ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.256 by root, Mon Mar 24 00:24:46 2008 UTC vs.
Revision 1.332 by root, Mon Nov 19 00:56:08 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
39#include <SDL_endian.h> 43#include <SDL_endian.h>
40#include <SDL_image.h> 44#include <SDL_image.h>
41#include <SDL_mixer.h> 45#include <SDL_mixer.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
44#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
46 57
47#include <glib/gmacros.h> 58#include <glib.h>
48 59
49#include <pango/pango.h> 60#include <pango/pango.h>
50 61
51#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
65# include <netinet/in.h> 76# include <netinet/in.h>
66# include <netinet/tcp.h> 77# include <netinet/tcp.h>
67# include <inttypes.h> 78# include <inttypes.h>
68#endif 79#endif
69 80
81#include "ecb.h"
82
70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
71 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
72#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
73 89
74#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
75#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
76 92
77#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
78 94
79/* mask out modifiers we are not interested in */ 95/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81 97
82#if 0 98#define KMOD_LRAM 0x10000 // our extension
83# define PARACHUTE SDL_INIT_NOPARACHUTE 99
84#else 100#define TEXID_SPEECH 1
85# define PARACHUTE 0 101#define TEXID_NOFACE 2
86#endif 102
103static char *
104fast_sv_grow (SV *sv, STRLEN need)
105{
106 STRLEN len = SvLEN (sv);
107 STRLEN want = SvCUR (sv) + need;
108
109 if (ecb_expect_false (len < want))
110 {
111 do
112 len *= 2;
113 while (len < want);
114
115 sv_grow (sv, len);
116 }
117
118 SvCUR_set (sv, want);
119 return SvEND (sv) - need;
120}
87 121
88static AV *texture_av; 122static AV *texture_av;
89 123
90static struct 124static struct
91{ 125{
148{ 182{
149 GSList *attrs = run->item->analysis.extra_attrs; 183 GSList *attrs = run->item->analysis.extra_attrs;
150 184
151 while (attrs) 185 while (attrs)
152 { 186 {
153 PangoAttribute *attr = attrs->data; 187 PangoAttribute *attr = (PangoAttribute *)attrs->data;
154 188
155 if (attr->klass->type == PANGO_ATTR_SHAPE) 189 if (attr->klass->type == PANGO_ATTR_SHAPE)
156 return 1; 190 return 1;
157 191
158 attrs = attrs->next; 192 attrs = attrs->next;
159 } 193 }
160 194
161 return 0; 195 return 0;
162} 196}
163 197
164typedef struct cf_layout { 198struct cf_layout {
165 PangoLayout *pl; 199 PangoLayout *pl;
166 float r, g, b, a; // default color for rgba mode 200 float r, g, b, a; // default color for rgba mode
167 int base_height; 201 int base_height;
168 DC__Font font; 202 DC__Font font;
169 rc_t *rc; 203 rc_t rc;
170} *DC__Layout; 204};
205
206typedef cf_layout *DC__Layout;
171 207
172static DC__Font default_font; 208static DC__Font default_font;
173static PangoContext *opengl_context; 209static PangoContext *opengl_context;
174static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
175 211
176static void 212static void
177substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
178{ 214{
179 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
180#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
181 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
182#endif 218#endif
183 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
184} 220}
185 221
186static void 222static void
187layout_update_font (DC__Layout self) 223layout_update_font (DC__Layout self)
188{ 224{
189 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
190 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
191 */ 227 */
192 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
193 229
194 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
195 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
213 249
214 *w = rect.width; 250 *w = rect.width;
215 *h = rect.height; 251 *h = rect.height;
216} 252}
217 253
254/////////////////////////////////////////////////////////////////////////////
255
218typedef uint16_t tileid; 256typedef uint16_t tileid;
219typedef uint16_t faceid; 257typedef uint16_t faceid;
220 258
221typedef struct { 259struct maptex
260{
222 GLuint name; 261 GLuint name;
223 int w, h; 262 int w, h;
224 float s, t; 263 float s, t;
225 uint8_t r, g, b, a; 264 uint8_t r, g, b, a;
226 tileid smoothtile; 265 tileid smoothtile;
227 uint8_t smoothlevel; 266 uint8_t smoothlevel;
228} maptex; 267 uint8_t unused; /* set to zero on use */
268};
229 269
230typedef struct { 270struct mapcell
271{
231 uint32_t player; 272 uint32_t player;
232 tileid tile[3]; 273 tileid tile[3];
233 uint16_t darkness; 274 uint16_t darkness;
234 uint8_t stat_width, stat_hp, flags, smoothmax; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
235} mapcell; 276};
236 277
237typedef struct { 278struct maprow
279{
238 int32_t c0, c1; 280 int32_t c0, c1;
239 mapcell *col; 281 mapcell *col;
240} maprow; 282};
241 283
242typedef struct map { 284struct mapgrid {
243 int x, y, w, h; 285 int x, y, w, h;
244 int ox, oy; /* offset to virtual global coordinate system */ 286 int ox, oy; /* offset to virtual global coordinate system */
245 int faces; tileid *face2tile; // [faceid] 287 int faces; tileid *face2tile; // [faceid]
246 int texs; maptex *tex; // [tileid] 288 int texs; maptex *tex; // [tileid]
247 289
248 int32_t rows; 290 int32_t rows;
249 maprow *row; 291 maprow *row;
250} *DC__Map; 292};
251 293
252static char * 294typedef mapgrid *DC__Map;
295
296template<typename T>
297static void
253prepend (char *ptr, int sze, int inc) 298prepend (T *&ptr, int sze, int inc)
254{ 299{
255 char *p; 300 T *p;
256 301
257 New (0, p, sze + inc, char); 302 Newx (p, inc + sze, T);
258 Zero (p, inc, char); 303 Zero (p, inc, T);
259 Move (ptr, p + inc, sze, char); 304 Move (ptr, p + inc, sze, T);
260 Safefree (ptr); 305 Safefree (ptr);
261 306
262 return p; 307 ptr = p;
263} 308}
264 309
265static char * 310template<typename T>
266append (char *ptr, int sze, int inc)
267{
268 Renew (ptr, sze + inc, char);
269 Zero (ptr + sze, inc, char);
270
271 return ptr;
272}
273
274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
276
277static void 311static void
312append (T *&ptr, int sze, int inc)
313{
314 Renew (ptr, sze + inc, T);
315 Zero (ptr + sze, inc, T);
316}
317
318static void
278need_facenum (struct map *self, faceid face) 319need_facenum (struct mapgrid *self, faceid face)
279{ 320{
280 while (self->faces <= face) 321 while (self->faces <= face)
281 { 322 {
282 Append (tileid, self->face2tile, self->faces, self->faces); 323 append (self->face2tile, self->faces, self->faces);
283 self->faces *= 2; 324 self->faces *= 2;
284 } 325 }
285} 326}
286 327
287static void 328static void
288need_texid (struct map *self, int texid) 329need_texid (struct mapgrid *self, int texid)
289{ 330{
290 while (self->texs <= texid) 331 while (self->texs <= texid)
291 { 332 {
292 Append (maptex, self->tex, self->texs, self->texs); 333 append (self->tex, self->texs, self->texs);
293 self->texs *= 2; 334 self->texs *= 2;
294 } 335 }
295} 336}
296 337
297static maprow * 338static maprow *
298map_get_row (DC__Map self, int y) 339map_get_row (mapgrid *self, int y)
299{ 340{
300 if (0 > y) 341 if (0 > y)
301 { 342 {
302 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
303 Prepend (maprow, self->row, self->rows, extend); 344 prepend (self->row, self->rows, extend);
304 345
305 self->rows += extend; 346 self->rows += extend;
306 self->y += extend; 347 self->y += extend;
307 y += extend; 348 y += extend;
308 } 349 }
309 else if (y >= self->rows) 350 else if (y >= self->rows)
310 { 351 {
311 int extend = y - self->rows + MAP_EXTEND_Y; 352 int extend = y - self->rows + MAP_EXTEND_Y;
312 Append (maprow, self->row, self->rows, extend); 353 append (self->row, self->rows, extend);
313 self->rows += extend; 354 self->rows += extend;
314 } 355 }
315 356
316 return self->row + y; 357 return self->row + y;
317} 358}
327 } 368 }
328 369
329 if (row->c0 > x) 370 if (row->c0 > x)
330 { 371 {
331 int extend = row->c0 - x + MAP_EXTEND_X; 372 int extend = row->c0 - x + MAP_EXTEND_X;
332 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 373 prepend (row->col, row->c1 - row->c0, extend);
333 row->c0 -= extend; 374 row->c0 -= extend;
334 } 375 }
335 else if (x >= row->c1) 376 else if (x >= row->c1)
336 { 377 {
337 int extend = x - row->c1 + MAP_EXTEND_X; 378 int extend = x - row->c1 + MAP_EXTEND_X;
338 Append (mapcell, row->col, row->c1 - row->c0, extend); 379 append (row->col, row->c1 - row->c0, extend);
339 row->c1 += extend; 380 row->c1 += extend;
340 } 381 }
341 382
342 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
343} 384}
344 385
345static mapcell * 386static mapcell *
346map_get_cell (DC__Map self, int x, int y) 387map_get_cell (mapgrid *self, int x, int y)
347{ 388{
348 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
349} 390}
350 391
351static void 392static void
352map_clear (DC__Map self) 393map_clear (mapgrid *self)
353{ 394{
354 int r; 395 int r;
355 396
356 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
357 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
364 self->oy = 0; 405 self->oy = 0;
365 self->row = 0; 406 self->row = 0;
366 self->rows = 0; 407 self->rows = 0;
367} 408}
368 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
369static void 420static void
370map_blank (DC__Map self, int x0, int y0, int w, int h) 421map_blank (mapgrid *self, int x0, int y0, int w, int h)
371{ 422{
372 int x, y; 423 int x, y;
373 maprow *row; 424 maprow *row;
374 mapcell *cell; 425 mapcell *cell;
375 426
387 if (x >= row->c1) 438 if (x >= row->c1)
388 break; 439 break;
389 440
390 cell = row->col + x - row->c0; 441 cell = row->col + x - row->c0;
391 442
392 cell->darkness = 0; 443 CELL_CLEAR (cell);
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
396 } 444 }
397 } 445 }
398} 446}
399 447
400typedef struct { 448struct smooth_key
449{
401 tileid tile; 450 tileid tile;
402 uint8_t x, y, level; 451 uint8_t x, y, level;
403} smooth_key; 452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
404 471
405static void 472static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits) 473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
407{ 474{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 475 auto &&it = h.find (key);
409 476
410 if (SvIOK (*sv)) 477 if (it == h.end ())
411 SvIV_set (*sv, SvIVX (*sv) | bits); 478 h.insert (std::make_pair (key, bits));
412 else 479 else
413 sv_setiv (*sv, bits); 480 it->second |= bits;
414} 481}
415 482
416static void 483static void
417music_finished (void) 484music_finished (void)
418{ 485{
435 ev.code = 1; 502 ev.code = 1;
436 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
437 ev.data2 = 0; 504 ev.data2 = 0;
438 505
439 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
440} 514}
441 515
442static unsigned int 516static unsigned int
443minpot (unsigned int n) 517minpot (unsigned int n)
444{ 518{
454 n |= n >> 16; 528 n |= n >> 16;
455 529
456 return n + 1; 530 return n + 1;
457} 531}
458 532
459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
470/* SDL should provide this, really. */ 533/* SDL should provide this, really. */
471#define SDLK_MODIFIER_MIN 300 534#define SDLK_MODIFIER_MIN 300
472#define SDLK_MODIFIER_MAX 314 535#define SDLK_MODIFIER_MAX 314
473 536
474/******************************************************************************/ 537/******************************************************************************/
511 if (!svp || !SvTRUE (*svp)) 574 if (!svp || !SvTRUE (*svp))
512 return 0; 575 return 0;
513 576
514 return 1; 577 return 1;
515} 578}
579
580/******************************************************************************/
581
582/* process keyboard modifiers */
583static int
584mod_munge (int mod)
585{
586 mod &= MOD_MASK;
587
588 if (mod & (KMOD_META | KMOD_ALT))
589 mod |= KMOD_LRAM;
590
591 return mod;
592}
593
594static void
595deliantra_main (SV *real_main)
596{
597 dSP;
598
599 PUSHMARK (SP);
600 call_sv (real_main, G_DISCARD | G_VOID);
601}
602
603#ifdef __MACOSX__
604 static SV *real_main;
605
606 /* to due surprising braindamage on the side of SDL design, we
607 * do some mind-boggling hack here: SDL requires a custom main()
608 * on OS X, so... we provide one and call the original main(), which,
609 * due to shared library magic, calls -lSDLmain's main, not perl's main,
610 * and which calls our main (== SDL_main) back.
611 */
612 extern C_LINKAGE int
613 main (int argc, char *argv[])
614 {
615 deliantra_main (real_main);
616 }
617
618 #undef main
619
620 extern C_LINKAGE int main (int argc, char *argv[]);
621
622 static void
623 SDL_main_hack (SV *real_main_)
624 {
625 real_main = real_main_;
626
627 char *argv[] = { "deliantra client", 0 };
628 (main) (1, argv);
629 }
630#else
631 static void
632 SDL_main_hack (SV *real_main)
633 {
634 deliantra_main (real_main);
635 }
636#endif
516 637
517MODULE = Deliantra::Client PACKAGE = DC 638MODULE = Deliantra::Client PACKAGE = DC
518 639
519PROTOTYPES: ENABLE 640PROTOTYPES: ENABLE
520 641
549 const_iv (SDL_USEREVENT), 670 const_iv (SDL_USEREVENT),
550 671
551 const_iv (SDL_APPINPUTFOCUS), 672 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS), 673 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE), 674 const_iv (SDL_APPACTIVE),
675
676
677 const_iv (SDLK_UNKNOWN),
678 const_iv (SDLK_FIRST),
679 const_iv (SDLK_BACKSPACE),
680 const_iv (SDLK_TAB),
681 const_iv (SDLK_CLEAR),
682 const_iv (SDLK_RETURN),
683 const_iv (SDLK_PAUSE),
684 const_iv (SDLK_ESCAPE),
685 const_iv (SDLK_SPACE),
686 const_iv (SDLK_EXCLAIM),
687 const_iv (SDLK_QUOTEDBL),
688 const_iv (SDLK_HASH),
689 const_iv (SDLK_DOLLAR),
690 const_iv (SDLK_AMPERSAND),
691 const_iv (SDLK_QUOTE),
692 const_iv (SDLK_LEFTPAREN),
693 const_iv (SDLK_RIGHTPAREN),
694 const_iv (SDLK_ASTERISK),
695 const_iv (SDLK_PLUS),
696 const_iv (SDLK_COMMA),
697 const_iv (SDLK_MINUS),
698 const_iv (SDLK_PERIOD),
699 const_iv (SDLK_SLASH),
700 const_iv (SDLK_0),
701 const_iv (SDLK_1),
702 const_iv (SDLK_2),
703 const_iv (SDLK_3),
704 const_iv (SDLK_4),
705 const_iv (SDLK_5),
706 const_iv (SDLK_6),
707 const_iv (SDLK_7),
708 const_iv (SDLK_8),
709 const_iv (SDLK_9),
710 const_iv (SDLK_COLON),
711 const_iv (SDLK_SEMICOLON),
712 const_iv (SDLK_LESS),
713 const_iv (SDLK_EQUALS),
714 const_iv (SDLK_GREATER),
715 const_iv (SDLK_QUESTION),
716 const_iv (SDLK_AT),
717
718 const_iv (SDLK_LEFTBRACKET),
719 const_iv (SDLK_BACKSLASH),
720 const_iv (SDLK_RIGHTBRACKET),
721 const_iv (SDLK_CARET),
722 const_iv (SDLK_UNDERSCORE),
723 const_iv (SDLK_BACKQUOTE),
724 const_iv (SDLK_DELETE),
554 725
555 const_iv (SDLK_FIRST), 726 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST), 727 const_iv (SDLK_LAST),
557 const_iv (SDLK_KP0), 728 const_iv (SDLK_KP0),
558 const_iv (SDLK_KP1), 729 const_iv (SDLK_KP1),
634 const_iv (KMOD_RMETA), 805 const_iv (KMOD_RMETA),
635 const_iv (KMOD_NUM), 806 const_iv (KMOD_NUM),
636 const_iv (KMOD_CAPS), 807 const_iv (KMOD_CAPS),
637 const_iv (KMOD_MODE), 808 const_iv (KMOD_MODE),
638 809
810 const_iv (KMOD_LRAM),
811
639 const_iv (MIX_DEFAULT_FORMAT), 812 const_iv (MIX_DEFAULT_FORMAT),
813
814 const_iv (SDL_INIT_TIMER),
815 const_iv (SDL_INIT_AUDIO),
816 const_iv (SDL_INIT_VIDEO),
817 const_iv (SDL_INIT_CDROM),
818 const_iv (SDL_INIT_JOYSTICK),
819 const_iv (SDL_INIT_EVERYTHING),
820 const_iv (SDL_INIT_NOPARACHUTE),
821 const_iv (SDL_INIT_EVENTTHREAD),
822
823 const_iv (SDL_GL_RED_SIZE),
824 const_iv (SDL_GL_GREEN_SIZE),
825 const_iv (SDL_GL_BLUE_SIZE),
826 const_iv (SDL_GL_ALPHA_SIZE),
827 const_iv (SDL_GL_DOUBLEBUFFER),
828 const_iv (SDL_GL_BUFFER_SIZE),
829 const_iv (SDL_GL_DEPTH_SIZE),
830 const_iv (SDL_GL_STENCIL_SIZE),
831 const_iv (SDL_GL_ACCUM_RED_SIZE),
832 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
833 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
834 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
835 const_iv (SDL_GL_STEREO),
836 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
837 const_iv (SDL_GL_MULTISAMPLESAMPLES),
838 const_iv (SDL_GL_ACCELERATED_VISUAL),
839 const_iv (SDL_GL_SWAP_CONTROL),
840
841 const_iv (FOW_DARKNESS)
640# undef const_iv 842# undef const_iv
641 }; 843 };
642 844
643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 845 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 846 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
645 847
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 848 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 849 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
648} 850}
649 851
664 866
665NV ceil (NV x) 867NV ceil (NV x)
666 868
667IV minpot (UV n) 869IV minpot (UV n)
668 870
871UV ld32 (UV n)
872 CODE:
873 RETVAL = ecb_ld32 (n);
874 OUTPUT:
875 RETVAL
876
669IV popcount (UV n) 877IV popcount (UV n)
878 CODE:
879 RETVAL = ecb_popcount32 (n);
880 OUTPUT:
881 RETVAL
882
883NV distance (NV dx, NV dy)
884 CODE:
885 RETVAL = pow (dx * dx + dy * dy, 0.5);
886 OUTPUT:
887 RETVAL
670 888
671void 889void
672pango_init () 890pango_init ()
673 CODE: 891 CODE:
674{ 892{
675 opengl_fontmap = pango_opengl_font_map_new (); 893 opengl_fontmap = pango_opengl_font_map_new ();
676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 894 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 895 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
896 /*pango_context_set_font_description (opengl_context, default_font);*/
678#if PANGO_VERSION_CHECK (1, 15, 2) 897#if PANGO_VERSION_CHECK (1, 15, 2)
679 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 898 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
680 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 899 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
681#endif 900#endif
682} 901}
683 902
684char *
685SDL_GetError () 903char *SDL_GetError ()
686 904
687int 905void SDL_main_hack (SV *real_main)
688SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 906 PROTOTYPE: &
689 907
690void 908int SDL_Init (U32 flags)
909
910int SDL_InitSubSystem (U32 flags)
911
912void SDL_QuitSubSystem (U32 flags)
913
691SDL_Quit () 914void SDL_Quit ()
915
916int SDL_GL_SetAttribute (int attr, int value)
917 C_ARGS: (SDL_GLattr)attr, value
918
919int SDL_GL_GetAttribute (int attr)
920 CODE:
921 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
922 XSRETURN_UNDEF;
923 OUTPUT:
924 RETVAL
692 925
693void 926void
694SDL_ListModes (int rgb, int alpha) 927SDL_ListModes (int rgb, int alpha)
695 PPCODE: 928 PPCODE:
696{ 929{
708 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
709 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
710 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
711 944
712 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 945 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
713#if SDL_VERSION_ATLEAST(1,2,10)
714 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
715 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 946 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
716#endif
717 947
718 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 948 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
719 949
720 if (m && m != (SDL_Rect **)-1) 950 if (m && m != (SDL_Rect **)-1)
721 while (*m) 951 while (*m)
722 { 952 {
723 if ((*m)->w >= 800 && (*m)->h >= 480) 953 if ((*m)->w >= 400 && (*m)->h >= 300)
724 { 954 {
725 AV *av = newAV (); 955 AV *av = newAV ();
726 av_push (av, newSViv ((*m)->w)); 956 av_push (av, newSViv ((*m)->w));
727 av_push (av, newSViv ((*m)->h)); 957 av_push (av, newSViv ((*m)->h));
728 av_push (av, newSViv (rgb)); 958 av_push (av, newSViv (rgb));
751 ); 981 );
752 982
753 if (RETVAL) 983 if (RETVAL)
754 { 984 {
755 av_clear (texture_av); 985 av_clear (texture_av);
756
757 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
758#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 986#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
759#include "glfunc.h" 987#include "glfunc.h"
760#undef GL_FUNC 988#undef GL_FUNC
989 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
990 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
761 } 991 }
762} 992}
763 OUTPUT: 993 OUTPUT:
764 RETVAL 994 RETVAL
995
996void
997SDL_WM_SetCaption (const char *title, const char *icon)
765 998
766void 999void
767SDL_GL_SwapBuffers () 1000SDL_GL_SwapBuffers ()
768 1001
769char * 1002char *
770SDL_GetKeyName (int sym) 1003SDL_GetKeyName (int sym)
1004 C_ARGS: (SDLKey)sym
771 1005
772int 1006int
773SDL_GetAppState () 1007SDL_GetAppState ()
774 1008
775int 1009int
776SDL_GetModState () 1010SDL_GetModState ()
777 1011
1012int
1013SDL_WaitEvent ()
1014 C_ARGS: 0
1015
778void 1016void
1017SDL_PumpEvents ()
1018
1019void
779poll_events () 1020peep_events ()
780 PPCODE: 1021 PPCODE:
781{ 1022{
782 SDL_Event ev; 1023 SDL_Event ev;
783 1024
784 SDL_PumpEvents (); 1025 SDL_PumpEvents ();
791 { 1032 {
792 case SDL_KEYDOWN: 1033 case SDL_KEYDOWN:
793 case SDL_KEYUP: 1034 case SDL_KEYUP:
794 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1035 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
795 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1036 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
796 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1037 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
797 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1038 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
798 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1039 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
799 break; 1040 break;
800 1041
801 case SDL_ACTIVEEVENT: 1042 case SDL_ACTIVEEVENT:
802 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1043 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
820 x = ev.motion.x; 1061 x = ev.motion.x;
821 y = ev.motion.y; 1062 y = ev.motion.y;
822 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1063 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
823 } 1064 }
824 1065
825 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1066 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
826 hv_store (hv, "state", 5, newSViv (state), 0); 1067 hv_store (hv, "state", 5, newSViv (state), 0);
827 hv_store (hv, "x", 1, newSViv (x), 0); 1068 hv_store (hv, "x", 1, newSViv (x), 0);
828 hv_store (hv, "y", 1, newSViv (y), 0); 1069 hv_store (hv, "y", 1, newSViv (y), 0);
829 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1070 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
830 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1071 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
850 1091
851 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1092 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
852 } 1093 }
853} 1094}
854 1095
1096char *
1097SDL_AudioDriverName ()
1098 CODE:
1099{
1100 char buf [256];
1101 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1102 XSRETURN_UNDEF;
1103
1104 RETVAL = buf;
1105}
1106 OUTPUT:
1107 RETVAL
1108
855int 1109int
856Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1110Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
857 POSTCALL: 1111 POSTCALL:
858 Mix_HookMusicFinished (music_finished); 1112 Mix_HookMusicFinished (music_finished);
859 Mix_ChannelFinished (channel_finished); 1113 Mix_ChannelFinished (channel_finished);
860 1114
861void 1115void
862Mix_QuerySpec () 1116Mix_QuerySpec ()
915 } 1169 }
916 } 1170 }
917#endif 1171#endif
918} 1172}
919 1173
920void 1174int
921add_font (char *file) 1175add_font (char *file)
922 CODE: 1176 CODE:
923 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1177 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1178 OUTPUT:
1179 RETVAL
1180
1181void
1182IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1183
1184# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1185void
1186Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
924 1187
925void 1188void
926load_image_inline (SV *image_) 1189load_image_inline (SV *image_)
927 ALIAS: 1190 ALIAS:
928 load_image_file = 1 1191 load_image_file = 1
974 1237
975 SDL_LockSurface (surface2); 1238 SDL_LockSurface (surface2);
976 EXTEND (SP, 6); 1239 EXTEND (SP, 6);
977 PUSHs (sv_2mortal (newSViv (surface2->w))); 1240 PUSHs (sv_2mortal (newSViv (surface2->w)));
978 PUSHs (sv_2mortal (newSViv (surface2->h))); 1241 PUSHs (sv_2mortal (newSViv (surface2->h)));
979 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1242 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
980 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1243 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
981 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1244 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
982 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1245 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
983 SDL_UnlockSurface (surface2); 1246 SDL_UnlockSurface (surface2);
984 1247
1044#if DEBUG 1307#if DEBUG
1045 VALGRIND_DO_LEAK_CHECK; 1308 VALGRIND_DO_LEAK_CHECK;
1046#endif 1309#endif
1047} 1310}
1048 1311
1312int
1313SvREFCNT (SV *sv)
1314 CODE:
1315 RETVAL = SvREFCNT (sv);
1316 OUTPUT:
1317 RETVAL
1318
1049MODULE = Deliantra::Client PACKAGE = DC::Font 1319MODULE = Deliantra::Client PACKAGE = DC::Font
1050 1320
1051PROTOTYPES: DISABLE 1321PROTOTYPES: DISABLE
1052 1322
1053DC::Font 1323DC::Font
1054new_from_file (SV *class, char *path, int id = 0) 1324new_from_file (SV *klass, char *path, int id = 0)
1055 CODE: 1325 CODE:
1056{ 1326{
1057 int count; 1327 int count;
1058 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1328 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1059 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1329 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1088 PROTOTYPE: 1358 PROTOTYPE:
1089 CODE: 1359 CODE:
1090 tc_restore (); 1360 tc_restore ();
1091 1361
1092DC::Layout 1362DC::Layout
1093new (SV *class) 1363new (SV *klass)
1094 CODE: 1364 CODE:
1095 New (0, RETVAL, 1, struct cf_layout); 1365 RETVAL = new cf_layout;
1096 1366
1097 RETVAL->pl = pango_layout_new (opengl_context); 1367 RETVAL->pl = pango_layout_new (opengl_context);
1098 RETVAL->r = 1.; 1368 RETVAL->r = 1.;
1099 RETVAL->g = 1.; 1369 RETVAL->g = 1.;
1100 RETVAL->b = 1.; 1370 RETVAL->b = 1.;
1101 RETVAL->a = 1.; 1371 RETVAL->a = 1.;
1102 RETVAL->base_height = MIN_FONT_HEIGHT; 1372 RETVAL->base_height = MIN_FONT_HEIGHT;
1103 RETVAL->font = 0; 1373 RETVAL->font = 0;
1104 RETVAL->rc = rc_alloc ();
1105 1374
1106 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1375 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1107 layout_update_font (RETVAL); 1376 layout_update_font (RETVAL);
1108 OUTPUT: 1377 OUTPUT:
1109 RETVAL 1378 RETVAL
1110 1379
1111void 1380void
1112DESTROY (DC::Layout self) 1381DESTROY (DC::Layout self)
1113 CODE: 1382 CODE:
1114 g_object_unref (self->pl); 1383 g_object_unref (self->pl);
1115 rc_free (self->rc);
1116 Safefree (self); 1384 delete self;
1117 1385
1118void 1386void
1119set_text (DC::Layout self, SV *text_) 1387set_text (DC::Layout self, SV *text_)
1120 CODE: 1388 CODE:
1121{ 1389{
1247 1515
1248void 1516void
1249set_height (DC::Layout self, int base_height) 1517set_height (DC::Layout self, int base_height)
1250 CODE: 1518 CODE:
1251 if (self->base_height != base_height) 1519 if (self->base_height != base_height)
1252 { 1520 {
1253 self->base_height = base_height; 1521 self->base_height = base_height;
1254 layout_update_font (self); 1522 layout_update_font (self);
1255 } 1523 }
1256 1524
1257void 1525void
1375} 1643}
1376 1644
1377void 1645void
1378render (DC::Layout self, float x, float y, int flags = 0) 1646render (DC::Layout self, float x, float y, int flags = 0)
1379 CODE: 1647 CODE:
1380 rc_clear (self->rc); 1648 self->rc.clear ();
1381 pango_opengl_render_layout_subpixel ( 1649 pango_opengl_render_layout_subpixel (
1382 self->pl, 1650 self->pl,
1383 self->rc, 1651 &self->rc,
1384 x * PANGO_SCALE, y * PANGO_SCALE, 1652 x * PANGO_SCALE, y * PANGO_SCALE,
1385 self->r, self->g, self->b, self->a, 1653 self->r, self->g, self->b, self->a,
1386 flags 1654 flags
1387 ); 1655 );
1388 // we assume that context_change actually clears/frees stuff 1656 // we assume that context_change actually clears/frees stuff
1399 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1667 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1400 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1668 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1401 glEnable (GL_ALPHA_TEST); 1669 glEnable (GL_ALPHA_TEST);
1402 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1670 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1403 1671
1404 rc_draw (self->rc); 1672 self->rc.draw ();
1405 1673
1406 glDisable (GL_ALPHA_TEST); 1674 glDisable (GL_ALPHA_TEST);
1407 glDisable (GL_BLEND); 1675 glDisable (GL_BLEND);
1408 glDisable (GL_TEXTURE_2D); 1676 glDisable (GL_TEXTURE_2D);
1409} 1677}
1484 glDisable (GL_ALPHA_TEST); 1752 glDisable (GL_ALPHA_TEST);
1485 glDisable (GL_BLEND); 1753 glDisable (GL_BLEND);
1486 } 1754 }
1487} 1755}
1488 1756
1757void
1758draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1759 PROTOTYPE: @
1760 CODE:
1761{
1762 glEnable (GL_BLEND);
1763 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1764 glEnable (GL_TEXTURE_2D);
1765 glBindTexture (GL_TEXTURE_2D, name1);
1766
1767 glColor3f (intensity, intensity, intensity);
1768 glPushMatrix ();
1769 glScalef (1./3, 1./3, 1.);
1770
1771 if (blend > 0.f)
1772 {
1773 float dx3 = dx * -3.f / w;
1774 float dy3 = dy * -3.f / h;
1775 GLfloat env_color[4] = { 0., 0., 0., blend };
1776
1777 /* interpolate the two shadow textures */
1778 /* stage 0 == rgb(glcolor) + alpha(t0) */
1779 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1780
1781 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1782 gl.ActiveTexture (GL_TEXTURE1);
1783 glEnable (GL_TEXTURE_2D);
1784 glBindTexture (GL_TEXTURE_2D, name2);
1785 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1786
1787 /* rgb == rgb(glcolor) */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1789 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1791
1792 /* alpha = interpolate t0, t1 by env_alpha */
1793 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1794
1795 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1798
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1804
1805 glBegin (GL_QUADS);
1806 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1807 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1808 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1810 glEnd ();
1811
1812 glDisable (GL_TEXTURE_2D);
1813 gl.ActiveTexture (GL_TEXTURE0);
1814 }
1815 else
1816 {
1817 /* simple blending of one texture, also opengl <1.3 path */
1818 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1819
1820 glBegin (GL_QUADS);
1821 glTexCoord2f (0, 0); glVertex2f (0, 0);
1822 glTexCoord2f (0, t); glVertex2f (0, h);
1823 glTexCoord2f (s, t); glVertex2f (w, h);
1824 glTexCoord2f (s, 0); glVertex2f (w, 0);
1825 glEnd ();
1826 }
1827
1828 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1829 {
1830 int x, y;
1831 int dx3 = dx * 3;
1832 int dy3 = dy * 3;
1833
1834 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1835 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1836 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1837 glTranslatef (-1., -1., 0);
1838 glBegin (GL_QUADS);
1839
1840 for (y = 1; y < h; y += 3)
1841 {
1842 int y1 = y - dy3;
1843 int y1valid = y1 >= 0 && y1 < h;
1844
1845 for (x = 1; x < w; x += 3)
1846 {
1847 int x1 = x - dx3;
1848 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1849 uint8_t h2;
1850
1851 if (y1valid && x1 >= 0 && x1 < w)
1852 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1853 else
1854 h2 = 1; /* out of range == invisible */
1855
1856 if (h1 || h2)
1857 {
1858 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1859 glColor4f (1., 1., 1., alpha);
1860
1861 glTexCoord2f (0, 0.); glVertex2i (x , y );
1862 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1863 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1864 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1865 }
1866 }
1867 }
1868 }
1869
1870 glEnd ();
1871
1872 glPopMatrix ();
1873
1874 glDisable (GL_TEXTURE_2D);
1875 glDisable (GL_BLEND);
1876}
1877
1489IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1878IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1490 CODE: 1879 CODE:
1491{ 1880{
1492 GLint width; 1881 GLint width;
1493 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1882 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1500MODULE = Deliantra::Client PACKAGE = DC::Map 1889MODULE = Deliantra::Client PACKAGE = DC::Map
1501 1890
1502PROTOTYPES: DISABLE 1891PROTOTYPES: DISABLE
1503 1892
1504DC::Map 1893DC::Map
1505new (SV *class) 1894new (SV *klass)
1506 CODE: 1895 CODE:
1507 New (0, RETVAL, 1, struct map); 1896 New (0, RETVAL, 1, mapgrid);
1508 RETVAL->x = 0; 1897 RETVAL->x = 0;
1509 RETVAL->y = 0; 1898 RETVAL->y = 0;
1510 RETVAL->w = 0; 1899 RETVAL->w = 0;
1511 RETVAL->h = 0; 1900 RETVAL->h = 0;
1512 RETVAL->ox = 0; 1901 RETVAL->ox = 0;
1549 1938
1550void 1939void
1551set_smooth (DC::Map self, int face, int smooth, int level) 1940set_smooth (DC::Map self, int face, int smooth, int level)
1552 CODE: 1941 CODE:
1553{ 1942{
1554 tileid texid; 1943 tileid texid;
1555 maptex *tex; 1944 maptex *tex;
1556 1945
1557 if (face < 0 || face >= self->faces) 1946 if (face < 0 || face >= self->faces)
1558 return; 1947 return;
1559 1948
1560 if (smooth < 0 || smooth >= self->faces) 1949 if (smooth < 0 || smooth >= self->faces)
1561 return; 1950 return;
1562 1951
1563 texid = self->face2tile [face]; 1952 texid = self->face2tile [face];
1564 1953
1565 if (!texid) 1954 if (!texid)
1566 return; 1955 return;
1567 1956
1568 tex = self->tex + texid; 1957 tex = self->tex + texid;
1597 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1986 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1598 // use uglier nearest interpolation because linear suffers 1987 // use uglier nearest interpolation because linear suffers
1599 // from transparent color bleeding and ugly wrapping effects. 1988 // from transparent color bleeding and ugly wrapping effects.
1600 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1989 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1601} 1990}
1991
1992void
1993expire_textures (DC::Map self, int texid, int count)
1994 PPCODE:
1995 for (; texid < self->texs && count; ++texid, --count)
1996 {
1997 maptex *tex = self->tex + texid;
1998
1999 if (tex->name)
2000 {
2001 if (tex->unused)
2002 {
2003 tex->name = 0;
2004 tex->unused = 0;
2005 XPUSHs (sv_2mortal (newSViv (texid)));
2006 }
2007 else
2008 tex->unused = 1;
2009 }
2010 }
1602 2011
1603int 2012int
1604ox (DC::Map self) 2013ox (DC::Map self)
1605 ALIAS: 2014 ALIAS:
1606 oy = 1 2015 oy = 1
1638 self->ox += dx; self->x += dx; 2047 self->ox += dx; self->x += dx;
1639 self->oy += dy; self->y += dy; 2048 self->oy += dy; self->y += dy;
1640 2049
1641 while (self->y < 0) 2050 while (self->y < 0)
1642 { 2051 {
1643 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2052 prepend (self->row, self->rows, MAP_EXTEND_Y);
1644 2053
1645 self->rows += MAP_EXTEND_Y; 2054 self->rows += MAP_EXTEND_Y;
1646 self->y += MAP_EXTEND_Y; 2055 self->y += MAP_EXTEND_Y;
1647 } 2056 }
1648} 2057}
1649 2058
1650SV * 2059SV *
1651map1a_update (DC::Map self, SV *data_, int extmap) 2060map1a_update (DC::Map self, SV *data_)
1652 CODE: 2061 CODE:
1653{ 2062{
1654 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2063 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1655 uint8_t *data_end = (uint8_t *)SvEND (data_); 2064 uint8_t *data_end = (uint8_t *)SvEND (data_);
1656 mapcell *cell; 2065 mapcell *cell;
1677 2086
1678 //TODO: don't trust server data to be in-range(!) 2087 //TODO: don't trust server data to be in-range(!)
1679 2088
1680 if (flags & 8) 2089 if (flags & 8)
1681 { 2090 {
2091 uint8_t ext, cmd;
2092
1682 if (extmap) 2093 do
1683 { 2094 {
1684 uint8_t ext, cmd; 2095 ext = *data++;
2096 cmd = ext & 0x7f;
1685 2097
1686 do 2098 if (cmd < 4)
2099 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2100 else if (cmd == 5) // health
1687 { 2101 {
1688 ext = *data++;
1689 cmd = ext & 0x3f;
1690
1691 if (cmd < 4)
1692 cell->darkness = 255 - ext * 64 + 1;
1693 else if (cmd == 5) // health
1694 {
1695 cell->stat_width = 1; 2102 cell->stat_width = 1;
1696 cell->stat_hp = *data++; 2103 cell->stat_hp = *data++;
1697 }
1698 else if (cmd == 6) // monster width
1699 cell->stat_width = *data++ + 1;
1700 else if (cmd == 0x47)
1701 {
1702 if (*data == 4)
1703 ; // decode player count
1704
1705 data += *data + 1;
1706 }
1707 else if (cmd == 8) // cell flags
1708 cell->flags = *data++;
1709 else if (ext & 0x40) // unknown, multibyte => skip
1710 data += *data + 1;
1711 else
1712 data++;
1713 } 2104 }
1714 while (ext & 0x80); 2105 else if (cmd == 6) // monster width
2106 cell->stat_width = *data++ + 1;
2107 else if (cmd == 0x47)
2108 {
2109 if (*data == 1) cell->player = data [1];
2110 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2111 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2112 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2113
2114 data += *data + 1;
2115 }
2116 else if (cmd == 8) // cell flags
2117 cell->flags = *data++;
2118 else if (ext & 0x40) // unknown, multibyte => skip
2119 data += *data + 1;
2120 else
2121 data++;
1715 } 2122 }
1716 else 2123 while (ext & 0x80);
1717 cell->darkness = *data++ + 1;
1718 } 2124 }
1719 2125
1720 for (z = 0; z <= 2; ++z) 2126 for (z = 0; z <= 2; ++z)
1721 if (flags & (4 >> z)) 2127 if (flags & (4 >> z))
1722 { 2128 {
1725 cell->tile [z] = self->face2tile [face]; 2131 cell->tile [z] = self->face2tile [face];
1726 2132
1727 if (cell->tile [z]) 2133 if (cell->tile [z])
1728 { 2134 {
1729 maptex *tex = self->tex + cell->tile [z]; 2135 maptex *tex = self->tex + cell->tile [z];
2136 tex->unused = 0;
1730 if (!tex->name) 2137 if (!tex->name)
1731 av_push (missing, newSViv (cell->tile [z])); 2138 av_push (missing, newSViv (cell->tile [z]));
1732 2139
1733 if (tex->smoothtile) 2140 if (tex->smoothtile)
1734 { 2141 {
1735 maptex *smooth = self->tex + tex->smoothtile; 2142 maptex *smooth = self->tex + tex->smoothtile;
2143 smooth->unused = 0;
1736 if (!smooth->name) 2144 if (!smooth->name)
1737 av_push (missing, newSViv (tex->smoothtile)); 2145 av_push (missing, newSViv (tex->smoothtile));
1738 } 2146 }
1739 } 2147 }
1740 } 2148 }
1741 } 2149 }
1742 else 2150 else
1743 cell->darkness = 0; 2151 CELL_CLEAR (cell);
1744 } 2152 }
1745} 2153}
1746 OUTPUT: 2154 OUTPUT:
1747 RETVAL 2155 RETVAL
1748 2156
1768 ? self->row + y 2176 ? self->row + y
1769 : 0; 2177 : 0;
1770 2178
1771 for (x = x0; x < x1; x++) 2179 for (x = x0; x < x1; x++)
1772 { 2180 {
1773 int r = 32, g = 32, b = 32, a = 192; 2181 unsigned int r = 32, g = 32, b = 32, a = 192;
1774 2182
1775 if (row && row->c0 <= x && x < row->c1) 2183 if (row && row->c0 <= x && x < row->c1)
1776 { 2184 {
1777 mapcell *cell = row->col + (x - row->c0); 2185 mapcell *cell = row->col + (x - row->c0);
1778 2186
1780 { 2188 {
1781 maptex tex = self->tex [cell->tile [z]]; 2189 maptex tex = self->tex [cell->tile [z]];
1782 int a0 = 255 - tex.a; 2190 int a0 = 255 - tex.a;
1783 int a1 = tex.a; 2191 int a1 = tex.a;
1784 2192
1785 r = (r * a0 + tex.r * a1) / 255; 2193 r = div255 (r * a0 + tex.r * a1);
1786 g = (g * a0 + tex.g * a1) / 255; 2194 g = div255 (g * a0 + tex.g * a1);
1787 b = (b * a0 + tex.b * a1) / 255; 2195 b = div255 (b * a0 + tex.b * a1);
1788 a = (a * a0 + tex.a * a1) / 255; 2196 a = div255 (a * a0 + tex.a * a1);
1789 } 2197 }
1790 } 2198 }
1791 2199
1792 *map++ = (r ) 2200 *map++ = (r )
1793 | (g << 8) 2201 | (g << 8)
1794 | (b << 16) 2202 | (b << 16)
1795 | (a << 24); 2203 | (a << 24);
1796 } 2204 }
1797 } 2205 }
1798 2206
1799 RETVAL = map_sv; 2207 RETVAL = map_sv;
1800} 2208}
1801 OUTPUT: 2209 OUTPUT:
1802 RETVAL 2210 RETVAL
1803 2211
1804void 2212void
1805draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2213draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1806 CODE: 2214 CODE:
1807{ 2215{
1808 int x, y, z; 2216 int x, y, z;
1809 2217
1810 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1811 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1812 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2218 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1813 smooth_key skey; 2219 int pl_x, pl_y;
1814 2220 maptex pl_tex;
1815 rc_t *rc = rc_alloc (); 2221 rc_t rc;
2222 rc_t rc_ov;
1816 rc_key_t key; 2223 rc_key_t key;
1817 rc_array_t *arr; 2224 rc_t::array_t *arr;
1818 2225
2226 pl_tex.name = 0;
2227
1819 // thats current max. sorry. 2228 // that's current max. sorry.
1820 if (sw > 255) sw = 255; 2229 if (sw > 255) sw = 255;
1821 if (sh > 255) sh = 255; 2230 if (sh > 255) sh = 255;
1822
1823 // clear key, in case of extra padding
1824 memset (&skey, 0, sizeof (skey));
1825 2231
1826 memset (&key, 0, sizeof (key)); 2232 memset (&key, 0, sizeof (key));
1827 key.r = 255; 2233 key.r = 255;
1828 key.g = 255; 2234 key.g = 255;
1829 key.b = 255; 2235 key.b = 255;
1830 key.a = 255; 2236 key.a = 255;
1831 key.mode = GL_QUADS; 2237 key.mode = GL_QUADS;
1832 key.format = GL_T2F_V3F; 2238 key.format = GL_T2F_V3F;
1833 key.texname = -1;
1834 2239
1835 mx += self->x; 2240 mx += self->x;
1836 my += self->y; 2241 my += self->y;
1837 2242
1838 // first pass: determine smooth_max 2243 // first pass: determine smooth_max
1839 // rather ugly, if you ask me 2244 // rather ugly, if you ask me
1840 // could also be stored inside mapcell and updated on change 2245 // could also be stored inside mapcell and updated on change
1841 memset (smooth_max, 0, sizeof (smooth_max)); 2246 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1842 2247
1843 for (y = 0; y < sh; y++) 2248 for (y = 0; y < sh; y++)
1844 if (0 <= y + my && y + my < self->rows) 2249 if (0 <= y + my && y + my < self->rows)
1845 { 2250 {
1846 maprow *row = self->row + (y + my); 2251 maprow *row = self->row + (y + my);
1861 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2266 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2267 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1863 2268
1864 for (z = 0; z <= 2; z++) 2269 for (z = 0; z <= 2; z++)
1865 { 2270 {
1866 memset (smooth_level, 0, sizeof (smooth_level)); 2271 std::bitset<256> smooth_level; // one bit for every possible smooth level
2272 smooth_key skey;
2273 smooth_hash smooth;
2274 key.texname = -1;
1867 2275
1868 for (y = 0; y < sh; y++) 2276 for (y = 0; y < sh; y++)
1869 if (0 <= y + my && y + my < self->rows) 2277 if (0 <= y + my && y + my < self->rows)
1870 { 2278 {
1871 maprow *row = self->row + (y + my); 2279 maprow *row = self->row + (y + my);
1881 maptex tex = self->tex [tile]; 2289 maptex tex = self->tex [tile];
1882 int px, py; 2290 int px, py;
1883 2291
1884 if (key.texname != tex.name) 2292 if (key.texname != tex.name)
1885 { 2293 {
2294 self->tex [tile].unused = 0;
2295
1886 if (!tex.name) 2296 if (!tex.name)
1887 tex = self->tex [2]; /* missing, replace by noface */ 2297 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1888 2298
1889 key.texname = tex.name; 2299 key.texname = tex.name;
1890 arr = rc_array (rc, &key); 2300 arr = &rc.array (key);
1891 } 2301 }
1892 2302
1893 px = (x + 1) * T - tex.w; 2303 px = (x + 1) * Th - tex.w;
1894 py = (y + 1) * T - tex.h; 2304 py = (y + 1) * Tw - tex.h;
1895 2305
1896 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2306 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
1897 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1898 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1899 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1900
1901 if (cell->flags && z == 2)
1902 { 2307 {
1903 // overlays such as the speech bubble, probably more to come 2308 pl_x = px;
1904 if (cell->flags & 1) 2309 pl_y = py;
2310 pl_tex = tex;
1905 { 2311 continue;
1906 maptex tex = self->tex [1];
1907 int px = x * T + T * 2 / 32;
1908 int py = y * T - T * 6 / 32;
1909
1910 if (tex.name)
1911 {
1912 if (key.texname != tex.name)
1913 {
1914 key.texname = tex.name;
1915 arr = rc_array (rc, &key);
1916 }
1917
1918 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1919 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1920 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1921 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1922 }
1923 }
1924 } 2312 }
2313
2314 arr->t2f_v3f (0 , 0 , px , py , 0);
2315 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2316 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2317 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1925 2318
1926 // update smooth hash 2319 // update smooth hash
1927 if (tex.smoothtile) 2320 if (tex.smoothtile)
1928 { 2321 {
1929 skey.tile = tex.smoothtile; 2322 skey.tile = tex.smoothtile;
1930 skey.level = tex.smoothlevel; 2323 skey.level = tex.smoothlevel;
1931 2324
1932 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2325 smooth_level[tex.smoothlevel] = 1;
1933 2326
1934 // add bits to current tile and all neighbours. skey.x|y is 2327 // add bits to current tile and all neighbours. skey.x|y is
1935 // shifted +1|+1 so we always stay positive. 2328 // shifted +1|+1 so we always stay positive.
1936 2329
1937 // bits is ___n cccc CCCC bbbb 2330 // bits is ___n cccc CCCC bbbb
1945 2338
1946 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2339 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1947 // ·· ·· ·┏ ┓· 2340 // ·· ·· ·┏ ┓·
1948 2341
1949 // full tile 2342 // full tile
1950 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2343 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1951 2344
1952 // borders 2345 // borders
1953 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2346 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1954 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2347 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1955 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2348 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1956 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2349 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1957 2350
1958 // corners 2351 // corners
1959 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2352 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1960 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2353 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1961 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2354 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1962 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2355 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2356 }
2357 }
2358
2359 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2360 {
2361 // overlays such as the speech bubble, probably more to come
2362 if (cell->flags & 1)
2363 {
2364 rc_key_t key_ov = key;
2365 maptex tex = self->tex[TEXID_SPEECH];
2366 int px = x * Tw + Tw * 2 / 32;
2367 int py = y * Th - Th * 6 / 32;
2368
2369 key_ov.texname = tex.name;
2370 rc_t::array_t &arr = rc_ov.array (key_ov);
2371
2372 arr.t2f_v3f (0 , 0 , px , py , 0);
2373 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2374 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2375 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1963 } 2376 }
1964 } 2377 }
1965 } 2378 }
1966 } 2379 }
1967 2380
1968 rc_draw (rc); 2381 rc.draw ();
1969 rc_clear (rc); 2382 rc.clear ();
1970 2383
1971 // go through all smoothlevels, lowest to highest, then draw. 2384 // go through all smoothlevels, lowest to highest, then draw.
1972 // this is basically counting sort 2385 // this is basically counting sort
1973 { 2386 {
1974 int w, b; 2387 int w, b;
1975 2388
1976 glEnable (GL_TEXTURE_2D); 2389 glEnable (GL_TEXTURE_2D);
1977 glBegin (GL_QUADS); 2390 glBegin (GL_QUADS);
1978 for (w = 0; w < 256 / 32; ++w) 2391 for (int level = 0; level < smooth_level.size (); ++level)
2392 if (smooth_level[level])
2393 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1979 { 2394 {
1980 uint32_t smask = smooth_level [w]; 2395 smooth_key &skey = it->first;
1981 if (smask) 2396 IV bits = it->second;
1982 for (b = 0; b < 32; ++b) 2397
1983 if (smask & (((uint32_t)1) << b)) 2398 if (!(bits & 0x1000)
2399 && skey.level == level
2400 && level > smooth_max [skey.x][skey.y])
1984 { 2401 {
1985 int level = (w << 5) | b; 2402 maptex tex = self->tex [skey.tile];
2403 int px = (((int)skey.x) - 1) * Tw;
2404 int py = (((int)skey.y) - 1) * Th;
2405 int border = bits & 15;
2406 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2407 float dx = tex.s * .0625f; // 16 images/row
2408 float dy = tex.t * .5f ; // 2 images/column
2409
1986 HE *he; 2410 if (tex.name)
1987
1988 hv_iterinit (smooth);
1989 while ((he = hv_iternext (smooth)))
1990 { 2411 {
1991 smooth_key *skey = (smooth_key *)HeKEY (he); 2412 // this time avoiding texture state changes
1992 IV bits = SvIVX (HeVAL (he)); 2413 // save gobs of state changes.
1993 2414 if (key.texname != tex.name)
1994 if (!(bits & 0x1000)
1995 && skey->level == level
1996 && level > smooth_max [skey->x][skey->y])
1997 { 2415 {
1998 maptex tex = self->tex [skey->tile]; 2416 self->tex [skey.tile].unused = 0;
1999 int px = (((int)skey->x) - 1) * T;
2000 int py = (((int)skey->y) - 1) * T;
2001 int border = bits & 15;
2002 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2003 float dx = tex.s * .0625f; // 16 images/row
2004 float dy = tex.t * .5f ; // 2 images/column
2005 2417
2006 if (tex.name)
2007 {
2008 // this time avoiding texture state changes
2009 // save gobs of state changes.
2010 if (key.texname != tex.name)
2011 {
2012 glEnd (); 2418 glEnd ();
2013 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2419 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2014 glBegin (GL_QUADS); 2420 glBegin (GL_QUADS);
2015 } 2421 }
2016 2422
2017 if (border) 2423 if (border)
2018 { 2424 {
2019 float ox = border * dx; 2425 float ox = border * dx;
2020 2426
2021 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2427 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2022 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2428 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2023 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2429 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2024 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2430 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2025 } 2431 }
2026 2432
2027 if (corner) 2433 if (corner)
2028 { 2434 {
2029 float ox = corner * dx; 2435 float ox = corner * dx;
2030 2436
2031 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2437 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2032 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2438 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2033 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2439 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2034 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2440 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2035 }
2036 }
2037 } 2441 }
2038 } 2442 }
2039 } 2443 }
2040 } 2444 }
2041 2445
2042 glEnd (); 2446 glEnd ();
2043 glDisable (GL_TEXTURE_2D); 2447 glDisable (GL_TEXTURE_2D);
2044 key.texname = -1; 2448 key.texname = -1;
2045 } 2449 }
2046
2047 hv_clear (smooth);
2048 } 2450 }
2049 2451
2452 if (pl_tex.name)
2453 {
2454 maptex tex = pl_tex;
2455 int px = pl_x + sdx;
2456 int py = pl_y + sdy;
2457
2458 key.texname = tex.name;
2459 rc_t::array_t &arr = rc.array (key);
2460
2461 arr.t2f_v3f (0 , 0 , px , py , 0);
2462 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2463 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2464 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2465
2466 rc.draw ();
2467 }
2468
2469 rc_ov.draw ();
2470 rc_ov.clear ();
2471
2050 glDisable (GL_BLEND); 2472 glDisable (GL_BLEND);
2051 rc_free (rc);
2052 2473
2053 // top layer: overlays such as the health bar 2474 // top layer: overlays such as the health bar
2054 for (y = 0; y < sh; y++) 2475 for (y = 0; y < sh; y++)
2055 if (0 <= y + my && y + my < self->rows) 2476 if (0 <= y + my && y + my < self->rows)
2056 { 2477 {
2059 for (x = 0; x < sw; x++) 2480 for (x = 0; x < sw; x++)
2060 if (row->c0 <= x + mx && x + mx < row->c1) 2481 if (row->c0 <= x + mx && x + mx < row->c1)
2061 { 2482 {
2062 mapcell *cell = row->col + (x + mx - row->c0); 2483 mapcell *cell = row->col + (x + mx - row->c0);
2063 2484
2064 int px = x * T; 2485 int px = x * Tw;
2065 int py = y * T; 2486 int py = y * Th;
2487
2488 if (ecb_expect_false (cell->player == player))
2489 {
2490 px += sdx;
2491 py += sdy;
2492 }
2066 2493
2067 if (cell->stat_hp) 2494 if (cell->stat_hp)
2068 { 2495 {
2069 int width = cell->stat_width * T; 2496 int width = cell->stat_width * Tw;
2070 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2497 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2071 2498
2072 glColor3ub (0, 0, 0); 2499 glColor3ub (0, 0, 0);
2073 glRectf (px + 1, py - thick - 2, 2500 glRectf (px + 1, py - thick - 2,
2074 px + width - 1, py); 2501 px + width - 1, py);
2075 2502
2081 } 2508 }
2082 } 2509 }
2083} 2510}
2084 2511
2085void 2512void
2086draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2513draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2087 CODE: 2514 CODE:
2088{ 2515{
2089 static float color[16][3] = { 2516 static float color[16][3] = {
2090 { 0.00F, 0.00F, 0.00F }, 2517 { 0.00f, 0.00f, 0.00f },
2091 { 1.00F, 1.00F, 1.00F }, 2518 { 1.00f, 1.00f, 1.00f },
2092 { 0.00F, 0.00F, 0.55F }, 2519 { 0.00f, 0.00f, 0.55f },
2093 { 1.00F, 0.00F, 0.00F }, 2520 { 1.00f, 0.00f, 0.00f },
2094 2521
2095 { 1.00F, 0.54F, 0.00F }, 2522 { 1.00f, 0.54f, 0.00f },
2096 { 0.11F, 0.56F, 1.00F }, 2523 { 0.11f, 0.56f, 1.00f },
2097 { 0.93F, 0.46F, 0.00F }, 2524 { 0.93f, 0.46f, 0.00f },
2098 { 0.18F, 0.54F, 0.34F }, 2525 { 0.18f, 0.54f, 0.34f },
2099 2526
2100 { 0.56F, 0.73F, 0.56F }, 2527 { 0.56f, 0.73f, 0.56f },
2101 { 0.80F, 0.80F, 0.80F }, 2528 { 0.80f, 0.80f, 0.80f },
2102 { 0.55F, 0.41F, 0.13F }, 2529 { 0.55f, 0.41f, 0.13f },
2103 { 0.99F, 0.77F, 0.26F }, 2530 { 0.99f, 0.77f, 0.26f },
2104 2531
2105 { 0.74F, 0.65F, 0.41F }, 2532 { 0.74f, 0.65f, 0.41f },
2106 2533
2107 { 0.00F, 1.00F, 1.00F }, 2534 { 0.00f, 1.00f, 1.00f },
2108 { 1.00F, 0.00F, 1.00F }, 2535 { 1.00f, 0.00f, 1.00f },
2109 { 1.00F, 1.00F, 0.00F }, 2536 { 1.00f, 1.00f, 0.00f },
2110 }; 2537 };
2111 2538
2112 int x, y; 2539 int x, y;
2113 2540
2114 glEnable (GL_TEXTURE_2D); 2541 glEnable (GL_TEXTURE_2D);
2542 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2543 * but the nvidia driver (185.18.14) mishandles alpha textures
2544 * and takes the colour from god knows where instead of using
2545 * Cp. MODULATE results in the same colour, but slightly different
2546 * alpha, but atcually gives us the correct colour with nvidia.
2547 */
2115 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2548 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2116 glEnable (GL_BLEND); 2549 glEnable (GL_BLEND);
2117 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2550 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2118 glBegin (GL_QUADS); 2551 glBegin (GL_QUADS);
2119 2552
2120 for (y = 0; y < h; y++) 2553 for (y = 0; y < h; y++)
2124 2557
2125 if (m) 2558 if (m)
2126 { 2559 {
2127 float *c = color [m & 15]; 2560 float *c = color [m & 15];
2128 2561
2129 float tx1 = m & 0x40 ? 0.5 : 0.; 2562 float tx1 = m & 0x40 ? 0.5f : 0.f;
2130 float tx2 = tx1 + 0.5; 2563 float tx2 = tx1 + 0.5f;
2131 2564
2132 glColor4f (c[0], c[1], c[2], 0.75); 2565 glColor4f (c[0], c[1], c[2], 1);
2133 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2566 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2134 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2567 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2135 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2568 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2136 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2569 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2137 } 2570 }
2145void 2578void
2146fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2579fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2147 PPCODE: 2580 PPCODE:
2148{ 2581{
2149 int x, y; 2582 int x, y;
2150 int sw1 = sw + 2; 2583 int sw1 = sw + 2;
2151 int sh1 = sh + 2; 2584 int sh1 = sh + 2;
2152 int sh3 = sh * 3; 2585 int sh3 = sh * 3;
2153 int sw34 = (sw * 3 + 3) & ~3; 2586 int sw3 = sw * 3;
2587 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2588 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2154 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2589 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2155 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2590 memset (darkness1, 0, sw1*sh1);
2156 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2157 2591
2158 SvPOK_only (darkness3_sv); 2592 SvPOK_only (darkness3_sv);
2159 SvCUR_set (darkness3_sv, sw34 * sh3); 2593 SvCUR_set (darkness3_sv, sw3 * sh3);
2160 2594
2161 mx += self->x - 1; 2595 mx += self->x - 1;
2162 my += self->y - 1; 2596 my += self->y - 1;
2163
2164 memset (darkness1, 255, sw1 * sh1);
2165 2597
2166 for (y = 0; y < sh1; y++) 2598 for (y = 0; y < sh1; y++)
2167 if (0 <= y + my && y + my < self->rows) 2599 if (0 <= y + my && y + my < self->rows)
2168 { 2600 {
2169 maprow *row = self->row + (y + my); 2601 maprow *row = self->row + (y + my);
2172 if (row->c0 <= x + mx && x + mx < row->c1) 2604 if (row->c0 <= x + mx && x + mx < row->c1)
2173 { 2605 {
2174 mapcell *cell = row->col + (x + mx - row->c0); 2606 mapcell *cell = row->col + (x + mx - row->c0);
2175 2607
2176 darkness1 [y * sw1 + x] = cell->darkness 2608 darkness1 [y * sw1 + x] = cell->darkness
2177 ? 255 - (cell->darkness - 1) 2609 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2178 : 255 - FOW_DARKNESS; 2610 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2179 } 2611 }
2180 } 2612 }
2181 2613
2182 for (y = 0; y < sh; ++y) 2614 for (y = 0; y < sh; ++y)
2183 for (x = 0; x < sw; ++x) 2615 for (x = 0; x < sw; ++x)
2202 2634
2203 uint8_t r13 = (d13 + d23 + d12) / 3; 2635 uint8_t r13 = (d13 + d23 + d12) / 3;
2204 uint8_t r23 = d23; 2636 uint8_t r23 = d23;
2205 uint8_t r33 = (d23 + d33 + d32) / 3; 2637 uint8_t r33 = (d23 + d33 + d32) / 3;
2206 2638
2207 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2639 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2208 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2209 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2210 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2211 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2212 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2213 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2214 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2215 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2216 } 2648 }
2217 2649
2218 free (darkness1); 2650 free (darkness1);
2219 2651
2220 EXTEND (SP, 3); 2652 EXTEND (SP, 3);
2221 PUSHs (sv_2mortal (newSViv (sw34))); 2653 PUSHs (sv_2mortal (newSViv (sw3)));
2222 PUSHs (sv_2mortal (newSViv (sh3))); 2654 PUSHs (sv_2mortal (newSViv (sh3)));
2223 PUSHs (darkness3_sv); 2655 PUSHs (darkness3_sv);
2224} 2656}
2225 2657
2226SV * 2658SV *
2289 else 2721 else
2290 *data++ = 0; 2722 *data++ = 0;
2291 } 2723 }
2292 } 2724 }
2293 2725
2726 /* if size is w*h + 5 then no data has been found */
2727 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2728 {
2294 SvPOK_only (data_sv); 2729 SvPOK_only (data_sv);
2295 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2731 }
2732
2296 RETVAL = data_sv; 2733 RETVAL = data_sv;
2297} 2734}
2298 OUTPUT: 2735 OUTPUT:
2299 RETVAL 2736 RETVAL
2300 2737
2301void 2738void
2302set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2739set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2303 PPCODE: 2740 PPCODE:
2304{ 2741{
2305 int x, y, z; 2742 int x, y, z;
2306 int w, h; 2743 int w, h;
2307 int x1, y1; 2744 int x1, y1;
2745 STRLEN len;
2746 uint8_t *data, *end;
2747
2748 len = SvLEN (data_sv);
2749 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2750 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2751 end = data + len + 8;
2752
2753 if (len < 5)
2754 XSRETURN_EMPTY;
2308 2755
2309 if (*data++ != 0) 2756 if (*data++ != 0)
2310 XSRETURN_EMPTY; /* version mismatch */ 2757 XSRETURN_EMPTY; /* version mismatch */
2311 2758
2312 w = *data++ << 8; w |= *data++; 2759 w = *data++ << 8; w |= *data++;
2327 { 2774 {
2328 maprow *row = map_get_row (self, y); 2775 maprow *row = map_get_row (self, y);
2329 2776
2330 for (x = x0; x < x1; x++) 2777 for (x = x0; x < x1; x++)
2331 { 2778 {
2779 uint8_t flags;
2780
2781 if (data + 7 >= end)
2782 XSRETURN_EMPTY;
2783
2332 uint8_t flags = *data++; 2784 flags = *data++;
2333 2785
2334 if (flags) 2786 if (flags)
2335 { 2787 {
2336 mapcell *cell = row_get_cell (row, x); 2788 mapcell *cell = row_get_cell (row, x);
2337 tileid tile[3] = { 0, 0, 0 }; 2789 tileid tile[3] = { 0, 0, 0 };
2340 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2792 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2341 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2793 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2342 2794
2343 if (cell->darkness == 0) 2795 if (cell->darkness == 0)
2344 { 2796 {
2345 cell->darkness = 0; 2797 /*cell->darkness = 0;*/
2798 EXTEND (SP, 3);
2346 2799
2347 for (z = 0; z <= 2; z++) 2800 for (z = 0; z <= 2; z++)
2348 { 2801 {
2349 tileid t = tile [z]; 2802 tileid t = tile [z];
2350 2803
2351 if (t >= self->texs || (t && !self->tex [t].name)) 2804 if (t >= self->texs || (t && !self->tex [t].name))
2352 { 2805 {
2353 XPUSHs (sv_2mortal (newSViv (t))); 2806 PUSHs (sv_2mortal (newSViv (t)));
2354 need_texid (self, t); 2807 need_texid (self, t);
2355 } 2808 }
2356 2809
2357 cell->tile [z] = t; 2810 cell->tile [z] = t;
2358 } 2811 }
2363} 2816}
2364 2817
2365MODULE = Deliantra::Client PACKAGE = DC::RW 2818MODULE = Deliantra::Client PACKAGE = DC::RW
2366 2819
2367DC::RW 2820DC::RW
2368new (SV *class, SV *data_sv) 2821new (SV *klass, SV *data_sv)
2369 CODE: 2822 CODE:
2370{ 2823{
2371 STRLEN datalen; 2824 STRLEN datalen;
2372 char *data = SvPVbyte (data_sv, datalen); 2825 char *data = SvPVbyte (data_sv, datalen);
2373 2826
2375} 2828}
2376 OUTPUT: 2829 OUTPUT:
2377 RETVAL 2830 RETVAL
2378 2831
2379DC::RW 2832DC::RW
2380new_from_file (SV *class, const char *path, const char *mode = "rb") 2833new_from_file (SV *klass, const char *path, const char *mode = "rb")
2381 CODE: 2834 CODE:
2382 RETVAL = SDL_RWFromFile (path, mode); 2835 RETVAL = SDL_RWFromFile (path, mode);
2383 OUTPUT: 2836 OUTPUT:
2384 RETVAL 2837 RETVAL
2385 2838
2403 if (RETVAL < 0) 2856 if (RETVAL < 0)
2404 { 2857 {
2405 RETVAL = Mix_GroupOldest (-1); 2858 RETVAL = Mix_GroupOldest (-1);
2406 2859
2407 if (RETVAL < 0) 2860 if (RETVAL < 0)
2861 {
2862 // happens sometimes, maybe it just stopped playing(?)
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2408 XSRETURN_UNDEF; 2866 XSRETURN_UNDEF;
2409 2867 }
2868 else
2410 Mix_HaltChannel (RETVAL); 2869 Mix_HaltChannel (RETVAL);
2411 } 2870 }
2412 2871
2413 Mix_UnregisterAllEffects (RETVAL); 2872 Mix_UnregisterAllEffects (RETVAL);
2414 Mix_Volume (RETVAL, 128); 2873 Mix_Volume (RETVAL, 128);
2415} 2874}
2462void 2921void
2463set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2922set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2464 CODE: 2923 CODE:
2465{ 2924{
2466 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2925 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2467 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2926 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2468 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2927 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2469} 2928}
2470 2929
2471void 2930void
2472set_reverse_stereo (DC::Channel self, int flip) 2931set_reverse_stereo (DC::Channel self, int flip)
2475 2934
2476MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2935MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2477 2936
2478PROTOTYPES: DISABLE 2937PROTOTYPES: DISABLE
2479 2938
2939void
2940decoders ()
2941 PPCODE:
2942#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2943 int i, num = Mix_GetNumChunkDecoders ();
2944 EXTEND (SP, num);
2945 for (i = 0; i < num; ++i)
2946 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2947#else
2948 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2949#endif
2950
2480DC::MixChunk 2951DC::MixChunk
2481new (SV *class, DC::RW rwops) 2952new (SV *klass, DC::RW rwops)
2482 CODE: 2953 CODE:
2483 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2954 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2484 OUTPUT: 2955 OUTPUT:
2485 RETVAL 2956 RETVAL
2486 2957
2516 OUTPUT: 2987 OUTPUT:
2517 RETVAL 2988 RETVAL
2518 2989
2519MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2990MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2520 2991
2992void
2993decoders ()
2994 PPCODE:
2995#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2996 int i, num = Mix_GetNumMusicDecoders ();
2997 EXTEND (SP, num);
2998 for (i = 0; i < num; ++i)
2999 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3000#else
3001 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3002#endif
3003
2521int 3004int
2522volume (int volume = -1) 3005volume (int volume = -1)
2523 PROTOTYPE: ;$ 3006 PROTOTYPE: ;$
2524 CODE: 3007 CODE:
2525 if (items > 0) 3008 if (items > 0)
2536void 3019void
2537halt () 3020halt ()
2538 CODE: 3021 CODE:
2539 Mix_HaltMusic (); 3022 Mix_HaltMusic ();
2540 3023
3024int
3025playing ()
3026 CODE:
3027 RETVAL = Mix_PlayingMusic ();
3028 OUTPUT:
3029 RETVAL
3030
2541DC::MixMusic 3031DC::MixMusic
2542new (SV *class, DC::RW rwops) 3032new (SV *klass, DC::RW rwops)
2543 CODE: 3033 CODE:
2544 RETVAL = Mix_LoadMUS_RW (rwops); 3034 RETVAL = Mix_LoadMUS_RW (rwops);
2545 OUTPUT: 3035 OUTPUT:
2546 RETVAL 3036 RETVAL
2547 3037
2575 } *civ, const_iv[] = { 3065 } *civ, const_iv[] = {
2576# define const_iv(name) { # name, (IV)name } 3066# define const_iv(name) { # name, (IV)name }
2577 const_iv (GL_VENDOR), 3067 const_iv (GL_VENDOR),
2578 const_iv (GL_VERSION), 3068 const_iv (GL_VERSION),
2579 const_iv (GL_EXTENSIONS), 3069 const_iv (GL_EXTENSIONS),
3070 const_iv (GL_MAX_TEXTURE_UNITS),
2580 const_iv (GL_COLOR_MATERIAL), 3071 const_iv (GL_COLOR_MATERIAL),
2581 const_iv (GL_SMOOTH), 3072 const_iv (GL_SMOOTH),
2582 const_iv (GL_FLAT), 3073 const_iv (GL_FLAT),
2583 const_iv (GL_DITHER), 3074 const_iv (GL_DITHER),
2584 const_iv (GL_BLEND), 3075 const_iv (GL_BLEND),
2596 const_iv (GL_ZERO), 3087 const_iv (GL_ZERO),
2597 const_iv (GL_SRC_ALPHA), 3088 const_iv (GL_SRC_ALPHA),
2598 const_iv (GL_DST_ALPHA), 3089 const_iv (GL_DST_ALPHA),
2599 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3090 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2600 const_iv (GL_ONE_MINUS_DST_ALPHA), 3091 const_iv (GL_ONE_MINUS_DST_ALPHA),
3092 const_iv (GL_SRC_COLOR),
3093 const_iv (GL_DST_COLOR),
3094 const_iv (GL_ONE_MINUS_SRC_COLOR),
3095 const_iv (GL_ONE_MINUS_DST_COLOR),
2601 const_iv (GL_SRC_ALPHA_SATURATE), 3096 const_iv (GL_SRC_ALPHA_SATURATE),
2602 const_iv (GL_RGB), 3097 const_iv (GL_RGB),
2603 const_iv (GL_RGBA), 3098 const_iv (GL_RGBA),
2604 const_iv (GL_RGBA4), 3099 const_iv (GL_RGBA4),
2605 const_iv (GL_RGBA8), 3100 const_iv (GL_RGBA8),
2673 const_iv (GL_NICEST), 3168 const_iv (GL_NICEST),
2674 const_iv (GL_V2F), 3169 const_iv (GL_V2F),
2675 const_iv (GL_V3F), 3170 const_iv (GL_V3F),
2676 const_iv (GL_T2F_V3F), 3171 const_iv (GL_T2F_V3F),
2677 const_iv (GL_T2F_N3F_V3F), 3172 const_iv (GL_T2F_N3F_V3F),
3173 const_iv (GL_FUNC_ADD),
3174 const_iv (GL_FUNC_SUBTRACT),
3175 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2678# undef const_iv 3176# undef const_iv
2679 }; 3177 };
2680 3178
2681 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3179 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2682 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3180 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2683 3181
2684 texture_av = newAV (); 3182 texture_av = newAV ();
2685 AvREAL_off (texture_av); 3183 AvREAL_off (texture_av);
2686} 3184}
2687 3185
2689disable_GL_EXT_blend_func_separate () 3187disable_GL_EXT_blend_func_separate ()
2690 CODE: 3188 CODE:
2691 gl.BlendFuncSeparate = 0; 3189 gl.BlendFuncSeparate = 0;
2692 gl.BlendFuncSeparateEXT = 0; 3190 gl.BlendFuncSeparateEXT = 0;
2693 3191
2694char * 3192void
3193apple_nvidia_bug (int enable)
3194
3195const char *
2695gl_vendor () 3196gl_vendor ()
2696 CODE: 3197 CODE:
2697 RETVAL = (char *)glGetString (GL_VENDOR); 3198 RETVAL = (const char *)glGetString (GL_VENDOR);
2698 OUTPUT: 3199 OUTPUT:
2699 RETVAL 3200 RETVAL
2700 3201
2701char * 3202const char *
2702gl_version () 3203gl_version ()
2703 CODE: 3204 CODE:
2704 RETVAL = (char *)glGetString (GL_VERSION); 3205 RETVAL = (const char *)glGetString (GL_VERSION);
2705 OUTPUT: 3206 OUTPUT:
2706 RETVAL 3207 RETVAL
2707 3208
2708char * 3209const char *
2709gl_extensions () 3210gl_extensions ()
2710 CODE: 3211 CODE:
2711 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3212 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2712 OUTPUT: 3213 OUTPUT:
2713 RETVAL 3214 RETVAL
2714 3215
2715const char *glGetString (GLenum pname) 3216const char *glGetString (GLenum pname)
3217 CODE:
3218 RETVAL = (const char *)glGetString (pname);
3219 OUTPUT:
3220 RETVAL
2716 3221
2717GLint glGetInteger (GLenum pname) 3222GLint glGetInteger (GLenum pname)
2718 CODE: 3223 CODE:
2719 glGetIntegerv (pname, &RETVAL); 3224 glGetIntegerv (pname, &RETVAL);
2720 OUTPUT: 3225 OUTPUT:
2728 3233
2729int glGetError () 3234int glGetError ()
2730 3235
2731void glFinish () 3236void glFinish ()
2732 3237
3238void glFlush ()
3239
2733void glClear (int mask) 3240void glClear (int mask)
2734 3241
2735void glClearColor (float r, float g, float b, float a = 1.0) 3242void glClearColor (float r, float g, float b, float a = 1.0)
2736 PROTOTYPE: @ 3243 PROTOTYPE: @
2737 3244
2746void glBlendFunc (int sfactor, int dfactor) 3253void glBlendFunc (int sfactor, int dfactor)
2747 3254
2748void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3255void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2749 CODE: 3256 CODE:
2750 gl_BlendFuncSeparate (sa, da, saa, daa); 3257 gl_BlendFuncSeparate (sa, da, saa, daa);
3258
3259# void glBlendEquation (int se)
2751 3260
2752void glDepthMask (int flag) 3261void glDepthMask (int flag)
2753 3262
2754void glLogicOp (int opcode) 3263void glLogicOp (int opcode)
2755 3264
2790void glRotate (float angle, float x, float y, float z) 3299void glRotate (float angle, float x, float y, float z)
2791 CODE: 3300 CODE:
2792 glRotatef (angle, x, y, z); 3301 glRotatef (angle, x, y, z);
2793 3302
2794void glColor (float r, float g, float b, float a = 1.0) 3303void glColor (float r, float g, float b, float a = 1.0)
3304 PROTOTYPE: @
2795 ALIAS: 3305 ALIAS:
2796 glColor_premultiply = 1 3306 glColor_premultiply = 1
2797 CODE: 3307 CODE:
2798 if (ix) 3308 if (ix)
2799 { 3309 {
2905 3415
2906void glEndList () 3416void glEndList ()
2907 3417
2908void glCallList (int list) 3418void glCallList (int list)
2909 3419
3420void c_init ()
3421 CODE:
3422 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3423 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3424
2910MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3425MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2911 3426
2912PROTOTYPES: DISABLE 3427PROTOTYPES: DISABLE
2913 3428
2914void 3429void
2915find_widget (SV *self, NV x, NV y) 3430find_widget (SV *self, NV x, NV y)
2916 PPCODE: 3431 PPCODE:
2917{ 3432{
2918 if (within_widget (self, x, y)) 3433 if (within_widget (self, x, y))
2919 XPUSHs (self); 3434 XPUSHs (self);
2920} 3435}
2921 3436
2922BOOT: 3437BOOT:
2923{ 3438{
2931 3446
2932void 3447void
2933draw (SV *self) 3448draw (SV *self)
2934 CODE: 3449 CODE:
2935{ 3450{
2936 HV *hv; 3451 HV *hv;
2937 SV **svp; 3452 SV **svp;
2938 NV x, y, w, h; 3453 NV x, y, w, h;
2939 SV *draw_x_sv = GvSV (draw_x_gv); 3454 SV *draw_x_sv = GvSV (draw_x_gv);
2940 SV *draw_y_sv = GvSV (draw_y_gv); 3455 SV *draw_y_sv = GvSV (draw_y_gv);
2941 SV *draw_w_sv = GvSV (draw_w_gv); 3456 SV *draw_w_sv = GvSV (draw_w_gv);
2942 SV *draw_h_sv = GvSV (draw_h_gv); 3457 SV *draw_h_sv = GvSV (draw_h_gv);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines