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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.163 by root, Wed Oct 18 12:53:45 2006 UTC vs.
Revision 1.256 by root, Mon Mar 24 00:24:46 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
29#include <assert.h>
19#include <math.h> 30#include <math.h>
20#include <string.h> 31#include <string.h>
21#include <stdio.h> 32#include <stdio.h>
22#include <stdlib.h> 33#include <stdlib.h>
23 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
24#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
25#include <SDL_endian.h> 39#include <SDL_endian.h>
26#include <SDL_image.h> 40#include <SDL_image.h>
27#include <SDL_mixer.h> 41#include <SDL_mixer.h>
28#include <SDL_opengl.h> 42#include <SDL_opengl.h>
29 43
31#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
32 46
33#include <glib/gmacros.h> 47#include <glib/gmacros.h>
34 48
35#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
36 61
37#ifndef _WIN32 62#ifndef _WIN32
38# include <sys/types.h> 63# include <sys/types.h>
39# include <sys/socket.h> 64# include <sys/socket.h>
40# include <netinet/in.h> 65# include <netinet/in.h>
49#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
51 76
52#define MIN_FONT_HEIGHT 10 77#define MIN_FONT_HEIGHT 10
53 78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81
54#if 0 82#if 0
55# define PARACHUTE SDL_INIT_NOPARACHUTE 83# define PARACHUTE SDL_INIT_NOPARACHUTE
56#else 84#else
57# define PARACHUTE 0 85# define PARACHUTE 0
58#endif 86#endif
59 87
88static AV *texture_av;
89
60static struct 90static struct
61{ 91{
62#define GL_FUNC(ptr,name) ptr name; 92#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 93#include "glfunc.h"
64#undef GL_FUNC 94#undef GL_FUNC
65} gl; 95} gl;
66 96
97static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 99{
69 if (gl.BlendFuncSeparate) 100 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 101 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 102 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 104 else
74 glBlendFunc (sa, da); 105 glBlendFunc (sa, da);
75} 106}
76 107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
77#include "texcache.c" 132#include "texcache.c"
133#include "rendercache.c"
78 134
79#include "pango-font.c" 135#include "pango-font.c"
80#include "pango-fontmap.c" 136#include "pango-fontmap.c"
81#include "pango-render.c" 137#include "pango-render.c"
82 138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 142typedef Mix_Music *DC__MixMusic;
85 143
86typedef PangoFontDescription *CFPlus__Font; 144typedef PangoFontDescription *DC__Font;
87 145
88static int 146static int
89shape_attr_p (PangoLayoutRun *run) 147shape_attr_p (PangoLayoutRun *run)
90{ 148{
91 GSList *attrs = run->item->analysis.extra_attrs; 149 GSList *attrs = run->item->analysis.extra_attrs;
105 163
106typedef struct cf_layout { 164typedef struct cf_layout {
107 PangoLayout *pl; 165 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 166 float r, g, b, a; // default color for rgba mode
109 int base_height; 167 int base_height;
110 CFPlus__Font font; 168 DC__Font font;
169 rc_t *rc;
111} *CFPlus__Layout; 170} *DC__Layout;
112 171
113static CFPlus__Font default_font; 172static DC__Font default_font;
114static PangoContext *opengl_context; 173static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 174static PangoFontMap *opengl_fontmap;
116 175
117static void 176static void
118substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
123#endif 182#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 184}
126 185
127static void 186static void
128layout_update_font (CFPlus__Layout self) 187layout_update_font (DC__Layout self)
129{ 188{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 190 * reasonably well with bitstream vera
132 */ 191 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 192 PangoFontDescription *font = self->font ? self->font : default_font;
137 196
138 pango_layout_set_font_description (self->pl, font); 197 pango_layout_set_font_description (self->pl, font);
139} 198}
140 199
141static void 200static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 202{
144 PangoRectangle rect; 203 PangoRectangle rect;
145 204
146 // get_pixel_* wrongly rounds down 205 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 206 pango_layout_get_extents (self->pl, 0, &rect);
154 213
155 *w = rect.width; 214 *w = rect.width;
156 *h = rect.height; 215 *h = rect.height;
157} 216}
158 217
218typedef uint16_t tileid;
159typedef uint16_t mapface; 219typedef uint16_t faceid;
160 220
161typedef struct { 221typedef struct {
162 GLint name; 222 GLuint name;
163 int w, h; 223 int w, h;
164 float s, t; 224 float s, t;
165 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
166} maptex; 228} maptex;
167 229
168typedef struct { 230typedef struct {
169 uint32_t player; 231 uint32_t player;
170 mapface face[3]; 232 tileid tile[3];
171 uint16_t darkness; 233 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 235} mapcell;
174 236
175typedef struct { 237typedef struct {
176 int32_t c0, c1; 238 int32_t c0, c1;
177 mapcell *col; 239 mapcell *col;
178} maprow; 240} maprow;
179 241
180typedef struct map { 242typedef struct map {
181 int x, y, w, h; 243 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 245 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 246 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 247
189 int32_t rows; 248 int32_t rows;
190 maprow *row; 249 maprow *row;
191} *CFPlus__Map; 250} *DC__Map;
192 251
193static char * 252static char *
194prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
195{ 254{
196 char *p; 255 char *p;
213} 272}
214 273
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
218static maprow * 297static maprow *
219map_get_row (CFPlus__Map self, int y) 298map_get_row (DC__Map self, int y)
220{ 299{
221 if (0 > y) 300 if (0 > y)
222 { 301 {
223 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
262 341
263 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
264} 343}
265 344
266static mapcell * 345static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
268{ 347{
269 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
270} 349}
271 350
272static void 351static void
273map_clear (CFPlus__Map self) 352map_clear (DC__Map self)
274{ 353{
275 int r; 354 int r;
276 355
277 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
286 self->row = 0; 365 self->row = 0;
287 self->rows = 0; 366 self->rows = 0;
288} 367}
289 368
290static void 369static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
292{ 371{
293 int x, y; 372 int x, y;
294 maprow *row; 373 maprow *row;
295 mapcell *cell; 374 mapcell *cell;
296 375
316 cell->player = 0; 395 cell->player = 0;
317 } 396 }
318 } 397 }
319} 398}
320 399
400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
414}
415
321static void 416static void
322music_finished (void) 417music_finished (void)
323{ 418{
324 SDL_UserEvent ev; 419 SDL_UserEvent ev;
325 420
359 n |= n >> 16; 454 n |= n >> 16;
360 455
361 return n + 1; 456 return n + 1;
362} 457}
363 458
364MODULE = CFPlus PACKAGE = CFPlus 459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
470/* SDL should provide this, really. */
471#define SDLK_MODIFIER_MIN 300
472#define SDLK_MODIFIER_MAX 314
473
474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
365 518
366PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
367 520
368BOOT: 521BOOT:
369{ 522{
370 HV *stash = gv_stashpv ("CFPlus", 1); 523 HV *stash = gv_stashpv ("DC", 1);
371 static const struct { 524 static const struct {
372 const char *name; 525 const char *name;
373 IV iv; 526 IV iv;
374 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
529 const_iv (SDLK_MODIFIER_MIN),
530 const_iv (SDLK_MODIFIER_MAX),
531
376 const_iv (SDL_ACTIVEEVENT), 532 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 533 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 534 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 535 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 536 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 545 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 546 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 547 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 548 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 549 const_iv (SDL_USEREVENT),
550
551 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE),
554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
394 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 616 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 617 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 618 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 619 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 620 const_iv (SDLK_UNDO),
621
458 const_iv (KMOD_NONE), 622 const_iv (KMOD_NONE),
623 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 624 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 625 const_iv (KMOD_RSHIFT),
626 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 627 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 628 const_iv (KMOD_RCTRL),
629 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 630 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 631 const_iv (KMOD_RALT),
632 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL), 638
471 const_iv (KMOD_SHIFT), 639 const_iv (MIX_DEFAULT_FORMAT),
472 const_iv (KMOD_ALT),
473 const_iv (KMOD_META)
474# undef const_iv 640# undef const_iv
475 }; 641 };
476 642
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
645
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 648}
649
650void
651weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
480 655
481int 656int
482in_destruct () 657in_destruct ()
483 CODE: 658 CODE:
484 RETVAL = PL_main_cv == Nullcv; 659 RETVAL = PL_main_cv == Nullcv;
487 662
488NV floor (NV x) 663NV floor (NV x)
489 664
490NV ceil (NV x) 665NV ceil (NV x)
491 666
667IV minpot (UV n)
668
669IV popcount (UV n)
670
492void 671void
493pango_init () 672pango_init ()
494 CODE: 673 CODE:
495{ 674{
496 opengl_fontmap = pango_opengl_font_map_new (); 675 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678#if PANGO_VERSION_CHECK (1, 15, 2)
679 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
680 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
681#endif
499} 682}
683
684char *
685SDL_GetError ()
500 686
501int 687int
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 688SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 689
504void 690void
505SDL_Quit () 691SDL_Quit ()
506 692
507void 693void
508SDL_ListModes () 694SDL_ListModes (int rgb, int alpha)
509 PPCODE: 695 PPCODE:
510{ 696{
511 SDL_Rect **m; 697 SDL_Rect **m;
512 698
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 699 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 702 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 703
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 704 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 705 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 706
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 707 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 711
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 712 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10) 713#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 714 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 715 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif 716#endif
531 717
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 718 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 719
537 if (m && m != (SDL_Rect **)-1) 720 if (m && m != (SDL_Rect **)-1)
538 while (*m) 721 while (*m)
539 { 722 {
723 if ((*m)->w >= 800 && (*m)->h >= 480)
724 {
540 AV *av = newAV (); 725 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 726 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 727 av_push (av, newSViv ((*m)->h));
728 av_push (av, newSViv (rgb));
729 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 730 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
731 }
544 732
545 ++m; 733 ++m;
546 } 734 }
547} 735}
548 736
549char *
550SDL_GetError ()
551
552int 737int
553SDL_SetVideoMode (int w, int h, int fullscreen) 738SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 739 CODE:
740{
741 SDL_EnableUNICODE (1);
742 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
743
744 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
745 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
746 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
747 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
748
555 RETVAL = !!SDL_SetVideoMode ( 749 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 750 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 751 );
752
558 if (RETVAL) 753 if (RETVAL)
559 { 754 {
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 755 av_clear (texture_av);
756
757 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 758#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 759#include "glfunc.h"
563# undef GL_FUNC 760#undef GL_FUNC
564 } 761 }
762}
565 OUTPUT: 763 OUTPUT:
566 RETVAL 764 RETVAL
567 765
568void 766void
569SDL_GL_SwapBuffers () 767SDL_GL_SwapBuffers ()
570 768
571char * 769char *
572SDL_GetKeyName (int sym) 770SDL_GetKeyName (int sym)
573 771
772int
773SDL_GetAppState ()
774
775int
776SDL_GetModState ()
777
574void 778void
575SDL_PollEvent () 779poll_events ()
576 PPCODE: 780 PPCODE:
577{ 781{
578 SDL_Event ev; 782 SDL_Event ev;
579 783
580 while (SDL_PollEvent (&ev)) 784 SDL_PumpEvents ();
785 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 786 {
582 HV *hv = newHV (); 787 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 788 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 789
585 switch (ev.type) 790 switch (ev.type)
586 { 791 {
587 case SDL_KEYDOWN: 792 case SDL_KEYDOWN:
588 case SDL_KEYUP: 793 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 794 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 795 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 796 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
797 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 798 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 799 break;
594 800
595 case SDL_ACTIVEEVENT: 801 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 802 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 803 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 804 break;
599 805
600 case SDL_MOUSEMOTION: 806 case SDL_MOUSEMOTION:
807 {
808 int state = ev.motion.state;
809 int x = ev.motion.x;
810 int y = ev.motion.y;
811 int xrel = ev.motion.xrel;
812 int yrel = ev.motion.yrel;
813
814 /* do simplistic event compression */
815 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
816 && state == ev.motion.state)
817 {
818 xrel += ev.motion.xrel;
819 yrel += ev.motion.yrel;
820 x = ev.motion.x;
821 y = ev.motion.y;
822 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
823 }
824
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 825 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 826 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 827 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 828 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 829 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 830 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
831 }
608 break; 832 break;
609 833
610 case SDL_MOUSEBUTTONDOWN: 834 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 835 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 836 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
613 837
614 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 838 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
615 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 839 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
616 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 840 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
617 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 841 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
622 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 846 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
623 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 847 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
624 break; 848 break;
625 } 849 }
626 850
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 851 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
628 } 852 }
629} 853}
630 854
631int 855int
632Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 856Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
633 POSTCALL: 857 POSTCALL:
634 Mix_HookMusicFinished (music_finished); 858 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished); 859 Mix_ChannelFinished (channel_finished);
636 860
637void 861void
862Mix_QuerySpec ()
863 PPCODE:
864{
865 int freq, channels;
866 Uint16 format;
867
868 if (Mix_QuerySpec (&freq, &format, &channels))
869 {
870 EXTEND (SP, 3);
871 PUSHs (sv_2mortal (newSViv (freq)));
872 PUSHs (sv_2mortal (newSViv (format)));
873 PUSHs (sv_2mortal (newSViv (channels)));
874 }
875}
876
877void
638Mix_CloseAudio () 878Mix_CloseAudio ()
639 879
640int 880int
641Mix_AllocateChannels (int numchans = -1) 881Mix_AllocateChannels (int numchans = -1)
642 882
883const char *
884Mix_GetError ()
885
643void 886void
644lowdelay (int fd, int val = 1) 887lowdelay (int fd, int val = 1)
645 CODE: 888 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 889 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 890
650void 891void
651win32_proxy_info () 892win32_proxy_info ()
652 PPCODE: 893 PPCODE:
653{ 894{
690 STRLEN image_len; 931 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len); 932 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2; 933 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt; 934 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix 935 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r") 936 ? SDL_RWFromFile (image, "rb")
696 : SDL_RWFromConstMem (image, image_len); 937 : SDL_RWFromConstMem (image, image_len);
697 938
698 if (!rw) 939 if (!rw)
699 croak ("load_image: %s", SDL_GetError ()); 940 croak ("load_image: %s", SDL_GetError ());
700 941
773void 1014void
774error (char *message) 1015error (char *message)
775 CODE: 1016 CODE:
776 fprintf (stderr, "ERROR: %s\n", message); 1017 fprintf (stderr, "ERROR: %s\n", message);
777#ifdef _WIN32 1018#ifdef _WIN32
778 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1019 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
779#endif 1020#endif
780 1021
781void 1022void
782fatal (char *message) 1023fatal (char *message)
783 CODE: 1024 CODE:
784 fprintf (stderr, "FATAL: %s\n", message); 1025 fprintf (stderr, "FATAL: %s\n", message);
785#ifdef _WIN32 1026#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1027 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
787#endif 1028#endif
788 _exit (1); 1029 _exit (1);
789 1030
790void 1031void
791_exit (int retval = 0) 1032_exit (int retval = 0)
794 ExitThread (retval); // unclean, please beam me up 1035 ExitThread (retval); // unclean, please beam me up
795#else 1036#else
796 _exit (retval); 1037 _exit (retval);
797#endif 1038#endif
798 1039
799MODULE = CFPlus PACKAGE = CFPlus::Font 1040void
1041debug ()
1042 CODE:
1043{
1044#if DEBUG
1045 VALGRIND_DO_LEAK_CHECK;
1046#endif
1047}
800 1048
801CFPlus::Font 1049MODULE = Deliantra::Client PACKAGE = DC::Font
1050
1051PROTOTYPES: DISABLE
1052
1053DC::Font
802new_from_file (SV *class, char *path, int id = 0) 1054new_from_file (SV *class, char *path, int id = 0)
803 CODE: 1055 CODE:
804{ 1056{
805 int count; 1057 int count;
806 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1058 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
809} 1061}
810 OUTPUT: 1062 OUTPUT:
811 RETVAL 1063 RETVAL
812 1064
813void 1065void
814DESTROY (CFPlus::Font self) 1066DESTROY (DC::Font self)
815 CODE: 1067 CODE:
816 pango_font_description_free (self); 1068 pango_font_description_free (self);
817 1069
818void 1070void
819make_default (CFPlus::Font self) 1071make_default (DC::Font self)
1072 PROTOTYPE: $
820 CODE: 1073 CODE:
821 default_font = self; 1074 default_font = self;
822 1075
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1076MODULE = Deliantra::Client PACKAGE = DC::Layout
824 1077
1078PROTOTYPES: DISABLE
1079
825void 1080void
826reset_glyph_cache () 1081glyph_cache_backup ()
1082 PROTOTYPE:
827 CODE: 1083 CODE:
1084 tc_backup ();
1085
1086void
1087glyph_cache_restore ()
1088 PROTOTYPE:
1089 CODE:
828 tc_clear (); 1090 tc_restore ();
829 1091
830CFPlus::Layout 1092DC::Layout
831new (SV *class) 1093new (SV *class)
832 CODE: 1094 CODE:
833 New (0, RETVAL, 1, struct cf_layout); 1095 New (0, RETVAL, 1, struct cf_layout);
834 1096
835 RETVAL->pl = pango_layout_new (opengl_context); 1097 RETVAL->pl = pango_layout_new (opengl_context);
837 RETVAL->g = 1.; 1099 RETVAL->g = 1.;
838 RETVAL->b = 1.; 1100 RETVAL->b = 1.;
839 RETVAL->a = 1.; 1101 RETVAL->a = 1.;
840 RETVAL->base_height = MIN_FONT_HEIGHT; 1102 RETVAL->base_height = MIN_FONT_HEIGHT;
841 RETVAL->font = 0; 1103 RETVAL->font = 0;
1104 RETVAL->rc = rc_alloc ();
842 1105
843 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1106 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
844 layout_update_font (RETVAL); 1107 layout_update_font (RETVAL);
845 OUTPUT: 1108 OUTPUT:
846 RETVAL 1109 RETVAL
847 1110
848void 1111void
849DESTROY (CFPlus::Layout self) 1112DESTROY (DC::Layout self)
850 CODE: 1113 CODE:
851 g_object_unref (self->pl); 1114 g_object_unref (self->pl);
1115 rc_free (self->rc);
852 Safefree (self); 1116 Safefree (self);
853 1117
854void 1118void
855set_text (CFPlus::Layout self, SV *text_) 1119set_text (DC::Layout self, SV *text_)
856 CODE: 1120 CODE:
857{ 1121{
858 STRLEN textlen; 1122 STRLEN textlen;
859 char *text = SvPVutf8 (text_, textlen); 1123 char *text = SvPVutf8 (text_, textlen);
860 1124
861 pango_layout_set_text (self->pl, text, textlen); 1125 pango_layout_set_text (self->pl, text, textlen);
862} 1126}
863 1127
864void 1128void
865set_markup (CFPlus::Layout self, SV *text_) 1129set_markup (DC::Layout self, SV *text_)
866 CODE: 1130 CODE:
867{ 1131{
868 STRLEN textlen; 1132 STRLEN textlen;
869 char *text = SvPVutf8 (text_, textlen); 1133 char *text = SvPVutf8 (text_, textlen);
870 1134
871 pango_layout_set_markup (self->pl, text, textlen); 1135 pango_layout_set_markup (self->pl, text, textlen);
872} 1136}
873 1137
874void 1138void
875set_shapes (CFPlus::Layout self, ...) 1139set_shapes (DC::Layout self, ...)
876 CODE: 1140 CODE:
877{ 1141{
878 PangoAttrList *attrs = 0; 1142 PangoAttrList *attrs = 0;
879 const char *text = pango_layout_get_text (self->pl); 1143 const char *text = pango_layout_get_text (self->pl);
880 const char *pos = text; 1144 const char *pos = text;
915 if (attrs) 1179 if (attrs)
916 pango_layout_set_attributes (self->pl, attrs); 1180 pango_layout_set_attributes (self->pl, attrs);
917} 1181}
918 1182
919void 1183void
920get_shapes (CFPlus::Layout self) 1184get_shapes (DC::Layout self)
921 PPCODE: 1185 PPCODE:
922{ 1186{
923 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1187 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
924 1188
925 do 1189 do
926 { 1190 {
927 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1191 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
928 1192
929 if (run && shape_attr_p (run)) 1193 if (run && shape_attr_p (run))
930 { 1194 {
931 PangoRectangle extents; 1195 PangoRectangle extents;
932 pango_layout_iter_get_run_extents (iter, 0, &extents); 1196 pango_layout_iter_get_run_extents (iter, 0, &extents);
940 1204
941 pango_layout_iter_free (iter); 1205 pango_layout_iter_free (iter);
942} 1206}
943 1207
944int 1208int
945has_wrapped (CFPlus::Layout self) 1209has_wrapped (DC::Layout self)
946 CODE: 1210 CODE:
947{ 1211{
948 int lines = 1; 1212 int lines = 1;
949 const char *text = pango_layout_get_text (self->pl); 1213 const char *text = pango_layout_get_text (self->pl);
950 1214
955} 1219}
956 OUTPUT: 1220 OUTPUT:
957 RETVAL 1221 RETVAL
958 1222
959SV * 1223SV *
960get_text (CFPlus::Layout self) 1224get_text (DC::Layout self)
961 CODE: 1225 CODE:
962 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1226 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
963 sv_utf8_decode (RETVAL); 1227 sv_utf8_decode (RETVAL);
964 OUTPUT: 1228 OUTPUT:
965 RETVAL 1229 RETVAL
966 1230
967void 1231void
968set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1232set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
969 CODE: 1233 CODE:
970 self->r = r; 1234 self->r = r;
971 self->g = g; 1235 self->g = g;
972 self->b = b; 1236 self->b = b;
973 self->a = a; 1237 self->a = a;
974 1238
975void 1239void
976set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1240set_font (DC::Layout self, DC::Font font = 0)
977 CODE: 1241 CODE:
978 if (self->font != font) 1242 if (self->font != font)
979 { 1243 {
980 self->font = font; 1244 self->font = font;
981 layout_update_font (self); 1245 layout_update_font (self);
982 } 1246 }
983 1247
984void 1248void
985set_height (CFPlus::Layout self, int base_height) 1249set_height (DC::Layout self, int base_height)
986 CODE: 1250 CODE:
987 if (self->base_height != base_height) 1251 if (self->base_height != base_height)
988 { 1252 {
989 self->base_height = base_height; 1253 self->base_height = base_height;
990 layout_update_font (self); 1254 layout_update_font (self);
991 } 1255 }
992 1256
993void 1257void
994set_width (CFPlus::Layout self, int max_width = -1) 1258set_width (DC::Layout self, int max_width = -1)
995 CODE: 1259 CODE:
996 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1260 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
997 1261
998void 1262void
999set_indent (CFPlus::Layout self, int indent) 1263set_indent (DC::Layout self, int indent)
1000 CODE: 1264 CODE:
1001 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1265 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1002 1266
1003void 1267void
1004set_spacing (CFPlus::Layout self, int spacing) 1268set_spacing (DC::Layout self, int spacing)
1005 CODE: 1269 CODE:
1006 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1270 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1007 1271
1008void 1272void
1009set_ellipsise (CFPlus::Layout self, int ellipsise) 1273set_ellipsise (DC::Layout self, int ellipsise)
1010 CODE: 1274 CODE:
1011 pango_layout_set_ellipsize (self->pl, 1275 pango_layout_set_ellipsize (self->pl,
1012 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1276 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1013 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1277 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1014 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1278 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1015 : PANGO_ELLIPSIZE_NONE 1279 : PANGO_ELLIPSIZE_NONE
1016 ); 1280 );
1017 1281
1018void 1282void
1019set_single_paragraph_mode (CFPlus::Layout self, int spm) 1283set_single_paragraph_mode (DC::Layout self, int spm)
1020 CODE: 1284 CODE:
1021 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1285 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1022 1286
1023void 1287void
1024size (CFPlus::Layout self) 1288size (DC::Layout self)
1025 PPCODE: 1289 PPCODE:
1026{ 1290{
1027 int w, h; 1291 int w, h;
1028 1292
1029 layout_get_pixel_size (self, &w, &h); 1293 layout_get_pixel_size (self, &w, &h);
1032 PUSHs (sv_2mortal (newSViv (w))); 1296 PUSHs (sv_2mortal (newSViv (w)));
1033 PUSHs (sv_2mortal (newSViv (h))); 1297 PUSHs (sv_2mortal (newSViv (h)));
1034} 1298}
1035 1299
1036int 1300int
1037descent (CFPlus::Layout self) 1301descent (DC::Layout self)
1038 CODE: 1302 CODE:
1039{ 1303{
1040 PangoRectangle rect; 1304 PangoRectangle rect;
1041 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1305 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1042 pango_layout_line_get_pixel_extents (line, 0, &rect); 1306 pango_layout_line_get_pixel_extents (line, 0, &rect);
1043 RETVAL = PANGO_DESCENT (rect); 1307 RETVAL = PANGO_DESCENT (rect);
1044} 1308}
1045 OUTPUT: 1309 OUTPUT:
1046 RETVAL 1310 RETVAL
1047 1311
1048int 1312int
1049xy_to_index (CFPlus::Layout self, int x, int y) 1313xy_to_index (DC::Layout self, int x, int y)
1050 CODE: 1314 CODE:
1051{ 1315{
1052 int index, trailing; 1316 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1317 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index; 1318 RETVAL = index + trailing;
1055} 1319}
1056 OUTPUT: 1320 OUTPUT:
1057 RETVAL 1321 RETVAL
1058 1322
1059void 1323void
1060cursor_pos (CFPlus::Layout self, int index) 1324cursor_pos (DC::Layout self, int index)
1061 PPCODE: 1325 PPCODE:
1062{ 1326{
1063 PangoRectangle strong_pos; 1327 PangoRectangle pos;
1064 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1328 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1065 1329
1066 EXTEND (SP, 3); 1330 EXTEND (SP, 3);
1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1331 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1332 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1333 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1070} 1334}
1071 1335
1072void 1336void
1073render (CFPlus::Layout self, float x, float y, int flags = 0) 1337index_to_line_x (DC::Layout self, int index, int trailing = 0)
1074 PPCODE: 1338 PPCODE:
1339{
1340 int line, x;
1341
1342 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1343#if !PANGO_VERSION_CHECK (1, 17, 3)
1344 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1345 --line;
1346#endif
1347 EXTEND (SP, 2);
1348 PUSHs (sv_2mortal (newSViv (line)));
1349 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1350}
1351
1352void
1353line_x_to_index (DC::Layout self, int line, int x)
1354 PPCODE:
1355{
1356 PangoLayoutLine *lp;
1357 int index, trailing;
1358
1359 if (line < 0)
1360 XSRETURN_EMPTY;
1361
1362 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1363 XSRETURN_EMPTY; /* do better */
1364
1365 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1366
1367 EXTEND (SP, 2);
1368 if (GIMME_V == G_SCALAR)
1369 PUSHs (sv_2mortal (newSViv (index + trailing)));
1370 else
1371 {
1372 PUSHs (sv_2mortal (newSViv (index)));
1373 PUSHs (sv_2mortal (newSViv (trailing)));
1374 }
1375}
1376
1377void
1378render (DC::Layout self, float x, float y, int flags = 0)
1379 CODE:
1380 rc_clear (self->rc);
1075 pango_opengl_render_layout_subpixel ( 1381 pango_opengl_render_layout_subpixel (
1076 self->pl, 1382 self->pl,
1383 self->rc,
1077 x * PANGO_SCALE, y * PANGO_SCALE, 1384 x * PANGO_SCALE, y * PANGO_SCALE,
1078 self->r, self->g, self->b, self->a, 1385 self->r, self->g, self->b, self->a,
1079 flags 1386 flags
1080 ); 1387 );
1388 // we assume that context_change actually clears/frees stuff
1389 // and does not do any recomputation...
1390 pango_layout_context_changed (self->pl);
1081 1391
1082MODULE = CFPlus PACKAGE = CFPlus::Texture
1083
1084void 1392void
1085pad2pot (SV *data_, SV *w_, SV *h_) 1393draw (DC::Layout self)
1086 CODE: 1394 CODE:
1087{ 1395{
1088 int ow = SvIV (w_); 1396 glEnable (GL_TEXTURE_2D);
1089 int oh = SvIV (h_); 1397 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1398 glEnable (GL_BLEND);
1399 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1400 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1401 glEnable (GL_ALPHA_TEST);
1402 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1090 1403
1091 if (ow && oh) 1404 rc_draw (self->rc);
1405
1406 glDisable (GL_ALPHA_TEST);
1407 glDisable (GL_BLEND);
1408 glDisable (GL_TEXTURE_2D);
1409}
1410
1411MODULE = Deliantra::Client PACKAGE = DC::Texture
1412
1413PROTOTYPES: ENABLE
1414
1415void
1416pad (SV *data_, int ow, int oh, int nw, int nh)
1417 CODE:
1418{
1419 if ((nw != ow || nh != oh) && SvOK (data_))
1092 { 1420 {
1093 int nw = minpot (ow);
1094 int nh = minpot (oh);
1095
1096 if (nw != ow || nh != oh)
1097 {
1098 if (SvOK (data_))
1099 {
1100 STRLEN datalen; 1421 STRLEN datalen;
1101 char *data = SvPVbyte (data_, datalen); 1422 char *data = SvPVbyte (data_, datalen);
1102 int bpp = datalen / (ow * oh); 1423 int bpp = datalen / (ow * oh);
1103 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1424 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1104 1425
1105 SvPOK_only (result_); 1426 SvPOK_only (result_);
1106 SvCUR_set (result_, nw * nh * bpp); 1427 SvCUR_set (result_, nw * nh * bpp);
1107 1428
1108 memset (SvPVX (result_), 0, nw * nh * bpp); 1429 memset (SvPVX (result_), 0, nw * nh * bpp);
1109 while (oh--) 1430 while (oh--)
1110 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1431 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1111 1432
1112 sv_setsv (data_, result_); 1433 sv_setsv (data_, result_);
1113 }
1114
1115 sv_setiv (w_, nw);
1116 sv_setiv (h_, nh);
1117 }
1118 } 1434 }
1119} 1435}
1120 1436
1121void 1437void
1122draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1438draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1128{ 1444{
1129 HV *hv = (HV *)SvRV (self); 1445 HV *hv = (HV *)SvRV (self);
1130 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1446 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1131 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1447 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1132 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1448 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1449
1450 if (name <= 0)
1451 XSRETURN_EMPTY;
1133 1452
1134 if (items < 5) 1453 if (items < 5)
1135 { 1454 {
1136 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1455 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1137 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1456 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1165 glDisable (GL_ALPHA_TEST); 1484 glDisable (GL_ALPHA_TEST);
1166 glDisable (GL_BLEND); 1485 glDisable (GL_BLEND);
1167 } 1486 }
1168} 1487}
1169 1488
1170MODULE = CFPlus PACKAGE = CFPlus::Map 1489IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1490 CODE:
1491{
1492 GLint width;
1493 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1494 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1495 RETVAL = width > 0;
1496}
1497 OUTPUT:
1498 RETVAL
1171 1499
1172CFPlus::Map 1500MODULE = Deliantra::Client PACKAGE = DC::Map
1173new (SV *class, int map_width, int map_height) 1501
1502PROTOTYPES: DISABLE
1503
1504DC::Map
1505new (SV *class)
1174 CODE: 1506 CODE:
1175 New (0, RETVAL, 1, struct map); 1507 New (0, RETVAL, 1, struct map);
1176 RETVAL->x = 0; 1508 RETVAL->x = 0;
1177 RETVAL->y = 0; 1509 RETVAL->y = 0;
1178 RETVAL->w = map_width; 1510 RETVAL->w = 0;
1179 RETVAL->h = map_height; 1511 RETVAL->h = 0;
1180 RETVAL->ox = 0; 1512 RETVAL->ox = 0;
1181 RETVAL->oy = 0; 1513 RETVAL->oy = 0;
1182 RETVAL->faces = 8192; 1514 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1183 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1515 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1184 RETVAL->texs = 8192;
1185 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1186 RETVAL->rows = 0; 1516 RETVAL->rows = 0;
1187 RETVAL->row = 0; 1517 RETVAL->row = 0;
1188 OUTPUT: 1518 OUTPUT:
1189 RETVAL 1519 RETVAL
1190 1520
1191void 1521void
1192DESTROY (CFPlus::Map self) 1522DESTROY (DC::Map self)
1193 CODE: 1523 CODE:
1194{ 1524{
1195 map_clear (self); 1525 map_clear (self);
1196 Safefree (self->face); 1526 Safefree (self->face2tile);
1197 Safefree (self->tex); 1527 Safefree (self->tex);
1198 Safefree (self); 1528 Safefree (self);
1199} 1529}
1200 1530
1201void 1531void
1532resize (DC::Map self, int map_width, int map_height)
1533 CODE:
1534 self->w = map_width;
1535 self->h = map_height;
1536
1537void
1202clear (CFPlus::Map self) 1538clear (DC::Map self)
1203 CODE: 1539 CODE:
1204 map_clear (self); 1540 map_clear (self);
1205 1541
1206void 1542void
1207set_face (CFPlus::Map self, int face, int texid) 1543set_tileid (DC::Map self, int face, int tile)
1208 CODE: 1544 CODE:
1209{ 1545{
1210 while (self->faces <= face) 1546 need_facenum (self, face); self->face2tile [face] = tile;
1211 { 1547 need_texid (self, tile);
1212 Append (mapface, self->face, self->faces, self->faces);
1213 self->faces *= 2;
1214 }
1215
1216 self->face [face] = texid;
1217} 1548}
1218 1549
1219void 1550void
1551set_smooth (DC::Map self, int face, int smooth, int level)
1552 CODE:
1553{
1554 tileid texid;
1555 maptex *tex;
1556
1557 if (face < 0 || face >= self->faces)
1558 return;
1559
1560 if (smooth < 0 || smooth >= self->faces)
1561 return;
1562
1563 texid = self->face2tile [face];
1564
1565 if (!texid)
1566 return;
1567
1568 tex = self->tex + texid;
1569 tex->smoothtile = self->face2tile [smooth];
1570 tex->smoothlevel = level;
1571}
1572
1573void
1220set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1574set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1221 CODE: 1575 CODE:
1222{ 1576{
1223 while (self->texs <= texid) 1577 need_texid (self, texid);
1224 {
1225 Append (maptex, self->tex, self->texs, self->texs);
1226 self->texs *= 2;
1227 }
1228 1578
1229 { 1579 {
1230 maptex *tex = self->tex + texid; 1580 maptex *tex = self->tex + texid;
1231 1581
1232 tex->name = name; 1582 tex->name = name;
1249 // from transparent color bleeding and ugly wrapping effects. 1599 // from transparent color bleeding and ugly wrapping effects.
1250 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1600 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1251} 1601}
1252 1602
1253int 1603int
1254ox (CFPlus::Map self) 1604ox (DC::Map self)
1255 ALIAS: 1605 ALIAS:
1256 oy = 1 1606 oy = 1
1257 x = 2 1607 x = 2
1258 y = 3 1608 y = 3
1259 w = 4 1609 w = 4
1270 } 1620 }
1271 OUTPUT: 1621 OUTPUT:
1272 RETVAL 1622 RETVAL
1273 1623
1274void 1624void
1275scroll (CFPlus::Map self, int dx, int dy) 1625scroll (DC::Map self, int dx, int dy)
1276 CODE: 1626 CODE:
1277{ 1627{
1278 if (dx > 0) 1628 if (dx > 0)
1279 map_blank (self, self->x, self->y, dx, self->h); 1629 map_blank (self, self->x, self->y, dx, self->h);
1280 else if (dx < 0) 1630 else if (dx < 0)
1281 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1631 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1282 1632
1283 if (dy > 0) 1633 if (dy > 0)
1284 map_blank (self, self->x, self->y, self->w, dy); 1634 map_blank (self, self->x, self->y, self->w, dy);
1285 else if (dy < 0) 1635 else if (dy < 0)
1286 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1636 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1287 1637
1288 self->ox += dx; self->x += dx; 1638 self->ox += dx; self->x += dx;
1289 self->oy += dy; self->y += dy; 1639 self->oy += dy; self->y += dy;
1290 1640
1291 while (self->y < 0) 1641 while (self->y < 0)
1295 self->rows += MAP_EXTEND_Y; 1645 self->rows += MAP_EXTEND_Y;
1296 self->y += MAP_EXTEND_Y; 1646 self->y += MAP_EXTEND_Y;
1297 } 1647 }
1298} 1648}
1299 1649
1300void 1650SV *
1301map1a_update (CFPlus::Map self, SV *data_, int extmap) 1651map1a_update (DC::Map self, SV *data_, int extmap)
1302 CODE: 1652 CODE:
1303{ 1653{
1304 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1654 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1305 uint8_t *data_end = (uint8_t *)SvEND (data_); 1655 uint8_t *data_end = (uint8_t *)SvEND (data_);
1306 mapcell *cell; 1656 mapcell *cell;
1307 int x, y, flags; 1657 int x, y, z, flags;
1658 AV *missing = newAV ();
1659 RETVAL = newRV_noinc ((SV *)missing);
1308 1660
1309 while (data < data_end - 1) 1661 while (data < data_end - 1)
1310 { 1662 {
1311 flags = (data [0] << 8) + data [1]; data += 2; 1663 flags = (data [0] << 8) + data [1]; data += 2;
1312 1664
1343 cell->stat_width = 1; 1695 cell->stat_width = 1;
1344 cell->stat_hp = *data++; 1696 cell->stat_hp = *data++;
1345 } 1697 }
1346 else if (cmd == 6) // monster width 1698 else if (cmd == 6) // monster width
1347 cell->stat_width = *data++ + 1; 1699 cell->stat_width = *data++ + 1;
1348 else if (cmd == 0x47) // monster width 1700 else if (cmd == 0x47)
1349 { 1701 {
1350 if (*data == 4) 1702 if (*data == 4)
1351 ; // decode player tag 1703 ; // decode player count
1352 1704
1353 data += *data + 1; 1705 data += *data + 1;
1354 } 1706 }
1355 else if (cmd == 8) // cell flags 1707 else if (cmd == 8) // cell flags
1356 cell->flags = *data++; 1708 cell->flags = *data++;
1363 } 1715 }
1364 else 1716 else
1365 cell->darkness = *data++ + 1; 1717 cell->darkness = *data++ + 1;
1366 } 1718 }
1367 1719
1720 for (z = 0; z <= 2; ++z)
1368 if (flags & 4) 1721 if (flags & (4 >> z))
1369 { 1722 {
1370 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1723 faceid face = (data [0] << 8) + data [1]; data += 2;
1724 need_facenum (self, face);
1725 cell->tile [z] = self->face2tile [face];
1726
1727 if (cell->tile [z])
1728 {
1729 maptex *tex = self->tex + cell->tile [z];
1730 if (!tex->name)
1731 av_push (missing, newSViv (cell->tile [z]));
1732
1733 if (tex->smoothtile)
1734 {
1735 maptex *smooth = self->tex + tex->smoothtile;
1736 if (!smooth->name)
1737 av_push (missing, newSViv (tex->smoothtile));
1738 }
1739 }
1371 } 1740 }
1372
1373 if (flags & 2)
1374 {
1375 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1376 }
1377
1378 if (flags & 1)
1379 {
1380 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1381 }
1382 } 1741 }
1383 else 1742 else
1384 cell->darkness = 0; 1743 cell->darkness = 0;
1385 } 1744 }
1386} 1745}
1746 OUTPUT:
1747 RETVAL
1387 1748
1388SV * 1749SV *
1389mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1750mapmap (DC::Map self, int x0, int y0, int w, int h)
1390 CODE: 1751 CODE:
1391{ 1752{
1392 int x1, x; 1753 int x1, x;
1393 int y1, y; 1754 int y1, y;
1394 int z; 1755 int z;
1415 { 1776 {
1416 mapcell *cell = row->col + (x - row->c0); 1777 mapcell *cell = row->col + (x - row->c0);
1417 1778
1418 for (z = 0; z <= 0; z++) 1779 for (z = 0; z <= 0; z++)
1419 { 1780 {
1420 mapface face = cell->face [z];
1421
1422 if (face)
1423 {
1424 maptex tex = self->tex [face]; 1781 maptex tex = self->tex [cell->tile [z]];
1425 int a0 = 255 - tex.a; 1782 int a0 = 255 - tex.a;
1426 int a1 = tex.a; 1783 int a1 = tex.a;
1427 1784
1428 r = (r * a0 + tex.r * a1) / 255; 1785 r = (r * a0 + tex.r * a1) / 255;
1429 g = (g * a0 + tex.g * a1) / 255; 1786 g = (g * a0 + tex.g * a1) / 255;
1430 b = (b * a0 + tex.b * a1) / 255; 1787 b = (b * a0 + tex.b * a1) / 255;
1431 a = (a * a0 + tex.a * a1) / 255; 1788 a = (a * a0 + tex.a * a1) / 255;
1432 }
1433 } 1789 }
1434 } 1790 }
1435 1791
1436 *map++ = (r ) 1792 *map++ = (r )
1437 | (g << 8) 1793 | (g << 8)
1444} 1800}
1445 OUTPUT: 1801 OUTPUT:
1446 RETVAL 1802 RETVAL
1447 1803
1448void 1804void
1449draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1805draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1450 CODE: 1806 CODE:
1451{ 1807{
1452 int vx, vy;
1453 int x, y, z; 1808 int x, y, z;
1454 int last_name;
1455 mapface face;
1456 1809
1457 vx = self->x + ((self->w - sw) >> 1) - shift_x; 1810 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1458 vy = self->y + ((self->h - sh) >> 1) - shift_y; 1811 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1812 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1813 smooth_key skey;
1459 1814
1460 /* 1815 rc_t *rc = rc_alloc ();
1461 int vx = self->vx = self->w >= sw 1816 rc_key_t key;
1462 ? self->x + (self->w - sw) / 2 1817 rc_array_t *arr;
1463 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1464 1818
1465 int vy = self->vy = self->h >= sh 1819 // thats current max. sorry.
1466 ? self->y + (self->h - sh) / 2 1820 if (sw > 255) sw = 255;
1467 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1821 if (sh > 255) sh = 255;
1468 */
1469 1822
1470 glColor4ub (255, 255, 255, 255); 1823 // clear key, in case of extra padding
1824 memset (&skey, 0, sizeof (skey));
1825
1826 memset (&key, 0, sizeof (key));
1827 key.r = 255;
1828 key.g = 255;
1829 key.b = 255;
1830 key.a = 255;
1831 key.mode = GL_QUADS;
1832 key.format = GL_T2F_V3F;
1833 key.texname = -1;
1834
1835 mx += self->x;
1836 my += self->y;
1837
1838 // first pass: determine smooth_max
1839 // rather ugly, if you ask me
1840 // could also be stored inside mapcell and updated on change
1841 memset (smooth_max, 0, sizeof (smooth_max));
1842
1843 for (y = 0; y < sh; y++)
1844 if (0 <= y + my && y + my < self->rows)
1845 {
1846 maprow *row = self->row + (y + my);
1847
1848 for (x = 0; x < sw; x++)
1849 if (row->c0 <= x + mx && x + mx < row->c1)
1850 {
1851 mapcell *cell = row->col + (x + mx - row->c0);
1852
1853 smooth_max[x + 1][y + 1] =
1854 MAX (self->tex [cell->tile [0]].smoothlevel,
1855 MAX (self->tex [cell->tile [1]].smoothlevel,
1856 self->tex [cell->tile [2]].smoothlevel));
1857 }
1858 }
1471 1859
1472 glEnable (GL_BLEND); 1860 glEnable (GL_BLEND);
1473 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1861 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1474 glEnable (GL_TEXTURE_2D);
1475 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1476 1863
1477 glBegin (GL_QUADS);
1478
1479 last_name = 0;
1480
1481 for (z = 0; z < 3; z++) 1864 for (z = 0; z <= 2; z++)
1865 {
1866 memset (smooth_level, 0, sizeof (smooth_level));
1867
1482 for (y = 0; y < sh; y++) 1868 for (y = 0; y < sh; y++)
1483 if (0 <= y + vy && y + vy < self->rows) 1869 if (0 <= y + my && y + my < self->rows)
1484 { 1870 {
1485 maprow *row = self->row + (y + vy); 1871 maprow *row = self->row + (y + my);
1486 1872
1487 for (x = 0; x < sw; x++) 1873 for (x = 0; x < sw; x++)
1488 if (row->c0 <= x + vx && x + vx < row->c1) 1874 if (row->c0 <= x + mx && x + mx < row->c1)
1489 { 1875 {
1490 mapcell *cell = row->col + (x + vx - row->c0); 1876 mapcell *cell = row->col + (x + mx - row->c0);
1491
1492 face = cell->face [z]; 1877 tileid tile = cell->tile [z];
1878
1879 if (tile)
1880 {
1881 maptex tex = self->tex [tile];
1882 int px, py;
1493 1883
1494 if (face && face < self->texs) 1884 if (key.texname != tex.name)
1885 {
1886 if (!tex.name)
1887 tex = self->tex [2]; /* missing, replace by noface */
1888
1889 key.texname = tex.name;
1890 arr = rc_array (rc, &key);
1891 }
1892
1893 px = (x + 1) * T - tex.w;
1894 py = (y + 1) * T - tex.h;
1895
1896 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1897 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1898 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1899 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1900
1901 if (cell->flags && z == 2)
1902 {
1903 // overlays such as the speech bubble, probably more to come
1904 if (cell->flags & 1)
1905 {
1906 maptex tex = self->tex [1];
1907 int px = x * T + T * 2 / 32;
1908 int py = y * T - T * 6 / 32;
1909
1910 if (tex.name)
1911 {
1912 if (key.texname != tex.name)
1913 {
1914 key.texname = tex.name;
1915 arr = rc_array (rc, &key);
1916 }
1917
1918 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1919 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1920 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1921 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1922 }
1923 }
1924 }
1925
1926 // update smooth hash
1927 if (tex.smoothtile)
1928 {
1929 skey.tile = tex.smoothtile;
1930 skey.level = tex.smoothlevel;
1931
1932 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1933
1934 // add bits to current tile and all neighbours. skey.x|y is
1935 // shifted +1|+1 so we always stay positive.
1936
1937 // bits is ___n cccc CCCC bbbb
1938 // n do not draw borders&corners
1939 // c draw these corners, but...
1940 // C ... not these
1941 // b draw these borders
1942
1943 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1944 // ┃· ·· ·┃ ━━
1945
1946 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1947 // ·· ·· ·┏ ┓·
1948
1949 // full tile
1950 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1951
1952 // borders
1953 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1954 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1955 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1956 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1957
1958 // corners
1959 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1960 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1961 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1962 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1963 }
1964 }
1965 }
1966 }
1967
1968 rc_draw (rc);
1969 rc_clear (rc);
1970
1971 // go through all smoothlevels, lowest to highest, then draw.
1972 // this is basically counting sort
1973 {
1974 int w, b;
1975
1976 glEnable (GL_TEXTURE_2D);
1977 glBegin (GL_QUADS);
1978 for (w = 0; w < 256 / 32; ++w)
1979 {
1980 uint32_t smask = smooth_level [w];
1981 if (smask)
1982 for (b = 0; b < 32; ++b)
1983 if (smask & (((uint32_t)1) << b))
1495 { 1984 {
1496 maptex tex = self->tex [face]; 1985 int level = (w << 5) | b;
1497 int px = (x + 1) * 32 - tex.w; 1986 HE *he;
1498 int py = (y + 1) * 32 - tex.h;
1499 1987
1500 if (last_name != tex.name) 1988 hv_iterinit (smooth);
1989 while ((he = hv_iternext (smooth)))
1501 { 1990 {
1502 glEnd (); 1991 smooth_key *skey = (smooth_key *)HeKEY (he);
1503 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1992 IV bits = SvIVX (HeVAL (he));
1504 glBegin (GL_QUADS);
1505 }
1506 1993
1507 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1508 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1509 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1510 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1511 }
1512
1513 if (cell->flags && z == 2)
1514 {
1515 if (cell->flags & 1) 1994 if (!(bits & 0x1000)
1995 && skey->level == level
1996 && level > smooth_max [skey->x][skey->y])
1516 { 1997 {
1517 maptex tex = self->tex [1]; 1998 maptex tex = self->tex [skey->tile];
1518 int px = (x + 1) * 32 - tex.w + 2; 1999 int px = (((int)skey->x) - 1) * T;
1519 int py = (y + 1) * 32 - tex.h - 6; 2000 int py = (((int)skey->y) - 1) * T;
2001 int border = bits & 15;
2002 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2003 float dx = tex.s * .0625f; // 16 images/row
2004 float dy = tex.t * .5f ; // 2 images/column
1520 2005
2006 if (tex.name)
2007 {
2008 // this time avoiding texture state changes
2009 // save gobs of state changes.
2010 if (key.texname != tex.name)
2011 {
1521 glEnd (); 2012 glEnd ();
1522 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2013 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1523 glBegin (GL_QUADS); 2014 glBegin (GL_QUADS);
2015 }
1524 2016
2017 if (border)
2018 {
2019 float ox = border * dx;
2020
2021 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2022 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2023 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2024 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2025 }
2026
2027 if (corner)
2028 {
2029 float ox = corner * dx;
2030
1525 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2031 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1526 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2032 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1527 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2033 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1528 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2034 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2035 }
2036 }
2037 }
1529 } 2038 }
1530 } 2039 }
1531 }
1532 } 2040 }
1533 2041
1534 glEnd (); 2042 glEnd ();
1535
1536 glDisable (GL_TEXTURE_2D); 2043 glDisable (GL_TEXTURE_2D);
2044 key.texname = -1;
2045 }
2046
2047 hv_clear (smooth);
2048 }
2049
1537 glDisable (GL_BLEND); 2050 glDisable (GL_BLEND);
2051 rc_free (rc);
1538 2052
1539 // top layer: overlays such as the health bar 2053 // top layer: overlays such as the health bar
1540 for (y = 0; y < sh; y++) 2054 for (y = 0; y < sh; y++)
1541 if (0 <= y + vy && y + vy < self->rows) 2055 if (0 <= y + my && y + my < self->rows)
1542 { 2056 {
1543 maprow *row = self->row + (y + vy); 2057 maprow *row = self->row + (y + my);
1544 2058
1545 for (x = 0; x < sw; x++) 2059 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + vx && x + vx < row->c1) 2060 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 2061 {
1548 mapcell *cell = row->col + (x + vx - row->c0); 2062 mapcell *cell = row->col + (x + mx - row->c0);
1549 2063
1550 int px = x * 32; 2064 int px = x * T;
1551 int py = y * 32; 2065 int py = y * T;
1552 2066
1553 if (cell->stat_hp) 2067 if (cell->stat_hp)
1554 { 2068 {
1555 int width = cell->stat_width * 32; 2069 int width = cell->stat_width * T;
1556 int thick = sh / 28 + 1 + cell->stat_width; 2070 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1557 2071
1558 glColor3ub (0, 0, 0); 2072 glColor3ub (0, 0, 0);
1559 glRectf (px + 1, py - thick - 2, 2073 glRectf (px + 1, py - thick - 2,
1560 px + width - 1, py); 2074 px + width - 1, py);
1561 2075
1567 } 2081 }
1568 } 2082 }
1569} 2083}
1570 2084
1571void 2085void
1572draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2086draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1573 CODE: 2087 CODE:
1574{ 2088{
1575 static float color[16][3] = { 2089 static float color[16][3] = {
1576 { 0.00F, 0.00F, 0.00F }, 2090 { 0.00F, 0.00F, 0.00F },
1577 { 1.00F, 1.00F, 1.00F }, 2091 { 1.00F, 1.00F, 1.00F },
1627 glDisable (GL_BLEND); 2141 glDisable (GL_BLEND);
1628 glDisable (GL_TEXTURE_2D); 2142 glDisable (GL_TEXTURE_2D);
1629} 2143}
1630 2144
1631void 2145void
1632fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2146fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1633 PPCODE: 2147 PPCODE:
1634{ 2148{
1635 int vx, vy;
1636 int x, y; 2149 int x, y;
2150 int sw1 = sw + 2;
2151 int sh1 = sh + 2;
2152 int sh3 = sh * 3;
1637 int sw4 = (sw + 3) & ~3; 2153 int sw34 = (sw * 3 + 3) & ~3;
2154 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1638 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2155 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1639 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2156 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1640 2157
1641 memset (darkness, 255, sw4 * sh);
1642 SvPOK_only (darkness_sv); 2158 SvPOK_only (darkness3_sv);
1643 SvCUR_set (darkness_sv, sw4 * sh); 2159 SvCUR_set (darkness3_sv, sw34 * sh3);
1644 2160
1645 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2161 mx += self->x - 1;
1646 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2162 my += self->y - 1;
1647 2163
2164 memset (darkness1, 255, sw1 * sh1);
2165
1648 for (y = 0; y < sh; y++) 2166 for (y = 0; y < sh1; y++)
1649 if (0 <= y + vy && y + vy < self->rows) 2167 if (0 <= y + my && y + my < self->rows)
1650 { 2168 {
1651 maprow *row = self->row + (y + vy); 2169 maprow *row = self->row + (y + my);
1652 2170
1653 for (x = 0; x < sw; x++) 2171 for (x = 0; x < sw1; x++)
1654 if (row->c0 <= x + vx && x + vx < row->c1) 2172 if (row->c0 <= x + mx && x + mx < row->c1)
1655 { 2173 {
1656 mapcell *cell = row->col + (x + vx - row->c0); 2174 mapcell *cell = row->col + (x + mx - row->c0);
1657 2175
1658 darkness[y * sw4 + x] = cell->darkness 2176 darkness1 [y * sw1 + x] = cell->darkness
1659 ? 255 - (cell->darkness - 1) 2177 ? 255 - (cell->darkness - 1)
1660 : 255 - FOW_DARKNESS; 2178 : 255 - FOW_DARKNESS;
1661 } 2179 }
1662 } 2180 }
1663 2181
2182 for (y = 0; y < sh; ++y)
2183 for (x = 0; x < sw; ++x)
2184 {
2185 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2186 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2187 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2188 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2189 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2190 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2191 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2192 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2193 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2194
2195 uint8_t r11 = (d11 + d21 + d12) / 3;
2196 uint8_t r21 = d21;
2197 uint8_t r31 = (d21 + d31 + d32) / 3;
2198
2199 uint8_t r12 = d12;
2200 uint8_t r22 = d22;
2201 uint8_t r32 = d32;
2202
2203 uint8_t r13 = (d13 + d23 + d12) / 3;
2204 uint8_t r23 = d23;
2205 uint8_t r33 = (d23 + d33 + d32) / 3;
2206
2207 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2208 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2209 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2210 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2211 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2212 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2213 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2214 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2215 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2216 }
2217
2218 free (darkness1);
2219
1664 EXTEND (SP, 3); 2220 EXTEND (SP, 3);
1665 PUSHs (sv_2mortal (newSViv (sw4))); 2221 PUSHs (sv_2mortal (newSViv (sw34)));
1666 PUSHs (sv_2mortal (newSViv (sh))); 2222 PUSHs (sv_2mortal (newSViv (sh3)));
1667 PUSHs (darkness_sv); 2223 PUSHs (darkness3_sv);
1668} 2224}
1669 2225
1670SV * 2226SV *
1671get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2227get_rect (DC::Map self, int x0, int y0, int w, int h)
1672 CODE: 2228 CODE:
1673{ 2229{
1674 int x, y, x1, y1; 2230 int x, y, x1, y1;
1675 SV *data_sv = newSV (w * h * 7 + 5); 2231 SV *data_sv = newSV (w * h * 7 + 5);
1676 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2232 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1701 if (row && row->c0 <= x && x < row->c1) 2257 if (row && row->c0 <= x && x < row->c1)
1702 { 2258 {
1703 mapcell *cell = row->col + (x - row->c0); 2259 mapcell *cell = row->col + (x - row->c0);
1704 uint8_t flags = 0; 2260 uint8_t flags = 0;
1705 2261
1706 if (cell->face [0]) flags |= 1; 2262 if (cell->tile [0]) flags |= 1;
1707 if (cell->face [1]) flags |= 2; 2263 if (cell->tile [1]) flags |= 2;
1708 if (cell->face [2]) flags |= 4; 2264 if (cell->tile [2]) flags |= 4;
1709 2265
1710 *data++ = flags; 2266 *data++ = flags;
1711 2267
1712 if (flags & 1) 2268 if (flags & 1)
1713 { 2269 {
2270 tileid tile = cell->tile [0];
1714 *data++ = cell->face [0] >> 8; 2271 *data++ = tile >> 8;
1715 *data++ = cell->face [0]; 2272 *data++ = tile;
1716 } 2273 }
1717 2274
1718 if (flags & 2) 2275 if (flags & 2)
1719 { 2276 {
2277 tileid tile = cell->tile [1];
1720 *data++ = cell->face [1] >> 8; 2278 *data++ = tile >> 8;
1721 *data++ = cell->face [1]; 2279 *data++ = tile;
1722 } 2280 }
1723 2281
1724 if (flags & 4) 2282 if (flags & 4)
1725 { 2283 {
2284 tileid tile = cell->tile [2];
1726 *data++ = cell->face [2] >> 8; 2285 *data++ = tile >> 8;
1727 *data++ = cell->face [2]; 2286 *data++ = tile;
1728 } 2287 }
1729 } 2288 }
1730 else 2289 else
1731 *data++ = 0; 2290 *data++ = 0;
1732 } 2291 }
1738} 2297}
1739 OUTPUT: 2298 OUTPUT:
1740 RETVAL 2299 RETVAL
1741 2300
1742void 2301void
1743set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2302set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1744 PPCODE: 2303 PPCODE:
1745{ 2304{
1746 int x, y, z; 2305 int x, y, z;
1747 int w, h; 2306 int w, h;
1748 int x1, y1; 2307 int x1, y1;
1749 2308
1750 if (*data++ != 0) 2309 if (*data++ != 0)
1751 return; /* version mismatch */ 2310 XSRETURN_EMPTY; /* version mismatch */
1752 2311
1753 w = *data++ << 8; w |= *data++; 2312 w = *data++ << 8; w |= *data++;
1754 h = *data++ << 8; h |= *data++; 2313 h = *data++ << 8; h |= *data++;
1755 2314
1756 // we need to do this 'cause we don't keep an absolute coord system for rows 2315 // we need to do this 'cause we don't keep an absolute coord system for rows
1772 { 2331 {
1773 uint8_t flags = *data++; 2332 uint8_t flags = *data++;
1774 2333
1775 if (flags) 2334 if (flags)
1776 { 2335 {
1777 mapface face[3] = { 0, 0, 0 };
1778
1779 mapcell *cell = row_get_cell (row, x); 2336 mapcell *cell = row_get_cell (row, x);
2337 tileid tile[3] = { 0, 0, 0 };
1780 2338
1781 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2339 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1782 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2340 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1783 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2341 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1784 2342
1785 if (cell->darkness == 0) 2343 if (cell->darkness == 0)
1786 { 2344 {
1787 cell->darkness = 0; 2345 cell->darkness = 0;
1788 2346
1789 for (z = 0; z <= 2; z++) 2347 for (z = 0; z <= 2; z++)
1790 { 2348 {
1791 cell->face[z] = face[z]; 2349 tileid t = tile [z];
1792 2350
1793 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2351 if (t >= self->texs || (t && !self->tex [t].name))
2352 {
1794 XPUSHs (sv_2mortal (newSViv (face[z]))); 2353 XPUSHs (sv_2mortal (newSViv (t)));
2354 need_texid (self, t);
2355 }
2356
2357 cell->tile [z] = t;
1795 } 2358 }
1796 } 2359 }
1797 } 2360 }
1798 } 2361 }
1799 } 2362 }
1800} 2363}
1801 2364
1802MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2365MODULE = Deliantra::Client PACKAGE = DC::RW
1803 2366
1804CFPlus::MixChunk 2367DC::RW
1805new_from_file (SV *class, char *path) 2368new (SV *class, SV *data_sv)
1806 CODE: 2369 CODE:
1807 RETVAL = Mix_LoadWAV (path); 2370{
2371 STRLEN datalen;
2372 char *data = SvPVbyte (data_sv, datalen);
2373
2374 RETVAL = SDL_RWFromConstMem (data, datalen);
2375}
1808 OUTPUT: 2376 OUTPUT:
1809 RETVAL 2377 RETVAL
1810 2378
2379DC::RW
2380new_from_file (SV *class, const char *path, const char *mode = "rb")
2381 CODE:
2382 RETVAL = SDL_RWFromFile (path, mode);
2383 OUTPUT:
2384 RETVAL
2385
2386# fails on win32:
2387# dc.xs(2268) : error C2059: syntax error : '('
1811void 2388#void
2389#close (DC::RW self)
2390# CODE:
2391# (self->(close)) (self);
2392
2393MODULE = Deliantra::Client PACKAGE = DC::Channel
2394
2395PROTOTYPES: DISABLE
2396
2397DC::Channel
2398find ()
2399 CODE:
2400{
2401 RETVAL = Mix_GroupAvailable (-1);
2402
2403 if (RETVAL < 0)
2404 {
2405 RETVAL = Mix_GroupOldest (-1);
2406
2407 if (RETVAL < 0)
2408 XSRETURN_UNDEF;
2409
2410 Mix_HaltChannel (RETVAL);
2411 }
2412
2413 Mix_UnregisterAllEffects (RETVAL);
2414 Mix_Volume (RETVAL, 128);
2415}
2416 OUTPUT:
2417 RETVAL
2418
2419void
2420halt (DC::Channel self)
2421 CODE:
2422 Mix_HaltChannel (self);
2423
2424void
2425expire (DC::Channel self, int ticks = -1)
2426 CODE:
2427 Mix_ExpireChannel (self, ticks);
2428
2429void
2430fade_out (DC::Channel self, int ticks = -1)
2431 CODE:
2432 Mix_FadeOutChannel (self, ticks);
2433
2434int
2435volume (DC::Channel self, int volume)
2436 CODE:
2437 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2438 OUTPUT:
2439 RETVAL
2440
2441void
2442unregister_all_effects (DC::Channel self)
2443 CODE:
2444 Mix_UnregisterAllEffects (self);
2445
2446void
2447set_panning (DC::Channel self, int left, int right)
2448 CODE:
2449 left = CLAMP (left , 0, 255);
2450 right = CLAMP (right, 0, 255);
2451 Mix_SetPanning (self, left, right);
2452
2453void
2454set_distance (DC::Channel self, int distance)
2455 CODE:
2456 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2457
2458void
2459set_position (DC::Channel self, int angle, int distance)
2460 CODE:
2461
2462void
2463set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2464 CODE:
2465{
2466 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2467 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2468 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2469}
2470
2471void
2472set_reverse_stereo (DC::Channel self, int flip)
2473 CODE:
2474 Mix_SetReverseStereo (self, flip);
2475
2476MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2477
2478PROTOTYPES: DISABLE
2479
2480DC::MixChunk
2481new (SV *class, DC::RW rwops)
2482 CODE:
2483 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2484 OUTPUT:
2485 RETVAL
2486
2487void
1812DESTROY (CFPlus::MixChunk self) 2488DESTROY (DC::MixChunk self)
1813 CODE: 2489 CODE:
1814 Mix_FreeChunk (self); 2490 Mix_FreeChunk (self);
1815 2491
1816int 2492int
1817volume (CFPlus::MixChunk self, int volume = -1) 2493volume (DC::MixChunk self, int volume = -1)
1818 CODE: 2494 CODE:
2495 if (items > 1)
2496 volume = CLAMP (volume, 0, 128);
1819 RETVAL = Mix_VolumeChunk (self, volume); 2497 RETVAL = Mix_VolumeChunk (self, volume);
1820 OUTPUT: 2498 OUTPUT:
1821 RETVAL 2499 RETVAL
1822 2500
1823int 2501DC::Channel
1824play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2502play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1825 CODE: 2503 CODE:
2504{
1826 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2505 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2506
2507 if (RETVAL < 0)
2508 XSRETURN_UNDEF;
2509
2510 if (channel < 0)
2511 {
2512 Mix_UnregisterAllEffects (RETVAL);
2513 Mix_Volume (RETVAL, 128);
2514 }
2515}
1827 OUTPUT: 2516 OUTPUT:
1828 RETVAL 2517 RETVAL
1829 2518
1830MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2519MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1831 2520
1832int 2521int
1833volume (int volume = -1) 2522volume (int volume = -1)
2523 PROTOTYPE: ;$
1834 CODE: 2524 CODE:
2525 if (items > 0)
2526 volume = CLAMP (volume, 0, 128);
1835 RETVAL = Mix_VolumeMusic (volume); 2527 RETVAL = Mix_VolumeMusic (volume);
1836 OUTPUT: 2528 OUTPUT:
1837 RETVAL 2529 RETVAL
1838 2530
2531void
2532fade_out (int ms)
2533 CODE:
2534 Mix_FadeOutMusic (ms);
2535
2536void
2537halt ()
2538 CODE:
2539 Mix_HaltMusic ();
2540
1839CFPlus::MixMusic 2541DC::MixMusic
1840new_from_file (SV *class, char *path) 2542new (SV *class, DC::RW rwops)
1841 CODE: 2543 CODE:
1842 RETVAL = Mix_LoadMUS (path); 2544 RETVAL = Mix_LoadMUS_RW (rwops);
1843 OUTPUT: 2545 OUTPUT:
1844 RETVAL 2546 RETVAL
1845 2547
1846void 2548void
1847DESTROY (CFPlus::MixMusic self) 2549DESTROY (DC::MixMusic self)
1848 CODE: 2550 CODE:
1849 Mix_FreeMusic (self); 2551 Mix_FreeMusic (self);
1850 2552
1851int 2553int
1852play (CFPlus::MixMusic self, int loops = -1) 2554play (DC::MixMusic self, int loops = -1)
1853 CODE: 2555 CODE:
1854 RETVAL = Mix_PlayMusic (self, loops); 2556 RETVAL = Mix_PlayMusic (self, loops);
1855 OUTPUT: 2557 OUTPUT:
1856 RETVAL 2558 RETVAL
1857 2559
1858MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2560void
2561fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2562 CODE:
2563 Mix_FadeInMusicPos (self, loops, ms, position);
2564
2565MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2566
2567PROTOTYPES: ENABLE
1859 2568
1860BOOT: 2569BOOT:
1861{ 2570{
1862 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2571 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1863 static const struct { 2572 static const struct {
1864 const char *name; 2573 const char *name;
1865 IV iv; 2574 IV iv;
1866 } *civ, const_iv[] = { 2575 } *civ, const_iv[] = {
1867# define const_iv(name) { # name, (IV)name } 2576# define const_iv(name) { # name, (IV)name }
2577 const_iv (GL_VENDOR),
2578 const_iv (GL_VERSION),
2579 const_iv (GL_EXTENSIONS),
1868 const_iv (GL_COLOR_MATERIAL), 2580 const_iv (GL_COLOR_MATERIAL),
1869 const_iv (GL_SMOOTH), 2581 const_iv (GL_SMOOTH),
1870 const_iv (GL_FLAT), 2582 const_iv (GL_FLAT),
1871 const_iv (GL_DITHER), 2583 const_iv (GL_DITHER),
1872 const_iv (GL_BLEND), 2584 const_iv (GL_BLEND),
1876 const_iv (GL_ALPHA_TEST), 2588 const_iv (GL_ALPHA_TEST),
1877 const_iv (GL_NORMALIZE), 2589 const_iv (GL_NORMALIZE),
1878 const_iv (GL_RESCALE_NORMAL), 2590 const_iv (GL_RESCALE_NORMAL),
1879 const_iv (GL_FRONT), 2591 const_iv (GL_FRONT),
1880 const_iv (GL_BACK), 2592 const_iv (GL_BACK),
2593 const_iv (GL_AUX0),
1881 const_iv (GL_AND), 2594 const_iv (GL_AND),
1882 const_iv (GL_ONE), 2595 const_iv (GL_ONE),
1883 const_iv (GL_ZERO), 2596 const_iv (GL_ZERO),
1884 const_iv (GL_SRC_ALPHA), 2597 const_iv (GL_SRC_ALPHA),
1885 const_iv (GL_DST_ALPHA), 2598 const_iv (GL_DST_ALPHA),
1898 const_iv (GL_INTENSITY), 2611 const_iv (GL_INTENSITY),
1899 const_iv (GL_LUMINANCE), 2612 const_iv (GL_LUMINANCE),
1900 const_iv (GL_LUMINANCE_ALPHA), 2613 const_iv (GL_LUMINANCE_ALPHA),
1901 const_iv (GL_FLOAT), 2614 const_iv (GL_FLOAT),
1902 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2615 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2616 const_iv (GL_COMPRESSED_ALPHA_ARB),
2617 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2618 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2619 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2620 const_iv (GL_COMPRESSED_RGB_ARB),
2621 const_iv (GL_COMPRESSED_RGBA_ARB),
1903 const_iv (GL_COMPILE), 2622 const_iv (GL_COMPILE),
2623 const_iv (GL_PROXY_TEXTURE_1D),
2624 const_iv (GL_PROXY_TEXTURE_2D),
1904 const_iv (GL_TEXTURE_1D), 2625 const_iv (GL_TEXTURE_1D),
1905 const_iv (GL_TEXTURE_2D), 2626 const_iv (GL_TEXTURE_2D),
1906 const_iv (GL_TEXTURE_ENV), 2627 const_iv (GL_TEXTURE_ENV),
1907 const_iv (GL_TEXTURE_MAG_FILTER), 2628 const_iv (GL_TEXTURE_MAG_FILTER),
1908 const_iv (GL_TEXTURE_MIN_FILTER), 2629 const_iv (GL_TEXTURE_MIN_FILTER),
1929 const_iv (GL_COLOR_LOGIC_OP), 2650 const_iv (GL_COLOR_LOGIC_OP),
1930 const_iv (GL_SEPARABLE_2D), 2651 const_iv (GL_SEPARABLE_2D),
1931 const_iv (GL_CONVOLUTION_2D), 2652 const_iv (GL_CONVOLUTION_2D),
1932 const_iv (GL_CONVOLUTION_BORDER_MODE), 2653 const_iv (GL_CONVOLUTION_BORDER_MODE),
1933 const_iv (GL_CONSTANT_BORDER), 2654 const_iv (GL_CONSTANT_BORDER),
2655 const_iv (GL_POINTS),
1934 const_iv (GL_LINES), 2656 const_iv (GL_LINES),
1935 const_iv (GL_LINE_STRIP), 2657 const_iv (GL_LINE_STRIP),
1936 const_iv (GL_LINE_LOOP), 2658 const_iv (GL_LINE_LOOP),
1937 const_iv (GL_QUADS), 2659 const_iv (GL_QUADS),
1938 const_iv (GL_QUAD_STRIP), 2660 const_iv (GL_QUAD_STRIP),
1939 const_iv (GL_TRIANGLES), 2661 const_iv (GL_TRIANGLES),
1940 const_iv (GL_TRIANGLE_STRIP), 2662 const_iv (GL_TRIANGLE_STRIP),
1941 const_iv (GL_TRIANGLE_FAN), 2663 const_iv (GL_TRIANGLE_FAN),
2664 const_iv (GL_POLYGON),
1942 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2665 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2666 const_iv (GL_POINT_SMOOTH_HINT),
2667 const_iv (GL_LINE_SMOOTH_HINT),
2668 const_iv (GL_POLYGON_SMOOTH_HINT),
2669 const_iv (GL_GENERATE_MIPMAP_HINT),
2670 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1943 const_iv (GL_FASTEST), 2671 const_iv (GL_FASTEST),
2672 const_iv (GL_DONT_CARE),
2673 const_iv (GL_NICEST),
1944 const_iv (GL_V2F), 2674 const_iv (GL_V2F),
1945 const_iv (GL_V3F), 2675 const_iv (GL_V3F),
1946 const_iv (GL_T2F_V3F), 2676 const_iv (GL_T2F_V3F),
1947 const_iv (GL_T2F_N3F_V3F), 2677 const_iv (GL_T2F_N3F_V3F),
1948# undef const_iv 2678# undef const_iv
1949 }; 2679 };
1950 2680
1951 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2681 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1952 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2682 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2683
2684 texture_av = newAV ();
2685 AvREAL_off (texture_av);
1953} 2686}
2687
2688void
2689disable_GL_EXT_blend_func_separate ()
2690 CODE:
2691 gl.BlendFuncSeparate = 0;
2692 gl.BlendFuncSeparateEXT = 0;
1954 2693
1955char * 2694char *
1956gl_vendor () 2695gl_vendor ()
1957 CODE: 2696 CODE:
1958 RETVAL = (char *)glGetString (GL_VENDOR); 2697 RETVAL = (char *)glGetString (GL_VENDOR);
1971 CODE: 2710 CODE:
1972 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2711 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1973 OUTPUT: 2712 OUTPUT:
1974 RETVAL 2713 RETVAL
1975 2714
2715const char *glGetString (GLenum pname)
2716
2717GLint glGetInteger (GLenum pname)
2718 CODE:
2719 glGetIntegerv (pname, &RETVAL);
2720 OUTPUT:
2721 RETVAL
2722
2723GLdouble glGetDouble (GLenum pname)
2724 CODE:
2725 glGetDoublev (pname, &RETVAL);
2726 OUTPUT:
2727 RETVAL
2728
1976int glGetError () 2729int glGetError ()
1977 2730
1978void glFinish () 2731void glFinish ()
1979 2732
1980void glClear (int mask) 2733void glClear (int mask)
2017# near_ and far_ are due to microsofts buggy "c" compiler 2770# near_ and far_ are due to microsofts buggy "c" compiler
2018void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2771void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2019 2772
2020# near_ and far_ are due to microsofts buggy "c" compiler 2773# near_ and far_ are due to microsofts buggy "c" compiler
2021void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2774void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2775
2776PROTOTYPES: DISABLE
2022 2777
2023void glViewport (int x, int y, int width, int height) 2778void glViewport (int x, int y, int width, int height)
2024 2779
2025void glScissor (int x, int y, int width, int height) 2780void glScissor (int x, int y, int width, int height)
2026 2781
2034 2789
2035void glRotate (float angle, float x, float y, float z) 2790void glRotate (float angle, float x, float y, float z)
2036 CODE: 2791 CODE:
2037 glRotatef (angle, x, y, z); 2792 glRotatef (angle, x, y, z);
2038 2793
2039void glBegin (int mode)
2040
2041void glEnd ()
2042
2043void glColor (float r, float g, float b, float a = 1.0) 2794void glColor (float r, float g, float b, float a = 1.0)
2044 PROTOTYPE: @
2045 ALIAS: 2795 ALIAS:
2046 glColor_premultiply = 1 2796 glColor_premultiply = 1
2047 CODE: 2797 CODE:
2048 if (ix) 2798 if (ix)
2049 { 2799 {
2052 b *= a; 2802 b *= a;
2053 } 2803 }
2054 // microsoft visual "c" rounds instead of truncating... 2804 // microsoft visual "c" rounds instead of truncating...
2055 glColor4f (r, g, b, a); 2805 glColor4f (r, g, b, a);
2056 2806
2057void glInterleavedArrays (int format, int stride, char *data)
2058
2059void glDrawElements (int mode, int count, int type, char *indices)
2060
2061# 1.2 void glDrawRangeElements (int mode, int start, int end
2062
2063void glRasterPos (float x, float y, float z = 0.) 2807void glRasterPos (float x, float y, float z = 0.)
2064 CODE: 2808 CODE:
2065 glRasterPos3f (0, 0, z); 2809 glRasterPos3f (0, 0, z);
2066 glBitmap (0, 0, 0, 0, x, y, 0); 2810 glBitmap (0, 0, 0, 0, x, y, 0);
2067 2811
2071 2815
2072void glTexCoord (float s, float t) 2816void glTexCoord (float s, float t)
2073 CODE: 2817 CODE:
2074 glTexCoord2f (s, t); 2818 glTexCoord2f (s, t);
2075 2819
2820void glRect (float x1, float y1, float x2, float y2)
2821 CODE:
2822 glRectf (x1, y1, x2, y2);
2823
2824void glRect_lineloop (float x1, float y1, float x2, float y2)
2825 CODE:
2826 glBegin (GL_LINE_LOOP);
2827 glVertex2f (x1, y1);
2828 glVertex2f (x2, y1);
2829 glVertex2f (x2, y2);
2830 glVertex2f (x1, y2);
2831 glEnd ();
2832
2833PROTOTYPES: ENABLE
2834
2835void glBegin (int mode)
2836
2837void glEnd ()
2838
2839void glPointSize (GLfloat size)
2840
2841void glLineWidth (GLfloat width)
2842
2843void glInterleavedArrays (int format, int stride, char *data)
2844
2845void glDrawElements (int mode, int count, int type, char *indices)
2846
2847# 1.2 void glDrawRangeElements (int mode, int start, int end
2848
2076void glTexEnv (int target, int pname, float param) 2849void glTexEnv (int target, int pname, float param)
2077 CODE: 2850 CODE:
2078 glTexEnvf (target, pname, param); 2851 glTexEnvf (target, pname, param);
2079 2852
2080void glTexParameter (int target, int pname, float param) 2853void glTexParameter (int target, int pname, float param)
2096void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2869void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2097 CODE: 2870 CODE:
2098 if (gl.SeparableFilter2D) 2871 if (gl.SeparableFilter2D)
2099 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2872 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2100 2873
2101void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2874void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2102 2875
2103void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2876void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2104 2877
2105void glDrawPixels (int width, int height, int format, int type, char *pixels) 2878void glDrawPixels (int width, int height, int format, int type, char *pixels)
2879
2880void glPixelZoom (float x, float y)
2106 2881
2107void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2882void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2108 2883
2109int glGenTexture () 2884int glGenTexture ()
2110 CODE: 2885 CODE:
2111{ 2886 RETVAL = gen_texture ();
2112 GLuint name;
2113 glGenTextures (1, &name);
2114 RETVAL = name;
2115}
2116 OUTPUT: 2887 OUTPUT:
2117 RETVAL 2888 RETVAL
2118 2889
2119void glDeleteTexture (int name) 2890void glDeleteTexture (int name)
2120 CODE: 2891 CODE:
2121{
2122 GLuint name_ = name;
2123 glDeleteTextures (1, &name_); 2892 del_texture (name);
2124} 2893
2125
2126int glGenList () 2894int glGenList ()
2127 CODE: 2895 CODE:
2128 RETVAL = glGenLists (1); 2896 RETVAL = glGenLists (1);
2129 OUTPUT: 2897 OUTPUT:
2130 RETVAL 2898 RETVAL
2137 2905
2138void glEndList () 2906void glEndList ()
2139 2907
2140void glCallList (int list) 2908void glCallList (int list)
2141 2909
2910MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2911
2912PROTOTYPES: DISABLE
2913
2914void
2915find_widget (SV *self, NV x, NV y)
2916 PPCODE:
2917{
2918 if (within_widget (self, x, y))
2919 XPUSHs (self);
2920}
2921
2922BOOT:
2923{
2924 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2925
2926 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2927 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2928 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2929 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2930}
2931
2932void
2933draw (SV *self)
2934 CODE:
2935{
2936 HV *hv;
2937 SV **svp;
2938 NV x, y, w, h;
2939 SV *draw_x_sv = GvSV (draw_x_gv);
2940 SV *draw_y_sv = GvSV (draw_y_gv);
2941 SV *draw_w_sv = GvSV (draw_w_gv);
2942 SV *draw_h_sv = GvSV (draw_h_gv);
2943 double draw_x, draw_y;
2944
2945 if (!SvROK (self))
2946 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2947
2948 hv = (HV *)SvRV (self);
2949
2950 if (SvTYPE (hv) != SVt_PVHV)
2951 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2952
2953 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2954 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2955
2956 if (!h || !w)
2957 XSRETURN_EMPTY;
2958
2959 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2960 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2961
2962 draw_x = SvNV (draw_x_sv) + x;
2963 draw_y = SvNV (draw_y_sv) + y;
2964
2965 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2966 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2967 XSRETURN_EMPTY;
2968
2969 sv_setnv (draw_x_sv, draw_x);
2970 sv_setnv (draw_y_sv, draw_y);
2971
2972 glPushMatrix ();
2973 glTranslated (x, y, 0);
2974
2975 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2976 {
2977 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2978
2979 if (svp && SvTRUE (*svp))
2980 {
2981 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2982 glEnable (GL_BLEND);
2983 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2984 glBegin (GL_QUADS);
2985 glVertex2f (0, 0);
2986 glVertex2f (w, 0);
2987 glVertex2f (w, h);
2988 glVertex2f (0, h);
2989 glEnd ();
2990 glDisable (GL_BLEND);
2991 }
2992 }
2993#if 0
2994 // draw borders, for debugging
2995 glPushMatrix ();
2996 glColor4f (1., 1., 0., 1.);
2997 glTranslatef (.5, .5, 0.);
2998 glBegin (GL_LINE_LOOP);
2999 glVertex2f (0 , 0);
3000 glVertex2f (w - 1, 0);
3001 glVertex2f (w - 1, h - 1);
3002 glVertex2f (0 , h - 1);
3003 glEnd ();
3004 glPopMatrix ();
3005#endif
3006 PUSHMARK (SP);
3007 XPUSHs (self);
3008 PUTBACK;
3009 call_method ("_draw", G_VOID | G_DISCARD);
3010 SPAGAIN;
3011
3012 glPopMatrix ();
3013
3014 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3015 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3016}
3017

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