class, char *path, int id = 0)
772 CODE: 1055 CODE:
773{ 1056{
774 int count; 1057 int count;
775 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1058 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
778} 1061}
779 OUTPUT: 1062 OUTPUT:
780 RETVAL 1063 RETVAL
781 1064
782void 1065void
783DESTROY (CFPlus::Font self) 1066DESTROY (DC::Font self)
784 CODE: 1067 CODE:
785 pango_font_description_free (self); 1068 pango_font_description_free (self);
786 1069
787void 1070void
788make_default (CFPlus::Font self) 1071make_default (DC::Font self)
1072 PROTOTYPE: $
789 CODE: 1073 CODE:
790 default_font = self; 1074 default_font = self;
791 1075
792MODULE = CFPlus PACKAGE = CFPlus::Layout 1076MODULE = Deliantra::Client PACKAGE = DC::Layout
793 1077
1078PROTOTYPES: DISABLE
1079
794void 1080void
795reset_glyph_cache () 1081glyph_cache_backup ()
1082 PROTOTYPE:
796 CODE: 1083 CODE:
1084 tc_backup ();
1085
1086void
1087glyph_cache_restore ()
1088 PROTOTYPE:
1089 CODE:
797 tc_clear (); 1090 tc_restore ();
798 1091
799CFPlus::Layout 1092DC::Layout
800new (SV *class) 1093new (SV *class)
801 CODE: 1094 CODE:
802 New (0, RETVAL, 1, struct cf_layout); 1095 New (0, RETVAL, 1, struct cf_layout);
803 1096
804 RETVAL->pl = pango_layout_new (opengl_context); 1097 RETVAL->pl = pango_layout_new (opengl_context);
806 RETVAL->g = 1.; 1099 RETVAL->g = 1.;
807 RETVAL->b = 1.; 1100 RETVAL->b = 1.;
808 RETVAL->a = 1.; 1101 RETVAL->a = 1.;
809 RETVAL->base_height = MIN_FONT_HEIGHT; 1102 RETVAL->base_height = MIN_FONT_HEIGHT;
810 RETVAL->font = 0; 1103 RETVAL->font = 0;
1104 RETVAL->rc = rc_alloc ();
811 1105
812 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1106 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
813 layout_update_font (RETVAL); 1107 layout_update_font (RETVAL);
814 OUTPUT: 1108 OUTPUT:
815 RETVAL 1109 RETVAL
816 1110
817void 1111void
818DESTROY (CFPlus::Layout self) 1112DESTROY (DC::Layout self)
819 CODE: 1113 CODE:
820 g_object_unref (self->pl); 1114 g_object_unref (self->pl);
1115 rc_free (self->rc);
821 Safefree (self); 1116 Safefree (self);
822 1117
823void 1118void
824set_text (CFPlus::Layout self, SV *text_) 1119set_text (DC::Layout self, SV *text_)
825 CODE: 1120 CODE:
826{ 1121{
827 STRLEN textlen; 1122 STRLEN textlen;
828 char *text = SvPVutf8 (text_, textlen); 1123 char *text = SvPVutf8 (text_, textlen);
829 1124
830 pango_layout_set_text (self->pl, text, textlen); 1125 pango_layout_set_text (self->pl, text, textlen);
831} 1126}
832 1127
833void 1128void
834set_markup (CFPlus::Layout self, SV *text_) 1129set_markup (DC::Layout self, SV *text_)
835 CODE: 1130 CODE:
836{ 1131{
837 STRLEN textlen; 1132 STRLEN textlen;
838 char *text = SvPVutf8 (text_, textlen); 1133 char *text = SvPVutf8 (text_, textlen);
839 1134
840 pango_layout_set_markup (self->pl, text, textlen); 1135 pango_layout_set_markup (self->pl, text, textlen);
841} 1136}
842 1137
843void 1138void
844set_shapes (CFPlus::Layout self, ...) 1139set_shapes (DC::Layout self, ...)
845 CODE: 1140 CODE:
846{ 1141{
847 PangoAttrList *attrs = 0; 1142 PangoAttrList *attrs = 0;
848 const char *text = pango_layout_get_text (self->pl); 1143 const char *text = pango_layout_get_text (self->pl);
849 const char *pos = text; 1144 const char *pos = text;
884 if (attrs) 1179 if (attrs)
885 pango_layout_set_attributes (self->pl, attrs); 1180 pango_layout_set_attributes (self->pl, attrs);
886} 1181}
887 1182
888void 1183void
889get_shapes (CFPlus::Layout self) 1184get_shapes (DC::Layout self)
890 PPCODE: 1185 PPCODE:
891{ 1186{
892 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1187 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
893 1188
894 do 1189 do
895 { 1190 {
896 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1191 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
897 1192
898 if (run && shape_attr_p (run)) 1193 if (run && shape_attr_p (run))
899 { 1194 {
900 PangoRectangle extents; 1195 PangoRectangle extents;
901 pango_layout_iter_get_run_extents (iter, 0, &extents); 1196 pango_layout_iter_get_run_extents (iter, 0, &extents);
909 1204
910 pango_layout_iter_free (iter); 1205 pango_layout_iter_free (iter);
911} 1206}
912 1207
913int 1208int
914has_wrapped (CFPlus::Layout self) 1209has_wrapped (DC::Layout self)
915 CODE: 1210 CODE:
916{ 1211{
917 int lines = 1; 1212 int lines = 1;
918 const char *text = pango_layout_get_text (self->pl); 1213 const char *text = pango_layout_get_text (self->pl);
919 1214
924} 1219}
925 OUTPUT: 1220 OUTPUT:
926 RETVAL 1221 RETVAL
927 1222
928SV * 1223SV *
929get_text (CFPlus::Layout self) 1224get_text (DC::Layout self)
930 CODE: 1225 CODE:
931 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1226 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
932 sv_utf8_decode (RETVAL); 1227 sv_utf8_decode (RETVAL);
933 OUTPUT: 1228 OUTPUT:
934 RETVAL 1229 RETVAL
935 1230
936void 1231void
937set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1232set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
938 CODE: 1233 CODE:
939 self->r = r; 1234 self->r = r;
940 self->g = g; 1235 self->g = g;
941 self->b = b; 1236 self->b = b;
942 self->a = a; 1237 self->a = a;
943 1238
944void 1239void
945set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1240set_font (DC::Layout self, DC::Font font = 0)
946 CODE: 1241 CODE:
947 if (self->font != font) 1242 if (self->font != font)
948 { 1243 {
949 self->font = font; 1244 self->font = font;
950 layout_update_font (self); 1245 layout_update_font (self);
951 } 1246 }
952 1247
953void 1248void
954set_height (CFPlus::Layout self, int base_height) 1249set_height (DC::Layout self, int base_height)
955 CODE: 1250 CODE:
956 if (self->base_height != base_height) 1251 if (self->base_height != base_height)
957 { 1252 {
958 self->base_height = base_height; 1253 self->base_height = base_height;
959 layout_update_font (self); 1254 layout_update_font (self);
960 } 1255 }
961 1256
962void 1257void
963set_width (CFPlus::Layout self, int max_width = -1) 1258set_width (DC::Layout self, int max_width = -1)
964 CODE: 1259 CODE:
965 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1260 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
966 1261
967void 1262void
968set_indent (CFPlus::Layout self, int indent) 1263set_indent (DC::Layout self, int indent)
969 CODE: 1264 CODE:
970 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1265 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
971 1266
972void 1267void
973set_spacing (CFPlus::Layout self, int spacing) 1268set_spacing (DC::Layout self, int spacing)
974 CODE: 1269 CODE:
975 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1270 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
976 1271
977void 1272void
978set_ellipsise (CFPlus::Layout self, int ellipsise) 1273set_ellipsise (DC::Layout self, int ellipsise)
979 CODE: 1274 CODE:
980 pango_layout_set_ellipsize (self->pl, 1275 pango_layout_set_ellipsize (self->pl,
981 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1276 ellipsise == 1 ? PANGO_ELLIPSIZE_START
982 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1277 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
983 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1278 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
984 : PANGO_ELLIPSIZE_NONE 1279 : PANGO_ELLIPSIZE_NONE
985 ); 1280 );
986 1281
987void 1282void
988set_single_paragraph_mode (CFPlus::Layout self, int spm) 1283set_single_paragraph_mode (DC::Layout self, int spm)
989 CODE: 1284 CODE:
990 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1285 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
991 1286
992void 1287void
993size (CFPlus::Layout self) 1288size (DC::Layout self)
994 PPCODE: 1289 PPCODE:
995{ 1290{
996 int w, h; 1291 int w, h;
997 1292
998 layout_get_pixel_size (self, &w, &h); 1293 layout_get_pixel_size (self, &w, &h);
1001 PUSHs (sv_2mortal (newSViv (w))); 1296 PUSHs (sv_2mortal (newSViv (w)));
1002 PUSHs (sv_2mortal (newSViv (h))); 1297 PUSHs (sv_2mortal (newSViv (h)));
1003} 1298}
1004 1299
1005int 1300int
1006descent (CFPlus::Layout self) 1301descent (DC::Layout self)
1007 CODE: 1302 CODE:
1008{ 1303{
1009 PangoRectangle rect; 1304 PangoRectangle rect;
1010 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1305 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1011 pango_layout_line_get_pixel_extents (line, 0, &rect); 1306 pango_layout_line_get_pixel_extents (line, 0, &rect);
1012 RETVAL = PANGO_DESCENT (rect); 1307 RETVAL = PANGO_DESCENT (rect);
1013} 1308}
1014 OUTPUT: 1309 OUTPUT:
1015 RETVAL 1310 RETVAL
1016 1311
1017int 1312int
1018xy_to_index (CFPlus::Layout self, int x, int y) 1313xy_to_index (DC::Layout self, int x, int y)
1019 CODE: 1314 CODE:
1020{ 1315{
1021 int index, trailing; 1316 int index, trailing;
1022 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1317 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1023 RETVAL = index; 1318 RETVAL = index + trailing;
1024} 1319}
1025 OUTPUT: 1320 OUTPUT:
1026 RETVAL 1321 RETVAL
1027 1322
1028void 1323void
1029cursor_pos (CFPlus::Layout self, int index) 1324cursor_pos (DC::Layout self, int index)
1030 PPCODE: 1325 PPCODE:
1031{ 1326{
1032 PangoRectangle strong_pos; 1327 PangoRectangle pos;
1033 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1328 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1034 1329
1035 EXTEND (SP, 3); 1330 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1331 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1037 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1332 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1038 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1333 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1039} 1334}
1040 1335
1041void 1336void
1042render (CFPlus::Layout self, float x, float y, int flags = 0) 1337index_to_line_x (DC::Layout self, int index, int trailing = 0)
1043 PPCODE: 1338 PPCODE:
1339{
1340 int line, x;
1341
1342 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1343#if !PANGO_VERSION_CHECK (1, 17, 3)
1344 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1345 --line;
1346#endif
1347 EXTEND (SP, 2);
1348 PUSHs (sv_2mortal (newSViv (line)));
1349 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1350}
1351
1352void
1353line_x_to_index (DC::Layout self, int line, int x)
1354 PPCODE:
1355{
1356 PangoLayoutLine *lp;
1357 int index, trailing;
1358
1359 if (line < 0)
1360 XSRETURN_EMPTY;
1361
1362 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1363 XSRETURN_EMPTY; /* do better */
1364
1365 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1366
1367 EXTEND (SP, 2);
1368 if (GIMME_V == G_SCALAR)
1369 PUSHs (sv_2mortal (newSViv (index + trailing)));
1370 else
1371 {
1372 PUSHs (sv_2mortal (newSViv (index)));
1373 PUSHs (sv_2mortal (newSViv (trailing)));
1374 }
1375}
1376
1377void
1378render (DC::Layout self, float x, float y, int flags = 0)
1379 CODE:
1380 rc_clear (self->rc);
1044 pango_opengl_render_layout_subpixel ( 1381 pango_opengl_render_layout_subpixel (
1045 self->pl, 1382 self->pl,
1383 self->rc,
1046 x * PANGO_SCALE, y * PANGO_SCALE, 1384 x * PANGO_SCALE, y * PANGO_SCALE,
1047 self->r, self->g, self->b, self->a, 1385 self->r, self->g, self->b, self->a,
1048 flags 1386 flags
1049 ); 1387 );
1388 // we assume that context_change actually clears/frees stuff
1389 // and does not do any recomputation...
1390 pango_layout_context_changed (self->pl);
1050 1391
1051MODULE = CFPlus PACKAGE = CFPlus::Texture
1052
1053void 1392void
1054pad2pot (SV *data_, SV *w_, SV *h_) 1393draw (DC::Layout self)
1055 CODE: 1394 CODE:
1056{ 1395{
1057 int ow = SvIV (w_); 1396 glEnable (GL_TEXTURE_2D);
1058 int oh = SvIV (h_); 1397 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1398 glEnable (GL_BLEND);
1399 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1400 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1401 glEnable (GL_ALPHA_TEST);
1402 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1059 1403
1060 if (ow && oh) 1404 rc_draw (self->rc);
1405
1406 glDisable (GL_ALPHA_TEST);
1407 glDisable (GL_BLEND);
1408 glDisable (GL_TEXTURE_2D);
1409}
1410
1411MODULE = Deliantra::Client PACKAGE = DC::Texture
1412
1413PROTOTYPES: ENABLE
1414
1415void
1416pad (SV *data_, int ow, int oh, int nw, int nh)
1417 CODE:
1418{
1419 if ((nw != ow || nh != oh) && SvOK (data_))
1061 { 1420 {
1062 int nw = minpot (ow);
1063 int nh = minpot (oh);
1064
1065 if (nw != ow || nh != oh)
1066 {
1067 if (SvOK (data_))
1068 {
1069 STRLEN datalen; 1421 STRLEN datalen;
1070 char *data = SvPVbyte (data_, datalen); 1422 char *data = SvPVbyte (data_, datalen);
1071 int bpp = datalen / (ow * oh); 1423 int bpp = datalen / (ow * oh);
1072 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1424 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1073 1425
1074 SvPOK_only (result_); 1426 SvPOK_only (result_);
1075 SvCUR_set (result_, nw * nh * bpp); 1427 SvCUR_set (result_, nw * nh * bpp);
1076 1428
1077 memset (SvPVX (result_), 0, nw * nh * bpp); 1429 memset (SvPVX (result_), 0, nw * nh * bpp);
1078 while (oh--) 1430 while (oh--)
1079 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1431 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1080 1432
1081 sv_setsv (data_, result_); 1433 sv_setsv (data_, result_);
1082 }
1083
1084 sv_setiv (w_, nw);
1085 sv_setiv (h_, nh);
1086 }
1087 } 1434 }
1088} 1435}
1089 1436
1090void 1437void
1091draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1438draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1097{ 1444{
1098 HV *hv = (HV *)SvRV (self); 1445 HV *hv = (HV *)SvRV (self);
1099 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1446 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1100 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1447 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1101 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1448 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1449
1450 if (name <= 0)
1451 XSRETURN_EMPTY;
1102 1452
1103 if (items < 5) 1453 if (items < 5)
1104 { 1454 {
1105 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1455 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1106 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1456 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1134 glDisable (GL_ALPHA_TEST); 1484 glDisable (GL_ALPHA_TEST);
1135 glDisable (GL_BLEND); 1485 glDisable (GL_BLEND);
1136 } 1486 }
1137} 1487}
1138 1488
1139MODULE = CFPlus PACKAGE = CFPlus::Map 1489IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1490 CODE:
1491{
1492 GLint width;
1493 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1494 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1495 RETVAL = width > 0;
1496}
1497 OUTPUT:
1498 RETVAL
1140 1499
1141CFPlus::Map 1500MODULE = Deliantra::Client PACKAGE = DC::Map
1142new (SV *class, int map_width, int map_height) 1501
1502PROTOTYPES: DISABLE
1503
1504DC::Map
1505new (SV *class)
1143 CODE: 1506 CODE:
1144 New (0, RETVAL, 1, struct map); 1507 New (0, RETVAL, 1, struct map);
1145 RETVAL->x = 0; 1508 RETVAL->x = 0;
1146 RETVAL->y = 0; 1509 RETVAL->y = 0;
1147 RETVAL->w = map_width; 1510 RETVAL->w = 0;
1148 RETVAL->h = map_height; 1511 RETVAL->h = 0;
1149 RETVAL->ox = 0; 1512 RETVAL->ox = 0;
1150 RETVAL->oy = 0; 1513 RETVAL->oy = 0;
1151 RETVAL->faces = 8192; 1514 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1152 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1515 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1153 RETVAL->texs = 8192;
1154 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1155 RETVAL->rows = 0; 1516 RETVAL->rows = 0;
1156 RETVAL->row = 0; 1517 RETVAL->row = 0;
1157 OUTPUT: 1518 OUTPUT:
1158 RETVAL 1519 RETVAL
1159 1520
1160void 1521void
1161DESTROY (CFPlus::Map self) 1522DESTROY (DC::Map self)
1162 CODE: 1523 CODE:
1163{ 1524{
1164 map_clear (self); 1525 map_clear (self);
1165 Safefree (self->face); 1526 Safefree (self->face2tile);
1166 Safefree (self->tex); 1527 Safefree (self->tex);
1167 Safefree (self); 1528 Safefree (self);
1168} 1529}
1169 1530
1170void 1531void
1532resize (DC::Map self, int map_width, int map_height)
1533 CODE:
1534 self->w = map_width;
1535 self->h = map_height;
1536
1537void
1171clear (CFPlus::Map self) 1538clear (DC::Map self)
1172 CODE: 1539 CODE:
1173 map_clear (self); 1540 map_clear (self);
1174 1541
1175void 1542void
1176set_face (CFPlus::Map self, int face, int texid) 1543set_tileid (DC::Map self, int face, int tile)
1177 CODE: 1544 CODE:
1178{ 1545{
1179 while (self->faces <= face) 1546 need_facenum (self, face); self->face2tile [face] = tile;
1180 { 1547 need_texid (self, tile);
1181 Append (mapface, self->face, self->faces, self->faces);
1182 self->faces *= 2;
1183 }
1184
1185 self->face [face] = texid;
1186} 1548}
1187 1549
1188void 1550void
1551set_smooth (DC::Map self, int face, int smooth, int level)
1552 CODE:
1553{
1554 tileid texid;
1555 maptex *tex;
1556
1557 if (face < 0 || face >= self->faces)
1558 return;
1559
1560 if (smooth < 0 || smooth >= self->faces)
1561 return;
1562
1563 texid = self->face2tile [face];
1564
1565 if (!texid)
1566 return;
1567
1568 tex = self->tex + texid;
1569 tex->smoothtile = self->face2tile [smooth];
1570 tex->smoothlevel = level;
1571}
1572
1573void
1189set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1574set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1190 CODE: 1575 CODE:
1191{ 1576{
1192 while (self->texs <= texid) 1577 need_texid (self, texid);
1193 {
1194 Append (maptex, self->tex, self->texs, self->texs);
1195 self->texs *= 2;
1196 }
1197 1578
1198 { 1579 {
1199 maptex *tex = self->tex + texid; 1580 maptex *tex = self->tex + texid;
1200 1581
1201 tex->name = name; 1582 tex->name = name;
1218 // from transparent color bleeding and ugly wrapping effects. 1599 // from transparent color bleeding and ugly wrapping effects.
1219 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1600 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1220} 1601}
1221 1602
1222int 1603int
1223ox (CFPlus::Map self) 1604ox (DC::Map self)
1224 ALIAS: 1605 ALIAS:
1225 oy = 1 1606 oy = 1
1226 x = 2 1607 x = 2
1227 y = 3 1608 y = 3
1228 w = 4 1609 w = 4
1239 } 1620 }
1240 OUTPUT: 1621 OUTPUT:
1241 RETVAL 1622 RETVAL
1242 1623
1243void 1624void
1244scroll (CFPlus::Map self, int dx, int dy) 1625scroll (DC::Map self, int dx, int dy)
1245 CODE: 1626 CODE:
1246{ 1627{
1247 if (dx > 0) 1628 if (dx > 0)
1248 map_blank (self, self->x, self->y, dx - 1, self->h); 1629 map_blank (self, self->x, self->y, dx, self->h);
1249 else if (dx < 0) 1630 else if (dx < 0)
1250 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1631 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1251 1632
1252 if (dy > 0) 1633 if (dy > 0)
1253 map_blank (self, self->x, self->y, self->w, dy - 1); 1634 map_blank (self, self->x, self->y, self->w, dy);
1254 else if (dy < 0) 1635 else if (dy < 0)
1255 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1636 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1256 1637
1257 self->ox += dx; self->x += dx; 1638 self->ox += dx; self->x += dx;
1258 self->oy += dy; self->y += dy; 1639 self->oy += dy; self->y += dy;
1259 1640
1260 while (self->y < 0) 1641 while (self->y < 0)
1264 self->rows += MAP_EXTEND_Y; 1645 self->rows += MAP_EXTEND_Y;
1265 self->y += MAP_EXTEND_Y; 1646 self->y += MAP_EXTEND_Y;
1266 } 1647 }
1267} 1648}
1268 1649
1269void 1650SV *
1270map1a_update (CFPlus::Map self, SV *data_, int extmap) 1651map1a_update (DC::Map self, SV *data_, int extmap)
1271 CODE: 1652 CODE:
1272{ 1653{
1273 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1654 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1274 uint8_t *data_end = (uint8_t *)SvEND (data_); 1655 uint8_t *data_end = (uint8_t *)SvEND (data_);
1275 mapcell *cell; 1656 mapcell *cell;
1276 int x, y, flags; 1657 int x, y, z, flags;
1658 AV *missing = newAV ();
1659 RETVAL = newRV_noinc ((SV *)missing);
1277 1660
1278 while (data < data_end) 1661 while (data < data_end - 1)
1279 { 1662 {
1280 flags = (data [0] << 8) + data [1]; data += 2; 1663 flags = (data [0] << 8) + data [1]; data += 2;
1281 1664
1282 x = self->x + ((flags >> 10) & 63); 1665 x = self->x + ((flags >> 10) & 63);
1283 y = self->y + ((flags >> 4) & 63); 1666 y = self->y + ((flags >> 4) & 63);
1286 1669
1287 if (flags & 15) 1670 if (flags & 15)
1288 { 1671 {
1289 if (!cell->darkness) 1672 if (!cell->darkness)
1290 { 1673 {
1674 memset (cell, 0, sizeof (*cell));
1291 cell->darkness = 256; 1675 cell->darkness = 256;
1292 cell->face [0] = 0;
1293 cell->face [1] = 0;
1294 cell->face [2] = 0;
1295 } 1676 }
1296 1677
1297 //TODO: don't trust server data to be in-range(!) 1678 //TODO: don't trust server data to be in-range(!)
1298 1679
1299 if (flags & 8) 1680 if (flags & 8)
1305 do 1686 do
1306 { 1687 {
1307 ext = *data++; 1688 ext = *data++;
1308 cmd = ext & 0x3f; 1689 cmd = ext & 0x3f;
1309 1690
1310 if (ext < 4) 1691 if (cmd < 4)
1311 cell->darkness = 255 - ext * 64 + 1; 1692 cell->darkness = 255 - ext * 64 + 1;
1312 else if (ext == 5) // health 1693 else if (cmd == 5) // health
1694 {
1695 cell->stat_width = 1;
1313 cell->stat_hp = *data++; 1696 cell->stat_hp = *data++;
1697 }
1698 else if (cmd == 6) // monster width
1699 cell->stat_width = *data++ + 1;
1700 else if (cmd == 0x47)
1701 {
1702 if (*data == 4)
1703 ; // decode player count
1704
1705 data += *data + 1;
1706 }
1707 else if (cmd == 8) // cell flags
1708 cell->flags = *data++;
1314 else if (ext & 0x40) // unknown, multibyte => skip 1709 else if (ext & 0x40) // unknown, multibyte => skip
1315 data += *data + 1; 1710 data += *data + 1;
1711 else
1712 data++;
1316 } 1713 }
1317 while (cmd & 0x80); 1714 while (ext & 0x80);
1318 } 1715 }
1319 else 1716 else
1320 cell->darkness = *data++ + 1; 1717 cell->darkness = *data++ + 1;
1321 } 1718 }
1322 1719
1720 for (z = 0; z <= 2; ++z)
1323 if (flags & 4) 1721 if (flags & (4 >> z))
1324 { 1722 {
1325 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1723 faceid face = (data [0] << 8) + data [1]; data += 2;
1724 need_facenum (self, face);
1725 cell->tile [z] = self->face2tile [face];
1726
1727 if (cell->tile [z])
1728 {
1729 maptex *tex = self->tex + cell->tile [z];
1730 if (!tex->name)
1731 av_push (missing, newSViv (cell->tile [z]));
1732
1733 if (tex->smoothtile)
1734 {
1735 maptex *smooth = self->tex + tex->smoothtile;
1736 if (!smooth->name)
1737 av_push (missing, newSViv (tex->smoothtile));
1738 }
1739 }
1326 } 1740 }
1327
1328 if (flags & 2)
1329 {
1330 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1331 }
1332
1333 if (flags & 1)
1334 {
1335 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1336 }
1337 } 1741 }
1338 else 1742 else
1339 {
1340 cell->darkness = 0; 1743 cell->darkness = 0;
1341 cell->stat_hp = 0;
1342 }
1343 } 1744 }
1344} 1745}
1746 OUTPUT:
1747 RETVAL
1345 1748
1346SV * 1749SV *
1347mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1750mapmap (DC::Map self, int x0, int y0, int w, int h)
1348 CODE: 1751 CODE:
1349{ 1752{
1350 int x1, x; 1753 int x1, x;
1351 int y1, y; 1754 int y1, y;
1352 int z; 1755 int z;
1373 { 1776 {
1374 mapcell *cell = row->col + (x - row->c0); 1777 mapcell *cell = row->col + (x - row->c0);
1375 1778
1376 for (z = 0; z <= 0; z++) 1779 for (z = 0; z <= 0; z++)
1377 { 1780 {
1378 mapface face = cell->face [z];
1379
1380 if (face)
1381 {
1382 maptex tex = self->tex [face]; 1781 maptex tex = self->tex [cell->tile [z]];
1383 int a0 = 255 - tex.a; 1782 int a0 = 255 - tex.a;
1384 int a1 = tex.a; 1783 int a1 = tex.a;
1385 1784
1386 r = (r * a0 + tex.r * a1) / 255; 1785 r = (r * a0 + tex.r * a1) / 255;
1387 g = (g * a0 + tex.g * a1) / 255; 1786 g = (g * a0 + tex.g * a1) / 255;
1388 b = (b * a0 + tex.b * a1) / 255; 1787 b = (b * a0 + tex.b * a1) / 255;
1389 a = (a * a0 + tex.a * a1) / 255; 1788 a = (a * a0 + tex.a * a1) / 255;
1390 }
1391 } 1789 }
1392 } 1790 }
1393 1791
1394 *map++ = (r ) 1792 *map++ = (r )
1395 | (g << 8) 1793 | (g << 8)
1402} 1800}
1403 OUTPUT: 1801 OUTPUT:
1404 RETVAL 1802 RETVAL
1405 1803
1406void 1804void
1407draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1805draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1408 CODE: 1806 CODE:
1409{ 1807{
1410 int vx, vy;
1411 int x, y, z; 1808 int x, y, z;
1412 int last_name;
1413 mapface face;
1414 1809
1415 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1810 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1416 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1811 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1812 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1813 smooth_key skey;
1417 1814
1418 /* 1815 rc_t *rc = rc_alloc ();
1419 int vx = self->vx = self->w >= sw 1816 rc_key_t key;
1420 ? self->x + (self->w - sw) / 2 1817 rc_array_t *arr;
1421 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1422 1818
1423 int vy = self->vy = self->h >= sh 1819 // thats current max. sorry.
1424 ? self->y + (self->h - sh) / 2 1820 if (sw > 255) sw = 255;
1425 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1821 if (sh > 255) sh = 255;
1426 */
1427 1822
1428 glColor4ub (255, 255, 255, 255); 1823 // clear key, in case of extra padding
1824 memset (&skey, 0, sizeof (skey));
1825
1826 memset (&key, 0, sizeof (key));
1827 key.r = 255;
1828 key.g = 255;
1829 key.b = 255;
1830 key.a = 255;
1831 key.mode = GL_QUADS;
1832 key.format = GL_T2F_V3F;
1833 key.texname = -1;
1834
1835 mx += self->x;
1836 my += self->y;
1837
1838 // first pass: determine smooth_max
1839 // rather ugly, if you ask me
1840 // could also be stored inside mapcell and updated on change
1841 memset (smooth_max, 0, sizeof (smooth_max));
1842
1843 for (y = 0; y < sh; y++)
1844 if (0 <= y + my && y + my < self->rows)
1845 {
1846 maprow *row = self->row + (y + my);
1847
1848 for (x = 0; x < sw; x++)
1849 if (row->c0 <= x + mx && x + mx < row->c1)
1850 {
1851 mapcell *cell = row->col + (x + mx - row->c0);
1852
1853 smooth_max[x + 1][y + 1] =
1854 MAX (self->tex [cell->tile [0]].smoothlevel,
1855 MAX (self->tex [cell->tile [1]].smoothlevel,
1856 self->tex [cell->tile [2]].smoothlevel));
1857 }
1858 }
1429 1859
1430 glEnable (GL_BLEND); 1860 glEnable (GL_BLEND);
1431 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1861 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1432 glEnable (GL_TEXTURE_2D);
1433 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1434 1863
1435 glBegin (GL_QUADS);
1436
1437 last_name = 0;
1438
1439 for (z = 0; z < 3; z++) 1864 for (z = 0; z <= 2; z++)
1865 {
1866 memset (smooth_level, 0, sizeof (smooth_level));
1867
1440 for (y = 0; y < sh; y++) 1868 for (y = 0; y < sh; y++)
1441 if (0 <= y + vy && y + vy < self->rows) 1869 if (0 <= y + my && y + my < self->rows)
1442 { 1870 {
1443 maprow *row = self->row + (y + vy); 1871 maprow *row = self->row + (y + my);
1444 1872
1445 for (x = 0; x < sw; x++) 1873 for (x = 0; x < sw; x++)
1446 if (row->c0 <= x + vx && x + vx < row->c1) 1874 if (row->c0 <= x + mx && x + mx < row->c1)
1447 { 1875 {
1448 mapcell *cell = row->col + (x + vx - row->c0); 1876 mapcell *cell = row->col + (x + mx - row->c0);
1449
1450 face = cell->face [z]; 1877 tileid tile = cell->tile [z];
1878
1879 if (tile)
1880 {
1881 maptex tex = self->tex [tile];
1882 int px, py;
1451 1883
1452 if (face && face < self->texs) 1884 if (key.texname != tex.name)
1885 {
1886 if (!tex.name)
1887 tex = self->tex [2]; /* missing, replace by noface */
1888
1889 key.texname = tex.name;
1890 arr = rc_array (rc, &key);
1891 }
1892
1893 px = (x + 1) * T - tex.w;
1894 py = (y + 1) * T - tex.h;
1895
1896 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1897 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1898 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1899 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1900
1901 if (cell->flags && z == 2)
1902 {
1903 // overlays such as the speech bubble, probably more to come
1904 if (cell->flags & 1)
1905 {
1906 maptex tex = self->tex [1];
1907 int px = x * T + T * 2 / 32;
1908 int py = y * T - T * 6 / 32;
1909
1910 if (tex.name)
1911 {
1912 if (key.texname != tex.name)
1913 {
1914 key.texname = tex.name;
1915 arr = rc_array (rc, &key);
1916 }
1917
1918 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1919 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1920 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1921 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1922 }
1923 }
1924 }
1925
1926 // update smooth hash
1927 if (tex.smoothtile)
1928 {
1929 skey.tile = tex.smoothtile;
1930 skey.level = tex.smoothlevel;
1931
1932 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1933
1934 // add bits to current tile and all neighbours. skey.x|y is
1935 // shifted +1|+1 so we always stay positive.
1936
1937 // bits is ___n cccc CCCC bbbb
1938 // n do not draw borders&corners
1939 // c draw these corners, but...
1940 // C ... not these
1941 // b draw these borders
1942
1943 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1944 // ┃· ·· ·┃ ━━
1945
1946 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1947 // ·· ·· ·┏ ┓·
1948
1949 // full tile
1950 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1951
1952 // borders
1953 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1954 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1955 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1956 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1957
1958 // corners
1959 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1960 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1961 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1962 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1963 }
1964 }
1965 }
1966 }
1967
1968 rc_draw (rc);
1969 rc_clear (rc);
1970
1971 // go through all smoothlevels, lowest to highest, then draw.
1972 // this is basically counting sort
1973 {
1974 int w, b;
1975
1976 glEnable (GL_TEXTURE_2D);
1977 glBegin (GL_QUADS);
1978 for (w = 0; w < 256 / 32; ++w)
1979 {
1980 uint32_t smask = smooth_level [w];
1981 if (smask)
1982 for (b = 0; b < 32; ++b)
1983 if (smask & (((uint32_t)1) << b))
1453 { 1984 {
1454 maptex tex = self->tex [face]; 1985 int level = (w << 5) | b;
1986 HE *he;
1455 1987
1456 int px = (x + 1) * 32 - tex.w; 1988 hv_iterinit (smooth);
1457 int py = (y + 1) * 32 - tex.h; 1989 while ((he = hv_iternext (smooth)))
1458
1459 if (last_name != tex.name)
1460 { 1990 {
1991 smooth_key *skey = (smooth_key *)HeKEY (he);
1992 IV bits = SvIVX (HeVAL (he));
1993
1994 if (!(bits & 0x1000)
1995 && skey->level == level
1996 && level > smooth_max [skey->x][skey->y])
1997 {
1998 maptex tex = self->tex [skey->tile];
1999 int px = (((int)skey->x) - 1) * T;
2000 int py = (((int)skey->y) - 1) * T;
2001 int border = bits & 15;
2002 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2003 float dx = tex.s * .0625f; // 16 images/row
2004 float dy = tex.t * .5f ; // 2 images/column
2005
2006 if (tex.name)
2007 {
2008 // this time avoiding texture state changes
2009 // save gobs of state changes.
2010 if (key.texname != tex.name)
2011 {
1461 glEnd (); 2012 glEnd ();
1462 last_name = tex.name;
1463 glBindTexture (GL_TEXTURE_2D, last_name); 2013 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1464 glBegin (GL_QUADS); 2014 glBegin (GL_QUADS);
2015 }
2016
2017 if (border)
2018 {
2019 float ox = border * dx;
2020
2021 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2022 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2023 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2024 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2025 }
2026
2027 if (corner)
2028 {
2029 float ox = corner * dx;
2030
2031 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2032 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2033 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2034 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2035 }
2036 }
2037 }
1465 } 2038 }
1466
1467 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1468 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1469 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1470 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1471 } 2039 }
1472 }
1473 } 2040 }
1474 2041
1475 glEnd (); 2042 glEnd ();
1476
1477 glDisable (GL_TEXTURE_2D); 2043 glDisable (GL_TEXTURE_2D);
2044 key.texname = -1;
2045 }
2046
2047 hv_clear (smooth);
2048 }
2049
1478 glDisable (GL_BLEND); 2050 glDisable (GL_BLEND);
2051 rc_free (rc);
1479 2052
1480 // top layer: overlays such as the health bar 2053 // top layer: overlays such as the health bar
1481 for (y = 0; y < sh; y++) 2054 for (y = 0; y < sh; y++)
1482 if (0 <= y + vy && y + vy < self->rows) 2055 if (0 <= y + my && y + my < self->rows)
1483 { 2056 {
1484 maprow *row = self->row + (y + vy); 2057 maprow *row = self->row + (y + my);
1485 2058
1486 for (x = 0; x < sw; x++) 2059 for (x = 0; x < sw; x++)
1487 if (row->c0 <= x + vx && x + vx < row->c1) 2060 if (row->c0 <= x + mx && x + mx < row->c1)
1488 { 2061 {
1489 mapcell *cell = row->col + (x + vx - row->c0); 2062 mapcell *cell = row->col + (x + mx - row->c0);
1490 2063
1491 int px = x * 32; 2064 int px = x * T;
1492 int py = y * 32; 2065 int py = y * T;
1493 2066
1494 if (cell->stat_hp) 2067 if (cell->stat_hp)
1495 { 2068 {
1496 int width = sh / 28 + 1; 2069 int width = cell->stat_width * T;
2070 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1497 2071
1498 glColor3ub (0, 0, 0); 2072 glColor3ub (0, 0, 0);
1499 glRectf (px + 1, py, px + 31, py + width + 2); 2073 glRectf (px + 1, py - thick - 2,
2074 px + width - 1, py);
1500 2075
1501 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0); 2076 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1502 glRectf (px + 2, py + 1, px + 30 - cell->stat_hp * 28 / 255, py + width + 1); 2077 glRectf (px + 2,
2078 py - thick - 1,
2079 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1503 } 2080 }
1504 } 2081 }
1505 } 2082 }
1506} 2083}
1507 2084
1508void 2085void
1509draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2086draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1510 CODE: 2087 CODE:
1511{ 2088{
1512 static float color[16][3] = { 2089 static float color[16][3] = {
1513 { 0.00F, 0.00F, 0.00F }, 2090 { 0.00F, 0.00F, 0.00F },
1514 { 1.00F, 1.00F, 1.00F }, 2091 { 1.00F, 1.00F, 1.00F },
1564 glDisable (GL_BLEND); 2141 glDisable (GL_BLEND);
1565 glDisable (GL_TEXTURE_2D); 2142 glDisable (GL_TEXTURE_2D);
1566} 2143}
1567 2144
1568void 2145void
1569fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2146fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1570 PPCODE: 2147 PPCODE:
1571{ 2148{
1572 int vx, vy;
1573 int x, y; 2149 int x, y;
2150 int sw1 = sw + 2;
2151 int sh1 = sh + 2;
2152 int sh3 = sh * 3;
1574 int sw4 = (sw + 3) & ~3; 2153 int sw34 = (sw * 3 + 3) & ~3;
2154 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1575 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2155 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1576 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2156 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1577 2157
1578 memset (darkness, 255, sw4 * sh);
1579 SvPOK_only (darkness_sv); 2158 SvPOK_only (darkness3_sv);
1580 SvCUR_set (darkness_sv, sw4 * sh); 2159 SvCUR_set (darkness3_sv, sw34 * sh3);
1581 2160
1582 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2161 mx += self->x - 1;
1583 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2162 my += self->y - 1;
1584 2163
2164 memset (darkness1, 255, sw1 * sh1);
2165
1585 for (y = 0; y < sh; y++) 2166 for (y = 0; y < sh1; y++)
1586 if (0 <= y + vy && y + vy < self->rows) 2167 if (0 <= y + my && y + my < self->rows)
1587 { 2168 {
1588 maprow *row = self->row + (y + vy); 2169 maprow *row = self->row + (y + my);
1589 2170
1590 for (x = 0; x < sw; x++) 2171 for (x = 0; x < sw1; x++)
1591 if (row->c0 <= x + vx && x + vx < row->c1) 2172 if (row->c0 <= x + mx && x + mx < row->c1)
1592 { 2173 {
1593 mapcell *cell = row->col + (x + vx - row->c0); 2174 mapcell *cell = row->col + (x + mx - row->c0);
1594 2175
1595 darkness[y * sw4 + x] = cell->darkness 2176 darkness1 [y * sw1 + x] = cell->darkness
1596 ? 255 - (cell->darkness - 1) 2177 ? 255 - (cell->darkness - 1)
1597 : 255 - FOW_DARKNESS; 2178 : 255 - FOW_DARKNESS;
1598 } 2179 }
1599 } 2180 }
1600 2181
2182 for (y = 0; y < sh; ++y)
2183 for (x = 0; x < sw; ++x)
2184 {
2185 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2186 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2187 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2188 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2189 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2190 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2191 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2192 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2193 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2194
2195 uint8_t r11 = (d11 + d21 + d12) / 3;
2196 uint8_t r21 = d21;
2197 uint8_t r31 = (d21 + d31 + d32) / 3;
2198
2199 uint8_t r12 = d12;
2200 uint8_t r22 = d22;
2201 uint8_t r32 = d32;
2202
2203 uint8_t r13 = (d13 + d23 + d12) / 3;
2204 uint8_t r23 = d23;
2205 uint8_t r33 = (d23 + d33 + d32) / 3;
2206
2207 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2208 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2209 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2210 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2211 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2212 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2213 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2214 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2215 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2216 }
2217
2218 free (darkness1);
2219
1601 EXTEND (SP, 3); 2220 EXTEND (SP, 3);
1602 PUSHs (sv_2mortal (newSViv (sw4))); 2221 PUSHs (sv_2mortal (newSViv (sw34)));
1603 PUSHs (sv_2mortal (newSViv (sh))); 2222 PUSHs (sv_2mortal (newSViv (sh3)));
1604 PUSHs (darkness_sv); 2223 PUSHs (darkness3_sv);
1605} 2224}
1606 2225
1607SV * 2226SV *
1608get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2227get_rect (DC::Map self, int x0, int y0, int w, int h)
1609 CODE: 2228 CODE:
1610{ 2229{
1611 int x, y, x1, y1; 2230 int x, y, x1, y1;
1612 SV *data_sv = newSV (w * h * 7 + 5); 2231 SV *data_sv = newSV (w * h * 7 + 5);
1613 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2232 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1638 if (row && row->c0 <= x && x < row->c1) 2257 if (row && row->c0 <= x && x < row->c1)
1639 { 2258 {
1640 mapcell *cell = row->col + (x - row->c0); 2259 mapcell *cell = row->col + (x - row->c0);
1641 uint8_t flags = 0; 2260 uint8_t flags = 0;
1642 2261
1643 if (cell->face [0]) flags |= 1; 2262 if (cell->tile [0]) flags |= 1;
1644 if (cell->face [1]) flags |= 2; 2263 if (cell->tile [1]) flags |= 2;
1645 if (cell->face [2]) flags |= 4; 2264 if (cell->tile [2]) flags |= 4;
1646 2265
1647 *data++ = flags; 2266 *data++ = flags;
1648 2267
1649 if (flags & 1) 2268 if (flags & 1)
1650 { 2269 {
2270 tileid tile = cell->tile [0];
1651 *data++ = cell->face [0] >> 8; 2271 *data++ = tile >> 8;
1652 *data++ = cell->face [0]; 2272 *data++ = tile;
1653 } 2273 }
1654 2274
1655 if (flags & 2) 2275 if (flags & 2)
1656 { 2276 {
2277 tileid tile = cell->tile [1];
1657 *data++ = cell->face [1] >> 8; 2278 *data++ = tile >> 8;
1658 *data++ = cell->face [1]; 2279 *data++ = tile;
1659 } 2280 }
1660 2281
1661 if (flags & 4) 2282 if (flags & 4)
1662 { 2283 {
2284 tileid tile = cell->tile [2];
1663 *data++ = cell->face [2] >> 8; 2285 *data++ = tile >> 8;
1664 *data++ = cell->face [2]; 2286 *data++ = tile;
1665 } 2287 }
1666 } 2288 }
1667 else 2289 else
1668 *data++ = 0; 2290 *data++ = 0;
1669 } 2291 }
1675} 2297}
1676 OUTPUT: 2298 OUTPUT:
1677 RETVAL 2299 RETVAL
1678 2300
1679void 2301void
1680set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2302set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1681 PPCODE: 2303 PPCODE:
1682{ 2304{
1683 int x, y, z; 2305 int x, y, z;
1684 int w, h; 2306 int w, h;
1685 int x1, y1; 2307 int x1, y1;
1686 2308
1687 if (*data++ != 0) 2309 if (*data++ != 0)
1688 return; /* version mismatch */ 2310 XSRETURN_EMPTY; /* version mismatch */
1689 2311
1690 w = *data++ << 8; w |= *data++; 2312 w = *data++ << 8; w |= *data++;
1691 h = *data++ << 8; h |= *data++; 2313 h = *data++ << 8; h |= *data++;
1692 2314
1693 // we need to do this 'cause we don't keep an absolute coord system for rows 2315 // we need to do this 'cause we don't keep an absolute coord system for rows
1709 { 2331 {
1710 uint8_t flags = *data++; 2332 uint8_t flags = *data++;
1711 2333
1712 if (flags) 2334 if (flags)
1713 { 2335 {
1714 mapface face[3] = { 0, 0, 0 };
1715
1716 mapcell *cell = row_get_cell (row, x); 2336 mapcell *cell = row_get_cell (row, x);
2337 tileid tile[3] = { 0, 0, 0 };
1717 2338
1718 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2339 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1719 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2340 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1720 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2341 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1721 2342
1722 if (cell->darkness == 0) 2343 if (cell->darkness == 0)
1723 { 2344 {
1724 cell->darkness = 0; 2345 cell->darkness = 0;
1725 2346
1726 for (z = 0; z <= 2; z++) 2347 for (z = 0; z <= 2; z++)
1727 { 2348 {
1728 cell->face[z] = face[z]; 2349 tileid t = tile [z];
1729 2350
1730 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2351 if (t >= self->texs || (t && !self->tex [t].name))
2352 {
1731 XPUSHs (sv_2mortal (newSViv (face[z]))); 2353 XPUSHs (sv_2mortal (newSViv (t)));
2354 need_texid (self, t);
2355 }
2356
2357 cell->tile [z] = t;
1732 } 2358 }
1733 } 2359 }
1734 } 2360 }
1735 } 2361 }
1736 } 2362 }
1737} 2363}
1738 2364
1739MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2365MODULE = Deliantra::Client PACKAGE = DC::RW
1740 2366
1741CFPlus::MixChunk 2367DC::RW
1742new_from_file (SV *class, char *path) 2368new (SV *class, SV *data_sv)
1743 CODE: 2369 CODE:
1744 RETVAL = Mix_LoadWAV (path); 2370{
2371 STRLEN datalen;
2372 char *data = SvPVbyte (data_sv, datalen);
2373
2374 RETVAL = SDL_RWFromConstMem (data, datalen);
2375}
1745 OUTPUT: 2376 OUTPUT:
1746 RETVAL 2377 RETVAL
1747 2378
2379DC::RW
2380new_from_file (SV *class, const char *path, const char *mode = "rb")
2381 CODE:
2382 RETVAL = SDL_RWFromFile (path, mode);
2383 OUTPUT:
2384 RETVAL
2385
2386# fails on win32:
2387# dc.xs(2268) : error C2059: syntax error : '('
1748void 2388#void
2389#close (DC::RW self)
2390# CODE:
2391# (self->(close)) (self);
2392
2393MODULE = Deliantra::Client PACKAGE = DC::Channel
2394
2395PROTOTYPES: DISABLE
2396
2397DC::Channel
2398find ()
2399 CODE:
2400{
2401 RETVAL = Mix_GroupAvailable (-1);
2402
2403 if (RETVAL < 0)
2404 {
2405 RETVAL = Mix_GroupOldest (-1);
2406
2407 if (RETVAL < 0)
2408 XSRETURN_UNDEF;
2409
2410 Mix_HaltChannel (RETVAL);
2411 }
2412
2413 Mix_UnregisterAllEffects (RETVAL);
2414 Mix_Volume (RETVAL, 128);
2415}
2416 OUTPUT:
2417 RETVAL
2418
2419void
2420halt (DC::Channel self)
2421 CODE:
2422 Mix_HaltChannel (self);
2423
2424void
2425expire (DC::Channel self, int ticks = -1)
2426 CODE:
2427 Mix_ExpireChannel (self, ticks);
2428
2429void
2430fade_out (DC::Channel self, int ticks = -1)
2431 CODE:
2432 Mix_FadeOutChannel (self, ticks);
2433
2434int
2435volume (DC::Channel self, int volume)
2436 CODE:
2437 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2438 OUTPUT:
2439 RETVAL
2440
2441void
2442unregister_all_effects (DC::Channel self)
2443 CODE:
2444 Mix_UnregisterAllEffects (self);
2445
2446void
2447set_panning (DC::Channel self, int left, int right)
2448 CODE:
2449 left = CLAMP (left , 0, 255);
2450 right = CLAMP (right, 0, 255);
2451 Mix_SetPanning (self, left, right);
2452
2453void
2454set_distance (DC::Channel self, int distance)
2455 CODE:
2456 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2457
2458void
2459set_position (DC::Channel self, int angle, int distance)
2460 CODE:
2461
2462void
2463set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2464 CODE:
2465{
2466 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2467 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2468 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2469}
2470
2471void
2472set_reverse_stereo (DC::Channel self, int flip)
2473 CODE:
2474 Mix_SetReverseStereo (self, flip);
2475
2476MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2477
2478PROTOTYPES: DISABLE
2479
2480DC::MixChunk
2481new (SV *class, DC::RW rwops)
2482 CODE:
2483 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2484 OUTPUT:
2485 RETVAL
2486
2487void
1749DESTROY (CFPlus::MixChunk self) 2488DESTROY (DC::MixChunk self)
1750 CODE: 2489 CODE:
1751 Mix_FreeChunk (self); 2490 Mix_FreeChunk (self);
1752 2491
1753int 2492int
1754volume (CFPlus::MixChunk self, int volume = -1) 2493volume (DC::MixChunk self, int volume = -1)
1755 CODE: 2494 CODE:
2495 if (items > 1)
2496 volume = CLAMP (volume, 0, 128);
1756 RETVAL = Mix_VolumeChunk (self, volume); 2497 RETVAL = Mix_VolumeChunk (self, volume);
1757 OUTPUT: 2498 OUTPUT:
1758 RETVAL 2499 RETVAL
1759 2500
1760int 2501DC::Channel
1761play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2502play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1762 CODE: 2503 CODE:
2504{
1763 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2505 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2506
2507 if (RETVAL < 0)
2508 XSRETURN_UNDEF;
2509
2510 if (channel < 0)
2511 {
2512 Mix_UnregisterAllEffects (RETVAL);
2513 Mix_Volume (RETVAL, 128);
2514 }
2515}
1764 OUTPUT: 2516 OUTPUT:
1765 RETVAL 2517 RETVAL
1766 2518
1767MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2519MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1768 2520
1769int 2521int
1770volume (int volume = -1) 2522volume (int volume = -1)
2523 PROTOTYPE: ;$
1771 CODE: 2524 CODE:
2525 if (items > 0)
2526 volume = CLAMP (volume, 0, 128);
1772 RETVAL = Mix_VolumeMusic (volume); 2527 RETVAL = Mix_VolumeMusic (volume);
1773 OUTPUT: 2528 OUTPUT:
1774 RETVAL 2529 RETVAL
1775 2530
2531void
2532fade_out (int ms)
2533 CODE:
2534 Mix_FadeOutMusic (ms);
2535
2536void
2537halt ()
2538 CODE:
2539 Mix_HaltMusic ();
2540
1776CFPlus::MixMusic 2541DC::MixMusic
1777new_from_file (SV *class, char *path) 2542new (SV *class, DC::RW rwops)
1778 CODE: 2543 CODE:
1779 RETVAL = Mix_LoadMUS (path); 2544 RETVAL = Mix_LoadMUS_RW (rwops);
1780 OUTPUT: 2545 OUTPUT:
1781 RETVAL 2546 RETVAL
1782 2547
1783void 2548void
1784DESTROY (CFPlus::MixMusic self) 2549DESTROY (DC::MixMusic self)
1785 CODE: 2550 CODE:
1786 Mix_FreeMusic (self); 2551 Mix_FreeMusic (self);
1787 2552
1788int 2553int
1789play (CFPlus::MixMusic self, int loops = -1) 2554play (DC::MixMusic self, int loops = -1)
1790 CODE: 2555 CODE:
1791 RETVAL = Mix_PlayMusic (self, loops); 2556 RETVAL = Mix_PlayMusic (self, loops);
1792 OUTPUT: 2557 OUTPUT:
1793 RETVAL 2558 RETVAL
1794 2559
1795MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2560void
2561fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2562 CODE:
2563 Mix_FadeInMusicPos (self, loops, ms, position);
2564
2565MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2566
2567PROTOTYPES: ENABLE
1796 2568
1797BOOT: 2569BOOT:
1798{ 2570{
1799 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2571 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1800 static const struct { 2572 static const struct {
1801 const char *name; 2573 const char *name;
1802 IV iv; 2574 IV iv;
1803 } *civ, const_iv[] = { 2575 } *civ, const_iv[] = {
1804# define const_iv(name) { # name, (IV)name } 2576# define const_iv(name) { # name, (IV)name }
2577 const_iv (GL_VENDOR),
2578 const_iv (GL_VERSION),
2579 const_iv (GL_EXTENSIONS),
1805 const_iv (GL_COLOR_MATERIAL), 2580 const_iv (GL_COLOR_MATERIAL),
1806 const_iv (GL_SMOOTH), 2581 const_iv (GL_SMOOTH),
1807 const_iv (GL_FLAT), 2582 const_iv (GL_FLAT),
1808 const_iv (GL_DITHER), 2583 const_iv (GL_DITHER),
1809 const_iv (GL_BLEND), 2584 const_iv (GL_BLEND),
1813 const_iv (GL_ALPHA_TEST), 2588 const_iv (GL_ALPHA_TEST),
1814 const_iv (GL_NORMALIZE), 2589 const_iv (GL_NORMALIZE),
1815 const_iv (GL_RESCALE_NORMAL), 2590 const_iv (GL_RESCALE_NORMAL),
1816 const_iv (GL_FRONT), 2591 const_iv (GL_FRONT),
1817 const_iv (GL_BACK), 2592 const_iv (GL_BACK),
2593 const_iv (GL_AUX0),
1818 const_iv (GL_AND), 2594 const_iv (GL_AND),
1819 const_iv (GL_ONE), 2595 const_iv (GL_ONE),
1820 const_iv (GL_ZERO), 2596 const_iv (GL_ZERO),
1821 const_iv (GL_SRC_ALPHA), 2597 const_iv (GL_SRC_ALPHA),
1822 const_iv (GL_DST_ALPHA), 2598 const_iv (GL_DST_ALPHA),
1835 const_iv (GL_INTENSITY), 2611 const_iv (GL_INTENSITY),
1836 const_iv (GL_LUMINANCE), 2612 const_iv (GL_LUMINANCE),
1837 const_iv (GL_LUMINANCE_ALPHA), 2613 const_iv (GL_LUMINANCE_ALPHA),
1838 const_iv (GL_FLOAT), 2614 const_iv (GL_FLOAT),
1839 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2615 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2616 const_iv (GL_COMPRESSED_ALPHA_ARB),
2617 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2618 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2619 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2620 const_iv (GL_COMPRESSED_RGB_ARB),
2621 const_iv (GL_COMPRESSED_RGBA_ARB),
1840 const_iv (GL_COMPILE), 2622 const_iv (GL_COMPILE),
2623 const_iv (GL_PROXY_TEXTURE_1D),
2624 const_iv (GL_PROXY_TEXTURE_2D),
1841 const_iv (GL_TEXTURE_1D), 2625 const_iv (GL_TEXTURE_1D),
1842 const_iv (GL_TEXTURE_2D), 2626 const_iv (GL_TEXTURE_2D),
1843 const_iv (GL_TEXTURE_ENV), 2627 const_iv (GL_TEXTURE_ENV),
1844 const_iv (GL_TEXTURE_MAG_FILTER), 2628 const_iv (GL_TEXTURE_MAG_FILTER),
1845 const_iv (GL_TEXTURE_MIN_FILTER), 2629 const_iv (GL_TEXTURE_MIN_FILTER),
1866 const_iv (GL_COLOR_LOGIC_OP), 2650 const_iv (GL_COLOR_LOGIC_OP),
1867 const_iv (GL_SEPARABLE_2D), 2651 const_iv (GL_SEPARABLE_2D),
1868 const_iv (GL_CONVOLUTION_2D), 2652 const_iv (GL_CONVOLUTION_2D),
1869 const_iv (GL_CONVOLUTION_BORDER_MODE), 2653 const_iv (GL_CONVOLUTION_BORDER_MODE),
1870 const_iv (GL_CONSTANT_BORDER), 2654 const_iv (GL_CONSTANT_BORDER),
2655 const_iv (GL_POINTS),
1871 const_iv (GL_LINES), 2656 const_iv (GL_LINES),
1872 const_iv (GL_LINE_STRIP), 2657 const_iv (GL_LINE_STRIP),
1873 const_iv (GL_LINE_LOOP), 2658 const_iv (GL_LINE_LOOP),
1874 const_iv (GL_QUADS), 2659 const_iv (GL_QUADS),
1875 const_iv (GL_QUAD_STRIP), 2660 const_iv (GL_QUAD_STRIP),
1876 const_iv (GL_TRIANGLES), 2661 const_iv (GL_TRIANGLES),
1877 const_iv (GL_TRIANGLE_STRIP), 2662 const_iv (GL_TRIANGLE_STRIP),
1878 const_iv (GL_TRIANGLE_FAN), 2663 const_iv (GL_TRIANGLE_FAN),
2664 const_iv (GL_POLYGON),
1879 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2665 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2666 const_iv (GL_POINT_SMOOTH_HINT),
2667 const_iv (GL_LINE_SMOOTH_HINT),
2668 const_iv (GL_POLYGON_SMOOTH_HINT),
2669 const_iv (GL_GENERATE_MIPMAP_HINT),
2670 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1880 const_iv (GL_FASTEST), 2671 const_iv (GL_FASTEST),
2672 const_iv (GL_DONT_CARE),
2673 const_iv (GL_NICEST),
1881 const_iv (GL_V2F), 2674 const_iv (GL_V2F),
1882 const_iv (GL_V3F), 2675 const_iv (GL_V3F),
1883 const_iv (GL_T2F_V3F), 2676 const_iv (GL_T2F_V3F),
1884 const_iv (GL_T2F_N3F_V3F), 2677 const_iv (GL_T2F_N3F_V3F),
1885# undef const_iv 2678# undef const_iv
1886 }; 2679 };
1887 2680
1888 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2681 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1889 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2682 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2683
2684 texture_av = newAV ();
2685 AvREAL_off (texture_av);
1890} 2686}
2687
2688void
2689disable_GL_EXT_blend_func_separate ()
2690 CODE:
2691 gl.BlendFuncSeparate = 0;
2692 gl.BlendFuncSeparateEXT = 0;
1891 2693
1892char * 2694char *
1893gl_vendor () 2695gl_vendor ()
1894 CODE: 2696 CODE:
1895 RETVAL = (char *)glGetString (GL_VENDOR); 2697 RETVAL = (char *)glGetString (GL_VENDOR);
1908 CODE: 2710 CODE:
1909 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2711 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1910 OUTPUT: 2712 OUTPUT:
1911 RETVAL 2713 RETVAL
1912 2714
2715const char *glGetString (GLenum pname)
2716
2717GLint glGetInteger (GLenum pname)
2718 CODE:
2719 glGetIntegerv (pname, &RETVAL);
2720 OUTPUT:
2721 RETVAL
2722
2723GLdouble glGetDouble (GLenum pname)
2724 CODE:
2725 glGetDoublev (pname, &RETVAL);
2726 OUTPUT:
2727 RETVAL
2728
1913int glGetError () 2729int glGetError ()
1914 2730
1915void glFinish () 2731void glFinish ()
1916 2732
1917void glClear (int mask) 2733void glClear (int mask)
1954# near_ and far_ are due to microsofts buggy "c" compiler 2770# near_ and far_ are due to microsofts buggy "c" compiler
1955void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2771void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1956 2772
1957# near_ and far_ are due to microsofts buggy "c" compiler 2773# near_ and far_ are due to microsofts buggy "c" compiler
1958void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2774void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2775
2776PROTOTYPES: DISABLE
1959 2777
1960void glViewport (int x, int y, int width, int height) 2778void glViewport (int x, int y, int width, int height)
1961 2779
1962void glScissor (int x, int y, int width, int height) 2780void glScissor (int x, int y, int width, int height)
1963 2781
1971 2789
1972void glRotate (float angle, float x, float y, float z) 2790void glRotate (float angle, float x, float y, float z)
1973 CODE: 2791 CODE:
1974 glRotatef (angle, x, y, z); 2792 glRotatef (angle, x, y, z);
1975 2793
1976void glBegin (int mode)
1977
1978void glEnd ()
1979
1980void glColor (float r, float g, float b, float a = 1.0) 2794void glColor (float r, float g, float b, float a = 1.0)
1981 PROTOTYPE: @
1982 ALIAS: 2795 ALIAS:
1983 glColor_premultiply = 1 2796 glColor_premultiply = 1
1984 CODE: 2797 CODE:
1985 if (ix) 2798 if (ix)
1986 { 2799 {
1989 b *= a; 2802 b *= a;
1990 } 2803 }
1991 // microsoft visual "c" rounds instead of truncating... 2804 // microsoft visual "c" rounds instead of truncating...
1992 glColor4f (r, g, b, a); 2805 glColor4f (r, g, b, a);
1993 2806
1994void glInterleavedArrays (int format, int stride, char *data)
1995
1996void glDrawElements (int mode, int count, int type, char *indices)
1997
1998# 1.2 void glDrawRangeElements (int mode, int start, int end
1999
2000void glRasterPos (float x, float y, float z = 0.) 2807void glRasterPos (float x, float y, float z = 0.)
2001 CODE: 2808 CODE:
2002 glRasterPos3f (0, 0, z); 2809 glRasterPos3f (0, 0, z);
2003 glBitmap (0, 0, 0, 0, x, y, 0); 2810 glBitmap (0, 0, 0, 0, x, y, 0);
2004 2811
2008 2815
2009void glTexCoord (float s, float t) 2816void glTexCoord (float s, float t)
2010 CODE: 2817 CODE:
2011 glTexCoord2f (s, t); 2818 glTexCoord2f (s, t);
2012 2819
2820void glRect (float x1, float y1, float x2, float y2)
2821 CODE:
2822 glRectf (x1, y1, x2, y2);
2823
2824void glRect_lineloop (float x1, float y1, float x2, float y2)
2825 CODE:
2826 glBegin (GL_LINE_LOOP);
2827 glVertex2f (x1, y1);
2828 glVertex2f (x2, y1);
2829 glVertex2f (x2, y2);
2830 glVertex2f (x1, y2);
2831 glEnd ();
2832
2833PROTOTYPES: ENABLE
2834
2835void glBegin (int mode)
2836
2837void glEnd ()
2838
2839void glPointSize (GLfloat size)
2840
2841void glLineWidth (GLfloat width)
2842
2843void glInterleavedArrays (int format, int stride, char *data)
2844
2845void glDrawElements (int mode, int count, int type, char *indices)
2846
2847# 1.2 void glDrawRangeElements (int mode, int start, int end
2848
2013void glTexEnv (int target, int pname, float param) 2849void glTexEnv (int target, int pname, float param)
2014 CODE: 2850 CODE:
2015 glTexEnvf (target, pname, param); 2851 glTexEnvf (target, pname, param);
2016 2852
2017void glTexParameter (int target, int pname, float param) 2853void glTexParameter (int target, int pname, float param)
2033void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2869void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2034 CODE: 2870 CODE:
2035 if (gl.SeparableFilter2D) 2871 if (gl.SeparableFilter2D)
2036 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2872 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2037 2873
2038void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2874void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2039 2875
2040void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2876void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2041 2877
2042void glDrawPixels (int width, int height, int format, int type, char *pixels) 2878void glDrawPixels (int width, int height, int format, int type, char *pixels)
2879
2880void glPixelZoom (float x, float y)
2043 2881
2044void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2882void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2045 2883
2046int glGenTexture () 2884int glGenTexture ()
2047 CODE: 2885 CODE:
2048{ 2886 RETVAL = gen_texture ();
2049 GLuint name;
2050 glGenTextures (1, &name);
2051 RETVAL = name;
2052}
2053 OUTPUT: 2887 OUTPUT:
2054 RETVAL 2888 RETVAL
2055 2889
2056void glDeleteTexture (int name) 2890void glDeleteTexture (int name)
2057 CODE: 2891 CODE:
2058{
2059 GLuint name_ = name;
2060 glDeleteTextures (1, &name_); 2892 del_texture (name);
2061} 2893
2062
2063int glGenList () 2894int glGenList ()
2064 CODE: 2895 CODE:
2065 RETVAL = glGenLists (1); 2896 RETVAL = glGenLists (1);
2066 OUTPUT: 2897 OUTPUT:
2067 RETVAL 2898 RETVAL
2074 2905
2075void glEndList () 2906void glEndList ()
2076 2907
2077void glCallList (int list) 2908void glCallList (int list)
2078 2909
2910MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2911
2912PROTOTYPES: DISABLE
2913
2914void
2915find_widget (SV *self, NV x, NV y)
2916 PPCODE:
2917{
2918 if (within_widget (self, x, y))
2919 XPUSHs (self);
2920}
2921
2922BOOT:
2923{
2924 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2925
2926 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2927 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2928 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2929 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2930}
2931
2932void
2933draw (SV *self)
2934 CODE:
2935{
2936 HV *hv;
2937 SV **svp;
2938 NV x, y, w, h;
2939 SV *draw_x_sv = GvSV (draw_x_gv);
2940 SV *draw_y_sv = GvSV (draw_y_gv);
2941 SV *draw_w_sv = GvSV (draw_w_gv);
2942 SV *draw_h_sv = GvSV (draw_h_gv);
2943 double draw_x, draw_y;
2944
2945 if (!SvROK (self))
2946 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2947
2948 hv = (HV *)SvRV (self);
2949
2950 if (SvTYPE (hv) != SVt_PVHV)
2951 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2952
2953 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2954 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2955
2956 if (!h || !w)
2957 XSRETURN_EMPTY;
2958
2959 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2960 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2961
2962 draw_x = SvNV (draw_x_sv) + x;
2963 draw_y = SvNV (draw_y_sv) + y;
2964
2965 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2966 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2967 XSRETURN_EMPTY;
2968
2969 sv_setnv (draw_x_sv, draw_x);
2970 sv_setnv (draw_y_sv, draw_y);
2971
2972 glPushMatrix ();
2973 glTranslated (x, y, 0);
2974
2975 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2976 {
2977 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2978
2979 if (svp && SvTRUE (*svp))
2980 {
2981 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2982 glEnable (GL_BLEND);
2983 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2984 glBegin (GL_QUADS);
2985 glVertex2f (0, 0);
2986 glVertex2f (w, 0);
2987 glVertex2f (w, h);
2988 glVertex2f (0, h);
2989 glEnd ();
2990 glDisable (GL_BLEND);
2991 }
2992 }
2993#if 0
2994 // draw borders, for debugging
2995 glPushMatrix ();
2996 glColor4f (1., 1., 0., 1.);
2997 glTranslatef (.5, .5, 0.);
2998 glBegin (GL_LINE_LOOP);
2999 glVertex2f (0 , 0);
3000 glVertex2f (w - 1, 0);
3001 glVertex2f (w - 1, h - 1);
3002 glVertex2f (0 , h - 1);
3003 glEnd ();
3004 glPopMatrix ();
3005#endif
3006 PUSHMARK (SP);
3007 XPUSHs (self);
3008 PUTBACK;
3009 call_method ("_draw", G_VOID | G_DISCARD);
3010 SPAGAIN;
3011
3012 glPopMatrix ();
3013
3014 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3015 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3016}
3017

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