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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.159 by root, Sun Oct 8 21:22:29 2006 UTC vs.
Revision 1.256 by root, Mon Mar 24 00:24:46 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
16#endif 27#endif
17 28
29#include <assert.h>
18#include <math.h> 30#include <math.h>
19#include <string.h> 31#include <string.h>
20#include <stdio.h> 32#include <stdio.h>
21#include <stdlib.h> 33#include <stdlib.h>
22 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
23#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
24#include <SDL_endian.h> 39#include <SDL_endian.h>
25#include <SDL_image.h> 40#include <SDL_image.h>
26#include <SDL_mixer.h> 41#include <SDL_mixer.h>
27#include <SDL_opengl.h> 42#include <SDL_opengl.h>
28 43
30#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
31 46
32#include <glib/gmacros.h> 47#include <glib/gmacros.h>
33 48
34#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
35 61
36#ifndef _WIN32 62#ifndef _WIN32
37# include <sys/types.h> 63# include <sys/types.h>
38# include <sys/socket.h> 64# include <sys/socket.h>
39# include <netinet/in.h> 65# include <netinet/in.h>
40# include <netinet/tcp.h> 66# include <netinet/tcp.h>
41# include <inttypes.h> 67# include <inttypes.h>
42#else
43 typedef unsigned char uint8_t;
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 68#endif
50 69
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 71
53#define FOW_DARKNESS 32 72#define FOW_DARKNESS 32
54 73
55#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
57 76
58#define MIN_FONT_HEIGHT 10 77#define MIN_FONT_HEIGHT 10
78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
59 81
60#if 0 82#if 0
61# define PARACHUTE SDL_INIT_NOPARACHUTE 83# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else 84#else
63# define PARACHUTE 0 85# define PARACHUTE 0
64#endif 86#endif
65 87
88static AV *texture_av;
89
66static struct 90static struct
67{ 91{
68#define GL_FUNC(ptr,name) ptr name; 92#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 93#include "glfunc.h"
70#undef GL_FUNC 94#undef GL_FUNC
71} gl; 95} gl;
72 96
97static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 99{
75 if (gl.BlendFuncSeparate) 100 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 101 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 102 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 104 else
80 glBlendFunc (sa, da); 105 glBlendFunc (sa, da);
81} 106}
82 107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
83#include "texcache.c" 132#include "texcache.c"
133#include "rendercache.c"
84 134
85#include "pango-font.c" 135#include "pango-font.c"
86#include "pango-fontmap.c" 136#include "pango-fontmap.c"
87#include "pango-render.c" 137#include "pango-render.c"
88 138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 142typedef Mix_Music *DC__MixMusic;
91 143
92typedef PangoFontDescription *CFPlus__Font; 144typedef PangoFontDescription *DC__Font;
93 145
94static int 146static int
95shape_attr_p (PangoLayoutRun *run) 147shape_attr_p (PangoLayoutRun *run)
96{ 148{
97 GSList *attrs = run->item->analysis.extra_attrs; 149 GSList *attrs = run->item->analysis.extra_attrs;
111 163
112typedef struct cf_layout { 164typedef struct cf_layout {
113 PangoLayout *pl; 165 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode 166 float r, g, b, a; // default color for rgba mode
115 int base_height; 167 int base_height;
116 CFPlus__Font font; 168 DC__Font font;
169 rc_t *rc;
117} *CFPlus__Layout; 170} *DC__Layout;
118 171
119static CFPlus__Font default_font; 172static DC__Font default_font;
120static PangoContext *opengl_context; 173static PangoContext *opengl_context;
121static PangoFontMap *opengl_fontmap; 174static PangoFontMap *opengl_fontmap;
122 175
123static void 176static void
124substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
129#endif 182#endif
130 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
131} 184}
132 185
133static void 186static void
134layout_update_font (CFPlus__Layout self) 187layout_update_font (DC__Layout self)
135{ 188{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 190 * reasonably well with bitstream vera
138 */ 191 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 192 PangoFontDescription *font = self->font ? self->font : default_font;
143 196
144 pango_layout_set_font_description (self->pl, font); 197 pango_layout_set_font_description (self->pl, font);
145} 198}
146 199
147static void 200static void
148layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 202{
150 PangoRectangle rect; 203 PangoRectangle rect;
151 204
152 // get_pixel_* wrongly rounds down 205 // get_pixel_* wrongly rounds down
153 pango_layout_get_extents (self->pl, 0, &rect); 206 pango_layout_get_extents (self->pl, 0, &rect);
160 213
161 *w = rect.width; 214 *w = rect.width;
162 *h = rect.height; 215 *h = rect.height;
163} 216}
164 217
218typedef uint16_t tileid;
165typedef uint16_t mapface; 219typedef uint16_t faceid;
166 220
167typedef struct { 221typedef struct {
168 GLint name; 222 GLuint name;
169 int w, h; 223 int w, h;
170 float s, t; 224 float s, t;
171 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
172} maptex; 228} maptex;
173 229
174typedef struct { 230typedef struct {
175 uint32_t player; 231 uint32_t player;
176 mapface face[3]; 232 tileid tile[3];
177 uint16_t darkness; 233 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 235} mapcell;
180 236
181typedef struct { 237typedef struct {
182 int32_t c0, c1; 238 int32_t c0, c1;
183 mapcell *col; 239 mapcell *col;
184} maprow; 240} maprow;
185 241
186typedef struct map { 242typedef struct map {
187 int x, y, w, h; 243 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 245 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 246 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 247
195 int32_t rows; 248 int32_t rows;
196 maprow *row; 249 maprow *row;
197} *CFPlus__Map; 250} *DC__Map;
198 251
199static char * 252static char *
200prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
201{ 254{
202 char *p; 255 char *p;
219} 272}
220 273
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
223 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
224static maprow * 297static maprow *
225map_get_row (CFPlus__Map self, int y) 298map_get_row (DC__Map self, int y)
226{ 299{
227 if (0 > y) 300 if (0 > y)
228 { 301 {
229 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
230 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
268 341
269 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
270} 343}
271 344
272static mapcell * 345static mapcell *
273map_get_cell (CFPlus__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
274{ 347{
275 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
276} 349}
277 350
278static void 351static void
279map_clear (CFPlus__Map self) 352map_clear (DC__Map self)
280{ 353{
281 int r; 354 int r;
282 355
283 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
284 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
292 self->row = 0; 365 self->row = 0;
293 self->rows = 0; 366 self->rows = 0;
294} 367}
295 368
296static void 369static void
297map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
298{ 371{
299 int x, y; 372 int x, y;
300 maprow *row; 373 maprow *row;
301 mapcell *cell; 374 mapcell *cell;
302 375
322 cell->player = 0; 395 cell->player = 0;
323 } 396 }
324 } 397 }
325} 398}
326 399
400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
414}
415
327static void 416static void
328music_finished (void) 417music_finished (void)
329{ 418{
330 SDL_UserEvent ev; 419 SDL_UserEvent ev;
331 420
365 n |= n >> 16; 454 n |= n >> 16;
366 455
367 return n + 1; 456 return n + 1;
368} 457}
369 458
370MODULE = CFPlus PACKAGE = CFPlus 459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
470/* SDL should provide this, really. */
471#define SDLK_MODIFIER_MIN 300
472#define SDLK_MODIFIER_MAX 314
473
474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
371 518
372PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
373 520
374BOOT: 521BOOT:
375{ 522{
376 HV *stash = gv_stashpv ("CFPlus", 1); 523 HV *stash = gv_stashpv ("DC", 1);
377 static const struct { 524 static const struct {
378 const char *name; 525 const char *name;
379 IV iv; 526 IV iv;
380 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
529 const_iv (SDLK_MODIFIER_MIN),
530 const_iv (SDLK_MODIFIER_MAX),
531
382 const_iv (SDL_ACTIVEEVENT), 532 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 533 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 534 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 535 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 536 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 545 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 546 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 547 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 548 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 549 const_iv (SDL_USEREVENT),
550
551 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE),
554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
400 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 616 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 617 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 618 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 619 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 620 const_iv (SDLK_UNDO),
621
464 const_iv (KMOD_NONE), 622 const_iv (KMOD_NONE),
623 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 624 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 625 const_iv (KMOD_RSHIFT),
626 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 627 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 628 const_iv (KMOD_RCTRL),
629 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 630 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 631 const_iv (KMOD_RALT),
632 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL), 638
477 const_iv (KMOD_SHIFT), 639 const_iv (MIX_DEFAULT_FORMAT),
478 const_iv (KMOD_ALT),
479 const_iv (KMOD_META)
480# undef const_iv 640# undef const_iv
481 }; 641 };
482 642
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
645
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 648}
649
650void
651weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
486 655
487int 656int
488in_destruct () 657in_destruct ()
489 CODE: 658 CODE:
490 RETVAL = PL_main_cv == Nullcv; 659 RETVAL = PL_main_cv == Nullcv;
493 662
494NV floor (NV x) 663NV floor (NV x)
495 664
496NV ceil (NV x) 665NV ceil (NV x)
497 666
667IV minpot (UV n)
668
669IV popcount (UV n)
670
498void 671void
499pango_init () 672pango_init ()
500 CODE: 673 CODE:
501{ 674{
502 opengl_fontmap = pango_opengl_font_map_new (); 675 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678#if PANGO_VERSION_CHECK (1, 15, 2)
679 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
680 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
681#endif
505} 682}
683
684char *
685SDL_GetError ()
506 686
507int 687int
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 688SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 689
510void 690void
511SDL_Quit () 691SDL_Quit ()
512 692
513void 693void
514SDL_ListModes () 694SDL_ListModes (int rgb, int alpha)
515 PPCODE: 695 PPCODE:
516{ 696{
517 SDL_Rect **m; 697 SDL_Rect **m;
518 698
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 699 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 702 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 703
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 704 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 705 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 706
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 707 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 711
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 712 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10) 713#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 714 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 715 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif 716#endif
537 717
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 718 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 719
543 if (m && m != (SDL_Rect **)-1) 720 if (m && m != (SDL_Rect **)-1)
544 while (*m) 721 while (*m)
545 { 722 {
723 if ((*m)->w >= 800 && (*m)->h >= 480)
724 {
546 AV *av = newAV (); 725 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 726 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 727 av_push (av, newSViv ((*m)->h));
728 av_push (av, newSViv (rgb));
729 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 730 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
731 }
550 732
551 ++m; 733 ++m;
552 } 734 }
553} 735}
554 736
555char *
556SDL_GetError ()
557
558int 737int
559SDL_SetVideoMode (int w, int h, int fullscreen) 738SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 739 CODE:
740{
741 SDL_EnableUNICODE (1);
742 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
743
744 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
745 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
746 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
747 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
748
561 RETVAL = !!SDL_SetVideoMode ( 749 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 750 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 751 );
752
564 if (RETVAL) 753 if (RETVAL)
565 { 754 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 755 av_clear (texture_av);
756
757 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 758#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 759#include "glfunc.h"
569# undef GL_FUNC 760#undef GL_FUNC
570 } 761 }
762}
571 OUTPUT: 763 OUTPUT:
572 RETVAL 764 RETVAL
573 765
574void 766void
575SDL_GL_SwapBuffers () 767SDL_GL_SwapBuffers ()
576 768
577char * 769char *
578SDL_GetKeyName (int sym) 770SDL_GetKeyName (int sym)
579 771
772int
773SDL_GetAppState ()
774
775int
776SDL_GetModState ()
777
580void 778void
581SDL_PollEvent () 779poll_events ()
582 PPCODE: 780 PPCODE:
583{ 781{
584 SDL_Event ev; 782 SDL_Event ev;
585 783
586 while (SDL_PollEvent (&ev)) 784 SDL_PumpEvents ();
785 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 786 {
588 HV *hv = newHV (); 787 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 788 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 789
591 switch (ev.type) 790 switch (ev.type)
592 { 791 {
593 case SDL_KEYDOWN: 792 case SDL_KEYDOWN:
594 case SDL_KEYUP: 793 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 794 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 795 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 796 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
797 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 798 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 799 break;
600 800
601 case SDL_ACTIVEEVENT: 801 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 802 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 803 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 804 break;
605 805
606 case SDL_MOUSEMOTION: 806 case SDL_MOUSEMOTION:
807 {
808 int state = ev.motion.state;
809 int x = ev.motion.x;
810 int y = ev.motion.y;
811 int xrel = ev.motion.xrel;
812 int yrel = ev.motion.yrel;
813
814 /* do simplistic event compression */
815 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
816 && state == ev.motion.state)
817 {
818 xrel += ev.motion.xrel;
819 yrel += ev.motion.yrel;
820 x = ev.motion.x;
821 y = ev.motion.y;
822 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
823 }
824
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 825 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 826 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 827 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 828 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 829 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 830 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
831 }
614 break; 832 break;
615 833
616 case SDL_MOUSEBUTTONDOWN: 834 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 835 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 836 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
619 837
620 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 838 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
621 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 839 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
622 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 840 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
623 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 841 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
628 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 846 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
629 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 847 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
630 break; 848 break;
631 } 849 }
632 850
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 851 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
634 } 852 }
635} 853}
636 854
637int 855int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 856Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 857 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 858 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 859 Mix_ChannelFinished (channel_finished);
642 860
643void 861void
862Mix_QuerySpec ()
863 PPCODE:
864{
865 int freq, channels;
866 Uint16 format;
867
868 if (Mix_QuerySpec (&freq, &format, &channels))
869 {
870 EXTEND (SP, 3);
871 PUSHs (sv_2mortal (newSViv (freq)));
872 PUSHs (sv_2mortal (newSViv (format)));
873 PUSHs (sv_2mortal (newSViv (channels)));
874 }
875}
876
877void
644Mix_CloseAudio () 878Mix_CloseAudio ()
645 879
646int 880int
647Mix_AllocateChannels (int numchans = -1) 881Mix_AllocateChannels (int numchans = -1)
648 882
883const char *
884Mix_GetError ()
885
649void 886void
650lowdelay (int fd, int val = 1) 887lowdelay (int fd, int val = 1)
651 CODE: 888 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 889 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 890
656void 891void
657win32_proxy_info () 892win32_proxy_info ()
658 PPCODE: 893 PPCODE:
659{ 894{
696 STRLEN image_len; 931 STRLEN image_len;
697 char *image = (char *)SvPVbyte (image_, image_len); 932 char *image = (char *)SvPVbyte (image_, image_len);
698 SDL_Surface *surface, *surface2; 933 SDL_Surface *surface, *surface2;
699 SDL_PixelFormat fmt; 934 SDL_PixelFormat fmt;
700 SDL_RWops *rw = ix 935 SDL_RWops *rw = ix
701 ? SDL_RWFromFile (image, "r") 936 ? SDL_RWFromFile (image, "rb")
702 : SDL_RWFromConstMem (image, image_len); 937 : SDL_RWFromConstMem (image, image_len);
703 938
704 if (!rw) 939 if (!rw)
705 croak ("load_image: %s", SDL_GetError ()); 940 croak ("load_image: %s", SDL_GetError ());
706 941
779void 1014void
780error (char *message) 1015error (char *message)
781 CODE: 1016 CODE:
782 fprintf (stderr, "ERROR: %s\n", message); 1017 fprintf (stderr, "ERROR: %s\n", message);
783#ifdef _WIN32 1018#ifdef _WIN32
784 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1019 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
785#endif 1020#endif
786 1021
787void 1022void
788fatal (char *message) 1023fatal (char *message)
789 CODE: 1024 CODE:
790 fprintf (stderr, "FATAL: %s\n", message); 1025 fprintf (stderr, "FATAL: %s\n", message);
791#ifdef _WIN32 1026#ifdef _WIN32
792 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1027 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
793#endif 1028#endif
794 _exit (1); 1029 _exit (1);
795 1030
796void 1031void
797_exit (int retval = 0) 1032_exit (int retval = 0)
798 CODE: 1033 CODE:
1034#ifdef WIN32
1035 ExitThread (retval); // unclean, please beam me up
1036#else
799 _exit (retval); 1037 _exit (retval);
1038#endif
800 1039
801MODULE = CFPlus PACKAGE = CFPlus::Font 1040void
1041debug ()
1042 CODE:
1043{
1044#if DEBUG
1045 VALGRIND_DO_LEAK_CHECK;
1046#endif
1047}
802 1048
803CFPlus::Font 1049MODULE = Deliantra::Client PACKAGE = DC::Font
1050
1051PROTOTYPES: DISABLE
1052
1053DC::Font
804new_from_file (SV *class, char *path, int id = 0) 1054new_from_file (SV *class, char *path, int id = 0)
805 CODE: 1055 CODE:
806{ 1056{
807 int count; 1057 int count;
808 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1058 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
811} 1061}
812 OUTPUT: 1062 OUTPUT:
813 RETVAL 1063 RETVAL
814 1064
815void 1065void
816DESTROY (CFPlus::Font self) 1066DESTROY (DC::Font self)
817 CODE: 1067 CODE:
818 pango_font_description_free (self); 1068 pango_font_description_free (self);
819 1069
820void 1070void
821make_default (CFPlus::Font self) 1071make_default (DC::Font self)
1072 PROTOTYPE: $
822 CODE: 1073 CODE:
823 default_font = self; 1074 default_font = self;
824 1075
825MODULE = CFPlus PACKAGE = CFPlus::Layout 1076MODULE = Deliantra::Client PACKAGE = DC::Layout
826 1077
1078PROTOTYPES: DISABLE
1079
827void 1080void
828reset_glyph_cache () 1081glyph_cache_backup ()
1082 PROTOTYPE:
829 CODE: 1083 CODE:
1084 tc_backup ();
1085
1086void
1087glyph_cache_restore ()
1088 PROTOTYPE:
1089 CODE:
830 tc_clear (); 1090 tc_restore ();
831 1091
832CFPlus::Layout 1092DC::Layout
833new (SV *class) 1093new (SV *class)
834 CODE: 1094 CODE:
835 New (0, RETVAL, 1, struct cf_layout); 1095 New (0, RETVAL, 1, struct cf_layout);
836 1096
837 RETVAL->pl = pango_layout_new (opengl_context); 1097 RETVAL->pl = pango_layout_new (opengl_context);
839 RETVAL->g = 1.; 1099 RETVAL->g = 1.;
840 RETVAL->b = 1.; 1100 RETVAL->b = 1.;
841 RETVAL->a = 1.; 1101 RETVAL->a = 1.;
842 RETVAL->base_height = MIN_FONT_HEIGHT; 1102 RETVAL->base_height = MIN_FONT_HEIGHT;
843 RETVAL->font = 0; 1103 RETVAL->font = 0;
1104 RETVAL->rc = rc_alloc ();
844 1105
845 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1106 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
846 layout_update_font (RETVAL); 1107 layout_update_font (RETVAL);
847 OUTPUT: 1108 OUTPUT:
848 RETVAL 1109 RETVAL
849 1110
850void 1111void
851DESTROY (CFPlus::Layout self) 1112DESTROY (DC::Layout self)
852 CODE: 1113 CODE:
853 g_object_unref (self->pl); 1114 g_object_unref (self->pl);
1115 rc_free (self->rc);
854 Safefree (self); 1116 Safefree (self);
855 1117
856void 1118void
857set_text (CFPlus::Layout self, SV *text_) 1119set_text (DC::Layout self, SV *text_)
858 CODE: 1120 CODE:
859{ 1121{
860 STRLEN textlen; 1122 STRLEN textlen;
861 char *text = SvPVutf8 (text_, textlen); 1123 char *text = SvPVutf8 (text_, textlen);
862 1124
863 pango_layout_set_text (self->pl, text, textlen); 1125 pango_layout_set_text (self->pl, text, textlen);
864} 1126}
865 1127
866void 1128void
867set_markup (CFPlus::Layout self, SV *text_) 1129set_markup (DC::Layout self, SV *text_)
868 CODE: 1130 CODE:
869{ 1131{
870 STRLEN textlen; 1132 STRLEN textlen;
871 char *text = SvPVutf8 (text_, textlen); 1133 char *text = SvPVutf8 (text_, textlen);
872 1134
873 pango_layout_set_markup (self->pl, text, textlen); 1135 pango_layout_set_markup (self->pl, text, textlen);
874} 1136}
875 1137
876void 1138void
877set_shapes (CFPlus::Layout self, ...) 1139set_shapes (DC::Layout self, ...)
878 CODE: 1140 CODE:
879{ 1141{
880 PangoAttrList *attrs = 0; 1142 PangoAttrList *attrs = 0;
881 const char *text = pango_layout_get_text (self->pl); 1143 const char *text = pango_layout_get_text (self->pl);
882 const char *pos = text; 1144 const char *pos = text;
917 if (attrs) 1179 if (attrs)
918 pango_layout_set_attributes (self->pl, attrs); 1180 pango_layout_set_attributes (self->pl, attrs);
919} 1181}
920 1182
921void 1183void
922get_shapes (CFPlus::Layout self) 1184get_shapes (DC::Layout self)
923 PPCODE: 1185 PPCODE:
924{ 1186{
925 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1187 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
926 1188
927 do 1189 do
928 { 1190 {
929 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1191 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
930 1192
931 if (run && shape_attr_p (run)) 1193 if (run && shape_attr_p (run))
932 { 1194 {
933 PangoRectangle extents; 1195 PangoRectangle extents;
934 pango_layout_iter_get_run_extents (iter, 0, &extents); 1196 pango_layout_iter_get_run_extents (iter, 0, &extents);
942 1204
943 pango_layout_iter_free (iter); 1205 pango_layout_iter_free (iter);
944} 1206}
945 1207
946int 1208int
947has_wrapped (CFPlus::Layout self) 1209has_wrapped (DC::Layout self)
948 CODE: 1210 CODE:
949{ 1211{
950 int lines = 1; 1212 int lines = 1;
951 const char *text = pango_layout_get_text (self->pl); 1213 const char *text = pango_layout_get_text (self->pl);
952 1214
957} 1219}
958 OUTPUT: 1220 OUTPUT:
959 RETVAL 1221 RETVAL
960 1222
961SV * 1223SV *
962get_text (CFPlus::Layout self) 1224get_text (DC::Layout self)
963 CODE: 1225 CODE:
964 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1226 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
965 sv_utf8_decode (RETVAL); 1227 sv_utf8_decode (RETVAL);
966 OUTPUT: 1228 OUTPUT:
967 RETVAL 1229 RETVAL
968 1230
969void 1231void
970set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1232set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
971 CODE: 1233 CODE:
972 self->r = r; 1234 self->r = r;
973 self->g = g; 1235 self->g = g;
974 self->b = b; 1236 self->b = b;
975 self->a = a; 1237 self->a = a;
976 1238
977void 1239void
978set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1240set_font (DC::Layout self, DC::Font font = 0)
979 CODE: 1241 CODE:
980 if (self->font != font) 1242 if (self->font != font)
981 { 1243 {
982 self->font = font; 1244 self->font = font;
983 layout_update_font (self); 1245 layout_update_font (self);
984 } 1246 }
985 1247
986void 1248void
987set_height (CFPlus::Layout self, int base_height) 1249set_height (DC::Layout self, int base_height)
988 CODE: 1250 CODE:
989 if (self->base_height != base_height) 1251 if (self->base_height != base_height)
990 { 1252 {
991 self->base_height = base_height; 1253 self->base_height = base_height;
992 layout_update_font (self); 1254 layout_update_font (self);
993 } 1255 }
994 1256
995void 1257void
996set_width (CFPlus::Layout self, int max_width = -1) 1258set_width (DC::Layout self, int max_width = -1)
997 CODE: 1259 CODE:
998 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1260 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
999 1261
1000void 1262void
1001set_indent (CFPlus::Layout self, int indent) 1263set_indent (DC::Layout self, int indent)
1002 CODE: 1264 CODE:
1003 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1265 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1004 1266
1005void 1267void
1006set_spacing (CFPlus::Layout self, int spacing) 1268set_spacing (DC::Layout self, int spacing)
1007 CODE: 1269 CODE:
1008 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1270 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1009 1271
1010void 1272void
1011set_ellipsise (CFPlus::Layout self, int ellipsise) 1273set_ellipsise (DC::Layout self, int ellipsise)
1012 CODE: 1274 CODE:
1013 pango_layout_set_ellipsize (self->pl, 1275 pango_layout_set_ellipsize (self->pl,
1014 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1276 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1015 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1277 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1016 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1278 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1017 : PANGO_ELLIPSIZE_NONE 1279 : PANGO_ELLIPSIZE_NONE
1018 ); 1280 );
1019 1281
1020void 1282void
1021set_single_paragraph_mode (CFPlus::Layout self, int spm) 1283set_single_paragraph_mode (DC::Layout self, int spm)
1022 CODE: 1284 CODE:
1023 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1285 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1024 1286
1025void 1287void
1026size (CFPlus::Layout self) 1288size (DC::Layout self)
1027 PPCODE: 1289 PPCODE:
1028{ 1290{
1029 int w, h; 1291 int w, h;
1030 1292
1031 layout_get_pixel_size (self, &w, &h); 1293 layout_get_pixel_size (self, &w, &h);
1034 PUSHs (sv_2mortal (newSViv (w))); 1296 PUSHs (sv_2mortal (newSViv (w)));
1035 PUSHs (sv_2mortal (newSViv (h))); 1297 PUSHs (sv_2mortal (newSViv (h)));
1036} 1298}
1037 1299
1038int 1300int
1039descent (CFPlus::Layout self) 1301descent (DC::Layout self)
1040 CODE: 1302 CODE:
1041{ 1303{
1042 PangoRectangle rect; 1304 PangoRectangle rect;
1043 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1305 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1044 pango_layout_line_get_pixel_extents (line, 0, &rect); 1306 pango_layout_line_get_pixel_extents (line, 0, &rect);
1045 RETVAL = PANGO_DESCENT (rect); 1307 RETVAL = PANGO_DESCENT (rect);
1046} 1308}
1047 OUTPUT: 1309 OUTPUT:
1048 RETVAL 1310 RETVAL
1049 1311
1050int 1312int
1051xy_to_index (CFPlus::Layout self, int x, int y) 1313xy_to_index (DC::Layout self, int x, int y)
1052 CODE: 1314 CODE:
1053{ 1315{
1054 int index, trailing; 1316 int index, trailing;
1055 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1317 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1056 RETVAL = index; 1318 RETVAL = index + trailing;
1057} 1319}
1058 OUTPUT: 1320 OUTPUT:
1059 RETVAL 1321 RETVAL
1060 1322
1061void 1323void
1062cursor_pos (CFPlus::Layout self, int index) 1324cursor_pos (DC::Layout self, int index)
1063 PPCODE: 1325 PPCODE:
1064{ 1326{
1065 PangoRectangle strong_pos; 1327 PangoRectangle pos;
1066 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1328 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1067 1329
1068 EXTEND (SP, 3); 1330 EXTEND (SP, 3);
1069 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1331 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1070 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1332 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1071 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1333 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1072} 1334}
1073 1335
1074void 1336void
1075render (CFPlus::Layout self, float x, float y, int flags = 0) 1337index_to_line_x (DC::Layout self, int index, int trailing = 0)
1076 PPCODE: 1338 PPCODE:
1339{
1340 int line, x;
1341
1342 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1343#if !PANGO_VERSION_CHECK (1, 17, 3)
1344 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1345 --line;
1346#endif
1347 EXTEND (SP, 2);
1348 PUSHs (sv_2mortal (newSViv (line)));
1349 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1350}
1351
1352void
1353line_x_to_index (DC::Layout self, int line, int x)
1354 PPCODE:
1355{
1356 PangoLayoutLine *lp;
1357 int index, trailing;
1358
1359 if (line < 0)
1360 XSRETURN_EMPTY;
1361
1362 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1363 XSRETURN_EMPTY; /* do better */
1364
1365 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1366
1367 EXTEND (SP, 2);
1368 if (GIMME_V == G_SCALAR)
1369 PUSHs (sv_2mortal (newSViv (index + trailing)));
1370 else
1371 {
1372 PUSHs (sv_2mortal (newSViv (index)));
1373 PUSHs (sv_2mortal (newSViv (trailing)));
1374 }
1375}
1376
1377void
1378render (DC::Layout self, float x, float y, int flags = 0)
1379 CODE:
1380 rc_clear (self->rc);
1077 pango_opengl_render_layout_subpixel ( 1381 pango_opengl_render_layout_subpixel (
1078 self->pl, 1382 self->pl,
1383 self->rc,
1079 x * PANGO_SCALE, y * PANGO_SCALE, 1384 x * PANGO_SCALE, y * PANGO_SCALE,
1080 self->r, self->g, self->b, self->a, 1385 self->r, self->g, self->b, self->a,
1081 flags 1386 flags
1082 ); 1387 );
1388 // we assume that context_change actually clears/frees stuff
1389 // and does not do any recomputation...
1390 pango_layout_context_changed (self->pl);
1083 1391
1084MODULE = CFPlus PACKAGE = CFPlus::Texture
1085
1086void 1392void
1087pad2pot (SV *data_, SV *w_, SV *h_) 1393draw (DC::Layout self)
1088 CODE: 1394 CODE:
1089{ 1395{
1090 int ow = SvIV (w_); 1396 glEnable (GL_TEXTURE_2D);
1091 int oh = SvIV (h_); 1397 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1398 glEnable (GL_BLEND);
1399 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1400 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1401 glEnable (GL_ALPHA_TEST);
1402 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1092 1403
1093 if (ow && oh) 1404 rc_draw (self->rc);
1405
1406 glDisable (GL_ALPHA_TEST);
1407 glDisable (GL_BLEND);
1408 glDisable (GL_TEXTURE_2D);
1409}
1410
1411MODULE = Deliantra::Client PACKAGE = DC::Texture
1412
1413PROTOTYPES: ENABLE
1414
1415void
1416pad (SV *data_, int ow, int oh, int nw, int nh)
1417 CODE:
1418{
1419 if ((nw != ow || nh != oh) && SvOK (data_))
1094 { 1420 {
1095 int nw = minpot (ow);
1096 int nh = minpot (oh);
1097
1098 if (nw != ow || nh != oh)
1099 {
1100 if (SvOK (data_))
1101 {
1102 STRLEN datalen; 1421 STRLEN datalen;
1103 char *data = SvPVbyte (data_, datalen); 1422 char *data = SvPVbyte (data_, datalen);
1104 int bpp = datalen / (ow * oh); 1423 int bpp = datalen / (ow * oh);
1105 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1424 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1106 1425
1107 SvPOK_only (result_); 1426 SvPOK_only (result_);
1108 SvCUR_set (result_, nw * nh * bpp); 1427 SvCUR_set (result_, nw * nh * bpp);
1109 1428
1110 memset (SvPVX (result_), 0, nw * nh * bpp); 1429 memset (SvPVX (result_), 0, nw * nh * bpp);
1111 while (oh--) 1430 while (oh--)
1112 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1431 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1113 1432
1114 sv_setsv (data_, result_); 1433 sv_setsv (data_, result_);
1115 }
1116
1117 sv_setiv (w_, nw);
1118 sv_setiv (h_, nh);
1119 }
1120 } 1434 }
1121} 1435}
1122 1436
1123void 1437void
1124draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1438draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1130{ 1444{
1131 HV *hv = (HV *)SvRV (self); 1445 HV *hv = (HV *)SvRV (self);
1132 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1446 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1133 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1447 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1134 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1448 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1449
1450 if (name <= 0)
1451 XSRETURN_EMPTY;
1135 1452
1136 if (items < 5) 1453 if (items < 5)
1137 { 1454 {
1138 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1455 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1139 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1456 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1167 glDisable (GL_ALPHA_TEST); 1484 glDisable (GL_ALPHA_TEST);
1168 glDisable (GL_BLEND); 1485 glDisable (GL_BLEND);
1169 } 1486 }
1170} 1487}
1171 1488
1172MODULE = CFPlus PACKAGE = CFPlus::Map 1489IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1490 CODE:
1491{
1492 GLint width;
1493 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1494 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1495 RETVAL = width > 0;
1496}
1497 OUTPUT:
1498 RETVAL
1173 1499
1174CFPlus::Map 1500MODULE = Deliantra::Client PACKAGE = DC::Map
1175new (SV *class, int map_width, int map_height) 1501
1502PROTOTYPES: DISABLE
1503
1504DC::Map
1505new (SV *class)
1176 CODE: 1506 CODE:
1177 New (0, RETVAL, 1, struct map); 1507 New (0, RETVAL, 1, struct map);
1178 RETVAL->x = 0; 1508 RETVAL->x = 0;
1179 RETVAL->y = 0; 1509 RETVAL->y = 0;
1180 RETVAL->w = map_width; 1510 RETVAL->w = 0;
1181 RETVAL->h = map_height; 1511 RETVAL->h = 0;
1182 RETVAL->ox = 0; 1512 RETVAL->ox = 0;
1183 RETVAL->oy = 0; 1513 RETVAL->oy = 0;
1184 RETVAL->faces = 8192; 1514 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1185 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1515 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1186 RETVAL->texs = 8192;
1187 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1188 RETVAL->rows = 0; 1516 RETVAL->rows = 0;
1189 RETVAL->row = 0; 1517 RETVAL->row = 0;
1190 OUTPUT: 1518 OUTPUT:
1191 RETVAL 1519 RETVAL
1192 1520
1193void 1521void
1194DESTROY (CFPlus::Map self) 1522DESTROY (DC::Map self)
1195 CODE: 1523 CODE:
1196{ 1524{
1197 map_clear (self); 1525 map_clear (self);
1198 Safefree (self->face); 1526 Safefree (self->face2tile);
1199 Safefree (self->tex); 1527 Safefree (self->tex);
1200 Safefree (self); 1528 Safefree (self);
1201} 1529}
1202 1530
1203void 1531void
1532resize (DC::Map self, int map_width, int map_height)
1533 CODE:
1534 self->w = map_width;
1535 self->h = map_height;
1536
1537void
1204clear (CFPlus::Map self) 1538clear (DC::Map self)
1205 CODE: 1539 CODE:
1206 map_clear (self); 1540 map_clear (self);
1207 1541
1208void 1542void
1209set_face (CFPlus::Map self, int face, int texid) 1543set_tileid (DC::Map self, int face, int tile)
1210 CODE: 1544 CODE:
1211{ 1545{
1212 while (self->faces <= face) 1546 need_facenum (self, face); self->face2tile [face] = tile;
1213 { 1547 need_texid (self, tile);
1214 Append (mapface, self->face, self->faces, self->faces);
1215 self->faces *= 2;
1216 }
1217
1218 self->face [face] = texid;
1219} 1548}
1220 1549
1221void 1550void
1551set_smooth (DC::Map self, int face, int smooth, int level)
1552 CODE:
1553{
1554 tileid texid;
1555 maptex *tex;
1556
1557 if (face < 0 || face >= self->faces)
1558 return;
1559
1560 if (smooth < 0 || smooth >= self->faces)
1561 return;
1562
1563 texid = self->face2tile [face];
1564
1565 if (!texid)
1566 return;
1567
1568 tex = self->tex + texid;
1569 tex->smoothtile = self->face2tile [smooth];
1570 tex->smoothlevel = level;
1571}
1572
1573void
1222set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1574set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1223 CODE: 1575 CODE:
1224{ 1576{
1225 while (self->texs <= texid) 1577 need_texid (self, texid);
1226 {
1227 Append (maptex, self->tex, self->texs, self->texs);
1228 self->texs *= 2;
1229 }
1230 1578
1231 { 1579 {
1232 maptex *tex = self->tex + texid; 1580 maptex *tex = self->tex + texid;
1233 1581
1234 tex->name = name; 1582 tex->name = name;
1251 // from transparent color bleeding and ugly wrapping effects. 1599 // from transparent color bleeding and ugly wrapping effects.
1252 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1600 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1253} 1601}
1254 1602
1255int 1603int
1256ox (CFPlus::Map self) 1604ox (DC::Map self)
1257 ALIAS: 1605 ALIAS:
1258 oy = 1 1606 oy = 1
1259 x = 2 1607 x = 2
1260 y = 3 1608 y = 3
1261 w = 4 1609 w = 4
1272 } 1620 }
1273 OUTPUT: 1621 OUTPUT:
1274 RETVAL 1622 RETVAL
1275 1623
1276void 1624void
1277scroll (CFPlus::Map self, int dx, int dy) 1625scroll (DC::Map self, int dx, int dy)
1278 CODE: 1626 CODE:
1279{ 1627{
1280 if (dx > 0) 1628 if (dx > 0)
1281 map_blank (self, self->x, self->y, dx, self->h); 1629 map_blank (self, self->x, self->y, dx, self->h);
1282 else if (dx < 0) 1630 else if (dx < 0)
1283 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1631 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1284 1632
1285 if (dy > 0) 1633 if (dy > 0)
1286 map_blank (self, self->x, self->y, self->w, dy); 1634 map_blank (self, self->x, self->y, self->w, dy);
1287 else if (dy < 0) 1635 else if (dy < 0)
1288 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1636 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1289 1637
1290 self->ox += dx; self->x += dx; 1638 self->ox += dx; self->x += dx;
1291 self->oy += dy; self->y += dy; 1639 self->oy += dy; self->y += dy;
1292 1640
1293 while (self->y < 0) 1641 while (self->y < 0)
1297 self->rows += MAP_EXTEND_Y; 1645 self->rows += MAP_EXTEND_Y;
1298 self->y += MAP_EXTEND_Y; 1646 self->y += MAP_EXTEND_Y;
1299 } 1647 }
1300} 1648}
1301 1649
1302void 1650SV *
1303map1a_update (CFPlus::Map self, SV *data_, int extmap) 1651map1a_update (DC::Map self, SV *data_, int extmap)
1304 CODE: 1652 CODE:
1305{ 1653{
1306 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1654 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1307 uint8_t *data_end = (uint8_t *)SvEND (data_); 1655 uint8_t *data_end = (uint8_t *)SvEND (data_);
1308 mapcell *cell; 1656 mapcell *cell;
1309 int x, y, flags; 1657 int x, y, z, flags;
1658 AV *missing = newAV ();
1659 RETVAL = newRV_noinc ((SV *)missing);
1310 1660
1311 while (data < data_end - 1) 1661 while (data < data_end - 1)
1312 { 1662 {
1313 flags = (data [0] << 8) + data [1]; data += 2; 1663 flags = (data [0] << 8) + data [1]; data += 2;
1314 1664
1345 cell->stat_width = 1; 1695 cell->stat_width = 1;
1346 cell->stat_hp = *data++; 1696 cell->stat_hp = *data++;
1347 } 1697 }
1348 else if (cmd == 6) // monster width 1698 else if (cmd == 6) // monster width
1349 cell->stat_width = *data++ + 1; 1699 cell->stat_width = *data++ + 1;
1350 else if (cmd == 0x47) // monster width 1700 else if (cmd == 0x47)
1351 { 1701 {
1352 if (*data == 4) 1702 if (*data == 4)
1353 ; // decode player tag 1703 ; // decode player count
1354 1704
1355 data += *data + 1; 1705 data += *data + 1;
1356 } 1706 }
1357 else if (cmd == 8) // cell flags 1707 else if (cmd == 8) // cell flags
1358 cell->flags = *data++; 1708 cell->flags = *data++;
1365 } 1715 }
1366 else 1716 else
1367 cell->darkness = *data++ + 1; 1717 cell->darkness = *data++ + 1;
1368 } 1718 }
1369 1719
1720 for (z = 0; z <= 2; ++z)
1370 if (flags & 4) 1721 if (flags & (4 >> z))
1371 { 1722 {
1372 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1723 faceid face = (data [0] << 8) + data [1]; data += 2;
1724 need_facenum (self, face);
1725 cell->tile [z] = self->face2tile [face];
1726
1727 if (cell->tile [z])
1728 {
1729 maptex *tex = self->tex + cell->tile [z];
1730 if (!tex->name)
1731 av_push (missing, newSViv (cell->tile [z]));
1732
1733 if (tex->smoothtile)
1734 {
1735 maptex *smooth = self->tex + tex->smoothtile;
1736 if (!smooth->name)
1737 av_push (missing, newSViv (tex->smoothtile));
1738 }
1739 }
1373 } 1740 }
1374
1375 if (flags & 2)
1376 {
1377 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1378 }
1379
1380 if (flags & 1)
1381 {
1382 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1383 }
1384 } 1741 }
1385 else 1742 else
1386 cell->darkness = 0; 1743 cell->darkness = 0;
1387 } 1744 }
1388} 1745}
1746 OUTPUT:
1747 RETVAL
1389 1748
1390SV * 1749SV *
1391mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1750mapmap (DC::Map self, int x0, int y0, int w, int h)
1392 CODE: 1751 CODE:
1393{ 1752{
1394 int x1, x; 1753 int x1, x;
1395 int y1, y; 1754 int y1, y;
1396 int z; 1755 int z;
1417 { 1776 {
1418 mapcell *cell = row->col + (x - row->c0); 1777 mapcell *cell = row->col + (x - row->c0);
1419 1778
1420 for (z = 0; z <= 0; z++) 1779 for (z = 0; z <= 0; z++)
1421 { 1780 {
1422 mapface face = cell->face [z];
1423
1424 if (face)
1425 {
1426 maptex tex = self->tex [face]; 1781 maptex tex = self->tex [cell->tile [z]];
1427 int a0 = 255 - tex.a; 1782 int a0 = 255 - tex.a;
1428 int a1 = tex.a; 1783 int a1 = tex.a;
1429 1784
1430 r = (r * a0 + tex.r * a1) / 255; 1785 r = (r * a0 + tex.r * a1) / 255;
1431 g = (g * a0 + tex.g * a1) / 255; 1786 g = (g * a0 + tex.g * a1) / 255;
1432 b = (b * a0 + tex.b * a1) / 255; 1787 b = (b * a0 + tex.b * a1) / 255;
1433 a = (a * a0 + tex.a * a1) / 255; 1788 a = (a * a0 + tex.a * a1) / 255;
1434 }
1435 } 1789 }
1436 } 1790 }
1437 1791
1438 *map++ = (r ) 1792 *map++ = (r )
1439 | (g << 8) 1793 | (g << 8)
1446} 1800}
1447 OUTPUT: 1801 OUTPUT:
1448 RETVAL 1802 RETVAL
1449 1803
1450void 1804void
1451draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1805draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1452 CODE: 1806 CODE:
1453{ 1807{
1454 int vx, vy;
1455 int x, y, z; 1808 int x, y, z;
1456 int last_name;
1457 mapface face;
1458 1809
1459 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1810 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1460 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1811 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1812 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1813 smooth_key skey;
1461 1814
1462 /* 1815 rc_t *rc = rc_alloc ();
1463 int vx = self->vx = self->w >= sw 1816 rc_key_t key;
1464 ? self->x + (self->w - sw) / 2 1817 rc_array_t *arr;
1465 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1466 1818
1467 int vy = self->vy = self->h >= sh 1819 // thats current max. sorry.
1468 ? self->y + (self->h - sh) / 2 1820 if (sw > 255) sw = 255;
1469 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1821 if (sh > 255) sh = 255;
1470 */
1471 1822
1472 glColor4ub (255, 255, 255, 255); 1823 // clear key, in case of extra padding
1824 memset (&skey, 0, sizeof (skey));
1825
1826 memset (&key, 0, sizeof (key));
1827 key.r = 255;
1828 key.g = 255;
1829 key.b = 255;
1830 key.a = 255;
1831 key.mode = GL_QUADS;
1832 key.format = GL_T2F_V3F;
1833 key.texname = -1;
1834
1835 mx += self->x;
1836 my += self->y;
1837
1838 // first pass: determine smooth_max
1839 // rather ugly, if you ask me
1840 // could also be stored inside mapcell and updated on change
1841 memset (smooth_max, 0, sizeof (smooth_max));
1842
1843 for (y = 0; y < sh; y++)
1844 if (0 <= y + my && y + my < self->rows)
1845 {
1846 maprow *row = self->row + (y + my);
1847
1848 for (x = 0; x < sw; x++)
1849 if (row->c0 <= x + mx && x + mx < row->c1)
1850 {
1851 mapcell *cell = row->col + (x + mx - row->c0);
1852
1853 smooth_max[x + 1][y + 1] =
1854 MAX (self->tex [cell->tile [0]].smoothlevel,
1855 MAX (self->tex [cell->tile [1]].smoothlevel,
1856 self->tex [cell->tile [2]].smoothlevel));
1857 }
1858 }
1473 1859
1474 glEnable (GL_BLEND); 1860 glEnable (GL_BLEND);
1475 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1861 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1476 glEnable (GL_TEXTURE_2D);
1477 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1478 1863
1479 glBegin (GL_QUADS);
1480
1481 last_name = 0;
1482
1483 for (z = 0; z < 3; z++) 1864 for (z = 0; z <= 2; z++)
1865 {
1866 memset (smooth_level, 0, sizeof (smooth_level));
1867
1484 for (y = 0; y < sh; y++) 1868 for (y = 0; y < sh; y++)
1485 if (0 <= y + vy && y + vy < self->rows) 1869 if (0 <= y + my && y + my < self->rows)
1486 { 1870 {
1487 maprow *row = self->row + (y + vy); 1871 maprow *row = self->row + (y + my);
1488 1872
1489 for (x = 0; x < sw; x++) 1873 for (x = 0; x < sw; x++)
1490 if (row->c0 <= x + vx && x + vx < row->c1) 1874 if (row->c0 <= x + mx && x + mx < row->c1)
1491 { 1875 {
1492 mapcell *cell = row->col + (x + vx - row->c0); 1876 mapcell *cell = row->col + (x + mx - row->c0);
1493
1494 face = cell->face [z]; 1877 tileid tile = cell->tile [z];
1878
1879 if (tile)
1880 {
1881 maptex tex = self->tex [tile];
1882 int px, py;
1495 1883
1496 if (face && face < self->texs) 1884 if (key.texname != tex.name)
1885 {
1886 if (!tex.name)
1887 tex = self->tex [2]; /* missing, replace by noface */
1888
1889 key.texname = tex.name;
1890 arr = rc_array (rc, &key);
1891 }
1892
1893 px = (x + 1) * T - tex.w;
1894 py = (y + 1) * T - tex.h;
1895
1896 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1897 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1898 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1899 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1900
1901 if (cell->flags && z == 2)
1902 {
1903 // overlays such as the speech bubble, probably more to come
1904 if (cell->flags & 1)
1905 {
1906 maptex tex = self->tex [1];
1907 int px = x * T + T * 2 / 32;
1908 int py = y * T - T * 6 / 32;
1909
1910 if (tex.name)
1911 {
1912 if (key.texname != tex.name)
1913 {
1914 key.texname = tex.name;
1915 arr = rc_array (rc, &key);
1916 }
1917
1918 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1919 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1920 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1921 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1922 }
1923 }
1924 }
1925
1926 // update smooth hash
1927 if (tex.smoothtile)
1928 {
1929 skey.tile = tex.smoothtile;
1930 skey.level = tex.smoothlevel;
1931
1932 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1933
1934 // add bits to current tile and all neighbours. skey.x|y is
1935 // shifted +1|+1 so we always stay positive.
1936
1937 // bits is ___n cccc CCCC bbbb
1938 // n do not draw borders&corners
1939 // c draw these corners, but...
1940 // C ... not these
1941 // b draw these borders
1942
1943 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1944 // ┃· ·· ·┃ ━━
1945
1946 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1947 // ·· ·· ·┏ ┓·
1948
1949 // full tile
1950 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1951
1952 // borders
1953 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1954 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1955 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1956 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1957
1958 // corners
1959 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1960 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1961 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1962 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1963 }
1964 }
1965 }
1966 }
1967
1968 rc_draw (rc);
1969 rc_clear (rc);
1970
1971 // go through all smoothlevels, lowest to highest, then draw.
1972 // this is basically counting sort
1973 {
1974 int w, b;
1975
1976 glEnable (GL_TEXTURE_2D);
1977 glBegin (GL_QUADS);
1978 for (w = 0; w < 256 / 32; ++w)
1979 {
1980 uint32_t smask = smooth_level [w];
1981 if (smask)
1982 for (b = 0; b < 32; ++b)
1983 if (smask & (((uint32_t)1) << b))
1497 { 1984 {
1498 maptex tex = self->tex [face]; 1985 int level = (w << 5) | b;
1499 int px = (x + 1) * 32 - tex.w; 1986 HE *he;
1500 int py = (y + 1) * 32 - tex.h;
1501 1987
1502 if (last_name != tex.name) 1988 hv_iterinit (smooth);
1989 while ((he = hv_iternext (smooth)))
1503 { 1990 {
1504 glEnd (); 1991 smooth_key *skey = (smooth_key *)HeKEY (he);
1505 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1992 IV bits = SvIVX (HeVAL (he));
1506 glBegin (GL_QUADS);
1507 }
1508 1993
1509 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1510 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1511 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1512 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1513 }
1514
1515 if (cell->flags && z == 2)
1516 {
1517 if (cell->flags & 1) 1994 if (!(bits & 0x1000)
1995 && skey->level == level
1996 && level > smooth_max [skey->x][skey->y])
1518 { 1997 {
1519 maptex tex = self->tex [1]; 1998 maptex tex = self->tex [skey->tile];
1520 int px = (x + 1) * 32 - tex.w + 2; 1999 int px = (((int)skey->x) - 1) * T;
1521 int py = (y + 1) * 32 - tex.h - 6; 2000 int py = (((int)skey->y) - 1) * T;
2001 int border = bits & 15;
2002 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2003 float dx = tex.s * .0625f; // 16 images/row
2004 float dy = tex.t * .5f ; // 2 images/column
1522 2005
2006 if (tex.name)
2007 {
2008 // this time avoiding texture state changes
2009 // save gobs of state changes.
2010 if (key.texname != tex.name)
2011 {
1523 glEnd (); 2012 glEnd ();
1524 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2013 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1525 glBegin (GL_QUADS); 2014 glBegin (GL_QUADS);
2015 }
1526 2016
2017 if (border)
2018 {
2019 float ox = border * dx;
2020
2021 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2022 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2023 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2024 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2025 }
2026
2027 if (corner)
2028 {
2029 float ox = corner * dx;
2030
1527 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2031 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1528 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2032 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1529 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2033 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1530 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2034 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2035 }
2036 }
2037 }
1531 } 2038 }
1532 } 2039 }
1533 }
1534 } 2040 }
1535 2041
1536 glEnd (); 2042 glEnd ();
1537
1538 glDisable (GL_TEXTURE_2D); 2043 glDisable (GL_TEXTURE_2D);
2044 key.texname = -1;
2045 }
2046
2047 hv_clear (smooth);
2048 }
2049
1539 glDisable (GL_BLEND); 2050 glDisable (GL_BLEND);
2051 rc_free (rc);
1540 2052
1541 // top layer: overlays such as the health bar 2053 // top layer: overlays such as the health bar
1542 for (y = 0; y < sh; y++) 2054 for (y = 0; y < sh; y++)
1543 if (0 <= y + vy && y + vy < self->rows) 2055 if (0 <= y + my && y + my < self->rows)
1544 { 2056 {
1545 maprow *row = self->row + (y + vy); 2057 maprow *row = self->row + (y + my);
1546 2058
1547 for (x = 0; x < sw; x++) 2059 for (x = 0; x < sw; x++)
1548 if (row->c0 <= x + vx && x + vx < row->c1) 2060 if (row->c0 <= x + mx && x + mx < row->c1)
1549 { 2061 {
1550 mapcell *cell = row->col + (x + vx - row->c0); 2062 mapcell *cell = row->col + (x + mx - row->c0);
1551 2063
1552 int px = x * 32; 2064 int px = x * T;
1553 int py = y * 32; 2065 int py = y * T;
1554 2066
1555 if (cell->stat_hp) 2067 if (cell->stat_hp)
1556 { 2068 {
1557 int width = cell->stat_width * 32; 2069 int width = cell->stat_width * T;
1558 int thick = sh / 28 + 1 + cell->stat_width; 2070 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1559 2071
1560 glColor3ub (0, 0, 0); 2072 glColor3ub (0, 0, 0);
1561 glRectf (px + 1, py - thick - 2, 2073 glRectf (px + 1, py - thick - 2,
1562 px + width - 1, py); 2074 px + width - 1, py);
1563 2075
1569 } 2081 }
1570 } 2082 }
1571} 2083}
1572 2084
1573void 2085void
1574draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2086draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1575 CODE: 2087 CODE:
1576{ 2088{
1577 static float color[16][3] = { 2089 static float color[16][3] = {
1578 { 0.00F, 0.00F, 0.00F }, 2090 { 0.00F, 0.00F, 0.00F },
1579 { 1.00F, 1.00F, 1.00F }, 2091 { 1.00F, 1.00F, 1.00F },
1629 glDisable (GL_BLEND); 2141 glDisable (GL_BLEND);
1630 glDisable (GL_TEXTURE_2D); 2142 glDisable (GL_TEXTURE_2D);
1631} 2143}
1632 2144
1633void 2145void
1634fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2146fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1635 PPCODE: 2147 PPCODE:
1636{ 2148{
1637 int vx, vy;
1638 int x, y; 2149 int x, y;
2150 int sw1 = sw + 2;
2151 int sh1 = sh + 2;
2152 int sh3 = sh * 3;
1639 int sw4 = (sw + 3) & ~3; 2153 int sw34 = (sw * 3 + 3) & ~3;
2154 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1640 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2155 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1641 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2156 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1642 2157
1643 memset (darkness, 255, sw4 * sh);
1644 SvPOK_only (darkness_sv); 2158 SvPOK_only (darkness3_sv);
1645 SvCUR_set (darkness_sv, sw4 * sh); 2159 SvCUR_set (darkness3_sv, sw34 * sh3);
1646 2160
1647 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2161 mx += self->x - 1;
1648 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2162 my += self->y - 1;
1649 2163
2164 memset (darkness1, 255, sw1 * sh1);
2165
1650 for (y = 0; y < sh; y++) 2166 for (y = 0; y < sh1; y++)
1651 if (0 <= y + vy && y + vy < self->rows) 2167 if (0 <= y + my && y + my < self->rows)
1652 { 2168 {
1653 maprow *row = self->row + (y + vy); 2169 maprow *row = self->row + (y + my);
1654 2170
1655 for (x = 0; x < sw; x++) 2171 for (x = 0; x < sw1; x++)
1656 if (row->c0 <= x + vx && x + vx < row->c1) 2172 if (row->c0 <= x + mx && x + mx < row->c1)
1657 { 2173 {
1658 mapcell *cell = row->col + (x + vx - row->c0); 2174 mapcell *cell = row->col + (x + mx - row->c0);
1659 2175
1660 darkness[y * sw4 + x] = cell->darkness 2176 darkness1 [y * sw1 + x] = cell->darkness
1661 ? 255 - (cell->darkness - 1) 2177 ? 255 - (cell->darkness - 1)
1662 : 255 - FOW_DARKNESS; 2178 : 255 - FOW_DARKNESS;
1663 } 2179 }
1664 } 2180 }
1665 2181
2182 for (y = 0; y < sh; ++y)
2183 for (x = 0; x < sw; ++x)
2184 {
2185 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2186 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2187 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2188 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2189 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2190 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2191 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2192 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2193 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2194
2195 uint8_t r11 = (d11 + d21 + d12) / 3;
2196 uint8_t r21 = d21;
2197 uint8_t r31 = (d21 + d31 + d32) / 3;
2198
2199 uint8_t r12 = d12;
2200 uint8_t r22 = d22;
2201 uint8_t r32 = d32;
2202
2203 uint8_t r13 = (d13 + d23 + d12) / 3;
2204 uint8_t r23 = d23;
2205 uint8_t r33 = (d23 + d33 + d32) / 3;
2206
2207 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2208 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2209 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2210 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2211 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2212 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2213 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2214 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2215 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2216 }
2217
2218 free (darkness1);
2219
1666 EXTEND (SP, 3); 2220 EXTEND (SP, 3);
1667 PUSHs (sv_2mortal (newSViv (sw4))); 2221 PUSHs (sv_2mortal (newSViv (sw34)));
1668 PUSHs (sv_2mortal (newSViv (sh))); 2222 PUSHs (sv_2mortal (newSViv (sh3)));
1669 PUSHs (darkness_sv); 2223 PUSHs (darkness3_sv);
1670} 2224}
1671 2225
1672SV * 2226SV *
1673get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2227get_rect (DC::Map self, int x0, int y0, int w, int h)
1674 CODE: 2228 CODE:
1675{ 2229{
1676 int x, y, x1, y1; 2230 int x, y, x1, y1;
1677 SV *data_sv = newSV (w * h * 7 + 5); 2231 SV *data_sv = newSV (w * h * 7 + 5);
1678 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2232 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1703 if (row && row->c0 <= x && x < row->c1) 2257 if (row && row->c0 <= x && x < row->c1)
1704 { 2258 {
1705 mapcell *cell = row->col + (x - row->c0); 2259 mapcell *cell = row->col + (x - row->c0);
1706 uint8_t flags = 0; 2260 uint8_t flags = 0;
1707 2261
1708 if (cell->face [0]) flags |= 1; 2262 if (cell->tile [0]) flags |= 1;
1709 if (cell->face [1]) flags |= 2; 2263 if (cell->tile [1]) flags |= 2;
1710 if (cell->face [2]) flags |= 4; 2264 if (cell->tile [2]) flags |= 4;
1711 2265
1712 *data++ = flags; 2266 *data++ = flags;
1713 2267
1714 if (flags & 1) 2268 if (flags & 1)
1715 { 2269 {
2270 tileid tile = cell->tile [0];
1716 *data++ = cell->face [0] >> 8; 2271 *data++ = tile >> 8;
1717 *data++ = cell->face [0]; 2272 *data++ = tile;
1718 } 2273 }
1719 2274
1720 if (flags & 2) 2275 if (flags & 2)
1721 { 2276 {
2277 tileid tile = cell->tile [1];
1722 *data++ = cell->face [1] >> 8; 2278 *data++ = tile >> 8;
1723 *data++ = cell->face [1]; 2279 *data++ = tile;
1724 } 2280 }
1725 2281
1726 if (flags & 4) 2282 if (flags & 4)
1727 { 2283 {
2284 tileid tile = cell->tile [2];
1728 *data++ = cell->face [2] >> 8; 2285 *data++ = tile >> 8;
1729 *data++ = cell->face [2]; 2286 *data++ = tile;
1730 } 2287 }
1731 } 2288 }
1732 else 2289 else
1733 *data++ = 0; 2290 *data++ = 0;
1734 } 2291 }
1740} 2297}
1741 OUTPUT: 2298 OUTPUT:
1742 RETVAL 2299 RETVAL
1743 2300
1744void 2301void
1745set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2302set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1746 PPCODE: 2303 PPCODE:
1747{ 2304{
1748 int x, y, z; 2305 int x, y, z;
1749 int w, h; 2306 int w, h;
1750 int x1, y1; 2307 int x1, y1;
1751 2308
1752 if (*data++ != 0) 2309 if (*data++ != 0)
1753 return; /* version mismatch */ 2310 XSRETURN_EMPTY; /* version mismatch */
1754 2311
1755 w = *data++ << 8; w |= *data++; 2312 w = *data++ << 8; w |= *data++;
1756 h = *data++ << 8; h |= *data++; 2313 h = *data++ << 8; h |= *data++;
1757 2314
1758 // we need to do this 'cause we don't keep an absolute coord system for rows 2315 // we need to do this 'cause we don't keep an absolute coord system for rows
1774 { 2331 {
1775 uint8_t flags = *data++; 2332 uint8_t flags = *data++;
1776 2333
1777 if (flags) 2334 if (flags)
1778 { 2335 {
1779 mapface face[3] = { 0, 0, 0 };
1780
1781 mapcell *cell = row_get_cell (row, x); 2336 mapcell *cell = row_get_cell (row, x);
2337 tileid tile[3] = { 0, 0, 0 };
1782 2338
1783 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2339 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1784 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2340 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1785 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2341 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1786 2342
1787 if (cell->darkness == 0) 2343 if (cell->darkness == 0)
1788 { 2344 {
1789 cell->darkness = 0; 2345 cell->darkness = 0;
1790 2346
1791 for (z = 0; z <= 2; z++) 2347 for (z = 0; z <= 2; z++)
1792 { 2348 {
1793 cell->face[z] = face[z]; 2349 tileid t = tile [z];
1794 2350
1795 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2351 if (t >= self->texs || (t && !self->tex [t].name))
2352 {
1796 XPUSHs (sv_2mortal (newSViv (face[z]))); 2353 XPUSHs (sv_2mortal (newSViv (t)));
2354 need_texid (self, t);
2355 }
2356
2357 cell->tile [z] = t;
1797 } 2358 }
1798 } 2359 }
1799 } 2360 }
1800 } 2361 }
1801 } 2362 }
1802} 2363}
1803 2364
1804MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2365MODULE = Deliantra::Client PACKAGE = DC::RW
1805 2366
1806CFPlus::MixChunk 2367DC::RW
1807new_from_file (SV *class, char *path) 2368new (SV *class, SV *data_sv)
1808 CODE: 2369 CODE:
1809 RETVAL = Mix_LoadWAV (path); 2370{
2371 STRLEN datalen;
2372 char *data = SvPVbyte (data_sv, datalen);
2373
2374 RETVAL = SDL_RWFromConstMem (data, datalen);
2375}
1810 OUTPUT: 2376 OUTPUT:
1811 RETVAL 2377 RETVAL
1812 2378
2379DC::RW
2380new_from_file (SV *class, const char *path, const char *mode = "rb")
2381 CODE:
2382 RETVAL = SDL_RWFromFile (path, mode);
2383 OUTPUT:
2384 RETVAL
2385
2386# fails on win32:
2387# dc.xs(2268) : error C2059: syntax error : '('
1813void 2388#void
2389#close (DC::RW self)
2390# CODE:
2391# (self->(close)) (self);
2392
2393MODULE = Deliantra::Client PACKAGE = DC::Channel
2394
2395PROTOTYPES: DISABLE
2396
2397DC::Channel
2398find ()
2399 CODE:
2400{
2401 RETVAL = Mix_GroupAvailable (-1);
2402
2403 if (RETVAL < 0)
2404 {
2405 RETVAL = Mix_GroupOldest (-1);
2406
2407 if (RETVAL < 0)
2408 XSRETURN_UNDEF;
2409
2410 Mix_HaltChannel (RETVAL);
2411 }
2412
2413 Mix_UnregisterAllEffects (RETVAL);
2414 Mix_Volume (RETVAL, 128);
2415}
2416 OUTPUT:
2417 RETVAL
2418
2419void
2420halt (DC::Channel self)
2421 CODE:
2422 Mix_HaltChannel (self);
2423
2424void
2425expire (DC::Channel self, int ticks = -1)
2426 CODE:
2427 Mix_ExpireChannel (self, ticks);
2428
2429void
2430fade_out (DC::Channel self, int ticks = -1)
2431 CODE:
2432 Mix_FadeOutChannel (self, ticks);
2433
2434int
2435volume (DC::Channel self, int volume)
2436 CODE:
2437 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2438 OUTPUT:
2439 RETVAL
2440
2441void
2442unregister_all_effects (DC::Channel self)
2443 CODE:
2444 Mix_UnregisterAllEffects (self);
2445
2446void
2447set_panning (DC::Channel self, int left, int right)
2448 CODE:
2449 left = CLAMP (left , 0, 255);
2450 right = CLAMP (right, 0, 255);
2451 Mix_SetPanning (self, left, right);
2452
2453void
2454set_distance (DC::Channel self, int distance)
2455 CODE:
2456 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2457
2458void
2459set_position (DC::Channel self, int angle, int distance)
2460 CODE:
2461
2462void
2463set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2464 CODE:
2465{
2466 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2467 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2468 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2469}
2470
2471void
2472set_reverse_stereo (DC::Channel self, int flip)
2473 CODE:
2474 Mix_SetReverseStereo (self, flip);
2475
2476MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2477
2478PROTOTYPES: DISABLE
2479
2480DC::MixChunk
2481new (SV *class, DC::RW rwops)
2482 CODE:
2483 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2484 OUTPUT:
2485 RETVAL
2486
2487void
1814DESTROY (CFPlus::MixChunk self) 2488DESTROY (DC::MixChunk self)
1815 CODE: 2489 CODE:
1816 Mix_FreeChunk (self); 2490 Mix_FreeChunk (self);
1817 2491
1818int 2492int
1819volume (CFPlus::MixChunk self, int volume = -1) 2493volume (DC::MixChunk self, int volume = -1)
1820 CODE: 2494 CODE:
2495 if (items > 1)
2496 volume = CLAMP (volume, 0, 128);
1821 RETVAL = Mix_VolumeChunk (self, volume); 2497 RETVAL = Mix_VolumeChunk (self, volume);
1822 OUTPUT: 2498 OUTPUT:
1823 RETVAL 2499 RETVAL
1824 2500
1825int 2501DC::Channel
1826play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2502play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1827 CODE: 2503 CODE:
2504{
1828 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2505 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2506
2507 if (RETVAL < 0)
2508 XSRETURN_UNDEF;
2509
2510 if (channel < 0)
2511 {
2512 Mix_UnregisterAllEffects (RETVAL);
2513 Mix_Volume (RETVAL, 128);
2514 }
2515}
1829 OUTPUT: 2516 OUTPUT:
1830 RETVAL 2517 RETVAL
1831 2518
1832MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2519MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1833 2520
1834int 2521int
1835volume (int volume = -1) 2522volume (int volume = -1)
2523 PROTOTYPE: ;$
1836 CODE: 2524 CODE:
2525 if (items > 0)
2526 volume = CLAMP (volume, 0, 128);
1837 RETVAL = Mix_VolumeMusic (volume); 2527 RETVAL = Mix_VolumeMusic (volume);
1838 OUTPUT: 2528 OUTPUT:
1839 RETVAL 2529 RETVAL
1840 2530
2531void
2532fade_out (int ms)
2533 CODE:
2534 Mix_FadeOutMusic (ms);
2535
2536void
2537halt ()
2538 CODE:
2539 Mix_HaltMusic ();
2540
1841CFPlus::MixMusic 2541DC::MixMusic
1842new_from_file (SV *class, char *path) 2542new (SV *class, DC::RW rwops)
1843 CODE: 2543 CODE:
1844 RETVAL = Mix_LoadMUS (path); 2544 RETVAL = Mix_LoadMUS_RW (rwops);
1845 OUTPUT: 2545 OUTPUT:
1846 RETVAL 2546 RETVAL
1847 2547
1848void 2548void
1849DESTROY (CFPlus::MixMusic self) 2549DESTROY (DC::MixMusic self)
1850 CODE: 2550 CODE:
1851 Mix_FreeMusic (self); 2551 Mix_FreeMusic (self);
1852 2552
1853int 2553int
1854play (CFPlus::MixMusic self, int loops = -1) 2554play (DC::MixMusic self, int loops = -1)
1855 CODE: 2555 CODE:
1856 RETVAL = Mix_PlayMusic (self, loops); 2556 RETVAL = Mix_PlayMusic (self, loops);
1857 OUTPUT: 2557 OUTPUT:
1858 RETVAL 2558 RETVAL
1859 2559
1860MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2560void
2561fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2562 CODE:
2563 Mix_FadeInMusicPos (self, loops, ms, position);
2564
2565MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2566
2567PROTOTYPES: ENABLE
1861 2568
1862BOOT: 2569BOOT:
1863{ 2570{
1864 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2571 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1865 static const struct { 2572 static const struct {
1866 const char *name; 2573 const char *name;
1867 IV iv; 2574 IV iv;
1868 } *civ, const_iv[] = { 2575 } *civ, const_iv[] = {
1869# define const_iv(name) { # name, (IV)name } 2576# define const_iv(name) { # name, (IV)name }
2577 const_iv (GL_VENDOR),
2578 const_iv (GL_VERSION),
2579 const_iv (GL_EXTENSIONS),
1870 const_iv (GL_COLOR_MATERIAL), 2580 const_iv (GL_COLOR_MATERIAL),
1871 const_iv (GL_SMOOTH), 2581 const_iv (GL_SMOOTH),
1872 const_iv (GL_FLAT), 2582 const_iv (GL_FLAT),
1873 const_iv (GL_DITHER), 2583 const_iv (GL_DITHER),
1874 const_iv (GL_BLEND), 2584 const_iv (GL_BLEND),
1878 const_iv (GL_ALPHA_TEST), 2588 const_iv (GL_ALPHA_TEST),
1879 const_iv (GL_NORMALIZE), 2589 const_iv (GL_NORMALIZE),
1880 const_iv (GL_RESCALE_NORMAL), 2590 const_iv (GL_RESCALE_NORMAL),
1881 const_iv (GL_FRONT), 2591 const_iv (GL_FRONT),
1882 const_iv (GL_BACK), 2592 const_iv (GL_BACK),
2593 const_iv (GL_AUX0),
1883 const_iv (GL_AND), 2594 const_iv (GL_AND),
1884 const_iv (GL_ONE), 2595 const_iv (GL_ONE),
1885 const_iv (GL_ZERO), 2596 const_iv (GL_ZERO),
1886 const_iv (GL_SRC_ALPHA), 2597 const_iv (GL_SRC_ALPHA),
1887 const_iv (GL_DST_ALPHA), 2598 const_iv (GL_DST_ALPHA),
1900 const_iv (GL_INTENSITY), 2611 const_iv (GL_INTENSITY),
1901 const_iv (GL_LUMINANCE), 2612 const_iv (GL_LUMINANCE),
1902 const_iv (GL_LUMINANCE_ALPHA), 2613 const_iv (GL_LUMINANCE_ALPHA),
1903 const_iv (GL_FLOAT), 2614 const_iv (GL_FLOAT),
1904 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2615 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2616 const_iv (GL_COMPRESSED_ALPHA_ARB),
2617 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2618 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2619 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2620 const_iv (GL_COMPRESSED_RGB_ARB),
2621 const_iv (GL_COMPRESSED_RGBA_ARB),
1905 const_iv (GL_COMPILE), 2622 const_iv (GL_COMPILE),
2623 const_iv (GL_PROXY_TEXTURE_1D),
2624 const_iv (GL_PROXY_TEXTURE_2D),
1906 const_iv (GL_TEXTURE_1D), 2625 const_iv (GL_TEXTURE_1D),
1907 const_iv (GL_TEXTURE_2D), 2626 const_iv (GL_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_ENV), 2627 const_iv (GL_TEXTURE_ENV),
1909 const_iv (GL_TEXTURE_MAG_FILTER), 2628 const_iv (GL_TEXTURE_MAG_FILTER),
1910 const_iv (GL_TEXTURE_MIN_FILTER), 2629 const_iv (GL_TEXTURE_MIN_FILTER),
1931 const_iv (GL_COLOR_LOGIC_OP), 2650 const_iv (GL_COLOR_LOGIC_OP),
1932 const_iv (GL_SEPARABLE_2D), 2651 const_iv (GL_SEPARABLE_2D),
1933 const_iv (GL_CONVOLUTION_2D), 2652 const_iv (GL_CONVOLUTION_2D),
1934 const_iv (GL_CONVOLUTION_BORDER_MODE), 2653 const_iv (GL_CONVOLUTION_BORDER_MODE),
1935 const_iv (GL_CONSTANT_BORDER), 2654 const_iv (GL_CONSTANT_BORDER),
2655 const_iv (GL_POINTS),
1936 const_iv (GL_LINES), 2656 const_iv (GL_LINES),
1937 const_iv (GL_LINE_STRIP), 2657 const_iv (GL_LINE_STRIP),
1938 const_iv (GL_LINE_LOOP), 2658 const_iv (GL_LINE_LOOP),
1939 const_iv (GL_QUADS), 2659 const_iv (GL_QUADS),
1940 const_iv (GL_QUAD_STRIP), 2660 const_iv (GL_QUAD_STRIP),
1941 const_iv (GL_TRIANGLES), 2661 const_iv (GL_TRIANGLES),
1942 const_iv (GL_TRIANGLE_STRIP), 2662 const_iv (GL_TRIANGLE_STRIP),
1943 const_iv (GL_TRIANGLE_FAN), 2663 const_iv (GL_TRIANGLE_FAN),
2664 const_iv (GL_POLYGON),
1944 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2665 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2666 const_iv (GL_POINT_SMOOTH_HINT),
2667 const_iv (GL_LINE_SMOOTH_HINT),
2668 const_iv (GL_POLYGON_SMOOTH_HINT),
2669 const_iv (GL_GENERATE_MIPMAP_HINT),
2670 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1945 const_iv (GL_FASTEST), 2671 const_iv (GL_FASTEST),
2672 const_iv (GL_DONT_CARE),
2673 const_iv (GL_NICEST),
1946 const_iv (GL_V2F), 2674 const_iv (GL_V2F),
1947 const_iv (GL_V3F), 2675 const_iv (GL_V3F),
1948 const_iv (GL_T2F_V3F), 2676 const_iv (GL_T2F_V3F),
1949 const_iv (GL_T2F_N3F_V3F), 2677 const_iv (GL_T2F_N3F_V3F),
1950# undef const_iv 2678# undef const_iv
1951 }; 2679 };
1952 2680
1953 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2681 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1954 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2682 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2683
2684 texture_av = newAV ();
2685 AvREAL_off (texture_av);
1955} 2686}
2687
2688void
2689disable_GL_EXT_blend_func_separate ()
2690 CODE:
2691 gl.BlendFuncSeparate = 0;
2692 gl.BlendFuncSeparateEXT = 0;
1956 2693
1957char * 2694char *
1958gl_vendor () 2695gl_vendor ()
1959 CODE: 2696 CODE:
1960 RETVAL = (char *)glGetString (GL_VENDOR); 2697 RETVAL = (char *)glGetString (GL_VENDOR);
1973 CODE: 2710 CODE:
1974 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2711 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1975 OUTPUT: 2712 OUTPUT:
1976 RETVAL 2713 RETVAL
1977 2714
2715const char *glGetString (GLenum pname)
2716
2717GLint glGetInteger (GLenum pname)
2718 CODE:
2719 glGetIntegerv (pname, &RETVAL);
2720 OUTPUT:
2721 RETVAL
2722
2723GLdouble glGetDouble (GLenum pname)
2724 CODE:
2725 glGetDoublev (pname, &RETVAL);
2726 OUTPUT:
2727 RETVAL
2728
1978int glGetError () 2729int glGetError ()
1979 2730
1980void glFinish () 2731void glFinish ()
1981 2732
1982void glClear (int mask) 2733void glClear (int mask)
2019# near_ and far_ are due to microsofts buggy "c" compiler 2770# near_ and far_ are due to microsofts buggy "c" compiler
2020void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2771void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2021 2772
2022# near_ and far_ are due to microsofts buggy "c" compiler 2773# near_ and far_ are due to microsofts buggy "c" compiler
2023void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2774void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2775
2776PROTOTYPES: DISABLE
2024 2777
2025void glViewport (int x, int y, int width, int height) 2778void glViewport (int x, int y, int width, int height)
2026 2779
2027void glScissor (int x, int y, int width, int height) 2780void glScissor (int x, int y, int width, int height)
2028 2781
2036 2789
2037void glRotate (float angle, float x, float y, float z) 2790void glRotate (float angle, float x, float y, float z)
2038 CODE: 2791 CODE:
2039 glRotatef (angle, x, y, z); 2792 glRotatef (angle, x, y, z);
2040 2793
2041void glBegin (int mode)
2042
2043void glEnd ()
2044
2045void glColor (float r, float g, float b, float a = 1.0) 2794void glColor (float r, float g, float b, float a = 1.0)
2046 PROTOTYPE: @
2047 ALIAS: 2795 ALIAS:
2048 glColor_premultiply = 1 2796 glColor_premultiply = 1
2049 CODE: 2797 CODE:
2050 if (ix) 2798 if (ix)
2051 { 2799 {
2054 b *= a; 2802 b *= a;
2055 } 2803 }
2056 // microsoft visual "c" rounds instead of truncating... 2804 // microsoft visual "c" rounds instead of truncating...
2057 glColor4f (r, g, b, a); 2805 glColor4f (r, g, b, a);
2058 2806
2059void glInterleavedArrays (int format, int stride, char *data)
2060
2061void glDrawElements (int mode, int count, int type, char *indices)
2062
2063# 1.2 void glDrawRangeElements (int mode, int start, int end
2064
2065void glRasterPos (float x, float y, float z = 0.) 2807void glRasterPos (float x, float y, float z = 0.)
2066 CODE: 2808 CODE:
2067 glRasterPos3f (0, 0, z); 2809 glRasterPos3f (0, 0, z);
2068 glBitmap (0, 0, 0, 0, x, y, 0); 2810 glBitmap (0, 0, 0, 0, x, y, 0);
2069 2811
2073 2815
2074void glTexCoord (float s, float t) 2816void glTexCoord (float s, float t)
2075 CODE: 2817 CODE:
2076 glTexCoord2f (s, t); 2818 glTexCoord2f (s, t);
2077 2819
2820void glRect (float x1, float y1, float x2, float y2)
2821 CODE:
2822 glRectf (x1, y1, x2, y2);
2823
2824void glRect_lineloop (float x1, float y1, float x2, float y2)
2825 CODE:
2826 glBegin (GL_LINE_LOOP);
2827 glVertex2f (x1, y1);
2828 glVertex2f (x2, y1);
2829 glVertex2f (x2, y2);
2830 glVertex2f (x1, y2);
2831 glEnd ();
2832
2833PROTOTYPES: ENABLE
2834
2835void glBegin (int mode)
2836
2837void glEnd ()
2838
2839void glPointSize (GLfloat size)
2840
2841void glLineWidth (GLfloat width)
2842
2843void glInterleavedArrays (int format, int stride, char *data)
2844
2845void glDrawElements (int mode, int count, int type, char *indices)
2846
2847# 1.2 void glDrawRangeElements (int mode, int start, int end
2848
2078void glTexEnv (int target, int pname, float param) 2849void glTexEnv (int target, int pname, float param)
2079 CODE: 2850 CODE:
2080 glTexEnvf (target, pname, param); 2851 glTexEnvf (target, pname, param);
2081 2852
2082void glTexParameter (int target, int pname, float param) 2853void glTexParameter (int target, int pname, float param)
2098void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2869void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2099 CODE: 2870 CODE:
2100 if (gl.SeparableFilter2D) 2871 if (gl.SeparableFilter2D)
2101 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2872 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2102 2873
2103void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2874void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2104 2875
2105void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2876void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2106 2877
2107void glDrawPixels (int width, int height, int format, int type, char *pixels) 2878void glDrawPixels (int width, int height, int format, int type, char *pixels)
2879
2880void glPixelZoom (float x, float y)
2108 2881
2109void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2882void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2110 2883
2111int glGenTexture () 2884int glGenTexture ()
2112 CODE: 2885 CODE:
2113{ 2886 RETVAL = gen_texture ();
2114 GLuint name;
2115 glGenTextures (1, &name);
2116 RETVAL = name;
2117}
2118 OUTPUT: 2887 OUTPUT:
2119 RETVAL 2888 RETVAL
2120 2889
2121void glDeleteTexture (int name) 2890void glDeleteTexture (int name)
2122 CODE: 2891 CODE:
2123{
2124 GLuint name_ = name;
2125 glDeleteTextures (1, &name_); 2892 del_texture (name);
2126} 2893
2127
2128int glGenList () 2894int glGenList ()
2129 CODE: 2895 CODE:
2130 RETVAL = glGenLists (1); 2896 RETVAL = glGenLists (1);
2131 OUTPUT: 2897 OUTPUT:
2132 RETVAL 2898 RETVAL
2139 2905
2140void glEndList () 2906void glEndList ()
2141 2907
2142void glCallList (int list) 2908void glCallList (int list)
2143 2909
2910MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2911
2912PROTOTYPES: DISABLE
2913
2914void
2915find_widget (SV *self, NV x, NV y)
2916 PPCODE:
2917{
2918 if (within_widget (self, x, y))
2919 XPUSHs (self);
2920}
2921
2922BOOT:
2923{
2924 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2925
2926 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2927 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2928 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2929 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2930}
2931
2932void
2933draw (SV *self)
2934 CODE:
2935{
2936 HV *hv;
2937 SV **svp;
2938 NV x, y, w, h;
2939 SV *draw_x_sv = GvSV (draw_x_gv);
2940 SV *draw_y_sv = GvSV (draw_y_gv);
2941 SV *draw_w_sv = GvSV (draw_w_gv);
2942 SV *draw_h_sv = GvSV (draw_h_gv);
2943 double draw_x, draw_y;
2944
2945 if (!SvROK (self))
2946 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2947
2948 hv = (HV *)SvRV (self);
2949
2950 if (SvTYPE (hv) != SVt_PVHV)
2951 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2952
2953 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2954 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2955
2956 if (!h || !w)
2957 XSRETURN_EMPTY;
2958
2959 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2960 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2961
2962 draw_x = SvNV (draw_x_sv) + x;
2963 draw_y = SvNV (draw_y_sv) + y;
2964
2965 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2966 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2967 XSRETURN_EMPTY;
2968
2969 sv_setnv (draw_x_sv, draw_x);
2970 sv_setnv (draw_y_sv, draw_y);
2971
2972 glPushMatrix ();
2973 glTranslated (x, y, 0);
2974
2975 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2976 {
2977 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2978
2979 if (svp && SvTRUE (*svp))
2980 {
2981 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2982 glEnable (GL_BLEND);
2983 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2984 glBegin (GL_QUADS);
2985 glVertex2f (0, 0);
2986 glVertex2f (w, 0);
2987 glVertex2f (w, h);
2988 glVertex2f (0, h);
2989 glEnd ();
2990 glDisable (GL_BLEND);
2991 }
2992 }
2993#if 0
2994 // draw borders, for debugging
2995 glPushMatrix ();
2996 glColor4f (1., 1., 0., 1.);
2997 glTranslatef (.5, .5, 0.);
2998 glBegin (GL_LINE_LOOP);
2999 glVertex2f (0 , 0);
3000 glVertex2f (w - 1, 0);
3001 glVertex2f (w - 1, h - 1);
3002 glVertex2f (0 , h - 1);
3003 glEnd ();
3004 glPopMatrix ();
3005#endif
3006 PUSHMARK (SP);
3007 XPUSHs (self);
3008 PUTBACK;
3009 call_method ("_draw", G_VOID | G_DISCARD);
3010 SPAGAIN;
3011
3012 glPopMatrix ();
3013
3014 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3015 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3016}
3017

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