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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.167 by root, Sat Dec 9 02:21:25 2006 UTC vs.
Revision 1.256 by root, Mon Mar 24 00:24:46 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
29#include <assert.h>
19#include <math.h> 30#include <math.h>
20#include <string.h> 31#include <string.h>
21#include <stdio.h> 32#include <stdio.h>
22#include <stdlib.h> 33#include <stdlib.h>
23 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
24#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
25#include <SDL_endian.h> 39#include <SDL_endian.h>
26#include <SDL_image.h> 40#include <SDL_image.h>
27#include <SDL_mixer.h> 41#include <SDL_mixer.h>
28#include <SDL_opengl.h> 42#include <SDL_opengl.h>
29 43
31#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
32 46
33#include <glib/gmacros.h> 47#include <glib/gmacros.h>
34 48
35#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
36 61
37#ifndef _WIN32 62#ifndef _WIN32
38# include <sys/types.h> 63# include <sys/types.h>
39# include <sys/socket.h> 64# include <sys/socket.h>
40# include <netinet/in.h> 65# include <netinet/in.h>
49#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
51 76
52#define MIN_FONT_HEIGHT 10 77#define MIN_FONT_HEIGHT 10
53 78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81
54#if 0 82#if 0
55# define PARACHUTE SDL_INIT_NOPARACHUTE 83# define PARACHUTE SDL_INIT_NOPARACHUTE
56#else 84#else
57# define PARACHUTE 0 85# define PARACHUTE 0
58#endif 86#endif
59 87
88static AV *texture_av;
89
60static struct 90static struct
61{ 91{
62#define GL_FUNC(ptr,name) ptr name; 92#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 93#include "glfunc.h"
64#undef GL_FUNC 94#undef GL_FUNC
65} gl; 95} gl;
66 96
97static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 99{
69 if (gl.BlendFuncSeparate) 100 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 101 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 102 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 104 else
74 glBlendFunc (sa, da); 105 glBlendFunc (sa, da);
75} 106}
76 107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
77#include "texcache.c" 132#include "texcache.c"
133#include "rendercache.c"
78 134
79#include "pango-font.c" 135#include "pango-font.c"
80#include "pango-fontmap.c" 136#include "pango-fontmap.c"
81#include "pango-render.c" 137#include "pango-render.c"
82 138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 142typedef Mix_Music *DC__MixMusic;
85 143
86typedef PangoFontDescription *CFPlus__Font; 144typedef PangoFontDescription *DC__Font;
87 145
88static int 146static int
89shape_attr_p (PangoLayoutRun *run) 147shape_attr_p (PangoLayoutRun *run)
90{ 148{
91 GSList *attrs = run->item->analysis.extra_attrs; 149 GSList *attrs = run->item->analysis.extra_attrs;
105 163
106typedef struct cf_layout { 164typedef struct cf_layout {
107 PangoLayout *pl; 165 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 166 float r, g, b, a; // default color for rgba mode
109 int base_height; 167 int base_height;
110 CFPlus__Font font; 168 DC__Font font;
169 rc_t *rc;
111} *CFPlus__Layout; 170} *DC__Layout;
112 171
113static CFPlus__Font default_font; 172static DC__Font default_font;
114static PangoContext *opengl_context; 173static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 174static PangoFontMap *opengl_fontmap;
116 175
117static void 176static void
118substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
123#endif 182#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 184}
126 185
127static void 186static void
128layout_update_font (CFPlus__Layout self) 187layout_update_font (DC__Layout self)
129{ 188{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 190 * reasonably well with bitstream vera
132 */ 191 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 192 PangoFontDescription *font = self->font ? self->font : default_font;
137 196
138 pango_layout_set_font_description (self->pl, font); 197 pango_layout_set_font_description (self->pl, font);
139} 198}
140 199
141static void 200static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 202{
144 PangoRectangle rect; 203 PangoRectangle rect;
145 204
146 // get_pixel_* wrongly rounds down 205 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 206 pango_layout_get_extents (self->pl, 0, &rect);
154 213
155 *w = rect.width; 214 *w = rect.width;
156 *h = rect.height; 215 *h = rect.height;
157} 216}
158 217
218typedef uint16_t tileid;
159typedef uint16_t mapface; 219typedef uint16_t faceid;
160 220
161typedef struct { 221typedef struct {
162 GLint name; 222 GLuint name;
163 int w, h; 223 int w, h;
164 float s, t; 224 float s, t;
165 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
166} maptex; 228} maptex;
167 229
168typedef struct { 230typedef struct {
169 uint32_t player; 231 uint32_t player;
170 mapface face[3]; 232 tileid tile[3];
171 uint16_t darkness; 233 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 235} mapcell;
174 236
175typedef struct { 237typedef struct {
176 int32_t c0, c1; 238 int32_t c0, c1;
177 mapcell *col; 239 mapcell *col;
178} maprow; 240} maprow;
179 241
180typedef struct map { 242typedef struct map {
181 int x, y, w, h; 243 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 245 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 246 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 247
189 int32_t rows; 248 int32_t rows;
190 maprow *row; 249 maprow *row;
191} *CFPlus__Map; 250} *DC__Map;
192 251
193static char * 252static char *
194prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
195{ 254{
196 char *p; 255 char *p;
213} 272}
214 273
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
218static maprow * 297static maprow *
219map_get_row (CFPlus__Map self, int y) 298map_get_row (DC__Map self, int y)
220{ 299{
221 if (0 > y) 300 if (0 > y)
222 { 301 {
223 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
262 341
263 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
264} 343}
265 344
266static mapcell * 345static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
268{ 347{
269 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
270} 349}
271 350
272static void 351static void
273map_clear (CFPlus__Map self) 352map_clear (DC__Map self)
274{ 353{
275 int r; 354 int r;
276 355
277 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
286 self->row = 0; 365 self->row = 0;
287 self->rows = 0; 366 self->rows = 0;
288} 367}
289 368
290static void 369static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
292{ 371{
293 int x, y; 372 int x, y;
294 maprow *row; 373 maprow *row;
295 mapcell *cell; 374 mapcell *cell;
296 375
316 cell->player = 0; 395 cell->player = 0;
317 } 396 }
318 } 397 }
319} 398}
320 399
400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
414}
415
321static void 416static void
322music_finished (void) 417music_finished (void)
323{ 418{
324 SDL_UserEvent ev; 419 SDL_UserEvent ev;
325 420
359 n |= n >> 16; 454 n |= n >> 16;
360 455
361 return n + 1; 456 return n + 1;
362} 457}
363 458
459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
364/* SDL should provide this, really. */ 470/* SDL should provide this, really. */
365#define SDLK_MODIFIER_MIN 300 471#define SDLK_MODIFIER_MIN 300
366#define SDLK_MODIFIER_MAX 314 472#define SDLK_MODIFIER_MAX 314
367 473
368MODULE = CFPlus PACKAGE = CFPlus 474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
369 518
370PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
371 520
372BOOT: 521BOOT:
373{ 522{
374 HV *stash = gv_stashpv ("CFPlus", 1); 523 HV *stash = gv_stashpv ("DC", 1);
375 static const struct { 524 static const struct {
376 const char *name; 525 const char *name;
377 IV iv; 526 IV iv;
378 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
379# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
401 550
402 const_iv (SDL_APPINPUTFOCUS), 551 const_iv (SDL_APPINPUTFOCUS),
403 const_iv (SDL_APPMOUSEFOCUS), 552 const_iv (SDL_APPMOUSEFOCUS),
404 const_iv (SDL_APPACTIVE), 553 const_iv (SDL_APPACTIVE),
405 554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
406 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
407 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
408 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
409 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
410 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
482 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
483 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
484 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
485 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
486 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
638
639 const_iv (MIX_DEFAULT_FORMAT),
487# undef const_iv 640# undef const_iv
488 }; 641 };
489 642
490 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
491 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
492 645
493 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
494 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
495} 648}
496 649
650void
651weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
655
497int 656int
498in_destruct () 657in_destruct ()
499 CODE: 658 CODE:
500 RETVAL = PL_main_cv == Nullcv; 659 RETVAL = PL_main_cv == Nullcv;
501 OUTPUT: 660 OUTPUT:
503 662
504NV floor (NV x) 663NV floor (NV x)
505 664
506NV ceil (NV x) 665NV ceil (NV x)
507 666
667IV minpot (UV n)
668
669IV popcount (UV n)
670
508void 671void
509pango_init () 672pango_init ()
510 CODE: 673 CODE:
511{ 674{
512 opengl_fontmap = pango_opengl_font_map_new (); 675 opengl_fontmap = pango_opengl_font_map_new ();
513 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
514 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678#if PANGO_VERSION_CHECK (1, 15, 2)
679 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
680 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
681#endif
515} 682}
683
684char *
685SDL_GetError ()
516 686
517int 687int
518SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 688SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
519 689
520void 690void
521SDL_Quit () 691SDL_Quit ()
522 692
523void 693void
524SDL_ListModes () 694SDL_ListModes (int rgb, int alpha)
525 PPCODE: 695 PPCODE:
526{ 696{
527 SDL_Rect **m; 697 SDL_Rect **m;
528 698
529 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 699 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
530 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
531 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
532 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 702 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
533 703
534 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 704 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
535 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 705 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
536 706
537 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 707 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
538 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
539 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
540 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
541 711
542 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 712 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
543#if SDL_VERSION_ATLEAST(1,2,10) 713#if SDL_VERSION_ATLEAST(1,2,10)
544 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 714 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
545 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 715 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
546#endif 716#endif
547 717
548 SDL_EnableUNICODE (1);
549 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
550
551 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 718 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
552 719
553 if (m && m != (SDL_Rect **)-1) 720 if (m && m != (SDL_Rect **)-1)
554 while (*m) 721 while (*m)
555 { 722 {
723 if ((*m)->w >= 800 && (*m)->h >= 480)
724 {
556 AV *av = newAV (); 725 AV *av = newAV ();
557 av_push (av, newSViv ((*m)->w)); 726 av_push (av, newSViv ((*m)->w));
558 av_push (av, newSViv ((*m)->h)); 727 av_push (av, newSViv ((*m)->h));
728 av_push (av, newSViv (rgb));
729 av_push (av, newSViv (alpha));
559 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 730 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
731 }
560 732
561 ++m; 733 ++m;
562 } 734 }
563} 735}
564 736
565char *
566SDL_GetError ()
567
568int 737int
569SDL_SetVideoMode (int w, int h, int fullscreen) 738SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
570 CODE: 739 CODE:
740{
741 SDL_EnableUNICODE (1);
742 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
743
744 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
745 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
746 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
747 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
748
571 RETVAL = !!SDL_SetVideoMode ( 749 RETVAL = !!SDL_SetVideoMode (
572 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 750 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
573 ); 751 );
752
574 if (RETVAL) 753 if (RETVAL)
575 { 754 {
576 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 755 av_clear (texture_av);
756
757 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
577# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 758#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
578# include "glfunc.h" 759#include "glfunc.h"
579# undef GL_FUNC 760#undef GL_FUNC
580 } 761 }
762}
581 OUTPUT: 763 OUTPUT:
582 RETVAL 764 RETVAL
583 765
584void 766void
585SDL_GL_SwapBuffers () 767SDL_GL_SwapBuffers ()
586 768
587char * 769char *
588SDL_GetKeyName (int sym) 770SDL_GetKeyName (int sym)
589 771
772int
773SDL_GetAppState ()
774
775int
776SDL_GetModState ()
777
590void 778void
591SDL_PollEvent () 779poll_events ()
592 PPCODE: 780 PPCODE:
593{ 781{
594 SDL_Event ev; 782 SDL_Event ev;
595 783
596 while (SDL_PollEvent (&ev)) 784 SDL_PumpEvents ();
785 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
597 { 786 {
598 HV *hv = newHV (); 787 HV *hv = newHV ();
599 hv_store (hv, "type", 4, newSViv (ev.type), 0); 788 hv_store (hv, "type", 4, newSViv (ev.type), 0);
600 789
601 switch (ev.type) 790 switch (ev.type)
602 { 791 {
603 case SDL_KEYDOWN: 792 case SDL_KEYDOWN:
604 case SDL_KEYUP: 793 case SDL_KEYUP:
605 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 794 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
606 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 795 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
607 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 796 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
608 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 797 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
609 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 798 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
610 break; 799 break;
611 800
612 case SDL_ACTIVEEVENT: 801 case SDL_ACTIVEEVENT:
613 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 802 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
614 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 803 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
615 break; 804 break;
616 805
617 case SDL_MOUSEMOTION: 806 case SDL_MOUSEMOTION:
807 {
808 int state = ev.motion.state;
809 int x = ev.motion.x;
810 int y = ev.motion.y;
811 int xrel = ev.motion.xrel;
812 int yrel = ev.motion.yrel;
813
814 /* do simplistic event compression */
815 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
816 && state == ev.motion.state)
817 {
818 xrel += ev.motion.xrel;
819 yrel += ev.motion.yrel;
820 x = ev.motion.x;
821 y = ev.motion.y;
822 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
823 }
824
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 825 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
619
620 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 826 hv_store (hv, "state", 5, newSViv (state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 827 hv_store (hv, "x", 1, newSViv (x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 828 hv_store (hv, "y", 1, newSViv (y), 0);
623 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 829 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
624 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 830 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
831 }
625 break; 832 break;
626 833
627 case SDL_MOUSEBUTTONDOWN: 834 case SDL_MOUSEBUTTONDOWN:
628 case SDL_MOUSEBUTTONUP: 835 case SDL_MOUSEBUTTONUP:
629 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 836 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
630 837
631 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 838 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
632 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 839 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
633 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 840 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
634 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 841 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
639 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 846 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
640 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 847 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
641 break; 848 break;
642 } 849 }
643 850
644 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 851 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
645 } 852 }
646} 853}
647 854
648int 855int
649Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 856Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
650 POSTCALL: 857 POSTCALL:
651 Mix_HookMusicFinished (music_finished); 858 Mix_HookMusicFinished (music_finished);
652 Mix_ChannelFinished (channel_finished); 859 Mix_ChannelFinished (channel_finished);
653 860
654void 861void
862Mix_QuerySpec ()
863 PPCODE:
864{
865 int freq, channels;
866 Uint16 format;
867
868 if (Mix_QuerySpec (&freq, &format, &channels))
869 {
870 EXTEND (SP, 3);
871 PUSHs (sv_2mortal (newSViv (freq)));
872 PUSHs (sv_2mortal (newSViv (format)));
873 PUSHs (sv_2mortal (newSViv (channels)));
874 }
875}
876
877void
655Mix_CloseAudio () 878Mix_CloseAudio ()
656 879
657int 880int
658Mix_AllocateChannels (int numchans = -1) 881Mix_AllocateChannels (int numchans = -1)
659 882
883const char *
884Mix_GetError ()
885
660void 886void
661lowdelay (int fd, int val = 1) 887lowdelay (int fd, int val = 1)
662 CODE: 888 CODE:
663#ifndef _WIN32
664 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 889 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
665#endif
666 890
667void 891void
668win32_proxy_info () 892win32_proxy_info ()
669 PPCODE: 893 PPCODE:
670{ 894{
707 STRLEN image_len; 931 STRLEN image_len;
708 char *image = (char *)SvPVbyte (image_, image_len); 932 char *image = (char *)SvPVbyte (image_, image_len);
709 SDL_Surface *surface, *surface2; 933 SDL_Surface *surface, *surface2;
710 SDL_PixelFormat fmt; 934 SDL_PixelFormat fmt;
711 SDL_RWops *rw = ix 935 SDL_RWops *rw = ix
712 ? SDL_RWFromFile (image, "r") 936 ? SDL_RWFromFile (image, "rb")
713 : SDL_RWFromConstMem (image, image_len); 937 : SDL_RWFromConstMem (image, image_len);
714 938
715 if (!rw) 939 if (!rw)
716 croak ("load_image: %s", SDL_GetError ()); 940 croak ("load_image: %s", SDL_GetError ());
717 941
790void 1014void
791error (char *message) 1015error (char *message)
792 CODE: 1016 CODE:
793 fprintf (stderr, "ERROR: %s\n", message); 1017 fprintf (stderr, "ERROR: %s\n", message);
794#ifdef _WIN32 1018#ifdef _WIN32
795 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1019 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
796#endif 1020#endif
797 1021
798void 1022void
799fatal (char *message) 1023fatal (char *message)
800 CODE: 1024 CODE:
801 fprintf (stderr, "FATAL: %s\n", message); 1025 fprintf (stderr, "FATAL: %s\n", message);
802#ifdef _WIN32 1026#ifdef _WIN32
803 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1027 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
804#endif 1028#endif
805 _exit (1); 1029 _exit (1);
806 1030
807void 1031void
808_exit (int retval = 0) 1032_exit (int retval = 0)
811 ExitThread (retval); // unclean, please beam me up 1035 ExitThread (retval); // unclean, please beam me up
812#else 1036#else
813 _exit (retval); 1037 _exit (retval);
814#endif 1038#endif
815 1039
816MODULE = CFPlus PACKAGE = CFPlus::Font 1040void
1041debug ()
1042 CODE:
1043{
1044#if DEBUG
1045 VALGRIND_DO_LEAK_CHECK;
1046#endif
1047}
817 1048
818CFPlus::Font 1049MODULE = Deliantra::Client PACKAGE = DC::Font
1050
1051PROTOTYPES: DISABLE
1052
1053DC::Font
819new_from_file (SV *class, char *path, int id = 0) 1054new_from_file (SV *class, char *path, int id = 0)
820 CODE: 1055 CODE:
821{ 1056{
822 int count; 1057 int count;
823 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1058 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
826} 1061}
827 OUTPUT: 1062 OUTPUT:
828 RETVAL 1063 RETVAL
829 1064
830void 1065void
831DESTROY (CFPlus::Font self) 1066DESTROY (DC::Font self)
832 CODE: 1067 CODE:
833 pango_font_description_free (self); 1068 pango_font_description_free (self);
834 1069
835void 1070void
836make_default (CFPlus::Font self) 1071make_default (DC::Font self)
1072 PROTOTYPE: $
837 CODE: 1073 CODE:
838 default_font = self; 1074 default_font = self;
839 1075
840MODULE = CFPlus PACKAGE = CFPlus::Layout 1076MODULE = Deliantra::Client PACKAGE = DC::Layout
841 1077
1078PROTOTYPES: DISABLE
1079
842void 1080void
843reset_glyph_cache () 1081glyph_cache_backup ()
1082 PROTOTYPE:
844 CODE: 1083 CODE:
1084 tc_backup ();
1085
1086void
1087glyph_cache_restore ()
1088 PROTOTYPE:
1089 CODE:
845 tc_clear (); 1090 tc_restore ();
846 1091
847CFPlus::Layout 1092DC::Layout
848new (SV *class) 1093new (SV *class)
849 CODE: 1094 CODE:
850 New (0, RETVAL, 1, struct cf_layout); 1095 New (0, RETVAL, 1, struct cf_layout);
851 1096
852 RETVAL->pl = pango_layout_new (opengl_context); 1097 RETVAL->pl = pango_layout_new (opengl_context);
854 RETVAL->g = 1.; 1099 RETVAL->g = 1.;
855 RETVAL->b = 1.; 1100 RETVAL->b = 1.;
856 RETVAL->a = 1.; 1101 RETVAL->a = 1.;
857 RETVAL->base_height = MIN_FONT_HEIGHT; 1102 RETVAL->base_height = MIN_FONT_HEIGHT;
858 RETVAL->font = 0; 1103 RETVAL->font = 0;
1104 RETVAL->rc = rc_alloc ();
859 1105
860 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1106 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
861 layout_update_font (RETVAL); 1107 layout_update_font (RETVAL);
862 OUTPUT: 1108 OUTPUT:
863 RETVAL 1109 RETVAL
864 1110
865void 1111void
866DESTROY (CFPlus::Layout self) 1112DESTROY (DC::Layout self)
867 CODE: 1113 CODE:
868 g_object_unref (self->pl); 1114 g_object_unref (self->pl);
1115 rc_free (self->rc);
869 Safefree (self); 1116 Safefree (self);
870 1117
871void 1118void
872set_text (CFPlus::Layout self, SV *text_) 1119set_text (DC::Layout self, SV *text_)
873 CODE: 1120 CODE:
874{ 1121{
875 STRLEN textlen; 1122 STRLEN textlen;
876 char *text = SvPVutf8 (text_, textlen); 1123 char *text = SvPVutf8 (text_, textlen);
877 1124
878 pango_layout_set_text (self->pl, text, textlen); 1125 pango_layout_set_text (self->pl, text, textlen);
879} 1126}
880 1127
881void 1128void
882set_markup (CFPlus::Layout self, SV *text_) 1129set_markup (DC::Layout self, SV *text_)
883 CODE: 1130 CODE:
884{ 1131{
885 STRLEN textlen; 1132 STRLEN textlen;
886 char *text = SvPVutf8 (text_, textlen); 1133 char *text = SvPVutf8 (text_, textlen);
887 1134
888 pango_layout_set_markup (self->pl, text, textlen); 1135 pango_layout_set_markup (self->pl, text, textlen);
889} 1136}
890 1137
891void 1138void
892set_shapes (CFPlus::Layout self, ...) 1139set_shapes (DC::Layout self, ...)
893 CODE: 1140 CODE:
894{ 1141{
895 PangoAttrList *attrs = 0; 1142 PangoAttrList *attrs = 0;
896 const char *text = pango_layout_get_text (self->pl); 1143 const char *text = pango_layout_get_text (self->pl);
897 const char *pos = text; 1144 const char *pos = text;
932 if (attrs) 1179 if (attrs)
933 pango_layout_set_attributes (self->pl, attrs); 1180 pango_layout_set_attributes (self->pl, attrs);
934} 1181}
935 1182
936void 1183void
937get_shapes (CFPlus::Layout self) 1184get_shapes (DC::Layout self)
938 PPCODE: 1185 PPCODE:
939{ 1186{
940 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1187 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
941 1188
942 do 1189 do
943 { 1190 {
944 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1191 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
945 1192
946 if (run && shape_attr_p (run)) 1193 if (run && shape_attr_p (run))
947 { 1194 {
948 PangoRectangle extents; 1195 PangoRectangle extents;
949 pango_layout_iter_get_run_extents (iter, 0, &extents); 1196 pango_layout_iter_get_run_extents (iter, 0, &extents);
957 1204
958 pango_layout_iter_free (iter); 1205 pango_layout_iter_free (iter);
959} 1206}
960 1207
961int 1208int
962has_wrapped (CFPlus::Layout self) 1209has_wrapped (DC::Layout self)
963 CODE: 1210 CODE:
964{ 1211{
965 int lines = 1; 1212 int lines = 1;
966 const char *text = pango_layout_get_text (self->pl); 1213 const char *text = pango_layout_get_text (self->pl);
967 1214
972} 1219}
973 OUTPUT: 1220 OUTPUT:
974 RETVAL 1221 RETVAL
975 1222
976SV * 1223SV *
977get_text (CFPlus::Layout self) 1224get_text (DC::Layout self)
978 CODE: 1225 CODE:
979 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1226 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
980 sv_utf8_decode (RETVAL); 1227 sv_utf8_decode (RETVAL);
981 OUTPUT: 1228 OUTPUT:
982 RETVAL 1229 RETVAL
983 1230
984void 1231void
985set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1232set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
986 CODE: 1233 CODE:
987 self->r = r; 1234 self->r = r;
988 self->g = g; 1235 self->g = g;
989 self->b = b; 1236 self->b = b;
990 self->a = a; 1237 self->a = a;
991 1238
992void 1239void
993set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1240set_font (DC::Layout self, DC::Font font = 0)
994 CODE: 1241 CODE:
995 if (self->font != font) 1242 if (self->font != font)
996 { 1243 {
997 self->font = font; 1244 self->font = font;
998 layout_update_font (self); 1245 layout_update_font (self);
999 } 1246 }
1000 1247
1001void 1248void
1002set_height (CFPlus::Layout self, int base_height) 1249set_height (DC::Layout self, int base_height)
1003 CODE: 1250 CODE:
1004 if (self->base_height != base_height) 1251 if (self->base_height != base_height)
1005 { 1252 {
1006 self->base_height = base_height; 1253 self->base_height = base_height;
1007 layout_update_font (self); 1254 layout_update_font (self);
1008 } 1255 }
1009 1256
1010void 1257void
1011set_width (CFPlus::Layout self, int max_width = -1) 1258set_width (DC::Layout self, int max_width = -1)
1012 CODE: 1259 CODE:
1013 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1260 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1014 1261
1015void 1262void
1016set_indent (CFPlus::Layout self, int indent) 1263set_indent (DC::Layout self, int indent)
1017 CODE: 1264 CODE:
1018 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1265 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1019 1266
1020void 1267void
1021set_spacing (CFPlus::Layout self, int spacing) 1268set_spacing (DC::Layout self, int spacing)
1022 CODE: 1269 CODE:
1023 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1270 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1024 1271
1025void 1272void
1026set_ellipsise (CFPlus::Layout self, int ellipsise) 1273set_ellipsise (DC::Layout self, int ellipsise)
1027 CODE: 1274 CODE:
1028 pango_layout_set_ellipsize (self->pl, 1275 pango_layout_set_ellipsize (self->pl,
1029 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1276 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1030 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1277 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1031 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1278 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1032 : PANGO_ELLIPSIZE_NONE 1279 : PANGO_ELLIPSIZE_NONE
1033 ); 1280 );
1034 1281
1035void 1282void
1036set_single_paragraph_mode (CFPlus::Layout self, int spm) 1283set_single_paragraph_mode (DC::Layout self, int spm)
1037 CODE: 1284 CODE:
1038 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1285 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1039 1286
1040void 1287void
1041size (CFPlus::Layout self) 1288size (DC::Layout self)
1042 PPCODE: 1289 PPCODE:
1043{ 1290{
1044 int w, h; 1291 int w, h;
1045 1292
1046 layout_get_pixel_size (self, &w, &h); 1293 layout_get_pixel_size (self, &w, &h);
1049 PUSHs (sv_2mortal (newSViv (w))); 1296 PUSHs (sv_2mortal (newSViv (w)));
1050 PUSHs (sv_2mortal (newSViv (h))); 1297 PUSHs (sv_2mortal (newSViv (h)));
1051} 1298}
1052 1299
1053int 1300int
1054descent (CFPlus::Layout self) 1301descent (DC::Layout self)
1055 CODE: 1302 CODE:
1056{ 1303{
1057 PangoRectangle rect; 1304 PangoRectangle rect;
1058 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1305 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1059 pango_layout_line_get_pixel_extents (line, 0, &rect); 1306 pango_layout_line_get_pixel_extents (line, 0, &rect);
1060 RETVAL = PANGO_DESCENT (rect); 1307 RETVAL = PANGO_DESCENT (rect);
1061} 1308}
1062 OUTPUT: 1309 OUTPUT:
1063 RETVAL 1310 RETVAL
1064 1311
1065int 1312int
1066xy_to_index (CFPlus::Layout self, int x, int y) 1313xy_to_index (DC::Layout self, int x, int y)
1067 CODE: 1314 CODE:
1068{ 1315{
1069 int index, trailing; 1316 int index, trailing;
1070 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1317 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1071 RETVAL = index + trailing; 1318 RETVAL = index + trailing;
1072} 1319}
1073 OUTPUT: 1320 OUTPUT:
1074 RETVAL 1321 RETVAL
1075 1322
1076void 1323void
1077cursor_pos (CFPlus::Layout self, int index) 1324cursor_pos (DC::Layout self, int index)
1078 PPCODE: 1325 PPCODE:
1079{ 1326{
1080 PangoRectangle strong_pos; 1327 PangoRectangle pos;
1081 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1328 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1082 1329
1083 EXTEND (SP, 3); 1330 EXTEND (SP, 3);
1084 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1331 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1085 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1332 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1086 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1333 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1087} 1334}
1088 1335
1089void 1336void
1090index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1337index_to_line_x (DC::Layout self, int index, int trailing = 0)
1091 PPCODE: 1338 PPCODE:
1092{ 1339{
1093 int line, x; 1340 int line, x;
1094 1341
1095 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1342 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1343#if !PANGO_VERSION_CHECK (1, 17, 3)
1096 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1344 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1097 1345 --line;
1346#endif
1098 EXTEND (SP, 2); 1347 EXTEND (SP, 2);
1099 PUSHs (sv_2mortal (newSViv (line - 1))); 1348 PUSHs (sv_2mortal (newSViv (line)));
1100 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1349 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1101} 1350}
1102 1351
1103void 1352void
1104line_x_to_index (CFPlus::Layout self, int line, int x) 1353line_x_to_index (DC::Layout self, int line, int x)
1105 PPCODE: 1354 PPCODE:
1106{ 1355{
1107 PangoLayoutLine *lp; 1356 PangoLayoutLine *lp;
1108 int index, trailing; 1357 int index, trailing;
1109 1358
1110 if (line < 0) 1359 if (line < 0)
1111 XSRETURN_EMPTY; 1360 XSRETURN_EMPTY;
1112 1361
1113 if (!(lp = pango_layout_get_line (self->pl, line))) 1362 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1114 XSRETURN_EMPTY; /* do better */ 1363 XSRETURN_EMPTY; /* do better */
1115 1364
1116 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1365 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1117 1366
1118 EXTEND (SP, 2); 1367 EXTEND (SP, 2);
1124 PUSHs (sv_2mortal (newSViv (trailing))); 1373 PUSHs (sv_2mortal (newSViv (trailing)));
1125 } 1374 }
1126} 1375}
1127 1376
1128void 1377void
1129render (CFPlus::Layout self, float x, float y, int flags = 0) 1378render (DC::Layout self, float x, float y, int flags = 0)
1130 PPCODE: 1379 CODE:
1380 rc_clear (self->rc);
1131 pango_opengl_render_layout_subpixel ( 1381 pango_opengl_render_layout_subpixel (
1132 self->pl, 1382 self->pl,
1383 self->rc,
1133 x * PANGO_SCALE, y * PANGO_SCALE, 1384 x * PANGO_SCALE, y * PANGO_SCALE,
1134 self->r, self->g, self->b, self->a, 1385 self->r, self->g, self->b, self->a,
1135 flags 1386 flags
1136 ); 1387 );
1388 // we assume that context_change actually clears/frees stuff
1389 // and does not do any recomputation...
1390 pango_layout_context_changed (self->pl);
1137 1391
1138MODULE = CFPlus PACKAGE = CFPlus::Texture
1139
1140void 1392void
1141pad2pot (SV *data_, SV *w_, SV *h_) 1393draw (DC::Layout self)
1142 CODE: 1394 CODE:
1143{ 1395{
1144 int ow = SvIV (w_); 1396 glEnable (GL_TEXTURE_2D);
1145 int oh = SvIV (h_); 1397 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1398 glEnable (GL_BLEND);
1399 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1400 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1401 glEnable (GL_ALPHA_TEST);
1402 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1146 1403
1147 if (ow && oh) 1404 rc_draw (self->rc);
1405
1406 glDisable (GL_ALPHA_TEST);
1407 glDisable (GL_BLEND);
1408 glDisable (GL_TEXTURE_2D);
1409}
1410
1411MODULE = Deliantra::Client PACKAGE = DC::Texture
1412
1413PROTOTYPES: ENABLE
1414
1415void
1416pad (SV *data_, int ow, int oh, int nw, int nh)
1417 CODE:
1418{
1419 if ((nw != ow || nh != oh) && SvOK (data_))
1148 { 1420 {
1149 int nw = minpot (ow);
1150 int nh = minpot (oh);
1151
1152 if (nw != ow || nh != oh)
1153 {
1154 if (SvOK (data_))
1155 {
1156 STRLEN datalen; 1421 STRLEN datalen;
1157 char *data = SvPVbyte (data_, datalen); 1422 char *data = SvPVbyte (data_, datalen);
1158 int bpp = datalen / (ow * oh); 1423 int bpp = datalen / (ow * oh);
1159 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1424 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1160 1425
1161 SvPOK_only (result_); 1426 SvPOK_only (result_);
1162 SvCUR_set (result_, nw * nh * bpp); 1427 SvCUR_set (result_, nw * nh * bpp);
1163 1428
1164 memset (SvPVX (result_), 0, nw * nh * bpp); 1429 memset (SvPVX (result_), 0, nw * nh * bpp);
1165 while (oh--) 1430 while (oh--)
1166 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1431 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1167 1432
1168 sv_setsv (data_, result_); 1433 sv_setsv (data_, result_);
1169 }
1170
1171 sv_setiv (w_, nw);
1172 sv_setiv (h_, nh);
1173 }
1174 } 1434 }
1175} 1435}
1176 1436
1177void 1437void
1178draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1438draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1184{ 1444{
1185 HV *hv = (HV *)SvRV (self); 1445 HV *hv = (HV *)SvRV (self);
1186 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1446 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1187 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1447 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1188 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1448 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1449
1450 if (name <= 0)
1451 XSRETURN_EMPTY;
1189 1452
1190 if (items < 5) 1453 if (items < 5)
1191 { 1454 {
1192 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1455 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1193 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1456 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1221 glDisable (GL_ALPHA_TEST); 1484 glDisable (GL_ALPHA_TEST);
1222 glDisable (GL_BLEND); 1485 glDisable (GL_BLEND);
1223 } 1486 }
1224} 1487}
1225 1488
1226MODULE = CFPlus PACKAGE = CFPlus::Map 1489IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1490 CODE:
1491{
1492 GLint width;
1493 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1494 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1495 RETVAL = width > 0;
1496}
1497 OUTPUT:
1498 RETVAL
1227 1499
1228CFPlus::Map 1500MODULE = Deliantra::Client PACKAGE = DC::Map
1501
1502PROTOTYPES: DISABLE
1503
1504DC::Map
1229new (SV *class) 1505new (SV *class)
1230 CODE: 1506 CODE:
1231 New (0, RETVAL, 1, struct map); 1507 New (0, RETVAL, 1, struct map);
1232 RETVAL->x = 0; 1508 RETVAL->x = 0;
1233 RETVAL->y = 0; 1509 RETVAL->y = 0;
1234 RETVAL->w = 0; 1510 RETVAL->w = 0;
1235 RETVAL->h = 0; 1511 RETVAL->h = 0;
1236 RETVAL->ox = 0; 1512 RETVAL->ox = 0;
1237 RETVAL->oy = 0; 1513 RETVAL->oy = 0;
1238 RETVAL->faces = 8192; 1514 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1239 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1515 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1240 RETVAL->texs = 8192;
1241 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1242 RETVAL->rows = 0; 1516 RETVAL->rows = 0;
1243 RETVAL->row = 0; 1517 RETVAL->row = 0;
1244 OUTPUT: 1518 OUTPUT:
1245 RETVAL 1519 RETVAL
1246 1520
1247void 1521void
1248DESTROY (CFPlus::Map self) 1522DESTROY (DC::Map self)
1249 CODE: 1523 CODE:
1250{ 1524{
1251 map_clear (self); 1525 map_clear (self);
1252 Safefree (self->face); 1526 Safefree (self->face2tile);
1253 Safefree (self->tex); 1527 Safefree (self->tex);
1254 Safefree (self); 1528 Safefree (self);
1255} 1529}
1256 1530
1257void 1531void
1258resize (CFPlus::Map self, int map_width, int map_height) 1532resize (DC::Map self, int map_width, int map_height)
1259 CODE: 1533 CODE:
1260 self->w = map_width; 1534 self->w = map_width;
1261 self->h = map_height; 1535 self->h = map_height;
1262 1536
1263void 1537void
1264clear (CFPlus::Map self) 1538clear (DC::Map self)
1265 CODE: 1539 CODE:
1266 map_clear (self); 1540 map_clear (self);
1267 1541
1268void 1542void
1269set_face (CFPlus::Map self, int face, int texid) 1543set_tileid (DC::Map self, int face, int tile)
1270 CODE: 1544 CODE:
1271{ 1545{
1272 while (self->faces <= face) 1546 need_facenum (self, face); self->face2tile [face] = tile;
1273 { 1547 need_texid (self, tile);
1274 Append (mapface, self->face, self->faces, self->faces);
1275 self->faces *= 2;
1276 }
1277
1278 self->face [face] = texid;
1279} 1548}
1280 1549
1281void 1550void
1551set_smooth (DC::Map self, int face, int smooth, int level)
1552 CODE:
1553{
1554 tileid texid;
1555 maptex *tex;
1556
1557 if (face < 0 || face >= self->faces)
1558 return;
1559
1560 if (smooth < 0 || smooth >= self->faces)
1561 return;
1562
1563 texid = self->face2tile [face];
1564
1565 if (!texid)
1566 return;
1567
1568 tex = self->tex + texid;
1569 tex->smoothtile = self->face2tile [smooth];
1570 tex->smoothlevel = level;
1571}
1572
1573void
1282set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1574set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1283 CODE: 1575 CODE:
1284{ 1576{
1285 while (self->texs <= texid) 1577 need_texid (self, texid);
1286 {
1287 Append (maptex, self->tex, self->texs, self->texs);
1288 self->texs *= 2;
1289 }
1290 1578
1291 { 1579 {
1292 maptex *tex = self->tex + texid; 1580 maptex *tex = self->tex + texid;
1293 1581
1294 tex->name = name; 1582 tex->name = name;
1311 // from transparent color bleeding and ugly wrapping effects. 1599 // from transparent color bleeding and ugly wrapping effects.
1312 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1600 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1313} 1601}
1314 1602
1315int 1603int
1316ox (CFPlus::Map self) 1604ox (DC::Map self)
1317 ALIAS: 1605 ALIAS:
1318 oy = 1 1606 oy = 1
1319 x = 2 1607 x = 2
1320 y = 3 1608 y = 3
1321 w = 4 1609 w = 4
1332 } 1620 }
1333 OUTPUT: 1621 OUTPUT:
1334 RETVAL 1622 RETVAL
1335 1623
1336void 1624void
1337scroll (CFPlus::Map self, int dx, int dy) 1625scroll (DC::Map self, int dx, int dy)
1338 CODE: 1626 CODE:
1339{ 1627{
1340 if (dx > 0) 1628 if (dx > 0)
1341 map_blank (self, self->x, self->y, dx, self->h); 1629 map_blank (self, self->x, self->y, dx, self->h);
1342 else if (dx < 0) 1630 else if (dx < 0)
1343 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1631 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1344 1632
1345 if (dy > 0) 1633 if (dy > 0)
1346 map_blank (self, self->x, self->y, self->w, dy); 1634 map_blank (self, self->x, self->y, self->w, dy);
1347 else if (dy < 0) 1635 else if (dy < 0)
1348 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1636 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1349 1637
1350 self->ox += dx; self->x += dx; 1638 self->ox += dx; self->x += dx;
1351 self->oy += dy; self->y += dy; 1639 self->oy += dy; self->y += dy;
1352 1640
1353 while (self->y < 0) 1641 while (self->y < 0)
1357 self->rows += MAP_EXTEND_Y; 1645 self->rows += MAP_EXTEND_Y;
1358 self->y += MAP_EXTEND_Y; 1646 self->y += MAP_EXTEND_Y;
1359 } 1647 }
1360} 1648}
1361 1649
1362void 1650SV *
1363map1a_update (CFPlus::Map self, SV *data_, int extmap) 1651map1a_update (DC::Map self, SV *data_, int extmap)
1364 CODE: 1652 CODE:
1365{ 1653{
1366 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1654 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1367 uint8_t *data_end = (uint8_t *)SvEND (data_); 1655 uint8_t *data_end = (uint8_t *)SvEND (data_);
1368 mapcell *cell; 1656 mapcell *cell;
1369 int x, y, flags; 1657 int x, y, z, flags;
1658 AV *missing = newAV ();
1659 RETVAL = newRV_noinc ((SV *)missing);
1370 1660
1371 while (data < data_end - 1) 1661 while (data < data_end - 1)
1372 { 1662 {
1373 flags = (data [0] << 8) + data [1]; data += 2; 1663 flags = (data [0] << 8) + data [1]; data += 2;
1374 1664
1405 cell->stat_width = 1; 1695 cell->stat_width = 1;
1406 cell->stat_hp = *data++; 1696 cell->stat_hp = *data++;
1407 } 1697 }
1408 else if (cmd == 6) // monster width 1698 else if (cmd == 6) // monster width
1409 cell->stat_width = *data++ + 1; 1699 cell->stat_width = *data++ + 1;
1410 else if (cmd == 0x47) // monster width 1700 else if (cmd == 0x47)
1411 { 1701 {
1412 if (*data == 4) 1702 if (*data == 4)
1413 ; // decode player tag 1703 ; // decode player count
1414 1704
1415 data += *data + 1; 1705 data += *data + 1;
1416 } 1706 }
1417 else if (cmd == 8) // cell flags 1707 else if (cmd == 8) // cell flags
1418 cell->flags = *data++; 1708 cell->flags = *data++;
1425 } 1715 }
1426 else 1716 else
1427 cell->darkness = *data++ + 1; 1717 cell->darkness = *data++ + 1;
1428 } 1718 }
1429 1719
1720 for (z = 0; z <= 2; ++z)
1430 if (flags & 4) 1721 if (flags & (4 >> z))
1431 { 1722 {
1432 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1723 faceid face = (data [0] << 8) + data [1]; data += 2;
1724 need_facenum (self, face);
1725 cell->tile [z] = self->face2tile [face];
1726
1727 if (cell->tile [z])
1728 {
1729 maptex *tex = self->tex + cell->tile [z];
1730 if (!tex->name)
1731 av_push (missing, newSViv (cell->tile [z]));
1732
1733 if (tex->smoothtile)
1734 {
1735 maptex *smooth = self->tex + tex->smoothtile;
1736 if (!smooth->name)
1737 av_push (missing, newSViv (tex->smoothtile));
1738 }
1739 }
1433 } 1740 }
1434
1435 if (flags & 2)
1436 {
1437 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1438 }
1439
1440 if (flags & 1)
1441 {
1442 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1443 }
1444 } 1741 }
1445 else 1742 else
1446 cell->darkness = 0; 1743 cell->darkness = 0;
1447 } 1744 }
1448} 1745}
1746 OUTPUT:
1747 RETVAL
1449 1748
1450SV * 1749SV *
1451mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1750mapmap (DC::Map self, int x0, int y0, int w, int h)
1452 CODE: 1751 CODE:
1453{ 1752{
1454 int x1, x; 1753 int x1, x;
1455 int y1, y; 1754 int y1, y;
1456 int z; 1755 int z;
1477 { 1776 {
1478 mapcell *cell = row->col + (x - row->c0); 1777 mapcell *cell = row->col + (x - row->c0);
1479 1778
1480 for (z = 0; z <= 0; z++) 1779 for (z = 0; z <= 0; z++)
1481 { 1780 {
1482 mapface face = cell->face [z];
1483
1484 if (face)
1485 {
1486 maptex tex = self->tex [face]; 1781 maptex tex = self->tex [cell->tile [z]];
1487 int a0 = 255 - tex.a; 1782 int a0 = 255 - tex.a;
1488 int a1 = tex.a; 1783 int a1 = tex.a;
1489 1784
1490 r = (r * a0 + tex.r * a1) / 255; 1785 r = (r * a0 + tex.r * a1) / 255;
1491 g = (g * a0 + tex.g * a1) / 255; 1786 g = (g * a0 + tex.g * a1) / 255;
1492 b = (b * a0 + tex.b * a1) / 255; 1787 b = (b * a0 + tex.b * a1) / 255;
1493 a = (a * a0 + tex.a * a1) / 255; 1788 a = (a * a0 + tex.a * a1) / 255;
1494 }
1495 } 1789 }
1496 } 1790 }
1497 1791
1498 *map++ = (r ) 1792 *map++ = (r )
1499 | (g << 8) 1793 | (g << 8)
1506} 1800}
1507 OUTPUT: 1801 OUTPUT:
1508 RETVAL 1802 RETVAL
1509 1803
1510void 1804void
1511draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1805draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1512 CODE: 1806 CODE:
1513{ 1807{
1514 int x, y, z; 1808 int x, y, z;
1515 int last_name;
1516 mapface face;
1517 1809
1518 glColor4ub (255, 255, 255, 255); 1810 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1811 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1812 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1813 smooth_key skey;
1814
1815 rc_t *rc = rc_alloc ();
1816 rc_key_t key;
1817 rc_array_t *arr;
1818
1819 // thats current max. sorry.
1820 if (sw > 255) sw = 255;
1821 if (sh > 255) sh = 255;
1822
1823 // clear key, in case of extra padding
1824 memset (&skey, 0, sizeof (skey));
1825
1826 memset (&key, 0, sizeof (key));
1827 key.r = 255;
1828 key.g = 255;
1829 key.b = 255;
1830 key.a = 255;
1831 key.mode = GL_QUADS;
1832 key.format = GL_T2F_V3F;
1833 key.texname = -1;
1834
1835 mx += self->x;
1836 my += self->y;
1837
1838 // first pass: determine smooth_max
1839 // rather ugly, if you ask me
1840 // could also be stored inside mapcell and updated on change
1841 memset (smooth_max, 0, sizeof (smooth_max));
1842
1843 for (y = 0; y < sh; y++)
1844 if (0 <= y + my && y + my < self->rows)
1845 {
1846 maprow *row = self->row + (y + my);
1847
1848 for (x = 0; x < sw; x++)
1849 if (row->c0 <= x + mx && x + mx < row->c1)
1850 {
1851 mapcell *cell = row->col + (x + mx - row->c0);
1852
1853 smooth_max[x + 1][y + 1] =
1854 MAX (self->tex [cell->tile [0]].smoothlevel,
1855 MAX (self->tex [cell->tile [1]].smoothlevel,
1856 self->tex [cell->tile [2]].smoothlevel));
1857 }
1858 }
1519 1859
1520 glEnable (GL_BLEND); 1860 glEnable (GL_BLEND);
1521 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1861 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1522 glEnable (GL_TEXTURE_2D);
1523 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1524 1863
1525 glBegin (GL_QUADS);
1526
1527 last_name = 0;
1528
1529 mx += self->x;
1530 my += self->y;
1531
1532 for (z = 0; z < 3; z++) 1864 for (z = 0; z <= 2; z++)
1865 {
1866 memset (smooth_level, 0, sizeof (smooth_level));
1867
1533 for (y = 0; y < sh; y++) 1868 for (y = 0; y < sh; y++)
1534 if (0 <= y + my && y + my < self->rows) 1869 if (0 <= y + my && y + my < self->rows)
1535 { 1870 {
1536 maprow *row = self->row + (y + my); 1871 maprow *row = self->row + (y + my);
1537 1872
1538 for (x = 0; x < sw; x++) 1873 for (x = 0; x < sw; x++)
1539 if (row->c0 <= x + mx && x + mx < row->c1) 1874 if (row->c0 <= x + mx && x + mx < row->c1)
1540 { 1875 {
1541 mapcell *cell = row->col + (x + mx - row->c0); 1876 mapcell *cell = row->col + (x + mx - row->c0);
1542
1543 face = cell->face [z]; 1877 tileid tile = cell->tile [z];
1878
1879 if (tile)
1880 {
1881 maptex tex = self->tex [tile];
1882 int px, py;
1544 1883
1545 if (face && face < self->texs) 1884 if (key.texname != tex.name)
1885 {
1886 if (!tex.name)
1887 tex = self->tex [2]; /* missing, replace by noface */
1888
1889 key.texname = tex.name;
1890 arr = rc_array (rc, &key);
1891 }
1892
1893 px = (x + 1) * T - tex.w;
1894 py = (y + 1) * T - tex.h;
1895
1896 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1897 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1898 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1899 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1900
1901 if (cell->flags && z == 2)
1902 {
1903 // overlays such as the speech bubble, probably more to come
1904 if (cell->flags & 1)
1905 {
1906 maptex tex = self->tex [1];
1907 int px = x * T + T * 2 / 32;
1908 int py = y * T - T * 6 / 32;
1909
1910 if (tex.name)
1911 {
1912 if (key.texname != tex.name)
1913 {
1914 key.texname = tex.name;
1915 arr = rc_array (rc, &key);
1916 }
1917
1918 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1919 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1920 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1921 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1922 }
1923 }
1924 }
1925
1926 // update smooth hash
1927 if (tex.smoothtile)
1928 {
1929 skey.tile = tex.smoothtile;
1930 skey.level = tex.smoothlevel;
1931
1932 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1933
1934 // add bits to current tile and all neighbours. skey.x|y is
1935 // shifted +1|+1 so we always stay positive.
1936
1937 // bits is ___n cccc CCCC bbbb
1938 // n do not draw borders&corners
1939 // c draw these corners, but...
1940 // C ... not these
1941 // b draw these borders
1942
1943 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1944 // ┃· ·· ·┃ ━━
1945
1946 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1947 // ·· ·· ·┏ ┓·
1948
1949 // full tile
1950 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1951
1952 // borders
1953 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1954 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1955 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1956 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1957
1958 // corners
1959 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1960 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1961 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1962 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1963 }
1964 }
1965 }
1966 }
1967
1968 rc_draw (rc);
1969 rc_clear (rc);
1970
1971 // go through all smoothlevels, lowest to highest, then draw.
1972 // this is basically counting sort
1973 {
1974 int w, b;
1975
1976 glEnable (GL_TEXTURE_2D);
1977 glBegin (GL_QUADS);
1978 for (w = 0; w < 256 / 32; ++w)
1979 {
1980 uint32_t smask = smooth_level [w];
1981 if (smask)
1982 for (b = 0; b < 32; ++b)
1983 if (smask & (((uint32_t)1) << b))
1546 { 1984 {
1547 maptex tex = self->tex [face]; 1985 int level = (w << 5) | b;
1548 int px = (x + 1) * 32 - tex.w; 1986 HE *he;
1549 int py = (y + 1) * 32 - tex.h;
1550 1987
1551 if (last_name != tex.name) 1988 hv_iterinit (smooth);
1989 while ((he = hv_iternext (smooth)))
1552 { 1990 {
1553 glEnd (); 1991 smooth_key *skey = (smooth_key *)HeKEY (he);
1554 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1992 IV bits = SvIVX (HeVAL (he));
1555 glBegin (GL_QUADS);
1556 }
1557 1993
1558 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1559 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1560 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1561 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1562 }
1563
1564 if (cell->flags && z == 2)
1565 {
1566 if (cell->flags & 1) 1994 if (!(bits & 0x1000)
1995 && skey->level == level
1996 && level > smooth_max [skey->x][skey->y])
1567 { 1997 {
1568 maptex tex = self->tex [1]; 1998 maptex tex = self->tex [skey->tile];
1569 int px = (x + 1) * 32 - tex.w + 2; 1999 int px = (((int)skey->x) - 1) * T;
1570 int py = (y + 1) * 32 - tex.h - 6; 2000 int py = (((int)skey->y) - 1) * T;
2001 int border = bits & 15;
2002 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2003 float dx = tex.s * .0625f; // 16 images/row
2004 float dy = tex.t * .5f ; // 2 images/column
1571 2005
2006 if (tex.name)
2007 {
2008 // this time avoiding texture state changes
2009 // save gobs of state changes.
2010 if (key.texname != tex.name)
2011 {
1572 glEnd (); 2012 glEnd ();
1573 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2013 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1574 glBegin (GL_QUADS); 2014 glBegin (GL_QUADS);
2015 }
1575 2016
2017 if (border)
2018 {
2019 float ox = border * dx;
2020
2021 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2022 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2023 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2024 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2025 }
2026
2027 if (corner)
2028 {
2029 float ox = corner * dx;
2030
1576 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2031 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1577 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2032 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1578 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2033 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1579 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2034 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2035 }
2036 }
2037 }
1580 } 2038 }
1581 } 2039 }
1582 }
1583 } 2040 }
1584 2041
1585 glEnd (); 2042 glEnd ();
1586
1587 glDisable (GL_TEXTURE_2D); 2043 glDisable (GL_TEXTURE_2D);
2044 key.texname = -1;
2045 }
2046
2047 hv_clear (smooth);
2048 }
2049
1588 glDisable (GL_BLEND); 2050 glDisable (GL_BLEND);
2051 rc_free (rc);
1589 2052
1590 // top layer: overlays such as the health bar 2053 // top layer: overlays such as the health bar
1591 for (y = 0; y < sh; y++) 2054 for (y = 0; y < sh; y++)
1592 if (0 <= y + my && y + my < self->rows) 2055 if (0 <= y + my && y + my < self->rows)
1593 { 2056 {
1596 for (x = 0; x < sw; x++) 2059 for (x = 0; x < sw; x++)
1597 if (row->c0 <= x + mx && x + mx < row->c1) 2060 if (row->c0 <= x + mx && x + mx < row->c1)
1598 { 2061 {
1599 mapcell *cell = row->col + (x + mx - row->c0); 2062 mapcell *cell = row->col + (x + mx - row->c0);
1600 2063
1601 int px = x * 32; 2064 int px = x * T;
1602 int py = y * 32; 2065 int py = y * T;
1603 2066
1604 if (cell->stat_hp) 2067 if (cell->stat_hp)
1605 { 2068 {
1606 int width = cell->stat_width * 32; 2069 int width = cell->stat_width * T;
1607 int thick = sh / 28 + 1 + cell->stat_width; 2070 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1608 2071
1609 glColor3ub (0, 0, 0); 2072 glColor3ub (0, 0, 0);
1610 glRectf (px + 1, py - thick - 2, 2073 glRectf (px + 1, py - thick - 2,
1611 px + width - 1, py); 2074 px + width - 1, py);
1612 2075
1618 } 2081 }
1619 } 2082 }
1620} 2083}
1621 2084
1622void 2085void
1623draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2086draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1624 CODE: 2087 CODE:
1625{ 2088{
1626 static float color[16][3] = { 2089 static float color[16][3] = {
1627 { 0.00F, 0.00F, 0.00F }, 2090 { 0.00F, 0.00F, 0.00F },
1628 { 1.00F, 1.00F, 1.00F }, 2091 { 1.00F, 1.00F, 1.00F },
1678 glDisable (GL_BLEND); 2141 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D); 2142 glDisable (GL_TEXTURE_2D);
1680} 2143}
1681 2144
1682void 2145void
1683fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2146fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1684 PPCODE: 2147 PPCODE:
1685{ 2148{
1686 int x, y; 2149 int x, y;
2150 int sw1 = sw + 2;
2151 int sh1 = sh + 2;
2152 int sh3 = sh * 3;
1687 int sw4 = (sw + 3) & ~3; 2153 int sw34 = (sw * 3 + 3) & ~3;
2154 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1688 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2155 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1689 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2156 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1690 2157
1691 memset (darkness, 255, sw4 * sh);
1692 SvPOK_only (darkness_sv); 2158 SvPOK_only (darkness3_sv);
1693 SvCUR_set (darkness_sv, sw4 * sh); 2159 SvCUR_set (darkness3_sv, sw34 * sh3);
1694 2160
1695 mx += self->x; 2161 mx += self->x - 1;
1696 my += self->y; 2162 my += self->y - 1;
1697 2163
2164 memset (darkness1, 255, sw1 * sh1);
2165
1698 for (y = 0; y < sh; y++) 2166 for (y = 0; y < sh1; y++)
1699 if (0 <= y + my && y + my < self->rows) 2167 if (0 <= y + my && y + my < self->rows)
1700 { 2168 {
1701 maprow *row = self->row + (y + my); 2169 maprow *row = self->row + (y + my);
1702 2170
1703 for (x = 0; x < sw; x++) 2171 for (x = 0; x < sw1; x++)
1704 if (row->c0 <= x + mx && x + mx < row->c1) 2172 if (row->c0 <= x + mx && x + mx < row->c1)
1705 { 2173 {
1706 mapcell *cell = row->col + (x + mx - row->c0); 2174 mapcell *cell = row->col + (x + mx - row->c0);
1707 2175
1708 darkness[y * sw4 + x] = cell->darkness 2176 darkness1 [y * sw1 + x] = cell->darkness
1709 ? 255 - (cell->darkness - 1) 2177 ? 255 - (cell->darkness - 1)
1710 : 255 - FOW_DARKNESS; 2178 : 255 - FOW_DARKNESS;
1711 } 2179 }
1712 } 2180 }
1713 2181
2182 for (y = 0; y < sh; ++y)
2183 for (x = 0; x < sw; ++x)
2184 {
2185 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2186 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2187 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2188 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2189 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2190 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2191 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2192 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2193 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2194
2195 uint8_t r11 = (d11 + d21 + d12) / 3;
2196 uint8_t r21 = d21;
2197 uint8_t r31 = (d21 + d31 + d32) / 3;
2198
2199 uint8_t r12 = d12;
2200 uint8_t r22 = d22;
2201 uint8_t r32 = d32;
2202
2203 uint8_t r13 = (d13 + d23 + d12) / 3;
2204 uint8_t r23 = d23;
2205 uint8_t r33 = (d23 + d33 + d32) / 3;
2206
2207 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2208 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2209 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2210 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2211 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2212 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2213 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2214 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2215 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2216 }
2217
2218 free (darkness1);
2219
1714 EXTEND (SP, 3); 2220 EXTEND (SP, 3);
1715 PUSHs (sv_2mortal (newSViv (sw4))); 2221 PUSHs (sv_2mortal (newSViv (sw34)));
1716 PUSHs (sv_2mortal (newSViv (sh))); 2222 PUSHs (sv_2mortal (newSViv (sh3)));
1717 PUSHs (darkness_sv); 2223 PUSHs (darkness3_sv);
1718} 2224}
1719 2225
1720SV * 2226SV *
1721get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2227get_rect (DC::Map self, int x0, int y0, int w, int h)
1722 CODE: 2228 CODE:
1723{ 2229{
1724 int x, y, x1, y1; 2230 int x, y, x1, y1;
1725 SV *data_sv = newSV (w * h * 7 + 5); 2231 SV *data_sv = newSV (w * h * 7 + 5);
1726 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2232 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1751 if (row && row->c0 <= x && x < row->c1) 2257 if (row && row->c0 <= x && x < row->c1)
1752 { 2258 {
1753 mapcell *cell = row->col + (x - row->c0); 2259 mapcell *cell = row->col + (x - row->c0);
1754 uint8_t flags = 0; 2260 uint8_t flags = 0;
1755 2261
1756 if (cell->face [0]) flags |= 1; 2262 if (cell->tile [0]) flags |= 1;
1757 if (cell->face [1]) flags |= 2; 2263 if (cell->tile [1]) flags |= 2;
1758 if (cell->face [2]) flags |= 4; 2264 if (cell->tile [2]) flags |= 4;
1759 2265
1760 *data++ = flags; 2266 *data++ = flags;
1761 2267
1762 if (flags & 1) 2268 if (flags & 1)
1763 { 2269 {
2270 tileid tile = cell->tile [0];
1764 *data++ = cell->face [0] >> 8; 2271 *data++ = tile >> 8;
1765 *data++ = cell->face [0]; 2272 *data++ = tile;
1766 } 2273 }
1767 2274
1768 if (flags & 2) 2275 if (flags & 2)
1769 { 2276 {
2277 tileid tile = cell->tile [1];
1770 *data++ = cell->face [1] >> 8; 2278 *data++ = tile >> 8;
1771 *data++ = cell->face [1]; 2279 *data++ = tile;
1772 } 2280 }
1773 2281
1774 if (flags & 4) 2282 if (flags & 4)
1775 { 2283 {
2284 tileid tile = cell->tile [2];
1776 *data++ = cell->face [2] >> 8; 2285 *data++ = tile >> 8;
1777 *data++ = cell->face [2]; 2286 *data++ = tile;
1778 } 2287 }
1779 } 2288 }
1780 else 2289 else
1781 *data++ = 0; 2290 *data++ = 0;
1782 } 2291 }
1788} 2297}
1789 OUTPUT: 2298 OUTPUT:
1790 RETVAL 2299 RETVAL
1791 2300
1792void 2301void
1793set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2302set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1794 PPCODE: 2303 PPCODE:
1795{ 2304{
1796 int x, y, z; 2305 int x, y, z;
1797 int w, h; 2306 int w, h;
1798 int x1, y1; 2307 int x1, y1;
1799 2308
1800 if (*data++ != 0) 2309 if (*data++ != 0)
1801 return; /* version mismatch */ 2310 XSRETURN_EMPTY; /* version mismatch */
1802 2311
1803 w = *data++ << 8; w |= *data++; 2312 w = *data++ << 8; w |= *data++;
1804 h = *data++ << 8; h |= *data++; 2313 h = *data++ << 8; h |= *data++;
1805 2314
1806 // we need to do this 'cause we don't keep an absolute coord system for rows 2315 // we need to do this 'cause we don't keep an absolute coord system for rows
1822 { 2331 {
1823 uint8_t flags = *data++; 2332 uint8_t flags = *data++;
1824 2333
1825 if (flags) 2334 if (flags)
1826 { 2335 {
1827 mapface face[3] = { 0, 0, 0 };
1828
1829 mapcell *cell = row_get_cell (row, x); 2336 mapcell *cell = row_get_cell (row, x);
2337 tileid tile[3] = { 0, 0, 0 };
1830 2338
1831 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2339 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1832 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2340 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1833 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2341 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1834 2342
1835 if (cell->darkness == 0) 2343 if (cell->darkness == 0)
1836 { 2344 {
1837 cell->darkness = 0; 2345 cell->darkness = 0;
1838 2346
1839 for (z = 0; z <= 2; z++) 2347 for (z = 0; z <= 2; z++)
1840 { 2348 {
1841 cell->face[z] = face[z]; 2349 tileid t = tile [z];
1842 2350
1843 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2351 if (t >= self->texs || (t && !self->tex [t].name))
2352 {
1844 XPUSHs (sv_2mortal (newSViv (face[z]))); 2353 XPUSHs (sv_2mortal (newSViv (t)));
2354 need_texid (self, t);
2355 }
2356
2357 cell->tile [z] = t;
1845 } 2358 }
1846 } 2359 }
1847 } 2360 }
1848 } 2361 }
1849 } 2362 }
1850} 2363}
1851 2364
1852MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2365MODULE = Deliantra::Client PACKAGE = DC::RW
1853 2366
1854CFPlus::MixChunk 2367DC::RW
1855new_from_file (SV *class, char *path) 2368new (SV *class, SV *data_sv)
1856 CODE: 2369 CODE:
1857 RETVAL = Mix_LoadWAV (path); 2370{
2371 STRLEN datalen;
2372 char *data = SvPVbyte (data_sv, datalen);
2373
2374 RETVAL = SDL_RWFromConstMem (data, datalen);
2375}
1858 OUTPUT: 2376 OUTPUT:
1859 RETVAL 2377 RETVAL
1860 2378
2379DC::RW
2380new_from_file (SV *class, const char *path, const char *mode = "rb")
2381 CODE:
2382 RETVAL = SDL_RWFromFile (path, mode);
2383 OUTPUT:
2384 RETVAL
2385
2386# fails on win32:
2387# dc.xs(2268) : error C2059: syntax error : '('
1861void 2388#void
2389#close (DC::RW self)
2390# CODE:
2391# (self->(close)) (self);
2392
2393MODULE = Deliantra::Client PACKAGE = DC::Channel
2394
2395PROTOTYPES: DISABLE
2396
2397DC::Channel
2398find ()
2399 CODE:
2400{
2401 RETVAL = Mix_GroupAvailable (-1);
2402
2403 if (RETVAL < 0)
2404 {
2405 RETVAL = Mix_GroupOldest (-1);
2406
2407 if (RETVAL < 0)
2408 XSRETURN_UNDEF;
2409
2410 Mix_HaltChannel (RETVAL);
2411 }
2412
2413 Mix_UnregisterAllEffects (RETVAL);
2414 Mix_Volume (RETVAL, 128);
2415}
2416 OUTPUT:
2417 RETVAL
2418
2419void
2420halt (DC::Channel self)
2421 CODE:
2422 Mix_HaltChannel (self);
2423
2424void
2425expire (DC::Channel self, int ticks = -1)
2426 CODE:
2427 Mix_ExpireChannel (self, ticks);
2428
2429void
2430fade_out (DC::Channel self, int ticks = -1)
2431 CODE:
2432 Mix_FadeOutChannel (self, ticks);
2433
2434int
2435volume (DC::Channel self, int volume)
2436 CODE:
2437 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2438 OUTPUT:
2439 RETVAL
2440
2441void
2442unregister_all_effects (DC::Channel self)
2443 CODE:
2444 Mix_UnregisterAllEffects (self);
2445
2446void
2447set_panning (DC::Channel self, int left, int right)
2448 CODE:
2449 left = CLAMP (left , 0, 255);
2450 right = CLAMP (right, 0, 255);
2451 Mix_SetPanning (self, left, right);
2452
2453void
2454set_distance (DC::Channel self, int distance)
2455 CODE:
2456 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2457
2458void
2459set_position (DC::Channel self, int angle, int distance)
2460 CODE:
2461
2462void
2463set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2464 CODE:
2465{
2466 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2467 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2468 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2469}
2470
2471void
2472set_reverse_stereo (DC::Channel self, int flip)
2473 CODE:
2474 Mix_SetReverseStereo (self, flip);
2475
2476MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2477
2478PROTOTYPES: DISABLE
2479
2480DC::MixChunk
2481new (SV *class, DC::RW rwops)
2482 CODE:
2483 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2484 OUTPUT:
2485 RETVAL
2486
2487void
1862DESTROY (CFPlus::MixChunk self) 2488DESTROY (DC::MixChunk self)
1863 CODE: 2489 CODE:
1864 Mix_FreeChunk (self); 2490 Mix_FreeChunk (self);
1865 2491
1866int 2492int
1867volume (CFPlus::MixChunk self, int volume = -1) 2493volume (DC::MixChunk self, int volume = -1)
1868 CODE: 2494 CODE:
2495 if (items > 1)
2496 volume = CLAMP (volume, 0, 128);
1869 RETVAL = Mix_VolumeChunk (self, volume); 2497 RETVAL = Mix_VolumeChunk (self, volume);
1870 OUTPUT: 2498 OUTPUT:
1871 RETVAL 2499 RETVAL
1872 2500
1873int 2501DC::Channel
1874play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2502play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1875 CODE: 2503 CODE:
2504{
1876 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2505 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2506
2507 if (RETVAL < 0)
2508 XSRETURN_UNDEF;
2509
2510 if (channel < 0)
2511 {
2512 Mix_UnregisterAllEffects (RETVAL);
2513 Mix_Volume (RETVAL, 128);
2514 }
2515}
1877 OUTPUT: 2516 OUTPUT:
1878 RETVAL 2517 RETVAL
1879 2518
1880MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2519MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1881 2520
1882int 2521int
1883volume (int volume = -1) 2522volume (int volume = -1)
2523 PROTOTYPE: ;$
1884 CODE: 2524 CODE:
2525 if (items > 0)
2526 volume = CLAMP (volume, 0, 128);
1885 RETVAL = Mix_VolumeMusic (volume); 2527 RETVAL = Mix_VolumeMusic (volume);
1886 OUTPUT: 2528 OUTPUT:
1887 RETVAL 2529 RETVAL
1888 2530
2531void
2532fade_out (int ms)
2533 CODE:
2534 Mix_FadeOutMusic (ms);
2535
2536void
2537halt ()
2538 CODE:
2539 Mix_HaltMusic ();
2540
1889CFPlus::MixMusic 2541DC::MixMusic
1890new_from_file (SV *class, char *path) 2542new (SV *class, DC::RW rwops)
1891 CODE: 2543 CODE:
1892 RETVAL = Mix_LoadMUS (path); 2544 RETVAL = Mix_LoadMUS_RW (rwops);
1893 OUTPUT: 2545 OUTPUT:
1894 RETVAL 2546 RETVAL
1895 2547
1896void 2548void
1897DESTROY (CFPlus::MixMusic self) 2549DESTROY (DC::MixMusic self)
1898 CODE: 2550 CODE:
1899 Mix_FreeMusic (self); 2551 Mix_FreeMusic (self);
1900 2552
1901int 2553int
1902play (CFPlus::MixMusic self, int loops = -1) 2554play (DC::MixMusic self, int loops = -1)
1903 CODE: 2555 CODE:
1904 RETVAL = Mix_PlayMusic (self, loops); 2556 RETVAL = Mix_PlayMusic (self, loops);
1905 OUTPUT: 2557 OUTPUT:
1906 RETVAL 2558 RETVAL
1907 2559
1908MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2560void
2561fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2562 CODE:
2563 Mix_FadeInMusicPos (self, loops, ms, position);
2564
2565MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2566
2567PROTOTYPES: ENABLE
1909 2568
1910BOOT: 2569BOOT:
1911{ 2570{
1912 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2571 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1913 static const struct { 2572 static const struct {
1914 const char *name; 2573 const char *name;
1915 IV iv; 2574 IV iv;
1916 } *civ, const_iv[] = { 2575 } *civ, const_iv[] = {
1917# define const_iv(name) { # name, (IV)name } 2576# define const_iv(name) { # name, (IV)name }
2577 const_iv (GL_VENDOR),
2578 const_iv (GL_VERSION),
2579 const_iv (GL_EXTENSIONS),
1918 const_iv (GL_COLOR_MATERIAL), 2580 const_iv (GL_COLOR_MATERIAL),
1919 const_iv (GL_SMOOTH), 2581 const_iv (GL_SMOOTH),
1920 const_iv (GL_FLAT), 2582 const_iv (GL_FLAT),
1921 const_iv (GL_DITHER), 2583 const_iv (GL_DITHER),
1922 const_iv (GL_BLEND), 2584 const_iv (GL_BLEND),
1926 const_iv (GL_ALPHA_TEST), 2588 const_iv (GL_ALPHA_TEST),
1927 const_iv (GL_NORMALIZE), 2589 const_iv (GL_NORMALIZE),
1928 const_iv (GL_RESCALE_NORMAL), 2590 const_iv (GL_RESCALE_NORMAL),
1929 const_iv (GL_FRONT), 2591 const_iv (GL_FRONT),
1930 const_iv (GL_BACK), 2592 const_iv (GL_BACK),
2593 const_iv (GL_AUX0),
1931 const_iv (GL_AND), 2594 const_iv (GL_AND),
1932 const_iv (GL_ONE), 2595 const_iv (GL_ONE),
1933 const_iv (GL_ZERO), 2596 const_iv (GL_ZERO),
1934 const_iv (GL_SRC_ALPHA), 2597 const_iv (GL_SRC_ALPHA),
1935 const_iv (GL_DST_ALPHA), 2598 const_iv (GL_DST_ALPHA),
1948 const_iv (GL_INTENSITY), 2611 const_iv (GL_INTENSITY),
1949 const_iv (GL_LUMINANCE), 2612 const_iv (GL_LUMINANCE),
1950 const_iv (GL_LUMINANCE_ALPHA), 2613 const_iv (GL_LUMINANCE_ALPHA),
1951 const_iv (GL_FLOAT), 2614 const_iv (GL_FLOAT),
1952 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2615 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2616 const_iv (GL_COMPRESSED_ALPHA_ARB),
2617 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2618 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2619 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2620 const_iv (GL_COMPRESSED_RGB_ARB),
2621 const_iv (GL_COMPRESSED_RGBA_ARB),
1953 const_iv (GL_COMPILE), 2622 const_iv (GL_COMPILE),
2623 const_iv (GL_PROXY_TEXTURE_1D),
2624 const_iv (GL_PROXY_TEXTURE_2D),
1954 const_iv (GL_TEXTURE_1D), 2625 const_iv (GL_TEXTURE_1D),
1955 const_iv (GL_TEXTURE_2D), 2626 const_iv (GL_TEXTURE_2D),
1956 const_iv (GL_TEXTURE_ENV), 2627 const_iv (GL_TEXTURE_ENV),
1957 const_iv (GL_TEXTURE_MAG_FILTER), 2628 const_iv (GL_TEXTURE_MAG_FILTER),
1958 const_iv (GL_TEXTURE_MIN_FILTER), 2629 const_iv (GL_TEXTURE_MIN_FILTER),
1979 const_iv (GL_COLOR_LOGIC_OP), 2650 const_iv (GL_COLOR_LOGIC_OP),
1980 const_iv (GL_SEPARABLE_2D), 2651 const_iv (GL_SEPARABLE_2D),
1981 const_iv (GL_CONVOLUTION_2D), 2652 const_iv (GL_CONVOLUTION_2D),
1982 const_iv (GL_CONVOLUTION_BORDER_MODE), 2653 const_iv (GL_CONVOLUTION_BORDER_MODE),
1983 const_iv (GL_CONSTANT_BORDER), 2654 const_iv (GL_CONSTANT_BORDER),
2655 const_iv (GL_POINTS),
1984 const_iv (GL_LINES), 2656 const_iv (GL_LINES),
1985 const_iv (GL_LINE_STRIP), 2657 const_iv (GL_LINE_STRIP),
1986 const_iv (GL_LINE_LOOP), 2658 const_iv (GL_LINE_LOOP),
1987 const_iv (GL_QUADS), 2659 const_iv (GL_QUADS),
1988 const_iv (GL_QUAD_STRIP), 2660 const_iv (GL_QUAD_STRIP),
1989 const_iv (GL_TRIANGLES), 2661 const_iv (GL_TRIANGLES),
1990 const_iv (GL_TRIANGLE_STRIP), 2662 const_iv (GL_TRIANGLE_STRIP),
1991 const_iv (GL_TRIANGLE_FAN), 2663 const_iv (GL_TRIANGLE_FAN),
2664 const_iv (GL_POLYGON),
1992 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2665 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2666 const_iv (GL_POINT_SMOOTH_HINT),
2667 const_iv (GL_LINE_SMOOTH_HINT),
2668 const_iv (GL_POLYGON_SMOOTH_HINT),
2669 const_iv (GL_GENERATE_MIPMAP_HINT),
2670 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1993 const_iv (GL_FASTEST), 2671 const_iv (GL_FASTEST),
2672 const_iv (GL_DONT_CARE),
2673 const_iv (GL_NICEST),
1994 const_iv (GL_V2F), 2674 const_iv (GL_V2F),
1995 const_iv (GL_V3F), 2675 const_iv (GL_V3F),
1996 const_iv (GL_T2F_V3F), 2676 const_iv (GL_T2F_V3F),
1997 const_iv (GL_T2F_N3F_V3F), 2677 const_iv (GL_T2F_N3F_V3F),
1998# undef const_iv 2678# undef const_iv
1999 }; 2679 };
2000 2680
2001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2681 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2682 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2683
2684 texture_av = newAV ();
2685 AvREAL_off (texture_av);
2003} 2686}
2687
2688void
2689disable_GL_EXT_blend_func_separate ()
2690 CODE:
2691 gl.BlendFuncSeparate = 0;
2692 gl.BlendFuncSeparateEXT = 0;
2004 2693
2005char * 2694char *
2006gl_vendor () 2695gl_vendor ()
2007 CODE: 2696 CODE:
2008 RETVAL = (char *)glGetString (GL_VENDOR); 2697 RETVAL = (char *)glGetString (GL_VENDOR);
2021 CODE: 2710 CODE:
2022 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2711 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2023 OUTPUT: 2712 OUTPUT:
2024 RETVAL 2713 RETVAL
2025 2714
2715const char *glGetString (GLenum pname)
2716
2717GLint glGetInteger (GLenum pname)
2718 CODE:
2719 glGetIntegerv (pname, &RETVAL);
2720 OUTPUT:
2721 RETVAL
2722
2723GLdouble glGetDouble (GLenum pname)
2724 CODE:
2725 glGetDoublev (pname, &RETVAL);
2726 OUTPUT:
2727 RETVAL
2728
2026int glGetError () 2729int glGetError ()
2027 2730
2028void glFinish () 2731void glFinish ()
2029 2732
2030void glClear (int mask) 2733void glClear (int mask)
2067# near_ and far_ are due to microsofts buggy "c" compiler 2770# near_ and far_ are due to microsofts buggy "c" compiler
2068void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2771void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2069 2772
2070# near_ and far_ are due to microsofts buggy "c" compiler 2773# near_ and far_ are due to microsofts buggy "c" compiler
2071void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2774void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2775
2776PROTOTYPES: DISABLE
2072 2777
2073void glViewport (int x, int y, int width, int height) 2778void glViewport (int x, int y, int width, int height)
2074 2779
2075void glScissor (int x, int y, int width, int height) 2780void glScissor (int x, int y, int width, int height)
2076 2781
2084 2789
2085void glRotate (float angle, float x, float y, float z) 2790void glRotate (float angle, float x, float y, float z)
2086 CODE: 2791 CODE:
2087 glRotatef (angle, x, y, z); 2792 glRotatef (angle, x, y, z);
2088 2793
2089void glBegin (int mode)
2090
2091void glEnd ()
2092
2093void glColor (float r, float g, float b, float a = 1.0) 2794void glColor (float r, float g, float b, float a = 1.0)
2094 PROTOTYPE: @
2095 ALIAS: 2795 ALIAS:
2096 glColor_premultiply = 1 2796 glColor_premultiply = 1
2097 CODE: 2797 CODE:
2098 if (ix) 2798 if (ix)
2099 { 2799 {
2102 b *= a; 2802 b *= a;
2103 } 2803 }
2104 // microsoft visual "c" rounds instead of truncating... 2804 // microsoft visual "c" rounds instead of truncating...
2105 glColor4f (r, g, b, a); 2805 glColor4f (r, g, b, a);
2106 2806
2107void glInterleavedArrays (int format, int stride, char *data)
2108
2109void glDrawElements (int mode, int count, int type, char *indices)
2110
2111# 1.2 void glDrawRangeElements (int mode, int start, int end
2112
2113void glRasterPos (float x, float y, float z = 0.) 2807void glRasterPos (float x, float y, float z = 0.)
2114 CODE: 2808 CODE:
2115 glRasterPos3f (0, 0, z); 2809 glRasterPos3f (0, 0, z);
2116 glBitmap (0, 0, 0, 0, x, y, 0); 2810 glBitmap (0, 0, 0, 0, x, y, 0);
2117 2811
2121 2815
2122void glTexCoord (float s, float t) 2816void glTexCoord (float s, float t)
2123 CODE: 2817 CODE:
2124 glTexCoord2f (s, t); 2818 glTexCoord2f (s, t);
2125 2819
2820void glRect (float x1, float y1, float x2, float y2)
2821 CODE:
2822 glRectf (x1, y1, x2, y2);
2823
2824void glRect_lineloop (float x1, float y1, float x2, float y2)
2825 CODE:
2826 glBegin (GL_LINE_LOOP);
2827 glVertex2f (x1, y1);
2828 glVertex2f (x2, y1);
2829 glVertex2f (x2, y2);
2830 glVertex2f (x1, y2);
2831 glEnd ();
2832
2833PROTOTYPES: ENABLE
2834
2835void glBegin (int mode)
2836
2837void glEnd ()
2838
2839void glPointSize (GLfloat size)
2840
2841void glLineWidth (GLfloat width)
2842
2843void glInterleavedArrays (int format, int stride, char *data)
2844
2845void glDrawElements (int mode, int count, int type, char *indices)
2846
2847# 1.2 void glDrawRangeElements (int mode, int start, int end
2848
2126void glTexEnv (int target, int pname, float param) 2849void glTexEnv (int target, int pname, float param)
2127 CODE: 2850 CODE:
2128 glTexEnvf (target, pname, param); 2851 glTexEnvf (target, pname, param);
2129 2852
2130void glTexParameter (int target, int pname, float param) 2853void glTexParameter (int target, int pname, float param)
2146void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2869void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2147 CODE: 2870 CODE:
2148 if (gl.SeparableFilter2D) 2871 if (gl.SeparableFilter2D)
2149 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2872 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2150 2873
2151void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2874void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2152 2875
2153void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2876void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2154 2877
2155void glDrawPixels (int width, int height, int format, int type, char *pixels) 2878void glDrawPixels (int width, int height, int format, int type, char *pixels)
2879
2880void glPixelZoom (float x, float y)
2156 2881
2157void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2882void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2158 2883
2159int glGenTexture () 2884int glGenTexture ()
2160 CODE: 2885 CODE:
2161{ 2886 RETVAL = gen_texture ();
2162 GLuint name;
2163 glGenTextures (1, &name);
2164 RETVAL = name;
2165}
2166 OUTPUT: 2887 OUTPUT:
2167 RETVAL 2888 RETVAL
2168 2889
2169void glDeleteTexture (int name) 2890void glDeleteTexture (int name)
2170 CODE: 2891 CODE:
2171{
2172 GLuint name_ = name;
2173 glDeleteTextures (1, &name_); 2892 del_texture (name);
2174} 2893
2175
2176int glGenList () 2894int glGenList ()
2177 CODE: 2895 CODE:
2178 RETVAL = glGenLists (1); 2896 RETVAL = glGenLists (1);
2179 OUTPUT: 2897 OUTPUT:
2180 RETVAL 2898 RETVAL
2187 2905
2188void glEndList () 2906void glEndList ()
2189 2907
2190void glCallList (int list) 2908void glCallList (int list)
2191 2909
2910MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2911
2912PROTOTYPES: DISABLE
2913
2914void
2915find_widget (SV *self, NV x, NV y)
2916 PPCODE:
2917{
2918 if (within_widget (self, x, y))
2919 XPUSHs (self);
2920}
2921
2922BOOT:
2923{
2924 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2925
2926 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2927 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2928 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2929 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2930}
2931
2932void
2933draw (SV *self)
2934 CODE:
2935{
2936 HV *hv;
2937 SV **svp;
2938 NV x, y, w, h;
2939 SV *draw_x_sv = GvSV (draw_x_gv);
2940 SV *draw_y_sv = GvSV (draw_y_gv);
2941 SV *draw_w_sv = GvSV (draw_w_gv);
2942 SV *draw_h_sv = GvSV (draw_h_gv);
2943 double draw_x, draw_y;
2944
2945 if (!SvROK (self))
2946 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2947
2948 hv = (HV *)SvRV (self);
2949
2950 if (SvTYPE (hv) != SVt_PVHV)
2951 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2952
2953 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2954 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2955
2956 if (!h || !w)
2957 XSRETURN_EMPTY;
2958
2959 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2960 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2961
2962 draw_x = SvNV (draw_x_sv) + x;
2963 draw_y = SvNV (draw_y_sv) + y;
2964
2965 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2966 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2967 XSRETURN_EMPTY;
2968
2969 sv_setnv (draw_x_sv, draw_x);
2970 sv_setnv (draw_y_sv, draw_y);
2971
2972 glPushMatrix ();
2973 glTranslated (x, y, 0);
2974
2975 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2976 {
2977 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2978
2979 if (svp && SvTRUE (*svp))
2980 {
2981 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2982 glEnable (GL_BLEND);
2983 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2984 glBegin (GL_QUADS);
2985 glVertex2f (0, 0);
2986 glVertex2f (w, 0);
2987 glVertex2f (w, h);
2988 glVertex2f (0, h);
2989 glEnd ();
2990 glDisable (GL_BLEND);
2991 }
2992 }
2993#if 0
2994 // draw borders, for debugging
2995 glPushMatrix ();
2996 glColor4f (1., 1., 0., 1.);
2997 glTranslatef (.5, .5, 0.);
2998 glBegin (GL_LINE_LOOP);
2999 glVertex2f (0 , 0);
3000 glVertex2f (w - 1, 0);
3001 glVertex2f (w - 1, h - 1);
3002 glVertex2f (0 , h - 1);
3003 glEnd ();
3004 glPopMatrix ();
3005#endif
3006 PUSHMARK (SP);
3007 XPUSHs (self);
3008 PUTBACK;
3009 call_method ("_draw", G_VOID | G_DISCARD);
3010 SPAGAIN;
3011
3012 glPopMatrix ();
3013
3014 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3015 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3016}
3017

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