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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.256 by root, Mon Mar 24 00:24:46 2008 UTC vs.
Revision 1.317 by root, Fri Nov 23 12:39:05 2012 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
38#include <SDL_thread.h> 37#include <SDL_thread.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
43 49
44#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
46 52
47#include <glib/gmacros.h> 53#include <glib/gmacros.h>
65# include <netinet/in.h> 71# include <netinet/in.h>
66# include <netinet/tcp.h> 72# include <netinet/tcp.h>
67# include <inttypes.h> 73# include <inttypes.h>
68#endif 74#endif
69 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
71 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
72#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
73 91
74#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
75#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
76 94
77#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
78 96
79/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81 99
82#if 0 100#define KMOD_LRAM 0x10000 // our extension
83# define PARACHUTE SDL_INIT_NOPARACHUTE 101
84#else 102#define TEXID_SPEECH 1
85# define PARACHUTE 0 103#define TEXID_NOFACE 2
86#endif 104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
87 123
88static AV *texture_av; 124static AV *texture_av;
89 125
90static struct 126static struct
91{ 127{
185 221
186static void 222static void
187layout_update_font (DC__Layout self) 223layout_update_font (DC__Layout self)
188{ 224{
189 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
190 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
191 */ 227 */
192 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
193 229
194 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
195 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
223 int w, h; 259 int w, h;
224 float s, t; 260 float s, t;
225 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
226 tileid smoothtile; 262 tileid smoothtile;
227 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
228} maptex; 265} maptex;
229 266
230typedef struct { 267typedef struct {
231 uint32_t player; 268 uint32_t player;
232 tileid tile[3]; 269 tileid tile[3];
364 self->oy = 0; 401 self->oy = 0;
365 self->row = 0; 402 self->row = 0;
366 self->rows = 0; 403 self->rows = 0;
367} 404}
368 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
369static void 416static void
370map_blank (DC__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
371{ 418{
372 int x, y; 419 int x, y;
373 maprow *row; 420 maprow *row;
387 if (x >= row->c1) 434 if (x >= row->c1)
388 break; 435 break;
389 436
390 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
391 438
392 cell->darkness = 0; 439 CELL_CLEAR (cell);
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
396 } 440 }
397 } 441 }
398} 442}
399 443
400typedef struct { 444typedef struct {
435 ev.code = 1; 479 ev.code = 1;
436 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
437 ev.data2 = 0; 481 ev.data2 = 0;
438 482
439 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
440} 490}
441 491
442static unsigned int 492static unsigned int
443minpot (unsigned int n) 493minpot (unsigned int n)
444{ 494{
511 if (!svp || !SvTRUE (*svp)) 561 if (!svp || !SvTRUE (*svp))
512 return 0; 562 return 0;
513 563
514 return 1; 564 return 1;
515} 565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main (SV *real_main)
583{
584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
588}
589
590#ifdef __MACOSX__
591 static SV *real_main;
592
593 /* to due surprising braindamage on the side of SDL design, we
594 * do some mind-boggling hack here: SDL requires a custom main()
595 * on OS X, so... we provide one and call the original main(), which,
596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
597 * and which calls our main (== SDL_main) back.
598 */
599 extern C_LINKAGE int
600 main (int argc, char *argv[])
601 {
602 deliantra_main (real_main);
603 }
604
605 #undef main
606
607 extern C_LINKAGE int main (int argc, char *argv[]);
608
609 static void
610 SDL_main_hack (SV *real_main_)
611 {
612 real_main = real_main_;
613
614 char *argv[] = { "deliantra client", 0 };
615 (main) (1, argv);
616 }
617#else
618 static void
619 SDL_main_hack (SV *real_main)
620 {
621 deliantra_main (real_main);
622 }
623#endif
516 624
517MODULE = Deliantra::Client PACKAGE = DC 625MODULE = Deliantra::Client PACKAGE = DC
518 626
519PROTOTYPES: ENABLE 627PROTOTYPES: ENABLE
520 628
549 const_iv (SDL_USEREVENT), 657 const_iv (SDL_USEREVENT),
550 658
551 const_iv (SDL_APPINPUTFOCUS), 659 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS), 660 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE), 661 const_iv (SDL_APPACTIVE),
662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
554 712
555 const_iv (SDLK_FIRST), 713 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST), 714 const_iv (SDLK_LAST),
557 const_iv (SDLK_KP0), 715 const_iv (SDLK_KP0),
558 const_iv (SDLK_KP1), 716 const_iv (SDLK_KP1),
634 const_iv (KMOD_RMETA), 792 const_iv (KMOD_RMETA),
635 const_iv (KMOD_NUM), 793 const_iv (KMOD_NUM),
636 const_iv (KMOD_CAPS), 794 const_iv (KMOD_CAPS),
637 const_iv (KMOD_MODE), 795 const_iv (KMOD_MODE),
638 796
797 const_iv (KMOD_LRAM),
798
639 const_iv (MIX_DEFAULT_FORMAT), 799 const_iv (MIX_DEFAULT_FORMAT),
800
801 const_iv (SDL_INIT_TIMER),
802 const_iv (SDL_INIT_AUDIO),
803 const_iv (SDL_INIT_VIDEO),
804 const_iv (SDL_INIT_CDROM),
805 const_iv (SDL_INIT_JOYSTICK),
806 const_iv (SDL_INIT_EVERYTHING),
807 const_iv (SDL_INIT_NOPARACHUTE),
808 const_iv (SDL_INIT_EVENTTHREAD),
809
810 const_iv (SDL_GL_RED_SIZE),
811 const_iv (SDL_GL_GREEN_SIZE),
812 const_iv (SDL_GL_BLUE_SIZE),
813 const_iv (SDL_GL_ALPHA_SIZE),
814 const_iv (SDL_GL_DOUBLEBUFFER),
815 const_iv (SDL_GL_BUFFER_SIZE),
816 const_iv (SDL_GL_DEPTH_SIZE),
817 const_iv (SDL_GL_STENCIL_SIZE),
818 const_iv (SDL_GL_ACCUM_RED_SIZE),
819 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
820 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
821 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
822 const_iv (SDL_GL_STEREO),
823 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
824 const_iv (SDL_GL_MULTISAMPLESAMPLES),
825 const_iv (SDL_GL_ACCELERATED_VISUAL),
826 const_iv (SDL_GL_SWAP_CONTROL),
827
828 const_iv (FOW_DARKNESS)
640# undef const_iv 829# undef const_iv
641 }; 830 };
642 831
643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
645 834
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
648} 837}
649 838
666 855
667IV minpot (UV n) 856IV minpot (UV n)
668 857
669IV popcount (UV n) 858IV popcount (UV n)
670 859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
865
671void 866void
672pango_init () 867pango_init ()
673 CODE: 868 CODE:
674{ 869{
675 opengl_fontmap = pango_opengl_font_map_new (); 870 opengl_fontmap = pango_opengl_font_map_new ();
676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 871 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 872 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
873 /*pango_context_set_font_description (opengl_context, default_font);*/
678#if PANGO_VERSION_CHECK (1, 15, 2) 874#if PANGO_VERSION_CHECK (1, 15, 2)
679 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 875 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
680 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 876 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
681#endif 877#endif
682} 878}
683 879
684char *
685SDL_GetError () 880char *SDL_GetError ()
686 881
687int 882void SDL_main_hack (SV *real_main)
688SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 883 PROTOTYPE: &
689 884
690void 885int SDL_Init (U32 flags)
886
887int SDL_InitSubSystem (U32 flags)
888
889void SDL_QuitSubSystem (U32 flags)
890
691SDL_Quit () 891void SDL_Quit ()
892
893int SDL_GL_SetAttribute (int attr, int value)
894
895int SDL_GL_GetAttribute (int attr)
896 CODE:
897 if (SDL_GL_GetAttribute (attr, &RETVAL))
898 XSRETURN_UNDEF;
899 OUTPUT:
900 RETVAL
692 901
693void 902void
694SDL_ListModes (int rgb, int alpha) 903SDL_ListModes (int rgb, int alpha)
695 PPCODE: 904 PPCODE:
696{ 905{
708 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 917 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
709 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 918 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
710 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 919 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
711 920
712 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 921 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
713#if SDL_VERSION_ATLEAST(1,2,10)
714 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
715 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 922 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
716#endif
717 923
718 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 924 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
719 925
720 if (m && m != (SDL_Rect **)-1) 926 if (m && m != (SDL_Rect **)-1)
721 while (*m) 927 while (*m)
722 { 928 {
723 if ((*m)->w >= 800 && (*m)->h >= 480) 929 if ((*m)->w >= 400 && (*m)->h >= 300)
724 { 930 {
725 AV *av = newAV (); 931 AV *av = newAV ();
726 av_push (av, newSViv ((*m)->w)); 932 av_push (av, newSViv ((*m)->w));
727 av_push (av, newSViv ((*m)->h)); 933 av_push (av, newSViv ((*m)->h));
728 av_push (av, newSViv (rgb)); 934 av_push (av, newSViv (rgb));
751 ); 957 );
752 958
753 if (RETVAL) 959 if (RETVAL)
754 { 960 {
755 av_clear (texture_av); 961 av_clear (texture_av);
756
757 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
758#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 962#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
759#include "glfunc.h" 963#include "glfunc.h"
760#undef GL_FUNC 964#undef GL_FUNC
965 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
966 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
761 } 967 }
762} 968}
763 OUTPUT: 969 OUTPUT:
764 RETVAL 970 RETVAL
765 971
766void 972void
973SDL_WM_SetCaption (const char *title, const char *icon)
974
975void
767SDL_GL_SwapBuffers () 976SDL_GL_SwapBuffers ()
768 977
769char * 978char *
770SDL_GetKeyName (int sym) 979SDL_GetKeyName (int sym)
771 980
773SDL_GetAppState () 982SDL_GetAppState ()
774 983
775int 984int
776SDL_GetModState () 985SDL_GetModState ()
777 986
987int
988SDL_WaitEvent ()
989 C_ARGS: 0
990
778void 991void
992SDL_PumpEvents ()
993
994void
779poll_events () 995peep_events ()
780 PPCODE: 996 PPCODE:
781{ 997{
782 SDL_Event ev; 998 SDL_Event ev;
783 999
784 SDL_PumpEvents (); 1000 SDL_PumpEvents ();
791 { 1007 {
792 case SDL_KEYDOWN: 1008 case SDL_KEYDOWN:
793 case SDL_KEYUP: 1009 case SDL_KEYUP:
794 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1010 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
795 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1011 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
796 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1012 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
797 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1013 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
798 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1014 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
799 break; 1015 break;
800 1016
801 case SDL_ACTIVEEVENT: 1017 case SDL_ACTIVEEVENT:
802 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1018 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
820 x = ev.motion.x; 1036 x = ev.motion.x;
821 y = ev.motion.y; 1037 y = ev.motion.y;
822 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1038 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
823 } 1039 }
824 1040
825 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1041 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
826 hv_store (hv, "state", 5, newSViv (state), 0); 1042 hv_store (hv, "state", 5, newSViv (state), 0);
827 hv_store (hv, "x", 1, newSViv (x), 0); 1043 hv_store (hv, "x", 1, newSViv (x), 0);
828 hv_store (hv, "y", 1, newSViv (y), 0); 1044 hv_store (hv, "y", 1, newSViv (y), 0);
829 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1045 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
830 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1046 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
850 1066
851 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1067 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
852 } 1068 }
853} 1069}
854 1070
1071char *
1072SDL_AudioDriverName ()
1073 CODE:
1074{
1075 char buf [256];
1076 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1077 XSRETURN_UNDEF;
1078
1079 RETVAL = buf;
1080}
1081 OUTPUT:
1082 RETVAL
1083
855int 1084int
856Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1085Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
857 POSTCALL: 1086 POSTCALL:
858 Mix_HookMusicFinished (music_finished); 1087 Mix_HookMusicFinished (music_finished);
859 Mix_ChannelFinished (channel_finished); 1088 Mix_ChannelFinished (channel_finished);
915 } 1144 }
916 } 1145 }
917#endif 1146#endif
918} 1147}
919 1148
920void 1149int
921add_font (char *file) 1150add_font (char *file)
922 CODE: 1151 CODE:
923 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1152 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1153 OUTPUT:
1154 RETVAL
1155
1156void
1157IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1158
1159# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1160void
1161Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
924 1162
925void 1163void
926load_image_inline (SV *image_) 1164load_image_inline (SV *image_)
927 ALIAS: 1165 ALIAS:
928 load_image_file = 1 1166 load_image_file = 1
1044#if DEBUG 1282#if DEBUG
1045 VALGRIND_DO_LEAK_CHECK; 1283 VALGRIND_DO_LEAK_CHECK;
1046#endif 1284#endif
1047} 1285}
1048 1286
1287int
1288SvREFCNT (SV *sv)
1289 CODE:
1290 RETVAL = SvREFCNT (sv);
1291 OUTPUT:
1292 RETVAL
1293
1049MODULE = Deliantra::Client PACKAGE = DC::Font 1294MODULE = Deliantra::Client PACKAGE = DC::Font
1050 1295
1051PROTOTYPES: DISABLE 1296PROTOTYPES: DISABLE
1052 1297
1053DC::Font 1298DC::Font
1247 1492
1248void 1493void
1249set_height (DC::Layout self, int base_height) 1494set_height (DC::Layout self, int base_height)
1250 CODE: 1495 CODE:
1251 if (self->base_height != base_height) 1496 if (self->base_height != base_height)
1252 { 1497 {
1253 self->base_height = base_height; 1498 self->base_height = base_height;
1254 layout_update_font (self); 1499 layout_update_font (self);
1255 } 1500 }
1256 1501
1257void 1502void
1482 if (ix) 1727 if (ix)
1483 { 1728 {
1484 glDisable (GL_ALPHA_TEST); 1729 glDisable (GL_ALPHA_TEST);
1485 glDisable (GL_BLEND); 1730 glDisable (GL_BLEND);
1486 } 1731 }
1732}
1733
1734void
1735draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1736 PROTOTYPE: @
1737 CODE:
1738{
1739 glEnable (GL_BLEND);
1740 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1741 glEnable (GL_TEXTURE_2D);
1742 glBindTexture (GL_TEXTURE_2D, name1);
1743
1744 glColor3f (intensity, intensity, intensity);
1745 glPushMatrix ();
1746 glScalef (1./3, 1./3, 1.);
1747
1748 if (blend > 0.f)
1749 {
1750 float dx3 = dx * -3.f / w;
1751 float dy3 = dy * -3.f / h;
1752 GLfloat env_color[4] = { 0., 0., 0., blend };
1753
1754 /* interpolate the two shadow textures */
1755 /* stage 0 == rgb(glcolor) + alpha(t0) */
1756 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1757
1758 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1759 gl.ActiveTexture (GL_TEXTURE1);
1760 glEnable (GL_TEXTURE_2D);
1761 glBindTexture (GL_TEXTURE_2D, name2);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1763
1764 /* rgb == rgb(glcolor) */
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1768
1769 /* alpha = interpolate t0, t1 by env_alpha */
1770 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1774 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1775
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1781
1782 glBegin (GL_QUADS);
1783 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1784 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1787 glEnd ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 gl.ActiveTexture (GL_TEXTURE0);
1791 }
1792 else
1793 {
1794 /* simple blending of one texture, also opengl <1.3 path */
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1796
1797 glBegin (GL_QUADS);
1798 glTexCoord2f (0, 0); glVertex2f (0, 0);
1799 glTexCoord2f (0, t); glVertex2f (0, h);
1800 glTexCoord2f (s, t); glVertex2f (w, h);
1801 glTexCoord2f (s, 0); glVertex2f (w, 0);
1802 glEnd ();
1803 }
1804
1805 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1806 {
1807 int x, y;
1808 int dx3 = dx * 3;
1809 int dy3 = dy * 3;
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1812 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1813 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1814 glTranslatef (-1., -1., 0);
1815 glBegin (GL_QUADS);
1816
1817 for (y = 1; y < h; y += 3)
1818 {
1819 int y1 = y - dy3;
1820 int y1valid = y1 >= 0 && y1 < h;
1821
1822 for (x = 1; x < w; x += 3)
1823 {
1824 int x1 = x - dx3;
1825 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1826 uint8_t h2;
1827
1828 if (y1valid && x1 >= 0 && x1 < w)
1829 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1830 else
1831 h2 = 1; /* out of range == invisible */
1832
1833 if (h1 || h2)
1834 {
1835 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1836 glColor4f (1., 1., 1., alpha);
1837
1838 glTexCoord2f (0, 0.); glVertex2i (x , y );
1839 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1840 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1841 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1842 }
1843 }
1844 }
1845 }
1846
1847 glEnd ();
1848
1849 glPopMatrix ();
1850
1851 glDisable (GL_TEXTURE_2D);
1852 glDisable (GL_BLEND);
1487} 1853}
1488 1854
1489IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1855IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1490 CODE: 1856 CODE:
1491{ 1857{
1597 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1963 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1598 // use uglier nearest interpolation because linear suffers 1964 // use uglier nearest interpolation because linear suffers
1599 // from transparent color bleeding and ugly wrapping effects. 1965 // from transparent color bleeding and ugly wrapping effects.
1600 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1966 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1601} 1967}
1968
1969void
1970expire_textures (DC::Map self, int texid, int count)
1971 PPCODE:
1972 for (; texid < self->texs && count; ++texid, --count)
1973 {
1974 maptex *tex = self->tex + texid;
1975
1976 if (tex->name)
1977 {
1978 if (tex->unused)
1979 {
1980 tex->name = 0;
1981 tex->unused = 0;
1982 XPUSHs (sv_2mortal (newSViv (texid)));
1983 }
1984 else
1985 tex->unused = 1;
1986 }
1987 }
1602 1988
1603int 1989int
1604ox (DC::Map self) 1990ox (DC::Map self)
1605 ALIAS: 1991 ALIAS:
1606 oy = 1 1992 oy = 1
1646 self->y += MAP_EXTEND_Y; 2032 self->y += MAP_EXTEND_Y;
1647 } 2033 }
1648} 2034}
1649 2035
1650SV * 2036SV *
1651map1a_update (DC::Map self, SV *data_, int extmap) 2037map1a_update (DC::Map self, SV *data_)
1652 CODE: 2038 CODE:
1653{ 2039{
1654 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2040 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1655 uint8_t *data_end = (uint8_t *)SvEND (data_); 2041 uint8_t *data_end = (uint8_t *)SvEND (data_);
1656 mapcell *cell; 2042 mapcell *cell;
1677 2063
1678 //TODO: don't trust server data to be in-range(!) 2064 //TODO: don't trust server data to be in-range(!)
1679 2065
1680 if (flags & 8) 2066 if (flags & 8)
1681 { 2067 {
2068 uint8_t ext, cmd;
2069
1682 if (extmap) 2070 do
1683 { 2071 {
1684 uint8_t ext, cmd; 2072 ext = *data++;
2073 cmd = ext & 0x7f;
1685 2074
1686 do 2075 if (cmd < 4)
2076 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2077 else if (cmd == 5) // health
1687 { 2078 {
1688 ext = *data++;
1689 cmd = ext & 0x3f;
1690
1691 if (cmd < 4)
1692 cell->darkness = 255 - ext * 64 + 1;
1693 else if (cmd == 5) // health
1694 {
1695 cell->stat_width = 1; 2079 cell->stat_width = 1;
1696 cell->stat_hp = *data++; 2080 cell->stat_hp = *data++;
1697 }
1698 else if (cmd == 6) // monster width
1699 cell->stat_width = *data++ + 1;
1700 else if (cmd == 0x47)
1701 {
1702 if (*data == 4)
1703 ; // decode player count
1704
1705 data += *data + 1;
1706 }
1707 else if (cmd == 8) // cell flags
1708 cell->flags = *data++;
1709 else if (ext & 0x40) // unknown, multibyte => skip
1710 data += *data + 1;
1711 else
1712 data++;
1713 } 2081 }
1714 while (ext & 0x80); 2082 else if (cmd == 6) // monster width
2083 cell->stat_width = *data++ + 1;
2084 else if (cmd == 0x47)
2085 {
2086 if (*data == 1) cell->player = data [1];
2087 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2088 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2089 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2090
2091 data += *data + 1;
2092 }
2093 else if (cmd == 8) // cell flags
2094 cell->flags = *data++;
2095 else if (ext & 0x40) // unknown, multibyte => skip
2096 data += *data + 1;
2097 else
2098 data++;
1715 } 2099 }
1716 else 2100 while (ext & 0x80);
1717 cell->darkness = *data++ + 1;
1718 } 2101 }
1719 2102
1720 for (z = 0; z <= 2; ++z) 2103 for (z = 0; z <= 2; ++z)
1721 if (flags & (4 >> z)) 2104 if (flags & (4 >> z))
1722 { 2105 {
1725 cell->tile [z] = self->face2tile [face]; 2108 cell->tile [z] = self->face2tile [face];
1726 2109
1727 if (cell->tile [z]) 2110 if (cell->tile [z])
1728 { 2111 {
1729 maptex *tex = self->tex + cell->tile [z]; 2112 maptex *tex = self->tex + cell->tile [z];
2113 tex->unused = 0;
1730 if (!tex->name) 2114 if (!tex->name)
1731 av_push (missing, newSViv (cell->tile [z])); 2115 av_push (missing, newSViv (cell->tile [z]));
1732 2116
1733 if (tex->smoothtile) 2117 if (tex->smoothtile)
1734 { 2118 {
1735 maptex *smooth = self->tex + tex->smoothtile; 2119 maptex *smooth = self->tex + tex->smoothtile;
2120 smooth->unused = 0;
1736 if (!smooth->name) 2121 if (!smooth->name)
1737 av_push (missing, newSViv (tex->smoothtile)); 2122 av_push (missing, newSViv (tex->smoothtile));
1738 } 2123 }
1739 } 2124 }
1740 } 2125 }
1741 } 2126 }
1742 else 2127 else
1743 cell->darkness = 0; 2128 CELL_CLEAR (cell);
1744 } 2129 }
1745} 2130}
1746 OUTPUT: 2131 OUTPUT:
1747 RETVAL 2132 RETVAL
1748 2133
1768 ? self->row + y 2153 ? self->row + y
1769 : 0; 2154 : 0;
1770 2155
1771 for (x = x0; x < x1; x++) 2156 for (x = x0; x < x1; x++)
1772 { 2157 {
1773 int r = 32, g = 32, b = 32, a = 192; 2158 unsigned int r = 32, g = 32, b = 32, a = 192;
1774 2159
1775 if (row && row->c0 <= x && x < row->c1) 2160 if (row && row->c0 <= x && x < row->c1)
1776 { 2161 {
1777 mapcell *cell = row->col + (x - row->c0); 2162 mapcell *cell = row->col + (x - row->c0);
1778 2163
1780 { 2165 {
1781 maptex tex = self->tex [cell->tile [z]]; 2166 maptex tex = self->tex [cell->tile [z]];
1782 int a0 = 255 - tex.a; 2167 int a0 = 255 - tex.a;
1783 int a1 = tex.a; 2168 int a1 = tex.a;
1784 2169
1785 r = (r * a0 + tex.r * a1) / 255; 2170 r = div255 (r * a0 + tex.r * a1);
1786 g = (g * a0 + tex.g * a1) / 255; 2171 g = div255 (g * a0 + tex.g * a1);
1787 b = (b * a0 + tex.b * a1) / 255; 2172 b = div255 (b * a0 + tex.b * a1);
1788 a = (a * a0 + tex.a * a1) / 255; 2173 a = div255 (a * a0 + tex.a * a1);
1789 } 2174 }
1790 } 2175 }
1791 2176
1792 *map++ = (r ) 2177 *map++ = (r )
1793 | (g << 8) 2178 | (g << 8)
1800} 2185}
1801 OUTPUT: 2186 OUTPUT:
1802 RETVAL 2187 RETVAL
1803 2188
1804void 2189void
1805draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2190draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1806 CODE: 2191 CODE:
1807{ 2192{
1808 int x, y, z; 2193 int x, y, z;
1809 2194
1810 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2195 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1811 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2196 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1812 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2197 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1813 smooth_key skey; 2198 smooth_key skey;
1814 2199 int pl_x, pl_y;
2200 maptex pl_tex;
1815 rc_t *rc = rc_alloc (); 2201 rc_t *rc = rc_alloc ();
2202 rc_t *rc_ov = rc_alloc ();
1816 rc_key_t key; 2203 rc_key_t key;
1817 rc_array_t *arr; 2204 rc_array_t *arr;
1818 2205
2206 pl_tex.name = 0;
2207
1819 // thats current max. sorry. 2208 // that's current max. sorry.
1820 if (sw > 255) sw = 255; 2209 if (sw > 255) sw = 255;
1821 if (sh > 255) sh = 255; 2210 if (sh > 255) sh = 255;
1822 2211
1823 // clear key, in case of extra padding 2212 // clear key, in case of extra padding
1824 memset (&skey, 0, sizeof (skey)); 2213 memset (&skey, 0, sizeof (skey));
1828 key.g = 255; 2217 key.g = 255;
1829 key.b = 255; 2218 key.b = 255;
1830 key.a = 255; 2219 key.a = 255;
1831 key.mode = GL_QUADS; 2220 key.mode = GL_QUADS;
1832 key.format = GL_T2F_V3F; 2221 key.format = GL_T2F_V3F;
1833 key.texname = -1;
1834 2222
1835 mx += self->x; 2223 mx += self->x;
1836 my += self->y; 2224 my += self->y;
1837 2225
1838 // first pass: determine smooth_max 2226 // first pass: determine smooth_max
1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2250 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1863 2251
1864 for (z = 0; z <= 2; z++) 2252 for (z = 0; z <= 2; z++)
1865 { 2253 {
1866 memset (smooth_level, 0, sizeof (smooth_level)); 2254 memset (smooth_level, 0, sizeof (smooth_level));
2255 key.texname = -1;
1867 2256
1868 for (y = 0; y < sh; y++) 2257 for (y = 0; y < sh; y++)
1869 if (0 <= y + my && y + my < self->rows) 2258 if (0 <= y + my && y + my < self->rows)
1870 { 2259 {
1871 maprow *row = self->row + (y + my); 2260 maprow *row = self->row + (y + my);
1881 maptex tex = self->tex [tile]; 2270 maptex tex = self->tex [tile];
1882 int px, py; 2271 int px, py;
1883 2272
1884 if (key.texname != tex.name) 2273 if (key.texname != tex.name)
1885 { 2274 {
2275 self->tex [tile].unused = 0;
2276
1886 if (!tex.name) 2277 if (!tex.name)
1887 tex = self->tex [2]; /* missing, replace by noface */ 2278 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1888 2279
1889 key.texname = tex.name; 2280 key.texname = tex.name;
1890 arr = rc_array (rc, &key); 2281 arr = rc_array (rc, &key);
1891 } 2282 }
1892 2283
1893 px = (x + 1) * T - tex.w; 2284 px = (x + 1) * Th - tex.w;
1894 py = (y + 1) * T - tex.h; 2285 py = (y + 1) * Tw - tex.h;
2286
2287 if (expect_false (cell->player == player) && expect_false (z == 2))
2288 {
2289 pl_x = px;
2290 pl_y = py;
2291 pl_tex = tex;
2292 continue;
2293 }
1895 2294
1896 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1897 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1898 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2297 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1899 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2298 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1900
1901 if (cell->flags && z == 2)
1902 {
1903 // overlays such as the speech bubble, probably more to come
1904 if (cell->flags & 1)
1905 {
1906 maptex tex = self->tex [1];
1907 int px = x * T + T * 2 / 32;
1908 int py = y * T - T * 6 / 32;
1909
1910 if (tex.name)
1911 {
1912 if (key.texname != tex.name)
1913 {
1914 key.texname = tex.name;
1915 arr = rc_array (rc, &key);
1916 }
1917
1918 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1919 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1920 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1921 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1922 }
1923 }
1924 }
1925 2299
1926 // update smooth hash 2300 // update smooth hash
1927 if (tex.smoothtile) 2301 if (tex.smoothtile)
1928 { 2302 {
1929 skey.tile = tex.smoothtile; 2303 skey.tile = tex.smoothtile;
1958 // corners 2332 // corners
1959 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2333 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1960 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2334 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1961 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2335 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1962 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2336 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2337 }
2338 }
2339
2340 if (expect_false (z == 2) && expect_false (cell->flags))
2341 {
2342 // overlays such as the speech bubble, probably more to come
2343 if (cell->flags & 1)
2344 {
2345 rc_key_t key_ov = key;
2346 maptex tex = self->tex [TEXID_SPEECH];
2347 rc_array_t *arr;
2348 int px = x * Tw + Tw * 2 / 32;
2349 int py = y * Th - Th * 6 / 32;
2350
2351 key_ov.texname = tex.name;
2352 arr = rc_array (rc_ov, &key_ov);
2353
2354 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2355 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2356 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2357 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1963 } 2358 }
1964 } 2359 }
1965 } 2360 }
1966 } 2361 }
1967 2362
1994 if (!(bits & 0x1000) 2389 if (!(bits & 0x1000)
1995 && skey->level == level 2390 && skey->level == level
1996 && level > smooth_max [skey->x][skey->y]) 2391 && level > smooth_max [skey->x][skey->y])
1997 { 2392 {
1998 maptex tex = self->tex [skey->tile]; 2393 maptex tex = self->tex [skey->tile];
1999 int px = (((int)skey->x) - 1) * T; 2394 int px = (((int)skey->x) - 1) * Tw;
2000 int py = (((int)skey->y) - 1) * T; 2395 int py = (((int)skey->y) - 1) * Th;
2001 int border = bits & 15; 2396 int border = bits & 15;
2002 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2397 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2003 float dx = tex.s * .0625f; // 16 images/row 2398 float dx = tex.s * .0625f; // 16 images/row
2004 float dy = tex.t * .5f ; // 2 images/column 2399 float dy = tex.t * .5f ; // 2 images/column
2005 2400
2007 { 2402 {
2008 // this time avoiding texture state changes 2403 // this time avoiding texture state changes
2009 // save gobs of state changes. 2404 // save gobs of state changes.
2010 if (key.texname != tex.name) 2405 if (key.texname != tex.name)
2011 { 2406 {
2407 self->tex [skey->tile].unused = 0;
2408
2012 glEnd (); 2409 glEnd ();
2013 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2410 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2014 glBegin (GL_QUADS); 2411 glBegin (GL_QUADS);
2015 } 2412 }
2016 2413
2017 if (border) 2414 if (border)
2018 { 2415 {
2019 float ox = border * dx; 2416 float ox = border * dx;
2020 2417
2021 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2418 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2022 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2419 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2023 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2420 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2024 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2421 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2025 } 2422 }
2026 2423
2027 if (corner) 2424 if (corner)
2028 { 2425 {
2029 float ox = corner * dx; 2426 float ox = corner * dx;
2030 2427
2031 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2428 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2032 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2429 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2033 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2430 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2034 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2431 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2035 } 2432 }
2036 } 2433 }
2037 } 2434 }
2038 } 2435 }
2039 } 2436 }
2045 } 2442 }
2046 2443
2047 hv_clear (smooth); 2444 hv_clear (smooth);
2048 } 2445 }
2049 2446
2447 if (pl_tex.name)
2448 {
2449 maptex tex = pl_tex;
2450 int px = pl_x + sdx;
2451 int py = pl_y + sdy;
2452
2453 key.texname = tex.name;
2454 arr = rc_array (rc, &key);
2455
2456 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2457 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2458 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2459 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2460
2461 rc_draw (rc);
2462 }
2463
2464 rc_draw (rc_ov);
2465 rc_clear (rc_ov);
2466
2050 glDisable (GL_BLEND); 2467 glDisable (GL_BLEND);
2051 rc_free (rc); 2468 rc_free (rc);
2469 rc_free (rc_ov);
2052 2470
2053 // top layer: overlays such as the health bar 2471 // top layer: overlays such as the health bar
2054 for (y = 0; y < sh; y++) 2472 for (y = 0; y < sh; y++)
2055 if (0 <= y + my && y + my < self->rows) 2473 if (0 <= y + my && y + my < self->rows)
2056 { 2474 {
2059 for (x = 0; x < sw; x++) 2477 for (x = 0; x < sw; x++)
2060 if (row->c0 <= x + mx && x + mx < row->c1) 2478 if (row->c0 <= x + mx && x + mx < row->c1)
2061 { 2479 {
2062 mapcell *cell = row->col + (x + mx - row->c0); 2480 mapcell *cell = row->col + (x + mx - row->c0);
2063 2481
2064 int px = x * T; 2482 int px = x * Tw;
2065 int py = y * T; 2483 int py = y * Th;
2484
2485 if (expect_false (cell->player == player))
2486 {
2487 px += sdx;
2488 py += sdy;
2489 }
2066 2490
2067 if (cell->stat_hp) 2491 if (cell->stat_hp)
2068 { 2492 {
2069 int width = cell->stat_width * T; 2493 int width = cell->stat_width * Tw;
2070 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2494 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2071 2495
2072 glColor3ub (0, 0, 0); 2496 glColor3ub (0, 0, 0);
2073 glRectf (px + 1, py - thick - 2, 2497 glRectf (px + 1, py - thick - 2,
2074 px + width - 1, py); 2498 px + width - 1, py);
2075 2499
2081 } 2505 }
2082 } 2506 }
2083} 2507}
2084 2508
2085void 2509void
2086draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2510draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2087 CODE: 2511 CODE:
2088{ 2512{
2089 static float color[16][3] = { 2513 static float color[16][3] = {
2090 { 0.00F, 0.00F, 0.00F }, 2514 { 0.00f, 0.00f, 0.00f },
2091 { 1.00F, 1.00F, 1.00F }, 2515 { 1.00f, 1.00f, 1.00f },
2092 { 0.00F, 0.00F, 0.55F }, 2516 { 0.00f, 0.00f, 0.55f },
2093 { 1.00F, 0.00F, 0.00F }, 2517 { 1.00f, 0.00f, 0.00f },
2094 2518
2095 { 1.00F, 0.54F, 0.00F }, 2519 { 1.00f, 0.54f, 0.00f },
2096 { 0.11F, 0.56F, 1.00F }, 2520 { 0.11f, 0.56f, 1.00f },
2097 { 0.93F, 0.46F, 0.00F }, 2521 { 0.93f, 0.46f, 0.00f },
2098 { 0.18F, 0.54F, 0.34F }, 2522 { 0.18f, 0.54f, 0.34f },
2099 2523
2100 { 0.56F, 0.73F, 0.56F }, 2524 { 0.56f, 0.73f, 0.56f },
2101 { 0.80F, 0.80F, 0.80F }, 2525 { 0.80f, 0.80f, 0.80f },
2102 { 0.55F, 0.41F, 0.13F }, 2526 { 0.55f, 0.41f, 0.13f },
2103 { 0.99F, 0.77F, 0.26F }, 2527 { 0.99f, 0.77f, 0.26f },
2104 2528
2105 { 0.74F, 0.65F, 0.41F }, 2529 { 0.74f, 0.65f, 0.41f },
2106 2530
2107 { 0.00F, 1.00F, 1.00F }, 2531 { 0.00f, 1.00f, 1.00f },
2108 { 1.00F, 0.00F, 1.00F }, 2532 { 1.00f, 0.00f, 1.00f },
2109 { 1.00F, 1.00F, 0.00F }, 2533 { 1.00f, 1.00f, 0.00f },
2110 }; 2534 };
2111 2535
2112 int x, y; 2536 int x, y;
2113 2537
2114 glEnable (GL_TEXTURE_2D); 2538 glEnable (GL_TEXTURE_2D);
2539 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2540 * but the nvidia driver (185.18.14) mishandles alpha textures
2541 * and takes the colour from god knows where instead of using
2542 * Cp. MODULATE results in the same colour, but slightly different
2543 * alpha, but atcually gives us the correct colour with nvidia.
2544 */
2115 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2545 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2116 glEnable (GL_BLEND); 2546 glEnable (GL_BLEND);
2117 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2547 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2118 glBegin (GL_QUADS); 2548 glBegin (GL_QUADS);
2119 2549
2120 for (y = 0; y < h; y++) 2550 for (y = 0; y < h; y++)
2124 2554
2125 if (m) 2555 if (m)
2126 { 2556 {
2127 float *c = color [m & 15]; 2557 float *c = color [m & 15];
2128 2558
2129 float tx1 = m & 0x40 ? 0.5 : 0.; 2559 float tx1 = m & 0x40 ? 0.5f : 0.f;
2130 float tx2 = tx1 + 0.5; 2560 float tx2 = tx1 + 0.5f;
2131 2561
2132 glColor4f (c[0], c[1], c[2], 0.75); 2562 glColor4f (c[0], c[1], c[2], 1);
2133 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2563 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2134 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2564 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2135 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2565 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2136 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2566 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2137 } 2567 }
2145void 2575void
2146fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2576fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2147 PPCODE: 2577 PPCODE:
2148{ 2578{
2149 int x, y; 2579 int x, y;
2150 int sw1 = sw + 2; 2580 int sw1 = sw + 2;
2151 int sh1 = sh + 2; 2581 int sh1 = sh + 2;
2152 int sh3 = sh * 3; 2582 int sh3 = sh * 3;
2153 int sw34 = (sw * 3 + 3) & ~3; 2583 int sw3 = sw * 3;
2584 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2585 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2154 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2586 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2155 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2587 memset (darkness1, 0, sw1*sh1);
2156 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2157 2588
2158 SvPOK_only (darkness3_sv); 2589 SvPOK_only (darkness3_sv);
2159 SvCUR_set (darkness3_sv, sw34 * sh3); 2590 SvCUR_set (darkness3_sv, sw3 * sh3);
2160 2591
2161 mx += self->x - 1; 2592 mx += self->x - 1;
2162 my += self->y - 1; 2593 my += self->y - 1;
2163
2164 memset (darkness1, 255, sw1 * sh1);
2165 2594
2166 for (y = 0; y < sh1; y++) 2595 for (y = 0; y < sh1; y++)
2167 if (0 <= y + my && y + my < self->rows) 2596 if (0 <= y + my && y + my < self->rows)
2168 { 2597 {
2169 maprow *row = self->row + (y + my); 2598 maprow *row = self->row + (y + my);
2172 if (row->c0 <= x + mx && x + mx < row->c1) 2601 if (row->c0 <= x + mx && x + mx < row->c1)
2173 { 2602 {
2174 mapcell *cell = row->col + (x + mx - row->c0); 2603 mapcell *cell = row->col + (x + mx - row->c0);
2175 2604
2176 darkness1 [y * sw1 + x] = cell->darkness 2605 darkness1 [y * sw1 + x] = cell->darkness
2177 ? 255 - (cell->darkness - 1) 2606 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2178 : 255 - FOW_DARKNESS; 2607 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2179 } 2608 }
2180 } 2609 }
2181 2610
2182 for (y = 0; y < sh; ++y) 2611 for (y = 0; y < sh; ++y)
2183 for (x = 0; x < sw; ++x) 2612 for (x = 0; x < sw; ++x)
2202 2631
2203 uint8_t r13 = (d13 + d23 + d12) / 3; 2632 uint8_t r13 = (d13 + d23 + d12) / 3;
2204 uint8_t r23 = d23; 2633 uint8_t r23 = d23;
2205 uint8_t r33 = (d23 + d33 + d32) / 3; 2634 uint8_t r33 = (d23 + d33 + d32) / 3;
2206 2635
2207 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2636 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2208 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2637 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2209 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2638 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2210 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2639 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2211 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2640 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2212 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2641 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2213 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2642 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2214 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2643 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2215 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2644 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2216 } 2645 }
2217 2646
2218 free (darkness1); 2647 free (darkness1);
2219 2648
2220 EXTEND (SP, 3); 2649 EXTEND (SP, 3);
2221 PUSHs (sv_2mortal (newSViv (sw34))); 2650 PUSHs (sv_2mortal (newSViv (sw3)));
2222 PUSHs (sv_2mortal (newSViv (sh3))); 2651 PUSHs (sv_2mortal (newSViv (sh3)));
2223 PUSHs (darkness3_sv); 2652 PUSHs (darkness3_sv);
2224} 2653}
2225 2654
2226SV * 2655SV *
2289 else 2718 else
2290 *data++ = 0; 2719 *data++ = 0;
2291 } 2720 }
2292 } 2721 }
2293 2722
2723 /* if size is w*h + 5 then no data has been found */
2724 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2725 {
2294 SvPOK_only (data_sv); 2726 SvPOK_only (data_sv);
2295 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2727 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2728 }
2729
2296 RETVAL = data_sv; 2730 RETVAL = data_sv;
2297} 2731}
2298 OUTPUT: 2732 OUTPUT:
2299 RETVAL 2733 RETVAL
2300 2734
2301void 2735void
2302set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2736set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2303 PPCODE: 2737 PPCODE:
2304{ 2738{
2305 int x, y, z; 2739 int x, y, z;
2306 int w, h; 2740 int w, h;
2307 int x1, y1; 2741 int x1, y1;
2742 STRLEN len;
2743 uint8_t *data, *end;
2744
2745 len = SvLEN (data_sv);
2746 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2747 data = SvPVbyte_nolen (data_sv);
2748 end = data + len + 8;
2749
2750 if (len < 5)
2751 XSRETURN_EMPTY;
2308 2752
2309 if (*data++ != 0) 2753 if (*data++ != 0)
2310 XSRETURN_EMPTY; /* version mismatch */ 2754 XSRETURN_EMPTY; /* version mismatch */
2311 2755
2312 w = *data++ << 8; w |= *data++; 2756 w = *data++ << 8; w |= *data++;
2327 { 2771 {
2328 maprow *row = map_get_row (self, y); 2772 maprow *row = map_get_row (self, y);
2329 2773
2330 for (x = x0; x < x1; x++) 2774 for (x = x0; x < x1; x++)
2331 { 2775 {
2776 uint8_t flags;
2777
2778 if (data + 7 >= end)
2779 XSRETURN_EMPTY;
2780
2332 uint8_t flags = *data++; 2781 flags = *data++;
2333 2782
2334 if (flags) 2783 if (flags)
2335 { 2784 {
2336 mapcell *cell = row_get_cell (row, x); 2785 mapcell *cell = row_get_cell (row, x);
2337 tileid tile[3] = { 0, 0, 0 }; 2786 tileid tile[3] = { 0, 0, 0 };
2340 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2789 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2341 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2790 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2342 2791
2343 if (cell->darkness == 0) 2792 if (cell->darkness == 0)
2344 { 2793 {
2345 cell->darkness = 0; 2794 /*cell->darkness = 0;*/
2795 EXTEND (SP, 3);
2346 2796
2347 for (z = 0; z <= 2; z++) 2797 for (z = 0; z <= 2; z++)
2348 { 2798 {
2349 tileid t = tile [z]; 2799 tileid t = tile [z];
2350 2800
2351 if (t >= self->texs || (t && !self->tex [t].name)) 2801 if (t >= self->texs || (t && !self->tex [t].name))
2352 { 2802 {
2353 XPUSHs (sv_2mortal (newSViv (t))); 2803 PUSHs (sv_2mortal (newSViv (t)));
2354 need_texid (self, t); 2804 need_texid (self, t);
2355 } 2805 }
2356 2806
2357 cell->tile [z] = t; 2807 cell->tile [z] = t;
2358 } 2808 }
2403 if (RETVAL < 0) 2853 if (RETVAL < 0)
2404 { 2854 {
2405 RETVAL = Mix_GroupOldest (-1); 2855 RETVAL = Mix_GroupOldest (-1);
2406 2856
2407 if (RETVAL < 0) 2857 if (RETVAL < 0)
2858 {
2859 // happens sometimes, maybe it just stopped playing(?)
2860 RETVAL = Mix_GroupAvailable (-1);
2861
2862 if (RETVAL < 0)
2408 XSRETURN_UNDEF; 2863 XSRETURN_UNDEF;
2409 2864 }
2865 else
2410 Mix_HaltChannel (RETVAL); 2866 Mix_HaltChannel (RETVAL);
2411 } 2867 }
2412 2868
2413 Mix_UnregisterAllEffects (RETVAL); 2869 Mix_UnregisterAllEffects (RETVAL);
2414 Mix_Volume (RETVAL, 128); 2870 Mix_Volume (RETVAL, 128);
2415} 2871}
2462void 2918void
2463set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2919set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2464 CODE: 2920 CODE:
2465{ 2921{
2466 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2922 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2467 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2923 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2468 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2924 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2469} 2925}
2470 2926
2471void 2927void
2472set_reverse_stereo (DC::Channel self, int flip) 2928set_reverse_stereo (DC::Channel self, int flip)
2474 Mix_SetReverseStereo (self, flip); 2930 Mix_SetReverseStereo (self, flip);
2475 2931
2476MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2932MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2477 2933
2478PROTOTYPES: DISABLE 2934PROTOTYPES: DISABLE
2935
2936void
2937decoders ()
2938 PPCODE:
2939#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2940 int i, num = Mix_GetNumChunkDecoders ();
2941 EXTEND (SP, num);
2942 for (i = 0; i < num; ++i)
2943 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2944#else
2945 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2946#endif
2479 2947
2480DC::MixChunk 2948DC::MixChunk
2481new (SV *class, DC::RW rwops) 2949new (SV *class, DC::RW rwops)
2482 CODE: 2950 CODE:
2483 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2951 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2516 OUTPUT: 2984 OUTPUT:
2517 RETVAL 2985 RETVAL
2518 2986
2519MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2987MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2520 2988
2989void
2990decoders ()
2991 PPCODE:
2992#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2993 int i, num = Mix_GetNumMusicDecoders ();
2994 EXTEND (SP, num);
2995 for (i = 0; i < num; ++i)
2996 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2997#else
2998 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2999#endif
3000
2521int 3001int
2522volume (int volume = -1) 3002volume (int volume = -1)
2523 PROTOTYPE: ;$ 3003 PROTOTYPE: ;$
2524 CODE: 3004 CODE:
2525 if (items > 0) 3005 if (items > 0)
2535 3015
2536void 3016void
2537halt () 3017halt ()
2538 CODE: 3018 CODE:
2539 Mix_HaltMusic (); 3019 Mix_HaltMusic ();
3020
3021int
3022playing ()
3023 CODE:
3024 RETVAL = Mix_PlayingMusic ();
3025 OUTPUT:
3026 RETVAL
2540 3027
2541DC::MixMusic 3028DC::MixMusic
2542new (SV *class, DC::RW rwops) 3029new (SV *class, DC::RW rwops)
2543 CODE: 3030 CODE:
2544 RETVAL = Mix_LoadMUS_RW (rwops); 3031 RETVAL = Mix_LoadMUS_RW (rwops);
2575 } *civ, const_iv[] = { 3062 } *civ, const_iv[] = {
2576# define const_iv(name) { # name, (IV)name } 3063# define const_iv(name) { # name, (IV)name }
2577 const_iv (GL_VENDOR), 3064 const_iv (GL_VENDOR),
2578 const_iv (GL_VERSION), 3065 const_iv (GL_VERSION),
2579 const_iv (GL_EXTENSIONS), 3066 const_iv (GL_EXTENSIONS),
3067 const_iv (GL_MAX_TEXTURE_UNITS),
2580 const_iv (GL_COLOR_MATERIAL), 3068 const_iv (GL_COLOR_MATERIAL),
2581 const_iv (GL_SMOOTH), 3069 const_iv (GL_SMOOTH),
2582 const_iv (GL_FLAT), 3070 const_iv (GL_FLAT),
2583 const_iv (GL_DITHER), 3071 const_iv (GL_DITHER),
2584 const_iv (GL_BLEND), 3072 const_iv (GL_BLEND),
2596 const_iv (GL_ZERO), 3084 const_iv (GL_ZERO),
2597 const_iv (GL_SRC_ALPHA), 3085 const_iv (GL_SRC_ALPHA),
2598 const_iv (GL_DST_ALPHA), 3086 const_iv (GL_DST_ALPHA),
2599 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3087 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2600 const_iv (GL_ONE_MINUS_DST_ALPHA), 3088 const_iv (GL_ONE_MINUS_DST_ALPHA),
3089 const_iv (GL_SRC_COLOR),
3090 const_iv (GL_DST_COLOR),
3091 const_iv (GL_ONE_MINUS_SRC_COLOR),
3092 const_iv (GL_ONE_MINUS_DST_COLOR),
2601 const_iv (GL_SRC_ALPHA_SATURATE), 3093 const_iv (GL_SRC_ALPHA_SATURATE),
2602 const_iv (GL_RGB), 3094 const_iv (GL_RGB),
2603 const_iv (GL_RGBA), 3095 const_iv (GL_RGBA),
2604 const_iv (GL_RGBA4), 3096 const_iv (GL_RGBA4),
2605 const_iv (GL_RGBA8), 3097 const_iv (GL_RGBA8),
2673 const_iv (GL_NICEST), 3165 const_iv (GL_NICEST),
2674 const_iv (GL_V2F), 3166 const_iv (GL_V2F),
2675 const_iv (GL_V3F), 3167 const_iv (GL_V3F),
2676 const_iv (GL_T2F_V3F), 3168 const_iv (GL_T2F_V3F),
2677 const_iv (GL_T2F_N3F_V3F), 3169 const_iv (GL_T2F_N3F_V3F),
3170 const_iv (GL_FUNC_ADD),
3171 const_iv (GL_FUNC_SUBTRACT),
3172 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2678# undef const_iv 3173# undef const_iv
2679 }; 3174 };
2680 3175
2681 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3176 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2682 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3177 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2683 3178
2684 texture_av = newAV (); 3179 texture_av = newAV ();
2685 AvREAL_off (texture_av); 3180 AvREAL_off (texture_av);
2686} 3181}
2687 3182
2688void 3183void
2689disable_GL_EXT_blend_func_separate () 3184disable_GL_EXT_blend_func_separate ()
2690 CODE: 3185 CODE:
2691 gl.BlendFuncSeparate = 0; 3186 gl.BlendFuncSeparate = 0;
2692 gl.BlendFuncSeparateEXT = 0; 3187 gl.BlendFuncSeparateEXT = 0;
3188
3189void
3190apple_nvidia_bug (int enable)
2693 3191
2694char * 3192char *
2695gl_vendor () 3193gl_vendor ()
2696 CODE: 3194 CODE:
2697 RETVAL = (char *)glGetString (GL_VENDOR); 3195 RETVAL = (char *)glGetString (GL_VENDOR);
2728 3226
2729int glGetError () 3227int glGetError ()
2730 3228
2731void glFinish () 3229void glFinish ()
2732 3230
3231void glFlush ()
3232
2733void glClear (int mask) 3233void glClear (int mask)
2734 3234
2735void glClearColor (float r, float g, float b, float a = 1.0) 3235void glClearColor (float r, float g, float b, float a = 1.0)
2736 PROTOTYPE: @ 3236 PROTOTYPE: @
2737 3237
2746void glBlendFunc (int sfactor, int dfactor) 3246void glBlendFunc (int sfactor, int dfactor)
2747 3247
2748void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3248void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2749 CODE: 3249 CODE:
2750 gl_BlendFuncSeparate (sa, da, saa, daa); 3250 gl_BlendFuncSeparate (sa, da, saa, daa);
3251
3252# void glBlendEquation (int se)
2751 3253
2752void glDepthMask (int flag) 3254void glDepthMask (int flag)
2753 3255
2754void glLogicOp (int opcode) 3256void glLogicOp (int opcode)
2755 3257
2790void glRotate (float angle, float x, float y, float z) 3292void glRotate (float angle, float x, float y, float z)
2791 CODE: 3293 CODE:
2792 glRotatef (angle, x, y, z); 3294 glRotatef (angle, x, y, z);
2793 3295
2794void glColor (float r, float g, float b, float a = 1.0) 3296void glColor (float r, float g, float b, float a = 1.0)
3297 PROTOTYPE: @
2795 ALIAS: 3298 ALIAS:
2796 glColor_premultiply = 1 3299 glColor_premultiply = 1
2797 CODE: 3300 CODE:
2798 if (ix) 3301 if (ix)
2799 { 3302 {
2904void glNewList (int list, int mode = GL_COMPILE) 3407void glNewList (int list, int mode = GL_COMPILE)
2905 3408
2906void glEndList () 3409void glEndList ()
2907 3410
2908void glCallList (int list) 3411void glCallList (int list)
3412
3413void c_init ()
3414 CODE:
3415 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3416 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2909 3417
2910MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3418MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2911 3419
2912PROTOTYPES: DISABLE 3420PROTOTYPES: DISABLE
2913 3421

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