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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.174 by root, Fri Apr 6 07:45:34 2007 UTC vs.
Revision 1.256 by root, Mon Mar 24 00:24:46 2008 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
37 61
38#ifndef _WIN32 62#ifndef _WIN32
39# include <sys/types.h> 63# include <sys/types.h>
40# include <sys/socket.h> 64# include <sys/socket.h>
41# include <netinet/in.h> 65# include <netinet/in.h>
50#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
52 76
53#define MIN_FONT_HEIGHT 10 77#define MIN_FONT_HEIGHT 10
54 78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81
55#if 0 82#if 0
56# define PARACHUTE SDL_INIT_NOPARACHUTE 83# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 84#else
58# define PARACHUTE 0 85# define PARACHUTE 0
59#endif 86#endif
60 87
88static AV *texture_av;
89
61static struct 90static struct
62{ 91{
63#define GL_FUNC(ptr,name) ptr name; 92#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 93#include "glfunc.h"
65#undef GL_FUNC 94#undef GL_FUNC
66} gl; 95} gl;
67 96
97static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 99{
70 if (gl.BlendFuncSeparate) 100 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 101 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 102 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 104 else
75 glBlendFunc (sa, da); 105 glBlendFunc (sa, da);
76} 106}
77 107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
78#include "texcache.c" 132#include "texcache.c"
133#include "rendercache.c"
79 134
80#include "pango-font.c" 135#include "pango-font.c"
81#include "pango-fontmap.c" 136#include "pango-fontmap.c"
82#include "pango-render.c" 137#include "pango-render.c"
83 138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 142typedef Mix_Music *DC__MixMusic;
86 143
87typedef PangoFontDescription *CFPlus__Font; 144typedef PangoFontDescription *DC__Font;
88 145
89static int 146static int
90shape_attr_p (PangoLayoutRun *run) 147shape_attr_p (PangoLayoutRun *run)
91{ 148{
92 GSList *attrs = run->item->analysis.extra_attrs; 149 GSList *attrs = run->item->analysis.extra_attrs;
106 163
107typedef struct cf_layout { 164typedef struct cf_layout {
108 PangoLayout *pl; 165 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 166 float r, g, b, a; // default color for rgba mode
110 int base_height; 167 int base_height;
111 CFPlus__Font font; 168 DC__Font font;
169 rc_t *rc;
112} *CFPlus__Layout; 170} *DC__Layout;
113 171
114static CFPlus__Font default_font; 172static DC__Font default_font;
115static PangoContext *opengl_context; 173static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 174static PangoFontMap *opengl_fontmap;
117 175
118static void 176static void
119substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
124#endif 182#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 184}
127 185
128static void 186static void
129layout_update_font (CFPlus__Layout self) 187layout_update_font (DC__Layout self)
130{ 188{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 190 * reasonably well with bitstream vera
133 */ 191 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 192 PangoFontDescription *font = self->font ? self->font : default_font;
138 196
139 pango_layout_set_font_description (self->pl, font); 197 pango_layout_set_font_description (self->pl, font);
140} 198}
141 199
142static void 200static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 202{
145 PangoRectangle rect; 203 PangoRectangle rect;
146 204
147 // get_pixel_* wrongly rounds down 205 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 206 pango_layout_get_extents (self->pl, 0, &rect);
159 217
160typedef uint16_t tileid; 218typedef uint16_t tileid;
161typedef uint16_t faceid; 219typedef uint16_t faceid;
162 220
163typedef struct { 221typedef struct {
164 int name; 222 GLuint name;
165 int w, h; 223 int w, h;
166 float s, t; 224 float s, t;
167 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
168} maptex; 228} maptex;
169 229
170typedef struct { 230typedef struct {
171 uint32_t player; 231 uint32_t player;
172 tileid tile[3]; 232 tileid tile[3];
173 uint16_t darkness; 233 uint16_t darkness;
174 uint8_t stat_width, stat_hp, flags; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
175} mapcell; 235} mapcell;
176 236
177typedef struct { 237typedef struct {
178 int32_t c0, c1; 238 int32_t c0, c1;
179 mapcell *col; 239 mapcell *col;
185 int faces; tileid *face2tile; // [faceid] 245 int faces; tileid *face2tile; // [faceid]
186 int texs; maptex *tex; // [tileid] 246 int texs; maptex *tex; // [tileid]
187 247
188 int32_t rows; 248 int32_t rows;
189 maprow *row; 249 maprow *row;
190} *CFPlus__Map; 250} *DC__Map;
191 251
192static char * 252static char *
193prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
194{ 254{
195 char *p; 255 char *p;
233 self->texs *= 2; 293 self->texs *= 2;
234 } 294 }
235} 295}
236 296
237static maprow * 297static maprow *
238map_get_row (CFPlus__Map self, int y) 298map_get_row (DC__Map self, int y)
239{ 299{
240 if (0 > y) 300 if (0 > y)
241 { 301 {
242 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
243 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
281 341
282 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
283} 343}
284 344
285static mapcell * 345static mapcell *
286map_get_cell (CFPlus__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
287{ 347{
288 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
289} 349}
290 350
291static void 351static void
292map_clear (CFPlus__Map self) 352map_clear (DC__Map self)
293{ 353{
294 int r; 354 int r;
295 355
296 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
297 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
305 self->row = 0; 365 self->row = 0;
306 self->rows = 0; 366 self->rows = 0;
307} 367}
308 368
309static void 369static void
310map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
311{ 371{
312 int x, y; 372 int x, y;
313 maprow *row; 373 maprow *row;
314 mapcell *cell; 374 mapcell *cell;
315 375
335 cell->player = 0; 395 cell->player = 0;
336 } 396 }
337 } 397 }
338} 398}
339 399
400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
414}
415
340static void 416static void
341music_finished (void) 417music_finished (void)
342{ 418{
343 SDL_UserEvent ev; 419 SDL_UserEvent ev;
344 420
378 n |= n >> 16; 454 n |= n >> 16;
379 455
380 return n + 1; 456 return n + 1;
381} 457}
382 458
459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
383/* SDL should provide this, really. */ 470/* SDL should provide this, really. */
384#define SDLK_MODIFIER_MIN 300 471#define SDLK_MODIFIER_MIN 300
385#define SDLK_MODIFIER_MAX 314 472#define SDLK_MODIFIER_MAX 314
386 473
387MODULE = CFPlus PACKAGE = CFPlus 474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
388 518
389PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
390 520
391BOOT: 521BOOT:
392{ 522{
393 HV *stash = gv_stashpv ("CFPlus", 1); 523 HV *stash = gv_stashpv ("DC", 1);
394 static const struct { 524 static const struct {
395 const char *name; 525 const char *name;
396 IV iv; 526 IV iv;
397 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
398# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
420 550
421 const_iv (SDL_APPINPUTFOCUS), 551 const_iv (SDL_APPINPUTFOCUS),
422 const_iv (SDL_APPMOUSEFOCUS), 552 const_iv (SDL_APPMOUSEFOCUS),
423 const_iv (SDL_APPACTIVE), 553 const_iv (SDL_APPACTIVE),
424 554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
425 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
426 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
427 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
428 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
429 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
501 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
502 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
503 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
504 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
505 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
638
639 const_iv (MIX_DEFAULT_FORMAT),
506# undef const_iv 640# undef const_iv
507 }; 641 };
508 642
509 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
510 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
528 662
529NV floor (NV x) 663NV floor (NV x)
530 664
531NV ceil (NV x) 665NV ceil (NV x)
532 666
667IV minpot (UV n)
668
669IV popcount (UV n)
670
533void 671void
534pango_init () 672pango_init ()
535 CODE: 673 CODE:
536{ 674{
537 opengl_fontmap = pango_opengl_font_map_new (); 675 opengl_fontmap = pango_opengl_font_map_new ();
538 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
539 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678#if PANGO_VERSION_CHECK (1, 15, 2)
679 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
680 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
681#endif
540} 682}
683
684char *
685SDL_GetError ()
541 686
542int 687int
543SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 688SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
544 689
545void 690void
546SDL_Quit () 691SDL_Quit ()
547 692
548void 693void
549SDL_ListModes () 694SDL_ListModes (int rgb, int alpha)
550 PPCODE: 695 PPCODE:
551{ 696{
552 SDL_Rect **m; 697 SDL_Rect **m;
553 698
554 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 699 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
555 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
556 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
557 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 702 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
558 703
559 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 704 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
560 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 705 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
561 706
562 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 707 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
563 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
564 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
565 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
566 711
567 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 712 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
568#if SDL_VERSION_ATLEAST(1,2,10) 713#if SDL_VERSION_ATLEAST(1,2,10)
569 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 714 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
570 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 715 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
571#endif 716#endif
572 717
573 SDL_EnableUNICODE (1);
574 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
575
576 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 718 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
577 719
578 if (m && m != (SDL_Rect **)-1) 720 if (m && m != (SDL_Rect **)-1)
579 while (*m) 721 while (*m)
580 { 722 {
723 if ((*m)->w >= 800 && (*m)->h >= 480)
724 {
581 AV *av = newAV (); 725 AV *av = newAV ();
582 av_push (av, newSViv ((*m)->w)); 726 av_push (av, newSViv ((*m)->w));
583 av_push (av, newSViv ((*m)->h)); 727 av_push (av, newSViv ((*m)->h));
728 av_push (av, newSViv (rgb));
729 av_push (av, newSViv (alpha));
584 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 730 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
731 }
585 732
586 ++m; 733 ++m;
587 } 734 }
588} 735}
589 736
590char *
591SDL_GetError ()
592
593int 737int
594SDL_SetVideoMode (int w, int h, int fullscreen) 738SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
595 CODE: 739 CODE:
740{
741 SDL_EnableUNICODE (1);
742 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
743
744 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
745 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
746 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
747 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
748
596 RETVAL = !!SDL_SetVideoMode ( 749 RETVAL = !!SDL_SetVideoMode (
597 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 750 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
598 ); 751 );
752
599 if (RETVAL) 753 if (RETVAL)
600 { 754 {
601 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 755 av_clear (texture_av);
756
757 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
602# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 758#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
603# include "glfunc.h" 759#include "glfunc.h"
604# undef GL_FUNC 760#undef GL_FUNC
605 } 761 }
762}
606 OUTPUT: 763 OUTPUT:
607 RETVAL 764 RETVAL
608 765
609void 766void
610SDL_GL_SwapBuffers () 767SDL_GL_SwapBuffers ()
611 768
612char * 769char *
613SDL_GetKeyName (int sym) 770SDL_GetKeyName (int sym)
614 771
772int
773SDL_GetAppState ()
774
775int
776SDL_GetModState ()
777
615void 778void
616SDL_PollEvent () 779poll_events ()
617 PPCODE: 780 PPCODE:
618{ 781{
619 SDL_Event ev; 782 SDL_Event ev;
620 783
621 while (SDL_PollEvent (&ev)) 784 SDL_PumpEvents ();
785 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
622 { 786 {
623 HV *hv = newHV (); 787 HV *hv = newHV ();
624 hv_store (hv, "type", 4, newSViv (ev.type), 0); 788 hv_store (hv, "type", 4, newSViv (ev.type), 0);
625 789
626 switch (ev.type) 790 switch (ev.type)
627 { 791 {
628 case SDL_KEYDOWN: 792 case SDL_KEYDOWN:
629 case SDL_KEYUP: 793 case SDL_KEYUP:
630 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 794 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
631 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 795 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
632 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 796 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
633 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 797 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
634 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 798 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
635 break; 799 break;
636 800
637 case SDL_ACTIVEEVENT: 801 case SDL_ACTIVEEVENT:
638 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 802 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
639 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 803 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
640 break; 804 break;
641 805
642 case SDL_MOUSEMOTION: 806 case SDL_MOUSEMOTION:
807 {
808 int state = ev.motion.state;
809 int x = ev.motion.x;
810 int y = ev.motion.y;
811 int xrel = ev.motion.xrel;
812 int yrel = ev.motion.yrel;
813
814 /* do simplistic event compression */
815 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
816 && state == ev.motion.state)
817 {
818 xrel += ev.motion.xrel;
819 yrel += ev.motion.yrel;
820 x = ev.motion.x;
821 y = ev.motion.y;
822 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
823 }
824
643 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 825 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
644
645 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 826 hv_store (hv, "state", 5, newSViv (state), 0);
646 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 827 hv_store (hv, "x", 1, newSViv (x), 0);
647 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 828 hv_store (hv, "y", 1, newSViv (y), 0);
648 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 829 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
649 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 830 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
831 }
650 break; 832 break;
651 833
652 case SDL_MOUSEBUTTONDOWN: 834 case SDL_MOUSEBUTTONDOWN:
653 case SDL_MOUSEBUTTONUP: 835 case SDL_MOUSEBUTTONUP:
654 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 836 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
655 837
656 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 838 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
657 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 839 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
658 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 840 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
659 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 841 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
664 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 846 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
665 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 847 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
666 break; 848 break;
667 } 849 }
668 850
669 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 851 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
670 } 852 }
671} 853}
672 854
673int 855int
674Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 856Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
675 POSTCALL: 857 POSTCALL:
676 Mix_HookMusicFinished (music_finished); 858 Mix_HookMusicFinished (music_finished);
677 Mix_ChannelFinished (channel_finished); 859 Mix_ChannelFinished (channel_finished);
678 860
679void 861void
862Mix_QuerySpec ()
863 PPCODE:
864{
865 int freq, channels;
866 Uint16 format;
867
868 if (Mix_QuerySpec (&freq, &format, &channels))
869 {
870 EXTEND (SP, 3);
871 PUSHs (sv_2mortal (newSViv (freq)));
872 PUSHs (sv_2mortal (newSViv (format)));
873 PUSHs (sv_2mortal (newSViv (channels)));
874 }
875}
876
877void
680Mix_CloseAudio () 878Mix_CloseAudio ()
681 879
682int 880int
683Mix_AllocateChannels (int numchans = -1) 881Mix_AllocateChannels (int numchans = -1)
684 882
883const char *
884Mix_GetError ()
885
685void 886void
686lowdelay (int fd, int val = 1) 887lowdelay (int fd, int val = 1)
687 CODE: 888 CODE:
688#ifndef _WIN32
689 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 889 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
690#endif
691 890
692void 891void
693win32_proxy_info () 892win32_proxy_info ()
694 PPCODE: 893 PPCODE:
695{ 894{
732 STRLEN image_len; 931 STRLEN image_len;
733 char *image = (char *)SvPVbyte (image_, image_len); 932 char *image = (char *)SvPVbyte (image_, image_len);
734 SDL_Surface *surface, *surface2; 933 SDL_Surface *surface, *surface2;
735 SDL_PixelFormat fmt; 934 SDL_PixelFormat fmt;
736 SDL_RWops *rw = ix 935 SDL_RWops *rw = ix
737 ? SDL_RWFromFile (image, "r") 936 ? SDL_RWFromFile (image, "rb")
738 : SDL_RWFromConstMem (image, image_len); 937 : SDL_RWFromConstMem (image, image_len);
739 938
740 if (!rw) 939 if (!rw)
741 croak ("load_image: %s", SDL_GetError ()); 940 croak ("load_image: %s", SDL_GetError ());
742 941
815void 1014void
816error (char *message) 1015error (char *message)
817 CODE: 1016 CODE:
818 fprintf (stderr, "ERROR: %s\n", message); 1017 fprintf (stderr, "ERROR: %s\n", message);
819#ifdef _WIN32 1018#ifdef _WIN32
820 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1019 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
821#endif 1020#endif
822 1021
823void 1022void
824fatal (char *message) 1023fatal (char *message)
825 CODE: 1024 CODE:
826 fprintf (stderr, "FATAL: %s\n", message); 1025 fprintf (stderr, "FATAL: %s\n", message);
827#ifdef _WIN32 1026#ifdef _WIN32
828 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1027 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
829#endif 1028#endif
830 _exit (1); 1029 _exit (1);
831 1030
832void 1031void
833_exit (int retval = 0) 1032_exit (int retval = 0)
836 ExitThread (retval); // unclean, please beam me up 1035 ExitThread (retval); // unclean, please beam me up
837#else 1036#else
838 _exit (retval); 1037 _exit (retval);
839#endif 1038#endif
840 1039
841MODULE = CFPlus PACKAGE = CFPlus::Font 1040void
1041debug ()
1042 CODE:
1043{
1044#if DEBUG
1045 VALGRIND_DO_LEAK_CHECK;
1046#endif
1047}
842 1048
843CFPlus::Font 1049MODULE = Deliantra::Client PACKAGE = DC::Font
1050
1051PROTOTYPES: DISABLE
1052
1053DC::Font
844new_from_file (SV *class, char *path, int id = 0) 1054new_from_file (SV *class, char *path, int id = 0)
845 CODE: 1055 CODE:
846{ 1056{
847 int count; 1057 int count;
848 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1058 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
851} 1061}
852 OUTPUT: 1062 OUTPUT:
853 RETVAL 1063 RETVAL
854 1064
855void 1065void
856DESTROY (CFPlus::Font self) 1066DESTROY (DC::Font self)
857 CODE: 1067 CODE:
858 pango_font_description_free (self); 1068 pango_font_description_free (self);
859 1069
860void 1070void
861make_default (CFPlus::Font self) 1071make_default (DC::Font self)
1072 PROTOTYPE: $
862 CODE: 1073 CODE:
863 default_font = self; 1074 default_font = self;
864 1075
865MODULE = CFPlus PACKAGE = CFPlus::Layout 1076MODULE = Deliantra::Client PACKAGE = DC::Layout
866 1077
1078PROTOTYPES: DISABLE
1079
867void 1080void
868reset_glyph_cache () 1081glyph_cache_backup ()
1082 PROTOTYPE:
869 CODE: 1083 CODE:
1084 tc_backup ();
1085
1086void
1087glyph_cache_restore ()
1088 PROTOTYPE:
1089 CODE:
870 tc_clear (); 1090 tc_restore ();
871 1091
872CFPlus::Layout 1092DC::Layout
873new (SV *class) 1093new (SV *class)
874 CODE: 1094 CODE:
875 New (0, RETVAL, 1, struct cf_layout); 1095 New (0, RETVAL, 1, struct cf_layout);
876 1096
877 RETVAL->pl = pango_layout_new (opengl_context); 1097 RETVAL->pl = pango_layout_new (opengl_context);
879 RETVAL->g = 1.; 1099 RETVAL->g = 1.;
880 RETVAL->b = 1.; 1100 RETVAL->b = 1.;
881 RETVAL->a = 1.; 1101 RETVAL->a = 1.;
882 RETVAL->base_height = MIN_FONT_HEIGHT; 1102 RETVAL->base_height = MIN_FONT_HEIGHT;
883 RETVAL->font = 0; 1103 RETVAL->font = 0;
1104 RETVAL->rc = rc_alloc ();
884 1105
885 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1106 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
886 layout_update_font (RETVAL); 1107 layout_update_font (RETVAL);
887 OUTPUT: 1108 OUTPUT:
888 RETVAL 1109 RETVAL
889 1110
890void 1111void
891DESTROY (CFPlus::Layout self) 1112DESTROY (DC::Layout self)
892 CODE: 1113 CODE:
893 g_object_unref (self->pl); 1114 g_object_unref (self->pl);
1115 rc_free (self->rc);
894 Safefree (self); 1116 Safefree (self);
895 1117
896void 1118void
897set_text (CFPlus::Layout self, SV *text_) 1119set_text (DC::Layout self, SV *text_)
898 CODE: 1120 CODE:
899{ 1121{
900 STRLEN textlen; 1122 STRLEN textlen;
901 char *text = SvPVutf8 (text_, textlen); 1123 char *text = SvPVutf8 (text_, textlen);
902 1124
903 pango_layout_set_text (self->pl, text, textlen); 1125 pango_layout_set_text (self->pl, text, textlen);
904} 1126}
905 1127
906void 1128void
907set_markup (CFPlus::Layout self, SV *text_) 1129set_markup (DC::Layout self, SV *text_)
908 CODE: 1130 CODE:
909{ 1131{
910 STRLEN textlen; 1132 STRLEN textlen;
911 char *text = SvPVutf8 (text_, textlen); 1133 char *text = SvPVutf8 (text_, textlen);
912 1134
913 pango_layout_set_markup (self->pl, text, textlen); 1135 pango_layout_set_markup (self->pl, text, textlen);
914} 1136}
915 1137
916void 1138void
917set_shapes (CFPlus::Layout self, ...) 1139set_shapes (DC::Layout self, ...)
918 CODE: 1140 CODE:
919{ 1141{
920 PangoAttrList *attrs = 0; 1142 PangoAttrList *attrs = 0;
921 const char *text = pango_layout_get_text (self->pl); 1143 const char *text = pango_layout_get_text (self->pl);
922 const char *pos = text; 1144 const char *pos = text;
957 if (attrs) 1179 if (attrs)
958 pango_layout_set_attributes (self->pl, attrs); 1180 pango_layout_set_attributes (self->pl, attrs);
959} 1181}
960 1182
961void 1183void
962get_shapes (CFPlus::Layout self) 1184get_shapes (DC::Layout self)
963 PPCODE: 1185 PPCODE:
964{ 1186{
965 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1187 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
966 1188
967 do 1189 do
968 { 1190 {
969 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1191 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
970 1192
971 if (run && shape_attr_p (run)) 1193 if (run && shape_attr_p (run))
972 { 1194 {
973 PangoRectangle extents; 1195 PangoRectangle extents;
974 pango_layout_iter_get_run_extents (iter, 0, &extents); 1196 pango_layout_iter_get_run_extents (iter, 0, &extents);
982 1204
983 pango_layout_iter_free (iter); 1205 pango_layout_iter_free (iter);
984} 1206}
985 1207
986int 1208int
987has_wrapped (CFPlus::Layout self) 1209has_wrapped (DC::Layout self)
988 CODE: 1210 CODE:
989{ 1211{
990 int lines = 1; 1212 int lines = 1;
991 const char *text = pango_layout_get_text (self->pl); 1213 const char *text = pango_layout_get_text (self->pl);
992 1214
997} 1219}
998 OUTPUT: 1220 OUTPUT:
999 RETVAL 1221 RETVAL
1000 1222
1001SV * 1223SV *
1002get_text (CFPlus::Layout self) 1224get_text (DC::Layout self)
1003 CODE: 1225 CODE:
1004 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1226 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1005 sv_utf8_decode (RETVAL); 1227 sv_utf8_decode (RETVAL);
1006 OUTPUT: 1228 OUTPUT:
1007 RETVAL 1229 RETVAL
1008 1230
1009void 1231void
1010set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1232set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1011 CODE: 1233 CODE:
1012 self->r = r; 1234 self->r = r;
1013 self->g = g; 1235 self->g = g;
1014 self->b = b; 1236 self->b = b;
1015 self->a = a; 1237 self->a = a;
1016 1238
1017void 1239void
1018set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1240set_font (DC::Layout self, DC::Font font = 0)
1019 CODE: 1241 CODE:
1020 if (self->font != font) 1242 if (self->font != font)
1021 { 1243 {
1022 self->font = font; 1244 self->font = font;
1023 layout_update_font (self); 1245 layout_update_font (self);
1024 } 1246 }
1025 1247
1026void 1248void
1027set_height (CFPlus::Layout self, int base_height) 1249set_height (DC::Layout self, int base_height)
1028 CODE: 1250 CODE:
1029 if (self->base_height != base_height) 1251 if (self->base_height != base_height)
1030 { 1252 {
1031 self->base_height = base_height; 1253 self->base_height = base_height;
1032 layout_update_font (self); 1254 layout_update_font (self);
1033 } 1255 }
1034 1256
1035void 1257void
1036set_width (CFPlus::Layout self, int max_width = -1) 1258set_width (DC::Layout self, int max_width = -1)
1037 CODE: 1259 CODE:
1038 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1260 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1039 1261
1040void 1262void
1041set_indent (CFPlus::Layout self, int indent) 1263set_indent (DC::Layout self, int indent)
1042 CODE: 1264 CODE:
1043 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1265 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1044 1266
1045void 1267void
1046set_spacing (CFPlus::Layout self, int spacing) 1268set_spacing (DC::Layout self, int spacing)
1047 CODE: 1269 CODE:
1048 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1270 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1049 1271
1050void 1272void
1051set_ellipsise (CFPlus::Layout self, int ellipsise) 1273set_ellipsise (DC::Layout self, int ellipsise)
1052 CODE: 1274 CODE:
1053 pango_layout_set_ellipsize (self->pl, 1275 pango_layout_set_ellipsize (self->pl,
1054 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1276 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1055 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1277 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1056 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1278 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1057 : PANGO_ELLIPSIZE_NONE 1279 : PANGO_ELLIPSIZE_NONE
1058 ); 1280 );
1059 1281
1060void 1282void
1061set_single_paragraph_mode (CFPlus::Layout self, int spm) 1283set_single_paragraph_mode (DC::Layout self, int spm)
1062 CODE: 1284 CODE:
1063 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1285 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1064 1286
1065void 1287void
1066size (CFPlus::Layout self) 1288size (DC::Layout self)
1067 PPCODE: 1289 PPCODE:
1068{ 1290{
1069 int w, h; 1291 int w, h;
1070 1292
1071 layout_get_pixel_size (self, &w, &h); 1293 layout_get_pixel_size (self, &w, &h);
1074 PUSHs (sv_2mortal (newSViv (w))); 1296 PUSHs (sv_2mortal (newSViv (w)));
1075 PUSHs (sv_2mortal (newSViv (h))); 1297 PUSHs (sv_2mortal (newSViv (h)));
1076} 1298}
1077 1299
1078int 1300int
1079descent (CFPlus::Layout self) 1301descent (DC::Layout self)
1080 CODE: 1302 CODE:
1081{ 1303{
1082 PangoRectangle rect; 1304 PangoRectangle rect;
1083 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1305 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1084 pango_layout_line_get_pixel_extents (line, 0, &rect); 1306 pango_layout_line_get_pixel_extents (line, 0, &rect);
1085 RETVAL = PANGO_DESCENT (rect); 1307 RETVAL = PANGO_DESCENT (rect);
1086} 1308}
1087 OUTPUT: 1309 OUTPUT:
1088 RETVAL 1310 RETVAL
1089 1311
1090int 1312int
1091xy_to_index (CFPlus::Layout self, int x, int y) 1313xy_to_index (DC::Layout self, int x, int y)
1092 CODE: 1314 CODE:
1093{ 1315{
1094 int index, trailing; 1316 int index, trailing;
1095 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1317 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1096 RETVAL = index + trailing; 1318 RETVAL = index + trailing;
1097} 1319}
1098 OUTPUT: 1320 OUTPUT:
1099 RETVAL 1321 RETVAL
1100 1322
1101void 1323void
1102cursor_pos (CFPlus::Layout self, int index) 1324cursor_pos (DC::Layout self, int index)
1103 PPCODE: 1325 PPCODE:
1104{ 1326{
1105 PangoRectangle strong_pos; 1327 PangoRectangle pos;
1106 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1328 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1107 1329
1108 EXTEND (SP, 3); 1330 EXTEND (SP, 3);
1109 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1331 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1110 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1332 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1111 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1333 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1112} 1334}
1113 1335
1114void 1336void
1115index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1337index_to_line_x (DC::Layout self, int index, int trailing = 0)
1116 PPCODE: 1338 PPCODE:
1117{ 1339{
1118 int line, x; 1340 int line, x;
1119 1341
1120 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1342 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1343#if !PANGO_VERSION_CHECK (1, 17, 3)
1121 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1344 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1122 1345 --line;
1346#endif
1123 EXTEND (SP, 2); 1347 EXTEND (SP, 2);
1124 PUSHs (sv_2mortal (newSViv (line - 1))); 1348 PUSHs (sv_2mortal (newSViv (line)));
1125 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1349 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1126} 1350}
1127 1351
1128void 1352void
1129line_x_to_index (CFPlus::Layout self, int line, int x) 1353line_x_to_index (DC::Layout self, int line, int x)
1130 PPCODE: 1354 PPCODE:
1131{ 1355{
1132 PangoLayoutLine *lp; 1356 PangoLayoutLine *lp;
1133 int index, trailing; 1357 int index, trailing;
1134 1358
1135 if (line < 0) 1359 if (line < 0)
1136 XSRETURN_EMPTY; 1360 XSRETURN_EMPTY;
1137 1361
1138 if (!(lp = pango_layout_get_line (self->pl, line))) 1362 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1139 XSRETURN_EMPTY; /* do better */ 1363 XSRETURN_EMPTY; /* do better */
1140 1364
1141 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1365 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1142 1366
1143 EXTEND (SP, 2); 1367 EXTEND (SP, 2);
1149 PUSHs (sv_2mortal (newSViv (trailing))); 1373 PUSHs (sv_2mortal (newSViv (trailing)));
1150 } 1374 }
1151} 1375}
1152 1376
1153void 1377void
1154render (CFPlus::Layout self, float x, float y, int flags = 0) 1378render (DC::Layout self, float x, float y, int flags = 0)
1155 PPCODE: 1379 CODE:
1380 rc_clear (self->rc);
1156 pango_opengl_render_layout_subpixel ( 1381 pango_opengl_render_layout_subpixel (
1157 self->pl, 1382 self->pl,
1383 self->rc,
1158 x * PANGO_SCALE, y * PANGO_SCALE, 1384 x * PANGO_SCALE, y * PANGO_SCALE,
1159 self->r, self->g, self->b, self->a, 1385 self->r, self->g, self->b, self->a,
1160 flags 1386 flags
1161 ); 1387 );
1388 // we assume that context_change actually clears/frees stuff
1389 // and does not do any recomputation...
1390 pango_layout_context_changed (self->pl);
1162 1391
1163MODULE = CFPlus PACKAGE = CFPlus::Texture
1164
1165void 1392void
1166pad2pot (SV *data_, SV *w_, SV *h_) 1393draw (DC::Layout self)
1167 CODE: 1394 CODE:
1168{ 1395{
1169 int ow = SvIV (w_); 1396 glEnable (GL_TEXTURE_2D);
1170 int oh = SvIV (h_); 1397 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1398 glEnable (GL_BLEND);
1399 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1400 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1401 glEnable (GL_ALPHA_TEST);
1402 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1171 1403
1172 if (ow && oh) 1404 rc_draw (self->rc);
1405
1406 glDisable (GL_ALPHA_TEST);
1407 glDisable (GL_BLEND);
1408 glDisable (GL_TEXTURE_2D);
1409}
1410
1411MODULE = Deliantra::Client PACKAGE = DC::Texture
1412
1413PROTOTYPES: ENABLE
1414
1415void
1416pad (SV *data_, int ow, int oh, int nw, int nh)
1417 CODE:
1418{
1419 if ((nw != ow || nh != oh) && SvOK (data_))
1173 { 1420 {
1174 int nw = minpot (ow);
1175 int nh = minpot (oh);
1176
1177 if (nw != ow || nh != oh)
1178 {
1179 if (SvOK (data_))
1180 {
1181 STRLEN datalen; 1421 STRLEN datalen;
1182 char *data = SvPVbyte (data_, datalen); 1422 char *data = SvPVbyte (data_, datalen);
1183 int bpp = datalen / (ow * oh); 1423 int bpp = datalen / (ow * oh);
1184 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1424 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1185 1425
1186 SvPOK_only (result_); 1426 SvPOK_only (result_);
1187 SvCUR_set (result_, nw * nh * bpp); 1427 SvCUR_set (result_, nw * nh * bpp);
1188 1428
1189 memset (SvPVX (result_), 0, nw * nh * bpp); 1429 memset (SvPVX (result_), 0, nw * nh * bpp);
1190 while (oh--) 1430 while (oh--)
1191 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1431 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1192 1432
1193 sv_setsv (data_, result_); 1433 sv_setsv (data_, result_);
1194 }
1195
1196 sv_setiv (w_, nw);
1197 sv_setiv (h_, nh);
1198 }
1199 } 1434 }
1200} 1435}
1201 1436
1202void 1437void
1203draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1438draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1209{ 1444{
1210 HV *hv = (HV *)SvRV (self); 1445 HV *hv = (HV *)SvRV (self);
1211 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1446 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1212 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1447 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1213 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1448 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1449
1450 if (name <= 0)
1451 XSRETURN_EMPTY;
1214 1452
1215 if (items < 5) 1453 if (items < 5)
1216 { 1454 {
1217 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1455 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1218 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1456 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1246 glDisable (GL_ALPHA_TEST); 1484 glDisable (GL_ALPHA_TEST);
1247 glDisable (GL_BLEND); 1485 glDisable (GL_BLEND);
1248 } 1486 }
1249} 1487}
1250 1488
1251MODULE = CFPlus PACKAGE = CFPlus::Map 1489IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1490 CODE:
1491{
1492 GLint width;
1493 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1494 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1495 RETVAL = width > 0;
1496}
1497 OUTPUT:
1498 RETVAL
1252 1499
1253CFPlus::Map 1500MODULE = Deliantra::Client PACKAGE = DC::Map
1501
1502PROTOTYPES: DISABLE
1503
1504DC::Map
1254new (SV *class) 1505new (SV *class)
1255 CODE: 1506 CODE:
1256 New (0, RETVAL, 1, struct map); 1507 New (0, RETVAL, 1, struct map);
1257 RETVAL->x = 0; 1508 RETVAL->x = 0;
1258 RETVAL->y = 0; 1509 RETVAL->y = 0;
1266 RETVAL->row = 0; 1517 RETVAL->row = 0;
1267 OUTPUT: 1518 OUTPUT:
1268 RETVAL 1519 RETVAL
1269 1520
1270void 1521void
1271DESTROY (CFPlus::Map self) 1522DESTROY (DC::Map self)
1272 CODE: 1523 CODE:
1273{ 1524{
1274 map_clear (self); 1525 map_clear (self);
1275 Safefree (self->face2tile); 1526 Safefree (self->face2tile);
1276 Safefree (self->tex); 1527 Safefree (self->tex);
1277 Safefree (self); 1528 Safefree (self);
1278} 1529}
1279 1530
1280void 1531void
1281resize (CFPlus::Map self, int map_width, int map_height) 1532resize (DC::Map self, int map_width, int map_height)
1282 CODE: 1533 CODE:
1283 self->w = map_width; 1534 self->w = map_width;
1284 self->h = map_height; 1535 self->h = map_height;
1285 1536
1286void 1537void
1287clear (CFPlus::Map self) 1538clear (DC::Map self)
1288 CODE: 1539 CODE:
1289 map_clear (self); 1540 map_clear (self);
1290 1541
1291void 1542void
1292set_tileid (CFPlus::Map self, int face, int tile) 1543set_tileid (DC::Map self, int face, int tile)
1293 CODE: 1544 CODE:
1294{ 1545{
1295 need_facenum (self, face); self->face2tile [face] = tile; 1546 need_facenum (self, face); self->face2tile [face] = tile;
1296 need_texid (self, tile); 1547 need_texid (self, tile);
1297} 1548}
1298 1549
1299void 1550void
1551set_smooth (DC::Map self, int face, int smooth, int level)
1552 CODE:
1553{
1554 tileid texid;
1555 maptex *tex;
1556
1557 if (face < 0 || face >= self->faces)
1558 return;
1559
1560 if (smooth < 0 || smooth >= self->faces)
1561 return;
1562
1563 texid = self->face2tile [face];
1564
1565 if (!texid)
1566 return;
1567
1568 tex = self->tex + texid;
1569 tex->smoothtile = self->face2tile [smooth];
1570 tex->smoothlevel = level;
1571}
1572
1573void
1300set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1574set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1301 CODE: 1575 CODE:
1302{ 1576{
1303 need_texid (self, texid); 1577 need_texid (self, texid);
1304 1578
1305 { 1579 {
1325 // from transparent color bleeding and ugly wrapping effects. 1599 // from transparent color bleeding and ugly wrapping effects.
1326 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1600 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1327} 1601}
1328 1602
1329int 1603int
1330ox (CFPlus::Map self) 1604ox (DC::Map self)
1331 ALIAS: 1605 ALIAS:
1332 oy = 1 1606 oy = 1
1333 x = 2 1607 x = 2
1334 y = 3 1608 y = 3
1335 w = 4 1609 w = 4
1346 } 1620 }
1347 OUTPUT: 1621 OUTPUT:
1348 RETVAL 1622 RETVAL
1349 1623
1350void 1624void
1351scroll (CFPlus::Map self, int dx, int dy) 1625scroll (DC::Map self, int dx, int dy)
1352 CODE: 1626 CODE:
1353{ 1627{
1354 if (dx > 0) 1628 if (dx > 0)
1355 map_blank (self, self->x, self->y, dx, self->h); 1629 map_blank (self, self->x, self->y, dx, self->h);
1356 else if (dx < 0) 1630 else if (dx < 0)
1357 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1631 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1358 1632
1359 if (dy > 0) 1633 if (dy > 0)
1360 map_blank (self, self->x, self->y, self->w, dy); 1634 map_blank (self, self->x, self->y, self->w, dy);
1361 else if (dy < 0) 1635 else if (dy < 0)
1362 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1636 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1363 1637
1364 self->ox += dx; self->x += dx; 1638 self->ox += dx; self->x += dx;
1365 self->oy += dy; self->y += dy; 1639 self->oy += dy; self->y += dy;
1366 1640
1367 while (self->y < 0) 1641 while (self->y < 0)
1371 self->rows += MAP_EXTEND_Y; 1645 self->rows += MAP_EXTEND_Y;
1372 self->y += MAP_EXTEND_Y; 1646 self->y += MAP_EXTEND_Y;
1373 } 1647 }
1374} 1648}
1375 1649
1376void 1650SV *
1377map1a_update (CFPlus::Map self, SV *data_, int extmap) 1651map1a_update (DC::Map self, SV *data_, int extmap)
1378 CODE: 1652 CODE:
1379{ 1653{
1380 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1654 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1381 uint8_t *data_end = (uint8_t *)SvEND (data_); 1655 uint8_t *data_end = (uint8_t *)SvEND (data_);
1382 mapcell *cell; 1656 mapcell *cell;
1383 int x, y, flags; 1657 int x, y, z, flags;
1658 AV *missing = newAV ();
1659 RETVAL = newRV_noinc ((SV *)missing);
1384 1660
1385 while (data < data_end - 1) 1661 while (data < data_end - 1)
1386 { 1662 {
1387 flags = (data [0] << 8) + data [1]; data += 2; 1663 flags = (data [0] << 8) + data [1]; data += 2;
1388 1664
1421 } 1697 }
1422 else if (cmd == 6) // monster width 1698 else if (cmd == 6) // monster width
1423 cell->stat_width = *data++ + 1; 1699 cell->stat_width = *data++ + 1;
1424 else if (cmd == 0x47) 1700 else if (cmd == 0x47)
1425 { 1701 {
1426 if (*data == 8) 1702 if (*data == 4)
1427 ; // decode player uuid 1703 ; // decode player count
1428 1704
1429 data += *data + 1; 1705 data += *data + 1;
1430 } 1706 }
1431 else if (cmd == 8) // cell flags 1707 else if (cmd == 8) // cell flags
1432 cell->flags = *data++; 1708 cell->flags = *data++;
1439 } 1715 }
1440 else 1716 else
1441 cell->darkness = *data++ + 1; 1717 cell->darkness = *data++ + 1;
1442 } 1718 }
1443 1719
1720 for (z = 0; z <= 2; ++z)
1444 if (flags & 4) 1721 if (flags & (4 >> z))
1445 { 1722 {
1446 faceid face = (data [0] << 8) + data [1]; data += 2; 1723 faceid face = (data [0] << 8) + data [1]; data += 2;
1447 need_facenum (self, face); 1724 need_facenum (self, face);
1448 cell->tile [0] = self->face2tile [face]; 1725 cell->tile [z] = self->face2tile [face];
1726
1727 if (cell->tile [z])
1728 {
1729 maptex *tex = self->tex + cell->tile [z];
1730 if (!tex->name)
1731 av_push (missing, newSViv (cell->tile [z]));
1732
1733 if (tex->smoothtile)
1734 {
1735 maptex *smooth = self->tex + tex->smoothtile;
1736 if (!smooth->name)
1737 av_push (missing, newSViv (tex->smoothtile));
1738 }
1739 }
1449 } 1740 }
1450
1451 if (flags & 2)
1452 {
1453 faceid face = (data [0] << 8) + data [1]; data += 2;
1454 need_facenum (self, face);
1455 cell->tile [1] = self->face2tile [face];
1456 }
1457
1458 if (flags & 1)
1459 {
1460 faceid face = (data [0] << 8) + data [1]; data += 2;
1461 need_facenum (self, face);
1462 cell->tile [2] = self->face2tile [face];
1463 }
1464 } 1741 }
1465 else 1742 else
1466 cell->darkness = 0; 1743 cell->darkness = 0;
1467 } 1744 }
1468} 1745}
1746 OUTPUT:
1747 RETVAL
1469 1748
1470SV * 1749SV *
1471mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1750mapmap (DC::Map self, int x0, int y0, int w, int h)
1472 CODE: 1751 CODE:
1473{ 1752{
1474 int x1, x; 1753 int x1, x;
1475 int y1, y; 1754 int y1, y;
1476 int z; 1755 int z;
1521} 1800}
1522 OUTPUT: 1801 OUTPUT:
1523 RETVAL 1802 RETVAL
1524 1803
1525void 1804void
1526draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1805draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1527 CODE: 1806 CODE:
1528{ 1807{
1529 int x, y, z; 1808 int x, y, z;
1530 int last_name;
1531 1809
1532 glColor4ub (255, 255, 255, 255); 1810 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1811 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1812 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1813 smooth_key skey;
1814
1815 rc_t *rc = rc_alloc ();
1816 rc_key_t key;
1817 rc_array_t *arr;
1818
1819 // thats current max. sorry.
1820 if (sw > 255) sw = 255;
1821 if (sh > 255) sh = 255;
1822
1823 // clear key, in case of extra padding
1824 memset (&skey, 0, sizeof (skey));
1825
1826 memset (&key, 0, sizeof (key));
1827 key.r = 255;
1828 key.g = 255;
1829 key.b = 255;
1830 key.a = 255;
1831 key.mode = GL_QUADS;
1832 key.format = GL_T2F_V3F;
1833 key.texname = -1;
1834
1835 mx += self->x;
1836 my += self->y;
1837
1838 // first pass: determine smooth_max
1839 // rather ugly, if you ask me
1840 // could also be stored inside mapcell and updated on change
1841 memset (smooth_max, 0, sizeof (smooth_max));
1842
1843 for (y = 0; y < sh; y++)
1844 if (0 <= y + my && y + my < self->rows)
1845 {
1846 maprow *row = self->row + (y + my);
1847
1848 for (x = 0; x < sw; x++)
1849 if (row->c0 <= x + mx && x + mx < row->c1)
1850 {
1851 mapcell *cell = row->col + (x + mx - row->c0);
1852
1853 smooth_max[x + 1][y + 1] =
1854 MAX (self->tex [cell->tile [0]].smoothlevel,
1855 MAX (self->tex [cell->tile [1]].smoothlevel,
1856 self->tex [cell->tile [2]].smoothlevel));
1857 }
1858 }
1533 1859
1534 glEnable (GL_BLEND); 1860 glEnable (GL_BLEND);
1535 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1861 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1536 glEnable (GL_TEXTURE_2D);
1537 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1538 1863
1539 glBegin (GL_QUADS);
1540
1541 last_name = 0;
1542
1543 mx += self->x;
1544 my += self->y;
1545
1546 for (z = 0; z < 3; z++) 1864 for (z = 0; z <= 2; z++)
1865 {
1866 memset (smooth_level, 0, sizeof (smooth_level));
1867
1547 for (y = 0; y < sh; y++) 1868 for (y = 0; y < sh; y++)
1548 if (0 <= y + my && y + my < self->rows) 1869 if (0 <= y + my && y + my < self->rows)
1549 { 1870 {
1550 maprow *row = self->row + (y + my); 1871 maprow *row = self->row + (y + my);
1551 1872
1552 for (x = 0; x < sw; x++) 1873 for (x = 0; x < sw; x++)
1553 if (row->c0 <= x + mx && x + mx < row->c1) 1874 if (row->c0 <= x + mx && x + mx < row->c1)
1554 { 1875 {
1555 mapcell *cell = row->col + (x + mx - row->c0); 1876 mapcell *cell = row->col + (x + mx - row->c0);
1556 tileid tile = cell->tile [z]; 1877 tileid tile = cell->tile [z];
1878
1879 if (tile)
1880 {
1881 maptex tex = self->tex [tile];
1882 int px, py;
1883
1884 if (key.texname != tex.name)
1885 {
1886 if (!tex.name)
1887 tex = self->tex [2]; /* missing, replace by noface */
1888
1889 key.texname = tex.name;
1890 arr = rc_array (rc, &key);
1891 }
1892
1893 px = (x + 1) * T - tex.w;
1894 py = (y + 1) * T - tex.h;
1895
1896 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1897 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1898 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1899 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1900
1901 if (cell->flags && z == 2)
1902 {
1903 // overlays such as the speech bubble, probably more to come
1904 if (cell->flags & 1)
1905 {
1906 maptex tex = self->tex [1];
1907 int px = x * T + T * 2 / 32;
1908 int py = y * T - T * 6 / 32;
1909
1910 if (tex.name)
1911 {
1912 if (key.texname != tex.name)
1913 {
1914 key.texname = tex.name;
1915 arr = rc_array (rc, &key);
1916 }
1917
1918 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1919 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1920 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1921 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1922 }
1923 }
1924 }
1925
1926 // update smooth hash
1927 if (tex.smoothtile)
1928 {
1929 skey.tile = tex.smoothtile;
1930 skey.level = tex.smoothlevel;
1931
1932 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1933
1934 // add bits to current tile and all neighbours. skey.x|y is
1935 // shifted +1|+1 so we always stay positive.
1936
1937 // bits is ___n cccc CCCC bbbb
1938 // n do not draw borders&corners
1939 // c draw these corners, but...
1940 // C ... not these
1941 // b draw these borders
1942
1943 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1944 // ┃· ·· ·┃ ━━
1945
1946 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1947 // ·· ·· ·┏ ┓·
1948
1949 // full tile
1950 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1951
1952 // borders
1953 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1954 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1955 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1956 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1957
1958 // corners
1959 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1960 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1961 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1962 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1963 }
1964 }
1557 1965 }
1966 }
1967
1968 rc_draw (rc);
1969 rc_clear (rc);
1970
1971 // go through all smoothlevels, lowest to highest, then draw.
1972 // this is basically counting sort
1973 {
1974 int w, b;
1975
1976 glEnable (GL_TEXTURE_2D);
1977 glBegin (GL_QUADS);
1978 for (w = 0; w < 256 / 32; ++w)
1979 {
1980 uint32_t smask = smooth_level [w];
1558 if (tile) 1981 if (smask)
1982 for (b = 0; b < 32; ++b)
1983 if (smask & (((uint32_t)1) << b))
1559 { 1984 {
1560 maptex tex = self->tex [tile]; 1985 int level = (w << 5) | b;
1561 int px = (x + 1) * T - tex.w; 1986 HE *he;
1562 int py = (y + 1) * T - tex.h;
1563 1987
1564 if (last_name != tex.name) 1988 hv_iterinit (smooth);
1989 while ((he = hv_iternext (smooth)))
1565 { 1990 {
1991 smooth_key *skey = (smooth_key *)HeKEY (he);
1992 IV bits = SvIVX (HeVAL (he));
1993
1566 if (!tex.name) 1994 if (!(bits & 0x1000)
1567 tex = self->tex [2]; /* missing, replace by noface */ 1995 && skey->level == level
1568 1996 && level > smooth_max [skey->x][skey->y])
1569 glEnd ();
1570 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1571 glBegin (GL_QUADS);
1572 }
1573
1574 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1575 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1576 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1577 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1578
1579 if (cell->flags && z == 2)
1580 {
1581 if (cell->flags & 1)
1582 { 1997 {
1583 maptex tex = self->tex [1]; 1998 maptex tex = self->tex [skey->tile];
1584 int px = x * T + T * 2 / 32; 1999 int px = (((int)skey->x) - 1) * T;
1585 int py = y * T - T * 6 / 32; 2000 int py = (((int)skey->y) - 1) * T;
2001 int border = bits & 15;
2002 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2003 float dx = tex.s * .0625f; // 16 images/row
2004 float dy = tex.t * .5f ; // 2 images/column
1586 2005
2006 if (tex.name)
2007 {
2008 // this time avoiding texture state changes
2009 // save gobs of state changes.
2010 if (key.texname != tex.name)
2011 {
1587 glEnd (); 2012 glEnd ();
1588 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2013 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1589 glBegin (GL_QUADS); 2014 glBegin (GL_QUADS);
2015 }
1590 2016
2017 if (border)
2018 {
2019 float ox = border * dx;
2020
2021 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2022 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2023 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2024 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2025 }
2026
2027 if (corner)
2028 {
2029 float ox = corner * dx;
2030
1591 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2031 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1592 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); 2032 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1593 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); 2033 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1594 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); 2034 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2035 }
2036 }
1595 } 2037 }
1596 } 2038 }
1597 } 2039 }
1598 }
1599 } 2040 }
1600 2041
1601 glEnd (); 2042 glEnd ();
1602
1603 glDisable (GL_TEXTURE_2D); 2043 glDisable (GL_TEXTURE_2D);
2044 key.texname = -1;
2045 }
2046
2047 hv_clear (smooth);
2048 }
2049
1604 glDisable (GL_BLEND); 2050 glDisable (GL_BLEND);
2051 rc_free (rc);
1605 2052
1606 // top layer: overlays such as the health bar 2053 // top layer: overlays such as the health bar
1607 for (y = 0; y < sh; y++) 2054 for (y = 0; y < sh; y++)
1608 if (0 <= y + my && y + my < self->rows) 2055 if (0 <= y + my && y + my < self->rows)
1609 { 2056 {
1634 } 2081 }
1635 } 2082 }
1636} 2083}
1637 2084
1638void 2085void
1639draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2086draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1640 CODE: 2087 CODE:
1641{ 2088{
1642 static float color[16][3] = { 2089 static float color[16][3] = {
1643 { 0.00F, 0.00F, 0.00F }, 2090 { 0.00F, 0.00F, 0.00F },
1644 { 1.00F, 1.00F, 1.00F }, 2091 { 1.00F, 1.00F, 1.00F },
1694 glDisable (GL_BLEND); 2141 glDisable (GL_BLEND);
1695 glDisable (GL_TEXTURE_2D); 2142 glDisable (GL_TEXTURE_2D);
1696} 2143}
1697 2144
1698void 2145void
1699fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2146fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1700 PPCODE: 2147 PPCODE:
1701{ 2148{
1702 int x, y; 2149 int x, y;
2150 int sw1 = sw + 2;
2151 int sh1 = sh + 2;
2152 int sh3 = sh * 3;
1703 int sw4 = (sw + 3) & ~3; 2153 int sw34 = (sw * 3 + 3) & ~3;
2154 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1704 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2155 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1705 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2156 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1706 2157
1707 memset (darkness, 255, sw4 * sh);
1708 SvPOK_only (darkness_sv); 2158 SvPOK_only (darkness3_sv);
1709 SvCUR_set (darkness_sv, sw4 * sh); 2159 SvCUR_set (darkness3_sv, sw34 * sh3);
1710 2160
1711 mx += self->x; 2161 mx += self->x - 1;
1712 my += self->y; 2162 my += self->y - 1;
1713 2163
2164 memset (darkness1, 255, sw1 * sh1);
2165
1714 for (y = 0; y < sh; y++) 2166 for (y = 0; y < sh1; y++)
1715 if (0 <= y + my && y + my < self->rows) 2167 if (0 <= y + my && y + my < self->rows)
1716 { 2168 {
1717 maprow *row = self->row + (y + my); 2169 maprow *row = self->row + (y + my);
1718 2170
1719 for (x = 0; x < sw; x++) 2171 for (x = 0; x < sw1; x++)
1720 if (row->c0 <= x + mx && x + mx < row->c1) 2172 if (row->c0 <= x + mx && x + mx < row->c1)
1721 { 2173 {
1722 mapcell *cell = row->col + (x + mx - row->c0); 2174 mapcell *cell = row->col + (x + mx - row->c0);
1723 2175
1724 darkness[y * sw4 + x] = cell->darkness 2176 darkness1 [y * sw1 + x] = cell->darkness
1725 ? 255 - (cell->darkness - 1) 2177 ? 255 - (cell->darkness - 1)
1726 : 255 - FOW_DARKNESS; 2178 : 255 - FOW_DARKNESS;
1727 } 2179 }
1728 } 2180 }
1729 2181
2182 for (y = 0; y < sh; ++y)
2183 for (x = 0; x < sw; ++x)
2184 {
2185 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2186 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2187 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2188 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2189 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2190 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2191 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2192 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2193 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2194
2195 uint8_t r11 = (d11 + d21 + d12) / 3;
2196 uint8_t r21 = d21;
2197 uint8_t r31 = (d21 + d31 + d32) / 3;
2198
2199 uint8_t r12 = d12;
2200 uint8_t r22 = d22;
2201 uint8_t r32 = d32;
2202
2203 uint8_t r13 = (d13 + d23 + d12) / 3;
2204 uint8_t r23 = d23;
2205 uint8_t r33 = (d23 + d33 + d32) / 3;
2206
2207 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2208 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2209 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2210 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2211 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2212 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2213 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2214 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2215 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2216 }
2217
2218 free (darkness1);
2219
1730 EXTEND (SP, 3); 2220 EXTEND (SP, 3);
1731 PUSHs (sv_2mortal (newSViv (sw4))); 2221 PUSHs (sv_2mortal (newSViv (sw34)));
1732 PUSHs (sv_2mortal (newSViv (sh))); 2222 PUSHs (sv_2mortal (newSViv (sh3)));
1733 PUSHs (darkness_sv); 2223 PUSHs (darkness3_sv);
1734} 2224}
1735 2225
1736SV * 2226SV *
1737get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2227get_rect (DC::Map self, int x0, int y0, int w, int h)
1738 CODE: 2228 CODE:
1739{ 2229{
1740 int x, y, x1, y1; 2230 int x, y, x1, y1;
1741 SV *data_sv = newSV (w * h * 7 + 5); 2231 SV *data_sv = newSV (w * h * 7 + 5);
1742 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2232 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1807} 2297}
1808 OUTPUT: 2298 OUTPUT:
1809 RETVAL 2299 RETVAL
1810 2300
1811void 2301void
1812set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2302set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1813 PPCODE: 2303 PPCODE:
1814{ 2304{
1815 int x, y, z; 2305 int x, y, z;
1816 int w, h; 2306 int w, h;
1817 int x1, y1; 2307 int x1, y1;
1818 2308
1819 if (*data++ != 0) 2309 if (*data++ != 0)
1820 return; /* version mismatch */ 2310 XSRETURN_EMPTY; /* version mismatch */
1821 2311
1822 w = *data++ << 8; w |= *data++; 2312 w = *data++ << 8; w |= *data++;
1823 h = *data++ << 8; h |= *data++; 2313 h = *data++ << 8; h |= *data++;
1824 2314
1825 // we need to do this 'cause we don't keep an absolute coord system for rows 2315 // we need to do this 'cause we don't keep an absolute coord system for rows
1856 2346
1857 for (z = 0; z <= 2; z++) 2347 for (z = 0; z <= 2; z++)
1858 { 2348 {
1859 tileid t = tile [z]; 2349 tileid t = tile [z];
1860 2350
1861 if (t >= self->texs || !self->tex [t].name) 2351 if (t >= self->texs || (t && !self->tex [t].name))
1862 { 2352 {
1863 XPUSHs (sv_2mortal (newSViv (t))); 2353 XPUSHs (sv_2mortal (newSViv (t)));
1864 need_texid (self, t); 2354 need_texid (self, t);
1865 } 2355 }
1866 2356
1870 } 2360 }
1871 } 2361 }
1872 } 2362 }
1873} 2363}
1874 2364
1875MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2365MODULE = Deliantra::Client PACKAGE = DC::RW
1876 2366
1877CFPlus::MixChunk 2367DC::RW
1878new_from_file (SV *class, char *path) 2368new (SV *class, SV *data_sv)
1879 CODE: 2369 CODE:
1880 RETVAL = Mix_LoadWAV (path); 2370{
2371 STRLEN datalen;
2372 char *data = SvPVbyte (data_sv, datalen);
2373
2374 RETVAL = SDL_RWFromConstMem (data, datalen);
2375}
1881 OUTPUT: 2376 OUTPUT:
1882 RETVAL 2377 RETVAL
1883 2378
2379DC::RW
2380new_from_file (SV *class, const char *path, const char *mode = "rb")
2381 CODE:
2382 RETVAL = SDL_RWFromFile (path, mode);
2383 OUTPUT:
2384 RETVAL
2385
2386# fails on win32:
2387# dc.xs(2268) : error C2059: syntax error : '('
1884void 2388#void
2389#close (DC::RW self)
2390# CODE:
2391# (self->(close)) (self);
2392
2393MODULE = Deliantra::Client PACKAGE = DC::Channel
2394
2395PROTOTYPES: DISABLE
2396
2397DC::Channel
2398find ()
2399 CODE:
2400{
2401 RETVAL = Mix_GroupAvailable (-1);
2402
2403 if (RETVAL < 0)
2404 {
2405 RETVAL = Mix_GroupOldest (-1);
2406
2407 if (RETVAL < 0)
2408 XSRETURN_UNDEF;
2409
2410 Mix_HaltChannel (RETVAL);
2411 }
2412
2413 Mix_UnregisterAllEffects (RETVAL);
2414 Mix_Volume (RETVAL, 128);
2415}
2416 OUTPUT:
2417 RETVAL
2418
2419void
2420halt (DC::Channel self)
2421 CODE:
2422 Mix_HaltChannel (self);
2423
2424void
2425expire (DC::Channel self, int ticks = -1)
2426 CODE:
2427 Mix_ExpireChannel (self, ticks);
2428
2429void
2430fade_out (DC::Channel self, int ticks = -1)
2431 CODE:
2432 Mix_FadeOutChannel (self, ticks);
2433
2434int
2435volume (DC::Channel self, int volume)
2436 CODE:
2437 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2438 OUTPUT:
2439 RETVAL
2440
2441void
2442unregister_all_effects (DC::Channel self)
2443 CODE:
2444 Mix_UnregisterAllEffects (self);
2445
2446void
2447set_panning (DC::Channel self, int left, int right)
2448 CODE:
2449 left = CLAMP (left , 0, 255);
2450 right = CLAMP (right, 0, 255);
2451 Mix_SetPanning (self, left, right);
2452
2453void
2454set_distance (DC::Channel self, int distance)
2455 CODE:
2456 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2457
2458void
2459set_position (DC::Channel self, int angle, int distance)
2460 CODE:
2461
2462void
2463set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2464 CODE:
2465{
2466 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2467 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2468 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2469}
2470
2471void
2472set_reverse_stereo (DC::Channel self, int flip)
2473 CODE:
2474 Mix_SetReverseStereo (self, flip);
2475
2476MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2477
2478PROTOTYPES: DISABLE
2479
2480DC::MixChunk
2481new (SV *class, DC::RW rwops)
2482 CODE:
2483 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2484 OUTPUT:
2485 RETVAL
2486
2487void
1885DESTROY (CFPlus::MixChunk self) 2488DESTROY (DC::MixChunk self)
1886 CODE: 2489 CODE:
1887 Mix_FreeChunk (self); 2490 Mix_FreeChunk (self);
1888 2491
1889int 2492int
1890volume (CFPlus::MixChunk self, int volume = -1) 2493volume (DC::MixChunk self, int volume = -1)
1891 CODE: 2494 CODE:
2495 if (items > 1)
2496 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeChunk (self, volume); 2497 RETVAL = Mix_VolumeChunk (self, volume);
1893 OUTPUT: 2498 OUTPUT:
1894 RETVAL 2499 RETVAL
1895 2500
1896int 2501DC::Channel
1897play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2502play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1898 CODE: 2503 CODE:
2504{
1899 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2505 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2506
2507 if (RETVAL < 0)
2508 XSRETURN_UNDEF;
2509
2510 if (channel < 0)
2511 {
2512 Mix_UnregisterAllEffects (RETVAL);
2513 Mix_Volume (RETVAL, 128);
2514 }
2515}
1900 OUTPUT: 2516 OUTPUT:
1901 RETVAL 2517 RETVAL
1902 2518
1903MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2519MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1904 2520
1905int 2521int
1906volume (int volume = -1) 2522volume (int volume = -1)
2523 PROTOTYPE: ;$
1907 CODE: 2524 CODE:
2525 if (items > 0)
2526 volume = CLAMP (volume, 0, 128);
1908 RETVAL = Mix_VolumeMusic (volume); 2527 RETVAL = Mix_VolumeMusic (volume);
1909 OUTPUT: 2528 OUTPUT:
1910 RETVAL 2529 RETVAL
1911 2530
2531void
2532fade_out (int ms)
2533 CODE:
2534 Mix_FadeOutMusic (ms);
2535
2536void
2537halt ()
2538 CODE:
2539 Mix_HaltMusic ();
2540
1912CFPlus::MixMusic 2541DC::MixMusic
1913new_from_file (SV *class, char *path) 2542new (SV *class, DC::RW rwops)
1914 CODE: 2543 CODE:
1915 RETVAL = Mix_LoadMUS (path); 2544 RETVAL = Mix_LoadMUS_RW (rwops);
1916 OUTPUT: 2545 OUTPUT:
1917 RETVAL 2546 RETVAL
1918 2547
1919void 2548void
1920DESTROY (CFPlus::MixMusic self) 2549DESTROY (DC::MixMusic self)
1921 CODE: 2550 CODE:
1922 Mix_FreeMusic (self); 2551 Mix_FreeMusic (self);
1923 2552
1924int 2553int
1925play (CFPlus::MixMusic self, int loops = -1) 2554play (DC::MixMusic self, int loops = -1)
1926 CODE: 2555 CODE:
1927 RETVAL = Mix_PlayMusic (self, loops); 2556 RETVAL = Mix_PlayMusic (self, loops);
1928 OUTPUT: 2557 OUTPUT:
1929 RETVAL 2558 RETVAL
1930 2559
1931MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2560void
2561fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2562 CODE:
2563 Mix_FadeInMusicPos (self, loops, ms, position);
2564
2565MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2566
2567PROTOTYPES: ENABLE
1932 2568
1933BOOT: 2569BOOT:
1934{ 2570{
1935 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2571 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1936 static const struct { 2572 static const struct {
1937 const char *name; 2573 const char *name;
1938 IV iv; 2574 IV iv;
1939 } *civ, const_iv[] = { 2575 } *civ, const_iv[] = {
1940# define const_iv(name) { # name, (IV)name } 2576# define const_iv(name) { # name, (IV)name }
2577 const_iv (GL_VENDOR),
2578 const_iv (GL_VERSION),
2579 const_iv (GL_EXTENSIONS),
1941 const_iv (GL_COLOR_MATERIAL), 2580 const_iv (GL_COLOR_MATERIAL),
1942 const_iv (GL_SMOOTH), 2581 const_iv (GL_SMOOTH),
1943 const_iv (GL_FLAT), 2582 const_iv (GL_FLAT),
1944 const_iv (GL_DITHER), 2583 const_iv (GL_DITHER),
1945 const_iv (GL_BLEND), 2584 const_iv (GL_BLEND),
1949 const_iv (GL_ALPHA_TEST), 2588 const_iv (GL_ALPHA_TEST),
1950 const_iv (GL_NORMALIZE), 2589 const_iv (GL_NORMALIZE),
1951 const_iv (GL_RESCALE_NORMAL), 2590 const_iv (GL_RESCALE_NORMAL),
1952 const_iv (GL_FRONT), 2591 const_iv (GL_FRONT),
1953 const_iv (GL_BACK), 2592 const_iv (GL_BACK),
2593 const_iv (GL_AUX0),
1954 const_iv (GL_AND), 2594 const_iv (GL_AND),
1955 const_iv (GL_ONE), 2595 const_iv (GL_ONE),
1956 const_iv (GL_ZERO), 2596 const_iv (GL_ZERO),
1957 const_iv (GL_SRC_ALPHA), 2597 const_iv (GL_SRC_ALPHA),
1958 const_iv (GL_DST_ALPHA), 2598 const_iv (GL_DST_ALPHA),
1971 const_iv (GL_INTENSITY), 2611 const_iv (GL_INTENSITY),
1972 const_iv (GL_LUMINANCE), 2612 const_iv (GL_LUMINANCE),
1973 const_iv (GL_LUMINANCE_ALPHA), 2613 const_iv (GL_LUMINANCE_ALPHA),
1974 const_iv (GL_FLOAT), 2614 const_iv (GL_FLOAT),
1975 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2615 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2616 const_iv (GL_COMPRESSED_ALPHA_ARB),
2617 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2618 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2619 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2620 const_iv (GL_COMPRESSED_RGB_ARB),
2621 const_iv (GL_COMPRESSED_RGBA_ARB),
1976 const_iv (GL_COMPILE), 2622 const_iv (GL_COMPILE),
2623 const_iv (GL_PROXY_TEXTURE_1D),
2624 const_iv (GL_PROXY_TEXTURE_2D),
1977 const_iv (GL_TEXTURE_1D), 2625 const_iv (GL_TEXTURE_1D),
1978 const_iv (GL_TEXTURE_2D), 2626 const_iv (GL_TEXTURE_2D),
1979 const_iv (GL_TEXTURE_ENV), 2627 const_iv (GL_TEXTURE_ENV),
1980 const_iv (GL_TEXTURE_MAG_FILTER), 2628 const_iv (GL_TEXTURE_MAG_FILTER),
1981 const_iv (GL_TEXTURE_MIN_FILTER), 2629 const_iv (GL_TEXTURE_MIN_FILTER),
2002 const_iv (GL_COLOR_LOGIC_OP), 2650 const_iv (GL_COLOR_LOGIC_OP),
2003 const_iv (GL_SEPARABLE_2D), 2651 const_iv (GL_SEPARABLE_2D),
2004 const_iv (GL_CONVOLUTION_2D), 2652 const_iv (GL_CONVOLUTION_2D),
2005 const_iv (GL_CONVOLUTION_BORDER_MODE), 2653 const_iv (GL_CONVOLUTION_BORDER_MODE),
2006 const_iv (GL_CONSTANT_BORDER), 2654 const_iv (GL_CONSTANT_BORDER),
2655 const_iv (GL_POINTS),
2007 const_iv (GL_LINES), 2656 const_iv (GL_LINES),
2008 const_iv (GL_LINE_STRIP), 2657 const_iv (GL_LINE_STRIP),
2009 const_iv (GL_LINE_LOOP), 2658 const_iv (GL_LINE_LOOP),
2010 const_iv (GL_QUADS), 2659 const_iv (GL_QUADS),
2011 const_iv (GL_QUAD_STRIP), 2660 const_iv (GL_QUAD_STRIP),
2012 const_iv (GL_TRIANGLES), 2661 const_iv (GL_TRIANGLES),
2013 const_iv (GL_TRIANGLE_STRIP), 2662 const_iv (GL_TRIANGLE_STRIP),
2014 const_iv (GL_TRIANGLE_FAN), 2663 const_iv (GL_TRIANGLE_FAN),
2664 const_iv (GL_POLYGON),
2015 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2665 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2666 const_iv (GL_POINT_SMOOTH_HINT),
2667 const_iv (GL_LINE_SMOOTH_HINT),
2668 const_iv (GL_POLYGON_SMOOTH_HINT),
2669 const_iv (GL_GENERATE_MIPMAP_HINT),
2670 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2016 const_iv (GL_FASTEST), 2671 const_iv (GL_FASTEST),
2672 const_iv (GL_DONT_CARE),
2673 const_iv (GL_NICEST),
2017 const_iv (GL_V2F), 2674 const_iv (GL_V2F),
2018 const_iv (GL_V3F), 2675 const_iv (GL_V3F),
2019 const_iv (GL_T2F_V3F), 2676 const_iv (GL_T2F_V3F),
2020 const_iv (GL_T2F_N3F_V3F), 2677 const_iv (GL_T2F_N3F_V3F),
2021# undef const_iv 2678# undef const_iv
2022 }; 2679 };
2023 2680
2024 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2681 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2025 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2682 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2683
2684 texture_av = newAV ();
2685 AvREAL_off (texture_av);
2026} 2686}
2687
2688void
2689disable_GL_EXT_blend_func_separate ()
2690 CODE:
2691 gl.BlendFuncSeparate = 0;
2692 gl.BlendFuncSeparateEXT = 0;
2027 2693
2028char * 2694char *
2029gl_vendor () 2695gl_vendor ()
2030 CODE: 2696 CODE:
2031 RETVAL = (char *)glGetString (GL_VENDOR); 2697 RETVAL = (char *)glGetString (GL_VENDOR);
2044 CODE: 2710 CODE:
2045 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2711 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2046 OUTPUT: 2712 OUTPUT:
2047 RETVAL 2713 RETVAL
2048 2714
2715const char *glGetString (GLenum pname)
2716
2717GLint glGetInteger (GLenum pname)
2718 CODE:
2719 glGetIntegerv (pname, &RETVAL);
2720 OUTPUT:
2721 RETVAL
2722
2723GLdouble glGetDouble (GLenum pname)
2724 CODE:
2725 glGetDoublev (pname, &RETVAL);
2726 OUTPUT:
2727 RETVAL
2728
2049int glGetError () 2729int glGetError ()
2050 2730
2051void glFinish () 2731void glFinish ()
2052 2732
2053void glClear (int mask) 2733void glClear (int mask)
2090# near_ and far_ are due to microsofts buggy "c" compiler 2770# near_ and far_ are due to microsofts buggy "c" compiler
2091void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2771void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2092 2772
2093# near_ and far_ are due to microsofts buggy "c" compiler 2773# near_ and far_ are due to microsofts buggy "c" compiler
2094void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2774void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2775
2776PROTOTYPES: DISABLE
2095 2777
2096void glViewport (int x, int y, int width, int height) 2778void glViewport (int x, int y, int width, int height)
2097 2779
2098void glScissor (int x, int y, int width, int height) 2780void glScissor (int x, int y, int width, int height)
2099 2781
2107 2789
2108void glRotate (float angle, float x, float y, float z) 2790void glRotate (float angle, float x, float y, float z)
2109 CODE: 2791 CODE:
2110 glRotatef (angle, x, y, z); 2792 glRotatef (angle, x, y, z);
2111 2793
2112void glBegin (int mode)
2113
2114void glEnd ()
2115
2116void glColor (float r, float g, float b, float a = 1.0) 2794void glColor (float r, float g, float b, float a = 1.0)
2117 PROTOTYPE: @
2118 ALIAS: 2795 ALIAS:
2119 glColor_premultiply = 1 2796 glColor_premultiply = 1
2120 CODE: 2797 CODE:
2121 if (ix) 2798 if (ix)
2122 { 2799 {
2125 b *= a; 2802 b *= a;
2126 } 2803 }
2127 // microsoft visual "c" rounds instead of truncating... 2804 // microsoft visual "c" rounds instead of truncating...
2128 glColor4f (r, g, b, a); 2805 glColor4f (r, g, b, a);
2129 2806
2130void glInterleavedArrays (int format, int stride, char *data)
2131
2132void glDrawElements (int mode, int count, int type, char *indices)
2133
2134# 1.2 void glDrawRangeElements (int mode, int start, int end
2135
2136void glRasterPos (float x, float y, float z = 0.) 2807void glRasterPos (float x, float y, float z = 0.)
2137 CODE: 2808 CODE:
2138 glRasterPos3f (0, 0, z); 2809 glRasterPos3f (0, 0, z);
2139 glBitmap (0, 0, 0, 0, x, y, 0); 2810 glBitmap (0, 0, 0, 0, x, y, 0);
2140 2811
2144 2815
2145void glTexCoord (float s, float t) 2816void glTexCoord (float s, float t)
2146 CODE: 2817 CODE:
2147 glTexCoord2f (s, t); 2818 glTexCoord2f (s, t);
2148 2819
2820void glRect (float x1, float y1, float x2, float y2)
2821 CODE:
2822 glRectf (x1, y1, x2, y2);
2823
2824void glRect_lineloop (float x1, float y1, float x2, float y2)
2825 CODE:
2826 glBegin (GL_LINE_LOOP);
2827 glVertex2f (x1, y1);
2828 glVertex2f (x2, y1);
2829 glVertex2f (x2, y2);
2830 glVertex2f (x1, y2);
2831 glEnd ();
2832
2833PROTOTYPES: ENABLE
2834
2835void glBegin (int mode)
2836
2837void glEnd ()
2838
2839void glPointSize (GLfloat size)
2840
2841void glLineWidth (GLfloat width)
2842
2843void glInterleavedArrays (int format, int stride, char *data)
2844
2845void glDrawElements (int mode, int count, int type, char *indices)
2846
2847# 1.2 void glDrawRangeElements (int mode, int start, int end
2848
2149void glTexEnv (int target, int pname, float param) 2849void glTexEnv (int target, int pname, float param)
2150 CODE: 2850 CODE:
2151 glTexEnvf (target, pname, param); 2851 glTexEnvf (target, pname, param);
2152 2852
2153void glTexParameter (int target, int pname, float param) 2853void glTexParameter (int target, int pname, float param)
2169void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2869void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2170 CODE: 2870 CODE:
2171 if (gl.SeparableFilter2D) 2871 if (gl.SeparableFilter2D)
2172 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2872 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2173 2873
2174void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2874void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2175 2875
2176void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2876void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2177 2877
2178void glDrawPixels (int width, int height, int format, int type, char *pixels) 2878void glDrawPixels (int width, int height, int format, int type, char *pixels)
2879
2880void glPixelZoom (float x, float y)
2179 2881
2180void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2882void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2181 2883
2182int glGenTexture () 2884int glGenTexture ()
2183 CODE: 2885 CODE:
2184{ 2886 RETVAL = gen_texture ();
2185 GLuint name;
2186 glGenTextures (1, &name);
2187 RETVAL = name;
2188}
2189 OUTPUT: 2887 OUTPUT:
2190 RETVAL 2888 RETVAL
2191 2889
2192void glDeleteTexture (int name) 2890void glDeleteTexture (int name)
2193 CODE: 2891 CODE:
2194{
2195 GLuint name_ = name;
2196 glDeleteTextures (1, &name_); 2892 del_texture (name);
2197} 2893
2198
2199int glGenList () 2894int glGenList ()
2200 CODE: 2895 CODE:
2201 RETVAL = glGenLists (1); 2896 RETVAL = glGenLists (1);
2202 OUTPUT: 2897 OUTPUT:
2203 RETVAL 2898 RETVAL
2210 2905
2211void glEndList () 2906void glEndList ()
2212 2907
2213void glCallList (int list) 2908void glCallList (int list)
2214 2909
2910MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2911
2912PROTOTYPES: DISABLE
2913
2914void
2915find_widget (SV *self, NV x, NV y)
2916 PPCODE:
2917{
2918 if (within_widget (self, x, y))
2919 XPUSHs (self);
2920}
2921
2922BOOT:
2923{
2924 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2925
2926 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2927 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2928 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2929 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2930}
2931
2932void
2933draw (SV *self)
2934 CODE:
2935{
2936 HV *hv;
2937 SV **svp;
2938 NV x, y, w, h;
2939 SV *draw_x_sv = GvSV (draw_x_gv);
2940 SV *draw_y_sv = GvSV (draw_y_gv);
2941 SV *draw_w_sv = GvSV (draw_w_gv);
2942 SV *draw_h_sv = GvSV (draw_h_gv);
2943 double draw_x, draw_y;
2944
2945 if (!SvROK (self))
2946 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2947
2948 hv = (HV *)SvRV (self);
2949
2950 if (SvTYPE (hv) != SVt_PVHV)
2951 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2952
2953 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2954 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2955
2956 if (!h || !w)
2957 XSRETURN_EMPTY;
2958
2959 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2960 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2961
2962 draw_x = SvNV (draw_x_sv) + x;
2963 draw_y = SvNV (draw_y_sv) + y;
2964
2965 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2966 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2967 XSRETURN_EMPTY;
2968
2969 sv_setnv (draw_x_sv, draw_x);
2970 sv_setnv (draw_y_sv, draw_y);
2971
2972 glPushMatrix ();
2973 glTranslated (x, y, 0);
2974
2975 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2976 {
2977 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2978
2979 if (svp && SvTRUE (*svp))
2980 {
2981 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2982 glEnable (GL_BLEND);
2983 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2984 glBegin (GL_QUADS);
2985 glVertex2f (0, 0);
2986 glVertex2f (w, 0);
2987 glVertex2f (w, h);
2988 glVertex2f (0, h);
2989 glEnd ();
2990 glDisable (GL_BLEND);
2991 }
2992 }
2993#if 0
2994 // draw borders, for debugging
2995 glPushMatrix ();
2996 glColor4f (1., 1., 0., 1.);
2997 glTranslatef (.5, .5, 0.);
2998 glBegin (GL_LINE_LOOP);
2999 glVertex2f (0 , 0);
3000 glVertex2f (w - 1, 0);
3001 glVertex2f (w - 1, h - 1);
3002 glVertex2f (0 , h - 1);
3003 glEnd ();
3004 glPopMatrix ();
3005#endif
3006 PUSHMARK (SP);
3007 XPUSHs (self);
3008 PUTBACK;
3009 call_method ("_draw", G_VOID | G_DISCARD);
3010 SPAGAIN;
3011
3012 glPopMatrix ();
3013
3014 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3015 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3016}
3017

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