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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.47 by root, Mon Apr 17 21:52:42 2006 UTC vs.
Revision 1.256 by root, Mon Mar 24 00:24:46 2008 UTC

1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
1#include "EXTERN.h" 16#include "EXTERN.h"
2#include "perl.h" 17#include "perl.h"
3#include "XSUB.h" 18#include "XSUB.h"
4 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
5#include <string.h> 31#include <string.h>
6#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
7 36
8#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
9#include <SDL_image.h> 40#include <SDL_image.h>
41#include <SDL_mixer.h>
10#include <SDL_opengl.h> 42#include <SDL_opengl.h>
11 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
12#include <glib/gmacros.h> 47#include <glib/gmacros.h>
13 48
14#include <pango/pango.h> 49#include <pango/pango.h>
15#include <pango/pangofc-fontmap.h>
16#include <pango/pangoft2.h>
17 50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
61
62#ifndef _WIN32
18#include <sys/types.h> 63# include <sys/types.h>
19#include <sys/socket.h> 64# include <sys/socket.h>
20#include <netinet/in.h> 65# include <netinet/in.h>
21#include <netinet/tcp.h> 66# include <netinet/tcp.h>
22
23#include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
24 71
25#define FOW_DARKNESS 32 72#define FOW_DARKNESS 32
26 73
27#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
28#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
29 76
30static PangoContext *context; 77#define MIN_FONT_HEIGHT 10
31static PangoFontMap *fontmap; 78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81
82#if 0
83# define PARACHUTE SDL_INIT_NOPARACHUTE
84#else
85# define PARACHUTE 0
86#endif
87
88static AV *texture_av;
89
90static struct
91{
92#define GL_FUNC(ptr,name) ptr name;
93#include "glfunc.h"
94#undef GL_FUNC
95} gl;
96
97static void
98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
99{
100 if (gl.BlendFuncSeparate)
101 gl.BlendFuncSeparate (sa, da, saa, daa);
102 else if (gl.BlendFuncSeparateEXT)
103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
104 else
105 glBlendFunc (sa, da);
106}
107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
132#include "texcache.c"
133#include "rendercache.c"
134
135#include "pango-font.c"
136#include "pango-fontmap.c"
137#include "pango-render.c"
138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
141typedef Mix_Chunk *DC__MixChunk;
142typedef Mix_Music *DC__MixMusic;
143
144typedef PangoFontDescription *DC__Font;
145
146static int
147shape_attr_p (PangoLayoutRun *run)
148{
149 GSList *attrs = run->item->analysis.extra_attrs;
150
151 while (attrs)
152 {
153 PangoAttribute *attr = attrs->data;
154
155 if (attr->klass->type == PANGO_ATTR_SHAPE)
156 return 1;
157
158 attrs = attrs->next;
159 }
160
161 return 0;
162}
32 163
33typedef struct cf_layout { 164typedef struct cf_layout {
34 PangoLayout *pl; 165 PangoLayout *pl;
166 float r, g, b, a; // default color for rgba mode
35 int base_height; 167 int base_height;
168 DC__Font font;
169 rc_t *rc;
36} *CFClient__Layout; 170} *DC__Layout;
171
172static DC__Font default_font;
173static PangoContext *opengl_context;
174static PangoFontMap *opengl_fontmap;
37 175
38static void 176static void
39substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
40{ 178{
41 FcPatternAddBool (pattern, FC_HINTING , 1); 179 FcPatternAddBool (pattern, FC_HINTING, 1);
180#ifdef FC_HINT_STYLE
181 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
182#endif
42 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
43} 184}
44 185
45static void 186static void
46layout_update (CFClient__Layout self) 187layout_update_font (DC__Layout self)
47{ 188{
48 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
49 * reasonably well with bitstream vera 190 * reasonably well with bitstream vera
50 */ 191 */
51 PangoFontDescription *font = pango_context_get_font_description (context); 192 PangoFontDescription *font = self->font ? self->font : default_font;
52 193
53 int height = self->base_height * (PANGO_SCALE * 8 / 10);
54
55 if (pango_font_description_get_size (font) != height)
56 {
57 pango_font_description_set_absolute_size (font, height); 194 pango_font_description_set_absolute_size (font,
58 pango_layout_context_changed (self->pl); 195 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
59 } 196
197 pango_layout_set_font_description (self->pl, font);
60} 198}
61 199
62static void 200static void
63layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
64{ 202{
65 layout_update (self); 203 PangoRectangle rect;
66 204
205 // get_pixel_* wrongly rounds down
67 pango_layout_get_pixel_size (self->pl, w, h); 206 pango_layout_get_extents (self->pl, 0, &rect);
68 207
69 *w = (*w + 3) & ~3; 208 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
70 if (!*w) *w = 1; 209 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
71 if (!*h) *h = 1;
72}
73 210
211 if (!rect.width) rect.width = 1;
212 if (!rect.height) rect.height = 1;
213
214 *w = rect.width;
215 *h = rect.height;
216}
217
218typedef uint16_t tileid;
74typedef uint16_t mapface; 219typedef uint16_t faceid;
75 220
76typedef struct { 221typedef struct {
77 GLint name; 222 GLuint name;
78 int w, h; 223 int w, h;
79 float s, t; 224 float s, t;
80 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
81} maptex; 228} maptex;
82 229
83typedef struct { 230typedef struct {
231 uint32_t player;
232 tileid tile[3];
84 int16_t darkness; 233 uint16_t darkness;
85 mapface face[3]; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
86} mapcell; 235} mapcell;
87 236
88typedef struct { 237typedef struct {
89 int32_t c0, c1; 238 int32_t c0, c1;
90 mapcell *col; 239 mapcell *col;
91} maprow; 240} maprow;
92 241
93typedef struct map { 242typedef struct map {
94 int x, y, w, h; 243 int x, y, w, h;
95 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
96 int faces; 245 int faces; tileid *face2tile; // [faceid]
97 mapface *face; 246 int texs; maptex *tex; // [tileid]
98 247
99 int texs;
100 maptex *tex;
101
102 uint32_t rows; 248 int32_t rows;
103 maprow *row; 249 maprow *row;
104} *CFClient__Map; 250} *DC__Map;
105 251
106static char * 252static char *
107prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
108{ 254{
109 char *p; 255 char *p;
126} 272}
127 273
128#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
129#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
130 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
131static maprow * 297static maprow *
132map_get_row (CFClient__Map self, int y) 298map_get_row (DC__Map self, int y)
133{ 299{
134 if (0 > y) 300 if (0 > y)
135 { 301 {
136 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
137 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
175 341
176 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
177} 343}
178 344
179static mapcell * 345static mapcell *
180map_get_cell (CFClient__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
181{ 347{
182 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
183} 349}
184 350
185static void 351static void
186map_clear (CFClient__Map self) 352map_clear (DC__Map self)
187{ 353{
188 int r; 354 int r;
189 355
190 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
191 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
199 self->row = 0; 365 self->row = 0;
200 self->rows = 0; 366 self->rows = 0;
201} 367}
202 368
203static void 369static void
204map_blank (CFClient__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
205{ 371{
206 int x, y; 372 int x, y;
373 maprow *row;
374 mapcell *cell;
207 375
208 for (y = y0; y < y0 + h; y++) 376 for (y = y0; y < y0 + h; y++)
209 if (y >= 0) 377 if (y >= 0)
210 { 378 {
211 if (y >= self->rows) 379 if (y >= self->rows)
212 break; 380 break;
213 381
214 maprow *row = self->row + y; 382 row = self->row + y;
215 383
216 for (x = x0; x < x0 + w; x++) 384 for (x = x0; x < x0 + w; x++)
217 if (x >= row->c0) 385 if (x >= row->c0)
218 { 386 {
219 if (x >= row->c1) 387 if (x >= row->c1)
220 break; 388 break;
221 389
222 row->col[x - row->c0].darkness = -1; 390 cell = row->col + x - row->c0;
391
392 cell->darkness = 0;
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
223 } 396 }
224 } 397 }
225} 398}
226 399
227MODULE = CFClient PACKAGE = CFClient 400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
414}
415
416static void
417music_finished (void)
418{
419 SDL_UserEvent ev;
420
421 ev.type = SDL_USEREVENT;
422 ev.code = 0;
423 ev.data1 = 0;
424 ev.data2 = 0;
425
426 SDL_PushEvent ((SDL_Event *)&ev);
427}
428
429static void
430channel_finished (int channel)
431{
432 SDL_UserEvent ev;
433
434 ev.type = SDL_USEREVENT;
435 ev.code = 1;
436 ev.data1 = (void *)(long)channel;
437 ev.data2 = 0;
438
439 SDL_PushEvent ((SDL_Event *)&ev);
440}
441
442static unsigned int
443minpot (unsigned int n)
444{
445 if (!n)
446 return 0;
447
448 --n;
449
450 n |= n >> 1;
451 n |= n >> 2;
452 n |= n >> 4;
453 n |= n >> 8;
454 n |= n >> 16;
455
456 return n + 1;
457}
458
459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
470/* SDL should provide this, really. */
471#define SDLK_MODIFIER_MIN 300
472#define SDLK_MODIFIER_MAX 314
473
474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
228 518
229PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
230 520
231BOOT: 521BOOT:
232{ 522{
233 fontmap = pango_ft2_font_map_new (); 523 HV *stash = gv_stashpv ("DC", 1);
524 static const struct {
525 const char *name;
526 IV iv;
527 } *civ, const_iv[] = {
528# define const_iv(name) { # name, (IV)name }
529 const_iv (SDLK_MODIFIER_MIN),
530 const_iv (SDLK_MODIFIER_MAX),
531
532 const_iv (SDL_ACTIVEEVENT),
533 const_iv (SDL_KEYDOWN),
534 const_iv (SDL_KEYUP),
535 const_iv (SDL_MOUSEMOTION),
536 const_iv (SDL_MOUSEBUTTONDOWN),
537 const_iv (SDL_MOUSEBUTTONUP),
538 const_iv (SDL_JOYAXISMOTION),
539 const_iv (SDL_JOYBALLMOTION),
540 const_iv (SDL_JOYHATMOTION),
541 const_iv (SDL_JOYBUTTONDOWN),
542 const_iv (SDL_JOYBUTTONUP),
543 const_iv (SDL_QUIT),
544 const_iv (SDL_SYSWMEVENT),
545 const_iv (SDL_EVENT_RESERVEDA),
546 const_iv (SDL_EVENT_RESERVEDB),
547 const_iv (SDL_VIDEORESIZE),
548 const_iv (SDL_VIDEOEXPOSE),
549 const_iv (SDL_USEREVENT),
550
551 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE),
554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
557 const_iv (SDLK_KP0),
558 const_iv (SDLK_KP1),
559 const_iv (SDLK_KP2),
560 const_iv (SDLK_KP3),
561 const_iv (SDLK_KP4),
562 const_iv (SDLK_KP5),
563 const_iv (SDLK_KP6),
564 const_iv (SDLK_KP7),
565 const_iv (SDLK_KP8),
566 const_iv (SDLK_KP9),
567 const_iv (SDLK_KP_PERIOD),
568 const_iv (SDLK_KP_DIVIDE),
569 const_iv (SDLK_KP_MULTIPLY),
570 const_iv (SDLK_KP_MINUS),
571 const_iv (SDLK_KP_PLUS),
572 const_iv (SDLK_KP_ENTER),
573 const_iv (SDLK_KP_EQUALS),
574 const_iv (SDLK_UP),
575 const_iv (SDLK_DOWN),
576 const_iv (SDLK_RIGHT),
577 const_iv (SDLK_LEFT),
578 const_iv (SDLK_INSERT),
579 const_iv (SDLK_HOME),
580 const_iv (SDLK_END),
581 const_iv (SDLK_PAGEUP),
582 const_iv (SDLK_PAGEDOWN),
583 const_iv (SDLK_F1),
584 const_iv (SDLK_F2),
585 const_iv (SDLK_F3),
586 const_iv (SDLK_F4),
587 const_iv (SDLK_F5),
588 const_iv (SDLK_F6),
589 const_iv (SDLK_F7),
590 const_iv (SDLK_F8),
591 const_iv (SDLK_F9),
592 const_iv (SDLK_F10),
593 const_iv (SDLK_F11),
594 const_iv (SDLK_F12),
595 const_iv (SDLK_F13),
596 const_iv (SDLK_F14),
597 const_iv (SDLK_F15),
598 const_iv (SDLK_NUMLOCK),
599 const_iv (SDLK_CAPSLOCK),
600 const_iv (SDLK_SCROLLOCK),
601 const_iv (SDLK_RSHIFT),
602 const_iv (SDLK_LSHIFT),
603 const_iv (SDLK_RCTRL),
604 const_iv (SDLK_LCTRL),
605 const_iv (SDLK_RALT),
606 const_iv (SDLK_LALT),
607 const_iv (SDLK_RMETA),
608 const_iv (SDLK_LMETA),
609 const_iv (SDLK_LSUPER),
610 const_iv (SDLK_RSUPER),
611 const_iv (SDLK_MODE),
612 const_iv (SDLK_COMPOSE),
613 const_iv (SDLK_HELP),
614 const_iv (SDLK_PRINT),
615 const_iv (SDLK_SYSREQ),
616 const_iv (SDLK_BREAK),
617 const_iv (SDLK_MENU),
618 const_iv (SDLK_POWER),
619 const_iv (SDLK_EURO),
620 const_iv (SDLK_UNDO),
621
622 const_iv (KMOD_NONE),
623 const_iv (KMOD_SHIFT),
624 const_iv (KMOD_LSHIFT),
625 const_iv (KMOD_RSHIFT),
626 const_iv (KMOD_CTRL),
627 const_iv (KMOD_LCTRL),
628 const_iv (KMOD_RCTRL),
629 const_iv (KMOD_ALT),
630 const_iv (KMOD_LALT),
631 const_iv (KMOD_RALT),
632 const_iv (KMOD_META),
633 const_iv (KMOD_LMETA),
634 const_iv (KMOD_RMETA),
635 const_iv (KMOD_NUM),
636 const_iv (KMOD_CAPS),
637 const_iv (KMOD_MODE),
638
639 const_iv (MIX_DEFAULT_FORMAT),
640# undef const_iv
641 };
642
643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
645
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
648}
649
650void
651weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
655
656int
657in_destruct ()
658 CODE:
659 RETVAL = PL_main_cv == Nullcv;
660 OUTPUT:
661 RETVAL
662
663NV floor (NV x)
664
665NV ceil (NV x)
666
667IV minpot (UV n)
668
669IV popcount (UV n)
670
671void
672pango_init ()
673 CODE:
674{
675 opengl_fontmap = pango_opengl_font_map_new ();
234 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
235 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap); 677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678#if PANGO_VERSION_CHECK (1, 15, 2)
679 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
680 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
681#endif
236} 682}
237
238void
239lowdelay (int fd, int val = 1)
240 CODE:
241 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
242 683
243char * 684char *
244gl_version () 685SDL_GetError ()
686
687int
688SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
689
690void
691SDL_Quit ()
692
693void
694SDL_ListModes (int rgb, int alpha)
245 CODE: 695 PPCODE:
246 RETVAL = (char *)glGetString (GL_VERSION); 696{
697 SDL_Rect **m;
698
699 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
700 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
701 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
702 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
703
704 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
705 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
706
707 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
708 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
709 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
710 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
711
712 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
713#if SDL_VERSION_ATLEAST(1,2,10)
714 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
715 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
716#endif
717
718 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
719
720 if (m && m != (SDL_Rect **)-1)
721 while (*m)
722 {
723 if ((*m)->w >= 800 && (*m)->h >= 480)
724 {
725 AV *av = newAV ();
726 av_push (av, newSViv ((*m)->w));
727 av_push (av, newSViv ((*m)->h));
728 av_push (av, newSViv (rgb));
729 av_push (av, newSViv (alpha));
730 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
731 }
732
733 ++m;
734 }
735}
736
737int
738SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
739 CODE:
740{
741 SDL_EnableUNICODE (1);
742 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
743
744 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
745 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
746 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
747 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
748
749 RETVAL = !!SDL_SetVideoMode (
750 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
751 );
752
753 if (RETVAL)
754 {
755 av_clear (texture_av);
756
757 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
758#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
759#include "glfunc.h"
760#undef GL_FUNC
761 }
762}
247 OUTPUT: 763 OUTPUT:
248 RETVAL 764 RETVAL
249 765
766void
767SDL_GL_SwapBuffers ()
768
250char * 769char *
251gl_extensions () 770SDL_GetKeyName (int sym)
771
772int
773SDL_GetAppState ()
774
775int
776SDL_GetModState ()
777
778void
779poll_events ()
252 CODE: 780 PPCODE:
253 RETVAL = (char *)glGetString (GL_EXTENSIONS); 781{
254 OUTPUT: 782 SDL_Event ev;
255 RETVAL 783
784 SDL_PumpEvents ();
785 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
786 {
787 HV *hv = newHV ();
788 hv_store (hv, "type", 4, newSViv (ev.type), 0);
789
790 switch (ev.type)
791 {
792 case SDL_KEYDOWN:
793 case SDL_KEYUP:
794 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
795 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
796 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
797 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
798 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
799 break;
800
801 case SDL_ACTIVEEVENT:
802 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
803 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
804 break;
805
806 case SDL_MOUSEMOTION:
807 {
808 int state = ev.motion.state;
809 int x = ev.motion.x;
810 int y = ev.motion.y;
811 int xrel = ev.motion.xrel;
812 int yrel = ev.motion.yrel;
813
814 /* do simplistic event compression */
815 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
816 && state == ev.motion.state)
817 {
818 xrel += ev.motion.xrel;
819 yrel += ev.motion.yrel;
820 x = ev.motion.x;
821 y = ev.motion.y;
822 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
823 }
824
825 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
826 hv_store (hv, "state", 5, newSViv (state), 0);
827 hv_store (hv, "x", 1, newSViv (x), 0);
828 hv_store (hv, "y", 1, newSViv (y), 0);
829 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
830 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
831 }
832 break;
833
834 case SDL_MOUSEBUTTONDOWN:
835 case SDL_MOUSEBUTTONUP:
836 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
837
838 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
839 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
840 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
841 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
842 break;
843
844 case SDL_USEREVENT:
845 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
846 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
847 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
848 break;
849 }
850
851 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
852 }
853}
854
855int
856Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
857 POSTCALL:
858 Mix_HookMusicFinished (music_finished);
859 Mix_ChannelFinished (channel_finished);
860
861void
862Mix_QuerySpec ()
863 PPCODE:
864{
865 int freq, channels;
866 Uint16 format;
867
868 if (Mix_QuerySpec (&freq, &format, &channels))
869 {
870 EXTEND (SP, 3);
871 PUSHs (sv_2mortal (newSViv (freq)));
872 PUSHs (sv_2mortal (newSViv (format)));
873 PUSHs (sv_2mortal (newSViv (channels)));
874 }
875}
876
877void
878Mix_CloseAudio ()
879
880int
881Mix_AllocateChannels (int numchans = -1)
882
883const char *
884Mix_GetError ()
885
886void
887lowdelay (int fd, int val = 1)
888 CODE:
889 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
890
891void
892win32_proxy_info ()
893 PPCODE:
894{
895#ifdef _WIN32
896 char buffer[2048];
897 DWORD buflen;
898
899 EXTEND (SP, 3);
900
901 buflen = sizeof (buffer);
902 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
903 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
904 {
905 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
906
907 buflen = sizeof (buffer);
908 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
909 {
910 PUSHs (newSVpv (buffer, 0));
911
912 buflen = sizeof (buffer);
913 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
914 PUSHs (newSVpv (buffer, 0));
915 }
916 }
917#endif
918}
256 919
257void 920void
258add_font (char *file) 921add_font (char *file)
259 CODE: 922 CODE:
260 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 923 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
261
262void
263set_font (char *file)
264 CODE:
265{
266 int count;
267 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
268 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
269 FcPatternDestroy (pattern);
270 pango_context_set_font_description (context, font);
271}
272 924
273void 925void
274load_image_inline (SV *image_) 926load_image_inline (SV *image_)
275 ALIAS: 927 ALIAS:
276 load_image_file = 1 928 load_image_file = 1
279 STRLEN image_len; 931 STRLEN image_len;
280 char *image = (char *)SvPVbyte (image_, image_len); 932 char *image = (char *)SvPVbyte (image_, image_len);
281 SDL_Surface *surface, *surface2; 933 SDL_Surface *surface, *surface2;
282 SDL_PixelFormat fmt; 934 SDL_PixelFormat fmt;
283 SDL_RWops *rw = ix 935 SDL_RWops *rw = ix
284 ? SDL_RWFromFile (image, "r") 936 ? SDL_RWFromFile (image, "rb")
285 : SDL_RWFromConstMem (image, image_len); 937 : SDL_RWFromConstMem (image, image_len);
286 938
287 if (!rw) 939 if (!rw)
288 croak ("load_image: %s", SDL_GetError ()); 940 croak ("load_image: %s", SDL_GetError ());
289 941
292 croak ("load_image: %s", SDL_GetError ()); 944 croak ("load_image: %s", SDL_GetError ());
293 945
294 fmt.palette = NULL; 946 fmt.palette = NULL;
295 fmt.BitsPerPixel = 32; 947 fmt.BitsPerPixel = 32;
296 fmt.BytesPerPixel = 4; 948 fmt.BytesPerPixel = 4;
949#if SDL_BYTEORDER == SDL_LIL_ENDIAN
297 fmt.Rmask = 0x000000ff; 950 fmt.Rmask = 0x000000ff;
298 fmt.Gmask = 0x0000ff00; 951 fmt.Gmask = 0x0000ff00;
299 fmt.Bmask = 0x00ff0000; 952 fmt.Bmask = 0x00ff0000;
300 fmt.Amask = 0xff000000; 953 fmt.Amask = 0xff000000;
954#else
955 fmt.Rmask = 0xff000000;
956 fmt.Gmask = 0x00ff0000;
957 fmt.Bmask = 0x0000ff00;
958 fmt.Amask = 0x000000ff;
959#endif
301 fmt.Rloss = 0; 960 fmt.Rloss = 0;
302 fmt.Gloss = 0; 961 fmt.Gloss = 0;
303 fmt.Bloss = 0; 962 fmt.Bloss = 0;
304 fmt.Aloss = 0; 963 fmt.Aloss = 0;
305 fmt.Rshift = 0; 964 fmt.Rshift = 0;
311 970
312 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 971 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
313 972
314 assert (surface2->pitch == surface2->w * 4); 973 assert (surface2->pitch == surface2->w * 4);
315 974
975 SDL_LockSurface (surface2);
316 EXTEND (SP, 5); 976 EXTEND (SP, 6);
317 PUSHs (sv_2mortal (newSViv (surface2->w))); 977 PUSHs (sv_2mortal (newSViv (surface2->w)));
318 PUSHs (sv_2mortal (newSViv (surface2->h))); 978 PUSHs (sv_2mortal (newSViv (surface2->h)));
319 SDL_LockSurface (surface2);
320 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 979 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
321 SDL_UnlockSurface (surface2);
322 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 980 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
323 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 981 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
324 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_INT_8_8_8_8_REV))); 982 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
983 SDL_UnlockSurface (surface2);
325 984
326 SDL_FreeSurface (surface); 985 SDL_FreeSurface (surface);
327 SDL_FreeSurface (surface2); 986 SDL_FreeSurface (surface2);
328} 987}
329 988
351 PUSHs (sv_2mortal (newSViv (b / y))); 1010 PUSHs (sv_2mortal (newSViv (b / y)));
352 PUSHs (sv_2mortal (newSViv (a / y))); 1011 PUSHs (sv_2mortal (newSViv (a / y)));
353} 1012}
354 1013
355void 1014void
1015error (char *message)
1016 CODE:
1017 fprintf (stderr, "ERROR: %s\n", message);
1018#ifdef _WIN32
1019 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1020#endif
1021
1022void
356fatal (char *message) 1023fatal (char *message)
357 CODE: 1024 CODE:
1025 fprintf (stderr, "FATAL: %s\n", message);
1026#ifdef _WIN32
1027 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1028#endif
1029 _exit (1);
1030
1031void
1032_exit (int retval = 0)
1033 CODE:
358#ifdef WIN32 1034#ifdef WIN32
359 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1035 ExitThread (retval); // unclean, please beam me up
360#else 1036#else
361 fprintf (stderr, "FATAL: %s\n", message); 1037 _exit (retval);
362#endif 1038#endif
363 exit (1);
364 1039
365MODULE = CFClient PACKAGE = CFClient::Layout 1040void
366 1041debug ()
367CFClient::Layout
368new (SV *class, int base_height = 10)
369 CODE: 1042 CODE:
370 New (0, RETVAL, 1, struct cf_layout); 1043{
371 RETVAL->base_height = base_height; 1044#if DEBUG
372 RETVAL->pl = pango_layout_new (context); 1045 VALGRIND_DO_LEAK_CHECK;
373 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1046#endif
1047}
1048
1049MODULE = Deliantra::Client PACKAGE = DC::Font
1050
1051PROTOTYPES: DISABLE
1052
1053DC::Font
1054new_from_file (SV *class, char *path, int id = 0)
1055 CODE:
1056{
1057 int count;
1058 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1059 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1060 FcPatternDestroy (pattern);
1061}
374 OUTPUT: 1062 OUTPUT:
375 RETVAL 1063 RETVAL
376 1064
377void 1065void
1066DESTROY (DC::Font self)
1067 CODE:
1068 pango_font_description_free (self);
1069
1070void
1071make_default (DC::Font self)
1072 PROTOTYPE: $
1073 CODE:
1074 default_font = self;
1075
1076MODULE = Deliantra::Client PACKAGE = DC::Layout
1077
1078PROTOTYPES: DISABLE
1079
1080void
1081glyph_cache_backup ()
1082 PROTOTYPE:
1083 CODE:
1084 tc_backup ();
1085
1086void
1087glyph_cache_restore ()
1088 PROTOTYPE:
1089 CODE:
1090 tc_restore ();
1091
1092DC::Layout
1093new (SV *class)
1094 CODE:
1095 New (0, RETVAL, 1, struct cf_layout);
1096
1097 RETVAL->pl = pango_layout_new (opengl_context);
1098 RETVAL->r = 1.;
1099 RETVAL->g = 1.;
1100 RETVAL->b = 1.;
1101 RETVAL->a = 1.;
1102 RETVAL->base_height = MIN_FONT_HEIGHT;
1103 RETVAL->font = 0;
1104 RETVAL->rc = rc_alloc ();
1105
1106 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1107 layout_update_font (RETVAL);
1108 OUTPUT:
1109 RETVAL
1110
1111void
378DESTROY (CFClient::Layout self) 1112DESTROY (DC::Layout self)
379 CODE: 1113 CODE:
380 g_object_unref (self->pl); 1114 g_object_unref (self->pl);
1115 rc_free (self->rc);
381 Safefree (self); 1116 Safefree (self);
382 1117
383void 1118void
384set_text (CFClient::Layout self, SV *text_) 1119set_text (DC::Layout self, SV *text_)
385 CODE: 1120 CODE:
386{ 1121{
387 STRLEN textlen; 1122 STRLEN textlen;
388 char *text = SvPVutf8 (text_, textlen); 1123 char *text = SvPVutf8 (text_, textlen);
389 1124
390 pango_layout_set_text (self->pl, text, textlen); 1125 pango_layout_set_text (self->pl, text, textlen);
391} 1126}
392 1127
393void 1128void
394set_markup (CFClient::Layout self, SV *text_) 1129set_markup (DC::Layout self, SV *text_)
395 CODE: 1130 CODE:
396{ 1131{
397 STRLEN textlen; 1132 STRLEN textlen;
398 char *text = SvPVutf8 (text_, textlen); 1133 char *text = SvPVutf8 (text_, textlen);
399 1134
400 pango_layout_set_markup (self->pl, text, textlen); 1135 pango_layout_set_markup (self->pl, text, textlen);
401} 1136}
402 1137
403SV * 1138void
404get_text (CFClient::Layout self) 1139set_shapes (DC::Layout self, ...)
1140 CODE:
1141{
1142 PangoAttrList *attrs = 0;
1143 const char *text = pango_layout_get_text (self->pl);
1144 const char *pos = text;
1145 int arg = 4;
1146
1147 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1148 {
1149 PangoRectangle inkrect, rect;
1150 PangoAttribute *attr;
1151
1152 int x = SvIV (ST (arg - 3));
1153 int y = SvIV (ST (arg - 2));
1154 int w = SvIV (ST (arg - 1));
1155 int h = SvIV (ST (arg ));
1156
1157 inkrect.x = 0;
1158 inkrect.y = 0;
1159 inkrect.width = 0;
1160 inkrect.height = 0;
1161
1162 rect.x = x * PANGO_SCALE;
1163 rect.y = y * PANGO_SCALE;
1164 rect.width = w * PANGO_SCALE;
1165 rect.height = h * PANGO_SCALE;
1166
1167 if (!attrs)
1168 attrs = pango_layout_get_attributes (self->pl);
1169
1170 attr = pango_attr_shape_new (&inkrect, &rect);
1171 attr->start_index = pos - text;
1172 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1173 pango_attr_list_insert (attrs, attr);
1174
1175 arg += 4;
1176 pos += sizeof (OBJ_STR) - 1;
1177 }
1178
1179 if (attrs)
1180 pango_layout_set_attributes (self->pl, attrs);
1181}
1182
1183void
1184get_shapes (DC::Layout self)
405 CODE: 1185 PPCODE:
1186{
1187 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1188
1189 do
1190 {
1191 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1192
1193 if (run && shape_attr_p (run))
1194 {
1195 PangoRectangle extents;
1196 pango_layout_iter_get_run_extents (iter, 0, &extents);
1197
1198 EXTEND (SP, 2);
1199 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1200 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1201 }
1202 }
1203 while (pango_layout_iter_next_run (iter));
1204
1205 pango_layout_iter_free (iter);
1206}
1207
1208int
1209has_wrapped (DC::Layout self)
1210 CODE:
1211{
1212 int lines = 1;
1213 const char *text = pango_layout_get_text (self->pl);
1214
1215 while (*text)
1216 lines += *text++ == '\n';
1217
406 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1218 RETVAL = lines < pango_layout_get_line_count (self->pl);
407 SvUTF8_on (RETVAL); 1219}
408 OUTPUT: 1220 OUTPUT:
409 RETVAL 1221 RETVAL
410 1222
1223SV *
1224get_text (DC::Layout self)
1225 CODE:
1226 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1227 sv_utf8_decode (RETVAL);
1228 OUTPUT:
1229 RETVAL
1230
411void 1231void
1232set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1233 CODE:
1234 self->r = r;
1235 self->g = g;
1236 self->b = b;
1237 self->a = a;
1238
1239void
1240set_font (DC::Layout self, DC::Font font = 0)
1241 CODE:
1242 if (self->font != font)
1243 {
1244 self->font = font;
1245 layout_update_font (self);
1246 }
1247
1248void
412set_height (CFClient::Layout self, int base_height) 1249set_height (DC::Layout self, int base_height)
413 CODE: 1250 CODE:
1251 if (self->base_height != base_height)
1252 {
414 self->base_height = base_height; 1253 self->base_height = base_height;
1254 layout_update_font (self);
1255 }
415 1256
416void 1257void
417set_width (CFClient::Layout self, int max_width = -1) 1258set_width (DC::Layout self, int max_width = -1)
418 CODE: 1259 CODE:
419 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1260 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
420 1261
421void 1262void
1263set_indent (DC::Layout self, int indent)
1264 CODE:
1265 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1266
1267void
1268set_spacing (DC::Layout self, int spacing)
1269 CODE:
1270 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1271
1272void
1273set_ellipsise (DC::Layout self, int ellipsise)
1274 CODE:
1275 pango_layout_set_ellipsize (self->pl,
1276 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1277 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1278 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1279 : PANGO_ELLIPSIZE_NONE
1280 );
1281
1282void
1283set_single_paragraph_mode (DC::Layout self, int spm)
1284 CODE:
1285 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1286
1287void
422size (CFClient::Layout self) 1288size (DC::Layout self)
423 PPCODE: 1289 PPCODE:
424{ 1290{
425 int w, h; 1291 int w, h;
426 1292
427 layout_update (self);
428 layout_get_pixel_size (self, &w, &h); 1293 layout_get_pixel_size (self, &w, &h);
429 1294
430 EXTEND (SP, 2); 1295 EXTEND (SP, 2);
431 PUSHs (sv_2mortal (newSViv (w))); 1296 PUSHs (sv_2mortal (newSViv (w)));
432 PUSHs (sv_2mortal (newSViv (h))); 1297 PUSHs (sv_2mortal (newSViv (h)));
433} 1298}
434 1299
435int 1300int
436xy_to_index (CFClient::Layout self, int x, int y) 1301descent (DC::Layout self)
437 CODE: 1302 CODE:
438{ 1303{
439 int index, trailing; 1304 PangoRectangle rect;
440 1305 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
441 layout_update (self); 1306 pango_layout_line_get_pixel_extents (line, 0, &rect);
442 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1307 RETVAL = PANGO_DESCENT (rect);
443
444 RETVAL = index;
445} 1308}
446 OUTPUT: 1309 OUTPUT:
447 RETVAL 1310 RETVAL
448 1311
1312int
1313xy_to_index (DC::Layout self, int x, int y)
1314 CODE:
1315{
1316 int index, trailing;
1317 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1318 RETVAL = index + trailing;
1319}
1320 OUTPUT:
1321 RETVAL
1322
449void 1323void
450cursor_pos (CFClient::Layout self, int index) 1324cursor_pos (DC::Layout self, int index)
451 PPCODE: 1325 PPCODE:
452{ 1326{
453 PangoRectangle strong_pos; 1327 PangoRectangle pos;
454 layout_update (self);
455 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1328 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
456 1329
457 EXTEND (SP, 3); 1330 EXTEND (SP, 3);
458 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1331 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
459 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1332 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
460 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1333 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
461} 1334}
462 1335
463void 1336void
464render (CFClient::Layout self) 1337index_to_line_x (DC::Layout self, int index, int trailing = 0)
465 PPCODE: 1338 PPCODE:
466{ 1339{
467 SV *retval; 1340 int line, x;
468 int w, h;
469 FT_Bitmap bitmap;
470 1341
471 layout_update (self); 1342 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
472 layout_get_pixel_size (self, &w, &h); 1343#if !PANGO_VERSION_CHECK (1, 17, 3)
473 1344 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
474 retval = newSV (w * h); 1345 --line;
475 SvPOK_only (retval); 1346#endif
476 SvCUR_set (retval, w * h);
477
478 bitmap.rows = h;
479 bitmap.width = w;
480 bitmap.pitch = w;
481 bitmap.buffer = (unsigned char*)SvPVX (retval);
482 bitmap.num_grays = 256;
483 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
484
485 memset (bitmap.buffer, 0, w * h);
486
487 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
488
489 EXTEND (SP, 3); 1347 EXTEND (SP, 2);
490 PUSHs (sv_2mortal (newSViv (w))); 1348 PUSHs (sv_2mortal (newSViv (line)));
1349 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1350}
1351
1352void
1353line_x_to_index (DC::Layout self, int line, int x)
1354 PPCODE:
1355{
1356 PangoLayoutLine *lp;
1357 int index, trailing;
1358
1359 if (line < 0)
1360 XSRETURN_EMPTY;
1361
1362 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1363 XSRETURN_EMPTY; /* do better */
1364
1365 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1366
1367 EXTEND (SP, 2);
1368 if (GIMME_V == G_SCALAR)
1369 PUSHs (sv_2mortal (newSViv (index + trailing)));
1370 else
1371 {
491 PUSHs (sv_2mortal (newSViv (h))); 1372 PUSHs (sv_2mortal (newSViv (index)));
492 PUSHs (sv_2mortal (retval)); 1373 PUSHs (sv_2mortal (newSViv (trailing)));
1374 }
493} 1375}
494 1376
1377void
1378render (DC::Layout self, float x, float y, int flags = 0)
1379 CODE:
1380 rc_clear (self->rc);
1381 pango_opengl_render_layout_subpixel (
1382 self->pl,
1383 self->rc,
1384 x * PANGO_SCALE, y * PANGO_SCALE,
1385 self->r, self->g, self->b, self->a,
1386 flags
1387 );
1388 // we assume that context_change actually clears/frees stuff
1389 // and does not do any recomputation...
1390 pango_layout_context_changed (self->pl);
1391
1392void
1393draw (DC::Layout self)
1394 CODE:
1395{
1396 glEnable (GL_TEXTURE_2D);
1397 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1398 glEnable (GL_BLEND);
1399 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1400 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1401 glEnable (GL_ALPHA_TEST);
1402 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1403
1404 rc_draw (self->rc);
1405
1406 glDisable (GL_ALPHA_TEST);
1407 glDisable (GL_BLEND);
1408 glDisable (GL_TEXTURE_2D);
1409}
1410
495MODULE = CFClient PACKAGE = CFClient::Texture 1411MODULE = Deliantra::Client PACKAGE = DC::Texture
496 1412
1413PROTOTYPES: ENABLE
1414
497void 1415void
1416pad (SV *data_, int ow, int oh, int nw, int nh)
1417 CODE:
1418{
1419 if ((nw != ow || nh != oh) && SvOK (data_))
1420 {
1421 STRLEN datalen;
1422 char *data = SvPVbyte (data_, datalen);
1423 int bpp = datalen / (ow * oh);
1424 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1425
1426 SvPOK_only (result_);
1427 SvCUR_set (result_, nw * nh * bpp);
1428
1429 memset (SvPVX (result_), 0, nw * nh * bpp);
1430 while (oh--)
1431 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1432
1433 sv_setsv (data_, result_);
1434 }
1435}
1436
1437void
498draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1438draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
499 PROTOTYPE: $$$;$$ 1439 PROTOTYPE: $$$;$$
1440 ALIAS:
1441 draw_quad_alpha = 1
1442 draw_quad_alpha_premultiplied = 2
500 CODE: 1443 CODE:
501{ 1444{
502 HV *hv = (HV *)SvRV (self); 1445 HV *hv = (HV *)SvRV (self);
503 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1446 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
504 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1447 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
505 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1448 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
506 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1449
1450 if (name <= 0)
1451 XSRETURN_EMPTY;
507 1452
508 if (items < 5) 1453 if (items < 5)
509 { 1454 {
510 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1455 w = SvNV (*hv_fetch (hv, "w", 1, 1));
511 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1456 h = SvNV (*hv_fetch (hv, "h", 1, 1));
512 } 1457 }
513 1458
1459 if (ix)
1460 {
1461 glEnable (GL_BLEND);
1462
1463 if (ix == 2)
1464 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1465 else
1466 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1467 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1468
1469 glEnable (GL_ALPHA_TEST);
1470 glAlphaFunc (GL_GREATER, 0.01f);
1471 }
1472
514 glBindTexture (GL_TEXTURE_2D, name); 1473 glBindTexture (GL_TEXTURE_2D, name);
515 if (wrap_mode) { 1474
516 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
517 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
518 }
519 glBegin (GL_QUADS); 1475 glBegin (GL_QUADS);
520 glTexCoord2f (0, 0); glVertex2f (x , y ); 1476 glTexCoord2f (0, 0); glVertex2f (x , y );
521 glTexCoord2f (0, t); glVertex2f (x , y + h); 1477 glTexCoord2f (0, t); glVertex2f (x , y + h);
522 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1478 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
523 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1479 glTexCoord2f (s, 0); glVertex2f (x + w, y );
524 glEnd (); 1480 glEnd ();
525}
526 1481
1482 if (ix)
1483 {
1484 glDisable (GL_ALPHA_TEST);
1485 glDisable (GL_BLEND);
1486 }
1487}
1488
1489IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1490 CODE:
1491{
1492 GLint width;
1493 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1494 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1495 RETVAL = width > 0;
1496}
1497 OUTPUT:
1498 RETVAL
1499
527MODULE = CFClient PACKAGE = CFClient::Map 1500MODULE = Deliantra::Client PACKAGE = DC::Map
528 1501
529CFClient::Map 1502PROTOTYPES: DISABLE
530new (SV *class, int map_width, int map_height) 1503
1504DC::Map
1505new (SV *class)
531 CODE: 1506 CODE:
532 New (0, RETVAL, 1, struct map); 1507 New (0, RETVAL, 1, struct map);
533 RETVAL->x = 0; 1508 RETVAL->x = 0;
534 RETVAL->y = 0; 1509 RETVAL->y = 0;
535 RETVAL->w = map_width; 1510 RETVAL->w = 0;
536 RETVAL->h = map_height; 1511 RETVAL->h = 0;
537 RETVAL->ox = 0; 1512 RETVAL->ox = 0;
538 RETVAL->oy = 0; 1513 RETVAL->oy = 0;
539 RETVAL->faces = 8192; 1514 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
540 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1515 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
541 RETVAL->texs = 8192;
542 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
543 RETVAL->rows = 0; 1516 RETVAL->rows = 0;
544 RETVAL->row = 0; 1517 RETVAL->row = 0;
545 OUTPUT: 1518 OUTPUT:
546 RETVAL 1519 RETVAL
547 1520
548void 1521void
549DESTROY (CFClient::Map self) 1522DESTROY (DC::Map self)
550 CODE: 1523 CODE:
551{ 1524{
552 map_clear (self); 1525 map_clear (self);
553 Safefree (self->face); 1526 Safefree (self->face2tile);
1527 Safefree (self->tex);
554 Safefree (self); 1528 Safefree (self);
555} 1529}
556 1530
557void 1531void
1532resize (DC::Map self, int map_width, int map_height)
1533 CODE:
1534 self->w = map_width;
1535 self->h = map_height;
1536
1537void
558clear (CFClient::Map self) 1538clear (DC::Map self)
559 CODE: 1539 CODE:
560 map_clear (self); 1540 map_clear (self);
561 1541
562void 1542void
563set_face (CFClient::Map self, int face, int texid) 1543set_tileid (DC::Map self, int face, int tile)
564 CODE: 1544 CODE:
565{ 1545{
566 while (self->faces <= face) 1546 need_facenum (self, face); self->face2tile [face] = tile;
567 { 1547 need_texid (self, tile);
568 Append (mapface, self->face, self->faces, self->faces);
569 self->faces *= 2;
570 }
571
572 self->face [face] = texid;
573} 1548}
574 1549
575void 1550void
1551set_smooth (DC::Map self, int face, int smooth, int level)
1552 CODE:
1553{
1554 tileid texid;
1555 maptex *tex;
1556
1557 if (face < 0 || face >= self->faces)
1558 return;
1559
1560 if (smooth < 0 || smooth >= self->faces)
1561 return;
1562
1563 texid = self->face2tile [face];
1564
1565 if (!texid)
1566 return;
1567
1568 tex = self->tex + texid;
1569 tex->smoothtile = self->face2tile [smooth];
1570 tex->smoothlevel = level;
1571}
1572
1573void
576set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1574set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
577 CODE: 1575 CODE:
578{ 1576{
579 while (self->texs <= texid) 1577 need_texid (self, texid);
1578
580 { 1579 {
581 Append (maptex, self->tex, self->texs, self->texs);
582 self->texs *= 2;
583 }
584
585 maptex *tex = self->tex + texid; 1580 maptex *tex = self->tex + texid;
586 1581
587 tex->name = name; 1582 tex->name = name;
588 tex->w = w; 1583 tex->w = w;
589 tex->h = h; 1584 tex->h = h;
590 tex->s = s; 1585 tex->s = s;
591 tex->t = t; 1586 tex->t = t;
592 tex->r = r; 1587 tex->r = r;
593 tex->g = g; 1588 tex->g = g;
594 tex->b = b; 1589 tex->b = b;
595 tex->a = a; 1590 tex->a = a;
1591 }
1592
1593 // somewhat hackish, but for textures that require it, it really
1594 // improves the look, and most others don't suffer.
1595 glBindTexture (GL_TEXTURE_2D, name);
1596 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1597 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1598 // use uglier nearest interpolation because linear suffers
1599 // from transparent color bleeding and ugly wrapping effects.
1600 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
596} 1601}
597 1602
598int 1603int
599ox (CFClient::Map self) 1604ox (DC::Map self)
600 ALIAS: 1605 ALIAS:
601 oy = 1 1606 oy = 1
1607 x = 2
1608 y = 3
1609 w = 4
1610 h = 5
602 CODE: 1611 CODE:
603 switch (ix) 1612 switch (ix)
604 { 1613 {
605 case 0: RETVAL = self->ox; break; 1614 case 0: RETVAL = self->ox; break;
606 case 1: RETVAL = self->oy; break; 1615 case 1: RETVAL = self->oy; break;
1616 case 2: RETVAL = self->x; break;
1617 case 3: RETVAL = self->y; break;
1618 case 4: RETVAL = self->w; break;
1619 case 5: RETVAL = self->h; break;
607 } 1620 }
608 OUTPUT: 1621 OUTPUT:
609 RETVAL 1622 RETVAL
610 1623
611void 1624void
612scroll (CFClient::Map self, int dx, int dy) 1625scroll (DC::Map self, int dx, int dy)
613 CODE: 1626 CODE:
614{ 1627{
615 if (dx > 0) 1628 if (dx > 0)
616 map_blank (self, self->x, self->y, dx - 1, self->h); 1629 map_blank (self, self->x, self->y, dx, self->h);
617 else if (dx < 0) 1630 else if (dx < 0)
618 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1631 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
619 1632
620 if (dy > 0) 1633 if (dy > 0)
621 map_blank (self, self->x, self->y, self->w, dy - 1); 1634 map_blank (self, self->x, self->y, self->w, dy);
622 else if (dy < 0) 1635 else if (dy < 0)
623 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1636 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
624 1637
625 self->ox += dx; self->x += dx; 1638 self->ox += dx; self->x += dx;
626 self->oy += dy; self->y += dy; 1639 self->oy += dy; self->y += dy;
627 1640
628 while (self->y < 0) 1641 while (self->y < 0)
632 self->rows += MAP_EXTEND_Y; 1645 self->rows += MAP_EXTEND_Y;
633 self->y += MAP_EXTEND_Y; 1646 self->y += MAP_EXTEND_Y;
634 } 1647 }
635} 1648}
636 1649
637void 1650SV *
638map1a_update (CFClient::Map self, SV *data_) 1651map1a_update (DC::Map self, SV *data_, int extmap)
639 CODE: 1652 CODE:
640{ 1653{
641 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1654 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
642 uint8_t *data_end = (uint8_t *)SvEND (data_); 1655 uint8_t *data_end = (uint8_t *)SvEND (data_);
1656 mapcell *cell;
1657 int x, y, z, flags;
1658 AV *missing = newAV ();
1659 RETVAL = newRV_noinc ((SV *)missing);
643 1660
644 while (data < data_end) 1661 while (data < data_end - 1)
645 { 1662 {
646 int flags = (data [0] << 8) + data [1]; data += 2; 1663 flags = (data [0] << 8) + data [1]; data += 2;
647 1664
648 int x = ((flags >> 10) & 63) + self->x; 1665 x = self->x + ((flags >> 10) & 63);
649 int y = ((flags >> 4) & 63) + self->y; 1666 y = self->y + ((flags >> 4) & 63);
650 1667
651 mapcell *cell = map_get_cell (self, x, y); 1668 cell = map_get_cell (self, x, y);
652 1669
653 if (flags & 15) 1670 if (flags & 15)
654 { 1671 {
655 if (cell->darkness < 0) 1672 if (!cell->darkness)
656 { 1673 {
1674 memset (cell, 0, sizeof (*cell));
657 cell->darkness = 0; 1675 cell->darkness = 256;
658 cell->face [0] = 0;
659 cell->face [1] = 0;
660 cell->face [2] = 0;
661 } 1676 }
662 1677
663 cell->darkness = flags & 8 ? *data++ : 255;
664
665 //TODO: don't trust server data to be in-range(!) 1678 //TODO: don't trust server data to be in-range(!)
666 1679
667 if (flags & 4) 1680 if (flags & 8)
668 { 1681 {
669 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1682 if (extmap)
1683 {
1684 uint8_t ext, cmd;
1685
1686 do
1687 {
1688 ext = *data++;
1689 cmd = ext & 0x3f;
1690
1691 if (cmd < 4)
1692 cell->darkness = 255 - ext * 64 + 1;
1693 else if (cmd == 5) // health
1694 {
1695 cell->stat_width = 1;
1696 cell->stat_hp = *data++;
1697 }
1698 else if (cmd == 6) // monster width
1699 cell->stat_width = *data++ + 1;
1700 else if (cmd == 0x47)
1701 {
1702 if (*data == 4)
1703 ; // decode player count
1704
1705 data += *data + 1;
1706 }
1707 else if (cmd == 8) // cell flags
1708 cell->flags = *data++;
1709 else if (ext & 0x40) // unknown, multibyte => skip
1710 data += *data + 1;
1711 else
1712 data++;
1713 }
1714 while (ext & 0x80);
1715 }
1716 else
1717 cell->darkness = *data++ + 1;
670 } 1718 }
671 1719
1720 for (z = 0; z <= 2; ++z)
672 if (flags & 2) 1721 if (flags & (4 >> z))
673 { 1722 {
674 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1723 faceid face = (data [0] << 8) + data [1]; data += 2;
1724 need_facenum (self, face);
1725 cell->tile [z] = self->face2tile [face];
1726
1727 if (cell->tile [z])
1728 {
1729 maptex *tex = self->tex + cell->tile [z];
1730 if (!tex->name)
1731 av_push (missing, newSViv (cell->tile [z]));
1732
1733 if (tex->smoothtile)
1734 {
1735 maptex *smooth = self->tex + tex->smoothtile;
1736 if (!smooth->name)
1737 av_push (missing, newSViv (tex->smoothtile));
1738 }
1739 }
675 } 1740 }
676
677 if (flags & 1)
678 {
679 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
680 }
681 } 1741 }
682 else 1742 else
683 cell->darkness = -1; 1743 cell->darkness = 0;
684 } 1744 }
685} 1745}
1746 OUTPUT:
1747 RETVAL
686 1748
687SV * 1749SV *
688mapmap (CFClient::Map self, int w, int h) 1750mapmap (DC::Map self, int x0, int y0, int w, int h)
689 CODE: 1751 CODE:
690{ 1752{
691 int x0, x1, x; 1753 int x1, x;
692 int y0, y1, y; 1754 int y1, y;
693 int z; 1755 int z;
694 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 1756 SV *map_sv = newSV (w * h * sizeof (uint32_t));
695 uint32_t *map = (uint32_t *)SvPVX (map_sv); 1757 uint32_t *map = (uint32_t *)SvPVX (map_sv);
696 1758
697 SvPOK_only (map_sv); 1759 SvPOK_only (map_sv);
698 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 1760 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
699 1761
700 x0 = self->x - w / 2; x1 = x0 + w; 1762 x0 += self->x; x1 = x0 + w;
701 y0 = self->y - h / 2; y1 = y0 + h; 1763 y0 += self->y; y1 = y0 + h;
702 1764
703 for (y = y0; y < y1; y++) 1765 for (y = y0; y < y1; y++)
704 { 1766 {
705 maprow *row = 0 <= y && y < self->rows 1767 maprow *row = 0 <= y && y < self->rows
706 ? self->row + y 1768 ? self->row + y
714 { 1776 {
715 mapcell *cell = row->col + (x - row->c0); 1777 mapcell *cell = row->col + (x - row->c0);
716 1778
717 for (z = 0; z <= 0; z++) 1779 for (z = 0; z <= 0; z++)
718 { 1780 {
719 mapface face = cell->face [z];
720
721 if (face)
722 {
723 maptex tex = self->tex [face]; 1781 maptex tex = self->tex [cell->tile [z]];
724 int a0 = 255 - tex.a; 1782 int a0 = 255 - tex.a;
725 int a1 = tex.a; 1783 int a1 = tex.a;
726 1784
727 r = (r * a0 + tex.r * a1) / 255; 1785 r = (r * a0 + tex.r * a1) / 255;
728 g = (g * a0 + tex.g * a1) / 255; 1786 g = (g * a0 + tex.g * a1) / 255;
729 b = (b * a0 + tex.b * a1) / 255; 1787 b = (b * a0 + tex.b * a1) / 255;
730 a = (a * a0 + tex.a * a1) / 255; 1788 a = (a * a0 + tex.a * a1) / 255;
731 }
732 } 1789 }
733 } 1790 }
734 1791
735 *map++ = (r ) 1792 *map++ = (r )
736 | (g << 8) 1793 | (g << 8)
743} 1800}
744 OUTPUT: 1801 OUTPUT:
745 RETVAL 1802 RETVAL
746 1803
747void 1804void
748draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1805draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1806 CODE:
1807{
1808 int x, y, z;
1809
1810 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1811 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1812 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1813 smooth_key skey;
1814
1815 rc_t *rc = rc_alloc ();
1816 rc_key_t key;
1817 rc_array_t *arr;
1818
1819 // thats current max. sorry.
1820 if (sw > 255) sw = 255;
1821 if (sh > 255) sh = 255;
1822
1823 // clear key, in case of extra padding
1824 memset (&skey, 0, sizeof (skey));
1825
1826 memset (&key, 0, sizeof (key));
1827 key.r = 255;
1828 key.g = 255;
1829 key.b = 255;
1830 key.a = 255;
1831 key.mode = GL_QUADS;
1832 key.format = GL_T2F_V3F;
1833 key.texname = -1;
1834
1835 mx += self->x;
1836 my += self->y;
1837
1838 // first pass: determine smooth_max
1839 // rather ugly, if you ask me
1840 // could also be stored inside mapcell and updated on change
1841 memset (smooth_max, 0, sizeof (smooth_max));
1842
1843 for (y = 0; y < sh; y++)
1844 if (0 <= y + my && y + my < self->rows)
1845 {
1846 maprow *row = self->row + (y + my);
1847
1848 for (x = 0; x < sw; x++)
1849 if (row->c0 <= x + mx && x + mx < row->c1)
1850 {
1851 mapcell *cell = row->col + (x + mx - row->c0);
1852
1853 smooth_max[x + 1][y + 1] =
1854 MAX (self->tex [cell->tile [0]].smoothlevel,
1855 MAX (self->tex [cell->tile [1]].smoothlevel,
1856 self->tex [cell->tile [2]].smoothlevel));
1857 }
1858 }
1859
1860 glEnable (GL_BLEND);
1861 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1863
1864 for (z = 0; z <= 2; z++)
1865 {
1866 memset (smooth_level, 0, sizeof (smooth_level));
1867
1868 for (y = 0; y < sh; y++)
1869 if (0 <= y + my && y + my < self->rows)
1870 {
1871 maprow *row = self->row + (y + my);
1872
1873 for (x = 0; x < sw; x++)
1874 if (row->c0 <= x + mx && x + mx < row->c1)
1875 {
1876 mapcell *cell = row->col + (x + mx - row->c0);
1877 tileid tile = cell->tile [z];
1878
1879 if (tile)
1880 {
1881 maptex tex = self->tex [tile];
1882 int px, py;
1883
1884 if (key.texname != tex.name)
1885 {
1886 if (!tex.name)
1887 tex = self->tex [2]; /* missing, replace by noface */
1888
1889 key.texname = tex.name;
1890 arr = rc_array (rc, &key);
1891 }
1892
1893 px = (x + 1) * T - tex.w;
1894 py = (y + 1) * T - tex.h;
1895
1896 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1897 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1898 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1899 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1900
1901 if (cell->flags && z == 2)
1902 {
1903 // overlays such as the speech bubble, probably more to come
1904 if (cell->flags & 1)
1905 {
1906 maptex tex = self->tex [1];
1907 int px = x * T + T * 2 / 32;
1908 int py = y * T - T * 6 / 32;
1909
1910 if (tex.name)
1911 {
1912 if (key.texname != tex.name)
1913 {
1914 key.texname = tex.name;
1915 arr = rc_array (rc, &key);
1916 }
1917
1918 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1919 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1920 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1921 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1922 }
1923 }
1924 }
1925
1926 // update smooth hash
1927 if (tex.smoothtile)
1928 {
1929 skey.tile = tex.smoothtile;
1930 skey.level = tex.smoothlevel;
1931
1932 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1933
1934 // add bits to current tile and all neighbours. skey.x|y is
1935 // shifted +1|+1 so we always stay positive.
1936
1937 // bits is ___n cccc CCCC bbbb
1938 // n do not draw borders&corners
1939 // c draw these corners, but...
1940 // C ... not these
1941 // b draw these borders
1942
1943 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1944 // ┃· ·· ·┃ ━━
1945
1946 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1947 // ·· ·· ·┏ ┓·
1948
1949 // full tile
1950 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1951
1952 // borders
1953 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1954 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1955 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1956 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1957
1958 // corners
1959 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1960 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1961 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1962 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1963 }
1964 }
1965 }
1966 }
1967
1968 rc_draw (rc);
1969 rc_clear (rc);
1970
1971 // go through all smoothlevels, lowest to highest, then draw.
1972 // this is basically counting sort
1973 {
1974 int w, b;
1975
1976 glEnable (GL_TEXTURE_2D);
1977 glBegin (GL_QUADS);
1978 for (w = 0; w < 256 / 32; ++w)
1979 {
1980 uint32_t smask = smooth_level [w];
1981 if (smask)
1982 for (b = 0; b < 32; ++b)
1983 if (smask & (((uint32_t)1) << b))
1984 {
1985 int level = (w << 5) | b;
1986 HE *he;
1987
1988 hv_iterinit (smooth);
1989 while ((he = hv_iternext (smooth)))
1990 {
1991 smooth_key *skey = (smooth_key *)HeKEY (he);
1992 IV bits = SvIVX (HeVAL (he));
1993
1994 if (!(bits & 0x1000)
1995 && skey->level == level
1996 && level > smooth_max [skey->x][skey->y])
1997 {
1998 maptex tex = self->tex [skey->tile];
1999 int px = (((int)skey->x) - 1) * T;
2000 int py = (((int)skey->y) - 1) * T;
2001 int border = bits & 15;
2002 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2003 float dx = tex.s * .0625f; // 16 images/row
2004 float dy = tex.t * .5f ; // 2 images/column
2005
2006 if (tex.name)
2007 {
2008 // this time avoiding texture state changes
2009 // save gobs of state changes.
2010 if (key.texname != tex.name)
2011 {
2012 glEnd ();
2013 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2014 glBegin (GL_QUADS);
2015 }
2016
2017 if (border)
2018 {
2019 float ox = border * dx;
2020
2021 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2022 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2023 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2024 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2025 }
2026
2027 if (corner)
2028 {
2029 float ox = corner * dx;
2030
2031 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2032 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2033 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2034 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2035 }
2036 }
2037 }
2038 }
2039 }
2040 }
2041
2042 glEnd ();
2043 glDisable (GL_TEXTURE_2D);
2044 key.texname = -1;
2045 }
2046
2047 hv_clear (smooth);
2048 }
2049
2050 glDisable (GL_BLEND);
2051 rc_free (rc);
2052
2053 // top layer: overlays such as the health bar
2054 for (y = 0; y < sh; y++)
2055 if (0 <= y + my && y + my < self->rows)
2056 {
2057 maprow *row = self->row + (y + my);
2058
2059 for (x = 0; x < sw; x++)
2060 if (row->c0 <= x + mx && x + mx < row->c1)
2061 {
2062 mapcell *cell = row->col + (x + mx - row->c0);
2063
2064 int px = x * T;
2065 int py = y * T;
2066
2067 if (cell->stat_hp)
2068 {
2069 int width = cell->stat_width * T;
2070 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2071
2072 glColor3ub (0, 0, 0);
2073 glRectf (px + 1, py - thick - 2,
2074 px + width - 1, py);
2075
2076 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2077 glRectf (px + 2,
2078 py - thick - 1,
2079 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2080 }
2081 }
2082 }
2083}
2084
2085void
2086draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2087 CODE:
2088{
2089 static float color[16][3] = {
2090 { 0.00F, 0.00F, 0.00F },
2091 { 1.00F, 1.00F, 1.00F },
2092 { 0.00F, 0.00F, 0.55F },
2093 { 1.00F, 0.00F, 0.00F },
2094
2095 { 1.00F, 0.54F, 0.00F },
2096 { 0.11F, 0.56F, 1.00F },
2097 { 0.93F, 0.46F, 0.00F },
2098 { 0.18F, 0.54F, 0.34F },
2099
2100 { 0.56F, 0.73F, 0.56F },
2101 { 0.80F, 0.80F, 0.80F },
2102 { 0.55F, 0.41F, 0.13F },
2103 { 0.99F, 0.77F, 0.26F },
2104
2105 { 0.74F, 0.65F, 0.41F },
2106
2107 { 0.00F, 1.00F, 1.00F },
2108 { 1.00F, 0.00F, 1.00F },
2109 { 1.00F, 1.00F, 0.00F },
2110 };
2111
2112 int x, y;
2113
2114 glEnable (GL_TEXTURE_2D);
2115 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2116 glEnable (GL_BLEND);
2117 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2118 glBegin (GL_QUADS);
2119
2120 for (y = 0; y < h; y++)
2121 for (x = 0; x < w; x++)
2122 {
2123 unsigned char m = data [x + y * w];
2124
2125 if (m)
2126 {
2127 float *c = color [m & 15];
2128
2129 float tx1 = m & 0x40 ? 0.5 : 0.;
2130 float tx2 = tx1 + 0.5;
2131
2132 glColor4f (c[0], c[1], c[2], 0.75);
2133 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2134 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2135 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2136 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2137 }
2138 }
2139
2140 glEnd ();
2141 glDisable (GL_BLEND);
2142 glDisable (GL_TEXTURE_2D);
2143}
2144
2145void
2146fow_texture (DC::Map self, int mx, int my, int sw, int sh)
749 PPCODE: 2147 PPCODE:
750{ 2148{
2149 int x, y;
2150 int sw1 = sw + 2;
2151 int sh1 = sh + 2;
2152 int sh3 = sh * 3;
751 int sw4 = (sw + 3) & ~3; 2153 int sw34 = (sw * 3 + 3) & ~3;
2154 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
752 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2155 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
753 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2156 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
754 memset (darkness, 255, sw4 * sh); 2157
755 SvPOK_only (darkness_sv); 2158 SvPOK_only (darkness3_sv);
756 SvCUR_set (darkness_sv, sw4 * sh); 2159 SvCUR_set (darkness3_sv, sw34 * sh3);
757 2160
758 int vx = self->x + (self->w - sw) / 2 - shift_x; 2161 mx += self->x - 1;
759 int vy = self->y + (self->h - sh) / 2 - shift_y; 2162 my += self->y - 1;
760 2163
761 /* 2164 memset (darkness1, 255, sw1 * sh1);
762 int vx = self->vx = self->w >= sw
763 ? self->x + (self->w - sw) / 2
764 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
765 2165
766 int vy = self->vy = self->h >= sh
767 ? self->y + (self->h - sh) / 2
768 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
769 */
770
771 glColor4ub (255, 255, 255, 255);
772
773 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
774 glEnable (GL_BLEND);
775 glEnable (GL_TEXTURE_2D);
776 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
777
778 int x, y, z;
779
780 int last_name = 0;
781
782 glBegin (GL_QUADS);
783
784 for (z = 0; z < 3; z++)
785 for (y = 0; y < sh; y++) 2166 for (y = 0; y < sh1; y++)
786 if (0 <= y + vy && y + vy < self->rows) 2167 if (0 <= y + my && y + my < self->rows)
787 { 2168 {
788 maprow *row = self->row + (y + vy); 2169 maprow *row = self->row + (y + my);
789 2170
790 for (x = 0; x < sw; x++) 2171 for (x = 0; x < sw1; x++)
791 if (row->c0 <= x + vx && x + vx < row->c1) 2172 if (row->c0 <= x + mx && x + mx < row->c1)
792 { 2173 {
793 mapcell *cell = row->col + (x + vx - row->c0); 2174 mapcell *cell = row->col + (x + mx - row->c0);
794 2175
795 darkness[y * sw4 + x] = cell->darkness < 0 2176 darkness1 [y * sw1 + x] = cell->darkness
2177 ? 255 - (cell->darkness - 1)
796 ? 255 - FOW_DARKNESS 2178 : 255 - FOW_DARKNESS;
797 : 255 - cell->darkness;
798
799 mapface face = cell->face [z];
800
801 if (face)
802 {
803 maptex tex = self->tex [face];
804
805 int px = (x + 1) * 32 - tex.w;
806 int py = (y + 1) * 32 - tex.h;
807
808 if (last_name != tex.name)
809 {
810 glEnd ();
811 last_name = tex.name;
812 glBindTexture (GL_TEXTURE_2D, last_name);
813 glBegin (GL_QUADS);
814 }
815
816 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
817 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
818 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
819 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
820 }
821 } 2179 }
822 } 2180 }
823 2181
824 glEnd (); 2182 for (y = 0; y < sh; ++y)
2183 for (x = 0; x < sw; ++x)
2184 {
2185 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2186 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2187 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2188 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2189 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2190 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2191 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2192 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2193 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
825 2194
826 glDisable (GL_TEXTURE_2D); 2195 uint8_t r11 = (d11 + d21 + d12) / 3;
827 glDisable (GL_BLEND); 2196 uint8_t r21 = d21;
2197 uint8_t r31 = (d21 + d31 + d32) / 3;
2198
2199 uint8_t r12 = d12;
2200 uint8_t r22 = d22;
2201 uint8_t r32 = d32;
2202
2203 uint8_t r13 = (d13 + d23 + d12) / 3;
2204 uint8_t r23 = d23;
2205 uint8_t r33 = (d23 + d33 + d32) / 3;
2206
2207 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2208 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2209 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2210 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2211 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2212 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2213 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2214 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2215 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2216 }
2217
2218 free (darkness1);
828 2219
829 EXTEND (SP, 3); 2220 EXTEND (SP, 3);
830 PUSHs (sv_2mortal (newSViv (sw4))); 2221 PUSHs (sv_2mortal (newSViv (sw34)));
831 PUSHs (sv_2mortal (newSViv (sh))); 2222 PUSHs (sv_2mortal (newSViv (sh3)));
832 PUSHs (darkness_sv); 2223 PUSHs (darkness3_sv);
833} 2224}
834 2225
835SV * 2226SV *
836get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2227get_rect (DC::Map self, int x0, int y0, int w, int h)
837 CODE: 2228 CODE:
838{ 2229{
839 int x, y, x1, y1; 2230 int x, y, x1, y1;
840 SV *data_sv = newSV (w * h * 7 + 5); 2231 SV *data_sv = newSV (w * h * 7 + 5);
841 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2232 uint8_t *data = (uint8_t *)SvPVX (data_sv);
843 *data++ = 0; /* version 0 format */ 2234 *data++ = 0; /* version 0 format */
844 *data++ = w >> 8; *data++ = w; 2235 *data++ = w >> 8; *data++ = w;
845 *data++ = h >> 8; *data++ = h; 2236 *data++ = h >> 8; *data++ = h;
846 2237
847 // we need to do this 'cause we don't keep an absolute coord system for rows 2238 // we need to do this 'cause we don't keep an absolute coord system for rows
848 // TODO: treat rows as we treat 2239 // TODO: treat rows as we treat columns
849 map_get_row (self, y0 + self->y - self->oy);//D 2240 map_get_row (self, y0 + self->y - self->oy);//D
850 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2241 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
851 2242
852 x0 += self->x - self->ox; 2243 x0 += self->x - self->ox;
853 y0 += self->y - self->oy; 2244 y0 += self->y - self->oy;
864 for (x = x0; x < x1; x++) 2255 for (x = x0; x < x1; x++)
865 { 2256 {
866 if (row && row->c0 <= x && x < row->c1) 2257 if (row && row->c0 <= x && x < row->c1)
867 { 2258 {
868 mapcell *cell = row->col + (x - row->c0); 2259 mapcell *cell = row->col + (x - row->c0);
869
870 uint8_t flags = 0; 2260 uint8_t flags = 0;
871 2261
872 if (cell->face [0]) flags |= 1; 2262 if (cell->tile [0]) flags |= 1;
873 if (cell->face [1]) flags |= 2; 2263 if (cell->tile [1]) flags |= 2;
874 if (cell->face [2]) flags |= 4; 2264 if (cell->tile [2]) flags |= 4;
875 2265
876 *data++ = flags; 2266 *data++ = flags;
877 2267
878 if (flags & 1) 2268 if (flags & 1)
879 { 2269 {
2270 tileid tile = cell->tile [0];
880 *data++ = cell->face [0] >> 8; 2271 *data++ = tile >> 8;
881 *data++ = cell->face [0]; 2272 *data++ = tile;
882 } 2273 }
883 2274
884 if (flags & 2) 2275 if (flags & 2)
885 { 2276 {
2277 tileid tile = cell->tile [1];
886 *data++ = cell->face [1] >> 8; 2278 *data++ = tile >> 8;
887 *data++ = cell->face [1]; 2279 *data++ = tile;
888 } 2280 }
889 2281
890 if (flags & 4) 2282 if (flags & 4)
891 { 2283 {
2284 tileid tile = cell->tile [2];
892 *data++ = cell->face [2] >> 8; 2285 *data++ = tile >> 8;
893 *data++ = cell->face [2]; 2286 *data++ = tile;
894 } 2287 }
895 } 2288 }
896 else 2289 else
897 *data++ = 0; 2290 *data++ = 0;
898 } 2291 }
904} 2297}
905 OUTPUT: 2298 OUTPUT:
906 RETVAL 2299 RETVAL
907 2300
908void 2301void
909set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2302set_rect (DC::Map self, int x0, int y0, uint8_t *data)
910 PPCODE: 2303 PPCODE:
911{ 2304{
912 int x, y, z; 2305 int x, y, z;
2306 int w, h;
913 int x1, y1; 2307 int x1, y1;
914 2308
915 if (*data++ != 0) 2309 if (*data++ != 0)
916 return; /* version mismatch */ 2310 XSRETURN_EMPTY; /* version mismatch */
917 2311
918 int w = *data++ << 8; w |= *data++; 2312 w = *data++ << 8; w |= *data++;
919 int h = *data++ << 8; h |= *data++; 2313 h = *data++ << 8; h |= *data++;
920 2314
921 // we need to do this 'cause we don't keep an absolute coord system for rows 2315 // we need to do this 'cause we don't keep an absolute coord system for rows
922 // TODO: treat rows as we treat 2316 // TODO: treat rows as we treat columns
923 map_get_row (self, y0 + self->y - self->oy);//D 2317 map_get_row (self, y0 + self->y - self->oy);//D
924 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2318 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
925 2319
926 x0 += self->x - self->ox; 2320 x0 += self->x - self->ox;
927 y0 += self->y - self->oy; 2321 y0 += self->y - self->oy;
937 { 2331 {
938 uint8_t flags = *data++; 2332 uint8_t flags = *data++;
939 2333
940 if (flags) 2334 if (flags)
941 { 2335 {
942 mapface face[3] = { 0, 0, 0 };
943
944 mapcell *cell = row_get_cell (row, x); 2336 mapcell *cell = row_get_cell (row, x);
2337 tileid tile[3] = { 0, 0, 0 };
945 2338
946 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2339 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
947 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2340 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
948 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2341 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
949 2342
950 if (cell->darkness <= 0) 2343 if (cell->darkness == 0)
951 { 2344 {
952 cell->darkness = -1; 2345 cell->darkness = 0;
953 2346
954 for (z = 0; z <= 2; z++) 2347 for (z = 0; z <= 2; z++)
955 { 2348 {
956 cell->face[z] = face[z]; 2349 tileid t = tile [z];
957 2350
958 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2351 if (t >= self->texs || (t && !self->tex [t].name))
2352 {
959 XPUSHs (sv_2mortal (newSViv (face[z]))); 2353 XPUSHs (sv_2mortal (newSViv (t)));
2354 need_texid (self, t);
2355 }
2356
2357 cell->tile [z] = t;
960 } 2358 }
961 } 2359 }
962 } 2360 }
963 } 2361 }
964 } 2362 }
965} 2363}
966 2364
2365MODULE = Deliantra::Client PACKAGE = DC::RW
2366
2367DC::RW
2368new (SV *class, SV *data_sv)
2369 CODE:
2370{
2371 STRLEN datalen;
2372 char *data = SvPVbyte (data_sv, datalen);
2373
2374 RETVAL = SDL_RWFromConstMem (data, datalen);
2375}
2376 OUTPUT:
2377 RETVAL
2378
2379DC::RW
2380new_from_file (SV *class, const char *path, const char *mode = "rb")
2381 CODE:
2382 RETVAL = SDL_RWFromFile (path, mode);
2383 OUTPUT:
2384 RETVAL
2385
2386# fails on win32:
2387# dc.xs(2268) : error C2059: syntax error : '('
2388#void
2389#close (DC::RW self)
2390# CODE:
2391# (self->(close)) (self);
2392
2393MODULE = Deliantra::Client PACKAGE = DC::Channel
2394
2395PROTOTYPES: DISABLE
2396
2397DC::Channel
2398find ()
2399 CODE:
2400{
2401 RETVAL = Mix_GroupAvailable (-1);
2402
2403 if (RETVAL < 0)
2404 {
2405 RETVAL = Mix_GroupOldest (-1);
2406
2407 if (RETVAL < 0)
2408 XSRETURN_UNDEF;
2409
2410 Mix_HaltChannel (RETVAL);
2411 }
2412
2413 Mix_UnregisterAllEffects (RETVAL);
2414 Mix_Volume (RETVAL, 128);
2415}
2416 OUTPUT:
2417 RETVAL
2418
2419void
2420halt (DC::Channel self)
2421 CODE:
2422 Mix_HaltChannel (self);
2423
2424void
2425expire (DC::Channel self, int ticks = -1)
2426 CODE:
2427 Mix_ExpireChannel (self, ticks);
2428
2429void
2430fade_out (DC::Channel self, int ticks = -1)
2431 CODE:
2432 Mix_FadeOutChannel (self, ticks);
2433
2434int
2435volume (DC::Channel self, int volume)
2436 CODE:
2437 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2438 OUTPUT:
2439 RETVAL
2440
2441void
2442unregister_all_effects (DC::Channel self)
2443 CODE:
2444 Mix_UnregisterAllEffects (self);
2445
2446void
2447set_panning (DC::Channel self, int left, int right)
2448 CODE:
2449 left = CLAMP (left , 0, 255);
2450 right = CLAMP (right, 0, 255);
2451 Mix_SetPanning (self, left, right);
2452
2453void
2454set_distance (DC::Channel self, int distance)
2455 CODE:
2456 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2457
2458void
2459set_position (DC::Channel self, int angle, int distance)
2460 CODE:
2461
2462void
2463set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2464 CODE:
2465{
2466 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2467 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2468 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2469}
2470
2471void
2472set_reverse_stereo (DC::Channel self, int flip)
2473 CODE:
2474 Mix_SetReverseStereo (self, flip);
2475
2476MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2477
2478PROTOTYPES: DISABLE
2479
2480DC::MixChunk
2481new (SV *class, DC::RW rwops)
2482 CODE:
2483 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2484 OUTPUT:
2485 RETVAL
2486
2487void
2488DESTROY (DC::MixChunk self)
2489 CODE:
2490 Mix_FreeChunk (self);
2491
2492int
2493volume (DC::MixChunk self, int volume = -1)
2494 CODE:
2495 if (items > 1)
2496 volume = CLAMP (volume, 0, 128);
2497 RETVAL = Mix_VolumeChunk (self, volume);
2498 OUTPUT:
2499 RETVAL
2500
2501DC::Channel
2502play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2503 CODE:
2504{
2505 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2506
2507 if (RETVAL < 0)
2508 XSRETURN_UNDEF;
2509
2510 if (channel < 0)
2511 {
2512 Mix_UnregisterAllEffects (RETVAL);
2513 Mix_Volume (RETVAL, 128);
2514 }
2515}
2516 OUTPUT:
2517 RETVAL
2518
2519MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2520
2521int
2522volume (int volume = -1)
2523 PROTOTYPE: ;$
2524 CODE:
2525 if (items > 0)
2526 volume = CLAMP (volume, 0, 128);
2527 RETVAL = Mix_VolumeMusic (volume);
2528 OUTPUT:
2529 RETVAL
2530
2531void
2532fade_out (int ms)
2533 CODE:
2534 Mix_FadeOutMusic (ms);
2535
2536void
2537halt ()
2538 CODE:
2539 Mix_HaltMusic ();
2540
2541DC::MixMusic
2542new (SV *class, DC::RW rwops)
2543 CODE:
2544 RETVAL = Mix_LoadMUS_RW (rwops);
2545 OUTPUT:
2546 RETVAL
2547
2548void
2549DESTROY (DC::MixMusic self)
2550 CODE:
2551 Mix_FreeMusic (self);
2552
2553int
2554play (DC::MixMusic self, int loops = -1)
2555 CODE:
2556 RETVAL = Mix_PlayMusic (self, loops);
2557 OUTPUT:
2558 RETVAL
2559
2560void
2561fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2562 CODE:
2563 Mix_FadeInMusicPos (self, loops, ms, position);
2564
2565MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2566
2567PROTOTYPES: ENABLE
2568
2569BOOT:
2570{
2571 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2572 static const struct {
2573 const char *name;
2574 IV iv;
2575 } *civ, const_iv[] = {
2576# define const_iv(name) { # name, (IV)name }
2577 const_iv (GL_VENDOR),
2578 const_iv (GL_VERSION),
2579 const_iv (GL_EXTENSIONS),
2580 const_iv (GL_COLOR_MATERIAL),
2581 const_iv (GL_SMOOTH),
2582 const_iv (GL_FLAT),
2583 const_iv (GL_DITHER),
2584 const_iv (GL_BLEND),
2585 const_iv (GL_CULL_FACE),
2586 const_iv (GL_SCISSOR_TEST),
2587 const_iv (GL_DEPTH_TEST),
2588 const_iv (GL_ALPHA_TEST),
2589 const_iv (GL_NORMALIZE),
2590 const_iv (GL_RESCALE_NORMAL),
2591 const_iv (GL_FRONT),
2592 const_iv (GL_BACK),
2593 const_iv (GL_AUX0),
2594 const_iv (GL_AND),
2595 const_iv (GL_ONE),
2596 const_iv (GL_ZERO),
2597 const_iv (GL_SRC_ALPHA),
2598 const_iv (GL_DST_ALPHA),
2599 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2600 const_iv (GL_ONE_MINUS_DST_ALPHA),
2601 const_iv (GL_SRC_ALPHA_SATURATE),
2602 const_iv (GL_RGB),
2603 const_iv (GL_RGBA),
2604 const_iv (GL_RGBA4),
2605 const_iv (GL_RGBA8),
2606 const_iv (GL_RGB5_A1),
2607 const_iv (GL_UNSIGNED_BYTE),
2608 const_iv (GL_UNSIGNED_SHORT),
2609 const_iv (GL_UNSIGNED_INT),
2610 const_iv (GL_ALPHA),
2611 const_iv (GL_INTENSITY),
2612 const_iv (GL_LUMINANCE),
2613 const_iv (GL_LUMINANCE_ALPHA),
2614 const_iv (GL_FLOAT),
2615 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2616 const_iv (GL_COMPRESSED_ALPHA_ARB),
2617 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2618 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2619 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2620 const_iv (GL_COMPRESSED_RGB_ARB),
2621 const_iv (GL_COMPRESSED_RGBA_ARB),
2622 const_iv (GL_COMPILE),
2623 const_iv (GL_PROXY_TEXTURE_1D),
2624 const_iv (GL_PROXY_TEXTURE_2D),
2625 const_iv (GL_TEXTURE_1D),
2626 const_iv (GL_TEXTURE_2D),
2627 const_iv (GL_TEXTURE_ENV),
2628 const_iv (GL_TEXTURE_MAG_FILTER),
2629 const_iv (GL_TEXTURE_MIN_FILTER),
2630 const_iv (GL_TEXTURE_ENV_MODE),
2631 const_iv (GL_TEXTURE_WRAP_S),
2632 const_iv (GL_TEXTURE_WRAP_T),
2633 const_iv (GL_REPEAT),
2634 const_iv (GL_CLAMP),
2635 const_iv (GL_CLAMP_TO_EDGE),
2636 const_iv (GL_NEAREST),
2637 const_iv (GL_LINEAR),
2638 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2639 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2640 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2641 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2642 const_iv (GL_GENERATE_MIPMAP),
2643 const_iv (GL_MODULATE),
2644 const_iv (GL_DECAL),
2645 const_iv (GL_REPLACE),
2646 const_iv (GL_DEPTH_BUFFER_BIT),
2647 const_iv (GL_COLOR_BUFFER_BIT),
2648 const_iv (GL_PROJECTION),
2649 const_iv (GL_MODELVIEW),
2650 const_iv (GL_COLOR_LOGIC_OP),
2651 const_iv (GL_SEPARABLE_2D),
2652 const_iv (GL_CONVOLUTION_2D),
2653 const_iv (GL_CONVOLUTION_BORDER_MODE),
2654 const_iv (GL_CONSTANT_BORDER),
2655 const_iv (GL_POINTS),
2656 const_iv (GL_LINES),
2657 const_iv (GL_LINE_STRIP),
2658 const_iv (GL_LINE_LOOP),
2659 const_iv (GL_QUADS),
2660 const_iv (GL_QUAD_STRIP),
2661 const_iv (GL_TRIANGLES),
2662 const_iv (GL_TRIANGLE_STRIP),
2663 const_iv (GL_TRIANGLE_FAN),
2664 const_iv (GL_POLYGON),
2665 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2666 const_iv (GL_POINT_SMOOTH_HINT),
2667 const_iv (GL_LINE_SMOOTH_HINT),
2668 const_iv (GL_POLYGON_SMOOTH_HINT),
2669 const_iv (GL_GENERATE_MIPMAP_HINT),
2670 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2671 const_iv (GL_FASTEST),
2672 const_iv (GL_DONT_CARE),
2673 const_iv (GL_NICEST),
2674 const_iv (GL_V2F),
2675 const_iv (GL_V3F),
2676 const_iv (GL_T2F_V3F),
2677 const_iv (GL_T2F_N3F_V3F),
2678# undef const_iv
2679 };
2680
2681 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2682 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2683
2684 texture_av = newAV ();
2685 AvREAL_off (texture_av);
2686}
2687
2688void
2689disable_GL_EXT_blend_func_separate ()
2690 CODE:
2691 gl.BlendFuncSeparate = 0;
2692 gl.BlendFuncSeparateEXT = 0;
2693
2694char *
2695gl_vendor ()
2696 CODE:
2697 RETVAL = (char *)glGetString (GL_VENDOR);
2698 OUTPUT:
2699 RETVAL
2700
2701char *
2702gl_version ()
2703 CODE:
2704 RETVAL = (char *)glGetString (GL_VERSION);
2705 OUTPUT:
2706 RETVAL
2707
2708char *
2709gl_extensions ()
2710 CODE:
2711 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2712 OUTPUT:
2713 RETVAL
2714
2715const char *glGetString (GLenum pname)
2716
2717GLint glGetInteger (GLenum pname)
2718 CODE:
2719 glGetIntegerv (pname, &RETVAL);
2720 OUTPUT:
2721 RETVAL
2722
2723GLdouble glGetDouble (GLenum pname)
2724 CODE:
2725 glGetDoublev (pname, &RETVAL);
2726 OUTPUT:
2727 RETVAL
2728
2729int glGetError ()
2730
2731void glFinish ()
2732
2733void glClear (int mask)
2734
2735void glClearColor (float r, float g, float b, float a = 1.0)
2736 PROTOTYPE: @
2737
2738void glEnable (int cap)
2739
2740void glDisable (int cap)
2741
2742void glShadeModel (int mode)
2743
2744void glHint (int target, int mode)
2745
2746void glBlendFunc (int sfactor, int dfactor)
2747
2748void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2749 CODE:
2750 gl_BlendFuncSeparate (sa, da, saa, daa);
2751
2752void glDepthMask (int flag)
2753
2754void glLogicOp (int opcode)
2755
2756void glColorMask (int red, int green, int blue, int alpha)
2757
2758void glMatrixMode (int mode)
2759
2760void glPushMatrix ()
2761
2762void glPopMatrix ()
2763
2764void glLoadIdentity ()
2765
2766void glDrawBuffer (int buffer)
2767
2768void glReadBuffer (int buffer)
2769
2770# near_ and far_ are due to microsofts buggy "c" compiler
2771void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2772
2773# near_ and far_ are due to microsofts buggy "c" compiler
2774void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2775
2776PROTOTYPES: DISABLE
2777
2778void glViewport (int x, int y, int width, int height)
2779
2780void glScissor (int x, int y, int width, int height)
2781
2782void glTranslate (float x, float y, float z = 0.)
2783 CODE:
2784 glTranslatef (x, y, z);
2785
2786void glScale (float x, float y, float z = 1.)
2787 CODE:
2788 glScalef (x, y, z);
2789
2790void glRotate (float angle, float x, float y, float z)
2791 CODE:
2792 glRotatef (angle, x, y, z);
2793
2794void glColor (float r, float g, float b, float a = 1.0)
2795 ALIAS:
2796 glColor_premultiply = 1
2797 CODE:
2798 if (ix)
2799 {
2800 r *= a;
2801 g *= a;
2802 b *= a;
2803 }
2804 // microsoft visual "c" rounds instead of truncating...
2805 glColor4f (r, g, b, a);
2806
2807void glRasterPos (float x, float y, float z = 0.)
2808 CODE:
2809 glRasterPos3f (0, 0, z);
2810 glBitmap (0, 0, 0, 0, x, y, 0);
2811
2812void glVertex (float x, float y, float z = 0.)
2813 CODE:
2814 glVertex3f (x, y, z);
2815
2816void glTexCoord (float s, float t)
2817 CODE:
2818 glTexCoord2f (s, t);
2819
2820void glRect (float x1, float y1, float x2, float y2)
2821 CODE:
2822 glRectf (x1, y1, x2, y2);
2823
2824void glRect_lineloop (float x1, float y1, float x2, float y2)
2825 CODE:
2826 glBegin (GL_LINE_LOOP);
2827 glVertex2f (x1, y1);
2828 glVertex2f (x2, y1);
2829 glVertex2f (x2, y2);
2830 glVertex2f (x1, y2);
2831 glEnd ();
2832
2833PROTOTYPES: ENABLE
2834
2835void glBegin (int mode)
2836
2837void glEnd ()
2838
2839void glPointSize (GLfloat size)
2840
2841void glLineWidth (GLfloat width)
2842
2843void glInterleavedArrays (int format, int stride, char *data)
2844
2845void glDrawElements (int mode, int count, int type, char *indices)
2846
2847# 1.2 void glDrawRangeElements (int mode, int start, int end
2848
2849void glTexEnv (int target, int pname, float param)
2850 CODE:
2851 glTexEnvf (target, pname, param);
2852
2853void glTexParameter (int target, int pname, float param)
2854 CODE:
2855 glTexParameterf (target, pname, param);
2856
2857void glBindTexture (int target, int name)
2858
2859void glConvolutionParameter (int target, int pname, float params)
2860 CODE:
2861 if (gl.ConvolutionParameterf)
2862 gl.ConvolutionParameterf (target, pname, params);
2863
2864void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2865 CODE:
2866 if (gl.ConvolutionFilter2D)
2867 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2868
2869void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2870 CODE:
2871 if (gl.SeparableFilter2D)
2872 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2873
2874void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2875
2876void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2877
2878void glDrawPixels (int width, int height, int format, int type, char *pixels)
2879
2880void glPixelZoom (float x, float y)
2881
2882void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2883
2884int glGenTexture ()
2885 CODE:
2886 RETVAL = gen_texture ();
2887 OUTPUT:
2888 RETVAL
2889
2890void glDeleteTexture (int name)
2891 CODE:
2892 del_texture (name);
2893
2894int glGenList ()
2895 CODE:
2896 RETVAL = glGenLists (1);
2897 OUTPUT:
2898 RETVAL
2899
2900void glDeleteList (int list)
2901 CODE:
2902 glDeleteLists (list, 1);
2903
2904void glNewList (int list, int mode = GL_COMPILE)
2905
2906void glEndList ()
2907
2908void glCallList (int list)
2909
2910MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2911
2912PROTOTYPES: DISABLE
2913
2914void
2915find_widget (SV *self, NV x, NV y)
2916 PPCODE:
2917{
2918 if (within_widget (self, x, y))
2919 XPUSHs (self);
2920}
2921
2922BOOT:
2923{
2924 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2925
2926 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2927 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2928 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2929 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2930}
2931
2932void
2933draw (SV *self)
2934 CODE:
2935{
2936 HV *hv;
2937 SV **svp;
2938 NV x, y, w, h;
2939 SV *draw_x_sv = GvSV (draw_x_gv);
2940 SV *draw_y_sv = GvSV (draw_y_gv);
2941 SV *draw_w_sv = GvSV (draw_w_gv);
2942 SV *draw_h_sv = GvSV (draw_h_gv);
2943 double draw_x, draw_y;
2944
2945 if (!SvROK (self))
2946 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2947
2948 hv = (HV *)SvRV (self);
2949
2950 if (SvTYPE (hv) != SVt_PVHV)
2951 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2952
2953 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2954 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2955
2956 if (!h || !w)
2957 XSRETURN_EMPTY;
2958
2959 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2960 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2961
2962 draw_x = SvNV (draw_x_sv) + x;
2963 draw_y = SvNV (draw_y_sv) + y;
2964
2965 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2966 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2967 XSRETURN_EMPTY;
2968
2969 sv_setnv (draw_x_sv, draw_x);
2970 sv_setnv (draw_y_sv, draw_y);
2971
2972 glPushMatrix ();
2973 glTranslated (x, y, 0);
2974
2975 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2976 {
2977 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2978
2979 if (svp && SvTRUE (*svp))
2980 {
2981 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2982 glEnable (GL_BLEND);
2983 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2984 glBegin (GL_QUADS);
2985 glVertex2f (0, 0);
2986 glVertex2f (w, 0);
2987 glVertex2f (w, h);
2988 glVertex2f (0, h);
2989 glEnd ();
2990 glDisable (GL_BLEND);
2991 }
2992 }
2993#if 0
2994 // draw borders, for debugging
2995 glPushMatrix ();
2996 glColor4f (1., 1., 0., 1.);
2997 glTranslatef (.5, .5, 0.);
2998 glBegin (GL_LINE_LOOP);
2999 glVertex2f (0 , 0);
3000 glVertex2f (w - 1, 0);
3001 glVertex2f (w - 1, h - 1);
3002 glVertex2f (0 , h - 1);
3003 glEnd ();
3004 glPopMatrix ();
3005#endif
3006 PUSHMARK (SP);
3007 XPUSHs (self);
3008 PUTBACK;
3009 call_method ("_draw", G_VOID | G_DISCARD);
3010 SPAGAIN;
3011
3012 glPopMatrix ();
3013
3014 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3015 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3016}
3017

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