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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.256 by root, Mon Mar 24 00:24:46 2008 UTC vs.
Revision 1.294 by root, Sat Dec 19 05:06:56 2009 UTC

39#include <SDL_endian.h> 39#include <SDL_endian.h>
40#include <SDL_image.h> 40#include <SDL_image.h>
41#include <SDL_mixer.h> 41#include <SDL_mixer.h>
42#include <SDL_opengl.h> 42#include <SDL_opengl.h>
43 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
44#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
46 51
47#include <glib/gmacros.h> 52#include <glib/gmacros.h>
48 53
65# include <netinet/in.h> 70# include <netinet/in.h>
66# include <netinet/tcp.h> 71# include <netinet/tcp.h>
67# include <inttypes.h> 72# include <inttypes.h>
68#endif 73#endif
69 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
71 85
72#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
87#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */
73 88
74#define MAP_EXTEND_X 32 89#define MAP_EXTEND_X 32
75#define MAP_EXTEND_Y 512 90#define MAP_EXTEND_Y 512
76 91
77#define MIN_FONT_HEIGHT 10 92#define MIN_FONT_HEIGHT 10
78 93
79/* mask out modifiers we are not interested in */ 94/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 95#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81 96
82#if 0 97#define KMOD_LRAM 0x10000 // our extension
83# define PARACHUTE SDL_INIT_NOPARACHUTE 98
84#else 99#define TEXID_SPEECH 1
85# define PARACHUTE 0 100#define TEXID_NOFACE 2
86#endif 101#define TEXID_HIDDEN 3
87 102
88static AV *texture_av; 103static AV *texture_av;
89 104
90static struct 105static struct
91{ 106{
185 200
186static void 201static void
187layout_update_font (DC__Layout self) 202layout_update_font (DC__Layout self)
188{ 203{
189 /* use a random scale factor to account for unknown descenders, 0.8 works 204 /* use a random scale factor to account for unknown descenders, 0.8 works
190 * reasonably well with bitstream vera 205 * reasonably well with dejavu/bistream fonts
191 */ 206 */
192 PangoFontDescription *font = self->font ? self->font : default_font; 207 PangoFontDescription *font = self->font ? self->font : default_font;
193 208
194 pango_font_description_set_absolute_size (font, 209 pango_font_description_set_absolute_size (font,
195 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 210 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
223 int w, h; 238 int w, h;
224 float s, t; 239 float s, t;
225 uint8_t r, g, b, a; 240 uint8_t r, g, b, a;
226 tileid smoothtile; 241 tileid smoothtile;
227 uint8_t smoothlevel; 242 uint8_t smoothlevel;
243 uint8_t unused; /* set to zero on use */
228} maptex; 244} maptex;
229 245
230typedef struct { 246typedef struct {
231 uint32_t player; 247 uint32_t player;
232 tileid tile[3]; 248 tileid tile[3];
364 self->oy = 0; 380 self->oy = 0;
365 self->row = 0; 381 self->row = 0;
366 self->rows = 0; 382 self->rows = 0;
367} 383}
368 384
385#define CELL_CLEAR(cell) \
386 do { \
387 if ((cell)->player) \
388 (cell)->tile [2] = 0; \
389 (cell)->darkness = 0; \
390 (cell)->stat_hp = 0; \
391 (cell)->flags = 0; \
392 (cell)->player = 0; \
393 } while (0)
394
369static void 395static void
370map_blank (DC__Map self, int x0, int y0, int w, int h) 396map_blank (DC__Map self, int x0, int y0, int w, int h)
371{ 397{
372 int x, y; 398 int x, y;
373 maprow *row; 399 maprow *row;
387 if (x >= row->c1) 413 if (x >= row->c1)
388 break; 414 break;
389 415
390 cell = row->col + x - row->c0; 416 cell = row->col + x - row->c0;
391 417
392 cell->darkness = 0; 418 CELL_CLEAR (cell);
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
396 } 419 }
397 } 420 }
398} 421}
399 422
400typedef struct { 423typedef struct {
511 if (!svp || !SvTRUE (*svp)) 534 if (!svp || !SvTRUE (*svp))
512 return 0; 535 return 0;
513 536
514 return 1; 537 return 1;
515} 538}
539
540/******************************************************************************/
541
542/* process keyboard modifiers */
543static int
544mod_munge (int mod)
545{
546 mod &= MOD_MASK;
547
548 if (mod & (KMOD_META | KMOD_ALT))
549 mod |= KMOD_LRAM;
550
551 return mod;
552}
553
554static void
555deliantra_main ()
556{
557 char *argv[] = { 0 };
558 call_argv ("::main", G_DISCARD | G_VOID, argv);
559}
560
561#ifdef __MACOSX__
562 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back.
567 */
568 extern C_LINKAGE int
569 main (int argc, char *argv[])
570 {
571 deliantra_main ();
572 }
573
574 #undef main
575
576 extern C_LINKAGE int main (int argc, char *argv[]);
577
578 static void
579 SDL_braino (void)
580 {
581 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv);
583 }
584#else
585 static void
586 SDL_braino (void)
587 {
588 deliantra_main ();
589 }
590#endif
516 591
517MODULE = Deliantra::Client PACKAGE = DC 592MODULE = Deliantra::Client PACKAGE = DC
518 593
519PROTOTYPES: ENABLE 594PROTOTYPES: ENABLE
520 595
549 const_iv (SDL_USEREVENT), 624 const_iv (SDL_USEREVENT),
550 625
551 const_iv (SDL_APPINPUTFOCUS), 626 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS), 627 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE), 628 const_iv (SDL_APPACTIVE),
629
630
631 const_iv (SDLK_UNKNOWN),
632 const_iv (SDLK_FIRST),
633 const_iv (SDLK_BACKSPACE),
634 const_iv (SDLK_TAB),
635 const_iv (SDLK_CLEAR),
636 const_iv (SDLK_RETURN),
637 const_iv (SDLK_PAUSE),
638 const_iv (SDLK_ESCAPE),
639 const_iv (SDLK_SPACE),
640 const_iv (SDLK_EXCLAIM),
641 const_iv (SDLK_QUOTEDBL),
642 const_iv (SDLK_HASH),
643 const_iv (SDLK_DOLLAR),
644 const_iv (SDLK_AMPERSAND),
645 const_iv (SDLK_QUOTE),
646 const_iv (SDLK_LEFTPAREN),
647 const_iv (SDLK_RIGHTPAREN),
648 const_iv (SDLK_ASTERISK),
649 const_iv (SDLK_PLUS),
650 const_iv (SDLK_COMMA),
651 const_iv (SDLK_MINUS),
652 const_iv (SDLK_PERIOD),
653 const_iv (SDLK_SLASH),
654 const_iv (SDLK_0),
655 const_iv (SDLK_1),
656 const_iv (SDLK_2),
657 const_iv (SDLK_3),
658 const_iv (SDLK_4),
659 const_iv (SDLK_5),
660 const_iv (SDLK_6),
661 const_iv (SDLK_7),
662 const_iv (SDLK_8),
663 const_iv (SDLK_9),
664 const_iv (SDLK_COLON),
665 const_iv (SDLK_SEMICOLON),
666 const_iv (SDLK_LESS),
667 const_iv (SDLK_EQUALS),
668 const_iv (SDLK_GREATER),
669 const_iv (SDLK_QUESTION),
670 const_iv (SDLK_AT),
671
672 const_iv (SDLK_LEFTBRACKET),
673 const_iv (SDLK_BACKSLASH),
674 const_iv (SDLK_RIGHTBRACKET),
675 const_iv (SDLK_CARET),
676 const_iv (SDLK_UNDERSCORE),
677 const_iv (SDLK_BACKQUOTE),
678 const_iv (SDLK_DELETE),
554 679
555 const_iv (SDLK_FIRST), 680 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST), 681 const_iv (SDLK_LAST),
557 const_iv (SDLK_KP0), 682 const_iv (SDLK_KP0),
558 const_iv (SDLK_KP1), 683 const_iv (SDLK_KP1),
634 const_iv (KMOD_RMETA), 759 const_iv (KMOD_RMETA),
635 const_iv (KMOD_NUM), 760 const_iv (KMOD_NUM),
636 const_iv (KMOD_CAPS), 761 const_iv (KMOD_CAPS),
637 const_iv (KMOD_MODE), 762 const_iv (KMOD_MODE),
638 763
764 const_iv (KMOD_LRAM),
765
639 const_iv (MIX_DEFAULT_FORMAT), 766 const_iv (MIX_DEFAULT_FORMAT),
767
768 const_iv (SDL_INIT_TIMER),
769 const_iv (SDL_INIT_AUDIO),
770 const_iv (SDL_INIT_VIDEO),
771 const_iv (SDL_INIT_CDROM),
772 const_iv (SDL_INIT_JOYSTICK),
773 const_iv (SDL_INIT_EVERYTHING),
774 const_iv (SDL_INIT_NOPARACHUTE),
775 const_iv (SDL_INIT_EVENTTHREAD),
776
777 const_iv (SDL_GL_RED_SIZE),
778 const_iv (SDL_GL_GREEN_SIZE),
779 const_iv (SDL_GL_BLUE_SIZE),
780 const_iv (SDL_GL_ALPHA_SIZE),
781 const_iv (SDL_GL_DOUBLEBUFFER),
782 const_iv (SDL_GL_BUFFER_SIZE),
783 const_iv (SDL_GL_DEPTH_SIZE),
784 const_iv (SDL_GL_STENCIL_SIZE),
785 const_iv (SDL_GL_ACCUM_RED_SIZE),
786 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
787 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
788 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
789 const_iv (SDL_GL_STEREO),
790 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
791 const_iv (SDL_GL_MULTISAMPLESAMPLES),
792 const_iv (SDL_GL_ACCELERATED_VISUAL),
793 const_iv (SDL_GL_SWAP_CONTROL),
794
795 const_iv (FOW_DARKNESS)
640# undef const_iv 796# undef const_iv
641 }; 797 };
642 798
643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
673 CODE: 829 CODE:
674{ 830{
675 opengl_fontmap = pango_opengl_font_map_new (); 831 opengl_fontmap = pango_opengl_font_map_new ();
676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 832 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 833 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
834 /*pango_context_set_font_description (opengl_context, default_font);*/
678#if PANGO_VERSION_CHECK (1, 15, 2) 835#if PANGO_VERSION_CHECK (1, 15, 2)
679 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 836 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
680 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 837 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
681#endif 838#endif
682} 839}
683 840
684char *
685SDL_GetError () 841char *SDL_GetError ()
686 842
687int 843void SDL_braino ()
688SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
689 844
690void 845int SDL_Init (U32 flags)
846
847int SDL_InitSubSystem (U32 flags)
848
849void SDL_QuitSubSystem (U32 flags)
850
691SDL_Quit () 851void SDL_Quit ()
852
853int SDL_GL_SetAttribute (int attr, int value)
854
855int SDL_GL_GetAttribute (int attr)
856 CODE:
857 if (SDL_GL_GetAttribute (attr, &RETVAL))
858 XSRETURN_UNDEF;
859 OUTPUT:
860 RETVAL
692 861
693void 862void
694SDL_ListModes (int rgb, int alpha) 863SDL_ListModes (int rgb, int alpha)
695 PPCODE: 864 PPCODE:
696{ 865{
708 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
709 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
710 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 879 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
711 880
712 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 881 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
713#if SDL_VERSION_ATLEAST(1,2,10)
714 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
715 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 882 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
716#endif
717 883
718 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 884 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
719 885
720 if (m && m != (SDL_Rect **)-1) 886 if (m && m != (SDL_Rect **)-1)
721 while (*m) 887 while (*m)
722 { 888 {
723 if ((*m)->w >= 800 && (*m)->h >= 480) 889 if ((*m)->w >= 400 && (*m)->h >= 300)
724 { 890 {
725 AV *av = newAV (); 891 AV *av = newAV ();
726 av_push (av, newSViv ((*m)->w)); 892 av_push (av, newSViv ((*m)->w));
727 av_push (av, newSViv ((*m)->h)); 893 av_push (av, newSViv ((*m)->h));
728 av_push (av, newSViv (rgb)); 894 av_push (av, newSViv (rgb));
791 { 957 {
792 case SDL_KEYDOWN: 958 case SDL_KEYDOWN:
793 case SDL_KEYUP: 959 case SDL_KEYUP:
794 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 960 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
795 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 961 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
796 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 962 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
797 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 963 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
798 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 964 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
799 break; 965 break;
800 966
801 case SDL_ACTIVEEVENT: 967 case SDL_ACTIVEEVENT:
802 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 968 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
820 x = ev.motion.x; 986 x = ev.motion.x;
821 y = ev.motion.y; 987 y = ev.motion.y;
822 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 988 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
823 } 989 }
824 990
825 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 991 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
826 hv_store (hv, "state", 5, newSViv (state), 0); 992 hv_store (hv, "state", 5, newSViv (state), 0);
827 hv_store (hv, "x", 1, newSViv (x), 0); 993 hv_store (hv, "x", 1, newSViv (x), 0);
828 hv_store (hv, "y", 1, newSViv (y), 0); 994 hv_store (hv, "y", 1, newSViv (y), 0);
829 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 995 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
830 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 996 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
915 } 1081 }
916 } 1082 }
917#endif 1083#endif
918} 1084}
919 1085
920void 1086int
921add_font (char *file) 1087add_font (char *file)
922 CODE: 1088 CODE:
923 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1089 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1090 OUTPUT:
1091 RETVAL
924 1092
925void 1093void
926load_image_inline (SV *image_) 1094load_image_inline (SV *image_)
927 ALIAS: 1095 ALIAS:
928 load_image_file = 1 1096 load_image_file = 1
1044#if DEBUG 1212#if DEBUG
1045 VALGRIND_DO_LEAK_CHECK; 1213 VALGRIND_DO_LEAK_CHECK;
1046#endif 1214#endif
1047} 1215}
1048 1216
1217int
1218SvREFCNT (SV *sv)
1219 CODE:
1220 RETVAL = SvREFCNT (sv);
1221 OUTPUT:
1222 RETVAL
1223
1049MODULE = Deliantra::Client PACKAGE = DC::Font 1224MODULE = Deliantra::Client PACKAGE = DC::Font
1050 1225
1051PROTOTYPES: DISABLE 1226PROTOTYPES: DISABLE
1052 1227
1053DC::Font 1228DC::Font
1482 if (ix) 1657 if (ix)
1483 { 1658 {
1484 glDisable (GL_ALPHA_TEST); 1659 glDisable (GL_ALPHA_TEST);
1485 glDisable (GL_BLEND); 1660 glDisable (GL_BLEND);
1486 } 1661 }
1662}
1663
1664void
1665draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f)
1666 PROTOTYPE: @
1667 CODE:
1668{
1669 glEnable (GL_TEXTURE_2D);
1670 glEnable (GL_BLEND);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1672 glBindTexture (GL_TEXTURE_2D, name1);
1673
1674 glColor3f (intensity, intensity, intensity);
1675 glPushMatrix ();
1676 glScalef (1./3, 1./3, 1.);
1677
1678 if (blend > 0.f)
1679 {
1680 float S2, T2; /* 0. 0. for texture 2 */
1681 float w = w1 > w2 ? w1 : w2;
1682 float h = h1 > h2 ? h1 : h2;
1683 GLfloat env_color[4] = { 0., 0., 0., blend };
1684
1685 /* interpolate the two shadow textures */
1686 /* stage 0 == rgb(glcolor) + alpha(t0) */
1687 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1688
1689 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1690 gl.ActiveTexture (GL_TEXTURE1);
1691 glEnable (GL_TEXTURE_2D);
1692 glBindTexture (GL_TEXTURE_2D, name2);
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1694
1695 /* rgb == rgb(glcolor) */
1696 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1697 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1699
1700 /* alpha = interpolate t0, t1 by env_alpha */
1701 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1702
1703 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1705 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1706
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1709
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1712
1713 s1 *= w / w1;
1714 t1 *= h / h1;
1715
1716 dx *= -3.f / w2;
1717 dy *= -3.f / h2;
1718 dx *= w / w2;
1719 dy *= h / h2;
1720
1721 s2 *= w / w2;
1722 t2 *= h / h2;
1723
1724 glBegin (GL_QUADS);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1);
1728 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0);
1729 glEnd ();
1730
1731 glDisable (GL_TEXTURE_2D);
1732 gl.ActiveTexture (GL_TEXTURE0);
1733 }
1734 else
1735 {
1736 /* simple blending of one texture, also opengl <1.3 path */
1737 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1738
1739 glBegin (GL_QUADS);
1740 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1741 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1742 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1743 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1744 glEnd ();
1745 }
1746
1747 glPopMatrix ();
1748
1749 glDisable (GL_TEXTURE_2D);
1750 glDisable (GL_BLEND);
1487} 1751}
1488 1752
1489IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1753IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1490 CODE: 1754 CODE:
1491{ 1755{
1597 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1861 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1598 // use uglier nearest interpolation because linear suffers 1862 // use uglier nearest interpolation because linear suffers
1599 // from transparent color bleeding and ugly wrapping effects. 1863 // from transparent color bleeding and ugly wrapping effects.
1600 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1864 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1601} 1865}
1866
1867void
1868expire_textures (DC::Map self, int texid, int count)
1869 PPCODE:
1870 for (; texid < self->texs && count; ++texid, --count)
1871 {
1872 maptex *tex = self->tex + texid;
1873
1874 if (tex->name)
1875 {
1876 if (tex->unused)
1877 {
1878 tex->name = 0;
1879 tex->unused = 0;
1880 XPUSHs (sv_2mortal (newSViv (texid)));
1881 }
1882 else
1883 tex->unused = 1;
1884 }
1885 }
1602 1886
1603int 1887int
1604ox (DC::Map self) 1888ox (DC::Map self)
1605 ALIAS: 1889 ALIAS:
1606 oy = 1 1890 oy = 1
1684 uint8_t ext, cmd; 1968 uint8_t ext, cmd;
1685 1969
1686 do 1970 do
1687 { 1971 {
1688 ext = *data++; 1972 ext = *data++;
1689 cmd = ext & 0x3f; 1973 cmd = ext & 0x7f;
1690 1974
1691 if (cmd < 4) 1975 if (cmd < 4)
1692 cell->darkness = 255 - ext * 64 + 1; 1976 cell->darkness = 255 - ext * 64 + 1;
1693 else if (cmd == 5) // health 1977 else if (cmd == 5) // health
1694 { 1978 {
1697 } 1981 }
1698 else if (cmd == 6) // monster width 1982 else if (cmd == 6) // monster width
1699 cell->stat_width = *data++ + 1; 1983 cell->stat_width = *data++ + 1;
1700 else if (cmd == 0x47) 1984 else if (cmd == 0x47)
1701 { 1985 {
1702 if (*data == 4) 1986 if (*data == 1) cell->player = data [1];
1703 ; // decode player count 1987 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1988 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1989 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1704 1990
1705 data += *data + 1; 1991 data += *data + 1;
1706 } 1992 }
1707 else if (cmd == 8) // cell flags 1993 else if (cmd == 8) // cell flags
1708 cell->flags = *data++; 1994 cell->flags = *data++;
1725 cell->tile [z] = self->face2tile [face]; 2011 cell->tile [z] = self->face2tile [face];
1726 2012
1727 if (cell->tile [z]) 2013 if (cell->tile [z])
1728 { 2014 {
1729 maptex *tex = self->tex + cell->tile [z]; 2015 maptex *tex = self->tex + cell->tile [z];
2016 tex->unused = 0;
1730 if (!tex->name) 2017 if (!tex->name)
1731 av_push (missing, newSViv (cell->tile [z])); 2018 av_push (missing, newSViv (cell->tile [z]));
1732 2019
1733 if (tex->smoothtile) 2020 if (tex->smoothtile)
1734 { 2021 {
1735 maptex *smooth = self->tex + tex->smoothtile; 2022 maptex *smooth = self->tex + tex->smoothtile;
2023 smooth->unused = 0;
1736 if (!smooth->name) 2024 if (!smooth->name)
1737 av_push (missing, newSViv (tex->smoothtile)); 2025 av_push (missing, newSViv (tex->smoothtile));
1738 } 2026 }
1739 } 2027 }
1740 } 2028 }
1741 } 2029 }
1742 else 2030 else
1743 cell->darkness = 0; 2031 CELL_CLEAR (cell);
1744 } 2032 }
1745} 2033}
1746 OUTPUT: 2034 OUTPUT:
1747 RETVAL 2035 RETVAL
1748 2036
1800} 2088}
1801 OUTPUT: 2089 OUTPUT:
1802 RETVAL 2090 RETVAL
1803 2091
1804void 2092void
1805draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2093draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1806 CODE: 2094 CODE:
1807{ 2095{
1808 int x, y, z; 2096 int x, y, z;
1809 2097
1810 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2098 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1811 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2099 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1812 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2100 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1813 smooth_key skey; 2101 smooth_key skey;
1814 2102 int pl_x, pl_y;
2103 maptex pl_tex;
1815 rc_t *rc = rc_alloc (); 2104 rc_t *rc = rc_alloc ();
2105 rc_t *rc_ov = rc_alloc ();
1816 rc_key_t key; 2106 rc_key_t key;
1817 rc_array_t *arr; 2107 rc_array_t *arr, *arr_hidden;
1818 2108
2109 pl_tex.name = 0;
2110
1819 // thats current max. sorry. 2111 // that's current max. sorry.
1820 if (sw > 255) sw = 255; 2112 if (sw > 255) sw = 255;
1821 if (sh > 255) sh = 255; 2113 if (sh > 255) sh = 255;
1822 2114
1823 // clear key, in case of extra padding 2115 // clear key, in case of extra padding
1824 memset (&skey, 0, sizeof (skey)); 2116 memset (&skey, 0, sizeof (skey));
1828 key.g = 255; 2120 key.g = 255;
1829 key.b = 255; 2121 key.b = 255;
1830 key.a = 255; 2122 key.a = 255;
1831 key.mode = GL_QUADS; 2123 key.mode = GL_QUADS;
1832 key.format = GL_T2F_V3F; 2124 key.format = GL_T2F_V3F;
1833 key.texname = -1;
1834 2125
1835 mx += self->x; 2126 mx += self->x;
1836 my += self->y; 2127 my += self->y;
1837 2128
1838 // first pass: determine smooth_max 2129 // first pass: determine smooth_max
1859 2150
1860 glEnable (GL_BLEND); 2151 glEnable (GL_BLEND);
1861 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2152 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2153 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1863 2154
2155 key.texname = self->tex [TEXID_HIDDEN].name;
2156 arr_hidden = rc_array (rc_ov, &key);
2157
1864 for (z = 0; z <= 2; z++) 2158 for (z = 0; z <= 2; z++)
1865 { 2159 {
1866 memset (smooth_level, 0, sizeof (smooth_level)); 2160 memset (smooth_level, 0, sizeof (smooth_level));
2161 key.texname = -1;
1867 2162
1868 for (y = 0; y < sh; y++) 2163 for (y = 0; y < sh; y++)
1869 if (0 <= y + my && y + my < self->rows) 2164 if (0 <= y + my && y + my < self->rows)
1870 { 2165 {
1871 maprow *row = self->row + (y + my); 2166 maprow *row = self->row + (y + my);
1881 maptex tex = self->tex [tile]; 2176 maptex tex = self->tex [tile];
1882 int px, py; 2177 int px, py;
1883 2178
1884 if (key.texname != tex.name) 2179 if (key.texname != tex.name)
1885 { 2180 {
2181 self->tex [tile].unused = 0;
2182
1886 if (!tex.name) 2183 if (!tex.name)
1887 tex = self->tex [2]; /* missing, replace by noface */ 2184 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1888 2185
1889 key.texname = tex.name; 2186 key.texname = tex.name;
1890 arr = rc_array (rc, &key); 2187 arr = rc_array (rc, &key);
1891 } 2188 }
1892 2189
1893 px = (x + 1) * T - tex.w; 2190 px = (x + 1) * T - tex.w;
1894 py = (y + 1) * T - tex.h; 2191 py = (y + 1) * T - tex.h;
2192
2193 if (expect_false (cell->player == player) && expect_false (z == 2))
2194 {
2195 pl_x = px;
2196 pl_y = py;
2197 pl_tex = tex;
2198 continue;
2199 }
1895 2200
1896 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2201 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1897 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2202 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1898 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2203 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1899 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2204 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1900
1901 if (cell->flags && z == 2)
1902 {
1903 // overlays such as the speech bubble, probably more to come
1904 if (cell->flags & 1)
1905 {
1906 maptex tex = self->tex [1];
1907 int px = x * T + T * 2 / 32;
1908 int py = y * T - T * 6 / 32;
1909
1910 if (tex.name)
1911 {
1912 if (key.texname != tex.name)
1913 {
1914 key.texname = tex.name;
1915 arr = rc_array (rc, &key);
1916 }
1917
1918 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1919 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1920 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1921 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1922 }
1923 }
1924 }
1925 2205
1926 // update smooth hash 2206 // update smooth hash
1927 if (tex.smoothtile) 2207 if (tex.smoothtile)
1928 { 2208 {
1929 skey.tile = tex.smoothtile; 2209 skey.tile = tex.smoothtile;
1958 // corners 2238 // corners
1959 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2239 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1960 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2240 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1961 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2241 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1962 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2242 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2243 }
2244 }
2245
2246 if (expect_false (z == 2))
2247 {
2248 /* draw question marks on top of hidden spaces */
2249 if (!cell->darkness)
2250 {
2251 maptex tex = self->tex [TEXID_HIDDEN];
2252 int px = (x + 1) * T - tex.w;
2253 int py = (y + 1) * T - tex.h;
2254
2255 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2256 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2257 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2258 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2259 }
2260
2261 if (expect_false (cell->flags))
2262 {
2263 // overlays such as the speech bubble, probably more to come
2264 if (cell->flags & 1)
2265 {
2266 rc_key_t key_ov = key;
2267 maptex tex = self->tex [TEXID_SPEECH];
2268 rc_array_t *arr;
2269 int px = x * T + T * 2 / 32;
2270 int py = y * T - T * 6 / 32;
2271
2272 key_ov.texname = tex.name;
2273 arr = rc_array (rc_ov, &key_ov);
2274
2275 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2276 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2277 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2278 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2279 }
1963 } 2280 }
1964 } 2281 }
1965 } 2282 }
1966 } 2283 }
1967 2284
2007 { 2324 {
2008 // this time avoiding texture state changes 2325 // this time avoiding texture state changes
2009 // save gobs of state changes. 2326 // save gobs of state changes.
2010 if (key.texname != tex.name) 2327 if (key.texname != tex.name)
2011 { 2328 {
2329 self->tex [skey->tile].unused = 0;
2330
2012 glEnd (); 2331 glEnd ();
2013 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2332 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2014 glBegin (GL_QUADS); 2333 glBegin (GL_QUADS);
2015 } 2334 }
2016 2335
2045 } 2364 }
2046 2365
2047 hv_clear (smooth); 2366 hv_clear (smooth);
2048 } 2367 }
2049 2368
2369 if (pl_tex.name)
2370 {
2371 maptex tex = pl_tex;
2372 int px = pl_x + sdx;
2373 int py = pl_y + sdy;
2374
2375 key.texname = tex.name;
2376 arr = rc_array (rc, &key);
2377
2378 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2379 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2380 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2381 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2382
2383 rc_draw (rc);
2384 }
2385
2386 rc_draw (rc_ov);
2387 rc_clear (rc_ov);
2388
2050 glDisable (GL_BLEND); 2389 glDisable (GL_BLEND);
2051 rc_free (rc); 2390 rc_free (rc);
2391 rc_free (rc_ov);
2052 2392
2053 // top layer: overlays such as the health bar 2393 // top layer: overlays such as the health bar
2054 for (y = 0; y < sh; y++) 2394 for (y = 0; y < sh; y++)
2055 if (0 <= y + my && y + my < self->rows) 2395 if (0 <= y + my && y + my < self->rows)
2056 { 2396 {
2061 { 2401 {
2062 mapcell *cell = row->col + (x + mx - row->c0); 2402 mapcell *cell = row->col + (x + mx - row->c0);
2063 2403
2064 int px = x * T; 2404 int px = x * T;
2065 int py = y * T; 2405 int py = y * T;
2406
2407 if (expect_false (cell->player == player))
2408 {
2409 px += sdx;
2410 py += sdy;
2411 }
2066 2412
2067 if (cell->stat_hp) 2413 if (cell->stat_hp)
2068 { 2414 {
2069 int width = cell->stat_width * T; 2415 int width = cell->stat_width * T;
2070 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2416 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2110 }; 2456 };
2111 2457
2112 int x, y; 2458 int x, y;
2113 2459
2114 glEnable (GL_TEXTURE_2D); 2460 glEnable (GL_TEXTURE_2D);
2461 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2462 * but the nvidia driver (185.18.14) mishandles alpha textures
2463 * ansd takes the colour from god knows where instead of using
2464 * Cp. MODULATE results in the same colour, but slightly different
2465 * alpha, but atcually gives us the correct colour with nvidia.
2466 */
2115 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2467 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2116 glEnable (GL_BLEND); 2468 glEnable (GL_BLEND);
2117 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2469 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2118 glBegin (GL_QUADS); 2470 glBegin (GL_QUADS);
2119 2471
2120 for (y = 0; y < h; y++) 2472 for (y = 0; y < h; y++)
2127 float *c = color [m & 15]; 2479 float *c = color [m & 15];
2128 2480
2129 float tx1 = m & 0x40 ? 0.5 : 0.; 2481 float tx1 = m & 0x40 ? 0.5 : 0.;
2130 float tx2 = tx1 + 0.5; 2482 float tx2 = tx1 + 0.5;
2131 2483
2132 glColor4f (c[0], c[1], c[2], 0.75); 2484 glColor4f (c[0], c[1], c[2], 1);
2133 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2485 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2134 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2486 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2135 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2487 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2136 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2488 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2137 } 2489 }
2159 SvCUR_set (darkness3_sv, sw34 * sh3); 2511 SvCUR_set (darkness3_sv, sw34 * sh3);
2160 2512
2161 mx += self->x - 1; 2513 mx += self->x - 1;
2162 my += self->y - 1; 2514 my += self->y - 1;
2163 2515
2164 memset (darkness1, 255, sw1 * sh1); 2516 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2165 2517
2166 for (y = 0; y < sh1; y++) 2518 for (y = 0; y < sh1; y++)
2167 if (0 <= y + my && y + my < self->rows) 2519 if (0 <= y + my && y + my < self->rows)
2168 { 2520 {
2169 maprow *row = self->row + (y + my); 2521 maprow *row = self->row + (y + my);
2172 if (row->c0 <= x + mx && x + mx < row->c1) 2524 if (row->c0 <= x + mx && x + mx < row->c1)
2173 { 2525 {
2174 mapcell *cell = row->col + (x + mx - row->c0); 2526 mapcell *cell = row->col + (x + mx - row->c0);
2175 2527
2176 darkness1 [y * sw1 + x] = cell->darkness 2528 darkness1 [y * sw1 + x] = cell->darkness
2177 ? 255 - (cell->darkness - 1) 2529 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2178 : 255 - FOW_DARKNESS; 2530 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2179 } 2531 }
2180 } 2532 }
2181 2533
2182 for (y = 0; y < sh; ++y) 2534 for (y = 0; y < sh; ++y)
2183 for (x = 0; x < sw; ++x) 2535 for (x = 0; x < sw; ++x)
2289 else 2641 else
2290 *data++ = 0; 2642 *data++ = 0;
2291 } 2643 }
2292 } 2644 }
2293 2645
2646 /* if size is w*h + 5 then no data has been found */
2647 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2648 {
2294 SvPOK_only (data_sv); 2649 SvPOK_only (data_sv);
2295 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2650 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2651 }
2652
2296 RETVAL = data_sv; 2653 RETVAL = data_sv;
2297} 2654}
2298 OUTPUT: 2655 OUTPUT:
2299 RETVAL 2656 RETVAL
2300 2657
2301void 2658void
2302set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2659set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2303 PPCODE: 2660 PPCODE:
2304{ 2661{
2305 int x, y, z; 2662 int x, y, z;
2306 int w, h; 2663 int w, h;
2307 int x1, y1; 2664 int x1, y1;
2665 STRLEN len;
2666 uint8_t *data, *end;
2667
2668 len = SvLEN (data_sv);
2669 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2670 data = SvPVbyte_nolen (data_sv);
2671 end = data + len + 8;
2672
2673 if (len < 5)
2674 XSRETURN_EMPTY;
2308 2675
2309 if (*data++ != 0) 2676 if (*data++ != 0)
2310 XSRETURN_EMPTY; /* version mismatch */ 2677 XSRETURN_EMPTY; /* version mismatch */
2311 2678
2312 w = *data++ << 8; w |= *data++; 2679 w = *data++ << 8; w |= *data++;
2327 { 2694 {
2328 maprow *row = map_get_row (self, y); 2695 maprow *row = map_get_row (self, y);
2329 2696
2330 for (x = x0; x < x1; x++) 2697 for (x = x0; x < x1; x++)
2331 { 2698 {
2699 uint8_t flags;
2700
2701 if (data + 7 >= end)
2702 XSRETURN_EMPTY;
2703
2332 uint8_t flags = *data++; 2704 flags = *data++;
2333 2705
2334 if (flags) 2706 if (flags)
2335 { 2707 {
2336 mapcell *cell = row_get_cell (row, x); 2708 mapcell *cell = row_get_cell (row, x);
2337 tileid tile[3] = { 0, 0, 0 }; 2709 tileid tile[3] = { 0, 0, 0 };
2340 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2712 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2341 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2713 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2342 2714
2343 if (cell->darkness == 0) 2715 if (cell->darkness == 0)
2344 { 2716 {
2345 cell->darkness = 0; 2717 /*cell->darkness = 0;*/
2718 EXTEND (SP, 3);
2346 2719
2347 for (z = 0; z <= 2; z++) 2720 for (z = 0; z <= 2; z++)
2348 { 2721 {
2349 tileid t = tile [z]; 2722 tileid t = tile [z];
2350 2723
2351 if (t >= self->texs || (t && !self->tex [t].name)) 2724 if (t >= self->texs || (t && !self->tex [t].name))
2352 { 2725 {
2353 XPUSHs (sv_2mortal (newSViv (t))); 2726 PUSHs (sv_2mortal (newSViv (t)));
2354 need_texid (self, t); 2727 need_texid (self, t);
2355 } 2728 }
2356 2729
2357 cell->tile [z] = t; 2730 cell->tile [z] = t;
2358 } 2731 }
2575 } *civ, const_iv[] = { 2948 } *civ, const_iv[] = {
2576# define const_iv(name) { # name, (IV)name } 2949# define const_iv(name) { # name, (IV)name }
2577 const_iv (GL_VENDOR), 2950 const_iv (GL_VENDOR),
2578 const_iv (GL_VERSION), 2951 const_iv (GL_VERSION),
2579 const_iv (GL_EXTENSIONS), 2952 const_iv (GL_EXTENSIONS),
2953 const_iv (GL_MAX_TEXTURE_UNITS),
2580 const_iv (GL_COLOR_MATERIAL), 2954 const_iv (GL_COLOR_MATERIAL),
2581 const_iv (GL_SMOOTH), 2955 const_iv (GL_SMOOTH),
2582 const_iv (GL_FLAT), 2956 const_iv (GL_FLAT),
2583 const_iv (GL_DITHER), 2957 const_iv (GL_DITHER),
2584 const_iv (GL_BLEND), 2958 const_iv (GL_BLEND),
2596 const_iv (GL_ZERO), 2970 const_iv (GL_ZERO),
2597 const_iv (GL_SRC_ALPHA), 2971 const_iv (GL_SRC_ALPHA),
2598 const_iv (GL_DST_ALPHA), 2972 const_iv (GL_DST_ALPHA),
2599 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2973 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2600 const_iv (GL_ONE_MINUS_DST_ALPHA), 2974 const_iv (GL_ONE_MINUS_DST_ALPHA),
2975 const_iv (GL_SRC_COLOR),
2976 const_iv (GL_DST_COLOR),
2977 const_iv (GL_ONE_MINUS_SRC_COLOR),
2978 const_iv (GL_ONE_MINUS_DST_COLOR),
2601 const_iv (GL_SRC_ALPHA_SATURATE), 2979 const_iv (GL_SRC_ALPHA_SATURATE),
2602 const_iv (GL_RGB), 2980 const_iv (GL_RGB),
2603 const_iv (GL_RGBA), 2981 const_iv (GL_RGBA),
2604 const_iv (GL_RGBA4), 2982 const_iv (GL_RGBA4),
2605 const_iv (GL_RGBA8), 2983 const_iv (GL_RGBA8),
2673 const_iv (GL_NICEST), 3051 const_iv (GL_NICEST),
2674 const_iv (GL_V2F), 3052 const_iv (GL_V2F),
2675 const_iv (GL_V3F), 3053 const_iv (GL_V3F),
2676 const_iv (GL_T2F_V3F), 3054 const_iv (GL_T2F_V3F),
2677 const_iv (GL_T2F_N3F_V3F), 3055 const_iv (GL_T2F_N3F_V3F),
3056 const_iv (GL_FUNC_ADD),
3057 const_iv (GL_FUNC_SUBTRACT),
3058 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2678# undef const_iv 3059# undef const_iv
2679 }; 3060 };
2680 3061
2681 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3062 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2682 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3063 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2689disable_GL_EXT_blend_func_separate () 3070disable_GL_EXT_blend_func_separate ()
2690 CODE: 3071 CODE:
2691 gl.BlendFuncSeparate = 0; 3072 gl.BlendFuncSeparate = 0;
2692 gl.BlendFuncSeparateEXT = 0; 3073 gl.BlendFuncSeparateEXT = 0;
2693 3074
3075void
3076apple_nvidia_bug (int enable)
3077
2694char * 3078char *
2695gl_vendor () 3079gl_vendor ()
2696 CODE: 3080 CODE:
2697 RETVAL = (char *)glGetString (GL_VENDOR); 3081 RETVAL = (char *)glGetString (GL_VENDOR);
2698 OUTPUT: 3082 OUTPUT:
2747 3131
2748void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3132void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2749 CODE: 3133 CODE:
2750 gl_BlendFuncSeparate (sa, da, saa, daa); 3134 gl_BlendFuncSeparate (sa, da, saa, daa);
2751 3135
3136# void glBlendEquation (int se)
3137
2752void glDepthMask (int flag) 3138void glDepthMask (int flag)
2753 3139
2754void glLogicOp (int opcode) 3140void glLogicOp (int opcode)
2755 3141
2756void glColorMask (int red, int green, int blue, int alpha) 3142void glColorMask (int red, int green, int blue, int alpha)
2790void glRotate (float angle, float x, float y, float z) 3176void glRotate (float angle, float x, float y, float z)
2791 CODE: 3177 CODE:
2792 glRotatef (angle, x, y, z); 3178 glRotatef (angle, x, y, z);
2793 3179
2794void glColor (float r, float g, float b, float a = 1.0) 3180void glColor (float r, float g, float b, float a = 1.0)
3181 PROTOTYPE: @
2795 ALIAS: 3182 ALIAS:
2796 glColor_premultiply = 1 3183 glColor_premultiply = 1
2797 CODE: 3184 CODE:
2798 if (ix) 3185 if (ix)
2799 { 3186 {

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