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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.256 by root, Mon Mar 24 00:24:46 2008 UTC vs.
Revision 1.290 by root, Wed Nov 4 14:40:51 2009 UTC

39#include <SDL_endian.h> 39#include <SDL_endian.h>
40#include <SDL_image.h> 40#include <SDL_image.h>
41#include <SDL_mixer.h> 41#include <SDL_mixer.h>
42#include <SDL_opengl.h> 42#include <SDL_opengl.h>
43 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
44#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
46 51
47#include <glib/gmacros.h> 52#include <glib/gmacros.h>
48 53
65# include <netinet/in.h> 70# include <netinet/in.h>
66# include <netinet/tcp.h> 71# include <netinet/tcp.h>
67# include <inttypes.h> 72# include <inttypes.h>
68#endif 73#endif
69 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
71 85
72#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
73 87
74#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
75#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
76 90
77#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
78 92
79/* mask out modifiers we are not interested in */ 93/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81 95
82#if 0 96#define KMOD_LRAM 0x10000 // our extension
83# define PARACHUTE SDL_INIT_NOPARACHUTE 97
84#else 98#define TEXID_SPEECH 1
85# define PARACHUTE 0 99#define TEXID_NOFACE 2
86#endif 100#define TEXID_HIDDEN 3
87 101
88static AV *texture_av; 102static AV *texture_av;
89 103
90static struct 104static struct
91{ 105{
185 199
186static void 200static void
187layout_update_font (DC__Layout self) 201layout_update_font (DC__Layout self)
188{ 202{
189 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
190 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
191 */ 205 */
192 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
193 207
194 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
195 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
223 int w, h; 237 int w, h;
224 float s, t; 238 float s, t;
225 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
226 tileid smoothtile; 240 tileid smoothtile;
227 uint8_t smoothlevel; 241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
228} maptex; 243} maptex;
229 244
230typedef struct { 245typedef struct {
231 uint32_t player; 246 uint32_t player;
232 tileid tile[3]; 247 tileid tile[3];
364 self->oy = 0; 379 self->oy = 0;
365 self->row = 0; 380 self->row = 0;
366 self->rows = 0; 381 self->rows = 0;
367} 382}
368 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
369static void 394static void
370map_blank (DC__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
371{ 396{
372 int x, y; 397 int x, y;
373 maprow *row; 398 maprow *row;
387 if (x >= row->c1) 412 if (x >= row->c1)
388 break; 413 break;
389 414
390 cell = row->col + x - row->c0; 415 cell = row->col + x - row->c0;
391 416
392 cell->darkness = 0; 417 CELL_CLEAR (cell);
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
396 } 418 }
397 } 419 }
398} 420}
399 421
400typedef struct { 422typedef struct {
511 if (!svp || !SvTRUE (*svp)) 533 if (!svp || !SvTRUE (*svp))
512 return 0; 534 return 0;
513 535
514 return 1; 536 return 1;
515} 537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
516 590
517MODULE = Deliantra::Client PACKAGE = DC 591MODULE = Deliantra::Client PACKAGE = DC
518 592
519PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
520 594
549 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
550 624
551 const_iv (SDL_APPINPUTFOCUS), 625 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS), 626 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE), 627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
554 678
555 const_iv (SDLK_FIRST), 679 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST), 680 const_iv (SDLK_LAST),
557 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
558 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
634 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
635 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
636 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
637 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
638 762
763 const_iv (KMOD_LRAM),
764
639 const_iv (MIX_DEFAULT_FORMAT), 765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
640# undef const_iv 795# undef const_iv
641 }; 796 };
642 797
643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
673 CODE: 828 CODE:
674{ 829{
675 opengl_fontmap = pango_opengl_font_map_new (); 830 opengl_fontmap = pango_opengl_font_map_new ();
676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
833 /*pango_context_set_font_description (opengl_context, default_font);*/
678#if PANGO_VERSION_CHECK (1, 15, 2) 834#if PANGO_VERSION_CHECK (1, 15, 2)
679 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
680 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
681#endif 837#endif
682} 838}
683 839
684char *
685SDL_GetError () 840char *SDL_GetError ()
686 841
687int 842void SDL_braino ()
688SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
689 843
690void 844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
691SDL_Quit () 850void SDL_Quit ()
851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
692 860
693void 861void
694SDL_ListModes (int rgb, int alpha) 862SDL_ListModes (int rgb, int alpha)
695 PPCODE: 863 PPCODE:
696{ 864{
708 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
709 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
710 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
711 879
712 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
713#if SDL_VERSION_ATLEAST(1,2,10)
714 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
715 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
716#endif
717 882
718 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
719 884
720 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
721 while (*m) 886 while (*m)
722 { 887 {
723 if ((*m)->w >= 800 && (*m)->h >= 480) 888 if ((*m)->w >= 400 && (*m)->h >= 300)
724 { 889 {
725 AV *av = newAV (); 890 AV *av = newAV ();
726 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
727 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
728 av_push (av, newSViv (rgb)); 893 av_push (av, newSViv (rgb));
791 { 956 {
792 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
793 case SDL_KEYUP: 958 case SDL_KEYUP:
794 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
795 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
796 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
797 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
798 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
799 break; 964 break;
800 965
801 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
802 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
820 x = ev.motion.x; 985 x = ev.motion.x;
821 y = ev.motion.y; 986 y = ev.motion.y;
822 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
823 } 988 }
824 989
825 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
826 hv_store (hv, "state", 5, newSViv (state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
827 hv_store (hv, "x", 1, newSViv (x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
828 hv_store (hv, "y", 1, newSViv (y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
829 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
830 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
915 } 1080 }
916 } 1081 }
917#endif 1082#endif
918} 1083}
919 1084
920void 1085int
921add_font (char *file) 1086add_font (char *file)
922 CODE: 1087 CODE:
923 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT:
1090 RETVAL
924 1091
925void 1092void
926load_image_inline (SV *image_) 1093load_image_inline (SV *image_)
927 ALIAS: 1094 ALIAS:
928 load_image_file = 1 1095 load_image_file = 1
1044#if DEBUG 1211#if DEBUG
1045 VALGRIND_DO_LEAK_CHECK; 1212 VALGRIND_DO_LEAK_CHECK;
1046#endif 1213#endif
1047} 1214}
1048 1215
1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
1049MODULE = Deliantra::Client PACKAGE = DC::Font 1223MODULE = Deliantra::Client PACKAGE = DC::Font
1050 1224
1051PROTOTYPES: DISABLE 1225PROTOTYPES: DISABLE
1052 1226
1053DC::Font 1227DC::Font
1597 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1771 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1598 // use uglier nearest interpolation because linear suffers 1772 // use uglier nearest interpolation because linear suffers
1599 // from transparent color bleeding and ugly wrapping effects. 1773 // from transparent color bleeding and ugly wrapping effects.
1600 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1774 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1601} 1775}
1776
1777void
1778expire_textures (DC::Map self, int texid, int count)
1779 PPCODE:
1780 for (; texid < self->texs && count; ++texid, --count)
1781 {
1782 maptex *tex = self->tex + texid;
1783
1784 if (tex->name)
1785 {
1786 if (tex->unused)
1787 {
1788 tex->name = 0;
1789 tex->unused = 0;
1790 XPUSHs (sv_2mortal (newSViv (texid)));
1791 }
1792 else
1793 tex->unused = 1;
1794 }
1795 }
1602 1796
1603int 1797int
1604ox (DC::Map self) 1798ox (DC::Map self)
1605 ALIAS: 1799 ALIAS:
1606 oy = 1 1800 oy = 1
1684 uint8_t ext, cmd; 1878 uint8_t ext, cmd;
1685 1879
1686 do 1880 do
1687 { 1881 {
1688 ext = *data++; 1882 ext = *data++;
1689 cmd = ext & 0x3f; 1883 cmd = ext & 0x7f;
1690 1884
1691 if (cmd < 4) 1885 if (cmd < 4)
1692 cell->darkness = 255 - ext * 64 + 1; 1886 cell->darkness = 255 - ext * 64 + 1;
1693 else if (cmd == 5) // health 1887 else if (cmd == 5) // health
1694 { 1888 {
1697 } 1891 }
1698 else if (cmd == 6) // monster width 1892 else if (cmd == 6) // monster width
1699 cell->stat_width = *data++ + 1; 1893 cell->stat_width = *data++ + 1;
1700 else if (cmd == 0x47) 1894 else if (cmd == 0x47)
1701 { 1895 {
1702 if (*data == 4) 1896 if (*data == 1) cell->player = data [1];
1703 ; // decode player count 1897 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1898 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1899 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1704 1900
1705 data += *data + 1; 1901 data += *data + 1;
1706 } 1902 }
1707 else if (cmd == 8) // cell flags 1903 else if (cmd == 8) // cell flags
1708 cell->flags = *data++; 1904 cell->flags = *data++;
1725 cell->tile [z] = self->face2tile [face]; 1921 cell->tile [z] = self->face2tile [face];
1726 1922
1727 if (cell->tile [z]) 1923 if (cell->tile [z])
1728 { 1924 {
1729 maptex *tex = self->tex + cell->tile [z]; 1925 maptex *tex = self->tex + cell->tile [z];
1926 tex->unused = 0;
1730 if (!tex->name) 1927 if (!tex->name)
1731 av_push (missing, newSViv (cell->tile [z])); 1928 av_push (missing, newSViv (cell->tile [z]));
1732 1929
1733 if (tex->smoothtile) 1930 if (tex->smoothtile)
1734 { 1931 {
1735 maptex *smooth = self->tex + tex->smoothtile; 1932 maptex *smooth = self->tex + tex->smoothtile;
1933 smooth->unused = 0;
1736 if (!smooth->name) 1934 if (!smooth->name)
1737 av_push (missing, newSViv (tex->smoothtile)); 1935 av_push (missing, newSViv (tex->smoothtile));
1738 } 1936 }
1739 } 1937 }
1740 } 1938 }
1741 } 1939 }
1742 else 1940 else
1743 cell->darkness = 0; 1941 CELL_CLEAR (cell);
1744 } 1942 }
1745} 1943}
1746 OUTPUT: 1944 OUTPUT:
1747 RETVAL 1945 RETVAL
1748 1946
1800} 1998}
1801 OUTPUT: 1999 OUTPUT:
1802 RETVAL 2000 RETVAL
1803 2001
1804void 2002void
1805draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2003draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1806 CODE: 2004 CODE:
1807{ 2005{
1808 int x, y, z; 2006 int x, y, z;
1809 2007
1810 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2008 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1811 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2009 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1812 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2010 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1813 smooth_key skey; 2011 smooth_key skey;
1814 2012 int pl_x, pl_y;
2013 maptex pl_tex;
1815 rc_t *rc = rc_alloc (); 2014 rc_t *rc = rc_alloc ();
2015 rc_t *rc_ov = rc_alloc ();
1816 rc_key_t key; 2016 rc_key_t key;
1817 rc_array_t *arr; 2017 rc_array_t *arr, *arr_hidden;
1818 2018
2019 pl_tex.name = 0;
2020
1819 // thats current max. sorry. 2021 // that's current max. sorry.
1820 if (sw > 255) sw = 255; 2022 if (sw > 255) sw = 255;
1821 if (sh > 255) sh = 255; 2023 if (sh > 255) sh = 255;
1822 2024
1823 // clear key, in case of extra padding 2025 // clear key, in case of extra padding
1824 memset (&skey, 0, sizeof (skey)); 2026 memset (&skey, 0, sizeof (skey));
1828 key.g = 255; 2030 key.g = 255;
1829 key.b = 255; 2031 key.b = 255;
1830 key.a = 255; 2032 key.a = 255;
1831 key.mode = GL_QUADS; 2033 key.mode = GL_QUADS;
1832 key.format = GL_T2F_V3F; 2034 key.format = GL_T2F_V3F;
1833 key.texname = -1;
1834 2035
1835 mx += self->x; 2036 mx += self->x;
1836 my += self->y; 2037 my += self->y;
1837 2038
1838 // first pass: determine smooth_max 2039 // first pass: determine smooth_max
1859 2060
1860 glEnable (GL_BLEND); 2061 glEnable (GL_BLEND);
1861 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1863 2064
2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
2067
1864 for (z = 0; z <= 2; z++) 2068 for (z = 0; z <= 2; z++)
1865 { 2069 {
1866 memset (smooth_level, 0, sizeof (smooth_level)); 2070 memset (smooth_level, 0, sizeof (smooth_level));
2071 key.texname = -1;
1867 2072
1868 for (y = 0; y < sh; y++) 2073 for (y = 0; y < sh; y++)
1869 if (0 <= y + my && y + my < self->rows) 2074 if (0 <= y + my && y + my < self->rows)
1870 { 2075 {
1871 maprow *row = self->row + (y + my); 2076 maprow *row = self->row + (y + my);
1881 maptex tex = self->tex [tile]; 2086 maptex tex = self->tex [tile];
1882 int px, py; 2087 int px, py;
1883 2088
1884 if (key.texname != tex.name) 2089 if (key.texname != tex.name)
1885 { 2090 {
2091 self->tex [tile].unused = 0;
2092
1886 if (!tex.name) 2093 if (!tex.name)
1887 tex = self->tex [2]; /* missing, replace by noface */ 2094 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1888 2095
1889 key.texname = tex.name; 2096 key.texname = tex.name;
1890 arr = rc_array (rc, &key); 2097 arr = rc_array (rc, &key);
1891 } 2098 }
1892 2099
1893 px = (x + 1) * T - tex.w; 2100 px = (x + 1) * T - tex.w;
1894 py = (y + 1) * T - tex.h; 2101 py = (y + 1) * T - tex.h;
2102
2103 if (expect_false (cell->player == player) && expect_false (z == 2))
2104 {
2105 pl_x = px;
2106 pl_y = py;
2107 pl_tex = tex;
2108 continue;
2109 }
1895 2110
1896 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2111 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1897 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2112 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1898 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2113 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1899 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2114 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1900
1901 if (cell->flags && z == 2)
1902 {
1903 // overlays such as the speech bubble, probably more to come
1904 if (cell->flags & 1)
1905 {
1906 maptex tex = self->tex [1];
1907 int px = x * T + T * 2 / 32;
1908 int py = y * T - T * 6 / 32;
1909
1910 if (tex.name)
1911 {
1912 if (key.texname != tex.name)
1913 {
1914 key.texname = tex.name;
1915 arr = rc_array (rc, &key);
1916 }
1917
1918 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1919 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1920 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1921 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1922 }
1923 }
1924 }
1925 2115
1926 // update smooth hash 2116 // update smooth hash
1927 if (tex.smoothtile) 2117 if (tex.smoothtile)
1928 { 2118 {
1929 skey.tile = tex.smoothtile; 2119 skey.tile = tex.smoothtile;
1958 // corners 2148 // corners
1959 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2149 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1960 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2150 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1961 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1962 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2153 }
2154 }
2155
2156 if (expect_false (z == 2))
2157 {
2158 /* draw question marks on top of hidden spaces */
2159 if (!cell->darkness)
2160 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH];
2178 rc_array_t *arr;
2179 int px = x * T + T * 2 / 32;
2180 int py = y * T - T * 6 / 32;
2181
2182 key_ov.texname = tex.name;
2183 arr = rc_array (rc_ov, &key_ov);
2184
2185 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2186 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2187 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2188 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2189 }
1963 } 2190 }
1964 } 2191 }
1965 } 2192 }
1966 } 2193 }
1967 2194
2007 { 2234 {
2008 // this time avoiding texture state changes 2235 // this time avoiding texture state changes
2009 // save gobs of state changes. 2236 // save gobs of state changes.
2010 if (key.texname != tex.name) 2237 if (key.texname != tex.name)
2011 { 2238 {
2239 self->tex [skey->tile].unused = 0;
2240
2012 glEnd (); 2241 glEnd ();
2013 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2242 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2014 glBegin (GL_QUADS); 2243 glBegin (GL_QUADS);
2015 } 2244 }
2016 2245
2045 } 2274 }
2046 2275
2047 hv_clear (smooth); 2276 hv_clear (smooth);
2048 } 2277 }
2049 2278
2279 if (pl_tex.name)
2280 {
2281 maptex tex = pl_tex;
2282 int px = pl_x + sdx;
2283 int py = pl_y + sdy;
2284
2285 key.texname = tex.name;
2286 arr = rc_array (rc, &key);
2287
2288 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2289 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2290 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2291 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2292
2293 rc_draw (rc);
2294 }
2295
2296 rc_draw (rc_ov);
2297 rc_clear (rc_ov);
2298
2050 glDisable (GL_BLEND); 2299 glDisable (GL_BLEND);
2051 rc_free (rc); 2300 rc_free (rc);
2301 rc_free (rc_ov);
2052 2302
2053 // top layer: overlays such as the health bar 2303 // top layer: overlays such as the health bar
2054 for (y = 0; y < sh; y++) 2304 for (y = 0; y < sh; y++)
2055 if (0 <= y + my && y + my < self->rows) 2305 if (0 <= y + my && y + my < self->rows)
2056 { 2306 {
2061 { 2311 {
2062 mapcell *cell = row->col + (x + mx - row->c0); 2312 mapcell *cell = row->col + (x + mx - row->c0);
2063 2313
2064 int px = x * T; 2314 int px = x * T;
2065 int py = y * T; 2315 int py = y * T;
2316
2317 if (expect_false (cell->player == player))
2318 {
2319 px += sdx;
2320 py += sdy;
2321 }
2066 2322
2067 if (cell->stat_hp) 2323 if (cell->stat_hp)
2068 { 2324 {
2069 int width = cell->stat_width * T; 2325 int width = cell->stat_width * T;
2070 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2326 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2110 }; 2366 };
2111 2367
2112 int x, y; 2368 int x, y;
2113 2369
2114 glEnable (GL_TEXTURE_2D); 2370 glEnable (GL_TEXTURE_2D);
2371 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2372 * but the nvidia driver (185.18.14) mishandles alpha textures
2373 * ansd takes the colour from god knows where instead of using
2374 * Cp. MODULATE results in the same colour, but slightly different
2375 * alpha, but atcually gives us the correct colour with nvidia.
2376 */
2115 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2377 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2116 glEnable (GL_BLEND); 2378 glEnable (GL_BLEND);
2117 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2379 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2118 glBegin (GL_QUADS); 2380 glBegin (GL_QUADS);
2119 2381
2120 for (y = 0; y < h; y++) 2382 for (y = 0; y < h; y++)
2127 float *c = color [m & 15]; 2389 float *c = color [m & 15];
2128 2390
2129 float tx1 = m & 0x40 ? 0.5 : 0.; 2391 float tx1 = m & 0x40 ? 0.5 : 0.;
2130 float tx2 = tx1 + 0.5; 2392 float tx2 = tx1 + 0.5;
2131 2393
2132 glColor4f (c[0], c[1], c[2], 0.75); 2394 glColor4f (c[0], c[1], c[2], 1);
2133 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2395 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2134 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2396 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2135 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2397 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2136 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2398 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2137 } 2399 }
2159 SvCUR_set (darkness3_sv, sw34 * sh3); 2421 SvCUR_set (darkness3_sv, sw34 * sh3);
2160 2422
2161 mx += self->x - 1; 2423 mx += self->x - 1;
2162 my += self->y - 1; 2424 my += self->y - 1;
2163 2425
2164 memset (darkness1, 255, sw1 * sh1); 2426 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2165 2427
2166 for (y = 0; y < sh1; y++) 2428 for (y = 0; y < sh1; y++)
2167 if (0 <= y + my && y + my < self->rows) 2429 if (0 <= y + my && y + my < self->rows)
2168 { 2430 {
2169 maprow *row = self->row + (y + my); 2431 maprow *row = self->row + (y + my);
2289 else 2551 else
2290 *data++ = 0; 2552 *data++ = 0;
2291 } 2553 }
2292 } 2554 }
2293 2555
2556 /* if size is w*h + 5 then no data has been found */
2557 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2558 {
2294 SvPOK_only (data_sv); 2559 SvPOK_only (data_sv);
2295 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2560 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2561 }
2562
2296 RETVAL = data_sv; 2563 RETVAL = data_sv;
2297} 2564}
2298 OUTPUT: 2565 OUTPUT:
2299 RETVAL 2566 RETVAL
2300 2567
2301void 2568void
2302set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2569set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2303 PPCODE: 2570 PPCODE:
2304{ 2571{
2305 int x, y, z; 2572 int x, y, z;
2306 int w, h; 2573 int w, h;
2307 int x1, y1; 2574 int x1, y1;
2575 STRLEN len;
2576 uint8_t *data, *end;
2577
2578 len = SvLEN (data_sv);
2579 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2580 data = SvPVbyte_nolen (data_sv);
2581 end = data + len + 8;
2582
2583 if (len < 5)
2584 XSRETURN_EMPTY;
2308 2585
2309 if (*data++ != 0) 2586 if (*data++ != 0)
2310 XSRETURN_EMPTY; /* version mismatch */ 2587 XSRETURN_EMPTY; /* version mismatch */
2311 2588
2312 w = *data++ << 8; w |= *data++; 2589 w = *data++ << 8; w |= *data++;
2327 { 2604 {
2328 maprow *row = map_get_row (self, y); 2605 maprow *row = map_get_row (self, y);
2329 2606
2330 for (x = x0; x < x1; x++) 2607 for (x = x0; x < x1; x++)
2331 { 2608 {
2609 uint8_t flags;
2610
2611 if (data + 7 >= end)
2612 XSRETURN_EMPTY;
2613
2332 uint8_t flags = *data++; 2614 flags = *data++;
2333 2615
2334 if (flags) 2616 if (flags)
2335 { 2617 {
2336 mapcell *cell = row_get_cell (row, x); 2618 mapcell *cell = row_get_cell (row, x);
2337 tileid tile[3] = { 0, 0, 0 }; 2619 tileid tile[3] = { 0, 0, 0 };
2340 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2622 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2341 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2623 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2342 2624
2343 if (cell->darkness == 0) 2625 if (cell->darkness == 0)
2344 { 2626 {
2345 cell->darkness = 0; 2627 /*cell->darkness = 0;*/
2628 EXTEND (SP, 3);
2346 2629
2347 for (z = 0; z <= 2; z++) 2630 for (z = 0; z <= 2; z++)
2348 { 2631 {
2349 tileid t = tile [z]; 2632 tileid t = tile [z];
2350 2633
2351 if (t >= self->texs || (t && !self->tex [t].name)) 2634 if (t >= self->texs || (t && !self->tex [t].name))
2352 { 2635 {
2353 XPUSHs (sv_2mortal (newSViv (t))); 2636 PUSHs (sv_2mortal (newSViv (t)));
2354 need_texid (self, t); 2637 need_texid (self, t);
2355 } 2638 }
2356 2639
2357 cell->tile [z] = t; 2640 cell->tile [z] = t;
2358 } 2641 }
2790void glRotate (float angle, float x, float y, float z) 3073void glRotate (float angle, float x, float y, float z)
2791 CODE: 3074 CODE:
2792 glRotatef (angle, x, y, z); 3075 glRotatef (angle, x, y, z);
2793 3076
2794void glColor (float r, float g, float b, float a = 1.0) 3077void glColor (float r, float g, float b, float a = 1.0)
3078 PROTOTYPE: @
2795 ALIAS: 3079 ALIAS:
2796 glColor_premultiply = 1 3080 glColor_premultiply = 1
2797 CODE: 3081 CODE:
2798 if (ix) 3082 if (ix)
2799 { 3083 {

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