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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.256 by root, Mon Mar 24 00:24:46 2008 UTC vs.
Revision 1.311 by root, Tue Dec 27 09:17:27 2011 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
38#include <SDL_thread.h> 37#include <SDL_thread.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
43 49
44#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
46 52
47#include <glib/gmacros.h> 53#include <glib/gmacros.h>
65# include <netinet/in.h> 71# include <netinet/in.h>
66# include <netinet/tcp.h> 72# include <netinet/tcp.h>
67# include <inttypes.h> 73# include <inttypes.h>
68#endif 74#endif
69 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
71 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
72#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
73 91
74#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
75#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
76 94
77#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
78 96
79/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81 99
82#if 0 100#define KMOD_LRAM 0x10000 // our extension
83# define PARACHUTE SDL_INIT_NOPARACHUTE 101
84#else 102#define TEXID_SPEECH 1
85# define PARACHUTE 0 103#define TEXID_NOFACE 2
86#endif 104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
87 123
88static AV *texture_av; 124static AV *texture_av;
89 125
90static struct 126static struct
91{ 127{
185 221
186static void 222static void
187layout_update_font (DC__Layout self) 223layout_update_font (DC__Layout self)
188{ 224{
189 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
190 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
191 */ 227 */
192 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
193 229
194 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
195 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
223 int w, h; 259 int w, h;
224 float s, t; 260 float s, t;
225 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
226 tileid smoothtile; 262 tileid smoothtile;
227 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
228} maptex; 265} maptex;
229 266
230typedef struct { 267typedef struct {
231 uint32_t player; 268 uint32_t player;
232 tileid tile[3]; 269 tileid tile[3];
364 self->oy = 0; 401 self->oy = 0;
365 self->row = 0; 402 self->row = 0;
366 self->rows = 0; 403 self->rows = 0;
367} 404}
368 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
369static void 416static void
370map_blank (DC__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
371{ 418{
372 int x, y; 419 int x, y;
373 maprow *row; 420 maprow *row;
387 if (x >= row->c1) 434 if (x >= row->c1)
388 break; 435 break;
389 436
390 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
391 438
392 cell->darkness = 0; 439 CELL_CLEAR (cell);
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
396 } 440 }
397 } 441 }
398} 442}
399 443
400typedef struct { 444typedef struct {
435 ev.code = 1; 479 ev.code = 1;
436 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
437 ev.data2 = 0; 481 ev.data2 = 0;
438 482
439 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
440} 490}
441 491
442static unsigned int 492static unsigned int
443minpot (unsigned int n) 493minpot (unsigned int n)
444{ 494{
511 if (!svp || !SvTRUE (*svp)) 561 if (!svp || !SvTRUE (*svp))
512 return 0; 562 return 0;
513 563
514 return 1; 564 return 1;
515} 565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
516 618
517MODULE = Deliantra::Client PACKAGE = DC 619MODULE = Deliantra::Client PACKAGE = DC
518 620
519PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
520 622
549 const_iv (SDL_USEREVENT), 651 const_iv (SDL_USEREVENT),
550 652
551 const_iv (SDL_APPINPUTFOCUS), 653 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS), 654 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE), 655 const_iv (SDL_APPACTIVE),
656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
554 706
555 const_iv (SDLK_FIRST), 707 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST), 708 const_iv (SDLK_LAST),
557 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
558 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
634 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
635 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
636 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
637 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
638 790
791 const_iv (KMOD_LRAM),
792
639 const_iv (MIX_DEFAULT_FORMAT), 793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
640# undef const_iv 823# undef const_iv
641 }; 824 };
642 825
643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
645 828
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
648} 831}
649 832
666 849
667IV minpot (UV n) 850IV minpot (UV n)
668 851
669IV popcount (UV n) 852IV popcount (UV n)
670 853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
671void 860void
672pango_init () 861pango_init ()
673 CODE: 862 CODE:
674{ 863{
675 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
678#if PANGO_VERSION_CHECK (1, 15, 2) 868#if PANGO_VERSION_CHECK (1, 15, 2)
679 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
680 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
681#endif 871#endif
682} 872}
683 873
684char *
685SDL_GetError () 874char *SDL_GetError ()
686 875
687int 876void SDL_braino ()
688SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
689 877
690void 878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
691SDL_Quit () 884void SDL_Quit ()
885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
692 894
693void 895void
694SDL_ListModes (int rgb, int alpha) 896SDL_ListModes (int rgb, int alpha)
695 PPCODE: 897 PPCODE:
696{ 898{
708 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
709 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
710 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
711 913
712 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
713#if SDL_VERSION_ATLEAST(1,2,10)
714 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
715 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
716#endif
717 916
718 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
719 918
720 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
721 while (*m) 920 while (*m)
722 { 921 {
723 if ((*m)->w >= 800 && (*m)->h >= 480) 922 if ((*m)->w >= 400 && (*m)->h >= 300)
724 { 923 {
725 AV *av = newAV (); 924 AV *av = newAV ();
726 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
727 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
728 av_push (av, newSViv (rgb)); 927 av_push (av, newSViv (rgb));
756 955
757 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
758#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
759#include "glfunc.h" 958#include "glfunc.h"
760#undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
761 } 963 }
762} 964}
763 OUTPUT: 965 OUTPUT:
764 RETVAL 966 RETVAL
765 967
773SDL_GetAppState () 975SDL_GetAppState ()
774 976
775int 977int
776SDL_GetModState () 978SDL_GetModState ()
777 979
980int
981SDL_WaitEvent ()
982 C_ARGS: 0
983
778void 984void
985SDL_PumpEvents ()
986
987void
779poll_events () 988peep_events ()
780 PPCODE: 989 PPCODE:
781{ 990{
782 SDL_Event ev; 991 SDL_Event ev;
783 992
784 SDL_PumpEvents (); 993 SDL_PumpEvents ();
791 { 1000 {
792 case SDL_KEYDOWN: 1001 case SDL_KEYDOWN:
793 case SDL_KEYUP: 1002 case SDL_KEYUP:
794 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1003 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
795 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1004 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
796 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1005 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
797 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1006 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
798 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1007 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
799 break; 1008 break;
800 1009
801 case SDL_ACTIVEEVENT: 1010 case SDL_ACTIVEEVENT:
802 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1011 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
820 x = ev.motion.x; 1029 x = ev.motion.x;
821 y = ev.motion.y; 1030 y = ev.motion.y;
822 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1031 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
823 } 1032 }
824 1033
825 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1034 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
826 hv_store (hv, "state", 5, newSViv (state), 0); 1035 hv_store (hv, "state", 5, newSViv (state), 0);
827 hv_store (hv, "x", 1, newSViv (x), 0); 1036 hv_store (hv, "x", 1, newSViv (x), 0);
828 hv_store (hv, "y", 1, newSViv (y), 0); 1037 hv_store (hv, "y", 1, newSViv (y), 0);
829 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1038 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
830 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1039 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
850 1059
851 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1060 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
852 } 1061 }
853} 1062}
854 1063
1064char *
1065SDL_AudioDriverName ()
1066 CODE:
1067{
1068 char buf [256];
1069 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1070 XSRETURN_UNDEF;
1071
1072 RETVAL = buf;
1073}
1074 OUTPUT:
1075 RETVAL
1076
855int 1077int
856Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
857 POSTCALL: 1079 POSTCALL:
858 Mix_HookMusicFinished (music_finished); 1080 Mix_HookMusicFinished (music_finished);
859 Mix_ChannelFinished (channel_finished); 1081 Mix_ChannelFinished (channel_finished);
915 } 1137 }
916 } 1138 }
917#endif 1139#endif
918} 1140}
919 1141
920void 1142int
921add_font (char *file) 1143add_font (char *file)
922 CODE: 1144 CODE:
923 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1146 OUTPUT:
1147 RETVAL
1148
1149void
1150IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1151
1152void
1153Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG)
924 1154
925void 1155void
926load_image_inline (SV *image_) 1156load_image_inline (SV *image_)
927 ALIAS: 1157 ALIAS:
928 load_image_file = 1 1158 load_image_file = 1
1044#if DEBUG 1274#if DEBUG
1045 VALGRIND_DO_LEAK_CHECK; 1275 VALGRIND_DO_LEAK_CHECK;
1046#endif 1276#endif
1047} 1277}
1048 1278
1279int
1280SvREFCNT (SV *sv)
1281 CODE:
1282 RETVAL = SvREFCNT (sv);
1283 OUTPUT:
1284 RETVAL
1285
1049MODULE = Deliantra::Client PACKAGE = DC::Font 1286MODULE = Deliantra::Client PACKAGE = DC::Font
1050 1287
1051PROTOTYPES: DISABLE 1288PROTOTYPES: DISABLE
1052 1289
1053DC::Font 1290DC::Font
1482 if (ix) 1719 if (ix)
1483 { 1720 {
1484 glDisable (GL_ALPHA_TEST); 1721 glDisable (GL_ALPHA_TEST);
1485 glDisable (GL_BLEND); 1722 glDisable (GL_BLEND);
1486 } 1723 }
1724}
1725
1726void
1727draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1728 PROTOTYPE: @
1729 CODE:
1730{
1731 glEnable (GL_BLEND);
1732 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1733 glEnable (GL_TEXTURE_2D);
1734 glBindTexture (GL_TEXTURE_2D, name1);
1735
1736 glColor3f (intensity, intensity, intensity);
1737 glPushMatrix ();
1738 glScalef (1./3, 1./3, 1.);
1739
1740 if (blend > 0.f)
1741 {
1742 float dx3 = dx * -3.f / w;
1743 float dy3 = dy * -3.f / h;
1744 GLfloat env_color[4] = { 0., 0., 0., blend };
1745
1746 /* interpolate the two shadow textures */
1747 /* stage 0 == rgb(glcolor) + alpha(t0) */
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1749
1750 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1751 gl.ActiveTexture (GL_TEXTURE1);
1752 glEnable (GL_TEXTURE_2D);
1753 glBindTexture (GL_TEXTURE_2D, name2);
1754 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1755
1756 /* rgb == rgb(glcolor) */
1757 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1760
1761 /* alpha = interpolate t0, t1 by env_alpha */
1762 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1763
1764 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1767
1768 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1770
1771 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1772 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1773
1774 glBegin (GL_QUADS);
1775 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1776 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1777 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1778 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1779 glEnd ();
1780
1781 glDisable (GL_TEXTURE_2D);
1782 gl.ActiveTexture (GL_TEXTURE0);
1783 }
1784 else
1785 {
1786 /* simple blending of one texture, also opengl <1.3 path */
1787 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1788
1789 glBegin (GL_QUADS);
1790 glTexCoord2f (0, 0); glVertex2f (0, 0);
1791 glTexCoord2f (0, t); glVertex2f (0, h);
1792 glTexCoord2f (s, t); glVertex2f (w, h);
1793 glTexCoord2f (s, 0); glVertex2f (w, 0);
1794 glEnd ();
1795 }
1796
1797 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1798 {
1799 int x, y;
1800 int dx3 = dx * 3;
1801 int dy3 = dy * 3;
1802
1803 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1804 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1805 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1806 glTranslatef (-1., -1., 0);
1807 glBegin (GL_QUADS);
1808
1809 for (y = 1; y < h; y += 3)
1810 {
1811 int y1 = y - dy3;
1812 int y1valid = y1 >= 0 && y1 < h;
1813
1814 for (x = 1; x < w; x += 3)
1815 {
1816 int x1 = x - dx3;
1817 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1818 uint8_t h2;
1819
1820 if (y1valid && x1 >= 0 && x1 < w)
1821 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1822 else
1823 h2 = 1; /* out of range == invisible */
1824
1825 if (h1 || h2)
1826 {
1827 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1828 glColor4f (1., 1., 1., alpha);
1829
1830 glTexCoord2f (0, 0.); glVertex2i (x , y );
1831 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1832 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1833 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1834 }
1835 }
1836 }
1837 }
1838
1839 glEnd ();
1840
1841 glPopMatrix ();
1842
1843 glDisable (GL_TEXTURE_2D);
1844 glDisable (GL_BLEND);
1487} 1845}
1488 1846
1489IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1847IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1490 CODE: 1848 CODE:
1491{ 1849{
1597 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1955 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1598 // use uglier nearest interpolation because linear suffers 1956 // use uglier nearest interpolation because linear suffers
1599 // from transparent color bleeding and ugly wrapping effects. 1957 // from transparent color bleeding and ugly wrapping effects.
1600 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1958 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1601} 1959}
1960
1961void
1962expire_textures (DC::Map self, int texid, int count)
1963 PPCODE:
1964 for (; texid < self->texs && count; ++texid, --count)
1965 {
1966 maptex *tex = self->tex + texid;
1967
1968 if (tex->name)
1969 {
1970 if (tex->unused)
1971 {
1972 tex->name = 0;
1973 tex->unused = 0;
1974 XPUSHs (sv_2mortal (newSViv (texid)));
1975 }
1976 else
1977 tex->unused = 1;
1978 }
1979 }
1602 1980
1603int 1981int
1604ox (DC::Map self) 1982ox (DC::Map self)
1605 ALIAS: 1983 ALIAS:
1606 oy = 1 1984 oy = 1
1684 uint8_t ext, cmd; 2062 uint8_t ext, cmd;
1685 2063
1686 do 2064 do
1687 { 2065 {
1688 ext = *data++; 2066 ext = *data++;
1689 cmd = ext & 0x3f; 2067 cmd = ext & 0x7f;
1690 2068
1691 if (cmd < 4) 2069 if (cmd < 4)
1692 cell->darkness = 255 - ext * 64 + 1; 2070 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1693 else if (cmd == 5) // health 2071 else if (cmd == 5) // health
1694 { 2072 {
1695 cell->stat_width = 1; 2073 cell->stat_width = 1;
1696 cell->stat_hp = *data++; 2074 cell->stat_hp = *data++;
1697 } 2075 }
1698 else if (cmd == 6) // monster width 2076 else if (cmd == 6) // monster width
1699 cell->stat_width = *data++ + 1; 2077 cell->stat_width = *data++ + 1;
1700 else if (cmd == 0x47) 2078 else if (cmd == 0x47)
1701 { 2079 {
1702 if (*data == 4) 2080 if (*data == 1) cell->player = data [1];
1703 ; // decode player count 2081 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2082 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2083 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1704 2084
1705 data += *data + 1; 2085 data += *data + 1;
1706 } 2086 }
1707 else if (cmd == 8) // cell flags 2087 else if (cmd == 8) // cell flags
1708 cell->flags = *data++; 2088 cell->flags = *data++;
1725 cell->tile [z] = self->face2tile [face]; 2105 cell->tile [z] = self->face2tile [face];
1726 2106
1727 if (cell->tile [z]) 2107 if (cell->tile [z])
1728 { 2108 {
1729 maptex *tex = self->tex + cell->tile [z]; 2109 maptex *tex = self->tex + cell->tile [z];
2110 tex->unused = 0;
1730 if (!tex->name) 2111 if (!tex->name)
1731 av_push (missing, newSViv (cell->tile [z])); 2112 av_push (missing, newSViv (cell->tile [z]));
1732 2113
1733 if (tex->smoothtile) 2114 if (tex->smoothtile)
1734 { 2115 {
1735 maptex *smooth = self->tex + tex->smoothtile; 2116 maptex *smooth = self->tex + tex->smoothtile;
2117 smooth->unused = 0;
1736 if (!smooth->name) 2118 if (!smooth->name)
1737 av_push (missing, newSViv (tex->smoothtile)); 2119 av_push (missing, newSViv (tex->smoothtile));
1738 } 2120 }
1739 } 2121 }
1740 } 2122 }
1741 } 2123 }
1742 else 2124 else
1743 cell->darkness = 0; 2125 CELL_CLEAR (cell);
1744 } 2126 }
1745} 2127}
1746 OUTPUT: 2128 OUTPUT:
1747 RETVAL 2129 RETVAL
1748 2130
1768 ? self->row + y 2150 ? self->row + y
1769 : 0; 2151 : 0;
1770 2152
1771 for (x = x0; x < x1; x++) 2153 for (x = x0; x < x1; x++)
1772 { 2154 {
1773 int r = 32, g = 32, b = 32, a = 192; 2155 unsigned int r = 32, g = 32, b = 32, a = 192;
1774 2156
1775 if (row && row->c0 <= x && x < row->c1) 2157 if (row && row->c0 <= x && x < row->c1)
1776 { 2158 {
1777 mapcell *cell = row->col + (x - row->c0); 2159 mapcell *cell = row->col + (x - row->c0);
1778 2160
1780 { 2162 {
1781 maptex tex = self->tex [cell->tile [z]]; 2163 maptex tex = self->tex [cell->tile [z]];
1782 int a0 = 255 - tex.a; 2164 int a0 = 255 - tex.a;
1783 int a1 = tex.a; 2165 int a1 = tex.a;
1784 2166
1785 r = (r * a0 + tex.r * a1) / 255; 2167 r = div255 (r * a0 + tex.r * a1);
1786 g = (g * a0 + tex.g * a1) / 255; 2168 g = div255 (g * a0 + tex.g * a1);
1787 b = (b * a0 + tex.b * a1) / 255; 2169 b = div255 (b * a0 + tex.b * a1);
1788 a = (a * a0 + tex.a * a1) / 255; 2170 a = div255 (a * a0 + tex.a * a1);
1789 } 2171 }
1790 } 2172 }
1791 2173
1792 *map++ = (r ) 2174 *map++ = (r )
1793 | (g << 8) 2175 | (g << 8)
1800} 2182}
1801 OUTPUT: 2183 OUTPUT:
1802 RETVAL 2184 RETVAL
1803 2185
1804void 2186void
1805draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2187draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1806 CODE: 2188 CODE:
1807{ 2189{
1808 int x, y, z; 2190 int x, y, z;
1809 2191
1810 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2192 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1811 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2193 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1812 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2194 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1813 smooth_key skey; 2195 smooth_key skey;
1814 2196 int pl_x, pl_y;
2197 maptex pl_tex;
1815 rc_t *rc = rc_alloc (); 2198 rc_t *rc = rc_alloc ();
2199 rc_t *rc_ov = rc_alloc ();
1816 rc_key_t key; 2200 rc_key_t key;
1817 rc_array_t *arr; 2201 rc_array_t *arr;
1818 2202
2203 pl_tex.name = 0;
2204
1819 // thats current max. sorry. 2205 // that's current max. sorry.
1820 if (sw > 255) sw = 255; 2206 if (sw > 255) sw = 255;
1821 if (sh > 255) sh = 255; 2207 if (sh > 255) sh = 255;
1822 2208
1823 // clear key, in case of extra padding 2209 // clear key, in case of extra padding
1824 memset (&skey, 0, sizeof (skey)); 2210 memset (&skey, 0, sizeof (skey));
1828 key.g = 255; 2214 key.g = 255;
1829 key.b = 255; 2215 key.b = 255;
1830 key.a = 255; 2216 key.a = 255;
1831 key.mode = GL_QUADS; 2217 key.mode = GL_QUADS;
1832 key.format = GL_T2F_V3F; 2218 key.format = GL_T2F_V3F;
1833 key.texname = -1;
1834 2219
1835 mx += self->x; 2220 mx += self->x;
1836 my += self->y; 2221 my += self->y;
1837 2222
1838 // first pass: determine smooth_max 2223 // first pass: determine smooth_max
1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2247 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1863 2248
1864 for (z = 0; z <= 2; z++) 2249 for (z = 0; z <= 2; z++)
1865 { 2250 {
1866 memset (smooth_level, 0, sizeof (smooth_level)); 2251 memset (smooth_level, 0, sizeof (smooth_level));
2252 key.texname = -1;
1867 2253
1868 for (y = 0; y < sh; y++) 2254 for (y = 0; y < sh; y++)
1869 if (0 <= y + my && y + my < self->rows) 2255 if (0 <= y + my && y + my < self->rows)
1870 { 2256 {
1871 maprow *row = self->row + (y + my); 2257 maprow *row = self->row + (y + my);
1881 maptex tex = self->tex [tile]; 2267 maptex tex = self->tex [tile];
1882 int px, py; 2268 int px, py;
1883 2269
1884 if (key.texname != tex.name) 2270 if (key.texname != tex.name)
1885 { 2271 {
2272 self->tex [tile].unused = 0;
2273
1886 if (!tex.name) 2274 if (!tex.name)
1887 tex = self->tex [2]; /* missing, replace by noface */ 2275 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1888 2276
1889 key.texname = tex.name; 2277 key.texname = tex.name;
1890 arr = rc_array (rc, &key); 2278 arr = rc_array (rc, &key);
1891 } 2279 }
1892 2280
1893 px = (x + 1) * T - tex.w; 2281 px = (x + 1) * Th - tex.w;
1894 py = (y + 1) * T - tex.h; 2282 py = (y + 1) * Tw - tex.h;
2283
2284 if (expect_false (cell->player == player) && expect_false (z == 2))
2285 {
2286 pl_x = px;
2287 pl_y = py;
2288 pl_tex = tex;
2289 continue;
2290 }
1895 2291
1896 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2292 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1897 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2293 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1898 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2294 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1899 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2295 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1900
1901 if (cell->flags && z == 2)
1902 {
1903 // overlays such as the speech bubble, probably more to come
1904 if (cell->flags & 1)
1905 {
1906 maptex tex = self->tex [1];
1907 int px = x * T + T * 2 / 32;
1908 int py = y * T - T * 6 / 32;
1909
1910 if (tex.name)
1911 {
1912 if (key.texname != tex.name)
1913 {
1914 key.texname = tex.name;
1915 arr = rc_array (rc, &key);
1916 }
1917
1918 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1919 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1920 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1921 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1922 }
1923 }
1924 }
1925 2296
1926 // update smooth hash 2297 // update smooth hash
1927 if (tex.smoothtile) 2298 if (tex.smoothtile)
1928 { 2299 {
1929 skey.tile = tex.smoothtile; 2300 skey.tile = tex.smoothtile;
1958 // corners 2329 // corners
1959 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2330 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1960 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2331 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1961 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2332 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1962 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2333 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2334 }
2335 }
2336
2337 if (expect_false (z == 2) && expect_false (cell->flags))
2338 {
2339 // overlays such as the speech bubble, probably more to come
2340 if (cell->flags & 1)
2341 {
2342 rc_key_t key_ov = key;
2343 maptex tex = self->tex [TEXID_SPEECH];
2344 rc_array_t *arr;
2345 int px = x * Tw + Tw * 2 / 32;
2346 int py = y * Th - Th * 6 / 32;
2347
2348 key_ov.texname = tex.name;
2349 arr = rc_array (rc_ov, &key_ov);
2350
2351 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2352 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2353 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2354 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1963 } 2355 }
1964 } 2356 }
1965 } 2357 }
1966 } 2358 }
1967 2359
1994 if (!(bits & 0x1000) 2386 if (!(bits & 0x1000)
1995 && skey->level == level 2387 && skey->level == level
1996 && level > smooth_max [skey->x][skey->y]) 2388 && level > smooth_max [skey->x][skey->y])
1997 { 2389 {
1998 maptex tex = self->tex [skey->tile]; 2390 maptex tex = self->tex [skey->tile];
1999 int px = (((int)skey->x) - 1) * T; 2391 int px = (((int)skey->x) - 1) * Tw;
2000 int py = (((int)skey->y) - 1) * T; 2392 int py = (((int)skey->y) - 1) * Th;
2001 int border = bits & 15; 2393 int border = bits & 15;
2002 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2003 float dx = tex.s * .0625f; // 16 images/row 2395 float dx = tex.s * .0625f; // 16 images/row
2004 float dy = tex.t * .5f ; // 2 images/column 2396 float dy = tex.t * .5f ; // 2 images/column
2005 2397
2007 { 2399 {
2008 // this time avoiding texture state changes 2400 // this time avoiding texture state changes
2009 // save gobs of state changes. 2401 // save gobs of state changes.
2010 if (key.texname != tex.name) 2402 if (key.texname != tex.name)
2011 { 2403 {
2404 self->tex [skey->tile].unused = 0;
2405
2012 glEnd (); 2406 glEnd ();
2013 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2407 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2014 glBegin (GL_QUADS); 2408 glBegin (GL_QUADS);
2015 } 2409 }
2016 2410
2017 if (border) 2411 if (border)
2018 { 2412 {
2019 float ox = border * dx; 2413 float ox = border * dx;
2020 2414
2021 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2022 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2023 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2024 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2025 } 2419 }
2026 2420
2027 if (corner) 2421 if (corner)
2028 { 2422 {
2029 float ox = corner * dx; 2423 float ox = corner * dx;
2030 2424
2031 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2032 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2033 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2034 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2035 } 2429 }
2036 } 2430 }
2037 } 2431 }
2038 } 2432 }
2039 } 2433 }
2045 } 2439 }
2046 2440
2047 hv_clear (smooth); 2441 hv_clear (smooth);
2048 } 2442 }
2049 2443
2444 if (pl_tex.name)
2445 {
2446 maptex tex = pl_tex;
2447 int px = pl_x + sdx;
2448 int py = pl_y + sdy;
2449
2450 key.texname = tex.name;
2451 arr = rc_array (rc, &key);
2452
2453 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2454 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2455 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2456 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2457
2458 rc_draw (rc);
2459 }
2460
2461 rc_draw (rc_ov);
2462 rc_clear (rc_ov);
2463
2050 glDisable (GL_BLEND); 2464 glDisable (GL_BLEND);
2051 rc_free (rc); 2465 rc_free (rc);
2466 rc_free (rc_ov);
2052 2467
2053 // top layer: overlays such as the health bar 2468 // top layer: overlays such as the health bar
2054 for (y = 0; y < sh; y++) 2469 for (y = 0; y < sh; y++)
2055 if (0 <= y + my && y + my < self->rows) 2470 if (0 <= y + my && y + my < self->rows)
2056 { 2471 {
2059 for (x = 0; x < sw; x++) 2474 for (x = 0; x < sw; x++)
2060 if (row->c0 <= x + mx && x + mx < row->c1) 2475 if (row->c0 <= x + mx && x + mx < row->c1)
2061 { 2476 {
2062 mapcell *cell = row->col + (x + mx - row->c0); 2477 mapcell *cell = row->col + (x + mx - row->c0);
2063 2478
2064 int px = x * T; 2479 int px = x * Tw;
2065 int py = y * T; 2480 int py = y * Th;
2481
2482 if (expect_false (cell->player == player))
2483 {
2484 px += sdx;
2485 py += sdy;
2486 }
2066 2487
2067 if (cell->stat_hp) 2488 if (cell->stat_hp)
2068 { 2489 {
2069 int width = cell->stat_width * T; 2490 int width = cell->stat_width * Tw;
2070 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2071 2492
2072 glColor3ub (0, 0, 0); 2493 glColor3ub (0, 0, 0);
2073 glRectf (px + 1, py - thick - 2, 2494 glRectf (px + 1, py - thick - 2,
2074 px + width - 1, py); 2495 px + width - 1, py);
2075 2496
2081 } 2502 }
2082 } 2503 }
2083} 2504}
2084 2505
2085void 2506void
2086draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2507draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2087 CODE: 2508 CODE:
2088{ 2509{
2089 static float color[16][3] = { 2510 static float color[16][3] = {
2090 { 0.00F, 0.00F, 0.00F }, 2511 { 0.00f, 0.00f, 0.00f },
2091 { 1.00F, 1.00F, 1.00F }, 2512 { 1.00f, 1.00f, 1.00f },
2092 { 0.00F, 0.00F, 0.55F }, 2513 { 0.00f, 0.00f, 0.55f },
2093 { 1.00F, 0.00F, 0.00F }, 2514 { 1.00f, 0.00f, 0.00f },
2094 2515
2095 { 1.00F, 0.54F, 0.00F }, 2516 { 1.00f, 0.54f, 0.00f },
2096 { 0.11F, 0.56F, 1.00F }, 2517 { 0.11f, 0.56f, 1.00f },
2097 { 0.93F, 0.46F, 0.00F }, 2518 { 0.93f, 0.46f, 0.00f },
2098 { 0.18F, 0.54F, 0.34F }, 2519 { 0.18f, 0.54f, 0.34f },
2099 2520
2100 { 0.56F, 0.73F, 0.56F }, 2521 { 0.56f, 0.73f, 0.56f },
2101 { 0.80F, 0.80F, 0.80F }, 2522 { 0.80f, 0.80f, 0.80f },
2102 { 0.55F, 0.41F, 0.13F }, 2523 { 0.55f, 0.41f, 0.13f },
2103 { 0.99F, 0.77F, 0.26F }, 2524 { 0.99f, 0.77f, 0.26f },
2104 2525
2105 { 0.74F, 0.65F, 0.41F }, 2526 { 0.74f, 0.65f, 0.41f },
2106 2527
2107 { 0.00F, 1.00F, 1.00F }, 2528 { 0.00f, 1.00f, 1.00f },
2108 { 1.00F, 0.00F, 1.00F }, 2529 { 1.00f, 0.00f, 1.00f },
2109 { 1.00F, 1.00F, 0.00F }, 2530 { 1.00f, 1.00f, 0.00f },
2110 }; 2531 };
2111 2532
2112 int x, y; 2533 int x, y;
2113 2534
2114 glEnable (GL_TEXTURE_2D); 2535 glEnable (GL_TEXTURE_2D);
2536 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2537 * but the nvidia driver (185.18.14) mishandles alpha textures
2538 * and takes the colour from god knows where instead of using
2539 * Cp. MODULATE results in the same colour, but slightly different
2540 * alpha, but atcually gives us the correct colour with nvidia.
2541 */
2115 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2542 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2116 glEnable (GL_BLEND); 2543 glEnable (GL_BLEND);
2117 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2544 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2118 glBegin (GL_QUADS); 2545 glBegin (GL_QUADS);
2119 2546
2120 for (y = 0; y < h; y++) 2547 for (y = 0; y < h; y++)
2124 2551
2125 if (m) 2552 if (m)
2126 { 2553 {
2127 float *c = color [m & 15]; 2554 float *c = color [m & 15];
2128 2555
2129 float tx1 = m & 0x40 ? 0.5 : 0.; 2556 float tx1 = m & 0x40 ? 0.5f : 0.f;
2130 float tx2 = tx1 + 0.5; 2557 float tx2 = tx1 + 0.5f;
2131 2558
2132 glColor4f (c[0], c[1], c[2], 0.75); 2559 glColor4f (c[0], c[1], c[2], 1);
2133 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2560 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2134 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2561 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2135 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2562 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2136 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2563 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2137 } 2564 }
2145void 2572void
2146fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2573fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2147 PPCODE: 2574 PPCODE:
2148{ 2575{
2149 int x, y; 2576 int x, y;
2150 int sw1 = sw + 2; 2577 int sw1 = sw + 2;
2151 int sh1 = sh + 2; 2578 int sh1 = sh + 2;
2152 int sh3 = sh * 3; 2579 int sh3 = sh * 3;
2153 int sw34 = (sw * 3 + 3) & ~3; 2580 int sw3 = sw * 3;
2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2154 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2155 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2584 memset (darkness1, 0, sw1*sh1);
2156 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2157 2585
2158 SvPOK_only (darkness3_sv); 2586 SvPOK_only (darkness3_sv);
2159 SvCUR_set (darkness3_sv, sw34 * sh3); 2587 SvCUR_set (darkness3_sv, sw3 * sh3);
2160 2588
2161 mx += self->x - 1; 2589 mx += self->x - 1;
2162 my += self->y - 1; 2590 my += self->y - 1;
2163
2164 memset (darkness1, 255, sw1 * sh1);
2165 2591
2166 for (y = 0; y < sh1; y++) 2592 for (y = 0; y < sh1; y++)
2167 if (0 <= y + my && y + my < self->rows) 2593 if (0 <= y + my && y + my < self->rows)
2168 { 2594 {
2169 maprow *row = self->row + (y + my); 2595 maprow *row = self->row + (y + my);
2172 if (row->c0 <= x + mx && x + mx < row->c1) 2598 if (row->c0 <= x + mx && x + mx < row->c1)
2173 { 2599 {
2174 mapcell *cell = row->col + (x + mx - row->c0); 2600 mapcell *cell = row->col + (x + mx - row->c0);
2175 2601
2176 darkness1 [y * sw1 + x] = cell->darkness 2602 darkness1 [y * sw1 + x] = cell->darkness
2177 ? 255 - (cell->darkness - 1) 2603 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2178 : 255 - FOW_DARKNESS; 2604 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2179 } 2605 }
2180 } 2606 }
2181 2607
2182 for (y = 0; y < sh; ++y) 2608 for (y = 0; y < sh; ++y)
2183 for (x = 0; x < sw; ++x) 2609 for (x = 0; x < sw; ++x)
2202 2628
2203 uint8_t r13 = (d13 + d23 + d12) / 3; 2629 uint8_t r13 = (d13 + d23 + d12) / 3;
2204 uint8_t r23 = d23; 2630 uint8_t r23 = d23;
2205 uint8_t r33 = (d23 + d33 + d32) / 3; 2631 uint8_t r33 = (d23 + d33 + d32) / 3;
2206 2632
2207 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2633 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2208 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2634 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2209 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2210 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2636 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2211 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2212 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2213 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2639 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2214 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2215 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2216 } 2642 }
2217 2643
2218 free (darkness1); 2644 free (darkness1);
2219 2645
2220 EXTEND (SP, 3); 2646 EXTEND (SP, 3);
2221 PUSHs (sv_2mortal (newSViv (sw34))); 2647 PUSHs (sv_2mortal (newSViv (sw3)));
2222 PUSHs (sv_2mortal (newSViv (sh3))); 2648 PUSHs (sv_2mortal (newSViv (sh3)));
2223 PUSHs (darkness3_sv); 2649 PUSHs (darkness3_sv);
2224} 2650}
2225 2651
2226SV * 2652SV *
2289 else 2715 else
2290 *data++ = 0; 2716 *data++ = 0;
2291 } 2717 }
2292 } 2718 }
2293 2719
2720 /* if size is w*h + 5 then no data has been found */
2721 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2722 {
2294 SvPOK_only (data_sv); 2723 SvPOK_only (data_sv);
2295 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2724 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2725 }
2726
2296 RETVAL = data_sv; 2727 RETVAL = data_sv;
2297} 2728}
2298 OUTPUT: 2729 OUTPUT:
2299 RETVAL 2730 RETVAL
2300 2731
2301void 2732void
2302set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2733set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2303 PPCODE: 2734 PPCODE:
2304{ 2735{
2305 int x, y, z; 2736 int x, y, z;
2306 int w, h; 2737 int w, h;
2307 int x1, y1; 2738 int x1, y1;
2739 STRLEN len;
2740 uint8_t *data, *end;
2741
2742 len = SvLEN (data_sv);
2743 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2744 data = SvPVbyte_nolen (data_sv);
2745 end = data + len + 8;
2746
2747 if (len < 5)
2748 XSRETURN_EMPTY;
2308 2749
2309 if (*data++ != 0) 2750 if (*data++ != 0)
2310 XSRETURN_EMPTY; /* version mismatch */ 2751 XSRETURN_EMPTY; /* version mismatch */
2311 2752
2312 w = *data++ << 8; w |= *data++; 2753 w = *data++ << 8; w |= *data++;
2327 { 2768 {
2328 maprow *row = map_get_row (self, y); 2769 maprow *row = map_get_row (self, y);
2329 2770
2330 for (x = x0; x < x1; x++) 2771 for (x = x0; x < x1; x++)
2331 { 2772 {
2773 uint8_t flags;
2774
2775 if (data + 7 >= end)
2776 XSRETURN_EMPTY;
2777
2332 uint8_t flags = *data++; 2778 flags = *data++;
2333 2779
2334 if (flags) 2780 if (flags)
2335 { 2781 {
2336 mapcell *cell = row_get_cell (row, x); 2782 mapcell *cell = row_get_cell (row, x);
2337 tileid tile[3] = { 0, 0, 0 }; 2783 tileid tile[3] = { 0, 0, 0 };
2340 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2786 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2341 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2787 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2342 2788
2343 if (cell->darkness == 0) 2789 if (cell->darkness == 0)
2344 { 2790 {
2345 cell->darkness = 0; 2791 /*cell->darkness = 0;*/
2792 EXTEND (SP, 3);
2346 2793
2347 for (z = 0; z <= 2; z++) 2794 for (z = 0; z <= 2; z++)
2348 { 2795 {
2349 tileid t = tile [z]; 2796 tileid t = tile [z];
2350 2797
2351 if (t >= self->texs || (t && !self->tex [t].name)) 2798 if (t >= self->texs || (t && !self->tex [t].name))
2352 { 2799 {
2353 XPUSHs (sv_2mortal (newSViv (t))); 2800 PUSHs (sv_2mortal (newSViv (t)));
2354 need_texid (self, t); 2801 need_texid (self, t);
2355 } 2802 }
2356 2803
2357 cell->tile [z] = t; 2804 cell->tile [z] = t;
2358 } 2805 }
2403 if (RETVAL < 0) 2850 if (RETVAL < 0)
2404 { 2851 {
2405 RETVAL = Mix_GroupOldest (-1); 2852 RETVAL = Mix_GroupOldest (-1);
2406 2853
2407 if (RETVAL < 0) 2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2408 XSRETURN_UNDEF; 2860 XSRETURN_UNDEF;
2409 2861 }
2862 else
2410 Mix_HaltChannel (RETVAL); 2863 Mix_HaltChannel (RETVAL);
2411 } 2864 }
2412 2865
2413 Mix_UnregisterAllEffects (RETVAL); 2866 Mix_UnregisterAllEffects (RETVAL);
2414 Mix_Volume (RETVAL, 128); 2867 Mix_Volume (RETVAL, 128);
2415} 2868}
2462void 2915void
2463set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2916set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2464 CODE: 2917 CODE:
2465{ 2918{
2466 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2919 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2467 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2920 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2468 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2921 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2469} 2922}
2470 2923
2471void 2924void
2472set_reverse_stereo (DC::Channel self, int flip) 2925set_reverse_stereo (DC::Channel self, int flip)
2474 Mix_SetReverseStereo (self, flip); 2927 Mix_SetReverseStereo (self, flip);
2475 2928
2476MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2477 2930
2478PROTOTYPES: DISABLE 2931PROTOTYPES: DISABLE
2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2479 2944
2480DC::MixChunk 2945DC::MixChunk
2481new (SV *class, DC::RW rwops) 2946new (SV *class, DC::RW rwops)
2482 CODE: 2947 CODE:
2483 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2516 OUTPUT: 2981 OUTPUT:
2517 RETVAL 2982 RETVAL
2518 2983
2519MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2520 2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
2997
2521int 2998int
2522volume (int volume = -1) 2999volume (int volume = -1)
2523 PROTOTYPE: ;$ 3000 PROTOTYPE: ;$
2524 CODE: 3001 CODE:
2525 if (items > 0) 3002 if (items > 0)
2535 3012
2536void 3013void
2537halt () 3014halt ()
2538 CODE: 3015 CODE:
2539 Mix_HaltMusic (); 3016 Mix_HaltMusic ();
3017
3018int
3019playing ()
3020 CODE:
3021 RETVAL = Mix_PlayingMusic ();
3022 OUTPUT:
3023 RETVAL
2540 3024
2541DC::MixMusic 3025DC::MixMusic
2542new (SV *class, DC::RW rwops) 3026new (SV *class, DC::RW rwops)
2543 CODE: 3027 CODE:
2544 RETVAL = Mix_LoadMUS_RW (rwops); 3028 RETVAL = Mix_LoadMUS_RW (rwops);
2575 } *civ, const_iv[] = { 3059 } *civ, const_iv[] = {
2576# define const_iv(name) { # name, (IV)name } 3060# define const_iv(name) { # name, (IV)name }
2577 const_iv (GL_VENDOR), 3061 const_iv (GL_VENDOR),
2578 const_iv (GL_VERSION), 3062 const_iv (GL_VERSION),
2579 const_iv (GL_EXTENSIONS), 3063 const_iv (GL_EXTENSIONS),
3064 const_iv (GL_MAX_TEXTURE_UNITS),
2580 const_iv (GL_COLOR_MATERIAL), 3065 const_iv (GL_COLOR_MATERIAL),
2581 const_iv (GL_SMOOTH), 3066 const_iv (GL_SMOOTH),
2582 const_iv (GL_FLAT), 3067 const_iv (GL_FLAT),
2583 const_iv (GL_DITHER), 3068 const_iv (GL_DITHER),
2584 const_iv (GL_BLEND), 3069 const_iv (GL_BLEND),
2596 const_iv (GL_ZERO), 3081 const_iv (GL_ZERO),
2597 const_iv (GL_SRC_ALPHA), 3082 const_iv (GL_SRC_ALPHA),
2598 const_iv (GL_DST_ALPHA), 3083 const_iv (GL_DST_ALPHA),
2599 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3084 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2600 const_iv (GL_ONE_MINUS_DST_ALPHA), 3085 const_iv (GL_ONE_MINUS_DST_ALPHA),
3086 const_iv (GL_SRC_COLOR),
3087 const_iv (GL_DST_COLOR),
3088 const_iv (GL_ONE_MINUS_SRC_COLOR),
3089 const_iv (GL_ONE_MINUS_DST_COLOR),
2601 const_iv (GL_SRC_ALPHA_SATURATE), 3090 const_iv (GL_SRC_ALPHA_SATURATE),
2602 const_iv (GL_RGB), 3091 const_iv (GL_RGB),
2603 const_iv (GL_RGBA), 3092 const_iv (GL_RGBA),
2604 const_iv (GL_RGBA4), 3093 const_iv (GL_RGBA4),
2605 const_iv (GL_RGBA8), 3094 const_iv (GL_RGBA8),
2673 const_iv (GL_NICEST), 3162 const_iv (GL_NICEST),
2674 const_iv (GL_V2F), 3163 const_iv (GL_V2F),
2675 const_iv (GL_V3F), 3164 const_iv (GL_V3F),
2676 const_iv (GL_T2F_V3F), 3165 const_iv (GL_T2F_V3F),
2677 const_iv (GL_T2F_N3F_V3F), 3166 const_iv (GL_T2F_N3F_V3F),
3167 const_iv (GL_FUNC_ADD),
3168 const_iv (GL_FUNC_SUBTRACT),
3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2678# undef const_iv 3170# undef const_iv
2679 }; 3171 };
2680 3172
2681 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2682 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2683 3175
2684 texture_av = newAV (); 3176 texture_av = newAV ();
2685 AvREAL_off (texture_av); 3177 AvREAL_off (texture_av);
2686} 3178}
2687 3179
2688void 3180void
2689disable_GL_EXT_blend_func_separate () 3181disable_GL_EXT_blend_func_separate ()
2690 CODE: 3182 CODE:
2691 gl.BlendFuncSeparate = 0; 3183 gl.BlendFuncSeparate = 0;
2692 gl.BlendFuncSeparateEXT = 0; 3184 gl.BlendFuncSeparateEXT = 0;
3185
3186void
3187apple_nvidia_bug (int enable)
2693 3188
2694char * 3189char *
2695gl_vendor () 3190gl_vendor ()
2696 CODE: 3191 CODE:
2697 RETVAL = (char *)glGetString (GL_VENDOR); 3192 RETVAL = (char *)glGetString (GL_VENDOR);
2728 3223
2729int glGetError () 3224int glGetError ()
2730 3225
2731void glFinish () 3226void glFinish ()
2732 3227
3228void glFlush ()
3229
2733void glClear (int mask) 3230void glClear (int mask)
2734 3231
2735void glClearColor (float r, float g, float b, float a = 1.0) 3232void glClearColor (float r, float g, float b, float a = 1.0)
2736 PROTOTYPE: @ 3233 PROTOTYPE: @
2737 3234
2746void glBlendFunc (int sfactor, int dfactor) 3243void glBlendFunc (int sfactor, int dfactor)
2747 3244
2748void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3245void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2749 CODE: 3246 CODE:
2750 gl_BlendFuncSeparate (sa, da, saa, daa); 3247 gl_BlendFuncSeparate (sa, da, saa, daa);
3248
3249# void glBlendEquation (int se)
2751 3250
2752void glDepthMask (int flag) 3251void glDepthMask (int flag)
2753 3252
2754void glLogicOp (int opcode) 3253void glLogicOp (int opcode)
2755 3254
2790void glRotate (float angle, float x, float y, float z) 3289void glRotate (float angle, float x, float y, float z)
2791 CODE: 3290 CODE:
2792 glRotatef (angle, x, y, z); 3291 glRotatef (angle, x, y, z);
2793 3292
2794void glColor (float r, float g, float b, float a = 1.0) 3293void glColor (float r, float g, float b, float a = 1.0)
3294 PROTOTYPE: @
2795 ALIAS: 3295 ALIAS:
2796 glColor_premultiply = 1 3296 glColor_premultiply = 1
2797 CODE: 3297 CODE:
2798 if (ix) 3298 if (ix)
2799 { 3299 {
2904void glNewList (int list, int mode = GL_COMPILE) 3404void glNewList (int list, int mode = GL_COMPILE)
2905 3405
2906void glEndList () 3406void glEndList ()
2907 3407
2908void glCallList (int list) 3408void glCallList (int list)
3409
3410void c_init ()
3411 CODE:
3412 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3413 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2909 3414
2910MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3415MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2911 3416
2912PROTOTYPES: DISABLE 3417PROTOTYPES: DISABLE
2913 3418

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