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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.165 by root, Fri Dec 8 14:59:54 2006 UTC vs.
Revision 1.257 by root, Mon Mar 24 01:15:21 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
29#include <assert.h>
19#include <math.h> 30#include <math.h>
20#include <string.h> 31#include <string.h>
21#include <stdio.h> 32#include <stdio.h>
22#include <stdlib.h> 33#include <stdlib.h>
23 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
24#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
25#include <SDL_endian.h> 39#include <SDL_endian.h>
26#include <SDL_image.h> 40#include <SDL_image.h>
27#include <SDL_mixer.h> 41#include <SDL_mixer.h>
28#include <SDL_opengl.h> 42#include <SDL_opengl.h>
29 43
31#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
32 46
33#include <glib/gmacros.h> 47#include <glib/gmacros.h>
34 48
35#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
36 61
37#ifndef _WIN32 62#ifndef _WIN32
38# include <sys/types.h> 63# include <sys/types.h>
39# include <sys/socket.h> 64# include <sys/socket.h>
40# include <netinet/in.h> 65# include <netinet/in.h>
49#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
51 76
52#define MIN_FONT_HEIGHT 10 77#define MIN_FONT_HEIGHT 10
53 78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81
54#if 0 82#if 0
55# define PARACHUTE SDL_INIT_NOPARACHUTE 83# define PARACHUTE SDL_INIT_NOPARACHUTE
56#else 84#else
57# define PARACHUTE 0 85# define PARACHUTE 0
58#endif 86#endif
59 87
88static AV *texture_av;
89
60static struct 90static struct
61{ 91{
62#define GL_FUNC(ptr,name) ptr name; 92#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 93#include "glfunc.h"
64#undef GL_FUNC 94#undef GL_FUNC
65} gl; 95} gl;
66 96
97static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 99{
69 if (gl.BlendFuncSeparate) 100 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 101 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 102 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 104 else
74 glBlendFunc (sa, da); 105 glBlendFunc (sa, da);
75} 106}
76 107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
77#include "texcache.c" 132#include "texcache.c"
133#include "rendercache.c"
78 134
79#include "pango-font.c" 135#include "pango-font.c"
80#include "pango-fontmap.c" 136#include "pango-fontmap.c"
81#include "pango-render.c" 137#include "pango-render.c"
82 138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 142typedef Mix_Music *DC__MixMusic;
85 143
86typedef PangoFontDescription *CFPlus__Font; 144typedef PangoFontDescription *DC__Font;
87 145
88static int 146static int
89shape_attr_p (PangoLayoutRun *run) 147shape_attr_p (PangoLayoutRun *run)
90{ 148{
91 GSList *attrs = run->item->analysis.extra_attrs; 149 GSList *attrs = run->item->analysis.extra_attrs;
105 163
106typedef struct cf_layout { 164typedef struct cf_layout {
107 PangoLayout *pl; 165 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 166 float r, g, b, a; // default color for rgba mode
109 int base_height; 167 int base_height;
110 CFPlus__Font font; 168 DC__Font font;
169 rc_t *rc;
111} *CFPlus__Layout; 170} *DC__Layout;
112 171
113static CFPlus__Font default_font; 172static DC__Font default_font;
114static PangoContext *opengl_context; 173static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 174static PangoFontMap *opengl_fontmap;
116 175
117static void 176static void
118substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
123#endif 182#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 184}
126 185
127static void 186static void
128layout_update_font (CFPlus__Layout self) 187layout_update_font (DC__Layout self)
129{ 188{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 190 * reasonably well with bitstream vera
132 */ 191 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 192 PangoFontDescription *font = self->font ? self->font : default_font;
137 196
138 pango_layout_set_font_description (self->pl, font); 197 pango_layout_set_font_description (self->pl, font);
139} 198}
140 199
141static void 200static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 202{
144 PangoRectangle rect; 203 PangoRectangle rect;
145 204
146 // get_pixel_* wrongly rounds down 205 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 206 pango_layout_get_extents (self->pl, 0, &rect);
154 213
155 *w = rect.width; 214 *w = rect.width;
156 *h = rect.height; 215 *h = rect.height;
157} 216}
158 217
218typedef uint16_t tileid;
159typedef uint16_t mapface; 219typedef uint16_t faceid;
160 220
161typedef struct { 221typedef struct {
162 GLint name; 222 GLuint name;
163 int w, h; 223 int w, h;
164 float s, t; 224 float s, t;
165 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
166} maptex; 228} maptex;
167 229
168typedef struct { 230typedef struct {
169 uint32_t player; 231 uint32_t player;
170 mapface face[3]; 232 tileid tile[3];
171 uint16_t darkness; 233 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 235} mapcell;
174 236
175typedef struct { 237typedef struct {
176 int32_t c0, c1; 238 int32_t c0, c1;
177 mapcell *col; 239 mapcell *col;
178} maprow; 240} maprow;
179 241
180typedef struct map { 242typedef struct map {
181 int x, y, w, h; 243 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 245 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 246 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 247
189 int32_t rows; 248 int32_t rows;
190 maprow *row; 249 maprow *row;
191} *CFPlus__Map; 250} *DC__Map;
192 251
193static char * 252static char *
194prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
195{ 254{
196 char *p; 255 char *p;
213} 272}
214 273
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
218static maprow * 297static maprow *
219map_get_row (CFPlus__Map self, int y) 298map_get_row (DC__Map self, int y)
220{ 299{
221 if (0 > y) 300 if (0 > y)
222 { 301 {
223 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
262 341
263 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
264} 343}
265 344
266static mapcell * 345static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
268{ 347{
269 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
270} 349}
271 350
272static void 351static void
273map_clear (CFPlus__Map self) 352map_clear (DC__Map self)
274{ 353{
275 int r; 354 int r;
276 355
277 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
286 self->row = 0; 365 self->row = 0;
287 self->rows = 0; 366 self->rows = 0;
288} 367}
289 368
290static void 369static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
292{ 371{
293 int x, y; 372 int x, y;
294 maprow *row; 373 maprow *row;
295 mapcell *cell; 374 mapcell *cell;
296 375
316 cell->player = 0; 395 cell->player = 0;
317 } 396 }
318 } 397 }
319} 398}
320 399
400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
414}
415
321static void 416static void
322music_finished (void) 417music_finished (void)
323{ 418{
324 SDL_UserEvent ev; 419 SDL_UserEvent ev;
325 420
359 n |= n >> 16; 454 n |= n >> 16;
360 455
361 return n + 1; 456 return n + 1;
362} 457}
363 458
364MODULE = CFPlus PACKAGE = CFPlus 459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
470/* SDL should provide this, really. */
471#define SDLK_MODIFIER_MIN 300
472#define SDLK_MODIFIER_MAX 314
473
474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
365 518
366PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
367 520
368BOOT: 521BOOT:
369{ 522{
370 HV *stash = gv_stashpv ("CFPlus", 1); 523 HV *stash = gv_stashpv ("DC", 1);
371 static const struct { 524 static const struct {
372 const char *name; 525 const char *name;
373 IV iv; 526 IV iv;
374 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
529 const_iv (SDLK_MODIFIER_MIN),
530 const_iv (SDLK_MODIFIER_MAX),
531
376 const_iv (SDL_ACTIVEEVENT), 532 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 533 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 534 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 535 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 536 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 545 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 546 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 547 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 548 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 549 const_iv (SDL_USEREVENT),
550
551 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE),
554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
394 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 616 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 617 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 618 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 619 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 620 const_iv (SDLK_UNDO),
621
458 const_iv (KMOD_NONE), 622 const_iv (KMOD_NONE),
623 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 624 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 625 const_iv (KMOD_RSHIFT),
626 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 627 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 628 const_iv (KMOD_RCTRL),
629 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 630 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 631 const_iv (KMOD_RALT),
632 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL), 638
471 const_iv (KMOD_SHIFT), 639 const_iv (MIX_DEFAULT_FORMAT),
472 const_iv (KMOD_ALT),
473 const_iv (KMOD_META)
474# undef const_iv 640# undef const_iv
475 }; 641 };
476 642
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
645
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 648}
649
650void
651weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
480 655
481int 656int
482in_destruct () 657in_destruct ()
483 CODE: 658 CODE:
484 RETVAL = PL_main_cv == Nullcv; 659 RETVAL = PL_main_cv == Nullcv;
486 RETVAL 661 RETVAL
487 662
488NV floor (NV x) 663NV floor (NV x)
489 664
490NV ceil (NV x) 665NV ceil (NV x)
666
667IV minpot (UV n)
668
669IV popcount (UV n)
491 670
492void 671void
493pango_init () 672pango_init ()
494 CODE: 673 CODE:
495{ 674{
496 opengl_fontmap = pango_opengl_font_map_new (); 675 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678 /*pango_context_set_font_description (opengl_context, default_font);*/
679#if PANGO_VERSION_CHECK (1, 15, 2)
680 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
681 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
682#endif
499} 683}
684
685char *
686SDL_GetError ()
500 687
501int 688int
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 689SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 690
504void 691void
505SDL_Quit () 692SDL_Quit ()
506 693
507void 694void
508SDL_ListModes () 695SDL_ListModes (int rgb, int alpha)
509 PPCODE: 696 PPCODE:
510{ 697{
511 SDL_Rect **m; 698 SDL_Rect **m;
512 699
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 704
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 705 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 706 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 707
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 711 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 712
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 713 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10) 714#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 715 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 716 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif 717#endif
531 718
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 719 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 720
537 if (m && m != (SDL_Rect **)-1) 721 if (m && m != (SDL_Rect **)-1)
538 while (*m) 722 while (*m)
539 { 723 {
724 if ((*m)->w >= 800 && (*m)->h >= 480)
725 {
540 AV *av = newAV (); 726 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 727 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 728 av_push (av, newSViv ((*m)->h));
729 av_push (av, newSViv (rgb));
730 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 731 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
732 }
544 733
545 ++m; 734 ++m;
546 } 735 }
547} 736}
548 737
549char *
550SDL_GetError ()
551
552int 738int
553SDL_SetVideoMode (int w, int h, int fullscreen) 739SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 740 CODE:
741{
742 SDL_EnableUNICODE (1);
743 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
744
745 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
746 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
747 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
748 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
749
555 RETVAL = !!SDL_SetVideoMode ( 750 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 751 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 752 );
753
558 if (RETVAL) 754 if (RETVAL)
559 { 755 {
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 756 av_clear (texture_av);
757
758 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 759#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 760#include "glfunc.h"
563# undef GL_FUNC 761#undef GL_FUNC
564 } 762 }
763}
565 OUTPUT: 764 OUTPUT:
566 RETVAL 765 RETVAL
567 766
568void 767void
569SDL_GL_SwapBuffers () 768SDL_GL_SwapBuffers ()
570 769
571char * 770char *
572SDL_GetKeyName (int sym) 771SDL_GetKeyName (int sym)
573 772
773int
774SDL_GetAppState ()
775
776int
777SDL_GetModState ()
778
574void 779void
575SDL_PollEvent () 780poll_events ()
576 PPCODE: 781 PPCODE:
577{ 782{
578 SDL_Event ev; 783 SDL_Event ev;
579 784
580 while (SDL_PollEvent (&ev)) 785 SDL_PumpEvents ();
786 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 787 {
582 HV *hv = newHV (); 788 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 789 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 790
585 switch (ev.type) 791 switch (ev.type)
586 { 792 {
587 case SDL_KEYDOWN: 793 case SDL_KEYDOWN:
588 case SDL_KEYUP: 794 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 795 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 796 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 797 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
798 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 799 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 800 break;
594 801
595 case SDL_ACTIVEEVENT: 802 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 803 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 804 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 805 break;
599 806
600 case SDL_MOUSEMOTION: 807 case SDL_MOUSEMOTION:
808 {
809 int state = ev.motion.state;
810 int x = ev.motion.x;
811 int y = ev.motion.y;
812 int xrel = ev.motion.xrel;
813 int yrel = ev.motion.yrel;
814
815 /* do simplistic event compression */
816 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
817 && state == ev.motion.state)
818 {
819 xrel += ev.motion.xrel;
820 yrel += ev.motion.yrel;
821 x = ev.motion.x;
822 y = ev.motion.y;
823 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
824 }
825
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 827 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 828 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 829 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 830 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 831 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
832 }
608 break; 833 break;
609 834
610 case SDL_MOUSEBUTTONDOWN: 835 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 836 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 837 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
613 838
614 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 839 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
615 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 840 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
616 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 841 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
617 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 842 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
622 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 847 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
623 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 848 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
624 break; 849 break;
625 } 850 }
626 851
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 852 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
628 } 853 }
629} 854}
630 855
631int 856int
632Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 857Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
633 POSTCALL: 858 POSTCALL:
634 Mix_HookMusicFinished (music_finished); 859 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished); 860 Mix_ChannelFinished (channel_finished);
636 861
637void 862void
863Mix_QuerySpec ()
864 PPCODE:
865{
866 int freq, channels;
867 Uint16 format;
868
869 if (Mix_QuerySpec (&freq, &format, &channels))
870 {
871 EXTEND (SP, 3);
872 PUSHs (sv_2mortal (newSViv (freq)));
873 PUSHs (sv_2mortal (newSViv (format)));
874 PUSHs (sv_2mortal (newSViv (channels)));
875 }
876}
877
878void
638Mix_CloseAudio () 879Mix_CloseAudio ()
639 880
640int 881int
641Mix_AllocateChannels (int numchans = -1) 882Mix_AllocateChannels (int numchans = -1)
642 883
884const char *
885Mix_GetError ()
886
643void 887void
644lowdelay (int fd, int val = 1) 888lowdelay (int fd, int val = 1)
645 CODE: 889 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 890 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 891
650void 892void
651win32_proxy_info () 893win32_proxy_info ()
652 PPCODE: 894 PPCODE:
653{ 895{
674 } 916 }
675 } 917 }
676#endif 918#endif
677} 919}
678 920
679void 921int
680add_font (char *file) 922add_font (char *file)
681 CODE: 923 CODE:
682 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 924 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
925 OUTPUT:
926 RETVAL
683 927
684void 928void
685load_image_inline (SV *image_) 929load_image_inline (SV *image_)
686 ALIAS: 930 ALIAS:
687 load_image_file = 1 931 load_image_file = 1
690 STRLEN image_len; 934 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len); 935 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2; 936 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt; 937 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix 938 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r") 939 ? SDL_RWFromFile (image, "rb")
696 : SDL_RWFromConstMem (image, image_len); 940 : SDL_RWFromConstMem (image, image_len);
697 941
698 if (!rw) 942 if (!rw)
699 croak ("load_image: %s", SDL_GetError ()); 943 croak ("load_image: %s", SDL_GetError ());
700 944
773void 1017void
774error (char *message) 1018error (char *message)
775 CODE: 1019 CODE:
776 fprintf (stderr, "ERROR: %s\n", message); 1020 fprintf (stderr, "ERROR: %s\n", message);
777#ifdef _WIN32 1021#ifdef _WIN32
778 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1022 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
779#endif 1023#endif
780 1024
781void 1025void
782fatal (char *message) 1026fatal (char *message)
783 CODE: 1027 CODE:
784 fprintf (stderr, "FATAL: %s\n", message); 1028 fprintf (stderr, "FATAL: %s\n", message);
785#ifdef _WIN32 1029#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1030 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
787#endif 1031#endif
788 _exit (1); 1032 _exit (1);
789 1033
790void 1034void
791_exit (int retval = 0) 1035_exit (int retval = 0)
794 ExitThread (retval); // unclean, please beam me up 1038 ExitThread (retval); // unclean, please beam me up
795#else 1039#else
796 _exit (retval); 1040 _exit (retval);
797#endif 1041#endif
798 1042
799MODULE = CFPlus PACKAGE = CFPlus::Font 1043void
1044debug ()
1045 CODE:
1046{
1047#if DEBUG
1048 VALGRIND_DO_LEAK_CHECK;
1049#endif
1050}
800 1051
801CFPlus::Font 1052MODULE = Deliantra::Client PACKAGE = DC::Font
1053
1054PROTOTYPES: DISABLE
1055
1056DC::Font
802new_from_file (SV *class, char *path, int id = 0) 1057new_from_file (SV *class, char *path, int id = 0)
803 CODE: 1058 CODE:
804{ 1059{
805 int count; 1060 int count;
806 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1061 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
809} 1064}
810 OUTPUT: 1065 OUTPUT:
811 RETVAL 1066 RETVAL
812 1067
813void 1068void
814DESTROY (CFPlus::Font self) 1069DESTROY (DC::Font self)
815 CODE: 1070 CODE:
816 pango_font_description_free (self); 1071 pango_font_description_free (self);
817 1072
818void 1073void
819make_default (CFPlus::Font self) 1074make_default (DC::Font self)
1075 PROTOTYPE: $
820 CODE: 1076 CODE:
821 default_font = self; 1077 default_font = self;
822 1078
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1079MODULE = Deliantra::Client PACKAGE = DC::Layout
824 1080
1081PROTOTYPES: DISABLE
1082
825void 1083void
826reset_glyph_cache () 1084glyph_cache_backup ()
1085 PROTOTYPE:
827 CODE: 1086 CODE:
1087 tc_backup ();
1088
1089void
1090glyph_cache_restore ()
1091 PROTOTYPE:
1092 CODE:
828 tc_clear (); 1093 tc_restore ();
829 1094
830CFPlus::Layout 1095DC::Layout
831new (SV *class) 1096new (SV *class)
832 CODE: 1097 CODE:
833 New (0, RETVAL, 1, struct cf_layout); 1098 New (0, RETVAL, 1, struct cf_layout);
834 1099
835 RETVAL->pl = pango_layout_new (opengl_context); 1100 RETVAL->pl = pango_layout_new (opengl_context);
837 RETVAL->g = 1.; 1102 RETVAL->g = 1.;
838 RETVAL->b = 1.; 1103 RETVAL->b = 1.;
839 RETVAL->a = 1.; 1104 RETVAL->a = 1.;
840 RETVAL->base_height = MIN_FONT_HEIGHT; 1105 RETVAL->base_height = MIN_FONT_HEIGHT;
841 RETVAL->font = 0; 1106 RETVAL->font = 0;
1107 RETVAL->rc = rc_alloc ();
842 1108
843 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1109 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
844 layout_update_font (RETVAL); 1110 layout_update_font (RETVAL);
845 OUTPUT: 1111 OUTPUT:
846 RETVAL 1112 RETVAL
847 1113
848void 1114void
849DESTROY (CFPlus::Layout self) 1115DESTROY (DC::Layout self)
850 CODE: 1116 CODE:
851 g_object_unref (self->pl); 1117 g_object_unref (self->pl);
1118 rc_free (self->rc);
852 Safefree (self); 1119 Safefree (self);
853 1120
854void 1121void
855set_text (CFPlus::Layout self, SV *text_) 1122set_text (DC::Layout self, SV *text_)
856 CODE: 1123 CODE:
857{ 1124{
858 STRLEN textlen; 1125 STRLEN textlen;
859 char *text = SvPVutf8 (text_, textlen); 1126 char *text = SvPVutf8 (text_, textlen);
860 1127
861 pango_layout_set_text (self->pl, text, textlen); 1128 pango_layout_set_text (self->pl, text, textlen);
862} 1129}
863 1130
864void 1131void
865set_markup (CFPlus::Layout self, SV *text_) 1132set_markup (DC::Layout self, SV *text_)
866 CODE: 1133 CODE:
867{ 1134{
868 STRLEN textlen; 1135 STRLEN textlen;
869 char *text = SvPVutf8 (text_, textlen); 1136 char *text = SvPVutf8 (text_, textlen);
870 1137
871 pango_layout_set_markup (self->pl, text, textlen); 1138 pango_layout_set_markup (self->pl, text, textlen);
872} 1139}
873 1140
874void 1141void
875set_shapes (CFPlus::Layout self, ...) 1142set_shapes (DC::Layout self, ...)
876 CODE: 1143 CODE:
877{ 1144{
878 PangoAttrList *attrs = 0; 1145 PangoAttrList *attrs = 0;
879 const char *text = pango_layout_get_text (self->pl); 1146 const char *text = pango_layout_get_text (self->pl);
880 const char *pos = text; 1147 const char *pos = text;
915 if (attrs) 1182 if (attrs)
916 pango_layout_set_attributes (self->pl, attrs); 1183 pango_layout_set_attributes (self->pl, attrs);
917} 1184}
918 1185
919void 1186void
920get_shapes (CFPlus::Layout self) 1187get_shapes (DC::Layout self)
921 PPCODE: 1188 PPCODE:
922{ 1189{
923 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1190 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
924 1191
925 do 1192 do
926 { 1193 {
927 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1194 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
928 1195
929 if (run && shape_attr_p (run)) 1196 if (run && shape_attr_p (run))
930 { 1197 {
931 PangoRectangle extents; 1198 PangoRectangle extents;
932 pango_layout_iter_get_run_extents (iter, 0, &extents); 1199 pango_layout_iter_get_run_extents (iter, 0, &extents);
940 1207
941 pango_layout_iter_free (iter); 1208 pango_layout_iter_free (iter);
942} 1209}
943 1210
944int 1211int
945has_wrapped (CFPlus::Layout self) 1212has_wrapped (DC::Layout self)
946 CODE: 1213 CODE:
947{ 1214{
948 int lines = 1; 1215 int lines = 1;
949 const char *text = pango_layout_get_text (self->pl); 1216 const char *text = pango_layout_get_text (self->pl);
950 1217
955} 1222}
956 OUTPUT: 1223 OUTPUT:
957 RETVAL 1224 RETVAL
958 1225
959SV * 1226SV *
960get_text (CFPlus::Layout self) 1227get_text (DC::Layout self)
961 CODE: 1228 CODE:
962 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1229 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
963 sv_utf8_decode (RETVAL); 1230 sv_utf8_decode (RETVAL);
964 OUTPUT: 1231 OUTPUT:
965 RETVAL 1232 RETVAL
966 1233
967void 1234void
968set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1235set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
969 CODE: 1236 CODE:
970 self->r = r; 1237 self->r = r;
971 self->g = g; 1238 self->g = g;
972 self->b = b; 1239 self->b = b;
973 self->a = a; 1240 self->a = a;
974 1241
975void 1242void
976set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1243set_font (DC::Layout self, DC::Font font = 0)
977 CODE: 1244 CODE:
978 if (self->font != font) 1245 if (self->font != font)
979 { 1246 {
980 self->font = font; 1247 self->font = font;
981 layout_update_font (self); 1248 layout_update_font (self);
982 } 1249 }
983 1250
984void 1251void
985set_height (CFPlus::Layout self, int base_height) 1252set_height (DC::Layout self, int base_height)
986 CODE: 1253 CODE:
987 if (self->base_height != base_height) 1254 if (self->base_height != base_height)
988 { 1255 {
989 self->base_height = base_height; 1256 self->base_height = base_height;
990 layout_update_font (self); 1257 layout_update_font (self);
991 } 1258 }
992 1259
993void 1260void
994set_width (CFPlus::Layout self, int max_width = -1) 1261set_width (DC::Layout self, int max_width = -1)
995 CODE: 1262 CODE:
996 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1263 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
997 1264
998void 1265void
999set_indent (CFPlus::Layout self, int indent) 1266set_indent (DC::Layout self, int indent)
1000 CODE: 1267 CODE:
1001 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1268 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1002 1269
1003void 1270void
1004set_spacing (CFPlus::Layout self, int spacing) 1271set_spacing (DC::Layout self, int spacing)
1005 CODE: 1272 CODE:
1006 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1273 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1007 1274
1008void 1275void
1009set_ellipsise (CFPlus::Layout self, int ellipsise) 1276set_ellipsise (DC::Layout self, int ellipsise)
1010 CODE: 1277 CODE:
1011 pango_layout_set_ellipsize (self->pl, 1278 pango_layout_set_ellipsize (self->pl,
1012 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1279 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1013 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1280 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1014 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1281 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1015 : PANGO_ELLIPSIZE_NONE 1282 : PANGO_ELLIPSIZE_NONE
1016 ); 1283 );
1017 1284
1018void 1285void
1019set_single_paragraph_mode (CFPlus::Layout self, int spm) 1286set_single_paragraph_mode (DC::Layout self, int spm)
1020 CODE: 1287 CODE:
1021 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1288 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1022 1289
1023void 1290void
1024size (CFPlus::Layout self) 1291size (DC::Layout self)
1025 PPCODE: 1292 PPCODE:
1026{ 1293{
1027 int w, h; 1294 int w, h;
1028 1295
1029 layout_get_pixel_size (self, &w, &h); 1296 layout_get_pixel_size (self, &w, &h);
1032 PUSHs (sv_2mortal (newSViv (w))); 1299 PUSHs (sv_2mortal (newSViv (w)));
1033 PUSHs (sv_2mortal (newSViv (h))); 1300 PUSHs (sv_2mortal (newSViv (h)));
1034} 1301}
1035 1302
1036int 1303int
1037descent (CFPlus::Layout self) 1304descent (DC::Layout self)
1038 CODE: 1305 CODE:
1039{ 1306{
1040 PangoRectangle rect; 1307 PangoRectangle rect;
1041 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1308 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1042 pango_layout_line_get_pixel_extents (line, 0, &rect); 1309 pango_layout_line_get_pixel_extents (line, 0, &rect);
1043 RETVAL = PANGO_DESCENT (rect); 1310 RETVAL = PANGO_DESCENT (rect);
1044} 1311}
1045 OUTPUT: 1312 OUTPUT:
1046 RETVAL 1313 RETVAL
1047 1314
1048int 1315int
1049xy_to_index (CFPlus::Layout self, int x, int y) 1316xy_to_index (DC::Layout self, int x, int y)
1050 CODE: 1317 CODE:
1051{ 1318{
1052 int index, trailing; 1319 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1320 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index + trailing; 1321 RETVAL = index + trailing;
1055} 1322}
1056 OUTPUT: 1323 OUTPUT:
1057 RETVAL 1324 RETVAL
1058 1325
1059void 1326void
1060cursor_pos (CFPlus::Layout self, int index) 1327cursor_pos (DC::Layout self, int index)
1061 PPCODE: 1328 PPCODE:
1062{ 1329{
1063 PangoRectangle strong_pos; 1330 PangoRectangle pos;
1064 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1331 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1065 1332
1066 EXTEND (SP, 3); 1333 EXTEND (SP, 3);
1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1334 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1335 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1336 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1070} 1337}
1071 1338
1072void 1339void
1073index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1340index_to_line_x (DC::Layout self, int index, int trailing = 0)
1074 PPCODE: 1341 PPCODE:
1075{ 1342{
1076 int line, x; 1343 int line, x;
1077 1344
1078 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1345 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1346#if !PANGO_VERSION_CHECK (1, 17, 3)
1079 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1347 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1080 1348 --line;
1349#endif
1081 EXTEND (SP, 2); 1350 EXTEND (SP, 2);
1082 PUSHs (sv_2mortal (newSViv (line - 1))); 1351 PUSHs (sv_2mortal (newSViv (line)));
1083 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1352 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1084} 1353}
1085 1354
1086void 1355void
1087line_x_to_index (CFPlus::Layout self, int line, int x) 1356line_x_to_index (DC::Layout self, int line, int x)
1088 PPCODE: 1357 PPCODE:
1089{ 1358{
1090 PangoLayoutLine *lp; 1359 PangoLayoutLine *lp;
1091 int index, trailing; 1360 int index, trailing;
1092 1361
1093 if (line < 0) 1362 if (line < 0)
1094 XSRETURN_EMPTY; 1363 XSRETURN_EMPTY;
1095 1364
1096 if (!(lp = pango_layout_get_line (self->pl, line))) 1365 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1097 XSRETURN_EMPTY; /* do better */ 1366 XSRETURN_EMPTY; /* do better */
1098 1367
1099 if (!pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing)) 1368 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1100 XSRETURN_EMPTY; /* do better */
1101 1369
1102 EXTEND (SP, 2); 1370 EXTEND (SP, 2);
1103 if (GIMME_V == G_SCALAR) 1371 if (GIMME_V == G_SCALAR)
1104 PUSHs (sv_2mortal (newSViv (index + trailing))); 1372 PUSHs (sv_2mortal (newSViv (index + trailing)));
1105 else 1373 else
1108 PUSHs (sv_2mortal (newSViv (trailing))); 1376 PUSHs (sv_2mortal (newSViv (trailing)));
1109 } 1377 }
1110} 1378}
1111 1379
1112void 1380void
1113render (CFPlus::Layout self, float x, float y, int flags = 0) 1381render (DC::Layout self, float x, float y, int flags = 0)
1114 PPCODE: 1382 CODE:
1383 rc_clear (self->rc);
1115 pango_opengl_render_layout_subpixel ( 1384 pango_opengl_render_layout_subpixel (
1116 self->pl, 1385 self->pl,
1386 self->rc,
1117 x * PANGO_SCALE, y * PANGO_SCALE, 1387 x * PANGO_SCALE, y * PANGO_SCALE,
1118 self->r, self->g, self->b, self->a, 1388 self->r, self->g, self->b, self->a,
1119 flags 1389 flags
1120 ); 1390 );
1391 // we assume that context_change actually clears/frees stuff
1392 // and does not do any recomputation...
1393 pango_layout_context_changed (self->pl);
1121 1394
1122MODULE = CFPlus PACKAGE = CFPlus::Texture
1123
1124void 1395void
1125pad2pot (SV *data_, SV *w_, SV *h_) 1396draw (DC::Layout self)
1126 CODE: 1397 CODE:
1127{ 1398{
1128 int ow = SvIV (w_); 1399 glEnable (GL_TEXTURE_2D);
1129 int oh = SvIV (h_); 1400 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1401 glEnable (GL_BLEND);
1402 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1403 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1404 glEnable (GL_ALPHA_TEST);
1405 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1130 1406
1131 if (ow && oh) 1407 rc_draw (self->rc);
1408
1409 glDisable (GL_ALPHA_TEST);
1410 glDisable (GL_BLEND);
1411 glDisable (GL_TEXTURE_2D);
1412}
1413
1414MODULE = Deliantra::Client PACKAGE = DC::Texture
1415
1416PROTOTYPES: ENABLE
1417
1418void
1419pad (SV *data_, int ow, int oh, int nw, int nh)
1420 CODE:
1421{
1422 if ((nw != ow || nh != oh) && SvOK (data_))
1132 { 1423 {
1133 int nw = minpot (ow);
1134 int nh = minpot (oh);
1135
1136 if (nw != ow || nh != oh)
1137 {
1138 if (SvOK (data_))
1139 {
1140 STRLEN datalen; 1424 STRLEN datalen;
1141 char *data = SvPVbyte (data_, datalen); 1425 char *data = SvPVbyte (data_, datalen);
1142 int bpp = datalen / (ow * oh); 1426 int bpp = datalen / (ow * oh);
1143 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1427 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1144 1428
1145 SvPOK_only (result_); 1429 SvPOK_only (result_);
1146 SvCUR_set (result_, nw * nh * bpp); 1430 SvCUR_set (result_, nw * nh * bpp);
1147 1431
1148 memset (SvPVX (result_), 0, nw * nh * bpp); 1432 memset (SvPVX (result_), 0, nw * nh * bpp);
1149 while (oh--) 1433 while (oh--)
1150 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1434 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1151 1435
1152 sv_setsv (data_, result_); 1436 sv_setsv (data_, result_);
1153 }
1154
1155 sv_setiv (w_, nw);
1156 sv_setiv (h_, nh);
1157 }
1158 } 1437 }
1159} 1438}
1160 1439
1161void 1440void
1162draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1441draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1168{ 1447{
1169 HV *hv = (HV *)SvRV (self); 1448 HV *hv = (HV *)SvRV (self);
1170 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1449 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1171 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1450 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1172 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1451 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1452
1453 if (name <= 0)
1454 XSRETURN_EMPTY;
1173 1455
1174 if (items < 5) 1456 if (items < 5)
1175 { 1457 {
1176 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1458 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1177 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1459 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1205 glDisable (GL_ALPHA_TEST); 1487 glDisable (GL_ALPHA_TEST);
1206 glDisable (GL_BLEND); 1488 glDisable (GL_BLEND);
1207 } 1489 }
1208} 1490}
1209 1491
1210MODULE = CFPlus PACKAGE = CFPlus::Map 1492IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1493 CODE:
1494{
1495 GLint width;
1496 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1497 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1498 RETVAL = width > 0;
1499}
1500 OUTPUT:
1501 RETVAL
1211 1502
1212CFPlus::Map 1503MODULE = Deliantra::Client PACKAGE = DC::Map
1504
1505PROTOTYPES: DISABLE
1506
1507DC::Map
1213new (SV *class) 1508new (SV *class)
1214 CODE: 1509 CODE:
1215 New (0, RETVAL, 1, struct map); 1510 New (0, RETVAL, 1, struct map);
1216 RETVAL->x = 0; 1511 RETVAL->x = 0;
1217 RETVAL->y = 0; 1512 RETVAL->y = 0;
1218 RETVAL->w = 0; 1513 RETVAL->w = 0;
1219 RETVAL->h = 0; 1514 RETVAL->h = 0;
1220 RETVAL->ox = 0; 1515 RETVAL->ox = 0;
1221 RETVAL->oy = 0; 1516 RETVAL->oy = 0;
1222 RETVAL->faces = 8192; 1517 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1223 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1518 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1224 RETVAL->texs = 8192;
1225 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1226 RETVAL->rows = 0; 1519 RETVAL->rows = 0;
1227 RETVAL->row = 0; 1520 RETVAL->row = 0;
1228 OUTPUT: 1521 OUTPUT:
1229 RETVAL 1522 RETVAL
1230 1523
1231void 1524void
1232DESTROY (CFPlus::Map self) 1525DESTROY (DC::Map self)
1233 CODE: 1526 CODE:
1234{ 1527{
1235 map_clear (self); 1528 map_clear (self);
1236 Safefree (self->face); 1529 Safefree (self->face2tile);
1237 Safefree (self->tex); 1530 Safefree (self->tex);
1238 Safefree (self); 1531 Safefree (self);
1239} 1532}
1240 1533
1241void 1534void
1242resize (CFPlus::Map self, int map_width, int map_height) 1535resize (DC::Map self, int map_width, int map_height)
1243 CODE: 1536 CODE:
1244 self->w = map_width; 1537 self->w = map_width;
1245 self->h = map_height; 1538 self->h = map_height;
1246 1539
1247void 1540void
1248clear (CFPlus::Map self) 1541clear (DC::Map self)
1249 CODE: 1542 CODE:
1250 map_clear (self); 1543 map_clear (self);
1251 1544
1252void 1545void
1253set_face (CFPlus::Map self, int face, int texid) 1546set_tileid (DC::Map self, int face, int tile)
1254 CODE: 1547 CODE:
1255{ 1548{
1256 while (self->faces <= face) 1549 need_facenum (self, face); self->face2tile [face] = tile;
1257 { 1550 need_texid (self, tile);
1258 Append (mapface, self->face, self->faces, self->faces);
1259 self->faces *= 2;
1260 }
1261
1262 self->face [face] = texid;
1263} 1551}
1264 1552
1265void 1553void
1554set_smooth (DC::Map self, int face, int smooth, int level)
1555 CODE:
1556{
1557 tileid texid;
1558 maptex *tex;
1559
1560 if (face < 0 || face >= self->faces)
1561 return;
1562
1563 if (smooth < 0 || smooth >= self->faces)
1564 return;
1565
1566 texid = self->face2tile [face];
1567
1568 if (!texid)
1569 return;
1570
1571 tex = self->tex + texid;
1572 tex->smoothtile = self->face2tile [smooth];
1573 tex->smoothlevel = level;
1574}
1575
1576void
1266set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1577set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1267 CODE: 1578 CODE:
1268{ 1579{
1269 while (self->texs <= texid) 1580 need_texid (self, texid);
1270 {
1271 Append (maptex, self->tex, self->texs, self->texs);
1272 self->texs *= 2;
1273 }
1274 1581
1275 { 1582 {
1276 maptex *tex = self->tex + texid; 1583 maptex *tex = self->tex + texid;
1277 1584
1278 tex->name = name; 1585 tex->name = name;
1295 // from transparent color bleeding and ugly wrapping effects. 1602 // from transparent color bleeding and ugly wrapping effects.
1296 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1603 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1297} 1604}
1298 1605
1299int 1606int
1300ox (CFPlus::Map self) 1607ox (DC::Map self)
1301 ALIAS: 1608 ALIAS:
1302 oy = 1 1609 oy = 1
1303 x = 2 1610 x = 2
1304 y = 3 1611 y = 3
1305 w = 4 1612 w = 4
1316 } 1623 }
1317 OUTPUT: 1624 OUTPUT:
1318 RETVAL 1625 RETVAL
1319 1626
1320void 1627void
1321scroll (CFPlus::Map self, int dx, int dy) 1628scroll (DC::Map self, int dx, int dy)
1322 CODE: 1629 CODE:
1323{ 1630{
1324 if (dx > 0) 1631 if (dx > 0)
1325 map_blank (self, self->x, self->y, dx, self->h); 1632 map_blank (self, self->x, self->y, dx, self->h);
1326 else if (dx < 0) 1633 else if (dx < 0)
1327 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1634 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1328 1635
1329 if (dy > 0) 1636 if (dy > 0)
1330 map_blank (self, self->x, self->y, self->w, dy); 1637 map_blank (self, self->x, self->y, self->w, dy);
1331 else if (dy < 0) 1638 else if (dy < 0)
1332 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1639 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1333 1640
1334 self->ox += dx; self->x += dx; 1641 self->ox += dx; self->x += dx;
1335 self->oy += dy; self->y += dy; 1642 self->oy += dy; self->y += dy;
1336 1643
1337 while (self->y < 0) 1644 while (self->y < 0)
1341 self->rows += MAP_EXTEND_Y; 1648 self->rows += MAP_EXTEND_Y;
1342 self->y += MAP_EXTEND_Y; 1649 self->y += MAP_EXTEND_Y;
1343 } 1650 }
1344} 1651}
1345 1652
1346void 1653SV *
1347map1a_update (CFPlus::Map self, SV *data_, int extmap) 1654map1a_update (DC::Map self, SV *data_, int extmap)
1348 CODE: 1655 CODE:
1349{ 1656{
1350 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1657 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1351 uint8_t *data_end = (uint8_t *)SvEND (data_); 1658 uint8_t *data_end = (uint8_t *)SvEND (data_);
1352 mapcell *cell; 1659 mapcell *cell;
1353 int x, y, flags; 1660 int x, y, z, flags;
1661 AV *missing = newAV ();
1662 RETVAL = newRV_noinc ((SV *)missing);
1354 1663
1355 while (data < data_end - 1) 1664 while (data < data_end - 1)
1356 { 1665 {
1357 flags = (data [0] << 8) + data [1]; data += 2; 1666 flags = (data [0] << 8) + data [1]; data += 2;
1358 1667
1389 cell->stat_width = 1; 1698 cell->stat_width = 1;
1390 cell->stat_hp = *data++; 1699 cell->stat_hp = *data++;
1391 } 1700 }
1392 else if (cmd == 6) // monster width 1701 else if (cmd == 6) // monster width
1393 cell->stat_width = *data++ + 1; 1702 cell->stat_width = *data++ + 1;
1394 else if (cmd == 0x47) // monster width 1703 else if (cmd == 0x47)
1395 { 1704 {
1396 if (*data == 4) 1705 if (*data == 4)
1397 ; // decode player tag 1706 ; // decode player count
1398 1707
1399 data += *data + 1; 1708 data += *data + 1;
1400 } 1709 }
1401 else if (cmd == 8) // cell flags 1710 else if (cmd == 8) // cell flags
1402 cell->flags = *data++; 1711 cell->flags = *data++;
1409 } 1718 }
1410 else 1719 else
1411 cell->darkness = *data++ + 1; 1720 cell->darkness = *data++ + 1;
1412 } 1721 }
1413 1722
1723 for (z = 0; z <= 2; ++z)
1414 if (flags & 4) 1724 if (flags & (4 >> z))
1415 { 1725 {
1416 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1726 faceid face = (data [0] << 8) + data [1]; data += 2;
1727 need_facenum (self, face);
1728 cell->tile [z] = self->face2tile [face];
1729
1730 if (cell->tile [z])
1731 {
1732 maptex *tex = self->tex + cell->tile [z];
1733 if (!tex->name)
1734 av_push (missing, newSViv (cell->tile [z]));
1735
1736 if (tex->smoothtile)
1737 {
1738 maptex *smooth = self->tex + tex->smoothtile;
1739 if (!smooth->name)
1740 av_push (missing, newSViv (tex->smoothtile));
1741 }
1742 }
1417 } 1743 }
1418
1419 if (flags & 2)
1420 {
1421 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1422 }
1423
1424 if (flags & 1)
1425 {
1426 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1427 }
1428 } 1744 }
1429 else 1745 else
1430 cell->darkness = 0; 1746 cell->darkness = 0;
1431 } 1747 }
1432} 1748}
1749 OUTPUT:
1750 RETVAL
1433 1751
1434SV * 1752SV *
1435mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1753mapmap (DC::Map self, int x0, int y0, int w, int h)
1436 CODE: 1754 CODE:
1437{ 1755{
1438 int x1, x; 1756 int x1, x;
1439 int y1, y; 1757 int y1, y;
1440 int z; 1758 int z;
1461 { 1779 {
1462 mapcell *cell = row->col + (x - row->c0); 1780 mapcell *cell = row->col + (x - row->c0);
1463 1781
1464 for (z = 0; z <= 0; z++) 1782 for (z = 0; z <= 0; z++)
1465 { 1783 {
1466 mapface face = cell->face [z];
1467
1468 if (face)
1469 {
1470 maptex tex = self->tex [face]; 1784 maptex tex = self->tex [cell->tile [z]];
1471 int a0 = 255 - tex.a; 1785 int a0 = 255 - tex.a;
1472 int a1 = tex.a; 1786 int a1 = tex.a;
1473 1787
1474 r = (r * a0 + tex.r * a1) / 255; 1788 r = (r * a0 + tex.r * a1) / 255;
1475 g = (g * a0 + tex.g * a1) / 255; 1789 g = (g * a0 + tex.g * a1) / 255;
1476 b = (b * a0 + tex.b * a1) / 255; 1790 b = (b * a0 + tex.b * a1) / 255;
1477 a = (a * a0 + tex.a * a1) / 255; 1791 a = (a * a0 + tex.a * a1) / 255;
1478 }
1479 } 1792 }
1480 } 1793 }
1481 1794
1482 *map++ = (r ) 1795 *map++ = (r )
1483 | (g << 8) 1796 | (g << 8)
1490} 1803}
1491 OUTPUT: 1804 OUTPUT:
1492 RETVAL 1805 RETVAL
1493 1806
1494void 1807void
1495draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1808draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1496 CODE: 1809 CODE:
1497{ 1810{
1498 int x, y, z; 1811 int x, y, z;
1499 int last_name;
1500 mapface face;
1501 1812
1502 glColor4ub (255, 255, 255, 255); 1813 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1814 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1815 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1816 smooth_key skey;
1817
1818 rc_t *rc = rc_alloc ();
1819 rc_key_t key;
1820 rc_array_t *arr;
1821
1822 // thats current max. sorry.
1823 if (sw > 255) sw = 255;
1824 if (sh > 255) sh = 255;
1825
1826 // clear key, in case of extra padding
1827 memset (&skey, 0, sizeof (skey));
1828
1829 memset (&key, 0, sizeof (key));
1830 key.r = 255;
1831 key.g = 255;
1832 key.b = 255;
1833 key.a = 255;
1834 key.mode = GL_QUADS;
1835 key.format = GL_T2F_V3F;
1836 key.texname = -1;
1837
1838 mx += self->x;
1839 my += self->y;
1840
1841 // first pass: determine smooth_max
1842 // rather ugly, if you ask me
1843 // could also be stored inside mapcell and updated on change
1844 memset (smooth_max, 0, sizeof (smooth_max));
1845
1846 for (y = 0; y < sh; y++)
1847 if (0 <= y + my && y + my < self->rows)
1848 {
1849 maprow *row = self->row + (y + my);
1850
1851 for (x = 0; x < sw; x++)
1852 if (row->c0 <= x + mx && x + mx < row->c1)
1853 {
1854 mapcell *cell = row->col + (x + mx - row->c0);
1855
1856 smooth_max[x + 1][y + 1] =
1857 MAX (self->tex [cell->tile [0]].smoothlevel,
1858 MAX (self->tex [cell->tile [1]].smoothlevel,
1859 self->tex [cell->tile [2]].smoothlevel));
1860 }
1861 }
1503 1862
1504 glEnable (GL_BLEND); 1863 glEnable (GL_BLEND);
1505 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1506 glEnable (GL_TEXTURE_2D);
1507 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1865 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1508 1866
1509 glBegin (GL_QUADS);
1510
1511 last_name = 0;
1512
1513 mx += self->x;
1514 my += self->y;
1515
1516 for (z = 0; z < 3; z++) 1867 for (z = 0; z <= 2; z++)
1868 {
1869 memset (smooth_level, 0, sizeof (smooth_level));
1870
1517 for (y = 0; y < sh; y++) 1871 for (y = 0; y < sh; y++)
1518 if (0 <= y + my && y + my < self->rows) 1872 if (0 <= y + my && y + my < self->rows)
1519 { 1873 {
1520 maprow *row = self->row + (y + my); 1874 maprow *row = self->row + (y + my);
1521 1875
1522 for (x = 0; x < sw; x++) 1876 for (x = 0; x < sw; x++)
1523 if (row->c0 <= x + mx && x + mx < row->c1) 1877 if (row->c0 <= x + mx && x + mx < row->c1)
1524 { 1878 {
1525 mapcell *cell = row->col + (x + mx - row->c0); 1879 mapcell *cell = row->col + (x + mx - row->c0);
1526
1527 face = cell->face [z]; 1880 tileid tile = cell->tile [z];
1881
1882 if (tile)
1883 {
1884 maptex tex = self->tex [tile];
1885 int px, py;
1528 1886
1529 if (face && face < self->texs) 1887 if (key.texname != tex.name)
1888 {
1889 if (!tex.name)
1890 tex = self->tex [2]; /* missing, replace by noface */
1891
1892 key.texname = tex.name;
1893 arr = rc_array (rc, &key);
1894 }
1895
1896 px = (x + 1) * T - tex.w;
1897 py = (y + 1) * T - tex.h;
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1903
1904 if (cell->flags && z == 2)
1905 {
1906 // overlays such as the speech bubble, probably more to come
1907 if (cell->flags & 1)
1908 {
1909 maptex tex = self->tex [1];
1910 int px = x * T + T * 2 / 32;
1911 int py = y * T - T * 6 / 32;
1912
1913 if (tex.name)
1914 {
1915 if (key.texname != tex.name)
1916 {
1917 key.texname = tex.name;
1918 arr = rc_array (rc, &key);
1919 }
1920
1921 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1922 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1923 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1924 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1925 }
1926 }
1927 }
1928
1929 // update smooth hash
1930 if (tex.smoothtile)
1931 {
1932 skey.tile = tex.smoothtile;
1933 skey.level = tex.smoothlevel;
1934
1935 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1936
1937 // add bits to current tile and all neighbours. skey.x|y is
1938 // shifted +1|+1 so we always stay positive.
1939
1940 // bits is ___n cccc CCCC bbbb
1941 // n do not draw borders&corners
1942 // c draw these corners, but...
1943 // C ... not these
1944 // b draw these borders
1945
1946 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1947 // ┃· ·· ·┃ ━━
1948
1949 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1950 // ·· ·· ·┏ ┓·
1951
1952 // full tile
1953 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1954
1955 // borders
1956 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1957 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1958 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1959 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1960
1961 // corners
1962 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1963 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1964 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1965 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1966 }
1967 }
1968 }
1969 }
1970
1971 rc_draw (rc);
1972 rc_clear (rc);
1973
1974 // go through all smoothlevels, lowest to highest, then draw.
1975 // this is basically counting sort
1976 {
1977 int w, b;
1978
1979 glEnable (GL_TEXTURE_2D);
1980 glBegin (GL_QUADS);
1981 for (w = 0; w < 256 / 32; ++w)
1982 {
1983 uint32_t smask = smooth_level [w];
1984 if (smask)
1985 for (b = 0; b < 32; ++b)
1986 if (smask & (((uint32_t)1) << b))
1530 { 1987 {
1531 maptex tex = self->tex [face]; 1988 int level = (w << 5) | b;
1532 int px = (x + 1) * 32 - tex.w; 1989 HE *he;
1533 int py = (y + 1) * 32 - tex.h;
1534 1990
1535 if (last_name != tex.name) 1991 hv_iterinit (smooth);
1992 while ((he = hv_iternext (smooth)))
1536 { 1993 {
1537 glEnd (); 1994 smooth_key *skey = (smooth_key *)HeKEY (he);
1538 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1995 IV bits = SvIVX (HeVAL (he));
1539 glBegin (GL_QUADS);
1540 }
1541 1996
1542 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1543 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1544 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1545 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1546 }
1547
1548 if (cell->flags && z == 2)
1549 {
1550 if (cell->flags & 1) 1997 if (!(bits & 0x1000)
1998 && skey->level == level
1999 && level > smooth_max [skey->x][skey->y])
1551 { 2000 {
1552 maptex tex = self->tex [1]; 2001 maptex tex = self->tex [skey->tile];
1553 int px = (x + 1) * 32 - tex.w + 2; 2002 int px = (((int)skey->x) - 1) * T;
1554 int py = (y + 1) * 32 - tex.h - 6; 2003 int py = (((int)skey->y) - 1) * T;
2004 int border = bits & 15;
2005 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2006 float dx = tex.s * .0625f; // 16 images/row
2007 float dy = tex.t * .5f ; // 2 images/column
1555 2008
2009 if (tex.name)
2010 {
2011 // this time avoiding texture state changes
2012 // save gobs of state changes.
2013 if (key.texname != tex.name)
2014 {
1556 glEnd (); 2015 glEnd ();
1557 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2016 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1558 glBegin (GL_QUADS); 2017 glBegin (GL_QUADS);
2018 }
1559 2019
2020 if (border)
2021 {
2022 float ox = border * dx;
2023
2024 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2025 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2026 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2027 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2028 }
2029
2030 if (corner)
2031 {
2032 float ox = corner * dx;
2033
1560 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2034 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1561 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2035 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1562 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2036 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1563 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2037 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2038 }
2039 }
2040 }
1564 } 2041 }
1565 } 2042 }
1566 }
1567 } 2043 }
1568 2044
1569 glEnd (); 2045 glEnd ();
1570
1571 glDisable (GL_TEXTURE_2D); 2046 glDisable (GL_TEXTURE_2D);
2047 key.texname = -1;
2048 }
2049
2050 hv_clear (smooth);
2051 }
2052
1572 glDisable (GL_BLEND); 2053 glDisable (GL_BLEND);
2054 rc_free (rc);
1573 2055
1574 // top layer: overlays such as the health bar 2056 // top layer: overlays such as the health bar
1575 for (y = 0; y < sh; y++) 2057 for (y = 0; y < sh; y++)
1576 if (0 <= y + my && y + my < self->rows) 2058 if (0 <= y + my && y + my < self->rows)
1577 { 2059 {
1580 for (x = 0; x < sw; x++) 2062 for (x = 0; x < sw; x++)
1581 if (row->c0 <= x + mx && x + mx < row->c1) 2063 if (row->c0 <= x + mx && x + mx < row->c1)
1582 { 2064 {
1583 mapcell *cell = row->col + (x + mx - row->c0); 2065 mapcell *cell = row->col + (x + mx - row->c0);
1584 2066
1585 int px = x * 32; 2067 int px = x * T;
1586 int py = y * 32; 2068 int py = y * T;
1587 2069
1588 if (cell->stat_hp) 2070 if (cell->stat_hp)
1589 { 2071 {
1590 int width = cell->stat_width * 32; 2072 int width = cell->stat_width * T;
1591 int thick = sh / 28 + 1 + cell->stat_width; 2073 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1592 2074
1593 glColor3ub (0, 0, 0); 2075 glColor3ub (0, 0, 0);
1594 glRectf (px + 1, py - thick - 2, 2076 glRectf (px + 1, py - thick - 2,
1595 px + width - 1, py); 2077 px + width - 1, py);
1596 2078
1602 } 2084 }
1603 } 2085 }
1604} 2086}
1605 2087
1606void 2088void
1607draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2089draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1608 CODE: 2090 CODE:
1609{ 2091{
1610 static float color[16][3] = { 2092 static float color[16][3] = {
1611 { 0.00F, 0.00F, 0.00F }, 2093 { 0.00F, 0.00F, 0.00F },
1612 { 1.00F, 1.00F, 1.00F }, 2094 { 1.00F, 1.00F, 1.00F },
1662 glDisable (GL_BLEND); 2144 glDisable (GL_BLEND);
1663 glDisable (GL_TEXTURE_2D); 2145 glDisable (GL_TEXTURE_2D);
1664} 2146}
1665 2147
1666void 2148void
1667fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2149fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1668 PPCODE: 2150 PPCODE:
1669{ 2151{
1670 int x, y; 2152 int x, y;
2153 int sw1 = sw + 2;
2154 int sh1 = sh + 2;
2155 int sh3 = sh * 3;
1671 int sw4 = (sw + 3) & ~3; 2156 int sw34 = (sw * 3 + 3) & ~3;
2157 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1672 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2158 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1673 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2159 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1674 2160
1675 memset (darkness, 255, sw4 * sh);
1676 SvPOK_only (darkness_sv); 2161 SvPOK_only (darkness3_sv);
1677 SvCUR_set (darkness_sv, sw4 * sh); 2162 SvCUR_set (darkness3_sv, sw34 * sh3);
1678 2163
1679 mx += self->x; 2164 mx += self->x - 1;
1680 my += self->y; 2165 my += self->y - 1;
1681 2166
2167 memset (darkness1, 255, sw1 * sh1);
2168
1682 for (y = 0; y < sh; y++) 2169 for (y = 0; y < sh1; y++)
1683 if (0 <= y + my && y + my < self->rows) 2170 if (0 <= y + my && y + my < self->rows)
1684 { 2171 {
1685 maprow *row = self->row + (y + my); 2172 maprow *row = self->row + (y + my);
1686 2173
1687 for (x = 0; x < sw; x++) 2174 for (x = 0; x < sw1; x++)
1688 if (row->c0 <= x + mx && x + mx < row->c1) 2175 if (row->c0 <= x + mx && x + mx < row->c1)
1689 { 2176 {
1690 mapcell *cell = row->col + (x + mx - row->c0); 2177 mapcell *cell = row->col + (x + mx - row->c0);
1691 2178
1692 darkness[y * sw4 + x] = cell->darkness 2179 darkness1 [y * sw1 + x] = cell->darkness
1693 ? 255 - (cell->darkness - 1) 2180 ? 255 - (cell->darkness - 1)
1694 : 255 - FOW_DARKNESS; 2181 : 255 - FOW_DARKNESS;
1695 } 2182 }
1696 } 2183 }
1697 2184
2185 for (y = 0; y < sh; ++y)
2186 for (x = 0; x < sw; ++x)
2187 {
2188 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2189 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2190 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2191 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2192 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2193 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2194 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2195 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2196 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2197
2198 uint8_t r11 = (d11 + d21 + d12) / 3;
2199 uint8_t r21 = d21;
2200 uint8_t r31 = (d21 + d31 + d32) / 3;
2201
2202 uint8_t r12 = d12;
2203 uint8_t r22 = d22;
2204 uint8_t r32 = d32;
2205
2206 uint8_t r13 = (d13 + d23 + d12) / 3;
2207 uint8_t r23 = d23;
2208 uint8_t r33 = (d23 + d33 + d32) / 3;
2209
2210 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2211 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2212 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2213 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2214 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2215 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2216 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2217 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2218 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2219 }
2220
2221 free (darkness1);
2222
1698 EXTEND (SP, 3); 2223 EXTEND (SP, 3);
1699 PUSHs (sv_2mortal (newSViv (sw4))); 2224 PUSHs (sv_2mortal (newSViv (sw34)));
1700 PUSHs (sv_2mortal (newSViv (sh))); 2225 PUSHs (sv_2mortal (newSViv (sh3)));
1701 PUSHs (darkness_sv); 2226 PUSHs (darkness3_sv);
1702} 2227}
1703 2228
1704SV * 2229SV *
1705get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2230get_rect (DC::Map self, int x0, int y0, int w, int h)
1706 CODE: 2231 CODE:
1707{ 2232{
1708 int x, y, x1, y1; 2233 int x, y, x1, y1;
1709 SV *data_sv = newSV (w * h * 7 + 5); 2234 SV *data_sv = newSV (w * h * 7 + 5);
1710 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2235 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1735 if (row && row->c0 <= x && x < row->c1) 2260 if (row && row->c0 <= x && x < row->c1)
1736 { 2261 {
1737 mapcell *cell = row->col + (x - row->c0); 2262 mapcell *cell = row->col + (x - row->c0);
1738 uint8_t flags = 0; 2263 uint8_t flags = 0;
1739 2264
1740 if (cell->face [0]) flags |= 1; 2265 if (cell->tile [0]) flags |= 1;
1741 if (cell->face [1]) flags |= 2; 2266 if (cell->tile [1]) flags |= 2;
1742 if (cell->face [2]) flags |= 4; 2267 if (cell->tile [2]) flags |= 4;
1743 2268
1744 *data++ = flags; 2269 *data++ = flags;
1745 2270
1746 if (flags & 1) 2271 if (flags & 1)
1747 { 2272 {
2273 tileid tile = cell->tile [0];
1748 *data++ = cell->face [0] >> 8; 2274 *data++ = tile >> 8;
1749 *data++ = cell->face [0]; 2275 *data++ = tile;
1750 } 2276 }
1751 2277
1752 if (flags & 2) 2278 if (flags & 2)
1753 { 2279 {
2280 tileid tile = cell->tile [1];
1754 *data++ = cell->face [1] >> 8; 2281 *data++ = tile >> 8;
1755 *data++ = cell->face [1]; 2282 *data++ = tile;
1756 } 2283 }
1757 2284
1758 if (flags & 4) 2285 if (flags & 4)
1759 { 2286 {
2287 tileid tile = cell->tile [2];
1760 *data++ = cell->face [2] >> 8; 2288 *data++ = tile >> 8;
1761 *data++ = cell->face [2]; 2289 *data++ = tile;
1762 } 2290 }
1763 } 2291 }
1764 else 2292 else
1765 *data++ = 0; 2293 *data++ = 0;
1766 } 2294 }
1772} 2300}
1773 OUTPUT: 2301 OUTPUT:
1774 RETVAL 2302 RETVAL
1775 2303
1776void 2304void
1777set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2305set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1778 PPCODE: 2306 PPCODE:
1779{ 2307{
1780 int x, y, z; 2308 int x, y, z;
1781 int w, h; 2309 int w, h;
1782 int x1, y1; 2310 int x1, y1;
1783 2311
1784 if (*data++ != 0) 2312 if (*data++ != 0)
1785 return; /* version mismatch */ 2313 XSRETURN_EMPTY; /* version mismatch */
1786 2314
1787 w = *data++ << 8; w |= *data++; 2315 w = *data++ << 8; w |= *data++;
1788 h = *data++ << 8; h |= *data++; 2316 h = *data++ << 8; h |= *data++;
1789 2317
1790 // we need to do this 'cause we don't keep an absolute coord system for rows 2318 // we need to do this 'cause we don't keep an absolute coord system for rows
1806 { 2334 {
1807 uint8_t flags = *data++; 2335 uint8_t flags = *data++;
1808 2336
1809 if (flags) 2337 if (flags)
1810 { 2338 {
1811 mapface face[3] = { 0, 0, 0 };
1812
1813 mapcell *cell = row_get_cell (row, x); 2339 mapcell *cell = row_get_cell (row, x);
2340 tileid tile[3] = { 0, 0, 0 };
1814 2341
1815 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2342 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1816 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2343 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1817 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2344 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1818 2345
1819 if (cell->darkness == 0) 2346 if (cell->darkness == 0)
1820 { 2347 {
1821 cell->darkness = 0; 2348 cell->darkness = 0;
1822 2349
1823 for (z = 0; z <= 2; z++) 2350 for (z = 0; z <= 2; z++)
1824 { 2351 {
1825 cell->face[z] = face[z]; 2352 tileid t = tile [z];
1826 2353
1827 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2354 if (t >= self->texs || (t && !self->tex [t].name))
2355 {
1828 XPUSHs (sv_2mortal (newSViv (face[z]))); 2356 XPUSHs (sv_2mortal (newSViv (t)));
2357 need_texid (self, t);
2358 }
2359
2360 cell->tile [z] = t;
1829 } 2361 }
1830 } 2362 }
1831 } 2363 }
1832 } 2364 }
1833 } 2365 }
1834} 2366}
1835 2367
1836MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2368MODULE = Deliantra::Client PACKAGE = DC::RW
1837 2369
1838CFPlus::MixChunk 2370DC::RW
1839new_from_file (SV *class, char *path) 2371new (SV *class, SV *data_sv)
1840 CODE: 2372 CODE:
1841 RETVAL = Mix_LoadWAV (path); 2373{
2374 STRLEN datalen;
2375 char *data = SvPVbyte (data_sv, datalen);
2376
2377 RETVAL = SDL_RWFromConstMem (data, datalen);
2378}
1842 OUTPUT: 2379 OUTPUT:
1843 RETVAL 2380 RETVAL
1844 2381
2382DC::RW
2383new_from_file (SV *class, const char *path, const char *mode = "rb")
2384 CODE:
2385 RETVAL = SDL_RWFromFile (path, mode);
2386 OUTPUT:
2387 RETVAL
2388
2389# fails on win32:
2390# dc.xs(2268) : error C2059: syntax error : '('
1845void 2391#void
2392#close (DC::RW self)
2393# CODE:
2394# (self->(close)) (self);
2395
2396MODULE = Deliantra::Client PACKAGE = DC::Channel
2397
2398PROTOTYPES: DISABLE
2399
2400DC::Channel
2401find ()
2402 CODE:
2403{
2404 RETVAL = Mix_GroupAvailable (-1);
2405
2406 if (RETVAL < 0)
2407 {
2408 RETVAL = Mix_GroupOldest (-1);
2409
2410 if (RETVAL < 0)
2411 XSRETURN_UNDEF;
2412
2413 Mix_HaltChannel (RETVAL);
2414 }
2415
2416 Mix_UnregisterAllEffects (RETVAL);
2417 Mix_Volume (RETVAL, 128);
2418}
2419 OUTPUT:
2420 RETVAL
2421
2422void
2423halt (DC::Channel self)
2424 CODE:
2425 Mix_HaltChannel (self);
2426
2427void
2428expire (DC::Channel self, int ticks = -1)
2429 CODE:
2430 Mix_ExpireChannel (self, ticks);
2431
2432void
2433fade_out (DC::Channel self, int ticks = -1)
2434 CODE:
2435 Mix_FadeOutChannel (self, ticks);
2436
2437int
2438volume (DC::Channel self, int volume)
2439 CODE:
2440 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2441 OUTPUT:
2442 RETVAL
2443
2444void
2445unregister_all_effects (DC::Channel self)
2446 CODE:
2447 Mix_UnregisterAllEffects (self);
2448
2449void
2450set_panning (DC::Channel self, int left, int right)
2451 CODE:
2452 left = CLAMP (left , 0, 255);
2453 right = CLAMP (right, 0, 255);
2454 Mix_SetPanning (self, left, right);
2455
2456void
2457set_distance (DC::Channel self, int distance)
2458 CODE:
2459 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2460
2461void
2462set_position (DC::Channel self, int angle, int distance)
2463 CODE:
2464
2465void
2466set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2467 CODE:
2468{
2469 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2470 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2471 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2472}
2473
2474void
2475set_reverse_stereo (DC::Channel self, int flip)
2476 CODE:
2477 Mix_SetReverseStereo (self, flip);
2478
2479MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2480
2481PROTOTYPES: DISABLE
2482
2483DC::MixChunk
2484new (SV *class, DC::RW rwops)
2485 CODE:
2486 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2487 OUTPUT:
2488 RETVAL
2489
2490void
1846DESTROY (CFPlus::MixChunk self) 2491DESTROY (DC::MixChunk self)
1847 CODE: 2492 CODE:
1848 Mix_FreeChunk (self); 2493 Mix_FreeChunk (self);
1849 2494
1850int 2495int
1851volume (CFPlus::MixChunk self, int volume = -1) 2496volume (DC::MixChunk self, int volume = -1)
1852 CODE: 2497 CODE:
2498 if (items > 1)
2499 volume = CLAMP (volume, 0, 128);
1853 RETVAL = Mix_VolumeChunk (self, volume); 2500 RETVAL = Mix_VolumeChunk (self, volume);
1854 OUTPUT: 2501 OUTPUT:
1855 RETVAL 2502 RETVAL
1856 2503
1857int 2504DC::Channel
1858play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2505play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1859 CODE: 2506 CODE:
2507{
1860 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2508 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2509
2510 if (RETVAL < 0)
2511 XSRETURN_UNDEF;
2512
2513 if (channel < 0)
2514 {
2515 Mix_UnregisterAllEffects (RETVAL);
2516 Mix_Volume (RETVAL, 128);
2517 }
2518}
1861 OUTPUT: 2519 OUTPUT:
1862 RETVAL 2520 RETVAL
1863 2521
1864MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2522MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1865 2523
1866int 2524int
1867volume (int volume = -1) 2525volume (int volume = -1)
2526 PROTOTYPE: ;$
1868 CODE: 2527 CODE:
2528 if (items > 0)
2529 volume = CLAMP (volume, 0, 128);
1869 RETVAL = Mix_VolumeMusic (volume); 2530 RETVAL = Mix_VolumeMusic (volume);
1870 OUTPUT: 2531 OUTPUT:
1871 RETVAL 2532 RETVAL
1872 2533
2534void
2535fade_out (int ms)
2536 CODE:
2537 Mix_FadeOutMusic (ms);
2538
2539void
2540halt ()
2541 CODE:
2542 Mix_HaltMusic ();
2543
1873CFPlus::MixMusic 2544DC::MixMusic
1874new_from_file (SV *class, char *path) 2545new (SV *class, DC::RW rwops)
1875 CODE: 2546 CODE:
1876 RETVAL = Mix_LoadMUS (path); 2547 RETVAL = Mix_LoadMUS_RW (rwops);
1877 OUTPUT: 2548 OUTPUT:
1878 RETVAL 2549 RETVAL
1879 2550
1880void 2551void
1881DESTROY (CFPlus::MixMusic self) 2552DESTROY (DC::MixMusic self)
1882 CODE: 2553 CODE:
1883 Mix_FreeMusic (self); 2554 Mix_FreeMusic (self);
1884 2555
1885int 2556int
1886play (CFPlus::MixMusic self, int loops = -1) 2557play (DC::MixMusic self, int loops = -1)
1887 CODE: 2558 CODE:
1888 RETVAL = Mix_PlayMusic (self, loops); 2559 RETVAL = Mix_PlayMusic (self, loops);
1889 OUTPUT: 2560 OUTPUT:
1890 RETVAL 2561 RETVAL
1891 2562
1892MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2563void
2564fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2565 CODE:
2566 Mix_FadeInMusicPos (self, loops, ms, position);
2567
2568MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2569
2570PROTOTYPES: ENABLE
1893 2571
1894BOOT: 2572BOOT:
1895{ 2573{
1896 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2574 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1897 static const struct { 2575 static const struct {
1898 const char *name; 2576 const char *name;
1899 IV iv; 2577 IV iv;
1900 } *civ, const_iv[] = { 2578 } *civ, const_iv[] = {
1901# define const_iv(name) { # name, (IV)name } 2579# define const_iv(name) { # name, (IV)name }
2580 const_iv (GL_VENDOR),
2581 const_iv (GL_VERSION),
2582 const_iv (GL_EXTENSIONS),
1902 const_iv (GL_COLOR_MATERIAL), 2583 const_iv (GL_COLOR_MATERIAL),
1903 const_iv (GL_SMOOTH), 2584 const_iv (GL_SMOOTH),
1904 const_iv (GL_FLAT), 2585 const_iv (GL_FLAT),
1905 const_iv (GL_DITHER), 2586 const_iv (GL_DITHER),
1906 const_iv (GL_BLEND), 2587 const_iv (GL_BLEND),
1910 const_iv (GL_ALPHA_TEST), 2591 const_iv (GL_ALPHA_TEST),
1911 const_iv (GL_NORMALIZE), 2592 const_iv (GL_NORMALIZE),
1912 const_iv (GL_RESCALE_NORMAL), 2593 const_iv (GL_RESCALE_NORMAL),
1913 const_iv (GL_FRONT), 2594 const_iv (GL_FRONT),
1914 const_iv (GL_BACK), 2595 const_iv (GL_BACK),
2596 const_iv (GL_AUX0),
1915 const_iv (GL_AND), 2597 const_iv (GL_AND),
1916 const_iv (GL_ONE), 2598 const_iv (GL_ONE),
1917 const_iv (GL_ZERO), 2599 const_iv (GL_ZERO),
1918 const_iv (GL_SRC_ALPHA), 2600 const_iv (GL_SRC_ALPHA),
1919 const_iv (GL_DST_ALPHA), 2601 const_iv (GL_DST_ALPHA),
1932 const_iv (GL_INTENSITY), 2614 const_iv (GL_INTENSITY),
1933 const_iv (GL_LUMINANCE), 2615 const_iv (GL_LUMINANCE),
1934 const_iv (GL_LUMINANCE_ALPHA), 2616 const_iv (GL_LUMINANCE_ALPHA),
1935 const_iv (GL_FLOAT), 2617 const_iv (GL_FLOAT),
1936 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2618 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2619 const_iv (GL_COMPRESSED_ALPHA_ARB),
2620 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2621 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2622 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2623 const_iv (GL_COMPRESSED_RGB_ARB),
2624 const_iv (GL_COMPRESSED_RGBA_ARB),
1937 const_iv (GL_COMPILE), 2625 const_iv (GL_COMPILE),
2626 const_iv (GL_PROXY_TEXTURE_1D),
2627 const_iv (GL_PROXY_TEXTURE_2D),
1938 const_iv (GL_TEXTURE_1D), 2628 const_iv (GL_TEXTURE_1D),
1939 const_iv (GL_TEXTURE_2D), 2629 const_iv (GL_TEXTURE_2D),
1940 const_iv (GL_TEXTURE_ENV), 2630 const_iv (GL_TEXTURE_ENV),
1941 const_iv (GL_TEXTURE_MAG_FILTER), 2631 const_iv (GL_TEXTURE_MAG_FILTER),
1942 const_iv (GL_TEXTURE_MIN_FILTER), 2632 const_iv (GL_TEXTURE_MIN_FILTER),
1963 const_iv (GL_COLOR_LOGIC_OP), 2653 const_iv (GL_COLOR_LOGIC_OP),
1964 const_iv (GL_SEPARABLE_2D), 2654 const_iv (GL_SEPARABLE_2D),
1965 const_iv (GL_CONVOLUTION_2D), 2655 const_iv (GL_CONVOLUTION_2D),
1966 const_iv (GL_CONVOLUTION_BORDER_MODE), 2656 const_iv (GL_CONVOLUTION_BORDER_MODE),
1967 const_iv (GL_CONSTANT_BORDER), 2657 const_iv (GL_CONSTANT_BORDER),
2658 const_iv (GL_POINTS),
1968 const_iv (GL_LINES), 2659 const_iv (GL_LINES),
1969 const_iv (GL_LINE_STRIP), 2660 const_iv (GL_LINE_STRIP),
1970 const_iv (GL_LINE_LOOP), 2661 const_iv (GL_LINE_LOOP),
1971 const_iv (GL_QUADS), 2662 const_iv (GL_QUADS),
1972 const_iv (GL_QUAD_STRIP), 2663 const_iv (GL_QUAD_STRIP),
1973 const_iv (GL_TRIANGLES), 2664 const_iv (GL_TRIANGLES),
1974 const_iv (GL_TRIANGLE_STRIP), 2665 const_iv (GL_TRIANGLE_STRIP),
1975 const_iv (GL_TRIANGLE_FAN), 2666 const_iv (GL_TRIANGLE_FAN),
2667 const_iv (GL_POLYGON),
1976 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2668 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2669 const_iv (GL_POINT_SMOOTH_HINT),
2670 const_iv (GL_LINE_SMOOTH_HINT),
2671 const_iv (GL_POLYGON_SMOOTH_HINT),
2672 const_iv (GL_GENERATE_MIPMAP_HINT),
2673 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1977 const_iv (GL_FASTEST), 2674 const_iv (GL_FASTEST),
2675 const_iv (GL_DONT_CARE),
2676 const_iv (GL_NICEST),
1978 const_iv (GL_V2F), 2677 const_iv (GL_V2F),
1979 const_iv (GL_V3F), 2678 const_iv (GL_V3F),
1980 const_iv (GL_T2F_V3F), 2679 const_iv (GL_T2F_V3F),
1981 const_iv (GL_T2F_N3F_V3F), 2680 const_iv (GL_T2F_N3F_V3F),
1982# undef const_iv 2681# undef const_iv
1983 }; 2682 };
1984 2683
1985 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2684 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1986 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2685 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2686
2687 texture_av = newAV ();
2688 AvREAL_off (texture_av);
1987} 2689}
2690
2691void
2692disable_GL_EXT_blend_func_separate ()
2693 CODE:
2694 gl.BlendFuncSeparate = 0;
2695 gl.BlendFuncSeparateEXT = 0;
1988 2696
1989char * 2697char *
1990gl_vendor () 2698gl_vendor ()
1991 CODE: 2699 CODE:
1992 RETVAL = (char *)glGetString (GL_VENDOR); 2700 RETVAL = (char *)glGetString (GL_VENDOR);
2005 CODE: 2713 CODE:
2006 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2714 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2007 OUTPUT: 2715 OUTPUT:
2008 RETVAL 2716 RETVAL
2009 2717
2718const char *glGetString (GLenum pname)
2719
2720GLint glGetInteger (GLenum pname)
2721 CODE:
2722 glGetIntegerv (pname, &RETVAL);
2723 OUTPUT:
2724 RETVAL
2725
2726GLdouble glGetDouble (GLenum pname)
2727 CODE:
2728 glGetDoublev (pname, &RETVAL);
2729 OUTPUT:
2730 RETVAL
2731
2010int glGetError () 2732int glGetError ()
2011 2733
2012void glFinish () 2734void glFinish ()
2013 2735
2014void glClear (int mask) 2736void glClear (int mask)
2051# near_ and far_ are due to microsofts buggy "c" compiler 2773# near_ and far_ are due to microsofts buggy "c" compiler
2052void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2774void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2053 2775
2054# near_ and far_ are due to microsofts buggy "c" compiler 2776# near_ and far_ are due to microsofts buggy "c" compiler
2055void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2777void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2778
2779PROTOTYPES: DISABLE
2056 2780
2057void glViewport (int x, int y, int width, int height) 2781void glViewport (int x, int y, int width, int height)
2058 2782
2059void glScissor (int x, int y, int width, int height) 2783void glScissor (int x, int y, int width, int height)
2060 2784
2068 2792
2069void glRotate (float angle, float x, float y, float z) 2793void glRotate (float angle, float x, float y, float z)
2070 CODE: 2794 CODE:
2071 glRotatef (angle, x, y, z); 2795 glRotatef (angle, x, y, z);
2072 2796
2073void glBegin (int mode)
2074
2075void glEnd ()
2076
2077void glColor (float r, float g, float b, float a = 1.0) 2797void glColor (float r, float g, float b, float a = 1.0)
2078 PROTOTYPE: @
2079 ALIAS: 2798 ALIAS:
2080 glColor_premultiply = 1 2799 glColor_premultiply = 1
2081 CODE: 2800 CODE:
2082 if (ix) 2801 if (ix)
2083 { 2802 {
2086 b *= a; 2805 b *= a;
2087 } 2806 }
2088 // microsoft visual "c" rounds instead of truncating... 2807 // microsoft visual "c" rounds instead of truncating...
2089 glColor4f (r, g, b, a); 2808 glColor4f (r, g, b, a);
2090 2809
2091void glInterleavedArrays (int format, int stride, char *data)
2092
2093void glDrawElements (int mode, int count, int type, char *indices)
2094
2095# 1.2 void glDrawRangeElements (int mode, int start, int end
2096
2097void glRasterPos (float x, float y, float z = 0.) 2810void glRasterPos (float x, float y, float z = 0.)
2098 CODE: 2811 CODE:
2099 glRasterPos3f (0, 0, z); 2812 glRasterPos3f (0, 0, z);
2100 glBitmap (0, 0, 0, 0, x, y, 0); 2813 glBitmap (0, 0, 0, 0, x, y, 0);
2101 2814
2105 2818
2106void glTexCoord (float s, float t) 2819void glTexCoord (float s, float t)
2107 CODE: 2820 CODE:
2108 glTexCoord2f (s, t); 2821 glTexCoord2f (s, t);
2109 2822
2823void glRect (float x1, float y1, float x2, float y2)
2824 CODE:
2825 glRectf (x1, y1, x2, y2);
2826
2827void glRect_lineloop (float x1, float y1, float x2, float y2)
2828 CODE:
2829 glBegin (GL_LINE_LOOP);
2830 glVertex2f (x1, y1);
2831 glVertex2f (x2, y1);
2832 glVertex2f (x2, y2);
2833 glVertex2f (x1, y2);
2834 glEnd ();
2835
2836PROTOTYPES: ENABLE
2837
2838void glBegin (int mode)
2839
2840void glEnd ()
2841
2842void glPointSize (GLfloat size)
2843
2844void glLineWidth (GLfloat width)
2845
2846void glInterleavedArrays (int format, int stride, char *data)
2847
2848void glDrawElements (int mode, int count, int type, char *indices)
2849
2850# 1.2 void glDrawRangeElements (int mode, int start, int end
2851
2110void glTexEnv (int target, int pname, float param) 2852void glTexEnv (int target, int pname, float param)
2111 CODE: 2853 CODE:
2112 glTexEnvf (target, pname, param); 2854 glTexEnvf (target, pname, param);
2113 2855
2114void glTexParameter (int target, int pname, float param) 2856void glTexParameter (int target, int pname, float param)
2130void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2872void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2131 CODE: 2873 CODE:
2132 if (gl.SeparableFilter2D) 2874 if (gl.SeparableFilter2D)
2133 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2875 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2134 2876
2135void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2877void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2136 2878
2137void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2879void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2138 2880
2139void glDrawPixels (int width, int height, int format, int type, char *pixels) 2881void glDrawPixels (int width, int height, int format, int type, char *pixels)
2882
2883void glPixelZoom (float x, float y)
2140 2884
2141void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2885void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2142 2886
2143int glGenTexture () 2887int glGenTexture ()
2144 CODE: 2888 CODE:
2145{ 2889 RETVAL = gen_texture ();
2146 GLuint name;
2147 glGenTextures (1, &name);
2148 RETVAL = name;
2149}
2150 OUTPUT: 2890 OUTPUT:
2151 RETVAL 2891 RETVAL
2152 2892
2153void glDeleteTexture (int name) 2893void glDeleteTexture (int name)
2154 CODE: 2894 CODE:
2155{
2156 GLuint name_ = name;
2157 glDeleteTextures (1, &name_); 2895 del_texture (name);
2158} 2896
2159
2160int glGenList () 2897int glGenList ()
2161 CODE: 2898 CODE:
2162 RETVAL = glGenLists (1); 2899 RETVAL = glGenLists (1);
2163 OUTPUT: 2900 OUTPUT:
2164 RETVAL 2901 RETVAL
2171 2908
2172void glEndList () 2909void glEndList ()
2173 2910
2174void glCallList (int list) 2911void glCallList (int list)
2175 2912
2913MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2914
2915PROTOTYPES: DISABLE
2916
2917void
2918find_widget (SV *self, NV x, NV y)
2919 PPCODE:
2920{
2921 if (within_widget (self, x, y))
2922 XPUSHs (self);
2923}
2924
2925BOOT:
2926{
2927 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2928
2929 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2930 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2931 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2932 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2933}
2934
2935void
2936draw (SV *self)
2937 CODE:
2938{
2939 HV *hv;
2940 SV **svp;
2941 NV x, y, w, h;
2942 SV *draw_x_sv = GvSV (draw_x_gv);
2943 SV *draw_y_sv = GvSV (draw_y_gv);
2944 SV *draw_w_sv = GvSV (draw_w_gv);
2945 SV *draw_h_sv = GvSV (draw_h_gv);
2946 double draw_x, draw_y;
2947
2948 if (!SvROK (self))
2949 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2950
2951 hv = (HV *)SvRV (self);
2952
2953 if (SvTYPE (hv) != SVt_PVHV)
2954 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2955
2956 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2957 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2958
2959 if (!h || !w)
2960 XSRETURN_EMPTY;
2961
2962 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2963 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2964
2965 draw_x = SvNV (draw_x_sv) + x;
2966 draw_y = SvNV (draw_y_sv) + y;
2967
2968 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2969 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2970 XSRETURN_EMPTY;
2971
2972 sv_setnv (draw_x_sv, draw_x);
2973 sv_setnv (draw_y_sv, draw_y);
2974
2975 glPushMatrix ();
2976 glTranslated (x, y, 0);
2977
2978 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2979 {
2980 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2981
2982 if (svp && SvTRUE (*svp))
2983 {
2984 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2985 glEnable (GL_BLEND);
2986 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2987 glBegin (GL_QUADS);
2988 glVertex2f (0, 0);
2989 glVertex2f (w, 0);
2990 glVertex2f (w, h);
2991 glVertex2f (0, h);
2992 glEnd ();
2993 glDisable (GL_BLEND);
2994 }
2995 }
2996#if 0
2997 // draw borders, for debugging
2998 glPushMatrix ();
2999 glColor4f (1., 1., 0., 1.);
3000 glTranslatef (.5, .5, 0.);
3001 glBegin (GL_LINE_LOOP);
3002 glVertex2f (0 , 0);
3003 glVertex2f (w - 1, 0);
3004 glVertex2f (w - 1, h - 1);
3005 glVertex2f (0 , h - 1);
3006 glEnd ();
3007 glPopMatrix ();
3008#endif
3009 PUSHMARK (SP);
3010 XPUSHs (self);
3011 PUTBACK;
3012 call_method ("_draw", G_VOID | G_DISCARD);
3013 SPAGAIN;
3014
3015 glPopMatrix ();
3016
3017 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3018 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3019}
3020

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